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/vr/ - Retro Games

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1970565 No.1970565 [Reply] [Original] [archived.moe]

DOOM + ASSORTED RETRO FPS THREAD - Last thread >>1954758
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

##Our WADs can be found here!##



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

>> No.1970569


Another Dark Forces TC? Will it be better than Ryan's? (Probably not) http://forum.zdoom.org/viewtopic.php?f=19&t=46173

Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well? http://万板.縮.jp/

Got an itch for realism? Shattered Tranquility is a super-early WIP aiming for slightly more realistic weapons and weapon behaviors. http://forum.zdoom.org/viewtopic.php?f=19&t=46650

Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/

We've been featured on Doomworld! Well, sort of. /newstuff Chronicles gave 200 Minutes of /vr/ a pretty favorable review. http://doomworld.com/php/topstory.php?id=4198

"Ulti Doom" is yet another take on Doom 3 weapons/enemies in Doom, but Skornedemon's known to have made some pretty impressive stuff before. Will this succeed? http://forum.zdoom.org/viewtopic.php?f=19&t=46675

One of our own has just replaced a beta of his megawad. Give it a shot and let him know what you think! http://forum.zdoom.org/viewtopic.php?f=19&t=46676

Going Down updated yesterday, with some bugfixes and slight gameplay tweaks: http://www.doomworld.com/vb/post/1309326


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Cyberpunk Shootdown: https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v4.2.pk3

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Hocus Doom: http://forum.zdoom.org/viewtopic.php?t=45804

Got something news-worthy? Reply to this post, or it'll likely be missed.

>> No.1970574

WHOOPS forgot to update previous thread link
here is correct link: >>1963282

>> No.1970578

quake a shit

>> No.1970579


Get out.
We're not going to have that talk about our younger brother here.

>> No.1970582


He may not be the most polygonal tool in the shed, but he made 3d graphics a thing, you know.

Plus his multiplayer is pretty good.

>> No.1970584

Yeah! Dont make me get Wolfenstein onto you, he fought in the war!

>> No.1970590

That was pretty good. I found something like it the other day but yours is better I think.

>> No.1970592
File: 77 KB, 641x382, ss+(2014-09-28+at+12.34.27).png [View same] [iqdb] [saucenao] [google] [report]

I still remember when he first tried his hand at rocketjumping. Came in crying because he busted his ankle.

Ah, that little nerd, I'm so proud to see how he's grown up into a jumping fiend.

>> No.1970594
File: 147 KB, 900x1350, angel doom.jpg [View same] [iqdb] [saucenao] [google] [report]


Thank you, I was away for a while and couldn't say it before.

>> No.1970595


And remember the look on his face when he started jumping after accidentally holding the W and A/D keys? Ah, that was the best 3rd birthday of his life.

>> No.1970604 [SPOILER] 
File: 967 KB, 500x281, 1411922456266.gif [View same] [iqdb] [saucenao] [google] [report]

Come on in and smell the roses!
:: [BE] Montreal :: /VR/'s Murderfest

>> No.1970612 [DELETED] 

Fucking doom shits.

>> No.1970615


Too bad he is now going to die, he now requires helps to jump, and cannot carry as many weapons...

>> No.1970623

No, he can jump quicker than ever now.

>> No.1970625

whats the mod?

>> No.1970629


Fuck Quake Live.
Thank God quakenet is always there for us.

>> No.1970630

Did you even read the changelog?

>> No.1970637

Better question, did he actually play Quake Live after the update?

Seriously. It's still good, for fuck's sake. The changes are NOWHERE NEAR as bad as people make them out to be.

>> No.1970645

Pretty much. People just like hate bandwagons apparently. Most anti-update guys I encountered didn't even play and just skimmed the patch notes.

>> No.1970647

>Did you even read the changelog?


>Better question, did he actually play Quake Live after the update?


I thoroughly hate the HMG and how bonkers it is, the new announcer is stupid, paygating private rooms with classic rules is fucking stupid, and the respawn timer changes completely break the flow of tons of maps.

>> No.1970653



>> No.1970657


Said it faster than me dude, I just hate what is shitty, this update is, I used to like Quake Live but when a lot of Quake players actually hated the previous version why ffs would they change it so even more people hate it? People running it are fucking stupid so is the game.

>> No.1970658

>is now going to die
It has quite a bit of players right now, I think some anon said it's on Steam's top 50 games played right now. And that's just Steam.
Are you the first or the second guy?
Because "requires help to jump" is not quite right, and "cannot carry as many weapons" is just outright wrong.

Anyways. HMG is mediocre, new announcer is pretty balls I agree, a lot of gamemodes are pretty unchanged and you can join classic without paying, respawn timers are ok because it's impossible to time shit with an uncoordinated team (a.k.a pubs)/clusterfuck like FFA (who picked up what and when? it's not like armors and health show in the model like the powerups).

>> No.1970661

>the new announcer is stupid

no matter what you think about the update, the gameplay changes, or id software appealing to a broader audience, the above line is objectively true.

>> No.1970667
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1970670

I dislike both. Old was trying too hard imo, new doesn't try hard enough.
I lost count how many times I blew up the backpac ;_;

>> No.1970671

>still on Nightmare so damage taken is increased by 50%
>balance is totally and completely fucked as a result
pls to fix

>> No.1970678


>tfw imp blew up tons of barrels with cool stuff next to it, special mention for the rare mods.

>> No.1970689

>Are you the first or the second guy?

I'm not the guy that posted either of those complaints, if that's what you're asking.

>> No.1970697
File: 133 KB, 1360x768, Screenshot_Doom_20140928_001251.png [View same] [iqdb] [saucenao] [google] [report]

host pls

there's no fun in this

>> No.1970702

God, yes. And Mancubi, too. Goddamn fatasses.

>> No.1970705
File: 42 KB, 1360x768, Screenshot_Doom_20140928_131628.png [View same] [iqdb] [saucenao] [google] [report]

how did i even post the wrong screenshot

still relevant but come on how'd that happen

>> No.1970709


Yesterday I gave him a walkthrough on exactly how to change that.
I dunno why he ignored it.

>> No.1970710
File: 18 KB, 267x469, mfw.png [View same] [iqdb] [saucenao] [google] [report]

To be honest, I'd still get 0 frags, even if nightmare was off.

>> No.1970750

I was doing so well last night
Maybe eric is just 2good

>> No.1970761 [DELETED] 


>stake jumping
>triple jumping
this looks bretty gud

>> No.1970781
File: 1.06 MB, 1280x720, My serpent is dead. My feet hurt. People only care about Hexen. Corvus ruined my life.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1970801


>> No.1970805 [DELETED] 
File: 79 KB, 500x406, 1398971668016.png [View same] [iqdb] [saucenao] [google] [report]

holy shit this looks just like quake 2 jumpmod

>> No.1970808 [DELETED] 
File: 2.93 MB, 1280x720, reflex skill based movement.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1970812 [DELETED] 

Who's deleting those posts?
It's a modern game, yeah, but it plays like Quake 3 with lots of fancy shaders stuck on.

>> No.1970814 [DELETED] 


Either they're deleting their own posts, the mod/janitors are catching iffy IPs from repeat offenders, or they're saying "Not Retro".

>> No.1970816
File: 286 KB, 552x530, 1367773967756.png [View same] [iqdb] [saucenao] [google] [report]


>play against somebody playing as Ranger
>nailgun shreds me to death in a few nails from 100/100
>instantdeath rockets move so fast they might as well be hitscan
>even the splash damage is instantdeath from 100/100
>have to rely the other guy missing and hoping I get close enough for a clean buckshot to his face to get kills before getting instagibbed by a rocket

I mean I know Samsara isn't balanced around DM but seriously why the fuck is Ranger so powerful? I'm mad about this.

>> No.1970817 [SPOILER] 
File: 1.45 MB, 640x480, 1411928703379.webm [View same] [iqdb] [saucenao] [google] [report]

okay who else thought this was a bug

(btsx2 ending spoiler)

>> No.1970818


almost nobody; we were told beforehand that we're about to get a small taste of Ep3 and that was it

>> No.1970825
File: 2.79 MB, 720x720, 1410064750651.gif [View same] [iqdb] [saucenao] [google] [report]

Chexguy is more OP

>> No.1970827

i mean the sky, which the filename hints at

>> No.1970831

perhaps i should have posted a still image

>> No.1970838

>I mean I know Samsara isn't balanced around DM

It is though, that's it's primary and original focus, though most people play it coop.

>> No.1970842

Server's borked. All damage taken is increased by 50%. The balance is much better when it's not like this.

>> No.1970847
File: 12 KB, 476x411, 1365373607065.png [View same] [iqdb] [saucenao] [google] [report]

well that explains why every hit is like getting hit by a quad shot

>> No.1970849


Basically this.
When Nightmare is on, basically all DPS characters are given a huge fucking boost because every single little hit they land suddenly hits like a fucking truck.

There's some questionable stuff, but for the most part Samsara's pretty well-balanced.

>> No.1970858

Why isn't this fixed

>> No.1970859

i want to play doom n' stuff.

Where should i start?

>> No.1970864


Try the chocolate doom soure port if you want the most authentic experience and don't want to mess with dosbox or anything

>> No.1970867

The FAQ pastebin in the OP.

>> No.1970870


in the console type:

send_password [RCONPassword-usually a bunch of random letters and numbers, sent to you in pm by bestbot if you made the server on BE]

RCON skill 3
RCON map map01

That is if the guy that made the server is still around, or someone has the RCON.

>> No.1970871


>> No.1970872

but i should state that i didn't finished second level of doom...

>> No.1970875


>> No.1970879

Welcome to the crew. The picture here should get you started.

Have fun, and feel free to pop in the IRC or ask in the thread if you have any questions.

>> No.1970906

gzdoom or zdoom or it doesn't matter?

>> No.1970910
File: 122 KB, 400x378, 1382153838757.png [View same] [iqdb] [saucenao] [google] [report]

>Recommending Plutonia to a noob.
you monster

>> No.1970915

>worst starting weapons
>slot 2 is tough to use unless you're a crosshair-using casual
>slot 4 and 6 are pretty fucking useless
>slot 5 is only good in close-quarters since it's so slow
>slot 7 is either just a BFG or some weird area-denial thing that would probably be overpowered as fuck in tight maps but practically useless in open spaces and it can't be vertically aimed even though it doesn't break the weapon like with the BFG
>slot 3 is Chex's only saving grace, and it's so fucking good that it makes up for everything else. Rebound kills are the most satisfying shit, especially once you figure out that they can be aimed instead of just happening at random
>unique is pretty good too but it's just a soulsphere
>sprite is a big bright yellow rectangle asking to be shot
meanwhile ranger
>pretty decent starting weapons, only really surpassed by Douk
>rockets fuck up everyone except parias, and super nailgun fucks his shit up
>slot 3 pickup fully refills your rockets
>as if his weapons weren't absurd enough by default, he also gets quad fucking rockets, MIRV grenades and lava nails
>fucking quad damage on top of all that shit
>dark brown sprites makes him rather difficult to see on your average Doom map, especially if the player uses a dark color

>> No.1970925

GZDoom is just ZDoom with a fancy OpenGL renderer. Some mods look better with it, others outright require it. However, note that recent GZDoom devbuilds require at least GL 3.0, so if you're running an older machine you might not have a choice but to use ZDoom.

>> No.1970927

If the dude starts with Plutonia, he'll learn to deal with Plutonia design.

>> No.1970928

Doom then Doom 2 then TNT then Plutonia

After that then play Scythe, Scythe 2, Alien Vendetta, Deus Vult

After that you're free to play anything because you would have faced the basics of modern Doom mapping design and challenges.

>> No.1970929

i don't start with plutonia, i know what it is. I want to start with original DOOMs

>> No.1970930

>slot 2 is tough to use unless you're a crosshair-using casual
>slot 5 is only good in close-quarters since it's so slow
both of these are the exact same thing as doom except the 5 has no self damage
what the fuck are you on about

>> No.1970936

Doom's shotgun sprite is centered at least. Makes it easier to aim.

And in Samsara, Doomguy's rockets fire and fly faster than Chex's zorch propuslor.

>> No.1970937
File: 20 KB, 588x417, doom95.png [View same] [iqdb] [saucenao] [google] [report]

Plutonia was actually my first PC Doom game. Before christmas of 96 I had only played doom on the SNES. I didn't even know there were two different episodes available in Final Doom, Doom 95 chose Plutonia by default. I even remember selecting 'Fast Mosters because for some fucking reason I thought not choosing it meant monsters would be immobile. Took me most of christmas morning just to get past that first chaingunner up on the ledge.

>> No.1970938

I think 5 makes sense because Doomguy's rockets aren't too special in Deathmatch except for area denial.

I'm assuming this is Deathmatch talk instead of co-op talk.

>> No.1970939

Plutonia isn't bad though, it's just really hard.

>> No.1970940
File: 319 KB, 400x400, there must be more to life.png [View same] [iqdb] [saucenao] [google] [report]

So, I edited the DOOM ZX spectrum soundtrack a lil, and then, this happened:


>> No.1970948

They function the same, but GZDoom has an opengl renderer so things look better with mouselook when looking up or down. ZDoom looks closer to how the game originally looked. Some mods require GZDoom.

Honestly though for your first playthrough I would play in Chocolate Doom or PrBoom+. You can configure screen resolutions through the included chocolate-doom.cfg and prboom-plus.cfg, respectively. Both open as .txt files. You can configure controls and mouselook through chocolate-doom-setup.exe and in-game, respectively.

At the very least I would play through the original iwads for the first time with Doom compatibility settings in ZDoom and without vertical mouselook.

>> No.1970949

>and fly faster than Chex's zorch propuslor.

Both of them are speed 20.

>> No.1970954

Yeah, just looked for myself. Never really compared the two directly, Chex's rockets just felt slower to me for some reason. They do fire slower though, 26 tics versus 20.

>> No.1970969
File: 34 KB, 500x455, n8xjnzkJst1sod0lp.jpg [View same] [iqdb] [saucenao] [google] [report]

>meanwhile Ranger
>mfw I raised those exact concerns during development
>mfw Ranger was considered "underpowered"
>mfw people kept talking about how abysmally low DPS
>mfw people kept getting upset when I nerfed him again and again
>mfw people legitimately think he's useless
>mfw I was very hesitant to nerf him again
>mfw looking at the Samsara codebase makes me hurl and the idea of wrestling with it again is as appealing as kicking a cybernetic tiger in the junk
>mfw I'm a skeleton

>> No.1970970

>club doom secret level in doom 4
>this music plays in that level
that would be amazing

>> No.1970972
File: 73 KB, 266x176, 1410920656827.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1970974

I don't understand, why would DPS matter in Deathmatch?

In Doom deathmatch the most useful weapon is the Super Shotgun, which has at least lower DPS than the rocket launcher.

I feel that burst is more important unless we're straight up talking about the Lightning Gun in Quake and pretty much only that.

Hell just having fast rockets is a lot for something like Doom.

>> No.1970985
File: 135 KB, 595x700, ngbbs4b53ce36b9b6d.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks all for helping me set up DOOM, since my uni is starting i will have something to do

>> No.1970986

Shortstack Doomgirl?

Kinda nice.

>> No.1970990


That's what we're here for, mate. Hope you have some good times.

>> No.1970991

>long hair

>> No.1970996

...and what the fuck IS the revenant's scream, anyway?

I mean, a lot of sounds are actually from other kind of stuff that is completely unrelated to games, and I'm willing to bet the revenant's SIT isn't the exception

>> No.1971024

Ok, because i forgot, what difficulty you recommend for DOOM, also are there any hints how to get to secrets without touching every wall?

>> No.1971027

Ultra Violence, always. And no, humping the walls is the best way to find the secrets.

>> No.1971028

Play in UV, look for textures that don't match the ones around them or otherwise have slight differences from ones around them. If there's an area you can't get to but there is obviously a way there (like an item sitting there) then check the walls near there or in other areas that border that area. Check alcoves--being inset from the surrounding area counts as being different from the surrounding area. Listen for noises of things raising or lowering when you walk past certain areas.

>> No.1971030
File: 765 KB, 1920x1080, Screenshot_Doom_20140928_185707.png [View same] [iqdb] [saucenao] [google] [report]


Made a second level for my wad, with lots of script fuckery. There's also a bunch of gameplay tweaks now, nothing major but the starting weapons have been slightly buffed and some of the monsters behave a bit differently. It's a bit experimental at this point so I'd like to hear your opinions.

>> No.1971035
File: 113 KB, 600x960, 8-Iji__s_Courage_by_Oneiric_Studios.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1971046


A lot of people will insist on UV all day erry day and that anything else is godless communist scum who don't deserve to live, but if things are getting too rough, don't feel bad if you have to put it down a notch.

HMP is a good middle ground between action packed and good breathing, so that would be my suggestion.

>> No.1971047
File: 38 KB, 1348x1305, 1408583482906.png [View same] [iqdb] [saucenao] [google] [report]

what ever happened to the /vr/ server in Zandronum

>> No.1971050


You're gonna have to be a bit more specific, mate.

>> No.1971068


there was a 24/7 server hosted on Zandronum that was always active, but now there isn't one anymore. Why?

>> No.1971075

Some scream sample from a sound effects library, probably

>> No.1971087 [DELETED] 
File: 2.14 MB, 1920x1040, digits.png [View same] [iqdb] [saucenao] [google] [report]

Is NESfag a cool guy?

Vote here: http://strawpoll.me/2666776

>> No.1971092 [DELETED] 

Where's the option for "who gives a fuck"

>> No.1971093 [DELETED] 

don't vote genius

>> No.1971102


I assume it was taken down, the server died, the hoster died, or lost interest, or a multitude of other possible things.

>> No.1971187

Does anyone have a picture of the "Get a load of this Doomguy cam"?

>> No.1971203


just like you couldn't create this one yourself, unless you really suck it's a few seconds of work.

>> No.1971207
File: 274 KB, 500x502, 1365127175741.jpg [View same] [iqdb] [saucenao] [google] [report]


Why so hostile?

>> No.1971208
File: 35 KB, 320x240, Plutonia_title.gif [View same] [iqdb] [saucenao] [google] [report]

Is Plutonia the best wad ever made for Doom?

Last time I played this thing I was like 14 or 15, way back in 2000. I only ever played both episodes of Final Doom once and never returned. It seems I have forgotten how ridiculously awesome this fucking wad is. Doom II was my favourite but this blows it, and many other FPS's, out of the water.

The gameplay is just so ridiculously fucking good. The guy who made this shit really knows how to bring it out (I'm playing on UV, of course). Doom always felt sorta slow to me and I used the shotgun way too much but in Plutonia I'm using all the main weapons. Also my DEFAULT weapon whenever heading into a new area in this wad is the plasma rifle because of how unpredictable it is. At any given moment a fucktonne of monsters can be unleashed at you so to be ready for them I have the plasma equipped. That's so different to how I played Doom/Doom II which were just mostly shotgun gameplay and it hardly mattered what weapon you used for the most part.

Yeah, I really fucking love Plutonia. It's pure FPS sex. Are there any megawads better than this? I find it so unlikely based on the gameplay of how this guy uses his monsters along with the level design. It's fucking incredible!

I'm on Slayer now, not many maps to go but loving every step.

>> No.1971220

What difficulty do you guys play on? Do you have fast monsters on?

>> No.1971226

I personally think that Speed of Doom is the pinnacle of megawads. Difficulty progression pretty good, maps complex but not idiotically so, absolutely superb aesthetics especially that MAP31 goddamn and some pretty neat ideas in maps that don't come off as gimmicky like the Core and MAP30.
As for not megawads, Deus Vult 2 holds the crown for me, but over all wads SoD is my favourite.

>> No.1971227
File: 31 KB, 252x235, thank you jesus.png [View same] [iqdb] [saucenao] [google] [report]

Hurt me Plenty peasant here

>> No.1971234

>the guy who made this
It was two guys, numbnuts.

>> No.1971236

UV most of the time. No fast monsters because i'm to scrubby for that.

>> No.1971237

Always UV.

Fast monsters if I'm feeling ballsy.

>> No.1971240


HMP because I'm more interested in making stuff for Doom then playing it so I don't have the skillz to join the UV-only club.

>> No.1971275


What's the biggest and most complex Doom map ever made? Is there any map that's extremely giant, very open, encourages exploration, and takes a long time to complete? While still being good and detailed

>> No.1971276

And then you discover whole new world of user-made levels. My personal favorite is Alien Vendetta. Though when it comes to moody stuff I'd give first place winner to Object 34.
Usually it's UV. Nah, I don't like turret monsters.

>> No.1971291

UV most of the time, HMP if I'm having too much trouble

>> No.1971306
File: 1.15 MB, 330x182, Wtf.gif [View same] [iqdb] [saucenao] [google] [report]

I got some serious deja-vu right here.

>> No.1971337

top lel

>> No.1971390

But all UV does is up enemy count.

>> No.1971395


does anyone here knows that difficulty jsut changes number of monster, if the mapper didn't set it, it won't change shit.

>> No.1971396
File: 24 KB, 201x201, 1411059139066.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1971405


Yes, which is why all the good mapsets have monster placements for all difficulty settings.

>> No.1971427
File: 93 KB, 500x526, tumblr_n8ub3ps7Ox1trel5oo1_500.png [View same] [iqdb] [saucenao] [google] [report]

>stick to your Shotgun at middle to close range, send Rockets and Chaingun bullets if they're middle to long range
>use your Chaingun to blast off barrels as you open doors or kill Cacodemons by abusing their pain chance
>learn to use plasma gun it's the best weapon you have against Barons and bigger things like Cyberdemon and Mastermind until you find BFG by luck
>taking cover and listening will get your ass saved from 90% of ambushes. save often.
>learn to run through gaps to drop down to the lower level platforms
>if you have the computer area map of a level read it often (default: tab button)

>grab the Rocket Launcher at level1 from the secret door
>grab the Super Shotgun at level2 (biggest design mistake in game imo, SSG is something really powerful.)
>stick to your Super Shotgun and Rocket Launcher to kill everything and forget Plasma Gun ever existed.
>there are plenty of BFG pickups scattered around first one being in level8 (unless you cheat and find multiplayer exit of level7), second is at level13.

>you'll meet with the big threats like Hell Knights, Revenant, Pain Elemental very early and little in count, then you'll face them alot at the large areas at the ongoing late levels
>you can grab the SSG in a secret at level2 with shitload of barons and hell knights around it, or you can grab it at the level3
>Game pace is nothing different than Doom2, guess you can find yourself using BFG abit more often that's it.

>you'll find SSG at the first level
>you'll meet Arch-Vile at the first level
>then it will be an ambush fest with AAAAAAAAAAAAAAAA
>Probably you'll run out of shotgun ammo and fall back to your Plasma Gun more often
*Connection Lost*

>> No.1971438

i just got the ds port of doom and i want to play multiplayer on it somehow, even if it's just ds and pc
does anyone know how to use the prboom server thing? i'm tech incompetent when it comes to these sort of things

>> No.1971440


Does PRBoom even have netplay capabilities?
I'll admit for my vanilla fix I use Chocolate and haven't ever touched PRBoom before, but I thought PRBoom was offline-only.

>> No.1971447
File: 4 KB, 825x552, prboom.png [View same] [iqdb] [saucenao] [google] [report]

there's a prboom server.exe and that's all i know
here's what it looks like

when i connect the ds to the internet it adds "player [ ]" on a new line

>> No.1971450


UV is standard.
Fast Monsters if I'm feeling lucky or the map-set is easy.

>> No.1971502

I don't know anon, I just figure if you can take on HMP's enemy count you can take on UV's enemies.

I think the map set you play on has a much larger impact on challenge than the number of enemies to shoot.
I have confidence in you.
You can join the UV club right now and do great.

>> No.1971509

It does, and it works pretty well. It's nothing compared to Zandronum though.

>> No.1971513

After beating Inferno he should look up on how to use the BFG9000 properly.

>> No.1971514

I meant to quote >>1971440

>> No.1971535

But is Plutonia the peak?

I just don't see anything else beating this.

>> No.1971540

God no anon.

Plutonia has been beaten a long time ago with Scythe.
And many many many user maps are very well done with varied challenges.
Plutonia 2 is also good.

>> No.1971542

I've played some of Scythe 2. Up to the Egypt place. It's good but it didn't nearly hook me the way Plutonia did. I'll go back to it after Plutonia but eh.

>> No.1971561
File: 500 KB, 1280x1707, 1407964743775.jpg [View same] [iqdb] [saucenao] [google] [report]


Well okay anon, I'll give it a shot.

>> No.1971562

Scythe builds up to tougher fights.
Difficulty is progressive instead of going right for the balls.

If you just want to go straight to the tough action then Map 16 onward is for you.

>> No.1971574

Is the first one meant to be better than the second?

>> No.1971578

Bumping for this.

>> No.1971579

probably something from Suspended in Dusk

>> No.1971583

I think they're both good, but they build up on their difficulty as the levels progress.

It's made to ease players into it instead of assuming the player is an expert at the start like Plutonia does.

If we're talking technical quality then I think Scythe 2 beats out the first one.

>> No.1971584

is it fixed yet

>> No.1971586

Hell if I know.
I'd start my own server, but I'm too lazy to do so.

>> No.1971607

just follow >>1969042 and you're golden.

>> No.1971613

Alrighty then.

>> No.1971631

I'm already doin it if you wanna wait

>> No.1971634

I seen that. As soon as I copied it into the chatbox, you and some other dude posted it.

>> No.1971639

Ah, didn't see that.

Since he's setting up the duel server I'll set up just a CTF and a DM server rather than all 3.

>> No.1971708
File: 434 KB, 500x767, 1396094587008.png [View same] [iqdb] [saucenao] [google] [report]

Aight guys take your pick:

:: [BE] Montreal :: /vr/ & Friends DYNAMITE DM

25 frags to win, Dynamite Deathmatch with Samsara

:: [BE] Montreal :: /vr/ & Friends CTF SAMSARA

5 points to win, IDL2013 CTF maps with Samsara

>> No.1971732

Did Doom '95 had good mouse aim? By that I mean did the Y axis not make your guy move by default or could you change it that way in the basic options? I can't remember.

>> No.1971781 [DELETED] 

I recommend you Brutal Doom

>> No.1971795 [DELETED] 

no just no

>> No.1971810 [DELETED] 


>> No.1971813 [DELETED] 


>> No.1971817 [DELETED] 
File: 17 KB, 357x119, Screen shot 2014-09-29 at 3.18.47 AM.png [View same] [iqdb] [saucenao] [google] [report]

thats really cute

>> No.1971819 [DELETED] 

pls go

>> No.1971840
File: 11 KB, 601x123, 1405815483015.png [View same] [iqdb] [saucenao] [google] [report]

>doomified sprite versions of Quake weaponry
This is most definitely my shit.

>> No.1971842
File: 11 KB, 438x134, osjclatchford - quakerl.png [View same] [iqdb] [saucenao] [google] [report]


Hopefully he does a version for all the Quake weapons. The Lightning Gun would kick copious amounts of ass.

>> No.1971846

He got most of them and put them in a Heretic mod.

No Lightning gun that I'm aware of.

>> No.1971863


He is/was working on it IIRC, it even had a very very Doomy style

>> No.1971865


Hopefully it comes along soon, then.

>> No.1971907

rip hdoom
never got to see those flying agitated titties

>> No.1971925

>rip hdoom
i was literally working on the Baroness this morning.

>> No.1971927

How does she look now?

>> No.1971928

The same as last preview - it's mostly just working on the animation/rotations now, as well as general polishing up shit.

>> No.1971936
File: 254 KB, 442x317, feels bad man.png [View same] [iqdb] [saucenao] [google] [report]

>there will never be a goonies.wad

>> No.1971942
File: 63 KB, 490x497, xen.jpg [View same] [iqdb] [saucenao] [google] [report]

I just finished playing through Doom 1 and 2 with the Brutal Doom mod, does the TNT expansion work well with Brutal?

>> No.1971943

>there will never be a Michael Jackson's Moonwalker.wad

>> No.1971958

I don't see why it wouldn't.

>> No.1971981
File: 1.20 MB, 1040x1542, nb0556c1Wj1qjm61eo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>there will never be a kamenrider.pk3

>> No.1971982 [DELETED] 
File: 14 KB, 300x275, Is this nigga serious.png [View same] [iqdb] [saucenao] [google] [report]

>using Brutal Doom on your first playthrough

>> No.1971985
File: 53 KB, 640x480, gfs_66461_2_6.jpg [View same] [iqdb] [saucenao] [google] [report]

Not him but I just started playing that this very morning and for some reason it feels harder. Maybe its just me but it feels like the enemies get a better bead on me around corners and mow me down the second I peek around the corner the difficulty setting doesn't make a difference either.

OTHER THAN THAT it looks fucking gorgeous
I also got the CHEX QUEST trilogy working and mouse look lets you really take in the great level design in the second episode

>> No.1971986

pretty well

>> No.1971990


The second episode of Chex Quest is incredible, definitely not in gameplay but in decoration and design it's astounding.
Third episode definitely is the best in gameplay, though.

>> No.1972005
File: 69 KB, 500x389, 1400793490772.jpg [View same] [iqdb] [saucenao] [google] [report]

>there will never be a ShinMegamiTensei.pk3
Maybe I should make one. Decorate doesn't look hard to use at all, really making the graphics would be the hard part for me

>> No.1972015 [DELETED] 
File: 175 KB, 640x803, ishiggydoom.jpg [View same] [iqdb] [saucenao] [google] [report]

>NOT using brutal doom on your first playthrough

>> No.1972018 [DELETED] 

Yo, some of us were actual children on our first playthrough and first FPS. If I picked Brutal I wouldn't have been playing it for long.

>> No.1972024 [DELETED] 


Why are you responding?
The bait is so fucking obvious you could put it on a fishing pole and drag it across the sea and fill up a lifetime supply of tuna.

>> No.1972031

No, it exists. Search for Quake: Descent Into Heresy.

It's only for Heretic though, but making it work for Doom is trivial

>> No.1972037

Why there arent more retro inspired shooters being made nowadays is beyond me and thats what brutal doom feels like to me. A new spin on my childhood favorite.

When I played doom as a kid I really did anticipate all enemies would be 2D for years and years to come and only get bigger, sharper and more detailed and they skipped over that whole idea as soon as it was technologically possible.

I feel like zdoom and brutal capture the FEEL of doom soley because it enhances the main aspects within the confines of the engine. Every other enhancement can go screw for all I care I just want the textures to be smooth.

>> No.1972038 [DELETED] 

I just jumped into this thread after dinner, actually. It's a bad habit of mine.

>> No.1972042


General rule of thumb is all Brutal Doom discussion is to be ignored.
If they're not intentionally trying to rile people up with "brutal doom is doom 2.0" or "brutal doom best enhances everything about doom" or ">not playing brutal doom" or the more obvious "you're all jealous", then it's some poor soul unaware that he's setting up a minefield that other people will happily set off.

It's best to just ignore and either play Doom, chat around with others, or move on to different discussion.

>> No.1972047
File: 2 KB, 77x105, fake.png [View same] [iqdb] [saucenao] [google] [report]

I looked at it, but I don't know much about Doom, I was more of a Quake-HL1 guy. Was going to have the player play as a demonica soldier, demons would either be mobs in game or function as weapons when "equipped" by the player -- using one would simply use an ability innate to that demon, or give a passive ability based on which one it is (Such as an HP bonus or Void Fire, etc). Defeated demons would have a chance to surrender instead and join you, sort of dropping like a world item.

Of course, I think a lot of people would just be fine with replacing the base demons in doom with SMT ones.

>> No.1972052
File: 5 KB, 320x200, Anti-Materiel Rifle.png [View same] [iqdb] [saucenao] [google] [report]

can you smell the delicious yet

>> No.1972054
File: 3.90 MB, 455x256, Elag4v.gif [View same] [iqdb] [saucenao] [google] [report]

>or function as weapons when "equipped" by the player

Gimme that fucking Spider Mastermind shotgun/chaingun hybrid, please.

>> No.1972072 [DELETED] 

but you are all jealous
/vr/ mods suck dick

>> No.1972076

That is awesome, Anon. If you can pull it off...

>> No.1972079

>Decorate doesn't look hard to use at all

It really isn't.
I learned about Decorate in about three days.
Now that there's tutorials, it'd probably be even faster for you!

>> No.1972127
File: 2.10 MB, 1280x720, that feel.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1972138

I can do graphics. do you mean textures? Because I can do textures

>> No.1972143

For SJ, if you were really lazy, you could just recompile the sprites ripped from the game. You wouldn't have all the frames of animation needed for Doom, but you'd at least have a forward facing idle animation.

>> No.1972146

I actually just looked for those and would definitely use them as a starting point. I could only find like one sheet though. Who has them?

>> No.1972152

I found a bunch here, don't know if it's all of them. They're in pieces because specific parts of each sprite move differently in game.


>> No.1972158

thats not a problem, in fact its preferable. Im no good at programming a smt game but I would most certainly help making assets for one if someone here starts one

>> No.1972164

Terminus: What is this?

>> No.1972189
File: 51 KB, 960x600, nothin at all.png [View same] [iqdb] [saucenao] [google] [report]

It's Chex Warrior demonstrating why you should never attempt to touch that ass.

>> No.1972195
File: 57 KB, 800x450, 1369426372571.jpg [View same] [iqdb] [saucenao] [google] [report]





>> No.1972203

We have made a mistake in assuming Duke is the babe magnet of the team.

>> No.1972207
File: 225 KB, 800x600, Screenshot_Doom_20140802_040932.png [View same] [iqdb] [saucenao] [google] [report]

There was... what was it called now?
It was a series of maps from some Slav, one of them was Doxylamine Moon: Overdose, very large city map, quite detailed (google the name and the first few results, particularly the OneManDoom review should give you a good idea of what it is)

The author has made a number of large and complex maps, they're really good, you should check them out, they have a very gloomy and bleak atmosphere to them that make them really unique.

>> No.1972228
File: 8 KB, 72x107, 1399588866388.gif [View same] [iqdb] [saucenao] [google] [report]


So I've been playing Unholy Realms and all I find myself thinking is "how did this win a Cacoward?"

The architecture is nothing remarkable, and enemy encounters almost strictly consist of monster closets and teleport ambushes. Sometimes it even arbitrarily teleports the player to put them in said ambushes.

This is below Serious Sam tier design, but I'm only on map 5. Is there a reason to stick it out? Does it stop sucking eventually?

>> No.1972231


If you're not liking Unholy Realms by map05, then the rest of the maps won't really change your mind.

>> No.1972365
File: 19 KB, 638x231, .2.png [View same] [iqdb] [saucenao] [google] [report]

Should i care about wads in this zip?

>> No.1972403

guys, I can't go back to vanilla doom anymore, I'm a BD player now.

In my defense I've been playing vanilla doom since 1994, played a shitload of wads until 2011 on vanilla, so come at me if you have a problem.

BD still has some balance problems, I feel weapons above rocket launcher are too weak relative to the ssg, the visual occlusion effects while fightining mancubuses are too, too too annoying. Also I'd consider removing reloading from the plasma rifle.But whatever, I realize balancing isn't so easy. I fucking love all the new enemies abilities and behavior and increased speed

also wanted to say that I fucking love the doom the way id did episodes. Both 1 and 2, but 1 is more architecturally complex and interesting, that episode 2....

>> No.1972460


...excuse me?

>> No.1972496


I sort of screwed it, even when I change the difficulty it goes back to nightmare at the end of a match! What do?

>> No.1972516
File: 1.72 MB, 640x320, I really hope those bones are the right color.webm [View same] [iqdb] [saucenao] [google] [report]

He doesn't attack, and I don't think I'll give him the ability to attack, I kinda like the idea of a shithead skeleton just running around being a nuisance.

>> No.1972517

Does anyone have the average gmota gameplay webm?

>> No.1972520
File: 149 KB, 640x320, average GMOTA Gameplay.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1972521
File: 20 KB, 365x325, 1364933020471.jpg [View same] [iqdb] [saucenao] [google] [report]

>gold assed agitating skeleton high on speed running around like a duckfuck while spreading jewels when hit
Hot damn GMOTA guy I love you, you know how to recreate that perfect arcade feel just right

>> No.1972527

Hey man, your download link has been down for some time now https://dl.dropboxusercontent.com/u/8380892/GMOTA/GMOTA_V0.9.4.pk3
Got a mirror?

>> No.1972537
File: 70 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google] [report]


Oh woops. I was doing a bit of organizing on my dropbox

here, thanks for bringing that to my attention, I'd better go fix that on the Zdoom forum too


>> No.1972559
File: 121 KB, 500x500, 1309456434909.png [View same] [iqdb] [saucenao] [google] [report]

>always hated monsters in secrets
>making a map
>realize I've put monsters in a secret

But guys, the areas big....is it ok then?

>> No.1972569

I don't mind monsters in secrets, as long as it's fair.

>> No.1972584
File: 101 KB, 1024x779, 1411757060072.jpg [View same] [iqdb] [saucenao] [google] [report]

Err... how to make a 100% friendly actor? like the sentryman in uacmn2?
wolfmelon always related

>> No.1972585



and make sure that whatever your actor shoots, it's a friendly species, so the projectile would be a "friendly" species, and then your player pawn would be of the "friendly" species as well

>> No.1972587
File: 178 KB, 500x375, 1316537750804.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah that's the impression I have....but if you add too many it's like why even have the secret?

BTSX did that with having a fuckload of revenants in a megasphere secret.

>> No.1972610

I say just put in enemies to stop people from just scumming or wasting the secret. Like if it's full of rocket ammo put something around that would warrant rocket use. It's all about balance

>> No.1972627

it didnt work, im starting to get crazy.

>> No.1972630


Show the class what you have anon, use pastebin.

>> No.1972641

here it is: http://pastebin.com/bUJpUMGG

>> No.1972646
File: 274 KB, 320x480, 1411680403569.png [View same] [iqdb] [saucenao] [google] [report]


No no no, damagetype just makes you react to it.

use species. species "lel" on the projectile and species "lel" for your player pawn.

>> No.1972660

What program and soundfonts you guys use to make MIDI sound better?

>> No.1972675

lol, im dumb as fuck, i forgot to put the player class on keyconf, now its working, thanks for the help anon!

>> No.1972721


You...need to reset the map.
That's why I gave you the walkthrough.
Just inputting skill 3 changes nothing.
You have to map map01.

>> No.1972823 [DELETED] 
File: 28 KB, 328x205, doomboard.png [View same] [iqdb] [saucenao] [google] [report]

you guys know this exists right?
and that we dont have to be dependent on the half of chan anymore?
i mean personally i dont mind having to come back to halfchan just for the doom generals, but cmon guys, its soooo much better over there
no fucking captchas dudes
like i'm trained not to post unless its really worth it because of the fucking captchas here.

we could get so much more shit done

>> No.1972847 [DELETED] 

>you guys know this exists right?

>and that we dont have to be dependent on the half of chan anymore?
So I should be dependent on a cutrate 7chan knockoff instead? It's yet another shitty breakoff site except it's trying to ride the GG thing.

>i mean personally i dont mind having to come back to halfchan just for the doom generals, but cmon guys, its soooo much better over there
The hell are you talking about? It's shit.

>no fucking captchas dudes
You know those keep out spambots, right?
If you were here several years ago, you might remember seeing incomprehensible bullshit being posted by bots on all boards. Captcha basically killed everyone of them.

>like i'm trained not to post unless its really worth it because of the fucking captchas here.
The fact that you see some manner of actual quality control as detrimental should be pretty damning of the kind of posting climate on there.

>we could get so much more shit done
I have serious doubt about this.

>> No.1972854 [DELETED] 
File: 100 KB, 214x345, 94bf99d2019430048d8d591ece62da91.png [View same] [iqdb] [saucenao] [google] [report]

>he's completely indoctrinated

>> No.1972885

I like making secrets with monsters in them with no extra powerups/ammo (just enough to make the secret fair). Just because it's a secret doesn't mean it needs to be beneficial. It could just be a neat extension on the map, or an alternate route.

>> No.1972890

hahaha that's a great story

>> No.1972895 [DELETED] 

>If you were here several years ago, you might remember seeing incomprehensible bullshit being posted by bots on all boards. Captcha basically killed everyone of them.
Yeah, now we can be sure that it's people posting the incomprehensible bullshit.

>> No.1972896 [DELETED] 


Yes, it exists.
There's no real reason or motivation for us to move there.

Hell, there's already the thread on new-/vr/, which has more posts than all of the ate-chins /doom/ board combined, and even they're talking about moving to the new /v/.
The LAST thing we need is yet ANOTHER split fractioning us even further.

>> No.1972938

darkwave's maps are great aren't they

it seems his style is pretty much evolved from death-destiny's stuff which itself is evolved from the cchest2 map "the mucus flow" (by bprd, aka the author of equinox and of course nuts.wad)

map31 is something else though, i agree, it has the best theme. do you also know his map11 from prcp?

>> No.1972949

Alright, b& time is finished. So I guess that's no more Reflex news here, or DoomRL.
They're a bit lighter than the actual skelly but it's alright.

>> No.1972956

How would i go about updating a ZDoom version from 2005 to 2013 while keeping the core files from it's wad into a .pk3?

>> No.1972957

lol he's doing it on doomworld now.
it took him just over 4 hours to notice "zdoom" and "co-op" in the same post

>> No.1972967


he can - and may probably will - get banned in DW; they tend to ignite drama just for the sake of doing it whenever the chance is given, it's almost a tradition

anyway, thanks for keeping us up to date with the most recent happenings concerning this "ed nerd" guy or whatever.


you can open up zdoom.pk3 for a quick example, also try downloading a random gameplay mod (like smooth doom) and check its contents

>Took me most of christmas morning just to get past that first chaingunner up on the ledge.


>> No.1972980

Guess he wants to shill his work everywhere he fucking can

Hey, maybe if we mention his names enough times, he'll run in here screaming too

>> No.1972990
File: 63 KB, 337x290, 1347541630989.png [View same] [iqdb] [saucenao] [google] [report]

Reminder that PSP Legacy is the only true way to play Doom on the go

aside from having a laptop with you

or if you have an ipod

or a Zune HD

or if you have a Camera...

fuck it, I think I'll shut up now before someone ports Doom to coffee cups

>> No.1972992

the thread isn't even about netplay. the thread poster just wants to play with solo-net rules as far as i can see.

>> No.1973006

>Doom on coffee cups
Boy, do I have news for you

>> No.1973009

I think I've got it now! Skill is 3, ranger isn't OP as fuck anymore, come get some zorch to the face

Port 15041, /VR/'s Murderfest.

>> No.1973013

I wanna play doom on my alarm clock

>> No.1973023
File: 53 KB, 578x578, 1409029633644.jpg [View same] [iqdb] [saucenao] [google] [report]

>friend has AlarmDoom
>Switch their alarm shut off iwad to plutonia while he's still asleep
>constant AAAAAAAAAAAAAAAAAAAAAAAA coming from room all day
>my face all day

>> No.1973028
File: 9 KB, 613x309, JESUS CHRIST HOW DOOMGUY.png [View same] [iqdb] [saucenao] [google] [report]

jesus christ how horrifying

>> No.1973051
File: 6 KB, 336x128, bfg_4.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1973060

it's fucked isn't it. in the right hand picture doomguy could have done a 180° flip yet the result would be the same

>> No.1973109


LEGO Doom!

>> No.1973114
File: 140 KB, 500x356, how do i hold gaijin piggu gun.png [View same] [iqdb] [saucenao] [google] [report]

So the direction that doomguy is facing at the moment that the projectile impacts doesn't matter? Just his X position relative to where the trigger was pulled?

>> No.1973120

i might be misunderstanding you but the cone is centered around the same angle the player faces when the ball is released. so if you turn round afterwards the rays will emerge from your behind.

>> No.1973125

>So the direction that doomguy is facing at the moment that the projectile impacts doesn't matter?

>> No.1973159 [DELETED] 


I have nothing against brutal doom but you have to be fucking stupid to say to someone who wants to start doom not to start with Doom itself.

>> No.1973164 [DELETED] 

It's a joke, or bait, it doesn't matter, you shouldn't take it seriously.

>> No.1973190 [DELETED] 


Anyways, it's fucking stupid, eithe he is serious, either he is trying to troll but it sucks as he must be one of those retardeds who didn't even play and base their opinion on plain nothing, like they've seen a fatality in a video so it becomes the main gameplay for them.

>> No.1973207
File: 584 KB, 1366x768, Capture d'écran 2014-09-29 21.56.32.png [View same] [iqdb] [saucenao] [google] [report]

E1M3 almost done, working on the secret exit right now, 2 little screenies for you guys


>> No.1973209
File: 505 KB, 1366x768, Capture d'écran 2014-09-29 21.57.10.png [View same] [iqdb] [saucenao] [google] [report]


If I map fast enough I'll show you more tonight!

>> No.1973212
File: 214 KB, 562x523, 1379737333409.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1973279


This >>1972885

Think of all the monsters in the secret areas in E1M3, but those are still great secrets, arguably the best in the episode.

Or even the monsters in the secret areas in E1M1, E1M2, E1M4, E1M9.

>> No.1973281 [DELETED] 


>> No.1973323


>> No.1973345

>operating systems

>> No.1973350


>> No.1973364


>> No.1973370


>> No.1973372


>> No.1973373

>subatomic particles

>> No.1973375

>the universal concept of existence

>> No.1973384

You can test it right now.

Yes the direction you're facing matters.

>> No.1973392

you dirty combo breaker

>> No.1973412

By the process of flipping a reseese's cup due to the lack of coins, I vote for DYNAMITE

>> No.1973426
File: 570 KB, 1366x768, Capture d'écran 2014-09-29 23.51.49.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1973461


>> No.1973479

It's okay to put monsters in secrets as long as;
>it carries player to oversee a large view to be advantageous via teleport or elevators. Elevators (or simply pigeon holes around elevators), and timed triggers are a good way to hide important items in a map too.
>it gives player invulnerability sphere or megasphere. Hide it well, or balance it with some monster triggers
>it grants player a critic item like Backpack or Super Shotgun early. If you wanna make a secret related to Radiation Suit or Light Amplificator, be sure add some cover points.
>it allows player to skip a larger fight where he has small possibilities of hiding or take cover. Avoiding a big fight is cool but taking the path around and blasting the barrels behind them would be more fun
Doom2 level 10 comes to mind where we find a secret with a few demons inside and it teleports us to a small room with invulnerability inside with end of level Cyberdemon right front of us.
Doom2 level20 comes to mind where I always drop down from the right of the start climb the elevators and take white teleporter in a secret door at the end to telefrag the Pain Elemental.
TNT level2, requires us to backtrack to get a Soulsphere and gives us the Super Shotgun in a room with full of Barons and Knights.
or Plutonia level 22, where we open a secret with a teleport in but when we step in, it triggers the archvile on top of a pillar to elevate it down with a Megasphere behind it.

>> No.1973486

What's wrong with monsters in secrets?

Just because it's secret doesn't mean that it should be a free reward.
Fighting for a BFG, or fighting after getting a BFG is fine as long as I get to keep said BFG and there's some cells and shit.

Applies to any gun really.

If there is a secret I hate because it has monsters then chances are the whole map suffers from such a problem.
They'd be Slaughtermaps

>> No.1973489


>> No.1973576
File: 64 KB, 640x400, blood.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you guys think of Blood?

>> No.1973581

I wish that there was a proper modern port of it.

Blood is excellent and /vr/doom acts fondly of it.

>> No.1973585


I love the smart ass remarks and quotes. The game is fun, I'd say only slightly below Shadow Warrior. Levels left something to be desired personally.

>> No.1973586

What's AlarmDoom? Did a google, but I'm not finding anything.

>> No.1973587

It's a joke

>> No.1973590

And I put Blood above SW because I prefer the weapons and the theme.

Build Engine games are a neat bag.

>> No.1973592
File: 32 KB, 400x267, 8748722-laughing-old-man-using-laptop-computer-at-home-looking-at-screen-gesturing.jpg [View same] [iqdb] [saucenao] [google] [report]

>So many useless apps and shit on the internet
>It sounds like something that might exist
I'm sorry

>> No.1973593

It's probably my favourite FPS of all time. Definitely my favourite 2.5D FPS.

>> No.1973602

I like the weapons and characters, but the gameplay is absolute shit in my opinion. Still enjoy it when I'm bored.

>> No.1973605



>> No.1973609

That doesn't sound right.

>> No.1973625
File: 3 KB, 100x68, AGITM0.png [View same] [iqdb] [saucenao] [google] [report]

Guys I need a golden variant of this for reasons

>> No.1973630

AlarmDoom sounds like something that could be done with a scheduled task or something.
At a specified time it could bring up a video (either local or on a site like Youtube) that'd be a playthrough of a Doom IWAD or PWAD

>> No.1973634


>> No.1973669
File: 8 KB, 408x286, 1410890134672.png [View same] [iqdb] [saucenao] [google] [report]

So I've been doing some thinking about the Mystic wine and arcane chicken, it feels kinda boring that they just give HP and a big chunk of mana.

So how about you get a temporary buff that causes you to regen arcane/mystic mana at a crazy fast rate for a short time?

>> No.1973675
File: 26 KB, 258x320, 7 of 9.jpg [View same] [iqdb] [saucenao] [google] [report]

Thinking of making a Doom map based on a sci-fi short story I'm writing. It would start off inside a small spaceship, but at a certain point you'd have to put on an environment suit and leave your spaceship to fight monsters in space.

I'm wondering if the Doom engine is capable of even slightly giving the feeling of "moving in zero g," even if it's not at all realistic? Something like when you're swimming in water in later FPS games. (Doom doesn't have swimming, right?)

>> No.1973678

the GOG version runs like shit and i cant get this game to a playable state and the controls feel horrible, but its like my #1 fps of all time. it sucks on modern rigs

>> No.1973680


Modern source ports have implemented swimming, go nuts anon. I'd totally play that

>> No.1973687

I remember playing a multiplayer kind of Tie Fighter wad where players would spawn in the docking bay of the ships and fly out into a "deep water" space. It was rudimentary, but fun none the less.

>> No.1973692

I may not be able to help you on the running aspect, but with controls, look up, if you haven't already, BMouse.
And yes, that is the site you get it from.

>> No.1973694

Doesn't sound like Doom.

So I don't know. Maybe it depends on the mapset. Why not let us run wild with it and see what kind of praise and flames you get?

>> No.1973695


Is it possible to do "swimming" areas with Doom Builder?

>> No.1973697
File: 23 KB, 333x424, Beavile and Bonehead.png [View same] [iqdb] [saucenao] [google] [report]

What do you guys think of:
>hose Ghouls vs Humans addons like Nordic Saga, Legacy of Darkness and that weird one where Ghouls go full DBZ.
>All out War 2
>ZDoom wars
>Who dun it
>Zombie Horde

>> No.1973701

Definitely with GZDoomBuilder, but you ought to look up tutorials. Maybe DoomBuilder can do it too, but I can't remember.

>> No.1973703


Sounds like you're leaving out some very important information, because I don't understand the question.
Mystic wine? Arcane chicken? Are you talking about witchaven?

>> No.1973704

Surely he's talking about his GMOTA mod.

>> No.1973712

That would be neat I think.

>> No.1973714

>core game was good, all addons have sucked shit
>utter shit and an insalvageable mess, purge it with fire
>fun with your friends, the worst with pubbies who already know everything
>haven't played it
>fun party game with friends, addons are shit (aside from kyle)
>fun, can't wait for release
>MY FUCKING EYES but has some neat mods i'd like to see ported to Doom

>> No.1973718

Doom builder 1? I have no clue.
2 and Gzdoom? Yes. There should be tutorials online, or you could just make a 3d floor swimming sector: http://www.zdoom.org/wiki/3D_floor
Or by the "transfer_heights" method: http://www.zdoom.org/wiki/Transfer_Heights

Here's an old tutorial for Transfer_Heights and might be slightly outdated, but should still work at a base level. http://www.zdoom.org/zdkb/zdoom21.html

>> No.1973723

Forgot zdoom wars
>lol doom ai

>> No.1973726

It sucks but try a smaller resolution, I run it at 640x480 and I get a nice FPS majority of the time.

>> No.1973752
File: 3.00 MB, 640x480, e4m2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1973760

So did Terminus ever upgrade Iron Maiden mode in Demonsteele?

It's kind of useless

>> No.1973764
File: 2.87 MB, 640x480, waterfall.webm [View same] [iqdb] [saucenao] [google] [report]


>>1973752 here
I have to run it at just 320x240 native to get above 60 (and when I'm recording it runs below 60 I think). I ordered a new laptop 'cause my screen got all fucked up. Really hoping I'll be able to run it at just 640x480 on it but I don't know if it will be the case as DOSBox apparently only uses one core so even if it's i7 2.5ghz it won't matter. We'll see I guess.

>> No.1973772

Damn, now i gotta go back and play this again.

>> No.1973804
File: 685 KB, 180x90, post-74-1269190459.gif [View same] [iqdb] [saucenao] [google] [report]

tfw this can never happen in Doom

>> No.1973807


Sorry yeah, I was talking about GMOTA.

>> No.1973834

I stand by my statement.

I'm usually opposed to slow-acting rather than instant regeneration items, but your mod is so far from ordinary Doom that it couldn't hurt to let the /vr/ horde try it out.

I think I don't like it, but I just don't know.

>> No.1973838

What do these replace?

>> No.1973841


They'd be rare powerups anyway, golden boners will drop them if you manage to kill them before they flee, and it sure as hell won't be slow acting, it'll essentially be infinite mana for about 10-15 seconds


Nothing, actually, just golden boner loot.

>> No.1973848

Chicken: Faster sword attacks
Wine: Faster gunshoot

>> No.1973851

don't know, don't care.

>>All out War 2
Never played it

>>ZDoom wars

>>Who dun it
Fun with friends, dem 3D floors, though.

>>Zombie Horde


rest in rip in pieces

Donte meets animu, I guess?

I think it was a mistake and a solid proof not everything has to be ported to Doom

>> No.1973852


That doesn't work anon. The sword swings as fast as you can click, same thing with the arm cannon.

>> No.1973853

Besides a functioning port of DKC, what's something else that can be done in the build engine?

>> No.1973857

Alright, very yes. Please do.
>10-15 seconds
That long? Is GMOTA preparing itself to kick my ass? Is it going to be such a clusterfuck so that 10+ seconds is reasonable? I'm excited.

>> No.1973862


Well most people agree the steel dukes and black vipers are pretty vicious. and the Imp skirmishers have +missilemore and will shit out javelins and maces at a fair clip.

>> No.1973863

The swings and gunshoot could go faster so you can mash faster.

You could also just get rid of both of those and put in a proper special powerup or something.

There's already a lot of sources of healing as is.

>> No.1973868


The health is only a side perk, the real meat of the powerups come from the temporary crazy fast mana regen though anon

Besides I got special pickups planned already

>> No.1973879
File: 2.81 MB, 540x270, post-74-1269190459-larger.gif [View same] [iqdb] [saucenao] [google] [report]

Larger version posted by request. Classic Marathon momentum redirection, remastered in HD.

>> No.1973887

what is that?

>> No.1973893

>Classic Marathon momentum redirection
gee i dunno scoob

>> No.1973909


Marathon of what, though? I don't know all of the classics, anon.

>> No.1973910

In Marathon, you can redirect all momentum, simply by turning (while airborne).

The gif depicts one of the more extraordinary cases of this technique's use, and was occasionally posted on the Pfhorums back in the day.

>> No.1973913

Marathon is the title of the game. They're free now so you could play through them using Aleph One, the "official" source port for it, you'd just have to look up how to configure it correctly to make it like how the games were.

>> No.1973914
File: 355 KB, 600x800, tumblr_ncop9xwDfd1rsmw8oo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1973915


Picked up two life tokens

>> No.1973916


>> No.1973917

Wait, that's the demonsteele protag? Its not the little blue girl?

>> No.1973918


Blue hair gal is a placeholder.

>> No.1973920


>> No.1973930
File: 85 KB, 369x500, Sayaka-Miki-puella-magi-madoka-magica-35311825-369-500.jpg [View same] [iqdb] [saucenao] [google] [report]

That's Sayaka Miki, from Madoka Magica. The sprites were borrowed from Radys (link below). There are plans to eventually replace them.


>> No.1973932

How many versions did it take before Gmota got its player sprites?

>> No.1973935


To be fair it was easy to get sprites made for Lord Blaz seeing as he's literally just doomguy with a sword, knightly visor, and a helmet tassle... thing

>> No.1973941

Posting a link to this because I feel the sound is necessary


>> No.1973942
File: 446 KB, 1920x838, u7fwf5v.jpg [View same] [iqdb] [saucenao] [google] [report]

I must be dreaming

>> No.1973953


>> No.1973961

Bone color doesn't match

>> No.1973964
File: 28 KB, 390x310, 1336869382567.jpg [View same] [iqdb] [saucenao] [google] [report]

>that dance
>that laugh

>> No.1973970
File: 37 KB, 605x454, 345345.jpg [View same] [iqdb] [saucenao] [google] [report]


I know. I did the best I could with my colorblindness. I'll probably get someone to fix it later


Windwaker's bubble makes some pretty good sounds, wouldn't you agree?

>> No.1973972

That some Army of Darkness shit right there.

>> No.1973973

How agitating would it be if it could steal your subweapon, and try to run off with it.

>> No.1973987

>Gold Boner has stolen your spear!
>starts attacking you with homing spears
It'd be like the gremlins from Quake, but 50% more agitating

>> No.1973990


Okay I definitely don't want the golden boners to be able to hurt you, I want them to be harmless but annoying.

>> No.1973996

The attacks could only do like, 1 damage, because he's a small fry. Either that, or the attacks leech your ammo/armor.

>> No.1974002


I like the idea of him stealing subweapons, and I'm also amused at the visual image of a golden midget skeleton running up, punching the hero in the nuts and running off with their subweapon, cackling the whole time.

>> No.1974006

Maybe Gauntlet style where the Thief appears at higher levels, steals your item, then runs away and vanishes with your item if you don't chase him.

>> No.1974010

Is there any way i can insert loopable music? like a .WAV that has a loop. Or is it somethign i hve to define in the WAD/PK3?

>> No.1974012


Well the golden boner is gonna vanish (read:EXPLODE) of his own accord after a set time anyway, it'll just be even more annoying if he does so after snatching a subweapon

>> No.1974014

loop tags for ogg and flac
please don't add wav format music

>> No.1974017
File: 49 KB, 720x486, tier2_groupshot.jpg [View same] [iqdb] [saucenao] [google] [report]

h-h-heyyy guys... i-im kinda new here.
sorry if this offends you but.. does quake 3 count as "retro" ? and if it does, does Quake Live also count ?

>> No.1974018

Noted, thank you very much.

>> No.1974020

QIII, being made in 1999, does indeed count as retro, per the sticky.

QL is just a port of QIII, so it is ok to talk about it here. You'll probably just get bitching about that recent patch, though.

>> No.1974021

>15 years ago

>> No.1974025

Heck, at this point DOOM 3 probably counts as retro.

>> No.1974027

that's only 10 years old

needs 5 more years

>> No.1974028

okay.. well i never saw it here so i thought its lack of sprites wasnt liked in this board. MOHAA and Quake 3 were the first FPS games i've ever played and im pretty happy quake live still has a big community

>> No.1974032

Yes, quake iii is fine
Hunter and Crash are hot

>> No.1974037
File: 277 KB, 1280x1024, 638.png [View same] [iqdb] [saucenao] [google] [report]

Boned by a Golden Boner

>> No.1974052

Anyone got that huge doom /vr/ comic i can't seem to find it anymore. Would anyone be so kind and re post it.

>> No.1974056
File: 553 KB, 1179x2678, 1409967571390.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1974058

Crap, I took too long.

Hmm, considering that it gets posted in every thread, we might as well add it to the OP. http://i.imgur.com/6jNMf9o.png

>> No.1974061


I think it was part of the news post for a while?
I wouldn't mind seeing it come back, considering how many people have been asking for it.

>> No.1974064

Doom isn't the Build engine

>> No.1974089


Is Build as modable as Doom? Like, if I wanted to create a Brutal Duke, for example, would it be possible?

>> No.1974090 [DELETED] 

Guys I'm going to ask something that may sound as trolling, but I just want your opinions.
Why do you hate Zandronum? Is it because of the community? Because I played Skulltag and now Zandronum and I don't have problems (except for those fuckers who make their ebin wads and don't give credit).

Also, why do you guys hate Brutal Doom? I mean, it's fun as hell. I know that is not exactly a quality wad, but it's still fun.

>> No.1974092

Looking at the github, it's gotten a whole bunch of buffs in a little way. The punches hit a little harder, the blasts do a little more damage and fly a little faster, the armor regenerates a little bit faster, and it takes a little bit longer for each tic of soul.
Most interesting change is that special attacks cost half as much when in Iron Maiden now, though you're still draining your fuel so

>> No.1974095
File: 130 KB, 435x500, dgdfbdf.jpg [View same] [iqdb] [saucenao] [google] [report]

Is that fucking Marswar?

>> No.1974106
File: 139 KB, 800x600, Screenshot_Doom_20140928_034402.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1974107
File: 891 KB, 1280x720, Screenshot_Doom_20140930_053303.png [View same] [iqdb] [saucenao] [google] [report]

>Scythe 2 UV first playthrough
What the fuck do I do? I need that switch behind him the one in the middle, I'm all outa ammo. Can't bait him out, he stays put. Cleared out the whole level before this, including the three Cyberdemons. Can't believe I ran out of ammo in Doom. Guess it's time to use more EVE.

>> No.1974110 [DELETED] 

here we go...

>> No.1974116


Then scrounge around for ammo.
Scythe 2 always puts a little extra ammo in secrets.

>Can't believe I ran out of ammo in Doom
I can't either, considering just how damn much Scythe and Scythe 2 gives you.

>> No.1974123
File: 491 KB, 314x177, The fuck is this.gif [View same] [iqdb] [saucenao] [google] [report]


>thumbnail is darker than the actual image

>> No.1974125
File: 23 KB, 145x148, 1390702936719.png [View same] [iqdb] [saucenao] [google] [report]

>mfw goblin revenant

>> No.1974126

It feels like it's just better to slash dudes with the sword or to shoot with regular guns.

The armor regeneration after it goes away entirely should be a little faster during the invincible period, otherwise it kind of loses it's purpose of being armor since it only takes one or two hits before you take real damage again.

Also the forward special while in Iron Maiden should be a huge ass punch with a big forward blast instead of a sword wave from an awkward looking forward round house kick. Or at least a spin like the side special

>> No.1974128

This level gave fuck all, and threw so many enemies at you. I've looked everywhere on the map, it's dry. If only I could get that damn switch.

I blasted through 19 levels in one day, already on level 20, in 5h30m, couldn't stop playing. Maybe I'm getting reckless but damn this map had so many bullet spongy enemies. Also had three cyberdemons. Really sweet wad.

>> No.1974134

Right, sorry. It's called Idtech 1 right? or should i call it just doom engine?

>> No.1974135

It is possible to UV max from a pistol start.

I hope you used infighting for the Cyberdemons

>> No.1974136 [DELETED] 


People who hate change hate Zandronum because it lets you jump, duck, and mouselook. Their one good point (and it's a very good point), is that those cool new features break the design flow of the original levels. So you basically have to exercise restraint if you want to play the game as intended.

People hate Brutal Doom because I guess the creator is a douchebag, but I'm not sure what he did to make people think so. I think he ripped off other peoples' work without giving due credit or something. Then other people hate Brutal because it's too violent, kinda like how soccer moms and politicians hated vanilla Doom in the 90s for being too violent. It also effects level flow, everything does more damage (to you and the enemies), making it feel like "Doom on fast-forward." It's too fast paced for some gamers.

>> No.1974138 [DELETED] 
File: 7 KB, 200x200, 1411602218124.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1974141


ZDoom engine is the technically accurate term.
There's some debate as to whether Wolfenstein is idtech1 or idtech0 and whether Doom is actually idtech1, but either way you're working with ZDoom features.

>> No.1974143

cyberdemons fight each other? didnt know that. actually I don't think I've ever come across multiple cyberdemons at once in a level before. this is the first time I'm playing a megawad outside the originals.

>> No.1974145

ZDoom and GZDoom let you jump duck and mouselook as well.

And all three let you disable these things and play Doom as vanilla as it can get without using Chocolate Doom or Dosbox.

If Zandronum is hated it is because it's so far behind ZDoom and GZDoom, or the community.

Nothing more.

>> No.1974146

He means Cyberdemons infighting with lesser demons.

>> No.1974149 [DELETED] 

>It's too fast paced for some gamers.
We have a name for those 'gamers': plebs

>> No.1974150

No no, you get other monsters to fight the Cyberdemons.

Cyberdemons are chummy with each other and their rockets.

>> No.1974151 [DELETED] 

Well, you're missing one thing on the reasons why people hate Brootal Duuuum.

Specifically, because a vast tidal wave of little edgefags have arrived, all on the shoulders of well-meaning friends who shared a copy of Z& and a batch script to play le BROOTAL DOOM with them.
Thus, all these newbs run around complaining that these mods don't work with their BRUDL DUUM, and act like BRUDL DUUM is the only available way to play Doom, or the best way to play Doom, or the way Doom was intended to be.
All of those statements are false. Brutal is not the "best" way to play because there is no "best" way. It is not the way Doom 1 or 2 was intended to be, no matter how much Doom 4 borrows from it. And it is not the only way to play the game, it's just the only way these newfags know of.

>> No.1974152 [DELETED] 

tldr /vr/ jelly as fuck

>> No.1974154 [DELETED] 

Go back to loading HDoom with Brutal, faget.

>> No.1974157 [DELETED] 

>Their one good point (and it's a very good point), is that those cool new features break the design flow of the original levels. So you basically have to exercise restraint if you want to play the game as intended.

Doesn't that happen in other source ports as well?
>It also effects level flow, everything does more damage (to you and the enemies), making it feel like "Doom on fast-forward." It's too fast paced for some gamers.
Well that is true, that is why there are specific wads for brutal doom, but there are really few.
>If Zandronum is hated it is because it's so far behind ZDoom and GZDoom, or the community.
Why is it so far behind ZDoom?
I think this is the main reason why /vr/ hates Brutal Doom, but is that true? I never saw someone saying that Brutal Doom is the way Doom meant to be played. Maybe that is because I spend all the time playing and not visiting the forums.

>> No.1974158 [DELETED] 
File: 19 KB, 351x268, 1407129333281.png [View same] [iqdb] [saucenao] [google] [report]

>taking the bait
Reminder to report and hide all posts that mention:
>Brutal Doom
>/doom/ comic
>Donald / DKG
>Caleb (Samsara)
>purity stuff (quicksavespam, filters etc)

>> No.1974159 [DELETED] 


This, the Doom community used to be almost entirely composed of mature gamers who actually grew up with Doom, but now there's a growing minority of younger gamers because of Brutal Doom. I'm talking about gamers who weren't even alive when Doom came out, and only got into Doom because of the popularity of Brutal Doom.

>> No.1974161

lod is always a hit or miss with each update. If it's balanced well enough, ivan fucks it up with a new shitty class. If it's already unbalanced, he fucks it up even more nonetheless. Still, I kinda like LOD.
I haven't ever touched the other addons (Unless official such as EW or CD).

utter shit of spamfest.

>zdoom wars
It was pretty fun the last time I played it. I enjoyed it.

It can be pretty entertaining, tho most of the maps are an fpsrapefest.

was shit, is shit, will always be shit.


The controls were frustrating as hell and I ragequit after about 2 minutes after not being able to figure out how to pass a jump in the tutorial. Later I tried playing it again and I ended up ragequitting for the second time. My experience was very negative.

Never played it. It looks OK, it's just not my cup of tea.

The final cancer of Zan.

>> No.1974163 [DELETED] 

>Why do you hate Zandronum?
Community is full of furries right now, it splashed from Zdoom and its predecessor Skulltag; but comparing both communities Zandro has a smaller community and it's mostly furfags now.

>Also, why do you guys hate Brutal Doom?
I for one don't. As far as I know, Mark didn't credit those people because he doesn't know anything about them, perhaps he got some of his sources from Realm667 or.. dunno there could be some extra struggle between Mark and those artists and it doesn't really affect me in the least.

In the end Mark put new things to his mod developed it without listening to his raving fans and it stood out as one solid doom mod. He credited everything like he promised but then people started to bash the mod for being "too violent ewww, too much of a clusterfuck in the code ewwww" and shit like that.
If I was Mark, I'd pick a "fuck all" option, and drop it from the development; but he chose to stay and tell them they're all jealous of his work, and... I do believe he was right up to a point.

Everytime he tried to fix something, people tried to stir up shit. Latest example of that he being asking Demonsteele's developer about his sprite work in Demonsteele, and /vr/doom filled with trolls who tried to stir up shit again and bash Brutal Doom again.

Perhaps I'm a bit clueless of the spark that started all that tags and name calling on Mark, but it's all my opinion.

>> No.1974164 [DELETED] 

I'm not trying to troll, anon. I just want opinions because I'm relatively new in this thread and I see many times the word zandrones.

>> No.1974165 [DELETED] 

>This, the Doom community used to be almost entirely composed of mature gamers who actually grew up with Doom
Uh. Vast majority of the /vr/ Doom community is composed of 16-21 year old tryhards that jumped onto the Doom bandwagon since the board was created. Had /vr/ not been made they'd still be playing COD and Halo. 'Mature gamers' my fucking ass.

>> No.1974167 [DELETED] 

>Community is full of furries right now
Holy shit really? I haven't visited the forums for a year. I hope you are trolling.

>> No.1974168 [DELETED] 

newfriend here, can someone tell me why?
the OP just mentions something about brutal doom, but not Caleb or the comic.
I dont want to cause any drama

>> No.1974169 [DELETED] 

I'm basing it off of what I've heard.
I've seen a couple of trolls talk like you can't possibly play Doom without Brootl Babby Mode.

>> No.1974173 [DELETED] 

He is trolling, but he's also not lying about the furries

>> No.1974175 [DELETED] 

>Brootl Babby Mode
The funny thing is Brutal Doom is obviously harder than Doom on any mode excluding nightmare.

>> No.1974176 [DELETED] 

>I see many times the word zandrones.
>check on archives
>last mention was half a month ago
>before that was mentioned in july in a joke copypasta
No, no you haven't.
I still replied anyway so gj I guess

>> No.1974179 [DELETED] 

Someone post the rocket webm

>> No.1974180 [DELETED] 

>>check on archives
what a faggot you must be irl

>> No.1974181 [DELETED] 

At least I got the chance of fragging them on FNFFs.

>> No.1974184 [DELETED] 

I was half-assuming about that; we all know doom communities are always filled with furries.
The main technical reason is, Zandronum is one of a slow working, slummy port. Skulltag was cool once, now I'm not even sure what do I do with Zandro. Just personal opinion tbh, I prefer gzdoom.

>> No.1974185 [DELETED] 
File: 2.01 MB, 640x360, brutal kiddies will defend this.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1974187 [DELETED] 

You mean the time's scaled up. Faster isn't always harder, especially if your self-damage is reduced (see the rocket webm).

Now, if you want hard, go play DemonSteele on Nightmare. You have ONE LIFE. Better git gud at slicing bullets out of thin air.

>> No.1974189 [DELETED] 

Yeah, that's the one example you have where the original may be harder, even if everything else is a billion times slower and does less damage. My grandpa can play the original Doom ffs.

>> No.1974190 [DELETED] 



>> No.1974192 [DELETED] 

My sides. Haven't they fixed this?
>Skulltag was cool once
Well, in those times there was really a productive community, now they all do few wads and mostly complain on forums about "muh carnevil" and "Skulltag was so good, Zandro is shit lel".

>> No.1974193 [DELETED] 

I have never played Brutal Doom and never will, because of stuff like this that gets posted.
BD looks ridiculously bad and it looks like choosing the second hardest skill is like choosing ITYTD in vanilla

>> No.1974194 [DELETED] 

This. Also the CD shoots faster in BD and his rockets move faster.

>> No.1974196 [DELETED] 

define "they" and "this"

>> No.1974197 [DELETED] 

>BD looks ridiculously bad and it looks like choosing the second hardest skill is like choosing ITYTD in vanilla
top kek. You're a fucking idiot.

>> No.1974198 [DELETED] 

Cyberdemon walks wayyyy faster and his rockets are fast as hell, very hard to evade.

>> No.1974203 [DELETED] 

they=community mostly made of few oldfags and loads of newbies

this=rocket damage

>> No.1974205 [DELETED] 

Proof that the /vr/oom community is /vr/'s closest link to /v/.

>> No.1974207 [DELETED] 

>Proof that the /doom/ community is /vr/'s closest link to /v/.
fixed, ow back to >>>/vg/

>> No.1974212 [DELETED] 


>> No.1974215 [DELETED] 

dude, I never mentioned the word zandrones or anything, guess you quoted the wrong post.

>> No.1974216

what about gba doom?

>> No.1974217 [DELETED] 


>> No.1974219 [DELETED] 
File: 13 KB, 475x268, obongo.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw /vr/oom will never stop being jelly of Brutal Doom
>mfw /vr/ will never make a decent mod
>mfw /vr/ will never git gud at Doom or any other vidya

>> No.1974220 [DELETED] 

>Jim Carrey

>> No.1974221 [DELETED] 
File: 28 KB, 605x328, 121204_barack_obama_ap_605.jpg [View same] [iqdb] [saucenao] [google] [report]

*when I say /vr/ in this post I mean /vr/oom, of course.

>> No.1974223 [DELETED] 

Sorry guys for mentioning Brutal Doom. I just wanted your opinions but trolls gunna troll.

>> No.1974224 [DELETED] 

You guys are the cancer killing /vr/.
Really, it's like another epitome of /v/ spawned within /vr/, increasing dramatically in size and ´destroying /vr/ from the inside out rather than the opposite (e.g. raids).
This reminds me of Hokuto No Ken

>> No.1974227 [DELETED] 

Ban every single one:

>> No.1974228

Well... I finished Doom 2 and TNT (and last 10 levels of Plutonia) in the second hardest skill and... it was not really a walk in the park.
Mouselook, that starter kit Assault Rifle and headshots give you a great punch but when you play it, you'll realize they come out from ambushes more quickly and evade your shots whenever they can (second hardest difficulty allows them to move faster) and that low damage is needed to give player a fighting chance.

Btw... I tried it just now, loaded the e2m8: Tower of Babel on the second hardest difficulty withOUT Sperg Edition on Broodl Doom. Cyberdemon shot me in the stomach and it took away 60 damage (brought me down to 140 from 200/200), if my eyes didn't wrong me. It takes like 10 or so rocket headshots to bring it down. Which is not really a hard task with 2 supercharges laying around.

>> No.1974236 [DELETED] 

1986fag here. I actually grew up with Doom unlike these children, and unlike these elitist tryhard kids I enjoyed the mod (actually they did as well but they won't admit it because they're pretentious and silly). It's a fun mod, simple as that.

>> No.1974238 [DELETED] 

>enjoying a mod that ruins the gameplay

>> No.1974240 [DELETED] 

It makes it better kiddo.

>> No.1974243 [DELETED] 

>being this delusional
Have you even played the mod you faggot?
It adds retarded, useless and modern elements. Humans are OP and their deathscreams and gore annoying as fuck
I could write a 500 line text about how Brutal Doom sucks, but you will still be blinded by Mark because you've been already poisoned by this newfag shit

>> No.1974245 [DELETED] 


I'm also a 1986 fag and grew up with Doom. I'm one of the people saying Brutal Doom is a really cool mod, I feel like it brings back the visceral "oh wow this is violent, I almost feel bad for playing it" feeling that I had when I first played Doom in the '90s. It also makes the game require better twitch reflexes that you would need in deathmatch games, but didn't need in Vanilla Doom IMO. It lets you make use of the fact that you've probably been playing competitive shooters for a couple decades.

>> No.1974250 [DELETED] 

Fellow 1986 fag here, enjoyed it too. Only tryhards and 4chan newfags choose to not like it, they are just trolling.
Yes, the violence is great, it's like being warped back in time. You were fascinated by the graphics and the gore, it was realistic and reinvented modern gameplay.
Its a great mod

>> No.1974251 [DELETED] 

>Humans are OP and their deathscreams and gore annoying as fuck
Screams are annoying, I'll give you that. The gore is fun and satisfying.

>modern elements
Which you don't even have to use. I've never used ironsights in BD. I don't care that it has reloading, that only adds another element of ammo management to it.

I also enjoy its snappier feel. There is no more input lag in the weapon firing for instance. It's also faster and in general the gunplay feels tighter.

Truthfully, I don't think BD is objectively better or worse than the original. It's a good variation to it however and I enjoy playing it. You should grow up and not get upset that other people have different opinions to you on the internet. Accepting different viewpoints is a sign of maturity anon. Good luck.

Completely agree.

>> No.1974256 [DELETED] 
File: 65 KB, 500x499, noice.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1974257 [DELETED] 
File: 18 KB, 562x526, vqgjZZm.png [View same] [iqdb] [saucenao] [google] [report]

>all of the posts are two minutes apart
come on man, try harder than that

>> No.1974259 [DELETED] 

ebin maymay bro:^)

>> No.1974267 [DELETED] 
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

is it safe yet?

>> No.1974268 [DELETED] 


Mods are in the process of deleting posts, so it will be soon.

>> No.1974270
File: 2.45 MB, 640x320, boner party.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1974272
File: 393 KB, 400x395, doomguy onnatrain.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1974273

>All these boners touching each other
How lewd.

>> No.1974279


and for those who like their boner parties with sound


>> No.1974297

Has Terminus or GMOTA_Guy ever considered getting a patreon?

>> No.1974302
File: 48 KB, 323x454, 1410953202969.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1974304

for $$ to update faster

>> No.1974305


That's silly anon. GMOTA's a completely nonprofit mod, using resources from a lot of other games. To make a profit off it would be pretty fucked up.

Plus I got a job, having money wouldn't make me work faster.

>> No.1974306

that's fucking stupid. it's like one of those horrible 1990s sprite/sound replacement wads. i hope it never happens under normal conditions in-game.

>> No.1974309


Sorry anon, they're an enemy that appears in chests on occasion.

>> No.1974334

I just wish this whole skeleton fad would die down. It used to be funny for the first time, but it quickly became forced as hell.

>> No.1974343
File: 363 KB, 240x320, msiawfRjQ31qz4rgp.gif [View same] [iqdb] [saucenao] [google] [report]


Well, they already died, that's how they became skeletons.

>> No.1974350


boy, just you wait...

>> No.1974376

one at a time is fair enough. i was saying the giant horde is stupid.

i agree, one of my earliest posts in these threads was along the lines of "why are you people so obsessed with revenants, aren't archviles far worse" i received a reply along the lines of "this is 4chan, where we are obsessed with skeletons"

>> No.1974382


We have 10 hr version for that right?

>> No.1974389


I actually just like Skeletons anon, they're so cliche that I find them to be very endearing enemies.

Plus actual skeleton jokes are amazing, I can't recall where it was from but I know there's a game where you can eavesdrop on two skeletons talking, and the conversation comes around to "How are we even standing and talking?" And they collapse and die as a result from it.

>> No.1974390
File: 725 KB, 1200x823, tfw18.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1974395
File: 73 KB, 640x480, Screenshot_Doom_20140930_003859.png [View same] [iqdb] [saucenao] [google] [report]

I'm trying to replace some textures in TCT's doom hack to let have a bit more resolution yet it seems that they got a bit too big. Pic related a 256x256 texture for a 128x128... brush? is there any way i can resize it somewhere in something like doom builder or should i give up on it?

>> No.1974405


If you're using a pk3, make a folder called hi-res. Put the resized version in there, with the same name as the low-res texture you're replacing.

>> No.1974414

That might be the problem, i'm altering the WAD directly. The whole hack is actually the Doom 2 IWAD with replaced extrues, sounds and stuff. Guess i should first make it so the hack is it's own WAD. Are there any tools to make something like a wad out of the difference of other two?

>> No.1974418

big butt
shiny butt
iron tighs& tiny butt

all hot

>> No.1974423

So what about just allowing for both skins to be around? Or not an option?

>> No.1974426


Didn't someone make Doomhack its own wad?

>> No.1974427

i asked term about this earlier and he said he doesn't see anything wrong with making sayaka a secret skin as a nod to the early testers/players after hae-lin gets a proper skin
hopefully he hasn't changed his mind since

>> No.1974432

If there is i'd like a link. I'm trying to "update" the old 2005 build of zdoom that it uses to into the newest version, and change some things too

>> No.1974439

You can try making it two textures and joining them in the editor with two walls.........one with a texture each.

>> No.1974442

If it doesn't exist, it'll exist soon.

>> No.1974481
File: 892 KB, 813x811, 1366054555348.png [View same] [iqdb] [saucenao] [google] [report]

What is it that makes some of Dukes levels so appealing?

I think other than the extra features and character of Build games, it's that the levels represent actual places.....not realistically made but give the sort of "impression" of one.

There are other factors too but I can't quite place them, they're on the tip of my tongue.

>> No.1974493

- the perfect balance between realism and the irrealistic conceptual level design of Doom-era FPS
- the interactivity
- the fact that the majority of levels are built to play well both in SP and DM, which result in interconnected level design with the right amount of exploration and often side paths and several ways to get from point A to point B (like vents, etc)
- the humour and other small details which give life to levels
- the secret places which often are whole rooms which are rewarding to find not just because they hold items but because they look good and are funny (like the Startrek ship or the shooting gallery for postmen to train against dogs, finding characters like Doomguy, Indiana Jones, Luke Skywalker etc)
- all the cool effects like explosions, earthquakes, moving sectors; and of course Build's Sector Over Sector which give a real sense of 3D.
- the Duke quotes and ambiant sounds for the final touch of life to the levels

>> No.1974497

- the fact that every level is playable from a pistol start (on skill Normal without having to find secret places and on Hard you need to know at least a few secret places, which you would if you played on hard so it makes sense) which means that you can just warp to any level and play it, so it contributes to the arcade orientation centered on pure fun

>> No.1974519

I was about to get a bit miffed at you but then I realized I read what you said wrong.

I thought you wrote appalling.

My favorite thing about Duke's levels is how the structure can change due to explosions or whatever.
I also like the vertical build to them.

>> No.1974520

However I have to say I would prefer Playable Bombshell

And maybe something besides Tripmines.
Never could find a practical use for that outside of glitches.

>> No.1974525

The tripmine is very useful :
- in DM, especially with sloped grounds because if you place a tripmine while crouched on a sloped ground it will be invisible
- to explode cracks (if you want to save ammo for other explosives and if you're out of ammo)
- very useful in Damn I'm Good because you need to get rid of corpses so that enemies don't respawn

They are also often used to place traps in levels but that's not a player use.

and really against enemies they can be very useful, most people just never think about it.

>> No.1974526

I feel the first thing is a glitch and that was my primary use for it.

Never really had issues with lack of explosives.
After all, RPG/Devastator/Pipe Bombs should really be more than enough. A third of Duke's weaponry is explosives.

This isn't counting explosive shells if we're talking 64.

Didn't think of using it on Damn I'm Good like that. I just bumrushed to the end of levels as best as I could.

I still feel it's one of Duke's more lackluster weapons available.

>> No.1974527

>- the fact that the majority of levels are built to play well both in SP and DM

I don't think duke plays so well at all. Might be a controversial opinion but past the initial impact of the level design itself, the battles in duke are extremely lackluster compared to better fpses like doom, doom 2, quake, serious sam, and so on

>> No.1974530


I thought DN3D had some really enjoyable levels and battles.
Granted most enemies aren't too dangerous outside of Pig Cops and Enforcers and Battle Lords, but it was pretty brisk paced and fun.

>> No.1974532

Not surprising. Everybody knows Doombabbies can't into BUILD.

>> No.1974534

You'd feel the need for explosives if you played on DIG while getting rid of every body.

Duke is some my favourite FPS DM. But whether or not it's good in DM isn't really my point, my point was that the fact that levels were built with both SP and DM in mind has a huge impact on SP. It's something that amateur mappers often forget, EVEN those that make 'classic style' maps.

>> No.1974536
File: 102 KB, 345x356, martykirra- knuckcrack proto.png [View same] [iqdb] [saucenao] [google] [report]

*snap crack*
huhuhu what an mess

>> No.1974538

hi, i'm glad you're here because there's something i've been wondering. i want to ask you: how do i prove i'm not a "doombabby"? thanks in advance.

>> No.1974539
File: 22 KB, 640x480, 1382766381931.png [View same] [iqdb] [saucenao] [google] [report]

Jesus, I just noticed that's a long fucking hand and fingers.

>> No.1974541

Well see that's kind of it, I do not really see a need to get rid of every body on Damn I'm Good.

It is more efficient to just head for the exit.

If I'm doing a full 100% kills run chances are I am also doing it from pistol start so the Trip Mines aren't going to be common or particularly useful in the first place.

>> No.1974564

I'm the guy who asked the original question.

I see what you mean about the non linear design but that's not always a bad thing, I can think of some maps that have played like gauntlets and they're fun......though what you describe can be a fun all of it's own.

There are generally two paths into areas (or at least out) in hollywood holocaust, for instance.

>> No.1974565
File: 40 KB, 477x379, 1329996227963.png [View same] [iqdb] [saucenao] [google] [report]

Regarding Douk.

Do any modern doom maps include the whole "shoot wall/barrel, heaps of explosions, new area revealed" thing?

Gotta admit, that is satisfying in duke nukem....I've played 3 quarters of LA Meltdown just tonight.

>> No.1974578

I'm not sure Doom can support those kinds of drastic level changes.

If you want to see a level unfold as you go about you can go to ZPack's E3 secret level.

>> No.1974582

udmf certainly could

>> No.1974591

>I'm not sure Doom can support those kinds of drastic level changes.
Doom In Hexen Format
Heretic in Hexen Format

>> No.1974592
File: 2 KB, 196x171, 1363996644424.png [View same] [iqdb] [saucenao] [google] [report]

>go through guns tag on tumblr
>someone posts some quote from Eric Harris and/or Dylan Klebold
>check his blog
>it's entirely about fanboying over the Columbine shooters
What in the fuck? This is a thing? Why?

>> No.1974624

>lost in a level
>spend a long time trying to find way forward
>it's just a secret

>> No.1974627
File: 1.27 MB, 640x320, Insert dying sound from Zelda 1 here.webm [View same] [iqdb] [saucenao] [google] [report]

and now the little shits wink out of existence

GMOTA V0.9.5 soon

>> No.1974630

Same thing just happened to me in a DN3D level.
Secrets that are easier to find than what you're supposed to do to keep going is a mark of bad level design.

>> No.1974646
File: 208 KB, 640x960, 1412079818.png [View same] [iqdb] [saucenao] [google] [report]

>Secrets that are easier to find than what you're supposed to do to keep going is a mark of bad level design.

let us poke a sacred cow

i think the proper way to do doom e4m6, upon entering the castle, is to jump off the ledge and teleport back up on the side of the blue key (top picture).

but it's much easier to find the secret door in the back of the safe platform, which you will naturally blunder onto to get out of the lava (picture 2, left side).

>> No.1974649

shold the color of the winkot match the color of the monster?

(trying US english spelling here. ou -> o)

>> No.1974653

1) How old were you and what year did you first play Doom?

2) What are your 10 favourite first person shooters of all time? (including both retro and non-retro)

There are other factors as well but it's mostly these two questions. I doubt you'll answer either one honestly.

>> No.1974669

Yes, so?

>> No.1974670
File: 45 KB, 259x300, trollface4.png [View same] [iqdb] [saucenao] [google] [report]


Still can't get over that Doom won out against Build games and Marathon games...can you?

But we accept you, anon....we accept you.

>> No.1974671
File: 184 KB, 800x600, Screenshot_Doom_20140930_130030.png [View same] [iqdb] [saucenao] [google] [report]

Different Anon here:
>1) How old were you and what year did you first play Doom?
I was born 92', and I think I first played Doom when I was 6 or 7 years old.
I remember I thought it was the coolest shit, and also that it was the spookiest shit, it was dark and the monsters were photorealistic.
I think I liked it so much because of the same reason I liked Diablo, it was really dark and violent. I guess I was an edgy kid.

>2) What are your 10 favourite first person shooters of all time? (including both retro and non-retro)
Hm, I always had trouble outright ranking favorites like that, but I'll give it a shot, in alphabetical order:
Doom (from Doom 1 to Final Doom)
Doom 3 (despite it's flaws)
Fallout: New Vegas (also despite it's flaws)
Far Cry 3
Goldeneye 64
Half-Life 2
Quake 2
Return To Castle Wolfenstein
Wolfenstein 09'

I still love Doom (obviously because I'm still here), and even though I've been spoiled rotten by fancy modern mods, I will never deny that classic vanilla Doom is still really fun, even if it's one of the shitty Gameboy Advance ports, or the BFG Edition for the PS3. Fags will say nostalgia goggles, but no, Doom was, and still is, genuinely a fun game.
I play mainly on UV and sometimes on HMP.

>> No.1974673
File: 7 KB, 180x135, 180px-Spider_Mastermind_model.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit the level design in duke e2m1 is fucking awful.

Lots of narrow passages, some linked to eachother, some not, no open areas, very poor flow

E1 was a gazillion times better, just looked up the designer and it was the same guy who did much of E1 so I guess this was just a bad day for him.

>> No.1974676 [DELETED] 

Nice strawman.

Doom baby as fuck.

>> No.1974678

1: 10, '91
2: 1. Doom, 2.-10. also Doom


>> No.1974680
File: 31 KB, 400x300, I seriously hope you knaves don't do this.jpg [View same] [iqdb] [saucenao] [google] [report]

Everyone shut your traps and go check out GMOTA V0.9.5


>> No.1974683 [DELETED] 

Doom wasn't out in '91. If you mean you were born that year you are indeed a Doom baby.
>Can't even list 10 FPS's

>> No.1974687
File: 44 KB, 670x531, 1403135023889.jpg [View same] [iqdb] [saucenao] [google] [report]

>doom babby
>doom babby

>> No.1974689


Anyone got the Parias version?

>> No.1974691

>mfw I report your posts

You'll go away but people like you always come crawling back....always.

>> No.1974694 [DELETED] 

top kek. Doom babies don't even know how to ban evade do they? Looking at the 'humour' itt I see most of you are here fresh from reddit.

>> No.1974695

How did you know :^)

>> No.1974696

No my classmate knew Romero from the Internet and I played a pre-release version on my 386DX-40 before it was out but I couldn't tell anyone until now, because I promised it. True story.

>> No.1974697 [DELETED] 

epic post bro

>> No.1974698

>ban evade
Who cares? Your posts are reported because people want them gone, whether or not you snake through the ban in a pathetic act of defiance doesn't matter to me either way.

>> No.1974701 [DELETED] 


>> No.1974702

you're getting caught in his rhythm!

>> No.1974705

>1) How old were you and what year did you first play Doom?

i am the wrong side of 30. i got doom2 in summer 1997, and ultimate doom about a year later.

>2) What are your 10 favourite first person shooters of all time? (including both retro and non-retro)

besides doom i haven't really played any FPSes. my favorite games besides doom would be elite, exile, firetrack (bbc micro), lemmings series, arcelite, black angel, spheres of chaos (acorn archimedes), nethack, crawl/dcss (linux)

>> No.1974707
File: 86 KB, 750x1000, 47440_md-.jpg [View same] [iqdb] [saucenao] [google] [report]

Do Shadow Warrior or Blood have their own cool launchers in the vein of Eduke 32?

>Or can you run them on Eduke and I'm just a potato and didn't figure that out?

The mouse control is abysmal.

>> No.1974708


>> No.1974709 [DELETED] 

You're a casual old man. Same power level as Doom babies I'm afraid, though not as cancerous. I bet my left nut you play on HMP at most.

>> No.1974712

SW has a really good sourceport re-release on Steam known as Redux.

For Blood you can get BMouse and it makes a tremendous difference.

>> No.1974717
File: 1.36 MB, 1600x981, GAME07.png [View same] [iqdb] [saucenao] [google] [report]

looks really good too

>> No.1974718

Blood has nothing and probably never will.

Shadow Warrior has two sourceports, SWP and Redux (the Steam version). Both have their pros and their cons. The makers of EDuke32 are currently making an "eduke" version of SW. No, other Build games don't directly run in EDuke32, because EDuke32 is based on Duke3D's sourcecode, and even though each Build game is based on Build (duh) their code is vastly different.
I personally use DOSbox because it's still the best way to play SW imo.

If you want improved mouse control, you can install and configure bMouse with the DOS versions. After proper configuration I found it works really well with both Blood and SW, however I found that it sucks with DN3D.

Don't even think about BloodCM and eRampage. They're not sourceports (even though eRampage claims to be... even though RR's sourcecode was never released...) they are recreations of the games using EDuke32, which means by definition tons of behaviour will be off even if the programmers do a good job (and they don't)

>> No.1974726

How hard is it to set up Doom coop on GZDoom for me and my m8? He's in the USA, I'm in the UK. Would there also be a shit-tonne of lag?

>> No.1974729

i won't argue with old or casual :) however i will claim i've done all the iwad maps from pistol starts without saves on UV.

how do you define power level?

>> No.1974731

>How hard is it to set up Doom coop on GZDoom for me and my m8?
*Sorry, and how do I do this?

>> No.1974732

not hard if you google it


probably lag yeah

>> No.1974734

You're okay. But you need to play more FPS's to be respectable.

>> No.1974736

that looks like a pain in the ass

>> No.1974741

>typing gzdoom.exe -host 2 or gzdoom.exe -join xx.xx.xx.xx is a pain in the ass

maybe the xbone doom port has multiplayer you can understand

>> No.1974750


I tried to get my silly friend to buy Doom classic complete collection on PS3. It's a solid port and feels good in a way, owing to the slower turning speed. Makes it closer to the keyboard only days but definitely a step above it because of modern dual analog controls. Also the vibration feels really good when you shoot.

But yeah. Idiot didn;t buy it.



>> No.1974765

apparently it is doom2's 20th birthday today (30th september).


>> No.1974781

Genesis of Descent has an excellent example.

>> No.1974805

I was born in 94, sat on my dad's lap while he played because I was a casual

10 favorite FPSes, in no particular order (because I can't decide)

Half-Life (1 or 2)
Quake 3
Doom 1/2
>doom 3 >2000+14
Strife because muh RPG elemintz
Borderlands for the same reason (DIABLO WITH GUNS GUIES)
Painkiller's older brother, Bulletstorm

Gonna end with a few 3rd person games because I can't think of any more

Max Payne (1 or 2, the second had worse shotguns but the shotties didn't kill you so easily)
Spec Ops: The Line (If you don't like it, fuck you.)

>> No.1974810
File: 79 KB, 1286x703, edward850.png [View same] [iqdb] [saucenao] [google] [report]

Ednerd, pls

>> No.1974825

i know you just want to post einz einz einz but the idea that understanding two basic commands makes you a netcode dev to the doom community is frustrating

like we don't already have a bad reputation

>> No.1974827

Maybe if Edward wouldn't insist that P2P multiplayer was good we wouldn't be having this conversation, and maybe people could have been playing functional Doom multiplayer.


>> No.1974830 [DELETED] 

Doom baby status confirmed.

Btw, why are all of you pretending that you don't enjoy Halo and COD as well? Just admit it. These pathetic tryhard lists you're producing that you actually think are 'patrician' are embarrassing as fuck.

>> No.1974832

it is functional

it's less spoonfeeding than zandronum but in return you don't get lag-related problems like shots you clearly landed not registering and players lag-teleporting

about a month ago edward was working on, or finished, a feature that evens out the ping for all players

>> No.1974837

I enjoy Project MSX, which is quite similar to Halo, except without the bullshit sinking in water (which makes sense from a realism point of view, but feels like a cheap impassible wall).
As for Call of Duty, I enjoy the singleplayer campaign and that's it. It's a fun little interactive action movie, nothing innovative (except maybe the presence of a tulpa in Blops's story).
Anyone who thinks that multiplayer with unlockable tiers of weapons that doesn't do any matchmaking by weapon tier is good needs to be shot.

>> No.1974838

>you don't get lag-related problems like shots you clearly landed not registering and players lag-teleporting
Which is funny because that's all I'm getting with ZDoom multiplayer.

>> No.1974840

Why is Edward such a dick on the forums to people?

Him and some other guy with a blue and white furry avatar....they'd talk like passive aggressive girlfriends deliberately taking everything in the worst possible way to hope people would kowtow to them, it's like when they had a go at some guy just trying out and Marty stood up to them.

>> No.1974841

>matchmaking by weapon tier
will there always be enough new players for those new players to have matches?

CoD has some mechanics in place to let new players have a better chance at surviving before gaining skill, namely the n00b tube

>> No.1974842

that's odd, can you describe what you were doing and the distance between the players, and the amount of players? what mods were used?

>> No.1974843 [DELETED] 
File: 12 KB, 356x496, georgelaughing.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom babies ahahahahaha. You're so cancerous it's actually hilarious. You're literally everything I knew you to be.

>> No.1974849

Vanilla maps, vanilla gameplay.

Ever seen that video where Terminus elbows his way through getting it to run? It was more or less like that, except E1M1, shorter delays and with less players.

>> No.1974850

Good point. I still feel it's kind of bullshit to make someone who can't even select their own loadout have to compete against a five-star general.

>> No.1974851

i haven't, how many players and how far away?

>> No.1974858

i think they were more than 10
2 players can work fine

>> No.1974863

Pff... about 4 or 5 players I think?
As for distance, shotgun distance maybe? You know the starting room? Basically shooting from there over to the room you see on the other side through the window..

>> No.1974869

i mean physical distance between computers

zdoom has a max of 8 players

there's a 32 player build but it's not the official


here's 8 player co-op working fine

>> No.1974885

September is over and no 3D Realms website update.

No betas.


>> No.1974896

i think that story is a fabrication. plus how did the poster make two posts only 12 seconds apart?

>> No.1974897

I honestly have very little faith in the new 3DRealms.

>> No.1974901



>> No.1974908

>working fine
>links ednerd videos

>> No.1974909

>i mean physical distance between computers
Oh, well I don't know exactly, I think two were Americans, or at least somewhere in North America, I'm a Europoor, one dude might have been a Spaniard or something.

>> No.1974910

I wanna buy quake 3, but are most of the servers full of bots ? don't want fake online multiplayer

>> No.1974914
File: 60 KB, 1328x635, mark_larue.png [View same] [iqdb] [saucenao] [google] [report]

No, the story is very much real.

>> No.1974916

zdoom's network play is optimized for dialup-tier internet connections, so if you have a dialup connection you will be fine!

>> No.1974918

>so if you have a dialup connection you will be fine!
So what if my internet connection is from this millennium?

>> No.1974925
File: 37 KB, 116x178, 1410683833849.png [View same] [iqdb] [saucenao] [google] [report]

>here's 8 player co-op working fine

No shit it's working fine, because that's the video of the official netcode developer.
The problem is that it doesn't work for everyone EXCEPT him, and he's such a stuck-up pompous shitweed who couldn't recognize and accept his and its faults even if they sang "IT'S RAININ' MEN, HALLELUJAAAHHHHHH" while doing the fucking can-can while pantsless in front of him.

ZDoom multiplayer is simply not an option for 90% of the cases where you would actually want to play multiplayer.
Odamex multiplayer is a more viable option than ZDoom multiplayer. Hell, fucking CSDoom is a more viable option!

>> No.1974930

Oh yeah and I know that picture is (probably) bullshit, but it still reminded me of obnoxious behavior.

>> No.1974936


The CROM servers are usually filled with real players. They replace quad damages with mega health for some reason, tho

>> No.1974945


>> No.1974958

Can someone point me to a nice medieval/castle/hell themed WAD to play?
I wanna play some Wrath of Cronos solo, but Memento Mori 2 is fucking me in the ass with the hitscanners in the first room, even with WoCDoomMons.

>> No.1974965

Some of the eternal mapsets I think.

I hope you like big maps.

>> No.1974969


I'd love to play through some cool castles. The first episode of Scythe 2 was incredible, but over all too soon.

>> No.1974970

Castle of Evil

Castle Nevermore

>> No.1974975
File: 22 KB, 512x481, Screenshot 2014-09-30 12.24.00.png [View same] [iqdb] [saucenao] [google] [report]

>zdoom has a max of 8 players
The thing is, you can put in whatever value you want for -host and it'll take it without saying anything, so we didn't know we were doing anything wrong. I knew Edward had been working on a 32-player branch for a while before that and figured that by then it had been added to the main build.

>> No.1974987
File: 1.46 MB, 784x757, 1407810823914.png [View same] [iqdb] [saucenao] [google] [report]

>People younger than me are Doombabbies
>People older than me are old men, nice job playing a kid's game gramps
>People that aren't as good at Doom as me are casuals
>People that are better at Doom than me are tryhards that think being good at Doom matters

>> No.1974991

Don't respond to him, he feeds off attention.

>> No.1975002
File: 46 KB, 611x687, 1411433247165.jpg [View same] [iqdb] [saucenao] [google] [report]

>to update faster

you poor thing...

>> No.1975023

is ioquake 3 safe to use, it doesn't have spyware or malware packaged in with it does it ?

>> No.1975026

Odamex is good though

>> No.1975032

oh yes, for proper competitions and organized tournaments. has no fucking point of being used for casual matches

>> No.1975034

That's why even the IDL ditched it, right?

>> No.1975037

>1) How old were you and what year did you first play Doom?

I was born in 1988 (I'm 2 years younger than you.) I was 6 when I first played the Doom shareware in 1994. I played Ultimate Doom in 1998 when I got it, Doom 2 in 2000, and both halves of Final Doom sometime shortly after that when I downloaded it on KaZaa I started playing pwads in 2008 when I realized that they existed, started mapping and modding shortly after /vr/ was created.

>2) What are your 10 favourite first person shooters of all time? (including both retro and non-retro)

Doom 2
System Shock 2
Half-Life OF
Half-Life 2
Duke 3D
Deus Ex

>> No.1975046


what a bunch of fools; pulling a Blizzard of all things.

the funny thing was to see Ralphis getting ultramad about it and doing another league

>> No.1975049 [DELETED] 

>I'm 2 years younger than you

Your FPS selection is certainly significantly better than the other answers so far (the mods deleted my responses to them addressing them as the doom kids they are) though there is definitely room for improvement. Congrats, you are the only one so far that is not a Doom baby.

>> No.1975064

AND more viable than ZDoom multiplayer!

>> No.1975067

I told you this before a couple of months ago in a thread on /v/, and IIRC you told me roughly the same thing you did just now.

I don't know if you saw my previous reply in that /v/ thread, but I'll post again to let you know I'm not atypical of the posters of /Doom/, at least the ones in irc. Most are in their mid-twenties and played Doom well before /vr/ was creatd.

>> No.1975072


I'm new here, what is the problem with Brutal Doom?

>> No.1975075
File: 150 KB, 800x600, Screenshot_Doom_20140930_162107.png [View same] [iqdb] [saucenao] [google] [report]

Fucking hell, Map 10 of Buttsex2 was fun as all hell, probably my favorite so far, it had an oppressive and... "moist" or... "wet" atmosphere? I don't know how to describe it, like the dark damp dungeon it was. Some clever ambushes, I was walking down a hallway, and the door in front of me slammed shut, out of the walls comes zombies, cacodemons and skeletons, I start fighting with the shotgun, drop the revenant after ducking his rocket, drop a caco, and most zombies before the shotgun is empty, no time to reload, I wheel around and lay down a swath of fire with my rifle, repeated short bursts into the remaining cacos, at which point the batteries in my mouse died.

This was in a somewhat cramped space so I had no option but to pause and then switch batteries.

And then later, another ambush, LOTS of cacodemons, another skeleton, a mancubus, the rifle doesn't cut it here, have to use the minigun, many close calls. At first I was "Shit this isn't fun!" but then I was "Wait a minute, YES IT IS!", the ambushes were really fun on this map, it was a large and sort of gloomy map, and it was barrels of fun!

Oh fuck, I totally forgot about Duke Nukem 3D for some reason, I fucking loved that, why didn't I list that?

Blood is also pretty great, but I wouldn't say it's my favorite.

>> No.1975079

Not so much a problem with the mod itself as the reaction it causes on /vr/.

If you like it, play it and have fun. Probably best not to bring it up in /doom/ though, just because it will start a shitstorm between the two camps.

>> No.1975081

Well from what I've seen bro, this is a pretty cancerous community filled with tryhard children. Just look at those replies. I don't even know if that guy on /v/ you're talking about is me. It's possible but eh.

>> No.1975082

People act like it's the "definite" doom when the changes it makes aren't like doom in some ways.
It's a fun mod but some act like it's the best thing ever, but it isn't.

>> No.1975087

*Any chance you can find and link the convo? I don't remember it but it sounds interesting. I'd recognise myself if it were me.

>> No.1975090

>People act like it's the "definite" doom when the changes it makes aren't like doom in some ways.
SOME people argue this.
SOME people also argue that Brutal Doom is the bubonic plague and Hitler.

Most people aren't immature about it, but there's a few loudmouths who love kicking up massive shitstorms over it when nobody really cares.

>> No.1975093



My reply was:

Found it by searching "Doom 26"

>> No.1975097

Hahahahaha. Anon you're brilliant. Well played.

>> No.1975101


>> No.1975102

You're welcome.

>> No.1975113

Reposting from the /v/ thread.

>If you feel like giving Doom or Doom mods a second try, in the future try some faster mods like Brutal Doom Sperglord Edition (since you like BD), Burl Tumd, Demonsteele, of one of the popular faster mods on the ZDoom forums. Maybe try one of the ones in the "So you want to play some fucking Doom" image. For maps, there is much greater variety and you can go with one from the image or go give one of the ones in the 10 Years of Doom on Doomworld or the Cacowards a go (those two are where I started once I realized Doom maps and mods were a thing and started playing Doom again in 2008.)

Two good single maps I would recommend would be Fuel Devourer and The Eye, both of which are Boom compatible.

>> No.1975118
File: 59 KB, 312x321, the dumbest shit.jpg [View same] [iqdb] [saucenao] [google] [report]

>Just look at those replies.

>insulting everyone for no reason so that you can use their responses as justification for having insulted them

>> No.1975120
File: 315 KB, 800x600, Screenshot_Doom_20140930_162844.png [View same] [iqdb] [saucenao] [google] [report]

Also how the fuck did they achieve that reverse(?) scrolling effect in a vanilla mapset, is it some kind of mapping trick? Looked fucking sick with that portal there.

>> No.1975123


>> No.1975126
File: 392 KB, 800x600, Screenshot_Doom_20140930_163048.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1975135



>> No.1975136
File: 146 KB, 900x1023, 1411060001940.jpg [View same] [iqdb] [saucenao] [google] [report]

Doesn't ZDoom's netplay use P2P connection? Why would anyone use that for anything but LAN?

>> No.1975163


One hundred and fifty percent of the cases

-The owners of the blogs also get bullied on school
-They wish they could go on a killing rampage too

The sole existance of those things could be easily considered as a crime, you are openly worshipping mass murderers, and that's something nobody on their five senses would do

And also we have a small chance of getting an influx of 'em every 4/20

>> No.1975178


Because some people are under the delusion that it's inherently better as a network structure than that damn dirty filthy ZANDRONUM with its PLAYERBASE and its EASE OF USE.

>> No.1975196


ok then

>> No.1975198

are you still talking about map10?

i haven't seen all of all the maps yet

>> No.1975203

Hey, now. They could just be really stupid.

>> No.1975219 [DELETED] 


>> No.1975223

never mind, found it now, right at the end. i shall have to figure that out, very clever.

>> No.1975238

>about a month ago edward was working on, or finished, a feature that evens out the ping for all players
Wasn't that the "one guy lags, everyone lags" thing

>> No.1975247


>> No.1975248

Wasn't that bad from when I tested that out, honestly. But yeah it needs C/S badly.

>> No.1975254


In layman's terms, yes.
In more technical terms, what it does is does a roundabout check of everyone's latency, averages it out, and actually makes it a little bit lower. It puts everyone on an equal playing field.

Unfortunately it still boils down to "one person is lagging, let's nerf everyone else's connection to accommodate him".

>> No.1975260
File: 300 KB, 800x600, Screenshot_Doom_20140930_163058.png [View same] [iqdb] [saucenao] [google] [report]

Well, I was before, with the mouse battery thing.
I always forget how you can abuse the skybox with Doom to render things such as these.

>> No.1975267

Wasn't someone posting about making a Hotline Miami inspired mod at some point? Did anything come out of that?

>> No.1975296


You know, the one made by Carnevil?



>> No.1975304
File: 265 KB, 800x600, Screenshot_Doom_20140930_133152.png [View same] [iqdb] [saucenao] [google] [report]

Oh, I wasn't aware.
Ol' Bobby did the soundtrack for it, right?
I might check it out. Or at least the soundtrack.

>> No.1975305

I was just thinking about checking the progress of it last night.
Looks like I've got something new to play.

>> No.1975402

Here you go

>> No.1975403

>finish first level
>crashes when loading second level
>at least it autosaved
>second map loads without crashing this time
>die in the map
>want to reload save because I had full health and armor
>no load game option in in-game menu
>have to quit back to menu to load saves
>out of curiosity, check f# keys
>no load game there, only quicksave and quickload
>pressing quickload when there is no quicksave results in a crash
At least the gameplay's decent. I dig the comic-book aesthetic, too.

>> No.1975412

I've never used it, but this exists for Blood

>> No.1975441

You are sent to hell and become a demon of your choice, which do you pick?

>> No.1975452 [SPOILER] 
File: 10 KB, 204x136, 1412110031463.gif [View same] [iqdb] [saucenao] [google] [report]


Is there any other answer?

>> No.1975465
File: 805 KB, 1366x3935, screencaps.jpg [View same] [iqdb] [saucenao] [google] [report]

I played through it. They're nice maps, and detailed enough that it felt like I was playing a build engine game instead of idtech1, but not overly detailed like some maps are. I didn't mind the gameplay tweaks, except for the lost souls dodging rockets like they're fucking Neo. I wouldn't mind playing a couple more maps like this.

There are a few mis-aligned textures on the second map, as well as the exit on the first. See attached images 1-3 for examples. The circled imp in pic 4 is too close to the torch and can't move (UV difficulty), so you might want to move him just a little bit. The 5th image show a texture oddity when you raise the nukage after the archvile appears - you might want to change that to nukage fall texture or else alter the geometry to add a lip or slightly raised pipe or something to separate the red area from the green. Finally, the last picture (6) shows how the fence texture just cuts off. This looks odd, and would look better with a small post attached to it. Overall, a pretty solid pair of maps.

Also, the sliding glass doors on the first map make a silly sounding dripping sound that doesn't quite fit the tone of the map. I think a change might be an improvement.

>> No.1975483

What is your favorite mod monster or other unofficially made enemies? Pics if possible?

>> No.1975493

Baron of Hell, no contest.

>> No.1975494

Sorry to use a doom 3 monster but a Vaugery would be neat

>> No.1975496

Mancubus, because who doesn't want to be an obese fuck who has two fireball cannons for hands and make all sorts of epic sounds?

>> No.1975497

I just had a great match in Quake Live but I didn't fucking record it. Does this game automatically record demos or anything? I looked in my AppData\Local\id Software\quakelive folder but I didn't see anything. Am I fucked?

>> No.1975514

God damn, this hit too close to home for me.

>> No.1975529

An Incubus of some sort.

Tall, muscular, a big dick and an irresistible charm to women.

>> No.1975534
File: 276 KB, 850x791, ara.jpg [View same] [iqdb] [saucenao] [google] [report]

Tank you kind anon, have some yuyukirby

>> No.1975535


Look, I don't mean to make fun of your fireball cannons.
But everyone's asking questions.

>> No.1975547

No, it was the epic sounds bit.

>> No.1975553
File: 2.68 MB, 747x420, vroom.webm [View same] [iqdb] [saucenao] [google] [report]

Yeah, pretty much. Go to Options > Advanced > Game Options tab and look for "Auto action" or something along the lines of that. Switch it from None to Demo or something like that. Sorry I can't remember the exact wording.

As for where they'll be, they'll be in:
%ProgramFiles(x86)%\Steam\SteamApps\common\Quake Live\<yoursteamID>\baseq3\demos for the Steam ver. or
%userprofile%\AppData\LocalLow\id Software\quakelive\home\baseq3\demos for the standalone

>> No.1975558
File: 81 KB, 435x467, 1387747282695.jpg [View same] [iqdb] [saucenao] [google] [report]

Cool ty, I'll make sure to do that from now on. I'm sad I lost that though.

>> No.1975562
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google] [report]

So Quake question here. I have Quake 1 and 2 for Steam, was wondering if there's any sort of patch, or mod I can use to give it modern resolutions, fancy graphics options, and stuff like that.

>> No.1975563

Holy crap dude, that's some highly impressive RJ skill right there o.o

>> No.1975567

>1) How old were you and what year did you first play Doom?
12 2014

>2) What are your 10 favourite first person shooters of all time? (including both retro and non-retro)
Brutal Doom
Brutal Doom sperglord edition
AoW 2
Megaman Death match
Complex Doom
Prop Hunt
Stupid LMS
Zdoom wars
Zombie horde

>> No.1975572

Quake 1 has darkplaces, which is pretty good (source port).
Quake 2... I dunno.

>> No.1975589

I'll get Darkplaces then. Is there no source port for Quake 2?

1) Geeze probably like 10 or 11 or so? My first experience with Doom was playing a modded version of it I had downloaded of of Kazaa or some shit, which replaced all enemies and sprites with simpsons characters and simpsons related items.

>Halo 3
>Metro 2033 and Metro Last Light
>Metroid Prime Trilogy
>Fallout New Vegas
>Red Orchestra 2
>Star Wars Republic Commando
>Counter Strike Global Offensive
>Wolfenstein: The New Order

>> No.1975594
File: 340 KB, 682x965, robot unimpressed.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw thousands of people play Quake Live, even though Quake 3 is objectively superior

>> No.1975598
File: 2.27 MB, 1927x1210, Doomy.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey, I wanna play too!
1994, I was 7.

Doom (duh)
Unreal / UT99
Half Life 2 (and 1, but 2 had better gameplay imo)
Left 4 Dead 2
Battlefield BC2 / BF3 - though I don't play either much anymore
System Shock 2
Day of Defeat (or DoD:S)
And uh... I dunno. Fucking... Metro was pretty good. Everything else I can think of is pretty equal or worse. Maybe Bioshock? Eh.

>> No.1975601

someone pointed here some threads ago darkplaces isn't close to vanilla quake and suggested quakespasm, and I can say it's a good port, but I dunno about darkplaces being shit.

And the problem of quake 2 sourceports is that there's too many of them to choose

>> No.1975604

For quake 2 get Yamagi Quake 2 http://www.yamagi.org/quake2/

If you want a vanilla Quake 1, get Quakespasm

>> No.1975605

I use darkplaces and if it's different it's not perceivable to me. But I'm far from a Quake expert. For the layman like me, it's fine.

>> No.1975606

Not close to vanilla in what way?

>> No.1975619

Screw you I got b& for stuff like this ;_;

>> No.1975620

we should make quake general or one of our anons that actually know the problems with darkplaces do a pastbin of how exactly darkplaces messes up.
It has something to do with physics that changes how jumping works, and jumping is a core mechanic of quake

>> No.1975624

MAYBE if you had said cpma
and even then, nah

>> No.1975629

1) Uh.. 10? 13? I dunno, my memory is shit, but it was probably 2006 or so.

2)In no particular order:
The half life saga, especially Opposing Force.
Doom, obviously.
Duke Nukem 3D
House of the death saga.
System shock 1/2
Quake 2I just love the weapon designs.
Max paine 1.
I really want to say "Killing floor", but every time I play I keep thinking "This game would be great if X".
And that's it. Lately I've been focusing more and more in RPGs over shooters.

>> No.1975657

why the fuck that post is still up

>> No.1975658

We need a new thread I think.

>> No.1975674

Dark Places is to Quake vanilla as GZDoom is to Doom vanilla.

>> No.1975680

GZDoom doesn't affect the physics in any significant way and doesn't make enemies get stuck on walls.

>> No.1975682

I'm on it.

>> No.1975694


>> No.1975849
File: 5 KB, 679x427, 1410525377166.png [View same] [iqdb] [saucenao] [google] [report]


Wrack's melee weapon is hot garbage because of that fucking view sway

>> No.1975859

>Wrack [...] is hot garbage

I agree, anon.

>> No.1976091

damn cute

check quake wikia, you may have to lurk around for Q2 mods. Also those mods would require you to locate the exact installation location at steam while extracting them

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