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/vr/ - Retro Games


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1927782 No.1927782 [Reply] [Original]

Heroes of Might and Magic General
Peasants edition

>> No.1927786

Who is the most OP hero?

>> No.1928386

>>1927786
Your least favorite.

>> No.1928428

>>1927786
Voy, always Voy

>> No.1928442

>>1927786
Crag Hack

>> No.1928470

theres a reason why Crag Hack always gets mentioned

Barbarians are very likely to get Offense, Logistics, Pathfinding, Tactics, and Armorer, and a reasonable chance to get Earth Magic, these are basically the only things worth having, honorable mention to Wisdom, Resistance, Archery, Water Magic, and of course Necromancy if you have the town to support it.

And then on top of that Crag gets a bonus to Offense, which he starts with

Some say Battlemage is better, probably because Barbarians are very unlikely to get wisdom, but that depends on the map

>> No.1928478
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1928478

Loynis. His beefed up Prayer with expert water magic was just too OP. Cast it on turn one and your army will just stomp all over anything.

>> No.1928762

>>1927786
Sir Mullich
Gotta go fast

>> No.1928786
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1928786

Are there any fan campaigns / missions that are not using Wog and that are good? When I try to search on the web everything I find seems retardedly huge maps etc, is there something that is closer to the actual "normal" gameplay ?

>> No.1928836 [DELETED] 

>>1928786
http://www.mediafire.com/view/y6gs5u8dw3xe900/Anime.jpg

Here's one I balanced over a dozen or so playtests on the hardest difficulty.

>> No.1928839

>>1928786
http://www.mediafire.com/download/0vakfajgw1c47pf/Allied_Explosion_3.h3m

Here's one I balanced over a dozen or so playtests on the hardest difficulty.
Fucking mediafire giving me the wrong link...

>> No.1928841
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1928841

>>1928836
>Anime.jpg

>> No.1928856

>>1928839
thanks but this is exactly what I'm not looking for, this is the kind of map where you got tons of stuff everywhere

>> No.1928864

>>1928856
http://www.toheroes.com/h3maps/maps.html

Fine then, pick whatever you like.

>> No.1928935
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1928935

how bad will it be?

>> No.1929729

>>1928935
Honestly i'm hoping it actually is pretty good. I mean, it seems to be going back to a lot of the older stuff and the original composer is back.

>> No.1930909

>>1928470
>probably because Barbarians are very unlikely to get wisdom, but that depends on the map
I believe (though I'm not certain) that every hero will get the opportunity to get Basic Wisdom at level 6 (assuming they don't already have Wisdom, of course)

>> No.1931213

>>1929729
>>1928935

If you're looking forward to VII try aow 3 its really good

>> No.1931293

>>1927786
Adela

>> No.1931864

>>1928470
Battlemage's strengths is having a bit more of a balanced primary stat gain (or it's a weakness, depending on how you look at it) and having the possibility of acquiring Water Magic; Prayer is a very good spell for Stronghold units which want to hit the frontlines fast, and lacking Expert Bless or Dispel against someone Fire Magic-happy could feasibly be a problem.

It helps that Gundula and Dessa are top tier heroes and also Terek is pretty good too if you end up randoming him.

Best heroes? Most level 1 specialists, Armorer specialists, Logistics-born heroes (including specialists) and, IMHO, Archery-born heroes. Ivor and Orrin are pretty obvious (the latter especially if you're a Tower fan), but I've got nothing but praise to say about Jabarkas, Wystan and Jenova, too. Archery just makes your early game so much easier even if your shooters suck.

Also, Luna and Ciele haven't been mentioned yet.

>> No.1932061

>>1931213
aow 3 was shit and could be smelled a mile away

>> No.1932341

>>1931864
the haste specialist work very well with stronghold units, esp. behemoth or the rocs.

>> No.1932621

>>1927786
Shakti's quite good. Starts with a shit ton of Troglodytes,Tactics and Offensive, and his feat is Troglodyte specialist,which is fine. The best starter,to me,but not the best for long game.

Considering that Necropolis is my favourite, I'd say the best ones are Clavius for Death Knight, and Nagash or Sandro for Necromancer.
Edric and Orrin are quite fine too, and Adela's Diplomacy comes handy for small maps.
Anyways,I'm no expert.

>> No.1934146

which team is the best? and why is is fortress?

>> No.1934742

>>1934146
>dragon flies are awesome
>mighty gorgons are gangster as fuck
>wyvern rushing
>based bron
>swamp native terrain

only thing letting them down is no good ranged unit

playing the spoils of war campaign and hot damn this is some boring shit
are ANY of the campaigns good?

>> No.1934829
File: 140 KB, 1599x926, Inferno players.jpg [View same] [iqdb] [saucenao] [google]
1934829

>>1934146
Fortress is shit during sieges unless you can break the gate, so you need Earthquake and or ballistics skill which isn't always easy to get

Otherwise they're pretty good if played well but their reliance on certain units, not even the units themselves but the abilities they have is easily abused by an enemy human player and can screw you over if the AI randomly decides to blind something good. And the fact that at least half of the units in Fortress are shit unless stacked in larger numbers and require them being upgraded to use well, combined with needing to conserve as many of the good units as you can in the beginning to build up their numbers means a slow start. Having high defense stats helps with that though. (Not counting that the tier 1 and 2 units are so slow)

They're really fun and can be played very well if you do it right, but they're near the bottom in terms of general usefulness because they're so unconventional. The best thing about Fortress is having it as a secondary town, you can replace your trash units with fortresses good ones and neglect everything else. And all those neglected units eventually grow into huge numbers, with fortress high defense means they're great for desperation buys during sieges so losing your Fortress town will be very rare.

>> No.1934995

I'm sure this gets asked a lot, but what's /vr/s thoughts on heart of the abyss? something to spice up my homm3 life sounds fun, but how well balanced is all the new shit, and the old shit?

>> No.1935070

>>1934995
There is surprisingly little discussion about Horn (not Heart) of the Abyss. Anyways, Cove is somewhat overpowered but Conflux gets nerfed so that compensates a little. I'd say most of the new additions are pretty cool, except a couple of unnecessary aesthetic tweaks (Pikemen, Orcs, all Towns on the Overworld screen and some buildings getting a new look, mainly). Those are minor though, so HotA is worth checking out at least.

>> No.1935332

>>1934742
>playing the spoils of war campaign and hot damn this is some boring shit
>are ANY of the campaigns good?
the one where you kick Sandro's ass at the end of SoD is pretty good, even though the last mission is underwhelming as fuck
Otherwise NOPE, the campaigns are pretty shit

>> No.1935487
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1935487

>>1935070
Well i'm going to give it a try. how OP is cove? Since they're the shiny new faction I was thinking of giving them a try, but did it significantly rebalance any other factions as well?

>> No.1936269

>>1935070
>unnecessary aesthetic tweaks
Shit like that is what completely ruins it for me.Most of the new sprites they've added have a slightly darker and sharper color palette and stick out like a sore thumb on the map.

>> No.1936331

>>1930909
where do you get this sort of info from? sometimes i wonder if i turn down one skill if i'll get the chance to select it again.

>> No.1936418

>>1936331
Dunno about wisdom, but on any might hero you're guaranteed to be offered a magic school skill at level 4 at the least, and you're guaranteed to be allowed the choice every 4 levels afterwards too.

>> No.1936445

>>1934829
>Fortress is shit during sieges unless you can break the gate, so you need Earthquake and or ballistics skill which isn't always easy to get

Teleport hydras inside the walls, then give them counterstrike.

>> No.1936456

>>1927782
YOURE A PEASENT BITCH

>> No.1936474

>>1936269
any idea why they did that? seems weird that they updated like 4 or 5 creatures randomly

>> No.1936482

>>1935487
Cove is pretty cool and mostly it fits in much more than all the retarded WOG stuff. The only weird thing is how the pirate guys can be upgraded twice and how the last special is OP as fuck. Also not to mention that most units are boring since they have no special.

But the Cove campaign are kinda shit, it's the kind of maps where it's XXL maps + underground where you have mazes and tedious shit, litterally not fun at all

>> No.1937364

>>1936331
>if i turn down one skill if i'll get the chance to select it again

you will, especially if that hero class is likely to learn that skill

that thing about wisdom at level 6 and magic school at level 4 is all new to me though

>> No.1937486

http://www.mediafire.com/view/zjdij5o4s7co66c/HoMM_3_Tribute_to_Strategists.pdf

For those who have yet to read it.

>> No.1937641

>>1936331
See >>1937486

>> No.1938267

what are some cool maps to play?
random is boring as fuck

>> No.1938275

what is best faction

>> No.1938280

>>1938267
See:
>>1928864

>> No.1938307

I'm a newfag to HoMM, spent my youth playing RTSes. What's the quickest/easiest way to get into this turn based shit?

Tried the HoMM3 tutorial, learnt a bit but I don't know where to go from there.

>> No.1938317

>>1938307
play the first campaign, it's easy as fuck and it's tutorial-tier

>> No.1938330
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1938330

anyone know what map?

>> No.1938395

>>1932061
why is that

>> No.1938406

>>1938395
not him, I kinda enjoyed AOW3 but it's just clunky as fuck
>that shitty UI
>that clusterfuck of units that you move every turn

>> No.1938425

What's the best faction for newbies in HoMMIII?

>> No.1938482

>>1938425
Inferno

>> No.1938537
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1938537

>>1927782
http://www.moddb.com/mods/h3wog/downloads/in-the-wake-of-gods-358f

>> No.1938540

>>1938425
Hummus.

>>1938482
That's just cruel.

>> No.1938551

>>1938406
Sounds like every other AoW game. Those games are so slow it hurts.

>> No.1938635

>>1938551
Agreed. It's one of the reasons why I can't play them

I want to like the AoW games, I really do, but I just can't get into any of them.

>> No.1938753

I just installed WOG for the first time
WTF is this shit? I expected cool additions but all I see are fan-fiction tier horrible things, it's like it's turning a strategy game into a RPG where everything is based around your character
the campaigns are retarded so far

>> No.1938764

>>1938425
bastion, because of strong tier1 and best tier3 unit in the game.
build elves day 1, most of the time it's worth it upgrading them day 2.

>> No.1938772 [DELETED] 

>>>/vg/

>> No.1938956

>>1938764
Huh, I suppose for lower difficulties it is a good choice. You get a ton of resources on day one so you can easily afford one of the more expensive castles like the Rampart. It's also one of the absolutely maddening armies to fight against if an enemy hero with it has Elixir of Life.

>> No.1938962

>>1938956
>. It's also one of the absolutely maddening armies to fight against if an enemy hero with it has Elixir of Life.
how often does that happen? lmao

>> No.1939016

>>1938962
Thank the Ancients it is an extremely rare thing. But when it happens those dorfs and trees just don't die. Unicorns and dragons aren't much less insufferable.

>> No.1939390

>>1938425

dungeon or castle in my opinion, they're both very well rounded and easy to build on lower difficulty levels

has anybody played the palm kingdom games? shameless HoMM clones for iOS

>> No.1940042

>>1938425
Seconding Rampart because Elves and the fact that as a newbie you will be playing on lower difficulties so it's easier to get a whole plethora of decent units like Unicorns and Green Dragons.

Castle is also pretty easy, and I'd also say Stronghold because it's a pretty simple town with great heroes.

>> No.1940063
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1940063

>>1927782
2>3

>> No.1940071

>>1940063
mathematically, 3>2

>> No.1940121

>>1938317
The campaign you are referring to is Restoration of Erathia, right?

>> No.1940129

>>1938772
/vg/ is too fast and this game is from '98. Fuck you.
>>1940063
I hope this is only a joke.

>> No.1940156

>>1927786
It's always Sandro on battle of the sexes

>> No.1940394

>>1940063
Ahh, this brings memories. I'll never forget how I expected the bridge to actually carry my hero over the chasm and the my surprise when it unveiled its true function.

>> No.1940757 [DELETED] 

Guys, I need some help regarding mods installation for HoMM3.
When I installed just HD mod I've got those neat options for managing armies and artifacts - swapping whole armies, every artifact etc.

When I Installed Era 2.46 + HD mod those options are gone. I have no idea how to turn them on or how to activate them.
Can someone help me solve this? I just want to have better army management buttons.

>> No.1940772

Guy who came here a month ago because I couldn't beat the first campaign in the game.
I still can't.
I played a lot of random games and got better, but the campaigns are like impossible to me for some reason. ;_;

>> No.1940778

>>1940772
Are you playing Shadow of Death or Restoration of Erathia campaigns? The latter are easier. Also, what is it that doesn't seem to work out for you?

>> No.1940782

>>1940778
Restoration of erathia.
Balancing between one op hero and seven hundred weak ones. Also I want to play it blind and not knowing how mucha horde is, or how hard those demons will fuck me is annoying

>> No.1940804

>>1940778
>Also I want to play it blind and not knowing how mucha horde is, or how hard those demons will fuck me is annoying
Wait, what?
Uh, there's a PDF with all game info in the game directory if you don't know how much is "horde".

>> No.1940807

>>1940804
goddamn why did I not see this
based gog

>> No.1940827

>>1940807
kek, the manual wasn't made by GoG, it's from the original game

>> No.1940830

>>1940827
yeah, but they gave me the manuals

>> No.1941249

>>1940830
what the fuck is a manuals ?

>> No.1941306

>>1940782

honestly, if you're still learning the game I think a certain degree of savescumming is OK

>> No.1941338

rough order of ease and power

Necromancer (unstoppable growth on large map, near bottom otherwise)
Castle (sheer unit superiority)
Dungeon (better than everyone at most things, no weaknesses, town specials are best in game)
Tower (good overall and good low level hijinks)
Stronghold (average town, best heroes)
Rampart (lots of weak stuff, but very good defenders)
Fortress (major weaknesses everywhere)
Inferno (worst everything)

>> No.1941487

>>1941338
>Tower (good overall and good low level hijinks)
But Tower has the shittiest hero classes in the game, barely passable level 2 and 3 units, require a ton of resources to get working, and Giants on their own are those huge fragile walkers that if you lose one, you are suddenly behind on your precious Titans. Not to mention they instill bad habits ("Solmyr is da bomb!"). I'm in awe of people that can make Tower work in any more serious setting. I for sure can't. They're, IMHO, the toughest to play. Even Inferno has it easy & comfy with Efreeti and Devils being awesome for fighting the map while Tower just kinda turtles to Titans and/or Naga Queens.
>Fortress (major weaknesses everywhere)
Fortress has one of the best hero classes in game including one of the best heroes in the game hands down, a very strong early game with Wyverns and Dragonflies, are native to Swamp which is a nice perk on some maps, get even stronger when Dragonfly Hives are prevalent and they're really cheap. The only thing they suck at is sieges but they favor Water Magic anyway so you can just Expert Teleport the Hydras and call the siege a day. Their shooter unit is passable - it hardly ever dies, for one thing - but Wyverns make for great blockers and fighters.

>Dungeon
>no weaknesses
Expensive as fuck - both dwellings and units, potentially crippling Evil Eye dwelling requirement (though most new players won't play on 200% right off bat) and mediocre level 6 units that only really work as shooter blockers for your Troglodyte stack of doom.

>Rampart (lots of weak stuff, but very good defenders)
Given that it seems to be the #1 newbie town for multiplayer games - everyone fucking loves Ivor for the ease of Week 1 Crypts and Treasuries and whatnot - I'd say you're underrating it.

>Stronghold (average town, best heroes)
>Stronghold
>average
please. Nothing does rushdown as good as Stronghold. I'd say it's top tier, and it's also easy to play, given week 1 Rocs and possibly Behemoths.

>> No.1941507

>>1941338
you're ignoring costs. inferno and fortress actually excel in scarce resource maps, while tower, dungeon, and castle suffer with low resources (They are the 3 most expensive teams).

that doesn't mean fortress and inferno are fantastic, people just don't give them a chance, both can be pretty strong.

>> No.1941598

>>1941487

stronghold is pretty crap outside of rocs and behemoths. ogres last forever, cyclops are just OK. everything else is way too fragile

I love playing stronghold but it's not good in the late game

also:
>plugging fortress
>no mention of mighty gorgons outrageous special ability

C'MON

>>1941507
>inferno... actually excel in scarce resource maps

apart from the fact they cost the most gold per week - the dwellings are cheap though

>> No.1941702

>>1941598
Inferno cost the most gold, but they require the least wood, 3rd least ore, and not counting mercury, they don't need too much secondary resources. Gold is the least map reliant resource, since you can get a decent amount from the capital.

>> No.1941746
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1941746

>>1941702
>Gold is the least map reliant resource

lolno. having extra gold mines/towns on the map makes a tremendous difference

>playing this bland, featureless shitmap

just waiting for general kendal to show his ugly face I guess

>> No.1941785
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1941785

>>1941746
>take enemy town
>unguarded treasure chests and resources are just lying around for me to get

forced easy AI is a bad idea, campaign designers

map is still boring as fuck and no sign yet of serious resistance

>> No.1941812

>>1941746
Never said extra towns and mines weren't helpful. However, with just one town you can be producing 4k gold a turn. You can't get any other resource like that, therefore it's the least map reliant, since each other resource relies on mines I.e the map. So, lolya

>> No.1942141

>>1941598
Late game is usually dictated by the amount of land and units you have overall. Stronghold armies are so dominating the first couple of weeks that you can win before late game or just get building another town and mixing the armies.

Also, Wolf Riders are very strong late game units if you can keep them alive and then buy like 200+ of them by the time of final battle.

Late game is only really a big deal if you suck at exploring or you're playing some epic single player campaign, but the former means you need to get better (Stronghold rarely reaches a point of becoming obsolete in a typical multiplayer game) and the latter means you're beating up on the exploitable AI nonetheless.

It takes just a couple of weeks on a typical competitive map script to level up a character to level 20~, but it's still early enough for Mass Haste Ancient Behemoths to just destroy a meager amount of Titans or whatever.

>>1941812
Best sources of gold are still crypts, topes, treasuries and what not.

>> No.1942238
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1942238

>>1941338
it depends on kind of map you're playing. few examples:
Stronghold and Fortress are the best at snowballing and excel on maps with hard, rich area between players (like on Jebus Cross template).
Necropolis and Inferno are better on huge maps (because of skeleton/demon farming).
Rampart is best town to play on 200% difficulty because of centaurs/elves.

still, i wouldn't call all factions equal in terms of raw power. Inferno, Fortress and Tower seem to have more weak points. Necropolis, Castle and Conflux are almost always a decent choice.

>> No.1942392

I've never really gotten into the Rampart or Castle in HOMM3, their units just feel so awful that I'd even rather play fortress. Dungeon master race.

Shame really, I loved Castle in HOMM2 but the 3 variant doesn't really do it for me any more.


By the way, anybody know any "fun" small / medium sized maps I could play? I love artifacts and allied explosion 3
http://www.mediafire.com/download/0vakfajgw1c47pf/Allied_Explosion_3.h3m
just because it's an interesting new experience every time and more importantly, there's some shackles of war available because fuck the AI.

>> No.1942396

>>1942392
>I've never really gotten into the Rampart or Castle in HOMM3, their units just feel so awful
>I loved Castle in HoMM2
does not compute
One has extremely good well-rounded units on every tier
The other has a tier 1 unit that you're often better off not buying and which only works on small maps, also no fliers
Playing Castle always felt like a hassle to me in HoMM2; Barbarian was still cheap but felt more balanced.

>> No.1942408

>>1942392
Rampart has the Dwarven Treasury which makes them the only faction capable of buying every single creature stack on each week. In every town they own, given enough time for the bonus to stack (you can also sell extra precious resources you don't need on day 7 for the extra gold generated). Also Elfs are very good shooters. They have crap mid-game units, though.

Castle is probably the most useful non-necro non-conflux town in the game. They are fairly good at everything, and their level 7 unit is the best in the game.

>> No.1942410

>>1942396
>>1942408
I just loved the crusaders from 2, they were swag as fuck and cheap to boot. Plus the griffins and champions felt beefy, in 4 it feels like they'd fall over if you sneeze on them wrong.

>> No.1942414

>>1942410
>in 4
I mean 3.

>> No.1942415

>>1934742
Heroes of might and magic IV was worse in pretty much everything when compared to 3, but damn if the campaigns and the story lines were not miles better.

>> No.1942473

would anyone ever be interested in a new HOMM3 campaign?
I wouldn't plan to do retarded RPG campaigns like WoG, just cool strategy shit

>> No.1942507

>>1942410
Crusaders were average lvl4 except for their ability to strike twice. But holy shit that ability makes them rape so hard.

Griffins are only good against weak creatures sadly, the infinite retaliation is good but they are too weak to handle stronger creatures.

Champions felt good but they weren't actually that good. Well, mostly because the Black/Dread Knights and Nagas were way better.

I love Zealots and Archangels though. Archangels were so good. Extra morale, resurrection, highest speed sans phoenix...

>> No.1942534

>>1942507
>except for their ability to strike twice.
I found myself playing against Necro a lot back in 2, their double damage against the undead was an absolute godsend.

Zealots are okay and Archangels are good but expensive as fuck, I still miss Crusaders dearly though and Archangels alone doesn't really make the faction for me unless they suddenly came down a lot in price.

>> No.1942570

>>1942473
If you make it, we will play.

>> No.1942573

>>1927786

anyone who specializes in logistics

mobility wins games

>> No.1942595
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1942595

>>1942534
imo, in the long run, Archangels would still be worth upgrading just for their speed boost and resurrection ability (saving you a shitton low tier units in neutral fightsr). and they still get additional 50HP, 10ATT and 10DEF.

>> No.1942609

I played this game for all of ten minutes and turned it off a few years ago because Disciples 2 was far better.

But, it seems I'm wrong because a shit tonne of people rather play this online than D2 today.

What is going on with the battle system? What makes it good? I can't make head nor tail of this super simple shit. I mean D2 was super simple also but you could clearly see the path to "optimize" the battle outcome even in little low-level fights. Here it's just mashing guys together and simple ranged tactics.

What makes this game THAT much better than Disciples 2?

>> No.1942621

>>1942609

if we're being really candid, the art and music is a big part of the draw

not many people realize just how much stuff was inspired by this specific game

Warcraft 3 was basically an art team uploading this game's aesthetic to a 3-d RTS

every now and then I'll play a fantasy based game and will think 'ah this person played heroes'

none spring to mind at the moment though

>> No.1942623

Does /homm/ ever organize multiplayer games?
Owned this game for ages but didn't really get in to it until recently, and i've been wanting to try out the multi.

>> No.1942716

>>1942623
I can only imagine how long multiplayer matches are going to take. There are probably some guys down for it, though.

>> No.1942721

what's the point of Eagle Eye?

>> No.1942756

>>1942721
To suck ass.

>> No.1942760

>>1942716
The cool thing about multiplayer is that your screen will maximize when it's your turn.

Make saves frequently though. Been playing this LAN with a buddy and saves have helped heartache when crashes or disconnect

>> No.1942765

>>1942623
I'm down for multiplauer but I only play conflux

>> No.1942790

I'd totally be down for multiplayer.

Is play by Email an option? I forget. We could always resort to something like that if need be.

>> No.1942801

Guys, what are some must-play fan maps out there?

Just finished Sander's Folly, Ringing of Victory and Lord of War, they're all bretty good.

>> No.1942824

>>1942801
aren't these maps just RPG shit with a big story and retaded quests / enigmas ?
I'm sad that it seems that no fan made stuff are really just strategy / conquest kind of maps

>> No.1942834

>>1942473
As long as its balanced and interesting to play sure.

>>1942790
I too always wanted a play through email feature. Im hoping VCMI might be able to make it possible. I might look up to the code and developers too see whether its doable.

>> No.1942902

>>1942765
don't only play the op team, boss

>> No.1942912

>>1942824

agreed. i couldnt get through the walls of text in some of those fan made maps. i just want fun open-ended maps.

>> No.1942967

>>1942912
not to mention the WOg shit is retarded
>there is a littral postsign that say "go here for the end of the campaign"
>kills your character
it's retaded as fuck, I don't play this to read 4th wall - breaking shit

>> No.1942982

>>1942623
is there a way to play by email?
That would be a lot of fun

>> No.1942989
File: 91 KB, 625x500, hounding.jpg [View same] [iqdb] [saucenao] [google]
1942989

>>1942982
My bad, someone already asked this

>> No.1942994

>>1942721
To be the most consistently useless skill.

>> No.1942997

>>1942760
If your game autosaves on singleplayer, will it also autosave on multiplayer?

>> No.1943029

>>1942410
>griffins

wat

>> No.1943042
File: 73 KB, 312x313, 1376344591059.png [View same] [iqdb] [saucenao] [google]
1943042

>>1942997
HoMM3HD mod saves after every single day with different file, but it won't stop you being paranoid and saving every single day on your own.

>> No.1943065
File: 58 KB, 294x302, 1391905390999.jpg [View same] [iqdb] [saucenao] [google]
1943065

>>1942623
sorry, the only legit way to play multiplayer is hot seat. Also, it is the way homm is meant to be played. People coming here discussing homm without ever playing hot seat are missing the true essence of the homm experience. Yet they talk about it as the best thing since slice bread, completely unaware of the main feature that makes it god tier. Fools.

>> No.1943067

>>1942609
>I tried eating apples for all of ten minutes and did not like them because oranges were far better.
Thank you for sharing this unique experience with us.
On the slim change this is not bait I must inform you in turn I like Disciples 2, AoW 1/2, Heroes 1/2/3/4 a lot and play all of them from time to time.


>>1943029
HMM3: castle creature, tier 3 out of 7.
HMM2: dungeon creature, tier 3 out of 6.
Also in general HMM2 creatures have lower damage stat.

>> No.1943132

>>1943065
I do agree the best way to experience homm multiplayer is hot seat.
But I do think that playing online and talking using VOIP is fun too.

>> No.1943148

>>1943042
The HD mod automatically saves for me, but on a single file. I recall having loads of autosave files, but I don't know how I fixed it.

>> No.1943496

What's the most challenging starting town+map combination for homm3?
talking about default maps, of course

>> No.1943502

>>1943496
Tower on impossible on resource scarce maps. Impossible on small maps with teamed up AI. Anything with inferno.

>> No.1943531

that game is shit
>make Town Portal
>win
top kek

>> No.1943695

>>1943531
TP is banned online though.
It's acknowledged that the game wasn't really made with balance in mind (lol fucking Alchemists) but there's still a bustling community playing and having fun with it.

>> No.1943705

>>1943502
>Anything with inferno.
Not this shit again.
Inferno has some pretty comfy ways of battling the map, starting with Efreeti.
Inferno is only shit when compared on stat-to-stat basis with all the other towns in a competitive game but I'd take them on 200% way sooner than I would some other towns like Tower or even Dungeon (playing Dung on 200% is masochism when you realize the lvl 3 dwelling cost)
You obviously never experienced the delight of microing your Archdevils for an hour just to win an utopia or a throng of dendroids with no losses.

>> No.1943824

>>1943705
this anon gets it

>> No.1943846
File: 226 KB, 887x900, xs4795Y.jpg [View same] [iqdb] [saucenao] [google]
1943846

>>1941785

this has been the worst map ever, just boring expansion without resistance BUT now I have to grind to get capture the town and win because of the lolhuge army the AI gets at the very start. I already tried with a level 15 hero, 15 black dragons and hella supporting troops and I got buttblasted. what a fucking bore

campaigns: never again

>> No.1943893

>>1943705
>You obviously never experienced the delight of microing your Archdevils for an hour just to win an utopia or a throng of dendroids with no losses.
>Archdevils
>utopia
>no losses
>~2 blacks, ~3 golds, ~6 reds and 8 greens
Either you don't need to micro hard by the point you have enough strength to clear an Utopia without losses or you need to share your secret with us.

>> No.1943921

>>1943705
>You obviously never experienced the delight of microing your Archdevils for an hour just to win an utopia or a throng of dendroids with no losses.

I once played tag with a slowed down ancient behemoth for 50 rounds until the castle arrow towers finally finished it off.

This is however nothing compared to the maximum kek you can do with some cash base, one Efreet Sultan, the Armageddon spell, on any enemy hero who is 2 steps away from your castle. Armageddon, surrender, re-recruit same hero, Armageddon again, etc. Depending on amount of money and mana you can push into this, you can do it like a dozen times and horribly disfigure full enemy main armies with months worth of recruited units. You may need some imp fodder if the enemy can move faster than your efreet though. Or split them up.

>> No.1943932

>>1942534
>I found myself playing against Necro a lot back in 2, their double damage against the undead was an absolute godsend.

Well in HOMM3 they do double damage against everything, retaliation-incurred-losses and luck notwithstanding.
Their slow speed and needing crystal (was it crystal?) to upgrade their dwelling are the only problems.

Archangels originally only cost gold only, they later patched it so they cost gems too because they were so fucking overpowered. Always hit first, morale boost, highest average stats, and fucking resurrection can minimize losses a lot. Their only weak points is the lack of spell immunity, but as they guarantee you a first hit, that can be a moot point.
Their dwelling does have an insane price though.

>> No.1943936

>>1943932
>Well in HOMM3 they do double damage against everything, retaliation-incurred-losses and luck notwithstanding.
In HMM2 basic ones, the paladins, strike twice already. Crusaders add immunity to Curse and double damage against undead on top of inherited "strikes twice".

>> No.1943982

How do I git gud?

>> No.1944013

>>1943982
take gold over XP
earth magic or air magic
might over magic
don't hire every unit all the time. relying on your first 4 tiers for a while is good for creeping.
Supply trains to dump your slower units off onto.

>> No.1944021

>>1943982

Get creature buildings asap
Hire at least 2 heroes starting out, more if you have the dough
Know the key units for your faction and try to get them asap
Try to avoid having your main hero pick up stuff better left to your other heroes
Kill the dogs first

>> No.1944023

How does HOMM3 and the HD mod work out? I hear the core game itself works great with Wine, but HD I have no clue about.

>> No.1944024
File: 47 KB, 596x402, 1410895954442.jpg [View same] [iqdb] [saucenao] [google]
1944024

>>1944023
i couldn't get hdmod to work on wine

>>1944013
>>1944021
thanks ahnuns

>> No.1944025

>>1944024
HD mod works perfectly for me on wine. Might've had to winetricks something, I can't recall.

>> No.1944072

>>1938537
>downloading wog 3.58f
>not latest era version with wog mod
Keep with the times, grampy.

>> No.1944382

Suggestions for 2v2 or 2v3 map? Friend and I just finished a Medium. Kind of want a large.

Dimensional door is broken

>> No.1944546

>>1944023
HD mod works on wine with nothing needed to install with winetricks for me. If nothing then you can just play it in a VM. Works perfectly that way.

>> No.1944564

>>1944013
>don't hire every unit all the time. relying on your first 4 tiers for a while is good for creeping.
Depending on your faction, of course. If you play Fortress and you can get Wyverns over Gnolls, do that. Knowing which units are good for creeping and which units aren't makes creeping so much easier.

>> No.1944790

>>1943893
Get your Archdevils and (admittedly, you need those) fodder units (single level 1 unit in every slot) to be able to Wait your first turn, have the dragons kill the fodder units, on your Waited turn move Archdevils to a corner, on the next turn use Forcefield. Proceed to hit'n'run while recasting Forcefield. Requires lots of mana, of course, depending on how many Devils do you own.

>> No.1945027

I need to relearn this game.
Back in the day my bro was a turtling faggoot who only left his town once he had at least 10 top tier units, so I only learned to play against his strategy.
I'm not good at fighting the creeping AI

>> No.1945141

>>1940063
Is it me or HoMM2 map looks like it's in 3D while the third one is flat?

>> No.1945161

>>1945027
I pretty much had the same strategy and couldn't win above normal difficulty ever.

How I broke out of it was fairly simple, basically take gold from chests 95% of the time, be hyper aggressive as fuck taking over local resource buildings and aim for the tier 7 creature dwelling before the end of week 1 - ideally buying decent unit stacks by the end of week 2 with all the important creature dwellings.

Then it's just a matter of rush everything before it spirals out of control, now I beat most impossible maps without too much difficulty.

>> No.1945297

>>1943846
Just.
Capture.
The.
Castle.
While.
Kendal.
Is.
Not.
Nearby.

>> No.1945351

https://www.youtube.com/watch?v=ZZpdyLXSv4U
does anyone have watched this?
she's a girl that played through all the campaigns

>> No.1945362

>>1945351
dam she qt

>> No.1945382

>>1945297
Not that guy but holy shit is that the actual way to capture the castle? I finished the map twice that way and I always thought it was cheating.

>> No.1945425

>>1945382

Not nessasarily. When I first played through that campaign I had just captured everywhere else, and built up a big army.

>>1943846
>I got buttblasted. what a fucking bore
Git gud.

>> No.1945434

>>1945382
no, but it's not that hard to build an army big enough to kick his ass on the first
For instance you main dungeon, flag on week 1 the red dragon lair (and ONLY that), then enjoy producing 2 dragons a week (1 in the dwelling + 1 in the summing portal), that is up until you build the dwelling for real and get 5 or 6 dragons a week

>> No.1945465

>>1927782
Hello Heroes of Might and Magic General.
I remember seeing, when I was a kid, in a presumably strategic rpg two monster races: one of bat people and one of mermen called "sea devils" or something. I had no success whatsoever finding them, are they maybe from some forgotten might and magic game?

>> No.1945768

>>1945465
>bat people

might be the gargoyle from homm2?

>> No.1945776

>>1942415
mainly why I choose iv over iii

multiplayer is shit anyway and takes weeks to finish

>> No.1946015

>>1945297

i tried luring him out but it didn't work
I guess I could try again

>>1945425

it's literally the only challenging part of the map though. playing versus a shit AI with a massive material advantage is artificial difficulty

>>1945434

this is a great tip, I will try that if I restart

>> No.1946671

>>1945434
this is perfect example of correct using of portal of summoning. it is so fucking powerful when you have just one tier 6 or 7 dwelling. and imagine when random map generator throws pyre near your dungeon castle. then its all over. It happend to me once and it really felt like cheating even though I play on 200% only

>> No.1946860

>>1945351
Oh wow, a girl who plays vidya?!?

>She's way too cautious and only plays on ez settings...

>> No.1948349

>>1937364
>>1937641
thanks

>> No.1949154

>>1943042
i always loved those.

>> No.1949542

has anyone modded the ai so it learns or is at least better?

>> No.1949567

>>1949542
Yes the mod is called multiplayer.

>> No.1949847

>>1949542
on 200% even AI can be sneaky motherfucker especially with dimension doors.

>> No.1951462

>>1949847

"hard" AI can do some neat tricks, for sure, but it doesn't seem to think very far ahead. I've decided to play through the campaigns (starting with RoE) and boy oh boy, forced ez mode AI is pretty crappy

to be fair, the combat AI is pretty good

>> No.1951979

>>1942621
>if we're being really candid, the art and music is a big part of the draw

yeah, i'll actually stop playing to listen to the music, then move my hero when the track stops. been playing so long it has strong associations for me. i end up staring into the distance a bit. strange really, given that it's a video game.

>> No.1951980

>>1949847
i always play 200% these days. it's getting a bit boring but i don't want to stop.

>> No.1951992

Question:
Since multiplayer between us would be kinda hard, how about high score based competing?

Basically an agreed upon fair / fun / balanced map gets posted, certain rules are set (for example, 200% difficulty and that perhaps the the AI has to be random or whatever), then we see who can beat it in the fewest days (hi-score tiebreaker) before the following weekend.

Something like that sound good?

>> No.1952005

>>1951992
As long as it stays anonymous Im all in for the idea.
A 2 week competition to beat the set map in shortest time sounds good.

I dont see any reason why multiplayer would be hard. Having a saturday night /homm/ meetup sounds fun.

>> No.1952015

What are the key creatures for each castle?

>> No.1952021

>>1952005
Well, I'd suggest something like "anonymous#1234" for each person entering, just so we've a vague idea of who's who and can see who is winning more than others.

Multiplayer isn't hard, the problem is that it's long. I'd be amazed if we managed to get multiple people to sit down for a game of HOMM3 at the same time for long enough to get even a single game done.

Getting us all into one room for hotseat play with drinks and pizza would be best but sadly that's not an option.

>> No.1952031

>>1951992
Cool
And since difficulty influences score, you can announce the difficulty itself and compare it to others at that difficulty, so some (like me) who find 200% too hard can still participate
>difficulty difficulty

>> No.1952037

>>1952031
>so some (like me) who find 200% too hard can still participate
Sure, though why not use it as a chance to learn and improve? I went from normal to to impossible in a week simply by changing my strategy.

>> No.1952213

is there a better map maker for homm3?

I just want to copy paste

>> No.1952215

>>1952213
there is a patch for wog version of map maker that allows you to copy pase

>> No.1952219

>>1952215
>wog

Ehm, please explain

>> No.1952223

>>1952219
heroescommunity.com/viewthread.php3?TID=37208

>> No.1952234

>>1952223
can I instal this over Homm3 HD?

>> No.1952236

>>1952234
You can install HD again over it if it doesnt work.

>> No.1952289

>>1952236
I don't see it, how can you cut and paste with the map editor using that

>> No.1952680
File: 383 KB, 1366x768, bleh2.jpg [View same] [iqdb] [saucenao] [google]
1952680

>>1951992
it would be all about picking hero with strong starting army (like Galthran, Shakti, Tyraxor, Ivor) and restarting the game to get logistics hero in your tavern.
i've managed to beat this way Emerald Isles as purple (200% difficulty, starting Shakti, main Gunnar) on 2m1w2d.
i've tried to do that without logistics hero as red, but it was a lot slower (1 week difference).

>> No.1952761
File: 21 KB, 653x52, Allied explosion 3.jpg [View same] [iqdb] [saucenao] [google]
1952761

>>1951992
Well, unless anybody has any objections or a map they'd prefer to put forward, I'd like to offer the following map for the first challenge.

http://www.mediafire.com/download/0vakfajgw1c47pf/

Your only limit is that the AI players starting towns must be set to random. Pic related is my personal best (200%), I'd be interested to see if anybody can top it.

Closing date October the 4th(?)


Anybody have anything to add?

>> No.1952762

>>1952680
You can just ban logistics heroes.

>> No.1952778

>>1951992
Why would multiplayer be hard?
Didn't read the thread but I played lot of HoMM via game ranger not long ago...

>> No.1952806

>>1952778
Technically, getting HOMM3 to run in multiplayer and all that is fairly easy.

Realistically speaking however, getting any of us to get together at an agreed upon time and sit down uninterrupted for a 2+ hour game of HOMM3 at the same time with anything even vaguely approaching reliability? Fat fucking chance.

>> No.1952825

is wizardry allowed here?

Because I love me some wizardry 7

>> No.1952848

Hey guys. I just tried out HOMM3 complete with VCMI, but after starting the Castle campaign, it kinda froze after turn 1. Are campaigns not yet fully supported, or am I doing something wrong?

>> No.1952867
File: 92 KB, 500x368, 1336017722113.jpg [View same] [iqdb] [saucenao] [google]
1952867

>>1952761
after a quick look map seems to be doable in less than a month on 160% or lower difficulty, on 200% you most likely won't have enough army to break 12 6th tier units twice before 1m2w1d, making it about 4 days slower.
i'll try it tomorow when i'm sober.

>> No.1952870

>>1952848
campaigns should work
though the ai is bad
You should use vcmi mostly for hotseat.

>> No.1952878

>>1952806
Don't know man. I played few times with people from /v/. We even had steam group dedicated to HoMM. It's not that hard organising a match.

>> No.1952884

>>1952878
I've had bad experiences trying to get together to do multiplayer anything with people, especially if they weren't close friends.

>> No.1952926

>>1952680
>>1952762
Just have everyone start from the same save game. Would set the same hero for everyone making for easier comparison (for instance, have a 200% game all about utilizing Gurnisson's mighty ballista) and the first week heroes should be the same for everyone, and after that it shouldn't matter too much.

>> No.1952935

>>1952870
Some campaigns seem to be working alright, but I'm always getting an AI freeze the first mission of RoE Castle Campaign.

>> No.1952976

>>1927782
Tamika

>> No.1953058

>>1952976
is it wrong to jerk off to imaginary computer game vampire women?

frankly, i'll deny it.

>> No.1954273

Can a pseudo-PBEM game be played by starting and saving a game in hotseat, then emailing the save to other players?

>> No.1954278

>>1952021

just play on small / Medium maps

>> No.1954283

>>1954278
That's a given.

>> No.1954315

>>1952015
I'd guess it'd be something like
>Castle
>Marksmen, Griffins, Crusaders, Angels

>Rampart
>Centaurs, Elves, Unicorns, Dragons

>Tower
>Master Gremlins (for creeping, mostly), Magi, Master Genies, Nagas, Titans

>Inferno
>Cerberi, Efreet, Arch Devils

>Necropolis
>take a wild fucking guess
>also Vampires and Liches are pretty cool

>Dungeon
>Harpies, Beholders, Minotaurs, Dragons

>Stronghold
>Wolf Raiders, Rocs, Behemoths

>Fortress
>Dragon Flies, Gorgons, Wyverns, Hydras

>Conflux
>Sprites, Storm Elementals, Phoenixes

>> No.1954324

>>1943846
Use a hero with expert fire magic and expert sorcery, use only black dragons and spam armaggedon, black dragons are immune to it.

It also helps if you have captured all of his secondary towns and flagged all of his mines, he will not be able to recruit because he'll be low on resources

>> No.1954325

>>1954273
Yes there is with VCMI.
When you end your turn VCMI creates 2 auto save files. One is before you hit end turn and the other one is just when it switches the player. Then you shutdown VCMI not to see the 2nd players turn. And then you send the 2nd autosave to the 2nd player.

>> No.1954345

>>1954315
>Inferno
>Cerberi
Cerberi are individually good units, but due to the fact that the best strat for Inferno is Demon farming (making Demons and Pit Lords essential Inferno units) a lot of players choose to sacrifice their dogs to make more demons. It depends. Dogs are fast but they kinda have low HP.
>Castle
Cavalry/Champions need to be mentioned for sure, Tyris is one of the better starting heroes for that town (starts with Tactics) and Cavalry will be your only way to block enemy shooters if you didn't manage to get week 1 Angels (and many poorer templates won't allow you to get those).
>Dungeon
Troglodytes and Manticores in the early game. Powerstack of Trogs esp. under Shakti is great and Manticores are overall shit units but they're great for blocking enemy shooters.

Just my 2 cents... Also any shooter unit can be made good on an Archery hero, I think I'm repeating myself but Jabarkas and Wystan are some of my favourite heroes for 200%.

>> No.1954350
File: 853 KB, 1366x768, win.jpg [View same] [iqdb] [saucenao] [google]
1954350

>>1952761
>>1952867
18 days with loads of savescumming.
purple, Rampart, starting hero Ivor, Kyrre as main.
made a mistake of not cleaning my zone around my town with main, wasting few days doing nothing with her, but in the end it didn't change the number of days needed for win.

few save files from the game:
https://mega.co.nz/#!ew0WxSiC!aoLYTR_qX7zGK4YI66aWMdQGkWGKNVXhoV_H0yyH19I

>> No.1954360

>>1954315
You forgot Dreads for Necro

>> No.1954361
File: 1.25 MB, 360x202, Mind blown.gif [View same] [iqdb] [saucenao] [google]
1954361

>>1954350
But Orange is supposed to be your ally.

Also, holy shit I've played that map at least 10 times with different races to have fun and see if there was any small balance changes to be made (the 5 artifacts in the underground weren't properly gated, the AI could freely get them amongst other things), but clearly I have a lot to learn.

>> No.1954396
File: 326 KB, 672x589, 1392087839971.png [View same] [iqdb] [saucenao] [google]
1954396

>>1954361
Ivor bringing 10 Elves and logistics hero in tavern is godlike start.
there's a lot of treasure chests around, so it's worth it taking few of them with Kyrre for fast exp for few fast levels (expert logistics and archery).
first important trick is chaining 5 heroes and bringing new week army to your main standing one tile from mid zone block on 1m2w1d.
after that your main hero should only be used for beating strong enemy heroes or taking their towns, nothing more.

>> No.1954527

>>1954315
I wouldn't put wyverns as a main unit for fortress, its pretty much their weakest unit for its own tier

>> No.1954531

>>1954345
I don't think anybody would sacrifice their cerberi for their demons. cerberi, efreets, and devils are basically Inferno's core, I'd rather sacrifice imps or Gog's for demons

>> No.1954535

Really want to get into this, but the tutorial is ass.

Is there a decent video series I can watch to learn?

>> No.1954851

>>1954535
http://www.youtube.com/watch?v=EplLyekzMFA

>> No.1954979

>>1954527
Wyverns are essential for creeping, because you can get them day 1 if you start with a Lizard Den. Late game they're not that impressive.

>> No.1955021

Sup GUYS
is it possbile to restart a game to select another bonus and difficulty
all the restart options i have only allow me to restart zith the sane bonus

>> No.1955028

>>1955021
I think no.

>> No.1955051

>>1952761
hi
I just beat it in 15 days

>> No.1955303

>>1954979
This, plus if you find dragon fly hives, you can have a shitton of wyverns

>> No.1956257

I have crippling autism that forces me to always build dwellings in order of tiers. Does this ensure I'll forever be a pathetic scrub at HoMM3? :(

>> No.1956371

>>1956257
Depends on your choice of town.

>> No.1957071
File: 37 KB, 633x758, 1390760550154.png [View same] [iqdb] [saucenao] [google]
1957071

>>1956371
only works with Conflux, because you're forced to build every lower tier dwelling for psychs and firebirds.
every other faction skips tier(s) simply to get units with better stats sooner.

>> No.1957671

Who is the worst hero?

>> No.1957809

>>1956257

good luck playing as castle lol
also this is a horrible thing to do

>>1957671

malcolm

>> No.1958124

Are there any noteworthy mods for HoMM3?
WoG is fucking shit, it's buggy as hell and have shitload of useless options.

>> No.1958216

has anybody played heroes chronicles? it's basically a standalone homm3 campaign pack, it's on gog for $10

>>1958124

HD mod is absolutely essential
cranim.txt is good
you can try horn of the abyss if you have the patience for another fan-made slavshit expansion pack

>> No.1958436

>>1957671
most of the level 2 specialist heroes like ufretin, piquedram or straker simply because they replace around 15+ useful units with 3-4 shitty ones.

eagle eye and (usually) navigation specialists

>>1957809
malcom is a good answer actually - eagle eye and shitty druid primary skill progression.

>> No.1958961

>>1958216
yeah I've played these
it"s not bad except :
most maps are small as fuck
lots of maps on the underground (shit design)
lots of scenarios have you playing barbarian, which is my least favorite faction

the rest is nice but I wouldn't pay 10 bucks for it

>> No.1959097

>>1957671
Melodia or whatever she's called, the luck hero.

>> No.1959321

>>1958436
Navigation specialists are top tier on island maps though. Normal Expert Navigation increases your movement rate by 150%. That's five times the bonus Logistics can give.

>> No.1959513

>>1927782
hey /vr troopers, i suck at necromancy! how do you guys do it? i can't seem stack more than 100+ skeletons before i either run of neutral creeps to "convert" by killling them, or my skels get decimated by enemy hero spells and ranged units.

diplomacy is so much easier to mess around with. i can get hundreds of various units to join(usually lots of pikemen and orcs) in just a week! i seriously feel like cheesing with only logistics heroes and hope one of them gets diplomacy sooner or later.

>> No.1959523

>>1958216
chronicles sounds like it has some good plox , but otherwise it's campaign only, so that sux. it's like a stripped down homm3 with some side-stories. not worth 10 bucks when homm3 is better value for money

>> No.1959693

>>1959513
Necromancy works better on bigger maps. On small maps Necropolis is actually one of the weaker factions. Diplomacy is, on the other hand, way more consistent and I believe it's usually banned when playing compatitively, whereas Necromancy only gets nerfed.

>> No.1959849

>>1958436

as an added bonus, druids (and witches) also have horrible secondary skill probabilities

>>1958961

cool, thanks for sharing. I might end up playing this after I finish the campaigns

>> No.1959889

>>1959513

that's beause you're supposed to play on large to extra large maps and go after weaker foes until you've reached a critical mass of skeletons to be self sustaining, even when badly damaged.

you're supposed to stack artifacts that give you more % for necromacy and choose necromacy specialists like Vedomina, Visra or skeleton specialist Galtham.

Also use spells like ressurect and animate dead to recover lost units.

IMHO Necro is really boring playstyle, not because it gets OP, but because it's not about tactics, but hoarding and slow as fuck to get OP. Diplomacy is a broken skill as well, but a lot more fun, not very useful if you don't pair it with leadership, since your troops will lose morale and skip turns on you leading to losses.

But of you really want to break the game, then stack archangels in 5x5x5x5x5x5x5 formation and you can destroy almost anything due to them ressurecting each other while delivering heavy blows. You won't have to buy any more troops for the rest of the match.

>> No.1960294
File: 546 KB, 1184x661, random map balance.png [View same] [iqdb] [saucenao] [google]
1960294

Well fuck

>> No.1960308
File: 1.18 MB, 1176x658, pro fortress turtling.png [View same] [iqdb] [saucenao] [google]
1960308

>>1960294
Also, this was from a different game. No, there is no way for blue to get out. I had to use dimension door to invade him and the poor fucker was just sitting there with like a million tier 1-5 units.

Does HD mode fuck with map generation or something? I thought this sort of thing wasn't supposed to happen.

>> No.1960323

>>1960308

random maps are generally really shitty, especially if portals are involved

also yes, HD mod implements its own templates for random map generation, you can see it in the upper left corner above castle and hero select

>> No.1960491

>>1960294
>>1960308

let's start this one again, eh?
>random maps

not that the campaigns I'm playing right now are much better. I'm a month into the game (liberation from RoE) and I've been creeping hard AND taken two somewhat well defended enemy forts with the 2 archangels you can get as a start bonus. you can opt for 10000 gold instead or 2 titans instead - talk about a noob trap

>> No.1961957
File: 42 KB, 300x300, seth-rogen-jewish.jpg [View same] [iqdb] [saucenao] [google]
1961957

was this intended?

>> No.1961986

>>1938330
>Hero

Alexander The Great?

Salamandre is a p cool guy but dear god how people can play these maps are beyond me.

>> No.1962006

>>1951979
>yeah, i'll actually stop playing to listen to the music, then move my hero when the track stops. been playing so long it has strong associations for me. i end up staring into the distance a bit. strange really, given that it's a video game.

90% of the time I spent playing Heroes 5 was just rotating around in the town views, or watching the demon and the crusader duke it out in the main menu.

>> No.1962016

>>1954979
>Late game they're not that impressive.

Doesn't their poison ability makes the enemy stack lose half their remaining HP? It triggers rarely but it can be fucking sweet.

>> No.1962058
File: 19 KB, 400x400, 1390596310363.png [View same] [iqdb] [saucenao] [google]
1962058

>>1962016
Wyverns are great because you can farm them from dragonfly nests. upgrade is simply worth it just for additional speed, poison is just nice side-effect.

>> No.1962062

>>1962058
>farm
>can get at most 4 wyverns if you are lucky in your starting area
what the fuck

>> No.1962101
File: 9 KB, 225x225, 1390226694260.jpg [View same] [iqdb] [saucenao] [google]
1962101

>>1962062
and with each dragonfly nest you can get up to 12 of them.

>> No.1962206

>>1962101
is that the fat zombie expert hero from homm5 ?
my sides

>> No.1962385

>>1960491

I just finished this map, I ended up taking my army in the complete wrong direction and spent the last 3 weeks backtracking and trekking to the finish

fml

>>1962016

on the subject of awesome creature abilities that never fucking trigger,
>ghost dragons

necro is powerful enough already, but still

>> No.1962540

>>1960323
Is there any way to turn portals off in random maps?

>> No.1962796

>>1962006
the media for these games has always been fucking exceptional. i hated IV but the music was good and the maps were very pretty, if cluttered.

>> No.1963108
File: 136 KB, 518x441, yog.jpg [View same] [iqdb] [saucenao] [google]
1963108

life isn't just one brutal conquest after another. not for yog

>> No.1963432

>>1963108
>thousands of goblins and wolf riders
>a hundred ancient behemots
>still dances in front of gypsies
>the gypsies laugh and take pity on him
>great warrior, master strategist

>> No.1963447

>>1963432
Faggot had it coming, he had the ultimate combination artifact in hand and scattered it across the land.

>> No.1963481

HOMM3 better system, graphics, charm and atmosphere than IV

IV-worse in pretty much all regards, but campaigns are like ten times better than in 3.

>> No.1963515

>>1927782
>play armageddon's blade, playing with fire campaign.
>get more castles than the necros
>start building army to bulldoze with superior economy
>necro hero starts picking up artifacts super fast till it has almost 10 in every stat
>necro hero has angels!
> get wiped out

is they any AB campaign which isn't fucking hard as hell? does the AI cheat? also i get randomly taxed 10 000 gold halfway through the first map? what the hell, man!

>> No.1963519

>>1961986
Are you trying to say that his maps are bad or too hard?

>> No.1964260

>>1963515
Playing with Fire is really really tedious as fuck, and not really fun

>> No.1964272

What are the best HOMM3 campaigns ? they all seem shit, except maybe the Gelu ones

>> No.1964583

>>1963519
They're like a normal Homm3 map + WOG on steroids + Autism + Highly concentrated Mt Dew dose.

In other words, there's always a specific way you have to go through the map, no real freedom of different ways approaching the problems.

>> No.1964598

officialy HOMM3 music video
https://www.youtube.com/watch?v=EDyDz8WeiM4

>> No.1964619

>>1964272
i played gelu's campaign in SoD once. overestimated how cool sharpshooters were and got killed by some neutrals. never tried it again

>> No.1964998

>>1962540

you have to edit the templates, I remember googling around and it can be done, only it requires editing text files, don't remember the details though.

>> No.1965003

>>1963515

yeah, the AI cheats as hell, the more you wait around the more forces they will have

so you have to be quick to attack

>> No.1965452

>>1964272
Dunno, even though there's some dumb gimmicky shit I think the entire SoD campaign is pretty fun. Sandro's campaign is a nice little babby break where you might as well be playing with cheats on.

>> No.1966313

Well I finished all the campaigns in HoMM IV: Complete.

What should I do now?

>> No.1966374

>>1966313
Play HoMM III

>> No.1966824

>>1938537

Can't install WOG because I can't change my system language. Sucks...

>> No.1968095

>>1966824
honestly you are not losing much, I installed it last week after years of vanilla HOMM3, and I think that this mostly sucks
for the campaigns I expected some cool shit but it seems to be retarded russian shit like "start with 1 peasant and solve riddles", that's not like HOMM at all
the rest of the additions seems dumb too / a clusterfuck

>> No.1968098

>>1966824,
install era, it's a mod launcher that comes with the latest wog
what this >>1968095 anon said, tho

>> No.1968247
File: 186 KB, 633x800, 1393123187908.jpg [View same] [iqdb] [saucenao] [google]
1968247

>favorite faction in Inferno
>get bullied in /homm/

>> No.1968283

>>1968095
Yeah it's a complete mess. Fucking hate mods like that.

HotA seems a lot better, Cove isn't perfect but it meshes well with the rest of the game and there isn't autistic bullshit thrown in everywhere.

>> No.1968307
File: 34 KB, 900x837, 1373561147496.jpg [View same] [iqdb] [saucenao] [google]
1968307

>>1968247
You brought it on yourself.

>> No.1968970

>>1954315
>Stronghold
>Wolf Raiders

but those niggers can't take ANY amount of pain.
Roll with Ogres and a shitload of goblins instead.

>> No.1968974

>>1958436
>straker
hey now, I've actually had some of my best games ever with straker, oddly enough.

and some of the worst with Sando.

>> No.1970008

>>1968974

as far as hero specials go, level 2 creature specialists like straker are among the best (but in this case, galthran is a better choice)

I think /homm/ tends to overrate the impact of hero specialities anyway.
secondary skill mix matters a lot more so really, hero class is what matters

i'm about to start "in the name of the father" or whatever it's called. The last map in reclamation was pretty fun (but easy), probably my favourite from the RoE campaigns so far

>> No.1970039

>>1970008
>i'm about to start "in the name of the father" or whatever it's called

my mistake, that's the movie with daniel day lewis in northern ireland

the first map was absolute nonsense

>> No.1970117 [DELETED] 
File: 84 KB, 403x392, 1406286814453.gif [View same] [iqdb] [saucenao] [google]
1970117

God fucking damn why are the heroes 5 campaigns so tidious?

Yeah yeah not retro, i know.

>> No.1970159
File: 143 KB, 646x680, 1352154771129.jpg [View same] [iqdb] [saucenao] [google]
1970159

Is there any fun custom map thats not DBZ "ruskies only at this point" difficulty?

>> No.1970203

>>1970159
oh god that comic

>> No.1970220

>>1968970
They're fast and hit hard though. It's not too difficult to let them get the first hit in, and the double strike helps too.

>> No.1970243

>>1964272
The Armageddon's Blade campaigns were all pretty good and gave a nice challenge.
Heroes Chronicles are my favorite games in terms of story, but difficuly is laughable, by the time I got to last mission in every campaign my main hero had at least 50 in attack and defense and 25 in power and wisdom, not counting the artifacts. Still, I like them a lot.

>> No.1970358

>>1964598
no

>> No.1970380

>>1968247
my favorite is fortress. we just like a challenge man, these ez-mode fags will never understand

>> No.1970765

Is it alright to talk about regular might and magic in this thread? I never see a thread for them. I recently started playing mandate of heaven and am loving it so far. I don't know how I missed these games growing up.

>> No.1970773

>>1970765
I just started VII and quit, realizing that it was going to be as tedious as VI. I really dislike how the game is real time and how you get swarmed with monsters wherever you go. Downloading X now though, I loved Xeen

>> No.1970786

>>1970765
>>1970773
VII was the only one I ever played. I enjoyed it, though I doubt I'd ever touch a game from the series without a walkthrough on hand.

>> No.1970809

>>1970773
whut
VII is much much less tedious than VI, especially compared to how retarded VI was sometimes (giant as fuck dungeons on the 1st town)
Also it can be played in turned based mode

7 is my favorite of the MM games

>> No.1970824

>>1970809
Combat can be fought in turn-based mode, if you're willing to stand in place the whole time.

But the game is tedious because unless you want to fight 30 monsters at once you have to stand on the edge of the aggro range and wait for them to walk over to you so you can hit them with your sword. Also, aggroing things through walls and hearing sounds of things which may or may not be trying to kill you from forever away is still an issue.

>> No.1970832

>>1970824
And god forbid they can fly. I only played like 20 minutes of VII, but that beholder dungeon in VI was ridiculous

>> No.1970835

>>1970773
>swarmed

I just started playing a few nights ago, my first 5 minutes in the town got swarmed by goblins and I accidentally killed a peasant with a fire spell, so I had all of them after em too. It got pretty hectic when the goblin mages started catapulting fire at me from miles away, lol

>> No.1970869

>>1970824
you can move once per turn in turn based mode, also you can just press enter, run away, and press enter again

I agree that MM6 went way overboard with how many monster can attack you at once, but in MM7 that's really manageable if you are not fucking up too badly
>dont get a retarded party (default party is very good)
>level up as much as possible before you leave Emeral Island, stock up on spells etc
>equip everyone with bows
>grind up identify item, repair, disarm and merchant first to expert level, before weapons
>don't be afraid to go back to town to restock, and visit towns of cities to see what's cool : don't be autismal and think you have to "clear" a region before moving on

>> No.1971156
File: 304 KB, 1148x1022, 1410822371599.png [View same] [iqdb] [saucenao] [google]
1971156

>mfw Conflux

>> No.1971157

Aside from gitgud fagit, are there any decent strategies for the New Beginning quest?

I just started playing and for some reason didn't expect to get raped in the campaign after getting comfy in the tutorial.

>> No.1971161

>>1971157
New Beginning is hard, I played it 2 weeks ago and if you are new and didn't lower the difficulty you will get #reckt. To be faire most of the SOD campaigns are really unfair shit, and Gem is a shit hero (muh first aid tent)
why didn't you start with the ROE campaigns?

>> No.1971182

>>1971161
Started with the top of the list like a left-brained dipshit. Gunna give ROE a try.

>> No.1971191

>>1971182
yeah the ROE campaigns are much easier, the initial one where you start with castle is litterally tutorial v2.0

>> No.1971204

>>1962385

Ghost dragons are almost as much fuck you tier 7 as mighty gorgons.

>> No.1971260

>>1971161
>and Gem is a shit hero (muh first aid tent)

I don't know if her stats make her a bad hero, but First Aid Tent skill can be very useful early on - it can save you a shit load of 7th level units, and allows you to use them as tanks much earlier on.

>> No.1971269

>>1971260
I'm not really sure, I always though that first aid tent was total shit
sure you may save a few units from time to time but by the time it's useful you would get ressurection

>> No.1971296
File: 27 KB, 130x115, 130px-0,140,4,128-HeroGeluAB.png [View same] [iqdb] [saucenao] [google]
1971296

>mfw Gelu is a dude
>mfw Kyrre is a girl
WHAT THE FUCK

>> No.1971304

>>1971269

except spells don't werk on Dragons

>> No.1971309

>>1971296
>mfw Sandro is a girl

>>1971304
they do if you didn't upgrade them

>> No.1971335

>>1971296
Kyrre is a man in HoMM4

>> No.1971505

>>1971309
>they do if you didn't upgrade them
>not upgrading your strongest units

wat

I'd understand if it was some shit like 1-4 units, you don't even have to build all dwellings for the cannon fodder but 7th? Come now.

>> No.1971517

>>1971269
>by the time it's useful you would get ressurection

You don't get resurrection on all maps, like on small ones, or on ones with mostly neutral towns. That, plus it costs a lot of mana and requires expert Earth magic, both which are premium skills in early game.

Yeah, in long matches, Resurrection is better (and in extremely long matches, Clone + stack of archangels is the best). But, like I said, EARLY ON, a controllable first aid tent which heals 100+ health is very useful in keeping your level 7 units alive.

>> No.1971603

>>1971505
usually I don't upgrade green dragons so that I can cast resurection on them, but I almost never use them as a power stack anyway, because I always get them too late / have too few

>>1971517
in the gem campaigns there are tons of necro / rampart towns in the first 2 levels so getting resurection is very likely. Also you have to be dumb to not pick up Earth magic

I would agree wth you for random maps, but for a CAMPAIGN the moments where the aid tent is usefull are very small. Either it's too early in the game and you don't care much or it's too late and you don't care anyway. Also you have to admit it's a power very complex to use, compare this to Gelu's power which is OP (and fun) as fuck

>> No.1971769

>>1968970
The idea behind playing Wolf Riders is to preserve them as much as possible, deflect counterattack with a beefier (or expendable, like a single Goblin fodder) unit first. In an endfight, a hundred or more of those pack a formidable punch if you can get in the first strike.

They're extremely good units and if you roll Tyraxor you can even have a good start with Wolf Raider-based tactics, but it's true that losing them bites really hard.

Also, Ogres are good units and their upgrade is quite formidable, but there is no way to make them a competent early game unit without an external dwelling because they're really slow and don't pack that much of a punch early on either. You want Rocs, Goblins and more than likely (unless 200% on ass map) Behemoths, not Ogres, to do your clearing.

>>1968247
Chin up. They're alright.

>>1970008
On paper, Straker is actually pretty good when you consider that he gives like a 33% movement speed boost to a unit that wouldn't be so bad if it wasn't held back by its really shitty movement speed. Same for Ufretin (I actually really like Dwarves and opt for Dwarf-based tactics if there are dwellings nearby, but they're far from optimal for anything). It wouldn't be so bad if the game didn't give you level 2 at start instead of level 1 units.
>I think /homm/ tends to overrate the impact of hero specialities anyway
>secondary skill mix matters a lot more so really, hero class is what matters
I agree with that. I'm perfectly willing to play with any Barbarian, Overlord and Beastmaster, for instance, if I'm forced to make a choice between those, regardless of starting town.

Jabarkas might be one of my favourite Tower heroes, in fact.

>> No.1972108

pop quiz: it's the last scenario of RoE

as a starting bonus you can choose:
>helm of heavenly enlightenment
>tome of earth magic
>spellbinders hat

unfortunately none of my carryover heroes have expert earth magic. sandro has advanced air magic (possibly a good candidate for hat) - he's level 7 compared to haart and catherine at lvl 10 & 11 respectively. Also I start with a tower town which gives me a good chance of getting the spells I want

this is the toughest choice of bonus I have seen yet

>> No.1972436

>>1970869
>you can move once per turn in turn based mode, also you can just press enter, run away, and press enter again

makes fighting really stupid. Equip everyone with bow, run away, shoot while monstas crawling to you, repeat ad infinitum. I think that is bad design.

>> No.1972445

>>1972108
>sandro has advanced air magic (possibly a good candidate for hat)

Spellbinders hat gives you Fly and Dimension Door. Those can be game breakers.
Also, you get Implosion too which are nice.

If you had expert earth, tome of earth magic would be more useful due to resurrection and town portal.

>> No.1972471

is HD mod supposed to disable moat damage or is this a bug? exploiting moat damage is a key tactic for cheapass castle defence

>>1972445
yeah, earth tome is actually pretty crappy if you don't have the earth magic skill

>> No.1972582

>>unfortunately none of my carryover heroes have expert earth magic.
You fucked up

>> No.1972657

>>1972471
Isn't moat damage disabled for terrain natives? (conquer a Castle with Castle units, moat won't damage them)?

>> No.1972696

>>1970117
because every homm campaign is tedious

>> No.1972827

>>1971157
The key to the campaigns is speed, in most of the SoD maps your opponent can gain a clear advantage over you so if you fuck around you will get your shit kicked in. Use your main hero to push forward, clear out armies and capture towns as quickly as you can and have disposable heroes help scavenge for resources, flag mines and dwellings, etc. so you can develop the towns and get an army. Start harassing the necromancers as soon as you can fight them.

Other dude is right though, SoD campaigns are pretty tough, if you're new do RoE first and when you do SoD probably start with Gelu and Yog's campaigns before Gem and Crag Hack's.

>> No.1973397
File: 12 KB, 230x230, 1393815576919.jpg [View same] [iqdb] [saucenao] [google]
1973397

filedropper dot com slash vgbcampaign
guys i made my first map
thoughts?

>> No.1973418

Some of my maps. some small some are realy huge.

https://mega.co.nz/#F!BM8QjSpC!7EWs1nfDYlkxkpka0pmH4Q

>> No.1973420

>>1973397
>downloading a virus

>> No.1973421

>>1973418
oh and as I made them over a few years the quality is varying

>> No.1973441

>>1973397
trolled hard

>> No.1974035

>>1972657

I can't understand why they would be. Halberdiers don't appear to be waterproof

>>1972582

I know, I'm getting complacent with these easy campaigns

>>1973397
>>1973418

thanks for posting I will check these out

>> No.1974510

>>1974035
>>>1973397
>>>1973418
>thanks for posting I will check these out

The mega-folder was posted by me and I am not the same anon as the camgaign guy. Two diffrent persons. Just to make sure.

>> No.1975048

>>1974510
Autsim

>> No.1975129

>>1971260
>first aid 75HP
> always gets flatten by enemy archers.
nah it stinks.
> ballistia 1000HP
> enemies ignore it until they get 7 tier units
ballistias are way better for early game. though more expensive to buy without the specialty

>> No.1975328
File: 174 KB, 670x584, url.png [View same] [iqdb] [saucenao] [google]
1975328

>yfw

>> No.1975338

>>1975328
is that fucking Spyro the dragon

>> No.1975346

>>1975338
no it's Zydar

>> No.1975354

>>1975328
The only issue I see there is that two of those gloves are not cumulative, as far as I know.

>> No.1975421

>>1975328
Learning, pathfinding, mysticism?
Why? Learning... well if it was to reach the highest level possible, ok. But Wisdom, Earth and Air means nearly unlimited movement and spellpower anyway so pathfinding and mysticism seem useless. Unless I'm missing something.

>> No.1975723
File: 35 KB, 633x600, 1390664567986.png [View same] [iqdb] [saucenao] [google]
1975723

>>1975354
first issue is having Inferno hero as main.
second issue is having magic hero as main.
Marius is the only inferno hero worth having as main because of demon farming.

>> No.1975846

>>1975328

oh muh god
tremendously odd skill choices

>>1975354

that's correct

>>1975723

the inferno hero classes are great, you don't know what you're talking about

as for the magic hero thing... add up the primary stats less the base stats (278 - 6 = 272). 42 primary skill points come from levelling up and 236(!) from buildings/events/scholars/artifacts/whatever. Hero class isn't even a factor here. Certain magic classes get a reasonable chance of getting the good might secondary skills

>> No.1975879
File: 54 KB, 360x360, Shakti2.jpg [View same] [iqdb] [saucenao] [google]
1975879

>>1975846
>the inferno hero classes are great, you don't know what you're talking about
and he was forced to start with/pick sorcery, learning and mysticism.
inferno heroes have one of the worst skill trees for both might and magic heroes.

>> No.1975895

>>1975879
>and he was forced to start with/pick sorcery, learning and mysticism.

All that means is that he can tank all incoming enemies with Armageddon nonstop. Should he ever come across a mana fountain, he'll also have 2000+ mana,

Of course, his units of choice don't quite encourage that. But if he ever finds a Conflux, he'll be able to do ridiculous rape with Armageddon + phoenixes, against everything except dragons or fellow efreeti and phoenixes.

>> No.1975930
File: 221 KB, 679x594, zydar but good.jpg [View same] [iqdb] [saucenao] [google]
1975930

>>1975879

heretic skill tree is actually pretty great
I ran a few of these in a sandbox-type map and this one is by no means exceptional. you're definitely not forced into bad choices

and this doesn't even account for witch huts and the like

>> No.1976362

>>1975895
None of these skills help you with spamming Armageddon in any meaningful way. Learning is always a waste and Mysticism's paltry bonus is meaningless; it'd be much better off on low knowledge heroes but those heroes are usually might heroes who don't have a good chance of learning Mysticism anyway. Sorcery's bonus to damage isn't anything major.

Also I don't mind Demoniacs that much, they can't be worse than Knights or Alchemists, can they?

>>1975723
Nymus is perfectly okay

>> No.1976563

>>1972108
>>1972445
>>1972582

re: last scenario of RoE
this is FUN
two strong ass necro heroes are creeping all over me but not very effectively. they could probably take my towns one by one but they're fucking up
I pushed hard with sandro (with the spellbinders hat) and got both the enemy necro towns in 2 turns, while one of the enemy heroes took my rampart. I'm going to try and hold them for another week and then I should be at a relative advantage for creatures
catherine and haart are looking pretty stronk (castle and tower armies respectively, cathy has archangels but haart only has nagas) but I instalose if they die
unsure if I should bring sandro back for a DD sneak attack on my rampart. I definitely won't be able to defend the necropoleis if the enemy swings back for them... there's cursed ground everywhere which kinda fucks the DD strategy

>> No.1976580

>>1976563
>purples heroes have abandoned him, and he is banished from the land

so this is how it ends? no final climactic battle? fugg. AI is a turd in these situations, if you're literally going to lose you would just do anything out of desperation rather than fuck around

I got 1495 for song for the father if anybody cares

>> No.1976619

>>1976563
Thé fuck Man, that mission is easy as fuck
Thé previous level is 10x harder

>> No.1977037
File: 146 KB, 961x502, demoniacskills.jpg [View same] [iqdb] [saucenao] [google]
1977037

>>1975723
>>1976362
i'm using pyre for my main in RoE. she's good so far. i lucked out and got diplomacy on her.

http://heroes.thelazy.net/wiki/Pyre

nymus is probably the perfect inferno hero though

>> No.1977240

>>1976619

Do you think so? I found that level really easy, whereas on the last level I was treading on eggshells not to get attacked. The AI starts with waay more troops and 2 fully developed towns + preflagged dwellings, shit is pretty stacked

also seeds of discontent was the most bullshit campaign yet

>> No.1977760

Shadow of Death campaign is fun but fuck the story pisses me off

>break up this amazing artifact because fuck magic!! haha yeah punk rock!!
>uhhh fuck Sandro is taking over the world can you go put it back together again?

>> No.1978925

>>1977760
Yeah also yog is able to learn magic mater on, what a cubt