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1911286 No.1911286 [Reply] [Original]

Always bet on Duke.

>> No.1911713

>>1911286
I bet on Duke and lost, but I still believe. Believe in the Dook.

>> No.1911719

I am eagerly awaiting those DN3D betas that will hopefully be released before I die. Is it sad that I have a pair of old Duke Nukem Forever promotional shirts that were once owned by Joe Siegler?

>> No.1911734
File: 5 KB, 627x488, dk.png [View same] [iqdb] [saucenao] [google]
1911734

>> No.1911739 [DELETED] 

I do this a lot. Now that marijuana is legal in my state (Washington), I like to buy some green, chop it up into a big blunt, wait until I see a copy stopped at the crosswalk / traffic light or whatever, light my blunt up, and then go:

"(inhale) Always bet on (exhale) Douk."

I'm a 30+ virgin, btw.

>> No.1911740 [DELETED] 

I do this a lot. Now that marijuana is legal in my state (Washington), I like to buy some green, chop it up into a big blunt, wait until I see a cop stopped at the crosswalk / traffic light or whatever, light my blunt up, and then go:

"(inhale) Always bet on (exhale) Douk."

And yes, I'm a 30+ virgin, btw.

>> No.1911747 [DELETED] 
File: 81 KB, 468x510, nukem.jpg [View same] [iqdb] [saucenao] [google]
1911747

>>1911719

Fuck Douk.

That feel when 13 years, 3D Realms and their bitch Jew servants Gamestop still won't return your $10 dollars.

Fuckers, $10 was a lot of money in the 90s. I could've bought The Chronic or Van Halen's GH with that.

>> No.1911748
File: 11 KB, 447x378, atlastitrulysee.png [View same] [iqdb] [saucenao] [google]
1911748

If Gearbox is smart they will leverage the current SJW fad for the new Douk game. Being that he is absolutely everything they hate, there's a lot of potential there.

Imagine Duke thawed from cryo in a future dominated by SJW feminism

>> No.1911752

>>1911748
Gearbox is not smart.

>> No.1911816
File: 49 KB, 600x450, DNF-Unreal-4.jpg [View same] [iqdb] [saucenao] [google]
1911816

>>1911713
amen

>> No.1911820

Maaaan, this thing is reaaallly pissed off!

>> No.1911842
File: 149 KB, 864x825, 1222437457007.jpg [View same] [iqdb] [saucenao] [google]
1911842

Don't mind me, I'm just going to dump sum DOUK NOUKKEM comics.

>> No.1911845
File: 64 KB, 922x2344, 1222438596277.gif [View same] [iqdb] [saucenao] [google]
1911845

>>1911842

>> No.1911846
File: 127 KB, 480x640, TURRICAN.gif [View same] [iqdb] [saucenao] [google]
1911846

Always bet on Duke...to rip so many things straight out of Turrican.

>> No.1911847
File: 277 KB, 922x1844, 1222439478271.jpg [View same] [iqdb] [saucenao] [google]
1911847

>>1911845

>> No.1911849
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1911849

>>1911847

>> No.1911852
File: 42 KB, 532x972, 1223044503329.png [View same] [iqdb] [saucenao] [google]
1911852

>>1911849

>> No.1911854
File: 302 KB, 481x1095, 1223730941721.jpg [View same] [iqdb] [saucenao] [google]
1911854

>>1911852

>> No.1911858
File: 122 KB, 922x4322, 1260187616737.gif [View same] [iqdb] [saucenao] [google]
1911858

>>1911854

>> No.1911860

I'ma say it. I liked Forever, it was dated sure. The DLC was was fun to.

>> No.1911861
File: 98 KB, 1000x2800, dukenukemforever.gif [View same] [iqdb] [saucenao] [google]
1911861

>> No.1911870

>>1911860
There was nothing wrong with Forever, it just didn't do anything we hadn't seen before, and was reviewed by people who didn't or wouldn't have liked the older titles either. It wasn't an awful game, just nothing special to set it apart from everything else.

>> No.1911883

The 2001 E3 version looked better

https://www.youtube.com/watch?v=TDlB2P1leRM

>> No.1911896

>>1911846
i had turrican as a kid....

biggest regret of my liiiiiiiiiiiiiiife.

>> No.1911901

>>1911870
> it just didn't do anything we hadn't seen before
I think it was the first game where you could grab shit out of a toilet and fling it.

>> No.1911902

>>1911896
I wish I had turrican as a kid. All we had was Universal Soldier. The shitty genesis port / movie tie in on the genesis. You know, I actually beat that fucker many times, and had no idea it was actually a neutered version of a much better game

>> No.1911903

>>1911901
Oh, that probably is true, and I had a lot of fun doing just that. ...A turd in the hand is worth two in the bush...

>> No.1911904
File: 80 KB, 620x496, dukemoddb1.jpg [View same] [iqdb] [saucenao] [google]
1911904

>he still hasn't played the DN3D mod based on the DNF trailers

http://www.moddb.com/mods/duke-nukem-forever

>> No.1911920

>>1911719
if you mean DN3D there is already lameduke to play through

if you mean DNF then yes they should resurface so we can see what we missed out on

>> No.1911927

>>1911719
>promotional shirts that were once owned by Joe Siegler?
where they washed before you got them?

>> No.1911928

>>1911920
Interceptor bought (what remains of) 3Drealms. They now have access to every DN3D and Shadow Warrior development Builds, and have asked 2 EDuke32 devs to go through it. They said they want to share it both 'as is' and in a 'playable' build, a bit every month starting the launch of the new 3DR website 'aimed' for mid September.

>> No.1913868

>Collectors edition of DNF
>Got it at launch for $100
I don't regret it.

>> No.1913905

>>1911927
Not sure. He sold them at auction right around when the true 3DRealms closed its doors, if I remember correctly. I don't plan on wearing them, though. I also have two Duke 3D shirts from back in the day. One glows in the dark.

Might take a photo of them and post it up, not sure if the internet has them documented or not.

>> No.1914143

>>1913868
Stockholm Syndrome is one hell of a reality distortion field.

>> No.1914164
File: 82 KB, 944x712, 3x14_crying_Cox.jpg [View same] [iqdb] [saucenao] [google]
1914164

>DNF is finally coming out
>Holy shit finally
>Gearbox
I lost all hype at that moment.
Gearbox are fucking hacks.

>> No.1914192

>>1911904

Meh. It's not the same.

>> No.1914194

>>1914192
you mean there're no twins sucking you off?

>> No.1914196

Recently bought DNF for $6.50 during a Steam sale. Definitely worth the price.

>> No.1914198

my balls are so smelly

>> No.1914201

>>1914194

I mean it's not the same as if we had actually gotten that iteration of DNF. An obvious thing to say, I know, but I just think it was pretty pointless to make.

>> No.1914202

>>1914164

They've done some good work like the Half Life expansions. Not that it's much, but it's... Something.

>> No.1914203

>>1914202

I-I didn't mind Borderlands 1 and 2...

>> No.1914312

>>1911920
There is a Duke Nukem Forever mod for DN3D that's heavily based on the 2001 trailers and promised features.

>>1911928
Aren't they mired in a legal battle with Gearbox being fuckface idiots? They're releasing a property heavily based on DN3D, but given how Godawful their Rise of the Triad remake was, it'll probably be filled with shitty platforming and not shooting.

>> No.1914313

>>1914202
If I recall, by the time of BL1, everyone who worked on OpFor was gone.

It's a shame, since Marc Laidlaw ignored some good ideas they gave to the Hl1 universe.

>> No.1915818

I used to like Duke3D until I played Shadow Warrior and Blood. Going back to it after those games made me realize how mediocre and clunky it really is.

>> No.1915841
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1915841

>>1911286
>There will never be another Douk

>> No.1915909

>>1915841
That's highly unlikely.

>> No.1915918

>>1915818

>Later games are better

HOLY SHIT WHAT A SCOOP! CALL THE PRESS!

Doom is a step up from Wolfenstein. DN3D is a step up from Doom. Blood is a step up from DN3D.

>> No.1915925

>>1911883
That is still the best trailer for a videogame I've ever seen.

>> No.1915929
File: 391 KB, 204x200, bateman.gif [View same] [iqdb] [saucenao] [google]
1915929

>>1915818
Holy fuck, you took the words right out of my mouth. Nice.

Fucking BLOOD FTW

>> No.1916090

>>1914164
Wasn't it pretty much done by the time Gearbox got a hold of it? They just tied up the other end and slapped some credits.

>> No.1916094

>>1915909
Considering Gearbox's current SJW fest, it's highly unlikely. My bet is they'll just sit on it like Blood and whoever the fuck has the keys to it.

>> No.1916105

Bet on Duke?
I'd rather get Serious

http://www.youtube.com/watch?v=mQGO46QGlbk

>> No.1916142

>>1916094
lol that's a fucking retarded thought process m8

Duke is a well established franchise. Duke = money. You know what companies like? Money. You really think they'd pass up on money because of 'SJW' bullshit? Stop being such a 4chan meme spouting retard.

>> No.1916146

>>1916105
that looks fucking awesome

>tfw no modern standard gaming PC

>> No.1916190

>>1915818
>Shadow Warrior makes it look worse
Uh, I guess it has some new features, but... I'll take Duke combat any day.

>clunky
Explain why you are using this word. How did SW and Blood make you realize Duke is "clunky."

>> No.1916219

>>1916146
The action, yeah, but not the tech. Looks awful even for a 2011 game - there are z-colissions everywhere for Christ sake.

But yeah, it looks pretty damn fun.

>> No.1916805
File: 198 KB, 1078x1348, Serious.jpg [View same] [iqdb] [saucenao] [google]
1916805

>>1916146
You seriously can run it even on toaster, it has some really serious options.
>>1916219
I kinda never bothered, for me graphics were kinda good, especially considering that Croteam went full slav magic.

>> No.1916817

>>1914312
RotT remake was amazing, at least way better than the original game. I can understand why people might hate it thought, It definitely looks way too much like a videogame.

>> No.1916820
File: 43 KB, 300x241, 574.jpg [View same] [iqdb] [saucenao] [google]
1916820

>>1916219
You need to set the color palette to Vivid in SS3 since it defaults to grey and brown shit. If you do, the game looks beautiful.

>> No.1916823
File: 307 KB, 637x358, areyouserious.png [View same] [iqdb] [saucenao] [google]
1916823

I have Douk 3D Megaton Edition on Steam. I wanna play some good usermaps.

99% of them are total fuckin garbo. They look barely better than Doom levels with clashing misaligned textures like retarded children ate a first gen N64 game and threw up into the build engine. Pic related

Can I get a top ten list of maps I should play that defy this trend? There's too many to dig through and the screenshots don't always tell the whole story.

>> No.1916824

>>1916823
you can't go wrong with Roch maps
they should be already on steam workshop

>> No.1916828
File: 219 KB, 826x339, DickKickem_e7e424_4956963.png [View same] [iqdb] [saucenao] [google]
1916828

>> No.1916831

>>1916828
every time

i want a TC like that, with butchered sprites and failed one liners

>> No.1916835

>>1916823
My three favorites:
>RCPD
>Border Town
>WGCity

>> No.1916843

>>1916824

Looked these up. Much more like what I wanted, thank you. Any more like this?

>> No.1916907

>>1911870
>There was nothing wrong with Forever
I wanted to carry 10+ guns at once.

>> No.1917061
File: 36 KB, 144x155, 1407161738752.png [View same] [iqdb] [saucenao] [google]
1917061

>>1916219
>Looks awful even for a 2011 game
are you for real ?

>> No.1917070

>>1911846
They even stole sprites from goddamn Megaman PC, the worst thing ever made.

>> No.1917101

>>1916823
The Workshop isn't a good place to get usermaps. Try these websites, start with the highest rated maps :
http://msdn.duke4.net/
scent-88.com
dukerepository.com (hasn't been updated in a few years but still a good database of old maps)

Also check mods/episodes like WGRealms 1, Daikarin, Metropolitan Mayhem, Duke Hard etc

Pay attention as some maps or mods or episodes will be EDuke32 only, but if you have Megaton installed on your computer already, EDuke32 is fast and easy to install.
Megaton is not good anyway. It has forced 32bit renderer, it's very glitchy compared to the original game and other sourceports, and I see that you are using widescreen.. Well, in Megaton widescreen is not true widescreen. It actually ZOOMS in ..... EDuke32 has true widescreen.

>> No.1917212

>>1917070
Correct me if I'm wrong, but isn't that more of a situation of both developers using the same stock sprites? Kinda like how some "DOOM sounds" are actually just stock sound effects, which explains why in movies you will randomly think an imp is throwing a fireball at you.

>> No.1917225

>>1917212
> Kinda like how some "DOOM sounds" are actually just stock sound effects, which explains why in movies you will randomly think an imp is throwing a fireball at you.

The same scream used for the BattleLord of DN3D is in tons of b-movies too.

Though I don't think 'stock sprites' is a thing.

>> No.1917237

>>1911883
It doesn't really show much honestly. Game could have still been shit. I see may vehicle sections, turret sections, cutscenes...

>> No.1917242

>>1916219
Nah, it looks good once you have a gorillion enemies onscreen that is more than pretty much any other current FPS can manage.

Its amazing what a bunch of slavse can accomplish.

Apparently they developed their first engine themselves to avoid expensive yank licensing costs

>> No.1917251

>>1916142
Yeah.

With games like Shadow Warrior, Wolfenstein and DOOM 4 it seems there is starting to be a trend to do reboots that are somewhat more respectful with the original material unlike DOOM3 or DNF.

I wouldn't be surprised to see a new DN announced anytime soon, probably smaller in scope but closer to the original

>> No.1917351

>>1917212
>Kinda like how some "DOOM sounds" are actually just stock sound effects,
oh really? well that finally explains why I sometimes hear the Doom door sound in movies. kek. that sound is so iconic for doom now though.

>> No.1917460

>>1911852
these are really horrible. stopped reading here.

>> No.1917513
File: 680 KB, 3264x1840, 2014-08-23 12.59.18.jpg [View same] [iqdb] [saucenao] [google]
1917513

>>1911286

>> No.1917532

>>1917251
How is DNF not respectful to DN3D ?! DNF is to modern FPS what DN3D is to Doom-era FPS (without the novelty factors).

>> No.1917535

>>1917532
I mean wtf man, DNF is definitly more respectful to the original material than the Shadow Warrior reboot. Even Doom 3 is more respectfual to the original material than the Shadow Warrior reboot. And I loved the new SW...

>> No.1917545

>>1917532
>>1917535
DNF is basically Halo with a paint job, without any of the level design that made DN3D stand out.

Doom is an atmospheric horror shooter more than anything.

SW changes lots of things, but the gameplay at least fall in the same category than the original. This is what I mean by somewhat respectful. Probably in terms of assets, humour and style its actually less respectful than the above yeah

>> No.1917569

>>1917532
wat? I don't get your analogy.

>DNF is to modern FPS what DN3D is to Doom-era FPS (without the novelty factors)
DN3D was a step forward for Doom-era FPS and expanded upon it. So then that would imply that DNF is a step forward for modern FPS and also expands on it. Then how could DNF be failthful to the original Duke Nukem, if it's more akin to modern FPS? Or are you saying it's faithful just because it expands on modern FPS the same way Duke expanded on Doom FPS? If that's what you mean, I don't really think that means Duke is faithful to the original. It means DNF has embraced modern FPS design philosophies and dumped whatever made the original DN3D good.

I haven't played DNF so I can't really comment on it, but I haven't heard too many people speaking positively about it in any way. Hope you're not just being a fanboy here nesfaggy.

>> No.1917586

>>1917545
I'm sorry but only a fool would think a big budget FPS in 2011 would have mechanics that would appear date of 2 decades old to 99% of the audiance. DNF is extremely respectful to the original game in terms of character, enemies, locations, plot, weapons, items, visuals and humour.

The only common point between the old Shadow Warrior and the new one is that in both cases you're called Lo Wang (but it's not even the same one) and that in both cases enemies were made with simplistic AI and the fighting resolves in combining those different simple AI (contrary to most modern FPS which are based on finding intelligent lifelike AI).

And I completely disagree if you think gameplay is respectful to the original. The new one plays like Serious Sam, and the level design is pretty much based on "clean big full room of baddies ; door opens ; repeat", which is miles away from the original SW's Doomlike level-design and gameplay.

I really like the new SW, but I don't understand why they bothered to pay a licence to use those names (SW doesn't even have a fanbase so on a business scale there is no 'fans' to cater to). Would you rename the game and protagonist, it would have next to nothing in common with the original.

>> No.1917589

>>1917569
>DN3D was a step forward for Doom-era FPS and expanded upon it. So then that would imply that DNF is a step forward for modern FPS and also expands on it.

That's why I said "without the novelty".

>> No.1917598

>>1916190

Blood had very "physics based" movement with all the sliding and bounciness while Duke is pretty much the same as Doom except with higher friction and a weird jumps. Shadow Warrior is almost same as Blood except less sliding and more solid feel to jumping.

I dunno, Duke's jumps just feel wrong to me and the accleration and decleration of speed feels odd. Duke also didn't have any realistic feel of weight after landing/moving up or down on platforms that Blood had. This is just my opinion, though.

Oh, and I also enjoy Shadow Warrior's brutal combat over Duke's bullet sponges. I can lob a grenade into a room and exept everyone to die from the blast while Duke had laughably small splash damage. The weapons were fast, had high damage and rekt shit up.

>> No.1917608 [DELETED] 

>>1917586
Almost every system prior to 4th gen displayed 256 columns of pixels. The TV stretches the analog signal that is purposely engineered so that the TV will stretch so it will fit minus overscan no matter what.

There aren't actual "pixels" in the common sense of the word since they're only really inside the video buffer as electronic signals. When they get converted to analog the TV displays what its fed. Yeah, if you give it a try you can distinguish invidividual pixels (more so if using a lossless analog source such as RGB), but they're being displayed as scanline rows, with indefinite lenght. Basically they're being interpolated. The little "cells" you posted there only need to display analog signals, not pixels. LCD are meant to display pixels, because they have a fixed resolution and every pixel is (usually) a cell with 3 subpixels.

I'm not too much savvy about this, but it makes the most sense to me.

>> No.1917634

>>1917589
Well I still don't see how what you've said implies DNF is true to the original when it goes with modern design philosophies.

>> No.1917643

>>1911816
That game looked fun as fuck. I don't even care that many scenes were faked.

>> No.1917647

>>1914202
>expansions
They only did Opposing Force. You're right though, they did do a good job. Who knows if any of those same people are still a part of the company, though?

>> No.1917662
File: 968 KB, 2877x1919, always bet on duke.jpg [View same] [iqdb] [saucenao] [google]
1917662

>> No.1917670

>>1917662
when an ad makes you want to play a game you know it's perfect

gonna load up sum dook right now

>> No.1917723
File: 748 KB, 785x1015, Duke Nukem by Bisart.jpg [View same] [iqdb] [saucenao] [google]
1917723

>>1917662
>Time to Kill
Only briefly played that one. I really wish Zero Hour saw a PC release though. An improved framerate and the possiblity of mods has me drooling.

>> No.1917775

>>1917634
Take Doom, put The Duke and his universe in it = Duke Nukem 3D
Take Halo and HL2, put The Duke and his universe in it = Duke Nukem Forever

and like I said DNF has the same world, same type of locations, same enemies, same weapons, same items, same story (by that I mean it's a direct sequel, unlike new SW which is a reboot), same humour, returning characters like the general.

DNF is as faithful as a modern FPS could be to its Doom-era prequel.

The difference ?
- back when it was DN3D, it was new. DNF just re-uses that.
- technologically speaking DN3D was up there at release and also had novelty like the interactive world; while DNF had nothing innovative and the tech was dated of a couple of years.
- and the most important, modern FPS gameplay and level design fucking suck compared to Doom era gameplay and level design. For me, THIS is DNF's main issue, the time it came in.

>> No.1917858

>>1917775
>DNF is as faithful as a modern FPS could be to its Doom-era prequel.
>as a modern FPS could be

Well yeah, that's my point. It's NOT faithful because it IS a modern FPS NOT designed with the same classic FPS philosophy that the Doom styled shooters were designed around.

Just because the enemies are the same, Duke has the same voice and says the same one liners, and there are a few interactive gimmicks doesn't mean that the game is actually true to classic FPS design. Only then would it actually be true to Duke. I know we can't expect key based quasi-nonlinear level design anymore but at very least they shouldn't have given him health regen and having weapon limit.

>> No.1917859

>>1914196
It's not good, but it's still a better FPS than most games these days.

>> No.1917873

>>1917858
>Only then would it actually be true to Duke

Completely disagree. Out of 10 Duke games (if my count is right), only 2 are Doom-like FPS and that's if you count DN Advance which itself is heavily based on DN3D. So that's 8 Duke games, that are just as Duke as DN3D (like Land Of The Babes, Time To Kill, Zero Hour, Manhattan Project) while not being Doom-like FPS.
That'd make only around 20% of what makes Duke Nukem that equals to Doomlike FPS.

>> No.1917878

>>1917873
I mean true to Duke 3D, not all those other shitty games.

>> No.1917890

>>1917878
Well then by this logic DNF would have sucked even if it had came out in 1998. Everything points out that they quickly gave up on Doomlike design as far as DNF is concerned.

In a sense though, I somewhat agree with that. I mean, officially DNF started development using the Quake engine, but in reality after DN3D came out they were already working on it using the Build engine, improving the engine as much as they could, etc. Personally I would have loved a DN3D sequel using Build.

>> No.1917902
File: 95 KB, 834x600, 1389415735274.jpg [View same] [iqdb] [saucenao] [google]
1917902

>>1917878
Watch your mouth. Zero Hour was fantastic. And Manhattan Project is dangerously underrated for how solid the execution was.

>> No.1917919
File: 86 KB, 600x375, duke1-oprah.png [View same] [iqdb] [saucenao] [google]
1917919

No one talks about The platformers here...

>> No.1917926
File: 178 KB, 560x856, Dukeportrait Untitled I'm So Awesome, I Don't Even Need To Name It..jpg [View same] [iqdb] [saucenao] [google]
1917926

So what is the real story being DNF's development rot before being handed off to Gearbox?
I've heard about things like the constantly moving technology target (from the 3DR forums itself no less) and George Broussard's micromanagement antics, but I never got a full picture.

>> No.1917936
File: 74 KB, 275x400, duke2.jpg [View same] [iqdb] [saucenao] [google]
1917936

>>1917919
What do you want to talk about? Duke 2 is fantastic. If they ever make more Duke games, the rigelatins need to return.

>> No.1917942

>>1917926
George made some terrible decisions. Every time he saw a feature in a game, he wanted to include it in DNF. This kept sending them back to development hell. It's why they jumped engines at least twice, for starters.

Unrelated to why it kept failing to escape development, but even well after DNF finally launched, George defended the 2-gun mechanic. That alone says a lot about the man's poor judgment to me.

>> No.1917947

>>1917919
The series didn't go big until 3D. Though, I grew up on Douk 1 and 2 and they were both fantastic. Manhattan Project is a sweet romp too.
It is a shame that 3DR doesn't keep Duke alive at least in 2D. The modern Rayman games show that there is a market for polished platforming.

>> No.1917949

>>1917919
all of them
ALL of them were fucking awesome
Duke Nukem 1 and 2
Manhattan
Game Boy Color game

>> No.1917951

>>1917947
3DR is dead, jim. It's Gearbox's job to keep Duke alive should they feel like it. And it makes me sick to my stomach knowing Randy Pitchford has his finger on the button.

>> No.1917953

>>1917949
I've wanted to get my hands on that GBC game. It looked like a lot of fun from the previews I saw.

>> No.1917962

>>1917947
>It is a shame that 3DR doesn't keep Duke alive at least in 2D.

They can't. The new 3DR only own pre-DNF games. Gearbox has the rights to DNF, and to any future Duke game. So 3DR can't do anything, and Gearbox doesn't want to do anything with it.
It's like Randy Pitchford has a grudge or something and is like "lol no fuck you".

>> No.1917975

>>1917962
DNF was one of the most valuable IP's of the 90's. Did Broussard botch negotiations for that as well?

>> No.1917978
File: 1.68 MB, 1680x1050, shadow_warrior_2013_screenshot.jpg [View same] [iqdb] [saucenao] [google]
1917978

Shadow Warrior 2013 is the true Duke Nukem Forever.

>> No.1917987

Duke is my hero. I want a new Duke game.

2D, if possible.

And maybe make him fight something other than aliens. Like the supernatural. That'd be fun.

>> No.1918007
File: 12 KB, 287x260, 1404535981740.jpg [View same] [iqdb] [saucenao] [google]
1918007

>>1917978
SW2013 was a sloppy mess.
>Half-assed racism instead of the in-your-face kung fu movie parody
So Lo Wang can't drive. China and Japan? Same difference. So on...
>Gun balance is frustratingly busted
The sword is the most powerful weapon in the game only seconded by the pistol which gets way too much use considering its clunky handling. The bullet hose burns its ammo well before dropping enemies.
>Level design
Sooprise difficulty spike! Die in your own fire! Gee, this doesn't look like a big boss arena
>Late game battles
Let's just spam minibosses instead of putting some thought into it. Also, rammers you can only hurt by shooting them in the back, and they take forever to die, and they're a bit to dodge without solid cover, and they kill you in a few hits.
>Lousy original SW tributes
Why bother?

This game let me down so hard. I didn't even want to look at the ROTT reboot.

>> No.1918024

>>1917962
I met some of the guys from Interceptor recently, and they're adamant about 3DR actually having the rights to create new Douks.
They checked it over thoroughly before even thinking about working on another Duke game. I guess the legal battle will settle it in any case.

>> No.1918026

>>1918007
I didn't play it, but from what I have heard the ROTT is a lot more like the original though it runs like shit. It is also extremely cheap

>> No.1918027
File: 86 KB, 500x628, ok.jpg [View same] [iqdb] [saucenao] [google]
1918027

>>1918007

>> No.1918030

>>1918007
Are you describing Shadow Warrior original or 2013? Because it sounds a lot like the original.

>> No.1918036

>>1918027
Does anyone have the edit where the last panel had a wall of text, saying something like "instead of arguing, I'll just pretend I don't care in the most condescending way possible" or something like that.

>> No.1918042

>>1918036
Doesn't sound like a very funny edit.

>> No.1918048

>>1918007
>I didn't even want to look at the ROTT reboot.

As far as modern FPS are concerned, the new ROTT is the closest thing there is to the Doom-era. Level design and gameplay is really classic. When I played the first level, I was shitting bricks
>holy shit I can jump on the roof of this building by using some edges and it even hides a secret place! it's like 1996 all over again!

But then the game quickly let me down. The issue is the lack of enemy variety. It feels like you're constantly fighting the same ONE enemy and all he does is run toward while spamming with his pistols. I'm hardly even exagerating. The game was obviously released unfinished.

To think it's the same people who did the new ROTT who now ARE 3DRealms kinda scare me. New ROTT had potential but the result is an unfinished mess... I really really that was only because they were out of fundings and were forced to release like that.

Also I don't want to ever hear about Duke Nukem Reloaded again either (made by that same team, too). I'm very afraid of what it could do (have done?) to DN3D, and I know I'm going to sound like a dick here, and I know I could be wrong and Reloaded might just be the greatest thing ever, but in a sense I'm glad Pitchord is sitting on the Duke licence because at least it means Reloaded it will never be released.

>> No.1918063

>>1918048
>But then the game quickly let me down. The issue is the lack of enemy variety. It feels like you're constantly fighting the same ONE enemy and all he does is run toward while spamming with his pistols. I'm hardly even exagerating.
This was standard enemy behavior for Doom-era FPS games.
It wasn't until Half-Life 1 put in it's fake AI with its scripting that devs put a little more effort into enemies other than "circle strafe and shoot."

>> No.1918069

>>1918063
>This was standard enemy behavior for Doom-era FPS games.

I know, what i mean is that the game doesn't have enough enemies. It has like : nazi guy ; 2 sorts of robots ; some kind of monk. That's all I've seen so far and I'm in episode 4 now.
In the first episodes all you fight is the same nazi guy. Like hundreds of that one same guy.

>> No.1918080

>>1918007
>The sword is the most powerful weapon in the game only seconded by the pistol which gets way too much use considering its clunky handling.
What if it's the point of the game/serie ?

>> No.1918083
File: 105 KB, 640x480, mein.png [View same] [iqdb] [saucenao] [google]
1918083

>>1918069
MEIN LEIBEN!

>> No.1918091

>>1918080
Then the series would've tanked in it's heyday and we wouldn't be talking about a remake.
Sure, the sword was very useful in the original SW when you could actually close distance. The guns were typically contextual and you didn't deal with nonsense like random ammo pickups either.

>> No.1918110

>>1918091
>Series
It was only one game...

>> No.1918419

I really hate /vr/oom babbies.

>> No.1918475

I'm really sorry

https://www.youtube.com/watch?v=3j8FA3806pU

>> No.1918774
File: 214 KB, 560x560, e45c45a47d99529a3be8149c72348b87082cdf9d.png [View same] [iqdb] [saucenao] [google]
1918774

>>1918475
I won't lie, I'd play through duke with this as a voicepack, if only once. Any excuse to duke it out one more time.

>> No.1919079

>>1918475
Why did I instinctively know what this would be before I clicked it? V:

>> No.1919081

>>1918048
>level design and gameplay is really classic

Holy shit

No, seriously, you won't say that when you get to the stupid fucking platforming designs. This really showed how dated ROTT was compared to DooM.

>> No.1919108

>>1915918
are you retarded?

>> No.1919314

>>1919108
Hey, look, a grognard. Let me guess, you thought Spec Ops: The Line was hot shit.

>> No.1919318

>>1918007
What the hell? Unless you're an amazingly sensitive Asian tumblrite, the Lo Wang in the remake isn't racist at all, unless you don't like accurate Chinese nerd accents and dick jokes. Also, stop using the pistol, for God's sake. The game spawns more ammo if you use the MP7.

I'll give you one thing, though, the Serious Sam enemy hordes became annoying after a while, and the shotgun sucks.

>>1918030
Surprisingly, if you stay rather nondescript, the games don't seem very different - old SW required judicious use of the sword.

However, old SW is basically racist Duke Nukem, but harder, somewhat more linear, and with a shotgun that kicks ass. The new SW is like a mashup between Bulletstorm and, I don't know, Onimusha.

>> No.1919321

>>1919081
fuck me because I can't use an edit button

I meant that the platforming kind of showed off how ROTT was dated as fuck - to make up for the Godawful lack of enemy variety, they placed shitty, stupid platforming crap between firefights, and the level design got lazier and lazier as you moved through the levels.

>> No.1919327

>>1918475
>Nyanners
Fucking kill yourself.

>> No.1919656

>>1919318
>and with a shotgun that kicks ass.
I'm fond of the riotgun, but I'm shocked to hear someone else say this. For a long time people seemed to be taking a shit on it, but with such plentiful ammo in levels and the 4 shot insta-blast, I can't agree with them.

>> No.1919680

>>1919656
Yeah the riotgun of the original SW is tons of fun. Properly switching from primary to secondary fire, using it to get close and one shot the weakest ninjas, using the 4-shots on Rippers, etc

Small things that I love in SW:
>you can pick shurikens/darts stuck on walls
>you can destroy an enemy rocket with a rocket of your own
>Rippers actually eat your heart after they kill you

>> No.1919686

>>1919680
I don't know about "eat." I thought they just pull your still-beating heart from your chest, Temple of Doom style.

>> No.1919830

>>1915818
I never really liked Shadow Warrior. Yeah it has 100 times more technology than Douk, but it's also 100 times more frustrating and spookier than Douk.

>> No.1919840
File: 39 KB, 576x432, 1359511446365.jpg [View same] [iqdb] [saucenao] [google]
1919840

>mfw douk 3d on saturn

Probably the worst port of all time. Terrible controls, terrible graphics, terrible sounds, terrible everything. Nice collector's item, but not really worth of playing.

>> No.1919846

>>1919840
heh, didn't they use a grounbreaking 3D engine that allowed for transparency and lighting effects or something?

>> No.1919847

>>1919108
sounds accurate to me

>> No.1919856
File: 24 KB, 684x737, 1404833418357.png [View same] [iqdb] [saucenao] [google]
1919856

I bought Duke Nukem: Forever BALLS OF STEEL edition

>> No.1919889

>>1919318
I wasn't offended, but I did notice what they were doing. The original SW wasn't racist to me either; it was hard to find it offensive when it was so over the top with its absurdity. If they weren't going to go full parody, why not just play it straight?
>MP7
Did they patch the damage a while back? When I played the original release, it was a water pistol even with full upgrades and alt-fire dual spray.

>Shotgun sucks
Yeah, and it shows. It hurts the game considering its oldskool origins.

>> No.1919910

>>1919846
Yeah, it's a full 3D engine (compared to Build 2.5D) with dynamic lights. And it plays smoothly on Saturn of all things, it truely shows what the Saturn was capable of with 3D in the rights hands. It was made by Lobotomy Software (who made the Powerslave/Exhumed games, which on Saturn uses the same Engine, as well as the Saturn port of Quake).

The problem is that it's a recreation of the game running on a different engine. As a consequence, tons of things aren't accurate to the original game, even gameplay feels somewhat different.
Personally I think the 3 big console ports of DN3D (saturn, psx, n64) are all interesting for different reasons. Saturn version runs on its own 3D engine with dynamic lights, PS1 versions has an exclusive episode with new enemies and the character and all the enemy sprites were slightly redesigned, the N64 version has all new weapons (including a fucking awesome grenade launcher, SW style) and some interesting changes or additions to the maps.

>> No.1919925

>>1916105
I always wondered why are there no good mods for SS3

>> No.1919931

>>1919318
Yeah, the shotgun in serious sam just becomes useless once there are more than a handful of enemies.

There should be some sort of automatic one later in the game, preferably capable of piercing enemies too

>> No.1919946

>>1919925
I guess its the problem modern games tend to have.

Making something look good for Doom requires relatively little effort compared to something running on a modern engine, usermade content in comparison to stock assets tends to look terrible.

Basically, instead of individuals you would need a whole coordinated team to make a good mod, and considering how cheap licensing costs are these days you might as well make a game of your own as an indie dev.

The cool thing about Doom mods is that a handful of people or a single individual can do great things

That is why the mod communities of games like Doom or Minecraft thrive I think

>> No.1919952

>>1919946
Yeah I guess so. The same way we see a lot of indie game devs flock to low res pixel art since most of them are just programmers and can't tackle art assets very well.
There seems to be a huge advantage in having lo-fi assets if you intend to have a thriving modding community.

>> No.1919956

>>1919840
>Terrible controls,

Get a 3d analog pad. It allows you to use ABXY for movement and strafing, and the analog to look around. Same setup as Quake 3 on Dreamcast, which was one of the smoothest console FPS games I've ever played.

>>1919910
Saturn version was also all uncensored, and I think it included one or two new levels because some of the open maps just weren't possible on the Saturn.

It also included motherfucking Death Tank Zwei, which automatically puts it ahead of all the other console ports.

>> No.1919987

Any /vr/rothers have Steam? I recently bought Duke on there, but apparently everyone is too cool to play Duke online. Let's generate some interest!

>> No.1919990

>>1919956
New maps really? Fuck, I should finish my playthrough.

>> No.1919998

>>1919987
Eh.. I just tried to join a lobby but latency was too high

>> No.1920037

>>1919925
Good mods were a thing from 1999 to 2005.
It was the indie scene back then.

>> No.1920086

>>1919998

I'm lucky if I ever even see a lobby to join.

>> No.1920109
File: 118 KB, 452x600, 1.jpg [View same] [iqdb] [saucenao] [google]
1920109

I'd love to play a mod where you are a person who is mutated into a Pig Cop during the beginning of the invasion, and you have to survive through the onslaughts of the U.S. Army trying to kill you and your fellow aliens/Pig Cops, and you could have the other aliens help you in battle.
Near the end, the final boss is a battle against Duke himself, not to mention a few appearances by him in the background.

>> No.1920134

>>1913868
What are you talking about?

DNF hasn't come out yet.
They wouldn't dare do something like release a shit game before it's ready.

>I want to believe.

>> No.1920139

>>1917598
That's why I can't enjoy DN3D - the weapons don't do enough damage and if you die during a level you are fucked since a pistol start is almost impossible.

In Doom I can wipe out a room with a single well-placed rocket from the rocket launcher. In DN3D a pig cop can shrug it off and keep chugging on.

Ammo placement is also a problem. In Doom the only two weapons that had ammo management issues were the minigun and the plasma rifle but they were more for room clearing and boss battles.

DN3D relies on you using the shotgun but the ammo for the damn thing is scarce and considering that the pig cops can take on several point-blank buckshots and not drop ammo you are screwed.

Pacing - fuck me. As soon as you get some action it stops and you have to go looking for a key-card or something. Doom is constant action.

Either way SW is better than DN3D, even though the weapons again feel like shit.

>> No.1920189

>>1919889
No, it's annoying - you need to get the dual MP7 upgrade.

>> No.1920227
File: 31 KB, 560x420, tcp-1.jpg [View same] [iqdb] [saucenao] [google]
1920227

>>1920109
...and you'd get to drive the flying Recon cars and the Pigtank! Sounds cool!

It reminds me of a small mod for EDuke (not EDuke32, EDuke, which runs under dos so the mod is a bit of a hassle to get running) in which you'd play the role of that alien-creatue from HL that shoots electricity, and you fight the HL grunts, it's pretty cool though a bit short.
http://msdn.duke4.net/revtcp.php

>> No.1920235

>>1920227
There's just a straight-up HL mod for that, actually.

>> No.1920236
File: 33 KB, 915x416, mankings.jpg [View same] [iqdb] [saucenao] [google]
1920236

>>1911846
Which also ripped off tons of art, sprites, designs, music and gameplay elements from other media
.

>> No.1920240

>>1920235
Really? Got a link? I wonder if that came out before or after the EDuke mod.

>> No.1920242

>>1920240
http://www.moddb.com/mods/point-of-view

>> No.1920272
File: 78 KB, 522x700, Bu-world11_duke_421978536.jpg [View same] [iqdb] [saucenao] [google]
1920272

>>1918048

>The game was obviously released unfinished
>I really really that was only because they were out of fundings and were forced to release like that.

They simply are an unexperienced, low budget studio.
The budget for RoTT was only like 500K $ and the development method of Interceptor (the team is scattered across the globe and works from their homes) is a pretty dumb idea for something like this in my eyes.

Also, here's their next work, based on a scrapped DNF character:
https://www.youtube.com/watch?v=UjsyXnqHOhA

Sorry you had to see this.

>> No.1920287
File: 137 KB, 1280x800, 654886.jpg [View same] [iqdb] [saucenao] [google]
1920287

>there are people in this thread who have never heard the Playstation version soundtrack of Duke Nukem 3D

Holy shit it's good.

https://www.youtube.com/watch?v=3_ClbHPyF9w&index=4&list=PL45BA320E8DBC534F

https://www.youtube.com/watch?v=uSq3ZEV5SkY&index=9&list=PL45BA320E8DBC534F

https://www.youtube.com/watch?v=_TOoW0nzewk&list=PL45BA320E8DBC534F&index=22

https://www.youtube.com/watch?v=3HGymhO__i4&list=PL45BA320E8DBC534F&index=24

>> No.1920307

>>1917775
>the tech was dated of a couple of years
The engine used by DNF hadn't been cutting edge since '99. That's a hell of a lot more than just a couple of years.
Though I must admit, it is kinda impressive what they managed to do with the engine.

>> No.1920390

>>1920272
As before, I'm not too thrilled about this, based on how they thought platforming to pad out a game was a great idea.

>> No.1920413

>>1919840
Music was really good, better than PSX at least.

>> No.1920425

>>1920287
Personally I'm waiting for the Total Metldown PC mod to be finished to play it. They ripped the maps directly from the PS1 version so it will be as accurate as possible.

http://www.moddb.com/mods/duke-nukem-total-meltdown-mod

>> No.1920439
File: 442 KB, 1222x961, 1408439614511.png [View same] [iqdb] [saucenao] [google]
1920439

>>1920109
I have a transformation fetish, so that would probably give me a massive boner.

>> No.1920489

>>1920272
>500K $

Sounds like a lot to me considering how small their team is. Where does all the money go?!

I don't know if it's comparable but the devs who made Amnesia: The Dark Descent were scattered accross the world and worked from home too, and had a much lower budget.

>> No.1920591

>>1920139
>if you die during a level you are fucked since a pistol start is almost impossible.
You are so bad at video games /vr/.

>that whole post
>Duke is bad because it's too hard for me
Typical. Just stick to Doom where everything apart from you moves at a snail's pace you fucking Doombaby.

>> No.1920595

>>1920287
Very cool anon. Listening to the first one right now and it rocks.

And damn, it's hot. Reminds me of those sexy pixelated strippers.

>> No.1920598

>>1920139
Duke 3D is easy as piss. Doom is even easier. Get good.

I don't know how it's possible to have ammo problems in any of these games. God you suck.

>> No.1920614

>>1916831
agreed, I would love that shit

>> No.1920618

>>1920598
> Expose some legit design concerns with a game
> Respond with "g-git gud f-faggot"

When will this end? This is what I hate about this site the most, can't you come up with anything more imaginative?

>> No.1920638

>>1920598
>>1920591
SPEC OPS THE LINE SPEC OPS THE LINE SPEC OPS THE LINE

>> No.1920641

>>1916831
https://www.youtube.com/watch?v=fJ_3qy78ypg

>> No.1920675

>>1920618
Yes, you're exposing some legit design concerns. Are they objective though? Don't think so.

>That's why I can't enjoy DN3D - the weapons don't do enough damage and if you die during a level you are fucked since a pistol start is almost impossible.

Every single level is plastered with weapons and ammo from the start, what the fuck is your problem.

>Ammo placement is also a problem.

No it isn't, unless you're a jackass purposely wasting ammo on walls, and there are much more common enemy drops in Duke3D so you can't really compare it to Doom.

>DN3D relies on you using the shotgun

No it doesn't, every weapon has its own purpose:

>Pistol: accurate targeting from a distance
>Shotgun: alien troops (instakill) and enforcers (better ratio of damage/sec)
>Machinegun: pigcops (you cockblock their shotgun by doing fast hits) and octabrains (sorta the same)
>RPG: fuck shit up
>Pipebombs: fuck shit up commando style
>Shrinker: gimmick but also useful to unlock secrets, the expander is nice and accurate as the Pistol
>Devastator: high damage at a fast rate, save this for minibosses or tough enemies you need to dispose of quick
>Tripbombs: you'll rarely use them, but they can do some heavy damage in desperate situations
>Freezethrower: gimmicky, but also recoiling shots

>Pacing - fuck me. As soon as you get some action it stops and you have to go looking for a key-card or something. Doom is constant action.

I don't even. I should comment on your implications of ADD, but how the heck could you find issues with getting card keys when it's the precise mechanic it took from Doom and the all the keycard areas are just fiddled with enemies as the next one? Are you retarded?

>> No.1920729

>>1920675
I am not even the guy who posted.

But see? This is a good and thorough answer as opposed to "git gud"

>> No.1920737
File: 38 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]
1920737

Thoughts on Megaton edition?

>> No.1920763

>>1920737
If you're not obsessed with Steam then you should avoid it like the plague, just get the game everywhere else and use EDuke32.

>> No.1920884

>>1920109
the problem is, the entire world would be betting on Duke, and we know what that means

>> No.1920923
File: 163 KB, 800x600, eduke32 2014-09-07 23-43-30-31.png [View same] [iqdb] [saucenao] [google]
1920923

This is probably the greatest addon ever. And I meant it.
Playing it with Sonic Rush Adventure OST feel perfect.

>> No.1920930

I am the best Duke Nukem player in CA, come play

>> No.1921000

>>1920729
>But see? This is a good and thorough answer as opposed to "git gud"
nah, git gud is a pretty good tldr of that. if a guy is too retarded that he can't play a game without reading an explanation of how to play it on an image board he's pretty much fucked in life and is not worth replying to seriously. stay shitty at video games fruitcake.

>> No.1921096
File: 56 KB, 500x500, 1408305321836.jpg [View same] [iqdb] [saucenao] [google]
1921096

>>1920439
>Having any fetishes at all

>> No.1921254
File: 32 KB, 304x313, will.jpg [View same] [iqdb] [saucenao] [google]
1921254

>>1920884
That it's a classic underdog story for the ages?

>> No.1921264

>>1920287
Is the PS version worth owning? I have the opportunity to buy it. But I already own about 3 copies on PC, and Duke 64.

>> No.1921287

>>1921264
It's the most accurate port to the DOS original. I'm not really a fan of the music, but it controls well. And the sound effects are more high quality than PC (8000Hz vs 11025Hz) if that counts.

It also has some cool settings like filtering (using screenbuffer tricks to smooth the image and get rid of dithering at the expense of FPS) and quick save which is my favorite, lets you keep a save without having a memory card until you turn the console off.

Plug n' Pray is kinda cool.

>> No.1921310

>>1921287
Quicksave on console? That is pretty handy.

>> No.1921350

So whats the best way to play mods?

>> No.1922169

This is a somewhat retarded question, but I'm playing user maps through the Steam Atomic Edition and I'm sick of hearing dethtoll.ogg on every single one.

Is there a way to change what plays by default, or better yet randomize which track plays?

>> No.1922381

>>1920675
Guy who posted.

>Plastered with weapons

Except it isn't. Ammo isn't scarce-scarce but it is scarce enough for you to worry about it in stead of enjoying the carnage.

Of those you listed your main weapons will be the Shotgun, The Machinegun and the Pipes.

I am not complaining about keycards but rather the puzzles and some platforming sections of the game.

Funny thing is that I can re-play Doom/Doom 2 and Shadow Warrior but Duke 3D just feels off with me.

>> No.1922486

so how do I get Roland SC-55 music in eduke32?

>> No.1922779
File: 8 KB, 400x300, 050907.jpg [View same] [iqdb] [saucenao] [google]
1922779

>duke it out in D.C.
>smithsonian terror

Probably the hugest level I've ever played in any game.

>> No.1922783

>>1922169
The music that plays by default during usermaps is "dethtoll.ogg". It's located in \Steam\SteamApps\common\Duke Nukem 3D\gameroot\music
So you can change the music, put any music in there as long as it's in ogg format (megaton only supports ogg) and as long as you rename it to "dethtoll.ogg" and replace the default one.

Some maps actually come with their own musics, but due to a glitch or a lack of feature, they won't play unless you manually extract them from the folder workshop/maps/[mapIDnumber] to the folder music/usermaps

i've uploaded quite a lot of stuff on the Workshop. Stuff I've worked on (either alone or with other people), community maps, and some of my favourite maps. Be sure to check it : http://steamcommunity.com/profiles/76561198019134697/myworkshopfiles/

2 of my maps are actually in the top3 all time maps on the Workshop, but that's mostly due to how I uploaded them almost as soon as the workshop started and the rating system favourizes that.

>> No.1922785
File: 398 KB, 1920x1080, duke megaton.jpg [View same] [iqdb] [saucenao] [google]
1922785

Did anyone else notice this?

>> No.1922791

>>1920737
It's alright for what it is, though it still misses lots of features hopefully will be added later. You can use the megaton files to run eDuke32, so if you want both of the best worlds I recommend getting the Megaton edition from steam sale or something when it's ultra cheap.

>> No.1922798 [DELETED] 

>>1922791
>>1920737
It's also more glitchy than the original game and any other DN3D port, and that actually gives a bad rep to the game and Build (some people use that to example to show how supposedly glitchy Build and DN3D is even though some of the glitches are only in Megaton and all the others are much harder to pull out outside of Megaton).

Also, it only has a true 3D 32-bit Renderer which I personally don't like the look of. To me, if it's not 2.5D 8bit, it's not really Duke3D and Build.

However, I really appreciate what it's done to the community. It (re)brought TONS of new players, and even a few mappers, some of which do good stuff.

>> No.1922801

>>1922791
>>1920737
It's also more glitchy than the original game and any other DN3D port, and that actually gives a bad rep to the game and Build (some people use that to example to show how supposedly glitchy Build and DN3D is even though some of the glitches are only in Megaton and all the others are much harder to pull out outside of Megaton).

Also, it only has a true 3D 32-bit Renderer which I personally don't like the look of. To me, if it's not 2.5D 8bit, it's not really Duke3D and Build.

However, I really appreciate what it's done to the community. It (re)brought TONS of new players, and even a few mappers, some of which do good stuff.


and like I said there >>1917101 don't play it in widescreen, it's not true widescreen and actually zooms in.

>> No.1922830

>>1922381
You're such a fucking retard honestly. I've never in my life had problems with ammo in Duke, and I was like 8 or 9 the first time I played it. You really must actually be retarded.

>> No.1922843

>>1922801
Funny how DN3D got a fuck ton of new glitches yet Shadow Warrior was pretty much unchanged aside from a few stability issues, mostly to do with quicksaving/loading.

>> No.1923048 [DELETED] 

>>1922169
>>1922801
Forgot to mention, if you use EDuke32, you can change music by pressing SHIFT+F5.

>> No.1923051

>>1923048
Forgot to mention, if you use EDuke32, you can change music by pressing CTRL+F5 and then SHIFT+F5.

>> No.1923065

>>1919318
>old SW required judicious use of the sword
That's, uh, really not true at all. Original SW throws ammo at you, the sword is fun but you only "need" to use it for the first couple enemies in any given level.

>> No.1923082

>>1920139
>if you die during a level you are fucked since a pistol start is almost impossible

Lower the difficulty dude. There are some levels with tricky starts that I find annoying but the majority are balanced for pistol starts just like Doom. You need to know tricks to save ammo sometimes but they're by no means "impossible."

I will say that some of Duke's random item drops, such as armor or shotgun from a pigcop, can make a huge difference and it's kinda lame that such a thing is pure diceroll. But overall it's manageable.

>> No.1923521

>>1923082
I usually try to play it on "Come get some" and the fourth level becomes a pain if you die in the beginning.

I think that overall Duke has a harder pistol start since, as you said, drops are random while in Doom the first shotgun zombie you kill gives you a shotgun.

The combat itself doesn't cause me problems since I can reliably circle-strafe and make the enemies flinch but they can take a lot of bullets and can shrug off direct RPG hits. You have to make all of your bullets count and that makes the game frustrating at a certain point.

I still find the game enjoyable but not as enjoyable as the Dooms and SW. At least in SW the weapons feel like they pack a punch. When you hit an enemy with a rocket in SW they die. When you use the alt fire of the Riot Gun you know that the enemy in front of you is dead. The puzzles can be a drag but I find it a lot more enjoyable than Duke.

>> No.1923596
File: 50 KB, 176x166, TeEYjVx.png [View same] [iqdb] [saucenao] [google]
1923596

>>1922785
Fuck man, I thought you shopped that.
Why the fuck is it there?

>> No.1923617

>>1923596
Coop mode mothafucka

>> No.1923695

>>1923521
It's the second time I hear you say that about rockets in Duke.

I just don't know man. The only enemies in Duke that don't die from a single RPG rocket are Commanders (2 rockets), Mini-Battlelords (5 rockets) and Newbeasts (2 rockets, and you only find them in episode 4).

If Liztroops, Pigcops, Enforcers and Octobrains don't die from a single rocket then you're either hitting the wall/ground near them, or you're playing a modified version.

>> No.1923805
File: 194 KB, 800x600, eduke32 2014-09-08 23-20-11-16.png [View same] [iqdb] [saucenao] [google]
1923805

No but seriously, this is fun.

>> No.1923823
File: 162 KB, 800x600, pigcop.png [View same] [iqdb] [saucenao] [google]
1923823

>>1923805
Did anybody else see this some point in their lives? When I realized I got it backwards I felt really stupid.

>> No.1923889

>>1920675
>jackass purposely wasting ammo on walls
I do this on custom maps because I'm paranoid about secrets

>> No.1923904

Besides Life's a Beach are there any good mods for DN3D? I've played the shit out of it a dozen times and want to go back, but when you know ever secret it's kinda boring.

>> No.1923907
File: 87 KB, 640x480, duke-nukem-3d-04.png [View same] [iqdb] [saucenao] [google]
1923907

>>1919840
You forget about the Mega Drive port.

>> No.1923912

>>1923889
Yeah I don't care I mean I can make boot runs if I really want to but in that guy's case I wouldn't have recommended wasting ammo, since he had a hard time and all.

>> No.1923917

>>1923907
That's not a bad port though, it's the most realistic port you could get on the hardware and it's pretty impressive. Some guy is now porting Wolf3D on MD after being inspired by this one.

>> No.1924187
File: 30 KB, 571x329, 1266640563238.jpg [View same] [iqdb] [saucenao] [google]
1924187

>>1922779
I got lost there for some time before figuring out where I needed to go. Something I experienced on a number of the D.C. levels.

>> No.1924225

>>1923823
Not really. We pretty clearly see how he lands if you watch the death animation.

>> No.1924242
File: 70 KB, 160x169, 1324854671540.png [View same] [iqdb] [saucenao] [google]
1924242

>>1920675
>>Shrinker: gimmick but also useful to unlock secrets
Hold the fucking phone. Shrink ray is so overpowered it is insane. I cannot believe you are glazing over how useful it is. It can even shrink mini Battlelords and Assault Commanders which would both normally be complete bullet sponges. On top of basically a 1-shot kill, it holds 50 ammo, which you will frequently have in your possession because it's such a popular reward in secret areas.

>> No.1924268

>>1911719
Check Duke4, there is a lot of shit being released since Interceptor bought 3DR and they've been releasing a lot of information to the public

>> No.1924270
File: 3 KB, 128x56, d3dbeta_1734_pal1.gif [View same] [iqdb] [saucenao] [google]
1924270

>>1924242
I thought mini Battlelords packed some resistance before giving in to shrinking? I can't say I remember using it against ACs because I probably tested it and it didn't work out very well.

>>1924225
Death animations are fast, and I don't really focus my mind over them. I mean, if it wasn't for the 0.99 beta I couldn't even make out what the trooper's death was supposed to be.

>> No.1924285
File: 315 KB, 350x350, 1268202374426.png [View same] [iqdb] [saucenao] [google]
1924285

>>1924270
It's a 1-hit kill, but you need to hit targets dead on. Square in the middle of their sprite. Unfortunately thanks to sprite rotations in Duke Megaton, Battlelords are now effectively immune to shrinking. Which is fine, it's much more fun to actually have a shoot out than pussy out and neuter them in one shot.

It will ALWAYS be the weapon of choice for assault commanders though. I'm beside myself that you haven't been using it for them.

>> No.1924290

>>1921096
>liking nothing at all

But anon how

>> No.1924293

>>1924270
If you turn around and experiment with the shrinker now, be aware of one thing. The Protector Drones are 100% immune. Being that they were a new addition to the game, 3D realms probably caught on to how utterly exploitable the shrink ray was.

>> No.1924825

>>1923889
I hope you don't do this in DN3D because in DN3D there is no mechanic which lets you open stuff by shooting walls. It's not Doom.

>>1924270
Being able to use the shrinker on mini BLords is actually a glich, you're not supposed to no mater how low on HP he is. This being said it only works if you have autoaim turned off or if you're shooting from a precise angle.

Also if you don't crush them while they're shrunk, there is a lot of chances that they will be glitchy when they grow back to normal size (they won't shoot at you will be invicibile)

>> No.1924863

>>1924825

Are there any Lunar base maps out there with a sizable outside Moon area to explore? Most of the ones on Steam Workshop are just generic techbase with the parallaxed Moon background texture outside the windows.

>> No.1924897

>>1924825
>Being able to use the shrinker on mini BLords is actually a glich, you're not supposed to no mater how low on HP he is. This being said it only works if you have autoaim turned off or if you're shooting from a precise angle.
Eh, I was just playing DN3D gog version and was shrinking those fuckers just fine. Autoaim was on.

>> No.1924925

>>1924242
You have to bear in mind that most people on /vr/ are utter plebs that can't into vidya.

>> No.1924946

>>1919830
I like spooky. The episode 2 of Dook and Blood were the best parts of the each game for me. SW didn't have a whole episode with that kind of atmosphere, but that dark forest level was the bees knees. Some temples too.

>> No.1924953

>>1919946
The editor for classic FE was fun as shit to use. It had a kind of lego block simplicity where you can slap together some basic shapes, maybe carve and mold them a little, and you got a level. Scripting things was also relatively simple and easy to follow, where you have various in-editor objects you rig together and them all wired up like movie set.

>> No.1925146

>>1922486
>Roland
>>1922486
Anyone?

>> No.1925147

>>1924293
I think they are supposed to have some kind of natural immunity to it, since they shoot out shrink beams themselves.

>> No.1925284

>>1925147
That doesn't mean there wasn't a pointed reason for them to be armed with that weapon/immunity.

>> No.1925468

>>1925146
Huh, you download the OGG version, unrar it into the root folder of eduke32 (make sure not to use a super old version of eduke32) and it should work.
I've installed it not long ago and it's really fucking good.

>>1924863
It's actually not a common theme. Most mappers don't like space maps and therefore don't make them, Episode 2 is the least liked episode of the game by the fans, though I personally think the trio E2L6-E2L7-E2L8 (Tiberius Satation, Lunar Reactor and Dark Side) is one of the best moment of the entire game.
So, the only one I can think is Ice Moon by William Gee (one of greatest Duke3D mapper, you can check out all his stuff). It was released individually but also part of the WGSpace episode.

http://dukerepository.com/maps/WGSpace_3_(Ice_Moon)

>> No.1925474

>>1924863
>>1925468
I just had a look around and there are a few others I didn't remember.
There is JFCBP2, made by the same community (including a part by me):
http://msdn.duke4.net/hotjfcbp2.php
And by doing a CTRL+F 'Moon' search on DN-R ; those maps seem interesting :
http://dukerepository.com/maps/The_Lost_Moonbase
http://dukerepository.com/maps/Terran_Moonshaft

>> No.1925857

>>1924285
>>1924270
They are not oneshot in Megaton and Duke Atomic - they take several shots to shrink instead (3-4 I think), but still really fast. Shrinker is OP alright.

>> No.1925921

>>1925857
>They are not oneshot in Megaton and Duke Atomic - they take several shots to shrink instead (3-4 I think)

Apparently people don't agree (= don't really know) whether or not the fact that one can shrink mini-BLord was intentional or not.

In any case, it's not a matter of number of hits, it's a matter of where you aim. You need to aim low for it to work : the radius of the Shrink Ray has to reach the feet (and that's why it doesn't work with autoaim on unless you aim from a weird angle; because autoaiming automatically aims at the middle of the sprite and the mini-Blord sprite is so big, it doesn't reach the fit. Would you make another enemy bigger the same thing would happen)

source : http://forums.duke4.net/topic/6333-easy-battlelord-killing-with-shrinker/

>> No.1926172

>>1924825
Nah, I never shoot the walls in Duke, was just giving a reason why someone new to the game would waste his ammo on walls
Redneck Rampage

>> No.1926486

>>1916823
>war off attrition is a huge collection of good user maps along wiith rpg element stuff

>> No.1926583 [DELETED] 

>>1924825
>Being able to use the shrinker on mini BLords is actually a glich
I rather doubt it, as there are enemies in the game with TRUE shrink immunity. You can't glitch the bosses to shrink, for example. Or any of the robotic enemies/turrets. It would be a simple matter to flag the mini-Battlelords as unshrinkable using that same code if they so desired.

>> No.1926610

>>1924825
>I hope you don't do this in DN3D because in DN3D there is no mechanic which lets you open stuff by shooting walls.
Well, to be pedantic, blowing holes in special walls with explosives is a form of "shooting them." And the vanilla maps didn't really do it near as I can remember, but theoretically they could hide the shootable wall switches with transparency, couldn't they?

>> No.1926615

>>1925921
I'm curious why they didn't just use the code that prevents robotic enemies from being shrunk. I guess they were just too confident in their bizarre workaround.

>> No.1927339

>>1926610
In theory, I guess, but there is no full transparency in Duke3D either, even with transparency set to max the switch would still be too obvious.

>> No.1927730

>>1919840
I played the Saturn version in co op mode over the Saturn netlink. It was awesome. Definitely the best console port by a landslide.

>> No.1927757
File: 412 KB, 840x523, youre amazing.png [View same] [iqdb] [saucenao] [google]
1927757

>>1927339
Hey, I was the guy asking about music help earlier and I just wanted to thank you, your extensive Dewk knowledge helped me out a lot.

Stay classy NESfag.

>> No.1928202

>>1922486
>not yamaha

https://www.youtube.com/watch?v=ET6qp33ik3A

>> No.1929101

I'm here to kick ass and chew bubble gum. And I have plenty of gum. -Earl Carpetbombem

>> No.1930176

>>1919956
How do you do that with the 3d analog pad? because when I plug it into my Saturn it plays exactly the same with the D pad as it does with the analog. There's no options in the game to change it like that and the manual says nothing about it. Is this something you heard or something you have personally done?

>> No.1930417

>>1916831
totally offtopic, but there is a doom mod called Burl Tumd and it plays very much like duke. With lots of typos.

>> No.1930439
File: 109 KB, 640x739, DukeXtremebigbox.jpg [View same] [iqdb] [saucenao] [google]
1930439

>>1929101
It's time to chew ass
-Dick Kickem

Grooveful
-Daniel Nannskog

Let's have rock'n'roll
-Pistol Gunman

Wonderful foot has been activated!
-Dune 13D

No one has the right to wrongfully remove our earth women from their own homes without their consent, and get away from it without fatal consequences!
-Dino Nuclearthreat

Come over here and have some!
-Dario Argentoem

Yes, a slice of dessert!
-Don Numan

Darn, I'm pretty handy with this!
-Randolph Duckheim III