[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 35 KB, 320x200, Screenshot_Doom_20140721_015359.png [View same] [iqdb] [saucenao] [google] [report]
1794843 No.1794843 [Reply] [Original] [archived.moe]

Doom thread, (Last thread >>1791229)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn...

More about Doom? Check the OFFICIAL Doom Wiki!

To create maps?

To open/Edit WADs/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.1.0)

How to load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1794846


-Doom 4 reveal! Well, kinda. Only those dudes who were actually at Quakecon got to see it firsthand, but here's a basic rundown of what happened there. It might not be terrible! http://pastebin.com/W8P7fdq3

-hobomaster22 is making a mod manager for Doom in the vein of Quake Injector, and has built-in /idgames support! It's pretty neat, give it a look. http://www.doomworld.com/vb/doom-general/69346-doom-frontend-development-beta/

-Here's a cool online radio that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/doom

-Some anons did a 200 min. speedmap WAD and this is the result! http://www.doomworld.com/idgames/?id=17781 COMPLETELY VANILLA, tell us what you think!

-Wanna see John Romero deathmatching in 2014? Do you live in England? He will be present at Revival '14 on August 9, see more details here http://www.doomworld.com/vb/post/1283115; for reference, this happened at GDC http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE.

-Metroid Dreadnought IS OUT! - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847

-The Space Pirate got an update! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing And be sure to check this tutorial http://youtu.be/mrFF8LCZw5Y

-HDoom has its 5th techdemo! happy now? http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3

Mods that also got updated (these links include their respective download links for each mod, by the way)

Doom RPG (not the mobile game) - http://forum.zdoom.org/viewtopic.php?f=19&t=33292
Hideous Destructor - http://forum.zdoom.org/viewtopic.php?t=12973
Pirate Doom - http://forum.zdoom.org/viewtopic.php?t=32674
DoomRL Arsenal - http://forum.zdoom.org/viewtopic.php?t=37044
GMOTA - http://forum.zdoom.org/viewtopic.php?p=742401

ATTENTION! If you know about something news-worthy PLEASE reply to this so everyone can see it

>> No.1794852


>> No.1794854

Not quite true, Chaingun will have much more accuracy over distance than the Shotgun.

And it fires faster too.

>> No.1794856 [SPOILER] 
File: 256 KB, 658x604, 1406087073930.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1794859

thanks, soldier

>> No.1794861

Thanks marine

>> No.1794864

>-Here's a cool online radio that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/doom

Code 403: Forbidden

>> No.1794867

Thanks, bones.

>> No.1794868


>> No.1794869

Works for me.

>> No.1794872

Thanks doc

>> No.1794873

>lol it works for me :^)

>> No.1794874
File: 10 KB, 278x241, oc_donut_steel.png [View same] [iqdb] [saucenao] [google] [report]

doughnut iron

>> No.1794875

Where's Vegeta?

>> No.1794881

the radio works

>> No.1794885

In other news we were talking about an EEnE wad, with canadian squirt gun as the pistol, and its gatling version

>> No.1794886

I actually just finished my Oblige game using mostly dual uzis after around the halfway point. Ammo isn't that hard to come by, summoning a backpack of ammo is one of the only skills you can use with no Energy investment, and you can buy it pretty cheaply at the shop.

I had a Sniper-modded High Power Handcannon for making long-distance pickoffs and a Plasma Handcannon for mid-range. Then Uzis shred the face off of anything I can approach in a normal sized area.

>> No.1794889


>> No.1794894

Do we have a Dose wad?

>> No.1794898

Why do you guys always say revenants are agitated? That word in particular.

>> No.1794905

Is Monster Ed from The Day Ed Stood Still the cyberdemon?

>> No.1794908



>> No.1794915
File: 21 KB, 499x429, youfaggots.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't believe you guys are actually considering making it.

>tfw your anti-barneyfag shitposting was actually useful

>> No.1794918 [DELETED] 

>no it works lol
:^) ebin

>> No.1794925

It was me, Doomguy, It was me all along!

>> No.1794928
File: 7 KB, 200x200, 1353201215251.jpg [View same] [iqdb] [saucenao] [google] [report]


Jesus fuck that's hilarious.

>> No.1794934
File: 2.56 MB, 190x200, james.gif [View same] [iqdb] [saucenao] [google] [report]

>that intro for the agitating skeleton

>> No.1794935

Thanks Doomguy

>> No.1794945

Eh, regardless, they both use different ammo, so if you're out of ammo on the chaingun, then you can still use the shotgun for sniping. Meaning its not entirely useless once a super shotgun and chaingun are in your hands.

>> No.1794952

Shotgun is also still useful in that you can use it to save shotgun ammo if all you're killing is zombies/imps.

>> No.1794958

Considering how often bullets are handed out and how little people use them it's pretty tough to run out of bullets for it unless you really love the Chaingun.

I think I know why it's underrated too.
Craptacular default pistol sounds

>> No.1794962

Someone who actually hates the Chaingun weapon sound?

I found ma nigga at last!

>> No.1794970

The giant fusion Kankers have to make it in some how.

>> No.1794973

Just remember anon, Kankerdemon.

I want at least that, and the chainsaw replaced by Plank

>> No.1794978

That's the majority of people anon.
I kind of like it. Mostly because it goes well with monsters pain sound. It could be better though, and after you use the SSG for long it sounds pretty bad for a bit.

>> No.1794979
File: 32 KB, 350x400, news.gif [View same] [iqdb] [saucenao] [google] [report]

Just in case someone hasn't already seen it.


>> No.1794981

I use chaingun whenever I can if I'm fighting hordes of smaller enemies. Its a waste of ammo on larger enemies because you end up chewing a lot of ammo that way (Barons take around 100 bullets to kill)

>> No.1794983

I find that using the shotgun sound for it, much like the chaingunners do, is insanely more satisfying. 2gud

>> No.1795000

I get the feeling the shotgun sound was only intentional for the Spiderdemon, since it was meant to be a Super Chaingun (it fires 3 pellets per shot instead of 1).

Think the Chaingunner only kept it because they realised the pistol sound would give away that he fires slower than the actual chaingun.

>> No.1795003

>Shit everyone already knows about
Wow, it's fucking nothing

>> No.1795007

Pretty much, but hey, there might be some people that didn't know about it.

It kinds of bothers me though that he doesn't run at all. 2slow.

>> No.1795018
File: 1.06 MB, 5000x5000, 1405275079390.jpg [View same] [iqdb] [saucenao] [google] [report]

Sheeeiiiiiiit. What do you guys think of this? Too expensive for me, but if I had that kind of money to spare I'd be all over that shit.

>> No.1795020


Lots of people watch DYKG, hopefully it brings some more people to play the old DOOM games.

>> No.1795028


That Agitating Skeleton

R.I.P. My Sides

>> No.1795031
File: 1.57 MB, 580x433, into_the_trash_it_goes.gif [View same] [iqdb] [saucenao] [google] [report]

>Blood spurt is nowhere near where doomguy is aiming

>> No.1795034
File: 17 KB, 256x352, 1386108156972.jpg [View same] [iqdb] [saucenao] [google] [report]


>5 inch tall
>almost $400

>> No.1795038
File: 66 KB, 377x500, manual-of-the-planes-1e1.jpg [View same] [iqdb] [saucenao] [google] [report]

The Dreadnaught is still way more terrifying

>> No.1795039

The spider mastermind's gun sounds like clacking in whatever mods I'm playing now. It's depressing.

>> No.1795045


I actually didn't know about the nirvana easter egg. I feel stupid for not realizing it, but still didn't know it.

>> No.1795047

Its more shit everyone in the doom community already knows. I'm sure plenty of non-doomers and casual doomers hardly knew those shit.

>> No.1795051
File: 125 KB, 386x318, 1404871591168.png [View same] [iqdb] [saucenao] [google] [report]

>caged lost souls
>caged pain elementals
>caged pinkies

>> No.1795052

Man, Project MSX's spider masterminds couldn't hit the side of a barn at 10 feet. It's ridiculous.

>> No.1795057

What map are you talking about?

>> No.1795060

>Reading the 2013 Cacowards
>AlexMax is one of the biggest names in the Doom CTF mapping industry

For what? The 10 whole people that make CTF maps?

>> No.1795064


I recognized it was called Nirvana but I didn't think it was connected.

>> No.1795076

Oblige obviously.

>> No.1795104
File: 84 KB, 1114x642, OBLIGE level maker.png [View same] [iqdb] [saucenao] [google] [report]

Oh SHIT I had no idea I could save my character and items in this RPG! I'm happy as fuck, the adventure is far from over now. Where to next /doom/? This is what the last one was.

>> No.1795108

Size small, monsters at maximum and strength at maximum.

>> No.1795110

Fill it to the brim with monsters and make it huge as fuck.

Also, what server?

>> No.1795121

That just sounds dull.
I'm just playing alone.

>> No.1795123

No monsters other than pinkies and revenants

>> No.1795126

well, i didn't realize the nirvana thing, and had no idea about the hidden stuff in D3's circles

>> No.1795136

I thought you were playing with the RPG so I figured you were just too strong for anything less than the best.

Also you could get more levels and shit with tough fights.

>> No.1795140

I used to hate HR2. But now I've come to really enjoy the maps from Jonas Feragen.

>> No.1795142
File: 3.87 MB, 519x283, 1402039428923.gif [View same] [iqdb] [saucenao] [google] [report]

Jojo wad when?

>> No.1795143
File: 389 KB, 851x470, carmack.png [View same] [iqdb] [saucenao] [google] [report]


How can one man be so based?

>> No.1795153

While I do agree that Carmack is based, story is quite important in RPG's / adventures and stuff. I want to know the background story of certain characters in my vidya, what is going etc.

Of course the story in FPS and other genres is horseshit and noone cares for, because its about fast paced action, skills and agility (aka Quake).

>> No.1795164

True. I like a bit of context too. "Setting" may be the word I'm looking for, dunno. Doom is cool but is made cooler because of the whole fighting demons thing.

>> No.1795169
File: 1.54 MB, 1675x1021, YOU SAID THERE WOULD BE REVENANTS OBLIGE.png [View same] [iqdb] [saucenao] [google] [report]

This is going to be such dogshit.

>> No.1795171

I like to use the term "premise". You wouldn't say that Mario Bros. has a story, but it has a premise.

Setting is a different thing, and unlike the story or premise, I think it is very important. It is where the art design can really shine and get you into the game world.

>> No.1795178

you're saying that, but if we had a probotector-ized (everything is robutts because nazis haet violence) version in europe you'd still find it cool as fuck

>> No.1795182

I'd rather have some sort of robot or power armor person fighting the demons than the removal of demons.

>> No.1795191

I was going to say that Chex is German Doom but it's actually Australian Doom
Still, isn't Necrodome the Probotector of Doom?

>> No.1795202

Ermagerd people using my hud!

>> No.1795207
File: 1.51 MB, 1680x1050, Screenshot_Doom_20140723_011859.png [View same] [iqdb] [saucenao] [google] [report]

I'm so glad I pushed myself up to 100 agility before. What would otherwise be a terrible wad is now a very interesting platforming game, wherein the platforms move a lot and bite you if you stand on them for more than a half second.

>> No.1795210

I'm upset there aren't more of these.
Like a nice little series of them, but I suppose that'd defeat the fun of it.

>> No.1795217

You clearly fucked up in the mixed enemy composition thingy.
It will generate almost always full demon or full revenant.

>> No.1795223

Is Chex actually.. good?

>> No.1795229

>The World as BFG
>It don't shoots the green blob but a white filter which covers a wide area inflicting heavy damage to the enemies inside.
>Muda Muda Muda Muda Muda!!!

>> No.1795231


It's very easy but quite fun. Chex Quest 3 is legit really good.

Load up with Samsara, which increases the difficulty so it's actually challenging, and have a funs.

>> No.1795232

I only did what you asked, you didn't say an amount of either, just none of everything else, so I left them as they were: at default.

Anyway there were Revenants after the first level.

>> No.1795236
File: 73 KB, 566x1300, 1257924288150.jpg [View same] [iqdb] [saucenao] [google] [report]


Pic related, fuck those assholes that said I was wrong when I said it was referencing that level and not the fucking hidden Wolfenstein maps, goddamn faggots.

>> No.1795238

it's agitating you dumb fucks
because they piss you the fuck off with their 10*1d8 homing rockets
their level of anger is currently undetermined, but it is unlikely that they're the agitated ones

>> No.1795242

the game itself looks dead and bland as fuck, but the concept is terribly cool

>> No.1795245


Well anon they're animated skeletons that throw wicked haymakers and their rockets are made of pure spite for doomguy.

I think they're pretty pissed off too.

>> No.1795249

Now I'm imagining them being all super chill

Hey buddy its time to blow up for the forces of hell

Could you do us a real big favor and die? thanks

Hi friend, we need some help killing you, once you die you could join us in hell, great benafits package, check out what it did for the cycberdemon

>> No.1795287

I know this is inain but does anyoen like the cyberdemon better as a righty?

>> No.1795293

>later removed due to controversy
>later removed due to controversy
>later removed due to controversy
>later removed due to controversy
>later removed due to controversy
Good listening skills you've got.

>> No.1795302

How does that make them any less wrong?
Congratulations they're still retarded and didn't get the reference. The secret still fucking exists and it still looks similar to a swastika you turbonerd.

>> No.1795303

I don't get why Nazism in hell is a big deal for the game or even acknowledged at all. I mean it's about the worst a human being can get, but the presence of FUCKING DEMONS from ACTUAL HELL make it all look limp-wristed.

>> No.1795304 [DELETED] 

>I mean it's about the worst a human being can get
Turn on your TV and look at white the kikes are doing to the muslim people.

>> No.1795312 [DELETED] 
File: 195 KB, 738x1101, 1365128061640.jpg [View same] [iqdb] [saucenao] [google] [report]

>white the
*what the
I was just remembering what makes me a better human being and it kinda got muddled in with my post.

>> No.1795314

>The secret still fucking exists
>removed due to controversy
Wait a minute. Something isn't right here.

>> No.1795315 [DELETED] 

What about what the muslims are doing? Thus starting this shit in the first place?

>> No.1795316 [DELETED] 


>blatant /pol/shit makes me better than you xDDDDDDDDDD

>> No.1795317 [DELETED] 

I don't know, but probably the same shit? I'm not implying nobody can match the nazis in being evil to fellow humans. It's one example of a culture and government reaching the worst point, and not the first nor the last.

>> No.1795318 [DELETED] 

/pol/ pls go

>> No.1795319 [DELETED] 

>butthurt janitor

There's this really cool game called DOOM, where every level has a certain number of secrets that you can find.

>> No.1795320 [DELETED] 

The thing is, as nobody is perfect and no "race" or ideology is the true one banning specific elements like swasticas is retarded and despotic.

>> No.1795321

It wasn't even removed due to controversy, it was removed because an actual WWII vet sent a letter to Romero about it. I think he talked about it in that IGN video, but I could be wrong.

>> No.1795323

And that secret was
>removed due to controversy
or what >>1795321 said.

It's not in the game at all. Neit. Non. Nowhere to be seen.

>> No.1795325 [DELETED] 

>calling out /pol/ shitposting makes you janitor le meme xDDDD

LOL EPIC MEEEEEEEEEEE MEES!!!! I laff so hard *tips fedora* you are le gentlement


YOU ARE LE EPIC MAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GO REDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GO BENGALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.1795327 [DELETED] 

Yeah its stupid, but the nazis ruined a lot of things for everyone, swastikas which are a buddist symbol, toothbrush mustachas that charley chaplin put into style, etc. Etc.

>> No.1795330 [DELETED] 
File: 170 KB, 1026x768, fuckyou.jpg [View same] [iqdb] [saucenao] [google] [report]

Ready to be wrong you motherfucker?
Pic related, now go bugger your mum.

You're worse than anyone on 4chan.

>> No.1795332


But that's not a swastika.

>> No.1795335
File: 306 KB, 1366x768, Screenshot_Doom_20140723_020547.png [View same] [iqdb] [saucenao] [google] [report]

Technically it wasn't removed, the swastika was just changed to a different shape.

>> No.1795336 [DELETED] 

Not a swastika, fuckstick.
Did you fail geometry class?

>> No.1795337

In older releases it is.

>> No.1795339

He probably doesn't have the version where that structure WAS a swastika. If anything, that looks like a Hebrew letter aliph.

>> No.1795341 [DELETED] 

Are people really this stupid in Doom generals? Can they not put two and two together, is it that hard?

ar u al fukn ebin le trols??

>> No.1795343

that was a swatziska at the beginning, they "degraded" the shape updates after updates.
you can find the unaltered one on romero's site

>> No.1795346 [DELETED] 

>removed is the same as changed
Did you fail basic English?

>> No.1795348 [DELETED] 

No, but clearly you can't tell what a swastika is.

It's the same thing in this context.
Is there a swastika? No? Then it got removed.
Was it altered? Probably. So it was changed.

Brush up on your English, you filthy foreigner.

>> No.1795351 [DELETED] 

>Filthy foreigner
Oh, the ironing!

>> No.1795354

Can we dropp this stupidity? Talk about interesting thoughts like the EEnE wad I saw proposed? Or the idea of another board themed wad?

>> No.1795358

/vr/ .wad.

In the middle of the room is an empty space where a swastika should be.

>> No.1795361

Literally no one here said it was a swastika. The people you're arguing against are those with more of a mind than you who said the secret is still in the game, which it is. pls stop

How about a .wad depicting a grammar school that we shoot up and frame on someone else

>> No.1795368

Second. Someone make it happen.

>> No.1795389

isn't necrodome a racing game?

>> No.1795394
File: 8 KB, 400x400, piq_6976_400x400.png [View same] [iqdb] [saucenao] [google] [report]

i suggest using goombas as a sprite replacement for pinkies

>> No.1795395

>romero's site


>> No.1795398 [DELETED] 

>unaltered one on romero's site
can you link it, i'm finding it on a lot of sites but not on romeros

>> No.1795408

Daily Demon

>> No.1795419

i'm having a hard time finding it, i'm sure it was on his old site (www.rome.ro i think?)

>> No.1795430


>> No.1795431


>> No.1795439

thanks pal

>> No.1795442


That's fucking funny because I remember as a kid seeing the Swastika version and then playing it later in life thinking I was just seeing shit.

>> No.1795447

>What gameplay changes between difficulties? You get 4 instead of 8 shells out of loose shell pickups, but other than that, what is there?

>You're responding to a string of shitposting, but for the sake of posterity, there are more numerous enemy spawns on higher difficulties.

>Yeah, that's like a level design change, I meant what changes regardless?

itytd gives half damage and double ammo over hntr

nm gives double ammo, respawning/fast monsters, and no initial reaction time on wakeup (this is separate from fast monsters) over uv.

the icon of sin fires half as often in itytd and hntr.

anything else i forgot.

>> No.1795448 [SPOILER] 
File: 121 KB, 1152x720, 1406098038977.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1795450

The rest of the difficulties are purely enemy count.

>> No.1795451 [DELETED] 
File: 11 KB, 501x585, jude.gif [View same] [iqdb] [saucenao] [google] [report]

>This map originally featured a swastika in the northeast section of the map, as an homage to Wolfenstein 3D. It was flipped horizontally in v1.2 and changed to something resembling the Hebrew symbol "aleph" (א) in v1.25.

>> No.1795453


>> No.1795456


It's not the same without the music but still funny nonetheless.

>> No.1795462

we need humorous names for all the monsters.

Horny Brown
Shaved Gorilla
Invisible Shaved Gorilla
Happy Tomato

>> No.1795465
File: 34 KB, 242x278, annoyed.jpg [View same] [iqdb] [saucenao] [google] [report]

>Not Flying Pumpkin

horny brown is good, shaved gorilla is too literal

>> No.1795468

Happy Tomato
Scared Potato

>> No.1795482

Organ Donor (Revenant)
Starvin' Marvin (Arch-vile)
Kawaii Brain
Road-Block Red

>> No.1795485

Super Mario Bros. and Doom both handle their story pretty much the same way. i.e., there's very little in-game story, the story is written in the manual and is unnecessary to your enjoyment of the game.

>> No.1795492

Out of the Doom bestiary, which monsters would you say are the least "demonic" of the batch?

I never was fond of the Arachnotron or Spiderdemon. They just didn't seem...well, like actual demons.

>> No.1795501

Archviles look more like something off the X-Files than demons.

>> No.1795505

Oh, its just screenshots. Though it would have been a wad file that restored the swastika. Oh well.

>> No.1795506

Cacos just big ugly red gonads like the langoliers

>> No.1795509

>the icon of sin fires half as often in itytd and hntr.

Dont think that applies to hntr

>> No.1795510

All that symbol talk reminds me of how rustled I get at the sign of St. Peter getting used as a satanic symbol to this day

>> No.1795513

Actually nevermind. It does.

>> No.1795515

indeed, it does. i was as surprised as you. i had always believed there was no difference between skills 2-4 beyond initial monster placement.

>> No.1795516
File: 205 KB, 1280x720, Screenshot_Doom_20140723_031503.png [View same] [iqdb] [saucenao] [google] [report]

Even Doom did it

>> No.1795523
File: 2.91 MB, 640x320, I'm way too rusty at this.webm [View same] [iqdb] [saucenao] [google] [report]

pew pew pew

I suck at this now

>> No.1795526

>beyond initial monster placement.
It affects all forms of thing placements except for playerstarts Not just monsters. E3M6 and MAP06 are both notable for having a key placed in different locations depending on difficulty. Alongside E1M3 having a light decoration that only appears in the dark room with the blue key on easier difficulties.

>> No.1795527

Just finished Doom's Episode 2 for the first time.

I didn't expect the cyber demon to be so big.

>> No.1795531

did you shoot it?

>> No.1795535


Of course.

>> No.1795537

from player's perspective

>> No.1795538
File: 129 KB, 640x480, 1406100383.png [View same] [iqdb] [saucenao] [google] [report]

you can still get the shareware iwads for old versions of the game from /idgames in the historic directory. however they are supplied as self-extracting LHA archives.


if anyone really wants to try it, i extracted the v1.2 shareware iwad and placed it here:


per >>1795430 it does indeed have a swastika in e1m4.

>> No.1795539

initial thing/mobj/actor placement. yes, i know that, sorry, slip of the fingers.

>> No.1795541

where's the most recent build?

>> No.1795545


>> No.1795548


Check the OP friend, no darts for anyone just yet though.

>> No.1795549

no problem. i'm sure the full registered doom v1.2 iwad is still out there, but i don't care to look for it.

>> No.1795568
File: 99 KB, 320x320, mmmmmMRRRRRGH.png [View same] [iqdb] [saucenao] [google] [report]

not recent enough!
well, keep up the good work you son of a nice lady

>> No.1795574

Has there been any info regarding the inspiration of the Doom Guy's face? I've watched a few talks lately like that Post Mortem one but it's never seemed to be brought up.

>> No.1795585
File: 130 KB, 640x1272, 1405732236860.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1795592

Is there any way to change the texture offset on floor tiles in Doom Builder?

>> No.1795594

Several, depending on which engine/complevel you are designing your map for.

>> No.1795595

Depends on what format your wad is in.

>> No.1795598
File: 268 KB, 640x480, flooralign.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1795601


I just followed the tutorials on the website and it lets me shift the wall textures around but not the floors. It's just regular ol' D2.

>> No.1795608

Explain your wizardry.

>> No.1795635

if no information is known on that, you can always ask on twitter, i guess

>> No.1795636

Use UDMF format. Click and drag.

Might want to use GZdoombuilder too, but i wouldn't bother unless you're actually planning on using gzdoom features

>> No.1795659

Sorry Anon i'm retarded and I don't understand what you mean. Where do I get UDMF?

>> No.1795660



>> No.1795662

Disregard this, I think I got it :^)

>> No.1795683

It's Boom's janky workaround for aligning floor flats

>> No.1795689
File: 319 KB, 1280x847, 78956461.jpg [View same] [iqdb] [saucenao] [google] [report]

I just use it when my bullet supply needs to be burned, I don't need SSG or rocket-level firepower at the time, or need to snipe. It's not a horrid weapon, it's actually got better damage output than the normal shotgun.

Besides, bullets are still a source of valuable damage and is pretty good against high-pain monsters like cacos and picking off zombies. What else are you gonna save your bullets for? The pistol?

>> No.1795732 [DELETED] 
File: 272 KB, 903x1169, Murder_Simulators.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1795742 [DELETED] 
File: 1.67 MB, 2000x5000, 1402801417166.jpg [View same] [iqdb] [saucenao] [google] [report]


Funny, now video games are "misogyny simulators".

>> No.1795769

I just made a wad for doom that restores the swastika room. I feel the room is better with it.

>> No.1795773

propaganda is part of history too...

>> No.1795784

fuck, i totally forgot how one of my favorite WAD was called ..
It was a funny one. You choose a map (JRPG Town, A huge City, Some shit that looks like the SNES Mario Kart Battle Map and some more) and fight against waves of enemys from alot of different games. And Every Wave you got some perks via a slotmachine ... Beeing a dog, a Tank, Only Weapons from Duke Nukem etc...Goddamnit i want to play it again

>> No.1795789

It's Reelism.

>> No.1795790

I love you dude. Thank you thank you thank you!

>> No.1795791


>> No.1795819

what wad is this? is it from cleimos 2 or some equally old thing? it looks awfully familiar but something i haven't played in years.

>> No.1795849

How do I run RL Arsenal and ketchup with Oblige?

>> No.1795850

Nevermind I'm being a retard

>> No.1795861


Urban Slaughter
Trey Azagthoth's wad. Yes, you read that right, THAT Trey Azagthoth

>> No.1795867

Is there a way to open a map you were working on in a different format in DoomBuilder?

I fucked up and did it in Doom 2 format instead of ZDoom Hexen.

>> No.1795907

wild weasel released an addon for an old mod of his


>> No.1795912

Oh cool. I hold out for an upgrade of Terrorists. The enemies being like midgets annoys the hell out of me.

>> No.1795975

Wait, how do you save your character?

>> No.1795989

In the options menu under DoomRPG options, at the bottom of the page is the option to save one character.

>> No.1796013

So I updated the Doom RPG Launcher with some much needed stuff. The big thing is that it can now load Doom RPG patches dynamically using a simple format inside of a DRPGINFO file. So whoever requested that a while ago (I think it was loot crates guy?) you can now make your patch.

>> No.1796023

What are you guys favorite megawads?

>> No.1796026

alien vendetta

>> No.1796035

Why doesn't (G)ZDoom allow you to turn off autoloading?

>> No.1796057

open it again in doom2 format, go to map options and set the format to udmf there. (There is no reason not to use udmf over hexen)

>> No.1796075

Hell Revealed 1&2, Alien Vendetta, and Kama Sutra are must plays, IMO.

>> No.1796098
File: 11 KB, 700x600, 1405880437251.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone have pics like this?

>> No.1796110

>Picked up an object used to arrange your cartridges for insertion into a magazine

What the fuck am I supposed to do with this?

>> No.1796139
File: 10 KB, 86x84, xeenface2.jpg [View same] [iqdb] [saucenao] [google] [report]


From Doom or any game?

>> No.1796149


>absolutely disgusting

>> No.1796152
File: 10 KB, 320x320, 1405770567322.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1796153

1994 Tune-up Community Project

>> No.1796157


>> No.1796215

Does anyone remember the name of an arcade-like mod that turns hit points into segments represented by health vials? Monsters had a lot more projectile spam in their attacks, Arch-viles shot a huge spread of bright yellow fire for example.

>> No.1796240

Sounds like Make it Snappy! by Vaecrius.

>> No.1796248

That's the one I was looking for, thanks!

>> No.1796334

Good old Fort Borg

>> No.1796384
File: 553 KB, 640x361, Mandrill_Ass_Project.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1796386

why aren't there ever any deathmatches on zandronum?

>> No.1796412


Because you're blind and/or have the Deathmatch servers filtered out.

>> No.1796417

right now, there is one deathmatch server with people in it
it's 8BDM

>> No.1796418


And just yesterday, we had deathmatching out the ass.
I'm sorry you can't get exactly what you want when you want it.

>> No.1796497

People who exit level before letting teammates kill all enemies and pick all items are worse than Hitler. If you want to speedrun, do it alone.

>> No.1796504

if you don't die then you won't be stuck with a pistol

>> No.1796509
File: 127 KB, 1440x900, Screenshot_Doom_20140723_134418.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for the advice, but now I'm getting this bullfuck. The textures view just fine in the editor.

>> No.1796510

there's apparently some option in Z& to disable the exit until you reach a certain kill percentage

>> No.1796515

Be faster, be more efficient.

We aren't going to hold back our rip and tear crusade just because little Billy sprained his ankle while slapping a skeleton.

>> No.1796525

are you speaking generally or did this just happen now on some server

>> No.1796527

>mfw these newcomer faggots have no idea this was the video that gave birth to the agitating skeleton trope

>> No.1796528

>having this sandy of a vagina

>> No.1796529


Letting slow people weigh you down is for the weak. Only the strong are fast.

>> No.1796539
File: 12 KB, 369x249, oc_donut_steel_fixed.png [View same] [iqdb] [saucenao] [google] [report]

There fixed muh OC

>> No.1796540
File: 3.90 MB, 519x283, donut_steel_fixed.gif [View same] [iqdb] [saucenao] [google] [report]

Dont call me dumb fuck, you're making me shitpost again

>> No.1796546 [DELETED] 

>caring about Muh Strengf
>in a 20-year-old video game

>> No.1796549

Oh no someone is new to the community how dare they not know all our insider jokes!!!!

>> No.1796550

As a mapper, I'm going to point out that this might be the case in the default game, but IS NOT necessarily the case in user maps.

Case in point, the map I'm working on now gives you a chaingun in the introductory area if you're on the first two difficulties, but a shotgun in UV. In another map, you get a shotgun on those difficulties but only a clip in UV (there's a shotgunner nearby instead). In another map, I have some chaingunners in UV but they're Demons in lower difficulties. You can also do it with decorations or any Thing that you place. (E1M3 in Doom 1 has a great case of this where there's a light to guide you out of the blue key room on the easier difficulties but it's gone in UV.)

Someone mentioned blocking out areas on different difficulties, and while I think that's a shitty thing to do (reminds me of Bubble Bobble fucking you over on the ending) the easiest way I can think of is to put a key area and then make the key only on UV. Again, this would be a shitty thing to do and most players would criticise you.

Since this entire discussion spawned from Cheesewheel's maps: I just looked in Map02 (the map I originally posted bitching about) and did not see a single monster that wasn't tagged for all difficulties. So the "just play on easier difficulties" complaint is entirely moot, it would only give me slightly more health and ammo, which isn't going to help me fight off 50 Revenants and pinkies.

You can say all you want that us whiny shitty players shouldn't chime in with our opinions, but frankly, fuck you. I like to engage in smaller encounters that actually seem like they're thought out instead of copypasting skeletons 30 times.

>> No.1796552 [DELETED] 

>kill all enemies
Whats the point of this crap. I mean, if you want to heal and pick some ammo very quick, okay, but dont waste the time of other players.
Git gud, fagit

>> No.1796553 [DELETED] 

dat bonus xp doe

>> No.1796554 [DELETED] 

Only the weak think this.

>> No.1796557 [DELETED] 

Confirmed for shitposting
Fuck off Donald / CZ / Mark / Sarias

>> No.1796561

How is that shitposting?

If he's playing DRPG, you get bonus XP for killing all enemies.

>> No.1796562

>You can say all you want that us whiny shitty players shouldn't chime in with our opinions, but frankly, fuck you.

Where did this come from?

>> No.1796565

why do you care what a whiny shitty player says?

>> No.1796569

Who the fuck was talking about DRPG????

>> No.1796571


>> No.1796574 [DELETED] 

Someone's trying to be le funnay.
It isn't working.

>> No.1796580

Link to the fucking post you twat

>> No.1796583

Copy and paste, hit enter. Don't just highlight and click "open in new tab."

>> No.1796587

I feel that large fights can actually feel like they are thought out.

Even if there's a swarm of a singular type of enemy.
But usually there's more than just one type because infighting and pinkies taking up space is a thing.

>> No.1796598

Needs the music honestly, but still, man, I fucking love that video, it even taught me how to bait and dodge the pinkies.

>> No.1796606

To be fair, this is a quote from the very early 90's, it was a very different era for videogames.

Has anyone asked Carmack if that's a quote he still stands by? I feel that it's a statement that doesn't quite ring as true these days, depending on the genre and play style, as well as the tone and setting of the game.

That said, I think John's a real clever guy, and makes a lot of sense whenever he's talking.

>> No.1796613

It still holds true. No writer with anything interesting, insightful, or thoughtful to say writes for video games, and the storytelling is uniformly bad.

>> No.1796618
File: 10 KB, 579x382, wolf.png [View same] [iqdb] [saucenao] [google] [report]

The inspiration was, of course, BJ's face from Wolfenstein 3D. (In fact, internally during development, they even called Doomguy "BJ")

>> No.1796621

BIG IMPORTANT NOTE: UDMF is only supported by ZDoom and has a bunch of other advanced features; all the line and sector specials are also completely different from vanilla's

Just a heads up before you change your entire map format just so you can align floors

>> No.1796624

Oh come on, Majora's Mask? Earthbound? Chrono Trigger? Mass Effect one? Are you going to tell me they we're all bad?

>> No.1796627

Because, that restricts the player's ability to do whatever the fuck they want

>> No.1796630

That's called a HOM (Hall of Mirrors) effect. It's because you don't have a texture there (despite what you said). Put an actual texture there.

If you're having problems, upload the map and let me take a look at it

>> No.1796635

This post:
>Then put the difficulty even lower you whiny bitch. The way i see it if a mapper can finish his own map no matter how hard it's fine, you are in no position to complain about the difficulty.
>And that for the rest of you fags that whine about slaughter maps, i know your butthurt stems from the fact that you're not skilled enough to beat the maps and simply refuse to lower the difficulty because "MUH UV".

>> No.1796654
File: 295 KB, 1440x900, Screenshot_Doom_20140723_144111.png [View same] [iqdb] [saucenao] [google] [report]

Here you go.

>> No.1796662

Has the HOM effect ever been put to really good use in a wad? It seems like something that could be put to damn good use.

>> No.1796667

>and did not see a single monster that wasn't tagged for all difficulties.
i've done this. i have just added a bunch of extra spheres for low skill levels and hoped for the best. i had run UV what must have been a thousand times already, dying on what must have been 75% of them, and i did not want to triple the amount of playtesting i had to do.

>> No.1796676

There's the illusiopit in one infamous wad, and MAP01 of Alien Vendetta has it to make a fake deep water effect.

>> No.1796681

>House of Mirrors Deathmatch

>> No.1796682

plutonia map 13

>> No.1796706

Carmack is a programmer, of course he wouldn't care about story.
You'd get the same result from asking Bob Ross about whether C or C+ is more important.

>> No.1796720

there's HOM in plutonia map13? where?

>> No.1796730

what in the fuuuuuck

Okay, seriously, all hands on deck: If you're a mapper in here, open this shit and look at it, I have no idea why it's doing this

>> No.1796740

>You'd get the same result from asking Bob Ross about whether C or C+ is more important.
I doubt he would answer this question at all.

>> No.1796751 [DELETED] 

sorry, it's UDMF, none of my wad tools can do a thing with it :(

well, all right, i can run lswad on it

% lswad fuckin.wad
fuckin.wad 14 104710
12 80 THINGS
92 3010 LINEDEFS
3102 10830 SIDEDEFS
13932 868 VERTEXES
14800 4596 SEGS
19396 524 SSECTORS
19920 3640 NODES
23560 1248 SECTORS
24808 288 REJECT
25096 2020 BLOCKMAP
27116 0 MAP01
27116 61501 TEXTMAP
88617 16093 ZNODES
104710 0 ENDMAP

heh a map with a deleted label

>> No.1796754

Okay. When I make a NEW sector in the map and texture it, etc., it shows up fine, but trying to fuck with any of the existing sectors just messes it up

So here's my question: Are you the same anon who was trying to align his teleporter flats? Did you just open up the map in UDMF instead of Doom 2? Because I've never done that but I'm pretty sure that can totally fuck with shit.

If you have an older version of the map that's still vanilla, I would go back and use that, and just work around the flats not being able to be aligned, or at least run that through a converter (I don't know where one is, but try the ZDoom forums) before you open it in UDMF again

Otherwise the only course of action I can see is rebuilding the entire map from scratch in UDMF. Thankfully you don't have a lot done already so you're not being set back too much.

(PS. don't make that dungeon area entirely dark, that's fucking shitty, light it at like 108 or something, or give the player a lightamp goggles)

>> No.1796758

Easternmost room apparently

>> No.1796768

Actually, you know what, I'm probably faster than you are, expect your map to be functional within the hour

>> No.1796774

Is there a pastebin or something with the new assemblies added to DRLA? I don't know shit and even when the in game assemblies menu is full it's all just old stuff.

>> No.1796775


There's a Doom 2 to UDMF converter tool floating around.

>> No.1796776

oh the monsters that pop up out of the blood. that's the vanilla deep water effect, the basis of what mordeth's vanilla editing tricks guide calls "shadowcasting"*

i don't count that as HOM. it's just an intentionally missing texture to make the flat bleed over the hole in the floor.

HOM is where you see a shimmery effect in vanilla because there's nothing being drawn to the framebuffer and you see what was in there in memory before.

* http://www.doomworld.com/tutorials/fx6.php

(seen here: mordeth map07 under construction. yeah...)

>> No.1796789

Tag sectors that show a HOM effect with doublesided. Don't know what it does but it worked. Make another demonstration map and try to recreate the problem.

Back to my movie.

>> No.1796798

>the "just play on easier difficulties" complaint is entirely moot, it would only give me slightly more health and ammo, which isn't going to help me
>half damage taken and double ammo wont help me
Your definition of "average player" is frigthening.

>I like to engage in smaller encounters that actually seem like they're thought out instead of copypasting skeletons
I know this sounds weird, but medium to large encounters can be though out too.
You just think any large group is retarded because you are a "whiny shitty player" who cant even figure out how to use pinkies as meat shields.
That map gives you nigh infinite ammo and a healthy variety within enemy clusters. Its in no way a mindless revenant spam, specially not in the print you originally posted. You just suck.

I cant even recommend gitting gud, because you are clearly not even trying to enjoy yourself.
>I've always immediately quit and trashed any wad that throws that shit at me

>> No.1796807


I can't even open this. Doom Builder can't find any maps in any format.

>> No.1796812

Doom 64 monster sounds or PC monster sounds?

>> No.1796813

Hey, I just downloaded GZDoom and after some time I realized there's no option for a pistol start upon death. Why is this? Too arcadey?

>> No.1796820

It's GZDoom: UDMF. He must be using GZDoom Builder.

Anyway, midway through working on this I think I figured out part of the problem: NONE (or very few) of your outer walls are actually set to be single-sided impassible. What the fuck? You have to actively try to fuck that up, I think, unless the UDMF conversion royally fucked it up

Actually, I just tried only fixing that and it didn't do shit, so back to redoing the whole level. Almost done!

>> No.1796824

Disable autosaves.

>> No.1796826

It's apparently to preserve Hexen behaviour, which indeed does not pistol start on death, for obvious reasons of progression; G/ZDoom is actually based on Hexen instead of Doom, so it needs to keep that behaviour

Google pistol_start_options.wad (or maybe pk3) and you'll find a good wad to, well, give you pistol start options

>> No.1796828

Ahhhh, okay. Thanks a bunch. A bit stunned they put in so many visual options but decided not to preserve that vanilla functionality.

>> No.1796829

And never ever save, ever. Which is stupid when some maps are huge

>> No.1796835

See >>1796824

>> No.1796836

It actually just loads the last save upon death, so as I said in >>1796829, you can disable autosaves and then never ever save in ZDoom which will "enable" it but IMO it's easier to just chuck the pistol start options wad into your autoload and be done with it

>> No.1796843

Are you fucking retarded you idiotic asshole?
Why wouldn't you save? If the developers didnt want you to save, they would have not implemented it.

>> No.1796857

Sorry, I'm new at this, but what do I have to put in the .ini to set death_pistolstart 1 without having to do it every time?

>> No.1796861

Read the rest of the posts, you retarded, idiotic asshole!

ZDoom will automatically load the last save upon death. If you want to pistol start upon death, then you need to disable autosaves and never save. If you save, ZDoom will load that save when you die. So the only way, without any mods, to ensure pistol start in ZDoom, is to disable autosaves and never save.

I don't use it myself, but I'm assuming not as it would save that setting in the .ini file

>> No.1796864

And before this turns into a big thing about the intentions of pistol starts: I don't give a fuck either way, personally I don't do them because I suck ass, so I just load autosaves. If they didn't have autosaves, I would probably just save at the beginning of every level.

>> No.1796868

>ZDoom will automatically load the last save upon death

>> No.1796872

You mean it saves my settings automatically? That's really neat, thanks.

I'm not a super good player either but I like having a penalty for death.

>> No.1796874


>> No.1796882


Short list of changes:
-Made level boundaries impassible (I assume this is a fuckup from the UDMF conversion)
-Fixed all HOM on sectors by literally redrawing them (you're welcome)
-Deleted stairs section since I didn't want to fuck with it; you can redraw it yourself
-Changed a few of the textures/added a little detail around the blood fall fountain thing (keep these or delete at your leisure)
-Realigned library room
-Changed the weird lift into a door like it should be in the first place
-Made the other door use the red key and put red key border textures around it, because you clearly intended to make it a key door
-Inset the door on the other end in the library so it actually looks good
-Texture alignment in the main room--don't fuck with this, it's perfect

Things I didn't fix:
-None of the items or enemies have any skill definitions, and as such don't appear when you play the game
-There's no red key (obviously you didn't get to that part yet)
-IMO I really don't like it when the player starts randomly in the "middle" of a level, where there isn't a door that the player can't enter that looks like they could have "come" from there. The only time this is really acceptable is depending on how the last map ended; if it ended on a teleport or something then it doesn't matter

It's been a long time since I worked with UDMF or Hexen in Doom and god damn does it look fucking complicated as shit; I'm sure some welcome the added flexibility but it's fucking intimidating working on walls and sectors and shit with so many tick boxes. I would seriously consider scrapping this and redoing it in vanilla

>> No.1796886

Uh, what? They're restricting the player on purpose?

>> No.1796889


>Zdoom will always restart from the last save that was made, either an auto-save or a normal one. Zdoom needs this for compatibility with Hexen, Heretic, Stife and the auto save function. If you want, you could always type 'map mapXX' (or 'map eXmX' if your using doom) to restart the map completely.

I did forget about the cheats, you could always do that instead, but IMO that's even more annoying than not saving and definitely kills any immersion

>> No.1796896

That's dumb, there's no reason not to make it a toggle-able option. And I'm pretty sure Heretic did elven wand starts as well.

>> No.1796898

If there were a way to disable autoloading other WADs, then you would be restricting the player from playing how they want you to play.

The 1994 Tune Up Compilation disabled jumping and crouching, and the first thing I do when I go in to play it is enable them again, because fuck you, I'll jump if I want to.

If I want to autoload SmoothDoom, or a music WAD, or a monster replacer, or Russian Overkill, I will, and there shouldn't be a way to stop me from doing that with your shitty mod just because you don't want me to.

>> No.1796903

Of course it's dumb, everyone except the developers agrees it's dumb, but there are workarounds--the best one being pistol_start_options, obviously

>> No.1796912


Is Graf really as thick-headed as Edward?

>> No.1796914

Thanks for the help man. It's been forever since working with Doombuilder.
It's definitely going to get tuned up with more areas and a few relocations.

>> No.1796921

Re: Concerning the absence of IMX

You thought he had a mental breakdown? Check this out


Go play any of those maps made by Memfis and tell me they're garbage

>> No.1796923

What about having some weird FraggleScript or ACS method of enforcing pistol starts?

>> No.1796927

hey, is the IRC more active compared to the steam group?

then why are we still including it in the OP?

>> No.1796931

IRC is pretty active. Haven't seen the steam group yet, so..

>> No.1796946


I don't know why we keep the steam group linked. It's not active, while the IRC is very active.

>> No.1796947


>> No.1796952

That is literally what pistol_start_options is

>> No.1796956

You can also copy and paste from one instance of doombuilder to another, though the specials aren't preserved. Much quicker if you don't have many specials.

>> No.1796986

Are there any resident evily wads?

>> No.1796991

this isn't even me

>> No.1796998

What happened with IMX?
I've noticed he didn't create the last two threads.

>> No.1797000

I dunno, but the space pirate does have ada wong

>> No.1797007
File: 2 KB, 101x140, 1375770599549.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797010

is that legit or altered?

>> No.1797012

What in the actual fuck are you talking about? You sound like you should be agreeing that giving the player the option to have pistol starts on death is something ZDoom should have.

>> No.1797013

I think he misunderstood that anon to mean autoloading other wads, instead of autoloading saves like he actually meant.

>> No.1797017

I'm pretty sure there's at least one map in original Doom that changes keycard positions based on difficulty. I MIGHT be thinking of something in Doom 64, though.

>> No.1797018

Ohh okay you thought I was talking about wads or something. I was referring to that annoying autoload save behavior on death the ZDoom doesn't have an option to turn off natively.

>> No.1797021

I watched a video of a RE4-style mercenaries with Hunk, I already checked my youtube history but didn't find it.

D-don't worry anon, i'm sure it was buggy and glitchy.

>> No.1797025

meant for >>1796986

>> No.1797026

trippy. what is this?

>> No.1797031

>I like to engage in smaller encounters that actually seem like they're thought out
I don't care for slaughtermaps, but it's certainly possible to have big horde fights that are well thought-out. A lot of consideration goes into the timing and spacing of the spawns, plus the weapons available and space to maneuver/herd enemies, timing of invulnerabilities (if any), etc. I am always careful to have a little humility and not judge something as "isn't thought out" when it might be simply too hard for me (or you). Anything can feel like a lazy clusterfuck if you panic.

>> No.1797032




>> No.1797037
File: 1.15 MB, 640x320, ah my greatest and neigh invincible foe, THE WALL.webm [View same] [iqdb] [saucenao] [google] [report]

why is Rotsprite so fucking based?

Also making something less of a pain in the ass in the coming update, sorry for giving these so much health to begin with

>> No.1797046

It was other video, but same mod apparently.

>> No.1797049



>> No.1797053

Looks awesome

>> No.1797056

Because I can only pick one set for my mod and I'd like to know what people prefer.

>> No.1797061


>> No.1797063

IRC is pretty active. Haven't seen the steam group yet, so..
I don't know why we keep the steam group linked. It's not active, while the IRC is very active.

>>then why are we still including it in the OP?

>> No.1797069 [DELETED] 


The same dude who ported the 3D weapons and monsters to GZDoom also made the weirdest and mindfuckerish player class mod ever released

And surprise, it's a RE4 one

>> No.1797070

Classic doom sounds
Nothing makes me shit bricks like the Hell Knight roar

>> No.1797071


The same dude who ported the 3D weapons and monsters from Doom 3 to GZDoom? He also made the weirdest and mindfuckerish player class mod ever released

And surprise, it's a RE4 one

>> No.1797076

Doesn't hurt to keep it there, I suppose!

>> No.1797078

So I saw talk of the Ed, Edd, n Eddy wad, that got me thinking ff a KND wad

>> No.1797080

no skeleton appears at end of video. this is an imposter.

>> No.1797082

even terminus got this right

>> No.1797097
File: 59 KB, 640x480, 1406150105.png [View same] [iqdb] [saucenao] [google] [report]

unaltered, i think.

>> No.1797103


How the fuck can you even create an image like that? Jesus Adrian you're a wizard

I've always wanted to do a wapanese smug face version of that

>> No.1797114

Please, stop frightening people. ZDoom won't load your last save if it was made on map different to the one you play, so simply deleting autosave made on the level's start should be enough.

>> No.1797118


You'll get your skeletons later.

>> No.1797134

>deleting autosave made on the level's start should be enough.

Just use the pistol start options, as people have been saying from the beginning. Boom, all issues solved.

>> No.1797138
File: 45 KB, 640x480, 1406150727.png [View same] [iqdb] [saucenao] [google] [report]

do you mean, how could anyone come up with the idea, or how could anyone have the skill to make such an image? because freedoom managed to make its own version.

in before "it looks terrible".

>> No.1797143

>it looks terrible

>> No.1797147

Those guys are too distinct and their faces aren't as contorted or emotional

>> No.1797151

It would've been fine if they'd made it more abstract. That looks too much like Snoop's mustache.

>> No.1797171

they're all photos of people who used to frequent doomworld around 2001. one of them is fraggle himself.

>> No.1797174

Wow okay I'm a fucking moron

>> No.1797182

>Because I can only pick one set for my mod and I'd like to know what people prefer.
How about neither, and let them choose their own sounds?

>> No.1797183

the moustache is julian, who was actually webmaster of doomworld for a short time.

>> No.1797198 [DELETED] 


I'm done.

Goodbye world

>> No.1797209

I have no idea how to contact Cheesewheel, so I'll just drop FDA's for cheese.wad right into thread. https://dl.dropboxusercontent.com/u/66496479/cheesewadfdas.zip
Maps turned out to be not very difficult because there's plenty of cover and free space for evasive maneuvers and player usually can retreat whenever he sets traps off and camp monsters behind corners\doors. There're some bleeding sectors though, but they create interesting effects sometimes.
That works aswell.
In my opinion this texture could be better if it was made more abstract just like original one.

>> No.1797210



>> No.1797215

Thanks ID. I wanted more casuals on Doomseeker.

>> No.1797223 [DELETED] 

pistol_start_options isn't that innovative or spectacular, it's nothing special, any monkey that knows how to code could have thrown it together...

>> No.1797225

I don't feel really comfortable about this.

>> No.1797230

Could someone help me with Doom64 EXE? I'm automatically moving forwards and to the right and I have no idea, no messing around in the settings/controls is doing me any good.

>> No.1797231
File: 339 KB, 510x388, Brutal GMOTA.png [View same] [iqdb] [saucenao] [google] [report]


Goddamnit Id

>> No.1797236

I just learned recently how to change my midi and I'm loving it

Using fluidsynth with weedsgm3.sf2

Is this a good choice? sounds nice. Just in case, any other good alternatives?

>> No.1797238
File: 288 KB, 451x384, fear.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797248

>pistol_start_options isn't that innovative or spectacular, it's nothing special, any monkey that knows how to code could have thrown it together...
Of course not it's just meant to give you the option of pistol starting at the start of a level or on death, it does what it says on the box you nitwit.

>> No.1797250
File: 12 KB, 476x411, doomguy arms crossed.png [View same] [iqdb] [saucenao] [google] [report]

>links to Polygon

>> No.1797256

In Brutal Doom, what's the point of secondary fire? It seems like the chaingun already spins up really fast, but I've noticed that if you have it spinning before firing you get a lot more "climb." Does it shoot faster with secondary activated?

>> No.1797259


*secondary fire on the chaingun

>> No.1797263
File: 116 KB, 800x388, N²O.png [View same] [iqdb] [saucenao] [google] [report]

The words wirtten on my thombstone shall be:
"This is your fault, Mark."

>> No.1797274 [DELETED] 


Why does /vr/ shit on Brutal Doom so much? Is it because it's massively more popular than any other modern Doom mod? Sounds like contrarian behavior to me, or maybe people just hating on success.

>> No.1797276

are there any cat sprites?

>> No.1797280

My phones flippping out, what is the link saying?

>> No.1797282

You don't have to wait for it to spin down to fire another burst. If you let go of the trigger without the alt fire, you have to wait a couple seconds before it starts firing again. It's good if you need to fight a lot of shit at close range.

>> No.1797283

Shit author, ok but creepy mod, way more popular than it has any right being, etc.

>> No.1797284

Is it bad to think Sergeant_Mark_IV's reimagining of Knee-Deep in the Dead looks better than Knee-Deep in Zdoom?

>> No.1797285

Read the FAQ.

>> No.1797290

I think it's because it ramps ups the edgyness to 11.

>> No.1797291


>> No.1797292
File: 2.32 MB, 479x258, 1393198618997.gif [View same] [iqdb] [saucenao] [google] [report]

You got to be fucking kidding me.

>> No.1797295
File: 35 KB, 648x366, hdoom is best mod ever.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797296
File: 15 KB, 506x391, 83331402.jpg [View same] [iqdb] [saucenao] [google] [report]

>creepy mod

>> No.1797301


Idk, when I was younger I used to love samurai jack but It used to bother me that the only thing jack ever killed was robots ....it also bugged me that oil was treated as blood.

That one episode where jack is set upon by assassin robots is where it bugged me the most, cause they were obviously trying to go for a brutal scene in the most censored way possible.

>> No.1797305

oh yeah i remember that

that was fucking brutal

>> No.1797307
File: 439 KB, 560x560, 1402965721151.jpg [View same] [iqdb] [saucenao] [google] [report]

The mod itself is fine, author did some questionable things but seems to realize his mistakes, and the reason why it's so disliked is because people think it's the best reimagining for doom when its not.

>> No.1797312

Creepy more because of all the annoying enemy screaming and bullshit.. or something. It makes me rather go pacifist.

>> No.1797315
File: 2.00 MB, 450x253, modern_storytelling.gif [View same] [iqdb] [saucenao] [google] [report]

It's basically the DMC of doom
Casuals and "journalists" love it but fans of the older games hate it and everything it does

>> No.1797316

is it just me, or does Mark "evolve" a bit like romero?

>> No.1797317 [DELETED] 


You all deserve to be raped.

>> No.1797318

creepy because it's pretty much torture porn

>> No.1797323 [DELETED] 

What the hell are you talking about? Are you retarded?
How can an annoying deathscream scare anyone? If its annoying, a normal person would be like "Fuck this shit", not "Oh god, no, NO, NOOOO. MAKE IT STOP".
Do you even know what "fear" means, something that creeps the shit out of you? Because it seems like you dont, you double nigger

>> No.1797324 [DELETED] 

Yeah, basically. People are mad that their secret club is being invaded by youngsters who don't have the same appreciation for the original. I've never really heard a complaint directly about the content or mechanics of the mod itself, except the occasional "too much gore." It's usually "Nooooo. Casuals in my club." or "overmodded trash" (but new and different content kept Doom alive for 20 years).

Am I wrong, Brutal Doom detractors? I'd like to be wrong, because I like to think this community is more reasonable than that, but I have yet to see any criticisms of BD's mechanics.

>> No.1797325


>> No.1797330

the gore is gross

doom is pretty violent, but ultimately pretty cartoony and harmless, brutal doom just crosses a line and feels sadistic

>> No.1797331

that's because you're not reading the faq

>> No.1797334

What the hell crawled up your ass and died several times over?

>> No.1797335

Mod: 7.5/10
Author: -1/10

Prove me wrong

>> No.1797336

I wonder how mark feels that id is gunna make a ton of dollars from Brutal Doom HD

>> No.1797339 [DELETED] 

Report and ignore.

I know it is you Mark / CZ / Donald stiring shit up again, just as usual.

>> No.1797340

If you haven't seen criticisms of the mod itself, you must not be looking very hard. Here's just a few that pop up most often
>enemies never shut the fuck up when theyre hurt
>BLODY SCREEN SO REAL makes it hard to see shit when youre getting hurt
>Fuckhuge blood splatters can obscure switches extremely easily
>Overpowered weapons combined with headshots make the game way too easy

>> No.1797347 [DELETED] 

EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!
EPIC BRO!!!!!!!!!!!!!!!!!

>> No.1797348 [DELETED] 

I've been playing Doom since 1997, and I love Brutal Doom. Do you realize that Doom was one of the most violent and edgy games ever when it came out? You blow demons into bloody chunks with something called a "big fucking gun" to an 80s metal soundtrack. Don't try to pretend this is high art.

>> No.1797350

all dem misaligned textures

>> No.1797353

You're not wrong, particularly learning about early Romero

>> No.1797357


but no Shadow. So it's immediately okay in my book.

Also, truth be told, Mark knows how to map, he can also make vanilla ones (200minvr as proof); you can have whatever opinion you may want about his attitude, but the dude has mapping skills.

>> No.1797359

>Am I wrong, Brutal Doom detractors? I'd like to be wrong, because I like to think this community is more reasonable than that, but I have yet to see any criticisms of BD's mechanics.
Monsters bleed out more than a Tarantino movie
Sprites that look like complete shit for the sake of having them (every single Zombieman edit looks like trash)

>> No.1797360

Wasn't it a work in progress?

>> No.1797364 [DELETED] 

How do you prove the truth wrong?

>> No.1797365

I happen to like fatalities, honestly I think Mark has become a hate sink, and people do not want to comprehend him unfucking himself and losing that easy target

>> No.1797369

I'll be honest in that I kinda liked Brutal Doom ages ago. It became kinda uncomfortable to play what with all the screaming and near torture porn-esque bullshit, way too over hyped beyond belief..

But otherwise, it's an OK mod. Some nice stuff in there.

>> No.1797370

Aligning your textures takes five minutes, and once you do it you'll never have to do it again, if you do it right.

>> No.1797373 [DELETED] 
File: 816 KB, 1780x1050, mGDrBlz.png [View same] [iqdb] [saucenao] [google] [report]

Hes not unfucking himself

>> No.1797375

BD jumped the shark once Mark got rid of the alpha rifle.

>> No.1797378


He meant creepy as in disturbing, not scary

A lot of people are turned off by the extreme violence

>> No.1797383

The mechanics used to be criticized until Mark IV responded to all that with "you're all aboard the Jelly Train" or whatever so people just shifted to calling him a twat and gave up on that.

>> No.1797385 [DELETED] 

You do realize that ALL of these things can be toggled on or off, right?
>Casuals and "journalists" love it but fans of the older games hate it and everything it does
So...you don't like intruders in your secret club? I've been playing Doom since '97, and I love BD.

>Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom?
>A - Everyone has their reason (reloading, ironsights, general feel/speed, tons of gore, etc)...but ultimately, nobody should care. Cause, well, >opinions

That is a list of some things that can be toggled in Brutal Doom, not a persuasive explanation of why a person would think it and the people who play it are the scourge of the Doom community.

Dude, as long as fiction has existed, it has been full of ugly, terrible things. They aren't real, and it is exciting to imagine things that are outside your daily life. Law and Order: SVU deals with child rape like every episode. I bet most of the people in this thread like at least one violent horror movie. That doesn't make the people who watch them child molesters or serial killers, and it certainly doesn't make you more morally right or culturally sophisticated to think yourself above it. Doom is violent as fuck anyway.

>> No.1797387

Seriously, I cannot for the life of me figure out what is wrong with Doom 64 EX for me. I think it's registering my mouse as moving forward when it is not, but there is no way to change the setting to turn off mouse movement.

>> No.1797389


>> No.1797392

You right here are the reason people hate Brutal Doom because all the people who like it get so rectally devastated when people don't and it's annoying as fuck. That and people demanding map authors balance their maps around Brutal Doom, IIRC this is the reason Essel and Tarnsman are so butthurt about Brutal Doom and constantly whine about it.

>> No.1797393
File: 23 KB, 186x271, oh_okay.jpg [View same] [iqdb] [saucenao] [google] [report]

>If you toggle off everything that makes brutal doom what it is, it becomes good!

>> No.1797397

I completely understand, I'm aware. But when you've been around the ZDoom, Zandronum and etc. forums enough and see what Mark all had to say to all the criticism of the mod, the drama that happened thanks to his 'old' character and stuff, then it kinda makes you think.. I guess you just had to see what all happened? I dunno.

>> No.1797403

Post mouse options. Fairly sure there should be an Y movement thing, just reduce that to 0 or something.
Who cares, some like it, some don't. Most of us don't care either way, you're talking as if everyone here is
>still playing brutl dumb
kind of people.
And not all of those things can be toggled, but still.

>> No.1797405

>If you turn off all of Brutal Doom's features it's good

>> No.1797408

>not a persuasive explanation of why a person would think it and the people who play it are the scourge of the Doom community.

So you want an explanation of why "people who play it are the scourge of the Doom community"? That is extremely reaching.
People can play whatever the fuck they want, that doesn't make them good or bad, and it's starting to sound like you just want a reaction for the sake of having a reaction.

>> No.1797413
File: 14 KB, 320x240, HELBA2A8.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone happen to know where the Hell's Battery monster originated from?

>> No.1797414

I agree

>> No.1797415

I can't say where it appeared first, I recall it being as early as the Boss/Monster Resource Wad for ZDoom or Zen Dynamics, but otherwise LittleWhiteMouse (or LWM) made it, far as I know?

>> No.1797420

Yo, can anyone check out Map08 of the 1994 tune up mappack? I was playing it in msx, and I get trapped in the exit room with no way out. It looks like there's supposed to be monsters in it to kill, but it's just empty.

>> No.1797424

>Have you tried Brutal DOOM v20?
>they already have played v20

id confirmed for having a trojan installed on my PC, monitoring everything I do on BD.
brb formating

>> No.1797425


That's the thing that got me the most.
They're suggestion a version that isn't fucking released yet.

>> No.1797426


>> No.1797428
File: 100 KB, 250x250, sweating doomguy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797430

Now a dying company expects you to catch up to a fuckload of versions.

Get to work, Mark. They expect an Imp's cock flying off and drilling into a Mancubus' eye from just bumping into them.

>> No.1797431

This. Goddamn pr people.

>> No.1797435

Don't even bother with formatting, just stick your HDD in a blender. It's the only way to be sure

>> No.1797439
File: 93 KB, 765x761, 1396867201196.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any Gundam mods for doom? Bonus points if they have multiple characters to play as.

>> No.1797441
File: 31 KB, 252x235, 1404203948271.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797442

Play Brutal if you want a Colony Simulator

>> No.1797445
File: 100 KB, 441x408, 1368958434020.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1797447

Obligatory reply to make up the numbers.

>> No.1797449
File: 14 KB, 100x85, fnCyBrM.gif [View same] [iqdb] [saucenao] [google] [report]

>Don't try to pretend this is high art.
No, but it is a very well thought out game. Monsters each have their place, like pieces on a chess board. I just hope Doom 4 doesn't abandon that for shooting waves of enemies like serious sam, or painkiller. Because that's not what it's all about.

Everyone makes mistakes, anon.

>> No.1797452

Mark, reguardless of past behavior I find it better to talk to people as an intelligent person would, but I must ask, is the knee jerk hate amusing? Also do you plan on fixing those textures in Recurring Nightmares? I like the levels and the new detals but those off bits bugg me something fierce

>> No.1797453

>Play Brutal if you want to headshot people with rocket launchers

>> No.1797454

No, I said it's a Colony Sim because you'll want to drop it

>> No.1797459


>> No.1797460


You clever little shit, that was subtle.

>> No.1797469 [DELETED] 

Brutal Doom feels like something a school shooter would play, way too violent.

If Doom 4 is like that, I hope parents don't let their kids play it.

>> No.1797471

Whhops, meant map 7

>> No.1797472 [DELETED] 

Ahh I see the BD hate meme is in full effect, you all know this is a purely emotional reaction you're just justifying after the fact

>> No.1797474

But still, are there any?

>> No.1797475 [DELETED] 

>Brutal Doom is too brutal
>Implying parents nowadays don't let their kids play cowadoody and TACTICOOL violent games

>> No.1797476 [DELETED] 

Can the mods clean this thread up?

>> No.1797482 [DELETED] 

You see this is a perfect example of the purile vindictiveness at play

>> No.1797489

turn off headshots please

>> No.1797490

Can we all agree that if Doom 4 ends up being a BD clone, it will still be the best fps released in the last 10 years?

>> No.1797496


>> No.1797497

We have still lots of things we didnd't see. But if the level design is decent, yeah, probably, the best of it's genre.

>> No.1797501

>Halo: Reach
>Every Painkiller
>Vanilla TF2

>> No.1797502


No, because it wouldn't.

>> No.1797503



no we can't agree

because we're 7 billion fucks in this floating rock and everyone is different

>> No.1797505

Oh, that's kinda subtle.
I was referring to this:
>inb4 >dub

>> No.1797515


>> No.1797517

I dunno..UT4 is coming out soon and is sounding pretty good

>> No.1797520

People should'nt take Brutal Doom so seriously. It's just something you play when you want to kick back and kill demons while quoting the doom comic.


>> No.1797521

Halo 3 was the last good one.

>> No.1797525

I love painkiller, but BD is better just by virtue of still being doom. Same with SS. Linear arcade FPS games are nowhere near as fun as open exploration and some semblance of necessary tactics.

>> No.1797526

To rip or tear, this is the question...

>> No.1797532

I tried both Serious Sam and Painkiller, I just found them so boring, and really hard to get into. The enemies I faced in the first few levels of Painkiller just weren't fun to fight, and then I found the combat of SS to be really boring. Fighting huge waves of enemies is fun and exciting at first, but as the game progresses, the huge battles become really boring as you face down overly long waves of enemies that walk into your bullets.

>> No.1797535

Ruh-oh. Looks like Scooby didn't play custom modes and maps with his friends.

>> No.1797538

Halo reach was pretty fucking fun. it blows my mind how creative people got in forge mode

>> No.1797543

Why do people think of DooM as being non-linear? You have to find keys and hit switches in a specific sequence in just about every level. I'm not saying there's anything wrong with that, but it's not what people mean when they speak of non-linearity in video games; that's used to describe games that consistently try to give multiple viable paths and means to reaching the goal.

>> No.1797552

Every Painkiller after Battle out of Hell has been terrible anon.

Serious Sam 3 had a very terrible first half of the game.

Halo Reach wasn't so good

>> No.1797553

I absolutely loved that about Reach. Buying the DLC Map Packs was pretty much pointless when the playlists were frequently being updated with new and inventive maps and game modes made by the community

>> No.1797556

Serious Sam does have interesting fights later.
Painkiller's battles were always very dull because it always did break down to "Melee guy" and "Ranged guy" with very little variety in their attacks or how you deal with them.

It also didn't help that the player would never be threatened by melee enemies due to bunnyhopping.

>> No.1797557


>> No.1797563

Is it me or Duke Nuken 3D is really fucking hard? I keep dying and dying.

>> No.1797564

Duke is fragile but it's relatively simple if you do corner shooting a lot.

You can go toe to toe with anything that isn't a hitscanner.

>> No.1797565

Are you finding all the secrets? Health is scarce outside of the hidden bits. Check for wall cracks, or look for places you could feasibly jump to

>> No.1797568
File: 106 KB, 256x256, NAM_Coverart.png [View same] [iqdb] [saucenao] [google] [report]

Nigga, you think that Game is hard, play NAM/NAPALM. The ai is specifically designed to fuck you over.

>> No.1797569

It's mostly how long the fights got. I played Serious Same 3 BFE, by the way. I've heard the others aren't hugely different in regards to the fights themselves.

It's just some of the big battles you get into, there's a ridiculous amount of enemies. Like, they just keep coming and coming, and after awhile it just feels like a chore. The final level of the game the waves of enemies were never ending, so I just booked it to the end because fighting the waves was become so repetitive.

>> No.1797570

What do you mean by 'corner shooting'?

>> No.1797573

Hiding behind a corner and peeking out to shoot

>> No.1797574
File: 594 KB, 800x656, 1403166691076.png [View same] [iqdb] [saucenao] [google] [report]

Is the HDoom guy here?
I just want to thank him.
Anyone heard about incoming updates?

>> No.1797575

But BD isn't doom, its call of Doomty Kombat.

>> No.1797576

I don't remember it being insanely hard but I might have only played on middle difficulty whereas Doom never gets too tricky on second-highest.

Just use your tools I guess. You get a more diverse arsenal including various ways to set traps and ricocheting pipebombs to avoid having to actually fight head-on. Duke is all talk when it comes to being a tough guy, he's not a bull he's a matador.

>> No.1797581

BFE doesn't really get too interesting with it's enemy encounters.
Enemies rarely are placed in a way that they can take advantage of each other and almost always just comes from the front.

TSE does this pretty well in most fights.
TFE does it pretty well in later fights too.

The fights are long but the encounters were made interesting and that's why it kinda works.

I felt BFE was kind of boring since enemy placement was dull.

>> No.1797585

>You have to find keys and hit switches in a specific sequence in just about every level
You gotta find them first. And some levels offer completely optional areas.

>> No.1797590

>Anyone heard about incoming updates?
we're working on the next creatures
can't say anything more
won't have anything to show for a while
but progress is happening

these are just the creatures that are difficult to sexify
so we're at the point where we're talking designs
showing them
then going "hell no" and deleting them
and starting again

we are dedicated to giving your boner the finest experience possible
we will not settle for anything less than 100% erection material

>> No.1797602 [SPOILER] 
File: 575 KB, 1000x1258, 1406160964553.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1797612

is this a haiku or something

>> No.1797614 [SPOILER] 
File: 73 KB, 412x305, 1406161165568.png [View same] [iqdb] [saucenao] [google] [report]

>won't have anything to show for a while

>> No.1797615

>these are just the creatures that are difficult to sexify
Which ones exactly?

>> No.1797618

The gentle drip of
Cacodemon fluids is
very arousing

>> No.1797620
File: 16 KB, 256x256, commander keen.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797623
File: 166 KB, 500x829, 1405491639996.jpg [View same] [iqdb] [saucenao] [google] [report]

Probably Archvile and the Pain Ele/Caco

>> No.1797625


Sexify? Creatures?

Wha...? What is this?!?!

>> No.1797626

Read the OP loser

>> No.1797629



Load up, hit F1, enjoy.

>> No.1797631
File: 250 KB, 500x373, hhehehe.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797632

This artist did a real great job with the Pain Elemental and Cacodemon here >>1797602

I think the Cacodemon was someone else's character though.
Either way, dem adorable looks and smiles.

>> No.1797634
File: 306 KB, 515x515, 1404619279388.png [View same] [iqdb] [saucenao] [google] [report]

I just recently downloaded skulltag and I was playing plutonia but I shrinked the window. Now I can´t get it back to normal using the +. Also I pressed ? to downsize it.


>> No.1797635

Please tell me lost souls are penises in your mod.

>> No.1797638

Yeah I made that post, I just forgot to trip up
Have you seen his tumblr

>> No.1797639

there needs to be a mod that plays that music during revenant encounters

>> No.1797641

Those are the easy ones, I bet. I seriously doubt the team is going to be able to lewdify lost souls without some major reworking.

>> No.1797643

> Skulltag
> 2014
Install Zandronum, unless you're playing single player, in which case, install ZDoom.

I have no idea what the fuck you're talking about though, post a screenshot

>> No.1797645


>> No.1797651

What if Revenants could disguise as random enemies?

>> No.1797653

They could just make them disembodied Imp heads or something like that

>> No.1797654
File: 116 KB, 1024x768, Screenshot_Doom_20140723_190513.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797658

Last I saw the tumblr there was only the imp and archvile added.

Which look pretty nice but I'd prefer more hair on top of their heads.
Did the artist draw more Doom girls?

>> No.1797659

Make lost souls just flying, flaming tits.
Pain elemental detaches, ignites and flings her dick-seeking breasts at you.

>> No.1797660 [DELETED] 

Just finished my first playthrough of Doom.

The ending was really disappointing to me, it's 2edgy4me.

The Doom guy is holding a bloody decapitated bunny head? Really? That creepy shit made me feel sick. Now that's what I call edgy!

>> No.1797667

Well it's his rabbit.
And he is killing the demons for revenge.

I swear I've seen stuff like that in martial arts movies.

>> No.1797668
File: 2.60 MB, 459x459, 1405931419907.gif [View same] [iqdb] [saucenao] [google] [report]

>Flying blowjobs
No but there's more porn in general there
It tends to be kinda weird so be warned


>> No.1797669

All they have to do is make disembodied heads that give blowjobs.

>> No.1797670

Options > Display Options > Hud Options > Screen Size

>> No.1797672
File: 27 KB, 370x200, Joseph-oh-my-god.jpg [View same] [iqdb] [saucenao] [google] [report]

pic related,hell on earth etc
Just increase screen size in options.
If that dosent work,save and restart.
And if that didnt work then I have no other solutions than getting a different source port

>> No.1797673

Why would anyone play skulltag? Its dead.
Use Chocolate Doom for compatibility and Zdoom for mods.

>> No.1797674
File: 744 KB, 1366x768, Screenshot_Doom_mandrill.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1797681

Lost Souls as "floating hentai penises" works on absolutely every level. Watch your fucking back.

>> No.1797685
File: 423 KB, 1366x768, Screenshot_Doom_20140723_214144.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797686

I am no stranger to weird.

I just want more of that Pain Elemental and that Cacodemon girl stuff

>> No.1797687

They were already opportunistic dicks.

>> No.1797690

I thought they'd already decided to have lost souls be cock-seeking skull missiles.

>> No.1797695

The mod has a fair bit of obnoxious fanboys, the author could be a real dick at times, and some are just very vocal about their dislike.

I think personally that it's a neat mod, but it's not perfect. I think Mark has done some shitty things but he's clearly making efforts at trying to be a better person.

>> No.1797698

They could be reimagined as little pixies I guess. That's a popular hentai theme.

>> No.1797704

Can you fleshify the skulls or is that cheating? Medusa heads are sexy.

>> No.1797705
File: 26 KB, 510x546, 1397740370930.png [View same] [iqdb] [saucenao] [google] [report]

thanks dude

>> No.1797714

Ghost Blowjob!

>> No.1797717
File: 432 KB, 1366x768, Screenshot_Doom_20140723_215304.png [View same] [iqdb] [saucenao] [google] [report]

How the fuck I play this?

>> No.1797719
File: 2.94 MB, 1024x576, GET_HYPE.webm [View same] [iqdb] [saucenao] [google] [report]

Ghosts can be cute

>> No.1797720

I know I've been a little indecisive with my weapon ideas but I think I finally have an idea: I get rid of the boomerang and the punch, but I give the sword a boomeranging charge attack with two stages: stage one comes out and then back quickly, stage two travels slower and bounces

While the sword is flying around you can punch shit

>> No.1797723

tried unfing it? looking at the"help" menu?
if it doesn't work, maybe you just can't?

>> No.1797726 [DELETED] 

>no furry warning
Dammit, man. Otherwise looks nice, though.

>> No.1797729 [SPOILER] 
File: 727 KB, 940x1200, 1406163447183.png [View same] [iqdb] [saucenao] [google] [report]

>not wanting to get head from a sexy spooky skull
Actually now that I think of it, I think it'd be a great idea to have them be like those Mexican candy skeletons like pic related.

>> No.1797735

That's kinda neat.

>> No.1797738

>community twitter not done by ID or Bethesda
Who gives a shit?

>> No.1797739

That's better than I imagined it was going to be. They can probably do something more similar to the source, but I don't hate it.

>> No.1797745 [SPOILER] 
File: 30 KB, 385x366, 1406163697742.jpg [View same] [iqdb] [saucenao] [google] [report]

You know what else is cute?
shark teeth

>> No.1797750 [SPOILER] 
File: 49 KB, 407x617, 1406163809330.jpg [View same] [iqdb] [saucenao] [google] [report]

Is that you charcola
why don't you love me like I love you

>> No.1797752

I would like more stages. Not sure if stage is the correct wording for this, but basically the longer you hold, the longer it takes for stage 2 swordarang to return. Increased projectile speed works, but firing your sword into one direction while running in the opposite punching everything sounds better.

>> No.1797753
File: 4 KB, 163x91, ss (2014-07-23 at 06.01.27).png [View same] [iqdb] [saucenao] [google] [report]

It's official

>> No.1797754
File: 109 KB, 320x240, doomed marine.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797757 [DELETED] 

Doom was EDGY AS FUCK when it came out, there was nothing ever like it, and Wolfenstein was incredibly controversial before it was even released, just because Brutal Doom is more juvenile, don't pretend the original game wasn't for it's time.

>> No.1797786
File: 687 KB, 1366x768, Screenshot_Doom_20140723_215615.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1797789
File: 20 KB, 100x100, 1405753793871.gif [View same] [iqdb] [saucenao] [google] [report]

Is there a way to change the automap? I don't really like the default one

>> No.1797796

What source port? Or vanilla?

>> No.1797798


>> No.1797802

hmm, just collecting ideas...

how could we make the doom2 final boss better?
different phases? 3D/voxels? more direct attacks?
hands bursting out of the wall to attack you? localized damage?

>> No.1797804

Look into the automap options in the options menu.

>> No.1797805

Pretty much this. I just installed Brutal Doom not too long ago and while the flip-off is cringeworthy most of it wouldn't have been too out of place in the original. I was expecting much worse, more like EXTREEM on everything, but it was more like the original game with more oomph behind the already-present gore effects. Even the rip and tear stuff was fun in an outrageous testosterone fantasy kind of way, and obviously it has precedent.

I kind of feel though that Doomguy isn't that sadistic kind of person, though. He's more of a straight arrow than, say, Duke Nukem. A knight in shining blue armour piercing through the gloom and doom.

>> No.1797813

Holy shit thanks, I've played so much and I've never even considered that an option

>> No.1797814

There's the fun in a silent protagonist. You can imagine him to be however you'd like.

However, you're exactly right.

>> No.1797816

More detailed maps, line KDiZD.

>> No.1797819


This. When Romero said about Brutal Doom, "if Doom was like this on release, we would have killed the gaming industry," I think he meant it in the sense that Doom was already so edgy and incredibly violent that it barely avoided causing mass censorship of the gaming industry after a long fight against that (which ended with the age rating system we have now). If it was Brutal Doom levels of violence, it would have caused an even bigger knee jerk reaction against video games and the industry would have never evolved beyond "toys for children."

Personally, I prefer Brutal Doom to vanilla Doom, but I distinctly remember how disgusted my parents visibly became when they saw me playing Doom 1 as a child and they immediately hid it away from me. They said the same things about Doom that people today are saying about Brutal Doom, they saw it as torture porn and disgusting levels of violence.

Of course, vanilla Doom feels tame today now that we've been desensitized by all the violent FPS games that came after it, but at the time it was seen as ridiculously over-the-top violent and I felt guilty playing it. For me, Brutal Doom brings Doom back to that level, except I don't feel guilty about it anymore because I'm an adult and have argued for so long about how video game violence has no effect on a person's psychology.

>> No.1797823

>community twitter
>official community twitter
Like I said, it's not ID or Bethesda, it's just a fan club thing so who gives a shit?

>> No.1797824


Samsara's interpretation of Doomguy is my favorite. He's just serious, straitlaced, quiet, and can kick your ass just by looking at you.
Everyone fucking respects him, and he doesn't even need to say a word for people to start lining up behind him.

>> No.1797830

Yeah I like him better silent too.
However, while the gore and violence is there in the original, BD takes it up to 22. Imps, zombiemen and shotguners, pinkies didn't die so gruesomely in the original unless you gibbed them, for example.
Not that dude but I think it's community as in PR.

>> No.1797846
File: 605 KB, 1366x768, Screenshot_Doom_20140723_223017.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1797851

People talk about violent FPSes making Doom look tame today but what fucking games are you playing? Doom's death anims and especially its sprited doodads on maps had fucking horrifying levels of gore and viscera on display that not even horror games want to show these days. Do you mean it's just lower image quality?

>> No.1797862

These are cool. Would've been nice to see Doom 2 with believable looking human settlement. Or shit, even IDENTIFIABLE human settlement.

>> No.1797867

PR at a Community Manager level have shit to do with the actual game and development team, though. hell, they barely have much to do with the company at all.

Everybody cool your shit, jesus.

>> No.1797874

Doomguy does have a mean streak(The face when he picks up weapons) but he is obviously a good person according to his back story.

I also like to make Doomguy into Doomgirl

>> No.1797885

I just want to bring the perspective of someone who didn't grow up with Doom, but still thoroughly enjoy it.

It's interesting how everyone sees it as a horror game, because to a certain degree it is. You spend your time conserving health and ammo, looking for new weapons, and carefully considering whether you're in for an ambush or not. Your fear came from the gameplay itself, but I did not see it as a horror game.

I saw it as an over-the-top fast-paced shooter with excellent level design and actually demanded you to dodge and shoot at the same time. We don't get this very often anymore and it's a shame.

Call me a heretic, but I like Brutal Doom; it added some more interesting AI, it brought some of the RIP AND TEAR that was in the comics, and it made some nice visuals. The only thing I didn't like about it was replacing the pistol with a rifle, how jumping broke some maps, iron sights, and reloading.

If Sergeant_Mark_IV would just fix these issues I would be satisfied.

>> No.1797892

I don't think it was a bad idea, it was just delivered really poorly. Wouldn't want to recreated it as a standardized boss fight or anything.

If it moved a bit and shook the screen now and then. If it had appendage-like things that made the monster look like more than just a wall in a room.

If you had to approach it from a long distance (visibly!) while it sent out massive waves of NON HITSCANNING enemies that you have to cut your path through just to GET to the space where you can even begin to stop it (obviously with a much slower spawn rate than when you were far off so that you can actually get something done).

>> No.1797893

>and the industry would have never evolved beyond "toys for children."

Do you mean that in the sense of "games as art", or "wider demographics"?

Because if the former, we're still not quite there yet. By and large, games are still seen as banal entertainment rather than anything potentially "enriching".
And if the latter, it's not like the current state of "Let's ruin everything trying to be Hollywood" is any better.

>> No.1797894

You know, you can just

not jump

like no one is making you jump

>> No.1797895

>how jumping broke some maps

But jumping isn't specific to Brutal Doom?

>> No.1797902

Not him, but "art" can mean many things. I think there's a recognition now that there is an art to creating video games, even if they're not necessarily enlightening on the human condition.

>> No.1797905

I think part of the magic of Doom is that it's an over-the-top fast-paced shooter but is also perfectly playable as a slow take-your-time cornerpeeker.

>> No.1797915

don't use it
>iron sights
don't use them
use the addon
use the addon

>> No.1797919

>how jumping broke some maps

You dont have to jump in Brutal Doom.

>> No.1797921

you have to for the FLYINGU KICK!

>> No.1797935

>pinkies didn't die so gruesomely in the original unless you gibbed them, for example.
You can't gib Pinkies in vanilla

>> No.1797938

You can do it just by falling too.

>> No.1797942
File: 27 KB, 500x375, 500-x-375.jpg [View same] [iqdb] [saucenao] [google] [report]

I never understood the "if you don't like it, don't use it/remove it" argument in regards to Brutal Doom's flaws. It's just as flimsy as the "if you don't like it, don't read it" or "if you don't like it, don't play it" argument. Yes, technically I don't have to watch it/don't have to read it/don't have to use it, and thank God for that, but that doesn't suddenly invalidate the reason.

Sure, you can use an external add-on to remove a feature that the mod sells itself on, but it still exists, was still designed around it, and etc, etc. Besides, if your suggestion to someone who doesn't like the Brutal Doom features is to remove them, then...
...well, that doesn't really speak well about them, does it?

>> No.1797945
File: 1.03 MB, 1366x768, Screenshot_Doom_mandrill.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1797946

The graphical fidelity is nowhere near "realistic" so it's very hard for it to be taken "seriously." I love sprites and sprite art, but on the realism scale it's about two steps up from kindergarten crayon drawings

There's a forboding atmosphere and it gets its point across, sure, but very little of it could be called "realistic."

>> No.1797949

I was talking about the other ones but my wording was clunky.
But the addons were made by Mark himself I think.

>> No.1797952

THIS is why I hate Brutal Doom. People think it brought shit like jumping, crouching, and reloading weapons to Doom.

>> No.1797953

To be honest I don't really see why they're being argued about in the first place. If you don't like the faux-sights or the reloading or the gore or whatever....then go play a kind of Doom you DO enjoy instead of complaining that other people are enjoying it wrong.

>> No.1797970

People get flustered over things like the fans saying "It's the REAL Doom" "Doom the way it was meant to be" "Vanilla 2.0" or shit like that.

>> No.1797983


I agree emphatically.
In the end that's a strength of Doom, the fact that people can just go through (without exaggeration) millions of mods and pick and choose things to their own benefit. If someone wants something brutal, well, there's Brutal Doom. If someone wants something not-brutal, there's an endless supply of alternatives.

I'm just kind of baffled at the idea that people who don't like Brutal Doom for x, y, and z, are essentially told to continue with Brutal Doom but with some extra mods that remove x/y/z.
I don't like the reloading and cruelty bonuseUSE THE MOD THAT REMOVES THEMokay? I'm still not interested and that doesn't change how it seems the extra attacks/damage of the monsters is offsetted against recovering your health throuTHEN WHY ARE YOU COMPLAINING ABOUT OPTIONAL FEATURESgod dammit.

Which isn't happening right now, I'll admit. The discussion's been surprisingly civil so far.

>> No.1797994
File: 2.59 MB, 640x361, output.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1797998
File: 174 KB, 800x585, 1362118597647.jpg [View same] [iqdb] [saucenao] [google] [report]

>Download a single texture pack
>Open it
jesus christ i can't stop cumming

>> No.1798002

I think a lot of Brutal Doom discussion and about why people do or do not like it tends to be civil.

It's just the few outliers that get really angry that make people on both sides look bad, you know?

>> No.1798012
File: 1000 KB, 500x322, sauce.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1798016


>> No.1798023

appreciated, thanks

>> No.1798025

>not wiped out

>> No.1798034


>great-looking city map
>made by a latin american

both, always both

>> No.1798048

>Like I said, it's not ID or Bethesda, it's just a fan club thing


go check doom.com and then click on their twitter.

>> No.1798051

In your opinion, which mapset is the best to play with DoomRPG + DoomRLA?

>> No.1798053

What is that? I cant find it

>> No.1798056

Mandrill Ass Project.

>> No.1798058


it's the same dude from the /v/ threads isn't it?

>> No.1798061

Thanks a lot

>> No.1798073

Wait, you can combine those two?

>> No.1798079

You could take the Blood/Duke3D approach and not tell the whole story, but imply stuff silently through the levels themselves.

>> No.1798083

Some good, hard levels, maybe some that get slaugherwad-y because you can get seriously OP.
Speed of Doom comes to mind for example.

>> No.1798093

I agree about the whole "don't like it, don't use it" thing. Its not even a proper counter to any form of criticism.

>> No.1798117

Yeah, but remember to load RLArsenal, the hud and monster pack first before DoomRPG and its compat patches.

>> No.1798125

If someone doesn't like a mod that's completely optional you can tell them that they don't have to use it.

It's a mod.

If they are playing it and don't like what they see as flaws but still wish to play it, they can edit it until it becomes the thing they want.

The nice thing about mods for Doom is that you can change it.

If you're complaining about what BD is like as is, then do something about it nigga.
You can do that.

The whole reason people deflect with "Don't like it? Don't use it" is because the actual arguing is tired and repetitive. Everyone knows the flaws.

>> No.1798145


I don't even know.

>> No.1798172

What the fuck am I even reading?

>> No.1798183
File: 182 KB, 436x305, 5529.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1798189

>erotic power and violent action
Methinks she's got some issues.

>> No.1798191
File: 336 KB, 449x397, laughing imps_.png [View same] [iqdb] [saucenao] [google] [report]

>Doom was a refinement of Gauntlet
That's the most sane part of this article.

>> No.1798201
File: 50 KB, 408x439, 1404338171169.jpg [View same] [iqdb] [saucenao] [google] [report]

>Doom's erotic power stems from the unrestrained physicality epitomised by violent homosexual intercourse.

>> No.1798207

Playing "Thy Flesh Consumed" for my first time.

Holy shit, the difficult ramped up an insane amount. Why is this so much harder than the other episodes? It's also very weird to me that it requires using unconventional gameplay mechanics like "running" over gaps, it feels like a collection of fan maps.

Is it fan maps or what? I'm playing Ultimate Doom, so did they add a bunch of fan maps?

>> No.1798218
File: 1.18 MB, 500x281, 1403908555326.gif [View same] [iqdb] [saucenao] [google] [report]

Was it No-Schlick-November for her? Like god damn.

>> No.1798226

>There is no thought or mind, there is no sex, no urge to visit the toilet or to ejaculate. The player's body becomes merely a shelf upon which the player's eyes and hands rest.

> Doom captures the eroticism of the slaughterhouse. Many people have fantasies of being killed, of killing oneself, whilst at the height of orgasm, or of killing a partner during sex

>unremitting intensity of nightmare mode creating a sensation similar to that of greatly extended masturbation

> That none of these fluids are obviously seminal is telling; although very few fluids in real life have the texture and consistency of semen

> the absence of semen was quite obviously a conscious decision on the part of the programmes for censorship reasons, the same reason for the lack of visible genitalia on the obviously naked monsters

Pfffft, this is gold

>> No.1798230

>Fujoshit discovers Doom

>> No.1798239

> Doom captures the eroticism of the slaughterhouse. Many people have fantasies of being killed, of killing oneself, whilst at the height of orgasm, or of killing a partner during sex

Holy shit tell me this is actually in there

>> No.1798245

They were made by id.
Final Doom (TNT and Plutonia) are "fan" maps though.

>> No.1798253
File: 128 KB, 1585x1527, 1388267226467.jpg [View same] [iqdb] [saucenao] [google] [report]

It kind of turns me on how dirty her mind is.

>> No.1798262
File: 408 KB, 1920x1080, Screenshot_Doom_20140723_201834.png [View same] [iqdb] [saucenao] [google] [report]


"My first wad... Hey! Try it anyways, ok? besides, I think it's not so bad... I pay a lot of attention to textures and texture alignments, so it certainly doesn't look half as bad as many other wads that are out there!"

It's definitely "My first week in Doombuilder-The WAD". Hall of mirrors at random, caged lost souls, and not nearly enough ammo to deal with all the enemies

>> No.1798284
File: 31 KB, 307x343, 1379977514516.jpg [View same] [iqdb] [saucenao] [google] [report]

>the chainsaw does not penetrate the enemy, it merely strokes the enemy, brushes their skin. It has a woman's touch.

>> No.1798292

jino you big (lovely) butt

where's the next thread?

>> No.1798304


Christ, if THAT'S how she feels about Doom's brutality, imagine her playing Brutal Doom!

>> No.1798321

While Doom left the seeds of homoerotic fantasy in the player's mind, it left much to the imagination. Brutal Doom on the other hand, is an unabashed orgy of raw meat that lets the player commit rape at his pleasure.

>> No.1798327


I'm on E4M6 of Ultimate Doom and I can't get past the cyber demon. Even if I dodge his rockets I get splattered by the splash damage. Or I can jump into the lava pit to give myself more space to dodge without getting hit by the splash damage, but I already consumed the environmental suit so I burn to death if I jump in there.

Holy Christ this is ridiculous.

>> No.1798328
File: 1.68 MB, 188x225, 1406000733172.gif [View same] [iqdb] [saucenao] [google] [report]

What the fug

>> No.1798332


Truly Brutal Doom has the ability to RIP AND TEAR the innocence out of anyone.

>> No.1798347

Honestly just Oblige on default setting for Doom II (with Mostly Tech as location because you have taste) will produce an ideal full-game for a campaign of RLARPG. Play it on Ultra-Violence. Starts off slow but eventually becomes really dangerous, with the last few levels being huge and containing around 3 Spider Masterminds and a couple Cyberdemons at points. And you WILL be powerful enough for those to be appropriate.

>> No.1798348


Try looking at the UV-max run of it. It's like 4 minutes long, but it's possible to do.

>> No.1798359

>someone using your picshot

feels good man

>> No.1798369


I've considered running away from him, but to be honest I have no idea where the exit is. The map has been so intense with all the fighting and trying not to burn to death in the mandatory lava exploration that in my panic I haven't kept proper track of what doors I have left to unlock.

>> No.1798381

Holy hell, she doesn't even gives a justification for thinking like that...

Not even once passed though my head that tought until HDoom.

>> No.1798386
File: 141 KB, 608x390, PC Computer - Doom Doom 2 - Cacodemon.png [View same] [iqdb] [saucenao] [google] [report]


Look behind the caco's body.

>> No.1798393

>but to be honest I have no idea where the exit is.

you poor boy

the exit is right behind him, you MUST kill it so you can get through that room because his death triggers the walls

>> No.1798402

it's a breathing hole

>> No.1798404


Oh man. I need to take a break, come back to this shit tomorrow.

This episode is sooo much harder than the other ones, it's like Super Meat Boy.

>> No.1798415

I played Doom being a six years old kid, of course I didn't sexualized the Caco!

>> No.1798416

Is that what young'uns are calling them nowadays? :b

>> No.1798421

And what keeps him floating and allows him to move too I think.

>> No.1798428

Aluqah is a spaniard.

>> No.1798435


*"hispanic mappers create cool city maps", then. Wasn't Aluqah involved in Urban Slaughter, too?

>> No.1798439

So is a woman's mouth.

What's your point?

>> No.1798551

I played when I was five. Didnt stop me from realizing caco and pain elemental had suspicious holes in their backsides years later. What the hell does this have to do with sexualizing the caco? Unless you convinced yourself those holes were something else and never questioned it again, this realization would occur eventually.

>> No.1798560
File: 587 KB, 187x294, fuck_if_i_know.gif [View same] [iqdb] [saucenao] [google] [report]

I just giggled that the Cacos had butts. Author lady probably has some mental issues

>> No.1798561

>Upper hole was the rectum.
>Lower hole was the urethra.
I still look these holes like that.

>> No.1798572

>Mass Effect one

>> No.1798580

In my childish mind I defined lost souls, revenants, arch-viles and spiders as female, but not the fat brown ball that gives birth to more demons and has a female-looking genitalia.

>> No.1798592

So I downloaded the Doom RPG, and it says you can use the RL Arsenal and monsters.

But Doom RPG says it can only use GZDoom and RL Monsters says it can only use the dev build ZDoom. I'm looking through the forums and can't seem to find a work around yet.

Has anyone managed to get all three to work together?

>> No.1798597

oh right thread time


>> No.1798617 [DELETED] 

Fucking LOL! MY good sir this post is awesome! Almost as awesome as your mod. Do you accept DogeCoins?

>> No.1798631

>So I downloaded the Doom RPG, and it says you can use the RL Arsenal and monsters.
>But Doom RPG says it can only use GZDoom and RL Monsters says it can only use the dev build ZDoom. I'm looking through the forums and can't seem to find a work around yet.
>Has anyone managed to get all three to work together?
They're the same thing. Just get the dev build of gzdoom.

>> No.1798649

John Anderson was a Guest mapper in E4 (he contributed to Master Levels aswell, but he never actually joined id software), but outside of that, it was entirely id software.

>> No.1798661

how do you set up your doomrpg controls?

>> No.1800226

If this is actually mark, turn off bullet-corpse collisions. They make the chaingun useless

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.