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File: 183 KB, 800x480, PlayStationConsole_bkg-transparent.png [View same] [iqdb] [saucenao] [google] [report]
1737979 No.1737979 [DELETED]  [Reply] [Original] [archived.moe]

Why did europe get so fucked when it came to releases of ps1 games?

>> No.1737987

because we were still sour about the whole hitler thing

>> No.1738017

Europe and other PAL regions have never done too well on the localization front, especially for Japanese games. Took until the DS for them to even get an official localization of Chrono Trigger. Makes me feel rather sorry for JRPG fans in those areas.

>> No.1738396

ps1's too cool for europoors

>> No.1738407

Is Europe still even a thing?

>> No.1738420

>Why did europe get so fucked when it came to releases of games?

>> No.1738437

Wasn't that bad, SNES was a lot worse.

Say what you want about Sega but they actually cared about Europe. Mega Drive and Saturn got pretty much every USA release.

>> No.1738478
File: 845 KB, 750x753, piratelab.jpg [View same] [iqdb] [saucenao] [google] [report]

It ain't just PS1. Europeans have been getting fucked on every platform period. Higher prices and games getting delayed or in some cases not released at all along with having to comply with stupid censorship laws. Region locking is a great sin.

>> No.1738493

>Why did europe get so fucked when it came to releases of console games?


>> No.1738494

Took quite a bit of work to get games to properly work at 50fps so a lot of devs either gave up or didn't care and released a shit version.

>> No.1738535
File: 55 KB, 640x395, goldeneye.jpg [View same] [iqdb] [saucenao] [google] [report]

Meanwhile at Rareware...

>> No.1738594

Why were Americans so casual when it came to computer gaming?

>> No.1739181

Cuz we're too busy playing all the console games you didnt get lollllooll

>> No.1739220

I wouldn't be using Goldeneye as an example of anything, as far as graphics or resolution goes.

>> No.1739272


>> No.1739364
File: 542 KB, 499x273, yjJluDW.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1740573

Goldeneye looked better than software Quake at 640x480 which was pretty much its main competition in 1997, so I think that's enough.

>> No.1740579

3D acceleration was already a thing in 1997.
Quake 2 was also released later that same year.

>> No.1740620

That's true, but having a 3D accelerator wasn't very common at that time. Bang for buck, Goldeneye had the best FPS graphics of 1997, even if it wasn't the overall best.

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