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/vr/ - Retro Games

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File: 47 KB, 640x512, Doom Guy THPS3.jpg [View same] [iqdb] [saucenao] [google]
1791229 No.1791229[DELETED]  [Reply] [Original]

Doom thread, (Last thread >>1788048)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn...

More about Doom? Check the OFFICIAL Doom Wiki!

To create maps?

To open/Edit WADs/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.1.0)

How to load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1791230


-Doom 4 reveal! Well, kinda. Only those dudes who were actually at Quakecon got to see it firsthand, but here's a basic rundown of what happened there. It might not be terrible! http://pastebin.com/W8P7fdq3

-hobomaster22 is making a mod manager for Doom in the vein of Quake Injector, and has built-in /idgames support! It's pretty neat, give it a look. http://www.doomworld.com/vb/doom-general/69346-doom-frontend-development-beta/

-Here's a cool online radio that only plays Doom music, 24/7; feel free to listen if you're interested http://liquiddoom.net/doom

-Some anons did a 200 min. speedmap WAD and this is the result! http://www.doomworld.com/idgames/?id=17781 COMPLETELY VANILLA, tell us what you think!

-Wanna see John Romero deathmatching in 2014? Do you live in England? He will be present at Revival '14 on August 9, see more details here http://www.doomworld.com/vb/post/1283115; for reference, this happened at GDC http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE..

-Metroid Dreadnought IS OUT! - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847

-The Space Pirate got an update! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing And be sure to check this tutorial http://youtu.be/mrFF8LCZw5Y [Embed] [Embed]

-HDoom has its 5th techdemo! happy now? http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3

Mods that also got updated (these links include their respective download links for each mod, by the way)

Doom RPG (not the mobile game) - http://forum.zdoom.org/viewtopic.php?f=19&t=33292
Hideous Destructor - http://forum.zdoom.org/viewtopic.php?t=12973
Pirate Doom - http://forum.zdoom.org/viewtopic.php?t=32674
DoomRL Arsenal - http://forum.zdoom.org/viewtopic.php?t=37044
GMOTA - http://forum.zdoom.org/viewtopic.php?p=742401

ATTENTION! If you know about something news-worthy PLEASE reply to this so everyone can see it

>> No.1791236


>> No.1791240

Kyle pls

>> No.1791246

>[Embed] [Embed] [Embed]
this is getting better and better!

>> No.1791247 [SPOILER] 
File: 36 KB, 690x515, 1406001986477.jpg [View same] [iqdb] [saucenao] [google]

I'm not kyle

>> No.1791252

You are now.

>> No.1791256

The old thread wasn't in danger of dying out. Why make a new one so quickly?

>> No.1791258

kyle pls

>> No.1791263

Because you touch yourself at night.

>> No.1791265

Hey thread guy, can you warn before you make a new thread? Several times now I've accidentally in the old thread because I didn't know a new one was about to be made.

>> No.1791270
File: 21 KB, 430x319, 5372893[1].jpg [View same] [iqdb] [saucenao] [google]

>[Embed] [Embed] [Embed]

you guys aren't helping us to forget him

>> No.1791273


>> No.1791279

he'll be back

>> No.1791280

Someone's both agitated and can't beat them to the punch

>> No.1791285


>> No.1791287

>only 3

>> No.1791292

>Only 3
Boy, you don't know the pain of facing 10 revenants in a map where you can't avoid rockets easy

>> No.1791293
File: 116 KB, 1024x1024, soulsofblack.jpg [View same] [iqdb] [saucenao] [google]


Three years back on /tg/, we homebrewed a setting called Hail and Kill, which featured the Metallican order of paladins called the Painkillers, who ride on motorcycles and used chainsaw swords to fight for glory and maidens, opposed by the Blackened.
...basically, what I'm saying is expect a lot of references in this.
And yes, I am a huge fucking nerd.


Yeah, it's a Splatterhouse sound.

>> No.1791301

n-no, I don't, and I never want to.
Do you have a link to a good mapset with that?

>> No.1791305

>Low air stats
>Fast as fuck

Whoever decided on Doomguy's stats knew what they were doing

>> No.1791309
File: 2.06 MB, 640x360, 1398434988191.webm [View same] [iqdb] [saucenao] [google]

Well, I made some progress on Back to Saturn X with Project MSX. My thoughts so far:

Project MSX is fun. Really fucking fun. Guns feel great, you move real damn fast, you can throw some super grenades or do a punch so hard Ryu would be jelly. Also that super jump is sweet.
Also, it fits Back to Saturn X like a glove. This could be it's own damn game.
For the mapset, I dig it. The level design is non linear (and awesome), but I haven't got lost even once, and I'm using the vanilla minimap. Grabbing keys or hitting switches set you on the right track after you do them.

I'm having so much fun it hurts.

>> No.1791312



>> No.1791321
File: 353 KB, 480x270, 1391136381043.gif [View same] [iqdb] [saucenao] [google]

>Start working on a new map
>Get a quarter of it done, then run out of ideas
>Become obsessed with making minor improvements to what I already finished
>For over a year
>tfw I'm doomed to spend the rest of my life polishing and polishing the same few sections, yet never adding to it

>> No.1791325

pls kyle
kyle pls

>> No.1791327
File: 9 KB, 523x271, 1363314184295.png [View same] [iqdb] [saucenao] [google]

I know that feeling.

>> No.1791329

How to fix this

1) Delete it
2) Force yourself to do other things

If you made a thing then you should have a theme.
If you have a theme then start adding things to it nigga

>> No.1791337

>new thread
>[Embed] [Embed] [Embed]

at least try

>> No.1791338

Then say that the map is finished and move on to the next one.

>> No.1791340

I'll fight you over the internets I will. >:(

>> No.1791341

xth for getting monster names wrong

>> No.1791343

No, fight me

>> No.1791351


you poor little boy

(watch out for min. 6:30)

>> No.1791374

Well, just tried Hideous. While I appreciate the concept, I'm not sure that this is the engine I want to experience it in.

>> No.1791375

As annoying as Archviles are, I appreciate the originality and uniqueness of their design.

>> No.1791391

>heavy metal adventures
>blasting guitar
>dismembering enemies
>cute grill
>sweet melee
I know exactly why I have this boner

>> No.1791407

what server kyle?
kyle pls

>> No.1791419

No he's fighting me

>> No.1791420

manthony pls

>> No.1791426

why is lobsticle course so hard?

>> No.1791427

Holy shit I'm listening to Carmack's 2013 keynote and he sounds like someone from South Park
But still I love that motherfucker

>> No.1791432

>tfw posted in the wrong thread

>> No.1791458
File: 1.73 MB, 568x454, clubdoom.webm [View same] [iqdb] [saucenao] [google]

>> No.1791460


>> No.1791476


>> No.1791480


>> No.1791492

I recognize that level set.

I still don't really think that player sprite looks good at all.

>> No.1791504
File: 13 KB, 314x338, 1403672776444.gif [View same] [iqdb] [saucenao] [google]

>That art style shattering sprite

Pig disgusting.

>> No.1791527

So about that crazy melee sword mod that the guy is making

What kind of sword is the girl going to use?

>> No.1791528
File: 271 KB, 404x600, 1368732029857.jpg [View same] [iqdb] [saucenao] [google]

I still laugh everytime someone posts that.

>> No.1791529

Is it the higher resolution that does it, or is it the animation?

Actually, who here even bothers with skins? A lot of mods don't have support for them, after all.

>> No.1791530
File: 289 KB, 1062x982, ss (2014-07-16 at 09.45.47).jpg [View same] [iqdb] [saucenao] [google]


>> No.1791535

I think it's a mix of both personally, just doesn't look so good.
I like the concept of demon girls, don't get me wrong.

But I think I'd prefer a normal sprited one instead of screenshotted sprites of a girl from another game.

>> No.1791537
File: 190 KB, 650x725, Jung Hae-Lin.png [View same] [iqdb] [saucenao] [google]


>> No.1791538

>Blah blah blah enchanted blade
>Blah blah blah demonic powers
>Blah blah blah corrupts the wielder

Something new please.

>> No.1791541

Thank you.

Was wondering since the different sword sprites were throwing me for a spin.

>> No.1791543

why don't you make something new

>> No.1791545

Hell we need more holy swords, and not like soul calibur where they turn out to be just as bad in their own way, strait up holy weapons

>> No.1791549

Lack of talent, and incapablity of developing talent, I whole heartedly admit my worthlessness

>> No.1791557

I love Holy swords.

They usually have neat designs too.

>> No.1791558
File: 450 KB, 1000x1000, the-triumph-of-steel-4f7dddc040b89.jpg [View same] [iqdb] [saucenao] [google]


The goal is to be a pastiche of 80s anime and 90s metal, so if you're expecting new things you are going to be sorely disappointed, sorry.


I could go with holy, though, if you guys think it's more interesting.
There's all sorts of "swords of light" talked about in power metal, and I'll admit I've been grooving to Ensiferum as of late.

>> No.1791561

Have two swords
Final battle is clearly when the person uses both swords at once

>> No.1791563

If you're killing demons, then it's only fitting that you use a sword designed for the task.

>> No.1791564

Could have a Holy and Unholy sword with different combos or mechanics or something.

If I had to pick one though it would definitely be Holy.

>> No.1791565

I say keep it demonic, it is a doom mod after all

>> No.1791567

Some characters do good with unholy swords.

Like look at Ryu Hayabusa.
He gets that evil sword that drains life from enemies.

Or you could go with those kinda Muramasa jibberyjoo that anime likes to pull with bloodthirsty swords.

>> No.1791571

Strap a flamethrower to the sword, set demons on fire while cutting them.

>> No.1791575

>Not strapping shotguns onto your sword so you can shootstab

>> No.1791576

I'd like to see more holy weapons/warriors
Plus her special attacks are white

Muh negro

>> No.1791578

I need to add more over the top shit to my doom. What wads would be good for this?

>> No.1791582

Russian Overkill takes over the top to its logical conclusion.

>> No.1791585

Have unholy sword and holy hammer, like that cover

>> No.1791586

This faggot cock-loving shitlord isn't me.


I will, and quite easily might I add, since all's it is, is lore, which is writing.

>> No.1791589
File: 39 KB, 256x276, 1363909026475.jpg [View same] [iqdb] [saucenao] [google]

>sword does super-fast combos and chains
>hammer does heavy single-strikes
>sword builds up combo meter for massive damage
>hammer charges up for MSX-style explosive rocket-punch
>can charge up hammer while swinging sword

>> No.1791606

It doesn't sound like anyone would really use the hammer when you think about it.

Why use it when you can be doing sword combos on everything and then just pull out the hammer for it's charged attack?

>> No.1791612

I'd prefer cool sword and power gauntlets.

Basically Alastor and Ifrit from DMC.

Beowulf and Gilgamesh are shit

>> No.1791618
File: 69 KB, 500x500, B0011WMHZC.jpg [View same] [iqdb] [saucenao] [google]


Hm. I guess the general direction is split. I'll need to think about this for a bit.


I like this idea, but I'll echo >>1791606 in that it seems like it might be a little bit clunky.
Still, it might be interesting to try?


If you wouldn't mind being interested in doing a short write-up, I wouldn't mind reading it. Since this is all pre-pre-pre-pre-alpha, I'm still setting things in place.
Pretty much the only things I'd really written for lore is in the design document.
I wanted to solidify the gameplay first.

>> No.1791619
File: 30 KB, 385x366, 2cuteomg.jpg [View same] [iqdb] [saucenao] [google]

Posting charcola's sketches of Jung

>> No.1791620

>making the cyberdemon and spider mastermind fight in Gotcha!


>> No.1791624

Maybe you coule have a single blade that you channel holy and unholy power via your combos

>> No.1791625
File: 49 KB, 407x617, brushie.jpg [View same] [iqdb] [saucenao] [google]

Gotta keep those shark teeth white n shiny

>> No.1791627

>>tfw I'm doomed


>> No.1791628

Still think she looks like Haruhi in dungarees.

>> No.1791632

Simon Belmont?

>> No.1791634

>>1791567 here, I was only explaining that unholy swords could work.

I'm a full supporter of Holy swords and FUCKHUGE swords.

>> No.1791636

>download /pol/.wad
>get REALLY good level design
>amazing final boss

>> No.1791638

Dem sharkteeth.

So kawaii and I say that unironically.

>> No.1791640

It really has no right being as good as it is, on the subject I'm looking for ideas for outside the box final bosses

>> No.1791642

I know she's 9000% waifu material

>> No.1791645

>anime and metal
so like bastard!! ?

>> No.1791649

... I always tought that girl was just a random character that had the genral traits the modder want in his character.

>> No.1791651


Bastard!!, Cybernetics Guardian, M.D. Geist, yeah, stuff like that. Only in this instance it's pretty black-and-white morality, what with the demons being bad and the player being good.
Also not anime but Guilty Gear.


Welp not even an alpha out and I'm already getting fan-art. This is wonderful, thank you!

>> No.1791653

>Ade a burger :DDD

>> No.1791659

have the tree sword be the demonic katana, while the chainsaw replacement could be a holy greatsword. the bfg could be duel wielding them, with their reacting energies creating huge energy blasts.

as for the berserker pack, make it give the sword shockwaves, granting the sword a little more range

>> No.1791661


If someone doesn't do this. I will, alt primaries could be interesting

>> No.1791665

>Holy Greatswords
I know why I have this figurative boner.

>> No.1791669

Okay then, here's a my re-edit. I assume you're going for something along the lines of "Average girl turned into survivalist fighting machine", with an East Asian theme.

CHARACTER: Jung Hae-Lin, a young girl who grew up in the country-side with a yearning for adventure. As her parents were farmers, they needed her for help around the house and to do her part to contribute, though being a thrill-seeking child, she often got into more trouble than she could handle. Unfortunately one day, when she was 17, after many previous years of disobeying her parents and searching for fun and excitement, she had left in the middle of the night with a boy she knew and had liked.

Thinking they had avoided getting into trouble as they drove back to her house at sun-rise, the boy she was with mistakenly dozed off, sending the car into a ravine. She was thrown from the car, landing battered and bruised on the side of the road, though her boyfriend was unlucky, as she saw the car in flames when she awoke, without any sight of him. Years go by as she struggles with the psychological trauma of what had happened with her parents new, stricter reign over her, before one night, she happens upon the visage of her long-lost boyfriend, leading her out of her room once again. She decides to follow the specter, unto which she is led into a secret underground den not far off where she finds an ancient blade, which is in perfect shape strangely enough. No sooner than she picks the blade up, she feels a thirst grow from within her and blacks out. She awakes in a pool of blood her thirst quenched, her parents in pieces, and the sky alight with crimson sky and the howling moans of strange spectral creatures. She is unsure why this has all happened to her, but she is on a quest to discover why she was granted such a strange apetite.


>> No.1791671

For some reason I just can't reload my weapons while playing brutal doom or project MSX, anybody knows what's wrong?

>> No.1791673

Did you check if you have the button configured?

>> No.1791674

in customize controls, scroll all the way down to custom keys

>> No.1791678

Go to the bottom of the control screen, there should be another reload button, bind that one.

>> No.1791680

yep, I binded it to the key R, I also tried with other keys with no avail.

>> No.1791681
File: 478 KB, 1366x768, Screenshot_Doom_20140722_033317.png [View same] [iqdb] [saucenao] [google]

>> No.1791682


>> No.1791687

Brutal doom uses it's own special reload, check the bottom of the controls

>> No.1791689


(Basically the spirit her boyfriend, who is revealed to be an angel, wanted to save her from the apocalypse that was coming so granted to her the knowledge of a weapon that would be capable of defeating them, a hidden Oni blade that requires the blood of those slain to increase its power but also keep it sated - this ties in with the meter mechanic where the more she kills/combos the more powerful you get)

The sword will be revealed to be made from the bones of an Oni that was slain by a Samurai, who then requested a legendary blacksmith to create the blade from the bones as both a trophy and a relic with which to more easily combat them.

>> No.1791690
File: 121 KB, 679x913, ssss.jpg [View same] [iqdb] [saucenao] [google]


>> No.1791691

Oh, I didn't realized there were more options at the bottom, thank you guys!

>> No.1791694

Shit's dumb as fuck, hopefully term uses his own, much better story instead of this trite

>> No.1791698

>design document specifies not 100% serious
>rebel child
>traumatic history
>murders parents
>killed boyfriend for fuel

>> No.1791701

You don't read too much mythology, do you?


>Sometimes impersonates her by wearing her flayed skin

>> No.1791702

Thanks based drawfriend, Manthony is it?

>> No.1791707


>> No.1791712

Nononono, I don't draw!

>> No.1791714

Oops, my bad!

>> No.1791715

>much better story instead of this trite

>She's literally eating fruit to gain power Ala Dragonball Z...

You're a fucking idiot.

>> No.1791716
File: 66 KB, 537x560, ss (2014-07-21 at 08.44.12).jpg [View same] [iqdb] [saucenao] [google]

this story was bad but it gave us this picture so it's bad-good

>> No.1791718

Lol, you think I was being serious?

I was being tongue-in-cheek and campy as shit, why the hell do you think I included Oni's and angels and shit?

If you want me to actually be serious though...

>> No.1791719 [SPOILER] 
File: 52 KB, 256x256, 1406011764584.gif [View same] [iqdb] [saucenao] [google]




>> No.1791724

did you mean charcoal

>> No.1791726

I can't help but imagine a charcoal grilled burger with a Coca-Cola
Yummy name~

>> No.1791728 [DELETED] 
File: 193 KB, 600x576, atlas_costanza.jpg [View same] [iqdb] [saucenao] [google]

>I-I was only pretending! It's okay!

>> No.1791729 [DELETED] 

Why does it feel like all these comments are coming from the same butthurt faggot who's trying desperately to prove me wrong, lol? It literally took 24 minutes to write that (that is, if you go by the time between my post and his request, there was around 4 - 5 minutes before I actually saw his post probably meaning it only took 19-20 minutes to write that up).

>> No.1791730
File: 8 KB, 408x286, 1401383410965.png [View same] [iqdb] [saucenao] [google]


Seeing as Blaz's sword is eventually gonna be a brighter, shinier color I've been trying to think of how the powered form can be more distinct looking.

How about it turns into a fucking axe? Still more or less the same cleaving action, but if you hold the fire button and wind it up a bit, you can throw the fucking thing like a boomerang, which would work like the boomerang sub weapon, just with a bigger radius and bouncy

>> No.1791732 [SPOILER] 
File: 329 KB, 1024x768, 1406012050083.jpg [View same] [iqdb] [saucenao] [google]

what if she was secretly ukranian

>> No.1791735 [DELETED] 
File: 32 KB, 640x480, sexy_charizard.jpg [View same] [iqdb] [saucenao] [google]

>It literally took 24 minutes to write that
It sure shows

>> No.1791736

Powered form is glowing, that's already kind of distinct.

Work on the other characters now, Blaz just needs balancing

>> No.1791739

I'd rather not to be honest, but it's your mod so w/e.
Imo, just make it so it has an aura thing or some shit, maybe more adorned?

>> No.1791740 [DELETED] 

>I-I was only pretending!

Pretending what? I didn't say shit about pretending faggot.

I was writing characters with an origin and a purpose, not some stream-lined farmer girl who randomly practices martial arts and meditation and then eats suicide tree fruits to become fucking Turles.

But hey, who am I to ruin your fun, if you want to go along with your DBZ Tree of Might storyline, I don't care, not like I'll be playing it anyway.

>> No.1791746
File: 40 KB, 696x684, yArr8aF.png [View same] [iqdb] [saucenao] [google]


Not gonna work on the other characters til Blaz is done, and this is what the new sword is gonna look like, and for my shitty eyes that's not distinct enough


It may be my mod but I'm not keen on the idea of upsetting folks over a whim.

>> No.1791747 [DELETED] 
File: 68 KB, 500x486, 1405806090036.jpg [View same] [iqdb] [saucenao] [google]

>It literally took 24 minutes to write that

Lol, yea, it does show, that I put more effort into than you certainly did.

>> No.1791750 [DELETED] 
File: 24 KB, 128x128, smugchu.png [View same] [iqdb] [saucenao] [google]

>implying I'm the guy who made the mod

>> No.1791751

That sword looks weird. I think it may be the perspective and that the dark side is a bit too dark but it just looks like a block of styrofoam with a handle for me.

>> No.1791754

It looks a bit too squeaky clean, yeah. Like a toy sword.

>> No.1791757 [DELETED] 


90% of the negative responses have been from macro-posters.

Samefag detected.

Shit, I really don't even care if you don't like it, just don't be such a pathetic bitch about the fact that I said your weaboo fanfiction sucks.

>> No.1791758


>download archie.wad which was refered to as "/g/.wad"
>Literally some faggot ranting about archlinux users in .wad form, complete with unskippable dialogues, some sort of plot, barely any action, and lots of half-baked gimmicks

What the fuck was that shit, honestly

>> No.1791759

Well, if you want to turn the power sword into a power axe you got to answer a few questions.

1) What will the transition be like?
2) What will the axe do differently besides a boomerang toss?
3) What would the axe blade look like?

I'm actually not for the boomerang toss if only because it would make the Boomerang seem like a completely pointless subweapon.

You could have a Boomerang Axe toss but you need to have some big downsides to make the boomerang seem viable, or buff up the boomerang to make it seem worthwhile still.

>> No.1791760

Have it be dual weilding. Left hand sword right hand hammer.

>> No.1791761 [SPOILER] 
File: 604 KB, 1024x1024, 1406012550559.png [View same] [iqdb] [saucenao] [google]

anyone have m-more imps?

>> No.1791762 [DELETED] 
File: 9 KB, 868x241, ss (2014-07-22 at 03.01.42).png [View same] [iqdb] [saucenao] [google]


>> No.1791763

Not a fan of the crossguard so much but I am fine with straight blades.

>> No.1791764
File: 35 KB, 241x226, Fighter's_Sword.png [View same] [iqdb] [saucenao] [google]


Well it's a wip Mike's working on, who went for a Conan/metal album cover style, personally I want a classic vidya broadsword design like the fighter's sword from ALTTP for Blaz's sword, as in it gets a little wider towards the tip.


It'd be a morphing sorta animation similiar to the old Ruby Wand -> Spike staff, or something cooler if Shivers can do it, though like I said I'm just throwing ideas out here, from the sounds of things I'll keep the powered sword the way it is

>> No.1791767


>> No.1791773

It also has some proto-existentialism, and most important it preach by example the dangers of being a stubborn faggot online.

I find it fun to play only once.

>> No.1791774

That shit's my jam.

>> No.1791776

Well really I am fine with an Axe.
Axes are cool.

Could always have a sword turn into an axe, worked for Astyanax.

>> No.1791780

Has anyone made a .wad based on Legends of the hidden temple? Id love to play a level with that asthetic and the temple run music booming on

>> No.1791783

I like the design of that sword.
Especially the crossguard.

Anyways mate there's nothing wrong with a power axe, but it should look fancypants special since it's going to be powering up Blaz's everything.

>> No.1791785


I'm just kind of watching the thread, really, and talking to Kegan about weapon ideas.
But if you want to think I'm mad about you telling me my story sucks when even I said it's barely thought out then okay?

For what it's worth I thought the incorporation of eastern lore was clever, but it's definitely not very fitting towards the direction I'm going in.

>> No.1791789

Honestly that sounds like a great place to plunk Blaz down into

>> No.1791790 [DELETED] 
File: 14 KB, 479x586, d2mfhu9a.png [View same] [iqdb] [saucenao] [google]

>Top red line has standard color-mixing for red to blue transition
>2 bottom red lines have hard-edged transitions between colors

Lol, did this faggot really just edit his image in paint to prove himself right? holy fucking shit.

>> No.1791792


I LOVE the design of the fighter's sword honestly, the hilt, crossguard, and blade. and knowing shivers he'd make the animation crazy looking.

I'm just brainstorming and sorting out crap after taking my "ideeuhs fer blaz" bucket and turning it upside down, dumping everything out all at once.

>> No.1791797 [DELETED] 

Mods, may you and this entire bullshit argument?

>> No.1791801
File: 95 KB, 612x779, sss.jpg [View same] [iqdb] [saucenao] [google]


>> No.1791803

If you want a good example of a well-written, tongue-in-cheek Eastern Asian themed demon invasion story, just look at Shadow Warrior 2013.

>> No.1791806


>> No.1791809

Imp boobs are great

>> No.1791810

you're making yholl-chan jelly

>> No.1791812

it was meant to be a parody of /g/ i guess
i think it focussed too much on one aspect
also /pol/.wad set the bar too high.

>> No.1791813
File: 231 KB, 673x1133, tumblr_n8ukinjras1tgjay7o1_1280.png [View same] [iqdb] [saucenao] [google]

>> No.1791815

I liked to play is slaughter maps and now I'm tired of them, but non slaughter maps just look so boring now I don't know what to do

>> No.1791817

Which other boards have good wad potential?

>> No.1791818


>> No.1791820

Try boss rush maps?

>> No.1791824

Picked up a >clip

>> No.1791827

Too cute, I'm not even mad.

>> No.1791828

Why does /mlp/ sound like it would be the most terrifying?

>> No.1791832


Insects. Insects everywhere.

>> No.1791835
File: 2.86 MB, 1292x804, pol and vr go on a date.webm [View same] [iqdb] [saucenao] [google]

post webms

>> No.1791836

Ooh what's that?

>> No.1791837

You know why

>> No.1791838

I've been there. /b/ is much worse.

>> No.1791839

There exists the possibility that you'll get killed by cute, lovable ponies and your penis will fall off in protest of your utter unmanliness.

I'd be frightened too. "RIP Doomguy, killed by a Fluttershy."

>> No.1791842
File: 771 KB, 640x320, pffhahahaha.webm [View same] [iqdb] [saucenao] [google]



>> No.1791843
File: 2.92 MB, 1920x1080, BALANCE.webm [View same] [iqdb] [saucenao] [google]


>> No.1791846

>He outruns the rocket with the recoil.

>> No.1791847

>tfw wanted to make the shotgun into a good webm
>tfw no good times to ever show it off

>> No.1791849

Strictly speaking there are plenty of monsters to use, changelings, dragons, manticors, hydras, chimeras, minotaurs, whatever Tirek is (he might be a legit demon)

>> No.1791851



>creepypasta wad

there has to be something like this already, right?

>> No.1791856


>> No.1791857

Slendermen could be the archviles greys for imps, chupacrbra pinkys?

>> No.1791860

Yes. Term's done a few video's about them.
[spoilers]The wads suck.[/spoilers]

>> No.1791861


Buttpain is very good at being /x/, imo
It's built up a lot like a creepypasta, right down to the old familiar maps of your childhood
Just play on Zandronum

>> No.1791863

How do you know all that? HE'S ONE OF THEM!!

>> No.1791870

Imagine if Doom 4 had a tool to convert Doom 1/2 wads into a file format. Replacing the textures and enemies. If the map uses regular Doom enemies they would be replaced by their Doom 4 counterpart. If not, it would just port over the standard 2D sprites.

Imagine that. That'd make me buy the game for sure. It wouldn't just be Doom 4, it'd be every single Doom mod for the last 20 years! In HD and 60fps.

>> No.1791872

Buttpain is good at that imo.

>> No.1791873

That sword looks really weird.
Why dont you play Witchaven to know how a sword should actually look like ingame?

>> No.1791875


That would be amazing.
It would never be done.

>> No.1791879


Witchaven is good for realistic weapon designs.
GMOTA is not supposed to be realistic.

>> No.1791884
File: 17 KB, 396x402, 1.jpg [View same] [iqdb] [saucenao] [google]

The main problem would be WADs with Decorate / ACS / DeHacked / custom textures / custom flats.
It wouldn't work.

However, just simple WADs with custom maps, that'd be great.
Man, I do hope that Doom 4 will have custom editors, so we can modify everything, just like Doom / Quake / HL.

>> No.1791890

What mod is that?

>> No.1791892

Is there any confirmation that D44M will feature abstract level design? (Like the originals)

>> No.1791906

Russian Overkill.
No. Only comment on level design was that it seemed linear, but that might just be the beta they chose to show.
There were some comments about lava and tunnels and stuff, so maybe?

>> No.1791908
File: 10 KB, 652x331, Doom rl name.png [View same] [iqdb] [saucenao] [google]

Is there a way to run Doom RL on console mode with Fullscreen?

>> No.1791931


I want Blaz to have an exaggerated, cartoonish looking broadsword. Kuros is the one that's going to be wielding a longsword, and even then I'm gonna try to give it a slightly unique/outlandish look to that as well.

>> No.1791940
File: 52 KB, 480x269, _480_poster.jpg [View same] [iqdb] [saucenao] [google]



>> No.1791943

Change the config file maybe?

>> No.1791946


I'm going by vidya terms you dongus, Calm your tits.

>> No.1791949

I've seen an mlp mod for Chex Quest, you play as Rarity and the enemies are Changelings. As far as I remember, it isnt too bad.

>> No.1791950



>> No.1791957

He has no tits to calm.
Skeletons have no tits.

>> No.1791964
File: 340 KB, 1737x1152, id.jpg [View same] [iqdb] [saucenao] [google]

I definably see id software in the 90s as the beatles of game developers

>> No.1791969

Go ahead. I'd like to know.

>> No.1791991

>that john carmack's red eyes
Another evidence that he is an alien.

>> No.1791995
File: 35 KB, 600x600, ddb8d1fa-ac34-4cf9-85cf-d8dc8f518696Large.jpg [View same] [iqdb] [saucenao] [google]


Okay, well, let's see here.
Pictured is a broadsword--also known as the basket-hilted sword. These swords are actually the descendants of the rapier, and got their name due to being like a rapier (complete with the fancy hand-guard) but with a very broad blade. When you see a typical fantasy sword, this is usually not what they're referring to.

A longsword is, well, a long sword. Like, really long. Two-handed-sword long. Also known as zweihanders, though that's an explicitly german term--no guesses for what they were called in other nations of the world longsword. When you see a typical fantasy sword, this is also usually not what they're referring to.

Now, see, when you imagine a dude like Conan, Link, or etc, picking up a sword and wielding it one-handed, the sword they're usually wielding is an "arming sword". These are the swords of knights, so named because they were paired with armor. All of the typical features of a generic fantasy sword are here--straight double-edged blade, cruciform hilt, looks cool when posing, etc.

Using the three terms interchangeably is the easiest way to troll a historical weapons nerd, and (as mentioned before) is the clip/magazine of the sword world. Just like how a clip is not a magazine and a magazine is not a clip, a broadsword is not a longsword is not an arming sword.

>> No.1791997


So what if I make a mod later on where the character fights with a clip-fed broadsword?

>> No.1791998
File: 187 KB, 320x200, hedrelead.gif [View same] [iqdb] [saucenao] [google]


>> No.1792001


I would actually like to see that.

>> No.1792002 [DELETED] 

Guys. Why are you claiming that Brutal Doom is bad? Not baiting. Just curious.

>> No.1792004


Have you considered reading the FAQ?

>> No.1792006

>Not baiting
really hard to believe since we have this discussion every thread and it very rarely turns ok

>> No.1792020

I believe you, but as >>1792004 said, read the FAQ.

>> No.1792045


>> No.1792093

>Cybernetics Guardian

>> No.1792108
File: 2.93 MB, 1024x576, gzdoom 2014-07-22 03-57-47-964.avi.webm [View same] [iqdb] [saucenao] [google]


>> No.1792142

Was Polished Skull ever updated or is it dead?
How about Eriguns?

>> No.1792153
File: 2.07 MB, 640x360, 1394093289124.gif [View same] [iqdb] [saucenao] [google]

Haven't heard anything about Polished Skull in awhile.

>How about Eriguns?
Wasn't Eriguns considered finished awhile ago? I thought it was just a simple weapon sprite replacement pack.

No word on that either. Marty may have some information.

>> No.1792159

>Nothing on Polished Skull
Darn, I really liked that one.

>Wasn't Eriguns considered finished awhile ago?
I have no idea, haven't heard any word on it since Xaser said that he was doing something cool with the double rocket launcher.

Then the Auto shotgun sprite came out and heard nothing since then.
If I knew how to do anything with sprites I'd just update Eriguns with the Autoshotgun myself since those sprites were really great.

>No word on Trailblazer
Darn again.

Well how about Project MSX? I hear the new version will have a Glaive and that has me excited.

>> No.1792163

I am sure it has been said but so far the info on BethesDOOM is looking pretty damn good for the most part. I am actually shocked they decided to make the game this way.

It would be great if they release a CE with the previous game like Doom 3 did.

>> No.1792175

>Well how about Project MSX? I hear the new version will have a Glaive and that has me excited.
MagSigmaX posted here like thrice. He hasn't posted, at least not with his trip, for a good chunk of time. MSX hasn't updated yet, and it'll probably take some time till it does.

>> No.1792186

>Playing Doom for my first time
>Not save scumming
>Keep dying at the same "green vines" room, assume it's because all the enemies are gang raping me too fast
>Realize after multiple deaths that I'm actually being crushed by a dropping ceiling that I didn't realize existed

Between that and having to pick up a berserker pack to open up a wall to progress (dat shit ain't logical), I'm not sure I dig this level.

The false exit trap was pretty cool, though.

>> No.1792226

>a dropping ceiling
Wait what? That kind of trap exists in Doom? I thought it's impossible because of technical limit.

>> No.1792230

Just watched the video. Cool. I only played Doom 2 so I didn't know that.

>> No.1792231
File: 2.40 MB, 1024x576, holy SHIT.webm [View same] [iqdb] [saucenao] [google]


>> No.1792232

Can I get some protips/quick routes for Map 10 of Doom 2?

Of all these years I've played Doom, this map always hammers me on Ultra-Violence. I always enter the level on relatively low health, and I always run out of ammo about halfway through from the sheer amount of fucking everything.

So yeah, do you guys know how to make that experience a little easier to stomach?

>> No.1792235

Is 'always run' feature exists in vanilla Doom's option menu? I can't remember.

>> No.1792239

How the fuck are you even supposed to fight those if they come in large groups?
Or ambushes?

No it is not.

Go to the blue key room and snag that, use the secret to take a short cut to the yellow key room and snag that.
Take another secret that teleports you to the Cyberdemon room next to an invulnerability sphere.
Make a mad dash for the exit.

>> No.1792242

Damn, this thing got updated again? I gotta redownload.
Even if I rarely play it.
And don't really like it.

>> No.1792257

what wad?

>> No.1792260

Looks like Hideous Destructor.

>> No.1792269

Doom 2 had The Crusher, though. The Crusher is always the most silent way to eliminate Spider Mastermind.

>> No.1792283
File: 2.86 MB, 1024x576, gzdoom 2014-07-22 05-20-09-216.avi.webm [View same] [iqdb] [saucenao] [google]

Mapset is eviltech, gameplay mod is Hideous Destructor

They're pretty weak defensively. One rocket, five shotgun shells, one well-placed grenade, less than half a ZM66 mag, any of those is enough to take one out. They also don't always do that hueg deathray attack. Most of the time they spit relatively normal projectiles. You'll still get fucked up by them, but not nearly as badly as the huge laser of exploding death.

>> No.1792290

What's that HUD appears sometimes when using shotgun? Is that some kind of ADS-ish crosshair?

>> No.1792298

Not that anon but that's your crosshair. It only appears when you stay still.

>> No.1792308

I still wish he would make the fucking grenade "weapon" have no bobbing.

>> No.1792315
File: 330 KB, 1366x768, Screenshot_Doom_20140722_080455.png [View same] [iqdb] [saucenao] [google]

It's pretty much ADS, a scope and a crosshair all in one. Instead of zooming the entire view in like every other mod does, the rifles only zoom in the crosshair when using the scope. It'll only appear if you stand still or are moving very slowly, and the weapon's recoil is greatly reduced. The Liberator battle rifle kicks so hard that it's nearly useless if you don't stand still while using it, and forget about the chaingun.

>> No.1792320

The GEP gun takedown is always the most silent way to eliminate Manderley

>> No.1792338

Any news of anyone putting those softdisk source codes to use? (Hovertank 3D, Catacomb abyss, etc.)

>> No.1792365

go into the .cfg and set joyb_speed to 29

>> No.1792376


>> No.1792386

Running Doom on a Raspberry Pi. This sucks. I get like 20fps. At least it's Doom.

>> No.1792394
File: 68 KB, 789x346, unbelievably repugnant.png [View same] [iqdb] [saucenao] [google]


>> No.1792435

What? It looks fucking awesome.

>> No.1792440

I would like it more if it wasn't so ugly. A sim game could work but it needs to have that graphical aspect to it otherwise you're not bandaging wounds, you're holding down a button till your health stops going down (or you weapon just disapears until you can fire it again - if you can't make good reload anims than dont' have reload at all)

>> No.1792447

I dislike when slaughtermaps are all about numbers and size.

Stuff like Hell Revealed, Scythe E3, Alien Vendetta, Kama Sutra, and Speed of Doom are fun as heck. Most maps in these sets have monsters within 3 digits, with 4 digit counts being rare. Map sizes are often still small enough to be completable within 10-20 minutes on average.

But the large maps like from Sunder, Slaughterfest 20xx, Holy Hell, etc feel more tedious and overdone, especially when you see numbers go as far as 5 digits. There are some gems, and the level design in some maps are actually quite impressive, but its really not my kind of slaughtermap style.

>> No.1792448 [DELETED] 


Jesus CHRIST that looks hideous.


Get out.

>> No.1792450

Who drew this? It's adorable.

>> No.1792452

Did he just jump at 0:19?

>> No.1792463

Is there a mod that makes the PE shoot three souls at a time?

>> No.1792467

It lies in wait as the best weapon in the game's icon, and it ends up a living version of that weapon.

>> No.1792469


The models themselves look like crap, and seriously, doom can't look good in 3D without some serious work. The fact that sprites only move in 8 directions makes model behavior look REALLY WEIRD.

Also seeing those bodies fall down in slow motion is fucking boring. I much prefer the original extra gory detailed sprite deaths

>> No.1792470

Honestly, I feel 3D models for enemies would only work with ragdoll physics.

Death Animations on 3D models always looked off to me.

>> No.1792471

I want you to go in and go in and go in and go in like the US marshals and his 3 daughters.

>> No.1792474 [DELETED] 

Your mom looks hideous. Do you know better models pack?

>> No.1792475

I really wish doomsday and Risen3D would go away.

>> No.1792476
File: 64 KB, 530x424, 1405664747155.jpg [View same] [iqdb] [saucenao] [google]

Fucker doesn't age, what more evidence do you need?

>> No.1792478

Sprites > any models that are available

The Hires textures are shitty, too.

>> No.1792479

Its Zandronum

>> No.1792480

i usually think the ones that exceed 10000 monsters just do it so they can say "MORE MONSTERS THAN NUTS.WAD!!!!11"

>> No.1792481 [DELETED] 

So doomers, will Doom 4 bring in a slight bit more activity in the name of hype?

>> No.1792483

Well shit.

>> No.1792484

So do you know hi-hres sprites that look better than that?

>> No.1792485

Default sprites look better than that.

>> No.1792487

No, they are too pixelated and have only 8 sides..

>> No.1792489

Which says a lot about how shitty the attempts at hi-res sprites have been.

>> No.1792493

That's why I use 3d models.

>> No.1792494 [DELETED] 

>Your mom


>> No.1792495 [DELETED] 

Since Doom 4 discussion is not allowed in this thread(mod deletes it), I don't know.

>> No.1792498

Default Sprites are better than those ugly pieces of vomit, aswell

>> No.1792501 [DELETED] 

Yep. Even worse than low-res textures and sprites.

>> No.1792503 [DELETED] 

Too bad this thread isn't in /vg/, /v/ is just too much of a cesspool to discuss doom 4 there.

>> No.1792506

Having read a few slaughterfest 20xx threads, this is actually true for some mappers.

>> No.1792507
File: 2.90 MB, 320x240, map10-1.webm [View same] [iqdb] [saucenao] [google]

let's play map10.

get the shotgun and the chaingun, then do the barracks, you get plenty of ammo from there.

know where the secret passages between the main rooms are, and which corridors not to go down to avoid letting the 4 pain elementals out until you have the ammo to deal with them.

if you can reach the south room where the plasma gun and rocket launcher can be found, you should be fine.

it's much harder if you don't know where the secrets are, unfortunately. you just have to learn it, really.

>> No.1792509

Man, Doom feels so sexy with webms.

>> No.1792510
File: 2.90 MB, 320x240, map10-2.webm [View same] [iqdb] [saucenao] [google]


>> No.1792518

Raspberry Pi is shit for graphics; you MIGHT be able to run a server on it, but good fucking luck running anything more than an X server.

>b-but some faggot on reddit said the gpu was great!?!
It's not. The Broadcom SoC in the Pi does have a lot of die space dedicated to the "GPU" but all of that's for hardware H.264 decoding.

>> No.1792524

what are your favorite autolod wads? ie. enhancement mods that don't alter vanilla gameplay?

i'm looking for some good gore wads.

>> No.1792525
File: 2.89 MB, 320x240, map10-3.webm [View same] [iqdb] [saucenao] [google]

know which rooms have large groups of monsters as well, and get the bigger weapons before you have to face them.

also use your fists. there are two secret berserk boxes.

>> No.1792527

>autoload *

>> No.1792528 [DELETED] 


>> No.1792532
File: 2.90 MB, 320x240, map10-4.webm [View same] [iqdb] [saucenao] [google]


>> No.1792539
File: 2.90 MB, 320x240, map10-5.webm [View same] [iqdb] [saucenao] [google]


>> No.1792545


judging by the number of webms its taking you over 10 minutes to beat the level that is quite a long time

>> No.1792549

Refueling Base can easily be completed in less than 5 minutes if you know the quickest route, and arent too fussed about 100% kills/secrets.

>> No.1792552
File: 2.90 MB, 320x240, map10-6.webm [View same] [iqdb] [saucenao] [google]

oh, how unfortunate, it didn't quite get the end

>> No.1792557

And we lose the vaccine

>> No.1792559
File: 255 KB, 320x240, map10-7.webm [View same] [iqdb] [saucenao] [google]

alas, an orphan.

indeed, i was not playing particularly aggressively, and also trying for 100% without abusing the automap.

i don't think the original poster wanted to see a speedrun, as he said he was having trouble beating it. so i took a fairly safe route, apart from the suicide rush to the chaingun and pain elemental at the start.

>> No.1792562

and just for the sake of completeness, here is the demo.


>> No.1792634

Well this would be about the board not the show itself, because the show and its fans are 2 very different animals, again try to think of making it like the /pol/ wad

>> No.1792672
File: 2.63 MB, 320x240, uv10quick.webm [View same] [iqdb] [saucenao] [google]

Actual suicide rush is the rush for BFG. Anyway here's faster way to beat this map, though trip for berserk was unnecessary because a single shot with BFG and little chaingun fire could do all the work.

>> No.1792678

lol this is like on the easiest difficulty tho

>> No.1792679

>that imp falling the wrong way as it dies

that's one of the few things i have against 3D enemies, the deaths need more work/feedback

>> No.1792680

Some of the BTSX mappers were talking about actually making a mapset for Project MSX to really go with the jumping and all the increased speed.

>> No.1792685

Refueling base was always a weird level for me you can skip like 75% of the level

>> No.1792692

So for the Midnight bliss mod where you turn demons into their HDoom forms, I've decided to go with the Buddy cop idea, the bubbly arch angel Soliverna and the Playful Succubus Nikea, both united in trying to make hell less horrible, and introducing the most receptive to the joys of their new forms, in coop should they be able to sex eachother?

>> No.1792695

You can do that in a lot of Doom 2 maps.

Tricks and Traps, The Pit, Refueling Base, Circle of Death (this one requires breaks), Factory, Downtown, Industrial Zone, Suburbs, Courtyard, Citadel, Gotcha, and Chasm

It's one of the reasons why Doom 2's level design is so great

>> No.1792697
File: 12 KB, 291x301, Shh I Doctor Now.png [View same] [iqdb] [saucenao] [google]

If they did, would there be a reason to play the mod besides just doing that?

>> No.1792698

I enjoyed the cyberdemon managing to teleport right in front of you, twice.

>> No.1792705

>The Pit
Sadly not much of this tedious level is skippable.

>Circle of Death (this one requires breaks)
How do you mean?

I remember in v1666 you could edge around the metal block with the backpack inside it but v19 fixed that.

>> No.1792708

>It's one of the reasons why Doom 2's level design is so great

Doom 2 has good level design on its own but when you look at ultimate doom episodes 1 and 3 and some levels of 2 and 4 it doesnt even come close

>> No.1792715

The entire upper level is skipable, that outside circle thing can be ignored, 2 of the 3 doors past the BK door are skipable.
E4M2 and E4M6 are the only Doom 1 levels with better level design than Doom 2. Doom 2 improves on Doom 1's design in almost every way except for the visuals in Sandy's maps - which you can mostly credit Tom Hall for his D1 maps looking better than his D2 maps since he was working with his shapes. Layouts are more open, vertical movement is more realized, and map dynamics are better incorporated.

>> No.1792716

Sandy Peterson and Tom Hall maps were pretty nonlinear. Romero and McGee maps werent quite as nonlinear.

>> No.1792718

So you can double team the newly minted monstergirls obviously

>> No.1792724

You can still do that jump and walk around the side, also a teleporter opens up that lets you skip getting the BK and raising the bridge to get the RK by teleporting you to a ledge so you can jump to the RK

>> No.1792725

I feel Sandy Peterson improved in Doom 2, at least gameplay-wise.

His doom 1 maps that are entirely his really werent as fun to play, IMO.

>> No.1792729

>Sadly not much of this tedious level is skippable.

What are you talking about? You can easily skip at least half of it.

>> No.1792730

>Ultimate Doom Episodes 1-3
>Most height variation confined to + or - 256 at most.
>Amazing Level Design
Oh wait I forgot people here actually think Hellbound was worth something beyond having a few good looking levels and didn't play like complete garbage

>> No.1792732

>Sadly not much of this tedious level is skippable
The Pit is one of the best IWAD levels and really showcases the benefit of outside the box area connections.

>> No.1792734

I meant that you still have to get the yellow key from the far side of the map and come all the way back. There's no way to bypass the yellow door.

I know a lot of map09 are side areas that you don't have to go into, but that's not what I mean by "skip".

Sorry I realise I was unclear.

>> No.1792739

There is no way to bypass the blue OR yellow doors in Refueling Base

>> No.1792750

To be fair, The Pit does have a few areas that serve no purpose other than to waste time.

>> No.1792762

So does almost ever Doom 1 level and half of Doom 2's levels
>Optional content is bad

>> No.1792765

When I take the whim to run through Doom II, The Pit is where I am brought to a halt. "Oh, it's this map. I can't be bothered any more."

>> No.1792767

I like the Pit. And Optional Areas arent bad.

The optional areas in the Pit however are utilised in a way that could easily mislead an unaware player into thinking its required, though. Hence time wasting.

>> No.1792773

Same with any Sandy citybox level, most of E2 (particularly E2M2 and E2M7), all of refueling base, and most of the Chasm

>> No.1792776

I didnt say it was the only level that did it.

>> No.1792781

The HDoom imps always remind me of Sally Acorn for whatever reason.

>> No.1792789

It's my only computing solution for the time being, phone aside. It's complicated.

>> No.1792795

If the yellow doors were switched to require the blue key instead, it'd be a great map.

You'd have that well-interconnected varied-height main section, with two optional setpiece battles giving large weapons as rewards.

But the "fallopian tubes" section drags on forever, and getting the yellow key is a chore.

>> No.1792798

Anyone got the latest "So you wanna play some fucking DOOM" pic?

>> No.1792807

>Layouts are more open, vertical movement is more realized, and map dynamics are better incorporated
This is exactly how I feel about Doom 2 as well. And I mean, there are 32 levels there, there are bound to be some bad ones and I think people get so hung up on the ones they really don't like. That, and it's true that D2 maps are a little "goofier" than E2/M3 with the occasional gimmick like Tricks and Traps that aren't trying to be anything other than arcade-style challenges.

>> No.1792820
File: 3.18 MB, 1543x3598, SoYouWannaPlaySomeFuckingDoom shitheel.png [View same] [iqdb] [saucenao] [google]

Here you go anon!

>> No.1792824


Thanks mang.

>> No.1792831

Espi lost his arm after SiD, he only played Doom one handed he never mapped after it. Everyone is still a faggot for not being as awesome as Espi was though.

>> No.1792838

>the YK area drags on forever
It can be completed in 40 seconds not speedrunning

>> No.1792852


I'll correct that next update, then, thanks.

>> No.1792862

You might want to mention how Espi did shit like come up with a complex 3d structure in vanilla then stuck that structure in a corner of a map where no one would ever see it unless they had light amp goggles just because he could. Because that's just how Espi rolled

>> No.1792874

What were the things in SiD that were considered absolutely impossible?

>> No.1792885


Lowering pits into darkness, seemingly-3D structures, foggy areas...things impossible in vanilla.

>> No.1792892

There is a 3d effect in SiD that involves sector references to create a room over room illusion in vanilla. It shouldn't work because in Doom if you can see the flat it will bleed over the untextured sides. 3d bridges only work when they're raised.

Esselfortium and Tarnsman used the effect in BTSX and neither one of them can figure out how it works beyond "change sector references until it does" so Espi figuring it out 8 years earlier with a worse editor, with no base to experiment off of, is 'Doom God' status

>> No.1792907

Well I'm watching vids of it and it's pretty impressive even not knowing those things. The way tiered heights are used makes the layouts feel like Duke3d levels to me.

>> No.1792930

I have this problem.

Sometimes I wonder if I should just offer my services as a map detailer/polisher.

>> No.1792943

Pretty much Buttpain, and I guess Ghoul's Forest if that tickles your fancy.

/x/ has very poor imagination in my opinion, and are very gullible and will believe any bullshit you tell them, good content is rare and far between, last I checked, they're still doing succubus threads and "how do I do a spell you guys".

You'd be better off just basing a wad off one of those old SPC things or something.

>> No.1792948
File: 2.52 MB, 640x360, butthurt.webm [View same] [iqdb] [saucenao] [google]


>> No.1792956
File: 138 KB, 960x720, tumblr_mrmv3mbumz1rrmtkro2_1280.jpg [View same] [iqdb] [saucenao] [google]

>unlocks the breach on a broadsword
>pulls back the bolt
>pushes in five rounds from a stripper-clip into the swords internal magazine
>closes the breach

That could actually be real crunk.

>> No.1792957

Red hair on a brown body

>> No.1792959

Well then that narrows it down to /b/ and /mlp/ for boards to use

>> No.1792998

1_ Last wad you have played.
2_ Favorite single player wad.
3_ Favorite megawad.
4_ Worst wad you have played.

>> No.1793004

But think of how much it could add to Hdoom!

>> No.1793013


>> No.1793019

Conan you faggot

>> No.1793025

>1_ Last wad you have played.
Double Impact (E1 replacement)

>2_ Favorite single player wad.
Action Doom 2

>3_ Favorite megawad.
Back To Saturn X (though Plutonia 2 before that)

>4_ Worst wad you have played.
Can't think of one, I generally don't play awful ones.

>> No.1793028

Making a cute/sexy 3D model is a thousand times harder than pixelated as fuck sprites. Add up the problem of clashing visuals with the rest of doom and it will be near impossible to do.
Might as well scrap everything and start a skyrim mod with doomy monsterfus.

>> No.1793029


1: Mega Man VS Doomguy. Doomguy won, obviously.
2: Dissolution.
3: Scythe 2.
4: Hardcore Doom Wars.

>> No.1793032

Sprites are much easier to work with.

>> No.1793036

>Last wad you have played.
1994 Tune-up Community Project

>Favorite single player wad.
Happy Time Circus ][

>Favorite megawad
Eternal DOOM III

>Worst wad you have played.

>> No.1793039
File: 86 KB, 355x461, 1401624981351.jpg [View same] [iqdb] [saucenao] [google]

I know it's probably been pretty thoroughly stated by now, but

>that proposed story

Holy fucking shit, that backstory is godawful. This would make fucking Mars of Destruction look like Oscar material by comparison.

>> No.1793043


>> No.1793056

>the suicide trees from dante's inferno grow evil fruit
was the game any good?

>> No.1793057

1. Eternal Doom
2. Back To Saturn X
3. Hell Revealed
4. Ether Memento Mori or Eternal Doom

>> No.1793063

>Memento Mori or Eternal Doom
How new are you?

>> No.1793070

>he doesnt agree with my subjective opinion therefore he is new

>> No.1793075

Well, what was bad about Memento Mori? It's one of those old school classics.

>> No.1793078

The above pretty much solidifies that you haven't played too many wads.

>> No.1793081

Its okay, a decent God of war clone, not terrible, if you're curious I'd give it a rent if I were you. The set pieces are pretty good, they did their homework, sadly the Malabolge is a dissapointment.

>> No.1793090

jeez, looks fun as fuck. thanks for sharing.

>> No.1793101

based on his list i conjecture he doesn't like really long levels that don't have modern mapping's ultra perfectionist texturing and aren't particularly difficult or high in monster density.

>> No.1793108

This guy here on Tumblr. Has only three entries, though two of them are doom related.

>> No.1793112
File: 213 KB, 850x850, creations-end.jpg [View same] [iqdb] [saucenao] [google]


I can't say, sorry. I haven't played it.

I got the idea less from Dante's Inferno (the fruit doesn't appear in the original story) and more from how empowered fruit is really a super-common device in old stories. You have the peaches of immortality from Journey to the West, Idunn's golden apples of power, the Bible's fruit of knowledge of good and evil, and much much much more.

Oh and this tree, which looked cool as hell and definitely would spawn some wicked fruit.

>> No.1793114

>If I knew how to do anything with sprites I'd just update Eriguns with the Autoshotgun myself since those sprites were really great.
It would literally take an hour to learn and do it.

>> No.1793125 [DELETED] 

Get the fuck off /vr/ and never come back.

If you don't like pixels, you don't fucking belong here.

>> No.1793132
File: 311 KB, 834x450, 1396058066107.png [View same] [iqdb] [saucenao] [google]

Jesus Christ! How big is this? Just how is anyone supposed to beat this? I'm astounded. It's freakin' huge!

>> No.1793135


Onslaught Six: you should get on this, fame and glory await. And, there's no way you'd do a worse job than that clown Fellowzdoomer.

>> No.1793142
File: 19 KB, 350x300, 1397339964480.png [View same] [iqdb] [saucenao] [google]

>Mega Man VS Doomguy

>> No.1793153
File: 2.80 MB, 1278x794, Yes this is the entire run..webm [View same] [iqdb] [saucenao] [google]

Post speedruns.
Pol.wad and Russian Overkill.

>> No.1793172

I did 5 maps in the speedmapping compilation. Here's my advice: NEVER STOP BUILDING.

I mean, okay, you do eventually have to stop building. But when I'm making a new room, I almost ALWAYS build an extra doorway that I don't know what the fuck I'm gonna do with yet. This always leaves me with "something to do" or another room to start.

Furthermore, if you are having problems figuring out what has to come "next" in the map, skip that part. Come up with a part "later" in the map. If you know point A and point C, it becomes a lot easier to come up with point B.

If you're ever really stuck, always fall back on contrast. "The last room had wide halls and high ceilings, so the next room should be small and cramped. The last room was bright, this room should be really dark."

>> No.1793181

The problem with designing maps a room at a time is that you end up with a map that's a series of disjoint rooms.

>> No.1793185

I feel like you should generally have a plan, myself. But just keep it loose.

>> No.1793194

My problem is that whenever I try to add a new room/set of rooms I end up completely hating the layout and scrap it. My map has a bunch of loose ends because of all the unsatisfying parts I deleted.

>> No.1793205


Yeah, apparently there's a crossover mod putting Doomguy and doom weapons in 8-Bit DM.

Doomguy dominates easily because of hitscans.

>> No.1793218

Are there better ports than zdoom or gzdoom? Or have we reached the pinnacle of doom porting?

>> No.1793238

It looks like all the spots are taken, otherwise I'd go right in. Also I wasn't very fond of TNT, but that's neither here nor there.

>> No.1793249

Not necessarily; you only need to worry about building them initially. You can work on making them more cohesive later. This is partially why my own original mapset isn't done yet, I'm still working on making all that stuff gel together.

>> No.1793252

Define "better"

G/ZDoom isn't even objectively the "best" port depending on what you want, although in terms of advanced features and "new" content ZDoom is unbeatable.

>> No.1793264
File: 472 KB, 1474x421, 1391518364922.jpg [View same] [iqdb] [saucenao] [google]

>Back To Saturn X
my nigger

>> No.1793268


Depends on what you want by "better".
If you want better vanilla support, then you'll want PRBoom+ or Chocolate Doom.
If you want better multiplayer, then you'll want Zandronum.
If you want better vanilla multiplayer, then you'll want ZDaemon/Odamex.
But if you want better mods, then no, there aren't better ports than zdoom/gzdoom.

>> No.1793279
File: 200 KB, 1440x900, Screenshot_Doom_20140712_151406.png [View same] [iqdb] [saucenao] [google]

So I want to take the Justified classes from those LMS MMDM games and play through some Doom 2 with them.

I've never touched Slade in my life, so some pointers on how to just transfer classes to a separate .pk3 or .wad would be nice.

Please don't judge me, flying on the ceilings in hell like a retard sounds fun.

>> No.1793290

What could be better than G/ZDoom?

>> No.1793304


>> No.1793314


If you've never touched Slade before in your life, this is a giant, giant, giant apple you are sinking your teeth into. You might be biting off a bit more than you can chew. It'd probably be better to start with something simpler. MUCH simpler.
If you REALLY want to start with this, though, the first thing to do is see what data the justified classes run on. What weapons/equipment/items they use. Then you'll want to port that all to a .pk3 by itself, and then add the classes manually to it.

>> No.1793315

The Eternity Engine has mapping features almost as advanced as ZDoom without sacrificing vanilla demo compatibility.

>> No.1793321

Well with chocolate doom I can't see enemies more than 10 feet away, they're too pixellated. Is this how it's supposed to be?

>> No.1793327


That is how vanilla Doom was, yes.
If you want a purist experience, that's the way to go.
Judging by your response, you probably don't want the vanilla experience.

>> No.1793345

Of course, the pixels weren't so big on a 14" mid-nineties CRT. If you zoom up 320x240* to today's monitor sizes the pixels will look huge.
* actually 320x200 with nonsquare pixels, but you all knew that already.

>> No.1793347

GZDoom with Zandronum's netcode

>> No.1793369

Thanks anon. I'll give an update if I'm stuck.

>> No.1793371

Why does chocolate doom always fuck with my windows and second monitor?

if i have folders and shit open and i start up chocolate doom it fucks them all up, changing their sizes, maximizing them to the second monitor, etc.

>> No.1793373


Achieve acceptability

>> No.1793398

The resolution changes are messing it up.

>> No.1793405
File: 174 KB, 800x585, 1355046467704.jpg [View same] [iqdb] [saucenao] [google]

anyone else getting a glitch in the /pol.wad? in the first room with all the nazis, the back row of enemies will just sit there and not fight until i run up to them and shoot them and even then there not really responsive. Everything else in the wad seems to work though all though i haven't played through all of it yet

>> No.1793413

Why are all of the BTSX maps so unnecessarily long?

>> No.1793435

BTSX Episode 2

>> No.1793439

For the same reason there are 90 maps across the 3 episodes. People refused to stop making shit.

>> No.1793441

>BTSX «Episode 2»

leak it

>> No.1793443
File: 189 KB, 976x1264, hdsprites4doom.png [View same] [iqdb] [saucenao] [google]

>pixels in a 1993 videogame look too pixelated

this; this is exactly for people like you

>> No.1793448

No it's coming out September 1st, Dew, Essel and Tarns are busy fixing shit because some people forgot to make their maps actually work in vanilla.

>> No.1793456

>No it's coming out September 1st

Anon if you are lying to us I will call you mean names over the internet.

>> No.1793460


>> No.1793461
File: 756 KB, 1920x1080, Screenshot_Doom_20140722_163112.png [View same] [iqdb] [saucenao] [google]

Is oblige supposed to use textures like this?

>> No.1793463


Ah yeah, Psychedelic mode, right?

>> No.1793464 [DELETED] 

Argumentative drunken Slav.
The most pompous man in Doom.

You can betray these people. Literally no one would hold it against you.

>> No.1793465

Oh, so THAT'S what it does. heh

>> No.1793468



Dude should just stick to mapping. Seriously

>> No.1793469

Why is there a parrot texture?

>> No.1793470

it's aligning for the fjords

>> No.1793472
File: 418 KB, 1280x800, Screenshot_Doom_20140628_023408.png [View same] [iqdb] [saucenao] [google]

>> No.1793476

>Being able to do more than 2 things every six months
E2 has been in a fully completed, playable state since January of 2013

>> No.1793479

.. I hate you.

>> No.1793483

>fully completed

>> No.1793486

What are some wads on the quality level of Back to Saturn X?

>> No.1793489

Go look up the map authors and play other stuff by them

>> No.1793491


>Weapon blast is strong enough to kill a Romero's Head outside the playable area

that's why people hate RO a bit, sometimes is just TOO overpowered

>> No.1793508

Not him but, what are recomended places to start as a modder? I know you say simple but simple how?

>> No.1793510

>I know you say simple but simple how?

Monster recolors
Doing single player maps with stock textures

>> No.1793516


If you want to start with gameplay, then...
Edit a single decorate weapon and tweak it a few ways you want, like turning a pump-action shotgun into an auto one.
Make some tweaked monster behavior, like making a revenant fire two missiles at a constant chaingunner rate, or making archviles able to revive each other.

>> No.1793517

It's coming out August 31st, it's scheduled for the September megawad club, there was a post about it in one of the previous threads you can go find it. Feel free to make massive KDIZD countdown images and hype each passing day for us though.
More like November of 2012 and there is a big difference between completed and playable, unless you like random visplane overflows because people can't be bothered to check if their map runs in the intended sourceport.
>Implying I'm shouting
>Implying I've begun to shout
>Implying this is even my final form

Whoever said Dew was a drunken slav was spot on though.

>> No.1793519

Okay, so some unpublished experiments before cobbling something presentable, thanks guys

>> No.1793525

>Feel free to make massive KDIZD countdown images and hype each passing day for us though.


now fuck off

>> No.1793526

we did a bit of vanillaification for 200minvr.

you have my sympathies.

>> No.1793527

>unless you like random visplane overflows because people can't be bothered to check if their map runs in the intended sourceport.
That's always the roughest.
>Oh shit I'm so used to ZDoom's mapping stuff oh well this won't break anything

>> No.1793530



>download Doom playthroughs of custom maps (*)
>turn 'em into 2.9mb webms
>post 'em whenever it is possible on non-/doom/ places

* or you can take the purist route, and waste more time convering a boom .lmp into an uncompressed avi and then turn it into .webm. by the way hi rjy how are you doing?

>> No.1793541
File: 15 KB, 320x200, shadowportseg.png [View same] [iqdb] [saucenao] [google]

It's less that and more missing blatantly obvious things that any sort of testing or even running visplane checker would have caught. Like this shit right here.

>> No.1793550

>Feel free to make massive KDIZD countdown images and hype each passing day for us though.

we would; well, not actually, we were about to ask tormentor to do it instead, but he's too busy fapping to that doom frontend someone did

>> No.1793565

>Wish I could do this.
>>British cities
>>even remotely possible in Doom

turn any building that may use 3D features and room-over-room into ruins. There.

>> No.1793576
File: 8 KB, 80x116, vr awards.png [View same] [iqdb] [saucenao] [google]

So /vr/, it's a bit early in the year, but what are your predictions and hopes for the Cacowards?



200 minutes of /vr/

>> No.1793582


Humans vs Hell

>> No.1793585

So... level for Wolfenstein mod?

>> No.1793589

I want GMOTA to win an award.

>> No.1793593
File: 13 KB, 420x300, 1351828838554.jpg [View same] [iqdb] [saucenao] [google]


Can we host the Skellies here too?

>> No.1793596

Tarnsman why did you delete your playthrough of /pol/.wad on twitch?


>> No.1793601


Whatever KMX or Alfonzo decides to like

Something that's actually good

>> No.1793617


Pretty sure Twitch could ban him for that sort of stuff.

>> No.1793619

>200 minutes of /vr/

You guys were taking too long. Let's be real, the project was fun at all, but there's no way IN HELL something like our project could win a Caco. Something like a blurb below the honorific mentions would suffice.

There's enough wads that were released this year with far more experienced mappers--I'm not saying we are bad or something.


You just can't get away with that when stuff like Vanilla Sky and Hellbound exists, anon.



>> No.1793625

Because I'm lazy and don't save anything unless someone bugs me to do so. It also might have been because I forgot to save it which I do because I'm stupid and also lazy.

Three pages of people bitching about something getting awarded/something getting snubbed

I discover some new wads I never heard about because they only came out on /idgames

>> No.1793630 [DELETED] 


>> No.1793631


shhhh, it's okay tarny, your maps were better than petersen's

there, now you can quell in your sleep

>> No.1793632

oops wrong link last post

>> No.1793638

>Something like a blurb below the honorific mentions would suffice.
This. I don't think /vr/'s first map compilation is going to win any awards, especially since it's speedmaps and shit.

However, if a few of us got together and made a megawad, that'd be cool. (I already have like 5-6 levels ready to go. Who's in?)

>> No.1793646
File: 716 KB, 512x512, 1405731875425.gif [View same] [iqdb] [saucenao] [google]

"And the Golden Boner for most Agitating wad goes to..."

>> No.1793649

>Hear about Brutal Doom.
>Mite b cool
>Load it up.
>Most fun I've had with an old-school run-and-gun shooter since Painkiller.

This much fun should be illegal.

>> No.1793651

2 projects

1) boom community map project

2) vanilla limits, playable in doom2.exe, megawad named CacoB8.wad

>> No.1793653

I had more fun playing 200 minutes of /vr/ than any of the community releases in the past couple of months.

>> No.1793657
File: 63 KB, 641x466, FUCK.png [View same] [iqdb] [saucenao] [google]

What the fuck am I doing wrong here?

I just want to play a joke .wad, not have to go through a fucking IT course.

>> No.1793663


MAYBE a mention in newcomer mappers? Like, very, very maybe?
It'll be a better chance for GMOTA+Metrood to get cacos. Especially if that "custom enemies" thing pans out for metrood.

>> No.1793668

EWPack is for ZDoom, not Zandronum.

>> No.1793669

Well, I didn't want to play that piece of shit anyway.

>> No.1793671

Is it possible for Oblige to create an unbeatable map? I'm having a lot of trouble in one and I don't know if it's me or not.

>> No.1793672


...Sure, mate.

>> No.1793673

Zdoom and Zandronum are the same thing bro. Zandro is just way behind in terms of version and has a netcode that isn't complete garbage

>> No.1793675
File: 23 KB, 340x321, WHAT I LEARNED IN SLADE IS.jpg [View same] [iqdb] [saucenao] [google]



Oh god please no, when the fuck are those this shit isn't even close to being ready

>> No.1793678


>> No.1793680
File: 30 KB, 601x695, 1398174621217.jpg [View same] [iqdb] [saucenao] [google]

Fuck, nevermind I'm retarded, so much nostalgia flooding through me at being retarded at Doom navigation.

>> No.1793682

>1) boom community map project

Please, THIS. It's still vanilla while allowing us to do fancy stuff, so it'd be okay for most of the grumpies out there ;-).

Let's use custom textures this time, probably a pair of new monsters done by actual /doom/ people, some DeHackEd wizardry

And we don't actually NEED to do 32 maps (but we *can* reach that number fairly easily), look at UAC Ultra, custom stuff while being Boom compat, and it has a pretty clever "ending" map.


OBLIGE's MAP29s are ALWAYS borderline retarded, go test any of them, cyberdemons in cages, that's all I need to say.

>> No.1793685

Prepare to be assblasted by jaded doom purists

>> No.1793691

Try the spearglord edition, its even better

>> No.1793695

>jaded doom purists
>zdoom discussion to left and right in our threads, 24/7

come up with better shit next time

>> No.1793702

I have fun with Brutal Doom every once in awhile.

But I eventually just go back to MSX and GMOTA since I like their weapons more.

I really do like the shotguns and rocket launcher in Brutal Doom.
Everything else feels kind of weak though.

>> No.1793707

A lot of people who hate Brutal Doom love Zdoom

>> No.1793715

Right now, everything I have is in vanilla, although it might have to be limit-removing since I haven't tested them in Chocolate yet. So, Boom would work then.

>> No.1793719

>Zandro is just way behind in terms of version


>and has a netcode that isn't complete garbage

False. With Skullanderumb the server and clients can't even all agree with each other on where mobj's actually are. ZDoom actually has far superior netcode, the only difference is it doesn't have a GUI frontend. Both are started from command line (which must be the reason people think it's more complicated, as I can't see any other possibility) it's just that ZDoom's isn't auto-generated by the frontend.

Once some of the recent changes and improvements to ZDoom's netcode become public, and the in-dev frontend is completed, I predict that ZDoom will be the premier multiplayer Doom experience, because at that point all other ZDoom multiplayer forks will be redundant.

>> No.1793725


i am no #vr IRC junkie, but hi edward

>> No.1793731

I love these posts so much I could fuck 'em

>> No.1793734

>Let's use custom textures this time, probably a pair of new monsters done by actual /doom/ people, some DeHackEd wizardry
I don't think we need new monsters or anything like that. I will say that I'm already using some textures in my existing maps though. (Just TooMuchBrown and the D1 textures for D2)

Of course, I could also just make new maps based on what we pick, and save mine for my own mapset.

>> No.1793735

You can turn cages off. There's literally a 'cage' option.

>> No.1793740

Will ZDoom ever drop the non-free parts of code it has? I know the OPL emulation code can be easily replaced, but what about those polymost renders from Build engine? Why in god's name does even ZDoom need that or why hasn't it been replaced by something that does require us to acknowledge Ken Silverman's cock?

>> No.1793745

>ZDoom actually has far superior netcode

When did this happen? Last time I played Zdoom MP it was one of the worst things ever and that was a very recent build. By all means please replace Zandro, particularly because having to remove things from decorate for horrible backwards compat is terrible.

Brutal Doom is terrible, you are terrible for liking it, something something, objectively wrong, something something, Jelly Train, something something, bad tastes, something something.

>> No.1793748

>Taking the bait

Fucking retard.

>> No.1793750
File: 4 KB, 648x42, something, something, populi dei.png [View same] [iqdb] [saucenao] [google]

>> No.1793753

Who votes? How do we tally?

>> No.1793759


heh, speaking of 'something, something' posts :^)

>> No.1793760

>ZDoom actually has far superior netcode
>I predict that ZDoom will be the premier multiplayer Doom experience

Completely false.

>> No.1793761

This is not a priority for the near future but it is an eventual goal., as far as I know.

When was this? If you're referring to desyncs, and it was before July 8th, there were still a couple of lingering engine critical bugs. If it was after that, then all desyncs are due to user error, so you (or someone you were playing with) must have done something wrong.

>> No.1793767

we need more sexy things

>> No.1793768

There are no votes. 2-3 people pick the winner

>> No.1793769

I read a post by randy a few years ago that basically said he was working on the slope code at the same time the build source was released, and he was going to code something that basically just did the same thing, so it was easier to gank it

It's not just the OPL emulation, it's the whole sound system, because the original Doom source doesn't include the sound shit.

There are a few people who want to redo it to be GPL compatible though, but I think it'll always be a fork instead of the regular thing.

>> No.1793771

>With Skullanderumb the server and clients can't even all agree with each other on where mobj's actually are.
As opposed to ZDoom, where good luck hosting with anything more than three people and if one person doesn't have 100% solid internet.

>> No.1793773
File: 496 KB, 500x455, 1405193981294.gif [View same] [iqdb] [saucenao] [google]

>P2P netcode
>ever being good or 'superior'

>> No.1793779


Which will lead to an inevitable argument about cheating etc. but the very fact that we're doing this on 4chan and anon makes me say "Fuck it"

That, and I assume everyone here is not enough of a douche to cheat

>> No.1793781

>I read a post by randy a few years ago that basically said he was working on the slope code at the same time the build source was released, and he was going to code something that basically just did the same thing, so it was easier to gank it

ZDoom does not use Build's slope code. The parts of the Build engine code it uses are not related to slopes.


>This seems to be a common misconception. Build draws slopes vertically, just like walls, and suffers from some terrible cache thrashing as a result. ZDoom draws them horizontally, just like regular flats. The code is quite different, and ZDoom was drawing slopes before the Build source was ever released. ZDoom even uses Michael Abrash's fdiv trick for doing the perspective divide in parallel with the rendering.

>> No.1793782

>There are a few people who want to redo it to be GPL compatible though, but I think it'll always be a fork instead of the regular thing.

Doesn't matter as long there was that option. Linux packagers would finally be able to submit the damn thing to Debian and other major FLOSS distros.

>> No.1793784

hi edward

>> No.1793787

Sorry, whatever it was then.

>> No.1793789

>then all desyncs are due to user error, so you (or someone you were playing with) must have done something wrong.
Wow it must be nice having 100% solid code where all issues are user error

>> No.1793798

Has Imscared.exe been remade in Doom yet?

>> No.1793802


No, though that type of game might be really, really cool to make.

>> No.1793809

>100% user error
I don't think I've ever seen a troll this obvious and here I was looking forward to a Zdoom MP support that doesn't require gutting the decorate code

>> No.1793814

How do I join the irc via Doomseeker?

It keeps saying "Incorrect channel key".

>> No.1793815

>Incorrect channel key
That means you've got the wrong password.

/join #vr passwordgoeshere

>> No.1793817 [DELETED] 

>Not vrtroopers

>> No.1793820

>>100% user error
>I don't think I've ever seen a troll this obvious


>by edward850 » Tue Jun 24, 2014 5:45 am
>Desyncs are user errors only, now.

>> No.1793823

>by edward850
Yeah, but he's a douchefag of the highest order, so of course he'd blame everyone but himself.

>> No.1793827
File: 499 KB, 1440x900, Screenshot_Doom_20140722_233447.png [View same] [iqdb] [saucenao] [google]

I've got 5 maps here that I haven't finished yet but I would like some feedback. I think that some of the maps are shit, so tell me which ones are shit and why, thanks.

>> No.1793829

Forgot to mention that they should run in any limit removing port.

>> No.1793836

Oh okay, yeah sure we'll go with that, it's user error that causes Zdoom to shit itself if you try and MP with anyone not in the same room as you.

>> No.1793845

I co-run the IDL and I am interested by your claims. Where can I test this awesomeness you speak of? What sort of unlagged are you guys using? I look forward to this bright new era of MP dooming!

>> No.1793846
File: 53 KB, 604x604, 9e9[1].jpg [View same] [iqdb] [saucenao] [google]


>new password

what an interesting event

>> No.1793849

to be fair, Edward is a person so absurd that anyone unfamiliar with him would likely think he's trolling.

>> No.1793852
File: 41 KB, 514x707, 013.jpg [View same] [iqdb] [saucenao] [google]

:: [BE] Montreal :: GMOTA Deathmatch: Because ZDoom Netplay is for Chumps

Download in the IRC.

Let's get fucking CHIVALROUS

>> No.1793857



>> No.1793860
File: 10 KB, 315x420, Avatarofagitation.png [View same] [iqdb] [saucenao] [google]


>> No.1793869


>> No.1793871

Who is that guy?

>> No.1793878

DarkSydePhil, a let's player famous for blaming video games for his own stupidity.

>> No.1793882
File: 33 KB, 520x480, Devil_Gundam_MA.gif [View same] [iqdb] [saucenao] [google]


>> No.1793903

actually i often play doom RLA in coop with a friend a few cities away (he has shit tier internet) and everything works pretty fine (GZdoom didn't change the zdoom netcode, does it?)

>> No.1793927

Well, not yet, but it is being worked on.

Whenever Ed can stop being a massive cockmongrel and just admit that it's abyssmal and Zandro is actually a decent alternative, that is.

>> No.1793930
File: 717 KB, 355x264, 4923046326.gif [View same] [iqdb] [saucenao] [google]


>> No.1793940
File: 22 KB, 600x450, -Superasia.jpg [View same] [iqdb] [saucenao] [google]

G Gundam mod when?

>> No.1793942
File: 127 KB, 500x500, 1350927733752.jpg [View same] [iqdb] [saucenao] [google]


>> No.1793991


>> No.1794014 [DELETED] 


Well, that was fun. Thanks to everyone for showing up. Let's try it in the /vr/ mappack, though!

:: [BE] Montreal :: GMOTA Cooperative: Because ZDoom Netplay is for Chumps

>> No.1794015




>> No.1794016
File: 55 KB, 640x480, Screenshot_Doom_20140722_181033.png [View same] [iqdb] [saucenao] [google]


unsperged, I mean, unpegged texture at pic related

>> No.1794017

is there a wiki or a list of armors/assemblies/weapons for DoomRL Arsenal? having to destroy armors to pick up new ones taht i dont know what they do is annoying.

>> No.1794020
File: 97 KB, 640x480, Screenshot_Doom_20140722_183923.png [View same] [iqdb] [saucenao] [google]



>> No.1794024

I will try this after I eat and shit.

>> No.1794028
File: 11 KB, 294x574, TowerofNOPE.png [View same] [iqdb] [saucenao] [google]

We need to go deeper...

>> No.1794031

did you bind the keys that flip through in-game info pages, one of which tells you what the unequipped armor and boots in your inventory do?

>> No.1794034

It's gotten to the point where killing myself won't be enough.

>> No.1794043

man, hell is the exact opposite of where you want to go to escape revenants

>> No.1794054

yeap, unless i am completely missing something, you can drop boots but you cannot drop armors for some reason. thats also what the page on zdoom forums says

>> No.1794063

woops meant that for >>1794031

>> No.1794069

I hope GMOTA and Metrood both get awards.

>> No.1794072

>you cannot drop armors for some reason
They take damage. Indestructable armors can be dropped and reequipped. Same reason dropped weapons lose their mod packs: storing dropped equipment's conditions is a logistical nightmare.

>> No.1794074

Drop your second armor (whatever is in your inventory), pick the new one and cycle the info screens for its stats.
If it has an armor special you will need to equip it first, though. Just quicksave, switch armors, use special/read description, quickload.

I can tell you in generally how most assemblies behave, but you may want to get this list whenever you're playing a technician and savescum till you test everything you want : http://pastebin.com/Ein8Ce3e

>> No.1794083

awesome bro, thanks

>> No.1794087
File: 1.96 MB, 640x361, output.webm [View same] [iqdb] [saucenao] [google]

Fuck life.

>> No.1794102
File: 24 KB, 338x284, Eggman will look in another direction when opening this image.jpg [View same] [iqdb] [saucenao] [google]

What is the difference between Brutal Doom and the Sperglord Edition?
I have read a bit of the changelog but I would like a tl;dr version for lazy bastards like me

>> No.1794104

So does the chat always have a condescending cunt 24/7?

Because Mike and Robert sound like assholes.

>> No.1794107

It rebalances and improves a lot of aspects of the original wad, basically. Less bugs and glitches, some weapons given more ammo, stuff like that.

>> No.1794108


>> No.1794114

What? I thought Mike was okay guy.

>> No.1794118

rebalance, different(some will say less annoying) sounds/graphisms, bugfixes, additional cool stuff...

>> No.1794124

Mike's sort of a dick sometimes, I dunno who Robert is, but they were just talking about what the point to HDoom was.

Calm down.

>> No.1794131 [DELETED] 
File: 28 KB, 505x411, 84028993.jpg [View same] [iqdb] [saucenao] [google]

No, Mike and Robert are just as bad as Carlos Sanchez, Matthew A. Little, Michael C. Stoyer and IMX.
They are all worse than Hitler

>> No.1794132

>BTSX with Project MSX

Thank you, i'm having so much fun right now.

>> No.1794137

No problem anon.
Remember to falcon punch dudes.

>> No.1794138

I can be - I have a history of being pretty cranky/irritable at times (and sometimes over pretty stupid things), but that's about it.

>> No.1794141


I love you to death, dude, but "at times"? You've been unbelievably ranty about pretty much everything as of late. It seems like recently you've just been waking up pissed off and want to let the world know.

>> No.1794150

>but I would like a tl;dr version

better code

>> No.1794154

Plot twist: Mike and Mark are brothers, hence they share the same bipolar temperament.

>> No.1794161

Who the fuck are Mark and Robert

>> No.1794162
File: 61 KB, 892x614, 1405967987070.jpg [View same] [iqdb] [saucenao] [google]


To be fair I'm a cynical fucker that goes on tangents too.

and anything involving chucklefish's chucklefuckery usually gets me going too

>> No.1794163

>Carlos Sanchez,
>Matthew A. Little,
>Michael C. Stoyer

what in the name of fuck are you talking about?

>> No.1794164

we're all friends irl
we know each other's powerwords

>> No.1794169

Who the fuck are you?

>> No.1794195

Don't get me started.on those bastards.

>> No.1794201

hey Gmota_Guy
mighty no 9

>> No.1794205
File: 302 KB, 290x705, No John, you are the agitation.gif [View same] [iqdb] [saucenao] [google]


>> No.1794207
File: 22 KB, 425x292, shigeru miyamoto.jpg [View same] [iqdb] [saucenao] [google]



take a revenant

replace one of the rocket launchers with a chaingun

and give its punching arm a pile bunker

>> No.1794228


>first and last names
>IMX simply referred to as IMX


>> No.1794231

Fuck that.

Give Doomguy a Pile Bunker.

>> No.1794236

What's been happening with Chuckelfish? I backed it and got the Beta for starbound, but it ran like shit on my old laptop for whatever reason, and I haven't bothered to try it on my new one.

>> No.1794246

They made a huge blog post promising crazy shit like pvp mmo endgame with customizable space stations about 6 months ago, maybe more? there hasnt been ANY new content since

>> No.1794247 [SPOILER] 
File: 162 KB, 721x1024, 1406076328965.png [View same] [iqdb] [saucenao] [google]


Here. And go to /sbg/ to understand how much chucklefuck has been chucklefuckering everyone

>> No.1794249 [SPOILER] 
File: 241 KB, 1600x1200, 1406076352956.jpg [View same] [iqdb] [saucenao] [google]

Mike and Mark are the same person, with multiple personalities

>> No.1794256

no idea, but they're apparently heavily optimizing shit right now...
still, i hate how they almost force people to use steam for a game advertised as DRM-free
i brought the game, yet i still have to pirate it... couldn't they use a better alternative? one that doesn't make you install junkware/adware on your computer?

>> No.1794263
File: 2.09 MB, 200x150, 1405873665019.gif [View same] [iqdb] [saucenao] [google]


>> No.1794265

>hey guys did you know I doxxed people that play doom
>any day now there'll be an ebin /b/ raid on them, they'll get so rekt
>we'll probably call their phones and say bad words
>anonymous is legion
>I'm like a hacker on steroids
>I did it for the lulz

>> No.1794271


to be fair, i'm not bipolar - i'm just a aspie with a short attention span who can get stupidly cranky when i don't get much sleep (which happens more often than it should)

>> No.1794292

Just go to the Starbound general.
They have a large timeline and all info of lies and cheats.

They went back on literally everything promised.

>> No.1794298
File: 83 KB, 299x288, 1405486438920.png [View same] [iqdb] [saucenao] [google]

Fuck me, had no idea. Kinda regret it now, because I've just lost interest in it, to be frank.

Yeah, I'm reading that now. Jesus Christ. I wish I could get a refund. Oh well.

>> No.1794303
File: 91 KB, 450x600, d.png [View same] [iqdb] [saucenao] [google]


I...I just...I just want my space autists.

>> No.1794304

Why would anyone dox people who play Doom?
Whats the point of this? Sending pizzas to them?

>> No.1794312


>he will never be as successful as (some of) thoe guys are
>he will never, ever get to do cool things as they do
>he will never, ever win cacowards
>he will never, ever pats in his shoulder from big names in gaming
>he will never, ever do something which isn't half-assed

>> No.1794321

check the most recent news post

>> No.1794332

The funny part is that Tiy argued against the definition of what a "Finished game" is due to the backlash.

He says Starbound is a finished game

>> No.1794347

Who are you guise talking 'bout?

>> No.1794350
File: 2.64 MB, 264x240, haha_fuck_you.gif [View same] [iqdb] [saucenao] [google]


>> No.1794380

When playing GZDoom, should I enable or disable both jumping and crouching?

>> No.1794384

This guy>>1794131

>> No.1794386


Do what you like.
A lot of maps weren't made with jumping and crouching in mind, though, so if you enable it you may be sequence-breaking.

It's always best to check the available readme of a levelset first to see what the author has in mind.

>> No.1794391

Do whatever you feel like doing.
I would recommend not jumping to skip parts of the level though.

>> No.1794392


>> No.1794416

leave them enabled but try not to sequence-break anything

>> No.1794423

Will an Arch-Vile revive something he himself killed?

>> No.1794429
File: 49 KB, 640x480, Screenshot_Doom_20140722_221407.png [View same] [iqdb] [saucenao] [google]

Fuck you too /vr/

>> No.1794430

are you playing pol2.wad or pol_v1.0.wad? Either of those are the updated version and will have fixes.

>> No.1794431


>> No.1794437



Writing classic Tragedies for demons must be tough no wonder they're all pissed at the world. They never got their catharsis !.

>> No.1794441

You responded to my post for some reason so I'll chime in; what these guys said

Personally I design my maps with jumping optional; I don't make it necessary for completion (they're usually vanilla compatible anyway) but I make sure nothing can be broken by jumping either

IMO I just leave jumping on and use it all the time because I don't give a fuck. I like to jump through slime pits to avoid damage and duck to avoid missiles and stuff like that, and I don't care what anyone else says.

Using jumping to sequence break is pretty frowned upon but I've done it before (E1M4 has a great place to do it) just for fun and to see if it's possible, the same way Metroid fans find ways to sequence break. By no means am I going to claim this is a "real" way to beat the level but if you're just blasting through with mods that completely fuck with the gameplay anyway (Russian Overkill, BD, Accessories to Murder, MSX, GMOTA) then fuck it, do it to your heart's content, you're already fucking with the game anyway

>> No.1794443
File: 139 KB, 272x356, Unknown(1).png [View same] [iqdb] [saucenao] [google]

You were expecting a secret, but it was me, spooky skelly!

>> No.1794449

I never did find out how to get this plasma gun

>> No.1794456

What happens?

>> No.1794458

> I don't make it necessary for completion (they're usually vanilla compatible anyway) but I make sure nothing can be broken by jumping either
wish Oblige did that too (even by just sticking invisible walls about everywhere)
we fell in lava pits (with doomRLA) so many times with my bro, by just jumping around or because lolknockback

>> No.1794464


where to find updated version?

>> No.1794467

What if it was something that immediately went back to shooting him the LAST time he revived it?

>> No.1794475

this won't happen in vanilla doom

what happens in such a hypothetical would rely on the mod


>> No.1794476

opens when you reach exit room.

>> No.1794483
File: 645 KB, 800x1008, 1343107965102.jpg [View same] [iqdb] [saucenao] [google]


thank you

>> No.1794485 [DELETED] 

This was made by the /vr/ shitposter, right?
Fucking trolling asshole

>> No.1794486

Is there a wad launcher so I don't have to drag and drop?

I was using ZDL for a while but it gets on my nerves every time I want to play a new wad I have to remove the contents of my previous setup

>> No.1794493

I personally think it's great, unexpected excitement.

>> No.1794504 [DELETED] 

No it is shit. This ruins the gameplay and the player loses health because the Revenant punches immediately. This made me rage, I skipped this crap map, just like that Demon HQ fuck

>> No.1794506

keep using ZDL but use some mod list presets?

>> No.1794507

wait you can do that in ZDL?

>> No.1794508

This, or use the new front end thing.

>> No.1794512

>Just called Scroton the /vr/ shitposter
You should NOT have responded to that.

>> No.1794513

yup, it's what the .zdl files are for

>> No.1794517

what now
I'm scroton, they guy you're replying to
I didn't make that map with the plasma gun/rev secret
I don't know why you would think I did

>> No.1794521
File: 397 KB, 1024x768, Screenshot_Doom_20140722_215653.png [View same] [iqdb] [saucenao] [google]

I gave up on Map02 in this fucking spot.

Throwing 30+ enemies at the player at once is not my idea of fun, and I've always immediately quit and trashed any wad that throws that shit at me, especially this early. To me, fighting 8-10 well placed monsters with real thought into how I'm going to approach them is WAY more fun than just throwing me in an arena with a bunch of monsters.

Did you even balance this for difficulties? There are people who don't play on UV, like myself, because we know we aren't skilled enough. HMP is directly in the middle of the select screen (and is actually the default difficulty) so I always play on that, as I consider myself an average player. If you put me into a situation that I can survive, then I will survive it. Throwing 30 Revenants and cannon fodder at me and tossing me a rocket launcher with nigh-infinite ammo is not fun.

Try harder.

>> No.1794525
File: 352 KB, 1480x1017, supercharged nuclear plasma pistol.jpg [View same] [iqdb] [saucenao] [google]

How do I get this item? It sounds like a weapon that was assembled more than once, but that's impossible.

>> No.1794534

You've got it right.
Shit like Doom's Episode 4 will always be harder than those fucking touhou .wads

>> No.1794536
File: 40 KB, 640x480, Screenshot_Doom_20140722_223143.png [View same] [iqdb] [saucenao] [google]


>> No.1794540

Nuclear weapons are always exotic.

>> No.1794545
File: 1.27 MB, 800x450, TalkOfTheGuns.webm [View same] [iqdb] [saucenao] [google]

So a lot of people were talking about holy weapons and how they'd be interested in seeing weapons from the gods used against the demons.

I agree.

And the ancient fire came down
Down from the sky into the ground!

>> No.1794546

Its a nuclear plasma pistol (exotic) with plasma pistol assembly.
Plasma stuff with plasma assemblies (plasma shotgun with plasmatic sharapnel for instance) become over/supercharged.

>> No.1794549

Oh, I see now. Thanks!

>> No.1794563

Just replying again, to clarify, that secret is from 200 Minutes of /vr/:

Link for those that haven't played it yet, go play it now:

which I didn't do a map for because I'm terrible. I don't know if you thought I was involved in it, or thought the secret was from pol.wad, but neither of those things are things that are.

>> No.1794574
File: 225 KB, 1000x1000, 1405016712853.jpg [View same] [iqdb] [saucenao] [google]

How do I play Samsara? I'm getting this output in the terminal with no luck to launch it.

Using xubuntu, by the way.


>> No.1794575


>> No.1794580


You're loading the Zandronum version in ZDoom.
Either load up the ZDoom version, or use Zandronum to play the Zandronum version.

>> No.1794583


>> No.1794592

Speaking of which, where the hell do nuclear pistols appear outside of RPG?
Must've found 20 nuclear bfgs/rifles and a dozen of each exotic from supply crates, but never a nuclear pistol.
Is the pistol exclusive to chaingun replacements or something?

>> No.1794597 [DELETED] 

fucking go back to your containment board.

>> No.1794603

>Memento Mori
>Eternal Doom

I know this is an old post, but you have to have played very little maps to really come to this conclusion.

>> No.1794606 [DELETED] 

This is a reply.

>> No.1794624 [DELETED] 


>> No.1794638


Someone should do an EENE wad.

>> No.1794656
File: 91 KB, 591x413, 1380096597332.png [View same] [iqdb] [saucenao] [google]

Then put the difficulty even lower you whiny bitch. The way i see it if a mapper can finish his own map no matter how hard it's fine, you are in no position to complain about the difficulty.

And that for the rest of you fags that whine about slaughter maps, i know your butthurt stems from the fact that you're not skilled enough to beat the maps and simply refuse to lower the difficulty because "MUH UV".


>> No.1794668

>thinking you're 'beating the map' when you're not playing on the best difficulty
Pardon? Do you know how fucking stupid you look saying "I just the hardest .wad ever!!" when you fucking played on I'm too young to die?

>> No.1794669

Could take some cues from simpsons doom

>> No.1794672

Season 1, Episode 3 "Dawn of the Eds" would make a hell of a wad.

>> No.1794679 [DELETED] 
File: 508 KB, 1676x1281, GOD_IS_DED.jpg [View same] [iqdb] [saucenao] [google]


>> No.1794681

>Holy lightning
Love it.

>> No.1794684

>43 rockets
>This part
Why not shoot at those demons and then circle along the edge of the arena while killing everything?

>> No.1794696
File: 29 KB, 384x256, snatcher_gillian_with_gun_sega_CD.jpg [View same] [iqdb] [saucenao] [google]

Right here, pal.

>> No.1794707

Rad as hell.

>> No.1794712

>wad is too hard on hmp
>doesn't even think to play on hntr nstead

You're just as bad as the doomers who complain a map is too hard on UV, and would rather see themselves iddqd through the map than simply lowering the difficulty.

>> No.1794719

>Lower difficulty
>Enemy count is the same
I guess I just have to practice.

And that's okay.
I like overcoming challenges.

>> No.1794721

I can't. Remember which episode that was and feel incredibly stupid for it

>> No.1794726

Hey ijon, stop having fun and do the next thread

>> No.1794743


They get in a junkyard and they imagine they are fighting robot monsters. My favorite episode back in the day, would be perfect for a Doom wad (there is even a part where Eddy says "Prepare for your DOOOMMM!!"")

>> No.1794748

>hurr i can't win
>i know i'll brute my way through a higher difficulty setting and bitch!

Sounds about right.

>> No.1794752

>bitch about people who wont lower difficulty
>enemy count is still the same even on lower difficulty
>confirmed for dipshit that didnt play the map for himself

>> No.1794756

Will you shut the fuck up, retard?
If you read any of the last 30 posts you'd know you look like a dickhead.

>> No.1794757

Oh yeah I loved that episode, The day Ed Stood Still would make a good monster, so would the halloween special, heck plenty of the cobbled creations throughout the series could make good weapons, with like the turky baster squirt gun as the pistol, and the secret level could be KND themed

>> No.1794758
File: 7 KB, 207x251, 19443176.jpg [View same] [iqdb] [saucenao] [google]

>mappers who do not regard each difficulty level

>> No.1794759
File: 532 KB, 780x599, the_eds_neighborhood__by_dekuscrub007-d58mr9r[1].jpg [View same] [iqdb] [saucenao] [google]

The cul-de-sac alone has plenty of locations you could model levels after.
Plus, there's the PS2-era EEnE game you could mine for ideas.

... Could we make this happen?

>> No.1794760

I do not mind it so much, difficulty is mostly just enemy count.

Are there any maps that will block out content unless you're on higher difficulties? That would be neat.

>> No.1794763

Man this weapon sucks DICK. What a disappointment.

>> No.1794768

So instead of lowering the difficulty you should ragequit and whine?
That quoted post was essentially "I am an average player who doesnt even play UV, yet I cannot beat this. This is not fun. Try harder.".

No one cares if you wont feel acomplished after playing on I'm too young to die or simply cannot beat a hard map.
You dont get to "immediately quit and trash any wad that throws that shit at me" because it doesnt catter to your perceived average skills.

>> No.1794770

Friend, we are Doom General, we can and should.

>> No.1794776

How much dick?
The plasma handcannon kills everything in 1~3 shots. How shitty can a rare as fuck assembly be?

>> No.1794778
File: 12 KB, 300x300, 1353119969550.png [View same] [iqdb] [saucenao] [google]


How easy is it to get into Doom mapping? Or shit, maybe a better question, is it even worth it at this point in time for someone new to start pumping out maps? I'm pretty interested after being inspired by a lot of the community maps but my only real experience is with the Hammer editor.

>> No.1794779

>play hell reavealed 2
>Absolutely hate Sam Woodman's maps
>But prefer Sam Woodman's music tracks over the melodramatic Grave tracks.

>> No.1794780 [DELETED] 

>mappers who dont map exclusively for UV and NM
dont cater to casuals

>> No.1794783

Considering there are people in the community who do in fact complain about certain maps/megawads being too hard without even trying them on a lower difficulty, I don't blame him.

>> No.1794786

>>1794778 samefag here, I don't know why I linked to that post. Disregard.

>> No.1794787

I beat this on my second try by just running past everything. That's the only way slaughtermaps are fun for me, because picking off every stray monster and circlestrafing crowds to death is just tedious as fuck.

>> No.1794789

>and NM


>> No.1794794

Great. Now I'm going to be sad when you clowns don't go though with it.

>> No.1794796


Pretty easy. Doombuilder 2 is basically just drawing with textures.

>> No.1794797

Don't you mean dorks

>> No.1794802

What's the matter, too extreme for you?

>> No.1794804

I think I would prefer to stick to a fixed theme. We could make it entirely based on Dawn of the Eds, and extend the areas into the trailer park, the construction site, and the river. With this setting, levels could make actual sense, and we would have a lot of consistency for both maps and enemies to work over. Levels could feature "objectives" such as finding parts for finishing Eddy's ship, and the secret level could take place on the entire neighborhood.

>> No.1794806
File: 49 KB, 500x492, dorks.jpg [View same] [iqdb] [saucenao] [google]

Fuck you, Double Dweeb

>> No.1794807

I already had a Plasma Handcannon so by comparison the Super List of Adjectives Pistol that sells for way more seemed really weak. In fact it had no real use whatsoever, since even as an infinite ammo gun it's outclassed by Nanomachic Uzis and the like.

>> No.1794812

I really wish there was a mod that replaced the Grave songs with ROTT/Heretic tracks or something.

Grave's music is good, but doesn't really get your blood pumping. Too atmospheric and serious for a HR sequel.

>> No.1794816

>Plasma Handcannon
what happens if you try to make a minimissile launcher from that?

>> No.1794817

ZDoom is nauseating with mouselook, so there is some reason to use gz instead even if you don't care about its bells and whistles.

>> No.1794823

>Change the Cyberdemon skin to the Swamp Monster from the power outage episode
>Commander Keen to Jimmy

>> No.1794824

If we are going to use hallucination monsters, then Ed needs to be the hero of this piece .

>> No.1794826

Is there a mod out there that makes the BFG use separate ammo from the Plasma Gun?

I dislike that once you've gotten the BFG, the Plasma Gun is effectively redundant.

Shotgun at least still can be used for sniping once you get the double barrel.

>> No.1794827

Well it has infinite ammo and doesnt require a nano. Thats something I guess.
Not that any scout would run out of any kind of ammo without using dual uzis.

Plasma handcannon = handcannon + PPT. Kinda hard to add +3 mods.
Even when it would be possible to stack two assemblies like a heavy plasmatic shotgun (BB + PS), it doesnt work.

>> No.1794828

Making a new thread now, without the [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] crap.

>> No.1794829

>Shotgun is used for sniping
You know statistically it's completely outclassed by the Chaingun in all ways right?

>> No.1794834

oh, right

now i feel stupid

>> No.1794838
File: 243 KB, 960x1280, 1386796910826.jpg [View same] [iqdb] [saucenao] [google]

Would Canadian squirt guns feature as weapons?

>> No.1794839

Why does this seem so familiar?
I genuinely think this has been posted word-for-word before.

>> No.1794841

Not true. Depending on monster, Chaingun can actually take longer to kill than with shotgun when sniping.

>> No.1794842

You're probably right, I just love seeing the artist when he goes full hog and makes monsters, some awesome designs

>> No.1794847

And done.
go 2 it

>> No.1794849

It should be the pistol replaicer, heck that episode even featured a gatling version

>> No.1794850

The civil war era Gatling squirt gun would be kickass.

>> No.1794904

How does it work, exactly? Is it just a slightly stronger plasma pistol with recharging ammo? I was hoping for a stronger blaster, not a shittier handcannon...

Overcharged blaster is pretty awesome, specially with a firestorm mod. It's max ammo drops to 1, but you fire a piercing laser that destroys anything smaller than a revenant in one shot and is considerably accurate too. Its so different than a plasma handcannon that you might as well build both.

>> No.1794916

Yeah, that. It was basically a plasma rifle with a truncated clip and a wait time to get it back.

>> No.1795002

Cheers Anon i'll give it a shot.

>> No.1795276

>>mappers who do not regard each difficulty level
What gameplay changes between difficulties? You get 4 instead of 8 shells out of loose shell pickups, but other than that, what is there?

>> No.1795329


You're responding to a string of shitposting, but for the sake of posterity, there are more numerous enemy spawns on higher difficulties.

>> No.1795427

Yeah, that's like a level design change, I meant what changes regardless?

>> No.1795463

None except for ITYTD where you take half damage, and Nightmare where enemies are insanely fast and respawn infinitely.

>> No.1795474

>>1795463 >>1795427
Come to new thread. >>1795447

>> No.1795725
File: 567 KB, 903x1169, Murder Simulators.jpg [View same] [iqdb] [saucenao] [google]

>> No.1795953

okay guys.
I'm going to do this.
I start playing Doom.
GZdoom is ready and configurated for my needs
I'm not even good in this.
And i'm honest with you, I'm German.
Doom was mythical when i was 7-8 (1996)
Later i found the SNES version on a flea market for a Hand full of Krautmoney (D-Mark).
And i played the shit out of it.
and now i'm ready for it. Again.
I'm sure that i will fail or getting Motion Sickness (I normaly didn't suffer because of it, but i get it sometimes when i play older FPS like Duke Nukem 3D or Hexen)
Wish me luck fagots. I need it.

>> No.1795992
File: 106 KB, 256x256, NAM_Coverart.png [View same] [iqdb] [saucenao] [google]

So this was a thing. I liked this game, Platoon, and the sequel WWII GI when I was younger, but when compared with other games of that time like Delta Force on PC, Medal of Honor on PS1 and Goldeneye on N64, these games where seriously lacking. They were supposed to be warfare simulation games unlike other fps games similar to doom and they've been forgotten mostly because they were obsolescent. After seeing how impressive mods for doom have gotten especially with Brutal Doom and Total Chaos. I'm wondering if I could revive this game by overhauling it? I already have some concepts in mind. I really like the tracer fire in Brutal Doom. I think that would be very impressive when firing the M60 in NAM. I also like the impression that total Chaos gives you making it seem as if you are walking through the level rather than zooming around like in doom. My game would by an ambush game like the ambush scene in Vietnam in the movie Forest Gump. I would like a game to relay that intensity of just a massive firefight with an advanced ai. The entire battlefield is open, there aren't many obstacles but there is a lot of foliage. You would take your platoon to seek out the enemy platoons and engage them either by ambushing them of being ambushed yourself. Once you make contact, a massive firefight breaks out and tracer fire is all around. Note that the enemy know that you are in the vicinity but they won't directly fire at you unless they spot you out in the open or you get to close. They fire blindly your direction as your friendly ai does as well and you all just keep firing until one side wins by taking maximum casualties and it is your job to direct their fire or conceal it from the enemy by firing your tracers at the enemy tracer fire. I'm also considering a night level where you can;t see shit like in the dungeons on doom except when you fire your weapon or turn on a flashlight, once you make contact with then enemy, the night gets lit up with muzzle flashes. What think?

>> No.1796447


>> No.1796535

Good god, how terribly unappealing.