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/vr/ - Retro Games


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File: 87 KB, 400x400, stgg.jpg [View same] [iqdb] [saucenao] [google]
1846295 No.1846295[DELETED]  [Reply] [Original]

Wot are ya scorin' in, /vr/?

>> No.1846301

Got 7.1m the other day in Darius Gayden
Felt breddy good

>> No.1846330

>general
Can we stop this already? As a shooting fan, becoming part of the cancer killing this board makes me feel very guilty.

>> No.1846332

>>1846301
What route?

>> No.1846369

>>>/vg/

>> No.1846434

>>1846330
>>1846369
here come the shitposters

Mods pls prune

>> No.1846445

>>1846434
it's tiring
theres no reason to try and force a continued general here, take it to /vg/ and see if it survives that or just stop

>> No.1846460

>>1846332
ACEHMSY

>> No.1846463

It is bad enough we are being saturated with all those Doom, Game Center 9X, Roller Coaster Tycoon, Emulation, Quake, City Building, CRT, Reseller, AVGN, Mugen generals. At least the classic PC general has the courtesy to make their thread once every month

>> No.1846483

>>1846463
and yet /vr/ is still one of the slowest boards on 4chin

when will these thread elitists fuck off already?

>> No.1846492

I just attempted to play the SNES version of BlaZeon again... I made it just before the 2nd half of stage 3 before I had to use a continue... then I made it to the stage 3 boss. That the most progress I've made so far in that game....Not that I really care; BlaZeon is such a SLOOWWW-ass shooter anyway. The ONLY thing that saves it from being a complete failure is the AWESOME soundtrack, which is what the SPC files are for. LOL.

>> No.1846495

>>1846483
Have you ever been to /c/?

>> No.1846502

Ikaruga makes my dick rock hard.

>> No.1846513

There was another thread about Gradius 3 vs R-Type, what are some other good SNES shmups to play, /stgg/?

>> No.1846520 [DELETED] 

>>1846445
One of these days I gotta get around to figuring out how to blow up Odious Trident's eye area body part before killing it.

>> No.1846528

>>1846483
it's just one lone butthurt dude that talks to himself, pay no attention.

>> No.1846531

>>1846460
One of these days I gotta get around to figuring out how to blow up Odious Trident's eye area body part before killing it.

>> No.1846857

>>1846513
Super Aleste comes to mind. It's vertical though.

>> No.1848063

How come the Toaplan ports always had the better music but shittier gameplay?
https://www.youtube.com/watch?v=VCv5cHixP_c

06:35 is my favorite.

>> No.1848082

>>1848063
Because they were on the Genesis.

>> No.1848092

>>1848082
But almost all their arcade games were FM synth too. And the video I linked was from the TurboGrafx-16.

>> No.1848146

>>1848063
Best example here is Slap Fight MD, which was composed by the legendary Yuzo Koshiro himself.

>> No.1848172

>>1848146
My favorite part of the Slap Fight MD is how you can hear his Gradius influence in there.

https://www.youtube.com/watch?v=BUdIg6ODGKk

>> No.1849767
File: 2.86 MB, 515x480, wut game.webm [View same] [iqdb] [saucenao] [google]
1849767

Can someone tell me what game this is?

>> No.1849770

>>1849767

game is tight as fuck bro. soundtrack is 10/10

http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html

>> No.1849771

>>1849767
cho ren sha

>> No.1849773

>>1849770
>>1849771
Thank you Based /shmup/

>> No.1849780
File: 247 KB, 546x366, 1398922812944.png [View same] [iqdb] [saucenao] [google]
1849780

>mfw I played ikaruga on an original Japanese cab today
It was a good day

>> No.1849785

>>1849773
>>1849770
Which version should I download though?

>> No.1849791

>>1849780
>tfw never played a shmup at an arcade
Feels bad man. Closest is Metal Slug 3.

>> No.1849815

>>1849791
You have to try to do it sometime anon, it's the coolest thing

>> No.1849826

>>1849785
windows 2005 version. The game does have some sound sync issues for me on windows 7.

>> No.1849863

>>1849826
It's because of multiple cpu cores, you need to set processor affinity to a single core. Can be done with a batch script.

>> No.1849884

>>1849863
You also need the Windows 98 compat mode I think.

>> No.1849964

/stg/, we should band together to make a PC98 emulator with netplay so we can play Touhou 3 online.

>> No.1851281

>>1849964
That'd be cool as hell. Almost seems easier to just remake the damn game with native netplay though.

>> No.1851316
File: 1.83 MB, 2832x2784, Hyper Duel (J) Front.jpg [View same] [iqdb] [saucenao] [google]
1851316

Found this gem when I was looking up shit about Tecno Soft; I'm surprised I haven't seen it mentioned here before, or maybe it has and I just missed it.

Longplay: https://www.youtube.com/watch?v=rH_IcwM_lqo

Soundtrack: https://www.youtube.com/watch?v=ECe_HjTuWt4

Pretty fucking cool.

>> No.1851324

>>1846295
What's in the top right|

>> No.1851332

>>1851316
Hyper Duel is pretty well known. Decent game with a kind of strange scoring system (staying still gives you points).

>>1851324
One of the Raiden Fighters games.

>> No.1851336

>>1851332
Thanks anon.

>> No.1851343
File: 49 KB, 425x393, garegga.jpg [View same] [iqdb] [saucenao] [google]
1851343

>>1851316
Too bad the Saturn version is so expensive, far more so than pic related or Radiant Silvergun.

>> No.1851354

>>1851316
You know a game's good when a guy named Booby Master worked on it.

>> No.1851854
File: 2.49 MB, 1486x1080, Einhander.png [View same] [iqdb] [saucenao] [google]
1851854

>>1851343

I hate resorting to things like emulators or watching longplays when it comes to games like this.

The desire to actually play the game -- or if I'm really lucky -- find the actual arcade cabinet is most overwhelming.

>> No.1852678

Anyone else saw slowbeef play shmups? Anyone else thinks it's the most cringeworthy shit?

saged for e-celeb bullshit

>> No.1853396

>>1852678
what did he play?

>> No.1856328

https://www.youtube.com/watch?v=w025kQRMZwA

>> No.1856339

>>1852678
STG Weekly or bust

>> No.1856362

>>1846330
Go tell that to the Doomfags. Just deal with it.

>> No.1856368

>>1849791
I've played a bit of Samurai Aces, Strikes 1945 and Giga Wing in a few different arcades.

Those were the only shmups I ever encountered.

>> No.1856476

>>1856339
>yfw they're doing shitty doujin games this month
Why.gif

>> No.1856605

>>1846330
this board is not being killed you fucking retard, why would you want to prune more content from one of the slowest boards on 4chan?

>> No.1857129

>>1849826
Different anon but thanks, looks awesome.

>> No.1857157
File: 1.50 MB, 224x256, perfect3.webm [View same] [iqdb] [saucenao] [google]
1857157

>>1846295
Been doing some Juno First practice for trying a WR. Webm related

>> No.1857172
File: 2.94 MB, 224x256, perfect.webm [View same] [iqdb] [saucenao] [google]
1857172

>>1857157
Another one, now at wave 69 and over a million points.

>> No.1857340
File: 18 KB, 320x240, vp.jpg [View same] [iqdb] [saucenao] [google]
1857340

>>1851854
>The desire to actually play the game -- or if I'm really lucky -- find the actual arcade cabinet is most overwhelming.

Amen. Watching a shmup get played is just teasing. Seeing it streamed just makes me want to load the game up and start playing myself.

>> No.1857418

>>1857157
I love the look of early 80's arcade games like Defender, Robotron and this.

>> No.1857543

I'm new to the genre but I've been playing Space Invaders: Infinity Gene and it is legit. What retro ones should I look into (preferably that could be emulated on Mednafen or Snes9x)?

>> No.1857556

>>1857157
Gave this a go after seeing your post, it's a lot of fun. Really like the music and visuals. I'm not very good at it yet. Seems like the perfect balance of simplicity and interesting gameplay

>> No.1857725

>>1857157

Is it wrong that I heard Raycrisis' sound effects in my head whenever I watched the player's ship get blown up, and subsequently respawn?

>> No.1857805

Can't stop playing 1943 on the NES, why?

>> No.1860132

>>1852678
saw him play battle garegga last night. man that was embarrassing. he also called the game generic then ran out of lives to stage 2 boss lol

>> No.1860298

>>1860132
To be fair, I'm not that good at Battle Garegga. Then again, who is?

Also he called the game generic? That game is anything but that.

>> No.1860385

>>1857543
Try Akkanvader on MAME.

>> No.1860535

>>1860298
I guess he was referring to the aesthetics, rather than the mechanics. Although visually, it has a pretty nice dieselpunk flair to it. So who knows.

>> No.1862620

bump

>> No.1865154

>>1857556
I'm glad I brought it to your attention, it is a forgotten gem I found by mistake. Mechanics are awesome and so simple. I can't help but think this is how games are meant to be.

>>1857725
It actually is an intended warp so I don't get hit.

>> No.1865221

What are the longest shmups? My vote goes to Truxton 2.

>> No.1865231

>>1865221
Either that or anything by Compile.

Don't get me wrong, I love Compile's shmups, but why were their levels always so damn long? They took forever to end.

>> No.1865238

>>1865231
The games seem really fun, but the ones I've played, I don't really have the patience for the length like Compile fans do.

>> No.1865265

>>1865221
Probably RSG Saturn mode.

>> No.1865287

>>1846463
Would you rather nothing be posted at all? Because that would almost certainly be the case.

>> No.1865291
File: 42 KB, 400x300, jameson demanding.jpg [View same] [iqdb] [saucenao] [google]
1865291

PARKER, BRING ME SHOOTERS FOR GENESIS

>> No.1865581

Is there a list of beginner tier shmups that you can direct me to? I played Crisis Force and I loved the intensity but I feel there must be something easier to learn with.

>> No.1865985

>>1865581
Compile shmups are generally easy. Look into Gun Nac for the Famicom, then play M.U.S.H.A. on Genesis.

>> No.1866491

>>1865581
I don't think choosing a game because its easier is really a good idea.
First you will learn nothing from them as they will not have elements you will encounter in harder games.
IMO you should try to find a game appealing to you by it gameplay and aesthetics first then see if you want to go further into it (a 1CC , One life or a 2all for example).
If you want to learn patterns and how to decrease movements waste and things like that. Most PS2 and 360 games have a training/practice mode.

If you really want some easier games and i am not talking about games you will 1cc after some credits but games that will let you play more then the average 5 mins you can try R-type Leo, UN squadron,Gate of Thunder,Rtype final and mostly old console shmups like musha series or axelay (this one is easy).

>> No.1867501

>>1851332

> Raiden Fighters

Does Demonstar and Raiden Fighters have any co-relation?

They both seem vaguely similar.

>> No.1867515
File: 4 KB, 256x240, Battle Formula (J).png [View same] [iqdb] [saucenao] [google]
1867515

>Implying this isn't the greatest shmup ever released on the NES

>> No.1867569

>>1865287
No you could post it somewhere else and get double the posts seeing as the most popular games are post-1999.

>> No.1867779
File: 69 KB, 648x474, rpgs.jpg [View same] [iqdb] [saucenao] [google]
1867779

>>1866491 I don't think choosing a game because its easier is really a good idea.

This.

The best advice is to find the games that you have the most fun playing, not the easiest. Compile shmups are quite easy, but I find them relentlessly boring. Ketsui is a very difficult game, far beyond my abilities to 1cc at this point, but it's constantly intense and keeps pulling me back in for one more credit.

1ccing a game isn't some law or requirement to be a shmup fan; it's just a general statement of how these games are designed to be approached. Trying to play with one credit forces you to analyze situations, devise tactics and execute them competently. If the game is well designed and deep, it's a very rewarding experience.

>> No.1867831

>>1867779
What if an easy game is the most fun to him?

>> No.1868935

>>1846502

>entry-level shmup lover
>egoraptor fan

You are double cancer

>> No.1868939

>>1868935
>Hating on ikaruga

You are a waste of perfectly good carbon atoms.

>> No.1868973

>>1868935
>>entry-level
Go back to your PS3 and your shitty tripe-a games.

>> No.1869036

>>1868973

That makes no sense

>> No.1869101

ikaruga is shit

https://www.youtube.com/watch?v=3vAO6akjqdg

>> No.1869368

>>1865985
>>1866491
>>1867779
>>1867831

Appreciate the replies, brothers.

>What if an easy game is the most fun to him?

No, that's not the case. I like everything as difficult as possible but I wanted an entry point into the genre because dying every 10 seconds was discouraging. As another anon said, though, it turns out I just needed one that would hook me and make me keep coming back.

I've been playing Life Force and Super Aleste and improving every time, so thanks for the advice.

>> No.1869374

Best SHUMP for a noob?

>> No.1869440

I just got some independent games for the dreamcast. Unfortunately had to go to work so they'll have to wait. I got:

Gunlord
Neo XYX
Dux
Ikaruga
Gigawing 1 and 2
Trizeal
Under Defeat
Trigger Heart
Last Hope:Pink Bullets
Bangai O
Fast Striker

Ok not all of em are indie but I came into some unexpected cash and dropped it immediately

>> No.1869468

>>1869440
You must have spent at least 300 bucks

>> No.1869517

>>1869440
You should take Sturmwind too.
I usually I wouldn't touch a euroshmup with a 10ft pole but like i did with Last Hope Pink bullets i enjoy it.

Even if the game is easy and it not a Danmaku or a Manic shooter I enjoy it
I Recommend going for normal run then switch to hard difficulty so you can enjoy more complex enemies patterns and bullets and you will begin appreciate the fire direction switch.

https://www.youtube.com/watch?v=zN9mdItmoBs

>> No.1869532

>>1869368
>I like everything as difficult as possible but I wanted an entry point into the genre because dying every 10 seconds was discouraging.

For some weird reason, playing breakout-style games like Arkanoid helped me improve my survivability in shoot 'em ups.

>> No.1870012

>>1869101
that video is hilarious. so tired of people arguing about ikaruga though. can't we all just hate on otomedius or sine mora or something

>> No.1870017
File: 1.97 MB, 3264x2448, IMG_0080.jpg [View same] [iqdb] [saucenao] [google]
1870017

Look what you made me do.
(for the purposes of /vr/ ignore the other two and just pretend its G-Darius)

>> No.1870042

what's so great about battle garrega? i always see it referred to as one of the best shmups but it seems like an ok shmup with hard to see bullets and a weird difficulty system

>> No.1870050

>>1870042
It's not like it has one big gimmick or quality that makes it great, it's just strong all around and has no real flaws. This might seem like a cop-out but you probably have to have a somewhat developed sense from playing a lot of different games to appreciate it.

>> No.1870062

>>1870042
It's just an influential game, that's all. Armed Police Batrider and the Raiden Fighters games blow it the fuck out.

>> No.1870064

>>1870050
>no real flaws
Uhh, except the retarded counter-intuitive adaptive difficulty system?

>> No.1870080
File: 134 KB, 1024x1280, stabandstomp_c.jpg [View same] [iqdb] [saucenao] [google]
1870080

>>1870042

There's much more to Garegga than you would initially assume. Even though this should be obvious, the game had fantastic production values for the time, with a classic soundtrack and excellent sprite art throughout the entire game.

The gameplay is rock solid, and the medal system is the epitome of simple to learn but difficult to master. The difficulty system added lots of speculation and depth for the hardcore japanese player base that wanted to 1cc it. The boss battles are the highlight of the game, with the notorious Black Heart working it's way into shmup legend.

But the thing that really gets me about Garegga is all the little details that Raizing put in. The game is overflowing with secrets and tiny details. They put in tons of ship variations and a whole selection of hidden characters. Almost every screen has something that can be bombed to reveal hidden medals. Each background is overflowing with little details and touches. The sheer amount of secrets Raizing stuck into this game is astonishing.

It's a shmup that they poured their entire heart and soul into, packing it full of as much things as they could for players to experience and discover. It's a shmup you can play for tons of credits and still find something new and unexpected that you never suspected being there.

And yeah, it's a fucking great game.

>> No.1870087

>>1870080
>muh Blackheart
I wouldn't hesitate to call that vulcan sweep in both forms unfair bullshit. It's not something you can react to properly with the first time around.

>> No.1870109

>>1870064
Sent ;)

>> No.1870115

>>1870087
It's completely deterministic so you can react to it properly once you learn to. You have something against learning anon?

>> No.1870170
File: 93 KB, 450x150, varying_degrees_of_want.jpg [View same] [iqdb] [saucenao] [google]
1870170

>Ikaruga sequel being made by M2 instead of Treasure Co.
Feels kind of traitorous...

>> No.1870181

>>1870062
What's so influential about BG? Manic shooters existed before it, the options were done in such shmups as Scramble Spirits and MUSHA, and adaptive rank was made popular by Gradius. If anything, it's one of the most overrated shmups, along with fucking Doodoopoo.

>> No.1870183

>>1870115
I have something against bad game design that forces you to memorize.

>> No.1870185

>>1870181
It had a heavy influence on the development of autistic conversations.

>> No.1870187

>>1870181
Well I know for a fact Cho Ren Sha 68K's developer was heavily influenced by it. I believe Dodonpachi was as well.

>> No.1870189

>>1870183
You're in the wrong genre.

>> No.1870192

>>1870189
No, I'm in the right one, because things like this are actually quite rare in the genre. Black Heart's vulcan sweep is an outlier from typical scrolling shooter design. It's right up there with Psikyo's fetish for insta-lasers.

>> No.1870198

>>1870192
What's actually wrong with insta-lasers? You don't seriously expect to beat a shmup the first time you play do you?

>> No.1870206

>>1870198
>You don't seriously expect to beat a shmup the first time you play do you?
Imagine a computer AI programmed to react to things flawlessly. Would it be able to avoid traps like instant lasers and a bullet wall drastically changing direction without warning the first time? This is trial-and-error gameplay and it's simply bad design. I'm not saying Battle Garegga is in any way a bad game by the way, there's just a few aspects about it that suck, just as games have. Junky Monkey and the giant robot manta are way better bosses than Black Heart.

>> No.1870210
File: 309 KB, 240x273, Battle Garegga Junky Monkey.gif [View same] [iqdb] [saucenao] [google]
1870210

>>1870206
*just as all games have flaws

>> No.1870214

>>1870206
What makes it bad? Your AI example doesn't explain your conclusion in the least bit.

>> No.1870217

>>1870214
... Are you retarded or blind?

>> No.1870223

>>1870183
At least it's not artificial difficulty.

>> No.1870224

>>1870217
No I'd just like you to fill in the missing pieces in your logic. For example how does it follow from how a hypothetical AI would play a video game that a certain type of design is bad or not?

>> No.1870225

>>1870214
Let's put it this way: Do you think a mechanic that solely exists to deprive a skilled superplayer of money because they didn't know about it beforehand is good design?

>> No.1870232

>>1870225
I think your phrasing has all sorts of problems but yes, in as far as I've played a lot of psikyo games and found the lasers fun, fun being my primary objective in playing a video game.

>> No.1870235

>>1870224
So is your complaint is that what entails good and bad game design is entirely subjective? Why are you even attempting to argue about this in the first place then? Is Dragon's Lair good game design?

>> No.1870237
File: 27 KB, 400x396, hotpockets.jpg [View same] [iqdb] [saucenao] [google]
1870237

>>1870232
>who cares, FUN!
Okay then.

>> No.1870238

>>1870235
I'm not arguing, I'm asking. I want to see this person articulate and justify their opinion.

>> No.1870243

>>1870237
I am not arguing that the lasers are good design, just curious as to why you think they're not. I answered because you asked.

>> No.1870257

>>1870238
I did, you just seem to want to nullify any criticism by your nonsense metric of fun. What if I have fun eating shit anon? Does that make it okay? People can find joy in anything.

I believe that action games should strive to play fair: they should not screw the player with new mechanics before giving them a fair fighting chance to get used to them.

>> No.1870261

>>1870257
Nullify? All I did was ask. In fact I immediately accepted that you were right and I was mistaken to have had fun just on the clear-as-day strength of your wisdom and virtue. I am your humble student asking for a lesson. Why should games not screw players with new mechanics before giving them a fair fighting chance to get used to them?

>> No.1870270

>>1870261

Oh no! What is this new mechanic? Suddenly there are bullets in my shooting game!

>> No.1870272

>>1870261
>Why should games not screw players with new mechanics before giving them a fair fighting chance to get used to them?
Because the player feels cheated. How can you be this obtuse? Honestly I just get the feeling like you're trolling at this point. Next you're going to ask how it's wrong for the player to feel cheated.

>> No.1870280

>>1870270
Neither of those attacks can really classified as bullets.

>> No.1870283

>>1870272
No master I understand what it is to feel cheated and why a game aught not to make the player feel that way. I only wonder what mistake I could have made that I missed out on feeling cheated. How can I feel cheated like you?

>> No.1870304

>>1870283
Perhaps you're one of those tryhards who just accepts that, as beating those mystical hardcore arcade games are some of the greatest feats of vidya skill, it's perfectly fine for them to be cheap as fuck as long as something is difficult... That bad game design somehow lessons the mark of pride you feel overcoming something. I dunno anon, I can't read your mind.

Would you be surprised to learn that I have single-credit cleared several Psikyo games as well as almost every Raizing game, including Battle Garegga, myself?

>> No.1870312

>>1870304
It's not any surprise at all that my venerable teacher would have so many accolades. Please, teach this tryhard the secret of feeling cheated. I might play a shmup soon and would like to put your wisdom into practice the next time I encounter a laser. How best should I approach the game in order to engender a feeling of being cheated? Should I have unreasonable expectations and beliefs I'm unable to justify? Should I try to think of non-sequitirs involving things that don't exist? Maybe I... zuck ya dick?

>> No.1870320

>>1870312
You just don't seem to be able to accept that your favorite games can have flaws.

>> No.1870324

>>1870320
You're mistaken, I've accepted it utterly and completely. I only want to know what they are and what makes them flawed.

>> No.1870326

>>1870324
Ah well, if you're finally convinced then I have nothing more to say.

>> No.1870470
File: 53 KB, 799x600, runesoldierlouiecap34[1].jpg [View same] [iqdb] [saucenao] [google]
1870470

>>1870187
>ChoRenSha was influenced by a game that came out one year after it

Are you sure you're not thinking of some other game?

>> No.1870551

>>1870470
http://shmuplations.com/chorensha68k/

Mentions it being a "big influence" at least twice.

>> No.1871038

>>1870017
Excellent choices.

>> No.1871092

>>1870017
>Buying the slowdown plagued PSX port instead of the silky smooth Taito Legends 2 version

Your loss.

>> No.1871096

>>1870206
Compare to Ketsui, which has none of this bullshit while still being extremely difficult. Ketsui throws out multiple repeats of the same pattern with increasing density. Theoretically a perfect player could learn each pattern with the easy version and 1CC it on their first try.

>> No.1871173

New to shmups but I love arcade classics like galaxian, galaga, and gorf

Is there a good place to start to get into it?

>> No.1871253

>>1870206
>This is trial-and-error gameplay and it's simply bad design
Did you pick up your game design know hows from reddit or cracked.com top10s ?

>> No.1871320

>>1871096
>Theoretically a perfect player could learn each pattern with the easy version and 1CC it on their first try.

You've still yet to establish why this matters. You're not a perfect player and no one will ever 1cc that shit on their first try.

>> No.1871327

>>1871173
Not really.

>> No.1871615

>>1870183
>I have something against bad game design that forces you to memorize.
Then shmups are not for you... playing every single one of these games at a decent to high level requires plenty of memorisation, or do you think top players just do random shit every time they do scoring runs?

>> No.1871709

>>1871320
Because arcade games are supposed to be fair. It sucks when you lose a credit to something you couldn't possibly have predicted.

>> No.1871726
File: 56 KB, 430x534, 1406108493437.jpg [View same] [iqdb] [saucenao] [google]
1871726

>>1871709

>> No.1871730

To the guy saying insta-death and unpredictable traps are bad:

Why are you on /vr/? Serious question.

>> No.1871737

>>1871730
Because there are a huge number of good on-topic games without this bullshit.

>> No.1871739

>>1871737
But you're posting in a shmup thread, which contains many such facets of gameplay, when you could have simply avoided the thread instead of antagonizing the posters with your pointless arguments.

You sound an awful lot like that no-life who posts in the Mario 64 threads, doing the same kind of arguing.

>> No.1871747

>>1871739
I mostly play Cave shmups. I can't think of a single unfair moment in any Cave game.

>> No.1871756

>>1871747
That has nothing to do with the fact that you're arguing other peoples' preferences with the sole intent of making them upset. Otherwise you wouldn't be discussing games that you don't even enjoy.

>> No.1871867

>>1871730
>>1871615
I play and enjoy many retro games and scrolling shooters, fuck off with your retarded no true scotsman bullshit.

>> No.1871902 [DELETED] 

>>1871747
>I mostly play Cave shmups. I can't think of a single unfair moment in any Cave game.
Try mushi futari v1.0

>> No.1871905

>>1871867
Fine, but don't force your opinions on us like that poster has been doing. The vast majority here have no problem whatsoever with a little aggravating difficulty.

>> No.1871909

>>1871867
That as maybe but your views make it painfully evident that you probably only really ever play for survival at best which is fine but it's a limited understanding than that of a skilled player.

>> No.1871942

>>1871709
But it will only happen literally once. Why are you fixated on the one time it can't be predicted and not the infinite amount of times it can?

>> No.1871949

>>1871747
I fucking knew it. Thanks CAVE for weaning a generation of retards on your monotonous game design.

>> No.1871958 [DELETED] 

>>1871909
>your views make it painfully evident that you probably only really ever play for survival at best
Wrong again. I play pretty much every arcade game for score except the really simple ones like Gradius and R-Type (and even then I try to kill everything that moves). You really can't handle someone criticizing anything about a game you like, can you? Noooo, they simply -must- not care about the genre as much as you do!

>> No.1871965

>>1871909
>your views make it painfully evident that you probably only really ever play for survival at best
Wrong again. I play pretty much every arcade game for score except the really simple ones like Gradius and R-Type (and even then I try to kill everything that moves). You really can't handle someone criticizing anything about a game you like, can you? Noooo, they simply -must- not care about the genre as much as you do!

Take your elitist fuckery back to system11 where it belongs.

>> No.1871973
File: 5 KB, 105x123, strawmanning this hard.png [View same] [iqdb] [saucenao] [google]
1871973

>>1871965
>Cavefag referring people to system11

>> No.1871981

>>1871973
I don't even like most CAVE games. There's more than two people in this thread.

>> No.1871982

>>1871981
Nice try cavefag.

>> No.1871990

>>1871942
Because it's insulting. It shows the designers have no respect for the players.

>> No.1871991

>>1871990
That's fucking stupid and you know it.

>> No.1871992

>>1871982
And by the way, the very reason I'm not a fan of most CAVE games is because I hate their scoring systems.

>> No.1871993 [DELETED] 

>>1871902
>>>/v/

>> No.1872003

>>1871747
That one bomber boss in Dodonpachi always struck me as a bit cheap at least. The swirling fireballs have very different graphics than the projectiles you've faced previously and their hitboxes are also unclear. I remember dying to them a few times when I was first playing it before realizing they were even an attack and not a background graphic.

>> No.1872015

>>1872003
Good point, I died to that a lot too. But even that attack isn't on the same level as the kind of shit you get in Psikyo shmups.

>> No.1872023

>>1872015
True, it at least comes at you slowly with some ample warning. It's more of a visual design problem.

>> No.1872041

>>1871990
So why are you fixated on the designers' supposed attitude towards you and not the actual game? Does it effect the game and if so how? What if having disdain for the player improves designers' work?

>> No.1872052

I honestly wonder if lasers, as they would function in real life (moving toward you at the speed of light), really have any place in good shmup design. Maybe if enemies turned them on in a direction away from you first and then tracked them towards you? Great Thing in Darius Gaiden has an attack sort of like this.

>> No.1872060

Nobody who plays these games is worried about losing credits. Nobody is worried about dying to a trap they couldn't foresee. There's no point in humoring people who argue like this because it's all bullshit.

But here you guys are trying to tell off a bad troll instead of just ignoring it.

>> No.1872061

>>1872060
No dude cavefags are real.

>> No.1872067

>>1872060
>Nobody is worried about dying to a trap they couldn't foresee.
I am, and I play these games. So sorry your perception of the shmup community is so skewed anon.

>> No.1872071

>>1872041
Because the whole point of games is to be a fair challenge. If I wanted unfair challenges I could just go outside.

>>1872052
That's perfectly fair. Touhou games do it all the time.

>> No.1872078

>>1872067
One person who can't learn from their mistakes and improve instead of complaining has nothing to do with the community. You would be mocked endlessly by any serious player in a real life situation.

>> No.1872083

>>1872078
>One person who can't learn from their mistakes and improve instead of complaining has nothing to do with the community.
What's wrong with learning from their mistakes and complaining about bad design afterwards?

>You would be mocked endlessly by any serious player in a real life situation.
Define a "serious" player please.

>> No.1872084

Let's stop talking about Cave

Ikaruga, Otomedius Excellent and Sine Mora rule

>> No.1872087

>>1872084
>>>/v/

>> No.1872103

>>1872083
I don't argue with sad fucks like you. Have fun getting your responses from someone else.

>> No.1872107

>>1872103
The only sad fuck here is you, who thinks everyone should conform to your insane elitist paradigm of what constitutes a True Shooting Fan™.

>> No.1872131

>>1872071
And what does that have to do with being insulted? I'm starting to think I'm the one who should feel insulted by the bullshit you're spewing.

>> No.1872238

Just had it pointed out to me that Darius's leads, Proco and Tiat, spell Taito Corp backwards

Not sure how I never noticed that all these years.

>> No.1872249
File: 118 KB, 1280x720, 1407522415706.jpg [View same] [iqdb] [saucenao] [google]
1872249

>>1872238

>> No.1872251
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1872251

>>1872238
Holy fucking shit.

>> No.1872431
File: 1.37 MB, 720x480, 1cc.gif [View same] [iqdb] [saucenao] [google]
1872431

Anyone else go absolutely crazy over shmup music? Find myself just zoning out while listening to some special tracks.

Has anyone ever compiled of shmup soundtracks in one large file?

>> No.1872468
File: 32 KB, 390x399, 1295039233601[1].jpg [View same] [iqdb] [saucenao] [google]
1872468

>>1872238
>>1872249
>>1872251

>> No.1872659
File: 22 KB, 384x240, sierra-logo.jpg [View same] [iqdb] [saucenao] [google]
1872659

The people complaining about bullshit in this thread have absolutely zero sense of perspective.

>> No.1872670

The people defending bullshit in this thread have absolutely zero ground to stand on and can only seem to attack the credibility and game skills of those identifying it.

>> No.1872765

>>1872670
No one has defended because that would require you making an argument first. I for one would just like to hear your reasoning out but you keep falling back on 'this sucks because I can't beat it on the first try' or things even more silly like pretending to have been personally insulted by the developers.

>> No.1872772

>>1872659
Some boring people prefer to start arguments instead of just avoiding things that they don't like.

>> No.1872778

>>1872670
If a poster's credibility is being attacked itt it's because he deserves it.

>> No.1872779

>>1872772
Like clockwork.

>> No.1872783

>>1872778
So I suppose you were able to survive Blackheart's vulcan sweep and Psikyo's insta-lasers the first time you saw them too?

>> No.1872784

>>1872779
What do you mean? I was agreeing with your point.

>> No.1872786

>>1872784
>instead of just avoiding things that they don't like.
Moron.

>> No.1872787

>>1872786
Oh so you're not who I was replying to and you're upset, i get it.

>> No.1872793

>>1872783
If he did what bearing would it have on the question at hand?

>> No.1872795

>>1872783
I die to a lot of things the first time but I expect it because I'm playing a shmup, not Super Mario World.

>> No.1872803

>>1872793
It would mean we stand on equal merits in our abilities to complete shmups and your ridiculous assumptions on my own abilities that you know nothing about are wishful thinking at best.

>> No.1872807

>>1872803
I think you're making a mistake. I haven't made any assumptions about you. You're also assuming your credibility is being called into question based on your ability to complete shmups (which nobody here knows but you), but that's not how I read it. If I were inclined to question your credibility it would be on the basis of your attitude towards game mechanics (which is on display).

>> No.1872808
File: 554 KB, 295x221, no thanks.gif [View same] [iqdb] [saucenao] [google]
1872808

>shmups thread
>I'm right you're wrong because I'm good you're bad
I really thought this faggotry was exclusive to shmups.com but great job proving me wrong I guess.

>> No.1872810

>>1872808
Where the fuck would you get a dumb idea like that go suck your moms dick faggot.

>> No.1872814

It's getting late and you kids seem tired. Why not take a break from shitting up a decent board with mindless arguing.

>> No.1872816

>>1872807
>You're also assuming your credibility is being called into question based on your ability to complete shmups
I am because it has been. Every other post in this thread is some twit implying that if you think X thing is bad then you just must not be very good at it. Have you ever entertained the possibility that gaining expertise at something is what opens up more insight into it?

>> No.1872821

>>1872795
This is a good answer. I think it's a question of expectations and yours make sense because shmups are tests of not getting killed. Ergo there's no reason they shouldn't include tests of memory. On the other hand the other guy's expectation that every attack be telegraphed needs explanation he can't seem to give.

>>1872816
You're exaggerating. In one instance someone said someone probably plays for survival and that's it.

>> No.1872824
File: 31 KB, 520x360, angry-ODD-kid-520x360.jpg [View same] [iqdb] [saucenao] [google]
1872824

>>1872816

>> No.1872827

>>1872821
Funny how all the reasonable posts like mine that you quoted don't get responses.

>> No.1872831

>>1872795
Yeah but there's a difference between things you might die to the first time and things that anyone will die to the first time no matter what because they're given no cues that they'll encounter something like that.

>> No.1872834

>>1872831
And you have a problem with that.

And the other people itt do not.

We get it.

>> No.1872836
File: 7 KB, 148x127, rhiyokoi_sc_se_v006_c023_122.jpg [View same] [iqdb] [saucenao] [google]
1872836

>>1872827
Welcome to 4chan.

>> No.1872840

>>1872821
>On the other hand the other guy's expectation that every attack be telegraphed needs explanation he can't seem to give.
It's been given, you're just a little slow.

>> No.1872846

>>1872836
>>1872840
Nobody is mad. Nobody even cares. I just want you to shut the fuck up if you don't have a point to make.

>> No.1872847

>>1872840
Since I'm slow repeat it for me and this time don't ignore me when I rip it to shreds ;)

>> No.1872850
File: 9 KB, 238x337, number1palm.jpg [View same] [iqdb] [saucenao] [google]
1872850

>>1872659
>comparing a fucking logic exercise to a action genre
Do you develop Euroshmups perhaps?

>> No.1872851

>>1872846
Nice try mad guy.

>> No.1872859

>>1872851
You're not good enough to make anyone mad.

I don't like seeing a once decent board slowly filling up with cancer like you.

>> No.1872865

>>1872840
>I feel cheated
>I feel insulted
>Imagine a perfect artificial intelligence playing a shmup. I'm not going to explain how this proves my point, just imagine it.

>> No.1872876

>>1872865
Only one of those posts is me first of all. I don't know what is so hard to grasp about this for you. An obstacle that not even the smartest player with the best reflexes can deal with without foreknowledge is bad design.

>> No.1872882

>>1872876

why does that bother you? why don't you stick to well designed games?

>> No.1872884

>>1872876
It's hard to grasp because you skip right to the conclusion without any premise or supporting statements.

>> No.1872886

>>1872884
The premise is that games should be fair.

>> No.1872889

>>1872876
>i'm lonely
>at least 4chan will talk to me

>> No.1872894

>>1872886

life is unfair. why don't you stick to games that you find fair? do you think you're a superhero and you will save games?

>> No.1872896

>>1872886
There's progress. Now if you would continue I'm curious as to how such an obstacle is unfair. They treat different players the same, and even treat the same player at different times similarly and evenly. It seems fair to me.

>> No.1872901

>>1872886
What do you want us to do about it? You must be complaining here for a reason right.

Otherwise that would make you a shitposter

>> No.1872906

>>1872896
>Now if you would continue I'm curious as to how such an obstacle is unfair.
see
>>1872876

>> No.1872909

>>1872906
How does it feel knowing that your life is worthless?

>> No.1872910

>>1872901
>You must be complaining here for a reason right.
Correct, someone seemed to prop up Blackheart as an example of Garegga doing something right (perhaps I read too much into things there) and I wanted to point out how that wasn't the case. Basically I like shmups and enjoy discussing them.

>> No.1872912

>>1872906
All I'm taking from this is that such obstacles are so fair that people with advantages unrelated to the test don't have an advantage.

What could be more fair than failing a test of memory of something you've never experienced, and thus have no memory of?

>> No.1872916

>>1872910
Even your parents must despise you, if they haven't yet killed themselves that is.

>> No.1872943

>>1872910
You're a fucking fag. Seriously, fuck off somewhere else if you think you're funny.

>> No.1872954

>>1872943
I could really ask the same of you.

>> No.1873813

Fire Shark, great Toaplan game or greatest Toaplan game?

>> No.1873821

>>1873813
Flying Shark is way better.

>> No.1873845

>>1873813
I'd like it if it actually ran with sound in MAME.

>> No.1873870

>>1872431
yeah man batrider is my jam

>> No.1873937

What should shmup should a beginner play?

>> No.1873972

>>1873937
Dimahoo

>> No.1873981
File: 145 KB, 500x585, 1405986948393.gif [View same] [iqdb] [saucenao] [google]
1873981

>>1873845
http://www.mediafire.com/?5bw1qpq2x4die
>Download Same!Same!Same! (or any toaplan game on the list) samples sounds archive from the link
>Install Thundermame or Shmupmame.
>Put the samples archive on the "samples" folder create a "samples" folder
>???
>Profit

Enjoy Anon.

>> No.1873993

>>1872876
>>1872886

You sound like a fucking sore loser. Go play Angry Birds if you can't handle difficult games.

>> No.1874001
File: 10 KB, 184x200, thereyougo.jpg [View same] [iqdb] [saucenao] [google]
1874001

>>1873993
And there it is again!

>> No.1874079
File: 25 KB, 400x273, greenslime2.jpg [View same] [iqdb] [saucenao] [google]
1874079

>>1873937
like>>1873972 said try Dimahoo it should be easy.
i can recommend you Dragon Blaze too you can even aim for the 2-ALL easily

If you like retro shooters you can try Image Fight (aiming for the 2-ALL is easy too) Twin Eagle and Gradius III the arcade are all really easy too.

Hope you will enjoy your ride anon.

>>1874001
Not that anon but its you people who come into a thread about a Genre well-know for it difficulty and where the fundamental basis are movements reflex and memorizing enemies/bullets patterns and safe spots.Begin shitting on the entire genre and throwing stupid arguments about artificial difficulty and others bullshit like the games been unfair.
A game where everything is predictable on your first run is plain boring so this clearly not a genre for you.
Go play a walking simulator or something.

>> No.1874113

>i die so it's not fair
>artificial difficulty

Oh just piss off already.

>> No.1874301

>>1874001
There you are again you fucking shit. In case you still can't tell he's not talking about the length of your skill-penis, he said you can't handle difficult shooters as a person. It wouldn't matter if you're the best player in the world you still have that personality defect.

>> No.1874348

>>1874301
this guy deserves to be rejected on 4chan just like he is in real life, just ignore him.

>> No.1874434

>if you don't like something you're bad

Oh just piss off already.

>> No.1874438

Holy shit this thread is like Dark Souls all over again

>> No.1874451

>>1874434
No one ever said that.

>> No.1874496

>>1874113
No one has ever said that.

>> No.1874520

>>1874496
>>1872067

>> No.1874528

>>1874520
Visit an ophthalmologist.

>> No.1874536

>>1874528
>>1871709
Visit being proven wrong.

>> No.1874560

>>1874536
Confirmed blind.

>> No.1874564

>>1874560
For you.

>> No.1875102

What does 2-ALL mean?

>> No.1875116

>>1875102
"I am a huge gay faggot."

>> No.1875118
File: 13 KB, 300x300, 1404032344017.jpg [View same] [iqdb] [saucenao] [google]
1875118

>>1875116
>i got called out in the SM64 thread now i'm here

oh

>> No.1875130

>>1875118
Literally what?

>> No.1875159

>>1875102
It's weeb/retard speak for completing both loops of a game with two loops.

>> No.1875182

>>1872084
you're not even trying

>> No.1875598

>>1875159
Are you some kind of contrarian euroshmups loving hothead?

>> No.1875608

>>1875598
Somebody get this hothead out of here.

>> No.1876428

what's your batrider edit team comp, /vr/?

>> No.1876490
File: 70 KB, 800x600, Carry Carry.jpg [View same] [iqdb] [saucenao] [google]
1876490

>>1876428
Flying Baron option type, Shorty weak type, Miyamoto option + shot type

Although I have recently realized I can't fight one of the highway ninjas with this setup so I might start replacing Miyamoto with Gain.

>> No.1876779

>>1876428
solo strawman C, all day erry day

>> No.1876835

>>1876428

Shorty, Strawman and Silversword.

SSS.

>> No.1876891

>>1876779
>edit team

>> No.1878241
File: 124 KB, 1024x778, silpheed.jpg [View same] [iqdb] [saucenao] [google]
1878241

Welcome home Silpheed! You're right on the glide slope.

>> No.1878530

>>1846463
Father of /vr/ here (no, not moot you asstard, the guy who gave moot the idea and the name for the board). Generals are okay. So fuck off.

>> No.1878756

how hard would making a shmup be?
And furthermore, how hard would it be to make a highly modifiable shmup engine (like MUGEN or OpenBoR)?
I think it would be fun.

>> No.1878842

>>1878756
the hard bits would be coming up with the math for fancy bullet patterns and an interesting scoring system probably

>> No.1878889

>>1878530
lol, bullshit

>> No.1878937

>>1878756
As a programmer I found it easy as fuck.

The only problem is arg and music.

>> No.1879279

>>1878530

Pathetic: The Post.

>> No.1879283

>>1878530

Yeah well my dad works for Nintendo and says they're not so there.

>> No.1879964

>>1872670
actually it's because people who think they're strategical Sun Tzu geniuses think that every game absolutely must be one in which (imagine im talking in a nasaly nerd voice) a sufficiently skilled shmup player could 1LC the game on their first credit

>> No.1879989

>>1878889
You really find it that hard to believe that the person who gave moot the idea for the board just might have stuck around? That faggot doesn't come up with the bright ideas by himself.
But yeah I can see how you would have trouble believing me so I'm not gonna be too hard on you.

>> No.1880264

>>1879964
They're legit CAVE/Touhou tards that played mostly many similar games so they don't realize 'skill' is relative to every game. I've heard repeated references to 'superplayers' playing a game for the first time, as if that made any sense at all.

>> No.1880271

>>1879964
That is optimal action game design actually, yes.

>> No.1880282

>>1880271
If games were made like that getting skilled would be a curse.

>> No.1880284

>>1879964
How does this even relate to what they're arguing? The chances of dodging an unexpected laser trap out of dumb luck are much greater than clearing most shmups blind no matter how skilled you are.

>> No.1880317

>>1880282
And with sufficiently skilled players chess games would only last one move. That's not an excuse to add randomness to chess to prevent it. In practice that level of skill is impossible.

>> No.1880903

>>1880317
The problem with your comparison (for you) is that high level chess players have to do exactly that to keep themselves from getting bored.

http://en.wikipedia.org/wiki/Chess960

>> No.1880995

Why is Dangun Feveron the only good CAVE shmup, /vr/?

>> No.1881003

Hey so I'm trying to play Darius Gaiden on the PC but there's no music. Has anyone else had this problem?

>> No.1881132

>>1881003
What emulator you using?

>> No.1881141

>>1879989
Did you also came up with the dumb 1999 cutoff rule?

>> No.1881164

>>1881132

I'm not emulating it, I'm using the PC version.

>> No.1881169

>>1881141
No and I protested it but no one cared (at the time).
The reasoning was just stupid, the DC ceased being relevant way before the 6th gen got really underway.

>> No.1881191
File: 1.73 MB, 209x213, 1408122677826.gif [View same] [iqdb] [saucenao] [google]
1881191

>>1880995
My favorite Cave are Ibara,Ibara Pink sweets and Muchi Muchi Pork (you should check this one if you like Dangun also YGW for life).

But Dangun is for more fun to play then others Cave because the thematic of the game is atypical (and the Disco music motherfuckers) the game is more speed then others cave games and there is plenty of Headbutt moments on the bullets patterns, the scoring system is really simple but still challenging to maintain your chain also the different options when you choose your ship give you different ways to play it.

>>1881003

I don't know if would help you but If your CD is clean and you are using the Win98 version it can be a compatibility problem with your current OS so try to run it with a VM ,if is the Taito legend 2 version there is an issues with the copy protection try an update or a nocd patch.

If it on an emulator the rom work here with shmupmame and thundermame32.

>>1881141
>>1881169
Yeah thanks to that rule with don't have to deal with swam of PS2 and Xbox kids with trillion of halo,GTA,Final Fantasy X,NFS underground RE4 or i don't even know what others craps.you two are idiots.

>> No.1881205

>>1881191
Let me clarify, I'm ok with the 1999 rule but I thought the guy was referring the DC thing. I meant I wanted the DC in, but the PS2 gen out. Now that I cleared that up, kindly shut the fuck up.

>> No.1881324

>>1851316
Hey, I got that one.

But why you post a vid w/o a spoiler warning though? There's a minor twist on the last level it will just ruin.

>> No.1881336

>>1881191
>Not wanting to discuss cult PS2 and GBA classics just because you're too much of a hipster to accept that people might be nostalgic for RE4 and Halo
You're the idiot here.

>> No.1881348

>>1880903
Randomness in the allowed moves or combat outcomes, not just selecting between 960 different openings. Chess960 has zero effect on the problem of perfect play resulting in a one move game (somebody moves, somebody resigns or the players agree to a draw because the players both know each other are perfect and the outcome is already obvious).

>> No.1881453

>>1881348
So how is that optimal game design?

>> No.1881685

>>1881453
It's not

>> No.1881908
File: 515 KB, 895x422, SFxTekken-Fightpad-SD.png [View same] [iqdb] [saucenao] [google]
1881908

Hey guys, I'm really interested:
What controller do you prefer to shootan with? i just started using pic related for PC games like Jamestown and emulated Radiant Silvergun and found it very comfortable, but the Right shoulder button JUST started sticking, clearly not ideal. should i fix it, permanently switch to my TE stick, or get something else?

TL;DR - Favorite Shootan controller? Stick pad? If so which?

>> No.1881926
File: 44 KB, 600x302, Sidewinder X4.jpg [View same] [iqdb] [saucenao] [google]
1881926

>>1881908

>> No.1881982
File: 241 KB, 694x1000, 360BK__29960.1384205713.1280.1280.jpg [View same] [iqdb] [saucenao] [google]
1881982

>>1881908
I have this guy, the Hori Gem Pad EX. I use JoyToKey to map the (amazing) dpad to the arrow keys and then play everything from Touhou to ChoRenSha 68k.

>> No.1882115

I just ordered a Saturn model 2 controller and a Dreamcast adaptor for it for games like Giga Wing and Mars Matrix. Was this a good decision?

>> No.1882426

>>1881926
>using a device that was designed for punching ink onto paper to play videogames
Nigga, you retarded as fuck.

>> No.1882438

>>1881908
stick only

>> No.1882489

>>1881908

Anything with a good d-pad or 8-way stick; I'm not fussy. Pretty much anything but this >>1881926

>> No.1883465
File: 68 KB, 600x500, pdp.jpg [View same] [iqdb] [saucenao] [google]
1883465

>>1881908
one of these. works on computer too

>> No.1883880

Any good STG recommendations for the MSX? I know of the Nemesis trilogy (plus Salamander and Space Manbow), but is there anything else? I heard Compile a couple of games for the format.

>> No.1884338

>>1883465
I've heard these are garbage

>> No.1885743
File: 3 KB, 256x224, 1408896566727.png [View same] [iqdb] [saucenao] [google]
1885743

This is fucking bullshit, a reasonably skilled players should be able to kill the lava, but no, it's fucking instagib
>Artificial Difficulty at it's finest

I know someone here will defend this, fucking nostalgia goggles

>> No.1887708

>do some online searching for R-Type
>find a group for hacking R-Type Final
>think "oh that's neat, never heard of anyone hacking a shump befo..."
>they all want to replace some of the ships with ponies and remove the rest

>> No.1887713
File: 13 KB, 439x439, 1405580061535.jpg [View same] [iqdb] [saucenao] [google]
1887713

>>1887708

>> No.1887718

>>1887708
Are bronies still a thing?

>> No.1887970

>>1887718
Sadly, yes.

>> No.1888019
File: 28 KB, 320x240, Boogie_Wings.png [View same] [iqdb] [saucenao] [google]
1888019

<iframe width="420" height="315" src="//www.youtube.com/embed/zBJaVkJdvsc" frameborder="0" allowfullscreen></iframe>

Boogie wings was a great game

>> No.1888023

>>1888019
err pasted the wrong thing opps
http://youtu.be/zBJaVkJdvsc

>> No.1888029

>>1887708
>>>/v/

>> No.1888456

>you will never 2-ALL DoDonPachi

>> No.1889201

Am I the only one who has a really hard time playing slower paced bullet hells or even slower paced shmups in general? I feel like the faster a game is, the more easily I can get in "the zone" and not think about anything.

>> No.1889204
File: 217 KB, 358x342, 1406472404706.png [View same] [iqdb] [saucenao] [google]
1889204

>>1888456
i wasted all my free time when i was on my uni years playing the game more then regularly before give up at 2-4 with A-L because i had no more time to play like this.
On that time i was also trying to get into ketsui ura loop but with bullshit condition like "lol 120 mil no bombs no Miss " I couldn't really get it i was also stuck into 2-2 in the tsujou loop.

Another game i wish i could 2-ALL was Daioh i could get into the loop but stuck at level 10,Strikers 1945 II ? stuck at 2-2 and the list continue like this.

I 1CC many games but those fucking 2-ALL are still out of my reach and it piss me off.
The only 2-ALL i am proud of was on Cyvern and R-type.

Maybe when i will be a old-fart in retirement and my arthritis didn't kill all my reflex and spamming i would sink all my time on them again.

>> No.1889435

>>1888456
No lost sleep here, fuck loops and fuck games that hide final bosses in lazy second loops in particular.

>> No.1890112
File: 13 KB, 450x300, godtier.jpg [View same] [iqdb] [saucenao] [google]
1890112

>>1881908
I use a Saturn pad for PC stuff. Can't beat that d-pad.

>> No.1890973

>>1890112

>can't beat that d-pad
>uses a shitty chinese knockoff controller with a shitty d-pad

Could you be anymore of a sheep?

>> No.1890979

>>1890973
He could be a literal sheep.

>> No.1892108
File: 24 KB, 265x374, Silpheed_The_Lost_Planet_Cover.jpg [View same] [iqdb] [saucenao] [google]
1892108

So I heard the PS2 version of Silpheed was bad? How is it exactly bad? It seems like the same game as the retro PC and Sega CD versions, but with better graphics courtesy of Treasure.

>> No.1892263

can someone give me some essential saturn shmups
I already got Batsugun, Radiant Silvergun, Battle Garegga and Blast Wind

>> No.1892284

>>1892263
Gradius

>> No.1892286

>>1892108
more like bad ass
>dax flame.jpg

>> No.1892302

I've never really played Shoot Em Ups before but for some reason I've been really attracted to playing them lately. I grabbed the Touhou series and Ikaruga and...
I suck.
So fucking bad.

Will I ever get any better? Is there some trick to this? Will a controller instead of keyboard help my pathetic cause?

>> No.1892308

>>1892108

I was hopeful because it was Silpheed and Treasure was at the helm, but the gameplay was just slow and dull for a shooter. Just bland and blah and makes you fall asleep. None of the charm that makes a shooter interesting. It was shocking to me how unimpressive it is given the talent of the developers.

>> No.1892324

>>1892302
All of my greatest shooting achievements have been done on a keyboard, so no, your problem isn't the input device.

>> No.1892348

>>1892324
Well.. Ouch man.
Guess I'll keep at it.

>> No.1892426

>>1892348
Touhou's good as a generic lern2weave starter game, but for Ikaruga, "getting better" pretty much means "memorizing/learning the levels as you go along." I 1cc'd it and I think it's a good game but WAY overrated as an "intro" shmup.

>> No.1892427

>>1892284
Any reason to play Gradius I and II on the Saturn collection instead of the originals?

>> No.1892595

>>1890973
I use a real Saturn pad that plugs into a converter. I got lazy posting a pic, forgive me.

A shame this forum (and the shmup threads in particular) are so mean-spirited.

>> No.1892638

>>1892595
>forum

>> No.1892710

>>1892595
>Forum
You are a masochist don't you ? you like been called names over the internet don't you ?

>> No.1892904

I need some tips for some MAME bullet-hells, as of now I'm playing

Espgaluda
DoDonPachi
Ketsui

What are the other essentials? Would be nice with something non-Cave aswell

>> No.1892907

>>1892904
Tatsujin 1 and 2
Strikers 1945
Kyukyoku Tiger
Air Gallet
Batsugun (altho i think the mame version might still be messed up)

>> No.1892925

Is space megaforce worth picking up? I know the snes doesn't have blast processing but it looks smooth and fun.

>> No.1892932

>>1892925
Seriously it one of the rare shmups optimized for the SFC/SNES. the game run perfectly it not plagued with Slowdowns and the Wild and Hyper mode are difficult enough to make the game interesting for a console shmups at least.

I still prefere Musha/Aleste on MD.

>> No.1892937

>>1881908
I use my saturn controller mostly, but i might start using my fightstick more once i get a better stick

>> No.1893202

>>1892904
Armed Police Batrider
Raiden Fighters 2
Gunbird 2
Muchi Muchi Pork
Radio Allergy
Trizeal
Homura
Yokushin
Hellsinker
Crimzon Clover
Vasara 2
RayForce
Detana!! Twinbee
19XX: The War Against Destiny
Ikaruga
Cyvern
Blast Wind
Eschatos
Psyvariar -Medium Unit-
Castle of Shikigami
Rapid Hero
Scramble Spirits
Triggerheart Exelica
Image Fight
Dragon Saber