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/vr/ - Retro Games


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File: 25 KB, 250x174, 250px-Smetroidbox.jpg [View same] [iqdb] [saucenao] [google]
1874821 No.1874821 [Reply] [Original]

Is there a single person here who hates this game?

>> No.1874836

Eh, it's okay. I couldn't really get into it. I doubt anyone outright hates it though.

>> No.1874841

Yeah, it wasn't bad, but I didn't really think it was amazing.

>> No.1874850

I bought the cartridge when it came out. Beat it, thought it was "great". Just great. Not amazing, not phenomenal, just great. I post my opinion in SM threads and everyone flips their shit, it's kind of fun. The last second save was beautiful, but I feel like I missed something overall or people are playing a different game.

>> No.1874940

I thought it was amazing and incredible. I was only like 6 years old when it came out, but I'd played enough of the original metroid to really appreciate everything they added to the game. Like many SNES games, it was a perfect sequel to its NES counterpart. Everything about the game was immediately familiar and immediately leagues better than what I was used to.

It reminds me of a time when a game getting a sequel was a huge fucking deal. Being told there's a new Halo coming out next year doesn't excite anybody. It's expected. Being told there was a new Metroid game coming out blew my wee little mind. It also surpassed every expectation I could possibly have had from playing the original Metroid. I think that's where the magic and the love really comes from. Looking back, it's just a pretty good retro game with solid platforming and exploration. But back when it first came out, it was one of the greatest video games ever made (with MMX of course...)

>> No.1874974

I don't hate, I just don't like it as much as Prime and the GBA games.

>> No.1874976

>>1874974
>prime
Crappy FPS-wannabe with bad controls.
>gba
Too much handholding.

There hasn't been a good Metroid since Super.

>> No.1874981

>>1874976
>There hasn't been a good Metroid since Super.
Keep them nostalgia goggles on, then.

>> No.1874985

>>1874981
I don't have nostalgia goggles since I played all the Metroid games as an adult.

If I had nostalgia goggles I'd think the fucking 2600 was the best console ever, and I don't.

>> No.1874990

>>1874976
>Crappy FPS-wannabe with bad controls.

I'll grant you the controls are a bit clunky but they're perfectly serviceable. Beyond that you're full of shit.

>> No.1874992

>>1874976
This hard. Such a shame.

>> No.1874996

>>1874990
>perfectly serviceable
I truly believe that no one played past the first 20 minutes or so of that game. The controls were a fucking disaster trying to do any of the ridiculous platforming and dealing with multiple targets you have to do later in the game. Typical console FPS garbage only with a lockon that doesn't work half the damn time for "help".

>> No.1875001

>>1874996
>I truly believe that no one played past the first 20 minutes or so of that game.

Yeah well I've played through that game at least 20 times since it came out and serviceable is how I would describe them. Not the best but they work.

>Typical console FPS garbage

If that were true the C stick would control aiming and not the beams/visors (depending on your control setup). I also never had trouble with the lock on and actually find it pretty fluid when changing lock on from one enemy to another.

>> No.1875007

>>1874996
why don't you stop this? the controls were not that bad, similar to how everyone says dark souls is "unplayable" on KB&M. the platforming was so fucking simple all you had to do was point samus in a direction hold forward and press jump. Lock on worked perfectly. If you played past the first 20 minutes then you don't know what you're talking about, suggest replaying. If you didn't play past the first 20 then you have no room to even talk

also take your contrarian attitude back to >>>>/v/

>> No.1875015

>>1875007
>hold forward and press jump
This is why I call bullshit on you. Try playing later in the game where you have to do crazy, quick jumps instead of simple "hold forward and hit jump casually" which is just at the first of the game.

See, this is why I can't have any sort of discussion on /vr/ -- a bunch of /v/ rejects that grew up with the beginning of the downfall of gaming and cannot believe that their garbage doesn't stink.

Prime isn't /vr/ anyway. And neither is the GBA games. So fuck all of them and take them to /v/, and discuss the only Metroid games that matter (1/2/Super).

>> No.1875017

>>1874976
Too bad Prime wasn't even trying to be a "crappy FPS-wannabe" but rather a first person adventure game. You'd know this if you played more than 5 minutes of it.
>crappy controls
I'm confused. Are we talking about Super?

>> No.1875020

>>1875017
>first person adventure game
Sure did involve a lot of aiming and shooting for an "adventure game".

Sheesh.

Such denial.

>> No.1875025
File: 429 KB, 464x260, 1396625660449.gif [View same] [iqdb] [saucenao] [google]
1875025

>>1875015
>a bunch of /v/ rejects that grew up with the beginning of the downfall of gaming and cannot believe that their garbage doesn't stink.

nobody here likes /v/, it doesn't stink because it's not garbage, those jumps were all easy as fuck, sounds like you need to git gud

>> No.1875037

>>1875020
>Sure did involve a lot of aiming and shooting for an "adventure game".

And exploration. And scanning. And platforming.

Sheesh.

Such ignorance.

>> No.1875040

I've never got the hype behind this game. It's just a poor shooter with a lot of backtracking. I can think of a lot of games from the time, and earlier, which I enjoyed more.

>> No.1875042

>>1875040
Thank you. I agree.

>> No.1875047

I didn't really like the controls. Having the shoulder buttons for aiming was a bit of a pain, especially to remember, and beyond that things like switching and using certain things were kind of cumbersome to do. The whole game felt kind of slow and clunky compared to standard Metroid. Heh, kind of like actually being in a power suit.

>> No.1875165

Can we get the non-retro crap back to /v/ please?

>> No.1875167

>>1875040
Yeah, I think Megaman X was a lot more fun than Super Metroid. I'd rather just shoot my way through varied levels than backtrack through the same shit over and over.

>> No.1875190
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1875190

Eh, it was okay.

>> No.1875194

I dont understand why anyone hates backtracking. If your game isnt a hallway game, its gotta have backtracking or it might as well be a hallway

>> No.1875206

I liked the amount of depth put on this game the first time i played it, but eventually i got bored after playing it for some hours.

I tend to play fast action arcade-like games today, so i doubt i would love to replay Super Metroid to be honest.

>> No.1875224

>>1874821
Yes. They come out every time one of you make this thread. So stop.

>> No.1875234

>>1874974
I don't like it as much as Prime, but I like it several tiers more than the GBA games.

>> No.1875237

>>1874990
What was clunky about the Prime controls? I'm having trouble thinking of a single time they gave me an issue.

>> No.1875242

>>1874996
I can't tell if you're trolling, just making things up, have a broken memory of a game you barely played, or if something was wrong with your controller.

>> No.1875254

I never played the original, but the 3ds port is a piece of shit, the controls have a strange delay that makes bomb jumping almost impossible.

>> No.1875262

>>1875242
>>1875237
>>1875234
>>>/v/

>> No.1875268

>>1874996
>I truly believe that no one played past the first 20 minutes or so of that game.
You're the Mario 64 guy aren't you! Why are you so convinced no one other than yourself plays games for more than five minutes.

>> No.1875286

I hate it for the shitty bosses (even Ridley 2, arguably the hardest boss in Super, has a really predictable pattern once you know how to trigger it by staying in the upper half of the screen), having to wait ten seconds for the jingle to stop every time you get an upgrade, the way the game becomes a cakewalk halfway through thanks to how OP Samus becomes (looking at you, Screw Attack + Space Jump), the baby-tier platforming level design for a non-linear platformer, and the music, oh god how it has that typical low-bitrate shit SNES quality that I abhor. The graphics are also pretty muddy and lackluster, even if they're kind of well detailed for a 16-bit system.

Metroid Prime is a far superior game in my opinion .

>> No.1875297

I found the Run button somewhat awkward, glad that they removed it later on.

>> No.1875562

>>1875297
Oh my fucking god you are the cancer that fucking killed Metroid.

>> No.1875564

>>1875167
They're not even in the same genre. Why are you criticizing a game for what it's not trying to be?

>> No.1875576

The more I see people on the internet jerk off over it, the more I come to dislike it.

If all these morons think it's so great, then there must clearly be something terrible about it that I overlooked as a child.

>> No.1875615

>>1875286
This entire post is just poor bait.
ESPECIALLY that last bit.

>> No.1875617

>>1875576
>The more I see people on the internet jerk off over it, the more I come to dislike it.
You would fit in quite well on /v/. Fuck off.

>> No.1875634

>>1875576
>The more I see people on the internet jerk off over it, the more I come to dislike it.

That's called being contrarian.

>> No.1875638

>>1874821
hate is a strong word. I don't enjoy the game though.

>> No.1875665

The only thing that could improve it would putting Zero Mission's jumping speed into it.

>> No.1875673

>>1875562
it was a shit addition and I'm glad it's gone.

>> No.1875676

>>1875673
No it absolutely was not a shit addition, what the flying fuck. It allowed for shinesparking and general fast platforming.

>> No.1875680

>>1875676
again, what's the point? I don't like holding down a button for the entire game, especially not when I need 4 others for shooting diagonally and so on.

>> No.1875685

>>1875665
and controls. I much prefer the quick toggle for things like missiles and power bombs.

>> No.1875687

>>1875680
Shinesparking is the point? Can you read?
>I don't like holding down a button for the entire game
What kind of argument is this?

>> No.1875701

>>1875687
you can shinespark in the sequels too. And there's no run button involved.

The controls are better overall.
>>1875685

>> No.1875730

>>1875017
>but rather a first person adventure game

Convenient excuse Primefags use to justify the fact Prime is a shitty fps wannabe, not a real genre.

Primefags also think Metroid Hunters is a good game when it doesn't have any of the elements that supposedly made Prime good and is just a crappy shooter

>> No.1875731

Saying Metroid Prime is an FPS is like saying System Shock 1 or Ultima Underworld 2 is an FPS.

Come on man.

>> No.1875738
File: 1.58 MB, 250x220, nope jake.gif [View same] [iqdb] [saucenao] [google]
1875738

>>1875730
fuck off

>> No.1875749

>>1875731
It's like saying Super Metroid is a run-and-gun

>> No.1875761

>>1875730
Who the fuck has ever said Hunters was good?

And how is this /vr/?

>> No.1875782

>>1874821
A better question would be if there's a single person here who has a fedora wardrobe. Same thing.

>> No.1875858

>>1875761

Primefags

>> No.1875869

>>1875858
said no one ever

>> No.1875870

>>1875858
Gonna need a source on that.

No one likes Hunters.
Source: I like Prime

>> No.1875880

>>1874996
played through the game several times, controls are fine for the way the game was made. lock on works well never had troubles with it even against the multiple colored space pirates, or the invisible ones. Platforming was easy as fuck and with the side dashes moving around was pretty easy. It really sounds like you didn't play past the first 20 minutes, and why would you, you said yourself the game is garbage

>> No.1875883

>>1875869
>>1875870

http://archive.moe/v/search/text/prime%20hunters/

>inb4 >>>/v/

Hunters is not retro so it makes sense /v/ would be the ones talking about it

>> No.1875895

Played it as a kid, played it as an adult, never had fun. Always hated this piece of crap.

>> No.1876007

>>1874836

Ditto.

>> No.1876030

>>1874821
so much backtracking
only a couple bosses are even "dangerous" all normal enemies are ezpz
an abundance of upgrades to where even if it's your first playthrough without a guide you'll have fucktons of hp/ammo
so much backtracking
backtracking the game
run all the way right then all the way left
then all the way up then all the way down
then all the way left
then all the way up
it's fucking boring, 99% of the "challenge" is figuring out which room to reenter

>> No.1876036

>>1876007
Third'd. My bother is in love with it but I have trouble getting into it myself.

>> No.1876056

Game is really, really boring. It's "well made" in that everything works and the controls aren't bad, but it was just never any fun whatsoever.

>> No.1876204

>>1876056
I find this true of a lot of Nintendo games. They're always very polished and it's hard to point out anything done wrong, but the core gameplay is just never anything exceptional.

>> No.1876208

>>1874821
Hate is a strong word, but I didn't manage to get into it. Good atmosphere, but I found the controls kind of clunky, especially once the game starts introducing stuff like walljumping. I'd rather play Megaman

>> No.1876216

I hate it.

>> No.1876246

Well according to /vr/, cryptic nonsense and the need to bomb everything on screen in an act of desperation is good game design.
It's basically /vr/'s "Gone Home"

>> No.1876260

I played this game when I was 19 after having played hundreds if not thousands of games before it, and I'm 23 now so there's no nostalgia goggles being worn.

I just don't get how anyone could think either this game and Symphony of the Night don't at the very least belong in the top 10 games ever made.

>> No.1876263

>>1875254
you can play super metroid on 3ds now?

>> No.1876269

>>1876260
Because all challenge dissipates about 30 minutes into the games.

>> No.1876270

>>1876269
the thing i liked about it was that you could basically just make it as hard or as easy as you wanted. if you're the type who prefers to actually find all the items, of course the game will be much easier. but if you just choose to try and speed through the game as fast as you can, it becomes a lot more challenging given the lack of health, missiles etc.

I'll give it to you though that the game is much easier once you beat it at least once. the first playthrough is always the best.

>> No.1876278

>>1874940

I feel the same way about sequels. I was the same age when Super Metroid was released and thought it was incredible compared to it's NES counterpart. SMW as a fresh game compared to SMB1,2 & 3 was fresh as hell too. All reasons to get excited. I feel like this all ended with Halo 2

>> No.1876290

>>1874821

>is there a contrarian piece of shit on 4chan

New here?

>> No.1876295

>>1874821
good exploration, good atmosphere, but boring gameplay, boring plateform section, boring level design.

>> No.1876441

>>1875680
Well without the run button you wouldn't be able to do the quick charge, short charge and super short charge. Other than that it's unnecessary to have it mapped to a button.

>> No.1876481

>games like CV2, Batman Forever and Secret of Stars being praised
>games like SOTN, Super Metroid and Super Mario 64 considered shit

Welp, /vr/.

>> No.1876491

>>1876481
>two groups of people have two different opinions
Welp, call the police

>> No.1876545

>>1876481
You gotta admit that those first games did something more impressive when they were released than the games that came later.

We all know how Simon's Quest and Secret of the Stars revolutionized video-games.

>> No.1876583

>>1876441
>Other than that it's unnecessary to have it mapped to a button.
A run function still provides greater momentum control to the player so they can platform slow and precisely when they need to or more quickly when they need to.

>> No.1876632
File: 1.65 MB, 2592x1936, superretard.jpg [View same] [iqdb] [saucenao] [google]
1876632

>>1874821
this guy.

>> No.1876701
File: 18 KB, 129x320, Samus Save Station.jpg [View same] [iqdb] [saucenao] [google]
1876701

explain how backtracking and mandatory replaying of game content is ever acceptable as good game design

explain how unintentional sequence breaking is ever acceptable as good game design (i.e. zero mission has intentional sequence breaking with specific techniques and designs that are built around those techniques, super metroid's isn't planned therefore the challenge is either nonexistent, unreasonable, or completely arbitrary)

>> No.1876703

>>1876632
dude cut your disgusting rotting yellow fingernails

>> No.1876708

>>1874976
>Am I fitting in yet guys?

>> No.1876719

>>1875037

scanning is shooting under a different name, it has about as much "exploration" as halo

platforming i'll give you that, however first person platforming is utter shit

jumping flash did it right by making the camera look downwards during jumps instead of making it guesswork

>> No.1876724

>>1876701
Depth and good gameplay.

You honestly believe that shallow, handholding, linear gameplay that locks off any experimentation is good?

Get back to /v/ where you belong. Honestly, /vr/ should be age limited to 30+.

>> No.1876739

>>1876701
Any game with non-linear progression is going to require some backtracking. It isn't inherently bad design.

>>1876724
Limited to age 30+ sounds awful you grumpy old man. That's almost as bad as those people that say "You can't discuss a game unless you were 18 years old or older when it came out and played it within a year of release".

>> No.1876772

>>1876701
>unintentional sequence breaking
So "sequence breaking", you mean.

Super Metroid has assloads of very clearly intentional shortcuts and item skips.

>> No.1877010

>>1876632
I remember that thread.

>> No.1879660

>>1875615
It's bait, but Prime is definitely a superior game.

>> No.1879664

>>1875730
Who likes Hunters?!

>> No.1879667

>>1876246
You're describing a different game.

>> No.1882612

>>1875731
System Shock 1 is a FPS though

>> No.1882784

>>1879660
0/10

>> No.1882790

>>1874821
It's a fantastic game but I'd probably hate playing it on a SNES controller, it feels really awkward. I use a keyboard.

>> No.1882812

>>1874821
I don't suck its dick. Sure, it's overall good, especially the atmosphere. but the control is too awkward.

>> No.1884501

>>1882784
No, it's true. It really was bait

>> No.1884517

I played a bit of it, didn't finish it.

thought it was boring. SOTN is a better game

>> No.1884553

I liked the feel and controls of the GBA ones better

>> No.1884601 [DELETED] 

>>1882784
>>>/v/

>> No.1884871

>>1876708
Actually he is, but he'll hate going back to /v/ where they hate gameplay.