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1796091 No.1796091 [Reply] [Original] [archived.moe]

Now that the dust has settled can we talk about Daikatana? Is it worth playing?


>> No.1796175

The dust hasnt settled yet so no we cannot talk about it. Think of Daikatana like Chernobyl; its still not advised to venture into that territory for quite some time.

>> No.1796206

I've played it co-op and it was fun. By yourself it's a horrible waste of time.

>> No.1796212

Daikatana: Once again proving that even the worst games are playable with a bro.

>> No.1796225

Actually, Daikatana is even more broken in co-op since a number of important triggers for doors don't activate in that mode.

Good thing the game comes with noclip as a default keybind.

>> No.1796228

>Good thing the game comes with noclip as a default keybind.

Holy shit Romero..
my sides. ahaha.

>> No.1796263


Man that game was a riot. Shame we lost Looking Glass over it, but that's history.

>> No.1796292

$1? Thanks OP.

>> No.1796298

I heard that it's good in co-op because the NPC protagonists that follow you around have horrible AI, and replacing those with real players will make them actually helpful.

>> No.1796314
File: 84 KB, 942x408, downloading.png [View same] [iqdb] [saucenao] [google] [report]

What can I expect?

>> No.1796370

Is there any way to disable the AI companions? A mod maybe? I never played the game, but I think it would be tedious to look after dumb as rocks NPCs all the time. It seems to me like a giant escort quest...

>> No.1796403

Expect not being able to leave without your buddy Superfly.

And pretty good music.

You can't get rid of them but you can give orders to them and, surprisingly, they'll actually follow them. I've found the best thing you can do is tell them to stay put near the start of the level and just go do your thing. They'll automatically head to you when you reach a level trigger and, doubly surprisingly, their path finding actually works to get them there without you having to babysit them.

>> No.1796407

Do we really need two threads about this?

>> No.1796409

I hope the mods on /vr/ ban everyone doing shit like "Now that the dust has settled" or "What has gone wrong" or "Why /vr/ suddenly"

It's the reason I can't stand to go on /v/ anymore

>> No.1796421

>suddenly /vr/ hates overused posting styles

>> No.1796964

Cool, thanks, that was my main worry. Maybe I'll buy it if it's cheap...

>> No.1796976

not really, no
however, the GBC version actually will make you its bitch with damn decent gameplay (zelda style) and level design
Romero put the rom up on his website since they couldn't release it due to the failure of the PC game.
you can still find it floating around

>> No.1797028

>Shame we lost Looking Glass over it
What? They were involved in Daikatana? I thought Looking Glass collapsed because of System Shock 2's weak sales.

>> No.1797062

Dude. ANY game can be fun if you play with someone else. Heck, even having a single spectator can make the shittiest game much more enjoyable.

>> No.1797081

Eidos kept pumping so much money into Romero that they had to close down Looking Glass Studios.

>> No.1797191

The point was don't play it by yourself.

>> No.1797235


the point was play a better game with your friends

>> No.1797239
File: 324 KB, 94x70, GJVb1.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1797480

>ANY game can be fun if you play with someone else.
That's wrong though.

>> No.1799323

>Dude. ANY game can be fun if you play with someone else

>> No.1799330


Gee Romero. Why does your mom give you TWO threads?

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