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/vr/ - Retro Games


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File: 60 KB, 610x465, streets of rage 2.gif [View same] [iqdb] [saucenao] [google]
1922502 No.1922502 [Reply] [Original]

Can we have a thread about the best beat 'em up series ever made?

Is it safe to discuss the remake?

>> No.1922505

>>1922502
>the best beat 'em up

Are you suggesting we should have a Shadow over Mystara thread?

>> No.1922525

Cps2 punisher is the best.ever.

>> No.1922530

>>1922502

If you play Streets of Rage 2 as anybody other then Skate you're doing it wrong. Streets of Rage 3 is superior due to nearly every character being as fun as Skate.

>> No.1922546

>>1922530
Too many people complain that SoR2 is "slow", but in Hardest-Mania you are busy all the time, so i don't think it's a "slow" game.

>> No.1922586

>>1922530
go play SoR remix... its the best of both worlds.

>> No.1922692

>>1922502
SoR3 is by far the best game in the series.

>> No.1922697

Streets of Rage tier list

>Characters:
SOR3 > SOR1 > SOR2

>Combat:
SOR3 > SOR1 > SOR2

>Level Design:
SOR3 > SOR1 > SOR2

>Bosses:
SOR3 > SOR1 > SOR2

>Weapons:
SOR1 > SOR3 > SOR2

>Music:
SOR1 > SOR2 > SOR3

>Extras:
SOR3 > SOR2 > SOR1

>> No.1922713

>>1922697
>Music:
SOR3> SOR2 > SOR1

>not liking techno
https://www.youtube.com/watch?v=ldUi-Po9UjI
(the "higher quality" link is not)

>> No.1922724

>>1922692
>>1922697
I want you to leave.

>> No.1922731

can we at least agree that BK3 > SOR3

>> No.1922741

>>1922713
How the fuck does this qualify as music at all? It's just a bunch of drum loops on repeat. The rhythm is incredibly basic, and there are only a handful of figurations that repeat ad nauseam. This kind of music probably outright saps at the listener's intelligence.

>> No.1922743

>>1922741
>How the fuck does this qualify as music at all?
Opinion discarded.

>> No.1922749

>>1922743
Judging by your reply, the last sentence of my post probably applies to you directly.

>> No.1922762

>>1922731
Its the same game minus the Ash encounter and difficulty

>> No.1922794

*best console beat'em up series ever made

>> No.1922839
File: 81 KB, 637x477, Fucking filters.png [View same] [iqdb] [saucenao] [google]
1922839

>>1922502
SoRR > SoR3 > SoR1 > SoR2

>> No.1922872

>>1922697
This is accurate

>> No.1922901

>>1922586

Is it better then SOR Remake?

>> No.1922910

>>1922901
Guessing he meant the remake.

>> No.1922926

GRAND UPPAR
GRAND UPPAR
GRAND UPPAR
GRAND UPPAR
GRAND UPPAR

Fin.

Nah, I loved SoR2. The ending music is one of my favourite ever vidya themes.

http://www.youtube.com/watch?v=gXbIy0qWhnc

>> No.1922932

>>1922724
fuck you

>> No.1922942

>>1922926
The amount of music plagiarized in SoR2 is unbelievable, i have no idea how they got away with it.
https://www.youtube.com/watch?v=zv6cc5cuiX0

>> No.1922950

>>1922942
1) Welcome to the 90s. Electronic music is highly derivative even today.
2) Some of those examples are REALLY reaching. At least the youtube video is more "influence" rather than raving "zOMG toatal plajarism!!1"

>> No.1922969

>>1922950
Over half are almost identical

>> No.1922992

>>1922969
Maybe it's just because I like electronica and the 90s were my era, but what sounds identical to you just makes me think of other stuff that sounds similar. When you like a genre you focus more on the differences that keep you entertained I suppose. Plus I think it's disingenuous to choose a song that has the same beat. Techno/breakbeat/trip-hop/etc. it's the beat that defines the genre, if it wasn't near identical it would be something else.

Think how many 70/80s rock songs that differ by nothing more than the lyrics. Compared to that I don't mind a similar sounding hook in my SoR.

>> No.1923001

>>1922992
I don't know man, 90s electronic dance music is just so damn boring and really does sound all the same. And yes, I grew up in the 90s, too.

>> No.1923012

>>1922942
Most of that is just genre conventions. You can find similar sounding tracks for pretty much any EDM.

>> No.1923013

Only recently learned that fighting force was originally going to be streets of rage 4. Any good articles/beta stuff/dev interviews out there?

>> No.1923018

>>1923013
Really? As in really, really, or just a no-name developer pitched the idea to SEGA who declined and then it got published by Eidos to a lukewarm reception.

>> No.1923025

People seriously trying to defend this shit.

https://www.youtube.com/watch?v=LJfSz06Qtco
https://www.youtube.com/watch?v=SpjnzxtZ6Qg

Some hardcore delusion going on here

>> No.1923037

>>1923025
I have to run just now but Move any Mountain isn't even where that sound comes from. It's not fair to call out Koshiro by choosing a song that was a known derivative.

>> No.1923058

>>1923018
As in one of those internet things everyone swears is true but no one ever sights any really good sources. I was kinda hoping vr would have a better idea if its true or bullshit.

There was apparently a dreamcast tech demo as well.

http://www.youtube.com/watch?v=BWqOoMRUgm8
>sumfucka health 90%

>> No.1923062

>>1922741
This. I absolutely agree.

I guarantee /mu/ would jerk off to this shit-tastic music on account of it being "different".

>> No.1923073

>>1923058
Die Hard Arcade was at one point going to be a Streets of Rage 4.

>> No.1923074

>>1923062
You could play it at a techno club today and it wouldn't be out of place. Go listen to some classical if you want to jerk off to "complexity".

>> No.1923083

>>1923074
Yeah, because you need to listen to classical music (which I do) in order to get such basic things as a melody. You don't even need to leave the damn dance genre in order to get that.

>> No.1923087

>>1923074
...Has your autism ascended to the point that you didn't even understand what I said on account of your fedora being too tight?

>> No.1923093

>>1923074
>Has never been to an actual techno club

Dude, I totally understand if you have no idea what you're talking about, but at least try NOT to pretend that the shit coming out of your mouth makes sense.

No techno club on the planet would play this shitty music, even if it was updated with modern synths.

This shit is barely even techno to begin with.

>> No.1923104

>>1923012
Show us some examples then.

>> No.1923113
File: 150 KB, 582x862, 10001501.jpg [View same] [iqdb] [saucenao] [google]
1923113

>>1922502
>best beat 'em up series
Capcom's arcade brawlers general?

>> No.1923118

It is not the best out of the 3, but I like Bare Knuckle 3/SOR3 music, and i think it fits the gritty, slightly cyberpunk setting and intense gameplay:
https://www.youtube.com/watch?v=RGBZG7hCrAU

Gameplay in BK3 is the best, you cant argue against this.

>> No.1923124

>>1923113
Spent a couple of hours with this and got completely walled by that highway boss. The guy that splits into clones and teleports around. Still had a good time though.

>> No.1923159

I fucking love Streets of Rage!

https://www.youtube.com/watch?v=O_O3m471vNg

Some guys acted it out IRL for about an hour lol

>> No.1923176

>>1923093
>This shit is barely even techno to begin with.

Have you ever listened to Jeff Mills?

>> No.1923274

>>1922697
Spot on

>> No.1923281

>>1922505
>>1922525
Capcom fanboys were so annoying then, and still annoying now.

>> No.1923301

>>1923281
Sorry but its widely agreed that Capcom have always made the best side scrolling beat em ups.

>> No.1923314

BLAZE IS OK, BUT I ALWAYS PICK SKATE.

>> No.1923358

>>1923093
>Yozo Koshiro: As for creating Streets of Rage, in those days I used to go to many dance clubs and love to listen a lot of dance musics. And I took those essences into the sounds and programmed eagerly to recreate for SEGA Genesis. SOR1's style is like house music, and SOR2's one is like hard-core techno. As both SOR covered many kind of dance musics, I figured out a new composing formula for SOR3, so called 'Automated Composing System' to create fast-beat techno like jungle.

Looks like you don´t know Detroit Techno either.

>> No.1923397

>>1923358
>Yozo
-.-

>> No.1923408
File: 237 KB, 850x1206, 10022501.jpg [View same] [iqdb] [saucenao] [google]
1923408

>>1923281
I'm sorry I'm not a console babby who never experienced the true masterpieces of the beat-'em-up genre. The Streets of Rage games were pretty good for console beat-'em-ups though.

>> No.1923985
File: 301 KB, 333x470, Shadow_over_Mystara.png [View same] [iqdb] [saucenao] [google]
1923985

>>1923408
That game was shit, at least post a good Capcom side scrolling beat em up.

>> No.1924042

>>1923985
>Shitty Capcom beat-'em-ups
Is there such a thing? Why the random hate for AVP anyway?

>> No.1924057

>>1922839

I dislike streets of rage Remake, if only because they added those annoying women that fall over and become invincible for a moment after being hit, it completely breaks the flow of the game and forces you to wait.

>> No.1924063

>>1923074
>You could play it at a techno club today and it wouldn't be out of place.

Nah, it really would sound outta place.

>> No.1924141

>>1922942
Is it bad if I always thought Go Straight sounded like Marky Mark and the Funky Bunch's Good Vibrations?

>> No.1924148

>>1922741
Take it you never heard of jeff mills then?

>> No.1924154

>>1923001
>>1923001
>90s electronic dance music is just so damn boring and really does sound all the same.

Dumbest shit i've read in a hot minute.

>> No.1924156

>>1923301
>Sorry but its widely agreed that Capcom have always made the best side scrolling beat em ups.

I like a lot of Capcom beat'em ups (played the hell out of Punisher and Cadillacs & Dinosaurs back in the arcades), but my impression on most of them is that you can just rush and drop kick enemies constantly to beat the game with little damage. If you actually tried hand-to-hand fighting, you got overwhelmed too quickly.

SOR2 felt more balanced in almost every way, and it was based around actually fighting and throwing people around, not just running around and doing flying kicks that kept pushing back every enemy as you were flying forward.

>> No.1924161

>>1923093
>This shit is barely even techno to begin with.
Fuck me stupidity overwhelming.

>> No.1924174

https://www.youtube.com/watch?v=siC1gKWOzmA

>> No.1924397

>>1924057
I believe those were in SoR1, they stay down as to prevent you from immediately hitting them when they get up.

>> No.1924402

>>1924397

Yeah, SoR1 had a lot of annoying elements in it, all of which found their way into the SoR remake.

>> No.1924583

>>1922839
>Rudra
Mah nigga

Was she a completely original character or was she a boss in one of the original games? I can't remember.

>> No.1924589

>>1922926
>GRAND UPPAR
I think you mean BEAR KNUCKLE!

inb4 bare

>> No.1924627

This thread has given me herpes. Who would think after such a brilliant start it could devolve to such cancer. On /vr of all places. Fuck me.

I mean, I always knew brawler fans weren't exactly the sharpest tools in the shed (in that they seem to prefer gameplay mechanics that resemble shit like bullet hells as well as their inability to discern what works and what doesn't from a gameplay perspective not to mention their sub-pc chav graphix>>>>>>>>>>>>>everything mentality) but the level of either baiting or delusion in here makes this look like /v.

>> No.1924658

>>1924627
It's good to know you're so far above such retarded
shit slinging. Oh... Wait...

No anon you are the demons.

>> No.1924679

>>1924627
>inability to discern what works and what doesn't from a gameplay perspective

Brawlers aren't about tight, frame-perfect gameplay, they're about putting in a few quarters and punching shit with your friends until you die.

>> No.1924692

Playing through Remake with Skate because I read on /vr/ that he's fun to play. What's so good about him? Just that he moves fast?

>> No.1924713

>>1924679
>Brawlers aren't about tight, frame-perfect gameplay, they're about putting in a few quarters and punching shit with your friends until you die.

See? These aren't either/or, anon. Tight, frame-perfect gameplay is usually exactly the kind of shit that means you get to punch a few knob-ends "UNTIL YOU DIE". Because god forbid a difficulty curve, stable priorities, decent hitboxes, increasingly difficult enemy tactics, balanced pc moves, non-exploitative enemy behavior, etc.

That's a shit design philosophy and yet half the games recommended in threads like this thrive on it. And dolts flock to it for the same reason they did when they were 5. Them flashy graphs and dat "oh look I'm enough of a twat to have spend enough money on this until I figured out how I can exploit my way past the level, aren't I kewl". Fuck that.

>> No.1924857

>>1924679
The 1CC playthroughs on Replay Burners would say otherwise.

>> No.1924892
File: 217 KB, 1100x734, 12 years a ginger.jpg [View same] [iqdb] [saucenao] [google]
1924892

>>1924692

Can I get some help please? I'm getting rekt. How the fuck am I supposed to win with Skate? Little nigger barely does any damage.

Is Skate a joke recommendation? Did I get trolled?

>> No.1924974

>>1924892
Play normal before hard. Grab and throw people (press b whilst vaulting over their heads) bc while you do you're invincible. Use B,B,forward,forward+B combos. Just abuse f,f+B. Use down+B jump kicks on enemies that don't uppercut. Ignore f+A. Run. Run some more. Abuse f+A while holding a knife.

Or just do it properly and play a better game (SoR 2) instead and only come back to SoRR once you dominate since it's exploitative and inbalanced, however fun.

>> No.1924996

>>1924974

I have beaten SoR 2 with a friend way back when it was new, but I never played Skate.

Thank you for the advice, it helped me out a lot. Unfortunately, I got Game Over just outside of Mr. X's office. Fuck those guys with guns.

>> No.1925056

>>1924996
Shoulda mentioned it but only remembered it when you mentioned the guys with guns. These and robots will try to stay on the same plane as you so they can shoot you. Rush them diagonally and if you can't just use up,up or down,down for a roll dodge. Getting to grips with it makes life a lot easier.

>> No.1925080
File: 16 KB, 640x480, URGREAT.png [View same] [iqdb] [saucenao] [google]
1925080

I hope you boys haven't been being naughty ITT...

>> No.1925124

>>1925056

Ah, okay, that makes a lot of sense. I didn't even know I could use up,up or down,down to roll dodge. That explains why I got my ass handed to me by them...

>> No.1925131

>>1924658
thank you based john stalvert

>> No.1925143

>>1925056
oh my god, I've been playing this since forever and I just learned you can move up and down

what the fuckl

>> No.1925289

>>1924974
>Or just do it properly and play a better game (SoR 2)
This is bait

>> No.1925296

>>1924892
Do a quick jab to stun enemies, then either headbutt them (f, f, B, the headbutt does 2x more damage than the roll afterwards), or dash in to grab them and then either throw (C, B while vaulting), stomach kick (back+B while grabbing from the front), or migrane (B while holding from the back).

For enemies that don't do uppercats, start combos with a roller press (jump, down+B) which does huge damage, then immediately grab and throw.

This is all for SOR2 btw.

>> No.1925302

>>1925296
>SOR2
Just jab, stop, jab, SoR2 is broken and stun time is longer than it takes to attack, you can just jab infinite everything in the game, literally everything, you can also just round everything up and jab infinite them all in 1 go.

Do yourself a favor and play one of the good SoR games

>> No.1925579
File: 485 KB, 193x135, What the FUCK did i just read.gif [View same] [iqdb] [saucenao] [google]
1925579

>>1924974
>SOR2
>Better than RORR
What the fuck am i reading

>> No.1925718

>Actually playing as Skate

You people are so fucking boring

>> No.1926160

>>1923074
Sorry man, I'll listen to good electronic music instead.

>> No.1926176 [DELETED] 

>>1924627
>>1924713
*tips fedora

>> No.1926247

ok so I finally played SOR2, without nostalgia googles cause I had never experienced before, all I gotta say is that I didnt enjoy, I found the level absurd, the graphics not on par with what the snes was pulling and frankly quite boring and repetitive, Final Fight is a much a better game

>> No.1926284

Sorry to bust this video game hipster circlejerk, but you are all wrong. I hate to go all mainstream on you Streets of Rage fanboys, but Final Fight 3 is the greatest beat-em-up ever released on a console.

-4 different playable characters.
-Huge move list including unique ultimates, character specific combos, rushes and three different types of jump kicks for each character.
-Multiple level paths.
-Combo-capable pick-up weapons.

Other beat-em-ups, are you even trying?

>> No.1926327
File: 90 KB, 578x225, snesfansareretarded.png [View same] [iqdb] [saucenao] [google]
1926327

>>1926247
final fight on the SNES is shit and is an embarassment to the series. You need to take of the nintendo shill goggles dude, final fight on the SNES has muted colors the sprites look like shit. Streets of rage has better contrast and looks a hell of a lot more appealing. Also you would never find action that heavy in a beat em up on SNES like pic related. Don't be a fucking idiot dude, final fight is a good game but its shit on the SNES.

>> No.1926354

>>1926284
Nope tenchi wo kurau 2 got a release on PlayStation and Saturn. Kicks the living shit out of final fight 3. So does guardian heroes

>> No.1926389
File: 53 KB, 700x296, finalfightcomparison.gif [View same] [iqdb] [saucenao] [google]
1926389

>>1926247
Final Fight snes is useless shit, horrible sprites and sound, Sega CD version master race, and the arcade version is very good too.

>> No.1926402

>>1925302
>Just jab, stop, jab, SoR2 is broken and stun time is longer than it takes to attack, you can just jab infinite everything in the game, literally everything, you can also just round everything up and jab infinite them all in 1 go.

Play the game on anything but Very Easy and you'll get your ass beaten at any time when there are more than 2 enemies on screen.

SOR2 on Mania difficulty requires near God Hand levels of skills.

>> No.1926437

>>1925143
... wh... WHAT? Please tell me you mean the double-tap roll thing, please.

>> No.1926442

>>1924583
Completely original. I just wish the game had a means to add custom characters.

>> No.1926501

>>1925302
>SoR2 is broken and stun time is longer than it takes to attack, you can just jab infinite everything in the game, literally everything,

Almost all the bosses can block or break out of that, and some enemies have super fast counters where that come out instantly in 1 frame, if you mess up your timing just a little bit they can counter you.
That plus you usually have 5-6 punks on screen, jab infinite only works when you are facing 1 punk alone, which happens never.

And every character minus Blaze can do nearly an entire lifebar worth of damage in a single combo, there is really no reason to do jab infinite to begin with.

>> No.1926532

>>1926327
>>1926389
Why do you even bother, this thread is nothing but bait

>> No.1926549
File: 217 KB, 500x535, april oneil.gif [View same] [iqdb] [saucenao] [google]
1926549

>>1926247

The only Beat-Em-Up games I played a child were the Konami ones (TMNT, Simpsons, X-Men Arcade), all the other ones I played on emulators in my later teens and adulthood. So I don't have any nostalgia goggles for SoR either, but I can tell you why it's loved.

First of all, realize that the genre itself is inherently shallow during its 2D arcade years, they didn't really start getting very complex until the transition to the PS2 era with games like Devil May Cry (I argue games like that evolved from classic beat-em-ups). Most of them are just "move right and punch things, sometimes you have to jump kick a lot." Even back then, if you were looking for a complex combat system you were going to be playing 1v1 fighters like Street Fighter.

That said, the SoR series has more interesting/complex combat mechanics than most of its peers even if it still seems simple/repetitive by today's standards. It also has a good variety of interesting enemies and a fun soundtrack.

I have no doubt that those with nostalgia appreciate it a lot more than I do, but I recently booted up the Remake and am really enjoying it for what it is. Without nostalgia goggles, Remake is definitely the way to go -- it's a lot better from an objective standpoint.

>> No.1926582

>>1926501
>jab infinite only works when you are facing 1 punk alone
Wrong, you can jab infinite huge groups of them.

>> No.1926645

If you are looking for a good home beat-em' up you'll be hard pressed find one better than SOR2, IMHO. TMNT IV comes close.

Arcade wise, Capcom is on top. Look at every Arcade beat-em' up they did. Everyone of those titles added something more to the table.

>> No.1926679
File: 89 KB, 600x371, I am tearing you apart lisa.jpg [View same] [iqdb] [saucenao] [google]
1926679

>>1926645

"Arcade wise" can't be emphasized enough, their arcade games were fucking god tier. But dem awful console ports, man...

>MFW SNES Final Fight removed co-op and only displays 2-3 enemies on screen at a time

>MFW SNES Alien Vs Predator wasn't only a completely different game but also the most tedious beat 'em up I've ever played

>> No.1926691

>>1926679

>mfw playing Punisher on Genesis expecting a faithful port

>> No.1926916

>>1926582
>Wrong, you can jab infinite huge groups of them.

Requesting a youtube video of you doing a jab infinite on a huge group of punks in SOR2 on mania difficulty.

until then, your theory is invalid.

>> No.1926990

Sometimes when my score gets high, I get rewarded stars.

What do they do? Does it increase my power level?

>> No.1927012

>>1926990
You get one for every 40k points you grab without getting killed. Getting killed resets the counter and loses you one star.

They upgrade your blitz move, a maximum three times. So you have the normal f, f, B attack, for one star you have the same move with twice the range, for two stars you get a different, more powerful move, and for three stars you get the two star move extended. They are about the best moves in the game, note that you can also do some of them with combinations if you have a 6-button pad without having any stars (it is much easier to combo them when you have the stars though).

>> No.1927030

>>1922839

God damn that filter looks like absolute hot garbage, but then again SoR remake was all-round shitty. Also I just remembered that isn't a filter but how it is meant to look.

Enemies moving at snails pace to lightning speed at random and MUGEN tier original level design with that SoR 3 featherweight feeling and out of place mspaint gibs and lame attempts at physics.

Not good man. Then again SoR 1 is my favorite, first game I ever tried to beat without losing a credit and eventually could do it without losing a life.

Never had the same love for SoR 2, enemies had too much HP and it was just slow.

>> No.1927041

>>1927030
>Never had the same love for SoR 2, enemies had too much HP and it was just slow.

It was about as fast as SOR1 but had way smoother controls, and both Max and Skate could dash around at super speeds.

Enemies having too much health, I'm not sure that is a real problem, everyone but Blaze can take down 2/3rd of a lifebar with simple combos.

>> No.1927165

>No mention of Violent Storm
Shamefur dispray

>> No.1927168

I want to introduce people who have never played SoR to Remake and I want it to be as fun as possibly for them. So I'm thinking about using the "always 3 stars" cheat so that they'll have bigger flashier combos, even if it makes the game easier.

I wish there was a way to just make it so that you don't lose stars, so that the moves get varied as the game progresses, but I don't see that option.

What say you /vr/, yay or nay?

>> No.1927283

This thread convinced me to plug in my genesis again and create a new rule for my TV At least one sega console must be plugged in at all times, I only have room to hook up 2 consoles at once. Also tried skate for the first time because of this thread before it was like
>boot up game
>hmmm skate
>stamina 1 star
>power 1 star
>dat nigga weak as shit nothx

His combos actually hit hard as shit and he's got some good crowd control and barely gets hit cause hes so speedy. I really wish I had tried him earlier this game is instantly more fun than it already was.

>> No.1927314

Are there any 3D beat-em-ups? At least in the style of 2D beat-em-ups like SoR, DD, or TMNT? I guess you could technically list hack and slash and other CUH-RAZY games like DMC and Godhand as the "spiritual successor" to the 2D beat-em-up, but I think that's pushing it.

>> No.1927324

>>1927165
It's better than SOR.
http://www.youtube.com/watch?v=ABGfukom8hQ
Also this.

>> No.1927353
File: 72 KB, 640x480, Action doom 2.jpg [View same] [iqdb] [saucenao] [google]
1927353

>>1927314

There's a Doom mod called "Action Doom 2: Urban Brawl" that was intentionally made to be a 3D beat-em-up brawler.

http://action.mancubus.net/

Enjoy, it's amazing.

>> No.1927689

>>1927314
God Hand and Oni had very good 3d fighting, but no multi.

Die Hard Arcade and Fighting Force are the only ones that come to mind with multi. DHA has 2d planes for gameplay, FF is full 3d however, with tons of destructive elements.

Neither are as arcade-y as SOR2 but fun little romps nevertheless. Fighting Force especially so due to branching paths and the ability to wreck a lot of things. It was intended as a SOR sequel by the developer team but Sega told them to fuck off cause they had their own plans for the title (which never materialized).

>> No.1928043
File: 254 KB, 341x500, 1395449212911.png [View same] [iqdb] [saucenao] [google]
1928043

>>1926916
Difficulty makes no difference, once they are stun locked they cant break out, and all attacks can hit more than 1 enemy at a time, are you a retard or something? have you even played the game before?

>> No.1928046

>>1927030
>Also I just remembered that isn't a filter but how it is meant to look.
No its a filter

>> No.1928068

>>1928043
Not him, but abusing the hitstun on Mania difficulty is nearly impossible, since the enemies are never all together, and even if they were, they immediately react once they get out of hitstun and lock you in a hitstun of their own.

>> No.1928089

I cant believe they got rid of 2 play attacks in SoR2 why the fuck did they do that?

Can you even reversal grabs in SoR2?

>> No.1928091

>>1927314
All the Dynamite Deka / Cop, Die Hard Arcade games. One that is really quirky is, Dynamite Deka EX Asian Dynamite. Doesn`t work properly in demul.
Gekido - Urban Fighters and Crisis Beat on PSX are 3D brawlers.

>> No.1928103

>>1928089
SoR 2 appears to have had less dev time than it should. There's several things that were in 1 and that show up in 3 that obviously should've been in 2 but it's likely they didn't have the time to put them in.
Including:
>2p attacks
>fat guys being too heavy to throw
>baseball bats
>kick n throw whilst being held from behind
>floor/general traps
and more that I can't remember.

>> No.1928121

>>1928068
Complete false, regardless of difficulty they cannot break out of hitstun, its also easy to round enemies up on maina
https://www.youtube.com/watch?v=ylg9Q2vcqZk

>> No.1928124

>>1928103
I remember reading somewhere that Shiva was originally going to be a hidden playable character in SoR2 but he was dropped due to time

>> No.1928314
File: 102 KB, 640x640, image.jpg [View same] [iqdb] [saucenao] [google]
1928314

>Streets of Rage 3 is better than 2
>mfw people are actually saying this

>> No.1928349

>>1928314
>That 1 samefag who keeps trying to defend sor2

>> No.1928351 [DELETED] 

>>1928314
>better music in SoR3
>better pacing in SoR3
>better balance in SoR3
>better graphics in SoR3
But somehow SoR2 is superior. Welcome to the magical world of the SoR2 fanboy.

>> No.1928370

SoR2 was slow as shit, the game had huge delays on all attacks the whole thing felt sluggish and restrictive. Also since you could just jab everything to death there was very little skill or strategy involved and the game got boring quick.

SoR3 was much faster with much more freedom and just felt overall smoother and more fun to play, combat actually required you to think and you couldn't just mash jabs, you had new attacks and upgrades specials, enemies were smarter more varied and had new attacks of there own.

>> No.1928446

>>1928089
>Can you even reversal grabs in SoR2?

You can hold up+C to land on your feet when being thrown if that is what you mean. Obviously doesn't work if you are slammed down, like with Shivas throw.

>>1928103
Considering that SOR2 was practically a complete rewrite of the game from scratch, I don't really mind all those things removed. SOR1 played like an urban themed Golden Axe anyway.

>>1928043
>Difficulty makes no difference, once they are stun locked they cant break out, and all attacks can hit more than 1 enemy at a time, are you a retard or something? have you even played the game before?

Yes, regularly since 1994. What you are saying is completely impossible on Mania difficulty, because you are constantly surrounded, and enemies attack without delay the first chance they get. They also try dodging moves and actively try surrounding you. Extremely good AI for a 1992 game.

That and all bosses can either block or can use their own specials to break out, and so can a lot of mid bosses (kickboxers) and even a few regular enemies (bikers).

Again, post a Youtube video of you getting through any stage in SOR2 on Mania difficulty by abusing stun lock. Or just admit that you are bullshitting.

>> No.1928448

>>1928351
>>1928370
please stop trolling.

>> No.1928467 [DELETED] 

>>1928448
>Has no rebuttal
>Resorts to calling people trolls
Fuck off back to /v/

>> No.1928490 [DELETED] 

>>1928351
better music in SoR3

seriously SoR3 is a good game but it's not better than 2 you're just being a contrarian faggot.

>> No.1928493

>>1928446
Wrong again enemies CANNOT block during hit stun, do you even know what hit stun is? Also none of the enemies except for maybe Abadede can break out of stunlock, even Shiva cant break out of stunlock.

Multiple people have already posted videos if the jab infinite.

GTFO you know fucking NOTHING about SoR

>> No.1928498

>>1928490
Sor3 is objectively better than Sor2 in every way except for music.

Take off the nostalgia goggles.

>> No.1928504

>>1928498
yes, that is why it is regarded as the weakest in the series by the majority of fans. Like you are literally the only person who believes that and you have to spend an entire thread shitposting trying to convince people.

>> No.1928515

>>1928498
SoR2 music is generic 90s EDM.
SoR3 music is ahead of its time, something genuinely interesting.

>> No.1928531

>>1928515
It's generic EDM but it's really good because it exemplifies an entire decade, SoR 3 is just random beeps and bloops its a failed experiment and is not on par with the first two games. Just because its unique and different doesn't mean it is good.

>> No.1928534

>>1928531
>Just because its unique and different doesn't mean it is good.
No one said that.

>> No.1928541

>>1928504
>that is why it is regarded as the weakest in the series by the majority of fans.
Said no one ever.

>> No.1928551

>>1928504
>Everyone who disagrees with me must be the same person.
Grow up.

>> No.1928565

>>1928541
>>1928551
contrarian faggot streets of rage 3 has always been cited as the weakest in the series. This isn't new information you guys are just the donkey kong country 3 fags all over again.

>> No.1928567

>>1928504
People keep giving reasons why SoR3 is better and the best counter augment you can come up with is sticking your fingers in your ears and pretend not to listen.

Sorry but SoR3 was the better game.

>> No.1928575

>>1928567
That's kinda funny because usually when I want to play Streets of Rage 3 I have to cover my ears because of the soundtrack

>> No.1928578

>>1928493
Some enemies, mostly bosses, have inherently lower hitstun. That means you cannot jab them infinitely, because doing that involves timing your punches slower so they don't trigger the autocombo (and FYI you can do that in SOR3 too).

So you can not do jab locks on every enemy, only on normal punks. Bosses have faster response - they will block or counter you if you punch them slowly. R.Bear and the kickboxers have 1-frame combo starters, bikers have 1-frame knockdown punches, etc..

The only way to do hit stun lock on those is to do a normal combo. And you have less options for that too, because they recover faster. Hell, Shiva can block you mid-hit out of Axels f+A special, which is the fastest standing combo in the game.

There was 1 video posted so far, and that one is a tool assisted no-hit run with Skate, that specifically abuses hitboxes and clears every enemy in a way to stay safe or eliminate them as fast as possible. I very much doubt that it is possible to play the game like that without tool assisting because the AI is extremely aggressive and hard to predict when multiple enemies are on screen.

SOR3 on the other hand has much weaker AI, and you can get through the entire game by running and doing jumping kicks.

I really like SOR3 because I always had a BK3 cart and never played the English version until emulators (plus I was in PAL land where SOR2 was ACTUALLY slow). But saying that it's better than SOR2 is pure bullshit. The only thing it does better is having more moves, environmental hazards, upgrades, and playable characters. In everything else, SOR2 is much better.

>> No.1928590

>>1928567
the broken difficulty curve and cheap AI isn't a good reason? You keep saying SoR3 is objectively the best like you actually understand what that word means. Your shitty opinion is not objective.

>> No.1928607

>>1928565
>streets of rage 2 has always been cited as the weakest in the series
Fixed that for you

>> No.1928615

>>1928578
Having a 1 frame move means nothing when you are trapped in hit stun, are you retarded?

>SOR3 on the other hand has much weaker AI
lolno, just no.

>> No.1928619

>>1928607

No it hasn't? SoR2 is usually cited as people's favorite. It's the DKC2 of the series

SoR2 is more like the Golden Axe 3 of the series where nobody except a subset of weirdos and blind fanboys like it

>> No.1928620

>>1928607
You're donkey kong country 3 cancer all over again. Why do people on this board latch on to the worst game in the series and then try to use shitposting to make their case.

>> No.1928621
File: 11 KB, 450x355, 1402185635761.jpg [View same] [iqdb] [saucenao] [google]
1928621

>>1928590
>This games to hard for me so its bad
My sides!

>> No.1928623

>>1928619

*SoR3 in the last paragraph, w/e

>> No.1928629

>>1928607
It's fine if you have your own opinion, but this is just a factual inaccuracy.

Were you alive when these games came out? Go look up contemporary reviews. Look up modern reviews. Critically, SoR 2 is/was almost unanimously better received than SoR 3. Everyone was disappointed with 3 when it came out.

Or I'm just responding to bait.

>> No.1928630

SoR3 is terrible. I've played SoR1 and 2 more than a hundreds times with my co-op buddy (to the point our playing is a no life loss rocking all the way through).
I used to think SoR1 was the best, but after a good 50 playthroughs of 1 and 2 each, SoR2's superiority became crystal clear, it is a lot more deep.
SoR3 is just like 'why couldn't this just be more like SoR2?'. Sure, some it is 'objectively' better on some technical aspects (like not being able to do infinite grabs or spamming attacks when enemies are out of the screen), but there is absolutely no pacing, difficulty is all over the place, most fights are just a chore rather than fun, and the music is just random noise (except from the music in stage 7B if my memory is correct, which was the only real music)

>> No.1928634 [DELETED] 
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1928634

>That one SoR2 shitposting samefag who keeps going on about DKC

>> No.1928640

>>1928578
>The only thing it does better is having more moves, environmental hazards, upgrades, and playable characters.
So pretty much everything then?

>> No.1928641

>>1928630
>and the music is just random noise
Some of the melodies are random. Melody is the least important part of EDM, but the randomness helps add to the oppressive atmosphere.

>> No.1928647

SoR2 was dogshit tier, there's a reason SoRR is based on SoR3

>> No.1928648

>>1928640
More doesn't equal better.

A game with less things in it, but which are all executed properly (=SoR2), will always be better than a game which has more things in it but with poor execution on too many aspects (difficulty, pacing, AI, music, etc).

>> No.1928663

>>1928647
I don't see how a fanmade game, which also fails in balance, difficulty, pacing and AI (especially AI), prove anything as far as SoR3 is concerned.

Don't get me wrong, SoRR is a good game (and I'd rather play that than SoR3), but it's flawed and I don't see the connection you're making. and if you ask me it's based almost equally on all 3 games

>> No.1928671 [DELETED] 

>Be me as a kid
>Play SoR all the fucking time with my bro
>Oh shit SoR2!
>Pop that sucker in
>Where the fuck is Adam
>Why does it look like a cartoon
>Team Attacks are gone
>Bridge stage has no pits
>Get to boss, jab, he falls down, slowly gets up and flies off screen, wait or him to come back, jab, he falls down, repeat.

Into the trash it goes

>> No.1928672

>>1928647
there is a reason SoRR is the dogshit tier game too

>> No.1928675

>>1928648
This is some hardcore delusion

>> No.1928687

>>1928607
I literally cannot find a single review that gives SOR2 a higher score than 3.

>>1928615
>Having a 1 frame move means nothing when you are trapped in hit stun, are you retarded?

1 frame move means that the enemy can counter instantly the frame they get out of hit stun. So you have to use your fastest possible combos to keep them from coming out from hit stun, which you CANNOT do when doing jab infinities, as that move requires you to specifically attack slowly to not trigger your own autocombo motion. (your recovery from throwing a jab is on average equal to the amount of hit stun on the enemy - but it varies per character a lot, since Max takes longer to throw a punch vs Skate, so Skate can dash in while the enemy is in hit stun while Max can just about throw another punch and have it still connect).

You cannot use jab infinites to beat SOR2 on mania because of this. You need slowly timed punches for that, and many enemies are just too fast to be handled that way.

>lolno, just no.
You can beat all of SOR3 with jumping forward kicks. It has absolute priority over everything but invincible special moves. Enemies don't even try dodging it or countering it like in SOR2 - Donovans do their uppercut to counter it maybe once on a Very Hard playthrough. Plus it has not only absolute priority, but also a constant hitbox, meaning that a single jump kick will keep hitting new enemies as they walk into its path. Seriously you can just do one flying kick and the enemies will literally move into it, bosses included.

In SOR2, a forward jumping hit will hit once only, and then a single galsia can walk under and jab you out of it, that is why the usual tactic is to jump forward and only do the kick when you are over the most enemies / about to land.
The only two exception is Blaze, whose flying kick has 3 knockdown hits instead of one, and if a hit reset occurs, which is a bug in the engine (also present in SOR3).

>> No.1928692

>>1928675
>a clusterfuck of half finished game mechanics is always the superior option.

I know DKC3 fags have been mentioned but holy fuck they really are the same. You're the type of fags buying games from the feature list on the back of the box.

>> No.1928716

>>1928648
SoR2 was a poorly made rushjob and it shows.
>Removed/unimplemented mechanics (coop attacks, Pit falls, etc
>Missing weapons
>Reused music from SoR1
>Shitty AI
>Glitches everywhere

>> No.1928717

>>1928687
>I literally cannot find a single review that gives SOR2 a higher score than 3.

I'm not surprised. Video game reviewers are all about 'technical aspects' and 'features lists' to judge games. They have no idea what good execution is and never go in depth.

>> No.1928723

>>1928687
>1 frame move means that the enemy can counter instantly the frame they get out of hit stun
That's the point, they NEVER come out of hitstun, SoR2 combat mechanics were broken.

>> No.1928730

>>1928687
>You can beat all of SOR3 with jumping forward kicks

>Jump at Donovan
>He anti airs you every time

0/10
Try harder next time

>> No.1928737

Ok guys, can you stop responding to the same SoR2 shitposter over and over? he is obviously baiting giving shitty reasons like "no pits", ignoring all the improvements that made SoR2 much more than the urban Golden Axe that was SoR1. It's not even worth a discussion.

>> No.1928746

>>1928640
>So pretty much everything then?

No, it had less varied enemies, horrible level design and enemy placement, completely awful balance (running rushdowns are too overpowered), less impressive graphics, and questionable music (it does have some okay tracks, but SOR2 was better in every regard). The special bars were also a very flawed system that only favoured casual use of the move instead of the faster paced, more strategical lifebar based usage.

This is without the BK3 -> SOR3 changes.

BK3 simply gave the playable characters so many moves that the enemies had simply no chance. Which is why they tried boosting enemy damage and life in SOR3 (vs BK3).

And then there was the godawful AI in SOR3. Sometimes the enemies just stand on the side for an eternity, they will absolutely not do a single movement until you walk up/down to another plane.

You also cannot hit enemies in SOR3 unless they are fully in the screen, which is hilariously stupid, and requires you to bait the AI just so it can do anything other than standing in one place for an eternity.

>> No.1928756

>>1928737
If your going to same fag you should probably not use the same words and phrases every time you do it.

>> No.1928782

>>1928746
>it had less varied enemies
Um, no, no it didn't, SoR3 had a much wider variety of enemies, what the fuck are you smoking?

>horrible level design
Again no, Level design on SoR3 is absolutely amazing and pushed the Megadrive to its limits.

>completely awful balance
SoR3 is easy the most balanced game of the 3

>less impressive graphics
Are you blind SoR3 graphics are some of the best on the Megadrive

>questionable music
Ill give you that one

>The special bars were also a very flawed system that only favoured casual use of the move instead of the faster paced,
No, it encouraged smart use of specials, rather than just punishing you for using them and making them borderline usless like they are in 2. and if you honestly believe SoR2 combat was faster paced then i urge you to seek medical attention, quickly.

>Sometimes the enemies just stand on the side for an eternity, they will absolutely not do a single movement until you walk up/down to another plane.
You mean something like this
https://www.youtube.com/watch?v=Ddb5obC9TeI

>> No.1928794

>>1928717
I meant giving SOR3 a higher score than SOR2, gah. Even fucking IMDB lists SOR2 higher.

>>1928730
You fight Donovan maybe three times in all of SOR3, and he doesn't use the uppercut that often even on Very Hard, while in SOR2 he ALWAYS uses it on mania to counter flying kicks.

>>1928723
>That's the point, they NEVER come out of hitstun, SoR2 combat mechanics were broken.

I'm not sure you know what a jab infinite is.

Jab infinite involves tapping B slowly as to not trigger your autocombo, but while the enemy is still in hit stun. You can do that infinitely, yes, unless you are interrupted.

The thing is that some enemies have low recovery and can get out of hit stun too fast for that to work (kickboxers, R.Bear and Shiva, maybe the robots too). And/or they have 1-frame moves to counter with or can block the instant they get a chance, so you need much tighter timing to NOT get them out of hit stun with a jab infinite.

But on Mania, you have 5-6 enemies on the screen at any give time. You get surrounded too easily to do jab infinites. You have to clean up non-boss enemies first or position them to occupy the same stack, which in itself is a huge challenge since enemies have an extremely aggressive and dodge-prone AI on mania.

>> No.1928806

>>1928794
>You fight Donovan maybe three times in all of SOR3
This is either bait or you have literally never played the game.

>> No.1928832

>>1922697

yes.

>>1922724
YOU can fuck right on mate.

>> No.1928875

>>1928349
>That 1
>>>/v/

>> No.1928881

>>1928782
>>1928782
Talking about level design in a fuckin beat em up. You're retarded.

>> No.1928883

>>1928794
>and he doesn't use the uppercut that often even on Very Hard
Im sorry but this is just outright false

>> No.1928884

>>1928782
>Um, no, no it didn't, SoR3 had a much wider variety of enemies, what the fuck are you smoking?

SOR2 had a lot of different classes on how dangerous each enemy was; and the more dangerous, the less commonly they appeared. From memory, their order was Galsia/Donovan, Signals and Bikers, Karateka and Ninjas, then kickboxers and Big Bens. You also had many sub-bosses and level bosses (the difference is that they all have standup invincibility on their FIRST appearance), who were later recycled on normal levels without their standup invincibility. Mid-bosses include Jack and Electra, final bosses are all the other bosses except the robots who were actually "normal" punks, just extremely strong ones (no invincibility on stand up).

SOR3 has 7-8 caste of generic punks and throws them at you en masse. The only common "lieutenant" enemy you ever face are the Men in Black. Other than them, you have three unique mid-bosses (Ash, Victy, Danch), and the final bosses which are again all unique (you also get a new type of flying punk next to Jet on stage 6).

Other than that, you usually just fight hordes of the exact same punks for excessively long times - there are no "lieutenant" enemies to perk up things.

>Again no, Level design on SoR3 is absolutely amazing and pushed the Megadrive to its limits.

Level design is not about pushing the machine, it is about making levels which are not fucking boring. Like stage 4-5-6 on SOR3.

>SoR3 is easy the most balanced game of the 3
Forward jump kicks.

>> No.1928890

>>1923159
>HUNGRY eyes in the video URL

>> No.1928908

>>1928782
>Are you blind SoR3 graphics are some of the best on the Megadrive

SOR2 did parallax scrolling up the wazoo, fogging, one stage had a heat haze effect, others used up/down movement to simulate being in a van or on a boat. It even did full screen rotation for christ' sake.
SOR3 had NONE of that, and many backgrounds were just straight up dull (the fight with Axel/Break has a poorly digitized, non-scrolling cityscape and nothing else). I think it did parallax scrolling on maybe two or three levels? The most impressive graphics were the Disco, and the 3d-laser in one of the rooms on Stage 6.

When it comes to "best graphics on the Megadrive", SOR2 is just about a contender in the category, SOR3 is nowhere fucking near.

>> No.1928931

>>1928782
>No, it encouraged smart use of specials, rather than just punishing you for using them and making them borderline usless like they are in 2.

SOR3 bars allowed you to use specials for free only after a certain period of time. If you did a special and then immediately got grabbed/combo'd, your choices were either to use up 1/4th of your life doing a special with empty bars, or risk getting whatever damage the enemy dishes out, which can be worse if you get grabbed while the train is coming or you get kicked into a pit. This is not counting the amount of time you spend being held down or taking punches; slowing down the pace of the game.

SOR2 requires strategic use of specials. Since each use takes your own life, you would only use them in a situation when you can save more life than what the move uses up. Like breaking out of hitstun when the enemy does a combo on you (to prevent further hits), or you get held down (same as above), or rarely to dodge projectiles (standing A uses no life unless it hits, but you are still invincible while doing it). Or, when you need to dish out mad damage to clear up the screen really really fast, thereby making it easier to deal with the rest of the enemies and lose less life in the process. This is why most speedruns use specials a lot.

SOR2 is what encouraged smart use, SOR3 was the casual system.

>You mean something like this
Oh haha, I've never noticed that you can blind spot the robots like that. Thing is, if you do that, you can't attack them, and you just die from a timeout, so it's not useful.

The glitch they do to kill 3 of them at the same time, that one exists in SOR3 too by the way.

>> No.1928937
File: 632 KB, 960x1280, 1223256518832.jpg [View same] [iqdb] [saucenao] [google]
1928937

>Thinly veiled "SoRx is shit" posts to bait fellow series fans into discussing the finer points of the combat mechanics and nuances between each game
Capcom getting BTFO

>> No.1928962

>>1928806
>>1928883
I was overstating it but really compared to how often you have to fight endless fucking hordes of the two new punks, the blondies who can block your moves, and the headband wearing asshole with the grab move, or how they made Electra and that other chick recurring a dozen times, it really feels like you fight Donovan maybe three times.

There's Stage 5 where you have to fight a ton Galsia + Donovans next to two elite big bens, that's the one that comes to mind the most. I mean, they still appear every once in a while (usually with weapons), but you are almost always fighting the other, more common punks.

>> No.1928965

>>1923397
>-.-
kill yourself

>> No.1928970

>>1928884
SoR3 had 7 types of generic punk, each with its own move set and specialization.

After that you had stronger less frequent enemies or "lieutenants", like the Big Ben, Electra, Fabio, Robots, Rocket, Agents, etc who would appear with punks.

Bosses in SoR3 were also unique and fun to fight and usually mixed things up in various ways.

>> No.1928978

>>1928937
>BTFO
Stop this.

>> No.1928981

>>1928978
that reminds me of DELETE THIS kd

>> No.1928997

>>1928970
Big Ben / Bongo appeared as a generic punk right on the first stage.
Electra was a generic punk throughout the game, there are multiple stages where the game throws 4-5 of them at you at the same time including the other girl punk.
The karatekas were again generic punks and the game often threw 3-4 of them at you at the same time.
Robots were okay, other than lame looking and weak.

Jets and Agents were the only uncommon recurring enemies.

This is not counting those times when every once in a while there is 1 generic punk with a different colour scheme (usually purple) who has 2-3x the life and a highly aggressive AI. Those variations appear for nearly every generic punk caste.

>> No.1928998

>>1928931
>SoR2 specials
If your going to take more damage than you would for using your special, use it.

>SoR3
Meter system, forces you to use it carefully, adds depth, doesn't punish you for using your move correctly when you play smart.

Sorry but SoR3 specials win hands down, losing life for using your special attacks was one of the worst things to ever happen to the genre, it would be like Ryu losing health for landing a shoryuken in Street Fighter.

>> No.1929008

>>1928997
Bigben appears just as frequent in SoR2 as they do in SoR3, you fight hundreds of them in the Baseball stage.

Colour variants of punks have been in SoR since the first game.

>> No.1929029

>>1928998
>If your going to take more damage than you would for using your special, use it.

Well yeah, that is the point. Doing so gives you both additional defense (you can break out of holds and combos, and prevent getting surrounded), and additional offense (dish out huge damage fast, killing enemies before they can react).

>Meter system, forces you to use it carefully, adds depth, doesn't punish you for using your move correctly when you play smart.

No, it allows you to land a free hit every once in a while, but it doesn't allow you to use it as a constant defense or constant offense to prevent getting overwhelmed. The penalties of doing so are way bigger than taking a hit from the enemy, without a bar a special move takes up like 1/4th of your lifebar.

I mean for rush down the SOR3 system has definite advantages as long as you use it occasionally. But you can do rush down efficiently in so many ways in SOR3 already, especially since throws became the most damaging moves of the game.

But for defense, the SOR2 system wins so very easily. As long as you have life, you effectively cannot get into hit stun or holds. Which is more important due to the aggressive AI.

>losing life for using your special attacks was one of the worst things to ever happen to the genre, it would be like Ryu losing health for landing a shoryuken in Street Fighter.

The two are not even remotely comparable.

>>1929008
> Bigben appears just as frequent in SoR2 as they do in SoR3, you fight hundreds of them in the Baseball stage.

In SOR2, you always fight a maximum of 2 of them at the same time, and they are always elite enemies with tons of health and high priority/high damage moves.
In SOR3 on the first fucking stage you have like 6 of them coming out from a door, and other than their roll move and the fact that you cannot throw them, they are not a threat at all.

>> No.1929032

>>1927314
Zeno Clash

>> No.1929043

>>1929008
>Colour variants of punks have been in SoR since the first game.

SOR3 actually uses this to differentiate certain more powerful "elite" variants. These usually have more health, move or attack faster, and have a more aggressive AI. And very often they are purple.

There's a purple Galsia on stage 2 after the bikes who is remarkably aggressive, a purple karateka on stage 5, a purple Goldie on stage 7 (white house), purple ninjas on stage 7 (jungle), purple Big Bens on stage 5 and 7 (white house)...

Even the elite version of the Jet punks is purple. Though, that one is a boss fight.

>> No.1929258

>>1928314

But it is. Casuals just hated it because it was a lot harder than 2.

>> No.1929271

>>1928997
>Big Ben / Bongo appeared as a generic punk right on the first stage
>>1929029
>In SOR3 on the first fucking stage you have like 6 of them coming out from a door,

Actually that's untrue, there's only 3 of them and never more than 2 at max at one time.

>> No.1929310

>Baseball stage
>No bat weapon
Wtf SoR2, step it up.

>> No.1929383
File: 14 KB, 320x240, Bare Knuckle 3 Jap001.png [View same] [iqdb] [saucenao] [google]
1929383

>>1929271
>Actually that's untrue, there's only 3 of them and never more than 2 at max at one time.

1 comes out from the first door, then 2 comes out from the second, and then 3 more comes out after each other.

And they are literally only a thread because you cannot throw them.

>> No.1929391

Gay

>> No.1929505

>>1922697
Yet SoR2 is still the best game.

>> No.1929604

>>1929505
Not even close

>> No.1929612

streets of rage 3 fags get the fuck out we all know SoR has the best jogability

>> No.1929762
File: 30 KB, 400x387, 1371055857752.jpg [View same] [iqdb] [saucenao] [google]
1929762

>Streets of Rage Remake has no online mode
It hurts to live

>> No.1931806

>everyone in the thread is either "SoR2 is great SoR3 sucks" or "SoR3 is great SoR2 sucks"
Why can't we get along?

>> No.1931823

>>1922713

Check out Andreas Kramer. Sounds just like his stuff.

I can't even compare the SR1/2 soundtracks to SR3 because they're just so different. All soundtracks are godlike.

>> No.1932420

>>1931806

Because people who say SoR 2 is best are casual normalfags who don't appreciate the art of gameplay mechanics.

>> No.1932562

There is some sort of glitch that I noticed in SOR2.

Situation:
one player on the left, one on the right and one ore more enemies between them. Both players hit the enemies at the same time.
The result is sometimes, that the hitstun last for a few frames longer than ususal. The hitsound sounds like it`s repeated fast. The enemies will lose lots of energy. bosses can lose over one lifebar.

I dont know if it`s a bug or a feature.

>> No.1932574

>>1923408
Wasn't a third predator cut from the game? You can see it in cutscenes.

>> No.1932629

>>1932562
That is a known bug.

The other player hitting the enemy can also reset the hit counter of jumping attacks, so the C, d+B attacks can hit multiple times, doing tremendous damage.

>> No.1932669

>>1932420
I don't think anyone would argue the gameplay mechanics are better in SOR2, but the character designs (not a problem in the JPN version) and the soundtrack, well, it just sounds unpolished.
In the end I'd rather have good controls and great music rather than great controls and blah music.

>> No.1932686

OP here, I'm deleting this thread. I was expecting nice discussion, not /v/ tier "x game is objectively better than y game, suck it fags"

grow the fuck up

>> No.1932735

>>1931823
>Check out Andreas Kramer. Sounds just like his stuff.
https://www.youtube.com/watch?v=4gKySI0u8Jw

Agreed, and this is good stuff. SoR3 OST fans should like it.

>> No.1932756

>>1932686
You can't delete threads anymore, just report the shitposters.

>> No.1933081

>>1932735
That's practically the same as Inga Rasen from Bare Knuckle 3.

>> No.1933243

>>1933081
That's why I linked it, to prove all the people calling Inga Rasen "not techno" wrong.

>> No.1933275

>>1932562
SoR2 had a fuck tone of bugs, all SoR games are pretty buggy but SoR2 had the most by far.

>> No.1933283

>>1933243
Inga Risen is one of the worst tracks from SOR3 mind you.

>> No.1933304

>>1922502
Love the remake, but will never forgive the team for not releasing the source code.

>> No.1933313

>>1933283
I quite like it, it fits the chaotic Dr Dahm fight pretty well, not something id normally listen too mind.

Remake version is pretty good
https://www.youtube.com/watch?v=RU2_Ikogv6k

>> No.1933315

>>1933283
It's easily in my top 5 Genesis tracks.

>> No.1933331

SORR Character tier list?

Feel free to make any corrections

Top Tier:
Shiva (Both Versions)
Mr X
Max (with SoR3 combo type and SoR3 pause delay only)

>High Tier:
Adam
Blaze (SoR3)
Rudra
Ash

>Mid Tier:
Blaze (SoR2)
Skate (SoR2)
Axel (SoR2)
Roo
Zan
Axel (SoR1)
Blaze (SoR1)

>Low Tier:
Elle
Axel (SoR3)
Skate (SoR3)

>> No.1933338
File: 307 KB, 848x480, 1404131296088.png [View same] [iqdb] [saucenao] [google]
1933338

>playing as Blaze
>reach the boat stage on 1
>other 2 Blazes
>mfw 3 Blazes
Oh that shit of taking out the police special on sequels was bullshit

>> No.1933352

>>1933338
Police special was kind of boring compared to Special Attacks.

>> No.1934143

>>1932686
>Implying this wasn't a bait thread to begin with

>> No.1934810
File: 319 KB, 749x2285, sor2hg.png [View same] [iqdb] [saucenao] [google]
1934810

>>1924627
>I always knew brawler fans weren't exactly the sharpest tools in the shed

It didn't really click for me until I stumbled across this review of SoR2.

>> No.1934903

>>1934810

Liking Arcade Final Fight better than SoR 2 is entirely understandable, but saying even the SNES version is better is just pure nostalgia.

He doesn't seem to understand that video games outside of RPGs didn't take themselves very seriously back then.

>> No.1934934

>>1934810

>4/10

I love this ratings. Don't get me wrong, I'm a SoR fan, but if you rate a good game like it this way (you don't need to think it's a masterpiece, but everyone knows it's not an unplayable shit like so many titles we've already seem"), which kind of rating you'll give to games like Slaughter Sports, Rise of Robots or console ports of World Heroes, for example?

>> No.1935323

>>1934934
When the hell did 4/10 ever mean unplayable

>> No.1935329
File: 254 KB, 752x2706, c&dhg.png [View same] [iqdb] [saucenao] [google]
1935329

>>1934903
>He doesn't seem to understand that video games outside of RPGs didn't take themselves very seriously back then

Oh, he gets it, alright- his review of Cadillacs & Dinosaurs is full of gushing about how CUH-RAY-ZEE it is.

>> No.1935340

>>1935323

If the rating is out to 10, 5 would be a mediocre game, and 4 something worse than it. I really prefer SoR 1 and BK3 over SoR2, but goddamnit. The game has good graphics, good soundtrack, good stages and good controls for a beat'm up, you can't bash this much a game. There's not that rustle my jimmies more than retards trying to forcefully rewrite the history. I bet my collection this guy probably have some giant review defending some horrible game like Stargazers or CD-i Zelda.

>> No.1935354

>>1934810

>sexually ambiguous galsia and donovan

Is this some kind of far-reaching joke about Poison being "sexually ambiguous"?

Galsia and Donovan were clearly ripped dudes. I can't believe things have been this tainted by the sexual identity politics brigade.

>> No.1935374

This is looking more and more like a Mega Man thread by the hour.

>This game did one thing slightly better in my opinion, therefore all the other games in the series are complete shit not worth playing

>> No.1935391

>>1935374

Yea, it's strange with series like that where changes are so minimal. If Metal Slug gets a resurgence in poularity I would bet we start hearing that too.

>> No.1935394
File: 94 KB, 640x472, batmansnescover.jpg [View same] [iqdb] [saucenao] [google]
1935394

I'm playing through SoR 2 right now. I'm sorry but I don't really see what the big deal is. The mechanics/fighting engine are very primitive compared to something like pic related. It's not a bad game by any means but I just don't think it's amazing either. Can you explain what's so special about it?

Music is cool though.

>> No.1935406

>>1935394
>Batman Returns
>advanced mechanics/fighting engine

le konami face

>> No.1935416

>>1935354
I think the entire review had Final Fight and Streets of Rage swapped, that's why you end up with blurbs like that.

>> No.1935419

>>1935391
>If Metal Slug gets a resurgence in poularity I would bet we start hearing that too.

Metal Slug had a few subtle changes in gameplay but a lot in the level design that made it different. SOR had the entire gameplay and balance totally changed around, and for SOR2, the entire engine.

>> No.1935479

>>1935340
0 = unplayable
1-3 = poor
4-6 = mediocre
7-9 = great
10 = exceptional

>> No.1935480

>>1935394
>Music is cool though.

Bingo

Remake puts SoR into God-tier for the genre, IMO.

>> No.1935495

How high do you have to be to think Final Fight was ever in the same league as Bare Knuckle 2?

Also Bare Knuckle 3 was better in a lot of ways but failed in more ways than SoR2 did.

>> No.1935505

>>1935391
>changes are so minimal
Holy shit are you retarded, the changes in combat mechanics from 2 to 3 are huge, at least play the games before commenting on them.

>> No.1935670

>>1935495
Not really id say SoR2 failed more.

SoR2 was slow and sluggish, the game was unbalanced, the game was blatantly unfinished with missing features, mechanics, weapons, unfinished stages and characters, the game simply needed more dev time than it got which is a shame.

One of the things that really annoys me about SoR2 is the copy pasted bosses, nothing quite takes the feeling away of a good boss fight than to beat a boss, move onto the very next stage only to have that very boss you just beat appear downgraded as a normal enemy, SoR2 is horribly guilty of doing this.

Also like that review said some of the stages in SoR2 are just awful, that entire theme park stage with the pirate ship is just stupid and feels like it would be more at place in a sonic the hedgehog game rather than a Streets of Rage game.

>> No.1935679
File: 113 KB, 900x586, Ultimate_Final_Fight_by_arsenalgearxx.jpg [View same] [iqdb] [saucenao] [google]
1935679

>>1935495
>How high do you have to be to think Final Fight was ever in the same league as Bare Knuckle 2?
Only if you're talking about the SNES versions of Final Fight and not the original arcade version. The arcade version of Final Fight (aka the only one that actually matters) blows any Streets of Rage game out of the water.

>> No.1935683

>>1935670
Why do you care so much about unfinished stuff? That doesn't tell you anything about how good a game is. If a game is good as it is it doesn't matter if it has uncut content.

SMB3 has tons of unused stuff, yet you don't call that game a failure

>> No.1935685

>>1935679
Nah Final Fight is about as basic as it can get and has aged horribly, SoR > FF

Shadow over Mystara is still THE Beat em Up of all time

>> No.1935696

>>1935685
>Nah Final Fight is about as basic as it can get and has aged horribly, SoR > FF
I'm going to assume you meant SOR2 and 3, since SOR1 is even more ridiculously primitive and basic than any version of Final Fight. I'll say Final Fight is at least on par with SOR2. It's definitely faster pace and way much more chaotic when it's filled with enemies.

>> No.1935697

>>1935683
Would you buy a car with no wheels? most of the missing stuff was in the first game and reappeared in the 3rd.

Im not talking about Extra content that would have been nice to have im talking about unfinished content in the game, unfinished content in the game brings its quality down. The jungle level in SoR2 is a prime example its unfinished and was obviously slapped together at the last second it only has 2 scenes and no boss of its own.

>> No.1935705

>>1935697
>>Would you buy a car with no wheels?
>Trying this hard

A car with no wheels doesn't work. SoR2 works just fine and is actually considered by many to be the best game in the series. Your hyperbole knows no bounds.

>> No.1935710

>>1935705
The only people who think SoR2 was the best game in the series are the people who never played the first game and are blinded by nostalgia.

I gave you a list of reasons why SoR2 is a bad game, you have yet to refute any of them.

>> No.1935715

>>1935710
>The only people who think SoR2 was the best game in the series are the people who never played the first game and are blinded by nostalgia.

Let's assume this is true, is it fair to compare it a car with no wheels? No, it's not. You're a retard.

>> No.1935723

>>1922713

Good god. It makes the Raiden Fighters soundtrack sound like Aphex Twin....

>> No.1935724

>>1935705
>SoR2 works just fine
https://www.youtube.com/watch?v=OQp2Hlths9o
https://www.youtube.com/watch?v=OobSxyrxf20

>> No.1935782

>>1935724
>muh glitches

Get fucked. Tons of games have glitches, even most people's favorite games.

>> No.1935796 [DELETED] 

>>1935782
>back peddling this hard

Shitty game is shitty.

>> No.1935804

>>1935796
Sorry my friend, you're not right.

>> No.1935824

>>1935670
>blatantly unfinished with missing features, mechanics, weapons, unfinished stages and characters

There was never any indication that they wanted to port any of those "missing" SOR1 features in there to begin with - SOR2 was a completely new game compared to SOR1.

What you are saying is like calling Street Fighter 2 awful because it was missing stuff from Street Fighter 1.

>> No.1935841

>>1935710

>blinded by nostalgia if you prefer SoR2 over 1
>nostalgia about a newer game

Dude, what?

>> No.1935854

>>1935670
Not to mention the foreground moving slower than the background
I WILL NEVER FORGIVE THAT

>> No.1935858

>>1935824
No actually it would be like them releasing Street Fighter 5 with no throws, time outs or blocking.

>> No.1935865

>>1935858

>capcom will actually release SF5 someday and never give a chance to Street Fighter EX4 and based Skullomania

>> No.1935885

>>1935865
SF:EX characters belong to Akira not Capcom.
Go play Fighting Layer if you liked EX so much.

>> No.1935893

>>1935670
Yeah because pallete swapped blaze with unbalanced moves is a much better boss, grow the fuck up.

If there is something really cool of SoR1 is the ammount of enemies on screen, a maximum of like 11 enemies on screen which is really cool (at the cost of slowdowns though). Aside from that i consider SoR2 superior in mostly every way.

>> No.1935910

>>1935885

I've already did it. But you can't use Zangief in a tag match there.

https://www.youtube.com/watch?v=s5dIixk-2wY

>> No.1935937

>>1935406
>compared to

>> No.1935949

>>1935394
Streets of Rage 2 and 3 are the only beat-'em-ups on 16-bit consoles to feature multiple enemies on-screen. Most console beat-'em-ups at the time, especially SNES ones, were usually limited to three enemies at the time. It gives the feeling that you're actually a one-man army fighting against a whole street gang.

>> No.1935973

>>1935685
>Final Fight is about as basic as it can get and has aged horribly
>Shadow over Mystara is still THE Beat em Up of all time

I don't care for Final Fight, but I'd still take it over any of its' gimmick-riddled bastard children.

>> No.1935998

>>1935893
>Yeah because pallete swapped blaze with unbalanced moves is a much better boss

I actually wonder about the in-game logic in that. Are we to understand that they are clones of Blaze, or like Blaze's bad sisters? I mean, pallet swapping bad guys is one thing, but arbitrarily using a player character sprite as an enemy?

>> No.1936026

>>1927314
fighting force for ps1 is pretty good

>> No.1936031

>>1935973
>but I'd still take it over any of its' gimmick-riddled bastard children.

Final Fight isn't as good as The Punisher.

The Punisher is more balanced, has more weapons, and the gameplay is overall more satisfying. It also doesn't have much in the way of gimmicks outside of short shooting sections.

It's a beautiful game and, in my opinion, the best game that took after the mold. And I fucking love me some Final Fight.

>> No.1936037

>>1935998
>I actually wonder about the in-game logic in that. Are we to understand that they are clones of Blaze, or like Blaze's bad sisters?
Onihime and Yasha are not related to Blaze as far as I know.
>I mean, pallet swapping bad guys is one thing, but arbitrarily using a player character sprite as an enemy?
Probably because it's easier to reuse sprites from a playable character who already has a full moveset rather than an enemy who may have only three or four moves.

It's not exactly unheard of, since the Mission 2 boss in AC Double Dragon was a head swap of your guy (pic related) and even AC Ninja Gaiden had palette swaps of your ninja as common enemies.

>> No.1936040

>>1935998
>but arbitrarily using a player character sprite as an enemy?

Double Dragon did it first with Jeff (I believe that was his name)

That being said, just assume that they look like Blaze or that all attractive women look like Blaze. Use your imagination.

>> No.1936041
File: 9 KB, 240x224, dd1-6.png [View same] [iqdb] [saucenao] [google]
1936041

>>1936037
>pic related
And I forgot to actually post the image.

>> No.1936047
File: 49 KB, 800x600, gfs_29068_2_17.jpg [View same] [iqdb] [saucenao] [google]
1936047

>>1935949
>Streets of Rage 2 and 3 are the only beat-'em-ups on 16-bit consoles to feature multiple enemies on-screen.
What kind of crack are you smoking m8?

>> No.1936049

>>1935998
Well, SoR1 is just a 4 megabits game after all, they did magic with that tiny cartridges.

>> No.1936051

>>1936047
>>>1935394
Thats 3, exactly what he said.

>> No.1936057

>>1936047
The kind of crack smoked by people with poor reading comprehension that missed this part of the post.
>Most console beat-'em-ups at the time, especially SNES ones, were usually limited to three enemies at the time.

>> No.1936062

>>1936057
i love how the person trying to argue proved that guys point without even reading his post

>> No.1936063

>>1936047
>only three enemies on screen
See? he was right. SoR 2 and 3 have up to 6 enemies on screen with a higher resolution. SoR1 and other genesis game like Growl have sprites a slightly smaller than Turtles in Time, but they have more than 10 enemies on screen, TiT just 4.

>> No.1936075

>>1936051
my bad, I skim read 4chan shit, excuse me for not writing a thesis on what you nerds say hah

>> No.1936090

>>1936075
Lookout we got a badass over here

>> No.1936093

>>1936075
Not making stupid answers would be enough.

>> No.1936096

>>1936047
>Only 3 (three) enemies at once

lel

>> No.1936112

>>1936096
>without even co-op option and black borders
Toppest of keks, are you even trying SNES?

>> No.1936114

>>1936063
But SoR1 is 30fps garbage so it doesn't matter how many enemies it shows at once.

>> No.1936119

>>1936114
ok, growl then.

>> No.1936125

>>1935685
>>1936031

I don't get people who enjoy Capcom beat 'em ups. I really don't.

They strike me as the same kind of people who swear by Metal Slug 3 as the pinnacle of the series.

>> No.1936129

>>1936119
>growl
Good demonstration of the technical superiority of the Genesis, but it's an inferior port of a mediocre arcade game. Not worth playing.

>> No.1936137
File: 17 KB, 413x395, 641.jpg [View same] [iqdb] [saucenao] [google]
1936137

>>1936112
seriously? you're still stuck in the snes vs genesis war 20 years later? please post a picture of yourself I just gotta know what you look like.

>> No.1936143

>>1936137
>you're still stuck in the snes vs genesis war 20 years later?

The "snes vs genesis war" never existed, most people enjoyed both systems without making a big fuzz about it. I wouldn't think you're old enough to know about this though.

>> No.1936146

>>1936143
waiting on that picture bro

>> No.1936148

>>1936129
>mediocre arcade game
Only if you hate fun, it was rather fast paced and entertaining, that is the only problem with the genesis version, the attacks are slow.

>> No.1936150

>>1936143
>fuzz
derp

>> No.1936161

>>1936137
I love the SNES to be honest, but it was quite was notably underpowered in consuming games like beat em up.

>> No.1936170

>>1936148
Not the same guy, but Growl is kinda mediocre. The game is unbeatable without the whip and the bandanna guys are much more useful than the Indy Jones twins.

>> No.1936174

Streets of Rage 1 is by far the best. It has the most coherent style. Your dad could play this game and think it's badass in spite of the giant boomerang throwing bosses and dominatrix enemies.

There is literally nothing wrong with having 8 stages of streets that only vary in grittiness.

The grounded feel of SoR 1 made it great. You had a boat for one stage with a pallete swap of a player character for bosses. Sounds shitty by todays standards but this was infinitely better than having a fucking pirate ship in a fairground with two ninjas on board with no change in music or theme but played totally straight-faced.
There is literally nothing wrong with having 8 stages of streets that only vary in grittiness. Give us a thug with a different jacket rather than a selection of circus freaks with three actual gang members mixed in.


Not to mention lots of enemies don't appear in SoR 2 unless you're playing on the hardest setting and that means they all have twice as much health too, and it just makes it tedious.

SoR 1 is the greatest game ever despite it being a beat-em-up.

>> No.1936215

>>1936174
SoR3 did a great job of taking the series back to its roots, still wish Adam was playable in 3 though.

>> No.1936237

>>1936174
While i love the artstyle that Ancient uses in its games (see story of thor/beyond oasis) it just doesn't fit streets of rage at all.

>> No.1936238

>>1936174
How could SOR1 be grounded if you have a patrol car that fires a bazooka that kilsl all enemies, yet conveniently misses the heroes?

>> No.1936251

>>1936174
30fps action games are automatically not good.

>> No.1936256

>>1936251

Why?

>> No.1936273

>>1936251

Awesome opinion, bro.

>> No.1936292

>SoR2 music is generic 90s EDM
>streets of rage 2 has always been cited as the weakest in the series
>SoR2 was dogshit tier, there's a reason SoRR is based on SoR3
>I literally cannot find a single review that gives SOR2 a higher score than 3.
>SoR3 is easy the most balanced game of the 3
>But it is. Casuals just hated it because it was a lot harder than 2.
>>1934810 (pic)
>The mechanics/fighting engine are very primitive compared to something like pic related
>SoR2 was slow and sluggish, the game was unbalanced, the game was blatantly unfinished with missing features, mechanics, weapons, unfinished stages and characters
>Streets of Rage 1 is by far the best. It has the most coherent style.
>SoR3 did a great job of taking the series back to its roots

Ladies and gentlemen, if I can draw your attention to earlier in the thread:

>I mean, I always knew brawler fans weren't exactly the sharpest tools in the shed

Understatement of the century, eh?

>> No.1936294

>>1936292

>Everyone is stupid but me!

Where's your critical analysis of the SoR trilogy?

>> No.1936324

Complexity isn't a quantifiable unit of fun

>> No.1936330

>>1936294
Please. If you want to continue biting on SoR3 imbecile's bait, be my guest. I have better things to do. Besides, I already gave him an argument that has been misconstrued as something else entirely (and curiously just started to appear after I pointed it out) which should be evidence enough of his shitposting but if you want to continue banging on about it, that's your prerogative.

>> No.1936342 [DELETED] 

SoR2 fanboys really are deluded

>> No.1936352

>>1936342
Insistent little bastard, isn't he?

>> No.1936361

>>1936125
Capcom beat'em ups were fucking awesome in the arcades, and had shitload of cool stuff inside.

Personally I think they were a bit too fast and balanced too much for arcades. As in, they are designed to suck out your credits, so they can either get scenes designed to suck out your life, or be unnecessary difficult, have more enemies on screen than you can possibly deal with, etc.

You pretty much have to have maximum wow factor in the game for people to come back to it at those difficulties, that's why they are so popular.

As for Metal Slug, 3 simply has the most shit and therefore it can keep you occupied the longest. It is also very grand, you have so many gigantic, beautifully drawn stuff on some levels. It has like three games worth of enemies and levels in it. If the last level didn't take up over half the game, I'd agree on that it is the best of the series though.
Metal Slug 1 and X and 3 were all the "best" of the series, just in slightly different ways, though.

>> No.1936370

>>1936174
>Not to mention lots of enemies don't appear in SoR 2 unless you're playing on the hardest setting and that means they all have twice as much health too, and it just makes it tedious.

Mania mode doesn't just boost health, it also makes the AI damn good. They attack to the best of their ability when they get a chance, they move around, dodge, etc.

>> No.1936372

>>1922502
ILL TELL YOU WHAT YOU CAN BEAT UP

HINT: THE STRATEGY GUIDE SAYS MY DICK

>> No.1936650

>>1936370
The AI is exactly the same in maina they just have faster move speed, more health and use abilities more frequently.

>> No.1937190

>The graphics were superior to it's prequel. The sprites in particular were now huge and very well animated. A new character, Dr. Zan was added to the player roster at the expense of Max. The game also featured a secret character, Roo the fighting kangaroo (!) and two playable boss characters.

>The game mechanics were tweaked, making the game much faster (especially with the introduction of a dash move) and harder (enemies were now more numerous, intelligent and stronger). Also, the special move system from Streets of Rage 2 was altered through the addition of a special bar, which when fully charged meant a special attack cost no health and secret attacks available after you had each a certain score.

>Streets of Rage 3 also brought back a lot of features from the original that were absent in Streets of Rage 2. Interactive scenery made a return, with holes in floors to dispose of enemies with and workable elevators. Inter-level cut scenes were added, along with different routes through the game and (best of all) alternate endings.

>> No.1937389
File: 34 KB, 326x339, creator of sony's dual shock controller.jpg [View same] [iqdb] [saucenao] [google]
1937389

Wait a second, are there seriously people on /vr/ right now who say SoR 2 is the best in the series?

It's no wonder Obama got elected president twice despite being literally the worst president we've ever had. It hurts to live .

>> No.1937409

I was playing SoR1 recently on hardest, one of the best 4-megabits games out there for sure. SoR2 is still better tho.

>> No.1937769

>>1936650
>use abilities more frequently.

That's exactly what I was saying.

>> No.1937783

>>1922502
I can't believe how many faggots in here think number 3 was the best. 1>2>3 although 2 and 1 were both great for different reasons, I think 1 had a certain charm that 2 lacked. 3 was just all around mediocre. I don't know how many of you fags were actually playing them at the time they were released, but I was, and this was the general consensus back then.

>> No.1937834

>>1937783
3>2>1.
1 has terrible engine, 2 fixes the engine but it's slow paced and unpolished, 3 is 2 done right. 3 is the only one of the series that's worth playing when arcade beat-em-ups exist.

>> No.1937912

>>1926389
>Sega CD version master race
>Shit version where everyone punches at Haggar's speed.
>BUT IT GOT ALL THE CHARACTERS AND 2P MODE
Nope.

>> No.1937959
File: 8 KB, 180x233, 1391405950603.jpg [View same] [iqdb] [saucenao] [google]
1937959

>>1935329
>Captain America & The Avengers
>A Capcom game
There goes any credibility this guy had.

>> No.1938154

>>1937783
I agree that SoR1 has "charm", but this nigga is right >>1937834

Gameplay is unpolished compared to 2 and 3. I mean try playing on Hardest, bosses take 3/4 of your life with one hit. Also, to beat bosses like the freddy kruegger guy you have to bug them (which is easy, but still...).

>> No.1938163

>>1937912
Well, at least it was the best version in the west back then.

>> No.1938673

>>1937912
>No 2 player
Why even bother?

>> No.1939495

>>1938673
I'm not defending the lack of 2P mode in the SNES version. My point is that all the home ports of Final Fight suck, except the X68k version and the Capcom Classics Collection one (and that's just an emulation of the arcade game).

>> No.1939521 [DELETED] 

>>1939495
Final Fight on 68k is about the same tho. And you are exaggerating a lot with the attacks on FF CD, they were just slightly slower.

>> No.1939527

>>1939495
Final Fight on 68k is about the same to Sega CD version tho. And you are exaggerating a lot with the attacks on FF CD, they were just slightly slower.

>> No.1939593

>>1939527
>Final Fight on 68k is about the same to Sega CD version tho.
Not really. The X68k version have the colors and all the animation frames intact. It's only flaw is that it doesn't display as many enemies as the arcade version.

>And you are exaggerating a lot with the attacks on FF CD, they were just slightly slower.
Cody's and Guy's infinite combos are impossible to pull off in the Sega CD version.

>> No.1940698

>>1938154
>Also, to beat bosses like the freddy kruegger guy you have to bug them

Isn't that pretty much par for the course with brawlers?

>> No.1942123

>>1938154
>Also, to beat bosses like the freddy kruegger guy you have to bug them
No you didnt