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/vr/ - Retro Games


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1727525 No.1727525[DELETED]  [Reply] [Original]

STGeneral since the old thread died

tell us
>your favorite shooters
>your recent collectings
>your latest clears/scores

try to keep shmup forums shitposting to a minimum this time

also, news from Treasure Co
>After the summer sale, we are going to update Steam Ikaruga with the additional gallery mode etc. Please be patient...

>> No.1727556 [DELETED] 

/vg/ is the board for "general" threads. If you don't actually mean to make a "general" thread then that's fine, but could you at least cease using that fucktarded label?

>> No.1727560

>>1727525
Do you think they could update Ikaruga to ditch the cancerous DRM?

>> No.1727656

>>1727560
not unless they port it to GoG in the process

>> No.1727682
File: 48 KB, 1211x751, shmup pack creator sure loves his shmups.png [View same] [iqdb] [saucenao] [google]
1727682

>> No.1727713

>>1727525
>tfw I just started playing tyrian 2000

Feels great

But is the imput lag the way it is?

>> No.1729290

If any of you actually want to talk about a SHMUP, there's a Crimzon Clover thread on /v/
>>>/v/251019175

>> No.1729372
File: 58 KB, 240x320, ddonpachi1.png [View same] [iqdb] [saucenao] [google]
1729372

Anyone played this gem?

>> No.1729382

>>1729372
The first three donpachis never gained much recognition for some reason.
http://www.youtube.com/watch?v=H4PLLypxjLA

>> No.1729556

>>1729372
I'm the person that's been posting about it every shmup thread. Finally got to level 6 on one credit! That 1-ALL is actually starting to look possible.

>> No.1729569

>>1729382
DDP and DDP3 get talked about a lot.

Donpachi and DDP2, not so much.

>> No.1729591

>>1729569
I was thinking of donpachi, not dodonpachi.
Yeah, everyone loves daioujou.

>> No.1729602

>>1729556
no bad

getting through stage 5 is not easy

you play the arcade version or console port?
do you score?

>> No.1729609

>>1729372
Ketsui is better.

>> No.1729617

Are there any shmups similar to Raptor: Call of the Shadows or Tyrian? I kind of like the Western psuedo-RPG element to them.

>> No.1729686

Anyone got a reliable shmup collection for torrents?

>Don Pachi

...I can't even get past the 1st stage on 1 credit.

>> No.1729823

>>1727713
pretty much, raptor does has the same feeling

>> No.1729835

>>1727525
>your favorite shooters
Deathsmiles, Giga Wing, Xevious
>your recent collectings
Castle Shikigami 2 & 3, but I don't own a PS2
>your latest clears/scores
I haven't actually played anything in months

>> No.1729849 [DELETED] 

I like Deathsmiles.

Est amor!

>> No.1729992

>>1727560
What does the DRM on it do?

>> No.1730000

>>1729617
UN Squadron

>> No.1730335

>>1729992
Force you to run Steam at the same time as you play a game
If Valve decides to terminate your account, say bye to your games

>> No.1730345

>>1730335
I honestly think I would be happier if Steam just died. Just take them, I don't want the responsibility any more

>> No.1730357

>>1730335
On the other hand without steam the game wouldn't have sold 1/10 as much as it did.
Pirate a cracked release or just deal with it.

>> No.1730483
File: 185 KB, 1024x888, image.jpg [View same] [iqdb] [saucenao] [google]
1730483

>tfw I will never own a limited edition copy of Border Down and hear this music in person

http://youtu.be/9boFOGPISDg

I suffer but no one comes to aid.

>> No.1730536

>>1730483
>hear this music in person
I hope you mean like concert or something, because otherwise you're being dangerously autistic.

>> No.1730551

>>1730536

It's just another way of saying "own/experience the game", shitshake. Quit being an ass.

>> No.1730638

>>1730357
>On the other hand without steam the game wouldn't have sold 1/10 as much as it did.
That's not a feat you need DRM to achieve.

>> No.1731752

>>1729382
You nuts DonPachi was very common shooter even here internationally at the arcades, DoDonPachi abit less exposure internationally but pretty much the most popular shooter late 90s in nipland . DDP II is not even by the same developers it's lack of exposure makes sense they wanted the pachi label for a reason you know it was popula

>> No.1731924
File: 341 KB, 1280x720, raystormhd.jpg [View same] [iqdb] [saucenao] [google]
1731924

So is RayStorm HD worth the $15 asking price on xbla?

>> No.1733510

Does anyone have that video of Xoxak making fun the Gamespot review for Ikaruga?

>> No.1735678

You know that when a badass theme pops up, there will be hard as shit boss fights

Gradius Gaiden has the best boss rush in the series
https://www.youtube.com/watch?v=iIBTMsdjwb0

>> No.1735781

>>1731924
yes

>> No.1735841 [DELETED] 

Coming back to a game after a long break is rough. I picked up Garegga again and I can't even hit stage 5 on one credit anymore. Don't really know what to do with myself.

>>1729835
>>1729849
Wow, Deathsmiles players! Almost never see people talk about that game. I loved that it back when I still had a 360.

It's too bad Casper was so shit at scoring, I got really good with her to the point where I was one of the best with the character on the leaderboards but I could never break into the same level of scoring as the good Rosa runs that were up.

>> No.1736006

>>1730357
>On the other hand without steam the game wouldn't have sold 1/10 as much as it did.
How do you know? Are there any sources on steam sales numbers, besides valvedrones asses?

>> No.1737119

>>1736006
Without Steam hype it wouldn't have been ported in the first place.

>> No.1737152
File: 597 KB, 1366x768, rf2shamefurdispray3.png [View same] [iqdb] [saucenao] [google]
1737152

>>1727525

Favorites: Raiden Fighters series, Deathsmiles, DodonPachi, Crimzon Clover World Ignition

Latest scores: This got my 27th when I first got it. I'm new at uploading replays so the quality is mediocre: https://www.youtube.com/watch?v=NCe4Wc14g6Q

Might upload some Raiden Fighters MAME replays if anyone's interested or wants to get a little competition going? I'm in the top 10 on all the boards in Raiden Fighters Aces but barely anyone plays it these days and score expire which is fucking infuriating to me.

>> No.1737162
File: 948 KB, 2100x1432, Space Megaforce.jpg [View same] [iqdb] [saucenao] [google]
1737162

Favorite shmup's gotta be Space Megaforce/ Super Aleste from the highly underrated developer Compile. It's got so much going for it.

-8 Weapons all with 7 unique levels of power and different styles of shot (by hitting R)
-Awesome soundtrack.
-Infinite continue. I think this is good because it really shows that the creators wanted you to see the end. And if you think that takes from difficulty and length, it doesn't because...
-5 different difficulties! You can go right from Normal and get Hard and Hyper, or go left and it's like, a different difficulty category, which has Tricky and Wild. Those add bullets everywhere.

On top of all that, the game is just solid as hell and has lots of charm. It's too bad they took the characters and story out of the international versions.

Still, if you haven't given this one shot, do yourself a favor.

...presented by Toho

>> No.1737167

>>1737152

Also, quick question regarding Raiden Fighters 1, I cannot get Raiden Fighters US version to work on the latest version of MAME, but I can get Raiden Fighters Japan version. The only problem is that Judge Spear is hidden so I can't figure out how to select the Judge Spear slave. Anyone know how?

>> No.1737203

Well, I got halfway through Dogyuun on one credit the other day. Haven't played it or any shooters too much recently, so I actually killed myself on purpose to make sure that MAME hadn't set itself to test mode again (this has happened). Nope; getting better at the game. On the same game I also beat stage 6 without dying, so if I hadn't wasted the life and died a few times to the scorpion boss, I'd have gotten 6/10 through on 1 cc. Not bad considering how bad I am at these games. Gonna keep playing this one till I beat it. Love the weapon system, the graphics, and the music.

>> No.1737214

>>1729556

Nice job. I'm just starting to make it halfway through level 4 consistently. What ship do you use? I started with third 3rd for the spread but I feel like it's too weak and since you have to dodge so much shit all the time no matter what you might as well stick with ship 1.

Ship 2 is just. I don't even. Does anyone here like ship 2?

>> No.1737254

>>1737162
I'm sure you've heard of Gun Nac then. It's the game before Space Megaforce, plays almost identically but with less because it's an NES game.

>> No.1737259
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1737259

What's the "average" high score in Mars Matrix?

>> No.1737275

Is this thread only for retro shmups or just all shmups? I started playing DDP resurrection which is pretty much my first shmup and was wondering if anyone had any basic tips for shmups in general and this specific game

>> No.1737280

>>1737275
You do realize you're in /vr/ right?

>> No.1737285

>>1737254
Yeah, Gun-Nac's rad! Part of me wishes Megaforce had a shop like Gun-Nac, but it may have been too cumbersome if it did.

>> No.1737313
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1737313

>>1737275

The people who post in shmup generals can't decide whether it should be /vr/ house rules or treated as an actual shmup thread.

Post about newer games if you want, but there will be complaints if you do.

Personally, I'm fine if the thread is "mostly retro shmups with the odd discussion of newer games".

Also, I think DDP: DOJ/Ketsui/Espgaluda and other stuff on the Poly Game Master arcade hardware should be considered /vr/ if Dreamcast is; the hardware came out in 1997, and the board has no trouble discussing Ikaruga or the Shikigami no Shiro series (which came out after the board cutoff date of 1999).

>> No.1737316

>>1737275
Does this look like /v/ idiot? It's obviously a retro shooter thread or it wouldn't be in /vr/.

>> No.1737406 [DELETED] 
File: 512 KB, 683x384, ds1.png [View same] [iqdb] [saucenao] [google]
1737406

>>1737275
>>1737280
>>1737316

Unfortunately shit-posting about m-muh Rules Set In Stone is pretty common. Feel free to talk about newer shmups all you want. Mods are slow to delete posts so everyone will see them and you and I can continue to talk about them and laugh at the shit-posters.

>> No.1737471

>>1737406
The way I see it, modern shmups are basically still retro. Retro minded people enjoy them.

>> No.1737475 [DELETED] 

>>1737406
I don't understand why THIS blatant shitposter hasn't been banned yet. Every post I see you make seems to be a taunt to the mods and a deliberate attempt to lower the quality of /vr/.

>> No.1737478

>>1737259
9999,9999,9999,9999

>> No.1737479

>>1737471
Too bad, they're not. Make a /v/ thread, it's not hard.

>> No.1737521

>>1737471

Exactly.

>> No.1737525

>>1737259

Go play Mars Matrix.

Better than dawn-patch. Or Goowang. Giga Wang.

>> No.1737668

>>1737280

how does this work with arcade games, though, since the rules seem to be based on the release date of the hardware, and not the game? for example, espgaluda came out in 2003, but the pgm hardware was first released in 1997.

>> No.1737867

>>1737313
>I'm fine if the thread is "mostly retro shmups with the odd discussion of newer games".

I agree. There's a bit of overlap and a lot of "if you like this then you'll like this" that applies to newer games. As a poorfag who doesn't know much about the newer shmups, I like these posts sometimes.

>Poly Game Master arcade hardware should be considered /vr/
No doubt

>> No.1738139

>>1737275
>basic tips for shmups

Learn how to keep track of where your ship is without constantly starting at it. In most situations your eyes should be primarily focused on incoming enemies and bullets.

Practice mode and save states can help you improve more quickly. So can superplay videos. Some people think that those ruin the fun, so decide for yourself if it's worth it.

Memorization is part of the genre. Don't be too proud to memorize a route through a difficult segment.

There's a real good pdf guide out there called "The Full Extent of the Jam" by a dude who goes by ProMeTheus. I recommend looking it up.

>> No.1738147

>>1737668
Arcade games tend to run on customized hardware, so they go by release date.

>> No.1738283

>>1738139
I'd like to add on a little to what this guy said by noting that an easy way to tell where your ship is without looking right at it is by paying attention to where your shots are landing. In most games you can gauge the horizontal position of your ship based on your bullet spread which should be enough to dodge most filler attacks in stages.

Also, learn to weave. Dodging in shmups is all about using your space properly; namely, your horizontal space. Constantly move left or right and aimed attacks will miss you by default, allowing you to focus on avoiding stray bullets. Also pay attention to how your movement can open up the line of enemy fire, allowing you to move through the gaps and stay mobile.

>> No.1738360

What's the best retro shmup, and why is it Gradius V?

>> No.1738459

>>1737275
That's a pretty rough one to get started on. On the one hand, it's incredibly easy to play for a quick 1 credit clear, but playing for score is brutal. High scoring runs can take upwards of 3 hours with all the boss milking.

You might want to check out regular Dodonpachi to cut your teeth on the genre.

>> No.1738667

>>1738459
And here we see a cavefag initiating the "play doodoopoo first" ritual, his species' method of reproduction.

>> No.1738703

>>1738667
well if it isn't doodoopoo-kun

yo scrub
get to chaining ^_^

>> No.1738758

>>1738459
>That's a pretty rough one to get started on. On the one hand, it's incredibly easy to play for a quick 1 credit clear, but playing for score is brutal. High scoring runs can take upwards of 3 hours with all the boss milking.

It's also bad at teaching how to play other shmups. Its hyper and autobomb mechanics especially encourage bad habits.

>> No.1738769

>>1738667
>stop liking things i don't like

why don't you give some recommendations of your own, instead of shitting on others, you shitposting cunt?

>> No.1739365
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1739365

the hive section in stage 6 is some bullshit

mame/ddonpach
default board settings
no autofire

best my score,it shouldn't be that difficult

>> No.1741301

Is there any sort of essentials list or chart for these games? I want to get into them, especially bullet hell

>> No.1741329

>>1741301
Galaga
R-Type
Gradius II
Zanac
Raiden II
Darius Gaiden
Cho Ren Sha 68K
Battle Garegga

>> No.1741342

I want a Shmup with RPG elements, being a level system, and upgradeable equipment.
Is there anything particular that will cater to my tastes?

>> No.1741349

>>1741342
There's a lot of shooters with leveling, but I don't think there's many with equipment management as well outside euroshmups. You won't find any with tight action pacing when upgradeable equipment is involved.

>> No.1741379

>>1741342
i think the guardian legend is the closest thing there is to a good shmup with rpg elements

>> No.1741383

>>1741342
Ys isn't quite a shmup in the conventional sense but it does have qualities of both while still being a good game.

>> No.1741424

>>1737214
all three ships have documented scores of over 700 million points

they're fairly balanced

>> No.1741525

>>1741383
I've already played through most of the series. But thanks.

>> No.1741534

I just bought a saturn and megadrive

What are some shmups that wont cost me my savings

>> No.1741564

touhou project
Ever single one

>> No.1741778

>your favorite shooters
Gun Nac, Blade Buster, Mushifutari, Saidaioujou
>your recent collectings
Ikaruga on GC, Castle Shikigami 2 on PS2
>your latest clears/scores
4,648,960 1cc on Gun Nac normal mode, where speed takes priority. Nothing special, I'm relatively new to the genre.

>> No.1741801
File: 951 KB, 793x793, Screenshot_2014-07-05-12-29-33~01.png [View same] [iqdb] [saucenao] [google]
1741801

>>1741778
Using this stick BTW. I'm primarily a pad player, so I'm trying to transition to a stick. It's pretty tough so far.

>> No.1741840

>>1741342
Gradius

>> No.1741842

>>1741778
lol, I 1cc'd GunNac on my first attempt. What an easy shmup.

>> No.1741846

>>1741842
Totally. You end up reaching the last stage with like 30 lives lol

>> No.1741848

>>1741342
2 of my favorite shmups of all time have some RPG elements:

Radiant Silvergun levels up your 3 primary shots based on how well you score.

Mars Matrix levels up your ship and weapon power the more you collect gold cubes.

Try those out on Saturn and DC.

>> No.1741857

>>1741778
I LIKE GIRLS, BUT NOW... IT'S ABOUT JUSTICE

>> No.1741880

>>1741857
My fucking sides. The dub is hilariously awesome in this game

>> No.1741938

>>1741342
Something way out there, but try Armada on the Dreamcast.

>> No.1741967
File: 7 KB, 512x234, crisis-force-j-0004.png [View same] [iqdb] [saucenao] [google]
1741967

opinions on crisis force?

just beat it after casually playing it on and off for a few months (i'm going to try hard soon).
here's what I thought...

pros:
- unique level graphics (for the nes anyway)
- fun temporary power up ability
- good soundtrack
cons:
- short game (although one could argue it's best to keep it short and sweet)
- easy boss fights

thoughts?

>> No.1742034

>>1741342
Sigma Star Saga on GBA.

>> No.1742076

>>1742034
Yeah but SSS kinda sucks.

>> No.1742161

>>1742076
>>1742034
>>>/v/

>> No.1742953

Are rail shooters shmups?

>> No.1742961

>>1742953
Yeah. Everything is shmups.

>> No.1743130

what are some good shmups that aren't danmaku and aren't memorization-heavy?

>> No.1743154

Just now realized how many Cave games were added to MAME since I last updated. Thank you, based MAME devs.

(P.S. Bring back high scores.)

>> No.1743158

>>1743130
Gun Nac, Space Megaforce, MUSHA, Giga Wing, Sin and Punishment... pretty much anything that is a retro console shmup. Avoid PC-98 if you don't want Danmaku, or PC in general really.

>> No.1743160

>>1743130
TurboGrafx Star Soldier games.

>> No.1743168

What's your favorite shmup localization?

>> No.1743169

>>1743168
Castle Shikigami 2

>> No.1743170
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1743170

>>1743168
Forgot my pic.

>> No.1743173
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1743173

>>1743169
I'll just assume you made a typo and meant Castle Shikigami 1 (pictured).

>> No.1743178

>>1743173
also a classic, but Shikigami 2's translation and voice acting are an unbeatable combination

>> No.1743187

>>1743168
>>1743173
See
>>1741857

>> No.1743223

>>1737162
Super Aleste is a relaxing game for a shoot em up, but damn it's easy.

>> No.1743238

>>1743158
>>1743160

Thanks dudes

>> No.1743393

>>1743223
All Compile games are easy.

They became a lot better when they turned into Milestone.

DAT CHAOS FIELD

>> No.1744291

>>1743393
>They became a lot better when they turned into Milestone.

You mean Raizing right?

Mahou Daisakusen
Shippu Mahou Daisakusen
Soukyugurentai
Dimahoo
Brave Blade

>> No.1745359 [DELETED] 

so are touhou games harder than CAVE

>> No.1745360
File: 9 KB, 591x365, uhoh.png [View same] [iqdb] [saucenao] [google]
1745360

>>1745359
better watch out guys

>> No.1745505

>>1745359
They're pretty similar.

>> No.1745601

>>1745359
No. Don't let 2hu scorefags convince you otherwise.

>> No.1745829

>>1745359
it depends on the game and the difficulty setting

>> No.1747668
File: 10 KB, 720x217, batwider.png [View same] [iqdb] [saucenao] [google]
1747668

My first Batrider/Raizing 1cc

Fought both Bashinets and went up against Blunt as the stage 5 boss.

>> No.1747707

>>1747668
>Normal course

>> No.1747764
File: 169 KB, 659x605, cute_bat_girl.jpg [View same] [iqdb] [saucenao] [google]
1747764

>>1747707
I'll do Advanced course some day...

>> No.1748134

>>1747668
>not using a Garegga ship
You disgust me.

>> No.1748175

There's nothing wrong with touhou. The games are just a little bit tepid in their pacing and all feel a little underdesigned, which is fine given that they are all made by a single guy.

I feel like if ZUN ever moves away from the PC-98 and puts his games on more modern hardware, he might really go somewhere.

>> No.1748679

>>1748175
huh? is this some kind of joke like "i wish they made a sequel to the Matrix"?

>> No.1748749

>>1748679
I think anon is trying to pretend it's pre-1999 and only the PC-98 Toho games exist.

>> No.1748754

>>1748749
No one cared about 2ho back then.

>> No.1748912

Gradius Gaiden is the strongest.

>> No.1749296

>>1748912
But Gradius V is better...

...when it stops being boring after 20 minutes into the game.

>> No.1749407

>>1743393
Fucking loved Chaos Field.e uNfortunately it had to go with ikaruga one year when I decided I needed to eat

>> No.1749409

>>1748912
Gradius II was here, Gaiden is a fag.

>> No.1749413 [DELETED] 

>>1743168
Deathsmiles

>> No.1749436

>>1749409
Enjoying those terrible first two stages?

>> No.1749457

>>1748754
Don't be stupid, of course people did. If no one bought the games, they wouldn't have kept making them.

Anyway, Imperishable Night was pretty good for introducing me to the genre, but after "graduating" to proper arcade STG's, Touhou really holds no interest for me. The characters are kind of cool, but the games are bland and the fanbase is brony-tier.

>> No.1749570

>>1749457
>If no one bought the games, they wouldn't have kept making them.
I don't think ZUN cares about sales.

Also, the PC98 games are extremely rare. I heard they sold under 100 units combined.

>> No.1749603

>>1749457
The PC-98 games are basically "sold out of his basement" tier in terms of sales. They really sold that few copies.

>> No.1749874

Are PGM games like DDP DOJ retro?

>> No.1749928

>>1749874
No.

>> No.1750302

>>1749928
>Retro gaming means...arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier
Yes

>> No.1750327

>>1750302
No.

>> No.1750332

>>1749874
Nein, ist 2002.

>> No.1750370

>>1749436
>implying giger stage isn't badass

>> No.1750404

>>1749928
>>1750332
/vr/ rules go by hardware release though, and the PGM board came out in 1997.

>> No.1750740
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1750740

No they go by the union of hardware and game release, otherwise homebrew NES games would be allowed.

>> No.1750820

>>1750740
how new are you

homebrew nes games ARE allowed

pretty much the only games that don't follow the hardware rule are original PC games because those are harder to gauge what the hardware implies

>> No.1751442
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1751442

well this was unexpected

apparently the loop requirements for the international version are different?

because I got old Longhena mad

>> No.1751448
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1751448

>>1751442
here is the score if anyone is interested

>> No.1751530

>>1751442
No wait I wasn't paying attention

You just have to meet one of the said requirements not all of them to access the loop

>> No.1753739

>>1749409
>Gradius II
The PCE version is the best simply for this:
http://www.youtube.com/watch?v=o-IF9UD1y2c

>> No.1753881
File: 148 KB, 332x450, sadbear.png [View same] [iqdb] [saucenao] [google]
1753881

>you will never 2-ALL DoDonPachi

>> No.1753948
File: 103 KB, 384x313, oh well.jpg [View same] [iqdb] [saucenao] [google]
1753948

>>1753881
>Dodonpachi will never be a good enough game to be worth bothering beating both loops

>> No.1753950

>>1753881
Like I give a fuck. You've seen and beat all the game after the first loop.

>> No.1753957

>>1753948
“One can never play too little of bad, or too much of good shmups: cave shmups are intellectual poison; they destroy the mind.

In order to play what is good one must make it a condition never to play what is bad; for life is short, and both time and strength limited.”
― Arthur Schopenhauer, Essays and Aphorisms

>> No.1753961

>>1753881
This is only sad if you really like the game I mean like your favorite shmup and you gave up or something.

2-ALL DDP requires serious investment

>> No.1753974

>>1753948
>>1753957
>>1753950
lmao @ these cave hating scrubs

>> No.1753991

>>1753974
Dodonpachi is a gateway shmup of the worst kind. It's a bad series, a clusterfuck of story and bullets that isn't very well done by any aspect, but which attempts to compensate for its weaknesses by adding in excessive chaining faggotry and BEES. The normal anon can see this as the shit it is, and may enjoy it, hate it or be indifferent to it, but all the while recognizing that the series itself, regardless of their opinion, is plain bad.

However, these very aspects that try to smear over the shit of its core make it a breeding ground for aspie, unsociable underageb& faggots who engage in every kind of faggotry both online and in the real world. The superpowered characters all trying their hardest to look cute, the scoring, the peculiar, colorful patterns, the whole SHINUGAYOI faggotry and everything about the Dodonpachi world fuels their escapist fantasies, while the pity-party character backgrounds, emphasis on time travel, and overall goofyness of the series make it fit just right with the mary-sueish drives of your average preteen and his sense of unwarranted self-importance towards the world. Exactly the kind of shit that makes little kiddies and underageb& retards eat this shit right the fuck up.

Dodonpachi is basically THE series to attract the most hated shmup fanbase known to /vr/, which is why, regardless of individual opinions, it is the responsibility of every anon to troll the fuck out of this game and everyone who likes it, and ensure that no shmup threads ever encourage the newfriends to show their faces here.

>> No.1754015

>>1753991
fuck you stole my idea except i was gonna make it about touhou

>> No.1754054
File: 743 KB, 720x960, 0000.png [View same] [iqdb] [saucenao] [google]
1754054

Maybe I'm missing something, but what exactly is the problem with DDP that makes certain posters so ass-pained about it?

The game holds up really well. It feels very tight; the bullet patterns are a bit simple by todays standards but well thought out. The scoring is simple to understand and the games loop requirements are not insane. From playing the game, it feels like it would be quite a nice challenge to 1-all. For the 2-all, there is enough of an added challenge to really motivate skilled players.

As for the complaints about the scoring, I can only imagine that the people making the complaints have unrealistic standards; this game has been played and dissected for years by a community of high-level players. Of course they have dissected it down to pixel-perfect timing and accuracy. The game is over 17 years old. Unless you are seriously practicing for a record score, trying to do the same things as these players and getting angry when you don't is insane. Do you get mad when you do a 100m dash four seconds slower than Usain Bolt?

>> No.1754067

>>1754054
It's a dull game with annoying music and a shitty scoring system and I hate games that hide shit in the 2nd loop most of all. It basically epitomizes style over substance in the shmup genre, and the worst thing about it is it's held up on some magical pedestal by idiots/weeaboos who are barely into the genre itself.

>> No.1754070

>>1754054
it's an excellent game, there are just a few fags who are mad about it because it's popular

if you ask about shmups on most places on the internet you're going to hear about garbage like ikaruga and jamestown so i don't mind talking about dodonpachi

>> No.1754081

>>1754067
The only thing I agree with here is the 2nd loop. It is pretty lazy. The scoring system I just don't give a fuck.

>> No.1754137

>>1754067

I'll agree with you about the music at least.

Every time I think about playing DDP, it really, really makes me not want to play. Unlike Psikyo music which is just bland and forgettable, DDP's music is specifically irritating and excruciatingly annoying.

At least the music in DOJ and DFK is great.

>> No.1754150

>>1754137
Psikyo games had music?

>> No.1754156

>>1754081
No it's not

They actually put some effort in the second loop. And don't forget that the game came out in '97.

Did you people even play Donpachi? Now that's LAZY.

In Dodonpachi the loop plays out quite differently.

+new patterns,faster bullets
+there are requirements for accessing the loop
+you can't credit feed your way to the tlb lol
+Hachi and Hibachi are very well designed
+they actually bothered to make different endings+ additional dialogue for each one

The only nitpick I have with DDP is that the hitboxes are quite messy compared to the later titles.

DoDonPachi is still the fucking King of schmupy shmups

>> No.1754164

>>1754150
Some of it just popped into my head but then I play shmups.

>> No.1754169

>>1754156
But that's the thing, why is it hidden? Why can't I just play the 2nd loop from the start?

>> No.1754178

>>1754156
Suicide bullets and slightly altered boss patterns are fucking lazy, don't even try to deny it. Most games do that anyway. Very few scrolling shooters actually do the looping stuff right (I can only think of one legitimate example, non-retro).

>> No.1754180
File: 123 KB, 430x403, 1401864955694.png [View same] [iqdb] [saucenao] [google]
1754180

>second loops

>> No.1754183

Do any shooters from after like, 1995, have great soundtracks anyway? Games in general transitioned over to boring 90s style techno shit around then.

>> No.1754235

>>1754183
Phantasmagoria of Dim. Dream is ZUN's magnum opus for OST's.

http://www.youtube.com/watch?v=M8XGQF34-9A

>> No.1754258

>>1754169
It's story related actually ^_^

No but really why would the let into the special round from the start.You have to work for it.

>>1754178
There are no suicide bullets in DDP.
Like I said, Donpachi's loop was indeed lazy designed but we weren't talking about that game.

>> No.1754262

>>1754258
>No but really why would the let into the special round from the start.

So I can properly practice it?

>> No.1754274

>>1754258
They didn't even bother to put in suicide bullets.

>> No.1754278

>>1754262
and what's stopping you anon?

the requirement are manageable

you want practice mode in a classic arcade game?

luckily these days you can make save states and practice right?

>> No.1754284

>>1754274
lul

ddp is too busy for that shit
imagine 2-5 with suicide bullets ^_^

>> No.1754296

>>1754284
Maybe they should design their stages better

But then they wouldn't be cave ;^)

>> No.1754312

>>1754258
Suicide bullets, faster bullets, whatever. It's all the same lazy shit if the stages and most of the enemies are the same. Slogging through the same game twice to get to the part you actually want to beat is not fun.

>> No.1754343

>>1754296
Eh I've seen worse

Stage 2 and 4 in particular are pretty good if you think about it.These two stages are not that busy and can chain the entire stage if you have enough skill. Full chains became a staple of the series after all.

>> No.1754361
File: 175 KB, 943x938, rsilost.jpg [View same] [iqdb] [saucenao] [google]
1754361

>>1754183

>> No.1754414

>>1754183
Yep, sure do.

https://www.youtube.com/watch?v=RdKPGgEMzdQ&fmt=18

>> No.1754713

>>1730335
Wow boo fucking hoo.

>> No.1754720
File: 230 KB, 325x400, seriouslyhope.png [View same] [iqdb] [saucenao] [google]
1754720

>>1754713
>thinking it isn't a big deal that you don't actually own the games you buy off Steam

>> No.1754728

Yo, what's that game where you fight a giant metal fish in the sky?

>> No.1754732

>>1754720
>still whining about the concept of software leasing in 2014
Hey the mid-90s called, it wants its naive lack of compromise back

>> No.1754736
File: 418 KB, 1280x800, love me some space fish.jpg [View same] [iqdb] [saucenao] [google]
1754736

>>1754728
Darius is the name

>> No.1754738

>>1754736
Thanks man

>> No.1754750

>>1754732
Valvedrone pls

>> No.1754754

>>1754720
You don't actually own anything I'd take all your games if you said that shit to my face.

>> No.1755047

Anyone else thinks the aspect ratio in Hydorah is fucking terrible and makes it unplayable? I'm sure that if they made it a proper aspect ratio the game would be actually good.

>> No.1755061

>>1754754
>2014
>being a thief
Enjoy your prison, faggot.

>> No.1755153

>>1727525
>your favorite shooters
Gradius Gaiden, R-Type Delta, G-Darius. I didn't like any of the verticals I played except for maybe Guwange.

>your recent collecting
Aside from emulation, the only games I own a physical copy of are the ones on the TL2 disc. I'm new to STGs.

>your latest clears/scores
I haven't paid attention to scores. They were probably really low though. The only game I've ever 1CCd was MS3. I've never 1CCd a STG.

>> No.1755179

>>1754054
>>1754070

Not ass-pained, I just simply don't like it as a game; I don't know why you'd assume someone not liking it is only because, and only can be because it's popular. The one time I posted about not liking it people got upset about it. So I played it again, and still didn't like it. I'm not exactly sure why it's so popular to be honest.

>>1754081

Since I'm new to this genre, I might sound ignorant about this, but is it an option to choose in most other games? And what is being missed that's in the second loop?

>> No.1755184

>>1755179
The actual final boss to the game is only found in the 2nd playthrough. It's a load of shit.

>> No.1755213

>>1755184
And the requirements to get to it are hidden, how were people supposed to figure that out in the 90's? At least you can still get an ending even if you don't fulfill those hidden requirements.

>> No.1755265

>>1755153
>STG
Stop it, weeaboo.

>> No.1755302

>>1755265
That's what it says in OP's post, unless you can't read, then nevermind.

>> No.1755474

>>1729617
The Guardian Legend kinda. It's more of a shmup/zelda hybrid than a shmup/rpg hybrid, but it's still similar

>> No.1756234

>>1754067
>and I hate games that hide shit in the 2nd loop most of all.
So does that mean you dislike Psikyo shmups too? Your loss, anon.

>> No.1756309

>>1755302
not that guy but STG does sound a thousand times more retarded than shmup.

Shoo Ting Games are my fave xD, call of duty is an STG too so stop using that shitty fucking term. As stupid as shmup sounds to the autists at least it's a very specific term and sounds less retarded than saying "yeah I like them ES TEA GEEs"

>> No.1756327

>>1756309
not that guy but FPS does a thousand times more retarded than shmup

First Person Shooters are my fave xD, combat flight sims are FPS too so stop using that shitty fucking term. As stupid as shmup sounds to the autists at least it's a very specific term and sounds less retarded than saying "yeah I like them EFF PEE ESSs"

>> No.1756332

>>1756327
FPS - First person shooter sounds fine one letter for each word you fucking brain dead faget. Proper acronym

STG - Shoo Ting Games some fucking retarded chinese crap right there weeaboo scum

>> No.1756335

>>1756327
not that guy but RPG does sound a thousand times more retarded than swordy magic game.
Role Playing Games are my fave xD, military weapons are RPGs too so stop using that shitty fucking term. As stupid as swordy magic game sounds to the autists at least it's a very specific term and sounds less retarded than saying "yeah I like them ARR PEE GEEs"

>> No.1756337

ITT autists can't understand why RPG and FPS work while STG still sounds stupid as fuck

>> No.1756352

>>1730335
Bullshit. Not every game downloaded through Steam requires steam to run.
There are games where you can execute the exe without steam. Mainly AAA games and Valve games absolutely require Steam.

>> No.1756354

>>1756332
not that guy but LSD does sound a thousand times more retarded than strange brain chemical
Lysergic Acid Diethylamide is my fave xD, a Beatles song is LSD too so stop using that shitty fucking term. As stupid as strange brain chemical sounds to the autists at least it's a very specific term and sounds less retarded than saying "yeah I like them ELL ESS DEEs"

>> No.1756382

What's wrong with just saying SHMUPs?

>> No.1756387

>>1756337
STG works on a syllabary level for the Japanese language which is where the genre originated and was perfected anyway so why not go with what they've defined?

Besides, shooter/shmup is just as ambiguous as STG. You 'shoot them up' in FPS's too. STG just takes less to type, therefore it is more efficient because I am lazy.

>> No.1756501

>>1756382
Sounds retarded.

>> No.1756509

>>1756387
that's not how acronyms work.

>> No.1756581

why aren't you streaming your favorite shmup on stgrillz?

www.stg.cow.no

>> No.1756716

>>1755265
>>1756309
Like I said, I'm new to this genre. I came here to discuss these games, not start a stupid argument on what to call a genre. I wind up calling it shmup, stg, or shooter, etc. only to have someone get anal about what I called it every single time.

It's funny how it bothers you that fucking much how others refer to a genre, and yet in all of these posts, not a single person has "the right way" to refer to it.

>>1738139
>>1738283
These are great. One of the problems I'm having though is determining what the hitbox is of your ship. How do you figure that out for different game? I can never seem to get it right.

>> No.1756765

>>1756716
>How do you figure that out for different game? I can never seem to get it right.

Either die a lot or try to find guides out there.

>> No.1756767

>>1756716
You don't need to know the hitbox, that's world record level autism anon.

>> No.1756786

>>1756767
>world record level autism
I don't know why I still come to these threads, honestly.

>> No.1756946

>>1756581
Because I'm not a attention whore.

>> No.1757021

>>1756716
You could probably find a picture online that shows you for more popular games.

If you're playing Cave games like DDP Resurrection then your hitbox is like 2x2 pixels or some shit and it will probably be at the center of your ship so it's not that important to know. Just try to keep your center away from the bullets.

>> No.1757158
File: 1.96 MB, 850x1203, hishouza.png [View same] [iqdb] [saucenao] [google]
1757158

who toaplan here

>> No.1757170

>>1757158
Always thought their games were all style, no substance to be perfectly honest.

>> No.1757172

>>1757158
I'm toaplan here. Me.

>> No.1757238

>>1757170
care to explain? Cause I really fail to see how generic military shooters like kyokyuku tiger and daisenpuu are style. I think they are more about the gameplay and that you are dead wrong.

>> No.1757256

>>1757238
There's not much else to say. They made shallow games with pretty presentations, that's it.

>> No.1757269

>>1757256
What is shallow? Sky Shark/Flying Shark? Seriously I have no fucking clue what you are talking about games like truxton were actually revolutionary for their time.

>> No.1757292

>>1757021
Thank you for actually answering my question. I have bad luck at posting anything without it somehow being turned into a shitstorm by others.

>> No.1757343

>>1757292
Welcome to shmups.

>> No.1757358

>>1757269
Since he's having trouble substantiating his retardation I'll explain for him. He's a cave waver that still thinks autism multipliers make his games complex.

>> No.1757541

>>1757269
>Truxton
>revolutionary
u wot

>> No.1757896

>>1757541
It was one of the hardest games in its era, and what game was throwing that many mini bosses at you in 89?

>> No.1757972

>>1757896
Gradius II

>> No.1757987

>>1757972
Gradius II almost didn't have mini-bosses though.

>> No.1758254

>>1757896
Image Fight, R-Type II, and Gradius III blow Truxton the fuck out for difficulty.

>> No.1758651
File: 37 KB, 240x320, score.png [View same] [iqdb] [saucenao] [google]
1758651

Getting there.

>> No.1759468

>>1758651
eh

someone took up my little challenge I see

that's good.

>> No.1760370
File: 34 KB, 1073x227, TitanicLance.png [View same] [iqdb] [saucenao] [google]
1760370

Don't mind me, just the best boss of all time cummin through

>> No.1760379

>>1760370
If it's you I don't mind.

>> No.1760415
File: 35 KB, 484x246, 37.gif [View same] [iqdb] [saucenao] [google]
1760415

>>1760370
Step it up son.

>> No.1760751 [DELETED] 

>>1754183
Good shmup music sharing time?

http://www.youtube.com/watch?v=Nz5Btcc-3gQ

>> No.1761040
File: 691 KB, 2560x1920, IMAG0341.jpg [View same] [iqdb] [saucenao] [google]
1761040

I just beat side arms for the first time a game I have been playing since I was a little kid. I had never seen past level 3 before tonight and I almost 1 ccd it I had to use my continues on the last boss. Maybe I can 1 cc it sometime it wasn't that hard actually.

>> No.1761958

What's your dream shmup?

>> No.1762003

What are some good shmups for someone looking to get into the genre?
I've only ever played Gradius and its other various spinoffs, and a little bit of Ikaruga at my local arcade.

>> No.1762015

>>1762003
Darius Gaiden

>> No.1762046

>>1762003
Espgaluda is good introductory game if you want to go down the danmaku route

>> No.1762135
File: 1.22 MB, 292x278, 1403398217503.gif [View same] [iqdb] [saucenao] [google]
1762135

>>1762015

>> No.1762375

>>1762015
Darius Gaiden is too hard for noobs.

Those fucking Taito lasers, yo.

>> No.1763748
File: 79 KB, 947x1268, doodoopoo.png [View same] [iqdb] [saucenao] [google]
1763748

Dat 1-ALL

>> No.1763920

>>1762375
I disagree and think it's one of the easier shooters actually. Black Hole Bombs do assloads of damage and you get about ~18 of them in a playthrough. Once you learn where those extra ship icons are hidden it's not much more work from there.

>> No.1764310
File: 33 KB, 500x375, starfish.jpg [View same] [iqdb] [saucenao] [google]
1764310

>>1763748
good job anon

>> No.1764753

>>1763748
congrats

>> No.1764764

What are some easy SHMUPS for a beginner?

I can sometimes beat MUSHA.

>> No.1764847

>>1764764
I found Space Megaforce to be just the right amount of challenging

>> No.1764869

Soldier Blade

>> No.1764876

>>1764764
Gradius 1 and Gun Nac are easy

>> No.1765275 [DELETED] 

www.twitch
.tv/stgweekly

they're doing Ketsui right now

>> No.1765309

>>1754156
the second loop of ddp and doj are the entertaining parts of the game. i wonder if anyone would post if i made a scoreboard for starting at loop 2 in doj on system11

>> No.1765371

>>1765309
I think if you go to that shithole then you should stay on that shithole.

>> No.1766402

>>1729617
>I kind of like the Western psuedo-RPG element to them
I was surprised at how much parts of the SHUMP community snub their nose at that, and even the mere presence of a life bar.

>> No.1766454

>>1737525
https://www.youtube.com/watch?v=rbts2qTrbAg

>> No.1766469

>>1766402
Life bars are for euroshmup trash.

>> No.1766490

>>1766469
Forgotten Worlds is probably better than whatever shit 2hu game you are playing.

>> No.1766492

>>1766490
gee anon it sure sounds like you're trying to start a flamewar~

also cybattler has a life bar, but it gives you only one life.

>> No.1766505

>>1766492
>implying I'm the one trying to start it.
There is nothing wrong with with tyrian and raptor. They are just fun to sit back and play casually just moving your ship around with the mouse sitting back. They aren't trash just different.

>> No.1766525

>>1766505
Oh shit, sorry then. But with you bringing up 2hu randomly it kind of reads like that.

>> No.1766927

http://www.youtube.com/watch?v=dF1WBGIdyRs

So what's your favorite shmup music, shmup general?

>> No.1766929

>>1766927

https://www.youtube.com/watch?v=M-Z28Vyc5hk

Dat earcatch at 1:26

>> No.1766931

>>1766927
Probably this.

https://www.youtube.com/watch?v=IJE-iAE1Mt8

>> No.1767229

>>1766469
Kind of what I'm talking about. Very much a "there is only one true way to make shumps" attitude. The community has become insanely inbred.

>> No.1767265

>>1767229

You don't have to be part of the community, you could always fuck off

>> No.1767278

>>1767229
life bars might be "nice" on paper, but down the line all they do is lead developers down a slippery slope where they no longer care if you can get past segments without taking damage, raptor is a perfect example of this.

>> No.1767292

>>1766929
Under Defeat's OST kicks ass https://www.youtube.com/watch?v=jLz4XVRKAZo

>> No.1767298

>>1767278
post specific situations or else I call bullshit. I seriously think most of you just look for reasons to complain.

>> No.1767301

>>1767278
akai katana, guwange had life bars, they were pretty damn good

>> No.1767378

>>1766505
>There is nothing wrong with with tyrian and raptor.
they're shmup-themed versions of cookie clicker. they're fine if that's what you're looking for, but as action games they're both terrible

>> No.1767380

The problem with life bars is they usually have no real business existing. Having the damage you receive depend on how long you hover over a hazard is bad design. Your avatar should only be able to take a limited amount of hits. Thus, there's no reason the bar can't be segmented into those particular amount of hits.

It's like in Mega Man, where you have notches instead of a solid bar because the notches are your actual units. When they switched to solid bars in the Playstation era that was a mistake that they eventually went back on. Life bars tell you less information about how much damage you can sustain.

>> No.1767423

>>1767380
This is one of the most retarded things I have ever read and it makes no sense. Notches or a solid bar doesn't make it any different you can still only sustain a certain amount of hits.

>>1767378
Your subjective opinion is not an objective fact. Why the fuck are you guys so autistic?

>> No.1767432

>>1767423
Notches instead of a solid bar provide a more intuitive way of understanding how many mistakes you can make. I'm not sure what's so difficult to grasp about this concept.

>> No.1767442

just because you're too stupid to realize the solid bar can only take 5 hits doesn't mean it's telling you any less. I shouldn't expect intelligence from this thread though I know you retards are all talk and actually suck at the psikyo, cave, raizing games you like to circle jerk.

>> No.1767519

>>1767442
wisdom

>> No.1767520

>>1767442
We don't think you're any more intelligent for wanting to obfuscate the mechanics of the skill-based action genre. I'm sorry if you're suffering from any delusions about this.

>> No.1767851
File: 28 KB, 404x241, cat.png [View same] [iqdb] [saucenao] [google]
1767851

>>1767442
>actually wants health bars in shmups
>says other people suck at shmups
Oh the irony.

>> No.1767856

>>1767301
those "bars" just act like lives in guwange, radirgy, elemental master. in eurotrash shmups you still have lives along with health bars

>> No.1767860

>>1767851
>Implying I was talking about shmups
the comment was made towards healthbars in general you fucking idiot. I mostly play old toaplan, and compile shit which always gets ripped on by elitists here so I don't even bother. You guys are fucking cancer though worst elitism in this thread and you're all confused as to what objective means.

>> No.1767861

>>1767520
You can alter the gameplay to revolved around the fact there is a healthbar and still have it skill based. Stop being such an elitist fuckwad. Forgotten Worlds has a health bar and is far more enjoyable than whatever shit you faggots circle jerk in here.

>> No.1767887

>>1767860
>compile shit which always gets ripped on by elitists here so I don't even bother
wut

I don't think I have ever once seen Compile bashing around here. You sure you're not thinking of system11?

>> No.1767913

>>1767860
Toaplan games were all style over substance. Compile games were easy, forgettable garbage. Thankfully, they turned into much better companies: Cave and Raizing. I think you're just trying too hard to be a hipster in an already niche subject and should just accept that people like different things.

>> No.1767914

>>1767423
>Your subjective opinion is not an objective fact. Why the fuck are you guys so autistic?

there are certain things that people generally expect from action games and raptor is not good at those things. this is really obvious and i shouldn't have to explain it to you.

>> No.1767921

>>1767913
Easy sure. You're not going to tell me that Zanac is forgettable though.

>> No.1767929

>>1767914
You haven't even played it, none of you have you just regurgitate the opinions of your fellow autists. It's a good action game its not like a traditional shmup but you're under the impression its like bitmap bros amigashit even though the devs were influence by japanese games and probably never even touched an amiga.

>> No.1767941

>>1767913
You're the one that needs to accept people like different things, you're the autistic bastard that is convinced what you like is what other people should like. You're the one shitting on game mechanics that other people might enjoy because of your severe autism.

Again toaplan was not style over substance you fucking idiot you can't even back that up. A generic military themed shmup is not stylish you fucking braind dead idiot.

>> No.1767945

>>1767929
Not that poster but I have most certainly played Tyrian and Raptor and they're both excellent examples of bad design.

>> No.1767948

>>1767941
Nah he's definitely right about Toaplan. Their shooters were as shallow and by-the-numbers as they come whose only standout attributes were the presentation.

>> No.1767951

>>1767929
>the devs were influence by japanese games
And you somehow think those half-assed Amiga games weren't?

>> No.1768003

>>1767941
>implying Zero Wing and Truxton weren't stylish

It's you.

>> No.1768016

>>1767861
Forgotten Worlds is just a poor-man's Trouble Shooter Vintage.

>> No.1768020

so you're telling me americans were influence by british computer games they didn't even know existed. Cool story bro.

>>1767948
No they weren't daisenpuu was purely ground based enemies and having a squadron as your bomb pretty unique, truxton started with a 3 way shot. Seriously you faggots have no idea what you are talking about you just want to be elitist and hate on late 80s early 90s shmups cause you're cancer. You hate everything that wasn't mid 90s.I honestlty don't mind if you hate things just don't call them bad because you don't like it

>> No.1768051

>>1768003
Stylish? Truxton is run of the mill space ship shooter looks like any other not stylish at all. Zero wing isn't either. Tatsujin Oh is one of the best shooters of its era but you wouldn't know that because of your autistic tendencies causing bias.
>>1768016
Forgotten Worlds is a lot older you dope. I always knew you guys were autistic though.

>> No.1768067

>>1768020
>Seriously you faggots have no idea what you are talking about you just want to be elitist and hate on late 80s early 90s shmups cause you're cancer.
lol, just the bad ones, like Toaplan games

IREM and Konami kicked ass.

>> No.1768153

>>1768067
I like those games too, they're not better just different. R-type is one of my favorites and metal black is amazing I still like toaplan though. You're just a fanboy now I see so there won't be any convincing you.

>> No.1768159
File: 223 KB, 755x484, darius2-cover.jpg [View same] [iqdb] [saucenao] [google]
1768159

best version of the best darius game right here

inb4 gaidenfags

>> No.1768162

>>1768153
>You're just a fanboy now
Ahaha, what? Not liking Taoplan's junk makes me a fanboy? And what am I fanboy of exactly? Konami and IREM just because they're the only two I listed?

>> No.1768171

>>1768159
Does this have the same bullshit power-up system as the arcade game where you lose absolutely everything on death, basically requiring you to play the whole game on one life, all the while the game is taunting you with its profuse number of point-based 1ups?

>> No.1768174
File: 257 KB, 850x1203, Darius.jpg [View same] [iqdb] [saucenao] [google]
1768174

>>1768159
Superior Darius comin' through!

>> No.1768180
File: 109 KB, 540x769, maxresdefault__.jpg [View same] [iqdb] [saucenao] [google]
1768180

That feel.

>> No.1768183

>>1768171
Is this the new 'you have to kill yourself in Battle Garegga'?

>> No.1768186

>>1768159
dat boss rush mode

so good folks

>> No.1768189

>>1768183
No because it's actually true. Die once anywhere past the first third or middle of Darius II and you're lose the rest of your ships very quickly.

>> No.1768190

>>1768189
Arcade version, anyway. Can't speak for console versions, which may have had their difficulty significantly toned down.

>> No.1768195

>>1768183
>'you have to kill yourself in Battle Garegga'
But that's pretty much true unless you're a wizard. Same thing with "don't die in Gradius III unless it's the crystal/hi-speed stage".

>> No.1768201

>>1767929
i have, and it's bad as anything but a timekilling skinner box.

>> No.1768207

>>1768162
No it's your stupid fucking opinions you think are fact. Like military shooters the most OVERUSED theme of the late 80s being style? and just making stupid claims that aren't even true. You can't explain why you dislike toaplan except for statements that aren't even true. What does the gameplay lack? or are you going to make more subjective statements you believe are facts?

>> No.1768209

>>1768207
I think you outta learn the definition of a fanboy: someone who defends a particular company or product with irrational zeal.

That's closer to yourself than anything I might have indicated so far.

>> No.1768218

>>1768189
gradius and r-type are the same way

die on round 4 in r-type and it's going to be game over city

>> No.1768220

>>1768209
I'm not the one making blatantly false stupid statements. HURR DURR THIS GENERIC THEME EVERYBODY AND THEIR DOG WAS DOING WAS HYPER STYLIZED DURRRRR. give me a fucking break you underaged turd.

>> No.1768253

Just played Darius II for the first time thanks to you anons. Which arcade version do you prefer, the 2 screen or 3 screen one?

>> No.1768318
File: 16 KB, 600x100, technosoft.jpg [View same] [iqdb] [saucenao] [google]
1768318

Why do the good always die young, /vr/? ;_;

>> No.1768336
File: 56 KB, 640x480, darius.jpg [View same] [iqdb] [saucenao] [google]
1768336

>>1768253

I'm kind of sad that I'll never see a 3-screen Darius in my lifetime. There are a few pictures of the cabs online, and it looks absolutely stunning.

Pic related is also a pretty awesome looking setup for the game.

>> No.1768342

>>1768218
Not really, R-Type generally has nice checkpoints. Only the midway point in stage 7 is really absurd.

And it's also not the same because Darius II doesn't have checkpoints. When you die and lose all your powers there isn't some nice developer-designed point to get them back, you are immediately in deep shit and power-ups are far less common than say Raiden or whatever.

>> No.1768350

>>1768253
Dual screen so I can actually see shit. I'm not a fan of the multi-screen gimmick in any Darius games. Unfortunately, the ones that have it are sort of designed around it.

>> No.1768352

>>1768253
Play the Genesis version for the better explosion effects, clapping music, exclusive boss rush mode, and Nehonojia.

>> No.1768356

>>1768342
Just no-miss Darius then, problem solved.

>> No.1768371
File: 7 KB, 475x129, cartriges.png [View same] [iqdb] [saucenao] [google]
1768371

http://www.squareenixmusic.com/features/interviews/hisayoshiogura.shtml

Also this interview with the Darius composer is fascinating.

>The completed concept for the sound of G-Darius was "a music that fuses the organic and the inorganic." By fusing the sounds of musical instruments (organic) with sounds not normally used as instruments (inorganic), I had begun the work of bringing this life (that sound) into the world. With all of the elements like cells inside my E-mu sampler, I waited patiently. I think that at that time I felt more like a scientist than a composer, conducting experiments. Just like a mad scientist. And my PC's sequencer was my laboratory. The first specimen born from my laboratory was the piece called "B.T DUTCH." It felt like meeting something completely alien, and it was terrifying.

>> No.1768506

>>1768159
>implying master system version wasn't superior in terms of music

http://www.youtube.com/watch?v=yjIFFdGsny0
http://www.youtube.com/watch?v=ANbO_5oeDcE
http://www.youtube.com/watch?v=phpnNaKMJsY

It was also pretty impressive looking, all things considered.

>> No.1768524

I only have the saturn version of darius 2, how pleb am I?

>> No.1768530

>>1768524
Well it's the closest to the arcade version I think. But I also think it handled the triple screens in a really gay way. So you're half-pleb.

>> No.1768541

>>1768530
I actually don't mind the zooming. Nobody is forcing you to use it either so you could set it and forget it.

>> No.1768552

>>1768541
Yeah, but since consoles are designed to be played sitting on a couch, turning it off isn't very convenient.

>> No.1768572

>>1768552
you use the L and R buttons to zoom what are you talking about?

>> No.1768581

>>1768572
You said you could turn it off.

>> No.1768586

My pc engine super darius cd has some disc rot :(

>> No.1769772

>>1768586

So does your mom's vagina

>> No.1769783

>>1769772
shots
fired

>> No.1770089
File: 318 KB, 850x1194, flyer-gradius3.jpg [View same] [iqdb] [saucenao] [google]
1770089

I've not played shmups in forever. It's just like... bubbles, man. Fuckin' bubbles.

>> No.1771059

>>1770089
That bubble stage has to be the worst fucking stage in any Gradius game. God fucking damnit it's so boring. At least the cube rush is stressful.

>> No.1771927
File: 73 KB, 951x957, Einhander.jpg [View same] [iqdb] [saucenao] [google]
1771927

Anyone played this gem?

>> No.1772265

Let's get some /vr/ shmup challenge ideas circulating, shall we?

Here's one: how many times can you loop Fire Shark on one credit.

>> No.1772276

>>1772265
Zero

>> No.1772802

>>1771927
ya it's gr8. been playing it a lot lately (still can't get past the 3rd level on 1 life). good soundtrack too

>> No.1773065

>>1772265
Megadrive? Japanese arcade version? US arcade version?

MD version is easy, I can loop it a couple times. JPN arcade original not so much.

>> No.1773070

>>1772265
I'd play Fire Shark, but it has no sound at all in MAME, it's kind of irritating.

>> No.1773102

>>1773070
But hey, at least I've got most, if not all of the rest of the Toaplan library running correctly. Anyone knows why the sound still isn't working in Fire Shark despite it using the same hardware as the majority of their games?

>> No.1774462
File: 82 KB, 480x640, 40271274.jpg [View same] [iqdb] [saucenao] [google]
1774462

Has /vr/ tried the Darius Gaiden Extra hack? How far'd you get in the 2P side?

>> No.1774692

>>1774462
Last time I tried playing it without that ridiculous default autofire and managed to get to the second crusty hammer fight. The difficulty maxes out around Fatty Glutton or so.

>> No.1774749

Just reading over this thread and I have to say whoever that faggot is that keeps trying to preach his "style over substance" argument should just kill himself or at least refrain from using expressions he doesn't understand.

>> No.1776064

Could waifus save STG's? An STG with actual waifu elements and not just cute girls, like a Love Plus in an arcade setting where you have to impress bitches with your high scores or like Progear but give the girls personalities and have the attraction system show more result than a progress bar at the end of the stage

>> No.1776290
File: 25 KB, 333x333, let-it-go.jpg [View same] [iqdb] [saucenao] [google]
1776290

>>1776064
>arcade setting

>> No.1776842

>>1776290

Arcades are a viable economic model!

But that's not what I'm talking about

>> No.1777795

>>1776842
I reread it and now I like your idea.

>> No.1777863

>>1776064
>some generic anime girls shooter
>some generic robots shooter

You really have to be naive to think waifus could save anything I'm going with robots 10 times out of 10.

>> No.1778441
File: 51 KB, 457x425, 1391848858764.png [View same] [iqdb] [saucenao] [google]
1778441

Just beat Thunder Force IV.
That ending

>> No.1778441,1 [INTERNAL] 

shmups.win