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1804309 No.1804309 [DELETED]  [Reply] [Original] [archived.moe]

Doom thread, (Last thread >>1798590)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn...

More about Doom? Check the OFFICIAL Doom Wiki!

To create maps?

To open/Edit WADs/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.1.0)

How to load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1804310


-Doom 4 reveal! Well, kinda. Only those dudes who were actually at Quakecon got to see it firsthand, but here's a basic rundown of what happened there. It might not be terrible! http://pastebin.com/W8P7fdq3

-hobomaster22 is making a mod manager for Doom in the vein of Quake Injector, and has built-in /idgames support! It's pretty neat, give it a look. http://www.doomworld.com/vb/doom-general/69346-doom-frontend-development-beta/

-Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/doom/radio.html

-Some anons did a 200 min. speedmap WAD and this is the result! http://www.doomworld.com/idgames/?id=17781 COMPLETELY VANILLA, tell us what you think!

-Wanna see John Romero deathmatching in 2014? Do you live in England? He will be present at Revival '14 on August 9, see more details here http://www.doomworld.com/vb/post/1283115; for reference, this happened at GDC http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE.

-Metroid Dreadnought IS OUT! - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847

-The Space Pirate got an update! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing And be sure to check this tutorial http://youtu.be/mrFF8LCZw5Y

-HDoom has its 5th techdemo! happy now? http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3

Mods that also got updated (these links include their respective download links for each mod, by the way)

Doom RPG (not the mobile game) - http://forum.zdoom.org/viewtopic.php?f=19&t=33292
Hideous Destructor - http://forum.zdoom.org/viewtopic.php?t=12973
Pirate Doom - http://forum.zdoom.org/viewtopic.php?t=32674
DoomRL Arsenal - http://forum.zdoom.org/viewtopic.php?t=37044
GMOTA - http://forum.zdoom.org/viewtopic.php?p=742401

ATTENTION! If you know about something news-worthy PLEASE reply to this so everyone can see i

>> No.1804316
File: 2.74 MB, 2711x4093, OneDoomedSpaceMarineHigherRes10Q.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1804324 [DELETED] 

Where is IMX? What happened to him?

>> No.1804325 [DELETED] 

He had some breakdown and hasn't been seen since. Hopefully nothing bad happened to him.

>> No.1804326 [DELETED] 


he pulled a steve austin

>> No.1804327 [DELETED] 

I dunno, he got mad about DKG or something and then stormed out of IRC in a huff. He's still here, but since he ain't posting threads I picked up the job.

>> No.1804334 [DELETED] 

>He's still here

any proof? and not that "we know because the way he writes" crap that you people often do to Sgt Mark IV

>> No.1804338 [DELETED] 

mfw Z& vs ZDoom thread gets locked

>> No.1804340 [DELETED] 


>mfw irc stuff nobody in this thread cares that much

>> No.1804343 [DELETED] 

He posted a video from his Youtube account here, that he also posted at around the same time to his Tumblr.

>> No.1804346 [DELETED] 

He beat his wife?

>> No.1804352 [DELETED] 


what was published first? any timestamps? once again, this seems too vague to be taken as evidence



>> No.1804356 [DELETED] 


I don't understand, anon.

>> No.1804357 [DELETED] 

>he got mad about DKG
Always these german faggots

>> No.1804363 [DELETED] 


>> No.1804374 [DELETED] 


people from irc posting and pushing about stuff and drama which is completely unrelated to doom discussion.

>this dude nobody cares about is doing a video to show how perfect zdoom mp is! how retarded!
>but do not worry because we are also going to act equally as retarded with this video as a rebuttal, this will surely fix everything!

now they are bringing out how the thread got locked and everyone in the ZDF thread got a warning because they acted retarded on purpose

>> No.1804383 [DELETED] 

>zdoom netplay
>unrelated to doom discussion

I really don't understand, anon.

>> No.1804387 [DELETED] 


stop acting retarded on goddamn purpose. anyway, enough about irc crap, lets talk about fucking DOOM

>> No.1804393 [DELETED] 


No, anon, you're going to have to explain to me how discussing ZDoom and Zandronum netplay and how they compare to each other are not related to Doom.
Do you just want this board to be, like, it's own little bubble and never deal with anything outside?

>> No.1804408

Any new releases or big projects coming up in the Doom community?

>> No.1804412

BTSX E2 is apparently coming out August 31st or September 1st.

>> No.1804414

Adventures of Square is supposed to come out at the start of August

>> No.1804418 [DELETED] 

what does that mean

>> No.1804424


but once again


which may be the reason why isn't in the news section

>> No.1804427

>A person working on the project and one of the biggest contributors to it says when it's coming out
>We shouldn't believe him

>> No.1804428

or maybe it's just because !!5kgihugSn8y does not care as much as IMX at keeping the news post updated?

you can't blame him - it's a thankless task.

>> No.1804431

The Doomworld Megawad club already confirmed they're playing it for September, it's going to be pretty hard to play something that isn't out.

Also the whole someone on the team confirming it.

>> No.1804432

Nah, the reason is that I never considered it in the first place.
If it's really all that important (an actual release would make it), I can knock off the Metrood announcement, but ehhhhhhhhhhh

>> No.1804435


judging the attitude which he often goes around in both doomworld AND that thread, you just don't know

so anyway, if the DWMW, like >>1804431 said, is to be believed, then go ahead


OH HELL NO; keep doughnout in there

>> No.1804438

Any HDoom news?

>> No.1804443


I'm fine with knocking Metrood off and I made it, since it's been there for, what...how many months?

>> No.1804450


it's in dev hell

mystical and mike are both pulling doom 4s right now, scrapping everything they do once the night goes down

>> No.1804453

I fail to see how being a doom snob and saying when a project he's working on is going to come out are even remotely related

>> No.1804467

>-hobomaster22 is making a mod manager for Doom in the vein of Quake Injector, and has built-in /idgames support! It's pretty neat, give it a look. http://www.doomworld.com/vb/doom-general/69346-doom-frontend-development-beta/

How come this only shows a few things on the idgames tab?

>> No.1804473


They're working on new creatures, I believe.

>> No.1804489
File: 100 KB, 250x250, stress.png [View same] [iqdb] [saucenao] [google] [report]

>mfw playing Tricks and Traps for my first time with Brutal mod

>> No.1804501 [DELETED] 
File: 619 KB, 241x182, 1405966120979.gif [View same] [iqdb] [saucenao] [google] [report]

>playing doom 2 for the first time with Brewtal Dewm

>> No.1804503

But you can do the level completely invincible.

What's the problem?

>> No.1804518

How come with the all the Doom players here nobody streams it? I check Twitch for the Doom and Doom 2 streams quite a bit and there's almost never people streaming it, only a few people playing Brutal Doom and the odd speedrunner, not counting Tarnsman because his streams suck since all he plays are shit wads.

>> No.1804526

Dime streams non-speedrun doom every once in a while. He has this on going series with Tarnsman and Alfonzo where they go through all the great wads through out the years. I think they just finished Requiem.

>> No.1804530

>Carmack retweeting this


>> No.1804538
File: 561 KB, 240x180, lelpelepsy.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1804539 [DELETED] 
File: 29 KB, 1277x599, diddler-on-the-roof.png [View same] [iqdb] [saucenao] [google] [report]

Deja Vu.

>> No.1804540

RIP Goddamn Doomguy's streams.

>> No.1804542

Yeah how come he hasn't streamed? He was one of my favorite people on Twitch.

>> No.1804551


I haven't played it before so I guess I didn't make efficient use of the invinicibility power ups I found?

>> No.1804557 [DELETED] 


You Brutal Doom haters arent going to like this...

>> No.1804558 [DELETED] 


what if Gez has been IMX all this time?

>> No.1804561 [DELETED] 

Uh what is that and why should i care

>> No.1804567 [DELETED] 

I don't even need to click the link to know I hate it.

>> No.1804569 [DELETED] 

>e-celebs playing Brutal Doom
Jesus, call the cops

>> No.1804572 [DELETED] 


I figured someone here enjoys Yahtzee and/or Jim Sterling and would enjoy them having a silly Brutal Doom II competition. I know I'm enjoying it, but I'm a deviant.

>> No.1804573 [DELETED] 


if /doom/ hates brutal doom so much, then how come BD:SE exists?

shrekmate, brutalkiddies

>> No.1804578 [DELETED] 

>someone here enjoys Yahtzee and/or Jim Sterling and would enjoy them having a silly Brutal Doom II competition
that's horrifying

>> No.1804579 [DELETED] 

>Jim Sterling

>> No.1804582 [DELETED] 
File: 8 KB, 140x144, disco inferno babay.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1804606 [DELETED] 

>People responded to that

Looks like /v/ managed to usurp rationality on /vr/. Rest in peace.

>> No.1804608 [DELETED] 

it's kind of funny how people forget that Sperglord Edition was literally born in here.

kind of like how some people at /v/ hate Samsara

>> No.1804620 [DELETED] 

but muh caleb
muh strifeguy

>> No.1804623 [DELETED] 

>/vr/ is one person

>> No.1804625 [DELETED] 

Fuck off shitposter

>> No.1804626 [DELETED] 

Don't go claming /v/ wouldn't respond

>> No.1804632 [DELETED] 

>I can't read

That post meant that /v/ermin had finally taken over /vr/, killing the board. /v/ would definitely respond, and the responces to that post prove that there are /v/ermin patrolling these threads.

They wouldn't just respond. They'd take over the goddamn thread.

The post is gone anyway so...

>> No.1804637

What the fuck? Isn't discussing people playing brutal doom /vr/?

>> No.1804638

>you brutal doom haters are gonna hate this

it was obviously trying to start the 99999th BD argument

>> No.1804641

I saw an interesting thread where it was claimed that Doom is the most influential game of all time. Would you agree?

>> No.1804645


I swear I wasnt. Just posting a video I enjoyed. Anyway, it's not all that important. Let's get back to good old ripping and tearing.

Just finished a Doomrpg + doomrlla playthrough and feel like going for something different. Maybe I should try GMOTA. Havent gotten around to that yet.

Any suggestions for a map pack that'd work well with it ?


Definitely ONE of the most influencial. And still relevant seeing that we still get swamped with FPS's nowadays.

>> No.1804648

It's probably one of the most influential, yeah.
People spawning their own FPS games with it in mind certainly gave growth to the genre.

>> No.1804650

Maybe, certainly the most influential since it was released.

Most influential might be something like pong or pac man that got the whole video game shebang rolling.

>> No.1804651

>Any suggestions for a map pack that'd work well with it ?

Epic, Brotherhood of Ruin.

>> No.1804658

What do you think is the best looking wad? A wad with great architecture, use of textures, etc

is there any wads out there that will make my jaw drop

>> No.1804660

Deus Vult 2.

>> No.1804661

DBZone. Too bad nobody plays it anymore.

>> No.1804663

You mean no one plays it ONLINE. I still occasionally play it on single player.

>> No.1804668


Greenwar 2.

>> No.1804670


>> No.1804671
File: 17 KB, 480x360, doomfeld.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to make a Seinfeld doom total conversion where you play as your favorite Seinfeld character in the most memorable Seinfeld situations.

>cyber newman
>icon of soup nazi

>> No.1804681
File: 311 KB, 1366x768, Screenshot_Doom_Jenesis.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1804708

what's up with your ssg

>> No.1804710

And it's a nice bundle too.
Can't wait to become Romero's bitch.

>> No.1804719

Crucified Dreams
Deus Vult 2
Plutonia 2
Plutonia Community Project Revisited
Back To Saturn X

>> No.1804725

Not him, but it's the lighting on the spawnpoint, iirc

>> No.1804726

Avast is saying hexchat is malicious and won't let me reinstall
I wanna get in the irc guys :(

>> No.1804728

Playing BTSX E1 right now. It's got great texture use and level design is pretty awesome layout wise and in other aspects but there's nothing really, uh, epic or jaw dropping about it.
Get chatzilla if you're using firefox, works for me.

>> No.1804729

at "worst" use Mirc (on't bother cracking/paying, it's like winrar) or mibbit (in-browser)

>> No.1804732

I'm in chrome
besides I dont want an in browser chat

>> No.1804736

>Avast is saying hexchat is malicious and won't let me reinstall
You downloaded it from a bad source. You're fucked. Always run your shit through virus total.

>> No.1804739

I got it from hexchat's website
how is that a "bad source"

>> No.1804741

I mean you obviously fucked something up and didn't actually get it from hexchat's website.

>> No.1804742

>there's nothing really, uh, epic or jaw dropping about it
Really? How far have you gone? I found the general way everything looks was great.

Shit, the last few maps are fucking fantastic, not just in looks, but I had a big fucking ball playing them, just plain excellent.

>> No.1804746

Well I mean I've had the program for a week or so before this
it just started doing this today
even the old installer gets flagged as malicious

>> No.1804748
File: 100 KB, 500x715, shrugs.jpg [View same] [iqdb] [saucenao] [google] [report]

Are you sure your Avast isn't actually malware?

>> No.1804749

there's your problem

>> No.1804751

Pretty sure

>> No.1804754

If you enjoy terrible micro detail that clogs every hallway and makes DM impossible to play

>> No.1804756

Chatzilla and Mirc are alternate options.
If you absolutely must, Mibbit suffices.

>> No.1804757

>there's nothing really, uh, epic or jaw dropping about it.
It can run on a 486

>> No.1804758

He asked for jawdropping visuals, nothing else.

>> No.1804759

It's not jaw dropping, it's a cluttered mess

>> No.1804761

Hell, even Nettalk can work.

>> No.1804762

>Not using irssi
What is wrong with you?

>> No.1804763
File: 160 KB, 800x600, Screenshot_Doom_20140725_214301.png [View same] [iqdb] [saucenao] [google] [report]

Oh yeah, the entire .wad is vanilla compatible, I wonder how it looks in 320x200 resolution?

Pic unrelated.

>> No.1804765

I;m new to this whole irc business

>> No.1804767

>Oh yeah, the entire .wad is vanilla compatible
Doesn't it use Boom stuff?

>> No.1804770
File: 132 KB, 800x600, Screenshot_Doom_20140725_214219.png [View same] [iqdb] [saucenao] [google] [report]

It's visually impressive in my opinion.

>> No.1804772


>> No.1804779

Are there any good Heretic gameplay mods worth using? I always thought the weapons were pretty unsatisfying. I've been going through all the old Doom engine games lately for the millionth time and want to try something a little different.

>> No.1804792

Caverns of Darkness
Phobos: Anomaly Reborn
Brotherhood of Ruin
Phobia: The Age
Foreverhood v1.0
Cheogsh 2
Realm of Cheogsh
Knee Deep in ZDoom
BGPA Missions: Liberation
The Ultimate Torment & Torture
The City of the Damned
The City of the Damned Apocalypse
Sapphire - Orbital Research
Austerity - A Simplicity Tribute
The Refinery
Primary: Gold
Vanilla Sky
Happy Time Circus II

>> No.1804818
File: 67 KB, 253x355, cock.png [View same] [iqdb] [saucenao] [google] [report]

>That easter egg room in the outpost

I was not prepared

>> No.1804908

Try Caverns of Darkness. It looks great though some maps are unfinishable without cheating anywhere but in port bundled with .wad. Which is very old version of Eternity Engine.
Some maps by Ribbiks (Stardate, Swim with the Whales e.g.) have interesting design choices. Also try Sunder, it has some great architecture. Maps 20 and 21 from 4th Community Chest also worth a look. You may also like Vela Pax.

>> No.1804946


>> No.1805002

damn that look shitty as fuck

>> No.1805008
File: 109 KB, 320x240, itStinks.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1805027
File: 416 KB, 320x240, 1377649690435.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1805030

Nice concept, it has potential.
The execution could be improved.

>> No.1805052

>Nice concept
It's literally just resprited vanilla weaponry.

>> No.1805072

Which is why I said it needed improvement.

>> No.1805086

it needs pretty much everything.

>> No.1805089

I do not feel that mod was trying to be anything more than what you saw there.

>> No.1805091
File: 461 KB, 500x360, 2 cool.gif [View same] [iqdb] [saucenao] [google] [report]

>fuzzy dice

>> No.1805103
File: 475 KB, 500x366, archvile figures out how to successfully accomplish the roommate switch.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1805120

What's that?

>> No.1805169

No idea. It was posted around here about a year ago. Don't remember if it had any context then, but I felt it was somewhat relevant here

>> No.1805170

I remember seeing Eriance do an Automatic Shotgun a long time ago and was hoping to be able to use it in Eriguns, but it seems that won't be getting updated anymore.

I decided that I wanted to turn it into a sprited weapon using autoshotgun code from Demon Eclipse but apparently I don't know how to work with sprites at all and have lost the sprite sheet as well.

>> No.1805193
File: 503 KB, 836x1280, 436346.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1805202

das racis

>> No.1805216


no, das DOOM

>> No.1805237

Would /vr/ be interested in reading my /doom/ general inspired fan fiction?

I haven't written anything yet, just curious if you dawgs would be down.

>> No.1805242
File: 66 KB, 537x560, ss (2014-07-21 at 08.44.12).jpg [View same] [iqdb] [saucenao] [google] [report]

Sure, as long as you aren't the anon who wrote

>> No.1805243

I have no clue what the weapons would be, but I would probably enjoy that too much.

>> No.1805252
File: 309 KB, 1366x768, Screenshot_Doom_Jenesis.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1805263

>using that shitty car overlay
>but still keeping mouselook on so you can look down, tilting the entire "car"
lol, this is so bad

>> No.1805268

It looks like Carmageddon with a Doom mod. Could be the inverse, but that looks pretty close to original Carmageddon behavior.

>> No.1805353
File: 179 KB, 1366x768, Screenshot_Doom_20140726_004806.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1805367

Still doing my first playthrough of Doom 2, loving it so far.

Just got to the City episode. That, uh, wasn't exactly what I was expecting the city to look like... it actually looks like some Doom fan's first map or something with a cityscape skybox slapped on it.

Is the whole episode like this?

>> No.1805374

More or less. It gets better the closer to Hell you get.

>> No.1805387


remember, it was released on mid 1994; people should stop getting spoiled by modern WADs, it's not like people went straight ahead and did Vanilla Sky-ish city levels in the 90s.

>> No.1805392

Plus Doom had a lot of limitations put into it due to the architecture of target computers so they didn't cause problems.

>> No.1805403

...So you're playing Doom 2 for the first time.

Using BD.

k i dont care

>> No.1805413
File: 1.75 MB, 1920x1080, F9ekTZg[1].png [View same] [iqdb] [saucenao] [google] [report]

From reddit.

>> No.1805414


it's on dA too, reblogged by Buzz--I mean, Goddamn Doomguy

>> No.1805417

This reminds me, did we ever add that new image pack some anon made into the pasta?

>> No.1805418

That's pretty good except for Doomguts face looks a bit strange.

>> No.1805425

Protip: stop now & play the vanilla versions of Doom games first. Admire the Mona Lisa before you move on to admire the modern recreation, so to speak...

>> No.1805426

>it's not like people went straight ahead and did Vanilla Sky-ish city levels in the 90s.
Trinity.wad was released around that time, there's no reason for a city to look like complete shit

>> No.1805435

I think it was more that the Doom 2 levels didn't look as pretty as the Doom 1 levels.

Overall I think Doom 2 had better gameplay (though a couple were stinkers, probably due to it getting rushed out the door.) but I don't think anyone would argue that Doom 1 (specifically Episode 1) didn't look better.

>> No.1805436

Or at least something like Beautiful Doom or Smooth Doom.

>> No.1805451

I hope they slapped the guy who made these.

>> No.1805459
File: 666 KB, 320x192, GOD DAMMIT Fire.gif [View same] [iqdb] [saucenao] [google] [report]

>Playing TNT for a few hours
>Just finished the super secret level, now I'm at Mill
>Play through maybe half of the level before getting killed by a baron
>Realize the last time I saved was half way through the super secret level
Despite all my rage, I am still just a rat in the cage.

>> No.1805464

Pistol start Mill faget.

>> No.1805469

While the map is pretty poorly set up, the idea of it is nice. Especially being able to teleport to the four corners of the citadel. It's a level I'd like to see a remake of, along with Worm Hole from TNT.

>> No.1805480
File: 18 KB, 362x245, 1372284192910.png [View same] [iqdb] [saucenao] [google] [report]

>imp riding a cacodemon

>> No.1805482
File: 20 KB, 335x363, shirtmockup2.jpg [View same] [iqdb] [saucenao] [google] [report]

Found this in my images folder, don't even remember making it

>> No.1805484


I'm so sorry to hear, anon.

>> No.1805495
File: 5 KB, 93x121, adventure ho.png [View same] [iqdb] [saucenao] [google] [report]

It's more likely than you think.

>> No.1805505
File: 3 KB, 63x75, oh god get your foot out of there.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1805510


>> No.1805540

How do I find the secret levels in 200 minutes of vr?

Spoiler pls

>> No.1805556

Most boring shit ever.

>> No.1805561

What's the point of UV Max?

>> No.1805565


Killing all monsters and getting all secrets in the shortest time possible

UV-Speed is more of a speedrun compared to UV-max, since UV-Speed is about finishing the level in the quickest way possible

>> No.1805575

It's a pity there isn't a modern source port for Carmageddon.
Not to my knowledge, anyway.

>> No.1805576

You need 100% items too.

>> No.1805583

hello. sorry for the dumb question but i'm brand new at this. i've played doom several times but ive never once used a custom wad.

my question is. if the wad doesnt replace an entire episode, will the game just go as normal and then transition to the modded content whenever it reaches the map its replacing? or do i need some special tool to access the specific map

>> No.1805585

Hell Ground
Planisphere 2
Hellcore 2.0

>> No.1805586

>You need

[citation needed]


>> No.1805587

>That one Cyber Demon rocket that almost sniped him at 6:30
Top lel
This map looks like if you had an experienced mapper make the geometry but then gave a noob the job of monster placement. I was never a fan of slaughter maps unless they had some kind of puzzle to them.

>> No.1805590

>lets make doom full of gayness, so funnie
god I hate the internet and it's lazy attempts at "humor" sometimes

>> No.1805593

Usually a mod will replace a specific map in the game and tell you in it's supplied TXT file. A good deal of the time it will replace Doom 1's MAP01, so you should be able to just straight up start Doom with the WAD loaded in and start a game as per usual.

A good amount of classic Doom WADs replace assets to give you what they want. The only ones that don't add DeHackEd stuff or additional textures.

Before you call me out on spreading misinformation, I said CLASSIC Doom WADs.

>> No.1805598

>oh cool this should be interesting
>starts walking all over the enemies

That's not how UV-Max works. You have to play within specific limitations in order to be a UV-Max.

>> No.1805604

If that's the case then the guy doing this spent an extra 3-5 minutes doing nothing >>1805510

>> No.1805605

It looks like a ZDoom-only WAD though, due to those lights.

>> No.1805606

thanks for the info

>> No.1805609

But you can turn infinitely tall actors on in the compatibility options.

>> No.1805612

>Go 2 It


>> No.1805613

You still have to play under Doom rules for UV-Max to ever be allowed by anyone checking speedruns.

>> No.1805617


>This map looks like if you had an experienced mapper make the geometry but then gave a noob the job of monster placement.

you know what's the funniest thing? This was done by Eternal. Around the time when he was working on Hell Ground, quite another different beast compared to this.


Seems like PrBoom or even GlBoom would suffice. DSDA returns an UV-Max demo which totally crush that Youtube video, 6:57 by phml


>> No.1805620 [DELETED] 

when the floor lowers as you approach the blue key, there is a pair of light goggles, there is a door behind them hiding a button. when pressed, part of the wall in the yellow key room will open revealing the secret exit

do one circuit of the level as normal; when you reach back to the start and the normal exit opens, go back outside, you should see a wall has opened up with a hitler portrait in it on the far side of the platform jumping sequence

>> No.1805623

Chatzilla has a standalone version. It's very nice.


>> No.1805631

it is not, it was designed to run in glboom -complevel 9

it also run perfectly well in software mode, but does whine at you amusingly in that case, as you are not using high resolution textures.

>> No.1805632
File: 7 KB, 200x200, Doom_Baron_of_Hell.gif [View same] [iqdb] [saucenao] [google] [report]

Which doom monster would make the chillest bro?

>> No.1805634

None of them.
They're mindless killers want to destroy you for the glory of Hell.

>> No.1805636

So what's a good balance of visual ascetics for a map? I tend to do little micro & macro detail (like super decorated pillars, slightly misplaced pieces of the floor, or detailed large structures,) in preference of making minor decorations to a room that don't get in the way or taking the "you're in a small part of a larger area" approach. Like having an area you can see but can't access or making the maps interconnected.

>> No.1805637

map15 -> map31
when the floor lowers as you approach the blue key, there is a pair of light goggles, there is a door behind them hiding a button. when pressed, part of the wall in the yellow key room will open revealing the secret exit

map31 -> map32
do one circuit of the level as normal; when you reach back to the start and the normal exit opens, go back outside, you should see a wall has opened up with a hitler portrait in it on the far side of the platform jumping sequence

map32 -> map33
there is no route from map32 to map33, did you think there was something worth reading here? ;-) seriously though, you have to -warp or idclev or use the console to get to map33, it's an intentional super secret bonus map that doesn't work in vanilla.

>> No.1805645
File: 201 KB, 675x427, Nigel_Thornberry_and _his_friends_Vin_Diesel_and_Whoopi_Goldberg_who_is_undergoing_chemo.png.png [View same] [iqdb] [saucenao] [google] [report]

If you got on their good side, I think they'd all be pretty cool to chill with.

Out of all of them though.. probably the zombies. The SS too.

>> No.1805648

oh my fucking god that filename

>> No.1805659
File: 2.43 MB, 640x360, gzdoom 2014-05-06 21-43-48-429.avi.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1805676

I really liked the crazy flesh at the end of that wad.

>> No.1805689
File: 483 KB, 956x638, doomworld_forums.png [View same] [iqdb] [saucenao] [google] [report]

So /vr/, what are the best maps for gameplay? Either just great or solid, or interesting?

Can be a single map, a larger collection, a megawad, or even one to several individual maps within a megawad, or just a particular part of a level or whatever. Any format, any design style, from a 1995 mistextured nightmare to a 2013 zdoom project with 9gb of custom textures, so long as it plays well. Anything.

I'm trying to play a bunch to get better at mapping; I think I have looks down, and feel like I have tweaking monster behavior in interesting ways down, but I have a strong desire to get more versed in gameplay, or more specifically how level layout affects gameplay. Even the couple of things I've done where people have said the gameplay was good I feel like I lucked into good ideas rather than crafted from the beginning like I'm sure a lot of veteran mappers that have been mapping for years do.

Also feel free to just give advice that is separate from any map, just posts or even links to good mapping guides.

Right now I'm playing through episode 4 again, since I like how it's really hard without throwing a billion monsters at you.

>> No.1805690

I'd say Barons and Hellknights are the chillin-est. They stay chill after friendly fire between fellow nobles (because they're immune, but that's besides the point).

>> No.1805692

Scythe and Scythe 2
Threshold of Pain
Alien Vendetta

>> No.1805697

Thanks, I've actually played Scythe 2 and AV already but I will give those another playthrough while paying closer attention, along with Threshold of Pain and Scythe.

>> No.1805704

Back to Saturn X for how to do non linear levels that aren't a complete clusterfuck.

>> No.1805707

This wad will help you learn how to make a map look fantastic even while limiting yourself to 2 textures.


>> No.1805716

Will give this a shot again too, I've played it but not without mods and it's probably a good idea for me to play it vanilla.

Just downloaded it, will be the first thing I play when I finish E4 again tonight.

Thanks, both of you.

>> No.1805741

I have a question, are those signatures actually PART of the poster, or is it just this same scan of a single signed copy that keeps getting spread around for years?

>> No.1805745

Part of the poster.

Source: I had it when I was 10

>> No.1805749


The Brutal Doom guy is planning on making a Brutal Heretic/Hexen mod in the future.

>> No.1805750

Okay, that's cool.

>> No.1805759

Alright, this will probably get no response for a bit, but I have 5 maps. They aren't "new" in the strictest sense as a few of them have been posted before, but I'm looking for feedback on how to tweak/improve them.

Feedback is most appreciated. There are more after this, of course--there's going to be another map between 4 and 5 and I have my Map07 in progress. Right now I have about 10 maps planned out.

>> No.1805765 [SPOILER] 
File: 153 KB, 421x500, 1406357447199.png [View same] [iqdb] [saucenao] [google] [report]

>Barons in a "glass cage" trick
>Oh I see how this is going to go down
>Position behind switch aimed towards barons
>SSG out
>Press switch
>Teleporter noise
>Didn't see it happen but totally know what happened


>> No.1805772

Imagine a TC of Doom that replaces all of the enemies with characters from American Dad.

It could be called... American Doom.

>> No.1805775

yes, nightomb is an evil level, full of traps

>> No.1805779
File: 83 KB, 640x480, Rev_demo.png [View same] [iqdb] [saucenao] [google] [report]

What creature do you think Revenants come from? They're very humanlike, but way too tall to come from us. Arch-viles are the same height and are the most humanlike demons in the game, but they have much longer fingers. This has confused me for a long time.

>> No.1805791


>> No.1805794

Regular people skeletons corrupted by Hell with rocket launchers and shorts.

Hell magic is the answer to everything, how else do they move and punch and scream?

>> No.1805796

Manual says it's what happens to the demons you've killed that have been fucked beyond all reasoning.

They take their skeletons, slap on some rocket launcher armor, and then send 'em back out into the fray.

I guess Mancubi with the fat trimmed.

>> No.1805797
File: 432 KB, 500x394, AAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]


they're skeletons anon, they ain't gotta explain sh-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.1805805

Mancubi have those huge elephant hoof feet though.

>> No.1805806

>Hell magic is the answer to everything,
And if not that, then Cybernetics.

I wouldn't be surprised if the silver breastplate is all that the Revenant really "is", and the bones are just dangling there as window dressing.

>> No.1805821


They're part of the poster. I have it hanging on my wall.

>> No.1805823


I just mostly go by this post. Most of them are cool enough.

Seriously, not like there's much lore behind each monster, so it's not like there's anything to contradict.

>> No.1805827

The Revenant was found in the Portal environment, but it's biology (or lack thereof) defies scientific explanation so thoroughly that it has not been classified at this time.

The Revenant for all practical appearances is an animated, bipedal skeleton with varying amounts of attached gore. Examination of perished specimins reveals that the weapons attached to the shoulders of its jacket appear to be made with similar technology to that of the alien-modified monsters within the Portal environment. Clear understanding of the Revenant's function stops there.

Postmortem, the Revenant is a pile of bones, with no attaching connective tissue between the bones, no mechanical devices except for the weapon on each shoulder, and no working organs. Parts of ligaments, organs, and small amounts of extensively damaged muscle tissue cling to some of the bones, but do not appear to have recently performed any animation or biological function. Genetic analysis and identification of the remains were inconclusive due to consistant, massive cellular damage throughout all portions of all collected samples. The remains also emit a strong smell of decay, the onset of which is sudden and begins at the moment the Revenant ceased to be animated.


>> No.1805830

In the "animated" state, the Revenant's bones behave as though they are connected at the typical bipedal points at approximately the correct angles. The Revenant apparrently supports itself on its two legs, is able to stand and run, and it exhibits aggressive behavior similar to the (other) Portal organisms. Its attack involves either a powerful physical assault with its fists or, when the target is not within easy reach, its weapon fires projectiles at the target. The projectile is sphere-shaped, self-propelled, and moves at a relatively low speed for such a projectile (estimated 20mph). It flies in a spiral pattern at least initially, but homes in on the Revenant's target and approaches it. The projectile is only capable of making wide turns toward its target, and this is why the flight pattern can sometimes remain a semi-spiral. It is even possible (although not simple) for the target to move into the correct position relative to the projectile to cause the projectile to orbit the target without striking it.

The Revenant remains an enigma.

>> No.1805841


Go away Joe.

>> No.1805869

I fell into peer pressure and installed Brudal Dood
Whats the best wad to play it on?

>> No.1805880

For Brutal Doom I think Hellbound works pretty good.

Sgt Mark's remakes of Doom 2 levels also works.

>> No.1805886


>playing Brutal Doom

Generally you'll want to go with a pretty easy-going mapset that doesn't fall into slaughterfests later on.
Mark's remakes of the Doom 2 levels were pretty much explicitly designed to be combined with Broodal.

>> No.1805890

Doom 2 level remakes?

>> No.1805892

Aren't there Mr. Chris's brutalized maps as well, on that note? .. I might be misremembering the person anyway. (I don't think Mark remade the original maps any, but what do I know?)

>> No.1805901


What are his Doom 2 level remakes like? Do they make the level design less confusing?

>> No.1805904

I've only seen his updated Doom 1 levels and if his Doom 2 levels are like those they've got the same layout and just look better.

>> No.1805905
File: 12 KB, 249x171, aZibO.png [View same] [iqdb] [saucenao] [google] [report]


This? They got re-tooled to fight doomguy, but they lost the cape, helm and hammers, for the Dual rocket launcher, Thats my theroy..

>> No.1805908
File: 97 KB, 640x891, 32x doom.jpg [View same] [iqdb] [saucenao] [google] [report]

Someone apparently converted a bunch of Doom songs to run off of the Sega Genesis / Megadrive audio processor, as a proof of concept for how Doom on 32X should have sounded. It's pretty kick ass.



If the game actually sounded like that, and of it had more levels, 32X Doom could have been a legit contender for the best retro console version of the game (from a technical perspective Doom for Jaguar was the best, but it unfortunately does not have any music at all which knocks it down a few pegs).

I wonder if it would be viable to do a hack for 32X doom to make the music sound like that? I know people have hacked the game to give it more levels from the PC version, but I imagine that tinkering with the game's audio is a somewhat different beast. Maybe I am just a sucker for wanting to see turds polished, but I wish someone with programming skills would look into it.

>> No.1805914

>tfw 32x doom was my first experience with doom
I'm sorry.

>> No.1805915

Jaguar version also removed some stages and cut many things from many levels.

>> No.1805918

I'm playing unloved with BD.

>> No.1805926

I'm pretty sure every console version of Doom before the Xbox port of Doom 3 (which included Doom 1 and 2) was missing levels. The Jaguar version of Doom played extremely well since John Carmack worked on it himself, although due to the Jaguar's retarded architecture he had to choose between making it play well and having music, so he chose to cut the music from it and have the game play smoothly. The Wolfenstein 3D port on Jaguar made a lot fewer sacrifices-- in fact it was better than the PC version in some ways.

>> No.1805932

Part of the poster. My brother used to have that very poster.

>> No.1805934

>Jaguar Wolfenstein
Dem sprites.

I am fine with console versions of Doom being different.
I just think 32X Doom removed a little too much to contend with the Jaguar version, music or not.

>> No.1805935

It's still Doom. You could play it on a potato and it would still be cool.

>> No.1805938


Sega 32x is my first and favorite version of Doom, technical limitations be damned.

I would love a version that fixed the music, it would make it more refreshing to play.

I've tried to play mods to spice the game up, like Brutal Doom, but that stuff just feels wrong. Not the same game I grew up with. This improved 32x soundtrack is amazing though.

Thanks m8.

>> No.1805942

There are romhacks that add the missing content from the 32x version back, but actually getting said hacks onto a cartridge is a bit of a pain.

Ironically the 3DO version had the most kickass soundtrack out of any of the console ports, but the game itself did not run nearly as well as the Jaguar version, and was even outshined by the 32X version in terms of playability. The screen for the 3DO version was absolutely tiny.

I like that with Doom 64 it wasn't even a port of Doom but rather an entirely new game. They did a really good job taking advantage of the N64's hardware and they also gave people who had already played Doom a reason to check it out.

>> No.1805945


How would you rate Doom 64's level design in comparison to Doom 1, Doom 2, and popular .wads?

>> No.1805946
File: 174 KB, 800x585, doomguys heaven.jpg [View same] [iqdb] [saucenao] [google] [report]


this guy is fucking awesome.

>those sounds

>> No.1805948
File: 169 KB, 320x240, cyberdance.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1805951

Not him but I'd give it a 7 or 8 out of 10.
It's nice, definitely worth a playthrough.

>> No.1805956

The shooting should be done with both hands so that way the idle animation makes sense.

It animates fine.

>> No.1805960

Techbase levels are weak compared to the PC Dooms
Medieval/Hell levels are pretty good though.

>> No.1805965
File: 280 KB, 1216x970, wht.png [View same] [iqdb] [saucenao] [google] [report]

So, I wanted to learn some things about mapping by looking at wads, but opening /pol/.wad in Doombuilder 2 gives me this nice piece of abstract art. Anyone know why?

>> No.1805968


>spaghetti mapping.

>> No.1805971

everything's looking fine, i really don't see the issue
just kidding, you loaded the map in a wrong format, try UMDF or doom in hexen style)

>> No.1805976

Yup, now it's working. I guess I should try making a small vanilla Doom 2 map first before trying anything more advanced involving scripts. Although I might want to add some custom textures, which isn't too difficult.

>> No.1805982
File: 88 KB, 490x497, doomguy feels good.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw I boot up Brutal Doom and hear the Metal Soundtrack Mod

>> No.1805983


Those metal gloves are fucking cool

>> No.1805985
File: 152 KB, 320x200, Reloadinglikeapro.gif [View same] [iqdb] [saucenao] [google] [report]

Okay let's see here you put the shells in the slot like...

ah fuck it.

>> No.1805986

>GBA Doom
Rip & tear on the go. Hope you got a Game Boy flash light handy when you're playing in the back of a car at night.

>> No.1805992

So does anyone know where I can find the sprite sheet for that Auto shotgun?

>> No.1805995

The homebrew PSP port was surprisingly good. I am surprised it didn't get an official release.

>> No.1805997

I totally recommend that anyone who wants to get into mapping start with a vanilla map. It helps them not go too deep in over their heads.

>There are actually people who recommend you map for ZDoom first

>> No.1806002

100% items are not required for 100% runs. Besides, It would generally result in a lot of wasted time, since it counts even insignificant things like health/armour bonuses.

>> No.1806006
File: 293 KB, 803x720, ICame.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit, that fucking scratchy-techno sound to the guitar rifts is amazing. 10/10 stuff

>> No.1806037

Why doesnt GZdoom recognize pol.wad?

>> No.1806039

the jews made gzdoom

>> No.1806049

Well turns out the files corrupted, anyone know where to get a working version?

>> No.1806057

>someone on /v/ right now is arguing that QTE's make more sense than a Doom gun's hitscan mechanics.

>> No.1806058


>> No.1806061

>Going to /v/
>in 2014
>during summer
for what purpose

>> No.1806064

That works, thanks mate.

>> No.1806071

>going to /v/
>at all

>> No.1806072

Have you tried here?


>> No.1806085

>dragged myself through the BFG edition of Doom 1 and Doom 2 on UV just so I could flaunt the stupid fucking achievements on my profile
God, the faggotry was worth it.

>> No.1806090

Commander Keen

>> No.1806097

He's Doomguy's direct ancestor.

>> No.1806106

I thought that was the other way around?

>> No.1806116
File: 813 KB, 540x304, casual plays RE while Doomguy investigates the area.webm [View same] [iqdb] [saucenao] [google] [report]

I keep going there hoping ill find a hidden gem thread for a game i like.

>> No.1806127

Isn't it some dumb thing like Commander Keen is the ancestor of Doomguy is the ancestor of Blazco?

>> No.1806129

Wolfenstein is about the Blaz line kicking ass in the past. Commander Keen is about the Blaz line kicking ass in the present. Doom is about the Blaz line kicking ass in the future. It's like the Belmonts in Castlevania, only spread out over three otherwise unrelated IPs.

>> No.1806142


gauntlet's coming along nicely, got some nice sounds for the alt fire mode selector

>> No.1806162

Is it actually possible to beat pol.wad?
I killed 2 cyberdemons but there was so much shit everywhere and I didnt have anything left.

>> No.1806173

I thought something felt off about it, not sure if that's just me though.

>> No.1806175

Anyone have a source for Recurring Nightmares WAD? The one that was a redoing of Ult Doom with D2/GZDoom features?

>> No.1806186

Keen is BJ's grandson.
Doomguy is Keen's great-great-I'm-not-sure-how-many-greats-I-technically-need grandson.

>> No.1806187
File: 24 KB, 500x372, abstract kind of hell.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1806193


The key isn't to kill everything it's to last long enough to get to the flashing end of level platform that lowers.

>> No.1806198

There is, sort of. It's moreso a recreation kinda like OpenMW for Morrowind. It's called OpenC1

>> No.1806205

Well I just beat it, jesus christ that was intense.

>> No.1806206

Why is Doom 3 so fucking hard?

>> No.1806216


Because you're not playing as Doomguy, you're playing as a weenie marine

>> No.1806221

Some of the beginner enemies are literally surviving over two near-direct hits from a shotgun, why the hell?

On that note, how people are seeming to forget that shotguns are the key favourite in the entire franchise? Even the new Doom seems to focus more on melee and chainsaws than the shotgun duo, what gives? Who actually gives a shit about the chainsaw in all honesty, not even Brutal Doom fans care about it.

>> No.1806225

Why hasnt anyone just made a converted .wad of doom 1 into the doom2 engines so we dont have to deal with every mod not being able to run it without fixing? Just dont change anything and leave it at that.

>> No.1806226

I feel that the awesome map is wasted on being a slaughter map.

>> No.1806228


it's the same engine on both, the only difference is the data in the .wad

I don't know what you're trying to say

>Who actually gives a shit about the chainsaw in all honesty

plenty of people do

also doom 3 is more fun with chainsaw, it's surprisingly powerful in that game

>> No.1806229

Lots of complications are involved, one of the many people texture naming conflicts.

>> No.1806232


Jesus christ why am I still awake.

>> No.1806238

Well why hasnt someone just made a version and fixed the conflicts so we could all be happy?

>> No.1806247

haha nice

>> No.1806251
File: 4 KB, 400x400, 1330826816892.gif [View same] [iqdb] [saucenao] [google] [report]

..he just told you.

>> No.1806254

actually GZdoom is made by a pure Germanic thoroughbred. you now realise why he acts so superior to everyone else - because he is superior to all mongrel peasants.

his name translates literally (in the literal sense of literally) to "Lord of Numbers"

>> No.1806257

>Lots of complications are involved
Well youd think after 21 (?) years we would have been able to work through them.

>> No.1806259

if it weren't a slaughter it would be giant empty space anon. what do you want?

>> No.1806286
File: 2.55 MB, 464x344, 3YNIJEk.jpg.gif [View same] [iqdb] [saucenao] [google] [report]

Google Translate gave me 'The Count'

Zero! Zero approved feature suggestions! AH AH AH AH AAAHH

The fact that it hasnt been done by now is probably a good clue as to it's less than possibility

>> No.1806290
File: 35 KB, 278x279, 1405660216234.jpg [View same] [iqdb] [saucenao] [google] [report]

>Zero! Zero approved feature suggestions! AH AH AH AH AAAHH

>> No.1806294

Besides DoomRPG what are some other good RPG mods for Doom?

>> No.1806295

Beginner question here, what would you argue is better for OpenGL purposes.

GZDoom or Zandronum?

>> No.1806296
File: 2.84 MB, 720x404, zdoom4.2.webmsd.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1806298

You know Zandronum is little more than a years-old version of GZDoom with client-server netcode, right?

>> No.1806302

When I run Gzdoom in 1920, I usually get about 200+ FPS. But when recording with Fraps, it goes down to a sluggish 20 to 30. Which options would you advice to turn off/alter so that I can get decent FPS while recording while also keeping that resolution?

>> No.1806313

GZdoom wasnt out in 1920

>> No.1806320

>rate Doom 64's level design in comparison to Doom 1, Doom 2, and popular .wads?

E1: *****
E2/E3: ***
Doom 2: mixed bag, some great levels, lot of middling levels and some real stinkers
Doom 64: even ****, very consistent, but no standout highs or lows. Almost no open outdoor areas, mostly claustrophobic interiors, but some very smart monster/item balance, secrets, traps, layout, etc.

I can't really compare old stuff to modern wads though. If you don't appreciate the vanilla old-school style, then fancier wads blow it out of the water.

>> No.1806321

it's true, i am reliably informed that graf zahl is the count's name in the german version of sesame street.

>> No.1806324

Lets do a test. What are all the mods you currently have in your doom folder (or installed, whatever you want to call them)?

>> No.1806330


you fools, all this time you've been doing it wrong; what you need to do is not to make a suggestion in the pertinent forum, but to pointlessly whine about it in a completely unrelated subforum

>> No.1806334
File: 13 KB, 377x488, Screenshot 2014-07-17 23.51.27.png [View same] [iqdb] [saucenao] [google] [report]

ALL of them, anon? Are you sure about this?

>> No.1806338


>> No.1806349


>limiting yourself or 2 textures

seen 3 different textures in the first room and the stairs got another, then come flats, seen at least 3 different too.

>> No.1806351

Doom 64's techbase levels are kinda boring, but its hell/castle themed levels are pretty great.

>> No.1806352

how ironic. wildweasel complaining that forced nofreelook is a deal breaker, when he is happy to inflict forced freelook on anyone who dares use his mods by implementing weapons that fuck around with your pitch when you fire them.

>> No.1806357

name of wad the map is from?

>> No.1806359


Oblige 6.10

>> No.1806362


How impressive...
next step, Nuts in tyson nightmare no invul?

>> No.1806370

check it again. i suspect what you think are completely different textures are all different parts of bigdoor7, with clever alignment.

>> No.1806380

>I only have half a gig
Post it

>> No.1806382


Oops, you're right

>> No.1806402
File: 79 KB, 640x480, 1406381757.png [View same] [iqdb] [saucenao] [google] [report]

mayhem 13 map02: apparently, i was transported here in an upside-down saucepan

>> No.1806409

>how ironic. wildweasel complaining that forced nofreelook is a deal breaker,
I'd say that it is.

>when he is happy to inflict forced freelook on anyone who dares use his mods by implementing weapons that fuck around with your pitch when you fire them.
>implying you can't literally comment out those lines from the weapons code, and then play without freelook

>> No.1806439

There's honestly not much you can do at that point. Turn off shaders where you can, dynamic lights can be turned off, and try a different screen recorder.

Fraps is like the Windows Movie Maker of screen recorders, it's just not flexible and can't do multithreading. Try some different ones, mess with their settings, and see if any work better like Bandicam or Dxtory (google and use the Lagarith Lossless codec with Dxtory).

You can also record custom resolutions with those to save speed, last I checked fraps only handles fullsize or halfsize. Recording at 1280x720 while still playing at 1920x1080 should do the trick.

>> No.1806440

Is there a larger list of good mods somewhere? The current one is really small.

>> No.1806442

>I'd say that it is.
i agree that restriction of player options is obnoxious

>>implying you can't literally comment out those lines from the weapons code, and then play without freelook
i don't see why i should have to go around editing things out of mods, the same argument applies as for the addition of the sv_allowfreelook option.

>> No.1806445

>Not playing at 640x480

>> No.1806454

Well it's a mod, if you like the mod but don't like the recoil effect, why don't you just go into the Decorate files and comment out or erase the SetPitch lines? It takes a couple of minutes at most.

>> No.1806460 [DELETED] 

>not playing 320x200, silky smooth 15 fps, no OpenGL, no freelook, arrow keys only
Fuck off puristfaggot, you are the cancer killing /doom/
Who the fuck still plays with arrow keys or 640x400, you gotta be retarded

>> No.1806480 [DELETED] 

>not 35 fps like the way it was coded

>> No.1806490

Mouselook is definitely more fun to play with, but if I were showing off, I'd use arrow keys.

>> No.1806494 [DELETED] 

I just realized that IMX did not create the thread.
Where is he? What happened?

>> No.1806518 [DELETED] 

check the previous thread in the archives

>> No.1806519 [DELETED] 
File: 72 KB, 200x200, 114.gif [View same] [iqdb] [saucenao] [google] [report]

This post is a trick.
Do not reply.

>> No.1806531 [DELETED] 

I've read the FAQ but I still dont get why Brutal Doom is so bad.
Why is reloading bad? Why are iron sights bad?
This is more realistic. I do enjoy vanilla Doom, but I just can't imagine playing Doom without BD anymore.

>> No.1806534 [DELETED] 

How do I run DoomRPG with Oblige?

>> No.1806542 [DELETED] 
File: 5 KB, 124x125, 1376391887228.jpg [View same] [iqdb] [saucenao] [google] [report]

these posts are also bait

>> No.1806545

Is there a better megawad than Back to Saturn X? It's amazing.

>> No.1806549

Chillax, it is really great.
Runs good with Tormentor or Brutal Doom

>> No.1806551 [DELETED] 


What the fuck is your problem? This is a legit question you fucking twat

>> No.1806553 [DELETED] 

Report and ignore.

And fuck your mum, IMX

>> No.1806558 [DELETED] 

my bad.
I've not heard of DoomRPG on Odamex

>> No.1806564 [DELETED] 

I think he meant the BD one

>> No.1806567

The Genesis / Megadrive's audio synthesizer was pretty much designed for metal music. Doom should have been it's chance to shine.

>> No.1806571

So, OBLIGE does not support anything except for Doom now? What the hell?

>> No.1806574 [DELETED] 

well, BD is a pretty taboo subject. It brings in the many shitposters.
Check the FAQ or something

>> No.1806576
File: 503 KB, 532x1507, tmp_6fe2020161989.jpg [View same] [iqdb] [saucenao] [google] [report]

Here is a handy reference graphic.

>> No.1806578 [DELETED] 

they're not the same thing!

>> No.1806584 [DELETED] 

Wait why was this deleted?

>> No.1806585 [DELETED] 
File: 6 KB, 174x152, 1375062548435.png [View same] [iqdb] [saucenao] [google] [report]

I'm tired, okay?

>> No.1806587

The first time I played Half-Life, it got me hooked on mouselook, unless it's Wolfenstein 3D, I just can't play a first-person shooter unless it has some kind of freelook, be it with mouse or analog sticks.

The Dual-Shock felt pretty natural when I played through vanilla Doom on the PS3, even though I couldn't look up and down, I really wish there existed a Doom arcade cabinet, with some kind of neat custom made Dual-Shock knockoff made specifically for playing Doom and Doom Sourceports.

A little charging port where you rest the controller when you're not playing, and some menu buttons on a panel beneath the screen, for saving and loading, adjusting options and selecting wads.

>> No.1806595 [DELETED] 

What do you mean?
1. Generate wad with OBLIGE.
2. Put in in folder with GZDoom.
3. Check it on the Files tab.
Its not that hard.

>> No.1806597 [DELETED] 

But who deleted it?

>> No.1806601 [DELETED] 

Probably because the janitor thought you were the german shitposter

>> No.1806629
File: 126 KB, 640x480, 1406388277.png [View same] [iqdb] [saucenao] [google] [report]

mayhem13 again. cc4-tex does lead to some rather... colourful maps.

>> No.1806635

Why is Doom1 music so much better than doom2s?

>> No.1806636

I disagree.

>> No.1806642

But you are wrong.
Doom1 music was way better, it was (to put simply) glorious fakes of actual songs by great bands

>> No.1806648

So was Doom 2 music.

They also both had some original tracks.

>> No.1806663


>> No.1806678
File: 216 KB, 600x600, cover.jpg [View same] [iqdb] [saucenao] [google] [report]

what music do you listen to when fucking up the demon invasion?

>> No.1806679

Doom/Doom2 soundtrack

>> No.1806684

a lot of which is a mishmash of remixed 80's metal anyway

>> No.1806686

The soundtracks. Sheesh.

>> No.1806691

Doom 1's OST felt like an Action game's OST, with occasional serious tracks

Doom 2 feels more like a serious/atmospheric game's soundtrack, with occasional action game tracks.

Kinda funny, considering Doom 2's level design went in a more pure action direction, where as Doom 1's maps were more atmospheric (especially e2 and e3's levels)

>> No.1806702
File: 66 KB, 548x480, CNC.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any command and conquer doom mods? Not even CNC-styled, just cnc themed. I just want to shoot NOD troops or soviets while listening to Westwood music.

Or, hell, I could just play DOOM while listening to it.


>> No.1806707

>listening to anything else but the ingame soundtrack
People like you really exist? Wow......

>> No.1806718

The ingame soundtrack is good and all, but after playing the game for so long, the music just got Dull for me. Gotta have something new, you know?

>> No.1806723

usually silence. sometimes some really fast hardcore or jungle techno if i know the level really well and don't need sound so much.

i also never listen to the in-game music.

>> No.1806725 [DELETED] 

>what are music wad's
You are fucking retarded, kill yourseöf

>> No.1806731 [DELETED] 

AHAAAA!!! Fuck off Doomkartguy, we know it is you you stinkin', rotten rat.

>> No.1806732

Try the Anarchy Reigns sountrack:
Or the Red Alert Soundtrack:

>> No.1806736

There's All out war, but I don't think that's what you want.

>> No.1806749

PSX Doom soundtrack.

>> No.1806760
File: 30 KB, 702x344, 1390603827186.png [View same] [iqdb] [saucenao] [google] [report]

Google and the /vr/ archive to the rescue!

(for reference, I googled "eriance autoshotgun" and it was the first fucking result)

>> No.1806762

It's the pump action, bear in mind. Not hte super shotgun.

>> No.1806763

It's not done yet.

>> No.1806771

Technically, it's illegal to redistribute IWAD resources for use with a different IWAD, and idgames (the biggest repository of Doom shit anywhere) will give you shit if you do that.

It's why KDIZD didn't use any of the Doom 2 sprites for the shit it used like the Chaingunner, Hell Knight and Super Shotgun

>> No.1806776

>it's the same engine on both, the only difference is the data in the .wad
>I don't know what you're trying to say
Okay, most mods are designed for Doom 2, but if you run them in ZDoom with Doom 1, it can occasionally spit out some fucked up errors about missing sprite rotations or other nonsense. I had an earlier beta of SmoothDoom that did this, because it had some new Chaingunner sprites but also referenced the old ones, which Doom 1 doesn't have. Hence, ZDoom will refuse to run because it thinks there are some "missing" sprites.

Also, towards >>1806225
Just run Doom 1 as the IWAD and run Doom 2 as a PWAD. Problem solved.

>> No.1806786

According to the author, the non-Doom support was experimental at best and made shitty levels.

If you want to make levels for Quake and stuff, just use the old versions.

>> No.1806794

> arcade cabinet
> PS3 controller


>> No.1806797

that was only because some overzealous person from the kdizd team contacted id for permission and of course they said no. if he'd kept his trap shut they would have turned a blind eye like always.

>> No.1806802

Sometimes you get shitty people who make maps and "don't care about the music" so you just get stuck with the default jams in the same order we're all familiar with.

Of course, this is what Jimmy's Jukebox was made for.

>> No.1806804

Sorry, but I absolutely cannot deal with a big flat panel with a big clunkly slow stick and big clunky buttons spaced far apart.

A dual analog controller with shoulder buttons works so much better in my own opinion. I feel that they're more precise and responsive.

>> No.1806806

>Sometimes you get shitty people who make maps and "don't care about the music"
yep, that's me! i guess you were the one arguing at me about it in the last thread.

>> No.1806813 [DELETED] 
File: 71 KB, 409x331, FTLpicard[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing Brutal Doom
>Find out there's a middle finger taunt button

>> No.1806843

Yeah, the PS3 controller works very well with Doom. I also get the idea that Doom would suck balls with an arcade stick.

>> No.1806848 [DELETED] 
File: 883 KB, 226x197, 1401764024587.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1806849 [DELETED] 


>> No.1806860 [DELETED] 

The Doom comic is edgy now?

>> No.1806861
File: 2.30 MB, 720x450, 1406383344474.webm [View same] [iqdb] [saucenao] [google] [report]

What HUD mod is this? Found like two dozen different HUDs when searching for HUD or visor mods, but not this one

>> No.1806865 [DELETED] 

it always was

>> No.1806868 [DELETED] 

It's been always edgy, but Brutal Doom is an exaggeration of an exaggeration

>> No.1806873 [DELETED] 
File: 165 KB, 631x616, 1403817847926.jpg [View same] [iqdb] [saucenao] [google] [report]

The Doom comic is goofy on berserk packs. You would have to be 8 years old to take it seriously.

>> No.1806880 [DELETED] 

i know


>> No.1806895

Looks like complex doom's hud.

>> No.1806904


There are people who actually play gameplay mods with freelook off?

>> No.1806905 [DELETED] 

Shut the fuck up, what the fuck is your problem with BD????????
Give me ARGUMENTS, I have to know WHY you asshat hate this mod.

>> No.1806907
File: 439 KB, 1366x768, Screenshot_Doom_20140726_132514.png [View same] [iqdb] [saucenao] [google] [report]

It's worth noting that Complex Doom's HUD is just the HUD from Accessories to Murder scribbled over in MSPaint.

>> No.1806914 [DELETED] 


Have you considered reading the fucking FAQ?

>> No.1806915 [DELETED] 

Doom 4 is not more edgy than Mortal Kombat.

>> No.1806917

i need my vertical mouse axis to make quick forward and backward runs. freelook removes too much of the player's agility.

>> No.1806920 [DELETED] 

to be fair the faq doesn't really say a great deal.

>> No.1806924


Well, that's fair.
I might as well make a few tweaks to accommodate people who play that way, then.

>> No.1806926 [DELETED] 

I have you fucking asshole, but what is wrong with iuronsights, reloading, much gore when everything is customizable???????????????????????

If you hate it, use another mod you dipshit

>> No.1806929 [DELETED] 

They just hate that it actually makes Doom good

>> No.1806930 [DELETED] 


It says more than enough, really.

>> No.1806940 [DELETED] 

Fuck off Donald / CZ /Sarias / Mark

>> No.1806946 [DELETED] 

Why do you think that it's always the exact same shitposter over and over again?
I'm pretty sure the mods are doing their jobs and the shitposters get banned for a long time

>> No.1806948

GZDoom users, which ambient light level setting do you use?

>> No.1806949 [DELETED] 

some IP address might get banned for a long time, yes.

>> No.1806953

wow, that was unexpected. i usually get sneered/laughed at for playing the old way with mouse walking.

>> No.1806958 [DELETED] 


>> No.1806975 [DELETED] 

Ok, what about proxies? Do the germans use proxies too?

>> No.1806976


It's just accessibility, really.
It's not really my place to try and force them to play something my preferred way, really. As a modder, if they wanna play something of mine in a different way (within reasonable expectations), I should try and make it so they don't have to do something they don't like/care for.

>> No.1806979 [DELETED] 

I think it's different people. Lots of newfags start with BD.

>> No.1806993 [DELETED] 

You must be 18 or older to post here.

>> No.1806997

Some anon in /v/ is doing some "I was at the Doom 4 reveal, AMA" kinda thing.
Apparently Mancubi shoot acid now.

>> No.1806998 [DELETED] 


>> No.1807004 [DELETED] 


>> No.1807008 [DELETED] 
File: 50 KB, 600x651, evil_gir_by_vivvinyl-d3bm2wc.jpg [View same] [iqdb] [saucenao] [google] [report]

Newfag? NEWFAG? Would a new fag do this? *Mods Brutal Doom into Doom* *Blows off an Zombies leg a shotgun and laughs at his pain and flips off his corpse* Think we're all pussys who watch My Little Pony? Guess again dispshit

>> No.1807014

abs showing through armor is as gay as I can see.

>> No.1807018


Sometimes I even play with dark lighting mode because I'm a rebel.

Your newfag is showing.

>> No.1807019

The icon of sin is actually pretty cool when she´s not throwing spawn cubes around like a big bitch.

>> No.1807027 [DELETED] 

I would post the back to Reddit picture, but I think going back to Gaia is more appropriate for you.

>> No.1807030 [DELETED] 
File: 916 KB, 490x367, 1330490273648.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1807059


Why anon? Don't you belivie in love?

>> No.1807075


I don't understand why some people play with really high gamma, I mean, you'd think that would ruin the atmosphere and mood of the game or something, right?

>> No.1807078


>> No.1807079

>mouselook + autoaim

>> No.1807084

In mods that allow single fire from the ssg shells become too plentiful.Reducing pickup amount affects the other shotgun. What is a good way to make the ssg a shell waster again?

>> No.1807094

Pfff, I don't know, make it use 10-gauge shells rather than the regular 12-gauge shells of the pump shotgun, thereby giving it more power, but the shells are bigger and heavier so you can't carry as many, and not as easy to find.

Maybe not a good idea but it's what I could come up with on the spot.

>> No.1807120

My problem with this kind of thing is it reduces the SSG to what the Chaingun is: An upgrade.
I've never used the pistol after getting the Chaingun, and I've never used the regular SG in a mod that supports single-barrel firing SSGs.

>> No.1807123

They're the same tryhards that turn off textures when playing arena FPSs. They'd drive nails through their toenails if they thought it'd make them play better.

>> No.1807127

Your idea is the base for ww-doomnukem, and it proved it works

I asked because the only idea I could come with sounds really bad:
Every time you doublefire, there is a chance to use 3 shells instead of 2 ( The third one comes directly from your ammo pool). When you do, you fire more bullets but your weapon spread increases in the same proportion. In the end it's not a good tradeoff because you are never prepared for it and only works to waste ammo

there's something bad about this but i can't put my finger on it

>> No.1807128

Dont mods that allow single fire SSG usually have bigger spread than SG though, so SG would still be better at longer ranges

>> No.1807132

Massive accuracy drop for 3 extra pellets is not just an upgrade.

>> No.1807141

>there's something bad about this but i can't put my finger on it
The fact that it's in no way physically possible in a gun with two chambers?

>> No.1807148

>Massive accuracy drop for 3 extra pellets is not just an upgrade.
It does nearly as much damage as the rocket launcher with not sideblast and with a more readily available ammo source. It makes the regular shotgun nearly obsolete in vanilla maps. Chaingun is better for long range, and you get enough ammo that blowing a ton of it on the ssg is nearly a moot point.

custom wads are another matter though. If you limit the shells in a map the regular shotgun become a lot more useful for chaingunners and below.

>> No.1807158
File: 6 KB, 180x120, It'smagic.Iain'tgottaexplainshit.jpg [View same] [iqdb] [saucenao] [google] [report]

nah, I can come up with a science/magic explanation

>> No.1807160


Did you save the thumbnail or something?

>> No.1807161

I don't know why I was using Zandronum for so long, but I finally installed GZDoom and I can safely say that it smacks the pants off of Zandronum. Pretty much everything about it is better, and it has way more options. Glad I took /vg/'s advice.

>> No.1807162

The accesories to murder hud is really nice, I always run the version without the eyepatch doomguy when I play vanilla doom

>> No.1807164

>in vanilla maps
Since when is the SSG a "shell waster" in vanilla? You have a surplus of everything.
Pretty sure you can ignore SG and RL till the icon of sin and have no ammo problems.

>> No.1807167


For singleplayer, yes, GZDoom is superior in pretty much every respect.
In multiplayer, though, hahahahahahahahahahahahahaha.

>> No.1807172 [DELETED] 

>Half the thread always ends up deleted again
Why dont the mods go to a board that actually deserve to have half of it deleted?
Like /v/

>> No.1807180

I haven't tried any Doom multiplayer with the Windows mods yet so I wouldn't know.

>> No.1807182 [DELETED] 


don't you think they have like 10 times the amount of jans they have for /vr/?

Who knows what kind of stuff we can't see getting through

>> No.1807189
File: 2.27 MB, 1927x1210, Doomy.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1807190

GZDoom is a better port for all intents and purposes, but it's multiplayer support is ATROCIOUS and the guy in charge doesn't see anything wrong with it (I don't know why they don't replace him, he's clearly inadequate at his job).

Zandronum has actual functional multiplayer support, even if it's not fully as fancy as GZDoom.

>> No.1807194

tl;dr: GZDoom/ZDoom for fancy singleplayer.
PRBoom+ or Chocolate Doom for vanilla singleplayer.
Zandronum for fancy multiplayer.
ZDaemon for old-fashioned multiplayer.
Odamex if you like playing multiplayer by yourself for some reason.

>> No.1807195


Zandronum is basically/literally multiplayer GZDoom, so It has an even amount of "fanciness."

>> No.1807196

What about Skulltag?

>> No.1807201


>> No.1807202

Skulltag is now known as Zandronum.

>> No.1807205

This nigger serious?

>> No.1807209


Not him but why did they kill Skulltag anyway? Why replace it with a new port instead of just making a "new" port with a different name?


He probably hasn't been with the Doom game for a while.

>> No.1807210

>don't you think they have like 10 times the amount of jans they have for /vr/?
Hell no. Ive seen an "ay lmao" thead on /v/ stay up till it got 400 or so posts.
Also anyone know if its possible to play DoomRPG and DoomRLA in 2 player coop?

>> No.1807212

Because the original creator who hadn't touched it for years suddenly decided he wanted it back.

>> No.1807218 [DELETED] 

This, effectively moderating a monkeyfarm such as /v/ or /sp/ is like a Greek tragedy, and I feel genuine sympathy and sorrow for those poor people who has it as their duty to do so.

>> No.1807219


The tl;dr of the matter is that the original creator, Carnevil, wanted to make his own game, Wrack.
So he completely dropped everything on Skulltag and went to 100% focus on Wrack.
While this was going on, he still wanted complete creative control over the direction and development of Skulltag, despite not actually being fucking involved.
So everyone got sick of his shit and made a fork, and Carnevil threw a fit and killed Skulltag.

>> No.1807225

>he still wanted complete creative control over the direction and development of Skulltag

He didn't care about Skulltag's development, he wanted to retain control over its large community in order to advertise Wrack to them.

>> No.1807228

Which WADs mix well with MSX?

>> No.1807234

I've been playing 1994 Tune Up with it, some of the big, wide open techbase maps work beautifully with it (Bug Hunt in particular is a perfect fit). I've seen people say back to Saturn X works great too, but I haven't tried it yet.

>> No.1807235

I'm playing Back to Saturn X with it right now, it's pretty awesome and it fits like a glove.
Be sure to load MSX before BTSX though, you get glitched brightmaps if you don't.

>> No.1807240

>bug hunt
traversd's maps in that are glorious (see also: cratebase, map15)

>> No.1807262

I've been getting into Doom for the last half a year or so. I've played a few Wads, but I don't actively keep up with them. What are some great (preferably longer) Wads I should play through?

>> No.1807272

UAC ultra, Deus Vult 2. Pretty and challenging.

>> No.1807273


here's a good list. if a wad has a ton of demos it's bound to be highly playable and replayable.

>> No.1807275

Plutonia 2.

>> No.1807279

The fuck you doing man? Go play it without mods first.

>> No.1807281

I rather dislike reloading in Project MSX, because having to switch between all of them to reload each and every single one is kinda annoying.
Or something like Smooth Doom.

>> No.1807282

Brutal Doom + Plutonia / TNT

>> No.1807286

Which Doom players can do real slopes and level over level multy floor layouts?

>> No.1807294

How do I install the addons to Brutal Doom?

>> No.1807297

anyone else play doom without saves? if you die you have to restart the level with only a pistol, feels like a decent punishment.

>> No.1807303

This is stupid.

>> No.1807304 [DELETED] 

Why do you want to play BD witha ddons?
It is already good.....dont ruin the vanilla gameplay

>> No.1807309 [DELETED] 


>> No.1807314

yes, often. i tend to only use saves when learning a big level. and i'll go back and do it without them afterwards.

i don't consider a level to be beaten properly unless i've got 100% without saving the game.

>> No.1807318

You should try pistol starts sometime.
Might make you crave less dick.

>> No.1807325
File: 178 KB, 633x491, Capture.png [View same] [iqdb] [saucenao] [google] [report]

>start oblige
>get this at the start
this will be fun

>> No.1807327

Just load them after the main BD pk3

>> No.1807328

How do I run DoomRPG with Oblige?

>> No.1807330

1. Generate wad with OBLIGE.
2. Put in in folder with GZDoom.
3. Check it on the Files tab.

>> No.1807334

Yeah, I like the idea. Most maps are designed to be beatable from a pistol start anyway. Sometimes I'll play the source port Mandoom, which sends you back to Map 1 the first time you die. Gives you a special kind of adrenaline like playing NES games as a kid.

>> No.1807337

>anyone else play doom without saves? if you die you have to restart the level with only a pistol, feels like a decent punishment.

I'm assuming this is for ZDoom, right? Since others have that behavior normally.

If that's the case then >>1807303 is 100% correct, because you should be using


>> No.1807339

I don't understand why a sourceport exists to accomplish something that a mod can easily.

>> No.1807340
File: 250 KB, 600x473, tumblr_mtf34e5lF01szcxzqo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

So I was thinking about something for TSP...

What if there was a certain monster who could punch, but was then given the ability to do combos?

Hmm, that would be something, right?

>> No.1807348



>> No.1807353

I just realized no one made a "morpher" monster that essentially collects corpses and morphs into stronger monsters
ie kill 20 ims, zombies and revenants, a few morphers show up, eat them become cyberdeamons.

>> No.1807357

When I have time again I'll prolly move those cvars into a menu for easier handling for peeps.
>Sometimes I'll play the source port Mandoom, which sends you back to Map 1 the first time you die.
Pistol Start Options can do this too, but what else can mandoom do? I can probably recreate it in the mod for people playing zdoom.
I think mandoom is vanilla, so it couldn't be accomplished through a mod in that case.

>> No.1807367

>You can also record custom resolutions with those to save speed, last I checked fraps only handles fullsize or halfsize. Recording at 1280x720 while still playing at 1920x1080 should do the trick.

Oh, so that's what the options are for. Thanks, I will give it a spin.

>> No.1807372

>but what else can mandoom do?
It lets you generate random maps with Oblige from the menu, make temporary saves, and a "Stupid" difficulty that turns former humans into shotgunners, Imp fireballs into rockets, etc. That's about it I think. Also, it lacks OpenGl mode, so if there's a better alternative I'll take it.

>> No.1807375

>I think mandoom is vanilla, so it couldn't be accomplished through a mod in that case.
>ManDoom is a slightly modified ZDoom Windows build

>> No.1807385

Ah, I don't think any of those could be accomplished via modding then, except the "Stupid" difficulty, but it would only be possible in vanilla since it would break any mod, and I would be cautious of adding it since it would mean that, while it could be compatible with anything and prevented from interfering with stuff, it would require the correct load order for stuff and that would mean Pistol Start Options would be more complicated than "chuck it in autoload, forget about it."


>> No.1807390

When I googled Eriance autoshotgun I got sprites for everything but that.

Thank you anon.
Now to figure out how to do ANYTHING with this thing and maybe get to use an autoshotgun design I really really like.

>> No.1807401
File: 21 KB, 480x360, 1394486529579[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>level 60 in doomRPG with doomRLA monsters
>pol.wad with scaling on both on nightmare
>mfw the happening

>> No.1807418

Not the same anon, but I tried experimenting a little bit with Nvidia Shadowplay. Unfortunately, it only seems to work with some games, and GZDoom is definitely not one of them. That's sad, because in the games I've tried it with where it works, it does its job quite admirably, but unfortunately that's not quite good enough if only a handful of games will actually allow for recording.

>> No.1807424

I've been trying to get shadowplay to work with gzdoom too. Its unfortunate it doesnt allow you to select a region of the screen to record

>> No.1807425
File: 1.52 MB, 500x222, 1380847217511.gif [View same] [iqdb] [saucenao] [google] [report]

>Slow as fuck internet
>Want to play multiplayer
>Every single active server has an absolute fuckton of mods
>Find server with mods I already have installed
>Mine are outdated versions

>> No.1807427

I'm so sorry, anon.

>> No.1807428

That's because it can currently only record Direct3D games and GZDoom is OpenGL.

I think they're working on getting OpenGL support in there though.

>> No.1807429

Mods are hardly ever over 50 MB though.

I don't think playing multiplayer would have worked at all if mod filesize is getting to you.

>> No.1807430

I have a strange urge to play doom over a discontinued online service, but I never even had internet to experience any of them to begin with.

Is there anything niche like that around?

>> No.1807434


Play Odamex.

>> No.1807436

Doom is my favorite game of all time and I've been playing it since its release in 93. Still have a floppy of the game.

However I've never played it online. Is it worth trying out? Is there an active community so I can always find a server?

>> No.1807439

Play Zandronum in software mode, with no higher than 640x480 resolution, and high gamma.

Mouselook optional.

>> No.1807441

>Is it worth trying out?
For a lot of people, the multiplayer scene is THE main reason to play Doom. There's a ton of interesting gameplay mods and/or mapsets constantly being released every week.

>Is there an active community so I can always find a server?
Depends on what you want. If you want a massive community and lots of gameplay options, play Zandronum. If you want to stay relatively vanilla and don't mind a somewhat smaller crowd, play ZDaemon.

If you want to play singleplayer in multiplayer servers for some reason, play Odamex.

>> No.1807443

There are 159 people playing in public Zandronum servers right now.

>> No.1807447

Singleplayer has always been the reason for me to play the game. I will try out zandronum. Any particular mods that are popular?

>> No.1807448

>discontinued online service

>> No.1807451

I think his issue is more not having the motivation to go find and download all those wads. At least with my luck Wadseeker never finds a download for the ones whenever I try to join a server.

>> No.1807453

Well if you want the mods that are "popular", that'd be Brutal Doom, All Out War, Prop Hunt, Ghouls VS Humans, Complex Doom, and Mega Man 8-Bit Deathmatch.

If you want the mods that are fun and should be more popular, you'll probably want to look at Internal Conflict, ZDoom Wars, Samsara.

>> No.1807454

Cut the sprites up and make them individual images. (You can use a program called Spricer for this shit.)
Open up SLADE. Import all the sprites. Adjust the offsets so they look decent. (This is the most tedious part.)
Now do the code; if you know what you're doing it'll take ten minutes. If you don't, well, the Wiki is your friend.
Save. Play.

>> No.1807458

>If you want to play singleplayer in multiplayer servers
You mean play coop singleplayer doom or what?

>> No.1807460


No, if you want to emulate the singleplayer experience (playing by yourself) on a multiplayer server.

The joke is that barely anybody plays Odamex.


>> No.1807464
File: 14 KB, 810x145, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Oh wow

>> No.1807465

What does the XP curve in DoomRPG do?

>> No.1807467

Curve the XP.

>> No.1807472

The bigger it is, the less you get. Simple as that.

>> No.1807476

>your XP will never have delicious curves

>> No.1807483
File: 294 KB, 1280x800, Screenshot_Doom_20140710_175932.png [View same] [iqdb] [saucenao] [google] [report]

Actually, what it does is determine how fast/much the XP amounts ramp up as you gain levels. At the maximum curve setting, well.....

>> No.1807496
File: 975 KB, 1280x1024, pic one.png [View same] [iqdb] [saucenao] [google] [report]

Well.. I'm running out of ideas.. Couple of times i tried mapping and I suck when it comes to creativity..

>> No.1807497

aww i joined but they left after the round finished

>> No.1807498

Speaking of DoomRPG I got 2 questions
1. How do I disable bloody screen? I get into a fight with like a hunded monsters and cant see shit
2. Why do most monsters have the "invisibility" effect and how do I disable it?

>> No.1807501

Better than what I made.

>> No.1807502
File: 64 KB, 400x400, 1359882597833.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd say just Vanilla. That's the way everyone should play it for the first time. Then they can play whatever the fuck they want and no one can say shit.

>> No.1807504
File: 718 KB, 1280x1024, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1807505

Dude, that looks great.

>> No.1807516

Really? Well im out of ideas with it actually.. I dont know what more to add, I usually make maps and when im done with one room i never finish it..

>> No.1807519

This is a pretty good start, although I would change your lighting flats because they don't align well.
Are you in UDMF? Because you can align flats that way. If not, fuck it, just change the flats.

>> No.1807524

I also REALLY wish Doom Builder 2 didn't use the "wood" texture for the ceiling because I'm seeing a handful of beginner mappers using it like it matches STARTAN when it really doesn't

>> No.1807531

Alright, you obviously have a caged Mastermind. Can he shoot at the player? Does he wake up yet? If not, you need to build the level around that. The player needs to come through this room repeatedly to go to different areas of the level--and he never knows if this is the time the Mastermind has woken up and will shoot his ass.

>> No.1807534

Ill change the flats, Im in Doom 2 format, I was also looking to add more custom textures since i downloaded a handful of them, But for some reason Gzdoom builder wont load some of them..

>> No.1807539

I also have a caged cyberdemon. I was going to make them teleport out of there when a specific key card is picked up and returning to the room to see there not there anymore. Something like that..

>> No.1807543
File: 2.15 MB, 1600x900, Screenshot_Doom_20140726_133254.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1807545

Well I was right in a way. :v

>> No.1807557
File: 1.29 MB, 1280x720, doom the way it was meant to be played.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1807559
File: 1.84 MB, 1600x900, Screenshot_Doom_20140726_133133.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1807561

Woah, what mod is this? Looks nice, I just dont get why the HUDis glooming

>> No.1807563
File: 16 KB, 320x256, goggles.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1807564
File: 156 KB, 640x640, 1406085970033.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1807568

opengl bloom mod called qeffects (not entirely sure though, because last I've tried it, it didn't affect HUD)

>> No.1807569

hey it's Vigo the Carpathian

>> No.1807571

Isn't it about time you fags go over to /vg/?

>> No.1807572 [DELETED] 

Isn't it about time that my dick on your face?

>> No.1807575


It's Complex Doom with hi-res textures/font, Ketchup, vanilla HUD, and OpenGL Bloom set on max settings.

It's terrible.

>> No.1807578
File: 1.11 MB, 320x240, file not found.gif [View same] [iqdb] [saucenao] [google] [report]

>[20 shitposts and 20 deletions later]
every thread

I need help coming up with an idea for a map, I've got no motivation to try to continue my Hell one I barely started.

>> No.1807581

You need to picture something in your head anon.

Try using an idea you like and rolling with it.

>> No.1807586

Make a /s4s/.wad.

>> No.1807617
File: 35 KB, 986x419, vr_vg_traffic.jpg [View same] [iqdb] [saucenao] [google] [report]

The Doom generals wouldn't survive there.

>> No.1807635


I hate to say it, but /vg/ is mostly just for circlejerking and LE CULCHUR XD, unless a game has something actively going on. Doom does not, even the modding scene is relatively mildly paced and most of the average foot traffic in the general would know jack shit about the modding scene anyways.

It's much better here on /vr/, with occasional forays into nighttime /v/.

>> No.1807642 [DELETED] 

Shitposter detected
Fuck off DKG

>> No.1807643

Looks nice?

>> No.1807646

Less than a 2000 comp/modders/runners worldwide I reckon

>> No.1807659
File: 124 KB, 1280x960, pwads.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1807664

Am i the only person who finds AOW hella retarded

>> No.1807673
File: 17 KB, 315x286, any other weapon.jpg [View same] [iqdb] [saucenao] [google] [report]

What's AOW?
The only AOW that I can think of right now off the top of my head is the definition "Any Other Weapon", out of the 1934 National Firearms Act, if that is what you mean, then yes, yes that is very retarded.

>> No.1807674

AOW varies in quality. If you have a shit team, then you're going to have a bad time due to how much teamwork that game mode needs.

>> No.1807675

All out war

>> No.1807684

It's a mess tbh, same with wdi and gvh.

>> No.1807697
File: 25 KB, 376x487, doomfolder.png [View same] [iqdb] [saucenao] [google] [report]

No way am I going to sort through this mountain.

>> No.1807707

All out war

I play on the montreal server on IDE and theres alot of try hard faggots and the mod doesnt feel balanced at all.

i dont play those but yea.

>> No.1807714

So why the fuck aren't they merging ZDoom, GZDoom and Zandronum, anyways?

>> No.1807717
File: 23 KB, 279x242, inhale.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1807718 [DELETED] 


Isn't it about time you had kidney stones?

>> No.1807719

I'm pretty sure it's because they have some core differences that makes that impossible. At least I think that's what it is.

>> No.1807721

Well at the very least merge ZDoom and GZDoom. GZDoom can pretty much be ZDoom anyways thanks to the vid_renderer cvar.

>> No.1807732

Impressive. You can dump the contents of the folder by running a command prompt in that directory and then typing "dir > textfile.txt" or "dir/b > textfile.txt" (without timestamp)

You'd probably have to pastebin it or something, though. That would be waaay too long for a 4chan comment, or to conveniently piece screenshots together.

>> No.1807751
File: 16 KB, 250x365, 000a6wg3.jpg [View same] [iqdb] [saucenao] [google] [report]

>ZDoom is an engine
>GZDoom is a modification of that engine
>Zandronum is a further modification of GZDoom that has superior netplay
All they'd have to do is update Zandronum's engine to the most recent GZDoom version and they'd be good to go.

>> No.1807754
File: 186 KB, 1280x960, Screenshot_Doom_20131111_193911.png [View same] [iqdb] [saucenao] [google] [report]

The current development build of Zandronum is the only openGL sourceport that doesn't fuck up dynamic lights on my computer. In GZdoom, Skulltag, and even the current stable version of Z&, transparencies within the glow of a dynamic light render as opaque like pic rtelated. Does anyone have any idea what gives?

>> No.1807756

Just start building weird fucking shaped rooms, anon. Best way to get started. You can align them and shit later.

>> No.1807762

>All they'd have to do

How familiar are you with programming?

>> No.1807772

Zandronum also doesn't keep up with ZDoom/GZDoom engine upgrades.

It's like Zandronum is GZDoom 1.2 or something.

>> No.1807776

Maybe you need to update your drivers?

>> No.1807778


2.5.0, actually.

>> No.1807780
File: 257 KB, 962x962, do you even vegetable juice.png [View same] [iqdb] [saucenao] [google] [report]

>All they'd have to do is...

>> No.1807781

That's only for the beta, right?

>> No.1807783
File: 16 KB, 277x211, 1370434606286.png [View same] [iqdb] [saucenao] [google] [report]

Anyone want to play some samsara invasion like the good ole' days?

>> No.1807790 [SPOILER] 
File: 1011 KB, 264x320, 1406417501591.gif [View same] [iqdb] [saucenao] [google] [report]


Yeah. Since ZDoom is 2.7.x, Zandro isn't that far behind!
Only three years hahahahahahahaha I'm going to need two guns for this.

>> No.1807803

So I've been mulling over the purpose of the stamina bar seeing as the sword wave is getting removed. What if combo strikes and throwing grapples use stamina? If you don't have enough stamina for a combo you'd just wind up doing a basic slash.

Furthermore, seeing as combos would use stamina, that'd mean you wouldn't be able to immediately throw sub weapons. I could probably make the alt fire a combo finisher.

>> No.1807805

You guys act like it's tough to work with an open source program.

When that Blood OS finally comes out, I'll be the first to build a flexible engine similar to Zdoom.

>> No.1807812

Combos and throwing grapples should use stamina.
But not TOO much because I'd still want to finish shit off with my Goddess Bracelet.

>> No.1807813

It's not because of the software itself, rather because of the lazy dev's Zandronum has.
But they're still better than the NO developers of Zdoom

>> No.1807815

Honestly they just need to bite the bullet and release the damn thing.

>> No.1807818

I think the EDuke32 would do it faster, and better considering they have a 10 years experience with Build.

>> No.1807821

What HUD is that?

>> No.1807826

Didn't they reverse-engineer Strife? Why aren't they doing the same with Blood?

>> No.1807827

The only invasion server up is using co-op. Fucking idiot.

I'm gonna work on a survival server, and try and remember the right order for the wads.

>> No.1807836

It's really depends on team cooperation. If you have retards in your team you will surely fail.

>> No.1807842

It only seems to be able to list files in the main Doom folder, and not the ones in sub folders.

>> No.1807867

This is literally artificial difficulty.

>> No.1807869

The order is
Invasion mod; The mod's hotfixes, if any; Samsara; The Samsara patch for that specific mod, if any.


>> No.1807870

Most kind.

>> No.1807871

Hey, I just had the worst idea.

We have yearly deathmatch / LMS with every other boards, similar to the chancup
Maps would be uploaded and put in a pastebin, then everyone would vote on Strawpoll as to which one they liked the most
Each board is in charge of making their own custom skin and sounds to add to the pk3

>> No.1807882

You must cross your favorite non doom game with doom, what would you get?

>> No.1807883

I have updated, downgraded, and reinstalled the drivers that came on the disc, all to no avail.

The same thing happens on friends' computers, with both ATI and nVidia cards. Oddly enough, my laptop handles them all just fine, but my desktop and my friends' PCs don't.

>> No.1807886


>> No.1807887
File: 50 KB, 600x360, c7f5249d-94a6-4ab4-b826-252ef015d781.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1807890

No, because the game isn't demanding quarters from me to play it.

Limited continues or a lack of saves was dated before Doom was made.

>> No.1807893

Hey, can we all agree on something?
DoomRL = Doom the Roguelike.
DRLA = Doom the Roguelike Arsenal.

Just to reduce confusion.

>> No.1807895

Hmmm blend Reapers with legit Demons? Might just save Mass Effect

>> No.1807909
File: 384 KB, 1600x1200, Screenshot_Doom_20140704_152645.png [View same] [iqdb] [saucenao] [google] [report]

Doom Omen Reaver: Legacy of Pain

It would be a lot like playing Hexen with Satanic Redux.

Now that I think about it, it might be a really interesting idea to do Soul Reaver-esque planar shifts with teleporters that send you to the same place in a similar but different map, to approximate shifting between the physical and spectral realms.

>> No.1807912

God Hand Doom.

Or Devil May Doom

Or Ninja Doomden

>> No.1807914

Not bad. The problem would be choosing the players. Would it be a whole team or just one representative for each board?

Also, it'd be better if instead of skins, every board is assigned a color, or everyone uses a slightly modified doomguy skin that fits their board (MLP is like a Doomguy with a ponyhead or something, /k/ is a doomguy with camo)

Just a thought.

>> No.1807926
File: 45 KB, 479x359, raziel_reads_his_script.jpg [View same] [iqdb] [saucenao] [google] [report]

I would play the shit out of that

>> No.1807932

I've been struggling with learning ACS off and on, in a vain attempt to create Arcade Doom, which would have persistent high scores, a time limit that increases with score intervals, forced pistol start on death, and an "insert coin" button that would be necessary to start or continue after death; credit feeding resets the high score.

>> No.1807937

where to download

>> No.1807938

A whole team, I'd say. 5 on 5 with 3 backup and swap in players sounds about right. Each board should pick however they feel.

Sucks that /q/ isn't around anymore. I'd like to suggest it to every other non-vidya board without getting banned.

>> No.1807945

is there any way to turn off auto-loading in (G)Zdoom? I just want to start the level over with the pistol rather than have it automatically load my last save when i die

>> No.1807946

So kind of like ScoreDoom?

>> No.1807962


>> No.1807970

Thankfully, I use Windows 7.

ba dum tss

>> No.1807979

Some of the reaper monsters could be easy sprite edits, Marauders for zombiemen, Brutes for barons, ravagers for arachnotrons, Banchees for archviles, etc.

>> No.1807994
File: 13 KB, 300x400, CJ Denton.jpg [View same] [iqdb] [saucenao] [google] [report]

>Deus DooM
>Max Payne (Doomed Max Payne?)
>Doomout 3:Takedown
>Race Driver:Doom
Well damn

>> No.1808001

You have an ETA on that server? Count me in.

>> No.1808005
File: 9 KB, 405x344, troubled.png [View same] [iqdb] [saucenao] [google] [report]

>your favorite non doom game
It's like Sophie's choice

>> No.1808015

>The only invasion server up is using co-op. Fucking idiot.


Can't please everyone. I keep it coop mainly because of Armageddon's maps. I can try survival next time, but Clowny wrecks pretty easily. The pirate boat is also pure evil.

>> No.1808019

Doom Souls.

Hell, I'd play that.

>> No.1808020

Survival with lives is the best choice.

Co-op just means infinite chances and everyone just bumrushes things.

>> No.1808024

But you already can!

Pick a level
Pistol start it

Every time you die it's like you're going back to the bonfire.
Except this time, the game can actually be challenging.

>> No.1808028

There's no excitement on coop.

You're right, though. I like to mapvote when we get wiped by Armageddon's bullshit.

>> No.1808030
File: 331 KB, 640x480, mystery game.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone recognize this game? Google reverse search isn't doing it for me.

>> No.1808032

Hey, at least the server is STABLE. That's more than what I can usually do.

That said, just bump the lives to like...7 or something. Something generous but not too easy. Some levels need them, no matter how many players there are.

>> No.1808037

It's called SiN

>> No.1808041


>> No.1808052


it's something Terminus did in adobe CS and might get out of control and taken way too seriously, like every other ironical thing they do in irc

>> No.1808057

type Multiplayer into console. Doesnt work in ZDoom though

>> No.1808059

Also, Armageddon is notoriously unfair. Definitely fun at times with some decent levels, but some are just downright stupid in difficulty.

>> No.1808062
File: 594 KB, 299x276, 77340844.gif [View same] [iqdb] [saucenao] [google] [report]

>Doomguys bizarre adventure : Heritage of the future
Please gibbe

>> No.1808067

Picking a favorite non doom game, for me, is like choosing a gun in the Matrix.

The Incredible Machine: Doom Edition

>> No.1808071

I think he also means the dark dark atmosphere, theme and dungeons.

Also, I'll never Pistol Start aside from the first level in a .wad

>> No.1808076

>Doomout 3:Takedown

Also I guess mine would be No More Doomed Marines or something crossing NMH with Doom.

>> No.1808086

There's already a lot of levels with dark atmospheres and themes.
And dungeons.

Only thing Dark Souls really does with gameplay is have checkpoints every few steps.

>> No.1808093

I meant dark medieval dungeons with primarily undead foes.

Dark catacombs and crypts and shit.
I guess a bit like Diablo 1.

>> No.1808101

There's a couple of levels but I am starting to see what you're getting at here. I was only thinking from a gameplay perspective.

What he wants is Hexen and Heretic

>> No.1808116

>Hexen and Heretic

No, they suck.
The enemies aren't fun to fight, the weapons aren't at all satisfying, and the theme and atmosphere isn't really all that dark in comparison to Diablo or Dark Souls.

Oh, and neverending switch hunts.

>> No.1808117

Thief: Hell on Earth

Can someone post that image of the first level of Thief with Doom's HUD?

>> No.1808126

>The enemies aren't fun to fight, the weapons aren't at all satisfying
This sums up Dark Souls pretty well.

>Theme and Atmosphere isn't really dark
You could get some palette that darkens everything.

>Never ending switch hunts
Only applies to Hexen.

>> No.1808139

Damn, I thought I had it.
I remember when DKG always posted it asking if it was real.
if he's out there, can he post it again?

Also, its nearly time for a new thread

>> No.1808145
File: 984 KB, 2157x1465, 1396990507849.jpg [View same] [iqdb] [saucenao] [google] [report]

>You could get some palette that darkens everything.

>> No.1808146

>Also, its nearly time for a new thread

Could we start waiting till page 8? It would ease tension with the board, give the whiners less to complain about, and mean less work for ijon/whoever makes it if he's not around. And that strawpoll we did had page 8 or 9 as the winner.

Seems like it would be good all around.

>> No.1808150

>give the whiners less to complain about
You know those people do that because they like shitposting, not because they actually have anything to suggest or put forward?

They'll keep shitposting even if we do.

>> No.1808152

I'm fully aware, but it gives them less ammo when they go do things like complain in the quake threads about /doom/

>> No.1808153


>> No.1808156

Well if you wanted tone then Hexen and Heretic's worlds are basically dead, drained and permanently ruined by D'sparil and Korax.

So clearly the only thing that the atmosphere would need is to be darker because everything about the setting is dark.

>> No.1808157
File: 986 KB, 1680x1050, working1.jpg [View same] [iqdb] [saucenao] [google] [report]

It was literally this screenshot with Doomguy's right hand mirrored to the left side of the screen, replacing the thief hud. Nothing special.

>> No.1808158

Didn't the dev for Samara say that he wasn't going to put Caleb in because he was too similar to other characters?

Kind of seems strange he'd put in Duke and skip over him entirely.

>> No.1808159

That there is an enigma

>> No.1808167

>The mod's creator, TerminusEst13, has stated on multiple occasions that he will not add Strifeguy from Strife and Caleb from Blood to the roster, despite frequent requests. He will not add Strifeguy for balance reasons and Caleb because the character's attacks are too similar to those of others.
Yep. because holding a shotgun is something no other character in Samsara does. Nope. No sir.

>> No.1808168

hey guys, I'm kinda new to the who whole doom mod community.

I played Pirate Doom and nearly cried from how good the level design/aesthetics were. Is there anything else similar to that?

>> No.1808173

Someone is invariably going to tell you to look at Putrefier.

>> No.1808174

Try Putrefier

>> No.1808176 [DELETED] 

Obvious samefag.

>> No.1808178


>> No.1808179

>It would ease tension with the board

wait, I don't remember getting that memo. do we have any?

>> No.1808181

There's a 1 minute delay though between posting.

>> No.1808183

>strifeguy for balance reasons

>> No.1808184


and why would anyone samefag over Putrefier, anyway?

>> No.1808185

People complain about us in other threads, but sometimes it's one guy like in that Quake thread.

It won't stop the people that just want something to complain about but it will make others less likely to take their viewpoints seriously.

>> No.1808186

His weapons are terrible.

>> No.1808189

True, and IMX was a faggot that said "nu-uh we're still gonna make them when we're at page 5 for no fucking reason" but he's apparently not here so fuck that.

>> No.1808191

>People complain about us in other threads,
It's only the same shitposters that complain that we should go to /vg/ in this thread.

Nobody really complains since Moot said Doom is /vr/

>> No.1808192

I remember looking at a video of an old fps that kinda played like doom (fast paced run n gun), and took place on a dock. There was a part of the video where the player went into a hut that was near the dock and saw an FMV of two guys playing ghostly figures (I should also note that the game didn't cut to a cutscene, it just showed the ghosts like they were part of the actual game itself in real time). Does anyone know what game I'm talking about? Sorry for any possibly awkward wording I just wanted to ask this before I forgot any important details.

>> No.1808194


wasn't that guy pushing for page 9 actually whining endlessly and keeping the thread from discussing anything else other than his suggestion?


i can't find that post in foolz for the life of me

>> No.1808196

Also that crazy OP Grenade Launcher..

>> No.1808203

>wasn't that guy pushing for page 9 actually whining endlessly and keeping the thread from discussing anything else other than his suggestion?
I don't remember that, no. It was brought up 2 times or so.

>> No.1808204

>2 times or so.

brb, checking foolz

>> No.1808207

Please do, I don't remember very well.

>> No.1808208

>wasn't that guy pushing for page 9 actually whining endlessly and keeping the thread from discussing anything else other than his suggestion?

There was one guy that was being a cunt, but others that also wanted page 9 that weren't.

I was/am for page 8 or 9, I was the guy that started that strawpoll.

>> No.1808212


This is the most pathetic argument I have heard in favor of including Caleb.
oh the other characters have a shotgun oh man checkmate

>> No.1808214

>i can't find that post in foolz for the life of me

It was on /q/, which is a bitch to track because it was purged like 3 times during it's existence.

>> No.1808216

Is that it? Nothing else? Thank you for the replies though.

>> No.1808219

Why did IMX leave anyways?

>> No.1808224

Nobody knows exactly, he didn't give a list of complaints when he left. We should probably stop bringing this up in the meantime.

>> No.1808225


People told him to stop with the boogeymanning "it's DKG!!!" shit, and he just up and quit.
I'm sure it can't possibly be that because it'd be really fucking pathetic, but there's not a whole lot else to go off.

>> No.1808228

DKG drove him insane. No really.
IMX accused the /doom/ shitposter(s) 24/7 of being DKG / Donald. He whined about it on the IRC, annoying Terminus and other IRC fagets. Thus, he got kicked and has not been seen since then.

>> No.1808235

>and he just up and quit.
>Thus, he got kicked and has not been seen since then.

TWO different versions. it has already begun

>We should probably stop bringing this up in the meantime.

i completely agree, people better solve this before it gets out of control. the most important part is not to let shitposters take advantage of this situation.

>> No.1808242

this is sad. seriously, how can one single poster cause that much drama and make everyone paranoid? why didn't IMX ask the janitor and mods to help him prove it is DKG?

>> No.1808243

Are you one of those mappers who has no idea where to go next? Do you detail obsessively for a few rooms but have no idea where to go after that?

Good news! I'm the exact opposite; I can make basic shapes for rooms and do some light detailing but occasionally, I get stuck on what the fuck to do with the rest of it.

Here's my current map. Give a shot at detailing/redoing parts of it if you want! It's super barebones right now. Kind of just idly making shit without a real plan. Hoping to expand it out more as I go along, but we'll see!

Texture resource:

>> No.1808247



Nothing. If you guys could lend me a hand on what's moot's trip; also it doesn't seem like Foolz purged content from /q/, the oldest post dates all the way back to no.390

>> No.1808252


he never got kicked, he tried to mute everyone in the channel and immediately left; it's like he tried to do both things at the same time

>> No.1808256

Wow, what a faggot

>> No.1808263

Strifeguy gets upgrades throughout the game; beating certain levels gets the super weapon to be even more super powerful

Kind of hard to make that work

>> No.1808264

This is the pipeline for modern games. One person does a barebones "blockout", gets feedback, tweaks it, while another "set decorates" it by adding in fancy props and shit (often based on a concept artists drawing, or paintover of the blockout), and sometimes lighting it, though that's often another persons job as well.

>> No.1808267

Not to mention Terminus made a template for anyone who was interested in adding these characters in themselves. So no one really has a good reason to bitch.

>> No.1808268


and that's just one side of the story, we STILL don't know what drove him to do that

and we don't even know if he tried to do something else; is he aware of how irc commands work? has he tried to ban himself (even as a joke?) was he op?

>> No.1808272 [DELETED] 

>So no one really has a good reason to bitch.
lookin at ye', german boy

>> No.1808279

>Not to mention Terminus made a template for anyone who was interested in adding these characters in themselves
Source. I'll get these fuckers compiled by the end of the week.

>> No.1808295

>Source. I'll get these fuckers compiled by the end of the week.

bug-fixed? completely balanced with the current cast? with the weapons behaving exactly as they do? with proper HUDs

One hundred bucks if you do

>> No.1808305

"Compiled" and "finished" are two different words, baby boy.

With /vr/ testing after I get everything scraped together, then the real work starts. So where's these templates?

>> No.1808312

ayyy, so what happened to that Serious Sam addon, anyway?

oh wait, I think I know where it went.

>> No.1808318

i'm trying to replace all the brutal doom protagonist VO's with other sound files, how do i do that?
i'm using slade, i already have all my .ogg files named to replace the current .ogg files, but when i remove the old sounds and put the new ones in its place they dont play in game, any help with this?

>> No.1808323
File: 1017 KB, 310x186, Doomguy's bizzare adventure.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1808325


>> No.1808327

that's the manga where everyone poses right

>> No.1808328

I think there was actually some miscommunication on that, one or two anons doing "wouldn't this be cool for a ss samsara addon" while another guy was working on an unrelated serious sam multiplayer pickups wad, and people thought there was a serious sam addon for definitely getting made.

>> No.1808330
File: 115 KB, 591x530, 1019384729381.jpg [View same] [iqdb] [saucenao] [google] [report]

Into le Samsara addon pack by Jesh

>> No.1808335
File: 3.90 MB, 519x283, 1406283749283.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1808338
File: 25 KB, 232x250, Battle.jpg [View same] [iqdb] [saucenao] [google] [report]

any assistance at all would be appreciated, if anyone's curious i'm just replacing his voice with the scout from tf2, and if anyones interested in that, i'd be more than willing to share it someway or another if someone can help me get it working

>> No.1808341
File: 14 KB, 118x243, 1403173637854[1].png [View same] [iqdb] [saucenao] [google] [report]

>one or two anons doing "wouldn't this be cool for a ss samsara addon"

pic related looks way too elaborated to be considered as a "mockup" or a "what if"


>while another guy was working on an unrelated serious sam multiplayer pickups wad

that was totally scroton; 'serious sam'-styled pickups, prolly for samsara.

>> No.1808342
File: 418 KB, 408x516, RIP AND TEAR.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1808343

My nigga

>> No.1808345
File: 413 KB, 518x475, 22ad023aba86dce422350e102034b8e9.png [View same] [iqdb] [saucenao] [google] [report]

i want more of these

>> No.1808346
File: 1.99 MB, 320x180, nigger_kfc.gif [View same] [iqdb] [saucenao] [google] [report]

Holy shit, is this an actual mod?????????

>> No.1808348


The paranoia being thrown around this is unbelievable.
No, it wasn't by Jesh/Cyantusk.
No, it wasn't for the add-on pack.
No, it wasn't by Donald.
It's being done by the same guy working on the (good) Samsara monster mixer.

>> No.1808352


Semi-related http://www.moddb.com/mods/serious-sam-meets-doom

>> No.1808364

new thread? i'm too lazy

>> No.1808369

We're at page 4 on one of the slowest boards mate, this ain't /vg/ we aren't gonna fall off anytime soon.

>> No.1808370
File: 8 KB, 80x116, skellies.png [View same] [iqdb] [saucenao] [google] [report]


tried my best; i left a ton of posts which pretty much agreed on with the guy, like >>1808208's.

original thread is


this is where he attempted to drive the discussion into the bump limit 'politeness' thing


>> No.1808371

So what tool do you use to place sprites in Doom with? I'm told SLADE 3 does, but I can't seem to find it.

>> No.1808374

is it possible to use more than one .wad at the same time? i'm using gzdoom.

>> No.1808379

If that link actually works I'll hate myself because this is from memory. I have no life.

>> No.1808382

Yes, though some are not compatible with each other. Rule of thumb is if they change the game too much, they likely won't work with each other.


>> No.1808383

If you're using the command line
.\gzdoom.exe -file myWad.wad myOtherWad.pk3

If you're using the executable, hold down CTRL and select each WAD you want to use, then drag and drop them over gzdoom.exe.

>> No.1808384

Sorry, I should have worded that better.

I meant I couldn't find the sprite editing portion itself in SLADE 3.

>> No.1808389

thanks, friend

ZDL is a frontend, yeah? out of beta yet?

>> No.1808394
File: 36 KB, 146x148, 1402688377117.png [View same] [iqdb] [saucenao] [google] [report]

>The punchghost is not a Revenant.

>> No.1808397

SLADE 3 Just lets you view, import, and optimize assets. You have to export them from a wad and modify them with another image editing program.

>> No.1808406

Ocarina of DooM

absolutely want

>> No.1808418

Well I've got sprites already. Does that just mean after figuring out how to import them I'm good to go?

>> No.1808424
File: 94 KB, 305x307, 60e57367eea28d8c4261d1283ae14aa0.png [View same] [iqdb] [saucenao] [google] [report]

ok so i got all the doomguy sound files replaced in SLADE3, only one of the replacements works in-game, the rest are not playing, anyone know what im doing wrong?
plz respond

>> No.1808432

>replace doomguy with scout
i am interested in this, but unfortunatly i cannot help you

>> No.1808440

do the sound files have scripting that isnt carried over when i replace them? i've even tried importing each sound file individually, directly over the original sound files, same thing, only one sound file is able to be played

>> No.1808442
File: 71 KB, 1151x799, samsorry.png [View same] [iqdb] [saucenao] [google] [report]

So, I'm launching Samsara, Samsara Music Mixer, and Samsara Monster Mixer with GZDoom, but it appears to load an iwad's respective actors alongside the monster mixer's respective actors, causing an error.

I'm using a version of the monster mixer downloaded from the Zandronum forums. Should I redownload frim the ZDoom forums, or is there a known fix?

>> No.1808445

Well if it's just a sprite replacement, you'd import the file and then rename it to be the same thing as the sprite file in the original WAD.
If it's not just for ZDoom, you may have to convert it from PNG to other filetypes. SLADE can do this if you right click them.

>> No.1808450

Thanks anon. With any luck I'll be able to get it done easily.

>> No.1808456

Maybe it's something wrong with the replacement files? Have you replacing with other oggs to see if they work?

>> No.1808462


If you're downloading from the Zandronum forums, you're probably trying to load the Zandronum version in ZDoom.
Either get the ZDoom versions of Samsara/Monster Mixer or use them in Zandronum.

>> No.1808480
File: 451 KB, 742x413, 58a624db9cb467c2560dc7d34d7753b1.png [View same] [iqdb] [saucenao] [google] [report]

well they all play fine in SLADE 3, and this is the only set of Oggs i have ready because this is my first time using slade 3 or doing any kind of doom editing, i can't seem to find any help on this issue, it seems like i'm the only one who'se ever tried to replace doomguy's brutal doom voice, maybe i should ask MarkIV himself on his youtube or something, maybe he won't try to gas me like a kike.

>> No.1808486

What order are you loading your WADs?
It should be Brutal Doom first, then your replacement WAD on top.

>> No.1808496

Is there a walkthrough of the /g/ wad? I'm at ubuntuforums.org and a message popping upsaid that there was going o be an announcement in the auditorium soon. I am certain that I have killed everyone in the help forums, and the "Forum Ruined" meter is at 98%. Yet I go to the auditorium and nothing happens.

>> No.1808502

Could be nephilim.

I read somewhere that BJ's son / Keen's father changed his name to Blaze because he was an actor and it sounded more American, but I can't find the source.

I did, however, find this.

>> No.1808512

well i'm not really, i just replaced the files in the Brutal_Doom_v19_SE.pk3, saved it as it's own .pk3, and then just dragged that shit onto GZDoom launcher.

>> No.1808526

Ah, I had no idea who was doing the addon, but there's also a serious sam style pickups thing being worked on.

It always makes me warm and fuzzy inside to see my golden boner (another anon came up with the name, but I think that should be the official name) reposted, we should eventually turn those into a thing.

>> No.1808556

It lags like fuck.

>> No.1808557

Yo Doom general I love you guys a lot. Keep being cool guys.

>> No.1808563

i'm completely stumped guys, i invested all the time into hand picking which sound files i wanted to use, and went through the effort of converting them, it'd be a shame for that time to turn out to be a waste, does anyone have anymore ideas?

>> No.1808575

Is there anything wrong with your SOUNDDEF lump?

>> No.1808579

i don't know what that is...

>> No.1808580

Sorry, I meant to say "SNDINFO."

>> No.1808584

or how to tell if it is
yea i dont know what that is either

>> No.1808593
File: 435 KB, 1366x768, slade.jpg [View same] [iqdb] [saucenao] [google] [report]

Can you upload the wad (pk3/zip whatever) file you made to replace your sounds?
If not, can you show me what your file looks like in SLADE?

>> No.1808596

I could only find dead links to Spricer.

>> No.1808603

yea, i'll give you a zip file of the brutal doom version im basing it off of, the .pk3 i made from it, and the Ogg files i put together, gimme a sec

>> No.1808605

>the brutal doom version im basing it off of, the .pk3 i made from it
You're not directly editing Brutal.wad are you?

>> No.1808615

yea i probably am, what should i be doing?

i just opened my version of brutal doom SE in slade3 and then i remove the doomguy sounds, replace it with my replacements under the same filenames, and then i save it as a new .pk3

>> No.1808617

theres the link too

>> No.1808623

We need a Zabu Zabu gif

>> No.1808625

You're supposed to make a patch.

Anything you edit in the main mod is going to be replaced by whatever addons you slap afterwards.

>> No.1808626

so how do i make it into a patch?

>> No.1808628

What you should be doing is making a separate pk3 with sounds named identically to the ones you're replacing. Then you load it in Zdoomloader; Brutal first, then your pk3.

>> No.1808635

see >>1808628

That's the patch.

>> No.1808638

i have one of those, where the entire .pk3 file is just the sounds i imported, under the same filename, and in the same root folder, and when i load that over the main brutal doom .pk3 it just plays the original sounds from brutaldoom

>> No.1808645
File: 133 KB, 764x643, brutal.jpg [View same] [iqdb] [saucenao] [google] [report]

In ZDL, is Brutal first in your load order? It should look something like this.

>> No.1808646
File: 51 KB, 589x545, profile.jpg [View same] [iqdb] [saucenao] [google] [report]

this is it, its the .pk3 that contains only the sound files

>> No.1808649
File: 71 KB, 2384x898, Maps.png [View same] [iqdb] [saucenao] [google] [report]

So, what do you guys think makes a good "complex" map? I thought of a few examples, & obviously there are a lot more ways to create a complex map, but what kind of design did you guys enjoy the most across the various Doom wads you've played?

>> No.1808653


Is this still accurate in regards to selling WADS?

>> No.1808657

forgot my link
okay i didnt have it like that, but when i arranged it like that, it went to back to playing only the one sound i had imported, and all the others make no sound.

>> No.1808659

I think it's best to mix and match with any of those four rather then picking just one of those, as imho it does not make for a very fun doom level.

>> No.1808667

The file structure in SLADE doesn't matter. It's only there for your sake when you're building a mod. Give me a sec and I'll explain by example.

>> No.1808687 [DELETED] 

>tfw becoming the irc's resident pedo and trap-lover
being me is suffering.

>> No.1808689

Keyhunt+Open map+Hub is gud
Branching paths could be used for corridors

>> No.1808701

well, if i'm to understand that all i needed to do was replace the files with files of the same name, then it should be all set as far as i can figure out. why won't the files play in the game? even though they play just fine in SLADE.

should i try reconverting at a different bitrate maybe?

>> No.1808704

>Try to make the Autoshotgun into a sprite sheet
>Find Spricer
>It keeps fucking up and turns one of the reloading frames into two different frames
>Trying to fix this gets rid of the transparency in the background
>Can't edit it without this happening every time
I have no idea what the hell I'm doing

>> No.1808706

downloaded. this sounds like a fun idea, thanks for sharing

>> No.1808710
File: 1.14 MB, 250x213, 2L9FYzx.gif [View same] [iqdb] [saucenao] [google] [report]

if you can fix it, make sure you post the shit out of it here and elsewhere so i can find it

>> No.1808715

If you ever include backtracking in a map, make sure to add monster closets or something to make the walk back fresh.

Maybe an Archie that teleports in and starts reviving every previous monster or a mancubus or two coming out of a corridor you don't plan on going through again.

>Captcha: Soldta themselves.
Yeah yeah, I'm reading it, captcha. Hold your horses.

>> No.1808725



>> No.1808736
File: 1.07 MB, 640x320, Totally boned.webm [View same] [iqdb] [saucenao] [google] [report]


>ghosts n goblins and doom


oh yeah.

>> No.1808738

GMOTA_gay have you made any progress yet you colossal faggot?

>> No.1808745


>> No.1808746


I MADE A PROGRESS VIDEO, right here >>1806142

If you weren't so busy slurping BIG DONG you probably would have noticed that, you shit.

>> No.1808749

when did you adopt the underscore lifestyle

>> No.1808753


I forgot whether or not I used an underscore here on /vr/, I use one on the IRC and I wound up using an underscore here, so I said fuck it, and I'm rolling with it here. It's me. I swear.

>> No.1808754

Might as well just change your name to zeldafag
ayy lmao

>> No.1808758

I'm loooking for ideas for creative bosses, something more than the tired Icon of sin finally

>> No.1808767

Try out something bigger than the cyberdemon

>> No.1808771
File: 2.96 MB, 424x240, 1402615847068.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1808779

The attacks better be interesting because big beefy bosses tend to be pretty simple.

>> No.1808789

What is it about the /pol/ wad that works so well, the final boss is just two icons of sin with a fresh coat of paint

>> No.1808793

Music and the fact that you can't kill it directly, you have to wait.

>> No.1808798

So half a good boss is simply in presentation alone, Ill remember that

>> No.1808807



>> No.1808904

>I read somewhere that BJ's son / Keen's father changed his name to Blaze because he was an actor and it sounded more American, but I can't find the source.
Wolfenstein 3D manual; there was a sweet boxed edition that had a manual with a strategy guide of every map in the game and some really cool dev notes and stuff. This is also the source for Romero talking about using the arrow keys to "move forward, backward and hold the run key" and using the mouse to aim. So basically, Romero invented mouseaim in Wolfenstein.

>> No.1808914

>I could only find dead links to Spricer.

Where did I find it?

Like the fifth result on Google:

>> No.1808930

>If you ever include backtracking in a map, make sure to add monster closets or something to make the walk back fresh.
A lot of people like to do this, but I don't, because I've long since stood by a pretty standard video game ideology:
"There are no enemies here; this isn't where I'm supposed to be."
"There are enemies here, I'm on the right track."

Now, I know what you're thinking, spawning new enemies in old locations that I'm revisiting would make sense; I'm on the right track because there are live enemies, right? Wrong. I've already been here, but the chances are good that I'm merely passing through this area again to get to a new area (probably through a new key door). If the enemies are gone, I know that there's nothing I need to do here, and that I should move on to the next area, through the key door, where there can be fresh enemies.

>> No.1809093

I love to obsessively detail shit but am terrible at general mapping, I'll look into this.

>> No.1809154

The XL Engine guy is doing just that.

>> No.1809174

Strifeguy outperforms most other Samsara characters in their own roles, and for the few that he doesn't, he's still pretty good at. He would basically require a complete rehaul to work in Samsara.

>> No.1810143

>that was totally scroton; 'serious sam'-styled pickups, prolly for samsara.
Yeah, it was me. It's for anything though. not just Samsara; would be vanilla in the release but it would be really really easy for anyone to pick it up and use it for anything. Gonna finish it once I do a couple other things.

>> No.1810450

i've played as strife guy on several servers, he doesnt seem that unbalanced in co op

>> No.1810543
File: 49 KB, 500x374, 201004media.jpg [View same] [iqdb] [saucenao] [google] [report]

>he doesnt seem that unbalanced

>> No.1810561


Honestly, when you're playing in coop you shouldnt consider things like balance. Just have a good time with your buddies !

"I'm DOUK ! Hehehe... What a mess !"
"I'll be doomguy ! YOU HAVE HUGE GUTS !"
etc. Just have fun with bros...

>> No.1810629

>when you're playing in coop you shouldnt consider things like balance

Maybe as a player, but for a developer it is of the utmost importance.

>> No.1811114

Is there any kind of game-play modification or WAD that focuses on melee combat? I want to fight demons with my fists ala Condemned or maybe Zeno Clash.

>> No.1811179

DOOMRL is a sweet doom themed rpg

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