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/vr/ - Retro Games


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File: 363 KB, 1619x725, treasure_logo.jpg [View same] [iqdb] [saucenao] [google]
1763082 No.1763082 [Reply] [Original]

What does /vr/ thinks about Treasure?

>> No.1763089

They have a neat name.

>> No.1763095

I think they're a vastly overrated developer that has churned out just as much if not more mediocrity than their genuinely great games.

>> No.1763114

>>1763095
Such as?

>> No.1763117
File: 49 KB, 429x344, bangai_o_dreamcast_thumb.jpg [View same] [iqdb] [saucenao] [google]
1763117

They were very passionate guys who did some of the best action games of the 90s. Practically all of their games in the 90s were god-tier so I won't name them one by one. Even Mc Donald's Treasure Land was a great platformer, a lot better than what you'd expect from a licensed McD game.

I think that passion toned down over the years, probably as they grew older, but still remained with that remarkable quality their games have.
Speaking non-retro, Astro Boy Omega Factor on the GBA was one of the best games on the GBA's catalogue (and that handheld as quite a big catalogue full of great games). I think some people didn't like the new Gunstar Advance Heroes, haven't tried it myself. I did try the Bangai-O game for the DS, but I only played it for too long, it seemed more puzzle-focused, rather than frenetic action like the original, but I can't judge it because I barely played the first few missions which were mostly tutorials.
Sin and Punishment 2 on the Wii was one of my favorite games of the past gen as well, it was probably the last "big" title Treasure did.

I think they still got it, but they need funding, cause they're a very small developer.

I hope they don't die and become a mobile-only developer. It seems they're also trying with Steam, releasing Ikaruga there.

>> No.1763130

>>1763095
Other than Stretch Panic, their mediocre games were the ones they worked on to fund the projects they actually wanted to do

>> No.1763131

>>1763117
I used to have that mcdonald's game

not bad

>> No.1763181

>Treasure, we want you to sell hamburgers
>Make a good game about a magic clown

I miss when licensed games were actually alright.

>> No.1763218
File: 21 KB, 346x147, h0Dg5.jpg [View same] [iqdb] [saucenao] [google]
1763218

>>1763082
I think very highly of Treasure.

>> No.1763223
File: 150 KB, 300x428, Gunstar_Heroes.jpg [View same] [iqdb] [saucenao] [google]
1763223

>>1763082
They were one of the main reasons I got a Genesis. Pic related.

>> No.1763227

>>1763095
>>1763218
These two opinions seem to be the most common, its almost a 50/50 split on the internet

>> No.1763231

>>1763218
I prefer experience over treasure.

>> No.1763236

Radiant Silvergun and Ikaruga are really overrated pieces of shit. I know it's not retro, but seeing Ikaruga paired with RS for the Xbox re-release really warmed my cockles since I think they're both garbage games rated highly by people who didn't even beat either.

Sin and Punishment on N64 was great, possibly the best use of the console and just a great game all round, it's like the arcade experience in your own home.

Whoever does the stupid prog-rock or whatever it's called kind music for them should be shot though.

>> No.1763257

>>1763117
I really hope they do fucking die for pushing DRM with Ikaruga. This is going to have horrible repercussions for subsequent PC shmup releases.

>> No.1763274

I fucking love Treasure. Gunstar Fucking Heroes, Dynamite Heady, Guardian Heroes, Alien Soldier, Light Crusader...and yeah even that McDonald's game.

Maybe I only played the good ones. Who cares I'm having fun.

>> No.1763372
File: 685 KB, 595x822, 22714236.jpg [View same] [iqdb] [saucenao] [google]
1763372

I love them very very much. I bust out Guardian Heroes on my saturn regularly

>> No.1763415

>>1763082
They're great for shooters, but lame for other kinds of games.

It baffles me to this day that Nintendo got them to develop Wario World (a platformer) instead of Star Fox (which they also outsourced to Namco around the same time).

>> No.1763510

>>1763082
I am a Nintendo fanboy and I will not deny that Treasure programmed awesome shit for the Sega Genesis.
Truly awesome shit.

>> No.1763517

>not just playing their games on a PSP

>> No.1763518

>>1763517
This...

>> No.1763532

Dynamite Headdy, despite not know what the hell was going on, was one of my all time favorite games as a kid.

>> No.1763545

>>1763532
The Japanese version actually had cutscens and a cohesive plot that was cut from the English version for whatever reason.

>> No.1763549

>>1763223

This and Guardian Heroes. Treasure's true masterpieces aren't only realized on Sega platforms.

>> No.1763556

>>1763549
*are

This is why I don't /vr/ on my phone...

>> No.1763772

>>1763236
RSG is good for the bosses. Ikaruga is good for the scoring. Why can't you acknowledge good things instead of just slumping them off as "garbage"?

Calm your tits, you raging sperg.

>> No.1763854
File: 17 KB, 450x400, WARIO_LAND___SHAKE__by_TheBlackMarket.png [View same] [iqdb] [saucenao] [google]
1763854

Did they make any other games similar to Mischief Makers?

>> No.1763860

>>1763854
Probably the most similar is Dynamite Headdy.

>> No.1763863
File: 49 KB, 480x640, 1402599334695.jpg [View same] [iqdb] [saucenao] [google]
1763863

>> No.1763865

>>1763257
"Pushing DRM" is more a condition of what will get them the most visibility than any particular policy on their part, I think. Anyone who has an iOS app is "pushing DRM" the same way. I suspect Ikaruga will sell more on Steam than if it had been placed on GoG, for example.

>> No.1763868

>>1763257
DRM is more a condition of market forces (i.e., Steam) than something to blame Treasures specifically for, IMO. I doubt they give a shit either way whether their games have DRM but they probably figure Ikaruga will get more visibility on Steam than on GoG or the like. I'm not sure I blame them.

>> No.1763870

>>1763865
You do not need to use Steam's cancerous DRM bullshit in order to sell a game over it. Please stop perpetuating this myth. There are other shmups on Steam that have released the right way, Treasure fucked up big time.

>> No.1763871

Didn't mean to samefag, thought my post didn't get posted. Please select whichever version of my post you find more pleasing.

>> No.1763874
File: 189 KB, 600x380, freee_faaall_by_esuse-d6najnx.png [View same] [iqdb] [saucenao] [google]
1763874

>> No.1763878

>>1763870
>There are other shmups on Steam that have released the right way, Treasure fucked up big time.

I didn't know about this, care to elaborate? Do other shmup developers who distribute via steam not also have DRM in their games?

>> No.1763882

I only care about a small handful of their games, but the ones I like, I REALLY like.
Sin and Punishment is probably my favorite game of all time, and Alien Soldier isn't far behind.

Something I love Treasure for, even if I don't love most of their games, is the way most of their games have really simple and satisfying risk/reward mechanics as a key part of their design.
>grabbing projectiles and throwing them back at enemies in Mischief Makers (and Gunstar Heroes to a lesser extent)
>letting lots of shit get real close to you before you bomb in Bangai-O
>reflecting physical projectiles in Sin and Punishment and Sin and Punishment: Star Successor
>absorbing pink bullets with a sword to get a huge ass sword attack in Radiant Silvergun
>absorbing like-colored bullets in Ikaruga to unleash homing lasers
>canceling projectiles to generate items that allow you to use your most powerful attacks in Alien Soldier and Gunstar Super Heroes

>> No.1763886

On an unrelated note, I think no discussion of Treasure is complete without mentioning Gradius V. What a fucking gem of a game. I think it's my favorite Gradius game, despite the frankly embarrassing unskippable cutscenes.

>> No.1763889
File: 287 KB, 1024x1610, shake_shake_mischief_makers_by_meiphon-d5orrx5.jpg [View same] [iqdb] [saucenao] [google]
1763889

>> No.1763893

>>1763870
... did they include other DRM or is it just a standard Steam release? If it's the latter... you'll be hard-pressed to find anyone who cares. As long as Steam continues to have an offline mode, I'm willing to put up with the application and it's modest restrictions in exchange for the convenience of being able to redownload any game I've ever owned through Steam in 2 clicks. It's when devs pile their own DRM on top of that that I take issue.

>> No.1763896

>>1763893

see this is why I like gog

>DRM? the fuck is that

>> No.1763897

>>1763878
Ikaruga uses steamworks for stuff like leaderboards, so you can't play it without having steam running. That is all he's referring to, I believe. Not a big deal to anyone who doesn't just hate steam in general.

>> No.1763903

>>1763878
Yes. No, I would elaborate on them because that is probably a topic for /v/.

>>1763893
It's crippled with Steam CEG.

>> No.1763908

>>1763893
>you'll be hard-pressed to find anyone who cares
Well I care and I'm fucking mad. For a long time now PC shmups have been free of the scourge of DRM but thanks to Treasure and high-profile releases like Ikaruga now it's open season. That's already been one major casualty that I don't doubt was influenced by Ikaruga's release and I expect there to be more.

>> No.1763913

>>1763908
*There's already been

>> No.1763921

>>1763908
You talking about Crimzon Clover FINALLY being made available to people the world over with little effort or cost compared to buying an arcade cabinet or tracking down and importing the inferior doujin version?
If that's the case, I sincerely hope to see more casualties. Bring 'em on, please. I'm basically begging here.

>> No.1763926

>>1763921
see
>>1763870

>> No.1763937
File: 77 KB, 500x496, bangaio-dc.jpg [View same] [iqdb] [saucenao] [google]
1763937

Best game coming through.

>> No.1763939

>>1763926
See
>>1763921
I'm happy to have great shmups easily accessible on steam. If the cost is I have to have a fairly unintrusive and undemanding program running in the background while I play because that's how things like leaderboards are handled, then so fucking be it, it's not a big deal in the slightest.
Keep crying.

>> No.1763940

>>1763903
>It's crippled with Steam CEG.
"Crippled?" I just looked into Steam CEG, how is this any more restrictive than the model Steam has used for around a decade?

>>1763921
I agree completely. Steam gives devs a relatively secure means of making more money of their old titles while providing many consumer-friendly benefits.

Moving beyond the generic "Ikaruga has DRM!" argument, Steam's DRM is only an issue if a) you're not online the FIRST time you run the game, and b) if you were planning on pirating it in the first place.

>> No.1763956

>>1763939
Read you goddamn Valvedrone, READ. YOU DO NOT NEED STEAM'S DRM IMPLEMENTED IN ORDER TO DISTRIBUTE GAMES OVER IT. Clear enough this time?

>>1763940
Or maybe if you just don't want some external piece of shit starting up every time you want to play a game. Maybe you just don't want to use Steam. Maybe you oppose all forms of DRM because it's the only ethical thing to do.

>> No.1763960

i think i fucking love dynamite headdy

>> No.1763971

In the beginning, they made superior games because they were committed, passionate, ethical gaming fans and knew their shit.

These days, they make good games because they have a formula for making good games from when they were committed and passionate.

>> No.1763980

Mischief Makers is the game that finally made me not hate owning an N64.

>> No.1763993

>>1763956
>Clear enough this time?
I understand what you're saying, I just think you're a moron and are sperging over nothing.

>> No.1764010

>>1763956
>Maybe you oppose all forms of DRM because it's the only ethical thing to do.

Are you interested in elaborating on this? I (like anyone else who was inclined to follow such things) was 100% opposed to DRM but over time warmed to such things as Steam. The worst-case scenarios described by DRM-detractors has not happened. The Steam authentication server has not disappeared, games are accessible on whatever computer I want to install them on, and the added convenience is a nice touch.

>> No.1764034

Their shmups are vastly overrated, but their other games are pretty good.

>> No.1764040

>>1763956
You're dragging ethics into this? Just because something is unfriendly to the consumer does not by itself make it unethical. It's not like Valve is trying to obscure it's practices. Ethics means doing the right thing, not necessarily do the thing that makes this guy happy. I'd argue Steam is ethically neutral.

Maybe I'm biased because I use my PC for more than just emulation and 4chan, but I don't mind loading up Steam to access my game collection.

>> No.1764045

>>1764034
Gradius V deserves all the praise it gets, though it's a bit too long I think.

>> No.1764056

>>1764045
Not really. A shmup shouldn't take a half hour before it gets challenging.

Ikaruga at least has good pacing and a good scoring system, unlike RSG (too restrictive) and GV (too simple).

Let's not mention Silpheed.

>> No.1764083

>>1764056
>Ikaruga at least has good pacing and a good scoring system, unlike RSG (too restrictive)
Ikaruga's scoring seems just as restrictive to me, if not more so.
It's nice that you don't have to play for score to power up your shots though.

>Let's not mention Silpheed.
I didn't... but since you have, it's certainly not overrated.
Most people aren't aware of it, and most people who are don't think much of it.

>> No.1764126

>>1764083
>Ikaruga's scoring seems just as restrictive to me, if not more so.
What I meant was, you could kill any color so long as you finish a chain of 3, unlike in RSG where you MUST pick one of 3 colors to chain or else your chain gets broken. That means 2/3rd of enemies on screen drift away that you can't even kill. Kinda dumb.

They added an Ikaruga mode in the Xbox RSG though.

>> No.1764210

>>1764126
>That means 2/3rd of enemies on screen drift away that you can't even kill. Kinda dumb.
I agree it's dumb, but it doesn't make scoring any more restrictive, just more inconvenient to try and do.
Ikaruga has a very exact way of going about playing for score and if you deviate in the slightest then you either drop your chain or don't get as long a chain.
Radiant Silvergun has a less exact way of playing for score, since you get to choose the color at least, and it's otherwise the exact same shit as Ikaruga.

>> No.1764220

>>1764210
Whoops, forgot to mention that Radiant Silvergun is also less restrictive because you get to choose which weapon to kill enemies with.
All Ikaruga gives you is a basic forward firing shot, which often forces you to be in specific places and fire at specific times to get the best score.

>> No.1764237

I'm not a fan of any scoring system that punishes you for shooting things in a shooting game.

>> No.1764280

\>>1764220
I don't think you understand. It's more restrictive because you can only choose one color in between each boss fight, whereas in Ikaruga you can kill anything you want so long as it's in hte proper 3x order. You could go three blacks, then three blacks, then three whites, then three blacks. But you're always stuck with either red, blue, or yellow chains in RSG. However, in Ikaruga mode RSG, you can go three reds, then three blues, then three reds again, then three yellows, and your chain bonus won't get broken. This is a vast improvement over vanilla RSG's scoring system to me.

>> No.1764298

>>1764237
You don't get punished for shooting things,

You get rewarded for shooting the right things at the right times

>> No.1764305

>>1764280
I understand and agree with everything you're saying... except that it's somehow more restrictive than Ikaruga's scoring. I just don't see it.
If you're playing Ikaruga for score, there is, at any given moment, usually just one right way to do things. If you aren't in the exact places and shooting at the exact times Treasure wants you to, then you aren't scoring well.
The way chains are structured seems like it would offer some freedom, but the way the game is structured, the very specific waves of enemies that are the same every time, totally prevents any freedom in the scoring.

>> No.1764340

>>1763227

Every beloved dev/game will have its contrarians calling it overrated, especially on 4chan.
Treasure is hadly overrated since the average joe don't even know who they are.

>> No.1764342

They made one of my favorite non-retro games.

So yeah, I like them.

>> No.1764343

>>1763886

Completely agree, it's a blessing Konami let Treasure do a Gradius game.
10/10 game, hard as fucking balls too.

>> No.1764347
File: 60 KB, 305x228, bangaio-12.png [View same] [iqdb] [saucenao] [google]
1764347

>>1763937

I prefer the N64 version due to the control scheme, but DC version is awesome too and has an easier way to build up combo meter and power up

>> No.1764389

>>1763415
I'd say the exact opposite. They suck at shooters (ever the shmup stage in Gunstar Heroes was crap), but they're great at other games.

Radiant Silvergun is probably the most overrated shmup of all time.

>> No.1764712

I'm kinda mixed with them. Their games have fantastic boss fights but it seems like they just focus on those exclusively and then with later games usually some gimmick attached. Like when it comes to actual levels they feel almost non existent in a lot of their games which kinda disappoints me, that being said they really do know how to set up great action set pieces.

> but I only played it for too long, it seemed more puzzle-focused, rather than frenetic action like the original,

Even though you played it a little you're absolutely right. Bangai-O Spirits is pretty much a puzzle game in the guise of a shmup but it's still pretty neat.

>> No.1765307

Alien Soldier is their best game, and still the best run & gun shooter of all time.

>> No.1765382

>>1763117
>Speaking non-retro
Just say more recent games instead.

>> No.1765425

>>1764347
I prefer the one on Xbox 360

>> No.1765445

>>1764305
Ikaruga doesn't tie your weapons' power to your scoring.

>> No.1765489

I need more Treasure. Is Guardian Heroes import friendly?

anyone have that pic with the list of Saturn titles?

>> No.1765780

They're practically my favourite developer. I still regularly (re)play Gunstar Heroes, Dynamite Headdy and Guardian Heroes.

>> No.1765793
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1765793

>>1765489

well the core of the game is a beat em up but there's a lot of talk and branching story paths so maybe go for the pal version

>> No.1765794

>>1765489
Probably considering it's a beat em up but you won't know what decision your making or what's going on in the plot.

>> No.1766612

Who's the best Treasure member, and why is it Suganami?

>> No.1766615
File: 28 KB, 408x258, treasure.jpg [View same] [iqdb] [saucenao] [google]
1766615

>>1763082
>not posting their retro logo
So much better than fire text.

>> No.1766617

>>1765793
>well the core of the game is a beat em up

I'd honestly say it's a fighting game disguised as a beat-em-up.

>> No.1766661

>>1764389
"shooters" doesn't mean JUST "shmups".
Gunstar Heroes, Alien Soldier, Sin and Punishment, and Bangai-O are all shooters.

>> No.1766678

>>1765489
If you have a 360 it's on the Xbox Live arcade for cheap

>> No.1766706

I wish Treasure would've made more straight up action games in any given genre. Most of them have a puzzle element or other gameplay feature to differentiate themselves but the result is just kind of overly complex and a little pretentious. I bought the majority of their Genesis and Saturn games when they were still current and was impressed at the time but the only one I can keep going back to for the sake of pure fun is Guardian Heroes. That said it does annoy me slightly when people say Silvergun is overrated when they never even played it until the Xbox 360 release. There was a reason it gained a reputation and it wasn't all about eBay value.

>> No.1766771
File: 21 KB, 320x224, Light_Crusader.png [View same] [iqdb] [saucenao] [google]
1766771

dat western fantasy aesthetics
dat zeldish puzzle solving in it's best
dat music

>> No.1767494

REIDIANTO SHIRUBAGAN !!!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.1767736
File: 1.85 MB, 340x205, 1395469385930.gif [View same] [iqdb] [saucenao] [google]
1767736

>Mischief Makers
>Bangai-O
>Gunstar Heroes
>Ikaruga
>mfw people actually dislike Treasure

>> No.1767810

>>1765445
See:
>>1764083
I know.

>> No.1767818

Alien Soldier
Light Crusader
Mischief Makers
Sin and Punishment 1 and 2
Gunstar Heroes and the pseudosequel
Bangai-O
Ikaruga
Radiant Silvergun
Guardian Heroes
Dynamite Headdy

And you SERIOUSLY have the balls to say you don't like them? What the fuck man, Treasure must be the best third party developer ever.

...other than, perhaps, their own parent company.

>> No.1767830

Go play Mad Stalker: Full Metal Forth and Psychic Killer Taromaru. They were made by Treasure members and feel similar to a Treasure game.

>> No.1767882

>>1767736
i like treasure, but i don't like that their worst games (their shmups) dominate the conversation both when people are talking about treasure games and when people are talking about shmups.

>> No.1767897

>>1767882
Care to elaborate on why Ikaruga and Silvergun are bad other than "I dislike their scoring systems"?

>> No.1767904

>>1767897
Not that poster, but bad scoring systems and in Silvergun's case overlong length.

>> No.1767932

>>1767904
Yeah, Treasure has this tendency, especially later on, to make their games longer than they ought to be. Gradius V and Sin and Punishment: Star Successor share that issue, I think.
A challenging, intense, arcadey action game demands full and constant attention to beat, and you can only keep that up for around an hour before shit starts to become exhausting, generally.

>> No.1767938

>>1767932
Yep, agreed. I wish they would stop that. Make two games if you have so many ideas. If you're making a game designed to be completed in one sitting there is in fact such a thing as too much of a good thing.

>> No.1767942

>>1767897
bad scoring systems are a big problem in a shmup. especially in RS where you can't really ignore scoring and just play for survival.

>> No.1768006

>>1767942
That's the thing, though... the scoring systems aren't really bad, they're just unusual.

>> No.1768704

>>1763082

One of my favorites. I love gun-star Heroes and Sin and Punishment 2

>> No.1768745

I love me some Dynamite Headdy. That game had a great soundtrack, too.
Sadly it's the only Treasure game I ever owned/played when I was a kid. I didn't have many Genesis games [ but all the ones I had were great ], was mostly a SNES guy.

Err wait, I think I rented Mischief Makers once.

>> No.1771306

shake shake

>> No.1771886
File: 34 KB, 320x240, smirage-5.png [View same] [iqdb] [saucenao] [google]
1771886

Silhouette Mirage needs more love

Treasure+Working Designs=Very yes thank you

I defy you to show me weirder bosses

>> No.1772149

>>1771886
I've played the US localized version for years. I really want to play the saturn version before I pass judgment on it. It does a lot of cool things and I love the art, but stage enemies that are un-killable is a bit annying.

>> No.1772196

>>1771886
why does the main character have to make that annoying noise though!! I've tried it a couple times but drop it so fast cause of the voice.

>> No.1772267

>>1772196
REFREKTAAAAAH!!!

>> No.1774752

>>1772149
The Saturn version is a lot better. I played it with SSF back in 2006.

>> No.1776341
File: 106 KB, 300x431, Marina.png [View same] [iqdb] [saucenao] [google]
1776341

>>1763863
>>1763874
Shake Shake!!!

>> No.1777221

>>1776341

I fapped to Marina. I'm not proud of it, but it happened.

Great game, at any rate. The only time I enjoyed owning an N64 as a kid.

>> No.1777237

I like them because they made some pretty kick ass IPs but I understand why people critcize them always, its a hit or miss to be honest. I can agree that Treasure always incorporates some gimmick or trick into their games. I feel that the Yu Yu Hakusho game is underrate to fans. I like all their games that I have played I need to play the Other Saturn game they made and Mischief makers also how is Gradius V and Silphseed? I know it's not /vr/ but I loved Gradius on PC engine and Silphseed on Sega CD. Thank you Konami for making one of the best companies around! I wish they made more games:(

>> No.1777365

>>1777237
Silpheed is shit, but Gradius V is good (if you can stomach the 90 minutes to clear it). I prefer Gaiden, though.

>> No.1779747
File: 67 KB, 512x512, 600full-rakugaki-showtime-cover.jpg [View same] [iqdb] [saucenao] [google]
1779747

WHY DOESN'T ANYONE KNOW ABOUT RAKUGAKI SHOWTIME !!!
http://www.hardcoregaming101.net/rakugaki/rakugaki.htm
seriously THIS is the greatest Treasure game ever

>> No.1779761

>>1779747
I remember playing Rakuga Kids on N64 and not being particularly impressed. How's the PS1 game compare?

>> No.1779808

>>1779761
Rakugakid is not Treasure and a 2D fighting game
Rakugaki Showtime is Treasure and a 3D arena fighting game, like Power Stone

>> No.1780153

>>1779747
BECAUSE OMG ALMOST NOBODY WITH A CHIPPED PLAYSTATION BACK IN THE DAY WANTED TO PLAY JAPANESE GAMES BECAUSE MOON LANGUAGE IS HARD!

>> No.1780540

Can we agree that Platinum games is the "new" Treasure? I don't think either made a bad games and all their action is over the top.

>Platinum games makes a Alien Soldier sequel
just image how fucking nuts it would be

>> No.1780548

>>1780540
not even close. Treasure's quirkiness is unique and unmatched.

Platinum isn't even that great, I think people go nuts over them because the majority of new games are just shit, while platinum still maintains a some level of tight gameplay. They are one of the only companies that seems to incorporate gameplay concepts of the past

>> No.1780568

>>1780548
Not even a bit close?
I mean, Platinum Games focuses on character action games, and Treasure focus on action platformers, but both always bring something unique to each of their games. And yes, Treasure did try more genres out of their comfort zone, but the core concept of gameplay above everything else is still present in both.

>> No.1780572

I love Gradius V, but why the everloving fuck does it have unskippable cutscenes? Whose idea was that? What a joke.

>> No.1780579

>>1780568

I think they're focus on gameplay is the one thing they share. Otherwise they're both somewhat niche jap developers.

I don't want to equate them with platinum because nothing can compare to radiant silvergun. And I'm not a big fan of their games

>> No.1780589

>>1780579
Never managed to play it, but i hope that someday they port it to PC like Ikaruga.
I am not one of the biggest fans of SHUMPs, but i still enjoy a lot of what the genre offers.

>> No.1780617

>>1779747
>Marina will never star in another game again

feels bad, man

>> No.1780625

>>1780589
Although I'm a big fan of shmups, I think anyone could enjoy radiant silvergun. Easily one of the best I've ever played.

also, original >>>>> ports

You should look into sega saturn, especially if you enjoy snes. It's the pinnacle of home console 2d gaming, along with SNES. (not counting arcade / neogeo)

>> No.1780630

>>1780572
There's only 2 in the game. It's not that bad.

Also, blame console 3D shmups that tried to make shmups more "cinematic" by adding superfluous things like FMV and dialog, like Einhander and R-Type Delta, to try to appeal to the Call of Duty audience.

>> No.1780648

>>1780589
Just use SSF and Daemon Tools to play Radiant Silvergun. It works pretty well that way.

>> No.1780650

>>1780625
>I think anyone could enjoy radiant silvergun
You think wrong, I can't stand the game.

>> No.1780676

>>1779747
I do know about it, I just don't think much of it.

>> No.1780713

>>1780630
What the fuck are you talking about? I don't remember much if any dialogue in either of those games, especially not R-Type Delta. And Call of Duty audience? The first game in that series came out 6 years after Einhander and 5 years after R-Type Delta, and people aren't even talking about the first few Call of Duty games when they say things like "cawadooty" anyway. Is this like a trick or something? Are you intentionally being stupid?

>> No.1781775

>>1766615
The fire text opening was in Gunstar Heroes, which is their 1st (2nd) game depending on if you go by development or release date.

>> No.1781786

>>1780625
The 360 version of Radiant Silvergun is objectively better.

Better resolution, an alternate (Ikaruga) scoring system that is less retarded, subtitles so you can actually follow the game's story, etc.

>> No.1781791

>>1781786
By the way, this is coming from someone who has a Japanese Saturn and an original copy of RSG.

>> No.1782084

Treasure was great up until they decided to make Mischief Makers for the 64. It's like they wanted to make an awkward game for an awkward controller, I guess in that regard they succeeded.

>> No.1782196
File: 6 KB, 250x203, 1354233333261.png [View same] [iqdb] [saucenao] [google]
1782196

>>1782084

So you mean EVERY Treasure game after MM is bad, or what?
Also, I thought Mischief Makers had awesome controls, not awkward at all, I love how you can use the c-unit buttons as a secondary d-pad (something that Treasure also implemented on their other 2 N64 titles). Mischief Makers is great, I feel sorry for you, I also doubt you actually tried it besides of glitchy emulation.
And this is coming from a guy who grew up on the Megadrive and whose favorite Treausre game is Alien Soldier.
Use cyanide.

>> No.1782258

>>1781775
For the GSH's text, yes. But not for Treasure's actual logo.

>> No.1782450

>>1781786
Can't you even play with original Saturn quality graphics if you're so inclined?
How is that guy suggesting it's anything but equally as good at worst?

>> No.1782456

>>1782258
Well, I just checked and you're completely right. My brain must have mushed them together.

>> No.1782462

>>1782196
>So you mean EVERY Treasure game after MM is bad, or what?
Don't conflate my explanation with agreement, but I think he means that they had more or less a spotless record up until Mischief Makers.
'Course, if he's bitching about Mischief Makers being awkward and this meaning that Treasure was no longer great, I can only imagine that he hasn't even so much as heard of Light Crusader.

>> No.1782504

Retro Treasure games I have played:
>Gunstar Heroes
Overrated as all fuck. An ugly, mediocre run 'n' gun with lame levels and even lamer bosses. That board game level is bar-none the most awful, tedious stage I have ever encountered in a run 'n' gun, and I have played bucketloads of them.

>Mischief Makers
Easy, dull, mediocre platformer, highly overrated.

>Radiant Silvergun
A mess of poorly-executed power-up mechanics and overlong length ill-suited for an arcade experience.

>Ikaruga
A simple puzzle game disguised as a shoot 'em up, scoring system sucks, but not quite as hard as Radiant Silvergun's.

>Sin and Punishment
Fun game but has some pacing problems, especially near the end. Takes quite a while to get used to the controls but they work once you do. Definitely my most respected retro Treasure game.


I have about an equal proportion of disappoints/good games as far as their non-retro catalogue goes, so I can only conclude that they've stayed about the same over the years. If I had to pick one aspect of their games in particular it's that it seem like they have a tendency to try so hard to be creative that their games often have these weird pacing problems where they change up the gameplay too much. Skill-based action experiences can benefit from consistency. When things become too different too quickly the player does not have any time to hone new skills.

>> No.1782580

>>1782504
Should play Alien Soldier and Silhouette Mirage, their best games.

>> No.1782608

>>1782504
>lame levels and even lamer bosses
Gotta draw the line here. Gunstar Heroes is definitely overrated, and I agree the levels are lame, and even some of the bosses are pretty lame, but in general the bosses are significantly better than any section of level Gunstar Heroes has to offer I think.

Also, I still disagree with you that Sin and Punishment has pacing problems at all, let alone near the end. It turns into a sidescroller, yes, but the game still controls exactly the same, the screen just now scrolls the right when you move to the right. That's really all that's different.
The skill at shooting and dodging shit, reflecting attacks, and independently controlling a character and aiming reticle you've built up over the course of the game doesn't suddenly prove meaningless in the face of this change. Not in the slightest.

>> No.1782749
File: 173 KB, 500x367, 4544046195_fda6fab195[1].jpg [View same] [iqdb] [saucenao] [google]
1782749

If Adult Swim and Toonami had existed 10 years earlier they might have actually released this in the US. Still my favorite fighting game for the system.

>> No.1783851

I just bought Gunstar Super /Future in Europe Heroes for GBA without ever playing another game from them because I heard a podcast where they praised them without end, didn't even know what genre it was.

Liking it so far, does it compare to the old games?

>> No.1783859

>>1783851
different in a not-so-good way

>> No.1783863

>>1783851
The GBA game is pretty good but the Genesis one is often hailed as one of the best run and gun games created.

>> No.1783873

>>1763218
same here

>> No.1783874

>>1782749

HOOO YUUUU HOOO YUUUUTSS TSS ORA ORA ORAREIKUDAN REIKUDANWOOOOOOOOOOAH

>> No.1785235

>>1783851
I think the run and gun portions of the game and the boss fights were improved pretty substantially in Gunstar Super Heroes.

Levels are better because there's more enemy variety, levels tend to have more interesting layouts, and you have helpful moves like uppercuts and shit that makes navigating the levels fun.

Bosses are better because they're much more aggressive, have more attacks at their disposal, throw a ton more shit on screen to dodge, and generally force you move around to avoid taking damage while in the original game you could often hang around some general area or sometimes even not move at all without worry.
The best example would probably be to compare both versions of Papaya Dance.
https://www.youtube.com/watch?v=608MCH6Qn80&t=2m15s
https://www.youtube.com/watch?v=y71JdlkX_ck&t=11m40s
In GH it's a joke. In GSH it's a legitimate threat. Probably won't kill you, but will very likely do damage. There are similar changes to almost all returning bosses, and the new bosses are pretty good as well. The last boss is total garbage though.

Unfortunately, unlike the original, GSH is chock full of dumb, gimmicky, super scaler sections with totally different, and worse gameplay, they added ridiculously OP super attacks that destroy some bosses and seriously reduce the difficulty of the game, and they cut out coop, the ability to throw enemies and enemy projectiles, and weapon combos.

I'm not sure if it's better or worse overall.

>> No.1785354

Gunstar Heroes is pretty damn good, same with Sin and Punishment 2.

Didn't like Mischief Makers all that much, but the last time I played it was something like seven years ago and I only got to something like stage 2-6, so I really need to give it another try.

Not too keen on Light Crusader, but I'm just not into the genre that much (adventure games where it's just one big dungeon and a town), and from all accounts it's a very good game.

Played Ikaruga for the first time a few weeks ago after hyping it up for years in my head. It's not that great, mainly because of the scoring system, but then again I'm very bad at shmups so

>> No.1785386

My first treasure game was Mischief Makers, and i loved it even when i had no idea who Treasure was.

>> No.1785387

>>1782504

I thought Mischief Makers was easy, too short, and fairly mediocre the first time I played through it too. It wasn't until I sat down and tried to score S ranks for all the levels that I realized how fucking solid (and kinda broken) the game is. There's just so much charm in the game too. Were you busy trying to save the world from an evil emperor or something? Because I want to ride my fucking tricycle RIGHT NOW and you had better ride it across that exploding bridge and bring it to me.

>>1785354

You should try to play Ikaruga without worrying about the scoring or the combo system or any of that crap. Just try to beat the game, and you'll probably enjoy it more. If you're still interested in the game even after you can beat it without continues, then you can figure out how to full combo stages.

>> No.1785410
File: 2.89 MB, 461x614, 1397458916183.webm [View same] [iqdb] [saucenao] [google]
1785410

posting relevant webm because why not?

>> No.1785412

Finally an excuse to post here. So I just want to say that Gradius V is the most frustrating goddamn game I've ever played, but I can't stop playing it.

The one thing I can bitch about that game, besides the cutscenes, is the fact that I can't unlock free play by just pausing the game and letting it run.

>inb4 hurrr needing free play

Have you tried playing this shit with friends and having to use the same continue pool?

>> No.1786858

>>1785412
Git gud anon.

>> No.1786861

>>1785412
>Have you tried playing this shit with friends and having to use the same continue pool?

The only way to get good at shooters is to not continue and start over when you get a game over. I learned that the hard way.

>> No.1786876

>>1786861
I kinda have to agree with that other guy. What you're saying is fine for single player, but the chances of having a real life friend as dedicated to 1ccing a shmup as you are are pretty damn slim.
Hell, even if you were good enough to not continue, your friend would just be sitting there watching you play by yourself when he used up all the continues before stage 3. It would still suck.

>> No.1786892

I think their games are pretty fun, but their artwork is godawful.

>> No.1786909
File: 45 KB, 400x279, sm.jpg [View same] [iqdb] [saucenao] [google]
1786909

>>1786892
>dissing HAN's and Suzuki's art
Oh no you didn't nigga

>> No.1787027
File: 5 KB, 469x175, 1405721322535-1.png [View same] [iqdb] [saucenao] [google]
1787027

>>1782504
What's with /vr/ and trying so hard to be unique with stupid opinions?
You're not cool for trashing on legitimately good games.
This board sucks dick more and more each day.

>> No.1787056
File: 3 KB, 157x99, terry-readinc-1.gif [View same] [iqdb] [saucenao] [google]
1787056

New, smaller companies can afford more risk. As a company grows, its risk tolerance diminishes. Furthermore, its employees become less innovative as they become "baked" into the culture and mindset of the particular company.

This is why it's important for there to always be room for new life in markets.

>> No.1787072

>>1766771
Was this game actually good? I've heard bad things; but that might've been a case of incongruent expectations.

>> No.1787076

>>1787027
ikaruga and radiant silvergun are garbage, bro

they're shmups for people who have never played a shmup before

>> No.1787081

>>1782504

I objectively loved Gunstar Heroes when I was younger, not knowing what was supposed to be "highly rated" or "obligatory". It's an amazing game, and I still love it now, not just for nostalgia purposes, but because it's extremely fun and satisfying to play.

You might not like it, for some reason, but to call it ugly or the levels lame, you must have zero idea about game design or the competition around at the time in the genre, especially on home consoles. Just that one objectively wrong opinion renders all your others null and void, frankly. I'm not usually one to say "Your opinion is bad because it disagrees with mine", but when it's objectively so, I have to comment.

>> No.1787126
File: 444 KB, 1280x1024, MischiefMakers.jpg [View same] [iqdb] [saucenao] [google]
1787126

The aesthetic style of Mischief Makers always creeped me the hell out as a kid. The whole world just looked so miserable; I just felt sorry for everyone.

>> No.1787140

>>1787076
>they're shmups for people who have never played a shmup before

Nah. It used to be true, but now Cave and Touhou stuff are the big "babby's first shmup" games.

>> No.1787145

>>1763956
Sir, this is /vr/ not /v/. Please take the dronecalling and usage of Caps Lock/Left Shift away from here.

>> No.1788970

>>1781786
For some reason they removed the Options+ menu which had a visible hitbox option, changed Story/Saturn mode to not have any continues(not a problem if you are good, but when playing with friends...) and the added borders are awful if you want to play it on a 4:3 TV.

I still prefer Saturn RSG because of these reasons. XBLA RSG does have the Ikaruga scoring system and works better on HDTVs though, so either version is great.

>> No.1788973

>>1787081
>objectively
Is this the new /vr/ buzzword? Theres nothing objective about you loving Gunstar heroes as a child.

>> No.1789230

>>1787140
cave games are good tho

>> No.1789234

>>1789230
it's cool to hate cave now, even though their games are excellent

just ignore it

>> No.1789249

>>1787027
they do it because idiots like you keep responding

>> No.1789259

>>1787027
I think a lot of them are just trying to be contrarian trolls, but please remember that if someone dislikes your favorite games, it doesn't automatically mean they're being a contrarian troll. People can leginimately have opinions differing from you and most people.

>> No.1789672

>>1789230
Yeah, this.
That other guy is still correct in the sense that people new to the genre will often play Cave games, but there's a reason for that. The games are good, and DoDonPachi in particular is a game that is constantly recommended to newcomers.

>> No.1789675

>>1789230
No they aren't. Shite scoring systems with annoying music and purple vomit for level design. Also vapid-looking bosses.

>> No.1789678

>>1789675
ok what's your favourite shmups

>> No.1790851

Just ordered Silhouette Mirage for the Saturn.

Hope I'm in for a good time. Looks fun as fuck.

>> No.1791047

>>1763236
I finished Ikaruga, and I thought it was great. No idea what you're talking about dude. I emulated RSG on MAME but never got around to taking a real crack at finishing it. Too much other shit I own physically to finish.

>> No.1791241

>>1788970
>visible hitbox option
You should know where the hitbox is if you've been playing the game for more than 15 minutes.
>changed Story/Saturn mode to not have any continues
The game is easy enough to beat in 9 lives if you aren't completely incompetent.
>added borders are awful if you want to play it on a 4:3 TV.
Can't comment on that because I would never connect my 360 to a 4:3 TV.

>> No.1791361
File: 253 KB, 847x1197, dg.jpg [View same] [iqdb] [saucenao] [google]
1791361

>>1789678

>> No.1791367

>>1791241
>You should know where the hitbox is if you've been playing the game for more than 15 minutes.

It's not just your ship's hitbox. It's the hitbox of everything, which comes in handy when you want to learn how close you can graze walls and stuff.

>> No.1791378

>>1791361
Fine taste good sir.

>> No.1791409
File: 4 KB, 111x111, images-4.jpg [View same] [iqdb] [saucenao] [google]
1791409

>> No.1791494
File: 94 KB, 500x667, 1390777542223_zps4af32236[1].jpg [View same] [iqdb] [saucenao] [google]
1791494

>>1789230
>>1789234

I never said anything about the quality of Cave games and I don't think of entry level stuff as garbage. I find it somewhat funny that you Cave guys are so snappy when someone labels their games as casual yet like to so act elitist when it comes to other perceived entry level stuff.

>> No.1791505

https://www.youtube.com/watch?feature=player_detailpage&v=IpHKCNNJhNM#t=317

I love this shit.

>> No.1791717

>>1791494
It's because it's cool to hate on Cave games right now because they're perceived as well-loved classics by their fans. And we all know what the natural reaction to popular and respected games on 4chan is.

Cave fanboys are super jumpy now because of it.

>> No.1793319

Treasure shmups may be shit, but at least they aren't Cave levels of shit.

>> No.1793506
File: 39 KB, 573x378, freshprinceofnintendo.jpg [View same] [iqdb] [saucenao] [google]
1793506

>>1793319

>all the edge in this thread

Jesus. I remember making a thread about Treasure in the early days of /vr/ and everyone just talked about how cool they were and our good memories.

Everything turns to shit on 4chan I guess.

>> No.1793534

>>1793506
nah, that`s just a troll who thinks pretending to be retarded doesnt make him retarded

>> No.1794496

>>1791361
darius twin best darius srry.

also, do you even danmaku

>> No.1794538

>>1794496

0/10

>> No.1794992
File: 23 KB, 480x340, king_fingerpalm.jpg [View same] [iqdb] [saucenao] [google]
1794992

>>1794496
>danmaku
>good

>> No.1795040

>>1794538
>>1794992

>utter plebian underlords reporting in

have you saved up for this month's serfdom payment yet?

>> No.1795071

>>1794496
meanwhile, one post above:
>>1793534

how appropriate

>> No.1795079

>>1795071

more plebians . I know gitting gud is hard, if you try, some day you might be able to accomplish something.

>> No.1795086

>>1789678
Touhou of course.

>> No.1795159

>>1795040
>>1795086
>>>/jp/

>> No.1795197

>>1795159
check out some of the best shmuppers in the west . far from otaku . I know it's hard to believe that someone better than you at vidya is also better than you at life. dedication carries over from hobbies to our day to day lives.

keep on rocking the plebian lifestyle

>> No.1795221

>>1795197
Says the faggot that prefers inferior, lazy game design.

Fuck off back to your containment board, loser.

>> No.1795262 [DELETED] 

Locomalito made a pretty good shmup, and he's Spaniard.

http://locomalito.com/hydorah.php

Also it's free.

>> No.1795269

>>1795221
>cave
>lazy game design

It's like you've never even tried. You scared of hard gamez? You must be one of those yoshi's island faggots

>> No.1795306

>>1795262
What does this have to do with anything, and how is it appropriate for /vr/?

>> No.1795591
File: 179 KB, 500x500, 1367904635001.jpg [View same] [iqdb] [saucenao] [google]
1795591

Can we get back on topic?
There's a shmup general for shmup discussion, and Cave, Touhou or... uh, Yoshi's Island aren't Treasure games.

Tone down the shitposting guys, or at least ignore the obvious bait.

>> No.1795757
File: 380 KB, 738x763, 7650803.jpg [View same] [iqdb] [saucenao] [google]
1795757

treasure is kewl
i loved dynamite headdy and gunstar heroes a lot when i was younger
then i got to play mischief makers not too long ago and it was amazing amazing amazing
i've played most of their games but i'm not too much into actiony ones these days i guess. mischief makers came off to me as relaxing more than anythign

>> No.1796031

>>1785410
A man of taste.

>> No.1797689

>>1795269
>spew purple vomit everywhere
>not lazy
Whatever you say, Cavefag.

>> No.1797703

>>1763082
Besides Knowing only of Mischief Makers Gun Star Heros and Ikaruga they are pretty good,

Also have great songs that I listen too from time to time.

I kinda wanna sing this

https://www.youtube.com/watch?v=SSsOenUEcgc

>> No.1797749

>>1797689
>>1795269
samefag

>> No.1797767

I need to dabble in figuring out Alien Soldier's scoring system. Might write up an in-depth guide about it later.

>> No.1799424

>>1763082

over rated

>> No.1799508

>>1797689
you've clearly never felt the enjoyment of mastering a cave bullet pattern or level.

Also dat dere pixel art.

If you actually give say, ESP Ra.De or Progear a shot and can atleast do the first loop 1cc, then come back and tell me cave shmups are shit

>>1797749
wat? I was the first poster, but that second one completely contradicts my comment

>> No.1802256

What would you guys want Treasure's next Steam port to be?

Guardian Heroes with netplay here.

>> No.1802260

>>1802256
Nothing, fuck Steam.

>> No.1802261

>>1802256
>steam

nah

>> No.1802269

>>1802260
>>1802261
>not embracing the future of PC gaming
Your loss, I suppose.

>> No.1802290

>>1802269
PC gaming sucks. all the good jap exclusives will always be on consoles. because the japs are smart enough to pirate their games on PC

>> No.1802506

>>1802256
Didn't they say they were interested in making an original title for PC?
I'd much rather see whatever that could be, especially since they haven't done much of anything besides ports since Sin and Punishment: Star Successor.

>> No.1802507

Huge fan of Treasure. A local store that sells retro stuff had Sin and Punishment and Bangai-O for the N64(came with jpn pokemon snap and stadium 1 as well as a pass through cart to play the games). Was $100, no regrets holy shit great games.
It's hard for me to list favorite games on any particular retro console, especially action games, and not just dive into love for Treasure.

>> No.1802527
File: 102 KB, 250x244, 3729-1309717318.png [View same] [iqdb] [saucenao] [google]
1802527

Does anyone in the thread have this?
http://vgmdb.net/album/3729
I've only found an unofficial one (which is ripped from the game) and a low quality official rip.
I cannot for the life of me find it anywhere.

>> No.1802592

>>1802527
I have it.
It's vbr but hovers around 165 kbps, not sure if that's the low quality rip you're referring to.
I think I got it from this site, but the music section has been removed since then.
http://www.mrmonkeyman.com/treasure/
I'll see if I can find a proper upload.

>> No.1802608

>>1802592
Oh nevermind, you can just type in the obvious url and the page is still there.
http://mrmonkeyman.com/treasure/music.html

>> No.1802678

>>1802608
Yeah sorry, not having any luck finding anything other than that or game rips.

>> No.1802689
File: 712 KB, 600x600, 1400703820103.png [View same] [iqdb] [saucenao] [google]
1802689

>>1802290

>pc gaming sucks

>> No.1802704
File: 21 KB, 480x360, 1401084287486.jpg [View same] [iqdb] [saucenao] [google]
1802704

>>1802527

>mfw 'me' looks like an x

Fuck you Japs

Imma take the time to learn to read your shit and you're gonna play it like that then fuck you

Anyone have link to some/all of the original Japanese audio, btw?

>> No.1803801
File: 172 KB, 794x888, 1206159253938.jpg [View same] [iqdb] [saucenao] [google]
1803801

>>1802592
>>1802608
>It's vbr but hovers around 165 kbps
That's the one I have, thanks though! Honestly it's good enough.

>>1802704
One day I will learn this language and my backlog will increase 10 fold

>> No.1804246

>>1803801
>One day I will learn this language and my backlog will increase 10 fold
Why bother, the only language-dependent Japanese games are shitty RPG's and VN's. Their best stuff (action vidya) can be played without knowing any Nip.

>> No.1804260
File: 147 KB, 400x535, marina liteyears.jpg [View same] [iqdb] [saucenao] [google]
1804260

>>1804246
You'll never break my Japanese spirit.

>> No.1804270

>>1804260

GANBATTE ANON-KUN

I wish every school in the world offered comprehensive Japanese language courses, though. It would have the effect of allowing weebs who become 'Otakus' to study the language, and 90% of them would get bored and frustrated when they realized it's just another language and takes hard work to learn, and would move the fuck on with their lives, saving us all a lot of annoyance.

Then people who can actually have a qualified and sensible appreciation of Nip culture could get on with theirs. Plus, knowing another language, especially one spoken by an insular economic powerhouse, is never a bad thing.

>> No.1804272

>all this Mischief Makers fan art

Can we get some Dynamite Headdy or Silhouette Mirage fan art too?

>> No.1804290

>>1804246
>>shitty RPG's and VN's
>everybody has the same tastes as me

>> No.1804292
File: 523 KB, 1000x698, 3886979.jpg [View same] [iqdb] [saucenao] [google]
1804292

>>1804270
>Plus, knowing another language, especially one spoken by an insular economic powerhouse, is never a bad thing.
With recent tension in the East I wonder how long they will remain one.

>>1804272
>Dynamite Headdy
I would post it if I had any, I loved that game but have no artwork.

>> No.1804297
File: 113 KB, 568x447, dynamite_headdy_by_neo_kirby_and_watch-d31bbw6.png [View same] [iqdb] [saucenao] [google]
1804297

>>1804292
>>1804272
Also that soundtrack was great.
https://www.youtube.com/watch?v=OF1Vg_DdWkA

>> No.1805675

>>1804246
I can PLAY a lot of games, but with something like Custom Robo (N64) or Princess Crown, not knowing what any of the text says really hurts the experience.

>> No.1805803

>>1805675
>Princess Crown
that game isn't even worth learning a language for

talk about an incredibly repetitive battle engine and lots of backtracking...

>> No.1805856

>>1779747
Woah, had no clue that existed. Very strange looking.

>> No.1805859

Any developer who can make something like Alien Soldier is fine by me.

>> No.1805903

>>1805803
No one game is worth learning an entire language for, but there's tons of still untranslated games, dude. Most of the Goemon games on the SNES for instance.
Also porn.

>> No.1806124

>>1805903

The dude you're talking to is kind of an edgelord. I would advise cessation.

Work on the language if you want, just remember it's hard work, like anything worth learning.

>> No.1806148

>>1763082
Lots of treasures.

>> No.1806552

>>1763082
Treasure was the SEGA's Rare. But Treasure was always good, even today

>> No.1807597

OP here, glad this thread is still up. Shake Shake bros

>> No.1807943

TARGET!

>> No.1809026

My ten essential retro Treasure games that everyone should play through at least once:

Bangai-O
Mischief Makers
Dynamite Headdy
Sin & Punishment
Gunstar Heroes
Radiant Silvergun
Ikaruga
Guardian Heroes
Silhouette Mirage
Alien Soldier

>> No.1809060

>>1809026
That's practically all of their retro games though.
All that's missing is McDonald's Treasure Land Adventure, YuYu Hakusho Makyou Toitsusen, Light Crusader, Rakugaki Showtime, and MAYBE Gunstar Super Heroes since it's arguably a remake and discussion of remakes is allowed here, but that's a real big maybe.

>> No.1809063

>>1809060
Essentially all of them are good. So it's cool.

>> No.1809108
File: 110 KB, 600x433, gunbeat.jpg [View same] [iqdb] [saucenao] [google]
1809108

>you will never get to play it :(

>> No.1809114

>>1809060
I really wish Gunstar Superheroes' level designs weren't so shitty, because they got the gameplay down perfectly in that one.

>> No.1809137

>>1809114
Really? I feel like the actual run and gun portions of level in the game were improved from the first game over all.
Where things go horribly wrong for me is with all the gimmicky other sections like where you're flying a helicopter that you can rotate, or flying a ship with a level you can rotate, or standing on a rotating ship, or playing Flicky in a rotating level. Just... lots of rotating I guess. If that's the sort of thing that makes the level design bad for you, then I can certainly agree with that.

>> No.1809150

>>1809137
Come on, the Flicky level was good >:(

>> No.1809873

>>1793319
Treasure and Cave have within their library of games easily the greatest shmups ever made. Fuck off contrarian douche.

>> No.1809907

I love treasure. They've made some of my favorite games ever... Bangai-O, Ikaruga, Silhouette Mirage and Sin and Punishment to name a very few. Just completely stellar game designers that understood what a good game should be.

>> No.1809909

>>1809873
>Treasure
>shit scoring systems and poor gimmicks

>Cave
>ADD MOAR BULLETZ
>rehash same game since Doodoopoo

Yeah, nah. Your opinion is as pleb as they get. Treasure is good but not for their shmups. Cave is simply shit, though.

>> No.1809910

>>1809137
I swear to god, it's like the GBA required devs to include at least one rotating object in every game.

>> No.1809916

>>1809909
You have your opinion and I respect it, but also wholeheartedly disagree. I hope you have a nice day.

>> No.1810074

Can someone explain mischief makers to me? I looked up a short gameplay video and It looked pretty fun, if not a bit simple. Are there any games that it compares to?

>> No.1810513

>>1809909

>Cave pixel art not god-tier
>I cannot git gud at bullet patterns thererfore they are all the same and shit

What sort of shooters do you like, my dear young plebian?

>> No.1810539

>>1810513
>pixel art
They use ray traced cgi models for everything, though.

>> No.1810550

>>1810539
That's only their newer stuff.

progear and esp ra.de have amazing pixel art

>> No.1810551
File: 74 KB, 225x300, Guwange_12[1].jpg [View same] [iqdb] [saucenao] [google]
1810551

>>1810539
If you look closely it's all pre-rendered, even the backgrounds. It only looks hand drawn because of the shitty resolution.

>> No.1810562
File: 80 KB, 584x449, progear_intro.jpg [View same] [iqdb] [saucenao] [google]
1810562

>>1810550
Fair enough, there's still a bit of cgi here and there such as the collectable jewels.

>> No.1810582

>>1810551
see their games pre-guwange

>> No.1810587

>>1809909
>rehash same game since Doodoopoo
Yeah, Guwange and Deathsmiles are exactly the same as Dodonpachi.

Dumb faggot.

Radiant Silvergun and Ikaruga do suck though.

>> No.1810602

>>1810587
wattt. I love radiant silvergun, but also love CAVE.

>> No.1810768

>>1810587
You may think RS and Ikaruga are overrated, and that is probably true to a certain extent, but they by no means suck at fucking all.
Quit trying to be the coolest hipster on the playground please.

>> No.1810916

>>1810587
How does radiant silvergun suck anyways? I don't get it

>> No.1810927

>>1810916
It doesn't.

>> No.1810938

>>1810927
I was hoping the guy could explain why he thought that. Despite being one the easier shmups, to me its still one the bests ever. The music, aesthetic, gameplay,mechanics, bossfights, level design was all tight as fuck

>> No.1810942

>>1810938
He probably legitimately doesn't have any reasons. It's popular.

>> No.1810950

>>1810942
Right. Forgot I was on 4chen I guezs

>> No.1810953

>>1810916
Not that guy, and I really like the game, but playing for score sucks, and playing for score is how you power up your weapons.

>> No.1810963

>>1810953
>but playing for score sucks
What do you mean it sucks? Is it tedious or difficult? Should getting a higher score not be difficult?

>> No.1810979

>>1810587
>Guwange
Feudal Japan Doodoopoo with walking. Wow, so unique.
>Deathsmiles
Doodoopoo with lolis flipped on its side. Wow, so unique.

Dumb faggot. Fuck off back to system11 with your shit taste in shmups.

>> No.1810985

>>1810963
Just kind of uninteresting in levels because you can only kill one color of enemy, and real tedious and boring during bosses where you milk the fuck out of them. I can't stand to do the boss milking. I just destroy all their parts, kill them, and move on.
It wouldn't really bother me except that you HAVE to play for score to get sufficiently powerful weapons.

>> No.1810986

>>1810963
You can't kill 2/3rds of the enemies on screen or else you break your chain. That's why RSG mechanics are shit. It fails at both being a good puzzle game and good shooter, like Ikaruga.

>> No.1810989

>>1810979
Ah, come on. You're not even trying.

>> No.1810992

>>1810979
Do Dangun Feveron next.

>> No.1810993 [DELETED] 

>>1810985
>>1810986
Legit complaints, but I only play for survival so that doesn't affect me. It pays to be a scrub.

>> No.1811008

>>1810985
What about Ibara?

>> No.1811013

>>1810993
>I only play for survival so that doesn't affect me
But that's exactly what I'm saying: It DOES affect you, because the power of your weapons is based on how many points you score with them, and if you don't power them up well later bosses will give you a lot more trouble.
That's why I'm saying the scoring wouldn't bother me too much if your weapon levels weren't tied to scoring. Playing for survival would be more enjoyable.

>> No.1811020

>>1811013
I realized what you said just as I finished hitting the reply button.
You're absolutely right, I forgot about the leveling.

>> No.1811028

>>1810985
you don't have to at all. I just played the game and my weapons were fine. I never went for color unless it was blatently easy as fuck

>> No.1811043

>>1811028
You don't HAVE to to beat the game, but you have to to power up your weapons which makes beating the game much easier. That's what I'm saying.

>my weapons were fine
They could have been significantly better.

>> No.1811045

>>1810986
Different strokes yo

>> No.1811049

>>1810979
What's your favourite Touhou game?

>> No.1811052

>>1811049
U're mom is my favorite 2ho.

>> No.1811062

>>1811043
Easier but less fun? Nah

>> No.1812352
File: 140 KB, 400x550, bucky.jpg [View same] [iqdb] [saucenao] [google]
1812352

Does /treasure/ like the proto-Treasure video-games, too?

>> No.1812362

>>1812352
Yeah the Simpons, Bucky O Hare, Contra III, and Super Castlevania IV are really good games.

>> No.1812451

>>1812362
Proto-Treasure also did the 3 NES Castlevania games as well, Iga said so himself.

Also Space Manbow, Crisis Force, Xexex and Axelay were also done by proto-Treasure as well.

>> No.1812696

>>1812451
Going to need a source on IGA's claim.

>> No.1812749

>>1812696
It was on a episode of Game Center CX when Arino interviewed him.

>> No.1812758
File: 85 KB, 800x1000, 6853926.jpg [View same] [iqdb] [saucenao] [google]
1812758

>>1809026
Makes me feel like rating Treasure's retro games from most to least liked, so I think I'll do that.

Sin and Punishment > Alien Soldier > Dynamite Headdy > Bangai-O > Silhouette Mirage > Guardian Heroes > Radiant Silvergun > Gunstar Heroes > Mischief Makers > Ikaruga > YuYu Hakusho > McDonald's Treasure Land Adventure > Rakugaki Showtime >>> Light Crusader

>> No.1812764

>>1812758
>YYH that low

Shit, nigga, you need friends. Like three of them.

>> No.1812771

>>1812764
I've played it with friends and it's a lot of fun, but I'm more of a single player guy.

>> No.1812772

>>1812771
Fair enough. I personally can't get enough of beating my friends up. I also enjoy co-op things.

>> No.1812773

>>1803801

Rules of nature ain't got nothing on me!

>> No.1812774
File: 152 KB, 640x480, 1274078459314.jpg [View same] [iqdb] [saucenao] [google]
1812774

>>1812773
I SHOOK UP THE WORLD

>> No.1812775

>>1812749
Interview starts at 27:25.
http://www.gamingcx.com/2011/08/gamecenter-cx-episode-7-prince-of_6706.html

He was trained by Masato Maegawa, who later founded Treasure.

>> No.1812791

>>1812775
>>1812749
Thanks, mates. That's very interesting.

>> No.1812824

>>1812791
Your welcome.

>> No.1813468

>>1812775
>http://www.gamingcx.com/2011/08/gamecenter-cx-episode-7-prince-of_6706.html


gonna watch this later. awesome, thanks

>> No.1815781
File: 281 KB, 720x720, 110505_01.jpg [View same] [iqdb] [saucenao] [google]
1815781

>>1786909

You mean HAN and Kimura. Suzuki was a composer.

>>1807943
GET BONUS

>>1810074

I haven't played it, but conceptually at least the only comparable game I'm aware of is Wario Land: Shake It!. Basically the whole game revolves around the mechanics of grabbing, shaking, and throwing, and those mechanics stay constant in their effects while you're put into a variety of situations like fighting, doing simple math equations, playing dodgeball, shoving kids into pots...

>>1812362

Aside from the Bucky O'Hare games (and mostly the NES one), pre-Treasure member involvement in all those games was slim. The biggest connection is that Simpsons had music by NON, Contra III had programming of some kind for the sidescrolling sections by Nami, and maybe "Main and Top View" programming by another member, and SCIV's player and enemy programming might have been done by that same member. Nothing in the way of being creative forces or anything big enough to label "proto-Treasure", I say.

>>1812451
>>1812775
>Proto-Treasure also did the 3 NES Castlevania games as well, Iga said so himself.
>He was trained by Masato Maegawa, who later founded Treasure.

Unless him saying this is much further in the video than where you pointed out, he said nothing even resembling that. I also don't see any familiar names between the NES Castlevanias and Treasure members. Furthermore, aside from Axelay, a quick look at the credits for the other games you named show no pre-Treasure team member involvement that I can see, and even then Axelay's only pre-Treasure involvement is a "Support Program" credit to one member who would go on to be a Treasure programmer.

I'm open to being proven wrong about supposed involvement in these games by people who would go on to form/join Treasure, but I'm seeing nothing that supports this.

>> No.1815791

>>1815781
Aren't videogame credits from the NES era mostly pseudonyms? Where are you guy even getting your info from?

>> No.1815860

>>1812775
>http://www.gamingcx.com/2011/08/gamecenter-cx-episode-7-prince-of_6706.html

The fuck is this spy/bloatware?

>> No.1815887
File: 642 KB, 1273x1730, scviv3.jpg [View same] [iqdb] [saucenao] [google]
1815887

>>1812362
>>1812451

Yaipon (Mitsuru Yaida) was the guy who came up with the multi-directional whip on Castlevania IV.
He's one of my favorite Treasure guys.

>> No.1815956
File: 65 KB, 655x415, tr-xmas.gif [View same] [iqdb] [saucenao] [google]
1815956

>>1815791

Guy you responded to here, I'm using this old site: http://web.archive.org/web/20041206004607/http://sfkosmo.gamersgraveyard.com/main.html

Specifically, these pages:
http://web.archive.org/web/20050410230941/http://sfkosmo.gamersgraveyard.com/treasure/related/related.html
http://web.archive.org/web/20050410000633/http://sfkosmo.gamersgraveyard.com/treasure/about/info/info.html

It's quite comprehensive, and seems to have been a trusted source in its time, so I defer to it for these matters. All kinds of interesting and useful info there.

>>1815887

Now this is interesting. It confirms Yaipon and Yaiman are the same person, and his involvement in games matches up with the info on the site I just linked, but there's a major incongruence: his real name given here is not the one given on SF Kosmo, and they way they figured out who he is seems pretty solid:
>Maegawa mentioned in and interview that the Enemy programmers for Sin and Punishment were Gunstar vets. Since Gunstar only had 2 programmers we knew Suganami and Matsumoto had to be NAMI and Yaiman.

I don't know what interview is being referred to here, but the logic is sound, so I'm forced to assume there was some mistranslation in either the Maegawa interview or that page you posted. Very interesting.

>> No.1815969

>>1815956

Yaipon/yaiman's real name seems to be Mitsuru Yaida, the page I posted is from an interview with Masahiro Ueno (aka
"Jun Furano", director of Castlevania IV)

quick google search gives this
http://treasure.wikia.com/wiki/Mitsuru_Yaida

>> No.1815981
File: 10 KB, 140x140, 20080902113603.gif [View same] [iqdb] [saucenao] [google]
1815981

>>1815969

I've been looking things up since I posted and it seems most places give credit to Yaida for these things as well, so I guess he really is Yaiman/pon! But that raises the question of how he could be mixed up with Yoshiyuki Matsumoto in that Maegawa interview...

In any case I'm inclined to believe the Yaida connection simply because it makes much more sense for him to use the Yaiman pseudonym. Thanks for the info anon!

>> No.1816010

>>1763117
>I hope they don't die and become a mobile-only developer. It seems they're also trying with Steam, releasing Ikaruga there.


besides porting stuff, they might make an all new game for pc: http://www.technobuffalo.com/2014/01/30/ikaruga-developer-porting-more-games-to-steam-pondering-original-game/

>> No.1816193 [DELETED] 
File: 2 KB, 243x64, Good-Feel_logo.png [View same] [iqdb] [saucenao] [google]
1816193

What does /vr/ thinks about proto-Good Feel (when they were Konami Kobe) (Twinbee, Parodius, MSX Gradius spin offs, Goemon, Hybrid Heaven)?

Seeing that Treasure got a topic, Good Feel needs one too, however Good Feel's stuff is not /vr/ yet so we talk about what they did when they were Konami Kobe instead.

>> No.1816202

How would you rank Silhouette Mirage in terms of Treasure games?

>> No.1816670

That Yu Yu Hakasho game is DANK.

>> No.1818431

>>1816202
One of their best. Just don't play the PSX version.