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/vr/ - Retro Games


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File: 997 KB, 1282x478, scarymask3.png [View same] [iqdb] [saucenao] [google]
1972991 No.1972991 [Reply] [Original]

http://www.cracked.com/article_21648_6-video-games-that-put-insane-detail-into-stuff-you-missed.html

>the redeads in ocarina of time mourn dead redeads

Holy shit, this game has so many secrets it's not even funny. Every time I feel like there's nothing more to discover, I always learn something new.

Look at this cool one I recently learned: the spooky mask glows at night

>> No.1973018

>>1972991

I just learned two new things about OOT

I thought I knew everything about that game, but nope. I'll never know everything.

You can learn a lot about oot by watching commentated speed runs of it (100% ones especially)

>> No.1973039

>>1973018
But Egoraptor told me not to like it.

>> No.1973043

Goodness gracious how many gifs on one page does that website need I can barely even navigate it

Cool tidbit though

>> No.1973104

>>1972991
>no mention of NetHack
welp.

>> No.1973113
File: 1.06 MB, 1321x477, dodongoroom.png [View same] [iqdb] [saucenao] [google]
1973113

secret room in dodongo's cavern behind the lava waterfall

>> No.1973117

>>1973039
>>>/v/

>> No.1973138

>>1973113

what's the point of this room? one heart? they should've put something cooler in there

also, i find it interested how dodongo's cavern is the only dungeon that is worth going back to as an adult (for a gold skulltula)

>> No.1973141

>>1973117

This.

>> No.1973171

>>1973138
I was perfectly fine with not having to go back inside Jabu Jabu. I'm squeamish when it comes to seeing real, live guts so fuck that place.

>> No.1973191

>>1973104
>thinking a shitty clickbait site is going to talk about games that their audience hasn't hear of

>> No.1973205

>>1973138
It's the only dungeon you *can* go back to as an adult.

>> No.1973215
File: 357 KB, 641x480, ganon.png [View same] [iqdb] [saucenao] [google]
1973215

>>1973138
>what's the point of this room?

Just to be cool

Also, secret room in ganon's castle

>> No.1973302

>>1973215
I don't think I've ever seen that. Where is that room?

>> No.1973309

The circlejerk for this game never ends. I won't lie in saying that the praise this game gets upsets me because I find it so boring and unplayable.

>> No.1973319

Damn, learn something new every day I guess.

When did Cracked become so shitty? Nearly all the articles they do nowadays are "# things I learned as x" or annoying, unresearched flavor of the month soapboxing

>> No.1973340
File: 297 KB, 818x1000, 1410996541675.jpg [View same] [iqdb] [saucenao] [google]
1973340

>>1973309
>sharing secrets like the olden days
>circlejerk
The only thing that upsets me is ignorant people like you who think everyone liking a game you don't is unacceptable. Even if it isn't being touted as the BESTEST GAME EVUR by a bunch of dumb fanboys anymore doesn't mean most people don't agree it's a fine game nonetheless.

If you want to discuss YOUR favorite game, make your own thread about it. And if it's a game I don't particularly care for, I won't come in and whine about nobody ever shutting up about it.

>> No.1973341

>>1973319
This last year it's just been ridiculous. I think they've done 3 articles on "23 epicest reasons everyone supporting gamersgate is a shitlord ever"

>> No.1973349

>>1973340
I think he's talking about the fact that there are always multiple OoT threads on /vr/, most of them being along the lines of WHAT IS THE BEST GAME AND WHY IS IT OOT? bullshit.

>> No.1973367

>>1973302
It's behind a fake wall at the bottom of the center tower, in the room with the temple symbol doors.

>> No.1973379

>The ReDeads are also one of the few formerly human enemies you face
Aren't ReDeads actually just clay dolls Ganondorf made?

>> No.1973381

It took me 8 years to find out about the mask stage in the Lost Woods

>> No.1973427

>>1973319

Cracked's money comes from clicks. Being a SJW is perhaps the fad of the moment. Do the math.

>> No.1973658

>>1973117
>>1973141
Sorry but I like it here and I think I'm gonna stay.

>> No.1973761

>>1973379
It's inconsistent. Smash Bros. Melee's redead trophy claims they are magic, but a gossip stone in Majora's Mask says they used to be members of a dancing group (which is why they dance when you wear certain masks).

>> No.1973937

>>1973104
The article treats a standard fucking 3D skybox, or one animation that probably took a single employee 15 minutes of his spare time to create, like the second fucking coming. They barely understand even the simplest shit, of course they're not going to dive into NetHack.

>> No.1973968

>>1973761
Undead in fantasy are usually magic in nature, yes

>> No.1973984

>>1973968
No, the trophy description says that they aren't actually reborn people, but instead just human like figures created by magic.

>> No.1974008

>>1972991

I always thought they were eating the dead redead.

>> No.1974117

>>1973761
Don't forget as well the Majora's Mask ones might be of different origin, like everything else in Termina

>> No.1974124

>>1973761
And also, Smash Bros. Melee's anything trophy isn't exactly canon.

>> No.1974295 [DELETED] 

>>1974124
https://www.youtube.com/watch?v=V5e_EkSLW7E&list=LL4HW3T-rOQe8pT4jeLoyVuQ&index=2


made a new video leave feedback

>> No.1974360
File: 27 KB, 640x480, 1410974611191.jpg [View same] [iqdb] [saucenao] [google]
1974360

>>1973104
>>1973937
>video spreads around /v/ about the history of roguelikes and the "future of the genre"
>drones on and on about Risk of Rain, Spelunky and Binding of Isaac
>not one mention of Nethack

>> No.1975215

>>1974360
>BoI
No plz. They dare call that shit without exploration a roguelike, and people somehow believes them.

>> No.1975270

>>1972991
Is that mask glowing or did they just make an error in not darkening its colours when it turns to night.

I've no idea how lighting works in OoT but I assumed it wasn't advanced enough at the time to be dynamic and they instead darkened all the textures.

>> No.1975324

>>1973104
wtf, this barely even qualifies as a game
your guy is an @ symbol?
nerds seriously think this is a better game than skyrim
Kidding of course, but that's what they would say.

>> No.1975341

What's the deal with Ocarina of Time? It seems like there's so much content hidden in it that it's insane.

Was this game made by Satan or something?

>> No.1975342

>>1975270
OoT's lighting is kind of dynamic. If you look carefully.

http://www.youtube.com/watch?v=-yh1g9B_eBY

>> No.1975357

>>1975341
When I first learnt about the dying soldier a few years back it literally blew my mind. I didn't think there was anything left I didn't know until this thread. Now I'm once again sure there can't be any more secrets, surely.

>> No.1975359

>>1973319
>When did Cracked become so shitty?
The past few years
it's only getting worse

>> No.1975417

>>1975357

you know those deku scrubs that attack you? did you know you can make them come out of their flowers by just throwing a deku nut at them? i didnt know that

>> No.1975510

>>1975357
If you haven't beaten the Running Man, there are still secrets.

>> No.1975549

>>1973968
A bit ago I remember reading someone had said the Re-deads were magic, which is why when they die they give you mana potions, but magically created - perhaps they too were referring to the clay thing? At any rate, smash bros isn't really canon, as has been said, but also, I just think it makes sense for them to be the reanimated corpses (through magic, obviously) of Hylians who perished - it's clear Hyrule town has become a ruin, and not everyone from childhood found refugee in Kakariko so a few could easily be those who did not manage to escape.

>> No.1975626

>>1975417
You can do the same thing with hidden poes.

>> No.1975636

>>1973039

Back to /v/ you faggot.

>> No.1975642

>>1975357
A little while ago I learned of some dekus in lost woods that will upgrade your max number of deku sticks if you talk to them with the right mask on. I'm not talking about the sales deku under the bridge, there are a bunch in a cave that will attack you if you wear anything but a certain mask, though I don't remember which one.

This only works if you haven't become an adult yet, there's a glitch that prevents them from selling the upgrade to you if you've obtained the Master Sword. Going back in time doesn't fix it.

Learned about this on my last playthrough a year or so ago, didn't have any idea about it before then.

>> No.1975654

>>1975510
Not possible.

>> No.1975663
File: 150 KB, 620x350, oot-running-man.jpg [View same] [iqdb] [saucenao] [google]
1975663

>>1975654
>he doesn't know

>> No.1975714

>>1975642
Slight correction here, it's getting the Poacher's Saw as an adult that makes the last Deku Nut capacity upgrade unobtainable that you normally get by showing the Mask of Truth to the Deku Scrubs on the Deku stage. So either get it before gettig the Master Sword or just don't advance in the trade sequence too much.

>> No.1975725

>>1975663
No.

>> No.1975730 [DELETED] 

>>1973039
it feels good to post this again, whether you're kidding or not

>> No.1975737

>>1973367
I've found that one before actually, isn't it full of deku who will restock you on sticks/nuts/arrows/etc. so you don't have to leave the castle to get them?

>> No.1975749

>>1975341
I think it was because of the game being so very ambitious. The game was worked on for many years, longer than most games in that time period, and Miyamoto seemed to think that a device like the N64 could do anything, and really aimed to push beyond any limits that had existed with console games in the past. In the end, the system just wasn't able to handle all of his ideas. The original plans for Zelda 64 are so far beyond what we got that it really makes me wonder what we would have gotten if Miyamoto could have somehow been able to work with the energy he had in the 90s but on more powerful hardware. I think we may have seen a Zelda game far more amazing than what we got with OoT.

>> No.1975761
File: 56 KB, 670x365, suckmynongenderspecificgenitals.jpg [View same] [iqdb] [saucenao] [google]
1975761

>> No.1975785

in hexen, after you get the fire key, the pool of water freezes after a little while.

in secret of mana, rabites low on health run from you, and they cower when cornered.

>> No.1976042

>>1974360
>>1975215
its /v/. they don't know anything about video games

>> No.1976130

>>1975663
I remember that video.
I also remember the video explaining how it was done.
TEXT INJECTOR

>> No.1976136

>>1972991
Looks like they just forgot to apply lighting code on it, so it stays the same brightness no matter where it is.

>> No.1976156
File: 603 KB, 1126x420, Image4.png [View same] [iqdb] [saucenao] [google]
1976156

>>1972991
It's not glowing, it's just a trick of the eyes. Pic related.
The mask isn't changing because it's not having the changes to the environment lighting applied to it. Probably a bug.

>> No.1977176

>>1972991

The stuff about Batman and Animal Crossing is really great.

>> No.1977263

>>1973340
>The Pols Voice kill adventurers which then become the Stalfos you fight
Holy guacamole

>> No.1977283

Things you noticed while you played games*

>> No.1977298

>>1972991
>>1974008
This. They're not mourning their dead, they're eating them. Since they're mindless zombies that eat anything on sight.

>> No.1977302

>>1976156
I appreciate the insight, but I'm not sure how "reflecting more light than the environment has" and "glowing" are not the same thing.

>> No.1977318

>>1975761
Ugh, people were paid money for those.

>> No.1977358

>>1973319
It's been several years of articles with alluring titles that are actually filled with inane garbage and unresearched "facts." Not to mention that the human perspective ones are mostly fiction.

By the way OP, the article is shit, and the redead thing is something any idiot could discover. Don't get me wrong, I love OoT to death, but all the secrets of it have been discovered and any fan will know about them. Please actually post relevant shit next time.

>> No.1977363

This one impressed me
http://kotaku.com/13-years-later-a-new-final-fantasy-ix-quest-has-been-d-510041775

>> No.1977386

>>1975761
You also forgot the "X reasons you can tell your cause is bullshit" which was all about 'gate.

So, 4 articles bitching about that, and another whining about "problematic" videogame storytelling.

>> No.1977395

>>1975749
I think this is precisely what was missing from the newer games. Too much emphasis on aping OoT, without the drive to go above what is expected of a Zelda title, or a game in general. Not to say they're bad games, but beyond their flaws (and believe me, they have plenty, as did OoT), there just isn't that feeling of a game that strived to push the envelope, whether it actually succeeded or not. Miyamoto was not able to implement everything he would have liked back then, but you can tell from the little details that damn it, he tried as hard as he could to cram as much as possible into the game.

I'm really hoping the next Zelda game delivers in this aspect. At least from what little has been talked about (jokes about YOU SEE THAT MOUNTAIN aside), it at least seems like they're actually trying something different AND ambitious at once. Not really holding my breath, of course, but the old Zelda fanboy in me can't help but hope.

>> No.1977419

>>1977395
I think Windwaker was the last truly ambitious Zelda. Skyward sword was an experiment, but it wasn't what I'd call ambitious.

All the handheld games have been coasting since Awakening too.

>> No.1977492

>>1977386

Yeah those are just the ones on the front page under vidya. I think they have 5 in total.

>> No.1977516

>>1975636
>Using the word faggot as an insult
>Telling somebody else to go back to /v/
Irony.

>> No.1978061

>>1977395
Blame Aonuma, making it more ambitious would interfere with his goal of turning Zelda into a text-adventure with a graphical interface.

>> No.1978095

>>1977363

I'm not autistic enough to replay my game just for a fucking ring. I am however autistic enough to do the lvl 1 challenge and the Excalibur 2

>> No.1978097

>>1977419

Wind Waker would have been truly the greatest Zelda if it wasn't rushed. The Tri force quest was supposed to be huge instead of just a "Sail here" shit fest

>> No.1978105

>>1978061
I honestly don't know what his deal is. He directed both Majora's Mask and Wind Waker, and while they have their issues, not only did they try different things (Majora's Mask especially, despite reusing a ton of assets), but they still had that shred of ambition missing from the newer titles.

After that, it's like they stopped trying. Twilight Princess did not do much of anything different at all and just felt like a tryhard attempt to outdo OoT purely in scale and epicness, while missing many of the small little details that made the older games so endearing and engrossing.

Skyward Sword... I don't even know. Actually, Aonuma didn't direct that one IIRC. Regardless, it did try some new things, but some of the changes were for the worse, particularly the extreme linearity and handholding. And like >>1977419 said, it didn't feel like it had much ambition outside the Wiimote+ stuff.

>> No.1978106

Unfortunately it's canon that the Redeads aren't actually reanimated corpses and are just monsters like everything else. Though I suppose that wouldn't keep guys like Koizumi from trying to imply they were zombies anyway. It actually looks more to me like it's eating the other one, since it disappears right after the animation.

>>1973215
Wait if that's the room I'm thinking of isn't it not more secret than any other room? I remember hitting up that place every time I've played the game, and just from restumbling into it.

>> No.1978119

You know, with the power of the WiiU, would it not be possible NOW to do a bunch of the things Miyamoto talked about doing way back with OoT, particularly with Ura Zelda? Didn't he want some crazy shit like having your footsteps marked permanently on the ground you cover? Also allowing players to create their own dungeons and such?

>> No.1978128

>>1978061
>>1978105
I don't like to blame single people for flaws in games, but it really is Aonuma, or more importantly, the lack of Miyamoto and Koizumi.

Miyamoto does very few hands on things nowadays and usually just kind of gives pointers, but when he really does a game like Pikmin 3 it's fucking awesome.

Koizumi is a fucking genius and even though all of the Mario games and Jungle Beat have been the absolute best designed games in years, I really wish his talents could be spread out a bit more.

Aonuma isn't bad he just lacks the vision of guys like Miyamoto and clings to tradition a bit much.

Really I think the biggest problem with Nintendo's internal studios right now is that they've spent years training a ton of people in Miyamotoism but the old guys like Aonuma, Sakamoto, and Konno run the show and probably dominate the input.

They really should just do a shuffle, with Koizumi on Zelda, Aonuma on Metroid, and Sakamoto on Mario maybe.

>> No.1978142

>>1978128
>Sakamoto on anything post M:OM

I can give Aonuma a break despite his recent lack of drive to innovate, as his games are still decent to good, but I don't think I can forgive Sakamoto for Other M. He didn't just get tired like Miyamoto or became a square like Aonuma. He straight up bastardized and butchered his own series. He's straight up mental, and like George Lucas, needs to be put in check by others.

>> No.1978148

>>1978128
Aonuma's biggest problem is that he is a wuss, and his wussiness is plaguing the Zelda series. He found the first Zelda game too hard to complete.

His favorite games are literally text adventure games you can slowly do at your own pace, diametrically opposite to fast hardcore arcade action like Zelda 2.

This is why combat in every Zelda game is getting easier, this is why there are more lame puzzles, this is why there are more shitty annoying NPCs like Tingle.

If the producer of the series doesn't "get" the original game, how can they make competent sequels?

Also, ever since Aonuma got his hands on the series, it's been having a serious and real decline in sales (even worse when you consider the expanding gaming audience).

>> No.1978149

>>1975749
We could have seen something amazing. But it could have easily gone the other way. Turing this hypothetical OoT into a long, tedious, jumbled mess. The parts might be good but they might not fit together well.

>> No.1978151

>>1977419
Skyward Sword was okay. Didn't push any boundaries, but it was a beautiful game. The expressiveness of characters was fun. I guess it just didn't feel very Zelda... the lore didn't interest me, it wanted to be pretty cute all the time rather than make you emote throughout the game, it felt like a bunch of different things mashed together rather than a unified world with a unified plot-thread.

>>1978119
Making your own dungeon would be crazy, but I'd love for them to create a new expansive world. Let them make new races, new politics, a new world order, and new lore... but retain the medieval themes and whimsy. I'm kind of exhausted by the weird directions so many Zelda games have gone. Maybe make it about Zelda, even... she could travel to a new kingdom to save Link, or maybe to discover him.

>> No.1978154

>>1975749
I don't think that OoT meeting all of its ambitious was because the N64 couldn't handle it, plop in the Expansion Pak and suddenly the N64 has more RAM than it can make real use of, and if you want to do shit like extra features like footprints on the ground then you really just need more RAM.

The real problem was that it was the early days of 3D and programming the machine took a really long time.

>> No.1978157

>>1978148
Ugh, fuck excessive puzzles. Yes, I enjoy using my mind in a zelda game. No, I do not enjoy moving a bunch of shit around, or going on endless errands, or exhausting myself step by step by step on what becomes more difficult by its tediousness than its difficulty.

>> No.1978159

>>1978154
>>1978149
I don't even think it would have been commercially successful. People don't *usually* buy into extras, minis, expansions... they'll mostly just wait for a sequel if they're obsessed. Each Zelda game is too self-contained and the stuff they wanted was really better suited to another game.

Wait, why didn't they do something after MM again? Because MM was too hard and turned people off of Zelda?

>> No.1978163

>>1978119
Miyamoto is old, tired, already has plenty of money, and probably gets plenty more just giving out small pointers here and there.

>> No.1978170

>>1978148
Why not get Aonuma on making a new IP that's a text adventure game then? Wouldn't the WiiU gamepad be perfect for something like that?

>> No.1978207

>>1978119
>>1978154
I thought the problem was that cartridges didn't have enough writable storage. The expansion pack gives you more RAM while playing, but you have to save that somewhere. Miyamoto needed the 64DD to make it happen. Disks were 64 MB of writable memory. The largest save memory on a cartridge was only 128 KB.

>> No.1978267
File: 67 KB, 356x248, file.png [View same] [iqdb] [saucenao] [google]
1978267

>>1975654

You can beat the running man. It just doesn't happen in Ocarina of Time.

>> No.1978270

>>1976156
Not /vr/ but something similar happened in Animal Crossing City Folk with the Majora's Mask. The eyes lighting didn't change which gave it the illusion of glowing. It was creepy.

>> No.1978423

>>1978207
Well that probably too. Although 64MB cartridges were eventually possible, but not in 1998.

I think a lot of people also don't realize how much of the N64's problems were simply down to misfortune due to RAM/ROM prices skyrocketing after a series of unfortunate earthquakes around production areas in the mid-late 90s.

When Nintendo were designing the console, they were extrapolating the present trend of ROM prices going down so they did not foresee any real storage problems with the N64 in the long-term, but that never happened.

>> No.1978485

>>1978119
One of the problems is that all the cut content from past Zeldas have been reused in other games already. The Light Temple in Twilight Princess was originally meant to be in OoT, that entire game was based on the original vision.

The cut temples from Wind Waker were reused in Skyward Sword. The Mogma race from SS was supposed to appear in WW as far as I know.

One of the problems with Zelda now is people focus too much on the timeline crap. There never was a Timeline until around 2002, then they've tried to fit every game around this to please the fans and they lose sight of the important bits of the games.

>> No.1978498

>>1975341

a throwback to the first two Zeldas where secrets were cryptic as fuck to find

thankfully they spared the main quest from this

>> No.1978526

>>1973340
Well fuck, that's the first time I've seen a non-8-bit Pols Voice. I always thought they were like a bunny, that's fucking terrifying.

>> No.1978535

>>1974360
What video is that?

>> No.1978536
File: 64 KB, 500x423, 46730-223931-1.jpg [View same] [iqdb] [saucenao] [google]
1978536

>>1977395

It seemed like they're still pandering to Shadow of The Colossus and the indie crowd, like they did with TP. The art-style and gaming mechanics really hint to that.

IMHO they should revert to what made Zelda game a Zelda game. A gritty adventure. Fuck it still bothers me that they fail time and time again to combine all the best elements from each Zelda into a coherent experience. I mean I get that Nintendo devs would like to try their hands at something new and original, but come on, your source material that inspired Zelda is anything but, instead the games end up being forced into something that they are not meant to be.

why devs try so hard to get away from Fairytale, Legends and Myth origins and invent some new identity is beyond me. It comes off like a gay hybrid frankenstein of what's trendy now and whatever devs thought would be funny through their warped japanese thought processes. None of the legends of Zelda after OoT actually feel legendary (MM is whacky as fuck). Especially not kiddy crap like Alttp, and its gameboy spawns or the Disney shit WW and its horrible derivatives. Certainly not highschool drama.

Actual legends are filled with moral dilemmas and heroes strife. Actual fairy tales are dark as fuck. Myth are filled with bloodthirsty, man eating creatures. They are not PC filtered shit that we see today being served up on a plate. This is what gameplay is supposed to portray and did successfully in the first few iterations, before being swallowed whole by gameplay gimmicks and eye scorching over saturation. It's like Ninty doesn't want my money.

>> No.1978538
File: 1000 KB, 275x275, 1391230329969.gif [View same] [iqdb] [saucenao] [google]
1978538

>>1975761
I just want the stupid pop culture trivia lists like they used to do all the time. Did they get a new head person or something? If I didn't know about Cracked before it turned into that I would have called someone crazy that it started as a ripoff of MAD.

>> No.1978546

>>1977516
Literally every board on this site uses the word faggot as an insult.

>> No.1978569

>>1973117
>>1975636
You guys know that even /v/ shits on egoraptor's "opinion", right?

>> No.1978573

>>1978536
>Fuck it still bothers me that they fail time and time again to combine all the best elements from each Zelda into a coherent experience.
Last time Nintendo tried to do that with a series we got Fire Emblem Awakening. And that game feels so hollow because it does nothing interesting that hasn't been done before.

>> No.1978576

>>1978536
>A gritty adventure.

stopped reading there

>> No.1978590

>>1978106
>Unfortunately it's canon that the Redeads
Not doubting you, but where do you find that out? Is it gossip stoned or anything?

>> No.1978593

>>1978485
>One of the problems with Zelda now is people focus too much on the timeline crap. There never was a Timeline until around 2002, then they've tried to fit every game around this to please the fans and they lose sight of the important bits of the games.
I think because of the timeline everything is revolving around the master sword and the past of Hyrule, when really it needs to just move away from those ideals so it can have more creative freedom to try new ideas. I think MM is a good example of this - it has got some good unique ideas, the problem was it was rushed, if they could have been expanded on more I think it would have gotten a better reception.

>> No.1978673

>>1977176
Do explain.

>> No.1978735

>>1978573

yeah, maybe they already put their best ideas to practice

>> No.1978765

>>1975761
>5 things I learned as the Internet's most hated person
I don't see anything wro-

Oh

>> No.1978795

>>1978485
>One of the problems with Zelda now is people focus too much on the timeline crap. There never was a Timeline until around 2002, then they've tried to fit every game around this to please the fans and they lose sight of the important bits of the games

Oh please. There was plenty of evidence and actual statements regarding a timeline since Zelda II and ALttP. What is kinda dumb is how every game since OoT (the console ones at least) pretty much revolved around OoT story-wise. Regardless, the timeline isn't the big issue with Zelda. Aonuma and co. getting stuck in a creative rut is what has been doing the series in.

>> No.1978873

>>1978765
Spoiler alert, she didn't learn anything worth noting.

>> No.1979126

>>1975761
>Luke McKinney

Isn't that the same guy who wrote an article on "5 ways the comics industry is totally sexist" and then immediately wrote a follow-up, "5 kinds of sexist commenters that are total virgin losers"? I'll never forget just how incredibly, jaw droppingly petty and childish that was.
How the fuck is that man still on the payroll? Why is there another SJW asslick on there now? What the fuck happened to cracked?

>> No.1979261

>>1979126

>How the fuck is that man still on the payroll? Why is there another SJW asslick on there now? What the fuck happened to cracked?

Clicks. Write something that will enrage people and get clicks. Wait for the inevitable hate mail and then write about how you're scared for your life and get more clicks.

Personally i think this thread has run its course, this is more GG and a bit /pol/ than OoT.

>> No.1979691

>>1976156
still rad as fuck

>> No.1979721

>>1978873
Found the Redpiller