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/vr/ - Retro Games


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1904475 No.1904475 [Reply] [Original]

Daggerfall General

In my opinion Daggerfall is one of the more interesting games out there to explore and very fitting for /vr/. It's so huge and full of weird things that not even browsing the wiki will reveal a lot of it. And it's still a lot of fun despite its many issues and much too high ambitions, I consider it one of the best sandbox worlds in which you can pretty much live in.
Anyway, post your experiences with the game, discuss characters, whatever.

>> No.1904489

My only problem with it is my inability to roll a character and not immediately try to get infected with lycanthropy so I can take out a loan and find the Glenmoril Witch Coven to get Hircine's Ring.

>> No.1904507
File: 875 KB, 1016x734, alexander_2.png [View same] [iqdb] [saucenao] [google]
1904507

Amazing game, played (and still play) it a lot. If you configuere the controls properly, have the latest patch installed and know how to avoid the most commen quirks, it can be a surprisingly fun and bug-free experience.

What to me no other TES game did as well as Daggerfall is the creepy atmosphere in the dungeons. The random ambient sounds together with the unpredictable dungen layouts often made up for a good scare. Even on higher levels the dungeons felt scary and dangerous.

I hope that one day DaggerXL will be finished so we can finally get the maximum Daggerfall experience.

>> No.1904510

>>1904507
I agree about the dungeons, for me Daggerfall is probably the spookiest game I've ever played. I still can't properly explore dungeons if I'm not in a proper mood and well lighted room. It's fucking terrifying, I don't know how they did it.

>> No.1904552

>>1904475
Three things:
1. With the right stats, mouselook and some keybind tweaks, it's the most agile of the ES games: you can run, jump, hurtle over enemies and scale buildings at a breakneck speed. It was the original Mirror's Edge.
2. With DOSBox and CoolSoft's VirtualMIDISynth you can replace the default MIDI soundfont. The change is like a revelation. I'm using Chorium rev. A, but feel free to experiment.
3. The dungeons kick ass and have a ton of verticality (my only complaint is with the map system that's just plain confusing to look at.)

Also horses are hilarious.

>> No.1904907

>>1904552
>>1904507
Can you give me some recommendations for controls/fixes so that I can play it and have a nice experience?

>> No.1904912

>>1904907
Controls are no big deal, just select the alternative mouse mode in the options that lets you control it like a typical FPS.

As for the patches and that sort of stuff, it's all here: http://www.uesp.net/wiki/Daggerfall:Files

>> No.1904956
File: 2.88 MB, 640x400, privateers_hold.webm [View same] [iqdb] [saucenao] [google]
1904956

Some people say the starting dungeon is too hard!

>> No.1905519

>>1904956
Those people can't into character generation.
Daggerfall is pretty much the easiest TES if you make use of the disadvantages right.

>> No.1905557

>>1905519
This. I just fired up my old save with a custom class. She's like level 4 and can hold her own against half a dozen HALTmen.

>> No.1905559

Does the game run at a fixed resolution, or can you increase it in any way?
Also, in the Theodyric laboratory, is the only way down REALLY using the slow fall spell?

>> No.1905578
File: 61 KB, 1023x548, gothway.jpg [View same] [iqdb] [saucenao] [google]
1905578

>>1905559
Nope, fixed at 320x200 pixels. That's why there is DaggerXL.

>> No.1905587

>>1905578
Damn, that looks pretty good.

>tfw it will never be finished

>> No.1905597

https://www.youtube.com/watch?v=jM8EaL1Zm6w

>> No.1905617

>>1905587
Developer Lucius is a programming god, but he has a lot of other stuff to do, so progress is very slow.

But yes, I don't think it will be finished anytime soon, although there has been (slow) progress over the years. Check the blog on xlengine.com for more information.

>> No.1905637

>>1905587
Developer Lucius is a programming god, but he has a lot of other stuff to do, so progress is very slow.

But yes, I don't think it will be finished anytime soon, although there has been (slow) progress over the years. Check the blog on xlengine.com for more information.

>> No.1905672

>>1905617
I was keeping up with DaggerXL but pretty much stopped paying attention when I realized it's probably never going to actually be finished. I think Lucius said that himself too.

>pls let me be wrong

>> No.1905676

>>1904510
It's probably the gritty graphics + eerie ambient sounds + 2spooky music

http://youtu.be/Jd3RwMmcOr8

>> No.1905681
File: 34 KB, 320x398, daggerfall controls.png [View same] [iqdb] [saucenao] [google]
1905681

>>1904907

>> No.1905763
File: 15 KB, 320x200, Daggerfall in a nutshell.png [View same] [iqdb] [saucenao] [google]
1905763

>>1904510
>>1905676
>never know what's around the next corner
>hear a skeleton screaming or a monster howling
>it could be right behind you
>turn a corner and run into them
>they annihilate you in two hits
Awesome atmosphere

>> No.1905770

>>1905763
Git gud

>> No.1905776

>>1905770
I wasn't complaining.

>> No.1905807

>>1904475
Is arena welcome too?

I haven't been able to get daggerfall working under emulation, but I've done Arena.

>> No.1905813

>>1905807
Have you tried DaggerfallSetup? It's as easy as it can get.

>> No.1905818

>>1905813
I haven't, Googled it and am downloading now.

>> No.1905828

>>1905807
>>1905818
Remember to change your controls to something like this >>1905681

makes the game infinitely more enjoyable. The controls in Arena are one of the reasons I could barely stand to play it. I love Daggerfall, though.

>> No.1905917

Played on and off for years, have never finished the main quest.
Favorite thing to do is find the "perfect town" for my character to live. Must have a temple to his/her god, must have a bank, mages guild, and other stores that particular character likes.

Then I just spend all my time doing work for guilds and people in that town before forgetting about the game for a few months.

>> No.1905918

If only Lucius would release the code. What an asshat he is.

>> No.1905936

>>1905519
You're not actually supposed to min/max. Try using a canned class.

>>1905917
I'm partial to the large coastal place in Lainlyn. There is a great list on UESP of what's in every major city in a region.

>> No.1905959

>>1905936
>You're not actually supposed to min/max
But why wouldn't you?

>try using a canned class
If you have to handicap yourself to make a game challenging, it's poorly designed.

>> No.1905961

>quest to go kill some fag in a random wood
>go there
>walk around area and no sign of him
And that's when I dropped this shitty bug-fest

>> No.1906004

>>1905959
Because look at how the canned classes use the special advantages and such. It's to make balanced characters, they don't exploit the system to make pointless disadvantages + powerful advantages + fast-leveling demi-gods. Granted, the game doesn't provide much choice in some areas, especially the useless skills like Pickpocket.

>> No.1906016

>>1906004
So if I play the game well, I'm "exploiting the system"?

Fuck off, do you also think people who are good at fighting games are being "cheap"?

>> No.1906092

>>1906016
I'd compare it to beating SotN with the Alucard Shield + Shield Rod. Yes as far as the game is concerned you won, but you are a cheesy skill-less bastard for doing that.

>> No.1906621
File: 13 KB, 320x200, 7.png [View same] [iqdb] [saucenao] [google]
1906621

>>1905763
I never played this game (or Arena, etc.) but the way you describe it sounds a bit like Dungeon Master (that game runs in realtime, even though the dungeons are all constructed in the old square grid architecture):
http://dmweb.free.fr/

>> No.1906660

>>1906092
>using the word "cheesy"
It's not my fault if SotN is a poorly balanced piece of shit.

>> No.1906661

Played the game all day yesterday, really enkoying it so far, though I keep feeling my character should have been different. There really is no point to stealth.

>> No.1906681

>>1906621
Dungeon Master is a masterpiece.

>> No.1906690

>>1906004
Roleplaying with a handicapped character is great, it's part of the fun. But there's nothing wrong with making use of the char gen to make a proper one if you suck at the game, and lots of people seem to suck at Daggerfall, when they don't have to.

Here's some basic tips how to make a good character:
- never start the game below 70 speed and agility, and preferably hit 80 as fast as possible
- lower your personality and luck to achieve the above, make use of the save roll function - this shit is important, spend a few minutes making a good roll. After AGI and SPD I'd put around 60 in END and STR.
- Advantages - go with 3x Increased Magery and an expertise in the weapon class of your choice. Rapid Healing is going to be very useful for dungeon crawling, select it at least for darkness.
- put the maximum amount of health points per level and balance the dagger out close to the middle with disadvantages. Just go with restricted materials, I usually pick shit like Orcish and Dwarven that you can easily skip for better materials.

>> No.1906729
File: 1.01 MB, 957x720, khajiit thief4.png [View same] [iqdb] [saucenao] [google]
1906729

It's an interesting approach to game design but can get very frustrating.
I also think it lacks personality due to it's procedual generation aspect.

It does have it's moments though, even if theyre far and few between.

>> No.1906736

>>1906729
> mfw I found a shiny "khajiit" suit

It was pretty boner inducing.

>> No.1906774
File: 282 KB, 934x699, char.jpg [View same] [iqdb] [saucenao] [google]
1906774

I'm in the middle of Morrowind's main quest but I can't resist going back and screwing around with a character after these threads.
I thought I'd make a hand-to-hand fighter that's unable to use magic or weapons (possibly staves as I can't add another disadvantages). Any other ideas for fun roleplaying? I figure I'll make him a pickpocket and thieves guild member.

>> No.1906903
File: 89 KB, 600x450, dark horse art.jpg [View same] [iqdb] [saucenao] [google]
1906903

So I just found out you can climb in Daggerfall and I'm downloading it right now. I'm gonna make myself a badass Cimmerian, kicking ass with my longsword or axe, but also silently scaling castles, stealing loot and bitches from pussy city-dwellers. Is a build with high strength/stamina coupled with high stealth viable? Or am I gonna be gimped in any way? Any other tips? Also no magic for the Cimmerian.
>pic related, what I'm gonna be doing.

>> No.1907026

>>1906774
>>1906903
No-magic is doable but can be frustrating since you can't just teleport out of those fuckhuge spaghetti dungeons with mark/recall and you gotta be lucky to find an item with the levitation spell because some dungens simply can't be left without teleport or levitation.

Also levitation makes the last dungeon waaaay less frustrating.

But yeah, I completed the game with my no-magic khajiit thief so it's certainly possible.

As for climbing ... it's bugged as hell.
Sometimes it simply doesn't work, sometimes you get catapulted out of the game into the void and die.

Stealth works fine but remember that it depends on your shoes how silent you are.
The only thing it does though is that enemies have a higher chance to turn their back to you.

Hand-to-hand is actually pretty awsome as it counts as a magic weapon.

>> No.1907053
File: 428 KB, 600x923, conandm1p3.jpg [View same] [iqdb] [saucenao] [google]
1907053

>>1907026
Kinda dissapointed about climbing. I'm gonna give it a try. Thanks for the reply bro

>> No.1907075

>>1907053
Did you read Howard's original Conan tales?
Really great character and world but it often gets modified in the adaptations.

>> No.1907083

>>1907075
>Howard's original Conan tales
>Really great character and world
Are you joking? Conan was the basest pulp possible. You can't go more juvenile than Howard's stuff. It was literally fanfiction-grade.

>> No.1907089

>>1907075
No but I'm planning to. How faithfull is the Dark horse comic?

>> No.1907093

>>1907083
It was published as pulp, what does that matter? Some of the most respected short story writers were pulp. Lovecraft was pulp.

Compared to a lot of fantasy, Conan is a really fucking interesting character. He's not a WAAAGH BARBARIAN UUUGH, he's supposed to represent a sort of noble nomad, filled with common-sense wisdom and "pure" without the degeneracy of civilization. You can see this in most tales, citizens are portrayed as corrupt weaklings and such.

>> No.1907096

>>1907083
Please. It was Robert Jordan's pastiche Conan books that made me give up reading fiction for good. At least Howard mixed shit up. Jordan's deal was DESCRIBE A BUTTON IN FEWER THAN SIX PARAGRAPHS and PROTAGONIST CHARACTER NAME and the ADJECTIVE NOUN of NOUN, a Mad Libs novel.

>MALE NAME stepped lightly along the wall of the descending stairway in to the ADJECTIVE depths. "By GOD OF IRON AND EARTH," MAKE NAME muttered as his footing nearly gave way. "Damn to GODDESS OF DECEIT, KNIVES, AND DISEASE's depths what fool contracted this ADJECTIVE labor".

>> No.1907151
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1907151

>>1907083
Oh please noble sir,
enlighten us with your exquisite taste in literaure.

>>1907096
>Robert Jordan
Ha. Now I'm glad I've never picked up wheel of time.

>> No.1907348
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1907348

>>1907093
>It was published as pulp, what does that matter?
It commoditizes an art.
>>1907151
Actual literature, here's a shitty chart to help you on your way.

>> No.1907387

>>1907348
What the fuck is with you people coming on here arguing about how much better your Literature is than other stuff lately? There is a different board for this shit.

>> No.1907394
File: 57 KB, 400x949, The-elder-scrolls_o_128236.jpg [View same] [iqdb] [saucenao] [google]
1907394

>>1905519
Don't role play in a RPG, min/max and exploit the system, don't they to immerse yourself in a world of experience!

>> No.1907424

>>1904507
The dungeons were ridiculously treacherous if you weren't careful about how you navigated them, too. First time I played, I got so ridiculously lost in this dungeon for like six hours. It was fucking hell. I fell through some trap door and ended up in a complex that seemed to stretch into the center of the fucking earth. I found this huge, and I mean HUGE cavern that was littered with FULL SIZED TOWERS that were half submerged in water and swarming with pirate skeletons.

It was seriously traumatizing, because I wanted so bad not to give up, and I knew if I just stopped there I'd never go back to continue. The in game map is so fucking confusing when you have so many levels in one dungeon too. This place seriously had like 12 levels. It seemed like there was no way to go but further down the dungeon, which would only dig me deeper into the grave.

Finally, I remembered that I bought one very important spell. One spell that I learned to ALWAYS buy when starting a fresh Morrowind character. Fucking LEVITATE. I ran back to where I fell through the trap door, houdini'd up that motherfucker, and spent about another hour or two traversing backwards.

After around six hours of fucking agony, I found the entrance. I never felt so accomplished in any other game ever. And all I really did was find my way out of a dungeon after getting horribly lost.

>> No.1907441

>>1907394
>Don't role play in an RPG

What.

>> No.1907669

>>1907424
True words, anon. The dungeons can be terrifyingly huge and ever since my character got the necessary magicka points I rarely leave a dungeon without teleportation.

Even after countless hours the in-game map still sucks at giving you an idea where you are and where to go, but all of this has it's charm... Now I'll go and play daggerfall some more again.

>> No.1907674
File: 23 KB, 400x300, dr olliver.jpg [View same] [iqdb] [saucenao] [google]
1907674

>>1907394
>roleplaying in a singleplayer game

>> No.1907675

>>1907424
Damn this makes me want to play again but then I remember the shitty controls and clunky combat

>> No.1907735

>>1907675
As a few anons said above, if you configure the controls properly it works just like morrowind. Mouse-look, wasd movement, etc...
Only the mouse gesture combat is still different, but with higher mouse sensitivity this should work just fine.

Just experienced two minutes ago while playing Daggerfall again after almost a year:
>running through dungeon, pit in the bottom
>save, decide to jump down
>not very deep, lost little health
>next room a nightblade, nearly kills me with a spell, silenced so I can't heal
>enemies nearby, so I can't rest
>shit
> go back to the bottom of the pit, resting possible
>silence has worn off, healing, everything fine again
>back in the room with the nightblade there is a levitating, glowing skull
>wusdat.jpg
>'activate' it, it makes a "cling"-noise and rises a bit, nothing else happens, go to the next room
>suddenly a rumbling, distant roar echoes, my vision is shaking, health dropped to zero, my char stumbles, falls to the ground, making a last short "ack", death cutscene plays
>what the hell just happened

>> No.1907924

>>1907735
Combat in Daggerfall is far better than Morrowind anyway. You don't miss nearly as much and the directional swipes provide a more fun gamey element. Morrowind is a great game for magic, no other game matches the feeling of playing a mage for me. But melee is really dull.

>> No.1907982
File: 48 KB, 328x264, Khajiit_Daggerfall.jpg [View same] [iqdb] [saucenao] [google]
1907982

Was anyone else surprised when they rolled up a Khajit and it looked like this?
I wish the more humanoid breeds showed up more often in TES lore, tbh. It'd give a little more variety in the universe.

>> No.1908007

>>1907982
Agreed, I like khajiits better as cat-like humans than as furrybait bipedal felines.

>> No.1908019

>>1907982
>>1908007
I like them better as actual cats, same thing with Argonians. There are enough humanoids in these games as it is, really strange races are more interesting. I certainly don't find Khajiits in Morrowind to Skyrim "furrybait", they're much too animal-like for that.

>> No.1908045 [DELETED] 

Ban check

>> No.1908059
File: 529 KB, 1680x1050, morthanas.jpg [View same] [iqdb] [saucenao] [google]
1908059

>>1908019
Really? I always considered Khajiit and Argoinans as furry/scalie fanservices. Not that this is a terrible thing, though I have little attraction to them.

I wish they made a game where you can play almost any race/creature. Humans, elves, orcs, khajiit, argonians, dremora, other minor daedra of all kinds, zombies, ghouls, lichs, undeads in general, etc...

pic is my (modrace) dremora from skyrim. Of course the gameplay hasn't changed so I can just talk with everyone as if I'm the most standard nord in entire skyrim.

>> No.1908125

>>1907394
>>1905936

You can make an OP character that still follows a role.

Dark bonuses and make them unable to wear silver or elvish. Bam, he's a vampire.

>> No.1908128

>>1908007
But I think morrowind kahjiit was better than oblivion and skyrim.
Morrowinds was a bit more unique.

>> No.1908149

>>1908059
that would fuck up the lore.. Why would anyone want to play as a zombie?

>> No.1908158

>>1908149
Of course you wouldn't be able to play the main quest. There would be certain limitations depending on what race you choose. Zombies would obviously have huge limitations as they would be attacked by all humans. Lichs could use some illusionary magic to hide their true form from regular mortals and keep in contact with humans, maybe doing quests, etc..

>> No.1908171

>>1908019
Of course, but why not have both? There's several different breeds of Khajit, based entirely on what part of the lunar cycle they're born under. Some are catfolk, some are humans with cat bits, some are actual giant cats that their cousins ride into battle.

>> No.1908201

>>1904475
I tried to get into daggerfall but the godawful combat threw me off from playing this game. I love the soundtrack though

>> No.1908228

>>1908059
I don't care if someone masturbates to it, knock yourself out. But it's cooler to me if they're less human, it makes the whole slavery thing more understandable too. Tamriel races should be clearly distinct like that.

>> No.1908238
File: 20 KB, 267x200, 56.png [View same] [iqdb] [saucenao] [google]
1908238

Game had awesome music:
http://teatimecoder.com/daggerfall-music

Possibly one of the last few games with MIDI music.

>> No.1908237

>>1904475
I know I'll probably look like a retard, but how am I supposed to enjoy this? I remember playing it and then I would fast travel to random dungeons in my map, but thing is, I would never be able to find my way into them. They'd always be blocked by random walls and shit. The game was pretty cool in the tutorial but I just didn't really understand what I was supposed to do next. I'd love to get into it, really.

>> No.1908256

I have only played this recently. Last couple of days, actually.
After playing Oblivion, Morrowind and Skyrim, in that order.
This game is a fucking masterpiece for its time, though it does have its share of flaws.
I love how you can layer even more clothing than in Morrowind, travel anywhere at anytime, explore at your leisure and complete quests at will. So good, man.

>> No.1908306
File: 86 KB, 640x480, Dagger Castle.png [View same] [iqdb] [saucenao] [google]
1908306

Why is it that a game from bumfuck whenever in time has better castles than Skyrim?

>> No.1908318

>>1907424
Mark & Recall are essential for every character.

>> No.1908336

>>1908059
>I always considered Khajiit and Argoinans as furry/scalie fanservices.

They were both conceived of long before anybody ever knew what furries were.

>> No.1908339

The only thing I disliked was falling through the floor all the fucking time. It just gets tedious after a while.

>> No.1908342

>>1908339
Recall.

>> No.1908346

>>1908342
Tedious, not terrifying.

>> No.1908362
File: 50 KB, 317x357, explain.jpg [View same] [iqdb] [saucenao] [google]
1908362

>>1904552
>2. With DOSBox and CoolSoft's VirtualMIDISynth you can replace the default MIDI soundfont. The change is like a revelation. I'm using Chorium rev. A, but feel free to experiment.

>> No.1908397

>>1908336
I don't know much about the history of furries, but then it seems like a weird and funny coincidence. The only beast races were cat/tiger-humans and lizard-humans, the archetypes of furries and scalies.

>> No.1908447

>>1904475
Daggerfall took me an entire day to figure out how to get it installed and started, since the first time I played it was when Bethesda released it for free on their website and I didn't have a manual or anything to walk me through the installation process, and it was tedious as fuck. But when i started up Daggerfall for the first time, I was blown away at how much fun it was. I played Morrowind and Skyrim before, but I had more fun with this old game than those two. It was amazing, the atmosphere, music, the truly open world style, and the gameplay is wonderful. My only problems are the bugs, but if you learn how to avoid bugs, they really aren't too much of a problem. Overall, Daggerfall is my favorite of the TES series. I would give it a 9/10, easily.

>> No.1908498

what are the OP skills/classes in Daggerfall?

>> No.1909289

>>1908498
None of the pre-made classes are "OP" since per TES tradition they are vastly inferior to what you can make as a custom class. I don't know what's with these games always having classes with 3 weapon types in the primary/major skills.

>> No.1909298
File: 39 KB, 960x574, 1406540342809.jpg [View same] [iqdb] [saucenao] [google]
1909298

I stopped playing Daggerfall purely because of the shitty hit detection in combat.

>> No.1909308

>>1909298
It's not hit detection, it's you failing your 'to hit' rolls.

A lot of people coming from the new games don't seem to understand that Daggerfall and Morrowind are first person RPG's, while Oblivion and Skyrim are first person ARPG's, they have fundamentally different gameplay.

Stat agility + major in your weapon of choice + major in critical strike + watch your stamina = You've beat Daggerfall.

>> No.1909317

>>1909308
so it was down to chance rolls based on my stats?

i feel stupid for not realizing this

>> No.1909332

>>1909298
but honey will kill infants
piglet hes saving your child let it go
just let it go

>> No.1909340

>>1909317
Yes. My lvl. 19 character hits almost every time now. Just try to get through the first couple of hours and the chance to hit wil rise a lot.

What I love in Daggerfall is that you can't become a 'god'-character. At lvl. 20 (which is very high) there are still enemies who can kill you in one or two hits.

>> No.1909364

>>1909340
>What I love in Daggerfall is that you can't become a 'god'-character. At lvl. 20 (which is very high) there are still enemies who can kill you in one or two hits.
I wouldn't say that, my lvl 28 can take down a lich in about 2 swings with an enchanted daedric longsword, my main enemy is getting lost, drowning, falling etc, and recall works for most of those.

>> No.1909372

>>1909364
Wow, lvl 28 is insanely high, considering that lvl 31 is the maximum level anyone has reached without mods or hacks.

But I'm rather refering to the fact that you are not invulnerable still. You still take some damage and especially spells can still kill you rather quickly.

>> No.1909386

>>1909372
I picked Breton and took magic resistance, so magic doesn't affect me. I think put resistances in everything except disease and poison actually. I know I took critical weakness to disease and the disadvantage that makes you unable to cast magic in the light to counterbalance it.

I also minored dodging, but I haven't seen it skill up much. I've been oneshotting stuff since the beginning by stealing enchanted weapons way above the material level that would drop in randomly generated dungeons. Crimes don't cross province borders so I just picked a random tiny province to be a huge bastard in and use it to steal all the stuff I need to either sell, equip or stockpile on my ship.

>> No.1909432

>>1904912
I seem to have a bit of a trouble installing the hackfall patch. I follow the instructions on the readme but when I put the 'fallhack /i hackfall' command it does nothing. (according to the readme it should display some cheesy graphic). And I can't seem to find on the internet any answer to this

Can anyone shed any light into this, pls respond

>> No.1909537

>>1909432
I can just recommend DaggerfallSetup. There you can select which patches, fanpatches, translations and mods to install.

>> No.1909910

If you refuse to take a quest, do you lose reputation or have any other penalty? It always felt cheap to me to reload until I got an easy quest so I wonder if I can just play it straight and refuse dungeon ones.

>> No.1909996

>>1909910
I'm not sure about refusing, but if you fail a quest, you loose some reputation, but less than you gain by completing one. So failing a quest isn't that much of a problem either.

>> No.1910025

150 days.
One hundred. And fifty. Days.
That is 5 months. Five months to travel from Daggerfall to the Wrothgarian mountains.
You take what, two days to go from Bruma to Leyaviin? This is fucking massive, bro.

>> No.1910236

>>1909996
I'm aware of the failure penalty but I can't seem to find a definitive answer what happens if you just say no.

>> No.1910239

>>1909910
No, you don't lose rep for refusing. You'll probably get bitched at but that's it.

>> No.1910265

>>1910239
Well that's great then, the dungeon crawling quests are always a huge chore, why would you even spend hours on them instead of the short item fetch ones if there's no penalty? Daggerfall quirks, I guess.

>> No.1910285

>>1910265
The dungeon crawling is my favourite part of the game.

>> No.1910326

>>1904475
Never played it (I started with Morrowind like many others) but Daggerfall seems to me it could have been better than what it looks like. It looks like Doom or Hexen with the character sprites and early first person but it doesn't look like it plays nearly as smooth as them. In addition to this it has all those horrible sounding bugs and it's put me off from trying it out. Now if there was a TES with retro style first person that was insanely polished I would love to try it out. Like using GZdoom for example and throwing in the massive open world of TES with all the weapons and magic but very polished up. I would definitely love to play that.

Also I am not too sure on Daggerfall's random dungeons. Morrowind's dedicated dungeons makes more sense to me for an open world game.

>> No.1910351

You will get used to exploring dungeons after a while. It takes experience, but it's doable. With enough practice you won't even need to use recall (though you'll still want to). A lot of new players get intimidated by one dungeon and just refuse to keep going.

It can even be justified from a RP perspective. You start to recognize dungeon modules and patterns, because all these abandoned crypts and castles of the Illiac Bay could have been built by the same culture. So they have similarities.

>> No.1910371

>>1910285
It is great, but not the finding a specific item in a huge maze that may not even be reachable part, and there's even a damn time limit. Now just going to a dungeon to kill shit and get loot, that's fine.

>> No.1910425

>>1910326
>it doesn't look like it plays nearly as smooth as them
It plays very smooth, though it doesn't go as fast as Doom or Hexen, but the controls are very responsive, at least on a real DOS machine. In DOSBox it plays like shit on every system I have played it on. It always felt like it was laggy/having framerate issues in DOSBox. That might be different for your, anyways I advocate giving it a try instead of watching videos about it. Anyways, I love the sounds in it, and do also wish an alternative was available on GZDoom or it's own dedicated port. One of these days I am sure.

>> No.1910461

>>1910425
In my experience (DosBox) it plays ok. Not exactly as good as Doom (Doom 3 BFG-edition port), but the responsiveness is better than in Skyrim imho, which had a fairly large input lag.

The dungeons are somewhat repititive and objectively not as great or diverse as in the later games, but this changes in the long term. In Skyrim you eventually have explored all dungeons and there is little motivation to play all through them again. In Daggerfall however you have an almost infinite amount of dungeons (over 3000 I think) that are many times the size of the ones in the later games each. Depending on the size, I usually spend one to four hours in each dungeon for a full exploration, and that with a lvl 19 char with daedric weapons and a running skill of 170 (skill mod allows to get up to 200). When I'm doing a specific quest and I have a strict time limit, I sometimes just rush through the dungeon and teleport back after getting the item.

I must say that the dungeons, although procedurally generated, still have some uniqueness to them. They never feel exactly the same and so I have still fun exploring some from time to time.

>> No.1910591

>>1910326
Fuck off Morrowshitbabby
>>>/v/

>> No.1910594

>>1910326
>Never played it

Then shut up.

>> No.1910657
File: 12 KB, 203x303, quiet.jpg [View same] [iqdb] [saucenao] [google]
1910657

>>1910326
>Never played it

>> No.1910725

How do I change the reaction speed after game creation?
It's too quick.
Also, how do I cast spells?
I bring up the spell menu, select one, and then it tells me to press the button, but which one?

>> No.1910771

>>1910725
Attack

>> No.1910826

Is there such thing as cursed armor?
I just found a shirt with unknown power and the last time I healed I was being interrupted by "you feel unwell" and I can't carry any more things, even when I drop most of my stuff.

>> No.1910837
File: 18 KB, 320x200, fall_190.png [View same] [iqdb] [saucenao] [google]
1910837

>>1910826
No. You have a disease. Check your status page and it'll tell you what you've got.

You'll want to get it cured ASAP or you'll probably die.

>> No.1910839

>>1910837
I have plague
Help, how to cure

>> No.1910858

>>1910839
Any Temple or a potion of cure disease

>> No.1911139

I've often heard the criticism that the game is repetitive; dungeons, towns, etc.

With the later Elder Scrolls games there's a main quest but also other story quests dispersed among the world; does this game have that as well? Somebody mentioned guild quests which I assume are general things, but are there unique quests with flavour to them?

Thanks.

>> No.1911150

>not turn based
dropped

>> No.1911165

>>1911139
Aside from the main quest there aren't exactly unique quests, but every guild has a good amount of quests so you'll surely find enough to do.

>> No.1911806

>>1910839
Buy spells of cure poison and disease for the future. You don't want to get stuck somewhere without a way to cure yourself.

>> No.1911808

>>1911139
The main quest has hand-crafted dungeons, the other quests and dungeons are mostly random with a few exceptions.

http://uesp.net/wiki/Daggerfall:Quests

>> No.1912192

>>1910858
>>1911806
I was in the starter dungeon so I just loaded an earlier save.

>> No.1912215

>>1912192
Well that's not a huge deal then.

In any case, I recommend you don't start dungeon crawling immediately and do easier quests, like item fetching. Join the Mages Guild and buy/make spells of Teleportation, Levitation, water breathing, slowfalling etc. and get some better gear. It's easy to get stuck in a rank 0 dungeon crawling quest if you just accept it without thinking.

>> No.1912696

The best thing about this game is when you're running through Daggerfall at night desperately trying to find an inn. And then you find it and you're suddenly in a brightly lit room full of people and the shop theme (already posted) is playing. Amazing.

>> No.1912718

>>1910025
For a starting character with moderate speed it takes about 15 minutes to walk from the starter dungeon to the nearest location ingame.
They are 1 pixel apart on the (partial) worldmap.

>>1907348
Thanks for all that hot air, dude.
How about you come back when you've got an actual reply.

>> No.1912740

>>1911139
The main quest has fixed paths, quests and handcrafted dungeons.

All other quests are randomly generated but the game world (including all locations) is procedually generated which means it's the same for everyone.

>> No.1912751

>>1907424
I found a dungeon that had a deep pit at the very end. It was deep enough to die falling into, but there were little alcoves on the way down that I could drop into and take less damage.

When I got to the bottom it turned out to be a large, empty room with one door on the side. I killed a couple rats, then went through the side door. The only thing in that room was an open coffin with a skeleton inside it. I searched those two rooms high and low, but couldn't find any hidden exit.

The hole I had fallen through was right in the center of the room, and it was high up, so there was no way I was climbing out of there. Didn't have levitate either, or any spells since this character was brand new.

I figured in-story it could have a purpose as a tiny prison of sorts, but from a design standpoint I couldn't wrap my head around it. Was I really just screwed if I fell in there in my current state?

Eventually I said fuck it, and noclipped out of there. Anticlimactic, I know.

>> No.1912763

>>1912751
Every single character I've ever made has immediately gone and got the mark and recall spells after leaving the first dungeon.

As for whether or not you were screwed, remember that you climb in Daggerfall.

>> No.1912851

>>1912763
Not this guy >>1912751, but as he said, the hole was in the middle of the ceiling. And as far as I know you can't climb horizontally.

>> No.1912920

>>1912740

I just have a hard time thinking of what you'd do, in other games you have your fluff quests so that your character is strong enough to do the substantive things like progress the main story, do other quests that have story elements, be able to fight secret bosses. This game you seem to develop your character only to progress the main quest, which is assume like more ES games is incredibly short.

>> No.1913058

>>1912920
It's a game for roleplaying, that's the main audience for it. The main quest is here because games need to have a proper finish for a lot of people. Read the Arena manual introduction.
You're supposed to live in this world, create a character and run with it. Make a pious knight and advance in the temples and stick to the law. Become the meanest assassin and thief around. Make as much dosh as you can, buy a boat and sail around the Iliac Bay. Daggerfall presents D&D translated into a huge virtual world and I love it for that. I can't judge it by standards that I use on a linear game.

>> No.1913150

So can I just take out a large bank-loan at a bank in a region I have little business in, then take the money and buy things elsewhere without any intent to repay the loan?

>> No.1913238

>>1913150
Yes. But It's a very wrong thing to do. And you don't want to break the law, do you anon? Remember the Nine.

>> No.1913776

>>1908362

http://coolsoft.altervista.org/en/virtualmidisynth

>> No.1913789

>>1913776
Is there a guide to get it working with DOSBox/Daggerfall?

>> No.1914010

>>1913789

I saw how on the System Shock forums.

https://www.systemshock.org/index.php?topic=3188

The relevant info:

"DOSBOX CONFIGURATION

Once BASSMIDI is set up you have to configure dosbox to make use of the new sounds.
Simply open dosbox.conf and edit the following lines..
mpu401=intelligent
mididevice=default
midiconfig=0

My default for midi is 0, but you can check which number to put there on your computer by typing this in the dosbox cmd window.
mixer /listmidi"

Same for VMS since apparently BASSMIDI a shit, especially for 8.

As a side note, I don't know about for Daggerfall, but I have been having good experiences using the "Timbres of Heaven" soundfont listed on the VMS page.

>> No.1914080

I can't strafe or backpedal in the overworld, why?

>> No.1914084

>>1914080
Oh and I also can't run.
Healthy, not fatigued, and not overloaded.

>> No.1914085

>>1913776
>>1914010
Okay, this is great. Makes such a difference. Good stuff anons

>> No.1914119

Where do I learn recall?

>> No.1914120

>>1914119
One of the mages guild halls will have it

>> No.1914123

>>1914120
Where can I find one?

>> No.1914129

>>1914123
Some cities will have them, some won't. You can ask NPCs where to find guild halls and they might tell you the name of a city that has one. Then you can ask the locals for directions.

>> No.1914182

>>1914010
>I have been having good experiences using the "Timbres of Heaven" soundfont listed on the VMS page.
Any chance you could share it somehow? The download is corrupt.

>> No.1914209

>>1914182

Corrupt? I shouldn't think so. It wasn't even 3 days ago I downloaded it.

You are getting it from here: http://midkar.com/soundfonts/index.html Right? I just tried it and the download seems to be functional.

>> No.1914465

>>1914182
Same here. The download via browser stopped somewhere in the middle for me. It worked with a download manager.

>> No.1914712

>>1914080
>>1914084
I had this issue too. In your dosbox.conf, find the [cpu] section. Limit the "cycles" to something. I use 48000.

I'm stupid and don't really understand what this does, but it fixed all my issues (strafing/backpedaling, climbing, jumping, getting stuck in puddles, and others).

>> No.1914715

Any suggestions on how to make Daggerfall run as smooth as possible. Kind of choppy for me.

>> No.1914717
File: 121 KB, 450x234, this is exactly what it looks like.jpg [View same] [iqdb] [saucenao] [google]
1914717

>>1908336
>before anyone new what furries were
I don't know when the furry "culture" became a thing (with fursonas, etc.), but cartoon animals have been sexualized since at least the 1960's. Pic related.

>> No.1914718

>>1914119
Daggerfall allows you to make any spell effect you want as soon as you join the Mages Guild, so you can just make a Teleportation spell yourself.

>> No.1914719

After exiting a dungeon I turn really slowly and choppy until I fast travel or rest, why?

>> No.1914720

>>1914717
Why is that something bad? Seriously I'm tired of the reactionary anti-furry shit. Oh my, look at that Bugs Bunny! What sexualization!
Get over yourself.

>> No.1914724

>>1914720
Yiff in hell furfag

>> No.1914754

>>1914720
>Why is that something bad?
Erm, I didn't say it was? Fritz the Cat is one of my all-time favorite animated movies, just for how psychedelic and "out there" it is.

>> No.1915189

>>1914720

People hate furry shit less than they hate furries on account of furfags. It's fine to like cartoon animals and shit, but when you refuse to hide your powerlevel, plaster that shit everywhere, and then cry "fursecution" when somebody doesn't like cartoon animal porn and asks you to stop, then you're at least a little bit annoying.

>> No.1915209

After playing this it's hilarious to see how Oblivion ended up

>> No.1915291

Is there like a Daggerfall newbie guide or something somewhere?

>> No.1915345

WELP, REINSTALLING
What are some fun build ideas?

>> No.1915373

>>1915291
There is a very detailed one, but it's in German: "Daggerfall Almanach"

However you'll certainly find some other help, there is the UESP and other sites dedicated to this game.

>> No.1915427

>>1915373

Thanks, m8.

>> No.1915669

ESIII is one of my favorite games, IV and V were alright but not as good.

Im starting Daggergfall right now but im going in utterly blind.

Any tips for a newbie?

>> No.1915734

>>1915669

Don't expect as much handcrafted flavour as the later games, you really need to roleplay your character in order to take advantage of the vastness of the world you're in.

Other than that try to learn the teleport spell as soon as you can + don't forget you can climb in this game.

Have fun

>> No.1915768

>>1915345
>What are some fun build ideas?
Monster rights activist.
Max Charisma, speaks all monster languages.

>> No.1915775
File: 271 KB, 1024x1310, 1391907607303.jpg [View same] [iqdb] [saucenao] [google]
1915775

>>1915209
Well, you can feel that they wanted to go back to the Arena / Daggerfall style.
Morrowind feels really out-of-place within the series. But in a good way.

>> No.1915795

>>1915775
>Well, you can feel that they wanted to go back to the Arena / Daggerfall style.
All of my what.

>> No.1915796

>>1915775
>But in a good way.
No

>> No.1915798

>>1915795
It starts in a prison, I guess.
And the more western imperial style thing.

>> No.1915809

>>1915798
>And the more western imperial style thing.
Daggerfall didn't have any imperial styling whatsoever, it had Arabia and Persia in Hammerfell and European medieval in High Rock.

You don't start in a prison in daggerfall either, you start as a shiprecked agent.

>> No.1915843

>>1915795
They feel more detached than Morrowind did.
Also they're fairly generic while Morrowind was pretty exotic.

Shops stock up on higher tier items as you progress.
They all start in a dungeon.

It just has a similar vibe.

>> No.1915863

Where do I find random gen dungeons that aren't graveyards?

>> No.1915956
File: 58 KB, 400x490, 1366665083026.jpg [View same] [iqdb] [saucenao] [google]
1915956

>>1908306
You're Fucking Right.

>> No.1915981
File: 28 KB, 251x404, the robed retard.png [View same] [iqdb] [saucenao] [google]
1915981

Haven't played in years, just booted it up and came face to face with my old character.

Holy jesus, how stupid.

I also don't remember how to play, so I'm gonna start a new game.

What's a fun race/class combination? This guy was a spellsword-type custom class.

>> No.1915989
File: 27 KB, 320x200, fall_036.png [View same] [iqdb] [saucenao] [google]
1915989

>>1915795
The setting of Oblivion is basically identical to that of Daggerfall, deserts aside.

>> No.1916151
File: 59 KB, 507x386, VinceGoodbye.jpg [View same] [iqdb] [saucenao] [google]
1916151

>>1913058

>> No.1916324

>>1915863
You'll have to join a guild, I guess.

I never realized that the Dungeons filter on the travel map only highlights graveyards until now. Weird.

>> No.1916484

>>1907394
>tfw I cant role play
I just cant escape the box of "I'm playing a game with mechanics"
How does one "open their mind" to role playing?

>> No.1916648

>>1916324
I found a map to Abelton's Abandoned Abode (might not be spelled correctly) but I can't find it on my map even though it said it was marked on it now.

>> No.1916724

How do I level fast so I can dungeon crawl?

>> No.1916958

>>1916648
You have to write down the name when you find new locations.
Then go to the worldmap and use the search function.
If you can't find the location, chances are you misspslled the name.

I think the new location is always in the region you find the map in, but don't quote me on that.

>> No.1916959

>>1916724
Use your skills a lot.

>> No.1916976

>>1908059
Ideally a game where the story is different for each race,
but that would probably be excessive.

>> No.1917083

I can see myself liking this game, but goddamn its clunky as fuck. Also runs like shit on my computer. And I've tried all sorts of tweaks. I'll probably just wait for DaggerXL (if it ever gets released).

>> No.1917091

>>1915981
He looks pretty cool man, replace the yellow with the green so he's like Doctor Doom.

>> No.1917095

>>1916484
Try to imagine being in the dungeons, go to a fireplace you find and if no monsters are around, read a book. The dungeon sounds still play in the distance while you enjoy one of the in-game stories. I always found this very immersive.

Just try to think: why are you playing the game, what are your goals? Just reach a higher level, get da ultra epic armor?
Play the game in a way that seems realistic and fitting. Eat something in a tavern, talk a bit with the people, explore more dungeons.

>> No.1917107

>>1917083
There's a pre-patched/configured dosbox version floating around.
You should have no problems with that one.

>> No.1917208

>>1904475
Having played Oblivion and Skyrim first, I can safely say that Daggerfall is an absolutely outstanding game, and fills me with emotions of wonder and intrigue.

The music, graphics, gameplay and atmosphere compliment each other so well. It's incredible.

>> No.1917224

>>1917208
It's funny that with a world that really is dead and empty and static Daggerfall still manages to feel so alive. I think it's just the scope in general that made the game work.

A huge mistake that the series from Morrowind on was having factions revolve so heavily around your character, and always end with your character becoming the leader, subsequently ending any kind of interaction with the guild, it's just over all of a sudden. In Daggerfall when you hit max rank you were just an archmage or a master, not THE Archmage or THE Master. You could still get your ass kicked out if you fucked off for a year without putting work in.

>> No.1917227

>>1917224
Yeah, Daggerfall is awesome in that regard.

I hate how, in Skyrim and Oblivion, (to a lesser degree in Morrowind) you become THE WORLD'S GREATEST THING EVER.

At least in Morrowind, you weren't sure if you were really the Nerevarine.

>> No.1917238

>>1917224
>>1917227
It's worst in Skyrim, where a naked barbarian with no real magical abilities can become archmage easily without anybody questioning it.

>> No.1917292

>>1917083
see >>1917107
and >>1905681

There's really nothing clunky about it, m8

>> No.1917325

>>1917238
It doesn't help that Skyrim also tends to have the fastest progression from chump to running the guild, assuming you skip radiant quests. Compare:

http://www.uesp.net/wiki/Skyrim:Companions#Quests
http://www.uesp.net/wiki/Morrowind:Fighters_Guild#Fighters_Guild_Quests
http://www.uesp.net/wiki/Oblivion:Fighters_Guild#Quests

It just feels like you climb the ranks too quickly.

>> No.1917347

>>1917238
And then, as Archmage, you're still asked to do fetch quests by other mages in the guild.

>> No.1917348

>>1917292
Yeah I've sort of have it running better. What scaler do you guys use? And do you run the game full screen?

>> No.1917353

>>1917325

I literally conquered the entire mages guild in an afternoon, I was so shocked at how fast it all moved by.

>> No.1917362

>>1917348
I just run it fullscreen on my CRT @ 640x480

>> No.1917382

>>1917362
must be nice

>> No.1917780

>>1917348
I use the "advinterp2x" scaler. For me it looks best on text and decent otherwise, too.
I run the game fullscreen on my 22" (1680x1050) TFT, but with black stripes on the left and right border, so the game runs with it's original aspect ratio. (output = ddraw, aspect = true)

>> No.1917814

>>1916958
>You have to write down the name when you find new locations.
whelp

>> No.1917867

>>1917814
Or at least remember them roughly. On the map then deactivate tempels, towns and farms/inns so you only have the dungeons left. The red dots are usually only graveyards (who are marked on the map from the beginning on). Then look out for yellow/orange dots and look until you've found the dungeon.

>> No.1918260

>>1916648
When you find a map it only reveals a place within the region you're in. Also dungeon dots are a different colour from other ones (dark red, same as Privateer's Hold), and you can filter out towns and other non-dungeon stuff to find it easier on the map.