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/vr/ - Retro Games


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File: 276 KB, 960x700, computer_gaming_general.jpg [View same] [iqdb] [saucenao] [google]
1779669 No.1779669 [Reply] [Original]

Previous thread: >>>1681273

Here come this new edition of the 70s to early 90s Computer Gaming General. We talk about Games and the hardware they were made on/for , could it be micro, mini or mainframe computers, desktop, tower or all in Keyboard package, coming from the USA, Europ, Japan, or anywhere, if the platform came out before 1995.
We don't allow PC games that require more than an i486 to run, nor any PowerPC Machintosh.
Don't hesitate to share tips, your past (or present) experiences, your new machines, your already existing collection, emulation & hardware advises, as well as screens, ads & flyers, videos, interviews, musics, photos, that kind of stuff.

Some useful links:

Community, hardware and history:
Atari computer museum: http://www.atarimuseum.com/computers/computers.html
MSX community website: http://www.msx.org/
Apple 2 history website: http://apple2history.org/
Attic Time machine: http://www.itoi.jp/time.html

Game database
World of Spectrum: http://www.worldofspectrum.org/
PC98, x68k, and other system's Game database: http://mercenaryforce.web.fc2.com/
Hall of Light Amiga game database: http://hol.abime.net/

Emulator and Game download:
Alicesoft games: http://retropc.net/alice/menu.html
XM6 Pro-68k x68000 emulator page: http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html
Jap computers emulation center: http://www.jcec.co.uk/index.html

Random Music: http://www.youtube.com/watch?v=GRUQr457zkw
Random Gameplay: http://www.youtube.com/watch?v=VeiILCkgVY4

>> No.1779837
File: 2.25 MB, 4320x2432, retro and sexy14 - 1.jpg [View same] [iqdb] [saucenao] [google]
1779837

CRAZY!
wwww

>> No.1779868

>>1779837

Which version of MS-DOS are you using? I suppose it's one released before DOS 4.0?

>> No.1779874

>>1779868
FreeDOS 1.1
With 4dos

the command i used was
@echo %_cpu @ %_cpuspeed mhz1

>> No.1779883

>>1779874

Oh I see. How is FreeDOS compared to MS-DOS?

Also, thanks for the little command!

>> No.1780032

>>1779883
superior in every-way!

>> No.1780041

>>1780032
How compatible is it?

>> No.1780050

>>1780041
works with everything i throw at it

>> No.1780053

>>1780041
except for thing like very old dos version serial file transfer but the newer ms-dos did not work either with it

>> No.1780063

>>1780050
How's the driver support?
Old DOS drivers work out of the box?

>> No.1780079

>>1780063
works with everything i throw at it

>> No.1780696

bump

>> No.1780769
File: 934 KB, 2304x1536, AMIGA_place.jpg [View same] [iqdb] [saucenao] [google]
1780769

>>1780696

What kind of machine do you fellow computer /vr/eaks own? I have an Amiga 500, an Amstrad CPC 6128 and a PC-9801N that isn't in a working state.

>> No.1780883

>>1780769
>tfw Amiga emulators are more complicated to set up than an entire linux distro.
>AIAB which supposedly makes it easier to set up has pulled their download links
>no pre-installed harddisk files or anything
life is suffering for someone who wants to try an Amiga via emulation.

>> No.1780921

>>1780883

...and the community who want you to buy Amiga Forever to stay legal because some unknown company still holds the rights of a 30 years old computer. In some country we are lucky, it's just easier to buy an amiga 500 + a monitor + some peripherals (second disk drive, old dot-matrix printers) + a joystick + a shitton of floppies for less than 50 bucks, but in the US and other countries, it's another story!

>> No.1781340

>>1780921

Third party hardware and software emulation is 100% legal, even here in Dumbfuckistan. WinUAE could add full support for RP9 tomorrow with no repercussions.

>> No.1781371
File: 9 KB, 320x200, 1403052631410.png [View same] [iqdb] [saucenao] [google]
1781371

asking again

Does anyone remember Noctis IV, and if so, how the hell do I play it

>> No.1781404

>>1781371

Nope sorry, I don't play to noctis IV

>> No.1782729

>>1781340

>RP9

I didn't knew this format existed. After a few research, it seems that is work a bit like d88 images for PC-8801 emulators (when you open the file, the emulator assign various disk images contained in the file to the virtual disk drives of the emulator). It's an interesting format, I'd love to see it implemented in not only emulators, but also programs like Transwarp, so you can rewrite multiple floppies with only one image file (might be slower, but more convenient than downloading the 5 disk images separately)..

>> No.1783290
File: 88 KB, 511x520, imsai8080-topless.jpg [View same] [iqdb] [saucenao] [google]
1783290

Posting some links where you can find games for CP/M:
http://www.retroarchive.org/cpm/games/games.htm
http://pcsauro.altervista.org/CPM.PHP
http://www.chiark.greenend.org.uk/~jacobn/cpm/cpmfiles.html#A205

These games will run on anything that can run CP/M (unless it states that it's a CP/M-86 game), from pic related to the Amstrad CPC, including the Osborne.

>> No.1783594

>>1783290

https://www.youtube.com/watch?v=10sBgprXffE

>> No.1784052
File: 77 KB, 620x614, Microprose_Commodore_Damsells.jpg [View same] [iqdb] [saucenao] [google]
1784052

>> No.1784173

I picked up the old X-COM: UFO Defense/UFO: Enemy Unknown game in the most recent Humble Bundle. Is there some sort of /vr/ approved idiots guide to this game? Jumped right into a new game and promptly got my ass handed to me.

>> No.1784184

>>1784173
UFOpaedia's got some beginner's strategies up, but some tips:

•Get as many researchers you currently have or want to buy working on laser tech, because then you can tell engineers to produce laser rifles for lods of monet
•Prime a smoke grenade to 0 and then wait a turn for the stuff to disperse when you're about to leave the Skyranger; this prevents any reaction fire from aliens, assuming they can see you
•Higher-ranked soldiers need to be preserved, and rookies can be used as grenade kamikazes in situations like night terror raids (avoid those if at all possible)
•Rocket launchers, my son—they're useful against the tech-based enemies and for eliminating cover the aliens might abuse
•When recruiting soldiers, prioritize bravery, and make sure the not-so-brave have good stats like reaction time to compensate

Don't be afraid to play the lowest difficulty, but keep in mind that early-game and late-game will indicate to you what chances you have of winning a campaign.

>> No.1784535

>>1784173
Play it in OpenXCOM, the UI is hugely improved over the original.

>>1784184
Learn scount/sniper tactics. In general a soldier should never shoot at an alien they can see (unless you're certain they are out of TUs (eg. check with Mind Probe) and you're confident you can kill them). Smoke is very valuable. If you see an alien while in smoke you can safely turn around and step back one square and get out of line of sight.

There's no reason to ever enter a UFO. If you wait until turn 20 the aliens will come out and you can ambush them at the door (watch out for flying aliens exiting from the roof).

Capture an alien navigator ASAP. Hyperwave Decoder is the 2nd best tech in the game. You can use Mind Probes to identify navigators. It's worth sacrificing swarms of rookies with stun rods just to get a navigator. Build an Alien Containment on the first day.

Best tech in the game is Psi. It's not an automatic win because you can theoretically fail the final mission, but difficulty drops to near zero once you have some powerful Psi users.

Bravery is hugely overrated. Keep the cowards, use them for high risk scouting and don't give them explosives. Reactions is the most important stat.

Money stops being an issue once you have a lot of workshops making Laser Cannons to sell.

Don't ignore terror missions, it's better to land and take off immediately than to ignore.

>> No.1785359

It's nice to see that even on Atari ST, Sierra games uses the MT-32 MIDI expander:
https://www.youtube.com/watch?v=JZXer8pnjnM
https://www.youtube.com/watch?v=8QNnDrJHE0w
https://www.youtube.com/watch?v=hAV3Rn9x2Ec

https://www.youtube.com/watch?v=Wo9f5V0lA3k

>> No.1785565

>>1785359
More MT-32 goodness.

http://www.youtube.com/watch?v=fPuGbWS9-A0
http://www.youtube.com/watch?v=G5JsXM4xUwM
http://www.youtube.com/watch?v=8vOWA2mf3Bs
http://www.youtube.com/watch?v=h83e7eBrdaQ

>> No.1785640
File: 992 KB, 2304x1728, 100_1331.jpg [View same] [iqdb] [saucenao] [google]
1785640

>>1785565

Man, I own this little baby, and I love it so much! I prefer it's samples better than the ones of the SC-55.

https://www.youtube.com/watch?v=Wz2JurElb9k
https://www.youtube.com/watch?v=Pdd2CNlcqn0

>> No.1786362

Some nice shmups on computer:

https://www.youtube.com/watch?v=7AmXEI_DILs

https://www.youtube.com/watch?v=y2BNyvJdczo

https://www.youtube.com/watch?v=3747XgIyJ4w

Also, by the way, some video about the MSX:
https://www.youtube.com/watch?v=2-kI0urN9tI

There's a nice Sony KX-27ps1 (I think it's a 27" model) in the background during the Bill Gates' interview.

>> No.1787080

http://www.youtube.com/watch?v=v_iU9G2lokU

>> No.1787790

Anyone here played Eye of the Beholder? How is it compared to say, like, Dungeon Master? And compare to Captive?

https://www.youtube.com/watch?v=Obb8pHjxbOU

>> No.1788143

Fullset guy here. I found a 70 GB torrent for FM Towns games. It seems to be mostly CD-based games. There are more games than there are on the Wikipedia list, but less than on the Mobygames list, and there are some games that aren't on either list.

http://bitsnoop.com/fm-towns-q31291125.html

>> No.1788747
File: 848 KB, 1600x1200, FM_Town.jpg [View same] [iqdb] [saucenao] [google]
1788747

>>1788143

Thanks a lot based anon.

>> No.1788785

Some other MT-32 goodies here. However these are only arranged version of game musics made in the 80s/early 90s (with the exception of the first which original game wasn't made during this period):

https://www.youtube.com/watch?v=kcJKPe2pIyY

https://www.youtube.com/watch?v=tu5I1Jpx4sc

https://www.youtube.com/watch?v=HDEy_tI60Ek

Enjoy!

>> No.1789281
File: 18 KB, 640x400, 07_ICHIBA-N.png [View same] [iqdb] [saucenao] [google]
1789281

Is the anon who made Amiga-like pictures out of PC-88 and PC-98 screen-shots still here?

>> No.1789465

Code Name: Iceman has great soundtrack:
https://www.youtube.com/watch?v=sw6VUiFZypk
https://www.youtube.com/watch?v=VH2Bsa_Unfo

>> No.1790045

It's fun to see how machines supposed to be incompatible can communicate so easily thanks to just one standardized communication port. It allows stuff like the one you can see in this video:
http://www.youtube.com/watch?v=E4yXMDuxWIk
(02:50 for the gameplay, in case you don't want two late-80s computers loading a game off a floppy disk)
Yeah, it's no big deal, but it's still interesting to watch two version of the same game, that doesn't look the same (the Atari ST has a shorter road, the Amiga has more colors) can still work together when told to.

>> No.1790274
File: 232 KB, 800x1114, Galivan-CosmoPolice.jpg [View same] [iqdb] [saucenao] [google]
1790274

>> No.1791087
File: 384 KB, 1102x773, Saboteur.jpg [View same] [iqdb] [saucenao] [google]
1791087

>> No.1792102
File: 1.83 MB, 1280x1721, C64_Zork_1^Box1_small.jpg [View same] [iqdb] [saucenao] [google]
1792102

>> No.1792352

>>1784052
bueno

>> No.1792364
File: 1.86 MB, 3264x2448, c17a9b1a-a763-43a6-b0bf-c07fd2249.jpg [View same] [iqdb] [saucenao] [google]
1792364

Fuck yes i just found my first computer! I also have some floppys with games like marble madness, emerald mine, arkanoid, mouse trap... I can't wait to play stuff on this

>> No.1792370

>>1792364

Oh man! That's some beauty you have here anon! Do you have more photo of this machine?

>> No.1792380

>>1792370
Yes, wait

>> No.1792383
File: 1.89 MB, 3264x2448, c04dd3b2-1c83-4953-bd13-24f98a624.jpg [View same] [iqdb] [saucenao] [google]
1792383

Fuck this thing is heavy

>> No.1792385
File: 1.83 MB, 3264x2448, 76efa0a0-e1cc-4c05-8b56-fef1ed13d.jpg [View same] [iqdb] [saucenao] [google]
1792385

>> No.1792389
File: 1.74 MB, 3264x2448, 5f0b1db8-3f9c-483c-b7d7-4037631c8.jpg [View same] [iqdb] [saucenao] [google]
1792389

Btw this is the first time i post stuff on /vr/, i hope you guys like this

>> No.1792392
File: 1.67 MB, 3264x2448, 14d5e419-d0c9-4579-a12a-517079297.jpg [View same] [iqdb] [saucenao] [google]
1792392

>> No.1792395

>>1792392
>>1792389
>>1792385
>>1792383

Thanks anon. It look like a bit dirty, but it's still better than nothing. What are the specs of the machine?

Also, I see you also have an Amiga, which model is it? An Amiga 1000?

>> No.1792396
File: 1.98 MB, 3264x2448, 0738c5f2-e086-4504-9ca5-ba6747f71.jpg [View same] [iqdb] [saucenao] [google]
1792396

>>1792395
Oh man, i just found this in my basement after years i don't really know the specs...
Btw yes i think it's an Amiga 1000

>> No.1792401

>>1792396

Ok I see. I hope it's still working. Have you tried to turn it on?

>> No.1792404

>>1792401
I have to set it up first. I'm not doing that today, sorry

>> No.1792406

>>1792404

No problem. Thanks for all the photos anon.

>> No.1792412
File: 2.12 MB, 2448x3264, 8989f16b-51fa-4335-8c9b-ac131d13a.jpg [View same] [iqdb] [saucenao] [google]
1792412

I also found this other joystick, wonder if it's compatible

>> No.1792414

>>1792412

It will be compatible with your Amiga, but not the PC (PCs don't have the Atari-db9 port).

>> No.1792442 [DELETED] 
File: 9 KB, 242x242, lewd as FUCK!1387369989035.jpg [View same] [iqdb] [saucenao] [google]
1792442

>>1792364
>>1792383
>>1792385
>>1792389
>>1792392
>>1792396
>>1792412

>> No.1792460 [DELETED] 
File: 240 KB, 925x722, LEWD AS HELL!!1380848015371.jpg [View same] [iqdb] [saucenao] [google]
1792460

>>1788747
>>1785640
>>1780769
sexy hardware

>> No.1792462 [DELETED] 

>>1792460
>>1792442

Please stop posting that kind of stuff, or just >>>/lgbt/.

>> No.1793607
File: 22 KB, 330x326, A320.jpg [View same] [iqdb] [saucenao] [google]
1793607

A320 on Amstrad CPC look like a great adventure + flight sim game.
http://www.jenesuis.net/critiques/cpc/a320

>> No.1793637 [DELETED] 

>>1792462
>>>/pol/

>> No.1793679 [DELETED] 

>>1793637

>gb2 /pol/ xD

When there's someone who post this kind of stuff that has nothing to to with the board, like at all, and are nsfw, I don't leave it there, it's better for the quality of the board

>> No.1794551

https://www.youtube.com/watch?v=SrfHIrGP-Ys

L'aigle d'Or is a famous adventure/exploration game released on Amstrad, Oric and Tompson computers. You control a young adventurer who try, like many others before him, to get his hands on the Golden eagle (l'aigle d'or in French), without failing this time, as no one who ever tried returned alive. The atmosphere of the game is great, and the difficulty is high the first times you play (you have to memorize all the traps to survive).

>> No.1795112
File: 221 KB, 539x769, CrackDown.jpg [View same] [iqdb] [saucenao] [google]
1795112

>> No.1795551
File: 206 KB, 800x1130, CarrierCommand_2.jpg [View same] [iqdb] [saucenao] [google]
1795551

This game had some nice tune on the additional audio cassette sold with the game:
http://www.youtube.com/watch?v=MUYKauCcutw

>> No.1796534
File: 235 KB, 1236x1018, Star_Fighters_-Palcom_ASCII-_front_laserdisc.jpg [View same] [iqdb] [saucenao] [google]
1796534

>> No.1797041
File: 2.45 MB, 3664x2748, 100_1901.jpg [View same] [iqdb] [saucenao] [google]
1797041

>>1792364
found these while cleaning today

>> No.1797054

>>1797041

>Beavis & Butthead meet Wolfenstein

Man, this thing will haunt me until you actually show how this stuff look like.

>> No.1797089

>>1797054
https://www.youtube.com/watch?v=nBtOu9B0S1s

>> No.1797109

>>1797089

Huh, now I have some remorse for asking to see something like that. Sorry anon.

>> No.1797115

>>1797109
its okay bby

>> No.1797539

>>1793607
Cool. Any relation to the later DOS/Amiga A320 simulator?

>> No.1797559
File: 1.33 MB, 2592x1944, IMG_20140723_164958.jpg [View same] [iqdb] [saucenao] [google]
1797559

DOS user here.
Anybody know of a TSR or something that is able to set a permanent VESA/VBE video mode so games don't attempt to change it?

I'm sure it works fine on a real monitor, this is a television set, but everything in Mode X and 13h work fine.

Voodoo3 if it matters. Using SciTech UniVBE 6.7beta.
The 3dfx official VESA driver doesn't seem to work with this, despite being made for the Banshee.

>> No.1797903

>>1797559
I know this ia supposed to be standard procedure, and most likely you have done it...

Univesa/univbe?

>> No.1797910

>>1797903
Well screw it.. I misread your post... Ignore my post, move along...

>> No.1799075

>>1797539

No, there is only an Atari ST port. The Amiga and DOS simulator is called A320 Airbus, and isn't made by the same developers.

>> No.1799345

we all agree that DOS killed PC gaming right?

>> No.1799386
File: 21 KB, 296x283, irving-gould-commodores-financier.jpg [View same] [iqdb] [saucenao] [google]
1799386

>>1799345

PC clones killed the micro-computer market, by first taking the control of the architecture from IBM (Compaq releasing a 386-based PC before IBM and all the clone manufacturers killing the PS/2), then by offering cheap but shitty machines (Asus, Acer, Packard Bell and trinitrillions of dead taiwanese manufacturers) which made the price of the machine go down as fast as the quality of the computers. It was then made easier for peoples to buy a computer compatible with the one at the office.
The other computer companies helped a bit too (pic related), as they didn't do what they were supposed to do if they wanted to stay in the market: Apple making new models and deprecating others in a matter of month, Commodore not doing anything to upgrade the Amiga line until it was too late (the Amiga 3000 architecture was ready when Commodore wanted to make an Amiga 2000 to succeed the original Amiga 1000. Pic related decided it would be better just to make an Amiga 1000 in a new box), and Atari being so full of shit when it came to marketing their products AND shutting down their micro-computer division when the Falcon only came out (the Falcon with a bit of marketing would have wrecked everything in the studio computer market as it was superior to EVERYTHING of the time when it came out).Also, everyone was mistaken when it came to the main competitor to bring down: Commodore and Atari were trying to kill each other, Atari was trying to kill Apple, Apple wasn't giving a fuck, while they were all slowly killed by PC clones (remember, IBM already lost back then).

>> No.1799586

>>1799386
>Asus
Pretty sure that's an anachronism, and that they didn't start building desktops until much later. You might say eMachines instead. Or heck, just refer back to mid-late '90s IBM since they made many mediocre PCs too. K6-based Aspire on an SiS chpset, anyone?

>Apple wasn't giving a fuck
Well they never cared about competing with anyone other than IBM; they simply wanted to carve out a sustainable niche for themselves and knew that they never had to address the small-timers head-on before they just withered away on their own. The best way to do that in the Apple II era was to monopolize the education market while in the Mac era it was to provide a functional alternative to the IBM/MS mainstream that was long stuck in a DOS-based past. Mac OS Classic was technologically archaic but usable as fuck for over a decade before Windows 95 came out, and maintained several key usability advantages for years after that as well.

>they were all slowly killed by PC clones
Cheap expandability trumped everything except ease of use, which was (and still is, when you consider tablets and mobile) the only thing for which customers will gladly pay a premium and subscribe to a high device replacement rate. Today, Apple's desktop+laptop market share is about as big as it ever was, ~10%. They survived and still thrive.

>> No.1799617

>>1799586

Asus made motherboards back in 1989~90. And yes, IBM's Aptiva line is shitty too, as it was actually manufactured by Acer.

Also, the machintosh excepted, other architecture were still cheaper than clones, and were expandable in almost every way too. The Amiga 2000 have almost 10 expansion ports inside, including 3 16-bit ISA ports. As I said, these companies were shit at marketing their products.
That's what killed them, people only saw the PC clones as work computers, while the others were considered as toys because of the companies that sold them.

>> No.1799636

>>1799617

>10 expansion ports

(tomoko pulling toilet paper.gif)

>> No.1799656
File: 1.36 MB, 2178x1872, Kickswitch_A2000_install.jpg [View same] [iqdb] [saucenao] [google]
1799656

>>1799636

More like 11, with up to 10 usable at the same time:
- 2 8-bit ISA ports
- 2 16bit ISA ports
- 5 Zorro 2 ports
- 1 CPU board port
- 1 dedicated video-card port.

>> No.1799731

>>1799617
>motherboards
Sure, but Asus wasn't doing turnkey systems until later, starting with laptops.

>expandable in almost every way too
Perhaps "upgradeability" is the word I should have used, as in CPU and motherboard. There was practically no equivalent of those Asus mobos you mentioned for non-PC platforms.

>> No.1799772

>>1799731

That's because the motherboards were good enough most of the time, as it already allows the system to have numerous upgrades. A well upgraded Amiga 2000 is as powerful as a late 80s PC.

>> No.1799960

>>1799772
I would hope so, since the Amiga 2000 was basically a late-'80s computer itself.

Anyway, base hardware on multimedia computers like Amigas, STs, and X68Ks was very nice indeed thanks to specialty chips, but once 3D games started to take off, there was no way proprietary HW was going to hold back the price/performance race. Commoditize the components, standardize on one third-party OS, and let the system builders fight for a share of that growing market. That formula proved too popular, and is what killed small platforms.

Without the 3D game boom, I think many different platforms would still be thriving today.

>> No.1799985

>>1799960

The specifications of the video ports were made public, like any expansion ports. There was third party hardware too. The machintosh had 3D graphic cards too, just like the PC.

Also, other standards like the MSX were more legitimate than the IBM PC compatibility which was just clone manufacturers and Intel who stole the control from IBM. The IBM PC was't meant to be a standard, and you can feel it with machines of the time when you see that many programs won't work in every machine even if they meet the minimal requirement.

>> No.1800125

>>1799985
>The machintosh had 3D graphic cards too, just like the PC.
Macintosh 3D cards were a good sign of what would have been true for other platforms too: They used custom BIOSes and sold for much more than their PC equivalents partially because of that. Since graphics card driver development for any OS is a true pain, there's no wonder why they would do that given the smaller market share and reduced demand. And there were very, very few of these cards. Whereas on the PC you needed a graphics card of some sort (2D, 2D + 3D a la Voodoo 1, or 2D/3D combo card), most Mac users did *not* have any add-on cards whatsoever. That meant software 3D for the typical Mac.

>>1799985
>Also, other standards like the MSX were more legitimate than the IBM PC compatibility which was just clone manufacturers and Intel who stole the control from IBM.
You might be conflating facts from different eras. Plus "legitimacy" definitely played a factor, but maybe not like you think.

The PC became a de facto standard platform in spite of itself; the concept was so good that it happened organically. In the early years it was seen as far and away more capable than anything else for business applications simply because it had the IBM name on it. Once that legitimacy was lent, it didn't matter what happened next with Compaq and Intel and Microsoft -- it was here to stay. It was never the toy that MSX was; people took it seriously. Plus MSX just never made it in the US, where all eventual PC innovation would eventually take place.

As for clone compatibility, that was mostly gone by the early '90s. So much so that building your own PC or buying whitebox systems was already somewhat common in the '80s. By the Pentium era of the mid-'90s, the enthusiast culture and market for components were already mature, with parts coming in retail boxes that were finally being designed by marketing departments (one clear sign that a market has gone mainstream).

>> No.1800132

>>1800125
>As for clone compatibility
*As for imperfect clone compatibility

>> No.1800791

>>1800125

>Macintosh 3D cards were a good sign of what would have been true for other platforms too: They used custom BIOSes and sold for much more than their PC equivalents partially because of that.

An Amiga 1200 with the Mediator PCI bridge could use any PC graphic card using this port, and that's exactly what they did! There's a reason why there was still Amiga classic users up to the 00s, and that wasn't just obstination.

>The PC became a de facto standard platform in spite of itself; the concept was so good that it happened organically. In the early years it was seen as far and away more capable than anything else for business applications simply because it had the IBM name on it. Once that legitimacy was lent, it didn't matter what happened next with Compaq and Intel and Microsoft -- it was here to stay.

That's maybe one of the reason it have been cloned so much: other architectures like the Apple II for example (one of the best computer of the time, which design and history invalidate the though that proprietary architecture = not upgrade possible as it had more expansion cards during the early 80s than the IBM and clones for the whole decade) who was cloned but in a limited number, maybe because it didn't have the big three letters. It's even more illegitimate for clones to become the major architecture, when the original architecture made it to the first place by means that aren't quality and performances.

> It was never the toy that MSX was; people took it seriously. Plus MSX just never made it in the US, where all eventual PC innovation would eventually take place.

Yup, but the MSX wasn't meant to be an office computer like the IBM PC (it's the only thing it was good at). There are some models by Spectravion that were sold in the US though.

Anyway, clones are bad for the micro computer market because of one thing: it's not real competition like other architecture.

>> No.1800836

(continuation of >>1800791)

Just look at the fast development of the 90s, when there was still 68k and PPC Macs, when studios were still using the Atari ST, or the Falcon for some, as main Studio computers, When the Amiga was still present in the majority of small film production, and hardware for the architecture was still made. The architecture's various manufacturer were all thriving to beat the others by making a machine that was better.
When you see how slow development for micro-computers became when the macintosh became another kind of PC clone, the kind of competition that remained wasn't the same at all: no machine had a specialty where it could beat another, you only have to change some components and you're ready to go. There is no clear advantage that other machines could try to beat and thus create competition.
Why do you think the 3D revolution took place? Because the consoles started to become REAL competition with their new 3D capabilities that were (for a moment) ahead of their times, situation that never happened before. Computers had to start having real 3D chips to compete with these consoles with dedicated hardware. Other architecture with features not found on others are what make the market evolve. Standardized architecture with everything that looks the same make us go backward.

>> No.1801668

>>1800791
>Amiga 1200 with the Mediator PCI bridge could use any PC graphic card
So additional bridge HW was needed, it was 3rd-party, it cost several hundred bucks, and manufacturer graphics card driver support was nonexistent. That spells toast to me for a hardware company like Commodore.

>That's maybe one of the reason it have been cloned so much
It's exactly the reason.

>Apple II...which design and history invalidate the though that proprietary architecture = not upgrade possible as it had more expansion cards during the early 80s than the IBM and clones for the whole decade
I corrected what I said about expandability to mean upgradeability in >>1799731. Besides, I never said or implied that the PC was the only expandable platform. It was simply the easiest to upgrade or even build from scratch cheaply. As for Apple II upgrades like Transwarp cards and the like, those were mighty expensive. Insanely pricey, and in the early days, they couldn't even take you very far. They eventually became pretty impressive but never became cheap like CPU upgrades in the PC world.

>Apple II...who was cloned but in a limited number, maybe because it didn't have the big three letters
Apple's cachet was pretty strong too. But the education sector (particularly public schools which are funded by government) was presumably not too keen on companies like Franklin and Laser providing adequate support. They were low-volume manufacturers themselves who couldn't provide enough of an advantage against Apple other than cost; Apple themselves presented a clear reliability advantage over them that IBM couldn't provide over the likes of Compaq.

>It's even more illegitimate for clones to become the major architecture, when the original architecture made it to the first place by means that aren't quality and performances.
All irrelevant when you consider the OS was provided by a 3rd party who didn't care who built the HW. Run the OS and programs and provide support, that's all you need.

>> No.1801712

>>1800791
>Anyway, clones are bad for the micro computer market because of one thing: it's not real competition like other architecture.
That's end user thinking. People got rich in the '80s and '90s thinking the opposite.

>>1800836
>The architecture's various manufacturer were all thriving to beat the others by making a machine that was better.
But in the end they couldn't. When you are the only one supporting your platform along with strategic 3rd parties in both HWand SW, you better be real smart. Because you are at a competitive disadvantage to MS who represents a billion different HW manufacturers who all pledge only to be able to run that MS OS without problems.

Commodore, Atari, etc...were any of them as fleet-footed as Apple? One look at who's still around gives us the answer.

>There is no clear advantage that other machines could try to beat and thus create competition.
Established "platforms" these days compete mostly on the basis of SW and form factor. It's only "new" platforms that compete on hardware (consoles, iOS devices vs. Android devices, etc.).

As for competition within the same platform, that is still very alive. Intel's primary competition comes from AMD. So does Nvidia's. That is reality now, computer hardware is commoditized and competition only exists to see who can make the same kind of thing to be used in one type of computer. I miss the old days too, but competition isn't dead.

>Why do you think the 3D revolution took place? Because the consoles started to become REAL competition with their new 3D capabilities that were (for a moment) ahead of their times, situation that never happened before. Computers had to start having real 3D chips to compete with these consoles with dedicated hardware. Other architecture with features not found on others are what make the market evolve.
Then it seems to me competition can still come from outside of the PC, like it did with consoles and continues to happen with mobile and tablets.

>> No.1801719

>>1800836
>Standardized architecture with everything that looks the same make us go backward.
I guess my point is that i disagree in general, but I can agree that it is much easier for technology to stagnate under these conditions.

My larger point, which goes back to my first points about Apple, is that a lot of this was inevitable. To survive the inevitable, you had to understand it and create a reason for people to NEED you to survive. Apple has been the only company to create those reasons over and over again as needed. The others deserved their deaths.

>> No.1801754

>>1801668

>So additional bridge HW was needed, it was 3rd-party, it cost several hundred bucks, and manufacturer graphics card driver support was nonexistent. That spells toast to me for a hardware company like Commodore.

Commodore was already dead when the first PCI ports appeared in PCs. When Commodore was still kicking, they added 16-bit and 8-bit ISA ports to desktop Amigas. For the drivers, only Amiga-only manufacturers (of graphic cards like the Cybervision/64 and Picasso II for example) and some other manufacturers (like wacom) still made drivers for the Amiga. For most of the manufacturers, the Amiga was a dead architecture. It had drivers the same way people have drivers on Linux today.


>I corrected what I said about expandability to mean upgradeability in >>1799731.

Yup I know, and I answered earlier with the example of the Amiga 2000 that can become as powerful as an early 00s office machine with upgrades that cost as much as on PC (same RAM sticks used on many boards, CPU boards costing as much as an intel CPU alone).

>All irrelevant when you consider the OS was provided by a 3rd party who didn't care who built the HW. Run the OS and programs and provide support, that's all you need.

Illegitimacy may be irrelevant, but it's still too bad that we only have one architecture that "won" instead of multiple concurrent architecture.

>Commodore, Atari, etc...were any of them as fleet-footed as Apple? One look at who's still around gives us the answer.

As I said earlier, these companies were shit at marketing. That's what killed them, because they had the potential to be market leaders with their machines. Maybe not in the US, but in Europe where they were the best seller computers, definitely.

>> No.1801779

(continuation of >>1801754)

>>1801712

>As for competition within the same platform, that is still very alive. Intel's primary competition comes from AMD. So does Nvidia's. That is reality now, computer hardware is commoditized and competition only exists to see who can make the same kind of thing to be used in one type of computer.

Yeah, we can count it as competition, but this one isn't as virulent as the one in the 90s and 80s.

>Then it seems to me competition can still come from outside of the PC, like it did with consoles and continues to happen with mobile and tablets.

Now consoles are basically underpowered PC compatibles, and mobiles & tablets are simply for another type of people, who need to mobile devices but can't carry laptops. PCs shouldn't compete with these as it simply couldn't compete at all.

>>1801719

Yup, they deserved their death. Commodore and Atari both had killer features an still failed, thus they deserved to die because of their incompetence. Commodore had a very capable machine when it came to graphics and above all video studio stuff like editing, recording and rendering thanks to great 3rd party hardware manufacturers like Newtek who exploited the capabilities of the machine and it's video expansion port. Atari had one of the most powerful micro-computer of the time and an already secured market, audio and MIDI studio recording. The Falcon was specially built for this kind of use, but they stupidly decided to close their computer division. And last but not least, they failed to market their products, and dig their own graves because of this.

>> No.1803040
File: 32 KB, 642x402, orbit_3_titlescreen.gif [View same] [iqdb] [saucenao] [google]
1803040

>> No.1803441

Would it be worth it to buy an old system and all the related hardware, just to play these old games? it seems like it'd be more of an experience to play them on the things they were made for, instead of shit like dosbox.

>> No.1803470

>>1803441

Depend if you like other things in a computer too. If it's only to play game and never do anything else, stick to emulators. If the machine start to trigger you interest, I think buying it isn't a bad idea.
For the first impressions with the machine, just use an emulator, then decide if you want the real thing or not.

>> No.1803478

>>1803470
what significant things can you do with an old computer other than games?

>> No.1803495

>>1803478

Have fun with anything else the computer has to offer, like watch demos, learn to program is a simple environment, make demos, experiment, maybe make your own expansions if you're into electronic too, and finally, do some serious but simple tasks (word processing doesn't need an I7-based super-powerful PC). If the computer has graphic capabilities, you can add all kind of graphic related activities to the list above.
Computers back then are as useful as computers now.

>> No.1803497

>>1803495

computers back then were as useful as they are now*

>> No.1803625
File: 23 KB, 640x480, Major_Motion_058.png [View same] [iqdb] [saucenao] [google]
1803625

Sold my A500 aeons ago - a great machine which I hooked up to my stereo. Vividly remember blasting NewYorkWarriors' theme day in and day out. Must play for me on the Amiga is Wings Of Fury, Stunt Car Racer and Major Motion. The latter is the only game I still love to play on my emulator... a game for the island.
Only vintage hardware I own is a modded C64, 1541, cassette drive and 2 joysticks.

>> No.1803637

>>1803625

>a modded C64

What kind of mod does it have?

>> No.1803750

>>1801754
>the Amiga was a dead architecture.
Yep, that was my point all along. Nothing was going to stop that.

>same RAM sticks used on many boards
RAM was commoditized wayyyy before CPUs were so that's trivial.

>CPU boards costing as much as an intel CPU alone
PowerPC right? Doomed, despite the efforts of three very powerful supporters.

>it's still too bad that we only have one architecture that "won" instead of multiple concurrent architecture.
Agreed, I do miss that.

>marketing
Of course that was a huge contributor, but I'd still place marketing behind technical decisions (like the ones you mention).

>>1801779
>Now consoles are basically underpowered PC compatibles,
...with certain distribution and "compatibility" advantages. I'd consider Steam to be a sort of PC-based response, demonstrating how consoles can provide competition for PCs.

>and mobiles & tablets are simply for another type of people, who need to mobile devices but can't carry laptops. PCs shouldn't compete with these as it simply couldn't compete at all.
But they are both directly influencing PCs, and tablets are very much indeed competing with them (as in, if you make only laptops, you will lose the business of someone who bought a tablet instead). The crappy Windows 8 Metro interface was created because of that. In fact, one of the big industry analysts these days, Canalys, combines computer and tablet sales. When they do that, Apple has ~20% of the current market and is in first place by far, with about twice as much of the market as second place.

>> No.1803839

>>1803750

>>the Amiga was a dead architecture.
>Yep, that was my point all along. Nothing was going to stop that.

I never said that the Amiga was a Dead architecture. Commodore may have died, but the Amiga architecture was still alive until the 00s, and if there was at least one company that had the money to launch it again, it could have survived. Rare are the architectures that still survive for 10 years after the last manufacturer making it ceased to exist, thanks to heavy software and hardware support from other companies.

>Of course that was a huge contributor, but I'd still place marketing behind technical decisions (like the ones you mention).

True, these companies showed their incompetence in this field too.

>...with certain distribution and "compatibility" advantages. I'd consider Steam to be a sort of PC-based response, demonstrating how consoles can provide competition for PCs.

Well, like I said, this kind of competition won't as good, knowing the fact that consoles are already under-powered compared to PCs nowadays.

>But they are both directly influencing PCs, and tablets are very much indeed competing with them (as in, if you make only laptops, you will lose the business of someone who bought a tablet instead). The crappy Windows 8 Metro interface was created because of that. In fact, one of the big industry analysts these days, Canalys, combines computer and tablet sales. When they do that, Apple has ~20% of the current market and is in first place by far, with about twice as much of the market as second place.

The problem is that even if laptops may be in competition with them, and laptops ONLY should try to compete, because making a desktop computer look and act like a tablet will sign the end of desktop computing. The desktop market need to be a hobbyist and professional-oriented business, it shouldn't have to compete with mobile devices. There are some kind of competition that do more harm than good (like making cars compete with bikes).

>> No.1804448
File: 150 KB, 575x800, destroid-tomahawk.gif [View same] [iqdb] [saucenao] [google]
1804448

Battletech on various platform:

Amiga - http://www.youtube.com/watch?v=jC9usQb3Lv8

PC-DOS - http://www.youtube.com/watch?v=DP6BBk8fsEo
Look at the awesome not-VF1-Valkyrie Battroid on this version.

There's also an x68000 version, but it is more like Mechwarrior than the other ports of Battletech:
http://www.youtube.com/watch?v=KI8-Oq3G9CI

Mechwarrior on DOS - http://www.youtube.com/watch?v=R3NtRiInFaU
Another mech from macross, this time a Not-Destroid Tomahawk.

>> No.1804685
File: 2.05 MB, 2304x1536, 100_0638.jpg [View same] [iqdb] [saucenao] [google]
1804685

Some computer game music:
https://www.youtube.com/watch?v=lDz8AWqHoiE
http://www.youtube.com/watch?v=j6MmtyN36bE
http://www.youtube.com/watch?v=XTIuMMSqHX0
http://www.youtube.com/watch?v=78QY_oZARKE
http://www.youtube.com/watch?v=8f0x4JKEMZc

>> No.1806009
File: 64 KB, 400x553, Ghoulies.jpg [View same] [iqdb] [saucenao] [google]
1806009

https://www.youtube.com/watch?v=FOVczir_y_A

https://www.youtube.com/watch?v=lRFA55W-oVM

>> No.1806413
File: 378 KB, 1182x1690, pub6128_1.jpg [View same] [iqdb] [saucenao] [google]
1806413

>> No.1807012
File: 61 KB, 566x800, Amstrad-cpc-6128.jpg [View same] [iqdb] [saucenao] [google]
1807012

>> No.1807634
File: 104 KB, 640x480, a1000.jpg [View same] [iqdb] [saucenao] [google]
1807634

I'd love to get a setup as nice as this one.

>> No.1808423
File: 101 KB, 640x480, a500.jpg [View same] [iqdb] [saucenao] [google]
1808423

>>1807634

>> No.1809437
File: 96 KB, 960x519, x68000xvi4.jpg [View same] [iqdb] [saucenao] [google]
1809437

>> No.1809573

>>1797041
There's no way in Hell you're gonna be able to run most of those (except maybe Tetris) on the M24.

>> No.1809598
File: 1.57 MB, 2816x2112, Commodore_CDTV.jpg [View same] [iqdb] [saucenao] [google]
1809598

Who remembers?

>> No.1809601

>>1780883

Pirate bay, download Amiga Forever, 1 click, download game ADFs, play.

>> No.1809606

>>1799586
>Today, Apple's desktop+laptop market share is about as big as it ever was, ~10%. They survived and still thrive.

Only because Microsoft bailed their asses out in the mid 90s, they were a hair's breadth away from going bust like Commodore and Atari.

>> No.1809619

>>1801712
>Commodore, Atari, etc...were any of them as fleet-footed as Apple? One look at who's still around gives us the answer.

Again, only because Jobs returned and Bill Gates saved them, he had to pick one company to keep alive to avoid Microsoft getting ripped apart by the competition courts.

But make no mistake, Microsoft bailed them out in the 24th hour, they were a few weeks away from bankruptcy, the mid 90s was a tough time.

>> No.1809625

>>1809598
That thing looked surprisingly good as CD Player.

>> No.1809629

>>1809598

I know you sexy machine. Could you please be mine?

>> No.1809659

>>1809625
Had audio quality up there with high-end CD players as well through RCA jacks.

>> No.1809665

>>1809598

Is that a Caddy CD-ROM drive?

>> No.1809668

>>1809665
Yeah, it was designed in 1990, sold in 1991

>> No.1809678

>>1809668

Okay. The case is simply beautiful. I love the way how they decided to mix an Amiga with a CD player.

>> No.1809683

god this is a good thread. i love you guys.

>> No.1809858

>>1803839
>Commodore may have died, but the Amiga architecture was still alive until the 00s,
When innovation stops, and a hardware platform is on life support thanks only to cottage industries devised to keep it alive and the persistence of enthusiasts, it's effectively dead.

>and if there was at least one company that had the money to launch it again, it could have survived.
There wasn't and it didn't.

Amount of money Microsoft, IBM, Apple, Compaq, etc. spent to compete with the ST and Amiga after Atari, Commodore, etc. all gave up: $0

>laptops ONLY should try to compete,
>The desktop market need to be a hobbyist and professional-oriented business, it shouldn't have to compete with mobile devices.
This is all end user thinking that actual manufacturers don't care about.

>because making a desktop computer look and act like a tablet will sign the end of desktop computing.
Yeah, Windows is going to get a Start menu again after MS thought they could just force everyone to give up traditional desktop paradigms.

>There are some kind of competition that do more harm than good (like making cars compete with bikes).
Oh man, 100% agreed as an end user myself.

>> No.1809931
File: 111 KB, 640x480, quake1.gif [View same] [iqdb] [saucenao] [google]
1809931

quake

>> No.1809952

>>1809931

Too bad, but Quake needs more than an i486.

>> No.1810213

>>1809952

I ran it at 15 frames per second on the lowest settings with a 486DX 50.

>> No.1810323

>>1809952
><
QUAKE IS A MODERN GAME THEN if it needs a 486

wwww

>> No.1810385

>>1809606
>>1809619
I'll just give you the bullet points of what I remember from these events (my college years):

- This all occurred after Commodore and Atari were already long forgotten within the industry

- Apple had an extant rainy-day fund that dwarfed the $150M on the order of $2B+ in the bank, not counting liquid assets

- $150M could not have offset operations and revenue to any meaningful degree for a public company making such large moves as a $400M+ acquisition of NEXT just months prior with approval of the board

- Apple was prepared to sue Microsoft yet again over patents it was gathering after losing the look & feel suit years prior but being on track to win the QuickTime suit

- Apple was indeed losing market share and did need a PR coup to help keep Macs selling before they could design and launch the Bondi Blue iMac with full Office support, but Office itself was never at real risk. MS had just launched MBU and HQ'd it in SF a few months prior. Months! They weren't pulling Office, as Office 98 was already completed. It's just that it was the only thing MS could use to defend itself against a potential suit.

- MS also did need a PR coup to prevent a lawsuit from FTC/DOJ, but that lawsuit proceeded anyway.

- MS wanted Apple to help increase IE market share

- MS wanted to pursue internet streaming

The main point is that $150M didn't do anything except bolster customer confidence using Microsoft's credibility. It was non-voting stock that MS eventually sold. The real point of the alliance was to cut loose all the legal baggage between the two companies and put on a show of cooperation. Neither "saved" the other.

>> No.1811153
File: 200 KB, 2232x1868, Vt100-adventure.jpg [View same] [iqdb] [saucenao] [google]
1811153

>> No.1811924
File: 37 KB, 600x488, 1144252870.jpg [View same] [iqdb] [saucenao] [google]
1811924

Anyone out there know how hard it is to find an MSX2 in Japan? I looked it up and just fucking going there and picking one up looks cheaper.

>> No.1812757

>>1811924

On Yahoo auction, there are periods where it's easy as fuck to get a cheap one, and others where there's no supply so you have to wait. Most of the time, even MSX 2+ are cheap.

>> No.1813074
File: 734 KB, 1923x1335, msx_3.jpg [View same] [iqdb] [saucenao] [google]
1813074

>>1811924

>> No.1813278

>>1803637
It has a reset button *crickets*
I remember buying a HappyComputer magazine in the 80ies where there was a story about a hacker who was using a drastically modded C64 to siphon off money from bank accounts via modem... those were the days.

>> No.1813284

>>1813278

>a hacker who was using a drastically modded C64 to siphon off money from bank accounts via modem

Heh, back then there was more technically competent computer users compared to the number of users than today.

>> No.1813624

>>1813284
No, there are a lot more today. It's just that there were far fewer non-technical users back then, so the percentage of highly technical users back then was far higher.

>> No.1814016

>>1813624

Yeah, you just said what I said in another manner.

>> No.1814076

>>1814016
quantity vs. percentage! :)

>> No.1814093

>>1814076

>compared to the number of users

Lern2readingcomprehension

>> No.1814125

>>1814093
That calculates the number back then to the number today, not the percentage back then to the percentage today.

Don't get defensive, you chose your language poorly and I was friendly with my corrections. Just deal with it.

>> No.1814358

I'm not this guy, but it wasn't that hard to understand.

>> No.1814376

>>1814358
Heh, the original post is fine. I'm just too careless of a reader.

>> No.1815902
File: 98 KB, 620x873, msx_12.jpg [View same] [iqdb] [saucenao] [google]
1815902

>>1813074

>> No.1816865
File: 798 KB, 2473x3499, EJ1.-Page00.jpg [View same] [iqdb] [saucenao] [google]
1816865

Here's a website a few people I know made:
http://ordirevival.free.fr/fanzine_cpc_204.htm

On this page there are a bunch of french fanzines for the Amstrad CPC like Reset, Syntax Error, Croco Passion or Runstrad. They're filled with source codes in BASIC and stuff like this, so if you're into this kind of stuff, don't hesitate to download it. They also all seems to be made on CPC.
There's also some stuff for the Atari ST, MO5, Sinclair computers, TI 99/4A, and some consoles.

>> No.1817225
File: 969 KB, 1086x1536, Page00.jpg [View same] [iqdb] [saucenao] [google]
1817225

>>1816865

>> No.1817572
File: 17 KB, 768x512, SX-windows.png [View same] [iqdb] [saucenao] [google]
1817572

Has anyone used the x68000 GUI? It looks and feel almost like AmigaOS 2.x/3.x.

>> No.1819065
File: 38 KB, 600x450, PC88 c.jpg [View same] [iqdb] [saucenao] [google]
1819065

I love this kind of photo showing your average computer setup depending on the machine.

>> No.1819080
File: 51 KB, 256x384, msxds.png [View same] [iqdb] [saucenao] [google]
1819080

I couldn't thing in a better place to ask this.

I recently downloaded a MSX emulator for the NDS, and runs very well, but I need assistance.

First of all, I need a good set of the BIOS roms named here:

>MSX.ROM = MSX BIOS and BASIC
>MSX2.ROM = MSX2 BIOS and BASIC
>MSX2EXT.ROM = MSX2 ExtROM
>MSX2P.ROM = MSX2+ BIOS and BASIC
>MSX2PEXT.ROM = MSX2+ ExtROM
>DISK.ROM = DiskROM and BDOS
>FMPAC.ROM = FMPAC BIOS
>KANJI.ROM = KANJI ROM (JIS 1st+2nd Class)
>A1WXKDR.ROM = Kanji Basic from FS-A1WSX
>CMOS.ROM = To save parameters of the MSX.

Second, where can I learn how the MSX, MSX2 and MSX2+ works with games? I need information so I can put my downloads on the correct slots on my emulators.

I need to know that stuff like "Turbo-something only games", "expansion bus games" and stuff.

Thanks in advance for all the info /vr/!

>> No.1819129

>>1819080

Most games on cartridge just boot up when inserted in slot 1. The second slot is most of the time used for peripherals like the FM-PAC and SCC cartridge, or stuff like that (cartridges ports act as ROM and expansion ports). As for floppies, 99% of MSX games will only see 1 floppy drive, so alway use the first drive.

Turbo-R only games are really rare, so don't mind them, you'll find out they're turbo R only when you'll download them (or check some info on them).

As for the BIOS roms, check them on Planet Emulation:
http://www.planetemu.net/roms/msx-bios
It's a pretty good french website, and almost everything I download comes from here.

>> No.1819161

>>1814125
No, he's right.

> there was more technically competent computer users compared to the number of users
Is an explicit ratio, IE a percentage. (competent users/total users)
This is what he stated.

>than today.
In comparison to modern times (modern competent users/modern total users)

So, when he said
>Yeah, you just said what I said in another manner.
He was absolutely correct and you're attempting to shift his comment into specific quantity when that's not what he suggested at all.
He's getting defensive because you weren't reading what he said and you aggressively defending your incorrect position even added a smug smile on top.

>> No.1819178

>>1819161

I wasn't the one getting aggressive, but it was another anon who also understood my statement.

Anyway, let's not continue this little misunderstanding as it's almost 3 days old.

>> No.1819985
File: 118 KB, 535x799, olivianewtonjohn.jpg [View same] [iqdb] [saucenao] [google]
1819985

>>1819065

Too bad it's a Dragon Slayer game.

>> No.1819995

Philips made some nice MSX models. it seems that this computer was pretty popular in Netherlands. It's popularity in France was really low compared to the all might Amstrad CPC models (Every computer magazines were sucking Amstrad's cock here) or even the Oric and the Thomson machines.

>>1819985

Why? I played to Xanadu on MSX and it's a good game.

>> No.1820001
File: 65 KB, 896x592, Philips_MSX_NMS_8250_Large.jpg [View same] [iqdb] [saucenao] [google]
1820001

>>1819995

Forgot the pic.

>> No.1820015

>>1819995

I wanted to like all of the Dragon Slayer games, especially Drasle family which has one of the best concepts ever.

But actually playing, I just found them awful.

>> No.1820021

>>1820015

Oh, I've never found anything bad in them, but it's sure that not everyone can appreciate them.

>> No.1820159
File: 546 KB, 1017x639, Silpheed_VS_Silpheed.jpg [View same] [iqdb] [saucenao] [google]
1820159

I can't really decide which box art is the best. Both are pretty good graphically and represent the game perfectly.

>> No.1820196

>>1820159
left has more action but right is a cooler shot of the ship

>> No.1820218
File: 912 KB, 1816x2120, Gradius_Art_01.jpg [View same] [iqdb] [saucenao] [google]
1820218

>>1820196

True, shots of the fighter in hangars, being prepared by the technical crew are pretty cool too.
I really dig this kind of artworks, painted sci-fi, "lot of action" or "ready to take off" shots alike.

>> No.1820229

>>1820159

Right cover is a damn near masterpiece.

>> No.1820391
File: 2 KB, 113x142, dunno lol.png [View same] [iqdb] [saucenao] [google]
1820391

>>1819129
Thank you so much for the info pal!

But now, about the BIOS... What are the ones I need? There are thousands of links, and I'm a little bit confused.

>> No.1820467

>>1820391

Heh, I don't know either, I never had to download them (I use BlueMSX on PC). Just try to get the most generic ones (without any brand stuff or nationality) according to the models you want to emulated and the version of the system you want.

>> No.1821114

>>1820467
Excelent advice! Thanks /vr/o!

>> No.1821372

i can't find a rom of possessioner, a pc98 game
anyone know where i can get one? google isn't giving me anything

>> No.1821952

>>1821372

Here you go.

https://mega.co.nz/#!0AYi3RBY!WfKmnQLaAlxOYS82XvphbSnp6FUmrRkL_O2CcNaFr7Q

A lot of PC-98 games were uploaded in a previous thread, and I contributed a few fullsets for different systems. I can repost those links too, if you'd like.

>> No.1822726
File: 9 KB, 640x400, Atari_ST_GEM.png [View same] [iqdb] [saucenao] [google]
1822726

>>1817572

GEM also looks pretty good. Just like the Amiga it can go up to 640*400, but it doesn't need to be in interlaced mode to do so (it only needs a 31kHz monitor).

>> No.1823683

https://www.youtube.com/watch?v=DHFR_BHEyoE

>> No.1824560

What's a reasonable price for a "boxed, new condition" Atari 800? I don't know anything about the machine, but one is on sale sort of locally.

>> No.1824974

>>1824560

Don't pay more than $20.

>> No.1825121

>>1824974
>>1824560

For a computer like the Atari 800, 35~40 bucks is still good price, but you still need to get it for less than 50 bucks. 50 is too much for an 8-bit machine that had some popularity.

>> No.1825634
File: 12 KB, 300x300, 300px-Atari_800.jpg [View same] [iqdb] [saucenao] [google]
1825634

>>1825121

>> No.1826216

https://www.youtube.com/watch?v=5BBpJzLeiWI

FM synth is best synth. Not even the SID is as good.

>> No.1826446

>>1811924
I have MSX1 with 23 cartridges. My parents bought it in 1985 we played on it until 1998.

>> No.1826759

>>1826446

That's actually pretty nice. Do you mind posting photos of your rig?

>> No.1827284

bump

>> No.1827540
File: 16 KB, 640x400, capture.png [View same] [iqdb] [saucenao] [google]
1827540

Anyone here have experience with the M88 emulator? I've been using it and it seems like the preferred emulator for PC-88.

I need help with the games JAST made for it, like Erika and Cream Lemon Star Trap (pic related). As seen in this video https://www.youtube.com/watch?v=22u1F9Y5YQk you can select from the list on the right, but I can't seem to figure out how to do it. Anyone know how?

>> No.1827854
File: 471 KB, 832x1178, 162.jpg [View same] [iqdb] [saucenao] [google]
1827854

>>1827540

Have you tried the num-pad keys? In most games they're used as arrow keys, so I think it's the same in Star Trap.

>> No.1828256
File: 64 KB, 621x384, phc70d2pub.jpg [View same] [iqdb] [saucenao] [google]
1828256

>> No.1828283
File: 33 KB, 446x300, 966_2.jpg [View same] [iqdb] [saucenao] [google]
1828283

>>1828256

Now a French Philips advertising for their low-end MSX computers (high-end MSX were often like >>1820001).
The fully equipped offer is roughly 500 FF (roughly 22.62 USD in 1985) more expensive than an Amstrad CPC 6128 (2000 FF more expensive if you want the color monitor instead of the monochrome one, roughly 222.47 USD). When you see that kind of prices, it's understandable that the MSX didn't caught the attention that much, when superior hardware was cheaper (I consider the Amstrad CPC 6128 as superior hardware because it had twice the RAM, a 80 column text mode, an integrated disk drive, and a standard floppy port on the back -- you can plug your regular 5"1/4 floppy ribbon on it and only need an external power supply for the FDD itself, it had a better graphic hardware, and it was shipped with CP/M).

>> No.1828295
File: 394 KB, 1240x1754, msxnews_numero5.jpg [View same] [iqdb] [saucenao] [google]
1828295

>>1828283

Also, sorry for the size of this ad, I've tried everything I could to get the one with a better size, but couldn't find one.

Anyway, we still had faithful MSX magazines in France. 3 at first, then 2 of them combined into one (Gakeen reference intended), while the third turned into a general computer magazine. If you're into old foreign computer magazines, here are some links where you can download some issues:
http://www.abandonware-magazines.org/affiche_mag.php?mag=77&page=1
http://www.abandonware-magazines.org/affiche_mag.php?mag=76&page=1
http://www.abandonware-magazines.org/affiche_mag.php?mag=72&page=1

>> No.1828326 [DELETED] 
File: 181 KB, 400x403, Hellbendercover.jpg [View same] [iqdb] [saucenao] [google]
1828326

IS THIS GAME ANY GOOD?
WHAT SHOULD I PLAY FIRST?
IS IT OK IF I EMULATE/FILTER/SAVESTATE XGAME?
THIS GAME HAS AGED BADLY
THIS GAME IS OVERRATED
DID I MAKE A GOOD PURCHASE?


EVERY. DAMN. SUMMER.

Why won't you children go back to your home boards? And why won't you autists stop responding to these idiot threads? Even when someone makes a "Stupid Question" thread, they won't contain themselves and their laziness/stupidity to it. Serious questions here, because these idiotic"I can't remember the name of x-game"-type threads actually push decent topics off of the board.

I honestly spend more time in the archives than I do here, and that is just sad.

>> No.1828918
File: 75 KB, 515x640, firehawk_cover_dos.jpg [View same] [iqdb] [saucenao] [google]
1828918

https://www.youtube.com/watch?v=v_iU9G2lokU

I really like first Thexder (I played it on PC and Amiga), but i have no idea how Firehawk is compared to the first. Is it better or did they made something not as good as the first episode by trying to add new stuff?

>> No.1829160

>>1827854
When I use the num-pad keys they only work for typing out numbers at the bottom. You can either type out the options from the right or select them, but I can't read the kanji and I don't know how to select from them.

>> No.1829252

>>1829160

Eh, that's weird. On Alice games, both the arrow and the num pad keys works.

>> No.1829467

Are there anyone here who know if a Sanyo Wavy 70FD2 is an MSX model worth getting? It's specs seems pretty interesting:
http://usbsecretbase.michikusa.jp/70fd/

>> No.1830587
File: 140 KB, 800x1071, oregon_trail.jpg [View same] [iqdb] [saucenao] [google]
1830587

>> No.1830603

Was this supposed to be an MSX Turbo R version of Rusty?
https://www.youtube.com/watch?v=V9h0opz8Rfc

>> No.1831562

bump

>> No.1832712
File: 71 KB, 640x287, Amiga3.jpg [View same] [iqdb] [saucenao] [google]
1832712

There are some questions among a portion of the Amiga users that come back frequently: what happened to the Amiga in Japan? Here are a few links I found treating giving various answers:

http://www.chrismcovell.com/secret/OTH_1993Q1.html
http://www.amigahistory.co.uk/japan.txt

Here's a link to the website of the only Amiga-related magazine in moonland:
http://cfc.amiga.co.jp/

Now, on the second link, they mention that Japanese users were primarily using the Amiga to play games. But did they made their own games, or just imported Euro and US games? I tend to think about the latter, but it's possible that these games just disappeared.

>> No.1832749
File: 67 KB, 640x452, Amiga-ComoEsta03sm.jpg [View same] [iqdb] [saucenao] [google]
1832749

>>1832712

Also, another link, this time about the beginning of the Amiga:
http://www.chrismcovell.com/secret/OTH_1986Q1.html

Anyway, Amiga Japan scans are really hard to find. I'll continue to search for these, but if someone have a bunch of them, it would be nice if he posted them.

Pics are photo of European demos.

>> No.1832851

>>1832712
cute art

>> No.1833567

>>1832749
I remember that bottom right demo!

>> No.1833626

>>1833567

Yeah, it's a pretty popular demo:
http://www.youtube.com/watch?v=kuesTvUYsSc

>> No.1834041
File: 57 KB, 1024x768, 1405388498086.png [View same] [iqdb] [saucenao] [google]
1834041

How can I make Windows 7 look like an old OS ?

>> No.1834061

>>1834041

I have no idea. I think you'd have more luck asking on /g/.

>> No.1834063

>>1834061
ho boy

>> No.1834070

>>1834063

Yeah I know, /g/ is full of faggots and retards, but you're also on the wrong thread here and totally off-topic: Windows 7 have no chance of running on an i486, which is the last CPU a program on PC compatible have to support to be allowed here.

>> No.1834110

>>1834041
Right click desktop, click personalize, choose Windows Classic for the theme?

Disable font smoothing?

>> No.1834353

>>1826759
unfortunately I left it in my parents house when I moved out.

>> No.1834451

>>1834353

Well too bad. You might as well check if you still have it in case you might want to use it or just sell it.

>> No.1834889

>>1827854
>Lolis in space
I have an urge to read Lemon People now.

>> No.1834895

>>1834889

>I have an urge to read Lemon People now.

Watch. It's an OVA series.

>> No.1834903

>>1834895
https://en.wikipedia.org/wiki/Lemon_People

>> No.1834916

>>1834903

Oh shiet, my bad, I swapped Lemon People and Cream Lemon in my mind, sorry.

>> No.1835001 [SPOILER] 
File: 15 KB, 640x400, 1407188014182.png [View same] [iqdb] [saucenao] [google]
1835001

While talking about Lemon.

>> No.1835010
File: 1.06 MB, 640x400, DOLL.webm [View same] [iqdb] [saucenao] [google]
1835010

>>1835001

>> No.1835094
File: 70 KB, 641x483, ====1375015980541.png [View same] [iqdb] [saucenao] [google]
1835094

>>1834041
Do not use windows 7!

I see you saved my screenshot
wwww

i am using Debian GNU/Linux if that helps
with XFCE4 and redmon theme and cruixish themes

>> No.1836445
File: 267 KB, 1237x1753, A09_001.jpg [View same] [iqdb] [saucenao] [google]
1836445

>> No.1836510
File: 1.36 MB, 2304x1728, 1404770557886.jpg [View same] [iqdb] [saucenao] [google]
1836510

>>1835094
Didn't you do this image too?

>> No.1836517

>>1836510

No, it's not sparky who made this pic, the other one either. He asked me to draw it for him though.

>> No.1836518

>>1836510
why does it look like she has a hairy chest

>> No.1836519
File: 179 KB, 713x1020, fsp5_01.jpg [View same] [iqdb] [saucenao] [google]
1836519

>>1836518

Because I tried to detail her chest a bit (like pic related) and for some people, it just looks like chest hair.

>> No.1836812

>>1836445
this cracka know what's up.

>> No.1836820

>>1836510
I can't draw to save my life

>> No.1836823

>>1790045
I'd say that's amazing because old computers had vastly different video and sound hardware and usually entirely different programmers for each port.

>> No.1836832

>>1836823

It's true, but maybe the core, which handle the game itself and the communication is basically the same?

>> No.1836838

>>1836832
i think so

>> No.1836850

>>1800836
>Because the consoles started to become REAL competition with their new 3D capabilities that were (for a moment) ahead of their times, situation that never happened before. Computers had to start having real 3D chips to compete with these consoles with dedicated hardware.
Not true. PCs aren't trying to outsell consoles and they aren't even really in the same market. They're made for working first and games second. Consoles always had superior graphical and audio capabilities for a lower price point and yet weaker computational abilities in the past because they were designed to play games and not do work. The leap to 3D is when computers finally caught up and surpassed the visual quality of consoles and later arcades

>> No.1836882

>>1836850
>PCs aren't trying to outsell consoles
well, they already do.

>> No.1836887

>>1836850

I said this sentence in a past tense. Later I said that consoles are now only PC compatibles and that they're no longer real competition.

>> No.1836897

>>1836887
Eh?!
they have an x86 in them?!

>> No.1836905

>>1836897

The new ones are x86_64, they use AMD CPUs.

>> No.1836926

>>1836905
which ones?

that is crazy they have a 80x86 in them (8th generation x86 is x86_64)

>> No.1836927

>>1836887
I'm addressing the fact that they aren't in direct competition. Buying a SNES back then didn't mean I didn't have to get a PC and vice versa. You could make the case today thanks to the proliferation of multiplatform games but consoles still are proprietary devices dedicated to playing video games, inb4 remarks about xbone or PS4

>> No.1836941

>>1836927

It depended on the region you were living in. In Europe consoles were in direct competition with computers.

>> No.1837707

>>1836926

PS4 and XBone use nearly identical x86 APUs because developers are scared of leaving their comfort zone. Wii-U uses POWER architecture.

>> No.1837961

>>1837707
cool!

ok back to on topic discussions

>> No.1838935
File: 49 KB, 1440x810, 1401421026721.jpg [View same] [iqdb] [saucenao] [google]
1838935

>>1810323
Quake runs on an Amiga. Amiga died before 1995. Your argument is invalid.

>> No.1838972

>>1838935
oh snap! ok

>> No.1839556

>>1838935
Doesn't Quake need 68060 to run well? Same thing on PC side, you needed Pentium CPU, because 486DX wasn't so great at floating point math (on top of being slower chip overall). I used to have a 486DX/33 in 1994-1996 and Quake was totally unplayable on it, despite having a fast (at the time) VESA Local Bus video card. Tried it on a friend's 486DX/120 and it was fairly sluggish even on the lowest resolution. That same year I upgraded to Pentium 120 with average (cheap) PCI video card and it could run the game fluidly with a vid_mode setting somewhere in the middle between 320x200 and 640x480 (I can't remember the exact resolution, but there were several choices in between those two).

Bottom line is: Quake is really a game for Pentium and equivalent machines. The Doom engine stuff however all ran great on my 486. I think Duke3D needed a bit more power though (like a 486DX/66) to run well. But Descent (the very first game) ran pretty good on my 486, despite being fully 3D, unlike Doom.

>> No.1839562

>>1839556

I think it needs at least a 68040 to run, the FPU of the 68040 was 3 times faster than the one of the 486. A 68040@50MHz with a Graphic card like the Picasso would be good enough.

>> No.1839603
File: 349 KB, 1536x1024, loading_screen_Nemesis_90&#039;.png [View same] [iqdb] [saucenao] [google]
1839603

>>1839562

>> No.1839608
File: 349 KB, 1536x1024, loading_screen_Nemesis_90&#039;.png [View same] [iqdb] [saucenao] [google]
1839608

Too bad the music of the x68000 version of this game actually sound WORSE than the MSX version musics.

>> No.1840043

>>1834041
Get a shell replacement.

>> No.1840089

>>1839556
Just having a pentium is not enough to run Quake well. The original P5 chip from 1993 is a pentium 60Mhz and runs Quake like dick.
Duke, could definitely run on a 486 well. The Pentium was better especially for VESA high resolution.

Doom is kind of iffy because it doesn't take much to to run it full speed, but since the full speed is capped lower than the other games for running that's not exactly fair.

>> No.1840201

>>1840089
Sure, Doom was capped at 35 fps, but at least on a 486 you got a consistent framerate. Unless you played over modem, but mostly I just did SP back then. Once managed to get a game going with two other friends on a remote network, separated by a 14.4K modem. That was lagged as hell, but still pretty fun.

It really wasn't until Quake came along that I even started thinking about framerate, I guess because of the original "turtle" icon present in qtest, and the explicit FPS meter plastered on the screen. Before then, it never even crossed my mind that Doom was running at a certain speed, except for modem games where it was obviously slower.

And heck, even screen resolution wasn't something I really thought about when playing Doom. I knew there was a "low res" setting for 386 machines, and that you could shrink the display size, but I never used those options. Years later, I played with various Doom ports that gave uncapped framerate and higher res, but eventually I came to the realization that the game just worked better as a whole in its original state, so started playing with Chocolate Doom exclusively. A lot of people won't agree with that, and claim I'm "stuck in the past" or whatever, but hey I'm not forcing them to play my way.

>> No.1840495

>>1840201
>A lot of people won't agree with that, and claim I'm "stuck in the past" or whatever, but hey I'm not forcing them to play my way.

I agree with you on this point. I've played to source ports during 5~6 years, but I alway get the bes feel when playing to the original DOS version, which is the only version I play to now.

>> No.1840550

Some computer music:
https://www.youtube.com/watch?v=7DjDxBRfnCU

https://www.youtube.com/watch?v=J3zofK3E-ek

https://www.youtube.com/watch?v=HrLcy0G-sOI

https://www.youtube.com/watch?v=QVyU1GCBhLI

>> No.1841447
File: 280 KB, 1024x1460, turrican_poster_eiswuxe.jpg [View same] [iqdb] [saucenao] [google]
1841447

>>1840550

https://www.youtube.com/watch?v=PFY6umZWJLM

>> No.1842329

Some nice computer-magazine simulation game on Amiga:
https://www.youtube.com/watch?v=SlXUzKziA7k

>> No.1843327
File: 73 KB, 588x896, wizardry_01_box.jpg [View same] [iqdb] [saucenao] [google]
1843327

https://www.youtube.com/watch?v=D-iOZzwIlMA

>> No.1844341

https://www.youtube.com/watch?v=gcZJ64PgtgA

>> No.1845184

Is it me or the x68000 port of the arcade game Full Throttle is pretty bad? Or is it just bad emulation?

https://www.youtube.com/watch?v=bco5YFXJRR8

I mean, this kind of racing game are pretty smooth on Amiga and Atari, so why does the x68000 version looks like a slideshow?

>> No.1845645

>>1845184
It's all up to the programmers to make sprite-scaling engines work fluidly. Arsys' Knight Arms plays really well in the 2D sequences, but the preceding 3D, Spacer Harrier-like scenes don't scroll very well. This still surprises me, since Arsys' lead programmer managed to get a very detailed, high-framerate polygonal engine running on the same PC for Star Cruiser. They were doing lots of Star Cruiser ports in addition to Knight Arms and WerDragon, so I guess things got sloppy in 1989.

Mark Flint's Highway Star (System Sacom, 1985) has jawdropping bottom-layer sprite scrolling (maybe it's background scrolling) with simple but fluid polygonal cars on top of it. K. Yoshimura was immensely talented, but not a god like him.

>> No.1845675

>>1845645

I see. Well it's too bad that because of this, the game become a slide-show. It's weird because it seemed to have been ported by Sharp/SPS, who also ported the best version of Thunderblade, arcade version excepted. Or maybe they were just publishers.

>> No.1847058

>>1845675

While talking about thunderblade:
https://www.youtube.com/watch?v=ziMXDgfBj2k
https://www.youtube.com/watch?v=cAYwNmTup9Q

I already have the MT-32, all I need now is the x68000 that goes with it.

>> No.1847728
File: 101 KB, 400x635, chara-intro.jpg [View same] [iqdb] [saucenao] [google]
1847728

>> No.1849782

https://www.youtube.com/watch?v=C-hJ_3MvH7Q

>> No.1850464

A nice little platformer on C64 a friend showed me:
https://www.youtube.com/watch?v=FsEkN_9gqOc
It looks pretty good, it's colorful, with fast scrolling and a smooth gameplay.

>> No.1851117

>>1850464

Some other C64 games:
https://www.youtube.com/watch?v=RqXA3AvniOA
https://www.youtube.com/watch?v=SDDkxfJCB9Y
https://www.youtube.com/watch?v=WEcw2MHRSms
https://www.youtube.com/watch?v=9xTF5OX3wkc
https://www.youtube.com/watch?v=swYBSHtuhGY

>> No.1851194

I always used to think the Amiga (around '91-94) was like the MEGA BEAST OF A COMPUTER, with best graphics, best arcade ports, overall awesome and I didn't think I'd ever play one properly ever, like it was like "oh right there's SNES, and Mega Drive but AMIGA HOY FUCK!!"

Then I played one and I was substantially disappointed

>> No.1851226

Has anyone used a modern OS like NetBSD on an Amiga or some other old computer?

>> No.1851451

>>1851226
I ran Linux on a 486DX/33... in 1995-96 though.
Honestly if I had an Amiga, I'd just run the contemporary version of its OS. Like 1.3 for A500 or A2000, 2.x for A3000, 3.x for A1200, etc.
For me the whole point would be to keep it as simple and retro as possible, because modern OS have become overly complicated and tedious/overwhelming to deal with. So a time capsule to simpler times would be like a breath of fresh air. Right now I emulate, but of course it's running on insane modern hardware/OS, so it's not the same effect...
But if you want to run Unix on Amiga or other M68000 system, you'll need one with an MMU, so either A3000/4000, or any other model equipped with a suitable accelerator card. And you'll need a lot of RAM too, modern Unix is bloated as heck, unless you go with a stripped-down embedded Linux version, or something else lightweight (maybe MINIX3?) And avoid X11 too, unless of course you have tons of RAM...

>> No.1852578

>>1851194

The Amiga could have had better arcade ports if it wasn't for incompetent brit devs. Also, by 1991, the OCS was deprecated.

>>1851226

>>1851451 is right, NetBSD on an Amiga makes no sense, AmigaOS is close enough to a Unix OS (while not being one), and allow a better use of the Amiga itself. If you really want Unix on your 'miga, get AMIX.

>> No.1852707

>>1847728
no ass chaser crop yet ?

>> No.1852759
File: 135 KB, 267x529, ass_chaser.jpg [View same] [iqdb] [saucenao] [google]
1852759

>>1852707

>> No.1854078

https://www.youtube.com/watch?v=BIFeytSpZ_E

I love the loading tune of this game, it's so catchy. Also, you can hear the same bassline as the ones used in many Amiga demo and games (on the first soundtracker sample disk ST-00, it's called DXBASS if I recall, so it's not that surprising).

Anyway, Full Throttle might be not that good, but the soundtrack is actually enjoyable. As this one is really close to the arcade version, I'll be posting this one:
https://www.youtube.com/watch?v=RV5tXgGKjYY

>> No.1855329

>>1854078
Fucking related
https://soundcloud.com/jeff-gerstmann/atari-tape-music
Loading music was so cool.

>> No.1855602

>>1855329

I love this tune, thanks anon.
Was it tape that came along with a game? There was a bunch of games that had them I think.

>> No.1856190

>>1855602

Here are some:
Starglider 2 - https://www.youtube.com/watch?v=CR4pj1ds5pM
Carrier Command - https://www.youtube.com/watch?v=MUYKauCcutw

>> No.1856254

>>1852759
Ha, thanks.

>> No.1856759
File: 104 KB, 630x798, Shadow Fighter_Front.jpg [View same] [iqdb] [saucenao] [google]
1856759

>>1856190

>> No.1858427
File: 81 KB, 610x398, shufflepuckcafe_2.jpg [View same] [iqdb] [saucenao] [google]
1858427

>>1856759

>> No.1858692

https://www.youtube.com/watch?v=oRXLaiRmdS0

Zeewolf on Amiga is a nice 3D helicopter game.

>> No.1859863

>>1858692

It also has a sequel:
https://www.youtube.com/watch?v=IYLd8g75NBY

It's wonderful how smooth this game is considering the fact that it runs on a 7.14MHz CPU.

>> No.1861071
File: 75 KB, 482x500, MULE.jpg [View same] [iqdb] [saucenao] [google]
1861071

>> No.1861132

>>1861071
I really miss those old, flat, square EA game foldout packages.

Shopping for computer games at stores used to be so much fun in the '80s and early '90s.

>> No.1861143

>>1861132

Those box also used to have more than a small booklet/a leaflet inside.

>> No.1861330

>>1861143

I remember hundred-page manuals with ring binding so that you could lay them on a desk. Common for RPGs and/or Flight Sims.

>> No.1861354

>>1861143
Well those flat square EA foldout packs did only have thin manuals.

However, I agree with you about fat boxed games. So many well-made goodies were often included that some boxes were actually pretty heavy.

>> No.1861576

>>1809952
I think the minimal requirements stated a 486DX4 100.

>> No.1861579

>>1779669
How do these threads stay so nice?

/g/ has a retrocomputing general and it's autistic as fuck.

>> No.1861958

>>1861576

Nah, it says Pentium 75. Slower than the last 486s, but with a better FPU.

>>1861330

Yeah, I still have many of the manuals bundled with various softwares, man those box have so much stuff inside them! I think they stopped stuffing them by the late 90s.

>> No.1861985

>>1861958
From the readme:

Quake System Requirements
-------------------------
IBM PC and Compatibles
Pentium processor HIGHLY recommended, 486DX4/100 Minimally required
VGA Compatible Display or better
8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
CD-ROM drive Required
MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT)
Hard Drive (30MB for Shareware, 80 MB for Registered)

>> No.1861990

>>1861958
even the fastest 486 was only barely equal to the pentium 75 in integer

>> No.1862048

>>1861985

Eh, my bad. Well it's said that Quake need at least a Pentium to run in many places, but if Id said it's an i486, then it's an i486. This means that I should try to run it on my 486DX2 machine, just to see how badly it runs.

>> No.1862252

>>1862048
Well I used to run it on an AMD 486DX4 133Mhz model and it ran ok-ish. That's why I was aware it said 486DX4 in the readme. But running it on a DX2 is gonna be painful I think.

>> No.1863790

>>1862252

Well, the AMD 486s were almost as powerful as Intel's first pentiums.

>> No.1864215

>>1852578
There's even a Unix system call emulation layer for Amiga (similar to Cygwin for Win32, I guess?) Saw it while browsing some Fred Fish disks from 1994. It's called "ixemul", and I found it here with a bunch of ported Unix tools:

http://ftp.back2roots.org/back2roots/cds/fred_fish/freshfish_vol07_9411/bbs/gnu/

Btw, the back2roots domain name was hijacked or something and now the only way to access it is to edit your hosts file, and add an entry like this:

129.241.210.43 back2roots.org www.back2roots.org files1.back2roots.org fish.back2roots.org ftp.back2roots.org

(might have to add more subdomains, as needed to access other parts of the site)

Also, I'm not sure what minimum OS version is required to run ixemul, or if it has any other kind of dependencies. I'm going to give it a shot on emulated A500 with Workbench 1.3 just for the hell of it... Would be funny to see perl 4 run on that!

I'm not really sure how all useful it is though. The old Amiga C compilers are probably better optimized than gcc (for 68k), but some of the smaller tools like grep, sed, awk, patch, rcs, etc. might be useful.

>> No.1864240

>>1864215

Thanks for posting this anon. That's not really vidya related, but still damn useful (and I bet some games are made with shell scripts, so it might still be cool with /vr/).

>> No.1864274

all the latest software is on aminet.net btw

>> No.1864309

>>1864274
Good to know, because the one from that Fred Fish collection has some problems when I tried it. Installed the ixemul library and pdksh, but got this error when trying simple things in the shell:
"vfork currently broken in 1.3. Want to fix?"

>>1864240
And yeah, should be possible to build the bsdgames and other text mode games like roguelikes, etc. Then again, maybe some of those already got ported in a "cleaner" way to use native Amiga system calls and library functions, without any emulation layer.

>> No.1864902

>>1864309

Yeah, there are already many native BSD roguelikes that also have an Amiga port. Some are even easier to find in their Amiga version than in their BSD one.

>> No.1865884
File: 9 KB, 160x160, msdos.png [View same] [iqdb] [saucenao] [google]
1865884

If anybody is looking for good MS-DOS abandonware games, I wrote up a little PDF that might help you with that.

bit dot ly slash 1nYyhYX

>> No.1865991

I'd talk about Infocom games, but /vr/'s janitor has something against them for some reason. What the fuck.

>> No.1866232

>>1865991
well are you sticking to early 90s at the latest?

>> No.1866278

>>1866232

Infocom have been bought in 1986.

>> No.1866380

>>1865884
haha, I typed that without caps at first and got redirected to something about investments. Worked with retained capitals.

Thanks.

>> No.1866647

>>1781371
>Does anyone remember Noctis IV
yes

>and if so, how the hell do I play it
i uh

i have to go

>> No.1866707

>>1866232

Infocom went belly-up in 1989

>> No.1867207
File: 223 KB, 500x700, the_pawn_boxart.jpg [View same] [iqdb] [saucenao] [google]
1867207

While talking about text-adventure stuff, here's The Pawn, a nice text-based adventure game for Amiga. It's the only game I ever played that used the HAM 4096 color mode (it was used to display the title screen).

>> No.1867216

>>1867207

>that horse in a hat and cape smoking a cigarette

What

>> No.1867278

>>1867207
Nice. Thought the HAM mode, salty name btw, was video editing only and never made it into any game.
Those days 12 bit color was insane.

>> No.1868442

>>1867216

This horse also have a handgun. When you start to be threatening in it's presence he point it in your direction.

>>1867278

Yeah, it was mostly for raytracing, photo digitalization, and video editing. It was used in some demos too and maybe other games (If I recall, Blood Money also had a HAM titlescreen too).

>> No.1868556

anyone have a G O O D compilation of amiga music ?

>> No.1868568

>>1868556
https://www.youtube.com/watch?v=PvSfqBJi0ss

>> No.1868621

>>1820391

Here's a BIOS pack I made because coincidentally I was setting up msxDS and had trouble locating all the right files so can understand why others had the same issue.

http://www.mediafire.com/download/jbk50op1q12stln/msxDS+BIOS+Files.zip

It has everything but the CMOS.rom which I have only just realised I don't have but don't think I need. Should be easy enough to find if you haven't.

>> No.1869376

FM synthesis is so based:
https://www.youtube.com/watch?v=UGssxGxlPc4
Fun fact, the Amiga can into FM synth, in hardware because Paula can make one of it's channel become the carrier of another by modulating it's frequency according to the amplitude of the non-carrier channel (it can also do AM synthesis by modulating it's amplitude, and both at the same time too). I've never heard any example of this, but it is in the Amiga specifications.

>> No.1870826
File: 1.19 MB, 2304x1728, 100_1451.jpg [View same] [iqdb] [saucenao] [google]
1870826

My Amiga rig -- an Amiga 500 rev.6 (with Fat Agnes) with a bare 68000@7MHz, 512kB of ChipRAM on the motherboard + 512kB of ChipRAM in the trapdoor port (along with an RTC).
It has a Commodore C=1085S-D3 RGB monitor, 2 external floppy drives (one being broken, I need to replace it's belt), a Joystick in the second mouse port, and a 33.6 baud modem for BBSes and stuff (replaced by a null modem cable from time to time for local data transfers), nothing on the parralel port (a switching box excepted), nor on the side-expansion port.
I'm currently looking for a little printer (like a dot-matrix one or a lineprinter), maybe a parallel to db-15 ethernet adapter (I already have a bunch of tranceivers, so non need to up the prices with an integrated one), and of course, a cheap SCSI controller for hard drives, CD-ROM drives, tape reader, stuff like that (and because swapping floppy isn't that fun after a few years).

>> No.1871715
File: 20 KB, 320x200, 320x200_look_less_blurry.png [View same] [iqdb] [saucenao] [google]
1871715

Is the anon who made old PC-88 screens look like Amiga ones still here?

>> No.1873000
File: 28 KB, 642x402, Zaider_titlescreen.gif [View same] [iqdb] [saucenao] [google]
1873000

>>1871715

>> No.1873314
File: 1.11 MB, 2048x1536, 20140819_121701.jpg [View same] [iqdb] [saucenao] [google]
1873314

So, what are your Plans for the Day?

>> No.1873320

>>1873314
Sorry for the Grog drunken Image

>> No.1873326

>>1873314
>>1873320

Learning how to make a windowed program in C for the Amiga, then trying to play with custom screens.
I think you can make a bunch of games (RPGs, Roguelikes and stuff like this) using the Intuition interface, thus making them easily portable and compatible with later Amigas (if they use 15kHz monitors of course)

>> No.1873341

>>1873326
And I'm just sittin here, fightin pirates and drinking beer

>> No.1873405
File: 21 KB, 640x400, 260751-rogue-amiga-screenshot-title-screens.png [View same] [iqdb] [saucenao] [google]
1873405

>>1864902
Is there a trick to get Epyx Rogue to run in UAE? I get the same behavior as in this video:
https://www.youtube.com/watch?v=n8qemgxNLfs
Basically, the status bar and text interface/messages work, but the graphic tiles aren't visible. The game's title screen displays normally though.

I tried with a really barebones config: OCS Amiga 500 with 68000, Kickstart 1.3, 512K chip ram, no fast ram, and just a single floppy drive...

I got the ADF from a site with all the TOSEC files. They had two versions, one with a BGS9 virus (so I used the clean version instead...) When booting the disk, there's an error message in Workbench, something to the effect of "Error validating disk; checksum error" but the game runs anyway.

>>1873326
What's a good C compiler for using on basic A500 with OS 1.3?

>> No.1873409

>>1873405

> They had two versions, one with a BGS9 virus (so I used the clean version instead...)

Stuff like these shouldn't be allowed. There are ways to eliminate viruses from archives that are ages old (a good old anti-virus on WinUAE before posting it).
For the error message, maybe the part with the graphics is corrupted, but the main part isn't. Have you tried to run a DiskDoctor session on this disk under WB 1.3?

>What's a good C compiler for using on basic A500 with OS 1.3?

Aztec C is a pretty good package. It has a great installation system, even for systems with only 2 floppy drives (though you have to limit yourself by choosing which set of libraries you need).

>> No.1873432
File: 80 KB, 1024x768, Screenshot from 2014-08-19 08:00:20.png [View same] [iqdb] [saucenao] [google]
1873432

>>1873314
work on my 486

order parts for it graphics card
sound card etc.

play fm synths

also adlib tracker ][ works perfectly fine on a fast 486

>> No.1873727
File: 34 KB, 780x436, col-cpc6128[1].jpg [View same] [iqdb] [saucenao] [google]
1873727

Sup /vr/tualboys, I'm looking for some help with my Amstrad CPC 6128.
I bought this baby sometime ago, for something like 20 bucks, in perfect working condition, complete with monitor and manual, but no games. And that's the problem, I thought a 6128 for that price was a steal, but turns out Amstrad game disks cost a shit ton and are rarer than a pope boner.

>> No.1873730
File: 69 KB, 1000x1000, 081603_BB_00_FB.EPS_1000[1].jpg [View same] [iqdb] [saucenao] [google]
1873730

>>1873727
So I bought pic related to at least play cassette tape games, but I'm unsure how to properly connect it to the cpc.
My guess is I need to get a 5 pin DIN cable with two 3.5 jacks at the end to connect the 6128 to the tape player (Like this one http://193.164.197.40/images/612/612410023151867.jpg)), but I'd like to know if anyone here has a setup like that at home and could give me some pointers before I make possibly useless purchases.

>> No.1873812

>>1873730

Check for the pinout of the 5 pin DIN before. On some computers, there are 2 pins used for tape player controls, so maybe the you'll need to modify the player.
Also, as you're using a 6128, be sure to type "|tape" to switch into tape mode.

>> No.1874037

>>1873812

Also, nice grab, it's hard to find a CPC 6128 with a functional floppy drive today, as the belt tend to melt (badum~tss!) after more than 10 years of inactivity.

>> No.1875471

>>1873812
>>1874037
Hey thanks man! I've been wanting one for some time now, and I accidentally found it while looking around the net for other computer. I'll take some pics of it when I get back to my place if the thread is still up.

By the way, any guides or tutorials on how I should modify the tape player?

>> No.1875506

>>1875471

After a few researches, it seems that the cable you talked about earlier is enough (the other pins are only for powering on/off the tape drive, maybe for a synchronization between the computer and the tape drive).
Here are a few useful links:
http://www.cs.unc.edu/~yakowenk/coco/text/cassette.html
http://www.cpcwiki.eu/index.php/Connector:Cassette_recorder#CPC_Tape_Connector

>> No.1875537
File: 3 KB, 320x200, sentinel_(firebird)_02.gif [View same] [iqdb] [saucenao] [google]
1875537

>>1873727
Man that game was so eerie as a kid. I think it left some kind of mark on my psyche. Pretty lame now though.

>> No.1875882
File: 4 KB, 320x256, Tower_of_Babel_1.png [View same] [iqdb] [saucenao] [google]
1875882

>>1875537
I haven't played this game, but it sounds like it's still worthwhile and has a lot of fans, according to comments and review here:
http://www.lemonamiga.com/games/details.php?id=947

Personally, I'm a big fan of these early 3D games, back when machines weren't powerful enough for texture mapping, etc. Here's another one that sounds interesting:
Tower of Babel
http://www.lemonamiga.com/games/details.php?id=1637

Then there's the Freescape engine stuff, like Driller, Dark Side, Total Eclipse, Castle Master, etc. And of course the actual 3D Construction Kit that lets you build your own designs and similar games...
http://www.lemonamiga.com/games/details.php?id=1497
http://www.3dconstructionkit.co.uk/

Somewhat related (in genre and style, but using different engine) is the Mercenary series:
http://www.lemonamiga.com/games/details.php?id=1429

Then there's of course all the simulation stuff like F/A-18 Interceptor, Gunship 2000, Team Yankee / Pacific Islands, Carrier Command, Elite / Frontier, Federation of Free Traders, Stellar 7 / Nova 9, even racing games like No Second Prize, and the list goes on...

A couple more interesting ones...

Alpha Waves:
https://www.youtube.com/watch?v=bF_a6qMeWP8

The Terminator:
https://www.youtube.com/watch?v=6Ix9iD64pV4

>> No.1875898

I'm getting an Amiga soon. It has a UK power supply, and we use Schuko (CEE 7/4) power plugs. Can anyone recommend a good adaptor (preferably available on Amazon)?

>> No.1875913

>>1875898

It's a passive adapter, there's no way it can be bad.
Here's a link:
http://www.amazon.co.uk/CONTINENTAL-Schuko-European-Earthered-ADAPTOR/dp/B00267KIU2

>> No.1875941

>>1875882
Well I would actually recommend giving the Sentinel a shot. It's just that after playing it sufficiently I realized that a lot of the challenge is from the limitations of your panning speed and how the controls work and it turned me off of it. But that was on the c64. Maybe the Amiga version is better in that regard.

>> No.1875958

>>1875882
>The Terminator
Made me think of the driving sections in Robocop 3:
https://www.youtube.com/watch?v=vYFdgyuv6fU

Shooting sections were also very cool, but I remember the FPS being pretty bad on an A500.

>> No.1875962
File: 145 KB, 800x600, zeewolf_art.jpg [View same] [iqdb] [saucenao] [google]
1875962

>>1875882

>Personally, I'm a big fan of these early 3D games, back when machines weren't powerful enough for texture mapping, etc.

Then you should check Zeewolf, it's sequel, and simulcra:
https://www.youtube.com/watch?v=oRXLaiRmdS0
https://www.youtube.com/watch?v=7dphbGMn9So
https://www.youtube.com/watch?v=S8aC3YWnL34

>> No.1876354

>>1875958

It look like a nice game, after watching a the video, this game gave me the impression that it was pretty well made for a first-person drivin' and shootin' of this time.

>> No.1876587

>>1873727
>>1873730
Just pay a visit to CPCwiki and its forum...

>> No.1878009 [DELETED] 

Nice website with a few files to download, including games and demos:
http://www.pictureinthesky.net/index.php

>> No.1878017

This is a nice Amiga-related website with a few files to download, including games and demos:
http://www.pictureinthesky.net/index.php

>> No.1878023

>>1875962
Surely Zeewolf's sequel is Zeewolf 2. Surely.

>> No.1878923 [DELETED] 

Here's a little demo in MSX BASIC that use the FM PAC, the SCC and the PSG to reproduce some of their well-known musics of the band YMO:
https://www.youtube.com/watch?v=5YjYEJ9WHt4

>> No.1878928

Here's a little demo in MSX BASIC that use the FM PAC, the SCC and the PSG to reproduce some of the well-known tunes made by the band YMO:
https://www.youtube.com/watch?v=5YjYEJ9WHt4

>> No.1880251
File: 69 KB, 620x873, FM_Towns_ad01.jpg [View same] [iqdb] [saucenao] [google]
1880251

>> No.1881256
File: 145 KB, 528x756, X1-TurboZII-adT.jpg [View same] [iqdb] [saucenao] [google]
1881256

>>1880251

>> No.1881407

>>1878928
THANK YOU!

>> No.1881414

>>1881256
>>1880251
cool ads!

>> No.1881649

>>1779669
>Illuminatus
lolwut.
that isn't even a real game.
I had no idea there was video footage of it.

>> No.1881658

>>1875882
The Sentinel had a cool idea but it was too easy to come up with a winning strategy that works in every level erry time

>> No.1882541 [DELETED] 

>>1881649

Yup, it was a nice joke. As or the footage, maybe someone decided to make this joke again.

>> No.1882546

>>1881649

This video is a tribute to the joke, which was a really nice one.

>> No.1882964
File: 82 KB, 1024x768, Screenshot from 2014-08-23 10:01:11.png [View same] [iqdb] [saucenao] [google]
1882964

who knows adlib tracker ][?

>> No.1882993

>>1882964

I have it on my 486 PC, but I need to learn more about FM synthesis before using it.

>> No.1883001

>>1882964
I do, that's the version with OPL3 support, right? I have toyed a little with it on a 486 I have before it stopped working, is that a windows SDL version? Does it emulate the chip? Where did you get it? The DOS version is too power hungry to operate in DOSBox.

Also, I was trying to convert some YM2162 patches to OPL3 (while dealing with the missing algorithms), but I don't know, even when I cram up the values 1:1 the results seems wrong, and while trying to reverse engineer the sound I got a better result than just reading the values of the original patch. I also took account of total level values since apparently on YM2162 they are reversed.

More people should track on OPL3, it's a really good synth.

>> No.1883017

>>1883001

>The DOS version is too power hungry to operate in DOSBox.

It's true that it's pretty hard to make it work on a fully equipped DOS machine, it took me some time (and a dozen memmaker sessions) to have the DOS config files that let have enough free memory.

>> No.1883050

>>1882993
fm synth is very complex

>>1883001
yes i agree wholey

with the opl3 being a good synth and all
>>1883017
I know that feeling of self learning that stuff

>> No.1883053

>>1883001
>Also, I was trying to convert some YM2162 patches to OPL3 (while dealing with the missing algorithms), but I don't know, even when I cram up the values 1:1 the results seems wrong, and while trying to reverse engineer the sound I got a better result than just reading the values of the original patch. I also took account of total level values since apparently on YM2162 they are reversed.


interesting

>> No.1883063

>>1883050

>with the opl3 being a good synth and all

Nah, OPL3 is just better than OPL2, but not really that good though, it's not even as good as the OPN ones.

>> No.1883073

>>1883063
Don't be so harsh, they're different chips for different purposes. I wish the OPN2 patches could have being set to use 2 operators only, channels would have skyrocketed. A good thing for OPL is having multiple waveforms, it makes for the lack of algorithms.

>> No.1883326

>>1883073
yup ^^

>> No.1883616

>>1883073

Fun fact: IBM made OPP-based sound cards for their PS/1 and PS/2 PC lines that were basically Yamaha FB-01 expanders produced under license.

>> No.1883651

>>1883616
!!
now i want to get a PS/2

>> No.1883823

>>1883616
http://www.crossfire-designs.de/index.php?lang=en&what=articles&name=showarticle.htm&article=soundcards&page=6

This one, isn't it? Sounds like a beefed up OPL3. Too bad support didn't catch on to the likes of LucasArts, as Sierra couldn't really into FM, even if Silpheed and Colonel's Bequest do sound somewhat acceptable. 600$ are indeed a little too much since MT-32 retailed for 500$, a whole 100$ less.

>> No.1883852

>>1883823
>>1883616
a rare as fuck opl3 card is the adlib gold card

>> No.1883859

>>1883852
I heard some games like Dune use special features of the Gold card which just aren't acknowledged by a SB16, is this even true?

>> No.1884116

>>1883859
honestly do not know

>> No.1884165
File: 65 KB, 960x768, chiptune-fuccboi.jpg [View same] [iqdb] [saucenao] [google]
1884165

>>1873432
Hey. Is running it on Linux as good as running it on 98SE? Curious. What distro is that btw?

>> No.1884204
File: 632 KB, 900x800, decades wwww1405296350878.jpg [View same] [iqdb] [saucenao] [google]
1884204

>>1884165
There is no DOS support btw and it is a great OS

Debian The 2nd oldest surviving distro

>> No.1884210
File: 35 KB, 601x500, meeeeeeeeeeAnimeMahou-10390.jpg [View same] [iqdb] [saucenao] [google]
1884210

>>1884165
keep 98se for old times sake as the 2nd main OS

thats what i did with windows Me

>> No.1884265
File: 107 KB, 800x568, 1702_testing.jpg [View same] [iqdb] [saucenao] [google]
1884265

>>1835094
Do you primarily play games on dosbox? I've switched to linux a few years back, but I can't play many visual novels or stuff like Sentimental Shooting or True Love '95.

>> No.1884318
File: 99 KB, 1000x750, image.jpg [View same] [iqdb] [saucenao] [google]
1884318

>>1884204
Yes but I mean as in terms of sound accuracy. I have a Tecra 8000 with it's original 6gb HDD. I want to replace it with a CF to IDE adapter. But I'd love to run linux because I haven't been able to find one Wi-Fi PCMCIA driver for my three cards I have. On Win 2000 they worked without driver installation.

>> No.1884339

How do I play old games, I don't think I have the mentality for it

I'll never going to finish Darklands or Betrayal at Krondor

>> No.1884532

>>1884265
I reboot into DOS if i am going to do that

>> No.1884570

>>1884339
you can do it~

>> No.1884947
File: 38 KB, 400x604, sad wet dog.jpg [View same] [iqdb] [saucenao] [google]
1884947

>>1884570

I don't think I can

>> No.1884982

>>1883823

Yup, it's this one. I think it was aimed at the musician market, to counter the rise of computers like the ST in studios using a MIDI setup. Too bad there's no game that use it properly, as it's basically a slightly different OPM chip, and that with the right sound devs, they could have made something great (Atari and Williams made some great FM tunes for their arcade games/pinball machines).

>> No.1885286

>>1884339
>>1884947
Why are you overthinking it? Ask yourself, what is special about new games?

>> No.1885337

>>1884339
Hell, I like old games, and I haven't finished Darklands or Betrayal at Krondor.

In general games were much harder and took more effort to finish. Maybe just try some other genre if you don't have the energy for old school RPG's.

>> No.1886481
File: 85 KB, 1024x768, +meeeeeeeeeeeeeeeeeeeeeeee.png [View same] [iqdb] [saucenao] [google]
1886481

wwww

>> No.1886495

>>1886481
that looks comfy

>> No.1886541
File: 296 KB, 650x681, 78^^1341737404565.png [View same] [iqdb] [saucenao] [google]
1886541

>>1886495
^^

>> No.1887135
File: 317 KB, 1280x1024, mydt64.gif [View same] [iqdb] [saucenao] [google]
1887135

>> No.1887617

>>1887135

>lunix

Disgusting! Also, I doubt that all of this is possible on a 486.

>> No.1887618

>>1887135
that's about the most late 90s linux picture i've ever seen

>> No.1887680
File: 1.30 MB, 1280x800, 3mQxlRf.png [View same] [iqdb] [saucenao] [google]
1887680

>>1887617
window maker is not disgusting. although it doesn't really fit the thread, my bad. just saw you guys talking about comfy and it brought back memories

>> No.1888067
File: 216 KB, 1280x720, 0 of 10.jpg [View same] [iqdb] [saucenao] [google]
1888067

>>1885337

But I must

How can I say I like RPGs when I haven't played the classics like those or Wizardry or JA or Gothic (I actually played a bit of the first one but couldn't get to the end) or Lands of Lore or everything else

I'm not trying Ultima though, I dislike Lord British

>> No.1888090

>>1887680
Damn, that sort of looks nice. If only my stupid netbook worked again.

>> No.1888140

>>1888067
I say I've played those games all the time even though I never actually finished them and to be honest I don't think they're that great

Too bad about not liking Lord British, Ultima is what gives you the maddest old school cred

seriously though just play whatever you like and don't be a faggot

>> No.1888184

>>1888140

But they say that if you don't like them not only you don't know shit about RPG but you don't know shit about videogames in general

>> No.1888212

>>1888184
>they say
>they

>> No.1888237

>>1887617
It was very possible on a 486, so long as you had at least 16 MB RAM. AfterStep and WindowMaker are fairly lightweight, and so are the rest of the programs he's got running. Although GMix is just bad taste (should be plain old Xmix, damnit!) But Xv, rxvt, and the WinAmp-clone thing are very legit for the time period, and would have appeared in many screenshots from the 90's.

>> No.1888249

>>1888237
>It was very possible on a 486

I see, because the last time I was using a GUI on linux, it was on a PIII and it was awfully slow.

>> No.1888478
File: 1.99 MB, 245x230, I don&#039;t know what is going on sorry I can&#039;t make it out.gif [View same] [iqdb] [saucenao] [google]
1888478

>>1888212

They know, they all know

>> No.1888789
File: 141 KB, 1491x709, HB-F900.jpg [View same] [iqdb] [saucenao] [google]
1888789

Dem nice Sony MSX. I really love this kind of models with a low-profile desktop case. Philips made some like that too.

>> No.1890167

>>1888789

sexy

>> No.1890357

>>1888140

>just play whatever you like and don't be a faggot

Games haven't been that simple in a long time.

>> No.1890686
File: 221 KB, 557x823, X68000-RedZone.jpg [View same] [iqdb] [saucenao] [google]
1890686

>> No.1890739
File: 649 KB, 2592x1944, IMG1022.jpg [View same] [iqdb] [saucenao] [google]
1890739

I win

>> No.1890749

>>1890739

Hey i recognize that case!

Aren't you the guy from the /retro/ thread on /g/?

>> No.1890754 [DELETED] 

>>1890739

no,I just re posted his picture

>> No.1890756

>>1890749


no,I just re posted his picture

>> No.1891065
File: 1.71 MB, 764x508, star_trader_intro.webm [View same] [iqdb] [saucenao] [google]
1891065

I just love this intro.

>> No.1891121

>>1890739
I have a 486 similar to that machine

>> No.1891152

>>1891121
>>1890739

I'd love to have one like this, this case is so badass man. Also, I never ever used 5"1/4 floppies.

>> No.1891178

>>1891152
5.25" floppies are cool!

>> No.1891187

>>1891178

Yeah, and they're more resistent than the 3"1/2 ones too. DSHD 5"1/4 ones can hold almost as much as a 3"1/2 one, and the cool factor make it a bit superior too.

>> No.1891218

>>1891187
extended format gives 5.25 1.49 mb
and 3.5 1.72 mb

assuming they are both DSHD disks

>> No.1891232

>>1891218

Yeah, but I don't know if IBM PCs floppy controllers could handle it. Remember how Amiga and Atari ST controllers could handle more sector/tracks than the IBM and clone ones.

>> No.1891250
File: 280 KB, 1117x1398, Amstrad-floppy.jpg [View same] [iqdb] [saucenao] [google]
1891250

>>1891152
Last time I used them at home was on CP/M machine (Osborne 1). Even in early 90's the 5.25 inch disks were still used at work on some PCs (but I was in the military, and they often keep old stuff around for a long time...)

>>1891187
The older 3.5 inch disks were also pretty resilient back in the late 80's and early 90's. The quality really went downhill after that.

Then there was Amtrad CPC and its custom 3 inch disks that were built like tanks...

>> No.1891286

>>1891250

Yeah, 3"1/2 floppies were still pretty good in the early/mid 90s, but by the late 90s/early 00s, when they moved most of the plants to china, they became pure garbage. I bought a brand new pack of 10 floppies 2 years ago, and fuck man, it was awful! More than half of these were already dead. On the other hand, the fugifilm ones they had since that waited for someone since the 90s still work great, I bought 3 packs and they're pretty good (and they were cheaper per unit too). Verbatim : never again!

For the 3" drives, it was another standard by Hitashi. It failed because Sony already imposed their format in japan (with the MSX disk drives and controllers they sold separately or integrated in their models), and in the US (Apple, Atari and Commodore using them for their new machines).
They still sold a bit in Japan en Europe because of the Famicom Disk System (I think it used this format, and that it's why it had a few doujin games) and in Europe because Amstrad had a great deal with Hitashi so they could have the FDD cheaper (I think it that they were REALLY desperate and tried to liquidate their stock).
Anyway, I have a few of these that came with the Amstrad CPC 6128 I bought. I still haven't tested them because I need to change the FDD belt (they tend to get loose and melt after like 15 years of inactivity -- now there are pieces of rubber dancing in my Amstrad). I've got CP/M 2 and CP/M Plus, Gryzord, Fer & Feu, Football, Rally, and some other stuff.

>> No.1891569

>>1887135
90s linux screenshots are my shit

where can I find more?

>> No.1892652
File: 1.31 MB, 2304x1728, 100_1460.jpg [View same] [iqdb] [saucenao] [google]
1892652

>>1891286 here.

Here are the floppies I own.

>> No.1892698

>>1891286
I wonder if it's possible to use the CPC6128's second bank of RAM as a disk (sort of like the Amiga RAM: device). That would be cool, because it would allow playing many of the smaller games after transferring them over serial port from PC.

>>1891569
This site's been around forever (I used to visit it in 1996, maybe even 1995):
http://xwinman.org/

This one has a bunch of GUI screenshots from old machines:
http://toastytech.com/guis/index.html
He also has some old Doom stuff, like screenshots of the alpha versions from 1993, and a deathmatch level set he made based on those early releases:
http://toastytech.com/doom/index.html
His other levels are really nice too, even if they never got finished. They have that old 90's vanilla Doom atmosphere...

>> No.1892708

>>1892698

You'll need to write an OS with a memory management part that will allow this, and all your games will need to use this OS' API to run on it.

>> No.1892829
File: 644 KB, 1280x634, c64.png [View same] [iqdb] [saucenao] [google]
1892829

Just bought a C64 bundle which included a bunch of games (20 or so) but I'm looking for more. What are some top recs?

>> No.1892842

>>1892829
>What are some top recs?

The original datasette is the only thing that comes to my mind.
Also, get a floppy drive, it's more reliable, faster, and can be sped up with ROM replacement cartridges. Also, game on floppies are way better than your average british arcade port on tape.

>> No.1892853

>>1892842
>The original datasette is the only thing that comes to my mind.

Sorry, should have mentioned that one of those was included. All the games are on tape too.

>Also, get a floppy drive

Yeah, that's pretty much top of my C64 to do list. Any titles that stand out though?

>> No.1892857

>>1892853
>Any titles that stand out though?

LucasArt titles like Maniac Mansion and Zac McKrakken are a must, they were extremely popular in the US and Germany. There are the Ultima games too.

>> No.1892859

>>1892857

Cheers, I'll check them out.

Also, what's the deal with those SD card readers? They reliable?

>> No.1892863

>>1892859

I don't know, but it's not the kind of stuff I'll use personally.

>> No.1892868

>>1892863

Fair enough.

>> No.1892881

>>1892829

Not games recs but for a controller get either a TAC-2 or a Competition Pro. Short of that use a Mega Drive pad.

>> No.1892895

>>1892881

Could only find one TAC 2 on eBay and it has a damaged shell. Comp Pros seem more plentiful though.

>> No.1892914

>>1892829
IK+
The Great Giana Sisters
Delta
Uridium
Paradroid
Cauldron 2
Nemesis the Warlock
Thrust
The Last Ninja
Wizball

>> No.1892915

>>1892708
I'm surprised it's so much trouble, because IIRC, it was possible and easy to access the second bank from BASIC, and use it for data storage. But the details are hazy (it's been over 20 years since I had a CPC...)

>>1892829
The RPGs and strategy games by SSI.
Bard's Tale series
Might and Magic series
The Keys to Maramon
The Magic Candle
Legacy of the Ancients
Legend of Blacksilver
Centauri Alliance
Wasteland
Times of Lore
Sword of Fargoal
Freescape engine games (Castle Master, Driller, etc.), and also the 3D Construction Kit
Project Firestart
Bruce Lee
Barbarian (Palace Software)
Boulder Dash series

And you'll find tons more by just poking around on http://www.lemon64.com/

My list is RPG-heavy because those are the ones I missed out on in the 80's. I had an Amstrad CPC, which just didn't get much in the way of RPGs, despite being a very capable machine with rich, brilliant colors, plenty of memory, etc.

>> No.1892971

>>1892914
>>1892915

Thanks guys. Quite a list I have now.

>My list is RPG-heavy

Fine by me. I love RPGs, especially those of the '80s and early '90s.

>> No.1892973

>>1892971
Oh if you like RPG's throw in Neuromancer in there, the C-64 port was imo by far the best for that game.

>> No.1892996

cool beanz

>> No.1893426

>>1892915

>I'm surprised it's so much trouble, because IIRC, it was possible and easy to access the second bank from BASIC, and use it for data storage. But the details are hazy (it's been over 20 years since I had a CPC...)

Yup, you can access it with BASIC, but imagine some programs don't act like what your RAM storage utility was meant for and erase itself and/or the utility from memory because the program directly accessed the second bank that was supposed to be a storage device. That's why this kind of stuff require memory management, and for efficient memory management to be possible, you need your own OS, with programs written for it.

>> No.1894848

https://www.youtube.com/watch?v=ZsAQQzuSmpw

>> No.1894904

>>1892881
>Competition Pro

On that subject, how does one tell the difference between the leaf switch and micro switch versions? Are there different model numbers or some other identifier?

>> No.1895514
File: 72 KB, 1000x1436, Quickshot_I.jpg [View same] [iqdb] [saucenao] [google]
1895514

>>1894904
>>1892895
>>1892881

I personally use a Quickshot 1 clone on my Amiga, but I think I'll get another joystick one day as it starts to get REALLY old.

>> No.1895546

Those weren`t built to last. A friend had a box full of broken Quickshot joysticks. He bought them again and again because they were cheap. If you ever buy another joystick, get a Competition Pro. Sturdy as fuck and very precise thanks to micro switches.

>> No.1895551

>>1895546 this goes there >>1895514

>> No.1895974
File: 18 KB, 320x240, wicorubhnd.jpg [View same] [iqdb] [saucenao] [google]
1895974

>>1895546
I endorse these as long as you don't have sweaty palms. I had one for years then I let a friend use it; his hands were so sweaty the rubber started to rot after just an hour of playing.

>> No.1896023

>>1896012

Here's a little something fro you guis. <:^)

>> No.1896050

>>1787790
Eye of the Beholder is more like the Bard's tale. Very good, but just not the real-time type that Dungeon Master is.

>> No.1896309
File: 158 KB, 768x1024, xeno.jpg [View same] [iqdb] [saucenao] [google]
1896309

>>1895974

Does he sweat acid?

>> No.1896608

>>1896023

Why not post it directly here? The thread is pretty slow and have some dead periods.

>> No.1896629

>>1896023

The Thomson MO5 is a home computer introduced in France in 1984 to compete against systems such as the ZX Spectrum and Commodore 64

Wasn't the Amstrad CPC a way bigger threat in 1984/1986 as it was one of the most popular computer in France? The C64 and especially the ZX Spectrum weren't that popular compared to the crocodile machine.

>> No.1897075

>>1896309

We all sweat acid anon.

>> No.1897486

What's you guys' opinion on The Company?
They've been a blessing for me, all those Psygnosis games so good

>> No.1897754
File: 1.75 MB, 2304x1728, 100_1487.jpg [View same] [iqdb] [saucenao] [google]
1897754

Made on my Amiga 500.

Graphic mode: 320*256 (PAL) with 32 colors.
According to a friend, she's the secretary of the Castle Wolfenstein.

>> No.1897791

>>1897754
really nice.

>> No.1897839

>>1892881
Don't use a MD/Genesis pad on a C64, it'll fry it.

>> No.1897967

>>1897754
very good!

>> No.1898914

>>1897967
>>1897791

Thanks, I had hard time by the end because I used almost all the palette and still needed to make the background. The only thing I could do without making it look too repetitive was that grey stone wall, even if at first I wanted to make walls with wallpaper on them.

>> No.1898919

>>1897839

Really? That's pretty weird, I never had any problems with my Amiga that uses the exact same ports (Atari-db9). Does the C=64 controller port have a weird controller, or is it the Megadrive pad's additional hardware that makesit fuck up?.

>> No.1898923

>>1897839
I used a MD pad on C64. Never had any problems.
How would it fry the controller port?

>> No.1899954

Ruff 'n Tumble on Amiga is a great run and gun/platformer:

https://www.youtube.com/watch?v=FfBFxvelfVM

I've heard that it uses a custom graphic mode that allow 256 colors to be displayed on an Amiga 500.

>> No.1900119

>>1899954

https://www.youtube.com/watch?v=sYTZuJt9S8w

Too bad this is the ONLY music in SWIV, as there is no in-game music (unlike the SNES port).

>> No.1900138

>>1898923
I don't know the details, but it sends signals the c64 isn't electrically prepared to take. It will not outright fry it (I used a MD pad on the C64 a lot too), but it can shorten the life expentancy of the unit.

>> No.1901219

>>1900138

Weird, does it do the same on other computers that use the common Atari db9 port? If I recall there are games on Amiga that can handle the 2 other buttons of the megadrive pad.

>> No.1901538
File: 65 KB, 1345x684, MO5_thread.png [View same] [iqdb] [saucenao] [google]
1901538

Here's the OP of the REALLY short-lived thread >>1896023 posted instead of posting it here which was a bad idea.

As for this computer itself, I don't own one. However I know a few people that had some other models (TO5 and such).

>> No.1901571

>>1901538
I have a MO6 and a T08, both complete with their boxes and all.
I remember using a T07 in primary school, with the light pen that you pressed on the screen, primitive BASIC coding, blind typing and such. It was circa 1995 I think, so all this stuff was pretty new, part of a whole government-founded tentative to spread computer awareness across the country. Minitel was very strong at the time, it kinda slowed down that computer computer and internet thing.

>> No.1901589

>>1897075

Sweat can be slightly acidic but it's not literally acid.

>> No.1901597

>>1901571

>To7 in 1995

Wow, I think you meant 1985, because in 1997 when I was in school primary school, the school had Bull PC-clones at school (I'll alway remember that green tree logo), without lightpen, and we only did lame stuff, like "tell the part of this computer" and additions. Sometimes we did stuff in Logo (I think it was logo, the stuff with the turtle that drew lines), but nothing more.

But you're right, the Minitel was a pretty good initiative in the early 80s, but by the 90s, it was already slow as fuck (1200 baud download was a bit slow, but 75 baud upload was just teletype-tier slow).
I think that there was another thing that the Minitel slowed down: it was the spreading of BBSes in France, which could have been faster.

>> No.1901610

>>1901597
It was actually 1995, I lived in a 2000 people town, so I guess the computers were hands-me-down from the nearby city (which had a major Thomson plant btw). School was small (only one class per year, with even some mixed years), but it was in the middle of the wood, in which we could roam free during recess. It was pretty rad.
There was only one teacher who knew how to use these computers, and it was an exceptional course.
IIRC, my first contact with PC computers at school was when I entered 6ème (first year of middle school for our foreign friends), where we did did a lot of blind typing on old as fuck DOS computers.

>> No.1901623

>>1901610

Oh I see, sorry for doubting. Our school was of medium size (it had 2 classes for each years) and was located in Massy, so I think it's normal if we had PC clones at the time.

Anyway, how were these computers? The only thing I heard about it was that they didn't have a really good keyboard, but I can't trust that (after having used once a ZX Spectrum 48k, I think that I simply CAN'T find a worst keyboard). It's too low on my "to buy" list for me to actively search one, so I don't think I'll try to get one soon.

>> No.1901731

Something that might interest some people, a page with a few photos of a Commodore production plant in Hong Kong:
http://dustlayer.com/blog/2014/8/16/lost-treasures-the-commodore-production-line-in-hong-kong

>> No.1901804
File: 396 KB, 774x1110, MSX_photo_F500P_KX14CP1.jpg [View same] [iqdb] [saucenao] [google]
1901804

A photo of a Sony Hit Bit HB-F500P MSX 2 computer found on an old french magazine. Notice how they used the Sony KX-14CP1 as a standard computer monitor.

>> No.1902049

So at the moment, /g/ has a retro computer discussion thread. It spans from the 70s up to 2000 as a general rule, but has tolerance for things up to the PowerPC mac OSX. (It's more a technicality as it has only come up once or twice.)

The threads have been getting slower recently, so the idea has come up of coming to /vr/, since it's a slower board and would have more people interested in this type of hardware. Being /g/, we obviously have a much larger focus on the computers and operating systems than on the games played on those systems.

I'm mentioning this here since we'd obviously have a lot of cross-over in terms of content, and I'm interested in your views of what the best course of action to take would be - to preserve our own OP copypasta entirely, and have two threads with some crossover, or to merge the 70s-to-90s stuff with this thread and start another thread for i486/PPC mac and later.

I'm sorry for this being a bit away from the standard topic of these threads, but I'm interested in what you all think we should do, since you were on /vr/ long before we considered it.

>> No.1902728
File: 36 KB, 642x402, doki_doki_card_league_titlescreen.gif [View same] [iqdb] [saucenao] [google]
1902728

>>1902049

I think that it's better to do like >>>/g/43885442 and >>>/g/43885246 said. Tolerating less-known post-95 stuff is a good idea.

>> No.1902967

by the early 90's MO5 nanoréseaux were still used in "collèges" (school for 10-14 years old) as introduction to programmation (BASIC...)

by 1990-1994 many peoples still had their 8bit AmstradCPC or 16bit Amiga500 or Atari 520STF at home.

ZX spectrum failed on french Market, C64 as well, Amstrad CPC took all the 8bit market as it was supplied with everything...

UBIsoft very first game was Zombi on CPC.

sadly many britons made a lot of crappy "speccy ports" and it quite killed the machine in my opinion.

>> No.1904223

>>1902967

It's true that in the early 90s, 16 bit computers still had a good foothold on the market, mainly because they were still pretty good computers.
I don't think we could say the same about machines like the MSX though. I think it just died because it only had a small community and didn't survived the arrival of the ST and Amiga.

>> No.1904391

Are there any Apple II owners here?

Were there ever any hard disk options available for the IIc (I'm thinking of getting one) or the Plus (already have one)?

I kind of want to start decking out my Apple shit. I'm sure I could easily rig up a Plus with a SCSI card but I don't really know what there is for the c.

>> No.1904437
File: 250 KB, 1679x880, Apple.HS.SCSI.Card.jpg [View same] [iqdb] [saucenao] [google]
1904437

>>1904391

I don't think the Apple IIc had a hard disk drive controller, as it wasn't really expandable.
Anyway, there was some SCSI cards available for other models:
http://apple2info.net/index.php?title=Apple_High-Speed_SCSI_Card

>> No.1904465

>>1904391
former iigs owner

There were internal and external hard drives available that would work for either of those models, yes.

>> No.1905323

>>1904391

I never owned an Apple II, how good is this machine? I really like it's design, and I heard it had many expansion made for it.

>> No.1905535

So is Shadow President not allowed?

Im trying to run this but i cant into mounting it on DOSbox

>> No.1905608
File: 338 KB, 1980x1485, P1050065-w1980-h1800.jpg [View same] [iqdb] [saucenao] [google]
1905608

>>1870826

Here's my 1200 030. IndivisionAGA so the display looks sweet on high resolutions.

>> No.1906254

>>1904437

I was thinking of grabbing one of those for my Plus.

>>1904465

Do you know if the floppy disk port systems like the HD20 made for Macs will run on a IIc or IIgs?

>>1905323

They were pretty much the dominant platform in education in the US, one of the main reasons the Mac has survived in that market for so long.

The Apple II lasted forever, and it was a pretty good system. Color display capabilities, lots of software, lots of different expansion cards.

I kind of want a IIc with a 9'' monitor because they look so fucking based.

>> No.1906392

>>1905535

>Came out in 1993
> run on my 486 PC perfectly

Read the OP, it is accepted.

>> No.1906509

>>1906254
>Do you know if the floppy disk port systems like the HD20 made for Macs will run on a IIc or IIgs?

Sorry, but no.

http://www.vintagemacworld.com/hd20.html
>The HD20 is not supported by any member of the Apple II family.

>> No.1907290

>>1905608

I remember seeing this machine somewhere. Have you already posted it on /g/ or in an earlier edition of this thread?

Anyway, that's a nice machine you got here. I'm too trying to turn my Amiga 500 into a good late-80s/early 90s computer, and I'm mirin for a not too expensive GVP A530 (68030 CPU + up to 8MB of FastRAM + SCSI controller + port for a 286 PC-AT board for PC emulation in one caddie).

>> No.1907717

>>1906254
>I kind of want a IIc with a 9'' monitor because they look so fucking based.

I have to admit not really liking the IIc aesthetic nor the fact that it doesn't really have expansion ports, but to each their opinion.

>> No.1907892

>>1907717
The whole thing about the iic was that it had ports instead of slots like the iie.

>> No.1908215

>>1907290

I post it on /b/ quite a bit for my sins. I have posted it on a thread here a few months ago too.

I upgraded mine basically to run WHDLoad. Then I wanted to get it online as it's much easier to copy ADFs onto the Amiga (or download them from the Internet straight onto the Amiga) and then convert them back into real floppies. Then I wanted a perfect image so bought IndivisionAGA. My desktop is 800 x 600 and looks mint on the VGA monitor.

>> No.1909052
File: 263 KB, 850x1193, detana_flyer.jpg [View same] [iqdb] [saucenao] [google]
1909052

>>1907892

Yeah, it had all it's stuff integrated. Well everyone have preferences when it comes to these old computers.

Anyway, Detana! Twinbee demo disk for x68000:
https://www.youtube.com/watch?v=tbQOJcLttEo

>> No.1909894

>>1909052

Same kind of demo disk, this time for Gadius II (still on x68000):
https://www.youtube.com/watch?v=KOrXVbhYnsU

>> No.1910000
File: 465 KB, 1944x2592, IMG956.jpg [View same] [iqdb] [saucenao] [google]
1910000

>> No.1910004
File: 40 KB, 1024x768, Screenshot from 2014-09-03 13:23:46.png [View same] [iqdb] [saucenao] [google]
1910004

Update on project 16

http://4ch<dot>mooo<dot>com/gitweb/?p=16.git;a=blob;f=16/modex16/scroll.exe


please run on your PC/XT互換機 DOS PCs

>> No.1910008

>>1910000
nice
let me post my 2 486s

>> No.1910015

>>1910000

Man, these kind of cases are so sexy, too bad they're hard to find where I live.

Also, nice quads.

>> No.1910024

>>1910000
>>1910015

that 5.25 floppy is a very beautiful one,makes the case look very nice

>> No.1910028

>>1910000
i want a case like that with that speed thing on it

>> No.1910039
File: 78 KB, 378x460, pro_feel.jpg [View same] [iqdb] [saucenao] [google]
1910039

>tfw the Adlib could sound just like this https://www.youtube.com/watch?v=tY1Oj7HtZew but game programmers and musicians where too busy fighting against the horrendous video hardware and paged memory of the IBMs & Compatibles to ever bother.

>>1910024

Yeah, 5"1/4 floppy drives are really nice when it comes to aesthetic (some cartridge/tape readers too). Also, dat upside down fake floppy face.

>> No.1910040
File: 683 KB, 1840x3264, IMG_20140903_133629_574.jpg [View same] [iqdb] [saucenao] [google]
1910040

>>1910028
>>1910024
>>1910015
here is mine~

>> No.1910051

>>1910039
which video hardware your talking about also the game me and my friends are making will rape the adlib card

>> No.1910056

>>1910051

Mostly EGA and CGA. VGA is easier to use because muh Mode 13h.

>> No.1910062

>>1910056
ah i see

https://www.youtube.com/watch?v=0H8dBpxZhoU

OPL2

>> No.1910067

>>1910056
mode X is superior btw

>> No.1910070

>>1910062

Yeah, that's why I posted this Raiden's music, because Raiden's PCB have an OPL2 FM chip (while Raiden II uses an OPM one). On a Sound Blaster it's also possible to play the Drum track (it used an OKI PCM chip on the arcade PCB though).

Anyway, Raiden's soundtrack is pretty cool, too bad the only computer port worth playing was on the FM Towns:
https://www.youtube.com/watch?v=f1EqSnld-Lw

>> No.1910082

>>1910070
ohh so cool!

>> No.1910558

I really like Catacomb 3D:
https://www.youtube.com/watch?v=F5MzKdjIaPU
I think it's even better than Wolfenstein 3Din some points.

>> No.1910602

>>1910558
I think this feels more 3-D than Wolfenstein.

>> No.1911535

>>1910558
It continues to blow my mind that when they came up with this technology the first thing they thought to do with it was make a game about the player being this guy who shoots fireballs from his hand. And not say, a dude who shoots nazis with a gun.

>> No.1911585

>>1910602

Yeah. I think the multiple shades of each block's textures are for something (the textures of the blocks facing north and south (or east and west) are slightly darker than the 2 other faces).

>>1911535

I think it's because they were pretty much TRPG and AD&D freaks at id during those times.

>> No.1912139

Asking here 'cause /g/ didn't help: which is easier to do graphics programming on (in 68000 assembly), the Atari ST or the Commodore Amiga, and why? I have a little mode 13h experience from back then but that's it.

>> No.1912143

>>1912139

The ST have a directly accessible VRAM and ROM routines, so the ST. The Amiga need more skill to use the co-processors and the Kickstart routines.

>> No.1912154

>>1912139
From what I heard (I have no direct experience...) the Atari ST is simpler, but the Amiga is more powerful. So maybe start with the ST and later try the Amiga? If you isolate/abstract the graphics display code (and other subsystems like audio, input) from the actual game engine, porting should be fairly easy...

>> No.1912160

>>1912143
So you can't memcpy to VRAM at all on the Amiga, or it is just slow/discouraged?

>> No.1912167
File: 44 KB, 635x550, bigMJ8zHr.jpg [View same] [iqdb] [saucenao] [google]
1912167

>>1891569
https://www.linux.org.ru/gallery/archive/ is a goldmine (no knowledge of Russian required).

>> No.1912168
File: 239 KB, 1152x864, bigM7JX3m.jpg [View same] [iqdb] [saucenao] [google]
1912168

>>1912167
Wrong picture.

>> No.1912171

>>1912160

You don't know where the Amiga VRAM is located, you have to call routines to make your own screen and consider it as VRAM (even though it's not).

>> No.1912175
File: 9 KB, 640x480, glider.png [View same] [iqdb] [saucenao] [google]
1912175

Remember me?

>> No.1912212
File: 24 KB, 960x600, kseni_002.png [View same] [iqdb] [saucenao] [google]
1912212

Here's my country's greatest achievement in early 1990s DOS gaming: https://www.youtube.com/watch?v=Pk2WfXMASbA.. You may find the engine familiar.

Fansite/downloads: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fsites.google.com%2Fsite%2Fpionerkaksenia%2Fhome&edit-text=..

>> No.1912354
File: 1.76 MB, 2592x1944, DSC00123.jpg [View same] [iqdb] [saucenao] [google]
1912354

>tfw this is our new home now
So are we about the same shit we did on /g/ or we gaymen now?

>> No.1912357

>>1912354

You cans still talk about hardware and OSes, most of them had games on them so it's okay.

>> No.1912359

>>1912354

Also, nice machine, I've never seen a 386 going at more than 33MHz.

>> No.1912372
File: 984 KB, 2592x1944, DSC00128.jpg [View same] [iqdb] [saucenao] [google]
1912372

>>1912359
This is probably a very late 386, it was probably assembled around the mid 90's which is consistent with how old I was when I remember playing on it. Still has the original DOS install and all the original vidya from when I was 7-8. Except F-29 Retaliator, I remember that broke for some reason.

>> No.1912386

>>1912372

The only 386 I ever had is in an anti-static plastic bag, so it doesn't really count. I have, however, a 486 machine, (an Overdrive CPU, but it count as a 486-DX2@66MHz with a pre-installed radiator). I run stuff like Wolf 3D, Catacomb 3D, Doom, Silpheed, Zeliard, a few demos, and Cakewalk 3 on Windows 3.1 (I have an MT-32 and I'm composing a bit, but never produced anything great).

>> No.1912394

How do you operate on win98 without crashing it all the fucking time

>> No.1912398

>>1912394

>Windows 98
>Early 90s

>> No.1912442

>>1912372
install a 387 math processor in that empty socket and you could play quake at an amazing 1-2 fps

>> No.1912460

>>1912359
The 386DX/40 were pretty common around 1994 when I was looking for a PC/DOS system. They were budget machines compared to the 486's, but still plenty fast enough for most things except playing Doom full-screen at 35 FPS (but it might still run reasonably okay in low-res mode).

The weird thing is his BIOS show it has an EGA video card, which was mostly a 286 thing (even the 386SX/16 machines that were common around 1991 often had VGA card).

But even with EGA, you can still play some nice games. Heck, one of my old roommates had a 286 with EGA (and only 20 MB HD) which was enough to play Loom and Monkey Island, and various arcade games like Overkill (by Epic Megagames). Also, a lot of the older RPGs were EGA. But it is apparently harder to code for than VGA, and of course on actual 286 machines you probably can't use dos4gw either...

>> No.1912510

>>1785640
Nice.
I'd post mine but one might be not /vr/ Unless something released in 2000 is ok

>> No.1912515

>>1912442
It would look like shit anyway since it only has an EGA card.

>> No.1912523
File: 970 KB, 1944x2592, IMG1000.jpg [View same] [iqdb] [saucenao] [google]
1912523

>>1912442

Gentlemen !

>> No.1912567

>>1912510

It's not really a computer, so yeah, we'll tolerate it. I think We'll do a more precise OP next time, specifying what is allowed, and what is not.

>> No.1912602

>>1912523
Looks like a 386DX....33MHz? With a full house of 30-pin SIMMs and a fuckload of 16-bit ISA slots.

Very nice.

>> No.1912641

>>1912354
Why did we move, again?

>> No.1912671
File: 4 KB, 280x216, minotaur.png [View same] [iqdb] [saucenao] [google]
1912671

>>1912442
No time for Quake, there are real games to play...

http://ifdb.tads.org/viewgame?id=8faw0lhytt6ql6o

http://ifdb.tads.org/viewgame?id=icvpkdpw8x73lhnd

>> No.1912690
File: 757 KB, 2592x1944, IMG1021.jpg [View same] [iqdb] [saucenao] [google]
1912690

POST THEM GUTS

R8 M8 !

>> No.1912703

>>1912690

Too bad we don't see anything inside this case, expansion cards and memory slots excepted.

>> No.1912716

>>1912703

I wish I could find a memory expansion card (like the big ones)

>> No.1912721

>>1873000
The combination of colours flickers on this LCD monitor, makes it look like a low-refresh 15kHz display.

>> No.1912726

>>1912716

I'd love to get one for my 486 PC too, I can't put more than 8 megs on the mobo, and some games are pretty hungry, forcing me to tweak the autoexec.bat and config.sys to death.

Anyway, bump limit reached, let's continue to discuss on this thread, when it'll hit pages 8~9, I'll post a new one with the definitive rules on the official OP.

>>1912721

Naah, on an LCD the washed up colors and bad contrasts just make it looks like shit.

>> No.1912748

>>1912212
Wow, a shitty hack of Captain Comic. Still pretty cool.

>> No.1912841

You guys are on Cyber1, right?

>> No.1913004

>>1912398
1998 was 2 years ago ;_;

>> No.1913371

>>1912398
That does remind me, we should start assembling a copypasta for a late-90s computing thread.

>> No.1913396

>>1913371
>late-90s computing thread
need a new '70s-early '90s thread first, this one is set to be pruned already

>> No.1913857

Goodbye beautiful thread

>> No.1914104

>>1913857
>>1913396

The new thread is here >>1914098