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/vr/ - Retro Games


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File: 52 KB, 597x449, duke.jpg [View same] [iqdb] [saucenao] [google]
1813689 No.1813689 [Reply] [Original]

lets talk about /vr/ fps games

rate the following games from best to worst (this is my order):
DooM
Quake
Duke Nukem 3D
Blood
Wolfenstein 3D

suggest any fun FPS games that arent those, anything FPS related welcome

>> No.1813709

Plutonia
Blood
Quake
Dook
Wolf 3D

Plat SiN Gold, doods. Best version's available from GOG right now, play if you want a mix of Dook and Quake II.

>> No.1813710

>>1813689
is this thread really necessary?

anyways.

>doom
>blood
>duke nukem 3d
>quake
>wolfenstein 3d.

>> No.1813721

I wish more people played rise of the triad. There's a source port with mouse turning (but aiming is all weird, unfortunately).

>> No.1813735

Unreal
Quake 2
Douk Noukem triple D
Blood
Quake
Shadow Warrior
Doom
Wolfenstein 3d

>> No.1813738

>>1813709

Just to clear up the steam version of SiN gold contains censored/altered textures and models, where the gog version is the original stuff

>> No.1813784
File: 81 KB, 884x508, can-of-worms.jpg [View same] [iqdb] [saucenao] [google]
1813784

1. Blood = Quake
3. Doom (Ultimate, II, Final)
4. Duke 3D
5. Quake 2
6. Shadow Warrior

It's highly subjective. All are great games.

>> No.1813794

>>1813721
I was trying to play it with the mouse port the other day, but the forced inverted aiming was too frustrating for me. At least, I couldn't find any option to switch it.

>> No.1813932
File: 65 KB, 640x480, Perfect_Dark_Laptop_Gun_by_raku_ni_naru.jpg [View same] [iqdb] [saucenao] [google]
1813932

Perfect dark
For the multiplayer, shame it was overshadowed by Goldeneye

>> No.1814004

>>1813689
Blood
Quake
Wolfenstein 3D
Duke Nukem 3D
Doom

>> No.1814034

>>1813738
Doesn't seem like a game they designed around mouselook anyhow; I play Doom with just the keys , so Rise of the Triad wouldn't be too hard with even less vertical dimensions to worry about.

>> No.1814042

>>1814034
Wow, I meant to quote >>1813794

I better lrn2chan soon.

>> No.1814043

Rate these FPS:
Turok Dinosaur Hunter
Turok 2 Seeds of Evil
Turok 3 Shadow of Oblivion

Heretic
Hexen
Hexen II

>> No.1814063

>>1814004
can i ask what you don't like about doom? im not trying to start a shitflinging contest, i just actually want to know

>> No.1814101

>Blood
Creative levels, tons of enemies, and a huge difficulty curve that ensures you fuck up. The black humor topped with explosions is great.
>Quake
Fantastic multiplayer modes, but has a LOT of really good players still hanging around. Unless you can react quickly, it won't be any fun.
>DooM
Hell and space the game.
Creative enemies, fun guns, and some okay level designs. It's lower because key hunting and mazes fucking suck.
>Duke Nukem 3D
Good for a laugh. Not too in depth as Blood, but still okay. The only major flaw with this game imo are all those keys you have to map.
>Wolfenstein 3D
Fun, but really basic. It's great looking at the game just like you would a dinosaur exhibit, but the maze-like areas were the worst offender, not that it was it's fault at the time.

I suggest Unreal Tournament '99. Unfortunately, I don't think anyone really plays it online anymore. It'd be nice if /vr/ had a game night for it.

>> No.1814106

>>1813689

>1. Shadow Warrior
>2. Blood
>3. D3D
>4. Doom
>5. Wolf 3D
>6. Quake

I don't like Quake that much. Just my personal opinion. The sequel is a different matter. SW is the best Build Engine game ever and one of the best FPS games ever made IMO.

>> No.1814142
File: 108 KB, 800x600, ridesagain7.png [View same] [iqdb] [saucenao] [google]
1814142

Duke Nukem 3D > Blood > Shadow Warrior > Doom > Redneck Rampage Rides Again > Powerslave > Redneck Rampage > Wolfenstein 3D >>>>>>>>>>>> Quake

I should probably (re)play Strife, Hexen, Heretic and Witchaven to see how they stand.

>> No.1814148

>>1814142
Forgot Doom II but that would be around Powerslave and both Redneck Rampages

>> No.1814158

>>1814063
who says he doesn't like it, he just may not like it as much as the others.

>> No.1814165

Duke Nukem 3d
Heretic
Doom
Shadow Warrior
Blood
Quake
Quake 2
Blake Stone
Dark Forces
Wolf 3d

>> No.1814195

>>1813689
I have been recently playing Wolfenstein 3D TC mod for Doom and I very curious on how that mod is legal. Its Wolfenstein 3D basically, its badass but it seems like it would run into copyright issues.

Also, my rating from best to worse

Doom
Duke Nukem 3D
Quake
Wolfenstein 3D
Blood

>> No.1814201
File: 33 KB, 640x400, Rise_of_the_Triad.png [View same] [iqdb] [saucenao] [google]
1814201

Duke Nukem 3D > Doom > Blood > Quake > Wolf 3D

>suggest any fun FPS games that arent those

Pic related is pretty good. Not as good as Doom or Heretic from that era, but still one of the better FPS of it's time. Play the first episode or the shareware if you're interested and then continue.

>> No.1814249

Games that I've played recently (ranked)
1. Duke Nukem
2. Quake I
3. Unreal Tournament
4. Quake III
5. Doom 1/2 (+Chex, Hexen, Heretic etc.)
99999. Quake II (enemies have too much health, take too long to die, makes the game slow and dull)

Games that I played back in the good old days but can't get to work anymore (unranked)
Wolfenstein

Games that I have never played because I can't get the damn things to work (unranked)
Blood
Dark Forces
Redneck Rampage
Duke Expansions (DC/Life is a Beach)
Rise of the Triad
Shadow Warrior

About to try to get Marathon working. Any recommendations for other games?

>> No.1814253

>Quake
The best FPS ever made in my eyes. Great singleplayer with killer maps, good enemies with interesting synergies, dark and otherworldly atmosphere and a great multiplayer I never get tired of.
>Unreal
Perfect alliance of beauty and brutality. Great AI, breath-taking environments, excellent music, excellent and memorable levels. Some weapons are kind of weak though.
>Doom
Just incredibly fun and with tons of maps for endless carnage.
>Heretic
Very fun Doom 'clone' with clever level design, neat weapons, cool monsters and killer music.
>Hexen II
Much better than Hexen on several points. Good levels (still has some issues but eh), cool monsters and the different classes are pretty neat just like in Hexen.
>Shadow Warrior
Better levels than in Dook with more interconnectivity, fun weapons, fun enemies and great balance overall.
>Duke Nukem 3D
Fun protagonist, great levels and good community. I feel like monster balance is kind of meh though.
>Blood
Super satisfying weapons, cool maps and great enemies. Monster balance is even worse than in Dook tbh, with some enemies being way too powerful.
>Hexen
Satisfying combat and good atmosphere, but the level design is downright atrocious at times.
>Quake 2
Take Quake and remove everything that made it good and you get Quake 2.
>Wolfenstein 3D
Just way too basic. Doom is an improvement on every single aspect.

>> No.1814291

>>1814106
>>1814142
Why don't you guys like Quake?

>> No.1814307

>>1814291
Weapons and gameplay is kinda meh, not particularly satisfying. The environment feels very repetitive and empty; but the worst of all is how most of the enemies feel like they are designed to piss the player off, rather than being fun. Coupled with level design often based on traps, too, the game becomes a chore.

However, level design is generally great, it's pure conceptual level design based on interesting layouts alone which defines retro FPS, pushed to its maximum and, for the first time, taking full use of full 3D. But level design alone, doesn't make the game, and I'd go as far as saying that, as good as the level design is, after a while the full conceptual unrealism takes immersion away and becomes boring. I like it better when conceptual level design has 'realistic' roots, like the Build engine games. Full conceptual unrealism loses me after a while.

>> No.1814318

>>1814307
> but the worst of all is how most of the enemies feel like they are designed to piss the player off, rather than being fun

For example, Quake has enemies which are 'rusher' types, which rushes at you when they see you (like the knights and the... monkey like creates that jump on you). Well, the game often puts those fuckers right behind a 90° corner in tight places. That's a big "fuck you" to the player, and it would be the equivalent of spawning a Commander in Duke Nukem 3D (the fat flying guys throwing rockets) in front of you in a tight space; or to spawn a chaingunner in the middle of a huge room with no way to take cover. Doom and DN3D levels, even fan made ones, don't get away with this shit; yet Quake is FULL of that, it's full of the biggest "FUCK YOU"S the designers could think of, and somehow gets praised for it.

>> No.1814331
File: 142 KB, 800x600, Doom-Quakembloodstein.png [View same] [iqdb] [saucenao] [google]
1814331

>>1814318
>Commander in Duke Nukem 3D (the fat flying guys throwing rockets) in front of you in a tight space; or to spawn a chaingunner in the middle of a huge room with no way to take cover. Doom and DN3D levels, even fan made ones, don't get away with this shit; yet Quake is FULL of that, it's full of the biggest "FUCK YOU"S the designers could think of, and somehow gets praised for it.
But Duke did that as much as Quake, (albiet with an audio warning "SUCK IT DOWN" ). Doom did it even more.

>> No.1814367

>>1814318
Eh Idk dude. I never thought Quake had cheap placement in that regard. A few shambler spawns here and there (maybe 2 or 3) could probably be called 'cheap' but apart from that Quake seemed pretty fair to me.

>> No.1814378

>>1814331
Nice pic

>> No.1814379

>>1814201
So I'm trying to play this, and my character keeps looking up and down for no reason. I have no idea if the fact that I'm using the mouse is doing this, if so can I disable vertical mouse movement?

>> No.1814389

>>1814379
Same thing happens to me.

>> No.1814391

>>1814331
When Wolfenstein enemies die did anybody else hear, "I'm leavin'!" ?

>> No.1814396

>>1814391
"Mein leben!"

>> No.1814470

>>1814249
>Quake II (enemies have too much health, take too long to die, makes the game slow and dull)
if anything, Q2 is too easy

>> No.1814479

>>1814470
I'm not complaining about difficulty. Enemies have too much health on all the difficulty levels. I can play the game just fine, but 3+ point blank shotgun blasts to kill basic enemies is bullshit. Is slows the game down to a crawl and makes it dull to play.

>> No.1814490
File: 164 KB, 930x1546, quake 2.png [View same] [iqdb] [saucenao] [google]
1814490

>>1814479
You forgot to point out how they have this whole "not actually dead lol" gimmick. There's a reason why almost no other game does that.

>> No.1814503

>>1814479
why would you want to 1shot1kill enemies in an already easy game?

>shotgun
get a bigger gun, or a faster gun
the shotgun is good only against guards and the flying enemies

>> No.1814512

>>1814490
that image is full of shit, it's like an ultimate collection of bandwagon opinions

>> No.1814529

Quake
Roger Ramrod
Doom
Duke tied with blood

>> No.1814549
File: 115 KB, 1200x723, sonobeno_quake2_berserker_detail.jpg [View same] [iqdb] [saucenao] [google]
1814549

>>1814479
>Enemies have too much health on all the difficulty levels.
Quake 2? I really don't remember this. In particular killing the standard soldiers was satisfying as fuck.

I think it's another case of /vr/ not using weapons properly. You get a Super Shotgun early on for instance. Use that shit on the bigger fuckers. You can SSG two shot blast pic related for instance with it. Also chaingun gibs people fucking fast.

I think Q1 is more bullet-spongy than Q2, even though I like Q1 more (but I love both games).

>> No.1814552

>>1814367
*There were some cheap ambushes, too, I guess but all those old shooters did stuff like that.

>> No.1814564

>>1814101

/v/ actually has a steam group that plays ut99 and jedi academy on a semi regular basis, dude called speck runs it

>> No.1814565
File: 27 KB, 395x395, 1406436907708.jpg [View same] [iqdb] [saucenao] [google]
1814565

I haven't played Unreal.

What do?

>> No.1814570

>>1814565
*I've played UT, but not Unreal. Ever!

Wait, there was some shitty Unreal SP I played around 2003 but I can't remember what it was...

>> No.1814574
File: 146 KB, 256x313, Unreal_II_-_The_Awakening_Coverart.png [View same] [iqdb] [saucenao] [google]
1814574

>>1814570
*Oh yeah this shit. lol
what a wonderfully forgettable game

>> No.1814575

>>1814570
You played Unreal II.

Man, I want to play Rebel Moon, but only Rising will work with most video cards from that era; the original was Rendition-exclusive, lol.

>> No.1814578

WE GOT SHADOW WARRIOR

NEW BLOOD GAME WHEN

>> No.1814582

>>1814574
Hmmm pretty game though

https://www.youtube.com/watch?v=lW-xgHsqyDk

>> No.1814591
File: 10 KB, 214x236, death of gaming.jpg [View same] [iqdb] [saucenao] [google]
1814591

>>1814578
Never. Let your dreams go and face reality already anon.

>> No.1814612

>>1814379
So no one can help? Is that how it's supposed to be even?

>> No.1814626

>>1814490
>"not actually dead lol" gimmick.
I actually didn't mind that bit.

>>1814503
>why would you want to 1shot1kill enemies in an already easy game?
I want the weapons to full powerful, like good weapon should. Look at Doom, Duke, Quake I. They were all plenty difficult (depending on user setting of course) but all the weapons felt powerful (although obviously some more than others, Chaingun>pistol). When I fire a shotgun, I want it to feel like a shotgun should, not like a wet noodle gun.

Difficulty should have come in the form of more enemies, enemies dealing more damage, less ammo, less health pickups, environmental hazards or basically ANYTHING besides bullet-sponge enemies that slow the game down to an absolute crawl.

>get a bigger gun, or a faster gun
>the shotgun is good only against guards and the flying enemies
At the point in the game I stopped playing out of boredom, I had the pistol, shotgun, assault rifle and chaingun. The chaingun felt underpowered, and everything else felt damn near useless.

>>1814549
>I think it's another case of /vr/ not using weapons properly. You get a Super Shotgun early on for instance. Use that shit on the bigger fuckers. You can SSG two shot blast pic related for instance with it. Also chaingun gibs people fucking fast.
When I say the Shotgun, I mean both the SSG and the SG. The enemies are so healthy that having one not-that-bad weapon (chaingun) didn't help because you couldn't carry enough ammo for it.

>> No.1814627

>>1814626
I'd mind it less if their hitbox wasn't so fucking big during the animation. Also when things look dead but they aren't it's really confusing in a game.

>> No.1814634

>>1814626
>At the point in the game I stopped playing out of boredom, I had the pistol, shotgun, assault rifle and chaingun.
>pistol, shotgun, assault rifle and chaingun
no fucking way you were playing Quake 2 then

>> No.1814642

>>1814634
But these are Quake 2 weapons. He probably meant the machine gun by "assault rifle".

>> No.1814654
File: 31 KB, 356x93, These here guns.png [View same] [iqdb] [saucenao] [google]
1814654

>>1814634
>>1814642
>He probably meant the machine gun by "assault rifle".
My bad, assault rifle is what I meant.

>> No.1814793

anybody played WolfenDOOM that can tell me if it really keeps accurate to the original game? if not what the main differences are

>> No.1814841

>>1814626
>I want the weapons to full powerful, like good weapon should. Look at Doom, Duke, Quake I.
lol quake 1 enemies are bullet sponge as fuck, much 'worse' than quake 2

>> No.1814858

>>1814318
Eh, Idk dude. Your other reasons were fine but I can't give you this. Why would you even be going around a right angle without strafing/pivoting properly to see what comes up?

Also you always hear the noise of the fiends when they see you so you do have time to react. It's not like they attack you quietly.

>> No.1814878

>>1814793
Wolfenstein 3D TC Mod is more accurate to the original game to the point that you can barely tell them apart.

http://zdoom.org/wiki/Wolfenstein_3D_TC

WolfenDOOM on the other hand mixes a lot of elements from the two games.

>> No.1814919

>>1814841
I knew someone was going to say this, so I went through and played 1-1 on Doom, Duke and Quake I on on nightmare, damn I'm good and hard (I can't remember how to get nightmare) modes. None of them are as bullet sponge as Quake II. Quake II on easy mode is more bullet sponge than Doom on Nightmare.

>>1814878
Whats the load order for 3DTC? I'm on a Mac so I can't open .bat files.

>> No.1814937

>>1814919
Quake 1 is one of the most bullet spongy game I've ever played. Your opinion is retarded.

>> No.1814948

>>1814937
Go play Quake I. Then play Quake II.

>> No.1814953

>>1814948
I know how Quake 2 plays. I'm playing Quake 1 right now on Nightmare. It's more bullet spongy, ridiculously so.

Note I like Q1 more than Q2, but to say Q2 is more bullet spongy is batshit retarded and you're a fucking idiot. have a nice day

>> No.1814957
File: 93 KB, 640x720, WolfenDoom-Vs-TC_mod.jpg [View same] [iqdb] [saucenao] [google]
1814957

>>1814919
>Whats the load order for 3DTC? I'm on a Mac so I can't open .bat files.

I am not 100% sure, can't you just open the bat file in a text editor and look?

Also I am attaching a pic of WolfenDoom vs the TC mod. Top pic is the TC mod and the bottom is WolfenDoom.

>> No.1814984

>>1814948

The storyl lines are not connected, there is no reason to play one before two.

>> No.1814992
File: 114 KB, 818x280, Screen Shot 2014-07-28 at 10.17.14 PM.png [View same] [iqdb] [saucenao] [google]
1814992

>>1814957
http://pastebin.com/Wgc8ykni

Hypothetically, yes. But see the above pastebin. There are two GZDoom .bat files. They both reference a different file in passing.

>>1814984
I'm wasn't talking about the stories, I was talking about the difference between enemy health levels between games. Since both the other guy and myself seem pretty convinced of our own opinions I think it would be better to just drop the subject at this point.

>> No.1815008

>>1814992
>I think it would be better to just drop the subject at this point.

Fair enough, I was never a big Quake fan anyway so I don't know that much about them. I played Unreal Tournament for online deathmatch and Duke Nukem, Doom, and Wolfenstein for single player,

>> No.1815017

>>1814948
>started up Q1, hard
>find the grenade spamming guy (an Ogre - 200HP)
>4 shots with the super shotgun
>find a big guy (a Shambler - 600HP)
>11 shots with the super shotgun

>started up Q2, hard
>find the grenade spamming guy (a Gunner - 175HP)
>2 shots with the super shotgun
>find a big guy (a Tank - 750HP)
>7 shots with the super shotgun

those Q2 guns sure feel underpowered

>> No.1815041

>>1815017
>shambler
>super shotgun

That's where you fucked up, hard. You're supposed to nailgun them and dodge them at the same time.

>> No.1815043

>>1815017
>Ogre, Shambler, Gunner, Tank
Those are big, bad dudes. I don't mind them having a lot of HP, they deserve it.

It's the smaller guys (the three types of guard in Q2 for example) being sponges that pisses me off. According to the stats at the Quake wiki they shouldn't even be that spongy. On second thought, the source port I'm using may be to blame.

>> No.1815062

>>1814034
I play Doom with just keys too, but RotT seemed to me like it'd benefit from the mouselook. It really does imo, but I'm not very good with inverted.

>> No.1815078

>>1815041
Not him but killing Shamblers with the SSG is a perfectly valid strategy, especially if you do the Shambler Dance.

>> No.1815148

>>1814878

Someone here played Castle Totenkopf SDL? I not a big fan of Wolfestein and a friend told me to play that instead.

Is it good or is way off the mark from the core of Wolfestein 3d?

>> No.1815162

>>1815043

You think the guards are too hard? Jesus...

>> No.1815169

Quake
Unreal Tournament
DooM
Duke Nukem 3D
Original Unreal
Quake 3 Arena
Blood
Wolfenstein 3D
Shadow Warrior
Heretic
Hexen
Rise of the Triad
Decent (It's a stretch but I like it)
Deus Ex

Everything else
then Daikatana

>> No.1815182

>>1815148

The first few levels felt decent, I just ran through it until I died real quick. I really like the rifle in the game, nice add on to the original.

>> No.1815187

>>1815162
I've already said this several times; it isn't hard, it's boring. Nightmare is hard. Damn I'm Good is hard. High health enemies all over the place is boring.

>> No.1815195

>>1813689
Shadow Warrior
Doom
Blood
Duke Nukem 3D
Wolfenstein 3D
Quake

>> No.1815204
File: 2.54 MB, 640x480, q2 guards blaster.webm [View same] [iqdb] [saucenao] [google]
1815204

>>1815043
>It's the smaller guys (the three types of guard in Q2 for example) being sponges that pisses me off.
>guards
>sponges

>> No.1815212
File: 2.43 MB, 640x480, q2 guards shotgun.webm [View same] [iqdb] [saucenao] [google]
1815212

>>1815204
the one guard that didn't get 1shot1killed survived only because half the damage went into gibbing the guard at dick level

>> No.1815214

>>1815204
Yep, my source port is broke. Those guys take 10 blaster hits on easy mode for me.

>> No.1815240

Holy shit, the first level of blood is retarded. On the second to hardest difficulty I just get instakilled by the five guys in robes inside the cemetery building.

>> No.1815251

Blake Stone: Planetstrike is a more complex, nicer looking scifi Wolf3D. There are both friendly and hostile NPC scientists, money, vending machines, a "destroy the power core in each level" gameplay mechanic and it has textured floors and cielings as well as receding distance shadowing like ROTT.

>> No.1815265

>>1815240
git gud or play on a lower difficulty setting fruitcake

>> No.1815273

>>1815240
>on the second to hardest difficulty the game is hard
who would have thought?!

>> No.1815276

>>1815273
>four hitscanners with insta-kill grenades on highground, no hitscan weapons of my own

yeah that's just hard, not bullshit

>> No.1815290
File: 52 KB, 650x488, cybermage01.jpg [View same] [iqdb] [saucenao] [google]
1815290

you lot ever tried this? It's Origin, so it's probably amazing.

>> No.1815369

>>1815214

What source port are you using? Quake II doesn't really need a source port.

>> No.1815381 [DELETED] 

>>1815276
You hear when they 'tzzzzzzzz' of when they light the dynamite before they throw it fruitcake. And you know, it takes a while before it reaches you? Take cover maybe? It's only OHK from 100 if you're RIGHT on the exploding dynamite.

Expose yourself briefly, shoot the flare gun and immediately strafe back out of view, wait for them to burn. It's really not that hard if you're not a dumbass.

>> No.1815409

>>1815276
You hear the 'tzzzzzzzz' of when they light the dynamite before they throw it. And you know, it takes a while before it reaches you? Take cover maybe? It's only OHK from 100 if you're RIGHT on the exploding dynamite.

Expose yourself briefly, shoot the flare gun and immediately strafe back out of view, wait for them to burn. It's really not that hard if you're not a dumbass.

>> No.1815419

>>1814953
Enemies don't gain health based on difficulty in Quake I.
And cool down.

>> No.1815441

>>1815369
Yamagi, but I'm on OS X, so it's an older version. Do any of the animations for enemies (wounded, falling to the ground, etc.) grant invulnerability or make there hitbox smaller?

>> No.1815487

>>1814575
Rebel Moon will actually work with the Rebel Moon Rising executable, and will run smooth as hell, but the music will not run with it. I still need to play with it, maybe there is a way to play renamed music, or play off the CD. Maybe something similar, if not _inmm would work. Either way, you can just listen to the music through external music players and manually switch songs every level.

I will be sure to get back on it and test some things out, but if you didn't want to hear the music anyways, all you gotta do is take all the files off the face Rebel Moon Rising game (so the executables and other files at the top of the directory) as well as the RMR exclusive folder files (but these may be unnecessary), and paste them into a new folder. Then, you navigate to the Rebel Moon directory, and copy all the folders in RM's directory, then paste them into the folder with the RMR program files.

Keep in mind I did this from memory, not sure where the fuck my files are but there may be some inconsistencies. Just post about it in the thread if you are having trouble.

If you don't want to play with it, just download the "Rebel Moon Remake" .zip off this torrent.
http://thepiratebay.se.net/torrent/8557820/

I need to redownload so I can reseed and there weren't too many seeders to start with, so speeds might not be too hot.

>> No.1815585

>>1815441
You're using Yamagi and they take 10 hits? It's not supposed to be like that. Yamagi Quake II is just Quake II with bug fixes.

>> No.1815660
File: 29 KB, 350x250, 1400368786888.jpg [View same] [iqdb] [saucenao] [google]
1815660

>>1815017
>>find a big guy
For who?

>> No.1815662

>>1815214
lol so the whole time you were being a retard
I told you m8
listen to me in the future you dumb fuck

>> No.1815680

So which sourceport of Wolf3D is the best? I'd like it if it felt and looked like the actual game while having anti-frustration things built into it (no more Y axis movement for example). Someone should really compile a list of all sourceports for all games.

>> No.1815687

>Doom 2
>Blood
>Doom
>Quake
>Duke Nukem 3D
>Wolfenstein 3D

>> No.1815723
File: 299 KB, 904x904, taste.jpg [View same] [iqdb] [saucenao] [google]
1815723

Quake is the best.

>> No.1815726

Blake Stone.

>> No.1815728

>>1814379
Welp, turns out I'm fucking retarded. I had both "strafe left" and "aim" bound to A.

>> No.1815732

>>1815726
pew pew

>> No.1815740

>>1813738
The steam version is only the orig. game. No expansion pack.

>> No.1816092

>>1815441
guards/enforcers often crouch to dodge fire
you can still hit them if you aim low enough or crouch yourself and shoot on level

>> No.1816094

>>1814578
>>1814591
I'm not sure 100% anymore but IIRC someone wanted to buy the Blood ip (the devs who did the Steam versions of DN3D and SW), or wanted to license the use of it, but Atari demanded an insane amount of money meaning they clearly don't want to do anything with it, but would only get rid of it it they'd gain millions...

Sorry my explanation is very vague. But a post of one of the guys from General Arcade says
>Just forget about it. Nothing will happen. Not even worth to discuss. Atari is not interested in anything related to Blood.

>> No.1816118

>>1814582
It was pretty much an eyecandy game.

>> No.1816124
File: 167 KB, 630x321, 00DevolverLogo_V2_NoWingsShadow_Red-thumb-630xauto-37178.jpg [View same] [iqdb] [saucenao] [google]
1816124

>>1816094
yeah that was devolver digital I believe

they said something on their twitter like, "you guys buy the shit out of shadow warrior redux and we'll go hard after that Blood IP"

some time later somebody followed them up on it and asked them if they had tried getting the ip from atari and they simply replied, "too expensive."

Blood will never live again, srs

http://www.kotaku.com.au/2014/04/too-expensive-dont-expect-a-reboot-of-monoliths-blood-any-time-soon/

>> No.1816130
File: 492 KB, 644x613, Capture.png [View same] [iqdb] [saucenao] [google]
1816130

>>1816124
Interceptor have also expressed interest in doing something with Blood but nobody can do anything with the IP.

http://www.rockpapershotgun.com/2014/03/04/interceptor-3d-realms-interview/

>> No.1816139
File: 31 KB, 600x450, BhzhsYdIIAAXakg.jpg [View same] [iqdb] [saucenao] [google]
1816139

>>1816130
Also this.

https://twitter.com/Freschism/status/440475016384512000

They once tweeted a picture with Caleb in the background and some speculated that perhaps they were going to do something with it which led to the interview questions in the previous post, but of course it's not to be.

>> No.1816142

>>1816130
>>1816124
Devolver Digital wants to make a new Blood, General Arcade wants to make a sourceport of Blood for Steam, Interceptor/3DRealms wants to stuff with it too... and Atari just doesn't give a single fuck.

We'll just have to wait until Atari goes under (again); perhaps then someone will be able to acquire the IP?

>> No.1816151

>>1816142
And the community has wanted to make a sourceport for over a decade now and are still regularly demanding source code release.

I just don't get Atari. If they don't want to do anything with it, then at least sell the damn IP and make some cash on it for a reasonable price. Or if you're not gonna sell it, then fucking do something with it. If they gave this game the SW Redux treatment they would make a very good return for virtually no cost but they're too stupid to understand that.

>> No.1816157

>>1816151
All they've done since Blood 2 (1998) is give this game a DOSBox re-release on gog, and recently they copy/pasted that release to Steam. That's 16 years of fuck-all. No sequels, nothing else, just a dormant IP that they've killed off without any good reason.

>> No.1816158

Quake
DooM
Duke Nukem 3D
Wolfenstein 3D
Blood

Quake's multiplayer was the knees of the bee.

>> No.1816175

>>1816157
Not to mention what a blunder Blood 2 was.
Bug-ridden, ugly, definitely not even close to its prequel and all the bosses were a snorefest.

>> No.1816189

>>1815276
Git good pleb

>> No.1816464

>>1815290
some one from russia beat the game and posted some screenshots. otherwise looks like no one in westeros played it. felt more like a shooter with rpg elements to me. it could have been the next system shock

>> No.1816553

Guys, I know this is not the place to ask, but what happened to the doom thread?

>> No.1816590

>>1816553
they might be using another smart-ass in-joke circlejerk subject name, without actually mentioning doom
just take a closer look to the threads in the catalog

>> No.1816612

>>1816553
It's shitting up the first page like always.

>> No.1816693

>>1816118
It needed to be. You ran at a top speed of 5 miles per fucking century.

>> No.1816746

Anyone here play Duke Nukem on the N64?

The controls are totally gimped no matter how I set it in options. Do any of you guys who have played it feel the same way?

Doom 64 controls were fine, Goldeneye controls were fine, Turok controls were okay, Duke 64 controls are gimped garbage.

>> No.1816758

>>1816746
I've only played the PC mod
http://www.moddb.com/mods/dn64

it's pretty faithful to the original game. The maps and art aren't recreations, they were ripped from the game.

The Shadow Warrior style grenade launcher in DN64 is fantastic, such a fun weapon to use.
The small differences in the maps are interesting, too.

>> No.1817158

>>1816746
Hmm, I just played through duke nukem on the 64 and didn't find any problems with the controls, I played it on default if I remember correctly.

It handles just like any other shooter on the system (besides goldeneye/PD), use the cpad to move and strafe and control stick to aim/turn.

I thought it held up really well on the n64, censorship and all. The new weapons are great (I actually preferred them to the pc versions) and I liked how some of the levels were combined to make larger maps.

The censorship is an understandable bummer, and the game definitely feels harder with the clunkier controls, but its far from unplayable.

>> No.1817406

>>1815290
can you teach me how to run this on dosbox?

>> No.1817427

I really like the aesthetics of Blood but goddamn is it mazelike, even moreso than Duke Nukem or Shadow Warrior

>> No.1817447

I heard Strife was really neat. Wasnt it like a weird semi-rpg game with a mix of fantasy and sci fi?

>> No.1817456

>>1813689
Doom
Duke
Blood
Quake
Wolf

Recommendations: Shadow Warrior, Unreal, AvP, Rise of the Triad, Rainbow Six, Thief, Star Wars: Dark Forces, and a game that gets way more hate than it deserves... Kingpin: Life of Crime.

>>1813721
RotT is great and get a surprising amount of discussion around here. I still enjoy its selection of weapons more than any other campaign shooter.

>> No.1817523
File: 34 KB, 413x395, 1310483412100.jpg [View same] [iqdb] [saucenao] [google]
1817523

>>1814391
>When Wolfenstein enemies die did anybody else hear, "I'm leavin'!" ?

>> No.1817597

>there will never be eBlood32

>> No.1817618

>>1815204
>>1815212
nigga my grandpa probably has better mouse dexterity than you

>> No.1817629

>>1817447

I came on this thread just to post about it. I bought it for 3 bucks in a bargain bin back in 1997, it bombed so hard. Best 3 bucks I ever spent though:

- Great techno-medieval setting, a la Thief
- Fucking AWESOME weapons (phosphorus grenades are the shit, not to mention the five stages of THE SIGIL)
- Summonable allies
- Branching missions (not a lot, but there are two different endgame paths, plus a few extra choices here and there)
- RPG elements like skill training
- Mostly voice acted (mixed bag, but the main characters are good)
- Great level design. There's one persistent world, no 'levels' persay.
- Awesome art style, colorful without being gaudy

Seriously, no fucking clue why more people haven't rediscovered it. Play it now.

>> No.1817636
File: 73 KB, 640x400, dialog.png [View same] [iqdb] [saucenao] [google]
1817636

>>1817629
I'd totally make a Strife clone if I had any skills besides programming.

>> No.1817657
File: 99 KB, 640x480, didntsurvive.jpg [View same] [iqdb] [saucenao] [google]
1817657

>CTRL+F Descent
>No results

>> No.1817774
File: 30 KB, 640x192, klabmaps.png [View same] [iqdb] [saucenao] [google]
1817774

>>1817427
Blood is mazelike? I don't think so. I think people keep using "mazelike" or "mazes" to describe levels that are pretty basic keyhunts. I do think Blood is more keyhunty in that respect, but that almost means the levels tend to be more nonlinear with many rooms and areas you can push into before you hit a locked door (some are quite linear though). I think that's a good thing. Something that I miss from modern Doom ports, though, is an automap that highlights colored doors and switches so you know where to return when you do finally get Key #4 or whatever.

Pic related is levels that are ACTUALLY mazelike.

>> No.1817806 [DELETED] 

>>1817774
> Something that I miss from modern Doom ports, though, is an automap that highlights colored doors and switches so you know where to return when you do finally get Key #4 or whatever.

I don't believe that's necessary. You get used to remembering the symbols of each locked door you see; and usually those locked doors are in logical placement and easy to find, even if the level has some amount of freedom given to the player.

I really don't think Blood has maze-like levels either. Most of the time there is a logical progression as you open up the level little by little. There are exceptions though, like the 2 levels based on horror mansions (the one which references the shining + the other, darker, one)

>> No.1817817

>>1817774
> Something that I miss from modern Doom ports, though, is an automap that highlights colored doors and switches so you know where to return when you do finally get Key #4 or whatever.

I don't believe that's necessary. You get used to remembering the symbols of each locked door you see; and usually those locked doors are in logical placement and easy to find, even if the level has some amount of freedom given to the player.

I really don't think Blood has maze-like levels either. Most of the time there is a logical progression as you open up the level little by little. There are exceptions though, like the 2 levels based on horror mansions (the one which references the shining + the other, darker, one), but it's really the only 2 i can think of.

Blood's level design is generally great and pretty smart, smarter than most people realize as there are plenty of small things done by the devs to make progression logical and easier that most players don't realize (whether it's lighting, enemies, or architecture, leading the player into this or that direction; etc etc)

I think the problem is that people got used to the linear level design they've been fed with for the past decade.

Yes, even on a "retro" board. That's the scary part.

>> No.1818285
File: 1.59 MB, 3000x3273, MAP13.jpg [View same] [iqdb] [saucenao] [google]
1818285

>>1817817
>I think the problem is that people got used to the linear level design they've been fed with for the past decade.
>Yes, even on a "retro" board. That's the scary part.

I know I'm going to get sandbagged for this, but I got to say it.

Linear is not inherently bad; nonlinear is not inherently good. Furthermore, both of these words have attained meaningless buzzword status when used to describe video games.

See pic related for an example. Although it may appear to be open and free at first glance, I still call it linear.

Get key 1
Open door 1
Get key 2
Open door 2
Get key 3
Open door 3

Theres no choice given to the player about what order they want to do things in.

>> No.1818295

Just played Heretic all the way through for the first time.

Pretty good.

>> No.1818298
File: 1.50 MB, 4029x3672, MAP08.jpg [View same] [iqdb] [saucenao] [google]
1818298

>>1818285
Now this (pic related), is what I'd call nonlinear. Even though it's made of closed in hallways, the player can choose which to tackle first.

>> No.1818321
File: 11 KB, 181x273, D'Sparil.jpg [View same] [iqdb] [saucenao] [google]
1818321

>>1818295
>that music when fighting D'Sparil
Now that's some final boss music.

>> No.1818327

>>1813689

Question for people that have played them all: which of them is the least maze-like?

>> No.1818331

>>1818327
Duke IMHO.

>> No.1818334

>>1818327
Douk.

>> No.1818347

>>1818321
He was a walk in the park, thats the problem. Huge area meant I could circle strafe the shit out of him.

>> No.1818349

>>1818285
>these words have attained meaningless buzzword status
>now watch as I purposely obscure meaning with a reductive description

Don't be mad at other people because you refuse to understand context and relative comparisons. It's obvious to everyone why that map is MUCH less linear than a typical Call of Duty singleplayer map, or Half-Life 2, or FEAR, or Bioshock Infinite, or whatever. Acting the way you're doing is sticking your head in the sand and pretending you don't know what everyone is talking about. It doesn't help discussion of games and level design, in fact it does the opposite.

>> No.1818352

>>1818349
>>these words have attained meaningless buzzword status
>>now watch as I purposely obscure meaning with a reductive description

He didn't do either of those and actually gave an example of good non-linear map design. More than what you contributed!

>> No.1818359

>>1818352
>implying the entire structure of the map can be reduced to 3 keys and 3 doors
>implying "Theres no choice given to the player about what order they want to do things in" isn't ignoring all the "things" that aren't keycards and keycard doors

>> No.1818360

>>1818285
That's Downtown. You start off in that open area in the grey and can run around that entire map's open area killing enemies in any order you choose to. Also there are various non-keylocked areas that you can choose to go in in any order. Even though you have to open the key doors in order, there are still major non-linear elements to that map and tbh it's a very bad example for you to use in relation to your 'point'.

>> No.1818383

Do you think older FPS games are more skill based because level designs and enemy placement required split second timing, or because of limited controls?

If you don't think they're harder, then why not?

>> No.1818385

>>1818285
of course it's not completely free and open, but it's still a big arena that you can run around in as you see fit

and there are like 4 or 5 of those buildings you can enter without any keys, you can get powerful weapons or ignore them, choose what monsters to wake up, plus the secrets and side areas once inside

there may be a critical series of checkpoints that almost all players will have to hit on their way through the level but there is still a lot of freedom

>> No.1818395

>>1818360
>You start off in that open area in the grey and can run around that entire map's open area killing enemies in any order you choose to.
Thats exactly what I did. But after that I spent an obnoxious amount of time trying to sprint off the roof of one building onto the first floor of the next, because that was the only way I could see to progress. Eventually I googled it (I fucking hate doing that) to find that I missed a hole I was supposed to drop down.

Yes, you can shoot the enemies at A, B and C in any order you want, and with any gun etc. But shooting the enemies doesn't progress the player through the level. If you want to beat the level, you must go to A, B and then C in that order along a single specific path.

>>1818359
>implying the entire structure of the map can be reduced to 3 keys and 3 doors
In all fairness most video games can be reduced to flags, triggers, objectives etc. Good design should disguise this. Duke did this particularly well, while Doom didn't. Duke still had levels full of 'you can't go here yet, go do something first' but the 'something' wasn't always color coded cardkeys.

>> No.1818398

Anyone played Disruptor? I was thinking about trying it out since it's one of the few PS1 exclusive FPS. How does it compare to PS1 Doom or Duke?

>> No.1818428

>>1818398
Disruptor is a great game, but you'd be better off not trying to stack it up against classics like Doom and Duke. The combat is decent, but some weapons feel weak and you're not battling hordes of enemies or anything. The main appeal of the game is the variety in level themes and architecture, plus the guns/psionic powers gimmick. It's a pretty stylish game even with the cheesy FMVs.

>> No.1818447

>>1818383
I would not say old games were more "skill based" (as opposed to what? random luck-based?) or that most of them "required split second timing." I would say in general they were more complex, in the same way that adventure games had more complex puzzles. And more complex does not necessarily mean harder (some people are good at managing complexity but have terrible reflexes, for example). In general many games are more casual these days but the reasons are multifaceted and can't be summed up in a simple "it's because of X" design issue.

>> No.1818493
File: 84 KB, 600x600, Marathon.jpg [View same] [iqdb] [saucenao] [google]
1818493

>>1813689

>> No.1818527

>>1818395
>most video games can be reduced to flags, triggers, objectives etc
What do you mean "can be?" Of course someone CAN say whatever they want, whether it's accurate, useful, or just plain stupid is another matter entirely. If someone wants to focus on a very small set of specific elements there ought to be a reason, or it's just blathering. "3 keycards, 3 doors" is a reduction that doesn't serve much purpose other to make an awful lot of maps sound identical because you've erased everything interesting about them. I "can" reduce a map to "1) spawn, 2) hit exit switch" but I'd be an idiot to think there's a point to be learned from that.

>Good design should disguise this
That's more a principle of realism and immersion than universal "good design."

>> No.1818583

>>1818527
>"3 keycards, 3 doors" is a reduction that doesn't serve much purpose other to make an awful lot of maps sound identical because you've erased everything interesting about them.
Thats basically the crux of what I'm saying. Almost all video games are at a fundamental level nothing but keycards, doors, spawns and exits.

IMHO immersion is critical to good design. When I'm playing Doom, I want to be thinking about shooting demons, not where Sandy Peterson put the blue keycard. Good design is immersing the player in the game so much that they don't notice that what they are doing is just map after map of keycards, doors, spawns and exits.

>> No.1818724

>>1814307
>but the worst of all is how most of the enemies feel like they are designed to piss the player off
And you stuck Blood and Shadow Warrior at the top of your list? What makes you think you have credibility?

>> No.1818726

>>1818583
If the crux of what you're saying is that you can make things sound really simple if you describe them really simply, that's not much of a point.

You're not doing any analysis by saying games are "nothing but" this or "nothing but" that "at a fundamental level." It's as pointless to discussion as saying that games are "nothing but" 0s and 1s. Reminding everyone of the basic building blocks is not analysis.

>> No.1818732

can anyone recommend me some great total conversion wads for doom 1 or 2

>> No.1818747
File: 416 KB, 857x600, 35_unreal5.jpg [View same] [iqdb] [saucenao] [google]
1818747

>>1813735
THANK YOU FOR UNREAL YOU KNOW IT

>> No.1818995

>>1818747
Unreal truly is a gem of a game, shame it was completely overshadowed by Half-Life and later UT. I only played it last year and it instantly became one of my favorites.

>> No.1818996

>>1814396

As a kid, I asked our Lutheran minister from Germany to translate this for me.

True story.

>> No.1819000

>>1818493
I really want to like that game, but Marathon's sourceport(Aleph One) fucking sucks. I have neve seen such a horrible sourceport like that in my life

>> No.1819006

>>1819000
What's so bad about it? I was thinking of trying it myself, what's the problem?

>> No.1819017

>>1819006
Overall it feels pretty clunky, but if I should say something specific, x and y axis sensitivy of mouse is different even if you set the same amount of sensitivity. Also, there's only a slider and no number, so it is even harder to set the exact amount of sensitivity. Someone said "Why don't you make sensitivity numbers visible?" And other useful ideas, but the dev rejected those, just saying "That's a terrible idea."

>> No.1819020

>>1819017
And it seems the dev of Samsara wad also said Aleph One dev is moron: https://archive.foolz.us/vg/thread/26346401/#26728465

>> No.1819021

>>1814391

I always heard the blue guys as saying "who bubble?!"

>> No.1819023

>>1819020

>I would highly recommend improving your skills with the keyboard instead. Once you start using the mouse, your keyboard skills will be lost forever.

>The mouse is only "playable" if you take the time to get used to it, and only people that are already Marathon fans are going to take the time to do that. For the record, I'd be pretty pissed off if the engine changed so much as to allow a good mouse implementation.

>You do realize that the purpose of the engine is to allow people to play games that were released around 1995, right? There are plenty of other engines around that are designed to work with newer games. If you don't like the way Marathon actually works, then maybe you should take your mouse and get the hell out.

>> No.1819085

>>1819023
Why are keyboardfags so fucking uppity about it? I'm sorry that I like being able to aim quickly, like any normal person with a gun would be able to.

>> No.1819121

>>1819085
By his comment it sounds like he's never really used the mouse. Therefore finds it unplayable.
Keyboard only players last I've seen of them tend to underestimate the ability of the mouse and overestimate their ability to keyboard.
The last keyboard only player I played against was a dev on a mod for HL1. I explicitly hunted his shit down as a service for disillusionment. He liked to lie in corners and snipe people.

>> No.1819128

>>1819085
I can understand if he wants to make this sourceport as something like Chocolate Doom. But come on, this is the only way to play Marathon nowadays. At least give us an option to choose.

>> No.1819140

>>1818398
It's far better than PSX Doom, but not an especially good game by itself. If they released the source code, it could probably be a pretty good game on a modern machine.

(I actually looked around and tried to find an e-mail address for the lead programmer, but didn't get anywhere. The copyright notice at the beginning says that the "game program" is copyright Insomniac, while the rest is copyright Universal - so there's possibly still hope.)

>> No.1819309

>>1818285
Like >>1818349 said ; of course we know this. Of course Doom-like level design is "linear" in the sense that you generally have to go from point A to point B, then point B to C, and C to D. Nobody's said the contrary. Here we were talking about linearility VS
being "maze like".

In Doom-like FPS, and especially with Build Engine games (guy was talking about Blood), even if level design is go from A to B to C to D ; those points are not only very often interconnected, but you are also often given so amount of freedom, whether by letting the player be able to access some points through several paths, and/or by providing non mandatory side paths.

No, it's not 100% non linear; but there is a huge difference what I just described and literal straight lines of modern FPS, with maybe or not two seperate short non mandatory line each and there to give the player some sense of 'freedom'.
I never pretended old FPS were full non linear, and I thought you'd understand what I mean because we're not on /v/.

Now for your Doom 2 example, that has nothing to do with what we were talking about. Funny thing is, you've taken the example of the Doom II level I hate the most (and you can see that in my list of preference Doom II is quite low). Doom II doesn't have the kind and amount of non-linearility and freedom most Build games give, and that is what we were talking about (=Blood), so that example can't work to 'prove wrong' what I said because it's off the point.

>> No.1819320

>>1819309
Also, I never said "linear=bad ; nonlinear=good".

What I was saying was "literal "straight-line" level design in modern FPS make people feel like Blood is maze-like in comparaison".

For christ sake I wasn't even emitting a quality judgemen on straight line level design.
Sound like you're too eager to jump on the horse to defend something that's not even at stake here!

(Funny thing is I'm able to enjoy some modern FPS, I loved Hard Rest, Shadow Warrior, Wolfenstein TNO, Metro2033 and Last Light and even DNF; and among those some suffer from the "straight lines" syndroms to some degree like Hard Reset, Shadow Warrior or the Metro games)

>> No.1819358

>>1819309
>>1819320
You are my hero

>> No.1819381
File: 898 KB, 1600x2102, Wolfenstein-3-D-SNES-UK.jpg [View same] [iqdb] [saucenao] [google]
1819381

>>1819309
>>1819320
>For christ sake I wasn't even emitting a quality judgemen on straight line level design.
Sound like you're too eager to jump on the horse to defend something that's not even at stake here!

The reason I felt compelled to post an argument in the first place was that I was sick of people bandwagoning on the whole 'OLD IS GOOD, NEW IS BAD' argument without looking objectively at the good and bad points of both new and old games. Since it seems like you are not one of these people, I guess I jumped the gun. You have my apologies.

>> No.1819401

Quake
Doom
DN3D
Wolf 3D
Blood

I've never liked Blood.

>> No.1819408

>>1819401
I respect your opinion
But we can never be friends

>> No.1819474

Does anyone have the lyrics of 06 - Redneck Rampage Rides Again - Disgraceland (Tiny D & The Sofa Kings) ? the last minute speech is awesome.

>> No.1819560

Rate the games from best level design to worst.

>> No.1819562

>>1819560
Blood > Shadow Warrior > Duke > Hexen >>>>> Powerslave

>> No.1819569

>>1819562
>Powerslave
Man, fuck that game. Worst mouse support and keyboard mapping in the history of vidya.

>> No.1819597

>>1819562
>>1819569
are you two trying to bait NESfag here

I like Powerslave but I think the more primitive version of the engine does hurt the quality of the mapping, levels are atmospheric but not as varied and interconnected as other Build games

>> No.1819604

>>1819597
>levels are atmospheric but not as varied and interconnected as other Build games
nailed it.
Like I said before, Powerslave's levels all feel the same, and feel like it's the same guy who made all of them.

>> No.1819612

>>1819597
>NESfag
I didn't know that loser liked it.
I still stand by my point though, it's got some really shitty control, even for an older FPS.

>> No.1819615

>>1819474
>Redneck Rampage Rides Again - Disgraceland (Tiny D & The Sofa Kings)
best soundtrack: https://www.youtube.com/watch?v=dy0sL3DUnQc

>> No.1819621

>>1819569
There are some bugged versions of that game
on abandon ware sites.I could configure controls
with mouselook with a proper version.

>> No.1819637

>>1819621
Link? I'd be willing to give this game another chance if I can actually use my mouse and changing the controls to WASD without it flipping shit.

>> No.1819649

lol wow, that explains it. Playing a fucked up version and complaining....

I thought the complaining was due to how you can't strafe while going forward/backward at the same time. You can't do that either in Wolf3D and that doesn't make it a shit game... and it's not really needed even during fights. It's a different kind of gameplay.

>>1819597
>primitive version of the engine
Pretty much only thing that wasn't possible with that version of the engine and which matters was slopes.

>> No.1819671

>>1817657

My nigga.

>> No.1819684

>>1819649
Are you sure? I haven't finished the game but I've seen few moving/rotating sectors. And most elevators seem to be Doom-style lifts. I'll take your word for it.

>> No.1819694

>>1819684
> I haven't finished the game but I've seen few moving/rotating sectors.

What? Plenty of levels are based exactly on moving sectors, like for instance press switches and the shape of the levels change to reveal or access new areas....

To be honest though, wether or not rotating and moving sectors are due to the engine or to the game is hard to tell. Build games are complicated, for instance most of the cool stuff from Shadow Warrior or Blood (like their "true" room over room) were done by game coding and tricks, not by improving the engine itself.

>> No.1819703

>>1819694
Also, voxels were possible with Build since 1994; but DN3D didn't use it.

It's a complicated matter, and only Build engine programming pros could tell exactly how 'dated' Powerslave's version of the engine is. But from a playing standpoint, the only thing that's obvious to me is how it has no slopes.

>> No.1820231

>>1819694
>>1819703
Well, maybe it's not the engine, then, but levels sure feel blockier and less interactive. I mean there aren't even bullet holes in the walls or other features I associate with Build. I don't think I've seen any colored sectors to do that fake colored lighting thing Build can do either, but as you said, perhaps that's all just the game and not the engine itself.

>> No.1820243

I think Descent is infinitely better than all of those games.

>> No.1820256

What's the status on Marathon multiplayer?
I can't seem to log into my old account, and the mouse support is shit.

>> No.1820269

>>1815680
EWolf32. Very good, and there never was y axis aiming in Wolfenstein 3D. Also that last part has been done, at least for FPS games.

http://quakeone.com/forums/quake-talk/other-games/6105-fps-source-ports.html

>> No.1820283

>>1820231
Yeah, that's all game-side.
Not sure what you meant with the Doom style lifts though... in comparaison to what kind of lifts other Builds may have?

This has actually got me curious and I asked and looked around, and all I found engine-side was : no slopes ; the auto-map (press tab to see it) won't be textured, and a "not as well organized cache system".

Slopes were actually implemented in the Build engine in august 1995, which means only a few months before DN3D's release.

Well, personally I think the PC Powerslave is brillant... Brillant level design and atmosphere mostly. But I still seem to be one of the few people thinking that.

>> No.1820326

>>1818383
Not really skill based, just more fair. Games were generally harder because instead of scaling health to obscene heights the higher the difficulty, they added more enemies and as a result less ammunition. You had to really micromanage, really think when an appropriate time to attack or run would be. It was real danger, not just one or two bulletsponges, or a quick game of where are the low health Waldos in the room, but a fucking hoard in every single room. I also believe that most first person shooters shifted to multiplayer focus and in turn did not put as much focus or care into singleplayer which used to be my favorite thing about a first person shooter. This shift easily happened at the height of arena shooters from 1998 - 2001. Then there was also the variety of enemies and weapons. This added difficulty because you would always have to change tactics, determine what the best weapon for the job would be or how you deal with the new enemy. There was a lot of strategy in games back then, and I know there are probably some newer games that also tap into this, but many are mindless Call of Duty knockoffs where every enemy is a generic enemy that takes two shots to kill with any variation of the hitscan weapons that the game provides.

There are some things that newer games are easily more difficult to deal with, like holding only two weapons at a time, fatigue, or aiming having any effect in the trajectory of a weapon. I don't think these are improvements though.

>> No.1820352

>>1813689
Duke3D
DooM
Quake

I can't even enjoy Wolfenstein anymore sorry. It was novel at the time and I liked it for that then, but it's so lacking in variety that I don't feel like there's a purpose to still keeping it today.

Never played Blood, sorry.

>> No.1820361

>>1820352
How can something with it's own completely different campaign ever be surpassed? I still find reasons to play Wolfenstein 3D, it is very tight with a lot of clever secrets and challenging gameplay.

Also you should check out Blood. It's performance on your machine might vary, DOSBox still isn't perfect, but if you like Duke Nukem 3D and can disregard much of the elitist cultlike fanboyism that follow this title, you will find it to be very enjoyable.

>> No.1820363

>>1814391

I thought they sounded like that in the secret Doom 2 levels the first time I played it.

Then again the voice of the SS guys sounds different in those levels than it does in Wolfenstein 3d of course.

>> No.1820373

I'm playing Duke 3d for the first time. I'm on that last level of episode 2. I think I enjoyed the first episode alot more. episode 2 feels like the levels drags on and I enjoyed the urban feel of the first episode a lot more.

I also played Shadow Warrior a little bit. This game seems a lot harder compared to douk. I died quit a few times on the first level.

>> No.1820385

>>1820373
Episodes 3 and 4 are the best in the base game, so enjoy. Play Caribbean if you can, it's elder god-tier.

>> No.1820389

>>1820373
I also disliked the second episode for the same reason. It still is a very cool setting but yeah I much preferred fighting through the streets. The game really picks back up at episode 3 and the 4th episode is still my favorite (that fucking duke burger, babeland, and the football stadium).

>> No.1820401

>>1820385
>>1820389
Nice. I was worried that episode 3 and 4 would also have the same alien theme

>> No.1820406

>>1820361
You know what, I think I will just based on your recommendation now. Wish me luck.

>> No.1820414

>>1820373
Ep2 of DN3D is widely considered the worst. Most generic, too. I like it, but not as much as the others.

Shadow Warrior is a bit harder... It plays differently, enemies are a LOT deadlier ; but you also have a lot more firepower ; which makes gameplay faster and also more explosive.
SW is very mindless as far as gameplay goes though, pretty much any weapon works equally well on anything...

>> No.1820426

>>1819612
Fuck you m8. NESfag is a bro.

>> No.1820427

>>1820401
You are in for a treat Anon.

>>1820406
And as are you, good luck. The game really picks up after the train level, which is the third level, when it is a little more lenient with ammunition. From then on though, expect to have a ball.

>> No.1820431

>>1820426
The fact that you associate anything he says with positive connotations makes me hate him. He is an attentionwhoring namefag, there is no reason for him to have a name on an anonymous image board.

>> No.1820432

Am I the only one who didn't like the fourth Douk episode? I like the rest of the game loads but 'The Birth' just felt lame as fuck. I didn't bother to continue after that pirate ship thing.

>> No.1820440

>>1820426

>>1820431
What this guy said. He's never contributed anything but opinions. His name only represents what he thinks is a status symbol for a social niche that doesn't even exist here.

>> No.1820443

>>1820431
Meh. Attention whore he may be but a website that is completely anonymous is utterly sterile. Namefags at least bring the place more personality. Also it's more cancerous to bitch about namefags than to actually be a namefag. This whole conversation is redundant and has nothing to do with video games.

>> No.1820447

>>1820432
I am sure other people feel the same. Much of my praise for the forth episode is probably nostalgia, to me they were the most fun maps in multiplayer and were practically untouched. I have come to really love them because of all the exploration that had happened.

>> No.1820451

>>1820432
Ep. 4 is my second favorite, after 3. With levels like It's Impossible, Duke Buger, Shop'n'Bag, and so on, I'm not sure how anyone could dislike it. It does have a few weak levels, in my opinion, like Critical Mass and Derelict.

>> No.1820454

>>1820440
>He's never contributed anything but opinions
...isn't that what everybody contributes to /vr/?

And no, he also gives FACTS and other interesting trivia about video games too quite occasionally. If it weren't for him there'd be a good number of things I hadn't checked out, including Blood 'Death Wish' which is some of the best SPFPS I've had in years. That's just one example.

Furthermore, at least NESfag actually backs his opinions with good reasoning most of the time. I haven't seen him resort to bitching like most people do on 4chan. I've also seen that he actually lets things go rather than constantly go on and on about it like many people do here. He doesn't have that ego trip where he has to have the last word.

All in all NESfag is a pretty good contributor to /vr/ and I'm glad he's here.

>> No.1820459

>>1820406
Some things you need to know if you play it in dosbox (whether or not you buy the GOG version):
- play with midi music rather than CD music, everybody will tell you the midi music is much better. In the GOG version, simply replace "game.ins" by "game.gog" in the launch command of the conf files
- If GOG version, change the memory amount to 63. The GOG setup isn't enough for some things.
- install and configure bmouse for a better mouselook http://swisscm.duke4.net/mine.html the readme file will tell you how to install and configure it. It is also better to add it to the launch command to make sure it launches it (for instance, in the launch command of the conf file change "blood" to "bmouse.exe launch blood.exe" remember you'll also have to do this for the add-on conf file)
- if you have flickering issues with the menu and the HUD (I had some and apparently i wasn't the only one), in the configurations of dosbox change machine to "machine=vesa_nolfb" and that should fix it. This however seems to be a little more demanding.
- with a 2.5ghz processor I could only play at 320*200 to have a smooth 60 FPS. With this 3.4ghz I can play in 800*600. Try different video configuration with dosbox, depending on your setup some may be smoother than others. For me Overlay worked the best. If GOG version, I had to manually it (or anything I'd change) to every conf file, not just the main one, or else sometimes it would still use old configurations)

This sounds like a bitch but it's worth the trouble; and really it takes only a few mins to do this. As for the game itself, Blood requires a lot more weapon managing and tactic than DN3D or SW; learn what works best against each enemy type. Don't forget alt-fire.

>> No.1820460

>>1820451
It just all looks so bad to me. Like 'Duke Burger' looks like some fan made level. Looks so unprofessional.

>> No.1820464 [DELETED] 

>>1820443
And praising a namefag isn't any worse? Having an identity in an anonymous environment has always been looked down on. And the appeal of 4chan is anonymity. 4chan isn't sterile, and having names doesn't give the website personality. Using a name should be reserved for people who it is important that you know their names, not just for the sake of again, gaining praise and being held above all the others because of who they are.

>>1820454
Which he could have easily have done without his name. That is a feature of this website, a little thing called anonymity. And how would you know if 'most people on 4chan' result to bitching? You don't for a fact, because it is anonymous. If you don't like this website and it's users then fuck off to facebook or whatever other account based websites.

>> No.1820470 [DELETED] 

>>1820464
Well you're bitching right now m8. I don't see why it bothers you so much that somebody uses a name. Stop being such a child.

>> No.1820474 [DELETED] 

>>1820464
>And praising a namefag isn't any worse?
Better than being a sourpuss.

>> No.1820482

>>1820459
>- If GOG version, change the memory amount to 63.
What does that do?

>> No.1820483

>>1820460
>>1820451
EP4 is more random than the others. This is good and bad at the same time...
That amateur feel you got from DukeBurger is probably due to the gigantic one-texture wall surrounding the level, a flaw which The Birth has in many levels.

>> No.1820484 [DELETED] 

>>1820470
>>1820474
It's the fact that attention whores who insist on using titles for themselves to make them feel warm and fuzzy on the inside are even here to begin with. They could just as easily be in some shithole forum rather than a site created for the use of anonymity.

There's never been a good namefag, there's never been a useful tripfag.

>> No.1820490
File: 1.12 MB, 1600x1035, 1403571493405.jpg [View same] [iqdb] [saucenao] [google]
1820490

Enough responding to shitposters.

>> No.1820493

>>1820482
It's the amount of memory allocated to dosbox. I think the default 16, which emulates 16mb of memory; which isn't enough for Blood ; which means that if you don't allocate more, some crashes MAY happen (it's not VERY likely with the original game; but it can still happen in the more demanding levels)

>> No.1820495 [DELETED] 

>>1820470
Your point? And I just fucking made an entire post telling you why I felt that way. I am not the child in this argument, you cannot even read.
>>1820474
"Fuck you m8. NESfag is a bro." Yeah, this argument totally stemmed from someone who wasn't a 'sourpuss'.

>> No.1820508 [DELETED] 

>>1820495
Just ignore them man. They'd rather continue gargling a namefag's cock than listen to reason.

>> No.1820512 [DELETED] 

>>1820484
>There's never been a good namefag, there's never been a useful tripfag.
But that's not true.

In fact I've just realised why I like NESfag... simply because he regularly makes good contributions. As I'm scrolling through a thread, if I see NESfag there I'll actually make it a point to read his post because he often has good stuff, at least in my opinion. I don't agree with everything he says (for example, I like Quake a lot while he doesn't) but that's fine.

The point is anon that in life people are going to disagree with you and you're just going to have to deal with it, both offline and online. I'm afraid you're just as impotent on the internet as you are irl.

Besides, if you can't stand the guy that much, go ahead and filter him.

>>1820495
You're a sourpuss.

>> No.1820531

>>1820269
Yeah, but Y axis I kind of meant vertical mouse movement, but thanks.

>> No.1820537

>>1820531
Also forgot to mention that by list, I meant more like an infograph that lists all the upsides and downsides of the ports.

>> No.1820546 [DELETED] 

> implying all pro nesfag posts aren't nesfag

>> No.1820547

>>1820490
This picture hurts my autism. Caleb's face doesn't look like Caleb and he's holding a pistol. Caleb has a flare gun not a pistol. I mean come oooooonnnn...

>> No.1820550 [DELETED] 

>>1820546
>implying you don't live your life in denial

>> No.1820556 [DELETED] 

All of you faggots are abysmal.

Can't I be a special snowflake without tards coming to ruin my fun?

>> No.1820560 [DELETED] 

>>1820556
Yes you can my dear :)

>> No.1820563 [DELETED] 

>>1820556
You caused all this

>> No.1820568 [DELETED] 

>>1820563
That implies that you all are merely puppets that dance under his strings. Do you have no self determination anons?

>> No.1820614

>>1820547
I'm pretty sure that's supposed to be his sawed-off.

>> No.1820642

>>1814490

If you are not skipping Q2 SP and going straight for multiplayer you are a dumb ass.

>> No.1820647

Quake 2 Multiplayer is the only thing you should be doing in Quake 2. Dumb asses.

>> No.1820651

>>1820642
Don't try to start shit, Quake 2 is well worth playing for the singleplayer.

>> No.1820787

>>1820642
Heh, who plays Quake II multiplayer now anyways? Maybe we all should.

I'd like to try Quake Team Fortress though, I never got to experience it back then.

>> No.1821009

>>1820531
I still do. A few servers max out daily, and stay around 8 to 12 players consistently throughout the day.

>> No.1821015

>>1821009
Sorry, meant for >>1820787

>> No.1821031

>>1820651

If you play it on Nightmare (Hard+) difficulty and never use the power armor item that uses BFG ammo then it is actually pretty fun. No idea what they were thinking with that armor, it's broken as shit, if you die while wearing it you are a goddamn retard and then some.

>> No.1821107 [DELETED] 

>>1820512
> As I'm scrolling through a thread, if I see NESfag there I'll actually make it a point to read his post because he often has good stuff, at least in my opinion.
I'm not the guy you responded too.
I have him filtered because he's a fucking idiot. Not because we disagree but because he's consistently fucking retarded and spouts retarded shit. I've yet to see a tripfag who isn't shit on either /v/ or /vr/. The only contributative tripfag I've ever seen on any board was that mariachi fellow or whatever his name was on /r/.

>> No.1821246

in no particular order
Half-Life and its expansions, Opposing Force especially
Team Fortress Classic
System Shock
Thief (it's more of a first person stealth game but it has weapons so im counting it)
Goldeneye 64
Doom 1 and 2
Mega Man 8-Bit Deathmatch (its a doom 2 mod so we can talk about it here) is an amazing doom 2 mod that changes the game to a classic Mega Man FPS with 8 bit graphics. It has all the weapons, stages and characters from MM1-6, plus 8-bit versions of 7,8, and MM&B as well as the Wily Wars and Gameboy Mega Man games. It's really fun, I recommend playing it at least once.

>> No.1821254

>>1821246
That's some disgusting taste you got there m8. I think it's the worst so far in the thread, you should probably leave.

>> No.1821501

>>1821254
make me
it's opinions you dont have to agree i dont care

>> No.1821506

>>1821501
I'll make you!
*shakes fist*
gtfo

>> No.1821603

So, silly question: Why is Doom still so popular with so many people? Why Doom instead of Wolfenstein, Quake, or Duke? They're all great games, strengths and weaknesses, so why does Doom get so much more love?

>> No.1821609

>>1821603
doom is the most challenging, has the fastest gameplay, has the coolest weapons and enemies, coolest environments, etc.

>> No.1821664

>>1819023
I've always played marathon with a mouse. It's not so bad, but I suppose it could be different from other FPS.

>> No.1821674

>>1820256
I have durandal HD for the 360 if anyone is interested in some multiplayer. Be warned, it plays at 60fps, which is a bad thing for marathon.

GT: Liquidmark

>> No.1821678

>>1821603
Doom was the one that put the genre on the map. Personally, I like Duke Nukem the best out of the ones you listed.

>> No.1821681

>>1821603
>implying anyone can think wolfenstein is better than doom
Doom is literally the same game as Wolf3D, except better.

>> No.1821685 [DELETED] 

>>1821609
>doom is the most challenging
lolwut

it's absolutely piss on any mode apart from nightmare

seriously excluding nightmare doom is as about as casual as it gets

>> No.1821687

>>1821609
also, as far as 'fast gameplay' goes, in terms of YOUR movements speed, sure.

everything else however is SLOW. enemies are slow, their reaction speeds are slow, their animations are slow, their projectiles excluding hitscan are slow, etc

>> No.1821697 [DELETED] 

>>1821603
Most fags on /vr/ are just bandwagon jumpers. They came from /v/ and want an FPS they can say is their 'favourite' and look 'cool' when they say it is. Doom is just that. Nobody can shit on it and when some fag born in the '90s says it's his favourite he thinks he's some sort of 'patrician'. It's just a bunch of tryhards, basically. The /vr/ Doom circle jerk generals are the most cancerous thing on this board which is a shame.

Truth is Doom is as casual as it gets on any mode apart from Nightmare, and most of these kiddies don't even play it on that mode because they can't.

>> No.1821708

>>1821603
Because Doom has rock-solid mechanics. Nothing else has come out with the same harmony of movement, arsenal, and bestiary that mappers use to make awesome combat setups (Quake fans may disagree). Simply put nothing else plays quite like Doom. I'm a huge Duke fan but Duke is just a jankier game in general, I play it more for the cool levels and features than fantastic combat (plus the dumb fun of blowing everything up with explosives).

>>1821697
lol, this guy

>> No.1821717 [DELETED] 

>>1821708
Duke combat far exceeds Doom.

You're talking out of your ass.

Doom is fast in YOUR movement alone. everything else is slow as balls. even your shooting is slow. there's input lag between the click of when you press the mouse and the shotgun actually fires.

I've been playing Doom for 20 years. You started playing in the last couple of years and are a total retard. Just fuck off already with the bandwagon jumping you fucking tryhard.

>> No.1821721

>>1821603
Easier to mod and make maps to, really.
All the other mapping tools might be way more advanced and deep but barely no one has time to make full levels on those things.

>> No.1821771 [DELETED] 

>>1821603
Babies first fps

>> No.1821795 [DELETED] 

>>1821717
lol, come on

>> No.1821809 [DELETED] 

>>1821771
this

>> No.1821820 [DELETED] 

>>1821717
>>1821687
>>1821697
>>1821685
>being this obvious

>> No.1821901 [DELETED] 

>>1821820
too bad everything said there is true

>> No.1822252

>>1821697
>ANYBODY WHO LIKES WHAT I DON'T LIKE IS A TRYHARD FAGGOT

you have some issues m8

>> No.1822526

>>1821603
>Why is Doom still so popular with so many people? Why Doom instead of Wolfenstein, Quake, or Duke?

Quake and DN3D are doing really good in terms of communities and are probably the 2 biggest FPS communities after Doom.

I think the main reason why Doom is so popular it because of its simplicity. It's straight to the point (the shooting), and very arcady which means it'll never get old.

It also helps a LOT that mapping and even modding is easier for Doom, and even easier with modern tools.

Take Blood and Shadow Warrior for example : in terms of mapping and effects you can do a LOT more with those 2 games than with Duke Nukem 3D ; but the problem is, the more the you can do, the harder it is to learn; which is probably why it never picked up and no community survived for those 2 games, while DN3D mapping (which is on the same basis, but with easier to make effects and less possibilities in that regard) still kicks ass.

But Doom mapping now ? a LOT more limited in terms of what you can do (and not just effects, even shading, texturing and sprite use) than DN3D, but as a result also a lot easier to learn ; hence why it's still the biggest community.

>> No.1822545

>>1821603
Every game should be more popular than Wolf. Wolf while being nostalgic is fairly bad. Bad level design, terrible combat mechanics, little weapon variety, little enemy variety, wall humping expectation - without a port so a minor point, also bad controls.

>> No.1822546

>>1822526
>It also helps a LOT that mapping and even modding is easier for Doom, and even easier with modern tools.
This. Anyone who can draw a square can make a Doom map. Quake maps are considerably more difficult to get started with, if only because you need to think in 3D positive space rather than 2D negative space.

>> No.1822575 [DELETED] 

>>1822546
Anyone who can draw a cube can make a Quake map. Doom maps are considerably more difficult to get started with, if only because you need to think in limited 2D negative space with 3D aspects rather than absolute 3D positive space.

>> No.1822595

>>1821674
>Be warned, it plays at 60fps, which is a bad thing for marathon.
Why it's a bad thing?

>> No.1822626

>>1822595
Well, in Marathon, your character is made of tissue paper. When it is playing at that framerate, everything is faster. One slip-up and you'll be bombarded before you can even react and have to dart over from your most recent save. Also, while you can't jump, theres a lot of precision platforming in the game. Also if you're susceptible to motion sickness there's that.

Here's a review.

https://www.youtube.com/watch?v=9Ke3buXjCvw

>> No.1822756
File: 266 KB, 800x600, 2.png [View same] [iqdb] [saucenao] [google]
1822756

This thread needs some Delta Force. I wish that the latest games in the series hadn't turned out to be worse than their predecessors.

>> No.1822767

No isle of the dead
why are you guys such plebs ?

>> No.1822781 [DELETED] 

>>1822252
I never said I don't like Doom. I'm just explaining the Doom dick sucking phenomenon on /vr/.

>> No.1822787

>>1822756
My nigga. I used to play BHD online all the time when I was 12.

>> No.1822848

>>1822756
Oh snaaaap! That brings back memories. Too bad Voxels never really went anywhere.

>> No.1823471

Doom has a cool atmosphere which may be partly due to nostalgia. That's why I like it, anyway.

I like Blood and Shadow Warrior a lot more though.

>> No.1823759 [DELETED] 

>>1822781
What a strange person, making assumptions on phenomena they can't understand.

>> No.1823787

1. Quake
2. Doom
3. Duke Nukem 3D
4. Wolfenstein 3D

Haven't played Blood (only Blood 2)

>> No.1823802

>>1823787
So, did you think Blood 2 was any good, considering you didn't have to compare it to Blood?

>> No.1823837

>>1823802
I liked the character and double gun wielding but everything felt pretty average. A few times I got stuck and ddin't know where to go. Level design wasn't that good

>> No.1823976
File: 29 KB, 200x249, shogo_box_preview.jpg [View same] [iqdb] [saucenao] [google]
1823976

Shogo: Mobile Armor Division

>> No.1824407 [DELETED] 

>>1822781
Doom was a huge influence to the genre and is still fun to play today. It deserves it's following, why are you inciting a flame war? For a fucking 20 year old game? This is marketer-tier shitflinging for a game no longer being sold and you are doing it for free. Holy shit.

>> No.1824437 [DELETED] 

>>1824407
its obvious from his samefaging and shitposting that he is from /v/, they dont know how to act like adults there so when they leave their board they don't stop acting like shitflinging children. just ignore him

>> No.1824489 [DELETED] 

>>1824407
>a game no longer being sold
Huh?

>> No.1824593 [DELETED] 

>>1813689
is it me or is the shareware version of heretic better looking for the PS1 port of hexen???

>>1824489
>try hard obvious im onlly pretending 3b retardeds.
doom is abandonware. some the other gaymes mentioned are stillbeing sold.

>> No.1824598

>>1824593
>PS1 port of hexen
It was shit so yeah, probably.

>> No.1824624

>>1824593
Doom isn't abandonware, it is still being distributed in bundles, sold on services such as Xbox Live, among other things. Also abandonware does not mean legal to freely download, it just means it can no longer be bought, so nobody gives a shit if you do.

>> No.1824643

>>1824593
>doom is abandonware. some the other gaymes mentioned are stillbeing sold

http://store.steampowered.com/app/2280/
You what?

>> No.1824656 [DELETED] 
File: 16 KB, 468x386, 1405959595533.jpg [View same] [iqdb] [saucenao] [google]
1824656

>>1824407
>Doom was a huge influence to the genre

>he actually thinks he's being informative when he says this

>> No.1824659

>>1824643
>those discolored preview images
oh lord

>> No.1824667 [DELETED] 

>>1824643
>Steam not gog
this board really is plebian

>> No.1824679

>>1824659
They look like something out of a 90's magazine scan

>> No.1824682
File: 9 KB, 314x84, azJ39[1].jpg [View same] [iqdb] [saucenao] [google]
1824682

>>1824667
GEE
I ACTUALLY FOR-FUCKING-SERIOUSLY WONDER WHY I DIDN'T USE A GOG LINK
PROBABLY BECAUSE IT DOESN'T EXIST
I MEAN IT'S NOT LIKE YOU CAN GET THE STEAM VERSION AND THEN JUST COPY THE WAD
JESUS CHRIST YOU ASSHOLE STOP BEING SO PRETENTIOUS ABOUT WHERE YOU GET WHAT YOU GET
JUST PLAY FUCKING GAMES.
I swear if I see another post about how amazing one salesplace is over another I'm going to shit bricks.

>> No.1824695

>>1824682
sauce port works with shareware doom so who fuck cares?

>>1824667

we should be shilling this gayme instead. it's EGA!! and more retro!!!
http://www.gog.com/game/catacombs_pack

>> No.1824702
File: 199 KB, 5000x5000, you wont sleep tonight.jpg [View same] [iqdb] [saucenao] [google]
1824702

>>1824695
>mfw catacomb source released

>> No.1824701 [DELETED] 

>>1824682
holy shit look how upset this kid gets at the internet

>> No.1824749

>>1824702
fuck off carmack

>> No.1824750

>>1824702
>>1824749
Has anyone ported Catacomb to a modern system yet? I'm a bored programmer and wouldn't mind doing it.

>> No.1824752

>>1824750
Idk darling. You go ahead and do it if you wanna x

>> No.1824767

>>1824695
>sauce port works with shareware doom
Since when? Last I read, that's not the case. I mean you can play it, but you can't use PWADs or the other episodes. Do source ports crack it open somehow, now?

>> No.1824817 [DELETED] 

>>1824682
Trolled hard get good pleb

>> No.1824842

>>1824667
>doom
>gog
here i'll link it. hownew.ru

>> No.1824894

>>1824750
>>1824750
>>1824656
there's an SDL port of catacombs ii if that counts. you still need to bucaneer the data or compile it yourself from the source code.
http://osgameclones.com/
https://github.com/Blzut3/CatacombSDL

and oh look, more hexen clone devs than doom(0)

doomboys cannot into github??

>> No.1824992

>>1824894
>and oh look, more hexen clone devs than doom(0)
>doomboys cannot into github??
No you dolt, all the engines beneath apply to all the games above

>> No.1826185

I'm really, really surprised to see no one attempted to remake Duke Nukem 1 and 2 in the Build engine. I'd love to see that.

>> No.1826209

>>1826185
I remember there were two different EDuke32 projects that were sidescrolling games involving Duke; Manhattan Project style. I think one of them was 'serious' but never got finished, the other one was just a 'test' / tech demo thing a guy made for himself I think.

>> No.1826284

>>1818298
Totally the most memorable map.

>> No.1826304
File: 1.64 MB, 1280x768, wp_ss_20140104_0018.png [View same] [iqdb] [saucenao] [google]
1826304

Why did nobody mention this game yet

>> No.1826330

>>1826304
5 people already have.

>> No.1826392

>>1826209
I meant more like a re-imagining of them as FPS games. I wish I knew how to map right.

>> No.1826551

>>1818298
But... you still end up having to go through all 3 key doors in order eventually.
The other paths are just sidepaths and extra content.
Kind of like uhhhhh DOWNTOWN.

>> No.1826573

>>1826551
there's only two key doors in tricks & tracks you dumb scrub

>> No.1826589

>>1826573
*tricks and traps before your dumb autism flares up

>> No.1826736
File: 3 KB, 120x94, RIP.gif [View same] [iqdb] [saucenao] [google]
1826736

> log into steam
> 10 years of service
> tfw remembering the night WON servers went down and you had to make a steam account to keep playing half-life, TFC, etc.

>> No.1826765
File: 136 KB, 1005x1143, 1389164599466.jpg [View same] [iqdb] [saucenao] [google]
1826765

Blood
DooM
Duke Nukem 3D
Wolfenstein 3D
Quake

Not that a hate Quake, I just suck at it. If Postal 2 counts then that would be right under Doom.

>> No.1826772

>>1814043
>Hexen
my nigga

Does Space Hulk count? It was a tactical game with FPS sequences, Was fun as fuck.

>> No.1826909

>>1826736
Eh, I signed up in Feb '04. WON went down at the of July. I was mostly not playing shit, but I played one last day of WON HLDM that day. A lot of people jumped on steam earlier for 1.6 though. I was a bit later because steam was confirmed for absolute buggy shit as per the usual and 1.6 was confirmed for fucking worse than 1.5.

Only reason I really bothered with steam and 1.6 at all was to try out the upcoming HL2. Which they made look decent enough. It's a shame the game didn't live up to the hype. It was buggy as well, but as bad as HL1 was on release.

>> No.1827530

>>1826772
Hexen II > Hexen

>> No.1827569
File: 33 KB, 600x579, 56802341234.jpg [View same] [iqdb] [saucenao] [google]
1827569

>>1827530
Like hell it is.

>> No.1827604

>>1827569
At least in Hexen II you had some sort of semblance of where things go and where you need to go.

In Hexen it practically boils down to "YOU PULLED A SWITCH. NOW GO HERE."

Hexen II changed that and made it more contiguous. Rather than pulling a switch and opening some hole or door somewhere, you can pick up a shovel and use it to dig up a magic-dispelling amulet which you use to dispell the magic on the front door of the King's Castle.

Everything made sense in Hexen II, and it was possible thanks to the Quake engine's 3D capabilities. Hexen suffered from Doom's limitation of everything looking abstract. Not that it wasn't a good game.

See, this is why I hate posts that go "ur gaem a shit" and don't explain why. It's THAT EASY to explain why.

>> No.1827708

>>1821721
>Easier to mod and make maps to, really.

Build is the easiest and most powerful 2.5D editor out there. And modding Duke3D is as simple as dropping files on the dir.

>> No.1827775

>playing Wolf3D in ECWolf
Holy shit, how is this so entertaining? Wolfenstein 3D with WASD controls and an automap is fucking fantastic. Can't wait to see the other Wolf3D engine games on it.

>> No.1827856 [DELETED] 

>>1827530
>>1827569
>>1827604
don't worry they're both shite

>> No.1827864
File: 33 KB, 250x249, 1344166226449.jpg [View same] [iqdb] [saucenao] [google]
1827864

>>1827856

>> No.1827871 [DELETED] 

>>1827864
jk not really theyre both shite lol

>> No.1827942

Shitposting aside, I want to know why everyone likes ROTT so much besides the music.

To me it feels exactly like Wolfenstein 3D, except they somehow managed to make it even uglier with terrible gimmicks. Literally every enemy is a sponge, too. What the hell am I missing?

>> No.1827949 [DELETED] 

>>1827942
>Shitposting aside
lol this faggot

>> No.1827954

>>1827942
>What the hell am I missing?
The ability to have fun, apparently.

>maps aren't all labyrinthy corridors
>enemies beg for mercy
>god hand, dog mode, mushrooms, excalibat
>ludicrous gibs!
>bounce pads
>awesome weapons selection
>different characters for different gameplay feels

But yeah, the music is awesome. Especially with a really good synthesizer. The sound effects, although mostly stock and at low sample rate, are well chosen, as well.

Everybody is entitled to their own opinion, though. If you don't like it, thats alright.

>> No.1827960

>>1827864
It's alright, he can go be a pleb if he wants.
Our gods will save our mortal bodies.

>Step into river of life or whatever
>"You've desecrated the waters!"
>Crushed
>Shit, I keep forgetting to make that jum-
>"Your god has saved your mortal body!"
>...

>> No.1828027

>>1827954
>maps aren't all labyrinthy corridors
Instead they're giant wide open corridors.
>enemies beg for mercy
That's a terrible gimmick that doesn't even do anything in the long run. Just shoot them slightly more.
>ludicrous gibs!
It's just gibs.
>bounce pads
Again an annoying gimmick that makes the game unfun.
>awesome weapons selection
Of which you can only carry 4.

I really don't know, maybe I should've been there when it came out.

>> No.1828269

>>1821603
Doom still gives the feeling of challenge by over growing even today.

You should check the community. They are still making something new.

>> No.1828308 [DELETED] 

>>1821901
Yeah no retard, if he even bothered to know what uvfast monsters was or any single player competitive aspect for that matter he wouldn't be talking so much ignorant bullshit out of his ass. He's probably starting shit based on the fact that it's a popular game with a recurring thread here, it wouldn't surprise me one bit if he was the type to go into a Doom thread and spout "take it to /vg/".

>> No.1828486

>>1827708
Most powerful yes, but easiest? I don't think so. Here is an example, anyone who's made a map with mapster32, can pick up Doombuilder2, and understand what's going on without needing a tutorial. But someone who comes from Doombuilder2 to go on Mapster32, will have the same trouble everyone's had just to figure out the keys. (I'm not talking out of my ass when I say that, it has happened)
And then, you have everything regarding effects, which in any Build game (and even if it differs from game to game), is a lot more complicated than in Doom.

Also it really isn't right to consider "Build mapping" as a whole anyway. The base mapping is the same for any Build game, yes, but everything regarding effects is widely different from game to game. For instance you can do a lot more with SW than you can with DN3D, but the system is also a lot harder to figure out and master (actually I shouldn't say "harder to figure out"). Mapping for DN3D is a lot easier than mapping for SW; and mapping for Blood seems even harder than mapping for SW.

>>1828269
This stands for DN3D and Quake as well.

>> No.1828490

>>1828486
What I mean is, a DN3D mapper won't know how to map a for SW or Blood unless he re-learns everything regarding effects, and more.

>> No.1828592 [DELETED] 

>>1828308
>uvfast
kek. The guy said Doom is piss on any of the original difficulty modes apart from Nightmare and that's a fact. Stop shifting goal posts by adding console commands you humongous faggot. Besides, uvfast is piss, too.
>or any single player competitive aspect
Every game has speedrunning or whatever you stupid mangina.

>> No.1828720

>>1828592
>console commands
Confirmed for newfag.

>> No.1828808

Never understood the "awesomeness" of Rise Of The Triad. It totally missed the sweet spot of design that made Doom and Company very enjoyable.
Blocks in open fields, jump pads, humor/gameplay gimmicks dished out without mercy for the unsuspecting player. Tom's mental spasms mixed with a phased out engine. Unlucky combo I guess.

>> No.1828861

Anyone know of a reliable emulator for the Redneck Rampage games?

Dosbox just ain't doing it.

>> No.1828879

>>1828861
What's wrong exactly? It plays perfeclty in Dosbox for me.

Also, it's that or Virtual Machine but I heard that was even worse to set up than Dosbox.

>> No.1828891

>>1828879
I can't seem to get them set up right; I was hoping for something like Zdoom that makes it retard-proof.

>> No.1828907
File: 160 KB, 800x600, ridesagain9.png [View same] [iqdb] [saucenao] [google]
1828907

>>1828891
No, Redneck Rampage has no sourceport. The source never got released.

If you buy the GOG version, it's pretty much set up already aside from a couple of simple tweaking. Plus, for 5$ you also get the add-on to the first RR, as well as Rides Again In Arksansas, the sequel, which both are better than the original RR. Especially Rides Again is very underrated and fixes most flaws of the original game.

>> No.1828924

>>1828907
Well shit, I know what I'm doing.

One last question--anything along those lines for the game Napalm, or was it never released either?

>> No.1828928
File: 26 KB, 227x222, image.jpg [View same] [iqdb] [saucenao] [google]
1828928

This game rocks, especially steals missions

>> No.1828943

>>1828924
You mean NAM? Not sure really but I doubt it.

>> No.1828959

>>1828861
>>1828879
>>1828907
when I played the game I was using ERampage which seemed to work well

the site says some things might not work right, but I didn't notice any obvious problems, maybe someone can tell me why ERampage isn't a great choice?

never did play the sequel so maybe I should give that a shot

>> No.1828989

>>1828959
Last time I checked it was a buggy mess but that was years ago. However I don't think it's been updated since.

I'm not 100% sure, but since the sourcecode was never released, I'm sure it's just a recreation of RR in Duke Nukem 3D, like BloodCM for Blood. Not recommmended.

>> No.1829034

>>1828989
Hmm, maybe I'm half wrong. It seems to be using data from the original game.

I think that it uses the maps (and art / sound) of the original games ; but all the coding is redone by them. Which would mean that anything, from weapon to enemy behaviour, is a recreation indeed and not the original game, not to mention that even the guys who made it say it's not perfect and has issues....

I'll ask around to make sure I'm not saying anything wrong.

>> No.1829134

>>1828808
I always thought Duke3D was better. It feels like a more realized version of ROTT. It shares some developers with ROTT, it has dumb powerups, cool explosions, action heroes, etc.

>> No.1829171 [DELETED] 

>>1821107
Why would you hang out on /r/ long enough to get acquainted with the local trips. Even if I'm requesting something there, I have to keep just my thread open because it just pisses me off to see that 90% of the requests are a constant battery of "hey can someone photoshop cum onto this teenage girl's facebook picture?" and like 99% of the people who fill the requests are photoshop artists who put cum on teenage girls' facebook pictures.

>> No.1829224

>>1828943
>Googles

Yeah, that's the one. My copy of it said NAPALM, though, not NAM.

Dunno why.

>> No.1829274

>>1814490
I found the N64 version of Quake II pretty memorable. I think the ambient music and moodier lighting is largely responsible for that though.

>> No.1829318

>>1829274
QII64 stands out to me as the first game I ever played with modern-style console FPS controls. I never played another N64 game that had you moving with the D-pad and aiming with the stick.

Also, I love Aubrey Hodges' "music." When I play PC QII, I actually tend to turn the music down and leave Winamp open in the background playing all of Aubrey's Doom/Quake soundtracks on shuffle.

>> No.1829426

>>1829318
I didn't dislike the generic rock stuff in PC QII, but god damn. Hodges is magic. The N64 versions of Doom and Quake II had this wonderful dreamlike quality to them.

>> No.1829443

>>1829426
This probably going to sound gay as fuck, but N64's Quake II really captured that feeling of being all alone in strange place for me in way that no other game has done since.

>> No.1829852
File: 116 KB, 319x315, cutehodges.png [View same] [iqdb] [saucenao] [google]
1829852

>>1829443
>This probably going to sound gay as fuck

Yeah, its apparent you have homoerotic fantasies of Aubrey Hodges.

Nah, just kidding, I understand what you mean.

>> No.1829903

>>1829318
Not to sound like a dick but most n64 shooters used those controls (except using the yellow C buttons rather than the digital pad).

>> No.1829908

>>1829903
>C-buttons as movement rather than digital pad

That sounds absolutely fucking awful. Why would you do that.

>> No.1829915

>>1829908
Because it works really well.

>> No.1829920

>>1829915
Basically this. There'sa reason every FPS followed Turok's control scheme over, say, Goldeneye's.

>> No.1829927 [DELETED] 

>>1829171
>Why would you hang out on /r/ long enough to get acquainted with the local trips.
The amount of time it takes to post on /r/? Because posting on /r/ for something. Seriously the guy lived on that board and sourced/gave shit to everyone. You'd have had to be blind to miss him. He even sourced shit on other boards when /r/'s dropped there too.

It wasn't getting acquainted with the local trips, he was THE /r/ trip and a had a rep across boards not even by posting on those boards. You couldn't go there and not know him. I don't know if he's still there. Probably not.

>> No.1829961

>>1814142
Proof this idiot needs to be filtered right here with that absolutely tasteless lust ranking.

>> No.1830091

>>1829961
nah. nesbro is a good dude. Too bad I can't filter your dumb ass.

>> No.1830131

>>1829961
I agree
Nesfag is a complete fag.

>> No.1830276

>>1814253
>but the level design is downright atrocious at times.

Git gud.

>> No.1830509

>>1829908
>why would you move with 4 buttons in a plus shape for forward, left, down, and right

Do you think WASD is awful too?

>> No.1830515

>>1830276
Not that guy, and I just beat Hexen, but the level design is pretty lame. Long on atmosphere (which is cool, don't get me wrong) and short on good combat setups or interesting layouts. It's not a good sign when the game needs popup text to tell you that some random thing happened on a different map.

>A BARRIER HAS BEEN LOWERED IN THE MAIN HALL

A lot of times you're just hitting switches for the fuck of it. I got through the game fine, but Hexen is an example where some of the standard complaints people through out about Doom maps (which are rarely like that at all) do hold water.

>> No.1830516

>>1830509
The D-pad is arranged in the same layout (four buttons in a plus shape in a casing that is a LITERAL plus) as the c-buttons (also four buttons in a plus shape) and has the advantage of being on the left, with the joystick, analogous to the mouse, being on the right.

It seems to me to be a sensible layout, and closer to WASD than what you suggest.

>> No.1830532

>>1830516
Being on the left is nice, but I don't like the squishier feel of the D-pad, plus then you lose the ability to hit the A/B buttons and the right shoulder. I dunno, I get that it's not the way modern twin sticks are set up, but I have zero problems adjusting when I hold the N64 controller and use C-pad movement, just feels right.

>> No.1830586

>>1829852
Seriously, though. Just look at him. I just want to give him a hug.

>> No.1833623

Blood, Doom and 1.6 every day son.
Every.
Day.

>> No.1834365

>>1821603
Doom over Wolfenstein is understandable.

But Doom over Quake and Duke is not. Both other games leave Doom in the dust in terms of gameplay. I still spent a lot more time as a kid playing the original Doom games than I did Duke so I'm heavily nostalgic for the game and really love its look, music and atmosphere. Doom II and Final also have the advantage of way more enemies, all of which were awesome and really add to the gameplay dynamics. That said, in terms of core gameplay and tech, Quake and Duke both leave Doom in the dust, especially when you consider vanilla only versions.

>> No.1837054
File: 22 KB, 225x224, duke nukem time to kill.jpg [View same] [iqdb] [saucenao] [google]
1837054

>>1813689
Okay so I'm replaying Duke for the Playstation, Time to Kill, and I'm using PSX.
I don't know if anyone can remember how it played, but the controls were, and are, pretty awkward, especially just looking around, and I was wondering if anyone had a clever lay-out or something?

I played the shit out of it as a kid and it probably isn't as good as I remember, but I figured I'd give a shout-out here and see if anyone else remember it.

>> No.1837121

>>1837054
Never played it properly (just briefly at a friend's house) but I remember that gaming having a really cool ad. Like with hot scantily clad women dancing and stuff... I believe it was CGI though.

>> No.1837125

>>1837121
*that game

>> No.1837128

>>1837121
I think I was actually thinking of this

https://www.youtube.com/watch?v=X5nJWdHBVhQ

that used to make me rock hard back in the day, hah. also damn it's pure generic cheese. funny how much more appealing things are when you're a kid

>> No.1837136

>>1837128
I'm seeing a longplay on youtube, the game looks pretty good

https://www.youtube.com/watch?v=2xQKI9sQZ64

>> No.1837137

>>1837128
It's a pretty good game once you get into the controls. Just read off the wiki page
>The first stage of the game is a hub stage. It is an "inner city" composed of the strip club, a subway, an apartment and manufacturing plant. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from women to mutated pigs and even men, duke can kill the dancers, which leads to Mutated Pigs teleporting in, resulting in humorous comments from a disgusted Duke. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to travel to the Old West, Medieval Europe, and Ancient Rome. In each scenario, Duke finds evidence of Draks and their pig minions period dress attempting to change history in their favor.

>> No.1837234

Quake - An absolute masterpiece. Freedom and fluidity of movement on a level that had never been managed before and has seldom been seen since. Absurdly fast when played right and some of the greatest level design in gaming that only got more fun to play through when unintended awesomeness such as explosive jumping and bunnyhopping began to become standard tools. Almost single-handedly ushered in the age of dedicated 3D acceleration, defined the language and landscape of online shooters, and pioneered modern control schemes. At its very best when played to the very edge of your ability. Get it on Nightmare. Then go faster. Faster. FASTER.

Duke - Fuck Duke. A brief diversion that entertained with purile tits and swearing for precisely as long as it took QTest to hit and make it redundant. Stolen one-liner shit made for pubescent boys by a team of manchildren that would never progress beyond that stage. Those that praise the level design never looked beyond the shareware ep to the crates on a spaceship shit that followed. Belongs in the same historical toilet as other build floaters like Redneck Rampage.

>> No.1837238

>>1837234
now that is just some straight up 2deep4u faggotry right there

>> No.1837249
File: 101 KB, 537x575, 1405438484810.jpg [View same] [iqdb] [saucenao] [google]
1837249

>>1837234
>three dee is great!
>double dees are bad!
another case of "stop liking what i don't like"

>> No.1837258

>>1837249
>I'm going to tell you what your opinion is!
But Doom is 2.5D and it's right up there with Quake. Because it relies on, as much as I hate the term, 'gameplay.' You know. Rather than tits and swears and lololol you can press space to take a piss 11/10.

>> No.1837270
File: 313 KB, 1348x1172, 1349989791667.png [View same] [iqdb] [saucenao] [google]
1837270

>>1837258
you missed the joke

>> No.1837271

>>1837234
That's really funny because DN3D is a faster game than Quake, especially in Deathmatch, and that's without even taking into account 'pro' dukematch players who play with steroids on 99% of the time. 'Pro' Quake deathmatch is turtle slow compared to 'pro' dukematch.

Also saying Quake singlehandely "defined the language and landscape of online shooters" is pure fanboyism. DN3D deathmatch was fucking huge, and came before Quake's. Also the vast majority of Duke3D levels were designed to play well both in SP and in DM, and some mechanics of the game (cameras, holoduke, tripbombs, etc) were designed more for DM than for SP. You can't really say the same about Quake.

>> No.1837282

>>1837271
Also DN3D had Duketag. Shadow Warrior had CTF.

>> No.1838434

>>1837234
Confirmed for never playing it past the first two stages.

>> No.1838460

>>1838434
this, and in both games too

>> No.1839220

>>1826909

I didn't move right away because of all the mods that still hadn't made a steam counterpart. The move to steam killed half of the half-life mods in one fell swoop.

Luckily brainbread made the switch to steam. That one is still my favorite to this day.

>> No.1839347 [DELETED] 
File: 22 KB, 320x388, Operation_Flashpoint_cover.jpg [View same] [iqdb] [saucenao] [google]
1839347

So what does /vr/ make of Operation Flashpoint?

>> No.1839415

>>1839347
aged badly (especially vanilla), but still a very good solo campaign.

>> No.1839494

>>1813689
Blood
Duke Nukem 3D
Quake
Doom
Wolfenstien 3D
Trying out Brutal Doom for the first time right now and about to finish the 2nd episode on it. I also just finished Heritic bit more strait forward than Doom, but still great.

>> No.1839530

>>1820256
The game switched from mariusnet to metaserver.lhowon.org

>> No.1839839

>>1837234
>shit made for pubescent boys by a team of manchildren that would never progress beyond that stage.

id were manchildren too, they just went in a different direction that proved to be more progressive. And Doom was made for pubescent boys too, with tons of metal music and fantasy fiction references/plagiarism. Gameplay was good though.

>> No.1839881

As a matter of interest, do you guys think you would play a modern game that came out and copied the old style of shooters like doom and the build engine games? i'm making an engine cus I loved marathon as a kid and always wanted to make a marathon style game.

But i'm very aware that even if the engine was good and the game free it could be totally dead in the water from the day it's released. It would be cool if it had some sort of modding community but I dont know.

I'm curious to know since you guys have played all these games, if you would care about a modern hobbyist remake? (it would likely have crappy graphics and very little content but would most likely be free and moddable)

I have a webm of gameplay but its way to big to upload, hopefully this url sorta works.

http://a.pomf.se/wqawtb.webm

>> No.1839963

>>1839881
What would you be able to do with this engine? Do you think you could do the same things you can find in Build games (slopes, moving sectors, etc) ?

>> No.1839983
File: 2.57 MB, 638x477, marathon_non_euclidean_geometry.webm [View same] [iqdb] [saucenao] [google]
1839983

What the fuck?

>> No.1839986

>>1839963
It currently doesn't support slopes or floats (sectors that are separate from the main level and can move horizontally). It was mainly inspired by the engine from the marathon and doom games rather than build so I decided against slopes early on.

It would be pretty easy to add floats. I could do slopes too but it REALLY simplifies things to leave them out.

Most of the other stuff you would expect is there though. 2D Map editor, raycasted or physical projectiles, sectors that move up and down such as doors, lifts, etc. And its all done in a custom engine rendered in openGL. So it runs stupid fast and you get true look up/ look down.

>> No.1840002

>>1839983
Damn! Had no idea Marathon's engine could do that! I thought that was unique to Build.

>> No.1840030

>>1814391
Fuck now I can't stop hearing it.

>> No.1840037

>>1814490
He's right.

>> No.1840039
File: 38 KB, 319x400, murrica.jpg [View same] [iqdb] [saucenao] [google]
1840039

Does anybody care about the very last (I think) Build Engine game?

Just curious.

>> No.1840051

>>1840039
Always liked it. Posted about it last month i think, but it died pretty quickly.

but you really need the expansions to truly enjoy it

>> No.1840054

>>1813689
Doom
Duke 3D
Quake
Blood
Wolf 3D

Suggestions:
Shadow Warrior
Jedi Knight: Dark Forces 2
Descent

>> No.1840068

>>1840039
Best soundtrack.

>> No.1840071

>>1840002
I went to TV Tropes to check it out. Apparently it's a thing.

http://tvtropes.org/pmwiki/pmwiki.php/Main/AlienGeometries

"Unlike binary space partitioning-based 3D engines, portal-based 3D engines organize spaces by where they join together rather than where they are located in space. This means that games like Marathon allow multiple entities to occupy the same location without touching under certain conditions, such as a Klein Bottle-shaped level. While the Marathon series unfortunately doesn't employ it in the actual campaign outside a few Easter eggs, the multiplayer level 5-D Space provides an example of the possibilities.

"Several third-party Game Mods do this, for example one level of "Keep the Home Fires Burning" has a 720-degree circular hallway with two overlapping hallways going down the middle. And "Schmackle" in Marathon EVIL has a part where you go through a portal into an alternate version of the level occupying the same space."

Apparently Descent and Build is capable of this, alongside Marathon. Plus, more modern game engines feature portal capabilities. For a retro example, I know Unreal uses it. Source does too.

>>1840039
I still need to try it. I'm currently going through as many 90s FPSes as I can and I'm really liking all of them. Right now I'm on my way through Marathon, and the ones I still have to try (that I know of) are RR (plus expansions and shit), ROTT, and Unreal.

It feels nice for someone who grew up on Doom and Duke.

>> No.1840073

>>1840071

>>1840054 Shit! I forgot about Jedi Knight. That's also on the list because Dark Forces was the shit.

>> No.1840129
File: 69 KB, 640x643, f65fefd0995d8d89ba7c346dc5210117-Duke_Nukem__Total_Meltdown.jpg [View same] [iqdb] [saucenao] [google]
1840129

Did anyone like the Plug n Pray episode in this version? I thought it was solid, but damn the performance in some levels, especially Duke Royale, fuck!

>> No.1840203

>>1840129
Waiting for the PC version...

http://www.moddb.com/mods/duke-nukem-total-meltdown-mod

A couple of people extracted the maps from the PS1 version and are converting everything to the PC version. Shouldn't take too long to come out now, and it's made by the same person who did the PC version of the DN64 so it's going to be solid.

About plug n pray, some stuff look good, some stuff not so much... But at least the performance won't be an issue anymore.

>> No.1840208

>>1840071
Duke3D has a map that's a 720° circle too, a secret map of ep2. And a secret map of ep3 has FOUR big rooms in the same location.

>> No.1840278

>>1815290
Fuck I remember seeing adverts for this in comics and wanting to play it so fucking bad.
>>1817406
Download dosbox and drag game to dosbox.exe

>> No.1840296

1. Duke Nukem 3D
Specially if you are into custom levels, that whole community is what made the game even BETTER. It's what really killed Duke Nukem Forever and didn't save it. No Level Editor.

2. Wolfenstein 3D
Not only is it an IMPORTANT GAME, it's pretty fun too.

3. Doom
Really made things fresh for the FPS world that everyone would use to this day

4. Quake
Opened up internet deathmatches to the world

5. Blood
Nothing worth mentioning, it's FUN but ya...

>> No.1840324

>>1840296
>Specially if you are into custom levels, that whole community is what made the game even BETTER.

Have you played Duke Hard?
http://www.moddb.com/mods/duke-hard

>> No.1841962

>>1829443
Scratch that, there's also Marathon 2 and 3 that made me feel those feels besides QII 64.

>> No.1842095

>>1813689
Sorry but I don't care for the Build engine games because the mouse aiming didn't work properly and you needed it more than you would on Doom.

Unreal Tournament
Unreal
Descent
Descent 2
Doom
Half-Life
Quake 2
Quake 3
Quake
Shadow Warrior
Blood
Duke3D

>> No.1842098

>>1819597
I forgot Powerslave, it is actually my favorite Build Engine game by a long shot. My 98 SE computer still has it; I'll post some screenshots or something tomorrow.

>> No.1842131

>>1815723
>grenade launcher looks like a striped toilet paper roll

>everything is brown

>soundtrack sucked compared to Quake 2

>weapons suck

>gooey sticky jumping shit as an enemy

The only thing that Quake really innovated was multiplayer over Internet on an FPS game.

>> No.1842143

>>1815240
The cultists are fucking insanely dangerous on all difficulties, hitscan enemies are a huge threat on all retro FPS games, so don't feel bad. Jump on the fence outside, pick up the guns akimbo powerup, and bust through the window before you enter the funeral home. This lets you throw dynamite at the cultists from a somewhat safer spot and lets you skip some stuff. Once you get the Tommy gun and other weapons in the other levels, they won't cause as much trouble for you.

>> No.1842196

>>1842095

>blaming your shit playing on the game

You're the worst sort of person. By the way, you can easily move with the mouse. You can't look up and down with it I don't think, but it doesn't really matter.

>> No.1842349

>>1842095
Try bmouse. it works for Duke3D, SW, Blood and Redneck Rampage.

>>1842143
The cultists have worse accuracy and deal less dmg on easier difficulties though. Oh, and there is also less of them.

There are big differences between the different difficulties of Blood, more than in any other Build engine game.

But well at least you love Powerslave, so that's good.

>> No.1842539

>>1842196
There is up/down mouselook on most of the later Build engine games, but it is very clumsy. On Duke Nukem 3D you kind of need it because some of the maps are very vertical, the first level of episode 3 starts you at the top of a building with enemies below you for example. Honestly Duke3D is the most overrated of the bunch, probably Shadow Warrior, Blood, or Powerslave would be my favorite Build game.

>>1842349
Does bmouse work on Windows 98 or DOS?

>> No.1842550

>>1817657
How can I play Descent online nowadays? It's one of mt favorite games, but I've never played online.

>> No.1842558

>>1842539
Yes, that's what it's made for. Comes with instructions
http://swisscm.duke4.net/mine.html

I fucking love the PC Powerslave btw, very underrated

>> No.1842582

>>1842550
IPX or Modem with DOSbox.
Descent Rebirth with standard UDP

>> No.1842659
File: 20 KB, 200x300, 1314889951036.jpg [View same] [iqdb] [saucenao] [google]
1842659

>mfw playing early 3D fpses and shooting an enemy TOO HIGH UP ON THEIR COLLISION BOX to score a headshot

>> No.1842696

>>1842659
but early fpses are about shooting rockets at legs

>> No.1842732

>>1819021
I always thought they said "Fee fa fom"

>> No.1842834

>>1814391
SHPEEOT

>> No.1843108

>>1842539

You know you don't have to be looking directly at an enemy to hit them, right?

So long as they're somewhere above or below your current cursor position, you'll hit as long as you're aligned horizontally.

>> No.1843162

>>1837054
I set the controls up to mimic the original Tomb Raider.

>> No.1843173

>>1814391
i always hear FROYD LEBEN

>> No.1843290

>>1842349
I just remembered that the character on Powerslave trash talks, albeit less often than Caleb, Lo Wang, Duke, and Leonard + Bubba. It's interesting that all the build engine FPS protagonists talked shit, unlike Doom and most of today's games.

>> No.1843320

>>1819021
They said Schutzstaffel and Mein Leben! Didn`t make much sense really. Whoever recorded this was obviously not a native speaker. The speech samples in the old Wolfenstein on C64 by Muse Software were also hilarious.

>> No.1843325

>>1842659
I still wonder how that happened to me so many times in Deus Ex.

>> No.1843329

>>1843290
Yeah, it's something they thought they "had" to include to the PC version since it's using Build.

The console Powerslaves don't have it.

imo it doesn't really fit in Powerslave but well, it's not really a big deal either.

>> No.1843348
File: 79 KB, 640x480, untitled.png [View same] [iqdb] [saucenao] [google]
1843348

>>1843290
I got the M60! Time to go Modern Warfare up in this bitch.

>> No.1843367

>>1843348
>using a M60 to kill spiders and Anubis wannabes

>> No.1843378

>>1813689
Quake
Doom
Blood
Douk
Wolf3D

>> No.1843403

>>1843348
I should replay it now that I can play Build dosbox games in higher than fucking 320*200

>> No.1843406

>>1843348
So far this game is really easy; there are no difficulty settings but saves are limited. The mummy staff thing is hilarious, even the character himself laughs after it happens to him.

>> No.1843413

>>1813689
My order would be:
>Doom
>Duke Nukem 3D
>Quake
>Wolfenstein 3D
>Blood (I haven't played it yet)

>>1813932
You're not the only one. Perfect Dark's better multiplayer mode was the reason GoldeneyeX was created (also, check on the catalog the thread about PD controlled with mouse and keyboard at 60 fps)

>> No.1843427

>>1813689
Douk
Doom
Blood
Quake
Wolfenstein

>> No.1843485
File: 86 KB, 640x480, untitled.png [View same] [iqdb] [saucenao] [google]
1843485

>>1843406
I hope this screenshot is worth it because that fire monster thing just 1 hit killed me. By the way, I am playing this and taking screenshots from a Windows 98 machine, no DOSbox.

>> No.1843490

>>1843485
Good thing I had Rapid Fire + Stopping Power Pro equipped on my M60. That guy is now dead.

>> No.1843509
File: 88 KB, 640x480, untitled.png [View same] [iqdb] [saucenao] [google]
1843509

I also had a run in with a group of teleporting furries. Luckily my M60 and flamethrower made sure that they are yiffing in hell.

>> No.1843512

>>1843320
I'm still surprised that the DOS Wolfenstein was worse than the C64 one.
>"ETHH ETHH"

>> No.1843530

>>1843509

>THUS EVER TO FURRIES

>> No.1843557
File: 82 KB, 640x480, Powerslave Final boss.png [View same] [iqdb] [saucenao] [google]
1843557

>>1843509
Whoa, I am totally surprised that the final boss is an alien queen! Who would have known? Too bad she isn't good enough to beat my M60 with stopping power and extended mags (and that cobra staff thing).

>> No.1843561

>>1843557
Maybe I should have used the spoiler tag. Nobody uses it for spoilers anyway so who cares anyway. Which DOS game should I play next?

>> No.1843571

>>1843561
Redneck Rampage Rides Again In Arkansas.

>> No.1843573

>>1843571
Good idea, I might want to play the original first but I'll download it.

>> No.1843586

>>1843571
Okay, I got it downloading now. I would like to play through as many Build Engine games as possible despite the lack of decent mouse aiming.

>> No.1843606

>>1843557
You beat the entire game today? I know you said it's pretty easy (and I agree) but it still takes me a while to clear these levels. Maybe I have a really cautious method of playing or something; the lack of saves makes me really skittish about losing lives.

>> No.1843651

>>1843586
Goddamn, just get bmouse if that bothers you so much. bmouse makes for even better mouse support than some sourceports.

And Redneck Rampage is a good but flawed game. The add-on does a good job at hiding the flaws, and the sequel fixes most of them. They're both better than the original game.

>> No.1843670

>>1843606
Nope, I got impatient and used a cheat to get to the last boss. Most of the levels are extremely long. I'll finish the game for real some other time.

>>1843651
The mouse on Blood is working fine without any tweaking so it will probably be okay.

>> No.1843775

>>1840071
Unreal is easily one of the best single player FPS games of all time, but the final boss is not that exciting. Has a good but bittersweet ending.

>> No.1843795

>>1814490
Uhhh, the enemies on Unreal play dead too. They will literally wait until you walk away and get up and resume attacking you. Quake 2's enemies are retarded.

>> No.1843959

Is Deus Ex: Invisible War any good? It apparently has very positive reviews but every PERSON I've seen mention it speaks as if it ruined everything.

>> No.1843963

>>1843959
It might be actually really good, but I need to try it myself. Kind of forgot it existed.

>> No.1844006
File: 262 KB, 820x546, robin williams.jpg [View same] [iqdb] [saucenao] [google]
1844006

>>1842131
>soundtrack sucked compared to Quake 2
u fookin wot m8

>> No.1844035

>>1814490
>praising Quake 1

>bashing Quake 2

Quake 1 was an ugly brown piece of shit that has not held up nearly as well as Quake 2 have and worse than Doom and the Build Engine games. Quake 2 was blown away by Unreal and Half-Life but it was miles better than the first Quake. Also Unreal's enemies can be way more bullet spongy than Quake 2's until you get the headshot capable weapons or the energy amplifier.

>> No.1844060

>>1844035
>Quake 1 was an ugly brown piece of shit
And Quake 2 was an ugly orange and brown piece of shit with the most generic art style.

>> No.1844064 [DELETED] 

>>1844035
>>1844060
You are both wrong, all Quake games are extremely bad. The graphics are shit, and I have never played one with even comparably decent level design than that of Powerslave or even fucking Doom. You are both just having a dickwaving contest with two inch peckers.

>> No.1844074

>>1844035
>Doomguy = silent hero

>Quake guy = Doomguy with a square helmet

>Bitterman (Quake 2 guy) = Doomguy with no helmet

>Duke Nukem = Doomguy with a bad attitude, excessive sex drive, and weak bladder

>Caleb = Evil Duke Nukem that cracks jokes even more.

>Lo Wang = Asian Duke Nukem with ninja skills and weapons.

>Powerslave guy = More serious Duke Nukem that talks somewhat less and has some magic powers apparently.

>Cletus = Redneck Duke Nukem that cusses and farts

>Unreal character (Prisoner 849) = Silent hero, by default a woman.

>Gordon Freeman = Silent hero with a cool backstory

>JC Denton = Intelligent yet talkative, and committed to doing the right thing, the perfect
protagonist.


>

>> No.1844090

>>1844064
Quake 2 had fairly good boss battles and better weapons than Quake 1 though. Powerslave is a great game but I wouldn't say the level design was super top notch or anything, mostly Egyptian stuff with some alien weirdness near the end. The weapons are okay I guess, a revolver, machete, M60 machine gun, flamethrower, totally fucking useless grenades, and generic magic rocket launcher staff a la Heretic.

>> No.1844112

>>1844074
>Unreal character (Prisoner 849) = Silent hero
Until Return to Na Pali fucked everything up.

>> No.1844139

>everyone bashing quake
dat atmosphere doe

>> No.1844165
File: 86 KB, 726x726, Medal_of_Honor_(E)-1.jpg [View same] [iqdb] [saucenao] [google]
1844165

>>1813689
The original, and the best.

>> No.1844197

>>1844139
Actually it does play a lot better than the Build Engine games for the most part.

>> No.1844210

>>1844165
I used to play the shit out of that. I think I got stuck in some infiltration mission though, being as young as I was. Didn't know where to go.

>> No.1844229

>>1844210
I couldnt hack it as a kid, but I still play it today,
Its actually very cinematic. I love getting headshots with the rifle, though sometimes you wing the krauts helmet and he doesnt die straight away. had a really nice difficulty curve as well.

>> No.1844234

>>1844229
The groin shot counter at the end of missions was designed with my age group in mind.

>> No.1844243
File: 33 KB, 640x480, moh.jpg [View same] [iqdb] [saucenao] [google]
1844243

epic theme tune
http://www.youtube.com/watch?v=ZV8E5aZtBCE

>> No.1844257

>>1844197
Blood is badass when you leave the Quake 2 CD in the drive. It really goes with Blood oddly.

>> No.1844918

>>1837234
>Build floaters
Confirmed for never playing Powerslave. I also think it is pretty laughable when you talk shit about Duke Nukem and act like Quake is this amazing masterpiece. Quake is really cool in some aspects, but many of the levels are dreary castles, etc. Compared to Doom the game has a lot less color. Even if you want a game full of Lovecraft references, Blood has you covered. Quake's weapons are totally unoriginal and it's just really a follow up to Doom in that department. Quake 2 improved on this somewhat. Seriously, have you even played Blood? Imagine using a can of hairspray with a lighter as a flamethrower, and using other weapons like voodoo dolls and Tommy guns. Powerslave was cool too but didn't have as many weapons or enemies. Powerslave had very complicated levels though.

>> No.1845283

>>1829961
moron

>> No.1845286

>>1814249
>Games that I have never played because I can't get the damn things to work (unranked)
>Blood
Get the GOG version

>> No.1845292

>>1845286
It has the same mouselook issues as a straight DOS build.

>> No.1845296

Heretic , seems harmless at the start but the final levels are satanic as hell and the music has backmasked demonic chanting ... creepy as fuck

>> No.1845305

>>1845292
The expansions are easy playable with EDuke32 right now. If you've got a working EDuke32 with a duke3D.grp file (even v1.3D can run the addons), you just need to copy/paste the .grp files of the addons (vacation.grp and dukedc.grp) into your eduke32 folder and select them in the startup window of eduke32.

You can also easily play the addons in Megaton, however it is not recommended for many reasons (Megaton is glitchy; its "widescreen support" is not true widescreen and instead is a zoom in; it comes with map files modified to give better multiplayer support except it was done very poorly and influences SP in a bad way, you can delete the loose map files in the addons folder and it will run the original ones from the .grp though. I heard they were going to fix this but dunno when... )

>>1814249
Bmouse. You can download it here http://swisscm.duke4.net/ and it comes with instructions. Also to make sure it launches every time it's better to add it to the command line of the con files, for instance in both the "single" and "addon" confiles I replaced the lines that say "Blood" (for the original game conf file) and "cryptic" (for the addon) by "Bmouse.exe launch Blood.exe" or "Bmouse.exe launch cryptic.exe"

>> No.1845440
File: 443 KB, 1286x854, Screen Shot 2014-08-08 at 1.56.57 PM.png [View same] [iqdb] [saucenao] [google]
1845440

>>1845305
You actually tried helping me with both these problems in a previous thread. Although I appreciate your help, it still doesn't work. Pic related.

>> No.1845547

>>1845440
EDuke32 dev here. Currently the startup window will only detect the add-on GRPs (using CRC and filesize) that are included with Megaton, though NW's is identical to the DOS original.

At the very least, you'll need to pass EDuke32 the command line parameter "-g VACATION.GRP". I don't have the DOS Caribbean files with me right now, but you may also need to rename some of the CON files from *.NOC to *.CON. Finally, if there is a VACATION.CON but *not* a GAME.CON, also use the parameter "-x VACATION.CON".

You can come by Duke4.net for more help as well.

(I would normally recommend my own Vaca+, but I see you are on a Mac, and at the moment its cross-platform support is lacking.)

>> No.1845551

>>1845547
*"its cross-platform support" = "Vaca+'s cross-platform support"

>> No.1845694

>>1845547
Thanks for replying as well as helping to bring Duke to modern systems.

Turns out I had several 'duplicate' files in the directory one .con and one .noc. I moved out the .con's and renamed the .noc's. Launched with

--args -g VACATION.GRP

and it seems to be working. Out curiosity, whats up with the whole con/noc thing?

>> No.1845726

>>1845694
It was a way to have Caribbean installed in your DOS Duke folder so you could play the vanilla game by launching duke3d.exe, and the expansion by launching carib.exe (which would temporarily rename the necessary files).

>> No.1845801

>>1845726
Thats an interesting way of going about things.

By any chance do you know how to get the mouse to work in the menu screen (so I don't have to take my hands off the mouse every time I save)? I had it for vanilla duke and The Birth but it isn't working for DC or Beach.

>> No.1845951

>>1845296
>the music has backmasked demonic chanting
>Heretic
Huh? I remember Heretic's music being good, but fairly simple MIDI stuff, I don't remember any vocal samples or see how they could do that with MIDI.

>> No.1845964

Doom
Blood
Duke
Quake
Wolf

>> No.1845989

This feels kind of like apples and oranges.

>Doom: lively aesthetics, flowing, symphonic, and pure gameplay at its heart
>Quake: duller aesthetic design (subjective matter, depends what you're in the mood for, more pounding/rhythmic, but still pure in its desire for beautiful gameplay
>Duke Nukem 3D/Blood - using gameplay to express a mood, sort of riding the coattails of Doom and Quake, but less interested in the purity of its game and more interested in conveying a feeling or a character
>Wolfenstein 3D: simplified Doom/Quake.

Aight, mebbe I'll argue that Wolf3D is just more primitive versions of the others.

>> No.1846085
File: 223 KB, 130x130, 1407348840788.gif [View same] [iqdb] [saucenao] [google]
1846085

>>1840129
>>1840203
>MFW I keep reading it as Prug and Pray

>> No.1846093

>>1844074
>Cletus
You mean Leonard?

>> No.1846542

>>1844918
Not him, but I actually like Quake more, though I can see why someone might actually enjoy Blood more as well. I fucking loved the whole Castle theme, I loved the strange enemies, and the dark colors really accentuate the mood. The physics were also much more solid, you could easily speed through an entire level in under 20 seconds if you were good, or it could take 30 minutes if you were only decent. Multiplayer is fucking hectic, fast and efficient, very nonlinear and all the maps are very interesting. Also, name one game that utilizes a lightning gun, or a grenade launcher, or a nailgun, before Quake. You are going to have a hard time. The pickups are even original, for example, the pentagon that gives you 666 health and a deathly glare. I fucking love Quake 2, but it did not have the weapon variety you tote. All the same weapons from Doom and Quake, with the badass hyperblaster and railguns tacked on. Bloods weapons were unique, they obviously put a lot of time into the game, but there were far too many weapons, with not enough to set them all apart from previous weapons, and over fifty percent of them are useless in nearly every situation except for when you are running low on ammunition with your Tommy, Shotty, or TNT. Also, any atmosphere in a game is ruined with MIDI music. I enjoy Blood's tunes, I enjoy Doom's tunes, I fucking love it, but the feeling of power they give does not give you chills. It will do that, almost numb you of fear. Needless to say the countless comedic references in Blood leave atmosphere to rot as well. Overall I find that Quake is the more enjoyable experience.

>> No.1847064

>>1846542
Yeah, the Build Engine games are technically shoddy compared to Quake, no doubt about that. I just think the weapons and enemies on Quake are somewhat boring. The grunts commanders, and ogres are boring enemies. Shambler encounters are fun but not that big of a deal. The cabal cultists from Blood are a constantly present, hitscan nightmare. It's like Doom II having dozens of chaingunners and shotgunners in every fucking room. I personally dislike CD music because you have to ALWAYS have the CD in the drive. If you bought the Steam copy of Quake 1 or 2, you get no music whatsoever. Even GOG at least makes a workaround for this. MIDI is low quality but you always have it. Blood had CD music by the way. Descent II used both, which is the best decision. The tracker music used in the Unreal games was the perfect solution since it had perfect quality and low file size, but nowadays you just pack a bunch of pre recorded music into the game install and that's that.

>> No.1847067

>>1846085
FrankerZ

>> No.1847138

>>1829443
>N64's Quake II really captured that feeling of being all alone in strange place for me in way that no other game has done since.

You haven't played Unreal?

>> No.1847438

>>1844074
>Half of the descriptions on that list
*Vomiting intensly*

>> No.1847642

>>1843485
>>1843509
I've decided to install Powerslave on this computer using dosbox, however I get no music and I can't figure it out. Did you get music? Any idea?

>> No.1847647

>>1843959
>one pool of ammo for all weapons:the game

>> No.1848103

>>1847642
AFAIK this game uses CD music just like Redneck Rampage. I had no music either. If you burn a disk from an ISO, by the way, it does NOT preserve CD music. MDF/MDS does preserve CD audio tracks if you burn a disc of this game.

>>1847138
Unreal does it way better than Quake II does. I have never seen that many amazing environments in any retro video game.

>>1847438
What about my character analysis made you want to vomit? Maybe Duke has more of an overactive bladder rather than a weak bladder. Also there is no character called Cletus, I think Leonard is the protagonist from Redneck Rampage.

>> No.1848186

>>1848103
I see. I guess that's why I'm not getting music. What's weird is that when I played it on my old computer I remember having music... oh well.

>> No.1848223
File: 123 KB, 1024x576, 3b654.jpg [View same] [iqdb] [saucenao] [google]
1848223

I like Shadow Warrior the most but I think it would have been a little better if the enemies were just a tad less bullet spongy. Like the regular lesser demons can take quite a few hits even on Who Wants Some Wang? difficulty. Meanwhile, the higher-tier enemies aren't nearly as dangerous. That's how I see it anyway. Still love that game to death.

>> No.1848289
File: 177 KB, 1280x960, swp0023.jpg [View same] [iqdb] [saucenao] [google]
1848289

>>1848223
Bullet spongy enemies in shadow warrior? Wtf man, this guy is all about firepower. Enemies can kill you quick, and you can kill them quick. You're not supposed to be using the uzi/shotgun on everything you know, rocket launcher/grenadelauncher/railgun/head take things down really fast!

Anyway if you like the game i'm almost half way through making a map for it. Gonna be pretty cool. There just isn't enough quality SW content out there.

>> No.1848316

>>1848289

I guess I see your point. It just seems like the weaker enemies are proportionately more dangerous than the stronger ones. It doesn't kill the game for me, it's just a small critique.

Also, I'd like to play that map whenever you're finished if you'd be so kind.

>> No.1848359

>>1848316
If you've beat the game, both addons, and are still craving for more, I recommend The Last Warrior TC, it has some pretty cool levels.

http://www.moddb.com/games/shadow-warrior/addons/last-warrior-v11

Whatever you're playing the game with (dosbox, Redux, SWP), use the command line "sw.exe -g lastwar.grp" to launch it after putting the grp in your SW folder.

>> No.1848694
File: 22 KB, 480x300, Forsaken.jpg [View same] [iqdb] [saucenao] [google]
1848694

>>1848289
I would say Blood is the worst in this aspect. On Extra Crispy difficulty the cultists are a nightmare. It almost feels like you are playing a multiplayer deathmatch sometimes because they can kill you so fast.

On another note, I installed a game called Forsaken last night. It's the only game I know of that imitated Descent and did it really well. Unfortunately, it gives me errors on Windows 8, but I downloaded an improved port that works great. I also installed the Hot Wheels Stunt Track Driver game. Had no idea it was an FMV game.

>> No.1848734

Doom
Blood
Wolf
Duke
Never liked Quake

Recommend Dark Forces

>> No.1850192

>>1848103
Got it: to get Powerslave/Exhumed with music in dosbox, you need to use a BIN/CUE cd image of the game. That's the only way you'll get music with dosbox.

BUT I found a link in bin/cue on some abandonware site! http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1179&fic=liens
If you're interested, click on "version CD' then "pour lancer le télécharger veuillez cliquer ici". That's Exhumed and you can use this image to install it in dosbox, then mount this cue when launching the game (like "imgmount c:\games\exhumed\exhumed.cue") and you'll have music if you launch the game after that. The site is in French

BTW - if you don't do this, you won't only be missing music, tons of sounds will also be missing from the game! It really is the only way to play the game.

>> No.1850195

>>1850192
sorry, it's
imgmount d c:\games\exhumed\exhumed.cue -t iso

sage

>> No.1850558

>>1818747
>>1818995

>>>/t/600335

Its still getting community patches.

>> No.1850583

>>1850195
Thanks man, I'll probably just burn it and play it on my old pc. It plays fine on my Win98 PC but it acts funny when crouching, but I can still go under stuff fine. I think its a CPU speed issue similar to why I couldn't climb/swim on Daggerfall.

>> No.1850585

>>1850558
You don't NEED the 227 patch if your game works fine. I just use kentie's DX10 renderer and the game handles widescreen better than with the 227 patch.

>> No.1850594

>>1850585

Theres very little in life you NEED.

But we have things because they are nice.

>> No.1850604

>>1850594
I dislike a few of the changes made in the patch, it makes certain things act funny.

>> No.1850612

>>1850604

like what?

>> No.1850614

>>1848694
Whats the Best way to play forsaken on a modern PC with modern video modes etc? The GOG version?

Or is there a remake/port somewhere

>> No.1850782

Anyone's played Witchaven? How is it?

>> No.1850937

How do I run Heretic II nowadays?

>> No.1851017

>>1818321
https://www.youtube.com/watch?v=2gPpicrgHA0
https://www.youtube.com/watch?v=EmcF1msVRuY
yeah its great

>> No.1851154

>>1850782
I played it a long time ago, it is more of an RPG than Heretic/Hexen for example, with more of an emphasis on melee combat. It might have CD music too.

>> No.1851158

>>1850612
It broke the 3D sound for me. I actually got it working on 3 different computers but it didn't work after the 227 patch so I reinstalled and updated to version 226.

>> No.1851160

>>1850614
There is a port called ProjectX. The regular Forsaken crashes on my PC. I didn't know there was a GOG version, I thought it was abandonware.

>> No.1851187

1. Quake
2. Blood
3. Duke = Doom

I've been playing a ridiculous amount of Quake recently and I've realised it's hands down the best. Going back to the 2.5D shooters after this really does feel like a downgrade, as much as I love them. I've never played a better shooter that takes full advantage of 3D space. The verticality, the combat, movement and level design in terms of layout are all glorious. Also man the platforming elements are so so good. If we could get a true sequel to this game that's actually good I'd be so happy.

I wish I understood this game as a kid. It's like finding out how amazing a game is nearly 20 years too late. I could have had like 18 years of Quake experience under my belt but this game did nothing for me when I played through it the first time at 10 years old. I didn't like how it looked and I didn't find it as satisfying as I did Doom or the other 2.5D games then. I also played it keyboard only. It wasn't until HL that I started using the mouse. I returned to it two or three times years later and played it with KBM but I still didn't really care for it somehow. All that has changed.

Anyway I've now rediscovered Quake because of /vr/ the same way I rediscovered Blood. Feels good.

>> No.1851192

>>1851187
*I should say I do really really love Blood as well though. I think this is the kinda thing that can change depending on the day.

But yeah, my two favourite FPS's are Quake and Blood definitely.

>> No.1851198 [DELETED] 

>>1851192
MS says 512 megs is the limit. I have had DOS games using XMS, such as Blood, be able to display the right amount of RAM under Win98 so I assume that it works. Is there a way I could install DOS and Windows 3.1 from one CD, like a pirate combo CD or something?

>> No.1851836
File: 1.91 MB, 922x1844, 1216324658453.png [View same] [iqdb] [saucenao] [google]
1851836

So it seems like a good place to ask. What's the hardest Duke game?

>> No.1851953

>>1851187
>the platforming elements are so so good
>in Quake
Huh? Despite the true 3D I don't think of Quake as being very platforming-heavy at all. Less so than the popular Build games, less than Half-Life. Hexen, hell, even Dark Forces I think has more platforming than Quake.

I dunno I guess you do jump a lot in Quake but there's not much where I think "oh, here's that tricky platforming section" (unless you're speedrunning of course but that's a different plane of existence).

>> No.1852392

>>1851953
The whole game is platforming you faggot.

>> No.1852395 [DELETED] 

>>1843413
>check on the catalog the thread about PD controlled with mouse and keyboard at 60 fps

Just an update, neocities decided to ban my site. I'm trying to get my website back at the moment. You can access the site from here for now: https://web.archive.org/web/20140809101901/http://goldeneye.neocities.org/#home

>> No.1852405

>>1852392
lol? Because it's really not. You can beat the first couple maps without pressing the jump key. I wonder how many you can beat that way.

>> No.1852423

>>1852405
Funny how to get the hard skill before you even enter the first level you need to use jump straight away.

And funny how to get nightmare difficulty you have to fall down specifically onto that ledge = platforming.

And though you may be able to beat the first level without jumping, you'd never be able to get all the items/secrets that way.

In Quake you're constantly jumping, avoiding traps, jumping from platform to platform, standing on moving platforms and jumping between them, going up and down platforms, making full use of verticality, far more than the 2.5D games. You'd have to be batshit retarded to deny this.

>> No.1852453

>>1852423
I'm not sure why you've chosen this as your axe to grind, but how much platform-hopping is required in various game is a simple matter of fact. There's not that much of it in Quake, not relatively, at least in the id levels anyway. It happens occasionally but it is not a notable FPS in that regard.

>> No.1852461

>>1852453
You really don't know what you're talking about.

>> No.1852467

>>1852461
*Also, 'platforming' is more than just jumping from platform to platform (even though Quake has a lot of this, particularly dropping down from platform to platform). It's avoiding hazardous environments. Quake is loaded with traps that spring nails and narrow passageways from which you can fall into lava etc. It's the fact that you're constantly in this hostile environment and being mindful of your step that makes Quake far more platform oriented than the other shooters.

Hell if you like tomorrow I'll post some webms for you. Going to sleep for now though.

>> No.1852470

Quake has lots of jumping, did you even play it?

Luckily Quake is one of those games that has perfect controls so it works

>> No.1852475

>>1852467
>>1852467
>'platforming' is more than just jumping from platform to platform
No, that's pretty much what platforming is. Dodging stuff is not platforming dude. You seem to have this bizarre notion that Quake can't both be light on the platforming and also a good game, or something? I'm not sure but if you want to mangle the definition to make some kind of point I can't stop you.

>> No.1852487
File: 1.01 MB, 1280x720, vlcsnap-2014-08-11-07h25m26s186.png [View same] [iqdb] [saucenao] [google]
1852487

>>1852475
Being mindful of your step is platforming. Not stepping on a particular tile because it shoots a spike out is a platforming element. Avoiding falling into lava below on a narrow passageway during battle is platforming. Quake is filled with stuff like this, and full of jumping between hazardous elements. Rather than go back and forth over this for three hours, I suggest we leave it at agree to disagree. And like the other anon said, Quake IS loaded with jumping and very strong core platforming elements as well.

I reiterate that you are a jackass that has no clue what he's talking about.

>> No.1852508

>>1852487
FYI you can beat all of E1 without jumping, I have a feeling your pic is going to be quite the exception but I will continue on and see

>> No.1852521

>>1852508
That's not true. I can already think of E1M6 where you need to jump to get the Silver Key. Sorry son.

And obviously there's no way in hell you'd get all the secrets and shit that way. And you'd be fucked in the secret level, too.

>> No.1852528

>>1852521
play it yourself and see

>> No.1852538
File: 808 KB, 1280x720, vlcsnap-2014-08-11-07h52m51s229.png [View same] [iqdb] [saucenao] [google]
1852538

>>1852528
I'll take you earlier son. You wouldn't even get past E1M3 with those steps.

>> No.1852552

>>1852538
You don't need to go on them.

>> No.1852554

>>1852552
lol. Oh really? Then how would you get up there, grenade jump? Isn't that, too, a platforming element? You certainly do need to get up there and hit the switch to advance I'm afraid.

>> No.1852564

>>1852521
He's right though. I just finished E1 without jumping once.

>> No.1852565

>>1852554
The switch doesn't do anything important, it only opens the side doors.

>> No.1852710

Chasm The Rift.

>> No.1852923

If you want a FPS that's all about platforming, try the console versions of Powerslave aka Exhumed.

Maybe that's why I don't like it so much.

>> No.1853146

>>1852923
Also new Shootmania gamemode

>> No.1853148

>>1852923
Montezuma return count ?

>> No.1855006

Am I just being stupid? I went into my Douk setup program and added BMOUSE.EXE to my "External" controller program and didn't notice any difference in mouselook. Then I tried "bmouse launch duke3d.exe", and still no difference.

>> No.1855789

>>1855006
Do you get the bmouse message msg before the game launches? Should say "bmouse0.6 by swiss etc" or something.

>> No.1856295

>>1855789
Yep.