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/vr/ - Retro Games


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File: 59 KB, 240x400, kawase.jpg [View same] [iqdb] [saucenao] [google]
1818514 No.1818514 [Reply] [Original]

Umihara Kawase thread!

Which is the best game? Which is the best field?

>> No.1818696

This is the reason I keep BSNES on my machine.

>> No.1818712

Best game: Umihara Kawase on SFC.

Umihara Kawase Shun feels slow and clunky compared to the original, and I haven't played the 3DS one.

>> No.1818716

Shun is my favorite game because it has the biggest challenges, and thus the best replay value. But they're all fantastic in their own little ways. Can't decide which field is my favorite, even the simpler ones are fun to play through.

>> No.1818797

>>1818712
couldn't agree more

fun fact: i hired a guy to program a level editor for the game. he got pretty far but suddenly stopped e-mailing me. i guess he's dead

>> No.1818856

The DS version is objectively the best because it includes both the SNES and PS1 games.

>> No.1819014
File: 430 KB, 1600x1200, bird_l.jpg [View same] [iqdb] [saucenao] [google]
1819014

>>1818856
True, plus the convenience of a handheld system.

>> No.1819037

I played them on the DS, I liked the SFC game more, but both are great as you guys already said. The SFC game just feels better for some reason.

I want to play "Yumi's Odyssey" or whatever they renamed it in the west, but I'm kinda against digital releases... but I think I'll end up buying it sooner or later.

>> No.1819137
File: 182 KB, 800x600, umi.jpg [View same] [iqdb] [saucenao] [google]
1819137

>>1819037
>The SFC game just feels better for some reason
I believe it's a rope physics. Shun's fishing line is too tight in comparison to original one. 3DS game feels like a nice middle ground, though.

>> No.1819324
File: 174 KB, 1280x1024, kawasepod.jpg [View same] [iqdb] [saucenao] [google]
1819324

Umihara Kawase has the best video game music.

https://www.youtube.com/watch?v=U5DLI9muO3w

>> No.1819731

How did all y'all find it?
I remember back in 99 or so, I was looking for things from Home of the Underdogs and it was recommended on the front page, so I downloaded the ISO, burned a CD and popped it into my PAR-enhanced PS and was like "zomg it's good." Then I tried the SFC version and was like "zomg it's better."

>> No.1819942

>>1819731
People on /v/ won't shut the hell up about it the last several months/year so I finally decided to try it... Not really that impressed so far.

>> No.1820473

>>1818797
Oh man, that's a shame, that would've been awesome.

>> No.1820637
File: 152 KB, 453x640, 12923826.jpg [View same] [iqdb] [saucenao] [google]
1820637

>>1819037
>>1819137

Personally, I found the original's rope physics a bit too loose which often had me unintentionally slinging myself to death when I didn't even build up that much rope tension. Shun had it perfect, and it was in no way restrictive either since it has much more complex level designs than any other game.

>>1819324

http://www.youtube.com/watch?v=C8veeOBTPXs
This was always my favorite theme. Real bummer that it only plays in 6 fields towards the end of the "sightseeing" path. And that it wasn't even reused for Sayonara...

>> No.1821790
File: 667 KB, 1280x800, 5745178.jpg [View same] [iqdb] [saucenao] [google]
1821790

Discovering the flipped field in the original was a great experience. It took me awhile to get past the swinging backpack section, so it was cool to see something completely unexpected afterward.

>>1820637
This is my favorite song.
http://www.youtube.com/watch?v=urRT4sVu2sw

>> No.1821829

>>1820637
>Real bummer that it only plays in 6 fields towards the end of the "sightseeing" path

It's fitting though. It comes at the end of a (relatively) long journey, and it has this sweet air of finality to it. It makes me think of Kawase enjoying her first kiss on a foggy autumn night, with the moonlight glistening on the tranquil waters.

>> No.1822268
File: 119 KB, 300x400, 1389596909526.jpg [View same] [iqdb] [saucenao] [google]
1822268

>>1819942
Oh well, at least you tried it. You can't like everything, after all.

>> No.1822340
File: 80 KB, 799x600, runesoldiermerrillcap63[1].jpg [View same] [iqdb] [saucenao] [google]
1822340

>>1821829
>It makes me think of Kawase enjoying her first kiss on a foggy autumn night, with the moonlight glistening on the tranquil waters.

That is the most amazingly cheesy thing I've read on the entire internet. Thank you for making my night.

>> No.1822406

Is the new one good?

>> No.1822473
File: 127 KB, 1920x1200, wpA_1920_1200.jpg [View same] [iqdb] [saucenao] [google]
1822473

>>1822406
I think it's fucking great.

Although the main mode of playing the game is by freely choosing fields from a field select screen, the unlockable Survival Challenge mode lets you play it like the other games, starting from field 0 and going until game over or an ending, and with only three extra lives. There are a few more backpacks around than there were in the other games, though.

>> No.1822515

>>1819731
>How did all y'all find it?
I was bullshitting around with a friend, and he mentioned wanting to rip some of the tilesets for use in an SMBX level. The level never happened, but he did recommend I try out the game.

>> No.1822538

Umihara Kawase thread!

>> No.1822663
File: 45 KB, 500x600, 1389596721383.jpg [View same] [iqdb] [saucenao] [google]
1822663

>>1822538
Fuck yeah

>> No.1822670

>>1822473
She's got some tits

>> No.1823756
File: 184 KB, 600x600, 1378088996398.png [View same] [iqdb] [saucenao] [google]
1823756

What's the best boss in the series?

>> No.1824164

>>1823756
The one in Shun that jumps around is fun and unique. The series' bosses in general aren't fun though. Most of them just involve waiting around for a door to open or for an enemy to leave.

>> No.1824439
File: 108 KB, 703x800, umihara serves sushi.jpg [View same] [iqdb] [saucenao] [google]
1824439

Someone should really translate the manga.

>> No.1824449
File: 290 KB, 725x1072, 009.jpg [View same] [iqdb] [saucenao] [google]
1824449

>>1824439
I heard it's pretty bad. All I know for certain is that they made a new, important male character.

>> No.1824474

>>1824439
I'm very early in my learning of Japanese so it might be a really long time before I'm good enough to do it, but if no one else has done it by that time, I will.

>> No.1824479

>>1824449
Is there a scene where they kiss on a foggy autumn night, with the moonlight glistening on the tranquil waters?

>> No.1825302

>>1819731
GCCX

>> No.1825303

>>1819731
>How did all y'all find it?
Around 2009-ish, I was reading the Recommended SNES Games wiki and thought it sounded kinda neat.

>> No.1825306
File: 1.22 MB, 2592x1944, IMG_20140801_175524.jpg [View same] [iqdb] [saucenao] [google]
1825306

>>1824479
not really

>> No.1825327
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1825327

>>1819731

A simple subscription to a TAS channel lead to me seeing a very unusual looking game with an unusually low clear time. The fact you could do jumps while underneath platforms sold it for me.
http://www.youtube.com/watch?v=rLpj92X5Xjo

>> No.1825330

>>1819731
weeb AIM buddy nagged me to play it in the early 00's

>> No.1825339
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1825339

>>1824449
I guess that'd explain why there was never a volume 2.

>> No.1825383

>>1819137
Why the fuck would you rent the murrican localization when you already own the jap game?

>> No.1825385

>>1825383
That isn't Sayonara or a 3DS on the left.

>> No.1825431

>>1825385

Well fuck me I'm retarded.

>> No.1827261
File: 2.84 MB, 640x360, 1396828806699.webm [View same] [iqdb] [saucenao] [google]
1827261

Are you this good, /vr/?

>> No.1827265

I fucking love this game as well as you, OP. I watched the gamecenter cx episode last night for the first time.

>> No.1827547

>>1827261

Clearing that field is one of my life's goals. Clearing F58 is another... Someday I'll make it, hopefully before arthritis sets in...!

>> No.1827562

>>1825327
It's kind of a shame that the shortest route is the only route anyone bothers to speedrun.

>> No.1827683
File: 243 KB, 1000x1414, 6682456.jpg [View same] [iqdb] [saucenao] [google]
1827683

>>1827562

This is the speedrun for you then!: http://www.youtube.com/watch?v=oavU54ELpD8

And no, I have absolutely no idea how the player managed to go through all the fields even with frame by frame precision! It's pretty neat nonetheless!

>> No.1828045

>>1827261
SORCERY!

>> No.1828352
File: 172 KB, 800x1233, 1405476304814.jpg [View same] [iqdb] [saucenao] [google]
1828352

>>1827547
You can do it!

>> No.1830229

>>1827683
I thought that only the DS version of the original tracked time more accurately than by seconds.

>> No.1830423

>>1827683
2:00 through 4:08 has some of the best skill I've ever seen in a game. Letting all the tadpoles live and flying between them at the same time...wow.

>> No.1830865
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1830865

>>1828045

>> No.1831162
File: 349 KB, 800x480, Screenshot_2013-04-08-01-34-22.png [View same] [iqdb] [saucenao] [google]
1831162

>>1818514
Aw yiss

I actually learned about this game through one of these generals. Haven't played it in a while though

>> No.1831246

I appreciate this series mainly due to the MC's prominent boobage.

But I haven't played any of the games because I suck at Bionic Commando style stuff.

>> No.1831251

>>1831162
dat asspect ratio

>> No.1831336

Does anyone have a field connection map for Shun? When I played the original, I would save state scum just so I could every field and every exit, and I wanna do the same for Shun, but I can't find a decent map.

>> No.1832524
File: 82 KB, 640x898, 1389597717930.jpg [View same] [iqdb] [saucenao] [google]
1832524

>>1831336
Is this decent enough?

>> No.1833224

>>1832524
That's pretty good thanks. I would like more streamlined/flowchart-y, I guess I'll have to do it myself.

>> No.1833659

>>1833224
Sorry for the late reply - I could take a photo of one of the field charts from one of the strategy guides if you'd like?

>> No.1833687
File: 8 KB, 539x345, umihara progress.png [View same] [iqdb] [saucenao] [google]
1833687

>>1833224
Here's a chart for the SFC game if you don't already have it.

Ignore the colors, that's just so I can remember which routes I haven't done.

>> No.1833729

>>1833687
Yeah I used this one for the original, I was kinda hoping for a similarly organised one for Shun, but then again I guess I'll wanna get all the pictures too.

>> No.1834051

>>1831162
I can't imagine what trying to play Umihara Kawase with a touch screen would be like.

I do realise you'd have been using a controller, though.

>> No.1835824

>>1827683
There's something slightly unsettling about her face in that picture.

>> No.1836585
File: 1.31 MB, 640x480, 1396849881757.webm [View same] [iqdb] [saucenao] [google]
1836585

>> No.1837071

Would you fuck Umihara?

>> No.1837108

How do you git gud at these games?

I have the 3DS one and it's fun but holy hell if I'm ever gonna beat anything after the first couple. I think I'm stuck on 45? or something. And a few other branching paths.

>> No.1837132
File: 9 KB, 184x138, boobs.jpg [View same] [iqdb] [saucenao] [google]
1837132

>>1837071
well lets be honest kondo didn't draw those boobs by accident

>> No.1837152

I played the SNES game a bit. Got stuck on the first boss. Not really sure what I'm supposed to do. I guess just survive?

Also, this game is really weird for me. Like, I really love the physics and the clever level design and all that, but the fish and shit freak me the fuck out. I have like a phobia of sea creatures, so while playing, I go between really enjoying the game to OH FUCK SHIT FISH THING GET AWAY FROM ME OH GOD.

Thinking about getting that 3DS game though. Seems like a fun platformer while I'm out and about.

>> No.1837153

>>1837071

Have you seen those breasts?

>> No.1837158

>>1818696
Why BSNES?

>> No.1837837
File: 280 KB, 640x480, 1362587324711.png [View same] [iqdb] [saucenao] [google]
1837837

>>1837071
>>1837153
>only one actual doujin on sadpanda
>doesn't show nipples

>> No.1838052
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1838052

>>1837071
Of course

>> No.1838675

>>1837152
>Got stuck on the first boss. Not really sure what I'm supposed to do. I guess just survive?
The tadpole? Yup. Avoid him, kill his babies. Eventually he'll get bored and swim away.

>> No.1839559
File: 180 KB, 800x800, 1395529180074.jpg [View same] [iqdb] [saucenao] [google]
1839559

>>1837108
Practise, practise, and practise some more. It can take a while to get better at using the physics to your advantage, but you do get used to it eventually.

>> No.1839590

What exactly is the story behind the game?

Saw a speedrun of it in the *GDQ archives and while it certainly looks fun, it makes me wonder if there's a story.

>> No.1839681

>>1839590
She's a sushi chef collection ingredients.

That is all.

>> No.1841914

>>1837158
Why not BSNES?

>> No.1843610

>>1839681
Such mutated creatures can't be healthy for her customers.

>> No.1844613

>>1839681
I thought she was dreaming.

>> No.1844617
File: 119 KB, 702x225, fishlegs.png [View same] [iqdb] [saucenao] [google]
1844617

>>1837152
I'm with you on the creepy fish thing.

>> No.1845032

>>1844613
Maybe she's a sushi chef having dreams more like nightmares about the creatures she makes food from?

>> No.1845197

>>1823756

ALL THOSE SEAHORSES.

>> No.1845206

>>1837071

i'd fuck that waifu.

>> No.1846953

>>1821829
>Kawase enjoying her first kiss on a foggy autumn night, with the moonlight glistening on the tranquil waters.

Cute as fuck

>> No.1847331
File: 40 KB, 480x272, 6_480.jpg [View same] [iqdb] [saucenao] [google]
1847331

Who else hates squid?

>> No.1847360
File: 530 KB, 1472x1104, 青海川.jpg [View same] [iqdb] [saucenao] [google]
1847360

>>1821829
>It's fitting though. It comes at the end of a (relatively) long journey, and it has this sweet air of finality to it. It makes me think of Kawase enjoying her first kiss on a foggy autumn night, with the moonlight glistening on the tranquil waters.

Also mine favorite :3

And Shun is the best out of the 3, having the best physics, graphics and music.

>>1822406
Shun>Sayounara>SFC not to say the first one is any bad, just a little bit too rough

>>1837108
Just watch the good players on Niconico and other japanese sites, you will get better in no time

>> No.1847369

>>1847360
Uh, and best fields go to Sayounara's 31 and Shun's 01 with 41. So fun to just hang around on these stages!

Also if anyone wondered what Umihara might have looked like in 3D: https://www.youtube.com/watch?v=8be242aXQ-0

>> No.1847382

>>1827562
Do you know what a speedrun is?

>> No.1847541

>>1819731
There was this Doom mod which used SPCs for music. I extracted the files, googled the games I didn't recognize, and came across this.

>> No.1847607

>>1847360
Please tell me that this picture is from some set and post more.

>> No.1849287
File: 280 KB, 960x720, 1.jpg [View same] [iqdb] [saucenao] [google]
1849287

>>1847607
Seems like it's just one shot off someone's pixiv unfortunately.

>> No.1850208
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1850208

>>1849287
He looks so thrilled.

>> No.1851717

>>1847541
I kind of want a UK-themed Doom mod now.

>> No.1851807

>>1827683
Wait... How is this even possible? Is this some kind of rom hack that links every field end to end?

>> No.1852779
File: 71 KB, 519x600, 1395555282787.jpg [View same] [iqdb] [saucenao] [google]
1852779

>>1838675
That takes so long on the original, good thing they shortened the time it takes on the Shun version.

>> No.1854212
File: 26 KB, 420x480, 1404050864410.png [View same] [iqdb] [saucenao] [google]
1854212

>> No.1854297

>>1851717
What where you stroll through london shooting chavs?

>> No.1855594
File: 253 KB, 900x290, character-05.png [View same] [iqdb] [saucenao] [google]
1855594

>>1837152
>>1844617
What creepy fish thing? I have no idea what you're talking about.

>> No.1856008

>>1854297
What if there was an Umihara Kawase game set in the United Kingdom? Imagine swinging on the London Eye and shit.

>> No.1857027
File: 136 KB, 770x800, 1395544148979.jpg [View same] [iqdb] [saucenao] [google]
1857027

>>1822670
She sure does

>> No.1858631

>>1847369
What game is that? Looking really interesting.

>> No.1858643

>>1858631
It was called Densen, and it was a cancelled PS2 game

>> No.1859026

>>1858643
:)
...
:(

>> No.1861227
File: 159 KB, 300x350, 1395516111446.png [View same] [iqdb] [saucenao] [google]
1861227

>>1859026
Yeah I know how you feel, looks like it could've been a really cool game

>> No.1861231

Testing
Ignore me
>>>/v/
>>/v/

>> No.1861242

uhhh, aside of this and Bionic commando, what other games focus on grappling ropes?

>> No.1861306
File: 54 KB, 640x480, page_01.jpg [View same] [iqdb] [saucenao] [google]
1861306

>>1861242
Not exactly focused on grappling ropes but these are the few I found that are inspired by Umihara Kawase

GANBARE NATSUKI SAN
http://www.gamezone.com/downloads/ganbare-natsuki-san-indie-game

メリルくるりんち
http://www.vector.co.jp/soft/win95/game/se418637.html

うにから博士
http://www.papota.jp/ - click on game

the last one looks really interesting but no luck getting it to work, some IE explorer error?

>> No.1861790

>>1861306
I'll see in the next few days if I can find a Windows computer to try out that last one and see if I can get it to work - I'd really like to try it, from the screenshots the inspiration is very clear

>> No.1863892
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1863892

>> No.1863980
File: 332 KB, 812x975, 1387184388552.jpg [View same] [iqdb] [saucenao] [google]
1863980

>>1847360
>Just watch the good players on Niconico and other japanese sites, you will get better in no time
Or you'll get depressed because you'll never be that insanely good!

>> No.1865462

>>1863892
That's pretty cool, got any other old ads?

>> No.1866295
File: 73 KB, 768x1024, BsgylG3CMAEoPrs.jpg [View same] [iqdb] [saucenao] [google]
1866295

https://twitter.com/ex_bscrsdu2bk/status/488696177773133824/photo/1

Super cute.

>> No.1868307

>>1857027
Damn it Japanese artists, boobs do not work that way.

>> No.1870267
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1870267

>> No.1871137
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1871137

>>1850208
:3

>> No.1871138
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1871138

>> No.1871182
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1871182

>>1871138
>1,480JPY for Bishi Bashi Special

>> No.1872620
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>> No.1873421
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1873421

>>1871138
That's fucking awesome.

>> No.1873426

>>1873421
I want to explore her salty caves with my own fishing rod.

>> No.1873917

>>1871138

Is dat sum Sorcerer on the Rocks I see? I would have never imagined such a minor OVA getting a game.

>> No.1873978
File: 102 KB, 630x450, Meril ending.png [View same] [iqdb] [saucenao] [google]
1873978

>>1861306
I had played the first two, but I was not aware of the third one. My favorite of the three games is the second, Meril. Ganbare Natsuki-san is kinda boring and doesn't have the swinging action of Umihara Kawase. Dr. Unikara is pretty much a full on UK clone, but with worse physics and controls. Meril has the best combination of inspiration from Umihara and deviation from the style for me. Although I don't know why Meril does not allow you to play the last set of levels whenever you want.

>> No.1875714
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1875714

>> No.1876060
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1876060

>>1833224
I whipped this up in Trizbort. How's it look? It's not as compact as I'd like, but I was going for readability obviously.

>> No.1877694
File: 58 KB, 496x698, 1389598619051.jpg [View same] [iqdb] [saucenao] [google]
1877694

>>1876060
Not him, but that looks great.

>> No.1880073
File: 223 KB, 130x130, 1407348840788.gif [View same] [iqdb] [saucenao] [google]
1880073

>>1818514
>Creator makes OC for Arino while he's playing the game
Still blows my mind.

>> No.1880079

>>1880073
Didn't know this game got featured in GCCX.

Going to check it out right now.

>> No.1880087
File: 324 KB, 1600x1200, 00.jpg [View same] [iqdb] [saucenao] [google]
1880087

>>1873426
That sounds really nice, but I think I'd rather have sex with her.

>> No.1880091

>>1880087
Imagine 69 with her on top and while she is sucking you her ahoge is gently stroking your balls, taint and ass.

>> No.1880220

Is the 3DS game worth the 25 euros on the eShop?

Was thinking of getting it cause it seems fun but 25 is quite expensive.

>> No.1880231

>>1819731
Either HG101 looking through the "unique visuals" tags, or GCCX. Don't remember which first.

>> No.1882059
File: 197 KB, 608x673, 7041a70f4d1472822b4e4673bd65dba2.jpg [View same] [iqdb] [saucenao] [google]
1882059

>>1880220
I thought it was, but if you're not sure and you haven't played the original or Shun, play one of those and make sure it's definitely the kind of game you like that much.

>> No.1882970
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1882970

>> No.1884468

>>1882970
She kinda looks like she's just been confessed to.

>> No.1885453
File: 119 KB, 800x1088, kawase_01.jpg [View same] [iqdb] [saucenao] [google]
1885453

>>1884468
I suppose it would be kind of a shock to be confessed to while carrying around a mutant fish.

>> No.1885505

Only played the 3ds one so far, been interested in the series since I saw the gamecenter cx episode about the first one.

Sweet jesus Umihara's rack though.

>> No.1885539
File: 111 KB, 507x422, 1.png [View same] [iqdb] [saucenao] [google]
1885539

>>1885505

>> No.1886474

>>1857027

I wish Umihara would stick my rod in between her oppais.

And I don't mean a fishing pole

>> No.1887012
File: 54 KB, 500x389, FUEL_ROD.jpg [View same] [iqdb] [saucenao] [google]
1887012

>>1886474
Oh, I know exactly what you mean.

>> No.1887529

>>1885453
Either that, or he gave that to her as a gift.

>> No.1887619

I had no idea there was a DS release! Definitely gonna acquire it now. Thanks guys.

>> No.1887640

>>1851807
Don't you see the awful editing? He did each one individually and pieced them together.

>> No.1887654
File: 436 KB, 1600x1200, snow_l.jpg [View same] [iqdb] [saucenao] [google]
1887654

>>1887619
Have fun!

>> No.1887665

>>1887654
Oh man, I was having a blast, until Field 13 on the PS1 game obliterated all my lives. I'm really glad there's a continue button.

>> No.1887684

>>1887665

The far right exit for that field leads into one of the hardest stages in platformer history. Good luck with that one when you get there!

>> No.1887724

>>1887684
Oh man, I finally beat the game! Fucking stage 24 squid boss, lost 20~ lives to it. Great game, thanks guys

>> No.1887729
File: 380 KB, 1600x1200, 01_l.jpg [View same] [iqdb] [saucenao] [google]
1887729

>>1887724
Great! Now beat the other endings!

>> No.1887789

not technically a /vr/ question. But the 3DS version is the version with the most content right? I heard something about one of the Umihara games having alternate playable characters, does the 3DS version include that? And how do they differ?

I fucking love me some wire action platformers.

>> No.1887802
File: 228 KB, 1920x1200, wpC_1920_1200.jpg [View same] [iqdb] [saucenao] [google]
1887802

>>1887789
I guess the DS version would have the most content, having both the SFC and PS1 games included.

But yes, Sayonara/Yumi is the one with the alternate characters. Regular Kawase is regular Kawase, child Kawase and Emiko are sort of easy mode characters who can restart from checkpoints if you fuck up, and Nokko can move in slow motion during the game's time stop feature, whereas other characters would be frozen in place for a few seconds with the idea being that you use that time to press down the right direction to throw your fishing line.

>> No.1887807

>>1887802

Damn I was hoping they'd provide unique mechanics.

So the DS version is the most feature packed? Of course that one is Japan only, right?

>> No.1887808
File: 4 KB, 125x125, 1358862784764.jpg [View same] [iqdb] [saucenao] [google]
1887808

>>1887807

For clarity sake by unique mechanics I'm referring to like a totally different method of getting around the stages.

I'm tired.

>> No.1887816
File: 306 KB, 1600x1200, dojou_l.jpg [View same] [iqdb] [saucenao] [google]
1887816

>>1887807
>>1887808
The DS one is Japan only, but it's region free.

>> No.1887819

>>1887789
>>1887802
The 3DS game is a new sequel. It's apparently quite good, but I haven't played it myself.
The DS one collects the SNES and PS1 games with some art galleries and stuff. It's a bit expensive, but it's totally worth it IMO.

>> No.1888239

>>1876060
Nice, thanks bro!

>> No.1889129
File: 332 KB, 800x1000, 1402038360788.jpg [View same] [iqdb] [saucenao] [google]
1889129

>> No.1890151

How the hell does the replay function work? I'm playing the DS game but this problem happens in the SNES too. I click replay and it seems like no matter what I pick it just lets me change the name. What do I do?

>> No.1890176

>>1887729
Dude, I tried another route and ended up back on stage 24. And I fuckin' beat the squids on my first try. I'm so elated right now.

>> No.1890485

>>1890151
さいせいする - watch saved replays
なぞんする - lets you save replay of played fields
なまえをかえる - change name
ファイルをけす - delete replay

>>1887684
Man, F42 is nothing compared to 57. I seriously thought the game is just plain unfinishable when I first saw it.


Also found report from prerelease event for the DS version this morning, shows some beta fields and other interesting stuff
http://www9.ocn.ne.jp/~umikawa/umi_event.html

>> No.1890489

>>1890485
Oh, so it's not a continue function? That's disappointing.

>> No.1890498

>>1890489
Oh you though it was "replay" function, my bad haha

But yea, they really kinda dropped the ball with the SFC version by not including practice mode.
Really sucks since you access half of the fields by defeating that damn tadpole. Luckily Shun allows you to skip it right away.

>> No.1890505

>>1890498
Shun, including the DS version? How would you go about skipping?

>> No.1890508

>>1890505
Well, since the door is there from beginning you just gotta climb up to it.
And there isn't really much difference in PSX/DS versions, DS has just more levels and minor changes in the first few fields to be more beginner friendly.

>> No.1890573

>>1827683
>And no, I have absolutely no idea how the player managed to go through all the fields even with frame by frame precision!
TAS means Tool-assisted speedrun so he's using tools for it.

>> No.1891013
File: 6 KB, 255x192, ending.jpg [View same] [iqdb] [saucenao] [google]
1891013

So, I've got this screen after ending credits in the DS port of original game, instead of usual game over fish. Does anybody knows what's the deal with it and what it says? I can't find anything in google, and machine translation isn't very helpful - there's apparently some name in it, so it's probably dedication to some person or maybe a joke?
Here's screen capture of text:
バツクアツブメモリへの
書き込みに失敗しましだ
電源を切つて
カ‐ドを差し込み直してくだきい

>> No.1891070

>>1891013
You transcribed it wrong. つ != っ.

And it says:
>Writing backup memory failed.
>Please turn the power off and reinsert the memory card.

>> No.1891089

>>1891070
Thanks, google's translation looks like some kind of poetry, so I didn't think this was just an error message.

>> No.1891614
File: 138 KB, 256x224, owari.gif [View same] [iqdb] [saucenao] [google]
1891614

>>1891013
>game over fish
?

>> No.1891656

>>1876060
Needs arrows.

>> No.1892747
File: 244 KB, 1600x1200, 02_l.jpg [View same] [iqdb] [saucenao] [google]
1892747

>>1890176
Nice work!

>> No.1893460

>>1861306
I can't seem to get the second game to run on my system, even with applocale.

>> No.1893736

>>1893460
Why aren't you in JP Locale anyway?

>> No.1893741

>>1893460
If changing your locale to Japanese isn't enough, go into your computer's date / time / number format, and change that to Japanese, too. Sometimes that's the key to getting Japanese games working properly.

>> No.1894814
File: 491 KB, 750x750, 1395515081383.jpg [View same] [iqdb] [saucenao] [google]
1894814

>> No.1894974
File: 28 KB, 400x300, lebowski-6.jpg [View same] [iqdb] [saucenao] [google]
1894974

>>1894814
That's marvellous.

>> No.1894994

>>1894974

I wish I had it saved, but Umihara drawn Kaiji style as she pulls herself up to a door is the most fitting art style crossover I've ever seen.

>> No.1895263
File: 845 KB, 1447x2046, 30681602.jpg [View same] [iqdb] [saucenao] [google]
1895263

>>1894994

>> No.1895291

I'm getting my ass kicked by the Giant Crab second fight at the end of the longest path in sayonara. This is the one wall keeping me from finishing this game.

>> No.1895323

>>1895291
Attack its weak spot for massive dammidge.

>> No.1895430

>>1895263

Thanks brah. And damn those insecure Pixiv artists for removing their stuff.

>>1895291

That boss gave me a lot of trouble too. I always kept dying because of how much slack you get when trying to do micro swings. Really, you just gotta make it to the other side before he gets there instead of trying to pace yourself.

>> No.1895563

>>1861306
>>1873978
>meril

Warning for anyone that plays this, you lose your save file after you finish level 24. Make a copy of the data folder if you want to keep access to all the levels.

>> No.1895952

>>1895263
This is pretty much how I felt when I beat the sightseeing path in Umihara Kawase SFC.

>> No.1896906
File: 155 KB, 500x600, 1401351707022.jpg [View same] [iqdb] [saucenao] [google]
1896906

>> No.1897149

>tfw no Umihara Kawase figurine to hotglue
why even live

>> No.1897196
File: 17 KB, 256x341, 20337.jpg [View same] [iqdb] [saucenao] [google]
1897196

>>1897149
There's one that exists but I can't find it anywhere. :(

>> No.1897226

>>1897149
3d printer!

>> No.1898419
File: 30 KB, 400x240, kawase_f02.jpg [View same] [iqdb] [saucenao] [google]
1898419

>>1897196
I want them.

>> No.1899327
File: 80 KB, 600x800, 84c16b7c-3a8a-4984-8a55-873351d28.jpg [View same] [iqdb] [saucenao] [google]
1899327

>> No.1899331

>>1899327
I'm glad so much quality artwork exists for this game.

>> No.1899342
File: 385 KB, 480x640, 9b23523c-0f0c-4270-ab64-65a0563f6.jpg [View same] [iqdb] [saucenao] [google]
1899342

>>1899331
Me too.

>> No.1900514

Just found out there's backpack in SFC's F10 O_O

Also there's supposedly another one hidden in F30 according to the official guide.

>> No.1901062

>>1900514
>backpack in SFC's F10
Woah, that's amazing.

I know there are lots of extra lives hidden behind objects in the foreground, but who would ever think to look right behind them in that level? It doesn't even look big enough.

>> No.1901534
File: 93 KB, 550x550, image.jpg [View same] [iqdb] [saucenao] [google]
1901534

Cutest /vr/ thread.

>> No.1901568
File: 173 KB, 470x470, TNE_kaw_470.jpg [View same] [iqdb] [saucenao] [google]
1901568

>>1901534
Evar.

>> No.1902919
File: 1.22 MB, 1242x1744, 1402039511932.jpg [View same] [iqdb] [saucenao] [google]
1902919

>> No.1903426

>>1900514
Haha, I stumbled onto that one pretty early. It helps that the backpack is located right where you start.

>> No.1904620
File: 401 KB, 457x630, 1402043460494.jpg [View same] [iqdb] [saucenao] [google]
1904620

>> No.1905894

>>1900514
>>1901062
>>1903426
Why did I not find this until now, holy shit

>> No.1906765
File: 78 KB, 344x372, 1395527139315.png [View same] [iqdb] [saucenao] [google]
1906765

>> No.1907045

>used iqdb button to look for sauce on some of this thread pics.
>SauceNAO fuck yes.
>So many good Umihara paizuri pics in pixiv, right along some very strange sex.
This pleass the D

>> No.1907167

>>1841914
Why not Higan?

>> No.1908389
File: 287 KB, 516x382, 1395450396697.png [View same] [iqdb] [saucenao] [google]
1908389

>> No.1909571
File: 125 KB, 1920x1200, wpD_1920_1200.jpg [View same] [iqdb] [saucenao] [google]
1909571

Sorry for not retro, but for anyone in Europe who's interested, on the 3DS eShop Sayonara Umihara Kawase is going on sale for €12.49 / £9.99 from the 4th to the 17th

>> No.1909597

>>1909571
Nah, thanks dude. I've been meaning to buy that, thanks.

>> No.1909623

>>1909571

Thanks a bunch for the update! A Eurofriend of mine was looking to get into the series but he doesn't like emulating and Sayonara's usual price was too steep for him.

>> No.1909638

>>1900514
Check vgmaps.com for 100% accurate maps

>> No.1909752

>>1909623
A good start is to just emulate the original SNES version imo.

>> No.1910223
File: 16 KB, 512x512, UmiharaKawase(J)-Field10.png [View same] [iqdb] [saucenao] [google]
1910223

>>1909638
That site doesn't display the backpack hidden right where Kawase starts.

>> No.1910698

As someone who's only played the 3DS game but loved it (I did finish all stages with all doors and bags found) which one would you recommend I move on to next? Should I just start from the beginning?

>> No.1910797

>>1910698
Actually, as an extension of this question, is the DS version objectively the best? I know it collects both the SFC and PS1 games, but if it got downgraded in any way from being ported to the DS I'd rather just emulate the original versions.

>> No.1910851

>>1910698

Get the DS collection, it's actually improved over the originals because the first game has slowdown removed and Shun has a minimap at the bottom of the screen which is super helpful given how huge some of the levels are.

>> No.1910864
File: 45 KB, 500x600, 1389596721383.jpg [View same] [iqdb] [saucenao] [google]
1910864

>>1910698
>>1910797
Definitely get a hold of the DS release, both games play great on it.

>> No.1910874

>>1910698
You finished F33 in Sayonara?

>> No.1910937

>>1910851
>>1910864
DS version it is. Thanks, guys.

>>1910874
Sure. I may or may not have failed 104 times first, though.

>> No.1910945

>>1910937
I got the DS game new for $70 a few years ago. No idea if the price has gone up since Sayonara's release.

>> No.1910951

>>1910698
You should definitely play survival challenges, completing the whole route is very fun and that's how original games was played. As for DS version, I can't comment on Shun, but I like port more than original SNES version, it feels faster and more responsive(haven't played original on real SNES though, so maybe it's my problem with emulator's input lag or something)

>> No.1910957

>>1910951
I've done a couple of them, but there are some of the "routes" that I really can't see myself being able to complete on survival. I can just imagine clawing my way to that crab boss before ending 4 and losing all my lives against it.

>> No.1910965
File: 223 KB, 789x794, 1389262518911.png [View same] [iqdb] [saucenao] [google]
1910965

>>1910937
>Sure. I may or may not have failed 104 times first, though.
Don't worry, I think most of us did.

Also, DS menu translation if you want it.

>> No.1910970
File: 67 KB, 1370x816, Umihara Kawase DS achievements.png [View same] [iqdb] [saucenao] [google]
1910970

>>1910965
This is also a list of the achievements. Note that the one that mentions beating the game while hurting fish at most twice is incorrectly translated. It actually means to beat one of the bosses with only two attacks.

>> No.1910983

>>1910957
>crab boss
I haven't really played Sayonara yet - only completed first challenge, stuck on trampolines level and then returned to the first game, but it's nice to hear that my nemesis is back.
>>1910965
Thanks for that, I couldn't find how unlocking of art works.

>> No.1911962
File: 106 KB, 579x563, 1402038653369.jpg [View same] [iqdb] [saucenao] [google]
1911962

>> No.1913232
File: 382 KB, 786x944, 933dad3d-dbe2-4f27-817e-7e3fd4edb.jpg [View same] [iqdb] [saucenao] [google]
1913232

>> No.1913245 [DELETED] 

Why do you faggots like this shit so much? Because the girl has large boobs? The graphics are terrible, the game is not fun, there's no point or plot or anything, it's boring as hell and its full of shit mechanics like "complete in x minutes or never get the good ending"

>> No.1913330

>>1913245
Same as Mario and people like it.
Actually, I take that back because Umihara has a cute character, physics which actually matter (even if they aren't realistic) and the fanbase is much less retarded than Mario's.

>> No.1913360

>>1913245
Q: Why do people like X game?
A: Because they enjoy playing it.

>> No.1913379

>>1913330
>>1913360

Don't respond to shitposters. Report and ignore.

>> No.1914643
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1914643

>> No.1916902
File: 113 KB, 800x800, 453ad0d0-ec39-42c3-b39c-4b528e5f1.jpg [View same] [iqdb] [saucenao] [google]
1916902

>> No.1917147

I actually started up survival mode in Sayonara like the anon a few days ago suggested, and to my surprise I was able to reach every ending in it. Gotta say I feel pretty good about myself now. Time to graduate to the older games, clearly.

>> No.1917263
File: 114 KB, 422x622, 1402041598705.jpg [View same] [iqdb] [saucenao] [google]
1917263

>>1913330
>the fanbase is much less retarded than Mario's
I'm not sure if that's a fair comparison, since Umihara Kawase has much less of a fanbase than Mario.

>>1917147
Good stuff!

>> No.1919076

Gotta say I miss the progression system from Sayonara in the older games. The gameplay itself and the stages are still great fun, but I liked that you could sort of go "I cleared this, now it's fucking cleared forever" after beating some brutal stage (hello F33) and then Survival mode was something you attempted (or I did) once I'd gotten comfortable with the levels and wanted to put myself through a gauntlet of sorts. It seems like there's less focus on collecting bags than there was in Sayonara, too.

Well, it's probably just something I gotta adjust to.

>> No.1919150

http://gori.sh/yumis-odd-odyssey/USERRANK.CGI

Anyone know if this has been updated in the last couple months? I need to start playing again, pretty much the only reason I got a 3DS was for Sayonara.

>> No.1919182

>>1919150
>http://gori.sh/yumis-odd-odyssey/USERRANK.CGI

It amuses me and saddens me at the same time that I was able to make it onto this ranking chart with such little effort put into this game.

>> No.1919550

>>1919150
Just plain http://gori.sh/yumis-odd-odyssey/ has the latest date as 08/31 for fields 47 and 48.

>> No.1919584

Isn't Umihara Kawase just an allegory for a young woman's horniness?

It's all about exploring levels of salt and wet.

>> No.1920445

>>1919584
And grabbing every "eel" and shoving it into your pink folds...

>> No.1922734
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1922734

>> No.1924538
File: 41 KB, 400x307, 3d284a27-fafe-48c5-9dc7-798054b29.jpg [View same] [iqdb] [saucenao] [google]
1924538

>> No.1924559

I have no idea what an Umihara Kawase is, but after seeing this thread a few times and the kawaii main character I decided to ask, what is it?

>> No.1924703

>>1924559
https://www.youtube.com/watch?v=ZhlBOFwxAX0

>> No.1925052

>>1917147
Now you must get #1-ranked times on all fields!

>> No.1925432

>>1925052
M-muri desu!

>> No.1927008

>>1925432
Well sure, with that attitude!
Ok then, just see how many fields you can get into the top 20.

>> No.1928128
File: 97 KB, 768x1024, 1395534303791.jpg [View same] [iqdb] [saucenao] [google]
1928128

>> No.1928273

Never played it but it looks qt

>> No.1928948
File: 1.06 MB, 320x240, 海腹川背・旬 F58.webm [View same] [iqdb] [saucenao] [google]
1928948

>>1928273
Then play it, nerd.

>> No.1929037
File: 2 KB, 125x121, 1366637105241s.jpg [View same] [iqdb] [saucenao] [google]
1929037

I bought the 3DS one and I'm stucked at the stage 24 and I don't find any video of someone who did it. Shit is hard as fuck and I really don't understand that elastic physic

>> No.1929502

>>1929037
You mean the door to the left, to Stage 39?

That one is pretty fucking hard, just go the easy route to 35 door on the right side while you're still learning.

>> No.1929625

>>1929502
Not really, you can make the jump from the starting spot to the door. Now, if you want the backpack, that's a whole other story.

>> No.1929630

>>1928948

Holy shit. Fucking gonna DL this right now.

>> No.1929643

>>1929630
If possible, play the DS version. Flashcart recommended, emulate if not, etc. The SNES game is fine, though, and WAY easier to emulate than the PS1 sequel.

Or just buy the good 3DS game.

>> No.1929979

>>1929625
You must be pretty goddamn good if you can make that jump consistently.

I have a higher success rate on the backpack side.

>> No.1930032

>>1827683
Is this just a compilation of every field in the game? I'm pretty sure there aren't doors that lead to themselves in Umihara Kawase.

>> No.1930064

>>1858643
Did it at least have a demo?

>> No.1931129

>>1930032
>I'm pretty sure there aren't doors that lead to themselves in Umihara Kawase.
No, but there is one that leads back to field 0.

>> No.1932302

Got to know this game today by this thread, and i'm loving it. But who was behind it? is it still the same company who produced the DS and 3DS game?

>> No.1932379

>>1932302
Mainly Kiyoshi Sakai and his buddies. I think. (except the PSP version)

>> No.1932418

>>1930064
According to this interview:
http://gosokkyu.com/post/79416970057/odd-odyssey-the-story-of-umihara-kawase-in-this

>—One game I’m curious to learn more about is Densen, a game that was announced as part of the Playstation 2 launch lineup by Sony but was never released. Very little is known about the game, but Keita Takahashi has mentioned it as a game that inspired the original Katamari Damacy. Is there anything you can share about Den-Sen, and is there a chance that it could be resurrected someday?

>Sakai: Densen is a title we planned while I was working at SCEJ. However, before we had spent the adequate time organizing all our ideas, it was pushed forward and announced. As a result, it ended up failing. It was an SCEJ title, so I don’t know whether they have any plans to bring it back or not.

So it sounds like it didn't even get that far.

>> No.1933082
File: 46 KB, 499x495, dd5e38a2-68a5-46a5-9595-c33020dd9.jpg [View same] [iqdb] [saucenao] [google]
1933082

>> No.1933561

>>1933082
God, i fuckin love those artworks só much.

>> No.1934927

I still have no clue why they decided to put the UI in the middle of the screen.

Anyhow, for the artworks in Sayonara Umihara Kawase, are you just supposed to reach each ending in the survival mode?

>> No.1935325
File: 218 KB, 645x898, 87a89a11-40ee-43dd-aa22-1c02a6546.jpg [View same] [iqdb] [saucenao] [google]
1935325

>>1933561
There's some pretty decent art out there.

>> No.1935357

Gonna need to find some eShop cash quick now that the game is on sale.

>> No.1935413

>>1935357
Do you know the price, anon?

>> No.1935497

>>1935413
~12 Euro is what I saw on the eShop.

>> No.1935602
File: 1.76 MB, 2048x1536, IMG_20140913_202724.jpg [View same] [iqdb] [saucenao] [google]
1935602

Yes, it's 12 Euros now. Bought it last night and it's been a lot of fun. Judging from the leaderboards it doesn't seem like it sold well, though.

>> No.1935613

>>1935602
Not too many people playing it, eh? I guess that's to be expected though. It's a shame this game doesn't get enough recognition.

>> No.1935628

>>1935613
On the other hand it fits the game to have such a cozy leaderboard. After a while you start to recognize the names and see which levels they struggle with and which ones they breeze through. You're easily at number 15 on your first try, but it's really tough if you aim to be number 1 on a course.

>> No.1935707

>>1935602
Are you capey?

>> No.1935759

>>1935707
Yes.

>> No.1935809

>>1935759
Nice. I reckon that's not a bad time to get on your first clear.

>> No.1935815

>>1935628
I agree with that. But even if the game doesn't do that well it was supposed to be the last anyway, right?

>> No.1935817

>>1935809
I have no idea. I'm number 9 out of 18. Would you mind telling me under which name you post your scores? I'll look out for you.

>> No.1935831

>>1935817
KawaseFan

>> No.1935845

>>1935831
Great, I'll try to beat your times.

>> No.1936178

Bump

>> No.1936606
File: 26 KB, 172x273, ss (2014-03-22 at 12.31.49).jpg [View same] [iqdb] [saucenao] [google]
1936606

>>1935602
S46 is the most brutal stage.

People gripe about S33 and S35, but they're cake compared to 46.

although later I found out you can vertically hook to the left center platform if you're practically standing on the spikes in the middle of S46

>> No.1936654

this thread is greaT, been lurking for awhile. keep up the good work homies.

>> No.1936680

>mfw the SFC game on eBay is about 150$

>> No.1936696

>>1936680
Hey, there's always that $300 VGA-graded copy. But who would be that stupid.

>> No.1936710

>>1936680
I just got a copy the other day loose for $40. It's not that hard to find.

>>1936606
I died about 80 times on S46, very difficult stage. I find the easiest way to go about it is to jump over the crab to the middle as soon as you make either box of oranges fall, which gives you almost five seconds to plan out and jump to the other side. Once I tried this method, I got it in three goes.

>> No.1936712

>>1936696
>$300 VGA-graded copy
And the best part is, it's impossible to play, too!

I don't know if you know this, but you can't reopen a VGA case without putting the original game in serious risk. Anybody who gets games VGA-graded isn't preserving shit. They're destroying it.

>> No.1936723

>>1936710
Where did you bought it, anon?

>> No.1936730

>>1936723
Gaming forum. Basically as long as you're not on ebay or amazon, you should be golden.

Are you a member of any gaming communities or forums?

>> No.1936785

>>1936730
Outside of /vr/, not really. Wait, you mean forums or stuff on facebook? I was an active member of neogaf and gamefaqs back in the day, but kinda lost the will to keep up. In facebook i'm a couple of BTS old games group, but they never have anything outside of Mario and stuff.

>> No.1936846

>>1936785
No, I mean actual forums. I don't want to name the community itself because there's already enough idiots who come there to take advantage of the marketplace, but just about anywhere that's into obscure games will inevitably also sell obscure games.

I wonder if there's a community for Umihara Kawase.

>> No.1936858
File: 59 KB, 604x604, umi_ads.jpg [View same] [iqdb] [saucenao] [google]
1936858

>>1936846
Hasn't been an english speaking community for a long time, as far as i know.

>> No.1936869

>>1936846
>>1936858
I started a site a couple of months ago but it isn't active because I suck at getting the word out

>> No.1936902

>>1936869
gonna need a URL, anon.

>> No.1936915

>>1936902
http://kawasefan.net/

>> No.1936967

>>1936846
No idea about good forums when it comes to this. I would be really glad if you could share with me, just so i could fake a look. Buying old games in South America ain't easy.

>> No.1936970

>>1936967
I hosted an english Umihara Kawase image board many years ago, but it never really got up to a decent userbase. I ended up just battling spam constantly. Good luck, kawasefan!

>> No.1936990
File: 36 KB, 240x400, 20071223120456.jpg [View same] [iqdb] [saucenao] [google]
1936990

>>1936970
Thanks!

>> No.1937053

>>1936970
They never do. ;-;

>> No.1937087

Thank you all so much for revealing this amazing game to me. It is wonderful.

>> No.1937108
File: 25 KB, 405x300, Umihara+Kawase++2.jpg [View same] [iqdb] [saucenao] [google]
1937108

>>1937087
It sure is.

>> No.1937182

>>1936967
Sure. Hardcore Gaming 101 and Racketboy are good for starters in general, and if you have any specific genres you're into, you might wanna look into them too. Many of them hide the marketplace until you register however, and almost nobody likes users who join just for them. So as long as you join the community, then there's a nice place waiting.

Just avoid neo geo forums.

>> No.1937227

>>1937182
Oh, thanks, anon. I'll try look it up.

>> No.1937752

I host this textboard for iyashi lifestyle and it gets a reasonable amount of people. The themes really coincede with the visual themes of Umihara Kawase. There's not a big chance of it dying any time soon and UK fans would be most welcome. These threads really remind me of the Yokohama Kaidashi Kikou threads on /a/ that spawned that textboard. Here's the address: http://afternoon.heliohost.org/

>> No.1937756

>>1937752
Very nice. YKK is my favorite manga, and I'm really liking the feeling of this.

>> No.1937760

>>1936869
>>1936858
What is there to talk about? I mean, this is a great thread, but it's slow as fuck precisely because there's not much to say. Half the thread is (wonderful) fanart, and the other half is some casual discussion, that mainly amounts to introducing new people and sharing our experiences moreso than actually discussing the game.

>> No.1937771
File: 55 KB, 600x250, Weeaboo2.jpg [View same] [iqdb] [saucenao] [google]
1937771

>>1937752

>> No.1937776

>>1937771
I don't understand this comic. I just can't connect weeaboo to spanking. I don't get it.

>> No.1937785

>>1937776
True facts:

This comic invented the word 'weeaboo.' It meant nothing at the time, and only caught on by chance as somebody obsessed with japanese culture.

>> No.1937791

>>1937785
I know that Weeaboo came into popularity after "Wapanese" was banned, so perhaps they came out at the same time.

>> No.1937796

>>1937752
Personally what I'd really like is a mail-based fanclub for Umihara Kawase. There's not too much to talk about, but there'd be plenty of cool and unique things you could do if periodically you got a cool little zine or letter in the mail with new info and fanart and stuff.

Real old school.

Shit, that'd be great, actually. Who would be interested if I started one?

>> No.1937802

>>1937796
>>1937752
should mention though, I absolutely love this site. It's kind of mysterious since I have no idea what 'iyashi lifestyle' or yyk are, but it's very relaxing. I like it a lot.

>> No.1937809

>>1937752
Man, that looks relaxing as fuck. What exactly is iyashi lifestyle? Also, as soon as i get my PC back i'll join in too.

>> No.1937862

>>1937809
It's basically the application of iyashikei (japanese for 'healing') concepts to everyday life. In other words, it's the pursuit of finding subtle joys and appreciating the world around you.

>> No.1937921

>>1937862
Good, i would love to know more about that. I've searched about YKK and so far the concept seems brilliant to me, i'll definitely be reading it soon. Some peace and taking things easy will sure make incoming days be much better.

>> No.1937997

>>1937756
>>1937802
>>1937809
Thanks for the great response! I hope you enjoy the website.

>>1937771
I think this is a valid critique. I can only speak for myself, but for me it feels like I;m enjoying some false sense of nostalgia. Cartoons and video games from my childhood were littered with japanese countrysides and celebrated those with extrordinary detail. I think that iyashi lifestyle is much broader than just japanese culture and its approach to gentle living, but at the moment it's just hard to describe it without pointing to japan.

>> No.1938080

>>1937997
I can totally relate to that. I remember when i was watching Azumanga Daioh last Gear and for some reason the overall simplistic setting and humour made me feel very confortable and nostalgic for some reason. I think that might be a reason to why i love slice of life mangas/animes so much. They have this particular effect on me that can't be matched. It feels awesome that i could finally see someone that feels the same way i do.

>> No.1938168

>>1937760
I just decided, since there was no dedicated English-language Umihara Kawase community around, that I'd try and start one to get the word out about the series, and so UK fans would have a dedicated place they could talk about the games with other fans.

It's such a great series and I want to do my best to get more people to play it, in the only way I know how.

>sharing our experiences moreso than actually discussing the game.
I'd argue that sharing our experiences is discussing the game.

>> No.1938325

>>1937752
Just checked out the site and I really like it.
It's simple and the people seem nice though it takes some time getting used to the slower pace but it's not too bad.

I have it bookmarked already.

>> No.1938467

>>1937997
>>1938080
As a kid I spent summers in the small railroad junction city on the border of three countries, protected on one side
with old mound from overflowing of nearby river, fruit trees growing outside, stuff like school, methodist church, water tower and stadium placed on the same street, and all of it with sounds of train signals and cicadas singing on the background.
I guess, for me it's like destined to be in love with SoLs and sense of 'my summer vacation' nostalgia. I've never heard about 'iyashi' term before, but that board is adorable, thanks for posting the link.

Also, to contribute something on topic, I've recorded pacifist run of UK several weeks ago, dealing with tadpoles that way was very fun on the first tadpole and relaxing on the second one. (http://youtu.be/pM86SkkknzY))

>> No.1938721

>>1938467
What I love most about videos like these is the total confidence in every other swing. You can just tell somebody has done a specific jump a thousand times before.

>> No.1938747

>>1938467
DAT description tho. Holy shit, the feels.

>> No.1938990

>>1938467
That's pretty awesome.

>> No.1939114
File: 59 KB, 512x448, uk.png [View same] [iqdb] [saucenao] [google]
1939114

The one long-term use I've found for disabling a graphics layer: this game's HUD

>> No.1939143

>>1939114
I wish more retro games removed the HUDs prior to release

>> No.1939453

>>1939114
Cool

>> No.1939764

>>1938467
dem skills

>> No.1939807
File: 16 KB, 512x512, UmiharaKawase(J)-Field42.png [View same] [iqdb] [saucenao] [google]
1939807

>> No.1939906

>>1938467
>2nd tadpole

God damn. I busted my ass catching the frogs as soon as they spawned and dodging frantically.

Any similar tactic for the crab or double tadpole level?

>> No.1939978

>>1938721
>>1939764
Only my frantic 2-minutes wall climbing says otherwise, too bad I'm nowhere as good at controlling this game as speedrunners.
>>1939906
I actually found this way on my regular playthrough, not when I tried to avoid everything. It felt very natural and I thought it must be popular tactic, but then found nothing on youtube. It's slower though than regular way, if you care about time, because you need to wait additional 20 seconds for opening to reel yourself up and it's possible that it's harder or undoable on SNES version, I haven't tried it.
>Any similar tactic for the crab or double tadpole level?
Not that I know of. For a crab, I tried to avoid it off screen, but without any luck. And I didn't know about double tadpole, is it from the first game? I've completed only 3 endings so far (35,55,57) and haven't seen many 30th stages, so I could miss it.

>> No.1939996

if this game didn't have a little anime girl as the protag none of you would play it

>> No.1940003
File: 375 KB, 1366x768, Umihara Kawase Background.jpg [View same] [iqdb] [saucenao] [google]
1940003

Just made a very quick wallpaper in MSPaint, figured I'd share it here just in case somebody wants it.

>>1939996
No, but the character does add to the general mood of the game as well.

>> No.1940009
File: 17 KB, 320x241, 1343383621282.jpg [View same] [iqdb] [saucenao] [google]
1940009

>>1940003
Saved, thanks!

>>1939996
See attached pic

>> No.1940047

https://www.youtube.com/watch?v=3Spy1dbRg38

This song is.. just, SO fucking good.
Always makes me happy.

>> No.1940051
File: 1.38 MB, 512x512, 00_demo.webmhd.webm [View same] [iqdb] [saucenao] [google]
1940051

i'm working on something :3

>> No.1940057

>>1940051
Full map view? That's actually pretty cool, anon.

>> No.1940065

>>1819731
Zetaplays. I don't play it anymore though because I suck.

>> No.1940068

>>1940051
That some cool stuff.
Can you make a gif out of that? I'd love to see them crisp pixels

>> No.1940070

>>1940051
Can't you fuck around with the layers and disable the HUD?

>> No.1940075

>>1940070
Well, yes. I could. But because I'm a macfag, I can't encode any videos.
I had to ask a windowsfriend to encode that very Sightseeing-TAS for me without layer 2 (so I could isolate the background in after effects) but I was a dumbass and forgot to ask for disabling of layer 3 too.
I'm going to use this video for now, but if someone can encode a video without layer 2 AND 3, just send it over and I'll use the "replace footage" command and it'll be done in a second.

>> No.1940227

>>1940051
Did you record this in real time? That's a very impressive run.

>> No.1940229

>>1839590
>>1839681
I thought the story was that she was just going to (or coming back from) school?

>> No.1940231

Not really retro but this is the only place I can talk about it.
So I downloaded the 3DS version, Sayonara Umihara Kawase and even though I suck balls I really enjoy the mechanics of the game.

Oh and being welcomed by those boobs on the title screen is... okay.

>> No.1940237

>>1822473
I figure it might also be worth mentioning that survival challenge is still the intended way to play once you've mastered the levels, as getting each ending through it is the only way to unlock the game's (disappointing) artworks.

>> No.1940247

>>1940229
I'd be moving to a different school in that case.

>> No.1940249

I wish Sayonara Umihara Kawase had an unlockable 60 FPS mode for experts. Apparently that's what it was originally, they just dropped it to 30 because they wanted to make it easier.

>> No.1940352

>>1940227
No. It's the BobWhoops' TAS overlaid on top of map rips.
https://www.youtube.com/watch?v=9NzErZcyOqM

>> No.1940992

Just letting you guys know that an Umihara Kawase hack is getting released tomorrow.
Hold on to your butts

>> No.1941001

>>1940992
A hack?
What kind of hack?

I'm just getting into the 3DS game and have the SNES version ready to go too as I finally managed to get my Wii Classic Controller running on snes9x, so I'm willing to check it out.

>> No.1941015

>>1940249
Decreasing framerate makes a game harder (assuming speed is kept constant), so that's obviously bullshit. It's 30fps because screenshots and Youtube videos sell games, and nobody can see the shitty motion quality there.

>> No.1941236

>>1941015
Speed was not kept constant, assuming the one interview I read isn't bullshit. They dropped the framerate to reduce the speed as far as I'm aware.

>> No.1941250

>>1941236
Very hard to believe the game was so poorly balanced they had to halve the speed, and were too lazy to do it properly.

>> No.1941258

>>1941250

The game isn't poorly balanced. They just wanted to make it easier in any way they could that didn't involve simplifying the all of the game's level design.

>> No.1941275

>>1941250
Go check out Umihara Kawase Shun, then. That one's 60 fps and twice the speed.

>> No.1941291

>>1941258
Maybe 20% slowdown would be believable. All the way to half speed is not.

>> No.1941531

>>1939807
I remember discovering the door at the top right was really cool to me. Until then, I had just ignored that section of the stage. Finding something brand new in a place I was familiar with was neat.

>> No.1941586

>>1941250
Just turn on the eye-destroying 3D effect to max, the game slows down heavily from just that!

Maybe the programming isn't as optimized as it could have been.

>> No.1941621

Umihara Kawase is just about the only game nowadays that I actually play to have fun. Everything else is just to occupy my time, or for the story; but Umihara, I play for fun. And that's why it's one of my favourite games.

>> No.1941640

>>1940992
SFC hack?

I am quite excited!

>> No.1941698

>>1938467
>>1938080
>>1937997
>>1937752

Great site, I didn't know about that concept. Sorry for the small OT but what other retro have this "iyashikei" feel similar to Umihara Kawase? Any genre is fine, I just love the slice of life cozy feeling of the game and the images on that site were really good

>> No.1941761

A problem I've been having with Umihara is that I can't remember when fields I've visited and which doors I've gone through. Any advice? I want to experience all this game has to offer.

>> No.1941770

>>1941761

That was pretty much the only true, major flaw in UK and I'm glad it's been fixed for the final game. All I can say is just to keep a map with you since I have more trouble finding the later fields than I do clearing them at this point lol.

>> No.1941778

>>1941770
I see. Well, it does add an adventurous feel. I'll make a map, then.

>> No.1941791
File: 26 KB, 908x211, kawase_sfc[1].jpg [View same] [iqdb] [saucenao] [google]
1941791

>>1941778
>I'll make a map, then.

Or, instead of being a lazy ass I could just help you out by providing an already made map I found elsewhere on the internet.

>> No.1941794

>>1941791
Is that the first game? Thanks, looks good.

>> No.1941798

original and shun plays pretty different
im used to SFC's physics

don't get me started with PSP, shit is wack

>> No.1941939

>>1941640
>>1941001

Can't say much, but it's more or less a minor hack.
Worth mentioning, the game has four unused enemies, and as a bonus, the hack will feature two of them.

>> No.1941974

>>1941621
Absolutely.

Do you play shmups? It's the same sort of joy I get from playing Umihara Kawase. Also Sin & Punishment.

>> No.1941976

>>1941939
Oh shoot, that sounds great. I'm excited!

>> No.1942074

>>1941976
Glad to hear that. To my knowledge, there aren't any hacks of the game anyway, not counting translation patch.

Any ideas on what you'd like to see in the game? I'm not a wizard but I can try.
Originally I intended to have the palette changed to match Shun's sprites (so she'd have a blue shirt) as one of the changes, but didn't, because I knew /vr/ would go apeshit.

>> No.1942079

>>1942074
>Any ideas on what you'd like to see in the game?
The only thing that really jumps out at me as something I'd want from a UK hack is new levels, although I'm intrigued and titillated by your mention of unused enemies.
Godspeed, hackanon!

>> No.1942084

>>1942074
>I knew /vr/ would go apeshit.
I wouldn't have.

>> No.1942087

>>1941974
Not him, but I agree that home console arcade games is one of the most joyful experiences you can get with video games. For me the next closest thing to Umihara Kawase is Eighting's Kururin series (not retro), I played Kururin Squash on Gamecube and while it's pretty different tone wise, generally my time with it reminded me of UK (music is similar too). I think, that's the game Umihara would play after coming back home from her adventures.

>> No.1942091

>>1942074
How about finally moving the UI to the corners?

Or maybe hack in a recreation of a Bionic Commando level.

>> No.1942092

>>1942074
>Originally I intended to have the palette changed to match Shun's sprites as one of the changes, but didn't, because I knew /vr/ would go apeshit.

Don't believe such nonsense, Umihara Kawase Shun had the best outfit by far. And damn, I am quite anxious to hear a ROM hack in the works. As if the replay value weren't high enough as it is now.

>> No.1942095

>>1942074
Umihara Kawase has a pretty dedicated fanbase of artistic people -- it would be very interesting to see a remixed or redone soundtrack optionally added in as well. Obviously not your deal, but I'm sure there's people out there that can make it happen.

>> No.1942098
File: 255 KB, 401x340, 1407666012105.png [View same] [iqdb] [saucenao] [google]
1942098

>>1942087
>Kururin
Fuck yes.

>> No.1942105

>>1942095
Possible, but very hard. Won't make it to this hack at least.

>>1942092
>>1942084
Oh! Well, I guess I could change it. Or at least, offer two different patches.

>>1942091
>UI to corners

That's actually a pretty good idea, but I haven't done any research regarding the HUD. If I intend on releasing this today, I'm not sure if any of the suggestions make it. But thankfully they're -somewhat- easy to do, so maybe a version 2 will be posted later on. I just want to get this out of the way so I can focus on >>1940051

The palette hack I should be able to do I guess.

>> No.1942108

>>1941698
I took these from that site:
Animal Crossing
Survival Kids
Lego Island
Minecraft
Attack of the Friday Monsters
Boku no Natsuyasumi
Umihara Kawase
Ihatovo Monogatari
Mother series

>> No.1942114

>>1942108
>Boku no Natsuyasumi
How is this series? Is it good for somebody with beginning Japanese knowledge?

>> No.1942127

>>1942095
Not related to rom-hacking, but your post just reminded me about how I'd been thinking I'd like to record cover versions of UK music. If only I had a drummer.

>> No.1942138

>>1942127
Please do. And for the meantime, if you have any acoustic instruments, you could just do pleasant acoustic versions!

I say this because it's something I've wanted for a while now.

>> No.1942151

>>1942138
Sure, I could have a go at doing acoustic versions.

>> No.1942336

>>1942114
I hear that it's very hard to follow if you do not understand Japanese. I'm really hoping for a fantranslation somewhere in the future.

>> No.1942470

>>1936680
Would you be interested in a cart-only copy?

I'm saving up for school in Japan, and I won't be able to take consoles with me.

If you're interested, I can sell you mine for $50?

>> No.1942476

>>1942470
I should mention that this is $10 (and whatever shipping from japan was) less than I paid for it originally. So I'm not making or losing anything here.

>> No.1942546

>>1940992
This has me intrigued. Would someone post a link to it or something once it's finished?

>> No.1942563

>>1942108
I know about most of this stuff but Ihatovo Monogatari looks quite cool, thanks. I might post a similar request on that site too since I've seen a video games thread in the Letterbox.

>> No.1942612

>>1939996
>yfw she has 19

>>1941698
To me Megaman Legends 2 kinda fits the mood. It's very chilly when you are in those open fields with a nice music that fita the mood. Plus the world itself seems to embrace you.

>> No.1942616

>>1942612
>is

fix'd

>> No.1942620

>>1942470
Got no money now, but thanks anyway.

>> No.1942874

>>1942612
I would agree, but MML1 is kicking my ass and that stress from high difficulty is really not iyashikei I guess.

>> No.1943041

*awaiting the hack eagerly*

Also please be sure to include the alt costume, would love to play as Shun Kawase in SFC!

>> No.1943073

>>1943041
Hackbro here.
A few letdowns;
- No release yet. I encountered a game-breaking bug and things got messy. I'm still aiming for it to be released under 24 hours as of writing this post.
-Shirt stays white. Turns out that her shoes share the colors, and blue shirt means also blue shoes. Looks terrible, trust me.

I'm sorry. Please stay patient.

>> No.1943181

>>1942874
I'm not sure about 1 since i've never played, but 2 is moderately difficult. Plus there's always easy mode.

>> No.1943270

http://youtu.be/n_xkPcBU3MQ

What is this style of music called? It's so comfy.

>> No.1943283

>>1943041
;_;

welp, in case you would want to help with debug...

>> No.1943291

>>1942874
>MML1 is kicking my ass and that stress from high difficulty is really not iyashikei I guess.

What? How can this be? You can just circle strafe every enemy to death. I ain't trying to be condescending here, it really works.

>> No.1943303

>>1943291
>You can just circle strafe every enemy to death
MML1 really is the game that hammered home how easy it is to break enemy AI with circle-strafing. To me at least.

In the interest of keeping this post thread related: hot damn am I impressed at the physics in this game.

>> No.1943310
File: 1.31 MB, 1050x2500, 14407864.jpg [View same] [iqdb] [saucenao] [google]
1943310

http://www.youtube.com/watch?v=JAhL27B6RTQ
Umihara Kawase music cover

>> No.1943424

>>1943310
Dat sax.

>> No.1943621
File: 2.59 MB, 2913x2033, _20140917_005652.jpg [View same] [iqdb] [saucenao] [google]
1943621

I was on the fence for a while before buying it, but this really was a true sequel. I recommend it to everyone.

I saw that you took back 22, but I've still got you beat on 17 and 30, kawasefan!

>> No.1943771

>>1943621
Good work!
Of course, you realise now I have to beat you at 17 and 30 when I get home!

>> No.1943984

I just realized this thread was posted on my birthday. What a happy coincidence. Anyway, I guess it's time to try to 100% SFC. Here I go.

>> No.1944204

>>1943984
Good luck and give some feedback! Happy Birthday, btw!

>> No.1944231

>>1940231
>being welcomed by those boobs on the title screen is... okay

Are her boobs 3D?

>> No.1944248
File: 150 KB, 1161x1012, 1395471631518.jpg [View same] [iqdb] [saucenao] [google]
1944248

>>1944231
They're on the bottom screen, so no.

>> No.1944270

Does it bother anyone that "Umihara" was localized to "Yumi?"

To me it's like a nuclear physicist saying "nukular" to you because he thinks you wouldn't understand it any other way.

>> No.1944279

>>1944270
It's a mess. The north american trailers are garbage, too. Look up the IGN trailer. And thanks to the name, there's dozens of comments calling it an oddworld ripoff.

>> No.1944280

>>1944270
Yeah, I think Natsume is known for making useless changes like that though.

>> No.1944290

>>1944279
>Look up the IGN trailer.
uh...sheesh, that was kinda embarrassing

>> No.1944610

>>1944270
Meh, it's called Sayonara UmiharaKawase on my PAL 3DS so it must be the American localization only.
Makes it kinda confusing though.

Also, the main girl is called UmiharaKawase on the profile page, it kinda bothers me how they didn't put a space in between, and further on the profile page:
>Special Skill: can swallow medicine without drinking water
>Doesn't Like: Poisonous mushrooms

What is the point of that even?

>> No.1944617
File: 8 KB, 640x61, 8523_side.jpg [View same] [iqdb] [saucenao] [google]
1944617

>>1944610
>they didn't put a space in between
It seems like they don't a lot of the time.

>> No.1944623

>>1944617
To be fair, bringing it to english spacing is weird. Especially since it would make just as much (if not more) sense with Umi Hara Kawa Se, since it's four individual words with four individual meanings. So in the japanese version, since her name is just 海腹川背 , it makes sense, but they don't exactly space it out anywhere defining one a surname or anything.

>> No.1944626

>>1944623
You are right, yet in the game it is spelled out as UmiharaKawase with capital U and K for some reason.

I dunno what is right or wrong in this case, I just call the girl Umihara.

>> No.1944629

>>1944626
Ooh, that's a good point. I didn't know that since i have the American version. In that instance it makes more sense to space them out, yeah.

>> No.1944634
File: 166 KB, 400x240, 1398349610193.jpg [View same] [iqdb] [saucenao] [google]
1944634

>>1944626
They might as well have put the space in there along with the capital K. Also, on the bottom screen it calls her UmiharaKawase, but on the top screen it's just Kawase.

>> No.1944649

What do we have to do to convince Kiyoshi Sakai to make the next Umihara Kawase game 2D, if there ever is another one?

>> No.1944654

>>1943771
I'm sure you'll beat me there, but I'm pretty confident I have you nailed on 3 now.

>> No.1944656
File: 168 KB, 400x240, lewdsea.png [View same] [iqdb] [saucenao] [google]
1944656

>>1944634

>> No.1944672

>>1944654
Is everybody on this thread from Europe? The scoreboards in America are barren. Without even trying, I'm in the top 10 for almost every stage. There's not even ten entries on some of the endings.

>> No.1944680

>>1944672
I'm from Europe, yes. Did you see Kawasefan, texh or capey somewhere in the leaderboard?

>> No.1944687

>>1944680
Nope, I'm pretty sure the leaderboards are region-exclusive, unless there's an option I'm missing.

>> No.1944710

>>1944680

I'm also from Europe, going by the name Beanhead, not really scoring high though, I'm just starting out with this game.

Also finally got to the secret exit of stage 7 after ~70 tries.

>> No.1944947

>>1944654
I'm going to keep trying with 3, but you might just have me beat there.

>> No.1945007

>>1944649
Gib da moni

>> No.1945293

>>1944610
Know your waifu better.

>> No.1945517
File: 80 KB, 620x710, Umihara-Kawase-5.jpg [View same] [iqdb] [saucenao] [google]
1945517

>>1945293
With her calm nature and a body that is nicely shaped, I guess she could be waifu material.

>> No.1945531

>>1945517
>Her hand is a hoof

>> No.1945549

>>1945531
Damnit.

>> No.1945580

>>1944610
>What is the point of that even?
That seems to be one of those quirky Japan things. Does it say her blood type, too?

>> No.1945591

>>1945531
>>1945549
Resisting the urge to draw Kawase-san as a four-legged mammal with a magical butt tattoo.

>> No.1945598
File: 473 KB, 810x1080, 6df22ef68be590556cc49a81d20996c6.jpg [View same] [iqdb] [saucenao] [google]
1945598

>>1945591
Don't give them ideas, there's already little art of the game I don't want that small puddle to be infected with "that".

>> No.1945802

>>1945598
Jesus, DAT artwork. I got my fap material now. Thanks.

>> No.1945807

>>1945591
Do it.

But don't post it here so shit can stay civil.

>> No.1945965

>>1818514
Are there translations?

>> No.1945975

>>1945965
None needed. There's no in-game text you need to pay attention to. The menus are mostly English in the DS game, which is recommended. Even if you play the SNES or PS1 game you really don't need one.

>> No.1946426

>>1945975
Forgot to mention skills.

>> No.1946440

>>1946426
Huh?

>> No.1946652

>>1945965
>>1945975
Also, the menus and stuff in the DS version which are in Japanese have translations at >>1910965 and >>1910970

>> No.1946675

Theres a translation patch for the SNES one though, but it's honestly useless

>> No.1946870
File: 48 KB, 450x306, 3.jpg [View same] [iqdb] [saucenao] [google]
1946870

>>1944654
>>1944947
I did it!

>> No.1946935

>>1946870
>dodonpa
that guy sounds like a badass.

>> No.1946947

>>1946870
Can't wait to buy my game and be number 1. ;_;

>> No.1947071

So I was playing Sayonara and suddenly unlocked some artwork.
Got all excited but honestly it wasn't all that great.

Oh well, at least the game is fun to play and hard as fuck.

>> No.1947203

>>1946870
When trying to beat your record I was stuck on the exact same time for quite a while, but I've bested your record again at 7"40. I've also finally managed to beat texh in a stage; stage 25 to be precise.

>> No.1947291
File: 9 KB, 300x300, umiharakawase_0002.png [View same] [iqdb] [saucenao] [google]
1947291

>>1947203
>I've also finally managed to beat texh in a stage; stage 25 to be precise.

>> No.1947302

>>1947071
Why not?

>> No.1947697
File: 1.78 MB, 3264x2448, 1411073891628.jpg [View same] [iqdb] [saucenao] [google]
1947697

>>1947291
I'm not sure what you were trying to say here.

>> No.1947717

>>1947697
I'd suggest taking another look at the rankings then.

peace

>> No.1947738

Just found out that if you pick a different costume for Kawase, the music also changes.

Her seasonal outfit in particular has some sweet songs.

>> No.1947739
File: 2.42 MB, 2944x1929, _20140918_231001.jpg [View same] [iqdb] [saucenao] [google]
1947739

>>1947717
That's odd. It's still the same for me. If you have broken the record, the server probably still has to process that.

>> No.1947805
File: 57 KB, 1164x655, unnamed.jpg [View same] [iqdb] [saucenao] [google]
1947805

>>1947739
oops, didn't think it would take that long for the servers to update

>>1947738
yep, seasonal music is also my fav, too bad they couldn't do any new vocal songs for Sayonara :(

>> No.1947820

>>1947805
Didn't know you browsed this thread too. Don't worry, I'll beat you again.

>> No.1947841

>>1947820
same to you

>> No.1947851

>>1947805
Oh shit. I was thinking earlier, I wonder if texh would appear out of the woodworks. Man, it sucks being in the US and missing this.

>> No.1948305

>>1947851
I love how every Umihara Kawase superplayer in europe is in this thread.

>> No.1948591
File: 52 KB, 450x339, 38.jpg [View same] [iqdb] [saucenao] [google]
1948591

>>1946935
Yeah, but I keep managing to just sneak past him. It's you, isn't it

Up next, beating >>1947203 and then >>1947805

>> No.1948978

>>1947738
/r/ pics of outfits

>> No.1948984
File: 317 KB, 1279x391, 1394190432889.jpg [View same] [iqdb] [saucenao] [google]
1948984

>>1948978

>> No.1949156

>>1948591
No, I'm an American.

I just like Dodonpachi a lot.

>> No.1949398

>>1949156
Oh, ok.

>>1947203
It took me a few tries, but I got 7"30. I liked >>1947697 by the way!

>> No.1949748

How did everyone get so good?
The rankings really scare me as I have trouble beating about half of the levels, let alone beat them in a record time.

>> No.1949825

>>1948984
dat waifu tho

>> No.1950349

>>1949748
A few days ago while playing Umihara after several hours, the game suddenly sharpened in my vision and my brain went into some form of advanced calculation mode. I saw the physics of jumps and swings long before I made them - I leisurely went through the level, climbing mountains long thought impossible by Umihara fans. The game was my oyster. In short, just play a lot until you've internalized how the physics work.

>> No.1950384

>>1950349
Of course, it's always like that.
I just got a bit overwhelmed after the first ~15 stages or so it feels like the game suddenly takes a leap in difficulty and adds a ton of different mechanics.

Still, I'm really enjoying the physics and I find myself taking more daring jumps each day.

It's a good game.

>> No.1950396

>>1950384
Despite my boasting I still have a lot of difficulty getting to some doors in Umihara 1. Maybe one day.

>> No.1950541

How do you guys think that the series title should have been localized as? Would it have been best to just leave it as Umihara Kawase, to change the name order to Kawase Umihara, or to just change the title completely people would better understand the game?

>> No.1950774

>>1950541
Umihara Kawase sounds a thousands times better as Kawase Umihara. Leaving it as Umihara would have been fine. Judging by the amount of "Abe's Odd Odyssey" posts on youtube, the localizers really fucked up when they changed it to Yumi.

>> No.1950854

>>1950541
They should have called it Sea Belly River Back, and left all of the in-game menus in Japanese.

>> No.1950915

>>1950774
I agree. This is the typical case where changing the name was just stupid.

>> No.1950959

>>1950541
>How do you guys think that the series title should have been localized as?
"Umihara Kawase"

>> No.1951881
File: 66 KB, 450x314, 25.jpg [View same] [iqdb] [saucenao] [google]
1951881

>>1947805
Done!

>> No.1951963

>>1950541
They should have called it Elizabeth's Burger World, and replaced all the enemies with fast food items.

>> No.1951970

>>1951963
Shaniqua's Education Station

dark skin palette

turn all enemies into ignorant crackas holding her down by controlling the system

>> No.1951972

>>1951963
Dr Robotnik's Asinine Aquatic Adventure

>> No.1951973

>>1951972
& KNUCKLES

>> No.1951975

>>1951973
And they leave knuckles with his ability to scale walls and glide, in case people are having trouble with the game.

>> No.1952026

>>1951963
Bionic Commando Jr.

>> No.1952056

>>1951963
Mobile Light Force 3

>> No.1952140

Last night I was having trouble sleeping, so I opened up my DS with the Umihara compilation and resumed from my Shun save (from sleep mode). I was on Field 36, which I have since dubbed "The Odyssey" because the top path is so fucking long and I lost a 32 lives (four continues). Video for reference: https://www.youtube.com/watch?v=JeyVaSCrRxY

Beating it was hell. But I did it. Woohoo.

>> No.1952415

>>1952140
Jesus christ. That stage is absurd. Yet to meet it in my copy of the PS1 version.

The DS version lets you continue though?

That's kinda cheap.

>> No.1952439

>>1952415
I'm thankful for the continues, even if they're cheap. It's better than playing stage 1 a thousands times like I have in the snes game. Unfortunately you can't continue in the SNES game, though. I'll never beat it!

>> No.1952457

>>1952439
Shun even lets you practice individual stages, though.

>> No.1952613

>>1952415
You can continue, but not at later stages. Also, there are a lot of stages that are more difficult than that one.

>> No.1953595
File: 102 KB, 800x600, 1395532575308.jpg [View same] [iqdb] [saucenao] [google]
1953595

>>1952140
I really like that field, it's a lot of fun. Glad to hear that you beat it.

>> No.1953629

>>1952439
Still going to try the SNES one. Wish me good luck.

>> No.1953643

>>1953629
Good luck. Remember: You have 30 minutes. If you take longer than 30 minutes, the game will end after you reach the next door, and you will have lost.

>> No.1953648

Is Kanzenban region-free?

>> No.1953761

>>1953648
I think so. I played it on my flashcart and it was fine. The DS itself has no region lock, if I recall.

>> No.1953768

>>1953648
>>1953761
Yes. The DS is region-free.

>> No.1953868

>>1953768
Word.

Also, even though the 3DS is region-locked, I can play UmiDS on my 'murican unit.

>> No.1953934

>>1953643
Really, anon? That kinda sucks. But i guess it will motivate to keep up with the challenge.

>> No.1953951

>>1953934
Yeah, its why I haven't beaten the game, along with the constant restarting. It's tough, good luck.

>> No.1954129

>>1952140
>>1952439
>>1952415
Well, I take that back. Just tried it for myself on the PS1 version, and got it the second try (first death was to the shark near the beginning). Fun game. I haven't played it nearly as much as the first or third game, but today I went back and spent a couple of hours on it and unlocked like 20 new levels. Fucking great game.

>> No.1954560

Newcomer anon here. Played the SNES version for a bit, and can't get past the first boss. Guess i'm casual after all, eh. ;_;

>> No.1955425

>>1954560
The tadpole is the first big roadblock. At first I thought I had to defeat it or something, but all you have to do is avoid death for a few minutes.

>> No.1956703
File: 91 KB, 245x600, 36d77fa8-38c1-4e63-aa4e-22dc884da.jpg [View same] [iqdb] [saucenao] [google]
1956703

>> No.1957619

>>1955425
Made it!

>> No.1957638

>>1957619
Conglaturation!

>> No.1959008
File: 90 KB, 500x500, 1378090434264.jpg [View same] [iqdb] [saucenao] [google]
1959008

>> No.1959292

>>1959008
Every time the hook snaps in the PS1 game I feel really awful for some reason.

>> No.1959960

>>1959008
Wait, is that really possible?

>> No.1960176

>>1959292
Because you've doomed Kawase to a watery grave?
Seriously, who is that obsessed with fish and can't swim

>>1959960
If you're talking about whether that boss can make the line snap, no.

>> No.1960972
File: 46 KB, 214x373, 59e61d88-4cae-428a-a96b-280c497a8.jpg [View same] [iqdb] [saucenao] [google]
1960972

>> No.1961937

>>1960176
>Because you've doomed Kawase to a watery grave?
More like because I consider her hook like, a dear companion to her, and snapping it is like murdering a companion. Like Argo the horse in "The Neverending Story".

>> No.1962291

>>1941798
>don't get me started with PSP, shit is wack
It sure is.
https://www.youtube.com/watch?v=NA2BWvqaMYg

>> No.1962798

>>1961937
Or the Going Merry at the end of Water 7.

>> No.1962870

How do you build up momentum on the ground in Shun? In Sayonara you shot the hook into the ground, went in the opposite direction and then pulled to launch yourself into a run, but that doesn't seem to work here.

>> No.1962876

RIP umihara.badlose

>> No.1962994

>>1962876
What was it?

Also, with this post, RIP bumplimit.

>> No.1963031

>>1962994
an umihara kawase themed imageboard; it was at umihara.badlose.com

>> No.1963040

>>1963031
Wow, sucks that I missed it. And now this thread is dying after I spent a whole month hanging out here. A sad day for Umihara.

>> No.1963118

>>1963031
That was my site. Not enough people really used it, and it got overran with spam posts (pre-captcha days). Just became a hassle to maintain. I think the main problem is that there just isn't a ton to talk about, just sharing pictures and stuff.

>> No.1963120
File: 91 KB, 608x640, Have A Aquid.jpg [View same] [iqdb] [saucenao] [google]
1963120

>>1963118
That's totally understandable badlose, I just enjoyed the times I had there

>> No.1963146
File: 46 KB, 413x402, kawapuff.jpg [View same] [iqdb] [saucenao] [google]
1963146

>>1963120
Me too, thanks for being a part of it.

Let's just hope Sayonara isn't actually a goodbye to the series.

PC version with level editor when

>> No.1963357
File: 33 KB, 400x500, kawase2.jpg [View same] [iqdb] [saucenao] [google]
1963357

>>1963031
>>1963040
>>1963118
I reckon there could be stuff to talk about: field strategies, competing for times, ideas for future games and such.
As far as picture sharing goes, it might not be an imageboard, but you're more than welcome to post pictures on the forum on my site: >>1936915

>> No.1963474

Would anyone be up for a new thread or will we give it a rest for now?

>> No.1963482

>>1963474
As much as I enjoyed this one, I think we can let it fade away for now.

Nobody did ever respond to my idea though, and the more I think about it, the more I think it'd be awesome.

I really want to do a physical fanzine for Umihara Kawase. Maybe I can even get a sketch from Kondo to put on the cover! It could have interviews, fanart, maybe even fangames or come with a cassette tape with covers of the music.

>> No.1963491

>>1963482
A fanzine sounds like a nice idea. I'm quite proficient with indesign; so if you need help putting one together, I'd love to join in.

>> No.1963505

>>1963491
Awesome. I'll wait for probably a month or so or whenever the next thread shows up to get into detail of course, but any help I could get would of course be appreciated.

I imagine I could probably fund it myself, since I think it would be nice to make it free, but in a small print run.

Any ideas for what kinds of things could be in it?

>> No.1963524

I wonder if the guy working on the rom hack >>1943073 made any more progress on that bug.

>> No.1963547

>>1962870
Pls answer before the thread dies.

>> No.1963560
File: 8 KB, 492x374, umihara.png [View same] [iqdb] [saucenao] [google]
1963560

>>1963547
I don't really remembering doing ground based moves. I usually jumped or something.

>> No.1963563

>>1963505
I was thinking of fan-art, field guides that take interesting paths and a solid write-up of the history of the games along with the implied story. As most sites just talk about the game mechanics, it would be nice to shine a light on the series from a different angle. Talk about the visual themes and why certain choices were made. An interview with the creator would be excellent for this and could be juxtaposed with an interview of a highly skilled player. Cover the entire spectrum of what makes Umihara Kawase a great game series.

For the overarching design, I'd say go for thea retro 90's style that's so popular nowadays with the vapourware and whatever, but take an approach that focuses more on nature. Contrast print with the computer age with the pixelated background from the SNES version. Use the patterns from Shun to make tacky borders for your text boxes and draw inspiration from cheap magazines from that time. But these things might be more relevant when it's time to do the markup. Right now the most important thing would be for the fanzine to have a driving force behind it. You have a dedicated fanbase here, but that's just potential force. Behind most of these projects there's a person with such belief in the project that they will continue motivating the others for months. Starting a project like this is the easy part, finishing it will be hardest part. And that counts for every link in the chain.

>> No.1963583

>>1953951
>>1953934

does anyone know how to disable the 30-minute rule? some action replay code or something?

>> No.1963617
File: 30 KB, 480x480, 1411247088250.jpg [View same] [iqdb] [saucenao] [google]
1963617

Nothing quite like passing the bump limit to get discussion going

>> No.1963636

>>1963617
sometimes getting close to the edge with no turning back makes you feel more alive

>> No.1963642

>>1963636
I'm sad it's over but I'm glad I've witnessed it.

>> No.1963649
File: 453 KB, 542x767, 1395294259312.jpg [View same] [iqdb] [saucenao] [google]
1963649

>>1963642
It's been a pretty good thread

>> No.1963661
File: 1.12 MB, 512x512, sample2.webm [View same] [iqdb] [saucenao] [google]
1963661

here's a treat for 'yall

>> No.1963680

>>1963661
That looks wonderful. What program do you use to make these? Something like After Effects?

>> No.1963681

>>1963661
I can never get that top left door, fuck. Cool webum though.

>> No.1963824

Hopefully some of you guys will see this before the 404, but here's some Umihara tracks I remade a few years back.

http://www.mediafire.com/download/3biwd9oo198g9z0/525581_Umihara-Kawase---Um.mp3

http://www.mediafire.com/download/a8jrcbqoh9sl130/525579_Umihara-Kawase---Ka.mp3

>> No.1963827

>>1963824
Also on that note, I'd love to contribute to the fanzine if that ever comes up.

>> No.1963903

>>1963681
It took me forever to reach that door, and I don't even really remember how I did it.

You don't even want to know what's on the other side of that fucking door.

>> No.1963998

>>1963903
it leads to field 40
a.k.a. the tadpole boss PART TWO

>>1963680
I'm glad you asked. First I ripped the maps in early 2013 and submitted them to vgmaps, I placed the enemies on their respective positions, added the conveyor guides, etc.
But even with the overlay-filled maps done and accepted, I had a niggling hunch that I would someday need the original, 'pure', untouched maps. So I saved my crown jewel, https://dl.dropboxusercontent.com/u/152153442/Umihara%20Kawase%20Maps/everymap.png and a separate PSD with all the enemies as separate layers.

Fast-forward to the present day, I saw a channel on youtube called "Atlas Vids"
The guy overlays playthroughs, TAS or not on top of already-ripped maps, creating the illusion of a way bigger viewport. I loved that shit so I knew I had to do it: take my untouched maps and create my own "Atlas Vid" by overlaying Bobwhoops' TAS on it.
I work at an advertising agency so I have access to a high-end computer AND am pretty good with After Effects. I'm also a ROM hacker.

So, though, I being a macfag, unable to encode any videos, asked the Atlas Vids guy himself to encode two different encodes for me: one without the HUD and one with only the HUD.
Then, Xkeeper made me a lua script that dumps a given RAM address' value to a text file every frame. I hunted down the RAM addresses for camera x and camera y with SNES9X's cheat finder, and used the script with them.

Now I have the maps, the vids, and two text files with every x value and every y value of the camera coordinates of the run. I imported the text files to After Effects and interpreted the values as the x and y position of a null object. Then I anchored the video to the null object and started pasting the maps below it.

The enemies must still be placed manually, but I'm glad I still have the original map workbench PSD, so at least I know their positions. Gotta figure out how to make them move easily though.

>> No.1964096

>>1963998
Getting the camera position from the emulator is really clever. I thought you used something like the Hugin panorama stitcher for making a video to overlay on the map; might be an option for you if only have access to a recording of certain run.

I think the enemies are fine as they are. If you start animating those, you'll end up animating the conveyor belts, moving platforms and pillars alike. If you already have those visual cues in the original photoshop files, I'd say just import them along with the map and show them at half the opacity. That way people will see which platforms are a hazard and why certain routes were taken. Displaying the original viewport on top of that layer is enough for the scene to make sense.

>> No.1964151

>>1964096
Thanks. And the conveyor belts are very easy to animate and sync, so they're practically already done.
I might animate only the "easiest" sprites in the end, like pillars and platforms and the protruding ceiling pieces.

It's a shame YouTube auto-fucks all videos to 30fps, but thankfully there's a trick to allow 60fps videos. Stay tuned, I'll post more samples in the next thread

>> No.1964173

>>1963998
>>1964151
Shit, that's impressive.

Speaking of the next thread - since we've got a few people in this thread who were new to the series, I was thinking of doing more of a write-up with more information, useful links, etc. Is this something I should do, and if so, what things should I put in?

>> No.1964453

>>1964173
I think it would be a great idea. Here's a useful collection of resources: https://www.mediafire.com/?6j21i8vw37fc7

>>1963998
I was just looking through my bookmarks and I was wondering: did you originally host information about hacking umihara kawase on ndirt.com?

>> No.1964460

>>1964173
Basic techniques like rocket jumps and whatnot.

>> No.1964552

page 10 now

>> No.1964594

>>1964552
Welp, good bye guys.

>> No.1964617

>>1964594
It was fun.

>> No.1964628

>>1964453
>>1964460
Awesome, thanks guys. Look for a new thread in about a month if you think that's a long enough break.

>>1964552
>>1964594
>>1964617
Hey, we've still got a good four hours or so left.

>> No.1964632

>>1964628
>4 hours

Not for me, I'm already going to bed.

>> No.1964645

>>1964632
Goodnight, anon! See you next thread!

>> No.1964883
File: 59 KB, 447x549, 1409534595082.jpg [View same] [iqdb] [saucenao] [google]
1964883

I love you all.

>> No.1964898
File: 36 KB, 256x223, 1389257946272.png [View same] [iqdb] [saucenao] [google]
1964898

>>1964883
<3

Until next time.