(reposting for new thread)
>>1817827
Nice map. I liked the way the secrets were structured, especially the nukage river area. A few things:
- I noticed that you were very strict with ammo, which isn't really a bad thing in this case, although it did make getting 100% kills a little annoying. However, consider adding more ammo in secrets or on lower difficulties (I played on UV) since it's easy to run out of ammo in a few areas (one case is if you grab the red key and immediately go to the yellow key area) where it's difficult to get around enemies and get your next ammo pickup. Throwing a berserk pack early on somewhere would fix this easy.
- You use PLAT1 on a 64 unit line a few times. Personally I think cutting off half the texture like that looks really ugly. I'd recommend trying SHAWN2, SHAWN3, or SILVER 1 instead.
- I noticed you often use SUPPORT2 as a border texture. This looks nice in most cases, but sometimes you use it asymmetrically and it looks a bit off. This shows up in the lower ceiling sector where the map start is, where you have the SUPPORT2 border on the left but not the right. I think it would look okay either with or without it, so either remove the one that's there or add a symmetrical one on the right. Same thing in the outdoor nukage area between the lower floor and the raised platform.
- A minor gripe, but backtracking to get back to the yellow key door got a bit tedious, especially because getting 2 of the secrets there requires you to head all the way around through the blue door and teleporter. Maybe add some stairs in the outdoor nukage area up to the platform with the yellow door that appear once you take the teleporter?
Overall, still a pretty cool map. Looking forward to see whatever you make next.