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/vr/ - Retro Games


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File: 207 KB, 640x461, Turok.png [View same] [iqdb] [saucenao] [google]
1828229 No.1828229 [Reply] [Original]

Turok 2 may be resurrected on Wii U and maybe PC...Try to ask.Of course...you just got to send an email.

http://mynintendonews.com/2014/08/01/want-turok-nintendo-64-games-to-come-to-wii-u-virtual-console-its-now-time-to-speak-up/

I'm not sure if this counts as /vr/

Also, Turok thread.

>> No.1828249

If they fix the framerate and the distance draw then yes

>> No.1828369

>>1828249
And the fucking god awful controls. And in 2 the FOV

>> No.1828370

>>1828229
What I really want is a fixed version of Turok 3 which reverses all the weird-ass regressions between the beta and the final game.

For example, you could actually dodge enemy fire in the beta.

>> No.1828376

>>1828369
controls were fine except for the jumping

git gud

>> No.1828389

>>1828376
I completed the game back in the day kiddo, but you best be trolling; the controls are awful. Aim controls and overall movement would be greatly improved if they were dual analogue and customisable, without look spring always or partially on..

I guess the main issue is that I'm now completely used to using the right thumb to aim and left for movement, and of course that's impossible with the n64 controller, which uses right thumb for move/strafe on the c-pad.

>> No.1828392

>>1828389
so you admit that modern controls have softened you?

>> No.1828396

>>1828392
No, modern controls are objectively better and turok controls have aged like dogshit.

>> No.1828405

>>1828396
try 00 agent in perfect dark on n64 and 360 and get back to me

not even a better framerate can make the 360 analogue stick better

>> No.1828412

>>1828405
Perfect dark and goldeneye are over rated garbage. I hated them back at release and I hate them now. Controls on those are absolutely shit.

People who actually knew what a good FPS game was back then were too busy playing Doom and Quake. You know, games that still hold up amazingly well today.

>> No.1828416

>>1828412
>You know, games that still hold up amazingly well today.
i can see why, it's like modern games except you can make your own checkpoints lel

>> No.1828728
File: 166 KB, 1024x768, br4oyHQ.jpg [View same] [iqdb] [saucenao] [google]
1828728

I'm more excited for TurokEX:

http://doom64ex.wordpress.com/2014/05/18/status-on-version-2-6-and-turokex-updates/

>> No.1828783

>>1828416
Only a total moron would save scum those games. Come on anon, it's UV/nightmare pure playthrough, no saves, no bullshit.

>> No.1828785

>>1828728
Fuck me could he not have removed the fucking fog? Goddamn

>> No.1828789

>>1828728
>that fog
TurokEk

>> No.1828802

>>1828412
both me and all my friends liked the n64 shooters and Doom/UT/Quake. apples and oranges.

>> No.1828810

>>1828370
turok 3 could have been a really good game. instead it was kind of a poor man's half-life with godawful hit detection. wish they had a few more months to tidy it up because it did have some cool ideas

>> No.1828827

>>1828229
Why spoiler PC instead of Wii U? It has a better chance of getting back on PC than anything.

>> No.1828834

>>1828728
How does one go about getting the PC version of Turok these days?

>> No.1828835 [DELETED] 
File: 187 KB, 600x480, 1383625374566.jpg [View same] [iqdb] [saucenao] [google]
1828835

>>1828389
>>1828412
>>1828783

sometimes it really does feel like /vr/ is infested with plebbit-tier scum

>> No.1828849

>>1828835
save scumming is plebbit tier bud, patricians don't need to save

>> No.1828887

>>1828834

http://theisozone.com/downloads/pc/windows-games/turok---dinosaur-hunter-iso-version/

>> No.1828894

>>1828887
Does it have music? Or do you have to download a music patch?

>> No.1828915

>>1828894
>Does it have music?

Yes, but i'm not sure it works.

>> No.1828931
File: 896 KB, 1024x768, shot000.png [View same] [iqdb] [saucenao] [google]
1828931

>>1828785
>>1828789

There's an option where you can disable the fog. So un-rustle your jimmies.

>> No.1828947
File: 58 KB, 550x366, 678.jpg [View same] [iqdb] [saucenao] [google]
1828947

>>1828931

Awesome!

>> No.1828949

>people acting like Turok controls were SOOO bad and OMG UNPLAYABLE
oh please, it's "uncomfortable, and not what I'm used to" and that's about it

the games were designed around their control systems and controllers so it's really not a big deal, I don't understand why it's such a barrier for some people

>> No.1828963

turok had awesome controls, if you have trouble aiming with your left hand stop being such a fuckin pleb.

>> No.1829228

>>1828728
hhngggg

>> No.1829302

>>1828412
>People who actually knew what a good FPS game was back then were too busy playing Doom and Quake.
Actually people were like me and were playing all of them. They were all fun games.

I didn't know anyone back in '98 that played PC exclusively. Back then having a 'gaming PC' wasn't even a big deal because it meant just having a normal computer. You didn't need a fancy graphics card or anything to play all the old classics. There was no 'elitism' back then.

Everybody had consoles and everybody had PC. Everybody played all the shooters, on N64 and PC. You must have been some kind of strange hermit weird kid with no friends not to be playing GoldenEye back then. Everybody loved the game. Either you were an autist or you're a tryhard that has no idea what he's talking about.

>> No.1829561

>>1829302
>Back then having a 'gaming PC' wasn't even a big deal

It's cheaper than ever to build a gaming pc, and an upgrade is only needed every 4 years or so at most.

>> No.1830046

>>1828810
>godawful hit detection. wish they had a few more months to tidy it up because it did have some cool ideas
Acclaim pushed Acclaim Austin to release a new Turok game every 12 months. So "more time" was pretty much out of the question. The problem is that for some bizarre reason, Acclaim Austin ended up COMPLETELY BREAKING the hit detection sometime during the last 2 months of development. You simply cannot dodge shit which gets tossed at you, except in rare cases - such as bosses. They also broke some stuff like the first police cruiser you see up close.

In the beta, the car pulls up to the barrier, then is replaced with a static car model which can shoot at you.

In the final game, the car is already at the barrier, overlapping the "alive" car model. The guns are clipping over each other, and using the PSG reveals two models.

Also, they cut stuff such as police walkers patrolling some areas, and other neat stuff. Oh, civilians who aren't zombies got cut, too.

Then they had the great idea to make bodies fade immediately instead of after a brief delay, ruining the game's atmosphere.

>> No.1830734

>Perfect Dark, Goldeneye and Turok, awful controls

>Not opening the options menu and choosing movement with C-Buttons and aim with Analog

>> No.1830737

>>1828369
>And in 2 the FOV
you can change that in the PC version

which still works on modern computers

>> No.1830740

>>1830734
Those were Turok default controls. As for GE and PD, people are too stupid to change the set up to something actually playable.

Almost every n64 fps used Turok's set up and for good reason.

>> No.1830749
File: 63 KB, 751x144, 2364584899.jpg [View same] [iqdb] [saucenao] [google]
1830749

>>1828931
https://www.youtube.com/watch?v=LGbZT3T_F-Q
https://www.youtube.com/watch?v=vRnyLETWCxo

>> No.1830882

>>1828949
>I don't understand why it's such a barrier for some people

Well, then you're a moron. Now that we know better, we can see that the control scheme is very limited, clumsy and inferior due to controller/button layout. That is an obvious barrier since adapting to it requires noticeable sacrificing of functionality.

>> No.1830894

>>1829302
>Actually people were like me and were playing all of them.
You mean, plebs were like you. People with taste were playing multiplayer Quake. The game is still an absolute blast even today because it's actually good. Goldeneye multiplayer has aged like wine and anyone with half a brain knew if wasn't very good.

Sure, if you're a teenager with no taste and some friends playing on a couch it's fun, but then again it's just something to do socially with friends rather than being a decent game with tight controls etc. We've all played split screen multiplayer games. You're not enjoying the game, you're enjoying the camaraderie. There's a big difference and it's unsurprising you completely missed that.

>> No.1830897

>>1830734
I would rather aim with my right thumb in the same way that I don't write with my left hand.

Also, c-pad movement basically gives you on 8-directional movement and you're either stationary or travelling at full speed, there's no finesse. It's shit.

>> No.1831030

>>1830897
>Also, c-pad movement basically gives you on 8-directional movement and you're either stationary or travelling at full speed, there's no finesse. It's shit.
You mean just like every FPS game on PC, ever?

That said, only Turok 3 had acceptable N64 controls. Fuck look spring and fuck mandatory aim invert.

>> No.1831075

>>1830894
>aged like wine
I don't think this means what you think it means.

>Sure, if you're a teenager with no taste and some friends playing on a couch it's fun
Hurrr playing with friends means you are a no taste gamer. Quake multiplayer is serious business!

>> No.1831082

>>1831075
I meant aged like milk, I made a mistake as I'm hungover and I guess booze was on the brain. I know exactly what it means.

>> No.1831087

>>1831075
>Hurrr playing with friends means you are a no taste gamer

Nope, but putting GE/PD on a pedestal and same level as Quake and Doom means you have no taste though, sure.

>> No.1831098

>>1830894
>video games are serious business
what a sad life you must lead

>> No.1831124

>>1831098
>I don't understand the difference between a good game and enjoying social occasions.

>> No.1831198

>>1831087
>putting GE/PD on a pedestal and same level as Quake and Doom means you have no taste though, sure.
I occasionally like to play a retro FPS that isn't mindless shooting, thank you.

>> No.1831209

I remember the last time they tried to "revive" Turok. No thanks.

>> No.1831226

>>1831198
Well, I suggest you play NoLF, or Thief, or System shock, or deus ex....you know, good games.

But, you're free to dine on warm shit if you want to.

>> No.1831243

>>1831226
>NoLF
Not retro.
>Thief
Not an FPS. The developers openly admitted the game was inspired by Goldeneye anyway. And that Goldeneye was their favorite game at the time the game was developed.
>System shock
Arguably not an FPS
>deus ex
Not retro

>> No.1831293

>>1831243
>Not retro
Oh, both were released in 2000, fuck off with your bullshit cut off point.

If you class Goldeneye as an FPS then sure as shit Thief and System shock are FPS games

>> No.1831321

>>1831293
>Oh, both were released in 2000, fuck off with your bullshit cut off point.
Not mine. It's /vr/'s cut off point.

>If you class Goldeneye as an FPS then sure as shit Thief and System shock are FPS games
A neutral party (Wikipedia) classifies

Thief as "stealth"
System Shock as "first person action role-playing"
Goldeneye 007 as "first-person shooter"

So once again. Not my terminology. Get recked kid.

>> No.1831346

>>1831293
There's a very good reason why the cutoff is 1999 and not 2000.

>> No.1831363

>>1831321
>Not mine
But yet you still use /vr/s cut off point. You clearly agree with it despite every year passing making it less relevant. It should be something like >10 years ago or >2 console generations ago.

>Quoting wikipedia
I've seen some of the morons that edit that site and frankly they're not fit for purpose. Any way, even the wikipedia entry for thief says " Its use of this perspective for non-confrontational gameplay challenged the first-person shooter market" and describes the game as a fresh take on the FPS genre.

They're FPS games you complete tool. Get *wrecked.

>>1831346
I'm interested to hear why a set year that becomes increasingly dated is the retro cut off point. In 2030 will we say games made in 2000 are still not retro?

>> No.1831382

>>1831363
Take it up with the /vr/ mods if you don't like it moron.

Also nothing is preventing you from correcting Wikipedia yourself if you think it is wrong.

>> No.1831392

>>1828728
>>1828931

Holy fuck. Please tell me he is working on Turok 2 as well. The PC version is great, but it still has that bullshit fog from the N64.

>> No.1831413

>>1831363
>In 2030 will we say games made in 2000 are still not retro?

I hope so. Do you really want CoD: MW2 nostalgia threads on this board? It's crowded enough as is.

>> No.1831414

I only ever played Turok 1 on N64, had a blast though. Despite it being the immensely toned down german version.

Are the other Turok games any good?

>> No.1831425

>>1831198
>I occasionally like to play a retro FPS that isn't mindless shooting, thank you

Bitch please. The objectives in GE/PD were really not much different from just walking to a location and pressing the use key. Not much different from finding a key card and then using it on a door, less complex in fact. Holy shit, tediously going into your inventory, selecting an item and then using it on a computer is so goddamn cerebral, truly the thinking mans game. Pull your head out of your ass.

>> No.1831442

>>1831425
>implying that's the only difference between goldeneye and quake

Okay buddie

>> No.1831454

>>1831442
But he didn't. He was basically just admonishing you for being an elistist cunt which, you know, you are.

>> No.1831461

>>1831454
But he did. He implied there's nothing more in GE/PD that is more cerebral than using items to solve particular objectives.

He didn't mention for example that Goldeneye was the first FPS where guns actually make noise. You know, part of having a working stealth system that later made Thief so 'cerebral'.

>an elistist cunt
Yeah okay. I'm the elitist cunt for saying that both Quake and Goldeneye are worth playing and he's not for saying that Quake rulz Goldeneye droolz

>> No.1831473

>>1831461
Nah, he just said that Goldeneye objectives aren't as awesome as you seem to think they are. Not sure how anyone would think that somehow removing them makes it quake. Clearly there's an enormous amount of differences between the games. Or, maybe not so clearly since you missed them.

You're trying to project this image of yourself as some kind of connoisseur. We're talking about video games here you fucking idiot.

>> No.1831478

>>1831473
>Nah, he just said that Goldeneye objectives aren't as awesome as you seem to think they are

But there's a lot more to Goldeneye's objectives than that. He's constructed a strawman so he can easily tear it down. What about Goldeneye being the first FPS where you have to ensure the safety of hostages to fucking beat the game?

>You're trying to project this image of yourself as some kind of connoisseur.
Jesus christ. Stop trying to reverse what actually happened in this thread.

Just look at this post and tell me who is the fucking faux "connoisseur" here >>1828412

>> No.1831482

>it's n years old
what kind of retard uses that kind of logic to define 'retro', or any other time frame
that's like saying that medieval times were 'n' years ago and not 'x to y', which at some point would end up in the year 2000

/vr/ 'retro' is defined as 'up to 1999', not '15 years old'

>> No.1831490

>>1831478
>What about Goldeneye being the first FPS where you have to ensure the safety of hostages to fucking beat the game?
virtua cop - you had to not shoot the civilians to progress
could probably dig up an even earlier game but can't really be bothered, this thread is basically turning into 'iphone invented smartphones'

>> No.1831494

>>1831490
>virtua cop - you had to not shoot the civilians to progress
That's a lightgun game. You don't have free movement. It's no secret that Goldeneye was inspirted by Virtua Cop though. But it ain't no FPS son.

>could probably dig up an even earlier game
Well do it then faggot.

>this thread is basically turning into 'iphone invented smartphones'
Strawman #2

>> No.1831507

>>1831494
>That's a lightgun game.
that's moving goalposts

>> No.1831510

>>1831507
"Light gun shooters", "light gun games" or "gun games" are games in which the protagonist shoots at targets, whether antagonists or objects, and which utilize a gun-shaped controller (termed a "light gun") with which the player aims. While light gun games may feature a first-person perspective, they are distinct from first person shooters, which utilize more conventional input devices."

http://en.wikipedia.org/wiki/Light_gun_shooter

Don't like it? Change the entry.

>> No.1831531

>>1831482
Medieval is an actual period of time. Retro is a concept for something that occurred a while back. So, they're completely different.

>> No.1831540

>>1831510
>Don't like it? Change the entry.
So some faggot can change it back? For what purpose? Who the fuck cares what wikipedia says, you have some weird fetish with the site and changing articles

>> No.1831553

>>1831540
>For what purpose?

So you can correct the incorrect public record, anon. If your arguments are so strong then perhaps some faggot won't change it back.

>> No.1831556

>>1831531
it's still not a sliding window that changes year for year, and it's still explicitly and clearly defined in the board's rules as "1999 or earlier"

>> No.1831565

>>1831478
>That guy acted like a douche therefore I am exempt from being labelled a douche.

Or maybe, just maybe, you're both douches?

>> No.1831570

>>1831556
I am well aware of that, I'm saying the definition is braindead, not remotely future proof and just evidence that the mods are fucking morons. Anyone who stands by it is a fucking idiot.

USER BANNED FOR THIS POST. Do it you faggots

>> No.1831582

>>1831321
>A neutral party (Wikipedia)
lol

>> No.1831589

I can't believe people still use wikipedia as a legitimate source. Like, sure, go ahead and use the articles cited on the page, whatever. But that article itself? It was likely written for the most part by random video game fanboy idiots and is certainly not "neutral"

>> No.1831594

>>1831570
>the definition is braindead, not remotely future proof
why should it be future proof? it's not like anytime soon there's going to be a revolution as big as going from 2D to 3D graphics, or change in games' common mechanics - if anything, nowadays games are getting more and more stagnant

>> No.1831605

>>1831425
See that game you like? You shouldn't like it. It doesn't matter if you have fun playing it. Let me give you a few reasons:

>> No.1831608

>>1831392
Turok 2 is planned after the first one is done.

>> No.1831637

>>1831461
>He didn't mention for example that Goldeneye was the first FPS where guns actually make noise.

If you mean a sound effect, you're fucking retarded, if you mean something enemies can hear then DOOM already did this.

>> No.1831646

>>1831442

It's not. For example, the guns in GE/PE are all pretty much redundant, most of them pointless variations of assault rifles. All the enemies are the exact same soldier with different skins applied and thus all weapons work relatively the same on them. This is very dumbed down in comparison to a game like DOOM and QUAKE where each weapon has a situational use, enemy types where that particular weapon is most effective, whereas in GE/PE it's just mindless point and shoot.

>> No.1831650

Turok 2 is a fucking chore to play mainly because it has the worst map in vidya history so you have no way to navigate properly in the fuck huge levels. I still didn't finish the first level because I can't find the last child. There is also this thing that looks like a jump pad to get to some kind of item I have never seen but I have no idea how to use it.

>> No.1831797

>>1831594
>why should it be future proof?
Gee I don't know, maybe so that if this board is still around in 5 to 10 years there is a place for game discussions for games released shortly after 2000. Sure as hell isn't going to happen on /v/ which is basically just flavour of the month garbage.

Besides, it's pretty blinkered and short sighted to be ok with a flawed definition when it can be so easily improved. Don't settle for less.

>> No.1831805

>>1831650
>Turok 2 is a fucking chore
You make this comment having played <20% of the game. Opinion discarded.

>> No.1831820

>>1831650
>worst map in vidya history
I'm not even sure what you think might be wrong with the map. Care to elaborate?

>> No.1831831

>>1828389
There is probably a control option. I know the Douk games let you use the Dpad for movement and stick for aiming, which sounded retarded in 1998.

>> No.1831856

>>1831650
>worst map
>first level
you might as well quit before you get to the second level, it's much worse with every path looking almost exactly the same, and a lot of loops that make you walk in circles. even the in-game map does not help at all

>> No.1831892

>>1831797
how do you practically define 'retro' then, without writing a whole codex of definitions, exceptions and case-in-points, that is full of ambiguity?

>> No.1831974

>>1831892
I already gave some examples. A retro game would be one that was originally released at least 10 years ago and at least 2 console generations ago if first released on console.

There you go. See if you can fuck with that. It's a hell of a lot tighter than 'pre 2000' which is frankly a joke.

>> No.1832067
File: 703 KB, 2000x2966, Turok - Lair of the Blind Ones.jpg [View same] [iqdb] [saucenao] [google]
1832067

>>1831650
You'd just love level 4 then.

>> No.1832094

>>1831414
>Are the other Turok games any good?
Yes.

3 is the best IMO

>> No.1832130

>>1831363
That reason I mentioned earlier is that allowing 2000 games and consoles opens the door to discussion of ps2 games, which were still being made as late as 2013.

>> No.1832150

>>1832130
See
>>1831974

>> No.1832165
File: 21 KB, 400x300, 3445228tidieb0[1].jpg [View same] [iqdb] [saucenao] [google]
1832165

>>1832130
>>1832150

I don't know what this conversation is, but it sure as fuck isn't Turok.

Danielle is my favorite character in the series, by the way.

>> No.1832174
File: 327 KB, 1280x960, 1316590-daniellefireseed.jpg [View same] [iqdb] [saucenao] [google]
1832174

>>1832165
>Danielle is my favorite character in the series
Why her?

>> No.1832178

>>1831974
>2004 games such as Half-Life 2 (and Counter-Strike: Source), Doom 3, GTA: San Andreas (as well as Vice City and GTA3), Richard Burns Rally and Sims 2 as of right now are retro and in the same bag as Pong, Pac-Man, Super Mario Bros., Duck Hunt, Doom and Quake
>year-for-year sliding window that adds a new shitload of even more games each year, reducing room for discussion for pre-millennial games
and now some projecting
>highly probable increase of threads about "i played it as a kid = retro" games (also including "game was out longer ago than half of my current life span = retro")
>highly probable increase of shit-posting, e.g. all those GTA:SA related memes spouted constantly on /v/

>> No.1832184

>>1832174
I think she has the best design. Also I have a soft spot for Turok 3.

Her little brother is a damn fine design as well.

>> No.1832331

>>1832178
>Hurr....these things made in the 17th century aren't antiques because then we couldn't talk about stuff made in the 13th century so much....durrr...

You are this thick.

No shit you have a sliding window. It makes sense because games get older and therefore they will be considered retro eventually. If you don't like 10 years and neither does the general consensus then make the window 15 and 3 consoles back. Eventually you will consider San Andreas retro, regardless of whether you do now or not. You think Doom 3 isn't retro? Irrelevant, it will inevitably be considered retro by a majority at some point in the future. The fact that more time will have elapsed since Doom 3 to Doom 4 release vs Doom 2 to Doom 3 hopefully highlights how dumb that argument is.

A set time period doesn't make sense and makes even less sense with each passing year unless you make a board explicitly for games within a particular time period.

Your point is total dogshit anyway, games like pacman and quake are fucking worlds apart, so much more than half life 2 and quake. It would make more sense to discuss the latter pair side by side.

In short, you're a fucking idiot.

>> No.1832369

>>1832331
'old' and 'retro' are not synonymous

>> No.1833982

>>1832369
And yet classic styled games released recently aren't allowed here. You can't have your cake and eat it son. Don't you see how dumb the definition is?

>> No.1835647
File: 1.01 MB, 705x534, 1407103844096.png [View same] [iqdb] [saucenao] [google]
1835647

>>1832067
I've played Turok 2 twice, and both timesI was stuck at this level. Fucking caverns.

>> No.1835670

>>1832067
Turok 1&2 are one of the only games I never managed to beat as a kid. I never got past that map in Turok 2. Was just never able to figure it out it was so goddamn fucking big. I believe my card got corrupted and so I played it and reached it again, and again I couldn't figure it out. Then the card got corrupted and I never tried again.

Turok 1 is the same. Don't remember which map it was, but couldn't figure it out.

I played through every other fucking FPS as a kid (100%'d both GoldenEye and Perfect Dark, played through Doom, Quake, Shadow Warrior, Duke, Blood, etc, fucking everything) but I NEVER beat either of the Turok games - not because of difficulty of enemies, but due to difficulty of levels. THEY WERE TOO BIG AND CONFUSING FOR ME I GOT LOST AND DIDN'T KNOW WHERE TO GO.

>> No.1835675

>>1835670
**two of the only games
derp

>> No.1836087

>>1828229
Turok 1 AND 2 have PC ports already.
>inb4 they are bad ports
I just really don't fucking get this. They run fine on modern computers and you can customize the controls. Not sure what else you could want.

>> No.1836105

>>1828915
it does

>> No.1836310

>>1828915
It works if you burn it to a disc and play the game with the disc in the computer.

>> No.1836460

>>1836310
or just use daemon tools

>> No.1836542

>>1836087
They're direct console ports with virtually no customisation, still using the n64 menus. What on earth are you talking about? Pretty sure they could do with modern options and stuff like FOV, fog removal and HD too.

>> No.1836610
File: 2.94 MB, 640x512, Turok2 FOV.webm [View same] [iqdb] [saucenao] [google]
1836610

>>1836542
>FOV

>> No.1836619
File: 2.00 MB, 640x512, Turok2 no fog.webm [View same] [iqdb] [saucenao] [google]
1836619

>>1836542
>fog removal
you probably mean draw distance

>> No.1836634
File: 2.97 MB, 1920x1080, Turok2 1080p fov90.webm [View same] [iqdb] [saucenao] [google]
1836634

>>1836542
>HD
you probably mean widescreen support, or aspect ratio correction

>> No.1836638

>>1836610
>>1836619
>>1836634

I want some webms of the cerebal bore and razorwind. Stat.

>> No.1836640

>>1836619
urgh, any way of eliminating that?

>> No.1836646
File: 999 KB, 250x251, we just don&#039;t know.gif [View same] [iqdb] [saucenao] [google]
1836646

>>1836640
eliminate fog?
eliminate lack of fog?
eliminate draw distance? (?)
eliminate lack of draw distance?

>> No.1836650

>>1836646
Eliminate fog/increase draw distance.

Anyway, I stand corrected on the resolution/FOV thing, that looks ok. Does beg the question as to why this port is being done

>> No.1836653

>>1830882
if such extreme hardships (lol) are really a "barrier" for you, perhaps reexamine your life

there is no "sacrificing," you're just dealing with something that isn't perfect like many many things in this world

>> No.1836657

>>1836653
You asked why it was a barrier to some people as you weren't able to wrap your head around it, soI responded. A lot of people don't want to put up with inferior products when they can readily play a large range of better games.

No need to re examine my life pal, I just don't play shit games. Sometimes a control scheme can fuck a game up, like Lair. Deal with it.

>> No.1836664
File: 116 KB, 1064x425, Untitled.png [View same] [iqdb] [saucenao] [google]
1836664

>controls
no problem on PC

>> No.1836679
File: 2.85 MB, 640x480, Turok2 cerebral bore.webm [View same] [iqdb] [saucenao] [google]
1836679

>>1836638
cue the Benny Hill theme

>> No.1836681

>>1836610
God that game controls like such a clunky fucking mess even on PC. What were they thinking?

>> No.1836687
File: 2.91 MB, 640x480, cerebral bore 2.webm [View same] [iqdb] [saucenao] [google]
1836687

>>1836681
worse offender is the lookspring on slopes, otherwise it's playable

>captcha: IoI gritler

>> No.1836690

>>1836679
>>1836687

>that frame rate

Damn. I hope that source port comes out soon and is really quality.

also am I seeing things or are those enemies fleeing in terror because you're armed with the bore? I don't recall that

>> No.1836720
File: 2.99 MB, 640x480, riding gun 1.webm [View same] [iqdb] [saucenao] [google]
1836720

>>1836690
>also am I seeing things or are those enemies fleeing in terror because you're armed with the bore?
they tend to do that

>> No.1836729
File: 2.92 MB, 640x480, cerebral bore 3.webm [View same] [iqdb] [saucenao] [google]
1836729

>> No.1836741
File: 2.84 MB, 640x480, riding gun 2.webm [View same] [iqdb] [saucenao] [google]
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>> No.1837167

turok 2 really pisses me off with the unskippable cutscenes

also i wanted to fuck tht bitch what the fuck was her name greetins turok i am ada wtf something like that

>> No.1837171

>>1836720
oh wow
nostalgia blast
totally forgot about that

>> No.1837174

>>1836729
thats awesome. I never got far enough to see that.

>> No.1837229
File: 1.48 MB, 640x480, the fun begins now.webm [View same] [iqdb] [saucenao] [google]
1837229

>>1837174

>> No.1837286
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1837286

>>1837229
>big cheat activated

So does that make everybody into a big guy or something?

>> No.1837294

>>1836720
>Multiplayer
>Everyone plays as Monkey only
>Cerebral Bore only
The game is afoot.

A childhood well spent, I daresay.

>> No.1838076

>>1837229
I thought the cheat was "BewareOblivionIsAtHand"?

>> No.1838090

>>1838076
For N64 it is. Must be changed for PC.

>> No.1838140

>>1836087
Oh, shit so the PC release supports co-op, a decent fucking automap, decent graphical customization and infinite draw distance and runs seamlessly on modern machines with no music issues or anything and isn't just a shittily textured N64 port?

Damn, how can I have missed that?

>> No.1838754
File: 2.94 MB, 640x512, round round.webm [View same] [iqdb] [saucenao] [google]
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>> No.1839020

>>1838076
My 10 year old self used to read it as:
"Beware Oblivion is a Thand"

>> No.1839290

>>1836542
>>1838140
What the absolute fuck did you guys expect for a port to be? A completely different game? Did we play a completely different game? They run 'seamlessly on modern machines', you can alter the FOV, the games support much higher resolutions than Nintendo 64, high resolution packs exist for the delight of ten year olds, and I have never had any trouble with either the map or the music. I believe the FPS is even higher. Increasing draw distance is unacceptable, it is only a problem in Turok 1, where enemies spawn right outside the fog, and enemies cannot see you until you could normally see them, eliminating any challenge the game could offer.

You guys didn't want a port, you wanted a remake. The port is superior to the original in every way, offering much more customization than that on the Nintendo 64, so I have no fucking clue what you were comparing it to in the first place.

>> No.1839596

>>1839290
The port is garbage. You had no problem with the music? Guess what son, a sample size of one is irrelevant. People panned the port even at release. It's a shit port that should have been and could have been much better.

Why are you even bleating about this anyway? Someone earlier was dumbfounded as to why people had issues with it, so people are responding.

>Increasing draw distance is unacceptable
That's your opinion. Protip: You're wrong.

I'm more than happy for you to continue being spoonfed warm diarrhoea, just don't fuck up everyone elses fun because you have no idea how to empathise with the viewpoints of others.

Kids these days, really.

>> No.1839610

>>1838754
ayy lmao

>> No.1839629

>>1829302
>You didn't need a fancy graphics card or anything
>1998
Except you're specifically talking about the period where having a separate 3D accelerator had basically become mandatory if you were going to keep up with PC gaming. By '98 we were into fucking Voodoo 2 territory.

>There was no 'elitism' back then
Bollocks. You just weren't aware of it because you were 5. People were dickwaving over their SLI Voodoo 2s just the way PC gamers do over their current setup, and console gaming was derrided as hard as ever. You were just young enough to naturally fall in to console territory.

>> No.1839632 [DELETED] 
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1839632

>>1838754
lol vidya gaems are so dum

>> No.1839651

>>1839629
Haha this. Not only the rivalry by PC vs consoles, there were also the Mac and Amiga users who were almost militant. At least were I lived. Today all those are just samey consumer drones. It`s funny to see how kids today repeat the same shit on 4chan.

>> No.1839656

>>1839629
I read all the console and PC magazines in the 90s and I never recall a "war" between PC and consoles. Console fanboys were all attacking each other. PC and console were practically in different hemispheres for all anybody cared.

>> No.1839660

>>1839656
Eh. I remember everybody playing everything and nobody giving a shit about any of this crap. Manchildren on /vr/ need to grow up already.

>> No.1839670

>>1839660
Then you didn`t read magazines or lurked on usenet or early internet in those times. Fanboys were always around. To say there were no elitism is just wrong. It just as stupid as it is today.

>> No.1839863
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>> No.1839865
File: 1.84 MB, 640x512, gore 2.webm [View same] [iqdb] [saucenao] [google]
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>> No.1839868
File: 2.77 MB, 640x512, gore 3.webm [View same] [iqdb] [saucenao] [google]
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>> No.1839876
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>> No.1839882
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>> No.1839894
File: 2.80 MB, 640x512, tekbow 3.webm [View same] [iqdb] [saucenao] [google]
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>> No.1839916
File: 2.95 MB, 640x512, shredder 1.webm [View same] [iqdb] [saucenao] [google]
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>> No.1839937
File: 2.98 MB, 640x512, shredder 2.webm [View same] [iqdb] [saucenao] [google]
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>> No.1839938

>>1839916
>>1839937

Man I love the Shredder, it's like a fucking laser shotgun. I wish I could see this weapon again in a newer game, maybe Valve could get the Turok games on Steam and give Turok weapons to TF2 as a promotion. I hope they aren't fucking reskins, Engineer could use an explosive laser shotgun.

>> No.1839968
File: 2.93 MB, 640x512, tranquilizer gun.webm [View same] [iqdb] [saucenao] [google]
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>> No.1840016

>>1839916
>>1839937
>that weapon sway
Doesn't really bother me but it looks particularly silly on the shredder

>> No.1840036

>>1840016
The insanely low draw distance and the shitty automap, coupled with the fact that this doesn't look like it controls like a pc FPS (i.e. mouse look seems way off) bothers me a lot more than wonky weapon sway.

>> No.1840060
File: 1.82 MB, 640x512, bye-bye.webm [View same] [iqdb] [saucenao] [google]
1840060

>> No.1840109

>>1840036
Are you going to keep posting this over and over until someone pays attention to you?

>> No.1840145

Hate to say it but never played the original Turoks. That said, (and i know this is /vr/...) but i recently completed Turok evolution on PS2. Dont know why that game gets so much hate, I found it pretty enjoyable. And lengthy too. That said, some levels are uber-boring, and once you enter the city theres some really difficult and unfair battles. Also, I had very little idea what the plot was about. The voices in game are ABYSMAL as well! Dont know where they recorded them. Anywho, back to retro...

>> No.1840297

>>1840109
You have replied to me at least three times now so that is clearly not my objective.

>> No.1840567
File: 104 KB, 636x542, 1387216562012.jpg [View same] [iqdb] [saucenao] [google]
1840567

Man, I loved Turok 2. The extreme size of the maps was precisely what made me enjoy it so much.

3 was pretty fun too, though. Loved that gravity gun.

>>1839020

At least you didn't say it as "Beware Oblivioni Sathand"

Granted, my English was pretty bad those days, but I was convinced "Oblivioni Sathand" was a villain in the game.

I was probaly mildly retarded

>> No.1841014

Regarding the PC ports of Turok (specifically 2)...

Is it true that I can just simply go on eBay, look the game up, order it, wait for it to come in, install it, and it can work on my PC WITHOUT running it in a virtual machine? If that's the case, I'll order a copy right the fuck now.

I like owning physical copies of games.

>> No.1841191
File: 2.88 MB, 640x512, shredder 3.webm [View same] [iqdb] [saucenao] [google]
1841191

>>1841014
you might need a glide wrapper in case you get graphical glitches in direct3d, and optionally a fix for the CD audio; otherwise it installs and works fine

>> No.1841325

>>1841191
I would, but I'm kinda turned off by

>$20 disk only

Is the emulated version perhaps better than the PC version? Wouldn't be surprised if someone modded the N64 game with textures or framerate fixes or the like. Alternatively I might get it for free.

>> No.1841693

>>1841325
Unless you rip the games off the cartridges you own to emulate, it is still piracy, so since you would already be committing a crime, just go ahead and grab it off the internet. Emulated version, to my knowledge, is not. I would actually be surprised if either of those fixes found their ways into the Nintendo 64 version of Turok.

>> No.1841868

>>1839596
When I said the music didn't bother me, I meant I did not experience any problems getting it to work. I do not believe people did 'pan the port on release', the port is fantastic in comparison to all the other first person console shooters ported to PC (oh wait) so where exactly do your standards derive from? I had given reasons why increasing draw distance would break the game, you are wrong. Exactly how am I fucking up anybody elses fun? You think the developer of TurokEX will see my post and quit all his work? He already isn't being wise investing his time into remaking the wheel, let alone would he actually think about what the fuck he is doing anyways. Or do you think that I am convincing militant console gamers to try out the big bad PC port you are so angry about? Your whole post reeks of 100% genuine underaged /b/tier shitpost, fuck off.

>> No.1841889

>>1831392
he better be doing turok 3

>> No.1841902

>>1832165
>actualy caring about characters in turok

>> No.1842212

>>1841868
>When I said the music didn't bother me, I meant I did not experience any problems getting it to work.
I know what you meant, and your sample size of one is not a good rebuttal

>I do not believe people did 'pan the port on release',
It reviewed around 20% lower than the N64 version on average

>in comparison to all the other first person console shooters ported to PC
Nice strawman. This isn't relevant at all to the discussion.

>I had given reasons why increasing draw distance would break the game
No you didn't. I saw nothing resembling a coherent point.

>He already isn't being wise investing his time into remaking the wheel
Holy shit just listen to yourself. I for one would love co-op turok that runs with no problems whatsoever on modern machines with a load of nice graphical tweaks. Maybe he's also doing it because he likes a challenge? Whereas you spend your time arguing furiously on the internet. And have the gall to question how he spends his time.

>Or do you think that I am....
I really don't know what you're doing, other than probably feeling deep regret and crushing defeat at the certainty of your failure in life as you haul your overweight frame out of bed at midday yet again and sign heavily into the mirror. Another day wasted.

>> No.1842245

>>1841889
>he better be doing turok 3
Unfortunately, I don't think he, or anyone associated with the project, likes Turok 3. Which is a shame, since Turok 3 would be a god-tier game if the shortcomings were addressed. For example, Turok 3 was originally designed with co-op in mind, hence the branching pathways and such.

>> No.1842464

>>1840567
>At least you didn't say it as "Beware Oblivioni Sathand"
>Granted, my English was pretty bad those days, but I was convinced "Oblivioni Sathand" was a villain in the game.
>I was probaly mildly retarded
Hahahahahahaha. I wish I knew you as a kid m8

>> No.1842474

>>1842464
Rolf Harris pls go.

>> No.1842510

Are Wii U VC titles just straight-up ports like Wii VC or are they enhanced or perform better?

I fucking loved Turok 2, but it had its problems. Horrible framerate and jesus that draw distance. The controls are weird, but that's really only because we're now used to the dual analogue setup where the right stick is for looking instead.

>> No.1842536

>>1828389
>>1828396
>>1830882
>>1830897
>>1831392
>>1831650
>>1836542
>>1836657
>>1836681
>>1838140
>>1839596
>>1840016
>>1840036
>>1840297
>>1842212
>>1842510

STOP. FUCKING. POSTING. YOU. ASSHOLE.

You don't like the game. I get it. Stop single handedly shitting up this fucking thread.

>> No.1842554

>>1842536
>"I fucking love Turok 2"
>YOU DON'T LIKE THE GAME. I GET IT

hurr durr

>> No.1842563

>>1842554
Nice changing the fucking quote you cunt. Loved not love. As in past tense.

Get fucked. Get rekt. GTFO.

>> No.1842569

>>1842563
Loved because I am not playing it right now, you fucking autist.

>> No.1842580

>>1842569
Holy fuck learn to english.

I love that game : I don't have to be actively playing the fucking game but I enjoy playing it immensely and could play it at any time and enjoy it again

I loved that game : At some point in the past I loved that game and could say 'I love that game' (see earlier point) but no longer love it hence the past tense. I could play the game now and it would not illicit the same emotional response.
Here's an analogy to help you.

"I loved my ex girlfriend"

Wait, sorry, I need to help you understand better. Let me try again.

"I loved my ex-boyfriend". Do you love him now? No.

"I love my boyfriend". Do you love him now? Yes. Do you need to be with him in order to love him? No, of course not you fucking autistic faggot.

>> No.1842583

>>1842580
too much effort to be a troll, but hard to believe you're actually this fucking autistic

>> No.1842725

>>1842580
I haven't actually read any of the posts in your conversation, but I am impressed. I would have just linked him to the Wikipedia article on perfect tense.

>> No.1843435
File: 53 KB, 380x247, delayclose.jpg [View same] [iqdb] [saucenao] [google]
1843435

>>1842580
>illicit
You mean elicit.

>> No.1843523

Does Turok 1/2 work well with Project 64?

>> No.1844572

i just made it to lair of the blind ones and been running around for an hour and havent even found anything

>> No.1844586

>>1844572
What do the letters on that map mean? P? X? what

>> No.1844650

TUROK HELP!

>> No.1844667

You fucking people get wrapped up in completely subjective bullshit. You either liked or didn't like Turok. If you're trying to convince someone who liked it not to like it, you're a dick. If you're defending your opinion from these people with "facts", you're a dumbass.

Sage for not contributing.

>> No.1844807

>>1844650
THANK YOU, TUROK!

>> No.1844812

>>1843523
>Does Turok 1/2 work well with Project 64?
Yes and no.

Flashlight doesn't work in Turok 2 because the fancy tech used can't be emulated on normal emulators. (Turok 3's beta has a dude with a flashlight who guides you, and his flashlight doesn't work on emulators, either.)
Turok 1 and 2 have forced look spring and aim invert. Meaning that while you can look up and down, your view resets the moment you start moving.

Turok 1 has a problem where one of the later missions refuses to start. Fixed by changing the "counter factor" option just before the mission.

>> No.1844827

>>1844812
Seems like too many issues to settle with, I'll go with Mupen then.

>> No.1844871

>>1844827
>Seems like too many issues to settle with, I'll go with Mupen then.
They don't work any better with Mupen.

>> No.1844957

>>1844871
Well, life is a struggle which we must endure. Shame.

>> No.1844974

>>1844957
Just play the PC version dude, jesus. Does your mom still wipe your ass?

>> No.1845001

>>1844974
No, yours odes.

>> No.1845008

>>1845001
>No, yours odes.
>odes

Ode to anon:


You're a failure in class
People give you a pass cuz you smell like bad gas
You exist in a basement and have no friends
practically live online waiting for life to end
Oh, and your mom wipes your ass

>> No.1845012
File: 60 KB, 500x363, tumblr_m33lcjoHLV1qm6sfao1_500.gif [View same] [iqdb] [saucenao] [google]
1845012

>>1845008

>> No.1845227

How would i go about getting CD Audio working in windows 8.1 for Turok 2? and what's the recommended cd mounting software that supports cd audio that isn't spymon tools?

>> No.1845327

>>1845227
have you tried this patch yet? works on win7 (at least with an original cd), so why shouldn't it on win8.1
http://www.mediafire.com/download/8a3iod7brv7knxn/t2soecdm.rar

>> No.1847030
File: 339 KB, 646x972, 1407031708787.jpg [View same] [iqdb] [saucenao] [google]
1847030

>>1839937
>MFW energized explosive shells hit like the dick of Zeus himself