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File: 751 KB, 1280x1024, SCR2.gif [View same] [iqdb] [saucenao] [google] [report]
1738548 No.1738548 [Reply] [Original] [archived.moe]

Awesome Downloads:

RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):

/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 96 scenarios and 126 tracks, includes sandboxes):

UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:

RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:

Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:

Amazing Earl stuff - adds some custom-made rides and scenery:


Helpful Resources:

RCT wiki


Knowledge Base

RCT1 Manual

Other stuff:


-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)

Burstintotreats -- Savegame Modifier, Windowed Mode Hack, Triple Thrill Pack torrent

>> No.1738549



A free and open source game

An HTML5 driven game


(+ mirror links)

RCT2 addons from the original website (which is now dead)

Original Mr. Bones save
YOU CAN NOW RIDE IT YOURSELF: youtu.be/s78DeYIAyu4 [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

New Element Designs (RCT fansite where people upload crazy looking parks)

Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)

A website made by a fellow /vr/other where you can find everything that's on this list and more:

>> No.1738553

gosh, I've never seen a new /vr/ct thread before...
so empty

>> No.1738608
File: 13 KB, 473x340, 4356875.png [View same] [iqdb] [saucenao] [google] [report]

It will pick up soon.

>> No.1738640
File: 145 KB, 1280x720, SCR7.png [View same] [iqdb] [saucenao] [google] [report]

Why is it so fucking hard to get good stats on corkscrews?

>> No.1738661

What would be good stats?

God I hated and loved this map at the same time. Everyone got lost in those sidewalks, the map is so small that it's hard to keep good-looking for the objective that is set to 4 in-game years of managing. It's just hard to get that objective done, when the park is full of stuff around mid 3rd year and you're still missing 400-500 guests.

I could also git gud

>> No.1738668
File: 369 KB, 1280x720, yes-I-did.png [View same] [iqdb] [saucenao] [google] [report]

I just scrapped the entire castle and started from scratch. Call me a faggot all you want, but it worked.

>> No.1738669

Just getting a 7+ excitement on corkscrews takes so much more effort than most other coasters. Also the intensity is far less predictable.

>> No.1738718

Why not yellow queue line there?

>> No.1738719

You are a faggot.

>> No.1738759
File: 481 KB, 1280x1024, Compact Inverted Coaster Jungle Clusterfuck.png [View same] [iqdb] [saucenao] [google] [report]

Newest addition to my jungle park. Do you guys like it?

>> No.1738770

Because the supports would look shitty.

>> No.1738790

Coaster could be more compact. Queue cuold be shorter. Scenery could be more interesting.

>> No.1738827

You tried and found that out, or you just KNEW?

>> No.1738859

It was spread out on purpose to facilitate scenery (and rest of park is already dense so I wanted to change it up)

Why would I want a shorter queue?

>> No.1738873

>Leave for awhile
>Threads still going strong


>> No.1738876

Cause people complain if they wait too long? And when they aren't standing there they might be riding some other shit.

>> No.1738907

a long que has its time and place.

>> No.1738916

>Building bobsleds

>> No.1738937
File: 579 KB, 1280x768, uwotm8.png [View same] [iqdb] [saucenao] [google] [report]

Don't you know fun in RCT is extraordinarily long ride times and too many helices?

>> No.1738945
File: 15 KB, 247x200, 1358633716059.jpg [View same] [iqdb] [saucenao] [google] [report]

I just threw up in my mouth a little.

>> No.1738950

why? cause some dude was able to beat a scenario that required 10 different coasters get over 10 excitement?

cause i think thats the bees knees

>> No.1738964

Which scenario?
Wanna try it out for myself now.

>> No.1738968

No, that part is fucking rad. The idea that a coaster has to be 4km long in order to get a good rating regardless of aesthetics kind of disgusts me though. It also kind of amuses me.

>> No.1738984

not sure. some dude just showed up in the last thread or two, asked about what coasters might make it over 10 besides the obvious ones, then later posted a handfull of screenshots of tons of coasters being over ten. it made me feel inadequate.

well, the game cant base its ratings on everything. you are definitely not wrong about aesthetics. Giant clusterfucks of coasters look awful/amazing at the same time to me

>> No.1739326


If I download the Amazing Earl pack it all comes in sub-folders. Will RCT2 recurse those subdirectories when it loads scenery or do they all need to be in the same level?

>> No.1739342

They all have to be on the same level.

>> No.1739483

I think when I return from this evening's bbq/fireworks explosions shenanigans, I'll try to make a new park based on a single theme.

Suggestions as to themes to give a try for a new park? Also, any scenarios that would be simple full flatland areas with entire map open to work with? Just nice, flat, and easy to use for an entire maximum park.

>> No.1739502

'Murica themed.

>> No.1739527

>not a River Ride

Do you even ambient

>> No.1739561
File: 74 KB, 639x491, This is heaven.jpg [View same] [iqdb] [saucenao] [google] [report]

>too many helices
Is it even possible to have to many?

>> No.1739667

Natural Disaster/Apocalypse/Post-Apocalypse

>> No.1739676
File: 206 KB, 1280x720, New Beginnings.png [View same] [iqdb] [saucenao] [google] [report]

Also; Project of the today is starting a new park, and not moving on to another area of it until the area before is complete.

>> No.1739758

i like the the pond/fountain thing.

I've been trying to see if i can make cool scenery arrangements without using too much custom scenery. its hard make a building that isn't just a box. at least its like that for me. the stuff on nedesigns is crazy, but i've seen some pretty cool stuff with the vanilla scenery selection

>> No.1739787

The guests will starve on the helicopter ride.

>> No.1739824
File: 364 KB, 1280x1024, sandbox 2.jpg [View same] [iqdb] [saucenao] [google] [report]

R8 & H8

>> No.1739832

needs a foliage border around the flat rides.

>> No.1739836

I like the colours on that woodie

>> No.1739895

i'm not feeling that vivid blue accent

>> No.1739896

I like those building designs but that they serve no purpose turns me off a bit.

>> No.1739979
File: 88 KB, 622x241, Radical.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1739986
File: 137 KB, 401x487, jaguaugaj.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1739989

You're good at park building but I dislike your style so I can't give you a fair judgement. 7/10

>> No.1740010


i'm not sure if this is a custom scenery thing, since i haven't looked through all of the default scenery, but one thing i've noticed from the NE parks is that they make good use of quarter-sized blocks to add more detail to smaller buildings. i have a hard time adding more details without making the building fucking huge because i don't have quarter-sized blocks

>> No.1740184

Do what the other people said and it would be flawless I think. Oh, and use support scenery to keep the wooden supports even above the path.

>> No.1740214
File: 17 KB, 167x158, theseassholes.png [View same] [iqdb] [saucenao] [google] [report]

i had some people try to steal a rowboat from me in a similar fashion.

>women drivers

>> No.1740327

Hey anon Ive been drinking and I just wanna say, I have pretty severe depression and yall in the /vr/ct threads are one of the most consistent sources of amusement and joy in my life. <3 you anon.

>> No.1740343

I usually play RCT2 to relieve myself of anything "sadness" that I feel. It's pretty relaxing in my opinion. Post any creations you have


>> No.1740394

Fuck yeah. Even though I suck just seeing this shit makes me happy

Also I used to have severe depression. you gotta survive mate just like in the films

>> No.1740407

Is there a way to make RCT2 not be full-screen modo 100% of the time?

It'd make doing this park I wanna do a shit ton easier if I didn't have to worry about alt-tabbing to do anything else when I wanted to do so.

>> No.1740481


See the OP:

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:

>> No.1740528

Did anyone here running RCT 1/2 (from GOG.com) on Windows 8 use the hexeditor linked to on the wiki to alter the resolution?

>> No.1740536

When I tried to run the thing, it ended up showing some prompt. And since I didn't know what to do, I went and just pushed enter and tried to click each of the two buttons there. Always ends up showing "Missing or inaccessible data file" before exiting just like that.

I'm probably being incredibly stupid at the moment, so a bit of help to fix this would be helpful.

>> No.1740723


>> No.1740779
File: 511 KB, 1280x768, Assthetics.png [View same] [iqdb] [saucenao] [google] [report]

I dunno, once you learn how to game the system, it's not terribly hard to make aesthetic rides with good stats too.

>> No.1740807

All those rides are fucking horrendous though you cuntfaggrag

>> No.1740816

nothing special, but I wouldn't say "horrendous".

Except maybe the corkscrew, not even 7? for shame, son.

>> No.1740818

Beauty is in the eye of the beholder, nignog.

>> No.1740826

>only one above 9
>most I hugging E after scenery spam
>game the system

Uhm, about that...

>> No.1740864
File: 144 KB, 721x927, Too intense for me.jpg [View same] [iqdb] [saucenao] [google] [report]

Aw man. Turns out to be worse than heartline twisters.
Any Ideas on cutting down that Intensity to a ridable amount?

>> No.1740867
File: 108 KB, 844x783, head.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1740881

pls help? I'm still unsure what to do, or what I'm messing up here.

>> No.1740884

Would really help if we knew what the prompt was.

>> No.1740886

>Damn it Peggy, this isn't Waverace 64 anymore

>> No.1740892
File: 98 KB, 969x479, Problems.png [View same] [iqdb] [saucenao] [google] [report]

Here it is. Hopefully this helps, since unsure what the hell to do once here.

>> No.1740901

Looks like it wants a file path. Try inputting the path to the RCT folder.

>> No.1740904

I tried to, but it didn't seem to work with either of the two buttons I tried.

I tried using C:\Users\anon\Documents\RCT2 for it, but no dice. Did I goof it up, or is it something else?

>> No.1740910
File: 76 KB, 905x700, 393ce88dff.png [View same] [iqdb] [saucenao] [google] [report]

I don't get it

>> No.1740917

Your version has that bug fixed.

>> No.1740919

Don't install RCT or RCT2 in a windows directory like Program FIles or any of the User directories.
Install it to C:\Games\RCT2 or something of the sort

>> No.1740920

aww man

I remember getting the bug to work with heartline coasters a while back, though. Did they only fix it for other types?

>> No.1740927

I don't know. Never maybe the heartline got fixed in an even later version or something.

>> No.1740929

I'm getting the thing to run now, yet it won't do the resizing thing properly at all. Is there something I need to do with the files to make it do so, or is there something I gotta toggle first?

>> No.1740930
File: 75 KB, 582x455, Batman the ride.jpg [View same] [iqdb] [saucenao] [google] [report]

Ignore the Never. It sneaked in there

>> No.1740979
File: 50 KB, 404x267, babby CEO.jpg [View same] [iqdb] [saucenao] [google] [report]

>that woodie colour scheme

>> No.1741159
File: 470 KB, 1280x802, hexa2.png [View same] [iqdb] [saucenao] [google] [report]

i made a little more progress on my hexacollab square, changing the flying coaster, adding a few rides and starting on a vertical coaster to occupy the right side of the park (not the final design, i just completed the circuit to see how fast it was going). i'll try to finish this by sunday or the beginning of next week.

>> No.1741289

Alright team, what types of wood are wooden coasters usually made out of?
Found some information about it, but perhaps some of you might have a better idea.

>> No.1741297


"Wooden coasters use massive wooden trestle-style structures to support the track above the ground. The wood is generally a construction grade such as Douglas fir or southern yellow pine and is painted or otherwise treated to prevent deterioration."


>> No.1741484
File: 1.11 MB, 640x360, Roller Coaster 1 looks too intense for me.webm [View same] [iqdb] [saucenao] [google] [report]

>Build kiddie coaster in a park with low excitement preference
>still too intense

>> No.1741507

Whew. 4th of July was busy, so I'm catching up on an entire thread.

>that monorail station
>that layout
I look forward to seeing more of it..
do you even block section?
But other than that, it's alright. The buildings are good and the park has a cohesive theme.
>that tight vertical hill after a loop
That looks painful, got any way to smooth it out?

>> No.1741521

Just woke up now. Can anyone be able to help with this?

>> No.1741523

Is there a mod for 1080x1920 for RCT1?

>> No.1741524

I meant 1920x1080 I swear.

>> No.1741750

i don't like playing this game that much, but these sceenshots are some of the comfiest things

>> No.1741817


>> No.1741869

For a while my game ran with inverted colors. Tried the windowed mode hack and now it works fine.

Is there a way to change at what height you place a ride/stand without changing the terrain?

>> No.1741875

Hold shift.

>> No.1741879

aight thanks

>> No.1741931

pls help. I'm still unsure if I goofed up anything, or if I gotta do something with the game or files with it before it works...

>> No.1741993

>finally get a job so I'm not broke
>little time for rollercoasters

>> No.1741994
File: 32 KB, 633x758, 1404273196634.png [View same] [iqdb] [saucenao] [google] [report]

I know that feel

>> No.1742248

>That looks painful, got any way to smooth it out?

yeah i doing the flat->steep track pieces to keep things compact, but i might be able to spread things out more. i don't really like the way it looks either, to be honest

>> No.1742569

if you mean the resizing makes a little black bar on the bottom of the screen and messes up the mouse, if you move the mouse slightly below the button you want to press you may find the mouse is just offset weirdly, restart the game by feeling around the buttons to get to quit, and the bar should be gone after you start the game again, if it's still there, try a lower resolution with the same method

if that's not your problem, I dunno how to help, sorry

>> No.1742859

The issue is that it boots up, but opens in the normal full-screen view, no windowed mode or anything.

I'm unsure what I goofed up, but I feel like I either likely gotta do something with the folder the windowed mode hack thing is in, or I goofed up somewhere.

>> No.1742868

so i downloaded the custom scenerio pack and a lot of them say "you can't let the park rating go below 700 at any time" does this basically mean the scenario is impossible (you start off below 700).

>> No.1742874

That only applies one you first go over 700.

>> No.1742876

Nope, you just can't let it fall below 700 after things get rolling.

And even then, it gives you like a month to fix your rating.

>> No.1742878

You get a bit of leeway with it. At least a couple of months.

>> No.1742885

thanks that's good to know

>> No.1742886


Extract those four files to the EXACT SAME FOLDER as RCT2.EXE. Not in a subfolder, not in the parent folder, the EXACT SAME FOLDER.

Also make sure your antivirus (if you have one) isn't silently quarantining them or some shit.

>> No.1742890

It's not really as hard as it looks.

>> No.1742891
File: 48 KB, 377x515, rct2.jpg [View same] [iqdb] [saucenao] [google] [report]

Also, I doubt it matters, but set RCT2 to run in Windows 98 compatibility mode with visual themes disabled.

>> No.1743126

Works like a charm now. Thanks!

Anyways, gon try to make a new park tomorrow. Any suggestions for a theme to go with?

>> No.1743386


>> No.1743561

Was this really necessary

>> No.1743576

i just got my first error trapper that wiped out a significant amount of work. i feel your pain now, guys

>> No.1743662

>Any suggestions for a theme to go with?

>> No.1743849
File: 1.34 MB, 360x202, 1404470253945.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1743948 [DELETED] 
File: 694 KB, 1280x1024, hacking.jpg [View same] [iqdb] [saucenao] [google] [report]

I did it. Still want to know how Chrome Dome?

>> No.1743954
File: 694 KB, 1280x1024, hacking.jpg [View same] [iqdb] [saucenao] [google] [report]

I did it. Still want to know how Chrome Dome?

>> No.1743963

>object manipulation

Fuck this shit, it seems so easy until you try to do it multiple times in the same park

>> No.1744050
File: 881 KB, 1280x720, powerlines.png [View same] [iqdb] [saucenao] [google] [report]

do these look like powerlines?

>> No.1744067

Chuck some Ski Lift cables between them, and then you might have something.

>> No.1744118

Glad to hear it worked.

Also, the windowed mode hack works for Locomotion and you should do the Compatibility mode thing for RCT1 and Locomotion, if you care.

>> No.1744119

Is there some kind of bug with RCT1 and having a large number of guests? Twice now I've played Evergreen Gardens and gotten over 3000 guests by the beginning of year 4, and when I try to save the game it crashes and my save gets corrupted/deleted. Am I just too MLG pro gamer or is there some way I could avoid this in the future? I stopped playing the game for months the first time it happened, and now that it's happened again I'm pretty upset.

>crumbly cocksucker

>> No.1744252

Nope, that's not any bug I've heard of.

>> No.1744273

There's only a limit on objects, guests also count as objects. So more other objects = less guests. But I don't think that has anything to do with that.

>> No.1744397
File: 563 KB, 1280x768, Lewd.png [View same] [iqdb] [saucenao] [google] [report]

Anyone else ever make their guests think stupid shit?

>> No.1744436

>An preschool

>> No.1744447

Hey, he did say "stupid shit."

>> No.1744826
File: 26 KB, 208x241, rC0bLOT.png [View same] [iqdb] [saucenao] [google] [report]

>Don't like how a lot of RCT parks look
>MFW this looks like a real park

>> No.1745114
File: 791 KB, 1286x988, Capture.png [View same] [iqdb] [saucenao] [google] [report]

I'm not proud of this.

>> No.1745117

I actually figured it out a while back, although I hadn't actually tried building anything on the space. What did you do?

>> No.1745131

>that colour scheme

>> No.1745138

Blue/orange contrast, of course.

>> No.1745140
File: 270 KB, 1280x800, Tree Spam The Park.png [View same] [iqdb] [saucenao] [google] [report]

Reposting this from the last thread, now with "scenery".


>> No.1745172

>7.42 pos vert Gs.
>intensity less than 10

Gigas are broken man

my rating
generic giga/10

>> No.1745180

7 G's and not breaking 10 intensity. I like it. It'll only look good at the edge of a park though, cuz that insanely high shit is gonna mess up your view a lot.... 8/10

>> No.1745212

More or less just did what the tutorial told me to, but I used a dummy coaster for each building, a building block for below it and an invisible support block to build up high. Somehow that let me build on the space where the invisible entrance and exit are.

You should check out www.nedesigns.com then, most of the stuff there goes for the realistic look. Check that out:

>> No.1745354
File: 169 KB, 750x750, train.jpg [View same] [iqdb] [saucenao] [google] [report]

that cheetah hunt is bringing back the eternal pain of not being able to build rocket coasters in RCT2

>> No.1745426
File: 196 KB, 1024x600, Entrance.png [View same] [iqdb] [saucenao] [google] [report]

Hello ! New to /vrct/. Played it a lot back in the days, but after lurking these threads for a while my love for both rollercoasters in general and this game got re-ignited.

Been working a while on the park entrance; rate, tips ?

>> No.1745451
File: 114 KB, 1024x600, The Aviator.png [View same] [iqdb] [saucenao] [google] [report]

The one and only ride at the moment. Generally not that creative with tracks, but I kinda like this one.

>> No.1745493
File: 527 KB, 1280x1024, progress.png [View same] [iqdb] [saucenao] [google] [report]

Few more years and this jungle park will be done hopefully

Thoughts? Improvements? Anyone interested in stats? Scenery ideas? D:

I take it you're going for 'realism' here, and there are food/info places inside those buildings right? It looks good, but I dislike the steel latticework windows that show nothing :/
I'd say 8/10 pretty cool building!

>> No.1745623


>no batch tree tool

Life can be suffering some times.

The only thing I could suggest is changing the color of those brilliant green supports on the mine coaster. everything else looks awesome!

>> No.1745661


>this tentacle from a Hentai Emporium is a really good value

I lost it a little at that one.

>> No.1746206
File: 2.43 MB, 2156x2584, 1361048048139.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1746217
File: 1.34 MB, 1024x640, TIGERWOODSxtremeput.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1746223

0/10 for unoriginality, 5/10 for the name making me giggl

>> No.1746227

>I want to get off TIGER WOODS' WILD RIDE

>> No.1746232

was bumping the thread m8o

>> No.1746235
File: 400 KB, 1280x800, 1366139533670.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1746237

>Window mode hack starts to act weird
>decide to delete it
>can no longer change the resolution ingame without getting an error trapper


>> No.1746256
File: 179 KB, 1280x768, 1366188298028.png [View same] [iqdb] [saucenao] [google] [report]

anyone else in love with this scenario?

>> No.1746258 [SPOILER] 
File: 163 KB, 1280x768, 1404714467217.gif [View same] [iqdb] [saucenao] [google] [report]

>no pot leaf-shaped ride
0/10 apply yourself.

>> No.1746274
File: 98 KB, 1000x662, Crewd.jpg [View same] [iqdb] [saucenao] [google] [report]

>69 guests

>> No.1746291
File: 343 KB, 1296x1062, howtowin.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1746382

stats on that mine train?

>> No.1746490
File: 356 KB, 1029x580, 4sqare.png [View same] [iqdb] [saucenao] [google] [report]


> collab park looks to extreme for me
> too extreme in excitement stat


stats on that motion simulator?

Also I'm back with Big Pier. One coaster per square edition. All of them are mediocre, but I like the esthetics of the wild mouse. Also fuck suspended shit train. This one is especially ass.

>> No.1746537

Anyone got the Ride never ends some anon made that lasts a year image? I want it for my collection

>> No.1746551


>Enter the Matrix

>> No.1746612

Fuck that mediocre shit. Seriously why are all inverted coasters such a nightmare to construct? That extra 5 ft you need to go over or under something is so FUCKING frustrating. Aside from flying coasters, inverted coasters can eat my shit.
tfw mad

>> No.1746659


I miss /vr/ct. Good to see this thread.

Unfortunately, I'm working on my dissertation right now and have absolutely no time for this until September. Hope you guys can still drum up some excitement for this game by then.

>> No.1746672
File: 429 KB, 1280x1024, time.png [View same] [iqdb] [saucenao] [google] [report]

What am I supposed to do now? Just sit and masturbate for a year?

>> No.1746685

This right here is exactly why I never finished beating every scenario in RCT1.

>> No.1746696
File: 104 KB, 624x576, 00.gif [View same] [iqdb] [saucenao] [google] [report]

nice collab entry m8

>> No.1746704

It's all about maintaining park stats, not just briefly achieving them.

>> No.1746802

Hey /vr/ I'm new to RCT2 but I've played through the entirety of the first one and that you can charge either only for park entry or only for park rides is throwing me off because I always used to charge for both and I'm not getting in money in nearly as quickly as I can / should, or at least compared to the first.
What should I set prices to so both the guests will be happy and I'm getting enough money to build stuff?

>> No.1746815

michael bay pls go

the structuring's at least more clever than a lot of stuff. it's hard to make things that don't just look like boxes, and that breaks up nicely.

>> No.1747128
File: 163 KB, 1280x1024, Jungle map full.png [View same] [iqdb] [saucenao] [google] [report]

>19 years
>2500 guests
>13 rollercoasters
>18 other rides
>45 staff
>27 shops/stalls
I think I'm just about done with my jungle map. Anyone have ideas as to what to do next? :)

>> No.1747129
File: 721 KB, 1280x1024, park3.jpg [View same] [iqdb] [saucenao] [google] [report]

Rate my flatride, tried to keep it realistic, maybe too realistic and boring

>> No.1747154

Ride prices should be set so that the price matches the excitement, although you can get away with more expensive charges on popular rides.

>> No.1747158

Park value depreciates. You have to maintain the park. So yeah, pretty much just fart around.

>> No.1747190

I don't really like the "huge wide swath of pavement" style but it DOES look realistic.

I like the little angled wall pieces on EMRAKOL, and the "Diner" building is really well done. Playground too.

>> No.1747256
File: 19 KB, 192x279, 1394408563140.jpg [View same] [iqdb] [saucenao] [google] [report]

>brake failure
>one train is at the station
>the other is only 10 seconds away

>> No.1747270
File: 29 KB, 347x260, kerstare.jpg [View same] [iqdb] [saucenao] [google] [report]

>not using based block sections

>> No.1747276
File: 762 KB, 1280x960, SCR2.png [View same] [iqdb] [saucenao] [google] [report]

plz don't bully. it's my first park in a long time

the low rating is from another crash that happened about 10 minutes ago.

>> No.1747285
File: 96 KB, 419x573, 2463989257587456.jpg [View same] [iqdb] [saucenao] [google] [report]

>those helices
>after a drop

>> No.1747320

Mountain area? Snowy area? You can go through a list of cliche platformer levels for inspiration, really.

>> No.1747523
File: 735 KB, 1280x1024, park4.jpg [View same] [iqdb] [saucenao] [google] [report]

NOW I'm finished with this shit.

>> No.1747532

Your guests are about to shit their breeches.

>> No.1747548

looking great.

are you planning to break up the wide pavement areas with planters like you have in the one area? IMO those spots are begging for something to split them up a bit.

>> No.1747554
File: 639 KB, 940x421, midway_corkscrew.jpg [View same] [iqdb] [saucenao] [google] [report]

needs a roller coaster inverting over the paths

>> No.1747754
File: 157 KB, 1280x720, Look progress.png [View same] [iqdb] [saucenao] [google] [report]

Made a bit more progress on this park...

>> No.1747771
File: 513 KB, 1280x720, Wiggler returns.png [View same] [iqdb] [saucenao] [google] [report]

Finished off the kiddy section, just need to go around it all with more trees.

>> No.1747781
File: 341 KB, 1280x720, Sonic Stationaryball.png [View same] [iqdb] [saucenao] [google] [report]

And now I'm working on finishing off this little area between the entrance and the monorail tracks.

>> No.1747790

I like the blue and yellow building. It looks festive, and has a porch.
Are those vending machines?

>> No.1747837

They are indeed vending machines. Vending machines are useful as fuck.

>> No.1747841

I want these object files.

>> No.1747870

looks like my parks when i first started playing again. its a bit bland so you have some work to do

>> No.1747886

I actually think that coaster is really aesthetic, but wild mouse type rides really shouldn't have such deep or so many drops. I think you could easily get more balanced stats out of a ride that size, but on the other hand maybe it's not worth changing since its so pretty already. The coaster somehow seems to "go" perfectly with your choice of paths, fences, and barriers, and the station house is cute too. I noticed you switched materials a few times there; was that intentional? It kind of gives it some realistic texture, which I like. And the little piece of track in the steel container is just amazing. I might have to steal that idea, it's so clever.

>> No.1747915
File: 19 KB, 500x250, tumblr_mklwyyEF1I1rrftcdo1_500[1].gif [View same] [iqdb] [saucenao] [google] [report]

I like it, nice name

>> No.1748038

how do you guys convert your screenshots to jpg or png? Imagemagic/mogrify can't do it. Some error about invalid color maps in the BMPs that the game spits out.


>> No.1748042


That's beautiful. I'm going to start doing that criss crossing thing with diagonal supports

>> No.1748048


Tried IrfanView?

>> No.1748050

I could do it in photoshop but i was hoping to do them all in one batch.

>> No.1748056

If you have trouble, just play in windowed mode and Alt+Printscreen that shit.

>> No.1748057

i run it in widowed mode and just hit the printscreen button and paste it into paint.

>> No.1748059


You can batch convert with IrfanView. Just press B.

>> No.1748063
File: 454 KB, 1280x720, SCR5.jpg [View same] [iqdb] [saucenao] [google] [report]

well imagemagick sort of worked even though it spit out errors.

r7 my WIP mountain park guise, pls give constructive feedback, I'm kinda new.


>> No.1748067
File: 455 KB, 1280x720, SCR6.jpg [View same] [iqdb] [saucenao] [google] [report]

ah damn, didn't know that.


>> No.1748069
File: 517 KB, 1280x720, SCR7.jpg [View same] [iqdb] [saucenao] [google] [report]

woops maybe posted 2 similar

>> No.1748071

4/10. Nothing too special. A lot of people hate inclines on miniature railroads because it takes them ages to climb hills.
You could use benches in your food areas, guests like to sit when they eat, and it helps contain litter.

>> No.1748076
File: 504 KB, 1280x720, SCR8.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1748081
File: 500 KB, 1280x720, SCR9.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah I noticed that about the railroads. I didn't feel like monorails were much faster though, and I like the "woo woo" noise they make D:


>> No.1748084


Download that and run this .bat

echo off
optipng -o7 *.png

Once click solution.

Or just use "snipping tool"

seriously guys?


>> No.1748085
File: 540 KB, 1280x720, SCR10.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel like the bridge over the go karts is hella ugly, probably going to move it somewhere else.

>> No.1748090
File: 505 KB, 1280x720, SCR11.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1748091
File: 278 KB, 1280x720, SCR12.jpg [View same] [iqdb] [saucenao] [google] [report]

that double-knot element shamelessly stolen from someone here

>> No.1748108

Not liking that go kart track at all.

I like it when a track goes all over the place, but that's a mess.

>> No.1748115

how would you improve it

>> No.1748132

so i had another crash and my park rating is at a steady 0 for the moment.

is there any hope of recovery or should i just load an earlier save (I don't mind having a shitty few months or years i have a lot of money in reserve)

>> No.1748142

If your park rating is staying 0, then crashes are not your only problem. Maybe guests are getting trapped somewhere, or litter is piling up?

>> No.1748145

I agree it's fugly.
make it much shorter.
Start from reality (copy real tracks) and evolve from there.
No cart track would have 10ft+ drops with nothing to stop you flying off but a line of tires.


>> No.1748157

I wouldn't have it go back on itself so much for one thing.

The train track going over the course looks really unnatural as well.

Oh, and the less said about your theming, the better. What on earth is with the Roman station for the woodie?

>> No.1748162
File: 705 KB, 1280x960, SCR3.png [View same] [iqdb] [saucenao] [google] [report]

it's a very merry gathering

I think a lot of people want to go home but the park is so big that it's taking them forever to get out (and are also too dumb to use transportation)

>> No.1748176
File: 520 KB, 1280x960, SCR4.png [View same] [iqdb] [saucenao] [google] [report]

oh wow

i honestly have no idea how long this has been going on

>> No.1748179

You need to give them a more direct path to the exit at this point. There shouldn't be that many tired, angry people in one area.

>> No.1748206
File: 625 KB, 1280x960, SCR6.png [View same] [iqdb] [saucenao] [google] [report]

after investigation it turns out a piece of path was missing , now everyone seems to be well on the way to freedom.

however, the long line of downtrodden people is still amusing.

>> No.1748240

i didn't have patience to make a big building

>> No.1748356

hey guys i dunno if this will come across as lazy or assholeish or anything if so just ignore me but what about making a big compilation of all /vr/ created ones and a VM that you can just boot up to try them out in?

I had a go setting upand playing this a game long time ago and it was a bit hard for me but I love seeing what people create and it might be cool for you guys to make a 'best of' type thing

>> No.1748368

>virtual machine
>for running rollercoaster tycoon
What the fuck, anon?

>> No.1748450

So basically we should make a collection of /vr/ct's best works?

>> No.1748457

I mean, just so you know, an archive of "expert"-made parks exists, and is called NEDesigns.

>> No.1748479

well a VM or just any way for folk to easily run it on all 3 main OS's. Just an idea !

I think that'd be cool, you lot have been here since the very beginning of /vr/ and it might make a nice retrospective on this subcommunity.

oh sweet, I will try to get this set up and check it out! Sounds fun

>> No.1748502
File: 956 KB, 320x240, crying-indian.gif [View same] [iqdb] [saucenao] [google] [report]

put a sign over the path and call it "The Trail of Tears"

>> No.1748505

I recently got RCT 1 running in WINE following this tut.

>> No.1748517

I do have a pretty big folder of /vr/ct images. Most of it is stuff I've posted, but I have saved a good amount of content from these threads.

>> No.1748524
File: 42 KB, 250x250, I-Sawyerously-hope-you-guys-don't-do-this.jpg [View same] [iqdb] [saucenao] [google] [report]

>not just installing Windows natively
Macfriends please.

>> No.1748552

My sides

>> No.1748658

i dont get it either. i hope /g/ doesnt see this

>> No.1748829
File: 358 KB, 1280x960, SCR6.png [View same] [iqdb] [saucenao] [google] [report]

Fixd. Now with food hall and other shit. I'm not entirely satisfied but it'll do.

>> No.1748887

A scenario where you can only build bathrooms

>> No.1748894
File: 614 KB, 1074x1036, virginiawheelstats.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1748901

i miss sitting in my underwear playing rct2 with my fan on full in 40C+degree weather last summer ;_;

>> No.1749081
File: 342 KB, 512x389, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1749120

You can watch the live feed of the evac here

I always wanted to go on Ninja. Bummer.

>> No.1749127

>suspended coaster
Hopefully they just close it until they trim the vegetation.

>> No.1749131

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>> No.1749135

Somebody from landscaping is going to be fired, that's for sure.

>> No.1749224

>Implying Suspended Coasters exist in real life

>> No.1749225


my sides

>> No.1749237
File: 563 KB, 940x421, irondrag_fountain.jpg [View same] [iqdb] [saucenao] [google] [report]

But they totally do.

>> No.1749245

>I'm not going on Ninja - it isn't safe

>> No.1749398
File: 393 KB, 1280x960, SCR7.png [View same] [iqdb] [saucenao] [google] [report]

trying it again. since last park ended up being a clusterfuck.

I have no idea why this person is still here. Maybe to forget.

>> No.1749404

Where da rides at?
Yo where da rides at!?

>> No.1749419

You better watch out, that park has very little starting money.

>> No.1749427

Put Cynthia D. in a special "waiting room" and unleash her on the park at the opportune moment. Make it your personal goal to salvage that one.

>> No.1749437

unfortunately once she gets too tired and "wants to go home" i dont think she will ever do anything else but partake in "leaving the park"

that doesn't mean you couldt build for her her own private house and balcony on a hill overlooking the park, to pace back and forth on keeping watch over her domain forever.

>> No.1749439

>Rate my flatride


>> No.1749442


>> No.1749482
File: 632 KB, 1280x960, SCR9.png [View same] [iqdb] [saucenao] [google] [report]

i made him a dream park with what meager funds i had. 3 merry-go-rounds and a top spin, all free of charge with food and drink to spare.

sadly it doesn't look like he wants it so i might need to add a friend.

>> No.1749495
File: 563 KB, 1280x960, SCR10.png [View same] [iqdb] [saucenao] [google] [report]

got some alpha named nellie d. with a name like that you know the guys got some style and hopefully will cheer cynthia up.

who wants to wager that he throws up after this ride?

>> No.1749506

I'll take that.

>> No.1749525

trick question

nellie d is a faggot

>> No.1749530

cynthia would love to sit down i bet

>> No.1749531
File: 602 KB, 1280x960, SCR12.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1749541

This isn't going well.

>> No.1749564
File: 557 KB, 1280x960, SCR13.png [View same] [iqdb] [saucenao] [google] [report]

i'm gonna end this shit here. two merry go rounds broken, infested with litter but surprisingly no vomit. at least my park made some guy happy

>> No.1749575


That looks like a giant wooden trombone.

>> No.1749585


You made Nelly Furtado happy

>> No.1749586
File: 434 KB, 1280x960, desupark.png [View same] [iqdb] [saucenao] [google] [report]

this is just a joke for someone, plz ignore

>> No.1749593
File: 162 KB, 960x540, 10429434_10152574306628566_5669832451128556653_n.jpg [View same] [iqdb] [saucenao] [google] [report]

So apparently it was a fucking tree that fell onto the ride. It'll probably be reopened eventually.

>> No.1749648
File: 40 KB, 479x591, blank.png [View same] [iqdb] [saucenao] [google] [report]

damn dude

>> No.1749651
File: 650 KB, 499x699, allah judging you.gif [View same] [iqdb] [saucenao] [google] [report]

What the fuck nature.

>> No.1749695


i didn't see that this was at magic mountain at first, so i thought this was an inverted coaster at the six flags in northern california where i lost my glasses

>> No.1749729

>candy apple and soda
>food and drink to spare

>> No.1749742
File: 10 KB, 20x704, Riddle me this.png [View same] [iqdb] [saucenao] [google] [report]

I think they were in the 50x50 contest
Pic related

>> No.1749768

It's spiderman.

>> No.1749825

No It's oviously Ironman. Dont you see the bat ears?

>> No.1749826


>> No.1749838

I actually thought for a long time that wooden coasters don't exist. When I was a kid and played RCT1 it thought wooden coasters were some kind of joke because I never thought you could build a roller coaster out of wood. Then a park nearby opened up a wooden coaster and I was baffled.

>> No.1750262

i just noticed that one of my rides was open, not broken, had people in line, but nobody was actually on the ride, and everyone was just waiting in line. is there an in-game reason for this, or just some strange bug?

>> No.1750264
File: 650 KB, 966x787, 1403791303316.png [View same] [iqdb] [saucenao] [google] [report]

Steam early access rides?

>> No.1750268

Does the ride exit work? If people can't get off the ride new people won't be able to get on

>> No.1750275


yeah the exit is fine, although i just closed and opened the ride up and it seems to be ok now

>> No.1750348
File: 552 KB, 1278x803, hexa3.png [View same] [iqdb] [saucenao] [google] [report]

another hexacollab update, i've finished all the rides in my section and all that's left is scenery.

>> No.1750354
File: 80 KB, 686x504, closed car woodie.jpg [View same] [iqdb] [saucenao] [google] [report]

Had something similar when I downloaded the finished comfortable squares collab. My coaster was open but stuck at the upper end of the lifthill. Poor guys who knows how long they have been there.

>> No.1750363

That sometimes happens with block-sectioned coasters, one train gets stuck in a block and can't move ahead because of another train which causes a loop... so no-one moves until you close the ride and restart it.

>> No.1750368

IIRC that coaster has 3 sections but 2 trains.

>> No.1750439
File: 476 KB, 1280x720, SCR64.png [View same] [iqdb] [saucenao] [google] [report]

Made a small scenario if anyone wants to try it out. Pretty easy and relaxing with some good rides to unlock:

>> No.1750475
File: 45 KB, 286x242, 1404593908004.png [View same] [iqdb] [saucenao] [google] [report]

I need an adult

>> No.1750503


>> No.1750507

or maybe not. i don't seem to have some custom object data you used; what am i going to need to download?

>> No.1750518
File: 74 KB, 180x240, Vegeta.png [View same] [iqdb] [saucenao] [google] [report]

I am an adult.

You forgot to tick "export custom scenery objects" in the options when you saved your file.

>> No.1750535

Oh goddamnit

Should be fixed now:

>> No.1750536
File: 11 KB, 200x300, rct-pissed-cleaner.png [View same] [iqdb] [saucenao] [google] [report]

Wrong trip too

I need a nap

>> No.1750581

alright, here's what i've noticed so far after opening the park and messing with it for a bit:
- good layout; pleasant to look at and not too over the top. clever idea to prevent building over water of a certain depth.
- tree removal would be more of a threat if there were any trees to be removed in the first place- as it stands, you wouldn't be able to remove any of the trees that are in the map to begin with. might be worth mentioning that there's no way to change the terrain, either.
- ride selection looks good, but just a little bit too good for a park that's just starting out. consider nerfing your development tree.
- 'soar' is not a transitive verb. fix your description. or don't. i'm probably the only one who cares.

that said, i expect to have a lot of fun with this one.

>> No.1750615
File: 504 KB, 1280x720, SCR65.png [View same] [iqdb] [saucenao] [google] [report]

Okay, I updated it a little for more freedom:

All the land is available for construction now + tree and landscape limitations are removed.

>> No.1750621
File: 93 KB, 800x576, 1352716201928.jpg [View same] [iqdb] [saucenao] [google] [report]

>for more freedom

>> No.1750638

Welcome to Shitter World!

>> No.1750824

I used to love this game as a kid but I could never figure out how to stack props on top of eachother to make those tall walls or even how to put a roof on a wall. So frustrating.

>> No.1750831

hold shift

>> No.1750924

Usually double closing to reset the ride fixes most bugs. I had a bug once where a gigacoaster's cable catchcar got stuck. Haven't seen the bug since.

>> No.1750928

i'm going to keep going in the original map for now because i hate freedom. i'll update you whenever. LIM in the development tree was neat as well given that i don't see those as often in scenarios, especially before other types of steel-based coasters.

>> No.1751328
File: 181 KB, 1280x720, Now with more rides.png [View same] [iqdb] [saucenao] [google] [report]

More progress with the Not-Alton-Towers park...

>> No.1751335
File: 420 KB, 1280x720, Basically my office.png [View same] [iqdb] [saucenao] [google] [report]

The noodles buildings were sunk into the ground and made into this.

>> No.1751339
File: 354 KB, 1280x720, Gates n shit.png [View same] [iqdb] [saucenao] [google] [report]

Then I started work on the next area, with some gates.

>> No.1751343
File: 307 KB, 1280x720, Shockwave.png [View same] [iqdb] [saucenao] [google] [report]

And a nice little coaster to start off with.

>> No.1751379

Can peeps shop at stalls sunk down half a step? or do you have to give them steps to walk down?

Love that sitting area by the way.

Also totally love that thing the monorails go through. It reminds me of the stations from OpenTTD.

Usually I couldn't care less about quick and dirty shuttle loopers, but your crisscross supports, slick paintjob, cute line area, and I.M. Pei station house are all sexy as fuck.

>> No.1751431

I think you forgot the restrooms.

>> No.1751598

I haven't been to cedar point in 15 years
i just nostalgia'd hard

>> No.1752314
File: 484 KB, 1280x720, quarantine.png [View same] [iqdb] [saucenao] [google] [report]

I made a special place for my guests.

>> No.1752324

What does one have to do to get quarantined?

>> No.1752327

Enter the queue line.

>> No.1752395
File: 379 KB, 500x374, laughing communists.gif [View same] [iqdb] [saucenao] [google] [report]

>Baby you're a firework has broken down.

>> No.1752404
File: 16 KB, 233x232, 1404343065356.jpg [View same] [iqdb] [saucenao] [google] [report]

>those watchmen

>> No.1752405
File: 551 KB, 320x180, OHHHH.gif [View same] [iqdb] [saucenao] [google] [report]

>In Quarantine

Also your park rating will plummet.

>> No.1752417

jesus christ there is so fucking much in this picture

>> No.1752548


>> No.1752613
File: 361 KB, 1495x864, water collab substitute.jpg [View same] [iqdb] [saucenao] [google] [report]

Having fun with it so far.
Im not sure if I can keep it comfy and fit 10 coasters but I'll try.

>> No.1752942

You have the entire beach too

>> No.1753141
File: 1.11 MB, 2592x1556, WP_20140708_001.jpg [View same] [iqdb] [saucenao] [google] [report]

Th13teen is a bit shit

>> No.1753265

Wait, you're the guy who works at AT?
This is live?
All sorts of shit wrong with that picture.

>> No.1753303


>Vault 112

>> No.1753576
File: 464 KB, 1438x892, beaches.png [View same] [iqdb] [saucenao] [google] [report]

Giving Typhoon Beach a go. It's very simple so far, a RCT1-style, ugly, utilitarian park.

>> No.1753612
File: 11 KB, 313x207, space occupier.png [View same] [iqdb] [saucenao] [google] [report]

What's wrong with this picture?

>> No.1753617

>completing design
"attaching card skimmers to read guest data" is not "completing design", researchers

>> No.1753621

I'm gonna try the shit out of this after the Holland-Argentina game is over

>> No.1753628
File: 678 KB, 1158x892, not even worth the excitement boost..png [View same] [iqdb] [saucenao] [google] [report]

Try again.

>> No.1753656

No money to get.

>> No.1753664

Yeah. Cash machines on no-money scenarios are purely filler.

>> No.1753671
File: 82 KB, 626x457, Portable giga with inverted track.jpg [View same] [iqdb] [saucenao] [google] [report]

I think the scenario had money originally

>> No.1753681


>> No.1753683

how'd I not notice that


>> No.1753754
File: 550 KB, 1158x892, lotsa tunnels.png [View same] [iqdb] [saucenao] [google] [report]

I'm going to find a way to make this work.

>> No.1753773

You're likely going to need to have the up-and-down loop extend above the initial downtrack.

>> No.1753783

Yeah, unfortunately I can't make any of it deeper. I suppose I'll save this nested loop thing for a rainy day.

>> No.1753786

What's wrong with the picture?

>> No.1753806
File: 443 KB, 1159x893, save often.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1753837
File: 147 KB, 1280x720, HAPPY HARDCORE REMIX.png [View same] [iqdb] [saucenao] [google] [report]

I wonder which section of Towers I was working in today...

>> No.1753842


>> No.1753972

I just got RCT 1 on my computer and I remember from when I had this on disk you could do something where you have infinite money and you could just fuck around all you want. How do I do that again?

>> No.1753973 [DELETED] 


Has anyone

>> No.1753996

Yes, anyone has.

>> No.1754008
File: 188 KB, 518x427, 1393326816744.jpg [View same] [iqdb] [saucenao] [google] [report]

I-I don't know...

>> No.1754151


>> No.1754159

but have you?

>> No.1754250
File: 59 KB, 1024x768, gand.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1754254


ITT people don't use the thread watcher.

>> No.1754717

>Tfw nobody will believe you when you say you've seen a Merry-Go-Round crash

>> No.1754745
File: 467 KB, 1280x1024, gentoo.png [View same] [iqdb] [saucenao] [google] [report]

>implying its not linux

>> No.1754797

I don't know, that control failure gets pretty harsh.

>> No.1755096

>10 years compiling
yep. I almost died of starvation when I used gentoo.

>> No.1755107

why can i make the station of go karts so long, when theres a maximum number of carts of 12 - filling just 3-4 tiles?

what is the optimal length?

>> No.1755151

if i set the min waiting time of my ride so that the queue is always on the move (like last vehicle leaves when first vehicle is back) does it make people in queue more happy even if it makes the queue time a bit longer?

yk the wait gets longer but the peeps believe the queue moves faster because of regular movement.

ignore me if i dont make sense.

>> No.1755224
File: 111 KB, 593x640, grampa.png [View same] [iqdb] [saucenao] [google] [report]

Watching one particular guest from when they first turn up.
He just goes on the same ride 20 times until his hunger and thirst is maxed.
By the time he finds a food stall and eats his food his happiness is zero so he leaves the park.


>> No.1755226 [DELETED] 


> autism

>> No.1755239

sounds like you need more food, dood

>> No.1755254

It really was not that far.

Coincidentally, I just read this:

Other events cause a guest's mood to decline more quickly, including:


10. Eating a food item while sitting on a bench. However, this is part of a sort of "cycle". The guest buys food and his mood declines fairly rapidly as he sits and eats it. However, the food makes him thirsty, so he'll usually head for a drink stand. Buying a drink that's a good value will improve his mood a bit, as will drinking the drink and quenching his thirst (and raising his bathroom need). After that, he'll usually head for a bathroom, where relieving himself improves his mood even more. By the time this "cycle" is complete, the guest's mood is pretty close to what it was at the start.

da fuc?

>> No.1755297
File: 445 KB, 1280x1024, SCR33.gif [View same] [iqdb] [saucenao] [google] [report]

>no pirate scenery

I am upset

>> No.1755461
File: 1.97 MB, 4096x2164, Stitch1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1755495
File: 258 KB, 1224x764, why.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1755505
File: 143 KB, 375x320, daulingdragon6of9_ART.jpg [View same] [iqdb] [saucenao] [google] [report]

Why not?

>> No.1755567

this picture makes me nervous

>> No.1755680
File: 247 KB, 1280x720, stage fright.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1755720

There's a guy that streams RCT 2. When he first start streaming with the original RCT, he would insist that, when he was a kid, he saw a control failure'd merry-go-round shoot up into space and fall back down and crash. He was so convinced of it that he created a park full of merry-go-rounds and let them control failure and streamed it JUST to try to prove it happens.
Needless to say, it never did.


>> No.1755748
File: 522 KB, 1280x720, SCR24.png [View same] [iqdb] [saucenao] [google] [report]

Name my splash boats and Junior Coaster something reasonable.

The stats for the Junior is E-5.22/I-5.22/N-3.78

>> No.1755767

>He saw a control failure'd merry-go-round shoot up into space and fall back down and crash
I just saw it burst into flames in multiple spots

>> No.1755853

Dude that looks like a great start for a park. Very aesthetic.

As for names, just pick a parkwide (or zonal, for huge parks) theme and dig around inside it. Animals, chess terminology, European history...

>> No.1756342

Splash boats: Side-Friction Soaker/Frightless Falls
Junior: Curvy Catastrophe

>> No.1756379

I never understood why the ride operators couldn't just cut the power to the ride during an event like that.

Add to FreeRCT, Ride operators and their ability to mitigate breakdown effects.

>> No.1756401

Why? It's not like it actually crashes or anything.
And actually, it's quite amusing to watch.

>> No.1756473
File: 662 KB, 1280x768, hurrdurr.png [View same] [iqdb] [saucenao] [google] [report]

Make way for the most unaesthetic coaster/park you'll ever see, please.

>> No.1756490
File: 77 KB, 776x632, i've seen some shit.gif [View same] [iqdb] [saucenao] [google] [report]

>nausea higher than excitement AND intensity

>> No.1756551
File: 651 KB, 1280x1024, park6.jpg [View same] [iqdb] [saucenao] [google] [report]

First time I've put hours into a coaster. But it's going to be the main attraction of my park, so how's the layout?

>> No.1756630

Ok, I want to get it settled. What exactly does "Safety Cut-Out" mean?

>> No.1756645

The motor was stopped because something went wrong.

>> No.1756663

>I wonder what's up these stairs
>Hey, theres a staircase here. I wonder what's at the bottom.

>> No.1756676

>wing coaster
>same photo track as other coasters despite the wide cars
What's the name of that coaster type in game? I forget.

>> No.1756707
File: 276 KB, 1280x720, X-Shrektor.png [View same] [iqdb] [saucenao] [google] [report]

My "X-Sector" as it stands right now. Not sure what else to put in, might just call it done and surround it with trees. Really don't like Vertical Drop Coasters. Also, thoughts on the buildings? I'm not sure I like them, but I can't think how else to do them.

It's not a standard coaster in game, I've been looking for a download for it, actually, but I haven't found it yet.

>> No.1756729

A safety system cut out (stopped working).

>> No.1756737

The park is based on this workbench, coaster included.


>> No.1756790
File: 128 KB, 800x600, PlanningStages.png [View same] [iqdb] [saucenao] [google] [report]

I made this once, like a couple years ago or something.

I never got around to building the park because making buildings is a horrible pain in the ass, I'm not that good at it, and the tedium makes me want to kill myself.

>> No.1756832
File: 38 KB, 311x400, 1400665769212.jpg [View same] [iqdb] [saucenao] [google] [report]

>that gazebo

>> No.1756885

>10 excitement, extreme nausea

haha that's great, i still haven't tried to build a multi-dimension flying yet. does the seat rotation affect the stats?

>> No.1756902

Sound, downloading that.

>> No.1757069
File: 113 KB, 284x500, video_kid.jpg [View same] [iqdb] [saucenao] [google] [report]


A1 castles there mate.

>> No.1757272

Something wasn't the way it was supposed to be, so the ride stops operating (Cuts out) to prevent anything potentially dangerous until it can get resolved.

>> No.1757326

Are those wooden beam things another scenery item laid on the adjacent square in front of plain walls?

>> No.1757414

Don't worry, I deleted the second set of stairs after I took the screenshot.

>> No.1757560

No, unfortunately not. It's largely for aesthetic purposes, but really, at the speeds it's going it's not like you can really tell anyways.

>> No.1757614
File: 531 KB, 1278x798, hexa4.png [View same] [iqdb] [saucenao] [google] [report]

finished up my hexacollab square and sent it back to creeping.

>> No.1757615
File: 1.66 MB, 1286x987, Sadface.png [View same] [iqdb] [saucenao] [google] [report]

Made my first bobsled coaster, and I thought it was pretty good... until I let people on the ride.

I really underestimated the significance of added inertia here. I guess this is why they load the rides up with sandbags and crash test dummies when they test them in the real world.

>> No.1757621

Good god, man...

If I visited this park, I would ride both of those over and over again until I physically couldn't, just to try to get a good look at everything.

>> No.1757631

There's a reason theyre "Helices: The Ride." It's the only way to change elevation without negative gs.

>> No.1757642

>I guess this is why they load the rides up with sandbags and crash test dummies when they test them in the real world.
drives me fucking crazy that you can't do this in RCT.

Like, it could be an alternate test type that costs money to do, but gives you more accurate ride performance. I'd love that shit.

>> No.1757767
File: 100 KB, 472x340, Sentient Foot.png [View same] [iqdb] [saucenao] [google] [report]

>Building rides that can fly off the track in the first place

>> No.1757858

I'm new to RCT2, and I cannot beat the Crazy Castle scenario for the life of me. It's like you only have enough money to built two rides or so, and when I do build my rides they never give me enough money to keep making new ones. It's just me spending about $3K to make a good coaster and then only getting enough money to just support my park. What do I do?

>> No.1757862


>> No.1758094
File: 710 KB, 1200x724, cashgrab.png [View same] [iqdb] [saucenao] [google] [report]

atleast it looks esthetic. r-right?

>> No.1758112

Ouch my spine.

>> No.1758279

I'm also new to RCT2 and completed that scenario a week ago. Do the cheap marketing options, getting more people into your park help generate more long term revenue.

>> No.1758416
File: 435 KB, 720x404, RgZYOYw.gif [View same] [iqdb] [saucenao] [google] [report]

>being bad at track building

>> No.1758571

It's either that, they are items made with no collision, or I had to hack to get them to work.

I don't remember.

>> No.1758596

Am I a bad person for wanting to play this scaled up with maybe a xBRZ x2 filter?

>> No.1759030

Why would that be necessary? The game can support resolutions up to 1920x1080 I believe, although most of us use smaller resolutions and play in windowed mode.

Filtered scaling doesn't look good on pre-rendered sprites anyway. It's meant for pixel art with only a few types of high contrast lines at very specific slopes.

>> No.1759176
File: 362 KB, 1280x720, 300% more pirates.png [View same] [iqdb] [saucenao] [google] [report]

Made some more progress.
Added an Enterprise and what that Submission ride is into the X-Sector bit, replaced the Starbucks building and added a redundant building opposite as a gap filler.

Oh, and I built a pirate themed bit too, even though I had no pirate scenery on...

>> No.1759192
File: 399 KB, 1280x720, Sharkfin Cove.png [View same] [iqdb] [saucenao] [google] [report]

Two coasters down in the new "Sharkfin Cove" area; Kraken, a B&M Standup which returns from my workbench, and Treasure Island, a Mack Water Coaster.

>> No.1759204
File: 449 KB, 1280x720, Kraken.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1759206
File: 497 KB, 1280x720, Treasure Island.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1759226

>the guests will spend money on a thing that indirectly causes them to spend more money in food items
No problem here.

>> No.1759259
File: 3.49 MB, 5000x2546, UNDISPUTED KING OF AUTISM.jpg [View same] [iqdb] [saucenao] [google] [report]

>You will never be as godly as the King of Autism

>> No.1759264
File: 2.66 MB, 5000x2620, THE KING DOESN'T STOP.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you King

>> No.1759270
File: 2.96 MB, 5000x2627, UNDISPUTED KING OF AUTISM SITS UPON HIS ODDLY SPECIFIC REQUESTED THRONE.jpg [View same] [iqdb] [saucenao] [google] [report]

Bless us, glorious King.

>> No.1759272

>tfw most of that shit in the picture is useless for anything but looking cool

>> No.1759276
File: 370 KB, 608x592, chie.png [View same] [iqdb] [saucenao] [google] [report]

>that barrel roll right before the cobra roll

>> No.1759278
File: 261 KB, 680x341, KING STOP I CAN'T TAKE IT ANYMORE.png [View same] [iqdb] [saucenao] [google] [report]

King is love

>> No.1759282
File: 321 KB, 680x355, KING.png [View same] [iqdb] [saucenao] [google] [report]

King is life

>> No.1759285
File: 302 KB, 680x355, KINGLY KING.png [View same] [iqdb] [saucenao] [google] [report]

King be with you.

>> No.1759286
File: 317 KB, 1280x768, visual porn.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1759289
File: 455 KB, 680x406, UNDISPUTED KING LOOKS DOWN UPON US, WE ARE NOT WORTHY.png [View same] [iqdb] [saucenao] [google] [report]

>You have to live every day on this rock without being the King

>> No.1759296
File: 313 KB, 680x345, THE KING MAKES A GOLF COURSE BECAUSE WHY THE FUCK NOT.png [View same] [iqdb] [saucenao] [google] [report]

"Thank you King of Autism" - You

>> No.1759298
File: 259 KB, 680x345, ParKING Lot.png [View same] [iqdb] [saucenao] [google] [report]

Did someone say parking lots?

>> No.1759304
File: 327 KB, 680x345, ParKING Lot 2.png [View same] [iqdb] [saucenao] [google] [report]

I'm pretty sure I heard someone say parking lots.

>> No.1759305
File: 2.23 MB, 5000x2633, THANK YOU BASED KING.jpg [View same] [iqdb] [saucenao] [google] [report]

The King made parks too don't worry guys.

>> No.1759309
File: 2.93 MB, 3712x2502, KING'S SCRAPS.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1759317
File: 24 KB, 500x243, pleasekirino.jpg [View same] [iqdb] [saucenao] [google] [report]

>dat initimidator 305-alike

>> No.1759329
File: 2.89 MB, 5000x2618, KING'S MASTERPIECE.jpg [View same] [iqdb] [saucenao] [google] [report]

RIP RCTNW 2003-2012, my favorite creator on NEDesigns and the undisputed King of Autism.

I miss your glorious creations. I open this criminally underrated park about once a year just so it can take my breath away every single time.

>> No.1759414

How can one man be so based?

>> No.1759439

>Year 213

>> No.1759445

JUST realized that scenery tabs can only hold a certain number of things, including "miscellaneous objects". Or am I misunderstanding?

>> No.1759489

Go into "advanced" when choosing scenery in the RCT2 scenario editor to see the limits for yourself.

>> No.1759508


with these landscapes and buildings these people are pplaying the game like its minecraft. except with more scenery options

>> No.1759520

At what point should we stop and start modding rollercoasters into Sim City?

>> No.1759573

>tfw the limits are hardcoded and can never be improved

>> No.1759587

Stupid limits, too. One more thing OpenRCT can fix, hopefully.

>> No.1759797


i'd like to get there one of these days...

>> No.1759828

>king of autism
>not kumba

>> No.1759839
File: 107 KB, 238x225, ausitm.png [View same] [iqdb] [saucenao] [google] [report]

pretty fucking hyped for micro madness 2k14 though, and i'm pretty glad that i'm gonna make it to the second round

>> No.1759980

That strikes me as ideal for beginners, as you get to mess with ideas without the tedium of building large scale.

It still requires a fuckload of custom scenery to do well though. Do they have a workbench for it?

>> No.1760269

>micro screenshot
Post a bigger pic m8, I want to see that awesomeness in better detail

>> No.1760326
File: 472 KB, 965x913, mecro.png [View same] [iqdb] [saucenao] [google] [report]


here's a bigger shot for you

>> No.1760335
File: 94 KB, 600x450, disgusting.jpg [View same] [iqdb] [saucenao] [google] [report]

>barrel roll exits into a turn in the opposite direction that it just rolled from

>> No.1760338

damn that's pretty nice

>> No.1760597
File: 486 KB, 1280x960, SCR15.png [View same] [iqdb] [saucenao] [google] [report]

started out a new park and worked on it for a bit. really helped calm my nerves.

>> No.1760609

That's a pretty cute little park. I'd like to see where it goes.

>> No.1760648

I'm not sure how I feel about the overarching paths right at the entrance. It'll be interesting to see what you do with it.

>> No.1760893

No, I mean if you choose a shitload of random scenery so it all turns up in the "?" tab then some of it (the last items alphabetically, I think) just doesn't show up.
Remove stuff at the top, alphabetically, and items lower down magically appear. There is a hard limit to how many things can be in the miscellaneous tab.

>> No.1760906

Its true

>> No.1761201

I've been told Alton Towers' Secret Weapon 8 is to be built by B&M in the car park behind AIR

>> No.1761252
File: 207 KB, 500x1119, RCT.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1761325

one thing RCT3 had going for it was the ability to save scenery parts for reuse. i really came in handy for building large/multiple structures. A wish my computer wasn't fucked up so i could play it. The only game i can play right now is RCT2 cuz my PC restarts any time it does anything even moderately CPU intense and i have no idea why. i think i screwed up my motherboard replacing my heatsink. Oh well I'm getting a new PC in september, the wait is killing me.

>> No.1761331


You can do that with RCT2 when saving rides

>> No.1761332

this what i've been doing to practice making cool scenery. I usually get frustrated and give up when it doesn't turn out the way i want. I guess i need to look at other parks for inspiration. but i don't just want to copy, but maybe i should start just to get a feel for how its done.

>> No.1761338


meant to quote this post >>1759980

>> No.1761341

so do you just build a ride and place the objects around it and highlight the desired area you want to save? and then delete the ride?

>> No.1761735
File: 207 KB, 800x600, hm.gif [View same] [iqdb] [saucenao] [google] [report]

Any tips? I'm not very happy with this massive fence, but it kinda separates zones and all. And when I add something at the bottom part maybe it wont look so big.

>> No.1762018

I think massive fences work fine. Not really sure why you went with the wooden spikes: it doesn't look bad, per se, but something like fences would make more sense in such a flowery area.

Also, comfy/10

>> No.1762060

>Not really sure why you went with the wooden spikes
It's on the same page as the rest of the park scenery.

>> No.1762273

Pretty cozy.

>> No.1762321
File: 163 KB, 800x600, hm2.gif [View same] [iqdb] [saucenao] [google] [report]

I dont like the fact that it's all the same flat hight tho, but if its not - its such a pain to look at, have to change angles all the time.

>> No.1762326

You gonna put a roof on that top spin queue?

>> No.1762341

I had an idea but I'm not going to. I just like them to be separated by those things. I want them to feel trapped, helpless and weak before they ride the intense scary ride. And after it's over they run to me and cry. And I tell them "it's ok, I will protect you". But will I?..

I also don't like building structures that much.

>> No.1762382

I'd move the entrance building of the railway one square to the right, and fill in the gap in the wall, personally.

>> No.1762384

looking pretty good. here's what im working on.

need to make a station building for the woodie. you think i should use the same style as the entrance building and train station or should i change it up a bit?

>> No.1762386
File: 327 KB, 1280x1024, progress.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.1762402

I'd change it up quite a bit, cause those building are good for "calm" type of structure, but roller coaster should have something more vild.

>> No.1762430

I'd do it in the same style, seeing as it's in the same area of the park. Maybe put a tower in between the tight curves or something, too.

>> No.1762581
File: 125 KB, 800x600, ULTRAFUCKYOU.gif [View same] [iqdb] [saucenao] [google] [report]

Why is it so extreme? Is it cause of this part? It's not even high speed here, the train barely makes it up. Or is it because of the big drop at the start of the ride? I'm bad at this, halp.

>> No.1762591

>s-bend after a drop

>> No.1762597

Look at all those tight inclined turns. Get rid of them.

>> No.1762628
File: 129 KB, 800x600, THX.gif [View same] [iqdb] [saucenao] [google] [report]

Thank you. Got rid of one after big drop as well, tho it wasn't an S-, just a usual medium left turn.

>> No.1762631

What's with the lift hills?

>> No.1762834
File: 147 KB, 800x600, see.gif [View same] [iqdb] [saucenao] [google] [report]

You mean why is it square-type land elevation? It was a setup for building rides over it. Now looks like that. Maybe will work something else in there. I hope at the end it will not look too bad.

>> No.1762843

No, he literally meant "why are there lift hills on that ride element?"

>> No.1762852

Ah, you mean those pulling-trains-up things. Ye, thats a mistake - I started building with them and forgot to remove.

>> No.1762853

Yeah, your trains obviously have the momentum to clear the hill, so why add the chain lifts? those bank transitions are fuckin' ugly, too

>> No.1762869
File: 144 KB, 800x600, eh.gif [View same] [iqdb] [saucenao] [google] [report]

>those bank transitions are fuckin' ugly, too
Fixed some. Wonder if you notice.

>> No.1762874

That looks a lot better.

>> No.1763309
File: 149 KB, 800x600, too-intense.gif [View same] [iqdb] [saucenao] [google] [report]

How do you guys deal with the amount of wood in the supports of wooden coaster? Can I somehow make it look not so flat and stupid?

>> No.1763314

Add MORE wood supports via scenery.

>> No.1763320

I don't do anything because I'm a massive fucking scrub and don't care about scenery.

>> No.1763418

There ARE roller coasters modded in already.

AND an F-Zero mod that allows you to make your own track.

>> No.1763618

You guys haven't even SEEN autism yet


>> No.1763621

We must go deeper.

>> No.1764108
File: 50 KB, 480x371, 1335124267207.jpg [View same] [iqdb] [saucenao] [google] [report]

welp, I will never call myself an autist again

>> No.1764262
File: 87 KB, 500x388, mono-titi.jpg [View same] [iqdb] [saucenao] [google] [report]


And I though that I was putting effort into it... well this is another fucking level of life drain.

>> No.1764273
File: 33 KB, 400x283, tinychetah.jpg [View same] [iqdb] [saucenao] [google] [report]

NOW This is an awesome ideal contest, pretty comfy and creative for everyone. Fuck it's pure pixel art in action. Looks like a damn LEGO set.

Well RCT it's almost like a damn LEGO simulator... I guess that's main charm about the game. No other game has better accomplished this.

>> No.1764423
File: 290 KB, 782x858, station.gif [View same] [iqdb] [saucenao] [google] [report]

I don't know if you meant to advice what I did, but it helped. You can make wooden supports go up under the coaster support to the level you desire.

>> No.1764439

>huge drop floating over trees and air

Is there a wood support wall piece custom scenery? I've not seen one and it would be ideal for stacked track to help with the floating supports.

>> No.1764463
File: 138 KB, 687x432, dem.gif [View same] [iqdb] [saucenao] [google] [report]

I don't really care about how relistic it is. Maybe it's a bad thing.

>Is there a wood support wall piece custom scenery?
I'm not sure what you're saying but here is what I used.

>> No.1764468

That was directed at others here. Surely someone must have made a custom scenery piece that functions like a wall and looks like wooden supports, so that you can enclose track in supports like is done in out-and-back-and-again woodies.

>> No.1764473

Oh I see. Well all those custom sceneries are on a hold for me until OpenRCT cames out (if it does). Limits are too damn strong.

>> No.1764607

Haven't seen that yet. But I think that must exist somewhere.
If someone would provide screenshots of woodie supports from all 4 sides I'd make it on the spot. Just to lazy to get them myself.

>> No.1764610
File: 402 KB, 600x312, eh.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1764613
File: 163 KB, 800x600, muhhelix.gif [View same] [iqdb] [saucenao] [google] [report]

Is it because of those helixes after the drop rating is that bad?

>> No.1764616

Show us the entire track

>> No.1764625
File: 79 KB, 1043x514, nti.gif [View same] [iqdb] [saucenao] [google] [report]

Dosen't looks that impressive stripped down like that, but the other coaster very much like this got 8.8exc., so I expect something close.

>> No.1764627

Bank your turns nigga.

>> No.1764632

Bank every turn that isn't between the hill lifts

>> No.1764637

Maybe it's a bug, but banking did absolutely nothing to the score. Only nausea dropped for 0.05.

>> No.1764640

Maybe your ride is just too long then?
It looks rather long and boring

>> No.1764647

Yea, I'm doing a bigger drop now, cause speed at some points was like 10mph for 1-2 seconds. But its great scenery there. I thought it's a smart thing to do.

>> No.1764721

>FreeRCT will never be finished
>OpenRCT will never be finished

>> No.1764773


>> No.1764776

>helixes after a drop
>no banked turns
>all that straight track
Needs more variety, go easy on the helixes and whatever you do, please bank your turns.

it's a start/10

>> No.1764863

Why banking turns tho? I get the idea, but it seem to have no effect on stats, and banks look a bit worse than the normal turns. I have another wooden coaster without banks at all and it got 8.9ex stats.

>> No.1764965


first of all, thats not a bad rating for a woodie. most woodies end up with stats similar to yours, its kind of just the nature of the coaster type. yours isnt all that apealing looking, but thats besides the point.

it looks like you know all the tricks to boost ride excitment, so consider what rating your coaster would have without going under ground, being near pathers/water etc. the game likes variety in coasters. long flat straights on a woody defeats the purpose.

as for banked turns, its all about keeping lateral gs down. if you can make a coaster with no unbanked turns that doest break the necks of your riders, well then cool. i dont see how you will be able to avoid them forever though. banked turns allow for all kinds of cool shit to be made.

i'd like to see a shot of your other coaster because im very curious how you managed

>> No.1764983

Like the anon before said, they're for reducing lateral Gs and also for added realism and aesthetic. Call me crazy but stats aren't worth jack shit if the track itself looks unappealing but in the end it's all subjective I guess.

>> No.1765009
File: 472 KB, 2343x877, MorningWood.gif [View same] [iqdb] [saucenao] [google] [report]

>it looks like you know all the tricks to boost ride excitment
Not a single one. But I know that this game is quite smart when in comes to counting those stats, so yeah, I would assume underground and water adds to it. Not the paths tho, that I did not expect.

Here you go, the pic.

But those G's matter only on high speed, I think, so it's dosen't really matter if it's not banked at 20mph. I'm all for aesthetic (my personal one), but realism is not a goal at all, so it is subjective.

>> No.1765012

>Fall asleep and snap your neck: The Ride

>> No.1765019


>> No.1765042
File: 850 KB, 400x225, giphy.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1765060


Virginia Reel's are really satisfying to build

>> No.1765107
File: 50 KB, 498x357, 1369610168285.jpg [View same] [iqdb] [saucenao] [google] [report]

Would take walks in/10

>> No.1765168


>> No.1765994
File: 432 KB, 1158x891, red giant.png [View same] [iqdb] [saucenao] [google] [report]

Working on Crazy Craters. Just getting started.

>> No.1766004

I like the line for the cinema.

>> No.1766006
File: 4 KB, 252x184, geniewtf.jpg [View same] [iqdb] [saucenao] [google] [report]

>on mars

>> No.1766008

>martian flowers
>not on mars

>> No.1766030
File: 14 KB, 256x270, 1275253079375.jpg [View same] [iqdb] [saucenao] [google] [report]

You had better name that coaster Red Rocket and paint the first drop white

>> No.1766068
File: 109 KB, 480x1084, 1404092880856.jpg [View same] [iqdb] [saucenao] [google] [report]


>he hasn't heard of terraforming

>> No.1766073
File: 189 KB, 1280x768, building.png [View same] [iqdb] [saucenao] [google] [report]

This is my first attempt at making my own building in rct. Where should I put windows and shit to make it less ugly?

>> No.1766084

As someone that wants to get into making fancy buildings, what are some tips?

>> No.1766139
File: 424 KB, 1158x892, little rollercoasters.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1766270

I like it. Dont add anything else. It's near-perfect park.

>> No.1766928
File: 379 KB, 800x600, SCR92.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm back after getting distracted for a few weeks with Xcom and general drunken summer shenanigans.

r8 my ride element

>> No.1766979


New Bread

>> No.1766986

it needs some windows tho

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