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1737347 No.1737347 [DELETED]  [Reply] [Original] [archived.moe]

Doom thread, (Last thread >>1732118)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn...

More about Doom? Check the OFFICIAL Doom Wiki!

To create maps?

To open/Edit WADs/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.1.0)

How to load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1737350


-Don't forget to (re)watch this year's Summer Games Done Quick, as it featured Doom 64 and an Ultimate Doom race! Ask in the thread for links! The past AGDQ featured Plutonia (Go 2 It included) and a Doom 2 race. To rewatch said games, see this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1.

-Wanna see John Romero deathmatching in 2014? Do you live in England, m8? He will be present at Revival '14 on August 9, see more details here http://www.doomworld.com/vb/post/1283115; for reference, this happened at GDC http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE.

-Metroid Dreadnought IS OUT! GO GET DEM TUUUBES - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847

-Also The Space Pirate got an update! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing And be sure to check this tutorial http://youtu.be/mrFF8LCZw5Y [Embed]

-Some anons are doing a 200 min. speedmapping challenge which is vanilla compatible (Doom 2 format), ask in the thread f/details, it's nearing completion!

-HDoom has its 5th techdemo! happy now? http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3

Mods that also got updated (these links include their respective download links for each mod, by the way)

Hideous Destructor - http://forum.zdoom.org/viewtopic.php?t=12973
Pirate Doom - http://forum.zdoom.org/viewtopic.php?t=32674
DoomRL Arsenal - http://forum.zdoom.org/viewtopic.php?t=37044
Doom The Golden Souls - http://forum.zdoom.org/viewtopic.php?p=661646

ATTENTION! If you know about something news-worthy PLEASE reply to this so everyone can see it

>> No.1737354

Reposting here because I posted in the previous thread after it had already died:

I know this is the doom general, but I figure you're the best people to ask.

Do any of you know where I could get an (untouched) copy of the hexen 2 source release? Fileplanet is dead so the official release is long gone, and everything else I've found has been modified already.

>> No.1737358

Here we go again

>> No.1737359

The 200 minute wad is done methinks. Release was in last thread.

>> No.1737365

What do you guys think is the WORST level in Doom 1 and 2?

>> No.1737371


project thread? check. I'm not holding my breath



People might tell you everything in Doom 2 is ugly, since half of the levels were made by Petersen; the most popular pick will be one of the city levels

>> No.1737372 [DELETED] 

Generals go here: >>>/vg/

>> No.1737381 [DELETED] 

Do NOT respond to the post above

>> No.1737398

>/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

How do I know if any of this is shit? It can not be 100% premium content.

>> No.1737405

>It can not be 100% premium content

as in...everything else on the internet which you don't know what's it about? stop being so goddamn paranoid as if /idgames was filled with nothing but terrywads

>> No.1737428 [DELETED] 
File: 223 KB, 777x1300, 1402427720541.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1737434
File: 752 KB, 1366x768, Screenshot_Doom_20140704_025130.png [View same] [iqdb] [saucenao] [google] [report]

ok ok sorry

In other news, see pic, this shit is FUN. And there are so many difficulty levels to choose.
I played though all stock campaign and loved them but this is a great re-imaging of Doom.

(sleeping tabs kicking now)

>> No.1737438
File: 109 KB, 320x240, itStinks.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1737442

It's alright.
Check out Brutal Doom Sperglord's Edition, it has more stuff.

>> No.1737450

Better chainsaw for sure.

>> No.1737451


It's okay, not my gameplay mod of choice.
I've been playing Hideous Destructor for difficulty or Metrood for style as of late.

>> No.1737454

Does anyone know of a medical/fantasy gameplay mod, like Wrath of Chronos without the rpg stuff? Closest thing I have is fantasy mode on Aeod.

>> No.1737458

>medical gameplay mod

Not off the top of my head, but that would be really cool.

>> No.1737467

>blood everywhere
Do people actually like this? It is just plain disgusting and over the top.

>> No.1737485

I mostly agree with this guy, technicians need a buff compared to the other two. Though I think it should come in as Technician having unique assemblies, or mods not used for assemlies being more powerful or giving minor extra effects. Like bulk mods improving mag size by 40%, Damage increase from power mods going up by 50%, Agility mods acting like 2/3 of a sniper mod, Technical mods improve reloading further, that kind of thing.

>> No.1737489

Not him but yeah, it's one of my least favourite parts of BD. Mark said he will tone it down next version though, so there's hope.
I assume you mean medieval.
No that I know of. Maybe play Hexen? Or try the GMOTA mod, you play as a knight and fuck shit up.

>> No.1737501

Makes me want to watch some MST3k every time.

>> No.1737505


meant medieval, but that also sounds cool

>> No.1737514
File: 83 KB, 460x288, 0238076.jpg [View same] [iqdb] [saucenao] [google] [report]

>you will never own a tootsietoy dakota

>> No.1737541

I like some dynamic gore, but Brutal Doom frankly has way too much gore at a time.

In my opinion, the massive amounts of gore that's regularly unleashed should only be for maybe death animations and then gibbing animations for the more elaborate ones involving dismemberment and guts.

>> No.1737546
File: 79 KB, 800x600, Ihtaca37-SBS.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd personally settle for putting a squared wooden handguard on an Ithaca M37.

Something like pic related, except with a bit of a longer barrel, so that I don't have to pay tax.

>> No.1737550
File: 45 KB, 320x200, spooning.png [View same] [iqdb] [saucenao] [google] [report]

Shit, man, I was going to use that image in my post. Oh well.

There's GMOTA or whatever it is. It's sort of fantasy...ish.

Alright, again, I'm hoping to make a more nice-looking website for our /vr/etheren. There's a "tech demo" here.

tiny dot cc slash gdrive_vroomsite

>> No.1737553


I like that cooker
That cooker seems pretty chill
I hope the cooker has a good day


>you will never own this one


>> No.1737559
File: 14 KB, 690x335, dafuqisthis.png [View same] [iqdb] [saucenao] [google] [report]

English please

>> No.1737563

That looks like user error.

>> No.1737573 [SPOILER] 
File: 44 KB, 821x613, 1404439243494.png [View same] [iqdb] [saucenao] [google] [report]

Well.. I did it correctly this time.

Nice Doom site..

>> No.1737574

Which monster design do you like the least? For me its the Pinky

>> No.1737581

Mancubus and revenants and archviles.

>> No.1737582
File: 856 KB, 1091x719, vroom.png [View same] [iqdb] [saucenao] [google] [report]

Some kind of problem on your end because I figured out the address on the first try.

>not the spectre
It's literally the lowest effort design in the game, they just took the Pinky and made it semi-invisible.

>> No.1737589

>they just took the Pinky and made it semi-invisible.
Well don't you think that implies he dislikes spectres too?
Agree. I like Doom 3's more.
Not crazy about most Doom 2 monsters look-wise. Archie looks bland, revenant is kind of silly, pain elementals are meatballs.
I love mancubi and arachnothrons though, and Doom 1 monsters were okay.

>> No.1737591
File: 14 KB, 691x335, dafuqisthis3.png [View same] [iqdb] [saucenao] [google] [report]

Its probably garbage that you dont want us to have easy access to, otherwise you'd give us an actual url.

Making it hard to get to your site doesnt make you look cool.. just makes you look like a complete asshole.

>> No.1737592
File: 10 KB, 204x136, 5182a2c10d371.gif [View same] [iqdb] [saucenao] [google] [report]

>Revenant is kind of silly
That's part of their charm for me.

>> No.1737596

>tiny dot cc slash gdrive_vroomsite

not him but I got it on my first try


>> No.1737597

oh and the reason he did it that way is probably because it usually gives a "we think your message is spam" notification for a lot of urls, though people are generally too cautious about it

>> No.1737598


>> No.1737601

Are you unfamiliar with 4chan or something? Because it's a common practice here with certain links to alter the format to get around the spam detection. URL shorteners are often one of those situations.
Almost always means the person is meant to use a .
In the same sense always means the person should replace with a /

And spaces should obviously always be removed. Seriously it's not difficult.

>> No.1737602

When I was a kid, spectres scared the hell out of me because I always thought, "there could be a spectre right here in the room with me, just waiting for me to let my guard down!"

As a kid I didn't really understand how the AI worked or anything, so I figured anything was possible.

>> No.1737603

I gotta say I like the simplicity of the Revenant, its a fucking skeleton with fucking skeleton missiles

>> No.1737606
File: 262 KB, 1280x720, 1365877415794.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought you were saying the dot was tiny..
My bad

>> No.1737608

I kinda like the BD look for archviles, the added horns help give the design a more distinct look

>> No.1737620
File: 6 KB, 843x29, urls are kill.png [View same] [iqdb] [saucenao] [google] [report]

Yep. Fucking URL shorteners are instantly recognized as spam, but when your URL is pic related, one looks immediately less spammy to the human eye. Kept getting spam messages.


No clue how >>1737596 got around it.

>> No.1737626

It's animated gore. Nothing to be disgusted about. Or to me it seems pointless.
Unless you meant it to be annoying in gameplay terms, which can sometimes be true. But... Meh.

>> No.1737635

>No clue how >>1737596 (You) got around it.

I'm a modest owner of a 4chan pass

>> No.1737636

Looks like it's dead before even starting.

>> No.1737639 [DELETED] 

Do not reply to the post above.

>> No.1737648 [DELETED] 



>> No.1737650


Reminder that much of Robert Prince's music for Duke Nukem 3D feels right at home at Doom, and much of DN3D's score (at least Prince's contributions) should be considered an unnofficial Doom score.

Lee Jackson's music doesn't really feel very Doomy. Too upbeat without any threat or menace. Which is not bad, just not doom.

>> No.1737681

i can't really think of my least favourite maps right now, but i'm going to go against the grain and say that doom 2 had better maps than doom `

>> No.1737689 [DELETED] 

mods are surprisingly slow today

>> No.1737717


>> No.1737725


E3M2: Slough of Despair

Because it's ugly as hell. Doom engine couldn't really do those kind of environments well.

It's either that level or another one that's a confusing maze inside some fortress with lava and teleporters. I hate levels where you have to traverse over dangerous terrain. I keep getting lost and dying, or at least losing tons of health.

There's some Doom II maps I didn't like too, especially a lot of the ones right in the middle. They just felt like they went on forever.

>> No.1737728 [DELETED] 


Here's a thought:
Maybe no rules are being broken and you're having a knee-jerk reaction.

>> No.1737760
File: 100 KB, 250x250, 1399693426634.png [View same] [iqdb] [saucenao] [google] [report]

E2M5 and E2M6 make me groan
I also dislike The Spirit World
My favorite Doom 1 map is a tie between E1M7 and E4M6

>> No.1737792
File: 277 KB, 800x600, Screenshot_Doom_20140703_223741.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1737802


It's kind of a shame that the level design becames immediately worse after episode 1. I love the whole game, but Romero's levels are by far the most well designed and most aesthetically appealing.

>> No.1737805

Good christ.

>> No.1737808

It depends on the game. If it's something like brutal doom where the only draw is the mindless violence I find it amusing for like a half hour and then get bored.

>> No.1737836

I like being able to paint a room red with the rocket launcher or chainsaw and the death animations are hilarious for me. I also like the weapon rebalancing in BD. I'm easily amused though so my standards aren't very high. Considering the source inspiration, I think over-the-top is what Sgt Mark IV was going for.

>> No.1737839

Are all the links meant to lead to errors?

>> No.1737845

that one >>1737596 works for me m8

>> No.1737853 [SPOILER] 
File: 712 KB, 5000x5000, 1404447258732.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1737869

I meant the links on the site itself.

>> No.1737883

so the lesson is you can spam 4chan as much as you want as long as you pay for the privilege

>> No.1737891
File: 202 KB, 800x800, 6e6.jpg [View same] [iqdb] [saucenao] [google] [report]


>GMOTA got an update
>didn't list it in the updated mod list


>> No.1737901

>url works for him
>must be spamming

uhhhhhhhh sure

>> No.1737902

If it wasn't by the fact that shitposters are usually 2-10 guys, moot could be rich by now, just imagine the whole spam if 100 /sp/ users bought a pass

>> No.1737909

it appears you can bypass the spam blocking system, provided you have a 4Chan Pass.

i'm not sure why you're having trouble with my post. which part don't you understand?

>> No.1737931
File: 720 KB, 1063x933, 1401934550162.jpg [View same] [iqdb] [saucenao] [google] [report]

I played a lot of GMOTA recently and i have been thinking, if GMOTA ends up being a success [>implying it isn't one already] and wins a Caco, will it make people to make more Retro styled mods for Doom[i.e. Guardian Legend in doom]

I mean,there is already stuff like Megaman 8-bit DM so i'd say that making a <insert retro game here> inspired wad will be cool

>> No.1737938
File: 29 KB, 400x400, 1358863317063.jpg [View same] [iqdb] [saucenao] [google] [report]


>GMOTA getting a Caco

I'd be happy just taking home a golden boner here.

>> No.1737949
File: 8 KB, 80x116, who will take home the golden boner.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1737956

In terms of playstyle? Yes.
In terms of look? No. Unless you're going against E4.

>Dat whole level entirely made out of green marble.
No thank you.

Yeah, I've only done the first page so far. It was like 30+ minutes worth of work. Nothing too fancy.

>Most AGITATING map of 2014 is...

>> No.1737961
File: 61 KB, 162x225, sarga1h2.png [View same] [iqdb] [saucenao] [google] [report]

>not liking classic Doom green marble

>> No.1737968


and to address the Guardian Legend idea. The music and on foot weapons would be easy, but what about the shoot em up segments?

>> No.1737973


I'm working on a retro-style mod in my spare time inspired by GMOTA, so I guess it's already a success on that front.

>> No.1737975

>but what about the shoot em up segments?
I heard you can smash Descent gameplay into doom so that would work but im seeing more The Guadrian Legend on Doom more as a weapon pack mod rather than being a Total conversion,and to be honest,it takes 10 times more time to make a TC than a gameplay mod

>> No.1737978
File: 126 KB, 861x776, 000000.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/

>> No.1737985

Question: How big is the demand for weapon sprite reference pictures?
I might or might not have a /k/ommando friend that I haven't seen in a while and his (only hypothetically existing, of course) airsoft stuff sounds like a good pretext to visit (or not).

>> No.1737991


>Question: How big is the demand for weapon spri-


>> No.1737993

Damn, can't do Epic 2 with GMOTA anymore.

No bullets to go past teeny tiny holes that are meant to be shot through.

>> No.1737994

Well I'll be damned. I never thought in a million years that I'd see anything remotely close to this.

>> No.1737995

i-is that..?
No.. it cant be..
is it??

>> No.1737997
File: 31 KB, 280x268, 1349511507322.jpg [View same] [iqdb] [saucenao] [google] [report]

I just started playing it again, last time I checked it out was like v0.6 and man a lot more has been added. It's really good so far and I can't wait to see what more GMOTA guy has to offer. Guy managed to find that good balance between making the weapons feel powerful but not to the point where it turns the game into easy mode.

>> No.1737998

I would like FEAR's weaponry in Doom.

I am very happy that MSX at least has the auto cannon in there.

>> No.1738000

Whell I just started plutonia, and I'm only still alive because I picked the lowest difficulty

>> No.1738001


This is one of my biggest flaws with my weapon set for Blaz, I've contemplated giving him something to counteract this, but I'll be damned if I can think of something.

I don't want to give him a hitscan weapon, as that's the main thing about GMOTA: Projectiles and melee errywhere, with the exception of Kuros who will carry the only hitscan weapon.

>> No.1738002

Manbearpigs are kinda stupid looking. Big fat hippos walking on their hind legs, with guns for arms? Meh. They look like cyberdemons with Down's.

>> No.1738003

If you're thinking of Doom 4, don't worry. It's F.E.A.R. 1, according to a reverse image search.

>> No.1738006

>squeamish about blood
>plays doom
i agree that bd plays it up a bit too much (mostly because it fucks up performance on my pc) but come on

>> No.1738010

Taunt button that shoots a hitscan that does nothing

>> No.1738013

>Get to Bloodfalls in Doom 2
>Vomit profusely nonstop

>> No.1738014
File: 48 KB, 640x480, 1399160472605.jpg [View same] [iqdb] [saucenao] [google] [report]


I need a hammy voice actor. Now.

>> No.1738018
File: 2.92 MB, 640x360, gzdoom 2014-07-04 01-12-59-309.avi.webm [View same] [iqdb] [saucenao] [google] [report]

>what about the shoot em up segments?
We have the technology.

>> No.1738019

So I'm trying a hud mod, gotta say I'm liking it already

>> No.1738028
File: 398 KB, 535x800, memento-marty.png [View same] [iqdb] [saucenao] [google] [report]

Ask Marty to give you some sample lines, ham it up a little, do a voice, maybe run it through a filter if necessary.

>> No.1738029


I'd definitely want a slightly vox/metallic filter so it sounds like Lord Blaz is gallantly taunting his foes through his helmet, calling them knaves and telling them to go read a book.

>> No.1738031

hammy how?
I have a good mic to VA with.

>> No.1738032

Shit dude. We gotta actually set up some awards here.

>> No.1738034

New guy here, what is this abreviation?

>> No.1738035

grandmaster of the anus

>> No.1738038

Not that guy but I really dislike the wood and vinewall texture usage in E2/E3. A good Sandy map (Pandemonium, Spawning Vats) is better looking in D1 than D2, but a bad Sandy map is just nasty in D1 due to wonky textures like the vine walls, goofy tiled monster heads, and whatever that glowing shit is on Mt. Erebus.

>> No.1738039

So I really want to play this tomorrow. What do I need to download in order to? Is there a client for Duke3D?


>> No.1738041

General Musings of the Agitated

>> No.1738042



this levels of hammy and over dramatic.

>> No.1738043

Get Medieval on their asses

>> No.1738050


It's Go Medieval On Their Asses. Actually.


I'd accept this one too though

>> No.1738053

E3M5: Unholy Cathedral. People say crap like "oh Doom 2 has too much puzzle shit" but E3M5 is just stupid even when you know what to do.

For Doom 2 though, probably Nirvana. There are other maps with worse gimmicks (The Chasm) but Nirvana is a lazy-ass level that's uninteresting, disjointed, and has that jackass imp room trap.

>> No.1738056

maybe somthing like starfox, or space harrier, but is first person

>> No.1738059


ask terminus to get a cold and do his parias voice again

>> No.1738067
File: 74 KB, 500x596, 1402294630600.jpg [View same] [iqdb] [saucenao] [google] [report]

I know it's been a year now, so I'm sure that you guys were already aware of this. Wanna ask though, what did you think of it?

>> No.1738069

so a good sandy map is made by Tom Hall

>> No.1738071

Is there a way to set up Doom in such a way that after beating a level you get pistol start on the next?

>> No.1738074

Worst Doom 1 level: Unholy Cathedral.
I like most of Doom 1's levels, but this one is pretty weak with all its teleporter shenanigans.

Also, E3M7 (The Spawning Vats I think it's called?) is kind of an annoying level, and the music isn't very Doom-esque. Sounds like Harry Potter.

Worst Doom 2 level: Downtown. By fucking far.

Worst Hexen level: Guardian of Iron.

Hexen doesn't get talked about enough. It had some really pretty-looking levels, like the swamp.

>> No.1738078

I agree. I've always vastly preferred Doom II to Doom. Much better game.

>> No.1738081

youre kidding right?

>> No.1738082

>Worst Hexen level: Guardian of steel*
>not the wastelands or the caves or the whole second hub
3/3 would remove from the board

>> No.1738092
File: 48 KB, 1360x643, doom.png [View same] [iqdb] [saucenao] [google] [report]

for some reason whenever I try to run doom RPG with RLA through the launcher I get this error in gzdoom
im running the latest svn build of gzdoom and have the latest RPG and RLA files

>> No.1738094


With a mod, yes.

>> No.1738096

Did you loaded the RLA files in this order [Mod->Hud->Monsterpak]?

>> No.1738101

im using the doom RPG launcher
unless theres a way to influence the load order through that?

>> No.1738103
File: 227 KB, 314x438, lemongrab garbage.png [View same] [iqdb] [saucenao] [google] [report]

>Shadow Woods

>> No.1738104


>> No.1738113

>not the Castle of Grief
it fucking knows how shit it is, it's right in the fucking name

>> No.1738115

No, what you said is not correct.

>> No.1738119

I love the style and atmosphere of Hexen, but the limited weapons per class and toughness of the monsters keeps me from seriously playing it. I feel like there's just too much waling away at the same monster types over and over, lots of good ideas but I don't have fun playing it.

>> No.1738121

Nah man, if i have learned something about doom is that you NEVER USE SECRET PATHS TO PROGRESS IN THE GAME

Nobody in their first playthrough would find darkmere without hitting their head to each wall until finding out that the small cave with water is the path to darkmere

>Hating the best level
Hexen combat is excellent and that hub is combat all time until you enter inside the castle

>> No.1738124

Fuck the Brutal Icon, it is strait up bullshit, the level does not have enough soulspheres, the one megasphere can't possibly be reached with all the shit going on, its impossible to keep track of hazards and he doesn't even have a predictable pattern, and to top it off he spams his roar which hurts you unless you hug a wall in to keep him out of visual, so I finally just set myself to god mode and went to town on his face

>> No.1738125

You'd love to play Hexen using either hexercise or Wrath of Cronos or both, it adds new monsters and each classes have 2 new weapons and other cool stuff

>> No.1738126

to clarify it worked fine until I used the updater in the launcher itself

>> No.1738127

Tom Hall didn't do that much.

>> No.1738130


Alternatively, playing Hexen with Samsara is really fucking gr8

>> No.1738137

Well,that is a good choice but the lack of Bloodscruge and Quietus are lame to me

>> No.1738149

>-Some anons are doing a 200 min. speedmapping challenge which is vanilla compatible (Doom 2 format), ask in the thread f/details, it's nearing completion!
>The 200 minute wad is done methinks. Release was in last thread.

yes at this point i'm just waiting to see if anyone else is unhappy with changes i made to their maps. then i will try to upload to /idgames.


>> No.1738157
File: 886 KB, 1366x768, Screenshot_Doom_20140704_011931.png [View same] [iqdb] [saucenao] [google] [report]

To be fair, I like marble.
(Sorry for the HRTP. Forgot it was loaded.)

Tried it.

That hub is totally my favorite one.

>> No.1738174

>then i will try to upload to /idgames.

nice, it'll also be great to discover who was in charge of the project, too

>> No.1738178

I think it's meant to be Coop'ed, or maybe you didn't space out your spheres well enough

>> No.1738182


>> No.1738185

Does /vr/ like any Doom youtubers?

>> No.1738196

do you know any good doom youtubers?

>> No.1738198

...I kinda enjoy AltimaMantoid while only rarely cringing at his unfortunate voice?

>> No.1738203


The best youtube people that show gameplay are the kind that don't speak.

>> No.1738205

do you mean who started it or who stole it? :)

>> No.1738208
File: 50 KB, 357x640, 1404268932417.jpg [View same] [iqdb] [saucenao] [google] [report]

There's a big chance I'll be doing a vanilla server on Zandronum this afternoon (4pm central or so); I tried my best at finding the right flags to keep it as close to vanilla as possible, so let's see what happens tomorrow.

It's been MONTHS since I made an online server, so be aware of that too.


You mean, those who upload UV-Max/UV-Speeds?

in that case


There's some of their videos in the /doom/ playlist, which is in the News post

>> No.1738212


Would you say the same thing about people who stream?

>> No.1738215


Good streamers are the kind that don't try hard to be funny and actually interact with their audience.

>> No.1738216

>so the lesson is you can spam 4chan as much as you want as long as you pay for the privilege

No, moot will take away your pass if you actually try to spam with it.

>it appears you can bypass the spam blocking system, provided you have a 4Chan Pass.

That's the entire point to begin with m8, that's what the captcha system is.

>> No.1738221


Just curious since I pretty much never talk while I stream, and I will at the very least type to those who are watching.

>> No.1738224

>That's the entire point to begin with m8, that's what the captcha system is.
good point, that's very true.

i wasn't aware a pass could be used to circumvent the banned url system as well, though. that's useful to know, makes having a pass slightly more tempting.

>> No.1738225


I used to stream a lot. Before my old computer died. I'd always chit-chat/yell at my audience a lot during them, and I'd always ask them what they want me to play or do, and even though I think my voice sucks, people apparently like it.

>> No.1738234

Does having two different source ports in the same localization cause any conflicting problems with the game or should I install them into different folders or what?

>> No.1738235

yes i prefer to just get the ·lmp files. bonus points if they come with a well-written ·txt.

>> No.1738238

it depends on the port really, they might stomp on each other's files.

>> No.1738245
File: 58 KB, 576x768, Willits2008 A B&W.jpg [View same] [iqdb] [saucenao] [google] [report]

whose the worst mapper and id employee and why is it Tim Willits

>> No.1738253

why do you think he's the worst mapper?

>> No.1738260

I disliked his E4 maps with a passion
I guess his master levels weren't awful
he's still an ass

>> No.1738268

I dunno. Are there any that specialize in playing really shitty wads? That seems like fun to watch.

>> No.1738270

the levels he made that got him hired were garbage

>> No.1738272

>I disliked his E4 maps with a passion

Doom 1 E4? I love Thy Flesh Consumed. Fucking hardcore with Doom 1 enemies (which I like the most) instead of the sometimes goofy over the top Doom 2 enemies.

>> No.1738275

>I disliked his E4 maps with a passion
e4m9 is too symmetrical and very tough at the start, especially if you stumble into it half-dead from e4m2.

but i really liked e4m5, it is quite nonlinear and has all sorts of corners to explore.

>he's still an ass
i admit i didn't take to him when i saw him presenting quakecon last year, but i expect that's not entirely his fault. i doubt he actually wanted to shill bethesda products and present weird ball-sucking games.

>the levels he made that got him hired were garbage
which were those? raven.wad? it wasn't great but it was okay.

>> No.1738279

Oh god, I hate Unholy Cathedral so much, that map is NOT fun, it's one of the very few original Doom 1 maps that I don't like, not counting E4.

Spawning Vats was great though.
E2M2 was also fantastic.

>> No.1738285

>not counting E4.

Nah fuck that. E4 is how Doom should have been. Hard as fuck. You're in hell. The world HATES YOU and is doing everything it can to kill you.

>> No.1738289
File: 1.00 MB, 499x310, A MAN AND A HALF.gif [View same] [iqdb] [saucenao] [google] [report]

Problem with E4 is that it largely was not fun.

E2 was vastly more fun to me.

>> No.1738295


Thy Flesh Consumed is fun. Get gud

E4M2: Perfect Hatred is a bitch though. But it's still a really neat memorable level. So much that goes on in such a cramped space.

>> No.1738297

Willits has been creative director at id since around the time Doom 3 came out. Yes, that means he was the lead for RAGE. Guy was never that amazing a mapper (his Quake maps are great, though), and his Doom output wasn't too amazing.

>> No.1738298

unfortunately most reasonable definitions of fun are subjective, since it is the sweet spot between boringly easy and frustratingly difficult

>> No.1738301


terminus is gr8 at showing off shitty wads


>> No.1738309

i also enjoy the /vr/ gauntlet videos. but i wish the recorder would put the links to the wads in the video descriptions.

>> No.1738312

I could handle most levels (aside from E4M2 at most times), it's just that I didn't find most of them enjoyable.

>> No.1738316




>> No.1738317

Eh. RAGE is okay. Only thing that really bothers me is the the invisible walls.

>> No.1738323

Check the Duke thread here:

>> No.1738324

I liked it enough, despite it's flaws.
Shame I'll never get to see a sequel.

>> No.1738327

it looks goofy as fuck, but I hate it when the authors feel like they need to stop modding because people didn't like it. Yeah they need to get thicker skin but on the other hand it's all fun, if that's their creative outlet than just let 'em be. That's part of why I actually like Naferia's reign, it's a big clusterfuck but you can tell it's like the author's dream project.

>> No.1738347

Dear Doom RL Arsenal players, can you post your key binds?

It has so many and being new to it I'm having trouble finding an optimal set of binds, and I'm hoping that seeing what others have done will help.

Thanks in advance.

>> No.1738351

im too lazy to look, give me a wad to play

>> No.1738362

Only RL:A or rpg too?

>> No.1738371

Just RLA please. Although I may move onto RPG eventually, not yet.

>> No.1738381


just a single level but really fuckin good

>> No.1738402

So...I have an odd issue with DoomRPG, whenever I try loading up my character for some reason it sets my level & exp to the max amount (while leaving other stats as they should be), also my title becomes "enteroutpost" whenever I'm in the Outpost map.

No ideas on what to do to fix it, if possible.

>> No.1738431

Sounds like a password version mismatch, your saved character is likely trashed at this point. The current versions now do checks to inform you of these issues.

>> No.1738443

I like over the top gore and violence. Can't say I find it disgusting either and I enjoy the crazy spectacle.

Real life blood and gore is disgusting, though, but thankfully I don't get that a lot.

>> No.1738448
File: 55 KB, 449x449, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Revenant doesn't make sense to me. They say it's the remains of demons you kill but they don't really match any anatomy or stature of any of the demons.

>> No.1738449
File: 771 KB, 640x320, pffhahahaha.webm [View same] [iqdb] [saucenao] [google] [report]


Skeletons are strange and mysterious creatures.

>> No.1738450

I don't really have a particular Doom 1 level that I dislike, though I can agree that Unholy Cathedral in general is a fairly annoying map with its teleporters.

As for Doom 2, I personally despise The Citadel the most, as overall, that level generally just felt like a confusing chore to me.

>> No.1738451

Wow, that really is an Impetuous projectile

>> No.1738454
File: 135 KB, 468x658, image.jpg [View same] [iqdb] [saucenao] [google] [report]

It's like they cloned Shaquille O'Neal for his skeleton.

>> No.1738458

So, how long would it take for a guy with no Doom modding skills to make new fully animated monsters from scratch?

>> No.1738469
File: 2.77 MB, 800x600, Assault Captain Teleport.webm [View same] [iqdb] [saucenao] [google] [report]

Figured I'd throw this on here since I bothered to make a WebM of it.

>> No.1738517

Also, considering how many demons the Doomguy kills and has killed, shouldn't there be lots and lots of Revenants going about? (I'm guessing that maybe most of them end up in Plutonia and the slaughter wads)

>> No.1738520


>multiple demon bodies used to make one revnant
>demon magic makes them grow


Not every demon gets the revnant treatment.

>> No.1738525

I set "use item" to Q and next item to E. Works for me. And drop item to G.

>> No.1738537

If I was tasked with redesigning revenants, I'd make them possessed exoskeletons with skeletal remains still strapped in them. The demon would vocalize through the static of malfunctioning communications equipment on the helmet/armor.

>> No.1738558

Eh, just using magic as an excuse always seemed boring to me.

>> No.1738562


Maybe they're a race of now defunct demons, that were all converted into revenants.

>> No.1738572

If we have the TECHNOLOGY! I would make its pilot still alive, screaming and trashing, trying to get out. It has demon bits and pieces embended on it which prevent him from getting out of the suit.

There you have a legitimate moral choice in a shootan game that doesn't have or need any;
>Pilot Alive
He wrestles with the controls all the time, he can stop for a few seconds but needs your help to get out. Rescuing the dude requires damaging the suit heavily without destroying it and evading its attacks for some time so he can stop.
>Pilot Dead
Pilot is dead inside, visually different so you don't waste time for a chance to rescue the pilot, demonic bits cover more of the suit. Still loses control as bits from different demons don't coordinate well and fight with each other for control.
>Fully Possesed
Now it is completely possesed, suit is completely consumed except weapons and the dead body of pilot. From the bits stuck on suit, one of the demons is dominating others. So it looks like the beloved Revenant, a stretched out skeleton coated with a thin layer of demonic skin. Never loses control and it is very agitated.

They can be variants or phases for a unique encounter.

>> No.1738576

So I found this while I was farting around on moby games. I have a fondness for the weird no-budget shit that tried to get in on the Doom gravy train.
Part of me wants to turn this shit into a wad...

>> No.1738586

I kinda enyot aquarius199

>> No.1738623

Perfect Hatred
I gave up completing that shit on UV. You can barely fucking move and barons and cacos are everwhere, damn.

>> No.1738630
File: 217 KB, 399x275, 1391888693814.png [View same] [iqdb] [saucenao] [google] [report]

>july 2, 1999
considering overall video quality and those shots from inside the car it wouldn't have surprised me if harris or klebold started talking into the camera.
considering the in-game footage it wouldn't have surprised me if the enemies started screaming "mayn läbn!".

>> No.1738645

>doom youtubers
If you want a good cringe factor and some funnylaffs there is always valkhorn

he's terrible
so terrible

>> No.1738658

Kikoskia's LP of Doom and Doom 2 are pretty good. He plays it vanilla using dosbox. No Zdoom or any other type of source ports.

>> No.1738707

Just saw the Doom movie, you know, the one with DA ROCK in it.
I don't know how to feel about it.

>> No.1738714

It's shit. There, I told you how to feel about it.

>> No.1738726

But, it's really shitty anon. Like really fucking shitty. How do you mess up the plot to fuckin' Doom!? It's pretty easy, marines on Mars, Hell opens up, ass gets kicked. Not some chromosome shit. I mean, it had so little to do with Doom it hurt, not even all the references in the world could save that. Even the FPS scene (best scene in the movie) with the only decent action sucked a bit.

>> No.1738727

It's an extra DoomRPG bonus, everything I do is always balanced for DRLA first and foremost.

Yeah, I'd like to get some more assemblies that use the less-used mods like Agility and Sniper.

Onyx modpacks dropping from weapons is odd.
The armors that can be Onyx-modded aren't going to change.
Setting armor to 1 instead of breaking is silly, I might as well make them indestructible.
I like the mods + armor mod system right now, making them use the mod limit won't buff the Technician, just nerfs everyone.
Armor carrying limit is something I don't particularly want to change.
Not sure if I could do this, they don't actually have a magazine in them, so you could only do it once.
Yes, I'm going to make an auto-scavenge function for the next big update.
I'm not going to make class-restricted assemblies.

This would require rewriting the mod, and yeah, not adding class-restricted assemblies.

Hopefully I didn't arse up this post, I'm distracted by terrible things being created. Again.

>> No.1738738

Is there a pair of boots that matches the chronotrooper armor in drla ? I cling to the thing hoping for some awesome set bonus but maybe there's no such thing

>> No.1738740

Nah, afraid not. Just got the super Armor Special, that's all.

>> No.1738748

Watch Ghost on Mars instead. It's like the grindhouse version of Pitch Black and it hits a lot more spots that makes it feel like a Doom movie than the official Doom movie.

>> No.1738763

It also have a soundtrack with Anthrax and Buckethead.

>> No.1738764

The impossible planet/the satan pit is a doctor who two-parter that is heavily inspired by Doom. It even uses the door opening sounde effect once or twice.

>> No.1738864

Never trust Hollywood to get anything you like right. They want tn maximise the income and will gladly fuck with the adaptations integrity.

>> No.1738886

because they felt that actual demons would ruing the sci-fi demographic

>> No.1738902

Well every guy who isn't a twat likes event horizon, so I don't see the problem. I think a good doom movie would have sold relatively well.

>> No.1738909

the problem is Event Horizon was a commercial flop, no way they want to imitate anything there

>> No.1738951

Atleast for twitch stuff there is a thread on doomworld showing all of the streamers. Not sure who is worth watching.


>> No.1739030


The problem is that would require watching Doctor Who.

>> No.1739031

So I'm trying to set up a coop game, does my friend need to have the exact same set of mods and mutators for this to work?

>> No.1739034



>> No.1739036

never mind, I learned Im Running ZDoom and he's in GZDoom, so forget it

>> No.1739045

Nah, you can just watch those two should you care to. They're disconnected enough from the rest of the series/plot to stand on their own.
Nah, you can just watch those two. The story is disconnected enough form th

>> No.1739052

>coop on g/zdoom
not a great idea
use zandronum
you fucked up anon

>> No.1739067

Yeah, sorry. One of my pet parrots has been playing around on my keyboard while alternatively nibbling me and demanding cuddles the last ten minutes. He refreshed the page twice and held backspace down a couple of times. Somewhere there I goof'd my post.

>> No.1739073

I vant your burd, he sounds fun

>> No.1739089

Event Horizon isn't all that much like Doom, though. Maybe Doom 3?

>> No.1739102
File: 393 KB, 900x726, img.jpg [View same] [iqdb] [saucenao] [google] [report]

He behaves and sounds almost exactly like a lost soul when pissed off.
I'd say it's relatively close as far as movies go. It share the theme of "Demons.. IN SPACE!" at least. "Aliens" is probably close than anything else though.

>> No.1739126

>that judgemental stare

>> No.1739130


Rufus? Is that you?

>> No.1739150

Just saying that it's not action heavy enough to get that Doom feeling, though.

>> No.1739156

I thought you said it was a parrot; that looks an awful lot like a cockatiel

>> No.1739162

It's a shame militaristic action-horror like in doom or aliens isn't more popular than it is. And even then, there a fewer actually good films fitting that description.
They are parrots, but they don't belong to the subcategory of "true parrots".

>> No.1739184

At first. I went on vacation and someone else took over.

>> No.1739186

Yeah, military and horror does have a lot of potential. Movies like Dog Soldiers makes it work because they cut out the power fantasy and romance crap.

>> No.1739187
File: 842 KB, 1600x900, Screenshot_Doom_20140704_111717.png [View same] [iqdb] [saucenao] [google] [report]

This is GMOTA charged clove caltrops +ketchup. My framerate is pain.

>> No.1739197

Get the burgers.

>> No.1739212

I was specifically thinking of dog soldiers too. It's a bit corny, but the pacing and cinematography is good enough, and it doesn't take itself overly seriously.

Arguably The Thing counts too, as a testosterone-laden action-horror. Excellent film imho.

>> No.1739224
File: 998 KB, 500x358, tumblr_mn24cgTJcP1r64nhlo1_500.gif [View same] [iqdb] [saucenao] [google] [report]

In honor of July the 4th, what's the most american mod for doom?

>> No.1739230

True, but it's not about military guys, though. They were a bunch of science nerds that had flamethrowers intended to remove ice.

Otherwise the military get shoehorned into zombie movies more often.

>> No.1739241

Russian Overkill.
*ba-dum, tssh.*

>> No.1739251


the keycards are red white and blue

>> No.1739253


>> No.1739256


If it was released, I'd consider Trailblazer as the most American of mods.

>> No.1739287

What's your favourite room in Episode 1?

>> No.1739294
File: 449 KB, 637x480, josephin.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't find the full game anywhere, just the demo. I'm beginning to think it doesn't exist anywhere on the internet or that nobody has actually dumped it. This is becoming oddly fascinating, I have to see more of this garbage. Also, does zdoom support avi files?

>> No.1739304


I can feel my computer heating up just from looking at that image.

>> No.1739332

There used to be the playvideo() command in ACS, but it was depreciated since nobody used it, it required some directdraw things so it was Windows-only, and IIRC it only supported WMV files.

Not to mention it was a bitch to work in in GZDoom and it was completely unskippable.

>> No.1739348
File: 314 KB, 797x543, naughty3.png [View same] [iqdb] [saucenao] [google] [report]

Be careful what you wish for.


>> No.1739358
File: 439 KB, 720x1206, 1345071890128.jpg [View same] [iqdb] [saucenao] [google] [report]

aaw shit, go for it, anon.

>> No.1739362

The big room in e1m2.

>> No.1739369

Man, I wish I was a giant with a tiny girlfriend.

>> No.1739371

Oh man, I've been looking for that website for ages.

Also, Just had an amazing sunrise happen over where I live, I took some shots of it if anyone here is interested in some potentially useful skies.
Some cropping may be required though

>> No.1739393

This looks awful.

Really really awful.

Why are their eyes so red? Do they have pink eye? Are they high?

>> No.1739394
File: 2.76 MB, 4000x3000, DSCF1956.jpg [View same] [iqdb] [saucenao] [google] [report]

anybody got photoshop skills to edit out the trees?

>> No.1739401


>someone actually posts my video


>> No.1739428

There isn't enough space there to just "edit out the trees." If you have some shots from nearby, it's possible, but unlikely to look that good

>> No.1739437

This pic is awful. I can't barely even see the trees. Nobody here can use black magic to turn this into an usable sprite.

>> No.1739438

A good sky for skymaking would stretch to the horizon.
These trees make this pic awful for skymaking.
Also what the fuck are those spackles?

>> No.1739440

Shit on the lens. That camera's clearly got a bad owner.

>> No.1739441

actually, I shot it through a window.. in hindsight probably a bad idea

>> No.1739450

I feel like Valkorn just doesn't know how to be anything but boring. I get that hes trying to make this informative, and more power to him for it, but his tone and the audio of his voice is just fucking terrible.

Kinda want psychedeliceyeball to give doom a shot since he did a bunch of classic shooters.

>> No.1739459

TEST YOUR MIGHT: http://www.doomworld.com/idgames/?random

>> No.1739463

Yo, dude who is making the vanilla server >>1738208 here. I'll be picking Doom 2, but I have a question

SharedKeys, y/n?

>> No.1739475
File: 8 KB, 262x193, 1319731233341.jpg [View same] [iqdb] [saucenao] [google] [report]

>open link, first suggestion:
>Description: You start out in a dark hallway. Creepy music plays all around you. Suddenly to your left and right you see something. You turn... and it a picture of Jonathan Brandis mapped onto the wall.

>Thats all. A 4-gallery level of Jon for your viewing enjoyment.

>> No.1739478


Sure, why not.

>> No.1739491
File: 681 KB, 1920x1080, Screenshot_Doom_20140704_222406.png [View same] [iqdb] [saucenao] [google] [report]

Playing around with lighting on my test level.

>> No.1739498

He's raced Doom with some other LPers before - on more than one occasion too, i think.

>> No.1739504
File: 320 KB, 1600x1200, Screenshot_Doom_20140704_152805.png [View same] [iqdb] [saucenao] [google] [report]

Anybody played Satanic Redux? I found it by accident the other night.

It's basically a gameplay mod that makes you a necromancer. There are NO health powerups, and you have to gain health by using magic items at mana cost, or by killing things with blood magic. You can also possess monsters and turn them to your side. You regain mana by consuming corpses in a blood ritual.

It's hard as FUCK because you usually have to put yourself in serious danger to regain any health.

>> No.1739506
File: 88 KB, 250x250, 1379361206757.png [View same] [iqdb] [saucenao] [google] [report]

>No description
>Readme file: A Big Underground level. Dark and scary. Well I think

>> No.1739543

Not that guy, but
>These new armors protection against different types of damage too, so wear the ones you think are best for the moment! A Plasma Shield won't help you in a room full of Imps!
I REALLY wish I could do this.
Instead what I run into almost every playthrough is a variant of :
>find tactical combo
>find ballistic shield
>enter level filled to the brim with hitscan, but cannot make use of my shield without destroying my glorious combo and gimping myself for the rest of the game
>even have a fucking onyx pack to spare and an indestructible tactical would be the least op thing ever since its already pretty impossible to break, it would literally just allow me to remove it, but no, cant have fun, that would be SILLY

Why do shields exist again? Or rather, why do so many fucking armors are already inherently indestructible and well rounded?
The only decent armor I found so far that I wanted an onyx to extend its lifetime instead of allowing removal was the gothic armor. Everything else was either self-repairing, already indestructible or low protection/high resistances so it wouldnt degrade enough for me to risk losing it in the first place.

I feel like I am missing something obvious.
This armor system plays like the complete opposite of doomrl.
>Setting armor to 1 instead of breaking is silly, I might as well make them indestructible.
Having to find 4 armor bonuses to repair your armor after every switch is not enough? Seriously?
You might as well make all rare armors destructible and remove onyx packs, that will force me to
>wear the ones you think are best for the moment!
instead of using the same armor for 25 maps and ignoring my second armor slot until I find something that outshines it in every way.

>> No.1739550

I'm not understanding how to SR50

>> No.1739552

There's also DeimosComaBlack, who seems to specialize in finding the shittiest meatballs of the DOOM world.

>> No.1739558

move forward
strafe left or right
hold strafe key
move mouse in direction of movement

there's a single-key bind somewhere if you're too casul to do all that stuff at once

>> No.1739564

Do you also hold run?

>> No.1739572

He looks cute.
Yes, it's pretty good.

>> No.1739575

Yeah. You could probably do SR50 at walking speed, but you'd still be slower than just running. Generally if you're not on a port with autorun, the speed boost isn't worth the effort.

>> No.1739589

Every time someone links to that site I lose more hours in it then I ever did in tvtropes...

I remember this one... at least the FOAD smg...

>> No.1739610
File: 211 KB, 499x334, 1349229273919.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks. I will have some fun checking these out.

>> No.1739616

3/4s of the way through. Just gotta take care of the red key exit path, and the blue key secret area. Need some inspiration soon though...

>> No.1739618

>Yes, it's pretty good.

Any pointers for not getting my ass handed to me? The idea here is badass, but Jesus Christ this is unforgiving.

>> No.1739619


I sometimes do though, mostly I'm just a lazy ass.

>> No.1739623

If it's hard to get health, then you must not get hit.

>> No.1739624
File: 32 KB, 212x325, cyberpredemon.jpg [View same] [iqdb] [saucenao] [google] [report]

holy shit it has a cyber-pred-alien-demon and some other cool stuff... how come it has been ripped a bazillion times already?

>> No.1739626
File: 500 KB, 1280x964, e1m3-3.png [View same] [iqdb] [saucenao] [google] [report]

Way to go me for not uploading the damn thing

>> No.1739634

Well, obviously. But to regain health in this mod, you pretty much have to kill a monster with a melee attack, and you get like 3-5HP per kill.

>> No.1739636

I can't do anything about that, I have no way of preserving armor durability, just like I have no sane way of preserving weapon modding or ammo.

My main point would be that this isn't DoomRL.
An armor on 1 health is the same as one on max health, so yes, it might as well be indestructible.

I honestly have no idea what you are talking about in the rest of your post, sorry.

>> No.1739642


ahh yeah, Mars3D; this thing was all over this place when it got discovered.


>> No.1739645

>I can't do anything about that, I have no way of preserving armor durability, just like I have no sane way of preserving weapon modding or ammo.
Without using ACS that is. Just saiyan'

>> No.1739657

But of course. :3

>> No.1739661

Seriously, I consider anyone putting up with doing complex stuff in decorate a space wizard from the nth dimension. Decorate scares me.

>> No.1739670

So what's the deal with ACS? I see the word thrown about a lot, Doomwiki says it's a scripting language but how come some people don't seem to use it, what kind of drawbacks does it have? Is it not as compatible universally as decorate?

>> No.1739695


Neither Decorate nor ACS are universally compatible. But ACS is quite a bit more complicated than Decorate is.
Decorate is babby's first Flash Actionscript, ACS is babby's first C.

>> No.1739724

ACS can only be used in ZDoom; it also is only compatible with actual ZDoom maps (Doom In Hexen Format) as opposed to vanilla Doom or Boom-compatible.

ACS lets you do all kinds of stuff pretty easily that you might want to actually do--for example, you can make monster closets open up when the player picks up a key. Now, this is kind of doable in vanilla but it won't be when the player picks up the key, merely when they walk over a linedef that's around the key.

You can also use it to, for example, make a switch open up a door AND lower a platform, something that's not possible in vanilla. Or you could make it so you need both the red and blue keys to make a lift work, or a door only open up if the player's health is over a certain amount. These are just examples.

The reason some people might not use it is ZDoom features tend to have a stigmata attached to them for some reason, and because, like I said, it's not really compatible with vanilla map formats. (Other than scripts that run all the time, like some of the DoomRPG stuff.)

As the other anon said, ACS is basically babby's first C, but if you learn the context and shit you will actually be able to move to C a little easier. (I took a class on C in college so I have a little knowledge on how the formatting works.) It's more complicated than DECORATE but it serves a different function.

>> No.1739728
File: 19 KB, 487x319, ss (2014-07-04 at 05.05.52).png [View same] [iqdb] [saucenao] [google] [report]

Whoever's the guy that does Wad Roulette is good, but uncommon.

ACS is how you script things in Hexen and ZDoom/UDMF levels.
Literally every map that is in Hexen format and UDMF format uses them. When you have a tagged linedef, it calls an ACS function. It's short for Action Script or something (not as in ActionScript for flash.).

Here's an example of some of my (shitty) ACS code. Linedefs can be tagged to either run a single function or entire scripts of ACS code, compiled in its own ACS function or the SCRIPTS lump of a map.

DECORATE is something completely different, but also Hexen/ZDoom specific. It's just for making new shit.

>> No.1739731

You just reminded me of me trying to make a timed cooldown without ACS, and without messing with the player itself.
I ended up spawning a monster which immediately looked around with a radius of 16, and if it found a player, waited 1050 tics and gave the player an item.

This was within a couple months of my first mod.

DECORATE is pretty shitty sometimes.

>> No.1739736
File: 150 KB, 800x600, Screenshot_Doom_20140705_004714.png [View same] [iqdb] [saucenao] [google] [report]

>Do a first roll
>it's BSP1.5x
>Do a second roll
>it's just Snake Imp sprites
>Do a third roll
The level is, well, silly.
>Do an AV jump out of the window and land in correct position or you're screwed
>everything else is below average

>> No.1739741

Alright sweet, thanks for the information guys. I'm a duke modder so ACS sounds pretty much like the equivilent of CON code.

>> No.1739745

Acs is harder to learn and more complicated, but for many tasks it's far less limited. The real pain is when you have to use both of them interconnected with each other.

>I ended up spawning a monster which immediately looked around with a radius of 16, and if it found a player, waited 1050 tics and gave the player an item.
See, that's what I'm talking about. That way madness lies.

>DECORATE is pretty shitty sometimes.
One has to admit it's pretty amazing what it can do considering it's original humble beginnings and purpose though.

>> No.1739750

>CON code

*runs away screaming in terror*

I can handle anything, even pure C, but CON? Just... god help me.

>> No.1739751

What's it like compared to ACS? Why is it so bad?

>> No.1739757

workarounds are both bad but also really creative at the very least

I remember hearing about something called Doom script or whatever, is there plans or a movement to open up coding to LUA style stuff? Not that I can code it of course, just curiosities sake.

>> No.1739761

I've been using it for like 15 years now, I don't mind it but I'm sure an actual programmer would hate it. There's a LUA system being worked on for Duke (a beta is out now) but I just don't have the attention span to learn a whole new language anymore.

>> No.1739763

>Try ACS after getting used to C#

SCREAM And remember it is just scripting...

I find DECORATE meditating and ACS irritating. It is this mangled thing between scripting and a real language.

>> No.1739767

The big problem I have with it is that it's a big amalgamation of language syntax chucked into a blender then left alone for a few years. It picks the worst features of every language and makes everything the biggest clusterfuck ever to read or comprehend if it becomes even remotely complicated. Whereas ACS has a very C-like syntax, CON is... CON, it's not really comparable syntax-wise to anything,

>> No.1739768


I'm probably not gonna make any more WAD roulettes until i get a decent mic and possibly a new computer. It's nice to see that someone's seen my crappy videos before though.

>> No.1739769

Lua was considered but people weren't too positive. Doomscript is still in some form of development supposedly, and has been so since 1998 or whatever. A lot of the features promised for it has gone into acs/decorate in the meantime though.

I wrote my first line of code in ACS and have learned quite a bit. What will it feel like moving over to c++ or c# in the future?

>> No.1739770
File: 68 KB, 487x253, 22871654bfbe5a29f57ea2245b7c398f.png [View same] [iqdb] [saucenao] [google] [report]

>*runs away screaming in terror*

My friend, we need to get you some reaction images.
Here's one you may find useful for the future!

>> No.1739779

>People who say ACS is harder than DECORATE
>mfw DECORATE makes me want to rend some flesh but ACS is completely sensible to me
>Maybe this is why I'm a webdev

>I remember hearing about something called Doom script
Doomscript is the planned ACS replacement.
Currently, it's in codery hell, but it looks ~so much better~ than ACS already.
You'd have to look at the ZDoom forums to find out more about that.

Some neat points to consider is that ACS has limits by nature, I.E. there's no such things as real or dynamic strings in ACS.

>> No.1739783

>What will it feel like moving over to c++ or c# in the future?
Like God Himself descended and handed you the holy grail of programming.

>> No.1739786


As far as I'm concerned, Doomscript is vaporware that is never going to ever be finished. It's been "worked on" forever but somehow it's still not even in any form of a usable state. I've given up on it ever being finished and just moved on to use DamnScript instead, it has all the power of C and David is always around to help with problems or questions regarding it.

Everything in Doom RPG is written with DamnScript and uses all kinds of C-like features such as structs and pointers.


I also love how they shove [WFDS] on feature suggestions. Guys, just say no, at least that way you're being clear that you're never going to add it.

>> No.1739792

I come back and someone finds it. I fucking love you guys so much.

>> No.1739805
File: 2.75 MB, 1920x1080, Screenshot_Doom_20140628_183952.png [View same] [iqdb] [saucenao] [google] [report]

Is there any documentation on "damnscript"? I've never heard of it. Sounds cool though. I'm having pretty smooth sailing with ACS except for the one big mathematical obstacle of translating world coordinates for objects to screenspace coordinates, taking all fovs, aspect ratios, and whatever and adjusting automatically for them.

My desire to get done with my current project and start playing around in unity is intensifying.

>> No.1739812

This pic is simply amazing.

Would it be ok if we asked IMX to post it as an OP in the next thread?

>> No.1739818
File: 37 KB, 336x482, 1395800869590.png [View same] [iqdb] [saucenao] [google] [report]

This being the Doom general, this is more fitting.

>> No.1739820


I have no problem at all, to be honest

>> No.1739821

>As far as I'm concerned, Doomscript is vaporware that is never going to ever be finished. It's been "worked on" forever but somehow it's still not even in any form of a usable state.

Just like ZDoom netplay!
That was mean, sorry.

>> No.1739826

Unfortunately there isn't much in the way of documentation, generally you need to pester David if you don't understand something. I'm pretty sure he wants to murder me on a regular basis because I harass him all the time when something breaks or doesn't work, then again I'm like one of maybe two people even using Damnscript to begin with heh.

>> No.1739830

Uh, sure you can. He's called Max.

It's a little weird how someone would write a supposedly powerful and usefool thing like that and neither document nor promote it. But I understand how big of an endeavour it'd be explaining that stuff to someone who can barely "hello world".

>> No.1739834

How do I set up a coop game in ZDoom?

>> No.1739839

Yeah, I think his general assumption is that anybody using (or needing) DS is already familiar with C. it can become a LOT more complicated than ACS when you start using more of it's features. DRPG for example has gotten to the point where I need to pass a slew of parameters to the compiler, do linking, etc. I'm basically compiling a C program that ZDoom understands at this point.

>> No.1739861


Anyway out of interest, what was the biggest challenge/speed bump in the DRPG development so far?

>> No.1739863
File: 37 KB, 414x431, tumblr_msfl8sksr01sxeyilo2_500.jpg [View same] [iqdb] [saucenao] [google] [report]

SO, as I was about to host some shit, BestBot suffers a stroke, not even the admins can't do shit about it

>[17:52] <@Jenova> .broadcast I'll be taking down the servers in a few hours to fix a bug with users not being able to start servers.
>[17:52] <+BestBot> You do not have the required privileges to send a broadcast.

This has been going on for like 2 hours. I swear, this shit only happens to me

>> No.1739870

Funnily enough, the biggest roadblock was when I hit every ACS limit imaginable, maximum global vars, maximum functions, maximum variables per function, etc.

I had to port the entire codebase over to DS. It took a good week before it was even back in a playable state again. Even then there were still a ton of bugs that needed to be ironed out.

>> No.1739881

Chillax dawg, shit happens

>> No.1739897

I am surprised no one has ever tried to make a Doom Wad about SMT Strange Journey. It's the perfect environment and setting to make Total Conversion of.

>> No.1739904
File: 21 KB, 256x230, SMTStrangeJourneyJPcover.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.1739906



>> No.1739908
File: 14 KB, 59x150, orb.png [View same] [iqdb] [saucenao] [google] [report]

Switch a % of the explosive barrels with these and you will instantly win a Caco.
and all my boners

>> No.1739915

So you want those three orbs spritified, then a random chance that a barrel turns into one of those three?

>> No.1739918
File: 562 KB, 703x434, pic1.png [View same] [iqdb] [saucenao] [google] [report]

How d-
wha -

I don't even.

>> No.1739923

Acting like nerfed magic from King of the Dragons too, obviously.

>> No.1739935
File: 594 KB, 400x225, 1379290900442.gif [View same] [iqdb] [saucenao] [google] [report]

I'd vote for ya.

>> No.1739941
File: 910 KB, 782x1102, 1403833987166.png [View same] [iqdb] [saucenao] [google] [report]


Okay so

/vr/ brings the cheese - A vanilla server on Zandronum? How barbaric!

This is what the server has set on

-No Jump
-No Crouch
-No crosshairs
-No Freelook
-No viaticals
-Weapons stay
-Items, powerups and barrels respawn
-100% kills needed to exit a level
-Actors infinitely tall

Due to the nature of this server, this server has no password, because it isn't needed. If people act dumb and obnoxiously, then they will be kicked for sure, though.

>> No.1739947




>> No.1739948

I added them and stuff but I'm not sure what you mean by nerfed magic? I'll upload the thing anyway. You or someone else can go from there methinks. I need to go to bed, been up like 28 hours.


>> No.1739970

Ladies and non-ladies, my audition for Lord Blaz.

I can send higher quality versions if needed, and line suggestions welcome!

>> No.1739975
File: 1.98 MB, 158x158, 1402456940632.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1739976


"Thou has cometh into the wrong kingdom, Knave." Would be cool.

>> No.1739987
File: 144 KB, 126x126, 1382242777357.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1739992

Oh boy..
Immoral Cumbat is a shitty game.

>> No.1740006


Here's another one suggested by scalliano. And a bonus!

>> No.1740054

For that last one, add to the end of it "For you that is" along with a laughter.

>> No.1740067

It would be "Thou hast come" if we're going for accuracy.

>> No.1740086

hey, he is in there, isn't it?

>> No.1740106


What were you expecting exactly?

Go play Duke Screw'em 38D.

>> No.1740117

Yeah I just quick searched for the phrase I used for a Gmota video a while back, I blame laziness for it.

>> No.1740118
File: 69 KB, 956x348, eik0m9N[1].p.png [View same] [iqdb] [saucenao] [google] [report]

second most populated server

hell yeh

>> No.1740130

I've been looking for cheats for that game for a while

>> No.1740150

What do you guys think about No Rest for the Living?

>> No.1740189

What wad now?

>> No.1740197

absolutely nothing

>> No.1740217

it's great

>> No.1740219
File: 431 KB, 1152x864, Screenshot_Doom_20140704_202442.png [View same] [iqdb] [saucenao] [google] [report]




Displayed is a non-essential "secret room" with absolutely nothing of interest inside of it except Barons, Knights and these two cyberdemons who don't fire anything.

Shortly after this was taken, a Baron flew up on the lift and slapped my shit.

>> No.1740261

Better than some of the default Doom 2 levels.

Extra Doom 2 levels originally released only for the Xbox 360 port.

>> No.1740297
File: 64 KB, 500x401, tumblr_n7swyc7G0l1rafo29o1_500[1].gif [View same] [iqdb] [saucenao] [google] [report]


Server will be left for the rest of the night, not only for any of us, but for the rest of the community as proof that we bring the cheese :-)

I might be doing Plutonia tomorrow; the last time ever we played a pure vanilla server Scroton did Plutonia on -fast, with 3 lives; so I guess I'll end up dong Plutonia on -fast, but infinite lives.

>> No.1740301
File: 610 KB, 854x480, ovie.webm [View same] [iqdb] [saucenao] [google] [report]

Good old Doom2 Coop, heh.

>> No.1740339
File: 59 KB, 525x480, 1389665912102.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw I'm in the wemb

>> No.1740363
File: 12 KB, 476x411, doomguy arms crossed.png [View same] [iqdb] [saucenao] [google] [report]

I'm not.

Either that or the maker of that webm doesn't have the Doom 64 Doomguy skin installed.

>> No.1740364

metrood looks surprisingly okay with bloom
also, new level is cool
does anyone know how to get it? i don't see it on the github


>> No.1740371

>tfw missed it

>> No.1740434
File: 1.91 MB, 680x384, 6.webm [View same] [iqdb] [saucenao] [google] [report]

Pretty surprising how BD is compatible with most wads. This is ATTACK from D2 master levels.

>> No.1740450


Generally all vanilla levels that don't require fancy scripting or specific enemy behavior will work fine with BD.
The moment you load in a level with more complex behavior or custom monsters, though, that's going out the door.

>> No.1740452

my dear nepu nepu can't be this fool, its webm,not wemb

>> No.1740462

different guy, to test out a hud mod I tried Plutonia experiment on Power Fantasy, it's testament to Plutonia's difficulty that it still kicked my ass at points

>> No.1740480

Not really.
Also I recommend you either use the alternate hud or get nc-hud. Vanilla's hud and BD is kind of a bad combo unless you use the no reloads mutator.

>> No.1740503

yeah, this guy >>1740462 but the Hud Mod I got is not only helpful for ammo but adds to the mood and tone of being a marine

>> No.1740515


>Gave it 2 because previous revewer seemed a little harsh.

What excellent criteria.

>> No.1740557 [DELETED] 

>reloading in doom

Just another Epic feature of an epic mod. It's not Doom. It's Doomier than Doom.

>> No.1740575

I was the red guy with the rockets.


>> No.1740578
File: 603 KB, 2048x1536, how-to-doom-shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]

It's a gameplay mod, why shouldn't it work with any vanilla mapset? That's what gameplay mods do.

>implying reloading isn't fun
I love a good set of reload animations, it can really make a weapon feel alive.

>> No.1740585

So what games does GMOTA take it's music from?

I can recognize most, but not all.

>> No.1740595 [DELETED] 

Can you give genuine criticism instead of borderline shitposting?

>> No.1740607
File: 95 KB, 1024x768, 1401303930910.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1740636


That should at least have been nightmare mode.

>> No.1740650

That looks like a fucking mess to play.

>> No.1740672

Yeah, any more than three players or around five with voice chat just becomes an unsalvageable mess unless using maps specially designed for coop.

>> No.1740737
File: 549 KB, 360x359, Fuuuuck.gif [View same] [iqdb] [saucenao] [google] [report]


>get home
>see all of this


>> No.1740740


Magic Sword (SNES)
YS: Wanderers from YS (SNES)
Final Fantasy Mystic Quest
Act Raiser

>> No.1740760


Also I have a request:

"Agitate me no longer you skeletal cretins!"

>> No.1740764

This is clearly all the songs I don't recognize.
Beaten all the other games listed there but Lagoon..

That little sword. Just ruins it for me.

>> No.1740768


that's how I felt. I still soldiered through it, the game is horrid just for that miserable sword range. a few rocking tunes though

>> No.1740774
File: 52 KB, 367x315, 1390718393366.jpg [View same] [iqdb] [saucenao] [google] [report]




That's all it takes for a revenant to enter in your house and agitate you, why don't you own a chaingun?

if there is a drawfag here,i request an edit

>> No.1740782
File: 17 KB, 640x480, 10075715.png [View same] [iqdb] [saucenao] [google] [report]

Doom had the ability to have four players play coop.

They never thought about 13 romping through the maps. Up to 4 players with survival and voice chat for strategizing is fun, though.

>> No.1740783


>not going hand to hand with the skellymans and playing punchout with those nerds, beating them 2 the punch.

it's like you didn't even read the manual

>> No.1740794

What is your fave hud mod?

>> No.1740836

...should that be rotated?
answer me that and I'll hand you my best.

>> No.1740842
File: 131 KB, 315x367, 1391628983312.jpg [View same] [iqdb] [saucenao] [google] [report]

yes,i dont have the original but i have some edits

>> No.1740880

Oh, thanks!

>> No.1740912

this thing really needs new enemies.

>> No.1740925
File: 136 KB, 640x480, goatSword.gif [View same] [iqdb] [saucenao] [google] [report]

Posted on zdooms sprite carnival thread. Just a sword-base from a model I made a while ago.

>> No.1740931

cool model but the animation is just wonky. no windup before slash, the slash looks too slow and it ends going off-center diagonally at the end for some reason. it needs to be more... crunchy

>> No.1740932

New build of Doom Golden Souls up, apparently

>> No.1740935



Say uh, I could use someone to make a sword for Kuros you know.

>> No.1740960

I imagined the windup would be done in code. Sort of a drifting off the side-right and then heavy slashing left... I imagined the other slash as being quicker, aided by gravity. But ultimately it's just a base if anyone wants the frames. It's just straight renders and all...

>> No.1741016
File: 142 KB, 473x551, KNOCK KNOCK.png [View same] [iqdb] [saucenao] [google] [report]

Okay forewarnings 1) I never said I was an artist and 2) you asked for drawings on the internet so take what you get

>> No.1741018
File: 32 KB, 720x540, smear.jpg [View same] [iqdb] [saucenao] [google] [report]

One thing I've been thinking about, is if smear animations like this (though an extreme examples) can be used for weapons or possibly even monsters in doom. The technique has even seen use in stop motion, so I don't think it would necessarily have to look "off" in 35 FPS.

>> No.1741026


I didn't even realize fat skeletons could be a thing til I saw this.

>> No.1741038
File: 59 KB, 500x380, 1314985466420.jpg [View same] [iqdb] [saucenao] [google] [report]

He's not fat
He's big boned.

>> No.1741039

they're not fat, they're just big boned

>> No.1741043
File: 4 KB, 108x144, 1371626543556.png [View same] [iqdb] [saucenao] [google] [report]


>back to back within 15 seconds of eachother

I love you guys, it's humerus stuff like this that makes up the backbone of why the /vr/ doom threads are so great. Even if all the ribbing going on here can be a little boneheaded sometimes.

>> No.1741070

I love you.

"A-are y-you an archaeologist ? "

>> No.1741072
File: 99 KB, 640x439, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Check your thin privilege!

>> No.1741075

You can get around the URL filter by putting a blank double spoiler (as in, nothing between the double spoiler tags) in the url.

>> No.1741113

that is cool

>> No.1741134

let's try it


>> No.1741139
File: 418 KB, 1769x1250, rev.jpg [View same] [iqdb] [saucenao] [google] [report]

Quick compositing for a possible paintover.

>> No.1741143
File: 254 KB, 500x282, skeletons oohing.png [View same] [iqdb] [saucenao] [google] [report]

>digital cameras

Okay, I know, I know. But it still made me chuckle.

>> No.1741147

Yeah it's pretty funny. But they're actually shaped very much like the revenants launchers.

>> No.1741150

it worked!
useful to know, thanks

>> No.1741154

Willits is a great mapper - Quake DM1 and the infamous Q2DM1 The Edge are legendary. As a creative director he is so so, the wrong man on the right spot. He doesn't have Romero's vibrant brilliance. I'm happy that Carmack left the sinking ship.

>> No.1741201

>As a creative director he is so so, the wrong man on the right spot.
Peter's Principle man.
He got ascended out of usefulness, away from his set of skills.

>> No.1741214

I like.

>> No.1741281
File: 52 KB, 1024x300, spooky_cats_by_robo_shark-d7p4w1a[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I'm taking the vanilla Doom 2 server down, and putting up th Plutonia -fast server instead in a couple of hours (maybe 3)

So for those who want to join us into the HIGH IMPACT DOOR VIOLENCE, yeah.

>> No.1741290

Anyone else notice that [Global.Autoload] in zdoom ini does not respect $PROGDIR?

>> No.1741295
File: 2.86 MB, 640x480, gone homo doom.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1741303


>> No.1741307

You'd think this wad would save a lot of people money in the Steam sale

>> No.1741320 [DELETED] 

yeah yeah, old dead joke, we get it, very funny.

GH is an OK game.

>> No.1741321

Have you tried just doing .? as in ./wads/mymod.wad

>> No.1741324

Yes, that works. Just put bug report anyway on forums. I reckon it should work as it does elsewhere in the INI.

Always, I used . elsewhere in the INI, too, but it breaks sometimes in zdoom changes it's pwd while working. The variables should always work.

>> No.1741337

>in a couple of hours
Waiting for people to wake up?

>> No.1741347


>> No.1741359

Link to Wolf3D data in pastebin is broken.


>> No.1741364


>> No.1741369

Thank you!

>> No.1741374

How come ECWolf doesn't let you change controls?

>> No.1741376
File: 14 KB, 1366x768, Screenshot 2014-07-05 11.05.43.png [View same] [iqdb] [saucenao] [google] [report]

u wot m8

>> No.1741378

Nevermind. I am retarded and blind.

>> No.1741413 [DELETED] 

Someone sounds bitter.

>> No.1741430

The link you gave itself says what you need. Just read.

>> No.1741440

I don't know why it took me a while to realize that was a BFG-girl.

Spmebody, post some Doom-Girls.

>> No.1741464 [DELETED] 


>old dead joke

You're damn right it's a joke.

>> No.1741474 [DELETED] 


Considering how much of a faggot IMX acted about it, refused to accept any criticism, and ranted about how everyone that didn't like it must've been CZ or DKG?
Yeah, we're a little bitter.

>> No.1741479 [DELETED] 

citation needed

>> No.1741487 [DELETED] 


>> No.1741489 [DELETED] 

While making a Gone Home parody? That's like announcing and cancelling a sequel to a Fez parody wad: it'd be a waste if you didn't.

>> No.1741495
File: 76 KB, 630x634, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Really? You'd think it would be easier to find.

Someone have a link?

>> No.1741497

It's the very first result right in your image.

>> No.1741498 [DELETED] 

That was half the humor.

>> No.1741506

It's the first result m8. Sperglord's Edition = SE.

>> No.1741543

For those who liked The Specialists this https://www.youtube.com/watch?feature=player_embedded&v=9hoDCn_atk8 just went live and it's totally free (not f2p, free)

>> No.1741545 [DELETED] 


Feel free to ask him about the feedback /vr/ gave him, I'm sure he'd be happy to tell you.


Pretending to be retarded has not, and is still not, a funny joke.

>> No.1741558

Is there something like Heretic++ but for Doom? A mod that enhances fire, fireballs and other shit without touching the gameplay or the weapons?

>> No.1741565


Perkristian's stuff?
Aside from that, I don't know, sorry.

>> No.1741573 [DELETED] 


>we're a little bitter.

the overall reaction it got in the irc was LITERALLY "uhhh ok, so anyway..." no-one took it seriously for a second at all. youre speaking of it as if imx did a trayvon martin wad

>and ranted about how everyone that didn't like it must've been CZ or DKG

well, it didnt helped how our resident shitposter was unfortunately around the thread at the time when it was posted

and also stop talking for everyone; it's annoying.

>> No.1741574

Particle Fire Enhancer. Though it modifies sounds, not that they are hard to restore to vanilla's.

>> No.1741579


Why do you want "enhanced" fire, by the way? Legit curious

>> No.1741582 [DELETED] 

>was LITERALLY "uhhh ok, so anyway..."
as opposed to what? figuratively? metaphorically? symbolically? hypothetically?

>> No.1741583 [DELETED] 

I don't see how the wad was bad at all, it deserves a cacoward for being so greatly designed and well thought out, I hope it inspires more people to make more wads like it in the future so that mods can be taken more seriously instead of being a brain dead violence fantasy

>> No.1741585


I am stupid.

I like the way he has made the guns have recoil, makes them feel much better.

Is anyone else getting black box sprites with "Improved_Doom_Brightmaps.pk3" that comes with it?

>> No.1741591 [DELETED] 
File: 131 KB, 300x187, freddie mercury thinks about doing doom metal.gif [View same] [iqdb] [saucenao] [google] [report]


figuratively, yeah

>> No.1741601

I find it better than the sprite fire. Also I don't really like imp's fireballs

>> No.1741621

>Is anyone else getting black box sprites with "Improved_Doom_Brightmaps.pk3" that comes with it?
Load that before the BDSE wad.

>> No.1741625

There should be some particle enhancers, there's also one folded into Brutal Doom

>> No.1741656

Get SmoothDoom and cut out all the weapon and monster sprites.

Actually, I'm working on a destructible objects version, so maybe just wait for that.

>> No.1741659

I'm pretty sure that SmoothDoom doesn't add particles or change the fireballs.

>> No.1741662 [SPOILER] 
File: 219 KB, 1152x864, 1404584346393.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, at least ENBDoom isn't a thing

>> No.1741665
File: 8 KB, 118x151, Absolutey Cacodemon.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1741667
File: 72 KB, 312x338, 1395864624196.png [View same] [iqdb] [saucenao] [google] [report]

My eyeballs

>> No.1741673

What is ENB?

>> No.1741680
File: 82 KB, 533x800, 1389395664972.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.1741681

I think i almost lost the capability of sight

>> No.1741682
File: 45 KB, 369x329, 1399772574106.jpg [View same] [iqdb] [saucenao] [google] [report]

Graphical mod that makes games like Skyrim and Fallout NV look amazing, or at least better than they did look. Obviously Doom doesn't gain anything from it.

>> No.1741683

Smooth Doom doesn't add particle effects anon.

>> No.1741746
File: 175 KB, 600x390, Bq88-kcCcAA6gyg[1].png [View same] [iqdb] [saucenao] [google] [report]


Nooot really, I was just waiting to get off from work and eat something

Anyway, server is up now, similar name, same settings. Monsters set on -fast.

:: [BE] Montreal :: Bringing the cheese, again - A vanilla server on Zandronum? How barbaric!

>> No.1741751
File: 354 KB, 1152x864, Screenshot_Doom_20140705_200352.png [View same] [iqdb] [saucenao] [google] [report]

So my maps are coming along pretty well, custom skies and new music can really change the look of a map.

>> No.1741760

The original post didn't say "particle effects," it just said "improve fireballs and decorations"

SmoothDoom improves the way all the decorations look

>> No.1741762

That looks pretty bitchin' for a level and the mountains are cool

But the actual sky looks like shit

Mind posting the sky texture? I will improve it for you, tenfold

>> No.1741771

sure buddy

>> No.1741784

Anyone have that cool-ass metroid map?
I wanna give it a run

>> No.1741791

Check about four threads back.

>> No.1741798
File: 432 KB, 500x394, Agitation_intensifies.gif [View same] [iqdb] [saucenao] [google] [report]

Found it, but the download links are all dead. Anyone else still have it?

>> No.1741806

Every time i see this i let out a little sigh if disappointment
There is literally no reason this project needs to be held back by an antiquated engine like zandronum
And yet still, terminus refuses to embrace the better features and support of gzdoom

>> No.1741809

But anon, it works just fine on the newer versions of GZDoom, it's what I play it on.

>> No.1741812

>There is literally no reason this project needs to be held back by an antiquated engine like zandronum
>And yet still, terminus refuses to embrace the better features and support of gzdoom

...Doesn't it require zandro for its cvar shit, or something?

>> No.1741813


Term (with the help of Ijon) has sorta got Breadnut to work on Zdoom/Gzdoom, it's just Gzdoom is a bit more hacky due to a lack of some features... as far as I can remember.

>> No.1741818

But it's still being based off zandronum features
There are so many things that could be done quicker, easier, more efficiently, and WITHOUT HACKS if he started with gzdoom properly in the first place

Besides, everyone knows metroid isn't a multiplayer experience

>> No.1741826

Oh, so it's one of THESE guys.

>> No.1741830
File: 765 KB, 1280x720, Screenshot_Doom_20140705_154111.png [View same] [iqdb] [saucenao] [google] [report]

>And yet still, terminus refuses to embrace the better features and support of gzdoom

Pictured: Me embracing the better features and support of GZDoom.

>> No.1741832

>antiquated engine like zandronum
Name better engine with client/server support.

>> No.1741841
File: 79 KB, 500x652, doom_miscarraige.jpg [View same] [iqdb] [saucenao] [google] [report]

So, no one has that map?

>> No.1741845

So fix it

Why would you want something as terrible as client/server?

>> No.1741847

Because that's how FPS are being played in 21st century.

>> No.1741850


Unfinished, but here.

>> No.1741852
File: 925 KB, 367x309, chim2.gif [View same] [iqdb] [saucenao] [google] [report]

Thank you based anon!
I'll have to start lurking these threads to see if it gets updated

>> No.1741860


>> No.1741867


Terminus said a while ago that Zdoom doesn't have the coding (WITHOUT hacks) to do things like the Morphball, and Zandro does. So in this case? Zandro is the better engine.

>> No.1741914


Pretty weird for a 1994 map.

>> No.1741916
File: 14 KB, 256x128, RSKY1.png [View same] [iqdb] [saucenao] [google] [report]

> uploads the lump to a file hosting site instead of just posting a PNG

Anyway, I forgot the main reason why there are no good blue skies in Doom--there's no good blues in the fucking palette. I tried doing it in grey though which looks much better. I used one of my own sky photos, so don't worry about that shit

>> No.1741919
File: 7 KB, 256x128, RSKY2.png [View same] [iqdb] [saucenao] [google] [report]

Or if you want some of that tasty hellsky

>> No.1741926

Thanks, I will test these. It was a lump because I got the sky from a wad and not just a png from somewhere.

>> No.1741936

Wait, don't use them, I'm a fucking idiot and forgot to tile it.

>> No.1741942

>Why would you want something as terrible as client/server?
Are you retarded? You cant be trolling, you MUST be retarded. Not even trolls would step this low

>> No.1741945

Looks generic.

>> No.1741948
File: 14 KB, 256x128, RSKY1.png [View same] [iqdb] [saucenao] [google] [report]

Here we go. First one.

>> No.1741952
File: 10 KB, 256x128, RSKY2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1741953

>Mark said he will tone it down next version though, so there's hope.

Don't do it, Mark! Unless it can be toggled with a mutator or something. The gore is the best part! It never gets old to me, watching monsters' limbs fly off and entrails stick to the walls, blood dripping from the ceiling and sliding down the wall. Wondering if that's 4 shotgun shells or an imp's jaw on the floor. It's so metal. I was honestly disappointed when I loaded up ketchup and realized it was JUST blood and not all the crazy viscera.

>> No.1741957

The mountains look like shit in the hellsky one

>> No.1741959
File: 11 KB, 256x128, RSKY3.png [View same] [iqdb] [saucenao] [google] [report]

And a brown one with black mountains.

>> No.1741961

You're a fucking psychopath.

>> No.1741964

All I did was change the colour. If I was doing these from scratch, it would look much better.

>> No.1741965 [DELETED] 

Welcome to 4chan you fucking nigger

>> No.1741969

>Unless it can be toggled with a mutator or something.
Even if he doesn't do it someone probably will.
Also oh god more mutators. Thank god he promised to learn how to cvar.
And the gore's still there, it's just the blood that will be reduced, and I THINK the rocket blasts won't just pulverize everything around them.

>> No.1741971 [DELETED] 


yes, because the entirety of 4chan is /b/

>> No.1741975 [DELETED] 
File: 54 KB, 294x360, llosysje.gif [View same] [iqdb] [saucenao] [google] [report]


What the fuck did you just fucking say about me, you little bitch?
I'll have you know I graduated top of my class in the Doomworld forums, and I've been involved in numerous secret projects on espernet, and I have over 300 confirmed cacowards. I am trained in DECORATE and I'm the top ACS coder in the entire ZDoom forums.
You are nothing to me but just another jelly faggot. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of Zandrones across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking banned, kid.
I can be anywhere, anytime, and I can make a shitwad in over seven hundred ways, and that's just with CustomInventory alone. Not only am I extensively trained in DEHACKED, but I have access to the entire arsenal of the ZDoom wiki and I will use it to its full extent to ban your miserable ass off the face of the forums, you little shit.
If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking B&, kiddo.

>> No.1741981

Wow....this sounds like something Mark would have actually said in an argument vs. a BD hater

>> No.1741983 [DELETED] 

I wouldn't say that liking the gore in Brutal Doom is /b/-tier.

>> No.1741986 [DELETED] 
File: 24 KB, 270x220, hayters_gunna_hayt.gif [View same] [iqdb] [saucenao] [google] [report]

underage pls go

>> No.1741992 [DELETED] 

he better have that as his slow walking animation in SSB4

>> No.1741996 [DELETED] 

suck my cock faggot

>> No.1741998 [DELETED] 

only if you post a pic of it. I only suck nice looking dix

>> No.1742000 [DELETED] 

Ok /doom/.
Choose your favourite Doom I/II map and your favourite monster.

Are you sure?

Report and ignore

>> No.1742003 [DELETED] 

Report and ignore who mr trips

>> No.1742007 [DELETED] 
File: 302 KB, 290x705, AGITATING_INSIDE.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1742010 [DELETED] 

No, SSB is gay and not retro
kill yourself

>> No.1742015 [DELETED] 

But smash 1 was released in 99. It meets teh reqirements

>> No.1742017 [DELETED] 

stop shitposting or you'll get banned
i know it is you DKG/DONALD/SGT. MARK/CZ

>> No.1742018 [DELETED] 

i see someone has been living under a rock

>> No.1742025
File: 303 KB, 644x786, rip_and_tear.png [View same] [iqdb] [saucenao] [google] [report]

What are some cool alt huds? the one that comes with GZDoom a shit and I want something sexier than the status bar

>> No.1742027

NC-HUD is awesome.

>> No.1742030

What's it like? Googling NC-HUD just gets me some bullshit north carolina government site

>> No.1742035 [DELETED] 

Who are DKG and CZ? Care to explain? I dont have much free time to lurk these threads 24/7

>> No.1742039
File: 121 KB, 800x600, nchud-zdcmp2.png [View same] [iqdb] [saucenao] [google] [report]

>Googling NC-HUD
Well, at least you tried.
Try appending 'doom' or something next time to your search terms.
I'll give it to you for your effort.


>> No.1742040

Add "doom" to your searches anon.
Anyways, >>1742039 gave you the link.

>> No.1742043

Oh that's pretty cool. Sorry for being dumb I just woke up

>> No.1742049

It's all good, hope you enjoy.

I encourage you to check out some of the other stuff in the 'Projects' sub-forum, there is often some cool shit.
And you can learn about future G/ZDoom mod releases, as well.

>> No.1742053

>rifle sprite
What mod is that? I assume from the filename it's zdoom community project?

>> No.1742056


It's the Doom alpha rifle sprite, which is used in hundreds of weapon mods.

>> No.1742058

that was great, thanks to all who were there

>> No.1742060
File: 268 KB, 800x600, NAM.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of Projects,
there is a new WAD on there that is Vietnam War themed, and is actually not too shabby.

You can tell it was inspired (and textures taken from) the Duke Nukem 3D TC, 'NAM'. Pic related.

ZDoom Community Project Take 2 is the map, but I don't recall if that rifle was part of it.
However, the sprite for that rifle is actually ripped from an early Doom beta! Cool stuff.
I think BURL TUMD uses it, and has a alt-fire burst mode.
Might be BURL TUMD.

>> No.1742072
File: 2.44 MB, 854x480, zandronum 2014-07-05 18-31-51-53(2).webm [View same] [iqdb] [saucenao] [google] [report]

Only liquids will be toned down. I'm removing the ridiculously large blood splatters to favour performance and the new and more detailed gib pieces.

I promised cvars for v21, not v20. Remember that.

That's interesting. Care to link? I was thinking about making a "NAM meets Metal Slug" project not too long ago, using my jungle map as base.

>> No.1742085

It's a cool hud but man fuck it, it's total bullshit
>To edit shit go to Options>Hud options>NC hud

>> No.1742093 [DELETED] 
File: 70 KB, 625x626, acd.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1742094


Most of you probably already know this, but the reveal trailer for Doom 4 will be exclusive to Quakecon attendees, and wont be posted online.

Source for conformation: http://www.escapistmagazine.com/news/view/135825-Doom-4-Preview-Exclusive-to-QuakeCon-Attendees-Wont-be-Posted-Online

If anyone of you /vr/oopers happen to be attending Quakecon this year, do us non-attending Doom fans a favor and record the trailer as it's being shown at Quakecon. As long as it's of decent quality, make sure you guys capture it for all to see!

>> No.1742095
File: 39 KB, 500x364, jokers helmet.jpg [View same] [iqdb] [saucenao] [google] [report]

>That's interesting. Care to link?
Sure thing, man.
I'm a fan of your work.

>I was thinking about making a "NAM meets Metal Slug" project not too long ago, using my jungle map as base.
That would kick ass.
If you need any inspiration, I would check out the Platoon TC for Duke Nukem 3D and Shock Troopers for the Neo-Geo, if you haven't already.

>> No.1742097


Server will be left for....fuck, I guess all weekend? I dunno. Probably I'll end up doing a re-run with Nightmare tomorrow. And I agree, that was fucking great.

>> No.1742103

Inb4 Doom4 will be total shit and the only reason it's quakecon exclusive is they don't want people knowing how awful it is

>> No.1742104 [DELETED] 
File: 516 KB, 1880x1393, Unnamed (1).jpg [View same] [iqdb] [saucenao] [google] [report]

I suggest you watch real gore videos / look at real gore pictures, that shit ain't realistic

Save this my friend.
Do not believe his lies, he uploads malicious mods that fuck up your config AND can format your C: drive

>> No.1742109
File: 1.07 MB, 5000x5000, GOTTA RIP FAST.jpg [View same] [iqdb] [saucenao] [google] [report]

>the reveal trailer for Doom 4 will be exclusive to Quakecon attendees, and wont be posted online.
you can't be fucking serious
they'll post it online at a later time, right?

>> No.1742114

>doesn't work with zandronum
so much for a new hud I guess

>> No.1742116


I wouldn't be surprised if they did, but it doesn't seem to be the case.

>> No.1742123


maybe you should stop using zandronum for single play

>> No.1742124

if there is a big NDA on the doom4 beta, it'll be a good sign the game will be really bad (see: TESO)

>> No.1742125


>> No.1742128


bump limit reached, honeybuns

>> No.1742129

You can't bump threads that go past 500, genius

>> No.1742130


But...that's exactly what they want you to do. It's a long, long fucking tradition by Bethesda to leave all the dirty work to the fans. They're just CRAVING for us to do that. I really hope it doesn't backfire

>> No.1742131


Whoops, didn't notice the post amount.

>> No.1742132

>single player is the only thing that exists

>> No.1742136


then go make it zandronum compatible

>> No.1742140

zandronum can also be used to play online

>> No.1742143

Nah, they'll crack down hard on any streams/videos that pop up. The only way to get the footage would be through sketchy-ass torrents

>> No.1742148

>Nah, they'll crack down hard on any streams/videos that pop up.

that's what they want you to believe. also it's like you weren't around when Wolf:TNO's AI .webm extravaganza happened on /v/.

>> No.1742156

I didn't pay any attention to that game, since it wasn't id.

>> No.1742157

not a modder
Are you sure about that? Last time I checked it had poor netcode just like Zdoom last I heard

>> No.1742167

>It's the Doom alpha rifle sprite
Oh yeah, I know that.
I forgot about BURL TUMD. I don't remember liking it too much. Oh well.
>I promised cvars for v21, not v20. Remember that.
Yeah I should have made that clearer.

>> No.1742174
File: 493 KB, 1190x730, e1m3-4.png [View same] [iqdb] [saucenao] [google] [report]

My E1M3 for Ultimate Doom In Name Only is FINALLY done, or at least, the level is playable. I'd appreciate some testing from the /vr/ crew.

Take note: It uses the nukage fall textures from Doom 2 so it won't run on it's own; you need to run Doom 2 as a pwad alongside it. It won't crash ZDoom with the missing textures though, if you want to play it there. I'm sure there's some tutti fruti that I need to fix or something but I'll check that later.

I think this is going to be a tougher wad to make than Doom 2 In Name Only because a lot of the level names are kind of slapped on after-the-fact. There's nothing about the original E1M3 that says "Toxin Refinery" other than the big nukage pit in the beginning. I ended up using a bunch of E1-type rooms and shit. I also broke one of the guy's rules and used teleporters, because fuck him, I wanted to use it.

Have fun. It's fucking huge.

>> No.1742180
File: 2.46 MB, 854x480, zandronum 2014-07-05 19-08-55-19(2).webm [View same] [iqdb] [saucenao] [google] [report]

>check out the Platoon TC for Duke Nukem 3D and Shock Troopers for the Neo-Geo
Yep, already did. I already know exactly how everything will play. I even finished the M16 and some placeholder guys. Everything I lack is time to finish this.

I already did. The blood tone matches IRL stuff. Or am I missing something?

>> No.1742208

what does /vr/ think of Doomsday?

>> No.1742213

Too gimmicky compared to gzdoom, and there's much fewer mods tailored for it. And beyond the graphical stuff it still doesn't have many features.

>> No.1742247

Is it bad that I need this?

>> No.1742256

Hexagonal plates look weird as ceiling textures to me
Some doors have moving side textures
Teleporter from the secret below the hazard suit on the slime floor doesn't work (and the room itself is slightly lowered, with a missing lower texture
Computer area map room shows up on the automap before you enter it
Raising the bridge and turning the pumps on was cool
The final maze-like area behind the red door in the beginning felt rather odd

Overall: Solid homage, but I not that interesting by itself. Structurally it felt very much based on the original map, which I thought wasn't the goal of "in name only".

>> No.1742273

>dem bullets
Looks nice man.
The advanced menu looks pretty.
Other than that, nothing worth noting.

>> No.1742283

Any chance of HereticRL?

>> No.1742290

Vorpal dragon claw +2 might
I want that.

>> No.1742307

Some guy on reddit said he was unhappy with how DoomRL turned out and that he was going to start HereticRL.
It ended up on nothing, obviously. Dude was an amatheur with no dedication.

>> No.1742314

You wanna hear dedication?

So me and Yholl are on Skype together a lot, working on things and just generally talking and goofing about. Today? He was about to lose his sanity over the Hellstorm Elemental. But he spent the ENTIRE DAY working on it and pushing through until he beat that bastard into working decently. I've never seen him go so crazy over something before.

He's definitely one of the few people I've met who shows dedication to his work. Which I wish I could say about most AAA developers nowadays.

>> No.1742328

That's impressive.
>So me and Yholl are on Skype together a lot
OTP of all times

>> No.1742348

I ship this

>> No.1742359

>isn't familiar with all the lingo
>goes and looks "ship" up


>> No.1742361


>> No.1742375
File: 222 KB, 449x401, laughing imps.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1742409

> Some doors have moving side textures
> Teleporter from the secret below the hazard suit on the slime floor doesn't work (and the room itself is slightly lowered, with a missing lower texture
I'll check this out.

>Computer area map room shows up on the automap before you enter it
Hm. Any idea how to fix this?

> The final maze-like area behind the red door in the beginning felt rather odd

I couldn't figure out how to fucking end it.

>> No.1742417

> Teleporter from the secret below the hazard suit on the slime floor doesn't work (and the room itself is slightly lowered, with a missing lower texture

I just double checked and it worked fine. What did you test it on?

>> No.1742420

Desperate for pics to use as OP, any suggestions?

>> No.1742435
File: 384 KB, 1280x800, Screenshot_Doom_20140705_203702.png [View same] [iqdb] [saucenao] [google] [report]

Sometimes, I get carried away.

>> No.1742436
File: 41 KB, 1904x853, has anyone tried doom.png [View same] [iqdb] [saucenao] [google] [report]

This, maybe? Not art or anything but a fun piece of history.

>> No.1742437

Take a screenshot or something, man.

>> No.1742440 [DELETED] 
File: 219 KB, 1280x448, 87414__safe_doom_pinky-demon_artist-vaneetra_cacodemon_hell-knight_arachnotron_archvile_baron-of-hell_imp_lost-soul_mancubus_pain-elemental_revenant_spider-mastermind.png [View same] [iqdb] [saucenao] [google] [report]

What the hell did I find while Googling for demon references

>> No.1742442

> Overall: Solid homage, but I not that interesting by itself. Structurally it felt very much based on the original map, which I thought wasn't the goal of "in name only".

Oh and this; what do you think a "toxin refinery" would look like? There's nukage all over the place. I have to stay within E1 parameters, so it's going to be a little derivative. I dunno.

>> No.1742445 [DELETED] 

Oh, so cute. I would love to have some fun with them Brutal Doom-style

>> No.1742447


Okay, using this one

>> No.1742448
File: 279 KB, 1024x768, Screenshot_Doom_20140705_204730.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1742452


saving that one for the future thread; which at this pace it's going to be in two days

>> No.1742464



>> No.1742787
File: 433 KB, 637x624, muh armalite.png [View same] [iqdb] [saucenao] [google] [report]

I should point out a few things, first, the left side of the gun should be smooth, the right side has the ejection port.
Second, there doesn't seem to be a windage adjustment on the sight/carry handle.
Third, logically, there shouldn't be ever be a star shaped muzzle-flash where fire spikes straight up, flash-hiders and stuff were specifically made to prevent flash from kicking up into your sight picture.
To keep the dynamic look of the flash, have randomizations for it, have them always be in the same angle, but slightly varying in size and shape and length of the "arms" of the flash.

It should also probably cycle a bit faster.
It looks pretty good, but it needs polish.

>> No.1742804
File: 15 KB, 305x232, a0299.jpg [View same] [iqdb] [saucenao] [google] [report]

Also to note, there's no charging handle on the side, the T shaped tab below the rear sight is the charging handle. It does not reciprocate when the gun is fired.

(Although, properly, the bolt should lock in an open position when the last round is fired, requiring you to only switch the magazine, and then hit the bolt-release, meaning you don't have to manually rack the charging-handle in most circumstances)

>> No.1742812


Wrong thread m8.

>> No.1742816


>> No.1743006
File: 10 KB, 200x182, 50355_275527295591_2423520_n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1743017


That's the same person behind the "ask a doom monster" thing and Lord Blaz's running animation.

She's okay by me.

>> No.1743048

I'm helping a guy make a map.
What makes something look most like the Doom depiction of Hell?

>> No.1743052

Shit, wrong thread.

>> No.1743107

so youre making something like contra doom? sweet.

>> No.1743235

muzzleflashes in games follow the rule of cool, not because the devs are ignorant but because it's compensating for the things that you can't experience firing a gun in a game (like kickback, the sound, the smell, .etc) If guns had no dramatic muzzleflash in a game it would look silly unless the sound was accurately modelled as well (and no way that's happening in Doom)

>> No.1743265

>If guns had no dramatic muzzleflash in a game it would look silly
I know, but I just personally want the flash-hider to it's job of protecting your sight picture. It'd still be dynamic and cool, blazing out between the prongs of the flash hider, you'd not just get your view obstructed in rapid fire.

>> No.1743549

MMhhh, cooked eyeballs!

>> No.1744098

Jesus christ.

Do you even know what are you downloading?

>> No.1744162

Doomsday obviously

>> No.1744745

We already had Doomtra.

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