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/vr/ - Retro Games

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1963282 No.1963282 [Reply] [Original] [archived.moe]

DOOM + ASSORTED RETRO FPS THREAD - Last thread >>1954758
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

##Our WADs can be found here!##



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

>> No.1963286 [DELETED] 


Another Dark Forces TC? Will it be better than Ryan's? (Probably not) http://forum.zdoom.org/viewtopic.php?f=19&t=46173

Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well? http://万板.縮.jp/

Got an itch for realism? Shattered Tranquility is a super-early WIP aiming for slightly more realistic weapons and weapon behaviors. http://forum.zdoom.org/viewtopic.php?f=19&t=46650

Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/

We've been featured on Doomworld! Well, sort of. /newstuff Chronicles gave 200 Minutes of /vr/ a pretty favorable review. http://doomworld.com/php/topstory.php?id=4198

"Ulti Doom" is yet another take on Doom 3 weapons/enemies in Doom, but Skornedemon's known to have made some pretty impressive stuff before. Will this succeed? http://forum.zdoom.org/viewtopic.php?f=19&t=46675

One of our own has just replaced a beta of his megawad. Give it a shot and let him know what you think! http://forum.zdoom.org/viewtopic.php?f=19&t=46676

Going Down Episode 3 came out, and it's just as crazy as you'd expect from cyriak. Check it out: http://www.doomworld.com/vb/wads-mods/65955-going-down-final-episode-has-arrived/


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Cyberpunk Shootdown: https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v4.2.pk3

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Hocus Doom: http://forum.zdoom.org/viewtopic.php?t=45804

Got something news-worthy? Reply to this post, or it'll likely be missed.

>> No.1963294
File: 36 KB, 1325x492, PANIC.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1963296
File: 260 KB, 481x720, 3a9.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1963305
File: 3 KB, 231x75, cam961a.gif [View same] [iqdb] [saucenao] [google] [report]

I figure, maybe we can find a model rip or a replacement model from somewhere like FPSBanana and rip/base a sprite on something from there, someone is bound to have made a Calico for something on there.

There's also other good quality models online, but only for sale, so I guess though shit on that one.

I figure it would basically behave the same way as the UMP does now, but shoot slightly faster, though we could give it a 100rd mag if we really wanted. Personally, I think the 50rd mag fits the profile and look of the weapon perfectly, at least if we were to aim for making it like one of the more compact subgun models, basically pic related except with a muzzle-brake on the end.

>> No.1963313
File: 1.49 MB, 1920x1080, cyberdesktop.png [View same] [iqdb] [saucenao] [google] [report]

>no link to /doom/ website
>our wads pastebin hasn't been updated since hdoom, and is still missing bits and bobs between.

Shame we don't just have a idgames style database of some sort. Then we'd need someone to moderate it and host it and shit though. Big to-do...

>> No.1963339
File: 231 KB, 881x541, Calico M950 9mm pistol.png [View same] [iqdb] [saucenao] [google] [report]

Well, I did actually find a rendered one.


It's strictly the 9mm pistol, but I figure, one could copy paste the grip onto the hand-guard to make the foregrip, and the collapsing stock would be largely off-screen, just draw two bars.
Drawing on the compensator wouldn't be too hard I figure.
You'd mostly see the magazine and sights when using the thing, but you would get a good look of the gun when reloading it.

It's supposed to have animations, but the site's model viewer doesn't allow me to view them I think, I made a quick rip of stuff that could be made into base frames.

Charging handle is on the side of the gun, doesn't reciprocate, the gun is roller-delayed blowback, like an MP5, so recoil and accuracy should be quite nice, it would fire somewhat faster than the UMP. It ejects straight downwards.

I guess we could make it even more cyberpunk by sticking a laser-sight or a diode on it somewhere, if needed.

>> No.1963340

Any chance of a fancy revolver?

Never liked Calicos

>> No.1963380
File: 90 KB, 650x295, Calico-M950A.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know, someone might have been working on something, I don't remember.

The Calico isn't exactly perfect, but then, neither is the Spas-12, I think we were mainly looking at cool factor and quasi-futuristic stuff here.
Most people don't know how to handle the magazines right, you're supposed to wind them up after filling them, but no more than 10 winds as that can damage the magazine spring.
Really, I just think they have that delightful 80's charm to them. You think of a Calico, and the 80's come to mind.

That said, the way the rear sight actually is attached to the magazines does seem like a pretty odd design choice, but in my opinion, at the ranges you use weapons like these, it doesn't matter as much.

>> No.1963383

Well the thing about all that is that I think the Calico is kind of dorky instead of cool.

Just never dug the design

>> No.1963384

This is the smg from Code Veronica right?

>> No.1963385

The hell happened to the news post?

>> No.1963387

What happened to the news post?

>> No.1963389
File: 475 KB, 500x366, Arch-Viles sees Doomguy.gif [View same] [iqdb] [saucenao] [google] [report]

>News post got deleted

>> No.1963392


Another Dark Forces TC? Will it be better than Ryan's? (Probably not) http://forum.zdoom.org/viewtopic.php?f=19&t=46173

Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well? http://万板.縮.jp/

Got an itch for realism? Shattered Tranquility is a super-early WIP aiming for slightly more realistic weapons and weapon behaviors. http://forum.zdoom.org/viewtopic.php?f=19&t=46650

Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/

We've been featured on Doomworld! Well, sort of. /newstuff Chronicles gave 200 Minutes of /vr/ a pretty favorable review. http://doomworld.com/php/topstory.php?id=4198

"Ulti Doom" is yet another take on Doom 3 weapons/enemies in Doom, but Skornedemon's known to have made some pretty impressive stuff before. Will this succeed? http://forum.zdoom.org/viewtopic.php?f=19&t=46675

One of our own has just replaced a beta of his megawad. Give it a shot and let him know what you think! http://forum.zdoom.org/viewtopic.php?f=19&t=46676

Going Down Episode 3 came out, and it's just as crazy as you'd expect from cyriak. Check it out: http://www.doomworld.com/vb/wads-mods/65955-going-down-final-episode-has-arrived/


200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Cyberpunk Shootdown: https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v4.2.pk3

Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Hocus Doom: http://forum.zdoom.org/viewtopic.php?t=45804

Got something news-worthy? Reply to this post, or it'll likely be missed.

>> No.1963396



>> No.1963418

lol, dat filename

>> No.1963438
File: 25 KB, 333x141, Calico M110.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorta, you get a pair of .22 caliber pistols made by the same company, I don't think they ever actually put a 9mm Calico in a Resident Evil game, but the magazines work the same and the layout and battery of arms is the same (though the .22's action is pretty much built like a 10/22 rifle).

I thought it was a pretty nifty weapon to have at the start, I don't recall if it did less damage than the 9mm pistols, but it held lots of rounds measured in percent rather than individual rounds, though you couldn't find any extra ammo for them (which is actually rather strange considering how cheap and common .22 caliber is in America, and even then in the rest of the world)


Not a hideously practical weapon, but the .22 models were probably always meant more as "fun guns" rather than practical guns. Though shooting a handful of bullets into a zombie would always be handy I suppose.

>> No.1963460
File: 221 KB, 312x379, 1411549990985.png [View same] [iqdb] [saucenao] [google] [report]





What if Cyberpunk protag is the dude from Zen Dynamics?
Or what if is Mel?

>> No.1963461

Marty would need to update TSP for that to happen.

>> No.1963464


Stop acting dumb; I'm not requesting mod compatibility, I'm just pointing out something that could potentially fit in the atmosphere

>> No.1963469

Stop acting dumb, I'm not saying you were requesting mod compatibility.

What I'm saying is that it seems pointless to have a crossover with another mod when it hasn't been relevant or updated for quite some time. Hell, Mel's own mod isn't even finished and she doesn't even have player sprites.
Zen Dynamics guy, on the other hand, is fine because he has a historical niche as "whoah this mod invented true reloading in Doom". It'd be good to give him a second time to shine.

>> No.1963502
File: 335 KB, 320x180, just let me enjoy my breakfast goddamnit.gif [View same] [iqdb] [saucenao] [google] [report]

welp I think I'm gonna need help coding out blood effects, seeing as I technically only have two blood splatter angles (Flying to the left and flying to the right)

>> No.1963503
File: 353 KB, 493x425, jung and ramen.png [View same] [iqdb] [saucenao] [google] [report]

>playing on the Demonsteele server
>absolutely no health
>see a bowl of ramen
>gain armor?

Well, that's weird. I guess maybe you can use the bowl as a helmet or something?
Here, have a photoshop.

>> No.1963504

>Going Down Episode 3 came out, and it's just as crazy as you'd expect from cyriak

The Cyriak? The guy who did all those weird photo manipulation animations?

>> No.1963528

Yep, that's the guy. He goes by "mouldy" in the Doomworld forums.

>> No.1963532

That's surprising to hear. I guess you can really get it's him in MAP20. The levels a nicely designed, a shame that later it becomes a slaughter wad, which I'm not a fan of. Still, great ideas and level design.

>> No.1963554
File: 1.69 MB, 640x320, new blood.webm [View same] [iqdb] [saucenao] [google] [report]

Hm, I don't know, I feel I'm onto something here but it's gonna need more work to get good.

>> No.1963573

I dunno, it looks impressive enough, but I like leaving properly fucked-up looking corpses in my wake when I'm playing doom.

>> No.1963574

For some reason, the scroll doesn't seem to go faster (unless there's something i'm missing, i'll look into it today) - and yeah, some of the cars look 'on top of eachother' because flying and stuff.

For the record, it's supposed to be a high-way sorta thing off to the side of the play area, which is why there are a ton of cars.

>> No.1963575

Maybe give it less velocity.

>> No.1963576
File: 3 KB, 180x91, arm.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone have the original PNG of this sprite? It was posted by The_Funktasm on the ZDoom forum. I got this shitty jpeg from Google images.

Source: http://img410.imageshack.us/img410/6241/gibdarm.png (404)

>> No.1963578


I need to get a gibbing animation of sorts made for the imp warlord, everyone else is just gonna spray blood and bones when gibbed

>> No.1963580


By that I mean they'll still collapse into mush but they'll spray bones and blood and shit.

>> No.1963582

Also, if SgtMarkIV is still around and still has plans on doing map stuff for cyberpenk:

If possible, put together a list of texture stuff you'll need and post it. I've been making/editing/compiling most of the textures for the mod so far, and the only issue I've really had with your past maps is some of the odd texture use (Action Doom stuff being mixed into a more 'gritty/serious' map and things of the like)

If I know what's needed before (or even after) the initial mapping process, I should be able to accommodate in order to ensure that the map feels consistent with mod style.

>> No.1963613
File: 1.85 MB, 640x320, shit man I hope this doesn't murder the framerate.webm [View same] [iqdb] [saucenao] [google] [report]

I think if I go through with this I'll make ripper projectiles NOT spray blood because jesus christ the hatchet's item crash in a room full of monsters would be catastrophic

>> No.1963620 [DELETED] 

Meaning what exactly?

You'll be replacing the gibbed gore sprites here with just a spray of blood and bones for enemies that aren't the imp warlord?

>> No.1963623


See the reply I made to that post. I fucked up because i'm tired and dumb >>1963580

They'll still collapse into meat, but I'll have them spray some bones and shit too, just not as many as the warlord

>> No.1963630

wow the mods really do hate /doom/ threads

>> No.1963637
File: 1.80 MB, 640x320, ye olde ultraviolence.webm [View same] [iqdb] [saucenao] [google] [report]

Man I'm feeling like I'm REALLY onto something here.

>> No.1963656

Hey, does anyone have any updates on the wad "Recurring Nightmares"? I've been waiting quite some time for it, and Mark haven't posted anything about it.

>> No.1963778
File: 117 KB, 558x162, saturn_title.jpg [View same] [iqdb] [saucenao] [google] [report]

Back to saturn X episode 2 sucks even though architecturally it is very impressive.
Convince me otherwise.

>> No.1963781
File: 192 KB, 800x600, Screenshot_Doom_20140921_061759.png [View same] [iqdb] [saucenao] [google] [report]

I played it and I had fun.

>> No.1963786

What did you like about it?

>> No.1963795
File: 215 KB, 800x600, Screenshot_Doom_20140921_063015.png [View same] [iqdb] [saucenao] [google] [report]

Fights, looking for treasure, atmosphere, architecture. Open and free, but not so open as so that you have nowhere to dive for cover or catch volleys of enemy projectiles onto obstacles.

I'm not all the way through it yet, but so far it's been really nice.

Also, the best map of Buttsex 1 was US Mustard Company, prove me wrong.

>> No.1963798

If you didn't like it why should anyone waste their time convincing you otherwise? Go try some other wads.

>> No.1963808

I'm interested what aspects of btsx appeal to people.

>> No.1963834

What's the best wad to use with Metroid Dreadnought? Or should i just into map making and work up to making Metroid inspired maps?

>> No.1963835

You could do the latter. And then remember to actually not be stupid and back up your progress

>> No.1963843 [DELETED] 

Please do reference the name of your general in the title for easier filtering.

>> No.1963851

>he can't just hide the fucking thread
What's next, whining about why we aren't on /vg/?

>> No.1963937




>> No.1963938

Equinox, BTSX, and Putrefier are really good.

>> No.1963945

Sapphire could be a good fit.

>> No.1964015

Is that arm supposed to look like beef jerky or something?

>> No.1964091
File: 52 KB, 1024x680, Benito Mussolini kills a native american tribe chief.jpg [View same] [iqdb] [saucenao] [google] [report]

RIP in peace John Romero
fragged by Tom hall.

Never forget ;_;

>> No.1964104


Just like Samson, his power comes from his hair

>> No.1964112

Is ATBB any good? Not sure if it's worth a playthrough.

>> No.1964340
File: 14 KB, 489x514, let me go cleric.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1964368
File: 113 KB, 200x200, DICK KICKEM.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1964385
File: 274 KB, 320x480, 1397796481266.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1964386
File: 78 KB, 640x960, WER R THE GUNS U PROMISED GUNS.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1964405
File: 136 KB, 408x335, quack is whack.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1964487

Welp this thread is going places

>> No.1964495 [DELETED] 

Is it fair to say Plutonia is cheap on UV? I'm on first playthrough and just... damn.

>> No.1964539


>asked for these on the IRC earlier
>they all get posted.


>> No.1964540 [DELETED] 

Doom shits

>> No.1964561
File: 221 KB, 636x358, iydpjbjnwfglqgjfbgmp.png [View same] [iqdb] [saucenao] [google] [report]

just bought my new console, nice graphics btw
pic related

>> No.1964586


what button do you use to shoot

>> No.1964613
File: 2.01 MB, 1920x1080, jaysee dantan.png [View same] [iqdb] [saucenao] [google] [report]


we need more of these. also they forgot one or more

>> No.1964634

so you're abandoning the time travel idea and adding medieval enemies?

>> No.1964642

been out for a couple months, what I miss?

>> No.1964647

The Space Pirate is finished.

>> No.1964657

I'm trying to find a WAD I played last year, you were able to charge up melee attacks and grenades.

>> No.1964658


new flavor of the month is a cyberpunk-themed survival mod focused to work on Zandro

GMOTA is still being developed; BTSX Ep2 was 8/10 okay and filled with bits of paranoia and persecution complex here and there, as always, pretty graphics

And Going Down is finally finished. mouldy seems to be working on bugfixes

>> No.1964661

>you were able to charge up melee attacks and grenades

Project MSX?

>> No.1964673
File: 1.10 MB, 638x739, Herewhat.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1964682


>> No.1964683

Yeah that's it I found it right after I asked, thanks.

>> No.1964684
File: 487 KB, 1920x1080, Screenshot_Heretic_20140421_185429.png [View same] [iqdb] [saucenao] [google] [report]

So, what's everyone working on?

gonna dump a few things I've worked on (and probably never going to finish). Mostly Heretic/Hexen stuff.

>> No.1964689
File: 562 KB, 1920x1080, Screenshot_Hexen_20130401_131743.png [View same] [iqdb] [saucenao] [google] [report]

Unfinished dungeon project. (1/?)

>> No.1964693
File: 1.02 MB, 1920x1080, Screenshot_Hexen_20131103_205656.png [View same] [iqdb] [saucenao] [google] [report]

Unfinished dungeon project (2/3)

Functioning spell wheel with three stages of power

>> No.1964695
File: 663 KB, 1920x1080, Screenshot_Hexen_20130415_091556.png [View same] [iqdb] [saucenao] [google] [report]

Unfinished dungeon project (3/3)

basic eye-candy concept, I s'pose.

>> No.1964696

I was yanking your chain.

>> No.1964701
File: 1.03 MB, 1440x900, Screenshot_Heretic_20111227_002324.png [View same] [iqdb] [saucenao] [google] [report]

Lost Cathedral (1/4)

Started this in January 2012, never got past the first few corridors.

>> No.1964702
File: 821 KB, 1440x900, Screenshot_Heretic_20111227_162319.png [View same] [iqdb] [saucenao] [google] [report]

Lost Cathedral (2/4)

It's a shame I never finished this. It's not actually that bad.

>> No.1964706
File: 601 KB, 1440x900, Screenshot_Heretic_20111229_200421.png [View same] [iqdb] [saucenao] [google] [report]

Lost Cathedral (3/4)

After unlocking a door via a switch on the Altar you venture into the back hallways of the Cathedral, it was supposed to be a maze of corridors which get darker and more decrepit the further you travel, eventually requiring a magic torch to pass through the dark depths of evil (mostly) unharmed

>> No.1964708 [DELETED] 
File: 2.93 MB, 1280x720, reflex skill based movement.webm [View same] [iqdb] [saucenao] [google] [report]

Yo, have you guys checked this out?

Seems pretty neat. Arena FPS using CPMA as a base, with enough things to feel different, with matchmaking and other modern quality of life improvements.

>> No.1964713
File: 366 KB, 1440x900, Screenshot_Heretic_20111229_225311.png [View same] [iqdb] [saucenao] [google] [report]

Lost Cathedral (4/4)

The levels got more abandoned looking and overrun with spiders the further you progressed. Spiders were going to be an enemy eventually. I was planning on making them leave signs of their presence but you hardly ever see them, building some sort of tension - you know they're there, but where?

>> No.1964717
File: 510 KB, 1440x900, Screenshot_Heretic_20120104_200444.png [View same] [iqdb] [saucenao] [google] [report]

Abyssal Castle (1/4)

This was originally a HPack map I started shortly after Lost Cathedral. Unfortunately I had some issues with motivation and for 6 months the only area was this small starting platform with a few platforms elsewhere.

>> No.1964724
File: 640 KB, 1440x900, Screenshot_Heretic_20120125_181630.png [View same] [iqdb] [saucenao] [google] [report]

Abyssal Castle (2/4)

The original plan was to open the gates to the Castle where 80% of the level would take place. The first segments were spent opening the gates via 2 short puzzles. The first of which was a simple puzzle where you have to press USE on gravestones in a pattern. If you fudged up the pattern spirits would arise from the graves and attack you. This area got scrapped because it was rather void (heh) of any decent scenery and the combat against the spirits was kinda lame.

>> No.1964731
File: 456 KB, 1440x900, Screenshot_Heretic_20120501_235019.png [View same] [iqdb] [saucenao] [google] [report]

Abyssal Castle (3/4)

After scrapping the Graveyard idea, I went along with something a little more detailed, this time the plan was to wander around this (when completed) courtyard that had been torn apart by the powers of the void searching for a way to enter a Belltower and ring the bell (which would complete one part (out of two) of opening the Castle Gates). Ruins of the courtyard were going to appear spread out around the map (pillars, flooring, statues, water features etcetera)

>> No.1964738

>Click Thumbnail
>Image loads solid black
>Only thing thats visible is the fire(?)
>Everything looks totally fine when in thumbnail
What kind of black magic...

>> No.1964739
File: 512 KB, 1440x900, Screenshot_Heretic_20120502_013517.png [View same] [iqdb] [saucenao] [google] [report]

Abyssal Castle (4/4)

A few months later I revisited the beginning platform and added a little more detail, breaking up a few tiles, adding a little more substance.

Hasn't been touched in over 2 years now. Makes me depressed thinking about it

>> No.1964746
File: 653 KB, 1920x1080, Screenshot_Hexen_20130415_093010.png [View same] [iqdb] [saucenao] [google] [report]

... Huh, I remember having this problem before. I think at the time I had my gamma set so low (complete accident) but I was in OpenGL mode so it didn't appear to change anything so I never noticed.

>> No.1964750

Ah yeah, I've done the same thing before. Looks good though.

>> No.1964776

The same thing happened to me when I tried to open the picture.
I saved the picture and opened it with and image viewer and it displayed fine, though.

>> No.1964806 [DELETED] 
File: 2.93 MB, 1280x720, reflex gameplay.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1964809 [DELETED] 

Granted it looks okay, but it just appears to be Quake 3 with flashier graphics.

Level building looks pretty neato

>> No.1964817

I'm just curious, what other wads have been made by Cyriak other than Going Down?

>> No.1964825 [DELETED] 

CPMA actually. Biggest difference is physics, they are more like Quake 1 with high amounts of air control. And more trickjumps.
And it has already some differences, like plasma being almost hitscan, rockets damaging through floors, rail using a percentage of a energy bar (same as jump boots) to deal damage (less bar = less damage), you start with a non-hitscan shotgun, etc.

>> No.1964828


The Eye

>> No.1964832 [DELETED] 

If I wanted to play quake 3 I'd just play quake 3.

I get the appeal of returning to arena shooters roots, but this doesn't look different enough for me to care.

On the plus side though, it could hopefully bring more attention to the genre and create a bigger market for arena shooters.

What I really want though is an Unreal 1 style game. First person shootin and exploration mix. Maybe with a weapon upgrade system or some such...

>> No.1964869 [DELETED] 

>What I really want though is an Unreal 1 style game. First person shootin and exploration mix. Maybe with a weapon upgrade system or some such...
Wait for mods of UT4 I guess.

>> No.1964901 [DELETED] 

OR start making my own space adventure shootin game!

Which I kinda wanna do. Got UE4 all fired up here and everything. Maybe... Maybe.

>> No.1964906 [DELETED] 

>modern quality of life improvements

like what?

>> No.1964918
File: 706 KB, 1280x1024, ARE YAH WINNIN SON.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1964921 [DELETED] 

Matchmaking, tutorials, that kinda stuff.

>> No.1964991


I'm still going with time travel. In just using the excuse of lucifeller's forces invading all over.

Plus hitscanners suck dick

>> No.1965006

what is the /doom/ website?
and does can anyone post the info chart?

>> No.1965042


>> No.1965045

It's still out of date last time I saw. Don't have the chart though. srry.

>> No.1965062

So I'm just about to play through the first Quake, I have the steam version. Is there any patches I should be getting to make it run better, I heard that the soundtrack isn't on the steam version

>> No.1965070

maybe use a sourceport,

>> No.1965074

Get the soundtrack and a sourceport like Quakespasm or DirectQ if you have a intel integrated graphic card. Darkplaces is pretty but messes up some things.
A sound mod may be in order too. Guns in Quake sound and feel like shit, at least you can fix the sound.

>> No.1965091


If you're using the Darkpaces sourceport you can get that soundtrack mod and place it on the ID1 folder.
If you want to get a more vanilla experience without meddling with DOS box, you should use Winquake or QuakeGl, althoug you would need an ISo of the original CD to play the soundtrack

>> No.1965093

He needs to appear at the bottom right corner of the screen periodically whenever you gib something, Dan Forden style.


>> No.1965120

Winquake and GLquake a shit, get Quakespasm.

>> No.1965125
File: 138 KB, 462x578, BxGvxfSCMAEbyvu.png [View same] [iqdb] [saucenao] [google] [report]

one would expect for the webiste to have the chart!

>> No.1965181 [DELETED] 

Quakespasm. Accept nothing else. Also make sure you get the soundtrack and set it up for it.

>> No.1965194

Badass 90s animu/metal wad with 2cutie grill in development, DemonSteele, nearing a public beta release

>> No.1965196

>does can anyone post the info chart?

What info chart?

>> No.1965213


not him but the infopic, I guess?

>> No.1965214 [DELETED] 
File: 53 KB, 1479x386, lol.png [View same] [iqdb] [saucenao] [google] [report]

looks like you can be banned from zandronum for stuff you do completely irrelevant to the forums

>> No.1965215

>For the sake of user's mental health.
now i'm curious

>> No.1965218
File: 42 KB, 386x530, 1363816360086.jpg [View same] [iqdb] [saucenao] [google] [report]

>For the sake of user's mental health

>> No.1965226
File: 204 KB, 404x416, 1377044467408.gif [View same] [iqdb] [saucenao] [google] [report]

>For the sake of user's health.

>> No.1965250

>For the sake of user's mental health

I am much more interested in this, sorry.

>> No.1965262
File: 96 KB, 300x240, Carlos_tricks_idi(...).png [View same] [iqdb] [saucenao] [google] [report]

I guess you could call this attempt at importing drama a total catastrophe

>> No.1965263

>importing drama

goddamn the paranoia is real in this place

>> No.1965269


Context: Catastrophe actually threatened a Zandronum admin with "if you don't change my ban reason I'm going to screenshot it and post it on forums".
Yes, it is trying to import drama.

>> No.1965274

good to know you know the exact, point precise context of it, seems like you're pretty well informed by this situation more than anybody in this place that could give less than two shits about someone else's activity.

>> No.1965278 [DELETED] 


You seem upset about something.
Would you like to tell us what, anon?

>> No.1965279

>act like a shit
>get banned for it
>act like a shit about it
Good job.

>> No.1965286


if you're thinking I am that guy, then I am sorry since I don't even have a zandronum account

try digging into the current logged user lists to see who actually gives a shit about this, because me and many others don't

>> No.1965290

>public beta

wait wasn't it in beta already?

>> No.1965293

Yeah, I'm curious about this too.
I genuinely don't give a shit about the others, but the mental health reason seems like such an oddly specific kind of reason, and it lets your mind wander and wonder about "What in the fuck could that have been about?"

I mean, I'm sorry if people feel this is importing forum drama, and, I guess it is, but "banned for their own mental health", I just MUST know this.

>> No.1965296

holy shit ahahahahahaha

>> No.1965302

If you don't care, why are you getting so agitated about it?

>> No.1965304


seems like nothing more than a witty comment about a user's behavior, then again, who knows what kind of people you get to interact with in forums and servers(#ThanksMM8BDM)

also I remember seeing someone getting banned on IRC for sharing a youtube link to a full album. wut

>> No.1965308
File: 19 KB, 400x300, 130981438937[1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1][1].jpg [View same] [iqdb] [saucenao] [google] [report]


I ain't even agitated, as a matter of fact I am >>1965304

>> No.1965309
File: 72 KB, 259x300, photo-717.png [View same] [iqdb] [saucenao] [google] [report]

>Have you not ever been around a person around you who gives you the fucking heebee jeebees without them even speaking a word to you, nor having any outstanding appearance? That's what it's like. It's all about learning to acknowledge when it happens and focus on it, and becoming better at picking up on it.
>I'm done, my time here has been more stress, headache, and misery than it's been worth since I joined ST in 2003. Not in any particular order, I've had to deal with Impersonation, harassment, bullshit rumors and reputation smearing, shit-posting, hacked/destroyed accounts, ending up being associated with the wrong fucking people, accusations of cheating and being associated with shit-eating fucked up freaks like KalFoxis (who deserves a painful death like the asshole and disgusting diaperfur he is. I regret ever meeting him.), forum raids, having salt poured into old wounds, etc... I could go on, but what's the goddamn point? Like always I'll be painted as the antagonist regardless of whether or not I was provoked or driven insane by this shit.
>This project can be considered cancelled, along with all my other projects. It's obvious I'm not welcome in the community. I don't feel comfortable here, constantly fearing that even the smallest expression will set people off and incur their wrath. I also don't feel comfortable in a community where shitlords can run rampant while other tag-alongs are glued to their dick doing the same shit. No more SD64, no more GoldenEye TC, no Sabbat Martyr update, no SMMP, and no more random ACS/Decorate contributions to peoples' various projects, nothing. Not worth it.

>> No.1965310

yeah the info pic

>> No.1965315
File: 27 KB, 659x415, i give him 6 months.png [View same] [iqdb] [saucenao] [google] [report]

He posted some incredibly cringeworthy thread about superpowers or something. I'd post it but it seems to have been completely deleted. The aftermath remains in his profile, though.

>> No.1965317
File: 856 KB, 730x791, SPOOKIEST.png [View same] [iqdb] [saucenao] [google] [report]


How many games have had all of their levels remade in a .wad?

>> No.1965318
File: 3.68 MB, 1543x4500, SoYouWantToPlaySomeFuckingDoomV5.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1965324
File: 255 KB, 800x833, cacoblossom.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you!

>> No.1965332


>dat pic

Hmmm....I don't recall seeing people discussing about his...wads in these threads...only in the irc channel, that is. Color me surprised~~!


Please elaborate, you mean, non-Doom games being done in Doom?

>> No.1965346

>I don't recall seeing people discussing about his...wads in these threads

Are you new?
Sabbat Martyr is a DM mapset we love, we played the Goldeneye TC a lot, and the SMMP was featured on the old "So You Want To Play Some Fucking Doom" picture for a while.

>> No.1965349 [DELETED] 


A projectile shotgun? Cool. Do you start with just that or do you also get the token shitty melee weapon too?

>> No.1965350

>Shame we don't just have a idgames style database of some sort. Then we'd need someone to moderate it and host it and shit though. Big to-do...

I LIKE this idea.
I'm getting a good deal on a VPS soon.
No promises or guarantees of anything, but it MIGHT happen.

>> No.1965356 [DELETED] 

Yeah, I think there's a hitscan one too though.
And yep, it's an axe at the moment. Though in Q3/CPMA melee isn't shitty at all.

>> No.1965357

>Sabbat Martyr is a DM mapset we love
don't lie, we rarely play DM, even with gameplay mods

>we played the Goldeneye TC a lot
point me to the posts announcing the servers

but then again, if it is the same guy from >>1965309's picture, then i'm dead sure I've seen people dissecting his OTHER wads, not in our threads, but in the IRC channel.

>> No.1965362 [DELETED] 


The gauntlet is powerful in quake 3. Yes but it feels like shit to use

>> No.1965364

>don't lie, we rarely play DM

Stopped reading there. No matter what I say, you're just going to move the goalposts.

>> No.1965371


what? not even him but that's true; we don't play DM as frequently as we play in co-op and survival

what's so bad about that?

>> No.1965373 [DELETED] 

Yeah on that we can agree, the UT hammer feels a lot better.
Which reminds me, you can't hold the melee like in Q3A/UT to hurt players, you gotta time it. Doesn't seem so great to me but I'll see how it works out after I DL the alpha.

>> No.1965380

>don't lie, we rarely play DM, even with gameplay mods
Bullshit. Especially in the early days, we played DM like non fucking stop when /vr/ first opened. But feel free to keep judging us based on the results of one server you hosted :)

>point me to the posts announcing the servers
Maybe "a lot" is an exaggeration, but we did play it at least once.

>> No.1965387 [DELETED] 


So what's the name of this game? CPMA I wanna play it now.

>> No.1965392

at least twice
and looking about it in the archive reveals it was discussed plenty more times

watch as this gets ignored

>> No.1965401


>implying I ever hosted any servers in this place

Also you just said it


And now we don't. And also if you guys are thinking I want to play DM then you're fucking wrong, someone host another cyberpunk server pls

>watch as this gets ignored

Hi. Now, if we're talking about ignoring stuff, what about the last line from >>1965357 ?

>> No.1965404
File: 499 KB, 500x355, 1377674278552.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1965406



>> No.1965408
File: 69 KB, 400x150, 1381638871590.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1965413
File: 33 KB, 106x166, 1381621474122.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1965418

>I don't recall seeing people discussing about his...wads in these threads...
>yes we did, here is links
>then i'm dead sure I've seen people dissecting his OTHER wads, not in our threads, but in the IRC channel.
>what does that have to do with anything

>> No.1965420

you fucked up

>> No.1965421

We still play DM occasionally. It's just a more stagnant scene, while great SP/Co-op mapsets have been coming out of the woodwork lately. I don't think I have to explain why a gamemode that gets fresh content on an almost daily basis sees more playtime than a gamemode that gets one, maybe two mapsets a year.

>> No.1965423
File: 313 KB, 500x672, 1410486313863.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1965424

/doom/ - pots and kettles

>> No.1965431


oh shit my cover was blown

>> No.1965432
File: 32 KB, 487x303, 94f98c8547bbbc2ce9c41a2e629a36f7.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1965436
File: 74 KB, 219x236, 1411391683391.png [View same] [iqdb] [saucenao] [google] [report]

>>what does that have to do with anything

cum on m8 dun pull dat leg

>> No.1965445



>> No.1965449

I don't know why people are afraid of skeletons anyway. They have no meat, no muscle mass, no brains, or anything that's actually scary.

If a guy comes after you, he's scary because he's big and muscley and shit, not because he has a skeleton inside him.

>> No.1965450

>don't get entangled in his bony web of lies

>> No.1965451

yeah but previously it was pretty much /vr/ only
now there's a pubbie server up and hosted on BE, meaning all the public dudes can download and check it out

>> No.1965459

>meaning all the public dudes

but anyone could just get in BE and download it, right?

just the way some RPers are using vrskins.wad too

>it was pretty much /vr/ only

we're so big right now we shouldn't even consider our place that much obscure.

>> No.1965463

>but anyone could just get in BE and download it, right?
...yes? it's public
that's exactly what public means
if you're saying something else, sorry, i don't think i understand

>> No.1965464 [DELETED] 

xDDDDDD Doom babbies so funneh xDDDDDDDD

>> No.1965465
File: 167 KB, 1366x768, i wonder who's behind this post.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1965470

I'm not a skeleton. I just realize that they're nothing but piles of bones.

I'm more afraid of a guy with guns and a chainsaw than a pile of bones.

>> No.1965472


nonono, that's exactly what I meant. we cool

>> No.1965483 [DELETED] 

I'm expecting a (user was banned for this post) once this post gets deleted. I remember being banned for three days for a post not too unlike this one a couple of weeks ago. The mods need to put their foot down to stop these shitposters once and for all.

>> No.1965486 [DELETED] 
File: 12 KB, 341x259, cruz.jpg [View same] [iqdb] [saucenao] [google] [report]

>can't evade bans
top lel
Doom babbies need to fuck off back to reddit already

>> No.1965493 [DELETED] 

This whole thread is reddit. Some really shit tier humour and constant circle jerking shitting the place up. You fags try way too hard.

>> No.1965496

My only complaints is that it gets a little too slaughtery in some maps on UV. Something that e1 didn't suffer quite as badly. And though minor, I feel map01 is a little bit longer than it needed to be.

Music a definitely a plus, though. Better than e1's IMO.

>> No.1965498
File: 10 KB, 204x136, 1364913871833.gif [View same] [iqdb] [saucenao] [google] [report]

>Music a definitely a plus, though. Better than e1's IMO.

That shit is most certainly my jam.

>> No.1965505 [DELETED] 

You know I miss that. Now mods just seem to delete shit and ban silently. Haven't seen the red message in a while.

>> No.1965507
File: 131 KB, 548x673, 1308220295890.jpg [View same] [iqdb] [saucenao] [google] [report]

>those light streams

Nice effect, how is it done?

>> No.1965514
File: 5 KB, 64x64, OJ.gif [View same] [iqdb] [saucenao] [google] [report]

Yeah, I honestly think the mods need to do some more public executions, set examples, so people know definitively that shit won't be tolerated.

I'm almost certain they're midtextures with transparency, but I can't say for certain.

>> No.1965519 [DELETED] 

>Yeah, I honestly think the mods need to do some more public executions, set examples, so people know definitively that shit won't be tolerated.

>> No.1965534
File: 51 KB, 640x480, XdixhRRl.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1965538 [DELETED] 

If only. All we have is an obsessive janitor, and it's amazing he's still here after having to clean up the exact same shitposts in almost every single thread for over a year now.

>> No.1965569
File: 2.24 MB, 640x480, doom 64 e4m2.webm [View same] [iqdb] [saucenao] [google] [report]

Heh. Just to be clear Janny I was talking in general.
Speaking of pretty lightning effects, did webm related go anywhere?

>> No.1965573

That looks cool, but from what I can see it's just the bloom gimmick applied well.

Sadly, bloom effects are global instead of being able to be applied to individual textures.....man I'd love to have that.

>> No.1965579

has any thought been put into a Dead Space wad, retaining the dismemberment mecanic?

>> No.1965581
File: 23 KB, 950x240, bOfUM[1].png [View same] [iqdb] [saucenao] [google] [report]

>Why doesn't the Doom site have the SYWTPSFD?!
are you all just blind or something
Granted, I guess I should be displaying it more prominently. Maybe I'll move it to the home page instead of id software.

>> No.1965583
File: 93 KB, 594x1003, Infernal_Sky.jpg [View same] [iqdb] [saucenao] [google] [report]

Why does every single 3D monster made for Doom look so terribly atrocious?

I'm honestly thankful that he's here, we'd truly be Knee Deep In The Durp without him.

It's not just lightning effects, it's supposed to be all the original Doom maps redone Doom 64 style, along with reanimated Doom 64 weapons and all, notice that the shotgun is brought up to the side of the screen to eject the fired shell and load the next one, in the original Doom 64, there was no such animations, someone redrew that stuff from scratch to achieve it.

I was never the fondest of Doom 64 (but then, I never grew up with it), though this stuff looked absolutely amazing, the bloom is just icing on that cake.

So, have any of you read the books? What did you guys think about them? I personally found they were pretty satisfying (though not perfect) if you look at them as pulpy fanfiction.

>> No.1965587

Is edward... actually working on good netcode changes??!

>> No.1965591

I want voxel monsters
it would fit perfectly
you'd just need to do one set of sprites

>> No.1965596
File: 18 KB, 326x284, 28d.jpg [View same] [iqdb] [saucenao] [google] [report]

>Added network latency balancing for P2P, which gives everyone the same, but less overall, latency (round trip times are eliminated).
>gives everyone else delay if one single person with giant delay has it


>> No.1965601

>For P2P
You nobhead, that's how P2P works

>> No.1965602

This would be extraordinarily hard to implement.
Maybe not impossible but it would take a fucking long time to work out.

>> No.1965604


Then what in the world is he actually doing?

>> No.1965606

It would be nice if he wasn't a cock to so many people.

Not that I want a hugbox but it seems like sometimes in zdoom forum discussions he just acts like a prick for the sake of being one.

>> No.1965608
File: 91 KB, 1680x924, vr idgames.png [View same] [iqdb] [saucenao] [google] [report]


Does anybody know what PHP module that Doomworld uses for its idgames archive? Maybe they wrote their own.

If I could get it, I could pic-related actually work.
Did a reworking of Doomworld Interface and made it Yotsuba B themed.

>> No.1965609
File: 22 KB, 346x367, voxels.png [View same] [iqdb] [saucenao] [google] [report]

When E3M6 freezes over.

>voxel monsters
How about no?

And P2P multiplayer is just allaround atrocious.

If anyone were to put that together, it'd be Mark.

>> No.1965610


>> No.1965614

That looks like it would be good, thing is, it needs site themes, like Yotsuba A and Tomorrow.

>> No.1965615


The most information you'd get is probably on asking Ty Halderman directly.

>> No.1965617

Well you wouldn't do them like that
You'd have to sculpt them in more detail than an item, reference other facings, that kind of thing

A few walking frames, a few attack frames, and a death frame
Far less than spriting a monster normally

>> No.1965619



>> No.1965620

>You'd have to sculpt them in more detail than an item, reference other facings, that kind of thing
Which is probably more work than sculpting the original real world models they photographed for the original game.

>> No.1965623

That is doable, probably not too hard.

Do you think maybe I should make the borders rounded?

Might shoot him an email.

>> No.1965626

>Do you think maybe I should make the borders rounded?
Sure, that would make the site look all nice and smooth.

Also consider replicating the way the original big red letters did for the top title, the same texture and sheen to them.
If at all possible. I don't know, just to see how it looks.

>> No.1965638

And when you're done, everyone will know you as the guy who made 3D monsters in Doom look actually good.

>> No.1965640

>Also consider replicating the way the original big red letters did for the top title
What big red letters are you referring to?
Could you point me that way so I can take a look?

>> No.1965643

>If anyone were to put that together, it'd be Mark.

I was thinking that, especially since Brutal has so many different dismemberment frames.
It would have to be a community project though, 1 man doing it on his own would be insane....adding to that it would need it's own levels to really pop out.

>> No.1965656
File: 109 KB, 358x429, 1410985633239.jpg [View same] [iqdb] [saucenao] [google] [report]


...I did NOT read that spoiler.

>> No.1965660

More likely you'd be just one of those other guys who put a lot of effort into a graphical mod that never flourished.

>/vr/ Doom Archive
I meant this string.
But I was thinking making it look like the pixelated menu text from the game.
It looks good as it does already, but I whatever, just a suggestion.

>> No.1965669
File: 65 KB, 948x561, doombuilder25.jpg [View same] [iqdb] [saucenao] [google] [report]

Doombuilder question.

This is regular vanilla format, is it possible to align two textures differently when they're on the same plane?

I want to have this switch recessed into a pillar but you see the two textures highlighted in red?

When I move one of them, top or bottom, the other one moves, so the texture is not aligned and it looks shit. Like the brown line at the top and grey panel at the bottom just refuse to match up.

Thanks in advance.

>> No.1965672

I can kinda agree honestly. He isn't the most pleasant person at times. And I try to warn him whenever I talk to him that he should probably chill out on his attitude but he doesn't really listen..

>> No.1965678

>But I was thinking making it look like the pixelated menu text from the game.

Ah, gotcha. I might try that.

Anyway, if I can't get ahold of Doomworld's PHP software, does anybody know of a good File/Directory Listing module that would run on a LAMP Stack (Apache/MySQL/PHP)?

Also thinking of changing the directory structure so its more organized by compatible source port or something.

>> No.1965682
File: 206 KB, 960x820, 1410785348602.jpg [View same] [iqdb] [saucenao] [google] [report]

>Realm667 is dying
>didn't save the elemental gems mod
>didn't save a few other unique sprites and monsters there

Someone, please, just kill me.

>> No.1965687
File: 764 KB, 225x127, 1394673797120.gif [View same] [iqdb] [saucenao] [google] [report]

I feel like Edward850 is developing ZDoom's netcode to benefit himself and himself only.

mfw I live in the same country as him

>> No.1965689

What? No it isn't.

>> No.1965691

>What? No it isn't.

Right now it is.
Check it, anon.

>> No.1965692



I can't access shit.

>> No.1965705

Oh, their host is shit and they need to move on and update their content management.

They're a couple of hundred bucks away from their funding goal, I figure, even if not enough people donate, that goal is relatively small and they can eventually fill that out themselves.

>> No.1965708

Heh, it took you guys 3 hours.

>> No.1965709

Well time for us to get working on sprites

>> No.1965710

Loads for me guys. I'm using OpenDNS. Perhaps that makes a difference?

>> No.1965712


speaking of which, is Spritenoobsaibot still around with us?

>> No.1965713

>They're a couple of hundred bucks away from their funding goal
>They can eventually fill it out themselves

Everything donated so far has been by one person.
The webmaster himself.

>> No.1965714
File: 54 KB, 500x375, 1296945081808.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck, if I actually had access to moolah and paypal I'd send them 5 bucks or something, they really do deserve it.

Those resources have been a huge help and inspiration.....I'm using some in a level I'm making.

>> No.1965717


Do a site rip, if you're so great

>> No.1965718


Do me a favor then, go download the elemental gems from the items section


Tell me about it, I've used a lot of their resources, shit's great.

>> No.1965720

Actually a friend of mine uses paypal so I might just buy him a coffee and he can send some money there.....yeah, I think I'll do that.

Just as soon as the paypal link starts working again.

>> No.1965723

Shit, sorry, misunderstood that as "I can't access this site whatsoever". :v

>> No.1965730

Yeah, he did, but even though this is expensive, this isn't an unsurmountable fortune, people will chip in, but I'm confident he'd make it even if they didn't, it would just take longer.

>> No.1965731


Right, can someone just kill me then

>> No.1965732


>> No.1965735

I did a backup of my waifu folder, what did you other anons do?

>> No.1965748

Doom General, who is your waifu?

>> No.1965751
File: 9 KB, 300x210, vox_supershotgun[1].gif [View same] [iqdb] [saucenao] [google] [report]


ur mum

>> No.1965754

Good choice

>> No.1965760
File: 118 KB, 396x615, 1391145749419-2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1965762

She's wonderful, but she's not related to Doom or /vr/.

Well, I guess maybe a tiny little to Doom, but nonetheless.

>> No.1965831

It's a single line so upper/middle/lower textures share the same damn texture offset, i.e. you move one texture and the other textures attached to the same line do as well. You can also change sector height by ~16 and make these pillars less horrible. And change texture offsets on the far pillar so it doesn't look that bad. Also the wall has a line of half-cut bricks which is the main reason of suggesting to change sector height.

>> No.1965835

Have you considered pegging or unpegging the upper or lower textures?

>> No.1965837
File: 14 KB, 264x343, demon3.png [View same] [iqdb] [saucenao] [google] [report]

>removed the sentence suggesting to use upper/lower unpegged on the line
>forget to write it back
Well, I fucked up considerably.

>> No.1965838

Ty Halderman runs the ftp archive. Bloodshedder runs the interface, better to ask him.

>> No.1965840


donated 10 bux
been using that shit for years

>> No.1965846

Yeah, it seems I'm going to have to deal with the limitations of vanilla doom mapping here. In UDMF you can alter each offset, I just checked.

Regarding the other misaligned textures, you're right there, I'll try and straighten them all up when I've finalized the area as I'm moving things around in the room at the mo.

Weird, I tried it before and mucked it up but did it again and figured it out, it looks better now, thanks brah.

>> No.1965849
File: 2.02 MB, 640x320, shit's so edgy I'm bleeding axes.webm [View same] [iqdb] [saucenao] [google] [report]

<GMOTA_Guy> also Bloodtype can make monsters bleed whatever I make them want
<GMOTA_Guy> I could make them bleed hatchets if I want
<GMOTA_Guy> ...
<GMOTA_Guy> ...
<GMOTA_Guy> brb


>> No.1965852

Just for fun, make an xdeath state where it sprays tomahawks and axes and shit.

Not for implementation, but because I wanna see how that looks like.

Or better yet, an xdeath where the body sprays revenants.

>> No.1965857

dont forget at least one archvile

>> No.1965858
File: 949 KB, 640x320, AND THEN A SKELETON POPPED OUT.webm [View same] [iqdb] [saucenao] [google] [report]


What manner of fresh hell have you wrought upon this world anon, why would you arm me with this knowledge.

>> No.1965861
File: 955 KB, 360x360, 1387530188652.gif [View same] [iqdb] [saucenao] [google] [report]


This actually seems like an interesting idea for a boss. He falls, collapses on the ground, you think you've killed him...

...then his skeleton tears free from his body, organs still pulsing inside, and you have to finish that off.

>> No.1965864

That turned out better than expected.

>> No.1965873
File: 799 KB, 640x320, FUCKING HELL HOW DID THEY ALL FIT IN THERE.webm [View same] [iqdb] [saucenao] [google] [report]

Oh hey look a perfectly innocent subweapon chest! Better crack it open and get a new subwea-


You're not a subweapon.

You're not a subweapon at all!

>> No.1965876

It's like a horrible clowncar of death.

>> No.1965879
File: 23 KB, 136x152, gutslaugh.jpg [View same] [iqdb] [saucenao] [google] [report]

>the rocket on the left just about to hit his face

>> No.1965887

So by that logic you could create a weapon that turns all enemies into a deathball of some sort?

>> No.1965890
File: 1.31 MB, 640x320, that's a shitload of bones.webm [View same] [iqdb] [saucenao] [google] [report]

Just one more thing, fucking around with the new gore.


Say that's a good idea for Samson's spells/flasks, I'm writing that one down

>> No.1965893

It snags a bit, but resumes almost immediately, I think that'll work, I'm not sure one would actually gib 180 monsters in one instant.

This could actually work.

>> No.1965895


Yeah I'm actually impressed how efficient this new gore is, and I think it fits GMOTA well.

>> No.1965897

It could be like a corpse explosion except the monster is alive when you initiate it.

Or maybe you could make chain reactions out of some sort of ultimate weapon, causing everything to just explode.

Or maybe a Chain Lightning shit.

>> No.1965909
File: 40 KB, 79x80, caco-twirl.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1965946

Like raiders of the lost ark

>> No.1965947

That would be the tightest shit.
Just replicating the effects, enemies melting and shit like that.

>> No.1965954

or ROTT Skeletons
Complete with Xylophone sound effect

>> No.1965956


>xylophone effect

tell me more

>> No.1965957

Anyone else really miss the added Doom 2 enemies when they play Doom 1? I mean, the entirety of Episode 1 consists of only zombies, shotgun zombies, imps and demons. It's kinda boring after a few levels.

>> No.1965975

I think that's the one thing that Doom 2 really has over Doom 1. Doom 1 has better levels, but it doesn't have as varied enemies or the supershotgun.

That said, there's also something charmingly simplistic about the more limited bestiary in Doom 1.

>> No.1965983 [DELETED] 

>zombies, shotgun zombies, imps and demons

I know what you mean, I'm the guy remaking Underhalls at the moment and the limited enemy variety changes how you do things.....I'd love to use even at least 1 Hell Knight or even a Cacodemon.

Though perhaps the limitation automatically means you're not able to be creative, but you know.....more tools in the box is sometimes a good thing.

>> No.1965984

>zombies, shotgun zombies, imps and demons

I know what you mean, I'm the guy remaking Underhalls at the moment and the limited enemy variety changes how you do things.....I'd love to use even at least 1 Hell Knight or even a Cacodemon.

Though some might think the limitation means you have to try harder and be more innovative with ideas and to an extent it's true, but you know.....more tools in the box is sometimes a good thing.

>> No.1966029

I'm playing through Plutonia for the first time. This shit is off the leash; Caughtyard was a fantastic map.

>> No.1966035

Yeah, exactly. Doom Episode 1 levels with Doom 2's monsters would be great.

>> No.1966051

Just looking at the IWAD maps themselves - Doom 2 or TNT?

>> No.1966054
File: 50 KB, 360x419, GgVwZ.gif [View same] [iqdb] [saucenao] [google] [report]

TNT has way more interesting maps than Doom 2 in my own opinion.

>> No.1966059


>> No.1966064

TNT has some maps that were just plain weird if you ask me.....serviceable, playable...but weird.

>> No.1966069

Yeah, what the hell was Habitat?

>> No.1966072

Exactly, a few others too.

Really strange, unorthodox layouts at times....you could have fun in some of them but in others you'd be like "is this a joke map?".

>> No.1966076

I love TNT, but Habitat was pretty shit.
Music was top notch though.


>> No.1966080

pass the zelda

>> No.1966103
File: 37 KB, 480x600, title.png [View same] [iqdb] [saucenao] [google] [report]

Let's say I want to replace the shotgun used in doom.wad by the One Unit Whole Blood sawed off shotgun, in an aesthetic way only. How hard would it be for a neophyte ? Is there already a sprite I can use ?

>> No.1966116

Realm667 has one.

>> No.1966119

Yeah but aren't they currently down?

>> No.1966124

Ah.....right you are.

Sorry brah, might have to wait for them to come back and/or donate.

>> No.1966125

It is down right now, but I managed to open the zbloodxaddon1.3.pk3 and there is everything I need. Even props. But I have no clue about including it to my wad. Is it even possible to add props and replace the weapons sprites of doom.wad ? Or add it to doombuilder 2 as ressources from the pk3, to use it with a single megawad ?

>> No.1966127

zbloodaddon1.23 sorry

>> No.1966240

So, I was planning out a thing that woulde use elements of BD, and GMOTA, which ones do you see blending together best?

>> No.1966245


Take out the SHT2 sprites, put them in your own .wad file, save, load it up.

>> No.1966262

sorry but what is SHT2 ? Also, I assume this is done through SLADE right ?

>> No.1966272


SHT2** are the names of the sprites you'll be looking for.
At the bottom-left in the filter bar, put in SHT2 and marvel at how only the sprites starting with SHT2 remain.

>> No.1966280

Just figured this, although I do not want double shotguns. I got this in pic related that I want to use. Should I delete sht sprites in doom.wad or doom2.wad and then place those from zblood ? I can't believe it is really that simple. I would need to replace the sound too.

>> No.1966283
File: 83 KB, 443x625, slade.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot the damn pic

>> No.1966292

>Should I delete sht sprites in doom.wad or doom2.wad and then place those from zblood ?

No. Do not ever modify doom.wad or doom2.wad.
Make a new .pk3 file, and put two folders in it--one named Sprites and the other named Sounds. Put the sht sprites in the Sprites folder, save it.
Look for the DSSHOTGN sound and put that in the Sounds folder. Save it.

Open up your new pk3. Viola, the shotgun is replaced with the blood shotgun.

>> No.1966317

Thank you based anon, it works fine.
From now I want to add props from zblood to my megawad, should I add them to the archive I just created, load the archive with doombuilder and then use them in the map editor. Or am I day dreaming ?

>> No.1966332

>should I add them to the archive I just created, load the archive with doombuilder and then use them in the map editor

Yes, basically.
Since what you're doing is creating an add-on pk3 that changes the sprites, you basically just open up Doombuilder, load your .pk3, place something you replaced in the map (let's use the shotgun for example), and then whenever you open your map you'll pick up the shotgun and it'll be the blood shotgun.

>> No.1966340

But is it possible to add sprites without replacing the doom's ones ? AND use it with doombuilder, So when using things mode in DB, I would like to actually have a list of things/props including doom+blood things.
I do not think I'm expressing my wish very well ...

>> No.1966347

Hey that monster bleeding monsters effect, what if that was uses as a rework for the Pain elemential?

>> No.1966348


Yes, but that would be a little bit more complex.

In the main folder of the pk3, create a file called DECORATE, and open it up. In this, enter the following WITHOUT the spoilered bits:

actor MyDecoration 10521 Change the name to whatever you want. If you make multiple entries, change the number to be higher/lower/whatever, just different.
Radius 16 Change the radius to whatever width you want the decoration to be.
Height 68 Ditto.
SHOT A -1 Change the SHOT sprite name to whatever the first four letters of the decoration sprite you want to copy is.

Save, close DB2, re-open it, reload your pk3, and when you enter inside editing Things there should be a new category at the very bottom--Decorate. And in it your decoration will be there.

>> No.1966354 [SPOILER] 
File: 231 KB, 720x832, 1411751123571.jpg [View same] [iqdb] [saucenao] [google] [report]

>SHOT A -1

>> No.1966357

Just what I needed, from there I'll stop asking in this thread and try by myself.
Thank you again. I'm so excited.

>> No.1966579
File: 270 KB, 400x395, Non-stop journey into AAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google] [report]

Please shoop Doomguy and Revevnant faces onto this.

>> No.1966612


>> No.1966617
File: 524 KB, 500x620, 1347659821156.gif [View same] [iqdb] [saucenao] [google] [report]

I know this is a typo but god dammit I laughed anyway

>> No.1966636
File: 393 KB, 400x395, Does this work.png [View same] [iqdb] [saucenao] [google] [report]

Is this good?

>> No.1966669
File: 102 KB, 400x395, THE_RIDE_NEVER_ENDS.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1966678

Why do assholes keep hacking that site anyway? What is it about custom resources that pisses them off so?

>> No.1966682
File: 46 KB, 300x324, shield_splash.jpg [View same] [iqdb] [saucenao] [google] [report]

Aside from the Hexen centaur, are there any other shield sprites with rotations out there?
I've got an idea for a powerup, but I'd like to see if I can use some different resources first.

>> No.1966683
File: 96 KB, 500x545, 1394168108671.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1966689

>I don't like it
>Therefore nobody should be able to use it
The absolute worst kind of people. A shit stain on the community.

>> No.1966697

Bros help, is there a way to modify the spawn equipment in doom? Preferably to either just fists or a shotgun and no pistol?

>> No.1966702

The problem is that everything is ripped from every FPS they could find, and either uploaded as such or badly edited.

Then modders and mappers use them in their wads and have no idea where they're from, and credit Realm667 (and it gets even better when you hear those same people claiming those games are 'inferior Doom clones').
And not just Doom babies, even Sergent MarkIV had no idea the bike sprite he was using was from Redneck Rampage Rides Again.

The property of those textures and sprites is their respective authors or whoever owns the rights to the respective games nowadays, not Realm667. This shit is just as bad as sprite rippers who ask to be credited for their work.

>> No.1966704

You both done it wrong, bus driver should be the arch-vile

>> No.1966738


Either ACS or changing the player class.

>> No.1966751

It's less "custom resources piss me off" and more "this site is an easy target and won't update, we can continue doing it for a laugh".
Very few people can resist the lure of doing something for a cheap laugh at someone else's expense if they know for a fact they can get away with it--the fallout or impact doesn't really matter, simply doing it gives them a laugh, then they pat themselves on the back and go about their day.
It's the same deal with that same angry nerd that keeps going on about "Doom babbies"--it's just a tiny group of very persistent people who desperately samefag, but there's no negative consequences to it and posting about it is funny to them, so they keep on doing it for larks.

It's just basic shittery 101.

>> No.1966756

I'm failing to see the fun in it, then again I never understood sadism

>> No.1966757

Then I think it's safe to say that you're one of the few people that could resist the lure, friend.

>> No.1966760

>A few walking frames, a few attack frames, and a death frame
>Far less than spriting a monster normally

Let's say you want to make a voxel imp from (near-)scratch. That means you'd have 4 walk frames, 3 attack frames, 5 death frames, and a pain frame to work with. Hope you enjoy sculpting the exact same thing in 13 different poses, while making sure there are no differences in texture and shape!

If you need me, I'll be over there in the faster and more convenient spriting corner.

>> No.1966769

It's not a typo.
That's the antagonist's name.

>> No.1966785 [SPOILER] 
File: 152 KB, 400x358, 1411767734188.png [View same] [iqdb] [saucenao] [google] [report]

Bitches! Let's play Samsara!

Server name is Channers' Murderation
Passcode is /vr/troopers

>> No.1966794

The "Big Ass Red Button" on the site doesn't have HacX, despite advertising it. It also doesn't include other IWADs, like freedoom.wad and Action Doom. Is there a link, or at least a complete list, of every single IWAD made?

>> No.1966812

Is there a link anywhere that just has the music off the disc ripped into FLAC?

>> No.1966825

Not sure why it isn't linking to this. Anyway, this has basically every IWAD. The only one I know I'm lacking is Blasphemer, which I don't think is complete enough to even be properly playable yet.

>> No.1966827


Not seein' the server, chief.

>> No.1966828

Hold on a second. I am re-reading through this thread and I just found this


>But feel free to keep judging us based on the results of one server you hosted :)

Is that what you thought? That I was another guy who made a DM server? And who was it?

I was curious about the "For the sake of user's mental health" thing yesterday, now I am curious about this too

>> No.1966832

Some guy hosted a DM server once several months ago. It flopped and he seemed to take it personally.

>> No.1966837

Seconding this

>> No.1966838

And since then he had been posting "nobody on /vr/ plays DM", despite this being demonstrably untrue.
We play it less than co-op, yes, but we do still regularly DM.

>> No.1966851


Ah so that was it; my apologies then. I'm not that much of a tech-savvy guy and the only thing I do related to multiplayer Doom is joining servers to play. I don't even know about how to edit WADs to make them work with other stuff.

>> No.1966852


I got some by searching for shields at the spriters resource. Some nice ones from a PSP game

>> No.1966853

Well now that link is missing the Master Levels for Doom 2 .zip that the other one has.

>> No.1966864

nigga read the f1 screen

>> No.1966867


... That's an interesting idea as well.

Also someone asked me if I'd ever consider putting traps in chests. At first I said no. But then I started thinking: what about a tiny golden skeleton would have a chance of popping out? They'd be fast as shit and more concerned with running away from the heroes. But they bleed ammo gems and gold for points if I ever add it.

>> No.1966874

Sorry for the downtime, we go now.

>> No.1966882
File: 6 KB, 318x76, Shield of Faith.png [View same] [iqdb] [saucenao] [google] [report]


Ah, yes, these will work perfectly. Thanks a ton.
My autism is going to be tormented constantly at how the first sprite isn't actually dead on center, but this is still absolutely wonderful.

>> No.1966883



>> No.1966886


Still nothin', mate.

>> No.1966887


Seconding this. Someone do the deed properly please?

>> No.1966889

>only in the irc channel, that is. Color me surprised~~!

So that means the nerds from there were the ones who brought that thing over here after rambling about it in the channel? Huh


Ah shit, that sucks. Wish I wasn't paying that car, I would easily help with the goal. What sucks even more is that they had tons of texture packs from other 3D games like Half Life, Quake 2 and such. A shame I never got to download 'em


Any chance of seeing this anytime soon?


I would mix Doomguy's head from the first pic onto the second one


I highly doubt it has to do with hardcore purists; this is like, the seventh time someone asks if Realm667 was the main target, it was the SERVER where it was hosted who was attacked this time. The good news is that they seem to be closer to the goal


HOLY SHIT, what game are these from?

>> No.1966891

What about that time recently where someone ported the GBA DM maps to the PC, and there was a server for them?

>> No.1966893


Or GMOTA in dwango? That shit even has a video.

Fucking Eric_ I swear to god

>> No.1966903

I know it's been a while, but did http://vocaroo.com/i/s1vdYbUoO3VK ever post where he found his soundfronts? Or at least upload the song somewhere that I can download it at a higher quality, without vocaroo's compression?
I want to create a chart for it for Guitar Hero.

>> No.1966906


Whoever posted it was actually lying, he downloaded a random remix from youtube and shamelessly uploaded it to vocaroo; the ID3 tags exposed him.

It's in archive.moe, go look it up

>> No.1966910

Aww. That's a shame.

>> No.1966915

Link to the video?

>> No.1966916


Don't have it, sorry. But I'm pretty sure you can put >>1966903's link in the search field in archive.moe and it'll lead to that conversation.

>> No.1966923

So I'm trying to find a mod that I THINK exists. Basically a Quake 2 Total Conversion mod with 3D models and all for Doom, like Quake Stuff Ultra, just Quake 2 instead. Does such a thing exist? I swear I recall seeing something like it once.

>> No.1966925

I'm not a racist or anything; in fact I find actually being on /pol/ really depressing, but I think their wad is one of the best things ever. I guess it's that 4chan sense of humor. Or whatever.

Anyone else feel this way?

>> No.1966929


Yup. /pol/.wad is pretty fun and funny.

>> No.1966931

there's multiple quake 2 mods but no proper one, you gotta search around and find one that suits you

>> No.1966935

>I swear I recall seeing something like it once.

A weapons mod? I think it was in the ZDoom forums


A lot of people have agreed on that /pol/.wad's gameplay is pretty good, despite the extremist nature of it. Even Doomworld liked it

>> No.1966937

So far the only one I've been able to find is "Quake 2 TC" or something like that, which looks kinda crappy.

Nah, enemy and weapon replacement.

>> No.1966938

I think is generations but the download it's pretty hard to find

>> No.1966942

Looked that up, that's the opposite of what I'm looking for. What I'm looking for is a mod for Doom that adds Quake 2 weapons and enemies.

>> No.1966945

>enemy replacement
wait I don't remember any of them doing this, now i'm interested

>> No.1966952

Found it. The particular song linked in Anon's vocaroo is "/F+ToG"

>> No.1966956

Like I said, I could be wrong, and I likely am. I'm not 100% sure it exists, I just THINK it might exist. But google isn't giving me any results, so I think I'm wrong.

>> No.1966960

Check this out
Converts Doom 1 PWADs to work with Doom 2, if you edit the first bytes of doom.wad from IWAD to PWAD it'll convert Doom 1 to Doom 2, complete with enemies and super shotgun placement.

Though I will warn you, be careful playing it on UV.

>> No.1966961

Oh also forgot to mention, you'll need DOSbox or a 32-bit OS to run the EXE. I just used DOSbox and it ran fine.

>> No.1966971

god damn someone boot a samsara server up!

>> No.1967017


>> No.1967019 [DELETED] 

Can you add the addons, like Caleb and that guy from RoTT?

>> No.1967025

Forget it, the fucker died or something. If someone could host a server I'd be glad tho.

>> No.1967028

muh cuhleb muhfugga

>> No.1967029
File: 406 KB, 570x489, 1409149522896.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1967034

Can you not?

>> No.1967036

Not him, but what's wrong with using Caleb? He's just another Samsara class, same goes for Katarn and Strifeguy.

>> No.1967041

Unlike Katarn, but not unlike Strifeguy, the add-on for Caleb sucks huge dicks.

>> No.1967043
File: 1.10 MB, 295x359, 1411058180589.gif [View same] [iqdb] [saucenao] [google] [report]

130 bucks till Realm667 is not kill

>but what's wrong with using Caleb?

Hi, welcome to /doom/.

Long story short, the addon is shit because ZDoom can't into Build

>> No.1967046

>the addon is shit because ZDoom can't into Build
This is bullshit. Then why is Duke included?
Fucking Terminus, what a fag

>> No.1967048

>ZDoom can't into Build

This is wrong because Caleb is in.
The addon is shit because it's horribly balanced and doesn't behave at all like Blood and can crash servers.

>> No.1967050

Watch out guys, the shitposter is setting up his trap by samefagging

>> No.1967051

>and doesn't behave at all like Blood

that's what I meant to say with "ZDoom can't into Build"

anyway, be prepared to be ignored about the balance issues

>> No.1967054

>This is wrong because Caleb is in.
Pardon, I mean to say because Duke is in.

>> No.1967109

Are there any Doom themed MUGEN characters?

>> No.1967114


Those are the exact shield sprites I was talking about too. I'm sure you'll put them to good use

>> No.1967115

Guys, in a few days I'll be hosting a local doom tournament. Is Gothic99 an appropriate map pack? What can I do to make 100% sure It's balanced?

>> No.1967146

Survival? TDM? Duel?

>> No.1967151


Guys I'm gonna go forward with the golden boner idea. But I'm currently at work and I'm gonna need help anyways:

Can someone take the revenant and make his sprites gold? That's all I'd need

>> No.1967152

FFA Deathmatch.

>> No.1967176

>Is Gothic99 an appropriate map pack?

Nope. You'll be wanting something like Crucified Dreams, Duel32, UDMX, or Eon Deathmatch.

>What can I do to make 100% sure It's balanced?

Make sure the areas have plenty of room to move, and you don't get caught on unnecessary shit just by strafing across a field.
Make sure there's a good spread of weapons across the field, and not just all the power weapons clumped up in one corner.
Likewise, make sure there's a good spread of items as well and not a medikit/green armor in one corner with just a stimpack/armor bonus in the other.

>> No.1967270
File: 251 KB, 500x870, Revenantsheet.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1967315

There's the Imp Warlord from R667 though it's a wooden shield. There's also that hellknight with the lion head that has a eye shield. You might also look up some sprites from Witchaven

>> No.1967318

Super Saiyan Revenants.

>> No.1967339


Quakecon date got announced

>> No.1967465


I love you guys.

>> No.1967474

Never been to Quakecon before, but I'm hoping to attend next year. What's it like for doom fans there?

>> No.1967493
File: 48 KB, 359x291, 1379956031416.jpg [View same] [iqdb] [saucenao] [google] [report]

Why is Reelism such a great collection of little fun wacky times while Stupid LMS/Icon of Party is just a nonsensical jumble of retarded bullshit?

>> No.1967502

Reelism has a structure to it.
It's planned wackyness.

Being silly for the sake of silly alone doesn't make for an enjoyable experience.

>> No.1967504


Because reelism is really well designed.

It just has awful starting weapons

>> No.1967528
File: 209 KB, 1092x384, WINERLOSERPIC.png [View same] [iqdb] [saucenao] [google] [report]


Because Reelism understands the core component of its fun isn't from trying to make people laugh, but because of what the player does.

Take this picture, Stupid LMS's winner and loser pic. It pretty much instantly defines Stupid LMS's type of humor, which is to slam stupid bullshit in people's faces because it's "funnay". There's no polish, there's no quality to speak of, it's just someone screaming out "JAJAJAJAJA" because he thinks it's funny.

Reelism is more subtle about its humor. It understands that humor doesn't come from blaring "PROTIP: The cockodemon just raped you while you were reading this protip", there's a specific structure to a joke--there's a build up and then a subversion of expectations.
Likewise, most of its gameplay isn't around throwing a player in a room and telling them the rules--in Reelism, the player has rules thrown at him, and he has to do his own shit in order to work around them.

Stupid LMS/Icon of Party has a lot of potential, but the sheer amount of bullshit bloats it down.

>> No.1967531

They had a tournament...Last year I think.

>> No.1967662

I thought that was the point, like in doom

>> No.1967780
File: 1.59 MB, 3264x2448, 20140926_131720.jpg [View same] [iqdb] [saucenao] [google] [report]

I found the Marathon Trilogy Box at a Half Price Books for only $30, everything's in it.

>> No.1967783
File: 100 KB, 250x250, doomguy towel.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1967795

>Any chance of seeing this anytime soon?

In due time, I feel I should add just a few more cool things before releasing the next version, and perfect the blood spatters.

and by cool things I mean the golden boners

>> No.1967801


I've complained about this enough times that I'm halfway tempted to just edit the starting weapons myself:

Ditch the fist, buff the pistol a little in either speed or damage, then give it infinite ammo

>> No.1967820
File: 58 KB, 500x500, 0005150000696_500X500.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1967824 [DELETED] 

what music does /vr/tan like?

'80s new-wave, pop, metal or what?

>> No.1967827


wrong thread?

>> No.1967886
File: 25 KB, 468x480, marine1.screen.jpg [View same] [iqdb] [saucenao] [google] [report]

You know what you have to do.

>> No.1967929

Neat. The only vaguely retro FPS-related thing I found was a Doom 3 steelbook for Xbox at a secondhand shop that has many nicks all over it. Do I go for it

>> No.1967932

Do you have an old macintosh? i wanna see thoes marathon 1 betas in action

>> No.1967934 [DELETED] 

seems neat but I want singleplayer "arena" shooters :(

>> No.1967979
File: 2.06 MB, 640x320, I tried.webm [View same] [iqdb] [saucenao] [google] [report]

and here is my attempt at making the blood sprays a little more chaotic, and I've tried to make angles for most of the blood droplet frames.

I'm not very good at this

>> No.1967982

Did the sword leave the map without you?

>> No.1967984

are you still going for golden skeleton popin' out of chests ?

>> No.1967991
File: 2.11 MB, 640x320, Really at this point I'm hoping for some pity sprites.webm [View same] [iqdb] [saucenao] [google] [report]


Naw, it comes back.


Damn rights I am. I'm just making the blood not horrible first, or rather trying

>> No.1968005

That just looks like sticks going flying when they're hit.
Honestly, the Burl Tumd style gore looked better than this did.

>> No.1968026


>> No.1968037
File: 1.25 MB, 640x320, FRUSTRATION INTENSIFIES.webm [View same] [iqdb] [saucenao] [google] [report]

okay wait. No. Hang on.

What about this

>> No.1968043

That looks a bit better.

>> No.1968051

I've never been able/haven't been bothered to get doom to work. Anyone care to help me out a little?

>> No.1968060


Reelism is for singleplayer use (unless zdoom mp rofl) iop/slms is for mp only. Someone made a patch to run reelism in zandro but it turned out to be quite dissapointing.

It's also important to note the difference between iop and slms. They're not one mod just two mods made compatibele because their very basic principle, minigames, is the same.

Ios has the superior minigames and none of the childish crap you refer too that's all slms' work.

Slms has some great minigames but a lot of terrible ones.
Its extras include the wildcards, the skins, the int pics and all the other stuff that's not just purely a minigame.

For me at the end of the day i prefer ios/lms over reelism. Fun times i had on those servers.

>> No.1968064
File: 42 KB, 731x244, modern_sourceports.png [View same] [iqdb] [saucenao] [google] [report]

Chocolate Doom for playing Vanilla Doom on a modern machine and being 100% faithful to the original game and .exe

Boom or PrBoom for a nice glaze, very efficient memory usage and for some nicer mapsets from olden days.

ZDoom or GZDoom for modern mods and stuff, as well as compatibility with Vanilla and Boom mapsets. Also allows for playing in OpenGL mode, allowing for unlimited colors, rather than Software modes limited palette, furthermore allows for true mouselook, jumping and crouching (though keep in mind that the original maps and older mapsets were not made with those features in mind), there's dynamic lights, which can make projectiles and lights really feel more alive, higher resolutions, fog effects, particle effects. There's also filters, but I would recommend against them, most people don't think they look good, and I agree with them.

I suggest you give Doom 1 a go on Chocolate Doom or Boom for your first time.
For best vanilla experience, play with keyboard and mouse (though the original game only had support for horizontal mouselook, this can still be really helpful in when getting around and moving and navigating).

>> No.1968065

I think your blood drops goes too far away from the monster, what about lowering the radius ?

>> No.1968071

ty bro, I had this very nice setup on my old mac which was exactly the original, but my pc kept rejecting the wads.
This looks legit tho

>> No.1968131

Doom is my favorite videogame of all time, so I tried Quake the other day, which for some reason I never played.

I'm really having a hard time liking the singleplayer portion of the game. It's nowhere near as fun and solid as Doom was.

>Color pallete is really dull and consists of a lot of brown
>Music is dull too. I get they were going for a more ambient soundtrack but it just doesn't fit.
>Not having an action button really takes the fun out of finding secrets
>The arsenal consists of 4 weapons and a more powerfull version of 3 of them
>Enemy variety is also very reduced compared to Doom 2. While Doom had 3 varieties of soldier, quake has only 1.
>Level design is more claustrophobic. A matter of taste but I think doom had more variety between open and tight levels.
>They throw you ammo like it is candy. It's impossible to run out.

The game was clearly designed with multiplayer in mind. The campaign so far has been a borefest. Romero didn't want to make this game and it shows.

Is quake 2 any better?

>> No.1968132


Not really. Just play Quake 3 for multiplayer.

>> No.1968136

>Is quake 2 any better?
In my opinion, yes.
I think it's at least more fun to play.

>> No.1968160
File: 392 KB, 800x600, Screenshot_Doom_20140926_055248.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1968163
File: 291 KB, 800x600, Screenshot_Doom_20140927_090916.png [View same] [iqdb] [saucenao] [google] [report]

This is one of the better uses of the bridge effect I've seen.

>> No.1968167
File: 311 KB, 800x600, Screenshot_Doom_20140927_091411.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1968171
File: 367 KB, 800x600, Screenshot_Doom_20140927_091428.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1968209

the new doom

>> No.1968248 [DELETED] 
File: 538 KB, 320x240, 1411304894105.gif [View same] [iqdb] [saucenao] [google] [report]

Has any of you ever tried the doomsday source port?

It has the most beautyfull light engine I've ever seen. Too bad it's terrible for everything else and is not compatible with most custom wads.

Is there any way to transfer the light engine from Doomsday to GZDoom?

>> No.1968258
File: 415 KB, 488x519, doomguy.gif [View same] [iqdb] [saucenao] [google] [report]

what about enjoying vanilla doom you twat.
Back i the days we got no fancy lightning only quality demons to rip n tear son

>> No.1968260 [DELETED] 

Because I already played the shit out of Doom, Doom 2 and Final Doom.

I want to play mega wads like Speed of doom and hell revealed, which require a source port

>> No.1968262

Is OpenDNS better than Google's public DNS?

>> No.1968273
File: 371 KB, 401x599, 1410683288414.png [View same] [iqdb] [saucenao] [google] [report]

Does anybody know about some quality old school gameplay WADS for Doom or Doom 2?

My favorite pack and top standard is Ultimate Simplicity by Agent Spock, those maps are fucking genius.

>> No.1968274

I know I should not shitpost

>> No.1968276

That aliens one

>> No.1968289

Yeaaaaaaaars ago when I had no idea what source port to use....spent forever trying to find the 3D models because I was like "holy fuck so cool"........then saw they were not that great at all.

Don't know about transferring the light engine.

Alien Vendetta.

>> No.1968292

Doom. a space odyssey, dtwid1/2

>> No.1968293

AV isn't a gameplay mod though, is it?

>> No.1968298
File: 1 KB, 56x38, PSTRA0_H.png [View same] [iqdb] [saucenao] [google] [report]

Calm down, sir.
Here, have a Berserk pack to soothe your nerves.

>> No.1968302

Well neither is Ultimate Simplicity unless we're talking about the ROTT level.

>> No.1968318
File: 17 KB, 1360x768, screen1075.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1968334

Yes, if only for classic doom.

>> No.1968378

There's a doomguy but he's broken
I think there's a cyberdemon

>> No.1968416


DoomCom when ?

>> No.1968497
File: 3.90 MB, 519x283, agitated WRYYYY.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1968530

you should create a metal slime type creature, that is super rare with a ton of HP and runs away from the player, but drops megaspheres or other cool stuff

>> No.1968616

Decrease the pitch of the projectiles being launched. Set it to random(40, 90)

I'm no longer using Action Doom stuff for my city maps. But I will post the resources when I start the map.

>> No.1968617

hey man, how go the projects?

>> No.1968620

>abusing stands

>> No.1968680
File: 39 KB, 272x344, SWCITYTEX.png [View same] [iqdb] [saucenao] [google] [report]

In case you haven't gathered or made any textures yet, I ripped a few from Shadow Warrior that I think look kind of good.
At least the windows themselves look pretty great and I think they could be usable.

>> No.1968683

>Not Down

>> No.1968689

>mfw gameplay mods don't replace the allmap or blursphere

who thinks these powerups are actually useful and where can i punch them

>> No.1968716 [DELETED] 




>> No.1968745

>with Wrath of Cronos

jesus christ how ridiculous

>> No.1968752

Allmap is good for revealing secrets. However, it should be a secret itself.

Blursphere... It looks cool?

>> No.1968768
File: 65 KB, 459x750, cyberpunk.jpg [View same] [iqdb] [saucenao] [google] [report]

Cyberpunk Shootdown has gotten me in a cyberpunk mood.

Any good wads with this theme? Something immersive?

>> No.1968771

Blursphere is pretty shit..

I disagree with the Allmap hate. Its actually pretty useful.

>> No.1968776

Soul Crusher, kinda?

>> No.1968783

On that note, has anyone tried doing a Deus Ex lite-style RPG in ZDoom? With stuff like DoomRPG and Strife it seems possible.

>> No.1968815

Does anyone know why a lot of dooms decorations (pillars, torches, lamps, trees, etc.) are offset -into- the ground?

I was thinking of "correcting" them, but do mappers have any control on how far an actor clips into the ground? because if so I may have slightly floating torches and shit.

>> No.1968839


Because If you replace the blursphere with anything better, it screws with map balance.

>> No.1968840

partial invisibility is shit, just 33% accuracy on you, won't do shit on narrow corridors or when you can't get away from the mayhem that ongoing.
Allmap is actually useful to find secret doors and rooms, or find about shortcuts. I think Light Amplification Visors are shit when you can simply improve gamma and contrast.

>> No.1968845

Has there ever been a doom modification that changes the gameplay into something non FPS related?

There have been racing mods for Half Life, for example.

>> No.1968851

There was a doom solitaire wad some time back.

>> No.1968886


>> No.1968904


hitbox seems buggy

>> No.1968920

Rats Solitaire?


>> No.1968924

Zdoom wars is RTS-esque
The upcoming Doomkart is, well, racing

>> No.1968940

Please explain how having a useless item that can actually hinder more than it helps the player helps with map balance.

>> No.1968941

>grab partial invisibility
>still used to dodging projectiles
>keep doing it and dodge into projectiles that wouldn't have it me had i stood still

>> No.1968948


Servername is murder all day erry day

>> No.1968969

>not using 0.31
why do you hate freedom

>> No.1968996
File: 240 KB, 800x600, Screenshot_Doom_20140927_142950.png [View same] [iqdb] [saucenao] [google] [report]

I've been trying to run BTSX 2 with Smooth Doom. I remember someone saying to try using the wad with btsx's palette, but I cannot seem to find it anywhere. Can someone send me a link to it? Yes I've tried loading smooth doom after the btsx wads.

>> No.1969008

because fucking plebs.

>> No.1969021

>stock maps
>not using 0.31
>people can exit the map
>weapons don't stay
>items don't respawn
>no fraglimit
>no duellimit

You tried, anon. It's the thought that counts.

>> No.1969025


>> No.1969032


Can you make a decent one then?

>> No.1969042
File: 258 KB, 480x640, 1374447350586.jpg [View same] [iqdb] [saucenao] [google] [report]


Put this into #bestever:
.host hostname="murder all day erry day" iwad=doom2.wad wad="duel32f.pk3,samsara-v0.31-beta.pk3" gamemode=duel dmflags=279556 dmflags2=67108928

You'll get a PM from bestbot. When that happens, right-click on the server, select Remote Console, and use the password bestbot PMs you, and you'll be able to access the server's controls.

From there, input the following commands:
skill 3
fraglimit 15
winlimit 1
duellimit 1
addmap start
map start

>> No.1969053

Okay we go now!

>> No.1969059


Port 15138 BTW.

>> No.1969067

Work out the moves for characters in a doom themed fighter

>> No.1969068

>nobody on

>> No.1969070


I am there!

>> No.1969071

holy shit.

>> No.1969073 [SPOILER] 
File: 5 KB, 190x266, 1411856189554.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1969128


>> No.1969203
File: 12 KB, 320x320, 969523-axe.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1969220

axes take skill

>> No.1969230

Thank you darling

>> No.1969232

Here's an easier solution, anon:

> Open SmoothDoom in SLADE
> Go into the SPRITES folder
> Select everything
> right click
> convert to PNG
> save

Problem solved

>> No.1969239

>I think Light Amplification Visors are shit when you can simply improve gamma and contrast.
That's not going to help when my sector is blinking from 0 to 255 on the light level.

>> No.1969241

Most of them are drawn so that they look right when that happens. Look at the pillars, for example, they're round at the bottom, like the player is looking slightly down at them.

If you have anything similar in your house, stand in front of it, and look at the bottom. It'll appear curved, like the sprites in the game, even if the bottom itself is flat. If you raise, say, the tall techno pillars so that the bottom of the sprite touches the ground (instead of overlapping) it will look like the bottom of the pillar is a fucking sphere, and it's floating or some shit

>> No.1969242
File: 9 KB, 259x194, duke.jpg [View same] [iqdb] [saucenao] [google] [report]

You kicked my axe.

>> No.1969245

This gentleman got it

>> No.1969253

Depends on the port.

>> No.1969279

>there are people in the year 2014 that believe Parias is useless

>> No.1969289

He rocks in single player just because of flechettes.

He sucks in deathmatch because he's hard countered by Fighter.
Mage is too.

>> No.1969346


Blursphere does suck. I need something cool to replace it in GMOTA.

In fact I really need to get into adding power ups and shit in general

>> No.1969350

I like when mappers use Blurspheres as a way to make fights harder.

Thanks Scythe 1, I really wanted that Cyberdemon fight.

>> No.1969367



>> No.1969387
File: 292 KB, 1280x720, Screenshot_Doom_20140927_204321.png [View same] [iqdb] [saucenao] [google] [report]

>I need something cool to replace it in GMOTA.

Way ahead of you in DemonSteele.

Gentlemen, behold! For I have created a BUTTSHIELD.
It's a shield that protects your butt, you see.

Nah it's called the Blind Guardian.

>> No.1969389

Why would you need a butt shield?

>> No.1969401

>Spectres replaced with rogue enemies
>Backstab you for massive damage
>Or steal your weapons/ammo
>Shield blocks the stabs and pushes the enemy away

>> No.1969404
File: 66 KB, 498x423, ss+(2014-09-27+at+08.46.13).jpg [View same] [iqdb] [saucenao] [google] [report]

why do you think

>> No.1969418


I gave DMC3 a whirl after so many people telling me DemonSteele was clearly inspired by it, and I noticed a huge difference in being able to tell when an enemy was winding up behind me and just guessing.
The big difference between third person and first person gameplay is that in first person you can't really see what's around you or right behind you. In third-person, well, you can see when someone's behind you trying some funny shit--when you're not moving around (i.e. stabbing someone in the face), it's really easy for someone to blindside you with a projectile you didn't know was coming.

This should help take care of that.

>> No.1969424

I thought Demonsteele spectres were axe hand monsters.

I guess I can see that.

I am just so used to dodging enemies from all sides that I've been able to just dodge projectiles due to sound cues.

Then the Demonsteele enemies got that pause before the attacks and I just steamroll the whole mod currently regardless of enemy count.

Maybe I'm autistic.

>> No.1969432


you just reminded me of that episode from EEnE where they build a treehouse

>> No.1969437


Which enemies would you say are the most egregious? I sped up the imp's some, are there any others that are way too long?

>> No.1969440

What does /doom/ think of this?


>> No.1969443


Looks better than this:

>> No.1969447


>Before clicking it
>"heh, a reupload of something?"

>Open it
>It's actual OC


>> No.1969452

I don't even feel that they are too long or anything like that.
I got so used to fighting all these enemies with instant attacks that adding a pause to it just makes it that much easier for me.

I think it's difficulty level is fine.
But I personally always have almost full meter because by all means they are in slow motion compared to their default attack speeds.

My favorite enemies are Barons and those Arachnotron replacements.
Barons are very fast and dangerous.
Those dark cultist guys are very dynamic fights and one bad dash results in getting hurt.

I played with two life tokens before the attack pauses
Now I play with 0
Demonsteele is currently my favorite mod

>> No.1969547


Specter rogues are going to be a thing in GMOTA. They're gonna steal your ammo

>> No.1969549


You're not allowed to nick Hae-Lin's buttshield for your own perverse usage.

>> No.1969553

Can they make silly, stereotypical french archer noises?
Hon hon hon! Baguette! Paris! Je suis! Hon hon hon!

>> No.1969561


I don't want that shield. Nerd


If I can find some good sprites I'll totally use the TF2 spy's voice clips and demonize them

>> No.1969589


That being said I don't know what I'm gonna do sprite wise for the pinkies and specters. I know it's stereotypical but I think it'd be cool to have a living armor enemy.

>> No.1969610
File: 58 KB, 688x584, 1411326891228.jpg [View same] [iqdb] [saucenao] [google] [report]

>That pic
The more I look at it, the funnier and more terrifying it gets.

>> No.1969614

It'd also be awesome if when they died they cried out "sacrébleu!'

>> No.1969690
File: 1.85 MB, 400x400, 1411868747224.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1969697

:: [BE] Montreal :: murder all day erry day

server's getting popular
come get dueled in the face

>> No.1969704


>dat face

>> No.1969706
File: 1.68 MB, 480x270, (x) Touch Fluffy Tail.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1969707

You need a butt shield to defend yourself against buttstabbers

>> No.1969708

The first and third songs are pretty good, they got a really solid beat.

The second one needs more of a beat beceause it's a little too high pitched.

>> No.1969714
File: 1.68 MB, 320x180, touch_fluffy_tail.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1969717
File: 1.84 MB, 343x400, Bl0RSeC[1].gif [View same] [iqdb] [saucenao] [google] [report]


holy shit these are so fucking good, probably way too good

are they original or based off something else?

>> No.1969720

they are original

>> No.1969735
File: 164 KB, 800x869, 1354352169262.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1969769

Can someone rip these songs/download them and make a wad that replaces the songs with these?

>> No.1969785

I'm not part of this thread but just wanted to say that it was cool to participate when you guys used to fill a deathmatch server. Now with so many weird mods it isn't doom anymore.

>> No.1969816


At the risk of latching on to the most obvious bait ignoring that Doom was intended to be modded, what sort of "weird mods" are you referring to?

>> No.1969823

He might be talking about GMOTA or Demonsteele, but if he's really baiting hard, he might be talking about Samsara.

>> No.1969827


We don't really play GMOTA or Demonsteele in deathmatch at all, so...

>> No.1969828


Wait, no, there was that one time. That...sole, single time.

>> No.1969845
File: 290 KB, 500x500, ZXDoomguy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1969852


>> No.1969861

Jelly train, here i come

>> No.1969872
File: 455 KB, 1083x1511, 1399310170208.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw you have a great idea for your mod
>oh man this is gonna be so easy to code!
>you overlook one tiny little detail and it turns out to be a massive bitch

>> No.1969873
File: 238 KB, 500x493, 1401588089534.png [View same] [iqdb] [saucenao] [google] [report]

The Underhalls remix map should be ready to test in a few days, the areas that I'll be changing a lot are in low detail so only the "flow" of them is being tested, lest I spend heaps of time making an area in high detail that players think is crap so I'd have to change it.

I've been scratching my head at 1 area especially deciding what the hell to do with it because while I like the way the encounter plays, it looks like poo.

The level is also only about 40% finished so bear that in mind if and when you test it.

>> No.1969874
File: 9 KB, 1024x1024, 1377950621563.png [View same] [iqdb] [saucenao] [google] [report]

>and then you post the wrong reaction image
>double fuck

>> No.1969883


Well, it was an interesting read, overall.

>> No.1970000
File: 679 KB, 499x275, Plutonia experiment.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1970005


anyone got the "Average GMOTA gameplay" webm?

>> No.1970012

Why's it on nightmare

Doesn't the owner know that nightmare mode in samsara means everyone takes 1.5x more damage

>> No.1970024

More challange?

>> No.1970053
File: 149 KB, 640x320, playing_gmota.webm [View same] [iqdb] [saucenao] [google] [report]

This shit always amazes me.

I do.

>> No.1970123
File: 857 KB, 640x320, better looking boom.webm [View same] [iqdb] [saucenao] [google] [report]

Trying out some new looking sprites for the Earthshaker. Also I just really like making imps explode.

>> No.1970151
File: 153 KB, 500x292, lker.jpg [View same] [iqdb] [saucenao] [google] [report]

jesus christ how horrifying

>> No.1970241
File: 291 KB, 1234x1460, 1354102294755.jpg [View same] [iqdb] [saucenao] [google] [report]

Sup /doom/, I'm looking for level wads where you go on spaceships and strange planets, or really anything that would work great with Metroid Dreadnought. Any suggestions?

>> No.1970252


Community Chest 4 is shit but fits the bill on later levels.

>> No.1970273

Not who you're talking to but it's later ones where you're in those huge expanses with the megaman music are fucking awesome. Still remember those maps.

>> No.1970280

Okay guys I'm not a tard anymore let's get some samsara going!

Port 15041.

>> No.1970285


Also, servername is /VR/'s Murderfest.

>> No.1970320
File: 1.14 MB, 1152x864, Screenshot_Doom_20140604_185138.png [View same] [iqdb] [saucenao] [google] [report]

nice quads

>> No.1970325



>> No.1970359

That screenshot is bad.
And wrong.

>> No.1970406
File: 48 KB, 768x480, 5EzJI.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1970439

to whoever made the Eleena add-on for Samsara, You forgot to add obituaries

>> No.1970470

Anyone got sources to the artists that made the lewd doom pics?

>> No.1970482
File: 6 KB, 194x260, 12345678910.jpg [View same] [iqdb] [saucenao] [google] [report]

>no one there
Not again!

>> No.1970530

And quality.

>> No.1970542

>Blind Guardian

>> No.1970551
File: 183 KB, 800x600, Screenshot_Doom_20140928_110202.png [View same] [iqdb] [saucenao] [google] [report]

I'm sorry.

>> No.1970558


>> No.1970562


I miss when we could easily reach 600, 700 posts before reaching page 6.

>> No.1970563

i'm on it

>> No.1970572


>> No.1970735



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