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/vr/ - Retro Games


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1831889 No.1831889[DELETED]  [Reply] [Original]

ITT, those times when it's okay to use save states.

>> No.1831895

>to skip a long intro
that is all

>> No.1831913

>>1831895
this

>> No.1831925

>>1831895
>not when you have to stop playing for some reason and the game doesn't save or you're not near a save point

>> No.1831952
File: 32 KB, 300x262, superninjaboywithultimate password.jpg [View same] [iqdb] [saucenao] [google]
1831952

This game has no save system. Only long ass passwords that pin-point your exact location, your items, etc

>> No.1831954
File: 44 KB, 480x358, AdventureIsland-8-3.jpg [View same] [iqdb] [saucenao] [google]
1831954

When the game has infinite continues anyway, and you're just using a save state exactly as if you were leaving your console on overnight.

>> No.1832036

>>1831925
If that happens you should lose your progress.

>> No.1832043

>>1831889
When you can't spend more than 30 minutes playing videogames?

>> No.1832064

>>1832036
Why should I? Because you said so?

>> No.1832068

>>1832064
Yes. Deal with it.

>> No.1832069
File: 3 KB, 256x224, Battletoads_(J).png [View same] [iqdb] [saucenao] [google]
1832069

>>1831895

>> No.1832078

I use savestates all the time for PS games. The memory cards are always full anyway, so it`s easier to create a savestate when I leave the game and can jump back in without loading times.
They are also useful for those Gran Turismo licenses. I can go back quickly to the start without watching the YOU FAILED!!! sequence. I did them before all gold in the japanese release and they were a real pain in the ass.

>> No.1832083

>>1832068
Well luckily shitheads like you don't bust into my home and delete my save states when I get interrupted by real life stuff and have to stop playing some game, so I don't have to deal with it.

>> No.1832093

>>1832036

No. It's not giving you an advantage it's just so you can stop playing and resume later.

>> No.1832096

>>1832069
>Battletoads_(J).png
>(J)
>needing save states

>> No.1832138

>>1831889
when a game has a long, relatively easy segment that you've already mastered, followed by a very difficult one that you still need to work on, and no checkpoints in between

>> No.1832157
File: 24 KB, 250x343, hydbox[1].jpg [View same] [iqdb] [saucenao] [google]
1832157

>> No.1832180

>>1832138
What defines a 'segment' if not the checkpoints?

>> No.1832192

I use save states whenever i fucking feel like. Why the fuck would I let other folks dictate how I should enjoy a game.

You're almost as bad as the assholes who say you should have to play all older console games with fucking scanlines.

>> No.1832195

>>1832138

See, I think this is the wrong way to use save states because you're not playing the game properly. The way I see it they should only be used to save your progress and resume later if you need to stop.

>> No.1832225

>>1831954
i think that's okay, but using it, say, before the yellow devil in mega man, so that you don't have to run through the level again, NO. fuck you. you clearly suck and you deserve to suffer through the level til you taste true victory. if you don't like the taste of real victory, then save state all you want. you'll just be a cheater, and personally, I won't agree if you say you "beat" a game. I'd say you got about as much out of it as you would watching someone on youtube play through the game.

>> No.1832236

>>1832225
How I play a non multi-player game in the privacy of my own home is none of your business.

>> No.1832259

>>1832225

That's why I don't use save states. You sound like a dumb kid, though.

>> No.1832339

>>1832096
This is simply something I pulled from Google Images, not a screenshot from my personal playthrough. Besides, it was in reference to skipping a long intro, like the one seen in Battletoads. I just savestate right at the title screen so every time I reset on WiiMednafen (which is always a hard reset) I can just skip straight to the title screen.

>> No.1832860

>>1831889
To get back to your favorite part in a game

>> No.1832884
File: 3 KB, 256x224, atlantisfactor.png [View same] [iqdb] [saucenao] [google]
1832884

When you got passwords as fucking awful as this

>> No.1832909

there is nothing more wrong with save stating than there is with quick saving. the question is how often you do it.

>> No.1832920

>>1832036
So, you should like, shit your pants or not answer the phone or the door because you're playing some old game?

>> No.1832939

>>1831889
>Savescumming one of the easiest bosses in the game
It is never okay to save state. You can convince yourself of whatever you want but the fact of the matter is you haven't really beaten the game if you do.

>> No.1832990

>>1832192
buh buh but genuine experience

>> No.1832992
File: 9 KB, 320x240, jamespond3.png [View same] [iqdb] [saucenao] [google]
1832992

>>1832884

>> No.1833003

>>1832192
Amen anon.

>> No.1833026
File: 247 KB, 800x480, Screenshot_2014-07-29-02-20-07.png [View same] [iqdb] [saucenao] [google]
1833026

>>1832939
I disagree, the arguement sways both ways.
All in all who cared.
>inb4 some loser tries to argue with me
Fuck you, you nerds think I got time to banter with you? Bitch please, I'm too busy actually playing games.

>> No.1833138

>>1832992
Those passwords were bullshit but James Pond 3 deserves more love.

>> No.1833143

>>1832920

Absolutely.

What kind of TRUE gamer questions this?

>> No.1833159

>>1831954
Pretty much this is the only time it should be acceptable, and even then only between stages/game overs, not mid-stage or anything. Basically if it gives you any advantage over using actual hardware it's wrong and you're cheating.

>> No.1833192
File: 739 KB, 573x500, 1403047564213.png [View same] [iqdb] [saucenao] [google]
1833192

Welcome to /vr/, where blind elitism gets in the way of having fun and talking about retro games.
Enjoy your stay. But only if we approve.

>> No.1833390

>>1832339
Sorry anon, I assumed you were posting BattleToads as a counterexample.
Like "Only to skip intros huh, well what about THIS SHIT?!"

I also assumed you got the image from Google images, that part was just a joke.

>> No.1833393

>>1832920
>not gaming while wearing diapers
>knowing people in real life well enough for them to call you
Get out of my sight you fucking casual.

>> No.1833421

>>1831889
>Being so fucking shitty at video games that you needed save states on Ages
I bet you couldn't pass the Goron Dance or Tokay Island without needing help

>> No.1833432
File: 6 KB, 256x224, castlevania3-password-screen.png [View same] [iqdb] [saucenao] [google]
1833432

>>1832884
>>1832992
Castlevania III got it right

>> No.1833478

>>1833026
>invite girl over
>she sees your video game folder
>gleefully asks if she can watch you play Contra
>get game over on first stage because you never actually learned to dodge stuff
>she ends up making you wear a condom when you have sex because she's mortified at the thought of your semen touching her

>> No.1833772

>>1833478
Nothing about the scenario is realistic.

>> No.1833797

>>1833478
Yeah, not because she wants to have sex or be sure that a condom and birth control are good enough to avoid having kids later

>> No.1833816

Boss rushes.

>> No.1833831

just save before enter boss room because when you die the game send you back at start or middle of that stage .

>> No.1833845

>>1831889
>that boss
That boss was easy as long as you knew how to follow simple patterns.
Why use save states?

>> No.1833858

>>1832236
Right. and if you choose to use savestates, then that's your decision. that's TOTALLY cool. I'm really happy that you like using save states. personally, I don't like "slap on the wrist and try it again" handicaps. If I suck massive cock and die 200 times in a section and have to keep playing it over again, that's my fucking punishment and I'll gladly take it, because I do suck cock apparently if I keep dying.

again, if you're into savestates, cool. that's totally fine. I just like a challenge, even if it is artificial at times

>> No.1833859

I love trying to beat a game cleanly on the original hardware, but there's times where the game in question just breaks my will and I'll go emulate and use save states. Or if the game has a boring and tedious level(s) you just hate playing (even though you've mastered the level) over and over. Ex. Contra III's overhead levels. Just not a big fan of those.

>> No.1833878

Two occasions: before luck-based events (like a minigame that has an important item as a reward) and on long-ass games with either no save/good password system or a bullshit password system.

>> No.1833886

>people angrily disapproving of save states

I don't use save states myself, nor do I approve of people who do. But I'm not going to get mad about it.

People get buttmad over other people using filters and shaders.
People get buttmad over other people using LCD monitors which don't have input lag like televisions.
People get buttmad over other people using emulators.
People get buttmad over other people not using their favorite emulators.
People get buttmad over other people using save states.

Why is getting buttmad all people ever do around here?

>> No.1834001

>>1833858
> If I suck massive cock and die 200 times in a section and have to keep playing it over again, that's my fucking punishment and I'll gladly take it, because I do suck cock apparently if I keep dying.

I'm sure you do suck massive cock.

>> No.1834002

>>1831889
That boss is almost impossible to die on. Did you seriously fail?

>> No.1834007

save states have a weird, almost uncomfortable place in my heart.

the everdrive n8 has save states, which is pretty fucking neat to use on an actual nes. but i keep forcing myself NOT to use it. god damn i want to abuse it so hard, think megaman games... save state at the start of a level? removes 90% of the difficulty...

now, how do i get around that urge to ruin my games?

i use save states on password screens and nothing more. the edn8 saves them between power offs. so i can go from playing zelda2 back to playing mm2, load up the save state and i see my password screen.

save states=love/hate relationship

>> No.1834021

>>1833886
The emulator part is understandable.
Also why use save states when a live machine can't do it, which brings me to the emulator accuracy.

>> No.1834089

I was hanging out with a couple of guys the other day, one who is a long-time friend who I always play games with both new and old, the other a guy who I just met who is friends with him through his college gaming club. He was wearing gaming gear, this pac-man hoodie and space invader tee.

We sat down to play some Battletoads on my N64 flashcart. After failing until we ran out of credits on the turbo tunnels, but getting further every time (we would have had it if we just tried again) and this other guy was just like "wow, the design sucks, you have to start again? this would be better with savestates. wow, this design..."

I had given him a shot too and after burning almost all his lives on the first stage by falling down holes he decided to just watch and bitch. Meanwhile, us two were on the edge of our seats laughing it up having a pretty great time, as usual.

Savestates mean you don't have to try hard, but they make you a tryhard nonetheless. What's the point in even playing a hard game without suspense and tension and the feeling that you're actually progressing? To knock games off your list and boost your gamer cred?

I'm seriously wondering what the logic is.

Another guy I knew a few years ago always told me about the games he had beaten (he was one of the "nerds" where i was pretty normal (still tfwnogf) but talked to anyone who played games) and every time we would play anything together and mumble some sperg shit about savestates and he would be shit at everything, and sulk and put the pad down during multiplayer games.

tl;dr you have some ulterior motive for playing videogames if you savestate and should find a more rewarding hobby. nobody is impressed by you knocking games off your "i beat that list!" and the people who are aren't worth impressing to begin with.

>> No.1834105

>>1834002

It's not about dying, it's about having to wait for the fucking faces to start rotating again when you hit the wrong one.

>> No.1834115

>>1834089

When I was a kid I used savestates all the time I used it for literally every game. I used them to hold my place if I had to stop, or sometimes just in place of legit saving like in Final Fantasies.

I did occasionally abuse it for some really hard games like Ghouls and Ghosts and Demon's Crest for the final boss, that super demon. I used save states for that. I went back once I got a Demon's Crest cart and beat him legit, and it is actually insanely difficult, even with full ginseng potions.

>> No.1834116
File: 25 KB, 256x224, cv4_passwords1.png [View same] [iqdb] [saucenao] [google]
1834116

>>1833432

Castlevania IV too

>> No.1834173

i only use savestates if i'm streaming. no one wants to watch someone do the same thing over and over

>> No.1834559

>>1833478
That's funny anon. Coincidentally I 1cc'ed Contra like a week ago.

>> No.1834573

>>1834021
Umm no, the emulator part is NOT understandable. If someone chooses to play a shit emulator then that's their problem. Get your head out your ass.

>> No.1834616

>>1834573
/vr really is full of pretentious assholes. /v is full of assholes but at least they seem to have some fun.

>> No.1834628

>>1833858
You sound like a masochist. Have fun.

>> No.1834637
File: 90 KB, 500x500, tumblr_lw41jyxWWW1r6pjkqo1_500.jpg [View same] [iqdb] [saucenao] [google]
1834637

>>1834173
This. I streamed Megaman 1 once and constantly died on Wily, because unlike Yellow Devil who is infamous for his difficulty so people tell you all sorts of info about how to beat him, Wily was kind of a blank spot but just as hard.
Plus I died on the platforming section leading TO Wily a bunch of times, so I didn't get a lot of tries at him when I reached him.
After a while, people started requesting I savestate just so I wouldn't have to keep going through the stage, despite us all having agreed savestating wasn't allowed. It just became too tedious.

Actually, I still used savestates when beating Lemmings 2: The Lost Tribes, just because in some stages you have to run a lemming through a big pixel-perfect precision section to get it where you need it and toss an item for the others to walk on, and messing up that final item toss means you have to redo the whole thing, and there's no frame of reference for what pixel you're supposed to use since the lemming doesn't throw the item instantly. You can only do that kind of thing so many times before getting pissed off, and I play games to have fun, not to get angry.

Generally though, if something isn't incredibly tedious and frustrating, I try to keep my save states to a minimum, like using them on password screens or where you'd normally save anyway.

>> No.1834640

>>1834115
Punishing games with overpowered weapons like Ghouls and Ghosts and Gradius are sure interesting to play with savestates. Essentially you restart the level with the golden armor and knife over and over which is something that would require a lot of time and frustration to do in hardware. Of course it's cheating but who gives a shit, these games are fun even for scrub players like myself.

Anyway saving is just an option. You don't have to use it, just don't map the hotkey to your keyboard and you're set.

>> No.1834648

>>1834637
Megaman 1 is just an irritating game overall. I'm not even saying artificial difficulty but it sure feels like they didn't playtest it enough.

>> No.1834706

>>1834001
i'm sure i do too, otherwise i wouldn't have spent hours on yellow devil

>> No.1834742

>>1834706
And how's that working for ya?

>> No.1834891

>>1834573
It is a problem when said shit emulator's popularity encourages people to keep making broken ROMhacks that only work on that emulator, or discourages people from making better ROMhacks that use functionality that will not work on the shit emulator but will work on better emulators and real hardware.

>> No.1834925

>>1833192
How fucking new are you to this board? /vr/ talks about having fun with games all the time.

>> No.1834947
File: 4 KB, 117x125, 1404458148552s.jpg [View same] [iqdb] [saucenao] [google]
1834947

>>1834925
>tfw
>Not Retro

>> No.1834965

>>1834628

>actually playing a game is masochism

Modern gamers, everyone.

>> No.1834979

>>1834648
There's a reason why Mega Man 2 is the game that really got the franchise rolling.

>> No.1835031

>>1834979
Because it had an easy mode for babbys.

>> No.1835032

I have a long and complicated history with Ninja Gaiden. I played it as a kid, and never beat Jaquio. I played it as a young adult, and could never beat Jaquio outside of an emulator.

Years later, I found the game at a convention in one of those consoles you can rent for free. I played it and played it and died a lot, ended up having to restart, and still got my ass beat by Jaquio every time. I played it all night and into the morning. I did this the next year at the same con. It was some weird obsession with unfinished business, I guess.

A little later, my friend started an old game night. I noticed he's got a copy of Ninja Gaiden, so my inner masochist tells me to fire it up. I tried beating it, and I still died at Jaquio. But I noticed something.

6-2 had always given me a headache, but suddenly, I wasn't giving fucks about edge bats or KKK cross-throwers or eagles or even rocket-pack ninjas. By playing it legit, and dying a lot, I had learned the rhythm of the levels, and knew how to deal with every level hazard. I found I could get to Jaquio from bootup with maybe on or two deaths.

Eventually, at another game night, I beat Jaquio. Figured out I should stay on the ground when he shoots his fireballs and it worked out for me.

Of course I died a lot and got very frustrated in the process, but I'm glad I didn't just say "Oh, I beat the game, time to move on" back when I was emulating it and saving before every difficult part and loading when I failed.

>> No.1835047

>>1835031
>Because it had an easy mode for babbys.

Only in America. If you're going to imply that the West was the only place that played MM2, I'm going to smack you in the nads.

>> No.1835057

>>1832339
Er, but you don't have to watch the intro to Battletoads. You just mash buttons a few times and you start.

>> No.1835081
File: 703 KB, 1280x720, Game Center CX - 177 - Tatsunoko Fighter [SA-GCCX].mp4_snapshot_19.05_[2014.08.04_17.06.59].png [View same] [iqdb] [saucenao] [google]
1835081

>> No.1835113

>>1835081
thats such a bullshit mechanic

>> No.1835131

Before a hard part of a level where you can get easily, but becomes difficult. Simply put, just to save time.
Most of the time I don't do this, but sometimes I have to resort to save states. This one day, I was playing MM2 on my phone and I couldn't beat the purple wall robot boss (whatever). The level itself before the corridor where drills are coming from the ceiling and floor is very easy. I saved there so I wouldn't have to play the whole thing over and over when I couldn't beat the boss. I justified it to myself that I _CAN GET THERE WITH NO TROUBLE, IT ONLY CONSUMES MY TIME_ and I might as well save there.

I've learned that when I have the urge to save state, it's probably time to play something else or go out or something.

>> No.1835146

>>1835032
>This entire post.

This is what modern gamers don't get. Having checkpoints every 5 feet, autosaves and infinite retries is actually even worse than save states, because those games are literally designed around that play style, rather than effectively having to be hacked like retro games are on emulators.

That's why I would rather play games with manual save systems, limited retries (lives and continues) and games that don't just let you win at a certain point out of pure law of averages. That kind of thing is why I love retro games and have totally stopped playing anything made since the PS3/360/Wii hit the market. They're just not challenging and they literally LET you win.

More on the "law of averages" remark: Somewhere around 90% of the people who beat Uncharted (and similar games) are so fucking awful at games, that they just retried that final gunfight over and over and over until that ONE time they accidentally won. No idea how, but they won. And I've fucking seen multiple people do it that way. Not talking Youtubers who edit their shit or "pros" who think not sucking at piss easy games makes them godly. I'm talking average joe modern gamers.

Then it's "yay, me a winner!" and they move on.

What the fuck man...
I need to go play some Megaman 1.

>> No.1835151

>>1831889
It's never "OK" to use save states. If it was, then the game would have had them to begin with.

If you love savestates to much, then go play something with checkpoints every few feet, autosaves and infinite retries. Those games are designed around the idea of continuing from any particular moment while playing without losing a step.

>> No.1835156

>>1835146

What's the difference between a level in uncharted and fighting the yellow devil 100 times until you 'accidentally win'?

>> No.1835157
File: 96 KB, 307x240, Capture.png [View same] [iqdb] [saucenao] [google]
1835157

Fuck this jump.

>> No.1835178

>>1835151
Come on, man.

This whole discussion is like when a fat chick asks you if she's fat. I had that conversation a few days back.
>well yes, you're a bit chubby I'M NOT BLIND and weight isn't an adjective or something you look subjectively,
>ANON HOW DARE YOU LDKFJAÖKJDSAÖ

Same goes with old technology games. Old games have disabilities. There's no way to justify it, even though we try to explain that it's better that way.
No. SMB3 should have a save feature. It would be better. It's a great game, but it shouldn't be beaten in one sitting. A girl who is 160 cm and 90 kg is fat. There's no going around it. Of course there are people who like it that way, but even they don't try to make it something else that it isn't.
Old games have flaws because they're old.

>> No.1835187

>>1835178

It's a reverse babby. Hating on their own generation to fit in with us older gamers when most of us couldn't care less.

I don't expect an answer to >>1835156 from him either.

>> No.1835193

That time when you are playing an RPG and there's five minutes of dialog before a difficult boss.

>> No.1835194

There are three reasons why I use save states. One: As it was mentioned earlier by some anons, I have to go and there is no save point in sight (although, I only do this when it is unexpected not when I know that I have to go in ten minutes or so)
Two: I am currently playing with a friend over netplay and the Internet desyncs us or netplay in general dies
Three: If I want to learn a certain level and there is no level select mode.

>> No.1835196

>>1835193
Are you really dying in an RPG? If that is the case, I feel sorry for you. And no, you don't have to grind if you want to survive.

>> No.1835202

>>1835178
Are you Swedish?

>> No.1835217

>>1835202
Finnska

>>1835187
It's like

>be hipster, like old games, because hipster
>posting in a board dedicated to old games
>wait they actually like and appreciate these games
>welp, better dislike these games because hipster
I will call it double-pseudo-reverse-hipsterism.
I don't know if it makes any sense, but then again, what kind of sense does it make to come on /vr/ and shit on old games.

>> No.1835230

>>1835217
Oh, did you guys get any Finnish translated games in the '80s and '90s?

>> No.1835251

>>1835230
>Finnish translated games
That's not a thing

Only thing I remember is Hugo the troll games, maybe it was Danish. It was only because there was a tv show.

>> No.1835256

>>1835196
>implying there are no difficult RPGs

>> No.1835261

>>1835251
That is a damn shame. Did you hate being forced to learn Swedish in school? I thought only about 10 percent of Finland spoke it.

>> No.1835289
File: 4 KB, 326x371, suomenruotsi.png [View same] [iqdb] [saucenao] [google]
1835289

>>1835261
Well I personally didn't hate it, learning languages is kind of cool. But it sure was a thing back then among schoolmates.
>oh god no fucking swedish lesson again fuuuck
My Swedish was always 10/10 or 5/5 even though I can't even say I know it at all.

Yellow indicates parts where Swedish is actually spoken in Finland. Yes, it's a "useless" language here.

So, did you get Swedish translations of games? I've never even heard about that. Fallout? TR? SMB? What games?

>> No.1835303

>>1835289
Not a Swede, just a Swedeaboo, but there were a couple of Swedish translated games from the '90s. Not counting Swedish native games.

NES
Deja Vu (Oddly enough the only PAL version)
Maniac Mansion
Shadowgate

SNES
Shadowrun

Game Boy
Sword of Hope (Infamous bad translation like mixing up the word for "chest" with "breast")

There may be more but those are all the ones that I can think of right away. Thankfully there was a lot of Swedish fan translated roms when I started out learning Swedish but the rom scene for Swedish hacking died like the German one

>> No.1835317

>>1835303
That's kind of cool. Finland is much smaller and very much backwoods lost valley of technology than Sweden or other Nordic countries.

oh, now I maybe remember, I think Broken sword 2 might have been in Finnish.

So. The obvious question is
>why
Why Swedish?

>> No.1835346
File: 187 KB, 350x209, moomins.png [View same] [iqdb] [saucenao] [google]
1835346

>>1835317
I like Nordic culture and learning Swedish years ago taught me to like its neighbouring places. I also enjoy Germanic places in general, I can be too much of a Deutschboo in that regard. What did you think of Estonia? They are the ultimate Nordicboo country. A Baltic land that wishes to be recognized as part of the Nordic union. Their language was supposed to have some things in common with Finnish, as they both have Sami speakers in the past, but I don't know enough of your language to judge. I do feel the pain of the Estonian people when I found out they did not get the second, fifth, and last Moomin book in their language until *1995* despite the rest have been available in Estonian since 1975. I wonder whose fucking brilliant idea it was for them not to translate the books in order, let alone the 2nd one which is arguably the most famous. I can understand not doing their first one, most countries didn't get a translation for that one except Finland (translated from their native Swedish) and it was not sold in English until 2006. Yikes. I wish there were more good Moomin video games. The GBC game had half of its content taken out in its English version. I shit you not, look at the rom size of the English version compared to the Japanese game it was translated from. Whose fucking idea was that?

>> No.1835383

>>1835346
As a kid I had an Estonian friend who introduced me to Jagged alliance: DG and Games factory. He was bro as fuck. Other than that, I don't know, I live in the northern parts so no Estonia here. I feel for them, like they are in even worse geopolitical position than Finns are.

Moomins are the greatest thing that came out of Finland ever. I've never played any other Moomin game than a joke fighter, I didn't even know threre were such games.

to stay on topic, do they have save states

>> No.1835413

>>1832225
Well, I don't care what you think.

>> No.1835436

>>1835383
They do, at least the Game Boy Color one, but holy shit you are going to need them a lot to kill that fucking dragon boss. What are some other great things from Finland, Kössi Kenguru?

>> No.1835860
File: 11 KB, 493x386, 1406600626574.jpg [View same] [iqdb] [saucenao] [google]
1835860

Save states are fine for any game without a save function. To say otherwise makes you look like some dark souls try hard that gets their dick in a knot anytime the see a difficulty setting. Anyone can pretend to clear any game on an anonymous image board because viable proof is never a requirement to post here. It's as ridiculous as shitposting about not turning your screen upside down to achieve macimum difficulty.
>2014
>not playing with the controller backwards
>git gud
This is what you sound like.

>> No.1835885

>>1835860
>>not playing with the controller backwards
I did it once playing SNES, I don't remember which game though (I also turned it upside down). I think it was Joe and Mac. I eventually have beaten this game but that took me way too long to get used to the controls. It was about 5 hours, I think.

>> No.1835890

>>1835860
No shit, people can do whatever they want. But you have to admit that it's a loser mentality to resort to an advantage if a game is too hard.

I'm not saying everyone fucking around with save states is using them to cheat through a game, I'm sure a lot of you use them to have fun like me, but on the other hand some players like to savestate through an entire game and then brag about beating it without dying or wtv.

>> No.1835968

>>1832884
That could be interpreted as

B1
C5
D9
F2
G6
H4
J8
19
25
31
48
54
66
72

First digit is the letter, second digit is the position on the square.

>> No.1835985

>>1835890
> but on the other hand some players like to savestate through an entire game and then brag about beating it without dying or wtv.

I really don't think this happens as often as you think it does.

>> No.1835996

>>1832939
But that boss is annoying as fuck.

although I've only ever played OoA on my actual Game Boy Advance SP.

>> No.1836005

>>1835968
Now imagine placing every character one at a time in their fucking grids. It is more annoying than just writing it down like you did

>> No.1836092

>>1831889
Not sure if anyone made this point yet but here goes.

I work a fulltime job, working to get more /fit/ and have a lot more social obligations than I used to have when I was a child and could play games on end. I don't like a lot of newer games, they feel more like movies, so of course that leaves me to what I know, which is of course, retro.

Due to this change in time, I have an enormous backlog of games that I want to get through. I also don't have time to 100% everything. I also get bored easily. If I hate a game, I'll just quit playing it. But there are games out there which i just want to get a taste of, and see whether or not I'll end up really liking it. For example, I played Phantasy Star 2 Twice. The first time, i used lots of savestates, and I was actually interested in the story more. It's a very subtle game and I actually gained more appreciation for it's environment and what it was trying to do. It was only the second time I played it that I enjoyed the game play more and got challenged.

That said, those kinds of games are few. Many of the games I wouldn't savestate on. Batman for the NES for example, was very difficult for me, but I beat it without savestating. The challenge IS the experience for a game like that, and savestating would ruin the experience. Many games are like that, but not ALL games are like that.

TL;DR there are certain games I would prefer to savestate just to get through quickly, but when those games have a difficulty level which would make the game easier if I savestate, in my opinion that would ruin the game if I abuse it. So it really depends on what game it is if I'm gonna save state it or not.

>> No.1836383

>>1832093
exactly, as long as you only reload it that one time and don't use it as a crutch it's ok

>> No.1836414
File: 54 KB, 289x203, masa.jpg [View same] [iqdb] [saucenao] [google]
1836414

>>1835436
>Kössi Kenguru
oh god..

>> No.1836430

>>1836414
Right in the nostalgia, eh? We have Moomins and Kössi Kenguru, and what else as a staple of every Finnish child?

>> No.1836924

is it alright to Use save states with resident evil 1 at the type writers because those ink things are such bullshit

>> No.1839516

>>1836924
It's alright if you're alright with it.

>> No.1839571

>>1835230
>>1835251
Although there were Finnish games that were in Finnish on Commodore 64 at least.

>> No.1839616

How do I know when save stating is considered cheating?

When you complete a game with save states, but then you play it a second time and you still can't do it without save states.

That's when you know you haven't learned a thing about the games' mechanics and you cheated your way through without actually getting the knowledge to win the game by how the original hardware intended.

>> No.1839769

>>1836092
PS2 is a fucking chore in gameplay so I don't blame you.

>> No.1841607
File: 27 KB, 480x360, sewersnake.jpg [View same] [iqdb] [saucenao] [google]
1841607

https://www.youtube.com/watch?v=F_59HHJI6TM

>> No.1841657

>>1831895
Would this apply with something like Ghosts and Goblins? I've always felt like the long intros were part of the grind.

>> No.1841664

>>1839616
Huh? It's cheating whenever you use save states to gain an advantage, regardless.

>> No.1842906

I think save states are fine for recording footage or gathering screencaps of split paths or alternate endings.

>> No.1842924

Using save states all the time any time is perfectly fine. If it helps you to enjoy a game more who's to tell you differently? I am so tired of all these autistic kids and some adults arguing that it's cheating. Who cares? Is anyone actually going around bragging about beating a video game? As an adult I have way less time to play games. Save states help me enjoy games I'd otherwise probably not have the time for.

>> No.1842993

>>1842924
When I was young, I savestated all the time and it was actually detrimental. I remember playing DKC2 and there was a stage with many long jumps, and I failed them, so I savestated between each jump and reloaded every time I failed.
... Except it turned out, the reason I had so much trouble was because I stopped between each jump to savestate, so for every jump I had no speed or momentum.
I only got past this behaviour when I accidentally saved instead of loading, ruining my strategy, and it took so long to get past all those jumps I thought "screw it I'll speedrun and save when I get to where I was". One minute later, I realized that in my "speedrun" I had already run past the hole that was a problem, and that it was the lack of momentum giving me trouble in the first place.

While I do condone saving in tough spots and such that could otherwise cost you a ton of time, like maybe during bosses that have 2 minutes of attempted murder between every 3-second-long opening you have to hit them, savescumming is rarely ever more than a chore and at times actively hurts the gaming experience because it turns into save-load-save-load-save-load-load-load-load. I don't think it should be encouraged due to that.

>> No.1843587
File: 32 KB, 620x444, 75237-270530-romancetronjpg-620x.jpg [View same] [iqdb] [saucenao] [google]
1843587

>>1832192
You, I like you, anon

Seriously, the fact that this thread exist proves >>1834925 dead wrong, but posters like you give me hope for /vr/.
.

>> No.1843936

When there's a long dialog before a boss and you can only save before the dialog.
I'm referring to Popful Mail.

>> No.1843971

FF7:
Junon parade horseshit
Chocobo breeding horseshit
Death Joker horseshit
Maybe she won't die this time horseshit

>> No.1843986

Any PSX game is better with savestates because memory card access is a fucking coffee break. When the game would allow you to save, savestate at the save spot and then continue on exactly as if you had used the system's own horrid saves.

>> No.1844041

>>1843986
oh god this fuck those save times

>> No.1844057

When the game doesn't let you pause but you have to take a shit

>> No.1844186

>>1832920
>What is a pause button?

>> No.1844378
File: 3 KB, 256x224, 156218-spiritual-warfare-nes-screenshot-i-died-and-i-can-continue[1].png [View same] [iqdb] [saucenao] [google]
1844378

>>1832884

>> No.1844457
File: 12 KB, 256x223, Kirby4-3_1.gif [View same] [iqdb] [saucenao] [google]
1844457

The only correct answer

>> No.1844692
File: 53 KB, 152x153, 140393251480.png [View same] [iqdb] [saucenao] [google]
1844692

>>1844378
>Be sure to use both upper and lower case

>> No.1844730

>>1843587
>Seriously, the fact that this thread exist proves >>1834925 dead wrong
You have no idea how the concept of "proof" works, do you?

>> No.1844748

Doesn't it feel like cheating or something when using save states? cause I get guilty when I do

>> No.1844757

>>1835032
I have been playing Ninja Gaiden..never beat Jacqui too..but this post gave me so much hope. Thank you based anon

>> No.1844832

I personally don't use them, but I don't really give a shit if other people do.

>> No.1844863

>>1831952
On a neat note about this game, if you fuck up the password enough times, the game will guess your progress/location from your password. It's not too terribly off most of the time, as well.

>> No.1844953

>use 10 savestate slots
>you can now have 30 save files in any LoZ game

Or any game that has a 3-file system.

>> No.1845864
File: 24 KB, 160x240, 14637968214_c444f18425_m.jpg [View same] [iqdb] [saucenao] [google]
1845864

cool story time

I decided to enter a megaman retro speed challenge at an anime/gaming convention earlier this year. It was my first time playing megaman 6, but I was familiar with the mm difficulty standard. I spent roughly 6 hours memorizing a speed run on this first playthrough, and with it, I managed to burn through each stage seconds apart from a competitive speed runner. All this from an emulator, using save states, keyboard controls, and youtube.

Later in the evening the tournament begins. First opponent is this meganeckbeardo (cameo to 3 years ago this guy being really good a tetris and owning my score in the last 5 minutes of a high score contest 3 years ago), he brags before we start about being the best and biggest megaman fan. I mention today being the first day I play this game, and completely DESTROY him.

He silently leaves.

I move on to the finals, and lose by a few seconds. Mostly due to not understanding that speed run tournaments select a random stage and have two players compete to finish first.
So I had no idea how to fight nearly all of the minibosses/bosses with just a megabuster.

Defeating the rude nerd that day still makes me smile though.


TLDR: Save states helped me avenge my pride after losing at Tetris.

>> No.1845871

>>1844953
I keep copies of my saves from emulators/flash carts.

Shit's great. I have unlimited saves. Especially good for things like Harvest Moon which give you more women to woo than save files.

>> No.1845878
File: 35 KB, 320x290, tumblr_md0w6ssdKC1r413h3o1_400.jpg [View same] [iqdb] [saucenao] [google]
1845878

Another thing that should be abused is the gamespeed accelerator.

There are just some cutscenes, grinding experiences, and even slow dialog moments in retro and current games that totally need the speedup option.

Excellent examples of speed up adjustments are:
-Bravely Default's battle speed adjuster.
-Games with the skip cutscene after viewing once
-final fantasy dungeons/caves that are so long you've memorized every enemy's pattern (ff12 ending dungeon in particular)

>> No.1846152

>>1836092
I know that feel. My chief hobbies used to be programming and drinking.

Now my profession eats up so much mental energy I don't have the drive to program in my free time, which is so sparse it's not worth committing to hangovers. I needed a new hobby, or to rekindle an old one. That's why I'm here.

Protip: certain jobs define your life. Plan around them.

>> No.1846176
File: 30 KB, 300x220, 300px-DKC2.jpg [View same] [iqdb] [saucenao] [google]
1846176

In Donkey Kong Country 2, I would save state at the beginning of a level and at each checkpoint barrel. My thought process is, if I could just farm lives on an early level and have infinite lives, why don't I just save state at checkpoints and have infinite lives that way?

On a real console, I would farm lives. I'm not going to restart a level after getting to the checkpoint because I ran out of lives. That is a bullshit waste of time. Besides, the limited lives system in many games is used for tradition sake only and doesn't actually make sense. In DKC2, I would say that having unlimited lives would be a better system.

Let's not forget that limited lives are a concept born from arcade machines and games without a save or password system that expect you to play the game over and over to beat it in one go. A game has to be smart with its lives system for it to even make sense.

DKC2 has a faulty lives system because you dont keep all your extra lives when you load up the game and lives are excessively easy to farm. Might as well forgo the lives system altogether, I say.

>> No.1846185

>>1845864
>things that never happened ever

>> No.1846346
File: 31 KB, 304x308, 1310074402156.jpg [View same] [iqdb] [saucenao] [google]
1846346

>>1845864
>making up stories to sound cool online

>> No.1846376

speedrun practice

>> No.1846384

>>1846176
The saving system was also annoying. It makes sense in Resident Evil but not in a platformer

>> No.1846387

>>1844863
That is incredibly nice of the game. Are there any other games that do this?

>> No.1846404

>>1846384
I agree, though I excuse it because first save is always free and the banana coins aren't hard to get. The finite lives system I also excuse because it became such a tradition that devs didn't stop to think if it would be a good system for their game, they just put in anyway to follow common conventions.

Luckily, emulators solve both problems; save states to save my game and get around the archaic lives system.

>> No.1848264

>>1846404
I hope you just mean that lives don't really have any meaning in DKC2, and not that lives in general are an archaic concept and shouldn't be used ever.

>> No.1848706

>>1848264
No, if used effectively lives work very well. Unfortunately most games do not use it effectively.

>> No.1848717

Any part of Ghosts and Goblins. Fuck that game.