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/vr/ - Retro Games


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File: 213 KB, 1024x768, RetroArch-0627-192608.png [View same] [iqdb] [saucenao] [google]
1721552 No.1721552[DELETED]  [Reply] [Original]

Am I doing this right, /vr/? Post your screens so I can jelly.

>> No.1721557
File: 1.37 MB, 2800x2100, smet-12856.png [View same] [iqdb] [saucenao] [google]
1721557

>> No.1721595

>>1721557
>Hasn't jumped up and the to the left for a bunch of missile packs.
Git gud

>> No.1721597

>>1721557
Strange.

>> No.1721647
File: 434 KB, 1152x768, RetroArch-0627-191722.png [View same] [iqdb] [saucenao] [google]
1721647

How is this?

>> No.1721694
File: 856 KB, 1152x768, RetroArch-0627-204809.png [View same] [iqdb] [saucenao] [google]
1721694

Just OP posting?

>> No.1721763

>>1721647
Not /vr/

>> No.1721772

>>1721763
Sorry.

>> No.1721776

>>1721772
It also looks like shit, so you should be doubly ashamed.

>> No.1721783
File: 7 KB, 258x211, cool gy checking.jpg [View same] [iqdb] [saucenao] [google]
1721783

>>1721776
How to make it look better?

>> No.1721786
File: 1.02 MB, 1280x960, RetroArch-0621-171847.png [View same] [iqdb] [saucenao] [google]
1721786

>> No.1721790

>>1721783
turn scanlines off, it's a fucking gba game for fuck's sake

>> No.1721791
File: 982 KB, 1280x960, RetroArch-0624-233712.png [View same] [iqdb] [saucenao] [google]
1721791

spooky

>> No.1721795

>>1721790
Ok, but it'll look pointier.

>> No.1721801
File: 54 KB, 1024x896, Super Castlevania IV (U) [!]000.png [View same] [iqdb] [saucenao] [google]
1721801

if you're gonna enlarge screenshots, OP, learn to not make them blurry.

>> No.1721807
File: 6 KB, 360x360, indie dev2.gif [View same] [iqdb] [saucenao] [google]
1721807

>>1721801
It's called filtering. I guess you don't know it.

>> No.1721812

>>1721807
>filtering

go kill yourself or stop posting shit screenshots.

>> No.1721814
File: 139 KB, 1200x900, RetroArch-0520-142142.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Dumping some randoms of my retroarch folder

>> No.1721817
File: 292 KB, 1200x900, RetroArch-0609-084641.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1721814

>> No.1721818
File: 580 KB, 1024x768, RetroArch-0627-204016.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1721812
Are you retarded?

>> No.1721821
File: 704 KB, 1286x900, RetroArch-0512-112054.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1721817

>> No.1721826

>>1721818
He's right, though. Your screencaps do look absolutely horrid.

>> No.1721827
File: 777 KB, 1286x900, RetroArch-0512-112558.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1721821

>> No.1721836

>>1721826

Nah those look fine compared to those shitty smoothing filtered ones

>> No.1721840

>>1721694
>>1721791

What games are they?

>> No.1721853
File: 488 KB, 560x960, RetroArch-0627-201156.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>this thread

>> No.1721856
File: 793 KB, 1200x900, RetroArch-0512-102352.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1721827

>> No.1721859

>>1721821
Beautiful.

>>1721826
I don't think so. Show me some of yours.

>>1721840
>>1721694 is from the intro of Ninja five-o, for GBA.

>> No.1721896

>>1721814
That is hideous.

>> No.1721972

Bump.

>> No.1721989

>>1721647
how did you got crt glow working on gba

pls respond

>> No.1721990
File: 555 KB, 1280x1024, 1211431268848.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.1721991

>>1721989
Retroarch.

>> No.1722013
File: 19 KB, 512x449, MEGA MAN X.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1721552
I don't know, I just play my games like pic related. No filters, windowed x2, keeping the aspect ratio. Looks a lot better to me. But hey, whatever works for you!

>> No.1722021
File: 187 KB, 1366x768, Super Mario 64 (U) snap0000.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

How'd I do?

>> No.1722023

>>1722013
I used to play it like this too, but then I learned how to get it smoothier, and liked the results.

>> No.1722028

I used to want a clean pixely image, but noticed games actually display in uneven pixels.
you need a slight blur like crts gave to see the picture correctly

>> No.1722048

>>1722013
That's not really the intended aspect ratio of SNES games. The pixels actually should be stretched a bit, for a 4:3 display.

>> No.1722050
File: 1.97 MB, 1280x960, CronoCross-Serge1.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.1722051

... Oh, is this the monthly RetroShit shill thread?

>> No.1722056

>>1722050
That screenshoot is cool, but Chrono Cross looks horrible with non-software graphic renders when outside battles. Some NPCs are actually part of the background, and the game's art style takes for granted that you'd be seeing the grainy PS1 models on the overworld.

>> No.1722057
File: 1.27 MB, 1400x1050, RetroArch-0627-221637.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.1722058
File: 28 KB, 339x300, bing-crosby-1949.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722051
>shill
>it's free

nothing to shill about, retard

>> No.1722059
File: 1.98 MB, 1360x1018, (2014-06-27) 0000.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722051

gr8 b8 m8

>> No.1722060

>>1721552
hideous

>> No.1722061

>>1722028

You can always use integer scaling.

>> No.1722062
File: 133 KB, 1080x1080, RetroArch-0611-181523.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722051

No.

>> No.1722063

>>1722051
Maybe a thinly veiled one, yes. They stopped being about retroarch itself a while back, now they're just about filters, which is the only thing retroarch is good for. Too bad they look awful.

I still want to believe that op just genuinely likes his retroarch filters though.

>> No.1722064

>>1722061

And have the wrong aspect ratio

>> No.1722071

>>1722064

Depends of the platform. But yeah, SNES sucks for that.

>> No.1722076
File: 1.16 MB, 948x713, (2014-06-05) 0027.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722056
i don't remember any 2D NPCs, only the backgrounds look horrible but since you spent also a lot of time battling you have to choose between

a) jaggy and grainy models with blurred backgrounds

b) stuttering 3D Hi res models with ugly pixelized backgrounds

that is the only options for 3D psx games

>> No.1722080

>>1722063
>which is the only thing retroarch is good for.

You might be surprised at the number of things it can do that the standalone emulators can't/won't let you do.

>> No.1722083

>>1722063
I do, they seem to look good and that makes me happy. Why is >>1722051 complaining, though? Haven't visited /vr/ in a while.

>> No.1722085
File: 9 KB, 194x259, metroidratio.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722048
The internal SNES aspect ratio is 8:7. It was made to output images on TVs with a 4:3 aspect ratio. It's a matter of preference.

I prefer 8:7 because things like the morph ball in Metroid and the blocks on Mario are distorted on 4:3, becoming ovals and rectangles. SNES games ports are always done with the 8:7 ratio image in mind, which I feel validates my choice.

>> No.1722087

there is only one thing i miss about standalone emus and that is psx savestate support, DS is better on Desmume too

>> No.1722093

>>1722076
They're in Termina and Guldove. The girl in Guldove who offers you to "become the wind" is one of them, for sure. They are part of the background.

PS1 games usually look worse when the models are rendered in 3D, in my opinion. They make the models and backgrounds clash too much. In Chrono Cross especifically, it's obvious the models were never meant to be rendered in 3D, and the background is meant to be blurry as to look organic.

>> No.1722096

>>1722050
What emulator do you use to get this output?

>> No.1722097

>>1722087

Mednafen PSX core (now known as Beetle-PSX) has save states now.

The Desmume core should be at parity with upstream now in terms of functionality.

>> No.1722105

>>1722085
By that same token look at the planet in Super Metroid. It only looks proper in 4:3. It sometimes seems like artists couldn't make up their mind on what aspect ratio they were drawing for.

>> No.1722108

>>1722085
Obviously bait. You have the curled up Samus for Zero Mission and Fusion switched around.

>> No.1722109

>>1722085
That ball actually looks somewhat oblong at 8:7.

>> No.1722110

>>1722105

They were drawing for 4:3, small things were shown as is due to the limited pixels, while large things could be corrected.

>> No.1722112
File: 413 KB, 225x100, PRINCE.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

this thread

>> No.1722138

>>1722085

The actual aspect ratio is highly dependent on what your TV does with overscan. It's usually not exactly 4:3, but close

>> No.1722171

>>1722085
You know what thing to consider is that the morph ball is constantly bobbing up and down in Super Metroid. The sum of bobbing animation actually creates a perfect sphere, only in the 4:3 ratio. Perhaps they created it precisely to compensate for 4:3.

>> No.1722194
File: 190 KB, 812x363, SM 43 circle.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722171
I'm sure a visual aid will help though. Apologies for the shitty desktop capture, not sure why Gifcam gets grainy like this using GIMP.

>> No.1722229
File: 1.32 MB, 1440x1080, RetroArch-0628-003751.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I tried to get dither-based transparency to work as well as possible. Unfortunately it wasn't coming out without a massive blur when paired with the crt-halation filter.

I still kinda like it. It just feels right.

>> No.1722267

ITT: People getting butflustered over other people not sharing their personal preference

Are these people shitposting?
Why is this allowed?

>> No.1722274
File: 1.48 MB, 1440x1080, RetroArch-0628-005517.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>1722229
Just in case anyone wanted to see it without the blur.

>> No.1722364
File: 16 KB, 256x224, SNS-3Z-0827.png [View same] [iqdb] [saucenao] [google]
1722364

>>1722085
Cool, now explain this moon.

>> No.1722385
File: 401 KB, 1920x1080, 2014-05-19_00006.jpg [View same] [iqdb] [saucenao] [google]
1722385

>> No.1722393
File: 44 KB, 1317x768, Jack Bros. (USA)-0003.png [View same] [iqdb] [saucenao] [google]
1722393

Use mednafen faggots.

>> No.1722432

>>1722267

I don't understand why this is even a thread.

Emulator screen shots? With filters? What, are these people new to emulators, or something?

>> No.1722443

>>1722393
I'm glad I keep 3D glasses around for shit like this.

>> No.1722446

>>1722432
If you're not interested, just don't bump the thread. No need to be so belligerent about it. Not everyone feels the same way you do.

I personally like the idea because it allows people to be expressive. I also happen to dislike the look of sharp pixels. so seeing interesting filter combinations is a plus.

>> No.1722487

>>1722274
Everything other than the fake transparency looks better without the blur

>> No.1722497 [DELETED] 

>>1722446

Expressive about what?

I see screenshots of Sonic 2, Super Metroid, and Megaman X with filters applied. Not only that, the screen shots are taken very, very early in the game. Kinda like the person taking them played them for a few minutes, took a screen shot, then quit.

This thread kinda reeks of normalfaggotry, and being new to emulators and/or filters in general.

This is a bad thread, and OP should feel bad.

Also: Are you also new as fuck to emulators, or something? I'd find this thread infinitely more impressive if it were screenshots of Final Burn Alpha's innumerable filter combinations/settings.

This is just some hipster faggot taking screenshots of his Retroarch bullshit.

>> No.1722505

>>1722497

What's so impressive about Final Burn Alpha's filters and how does that top what you can find here?

https://github.com/libretro/common-shaders

Keep in mind that you can stack .cg shaders using .cgp which basically makes the number of combinations endless.

>> No.1722512

>>1722497

Fun = not allowed

>> No.1722517

>>1722497
>no fun allowed
>muh sekrit klub >:C

This is what you sound like.
Please stop.
Leave the thread if you have no interest in what's being discussed. No one is taking your messages of self-superiority well and you sound like a huge tool.

If you really want to shitpost this badly, please do so on the designated board.
>>>/v/

>> No.1722519 [DELETED] 
File: 35 KB, 299x224, walter.jpg [View same] [iqdb] [saucenao] [google]
1722519

>>1722505


New as fuck.

But you're liek such a nerrrrrrrd, tho, rite? xD!


>https://github.com/libretro/common-shaders

>Keep in mind that you can stack .cg shaders using .cgp which basically makes the number of combinations endless.

Then let's see some of that? Instead of

>>1721557
>>1721647
>>1721694
>>1721818
>>1721821
>>1721827
>>1721856
>>1722229
>>1722274
>>1722385

This carebear, newbie shit.

"Omg liek it's liek not even all pixelly now? XD I can't wait until I show evry1 on facebookz xDDD"

This thread is absolutely disgusting.

>> No.1722521

>>1722517

Nothing is being discussed. It's just some homo posting screenshots of RetroArch with NTSC-like filtering applied.

>> No.1722525

>>1722519
>"Omg liek it's liek not even all pixelly now? XD I can't wait until I show evry1 on facebookz xDDD"

I can only imagine how much you jerk off to how games used to look in the old days despite being twelve years old.

>> No.1722530

>>1722519

Several of those are that new multipass CRT shader that does glow effects with mipmapping

>> No.1722531

>>1722519
>>1722521
Go make a new thread.

Here, I even came up with a title for you.
"Screenshot Thread: Only the Edge - No Fun Allowed Edition"

>> No.1722537

>>1722530

Or you could get a real CRT and find out that they look nothing like these shitty RetroArch fagshots.

>> No.1722545

>>1722525

Actually, I spend most of my time jerking off to my CRT. :3

Enjoy your simulated composite signal noise.

>> No.1722546

>>1722537

I have a real CRT and they're not that far off when tweaked to look how you want it.

There's another one being worked on that looks even more realistic. It's not released yet though

http://postimg.org/gallery/bwv6s3u6/83598153/

>> No.1722556

>>1722546
>http://postimg.org/gallery/bwv6s3u6/83598153/

That's... actually not -that- bad for emulator filtering. Could do without the horrid curvature effect, though. Looks like the tube is about to explode.

>> No.1722574

>>1722556

That will probably be totally configurable like the other ones are.

Anyway they're pretty convincing, I though they were pictures of an actual CRT when I first saw them.

>> No.1722583

>>1722574

Eh.

>> No.1722585
File: 464 KB, 1400x1050, RetroArch-0628-024844.png [View same] [iqdb] [saucenao] [google]
1722585

>>1722519

OK

gamma + lanczos2-sharp with anti-ringing + smart-morph

>> No.1722587

>>1722585

Looks like shit.

>> No.1722592

>>1722587
Why?

>> No.1722598

>>1722592

The pixels appear smeared, especially in the text. There's portions where the filtering appears uneven, and random.

>> No.1722604

>>1722598
I'm not seeing any of that, just a nice, bubbly image.

>> No.1722607

Filters are the eye of the beholder. What one person thinks of as high quality someone else thinks of as utter shit. There's no science, it's all subjective.

>> No.1722618

>>1722604

Well hey, that's just your tastes, man.

I knew a guy that would play SNES9x, stretch fullscreen'd, with Super Eagle and everything looked like unrecognizable shit.

He also played it with his face 5 inches from the screen.


>>1722607

This.

>> No.1722625
File: 1.09 MB, 1440x1080, Bloody Roar II - The New Breed (Shina Beast Drive 1).png [View same] [iqdb] [saucenao] [google]
1722625

>> No.1722626
File: 1.60 MB, 1440x1080, Bloody Roar II - The New Breed (Shina Beast Drive 2).png [View same] [iqdb] [saucenao] [google]
1722626

>> No.1722627
File: 470 KB, 1680x1050, Mega Mang 2.jpg [View same] [iqdb] [saucenao] [google]
1722627

puNES

>> No.1722628
File: 1.82 MB, 1440x1080, Bloody Roar II - The New Breed (Shina Beast Drive 3).png [View same] [iqdb] [saucenao] [google]
1722628

What's the best shader combo for 3D PlayStation games? This looks pretty close to what I remember, but I feel like there's something missing.

>> No.1722629

>>1722625
>>1722626
>>1722627

Absolutely disgusting.

>> No.1722630

>>1722628

Lighten those scanlines.

Turn off texture filtering.

>> No.1722631

>>1722629

Whatever turbo nerd

>> No.1722635

>>1722631

>BAWWWWWWWWWWW

If you want a hugbox, go to Reddit, you sentient lump of ass cancer.

>> No.1722637
File: 116 KB, 1600x1499, KcjgrrKcq.jpg [View same] [iqdb] [saucenao] [google]
1722637

>>1722635

Getting that mad

>> No.1722639

>>1722637

Awww. Did you want someone to pat you on the head and call you special? Which one of those abortions are you? The overzealous scanliner, or >>1722627 this miscarriage?

>> No.1722649

>>1722393
I'm seeing this in 3D. Without the glasses. What the fuck

>> No.1722654

>>1722635
>intentionally open thread you know will make you assblasted
>whine that not everyone likes aliased shit
>implying you're not the only one crying
>being this mad that not everyone is part of your echochamber
>buzzwords
>i no lyk so bad

You know CRTs never looked like ZSNES, right?
I'm not implying CRTs looked like this either, but it's certainly much closer than MSPaint tier sharp pixels

>> No.1722674

>>1722654

>You know CRTs never looked like ZSNES, right?

Implying implications.

>> No.1722686

>>1722112
>>1722497
>>1722519
>>1722521
>>1722537
>>1722545
>>1722629
>>1722635
>>1722639
>>1722674

Oh my God, shut the fuck up.
Go shitpost on /v/.

>> No.1722687

>>1722654
>I'm not implying CRTs looked like this either, but it's certainly much closer than MSPaint tier sharp pixels

None of these images even look close to CRTs, broseph. None of them.

And of course you don't have sharp pixels on your CRT when your CRT is some garbage can salvage that you're running a console connected to through RF, or Composite.

Try getting a decent CRT, and using a video connection that's S-video or better.

My point is that this thread is mostly people who opened up a rom on Retroarch, played for a few minutes, then took a screenshot of their NTSC-filter or Bilinear interpolation + 25% scanlines.

OH WOW

SUCH PIXELLATION REDUCTION

MUCH RETRO CRED

It's like you faggots just discovered what anybody who's not a facebook/twitter user has known for over a decade, and think it's something special.

How about some interesting filters, for once?

>>1722059
>>1722050

Try this. These guys are doing something worth looking at, at least compared to the other crap in this thread.

>> No.1722689

>>1722686

>if somebody doesn't like my attempts at online hipster cred they must be a shitposter

Go back to Reddit, newfriend.

>> No.1722693

>>1722689
>if somebody doesn't like my attempts at online hipster cred I must shitpost

Go back to /v/. kiddo.

>> No.1722698
File: 305 KB, 1114x1003, Picture 7.png [View same] [iqdb] [saucenao] [google]
1722698

fucking love this game.

Scared to death of that tree over there tho.

>> No.1722701

>>1722693

I'm not stopping you from posting more shitty screenshots of Retroarch roms you played for 5 minutes at most. Go on.

>> No.1722707

>>1722698

A little bit of interlacing flicker, and some aperture grill on that, and that would look fantastic.

7/10 work, Anon. Keep it up.

>> No.1722718
File: 1.00 MB, 1152x1080, RetroArch-0628-054355.png [View same] [iqdb] [saucenao] [google]
1722718

>>1722701
k

>> No.1722721
File: 18 KB, 768x720, RetroArch-0628-054520.png [View same] [iqdb] [saucenao] [google]
1722721

>>1722718
Without a filter.

>> No.1722724
File: 606 KB, 768x720, RetroArch-0628-054718.png [View same] [iqdb] [saucenao] [google]
1722724

>>1722718
>>1722721
Without horizontal blur.

>> No.1722726

>>1722718
>>1722724
Why would you do this to yourself?

>> No.1722728

>>1722724

That's not bad. It's doable. The horizontal blur makes it look like someone smeared Vaseline over the screen.

It's still nothing special. Try coming up with something unique, even if it's bad.

>> No.1722740
File: 1.50 MB, 1152x1080, RetroArch-0628-055855.png [View same] [iqdb] [saucenao] [google]
1722740

>>1722728
It's beautiful.

>> No.1722741

>>1722740

Now you're being a faggot.

>> No.1722743

>>1722740
>the way it was meant to be played.png

>> No.1722779

Getting WebM's to work well with filters kinda sucks. Especially the handheld LCD filter.

>> No.1722824
File: 2.71 MB, 480x432, Pokemon Gold Opening Linear.webm [View same] [iqdb] [saucenao] [google]
1722824

Linear filtering

>> No.1722825
File: 2.22 MB, 480x432, Pokemon Gold Opening Nearest.webm [View same] [iqdb] [saucenao] [google]
1722825

No filtering

>> No.1722826

>>1722824

HOLY SHIT DUDE

OH MY GOD

WHAT HAVE YOU DISCOVERED!?

IT"S Bilinear interpolation

Go fuck yourself, hipster.

>> No.1722829

>>1722826
>shitposting
>>>/v/

>browsing /vr/
>calling anyone else a hipster

>> No.1722868

>>1722824
These filters are great if you want to emulate bad eyesight.

>> No.1722874
File: 2.86 MB, 512x480, Link's Awakening DX SGB.webm [View same] [iqdb] [saucenao] [google]
1722874

dem size limits

>> No.1722890

>>1722829

If you can't handle criticism, I suggest you go back to Reddit.

>> No.1722898

>>1722890
Not him, but I don't see any criticism posted. Just someone getting mad that he used a filter.

>> No.1722905

>>1722898

Nice samefag.

>> No.1722917
File: 358 KB, 1170x1024, RetroArch-0428-073522.png [View same] [iqdb] [saucenao] [google]
1722917

Default settings look fine to me

>> No.1722930
File: 21 KB, 672x432, RetroArch-0628-092709.png [View same] [iqdb] [saucenao] [google]
1722930

>> No.1722932
File: 21 KB, 672x432, RetroArch-0628-092510.png [View same] [iqdb] [saucenao] [google]
1722932

>> No.1722949

>>1722932
I honestly don't think there's a way to progress past this point.
No input in RetroArch registers as directional buttons after the screen is flipped.

Oswan is better for this system.

>> No.1722958
File: 59 KB, 672x432, RetroArch-0628-095314.png [View same] [iqdb] [saucenao] [google]
1722958

>> No.1722959
File: 58 KB, 672x432, RetroArch-0628-095317.png [View same] [iqdb] [saucenao] [google]
1722959

>> No.1722965

>>1722959
whatever happened to Fanny?

>> No.1722981

>>1722965
I dunno. To be honest, I don't even play GG.

>> No.1722994

Ohgawd my eyes after this thread. I don't get how people can stand playing anything other than 2x unfiltered.

>> No.1723063

>>1722994
>2x unfiltered
Boring.
Post screenshots instead of whining. This isn't a filers only thread ya know.

>> No.1723067

The /vr/ elitism is really showing in this thread.

who gives a fuck what shaders some faggot is using. You guys act as if it looks like that mario rpg ">SHADERS" image.

>> No.1723112

These threads only exist to piss other users off and to push a certain emulator. Just substance-less bait threads.

>> No.1723128

>>1723112
I see quite a bit of substance, even without the pixel elitists.

>> No.1723132

>>1723112
Why should other users be upset by how people play their games?
Are visuals really so important to you that you must dictate how others see things?

>> No.1723153

>>1723132
its the internet. you have to do it in exactly the same way as I do or you are an asshole and wrong. (see: console wars, warhammer vs. warmachine, star wars vs. star trek, marvel vs. dc......)

>> No.1723169
File: 234 KB, 598x950, Rockman X (V1.1) (J)000.png [View same] [iqdb] [saucenao] [google]
1723169

Honest response, here.

I normally don't use filters on older games, except for SNES games. I really like this filter, and it puts the screen at the proper ratio, too. Does anyone know if you can get this filter for other emulators?

>> No.1723202
File: 143 KB, 640x480, mmx.png [View same] [iqdb] [saucenao] [google]
1723202

>>1723169
To me, that looks like how SNESGT handles things by default. It doesn't really look like a filter more than an image output resize anyway. If the only difference is the ratio you could get that on any emulator.

>> No.1723553

>>1722687
>interesting filters

Define that for me.

>. These guys are doing something worth looking at,

Nah, that's just generic PSX HLE plugin graphics with overly high resolution. That's nothing new or interesting at all.

Shaders attempting to recreate CRTs are far more interesting, though how realistic they can be is limited by screen resolution. It was said that 4K would be needed to accurately represent all the phosphor in a CRT, though it may be doable at around 1200p with some tricks.

>> No.1723596 [DELETED] 

>>1722949

RetroArch is shit. Only hipsters and faggots use RetroArch.

>> No.1723603

>>1723067
>>1723128

>Pixel elitists

The problem with you faggots is that you use the simpliest of filter combinations, then post screenshots of it as if nobody has ever seen something like this before!

You're a hipster, normalfag, and a newfriend. You belong on Reddit with the rest of your filth.

>> No.1723615

>>1723553

>Shaders attempting to recreate CRTs are far more interesting,

Only some hipster faggot, retro 'I'M SUCH A' nerd would think any of this shit looks like a CRT. Why? Because you faggots didn't play these games on CRT when they were out.

Go fuck yourself.

>> No.1723640

>>1723615
Pretty much this, but really, if you've ever really played retro games on an old CRT, you wouldn't want to try to make them look like an old CRT.

But do what you want, I don't give a fuck. It just makes more sense to make a game look clean and simple rather than distorted so you can get the shit-tastic look of ancient CRTs.

>> No.1723645
File: 91 KB, 1196x896, RetroArch-0628-145738.png [View same] [iqdb] [saucenao] [google]
1723645

>>1723169

RetroArch has the SNES NTSC-RGB available as a SoftFilter, though it only works on emulator cores that output 16-bit color format(SNES9x works, but not bSNES), and it's hardcoded to use the SNES resolution so systems that used different resolutions won't looks right.

I have a shader chain that more or less replicates that filter though

http://pastebin.com/pqcKAGAc

Applies a little horizontal blur and some color adjustment, like the filter does. Should work with any system regardless of resolution and color depth, including the likes of the Playstation with its constant resolution changing. Should work great for CRTs since it is applied horizontally only.

You need to have the latest common shaders pack as it has the shaders refrenenced in the cgp

https://github.com/libretro/common-shaders

Should be included in RetroArch Win64 dev builds already, I think.

>> No.1723651

>>1723645
Any solutions that aren't Retroarch? It's too frustrating to use.

>> No.1723663

>>1723615

> Because you faggots didn't play these games on CRT when they were out.

Wrong. I have two CRTs sitting in front of me, doesn't stop me from being interested in the development of shaders that replicate them, since CRTs aren't going to be around forever.

You sound like you wallow in confirmation bias. And stop shitposting already, if you don't like this thread, hide it.

>> No.1723664

>>1723651

Actual console hooked up to a CRT.

SNES9x.

BSnes/Higan.

Don't be a fag. Ditch HipsterArch.

>>1723663

No. I'm going to post as I see fit.

>> No.1723669

>>1723640

I've got a very nice CRT. At S-video minimum, it's clean. These idiots want to recreate Composite, and RF signal noise and then slap some scanlines on that shit.

It's stupid.

>> No.1723671

>>1723651

No. Most emulators don't support shaders at all except with HLE 3D graphics. RetroArch is easy enough to use anyway, it's the only way to do it with certain systems.

>> No.1723672

This thread demonstrates all the problems of /vr/ in one convenient package

>> No.1723676

>>1723672

It's slow, full of angry shitposters, and thin-skinned, easily upset hipster faggots who got lost on the way to reddit?

Yeah... I'd say you've got a point.

>> No.1723680

>>1723664
For other systems, I mean. I'm not going to stop using SNES9X. I've tried Retroarch in the past, and that emulator's so backwards, I don't understand why anyone likes it. Whatever suits them, though.

>> No.1723685

>>1723676
Also autistic as fuck elitists.

>> No.1723691

>>1723685

www.reddit.com

>> No.1723693

>>1723680

Oh. What systems were you interested in?

>> No.1723707
File: 64 KB, 3840x448, RetroArch-0628-152156.png [View same] [iqdb] [saucenao] [google]
1723707

>>1723664

Funny enough I use RetroArch with a PC CRT monitor, running in an ultrawide 480p display mode (3840x480) to eliminate scaling issues with systems that change horizontal resolutiosn mid swing.

Then I use this shader to make it look 240p

http://pastebin.com/pqcKAGAc

Horizontal blur, color correction, and interlacing scanlines (for 240p <=> 480i switching). RetroArch is aspect ratio is set to stretch the output fit ultrawide resolution.

>> No.1723719
File: 239 KB, 1024x1536, stephanie-talim-85413649.jpg [View same] [iqdb] [saucenao] [google]
1723719

>>1723680
>I've tried Retroarch in the past, and that emulator's so backwards
It's not an emulator. It's a frontend for libretro, which is a paltform emulators are ported to. In other words, it's a piece of software that allows you to run libretro ports of other emulators, including snes9x, which has, too, been ported.

Libretro itself serves this purpose: port software to it, and then you only have to port libretro itself, and everything will work. I.e., instead of porting snex9x, bnes, higan, mame etc. to Android, iOS, MacOS etc., you can just port libretro to those platforms, and it'll just werk.

Retroarch takes some skill t configure on Linux, but on Windows and Android it works out of the box. Click, and it fucking works. It's easier to set up and run than ZSNES. What the fuck was your silly problem with it?

inb4 I'm called squarepusher

>> No.1723720

>>1723707

That looks like ass, Anon.

>> No.1723725

>>1723719

'Sup squarepusher, you immense faggot?

>> No.1723728

>>1722519
imbecile the fact that you can mash up shaders dosn't mean they will all work as expected, in this case trying to get dithering to work with crt shaders often cames up as a mess

go wank to asian cartoons and leave

>> No.1723729

>>1723725
You're just a dumb shit who can't click a goddamn fucking exe.

>> No.1723732

>>1723728

Show me something that isn't just horizontal filtering + 25% scanlines and doesn't look like ass, then?

>> No.1723735

>>1723691
we have a containment thread for you guys.. think it's called CRT. have fun on your PVM bro, it's how the developers intended

>> No.1723739

>>1723729

>implying HipsterArch is hard to use

Nigger, please. Please.

>>1723735

That's funny, because most of you hipster faggots want to make your RetroArch shit look like a CRT.

At least have some fucking decency.

>> No.1723742
File: 2.24 MB, 3264x2448, IMG_20140628_152330.jpg [View same] [iqdb] [saucenao] [google]
1723742

>>1723707

What it actually looks like on the CRT.

This is really the ultimate emulation setup in my opinion, nothing else comes close without some hacky resolution switching and hacked Catalyst drivers.

This works with every system RetoArch has emulator cores for. Including Playstation and N64.

>> No.1723746
File: 176 KB, 1536x1024, stephanie-talim-92370.jpg [View same] [iqdb] [saucenao] [google]
1723746

>>1723739
It isn't, that's the point. Windows and Android version are easier to use than most standalone emulators. You gotta install cores seperately on a real OS, but it still is quite basic.

Meanwhile, >>1723680 has "tried Retroarch in the past" and failed miserably, which is both sad and funny.

>> No.1723747

>>1723742

And yes, I realize my screen is dirty now

>> No.1723750

>>1723739
myself I use flashcarts. But I opt for RGB upscalers instead of CRTs

>> No.1723751

>>1723676
it just one fag complaining people likes what he does not

>> No.1723752

>>1723720

If you weren't dumb, you'd know that isn't what it looks like on the CRT, that's just what the video card is outputting to it.

>> No.1723753

>>1723752

Hey, I heard they updated HipsterArch again! Don't you have some fapping to do?

>> No.1723756

>>1723719
>What the fuck was your silly problem with it?

The UI for it isn't very good, and it's hard to get it to cooperate. On top of that, it never remembers where game folders are, so I have to hunt them down every time I want to load a game. It's also extremely picky about PS1 games, to the point where I just use ePSXe instead.

A lot of people complain about plugin-based emulators like ePSXe, but I've never had any problems with it. 1.6 plays every game I've tried on it except for Shin Super Robot Taisen, and they fixed that problem in 1.7.

>> No.1723759

>>1723753

So you're just shitposting now, huh.

>> No.1723760

>>1723746
>You gotta install cores seperately on a real OS,

away you go

>>>/g/

>> No.1723763

>>1723751

Oh, did he hurt your feelings? Oh your screenshot of RetroArch with horizontal filtering + 25% scanlines is SO original, Anon!

>> No.1723769

>>1723756
>it's hard to get it to cooperate
What do you even mean by that?

>On top of that, it never remembers where game folders are
Just put it in the goddamn config file.

>It's also extremely picky about PS1 games, to the point where I just use ePSXe instead.

Put the bios pack in the emulator's folder. It uses bios files, because it actually emulates games, as opposed to epsxe's approximate hackedydoo.

I'm not saying you should abandon your habits and jump to RetroArch. If you don't feel the need for it's features and precision of some of it's cores at the moment, don't. But saying that it's hard to configure is plain old stupid. It's been working out of the box for more than a year. I personally know about it's old versions and the previous GUI from /vr/ hearsay only, I haven't even seen them--apparently those were quite a bit more unwieldy.

>> No.1723770

>>1723763
better than your shitposting, keep getting mad

>> No.1723771

>>1722743
holy shit toppest of keks

>> No.1723773

>>1721552
Sorry OP, that is ALARMINGLY similar to how that game looks on my flatscreen TV through composite. You do not want that!

That said, getting a sharp picture with a proper aspect ratio is all you /really/ need if you're not altogether interested in filters. If you want a really authentic picture, you should look at how people hook up their MAME computers to CRTs, I guess.

>> No.1723780

>>1723769
I might actually have an older version of it, then.

Still, I'm happy with my current emulation setup, for the most part, so I'll just stick to what I have. I just wish my computer wasn't so shit at running Dreamcast games.

>> No.1723785

>>1723742
r u that guy with the superbright monitor ?, shit does look a lot darker on my side, either i am doing something wrong or you are misleading people with those screenshots of a superior monitor

>> No.1723787

>>1723780
If your hardware has problems with demul, many RetroArch cores won't run at full framerates, especially if you'd want to use shaders. Stuff like bnes requires modern computers to run, because it's quite low-level, and shaders require decent GPUs.

>> No.1723789

>>1723770

I'm so sorry I insulted your unoriginal screenshots. :(

Will you ever forgive me?

>> No.1723791

>>1723787
>Stuff like bnes requires modern computers to run

nigga i ve been running bnes with shaders on an 1.8 ghz dual core laptop celeron with an intel HD graphics card

>> No.1723792

>>1723791
But he says can't run demul at full speed.

>> No.1723796

>>1723787
>Stuff like bnes requires modern computers to run

nigga i ve been running bnes with shaders on an 1.8 ghz dual core laptop celeron with an intel HD graphics card

>>1723789
And i am sorry i don't have your bad taste :(

Will you ever forgive me ?

>> No.1723797

>>1723756
>The UI for it isn't very good, and it's hard to get it to cooperate.

Works fine for me, a simple controller-driven menu.

> On top of that, it never remembers where game folders are

You set the browser directory to you game folder in Settings>Path Options. I set it to
"C:\Games" which has subfolders for each system. There's a "Load Content (History)" option that lets you quickly load games you've loaded previously.

>It's also extremely picky about PS1 games

Mednafen/Beetle PSX needs correct cue sheets or .ccd's to load games. Unfortunately most ROM sites only offer shitty rips that were done with no real standards, so there's all kinds of shit you might find out there that is incorrectly done. Most PSX emulator didn't enforce loading correctly formatted rips, so these bad rips persist.

Do yourself a favor and get Redump verified rips from now on.

Beetle PSX is by far the most accurate PSX emulator out there (most likely more than Xebra at this point). ePSXe is inferior junk anyway, you should be using PCSX-R if you really want HLE PSX emulation.

>> No.1723803

>>1723796

No. Fuck you, hipster faggot. >:(

>> No.1723807

>>1722958
>>1722959

Why are you playing Guilty Gear in a PC98?

>> No.1723808

>>1723785

I'm not the guy with the Mitsubishi Diamondtron with that SuperBright mode. My CRT is a regular Dell dot mask monitor from the mid 2000s. I was able to get things bright by increasing the color intensity to maximum by setting all 3 color settings to 100%, as it seems to use only 50% color intensity on the preset "6500K" option.

>> No.1723816

>>1723807

for that retroarch hipster cred brah

SUCH A NERD XD

>> No.1723824 [DELETED] 
File: 27 KB, 256x257, 1347736330854[1].jpg [View same] [iqdb] [saucenao] [google]
1723824

>>1721552
>RetroArch-0627-192608.png

>> No.1723832

>>1723808
oh pardon the rudeness then and thanks for the tip

>> No.1723835

>>1723824

It's the new "vlcsnap" isn't it?

>> No.1723838

>>1723835

It really is. It really is.

>> No.1723846

>>1723835
Except vlc is indeed inferior to a properly configured player, while RA is the opposite.

>> No.1723851

>>1723846

RetroArch is for people too lazy/stupid to configure individual emulators, and serves pretty much for hipster cred.

>> No.1723854

>>1723851
Why do you think so? Libretro is one of the most deeply configurable and feature rich emulation solutions.

>> No.1723859

>>1723854

Yeah man. Look at all those configurations for 'shaders'

>> No.1723864

>>1723851

No RetroArch is for people who care about A/V outputs quality, thanks to its multitudes of filters, shaders, and even audio DSP filters, as well as that dynamic rate control that prevents audio crackling by resampling the audio input rate to match the variances in your display's refresh rate, and GL hard sync that tries to reduce input latency by forcing video drivers to not buffer.

It is not for people who care about fancy GUIs, people who enjoy wasting time configuring 50 separate emulators with "native" GUIs that can't even do what all RA can do, and people who just don't care about quality that won't take the time to figure out a simple controller-driven menu.

>> No.1723880

>>1723864

Most emulators already have those features, 'brah'

Hipster cred.

>> No.1723895

>>1723864
>a goddamn wimp
>fancy guis
Squarepusher logic right there.

That aside, "RetroArch" should be wordfiltered on /vr/, all it does is create pointless drama with squarepusher stand-ins AND derail threads. Can we just start posting screenshots again? Just let people who want to emulate games with weird filters post their stuff instead of discussing retroarch. Nothing good ever comes from discussing retroarch.

>> No.1723898

>>1723880

No they really don't.

And most of them just buffer audio instead of adjusting it, resulting in significant audio latency. Only bsnes/higan does something similar to RetroArch but it requires you to adjust it manually to your system's output rate, but it can't do exclusive fullscreen so Windows 8 with forced Aero fucks it up badly, while RetroArch can do exclusive fullscreen and it adjusts audio rate dynamically so the user doesn't have to.

If anything, stubbornly refusing to admit RA has some features over the usual standalone emus is sign of trying to "fit in" with the "longtime emulator user crowd"

>> No.1723902

>>1723898

i can't handle all ur hipster cred brah

SUCH A NERD XD

>> No.1723909

>>1723895

I wonder if it's just the name that sets people off so much. Like the term 'Retro' gives them the idea that the developers are trying to cash in on the current retro craze, and it sends these people into a rage.

>> No.1723912

>>1723895
>That aside, "RetroArch" should be wordfiltered on /vr/, all it does is create pointless drama with squarepusher stand-ins AND derail threads.

No, that asshole from the /vr/ CRT threads needs to get that stick out of his ass over something that happened almost a year ago. This is getting fucking stupid when someone posts a screenshot with "RetroArch" in the filename and then he comes out and berates him for being a "retro hipster" or a "shill" and causes the whole thread to be shit up.

>> No.1723927 [DELETED] 

>>1723912

I'm not from the CRT threads, brah. I'm just insulting you low power-leveled Reddit trash for posting screenshots of NTSC-filters, and Horizontal blurring + 25% Scanlines like you've all found some kind of hidden gem nobody knew about.

Welcome to 4chan, asshole.

>> No.1723928

>>1723864

I consider RA is superior in AV as you say and the rewind feature is awesome

but inferior in some feature to other emus, yet nothing essential, other emus have stuff like this which is really the only reason i sometimes use them

a) An actually working gamepad config utility with some features like turbo or hotkeys

hotkeys are useful for fighting games and
for shmups turbo is , i am really getting old or something coz my fingers hurt now if i play stuff like blazing star

b) A screenshot factory, you know kind of like the layer toggling features and all that, useful for taking good screenshots and ripping stuff from games,

i mean, if RA is the current emu that looks the best you would want to use it to get the best screenshots and rips

c)While i am not much of a cheat user myself, a lot of people use cheats for reasons that are justifiable

>> No.1723935

>>1723898
Look, the problem is that RetroArch's advantages (filters, dynamic output rate and input latency) are only attractive to a miniscule amount of people. Other emulators provide basic filters, and playing unfiltered is also a choice. Audio crackling is non-existent in any modern emulator, and only an issue when using certain snes9x settings if we're just talking snes.

RetroArch has been posted and promoted here time and time again, taking over emulation threads with people claiming it's the best thing since sliced bread. And for most users it really isn't. You're no different than if higan users boast that only they can play Speedy Gonzalez or something.

Yet when people express their preference for any other emulator, RetroArch fan(s?) rage for the rest of the thread.

>>1723912
He's annoying, but the squarepusher standin is just as annoying. He constantly insults people who express any sort of difficulty when using RetroArch (which IS difficult for people who aren't into computers and are only used to WIMP interfaces) or claim to prefer any other emulation, going into pointless, long-winded tirades with tech buzzwords and random insults.

>> No.1723941
File: 21 KB, 768x720, One for the Elitists.png [View same] [iqdb] [saucenao] [google]
1723941

Wow.
Going by the first few posts, this really could have been a decent thread.

What's with all of the "Simple 2x" elitists on /vr/? You're still using an emulator, why does it matter to you how other people customize their visuals?
And if you're not using an emulator, this thread obviously isn't for you. Just read the title.

I expect this kind of thing from /v/, but not from /vr/.

>> No.1723943
File: 1.64 MB, 1440x1080, Some Shit.png [View same] [iqdb] [saucenao] [google]
1723943

>> No.1723947
File: 2.24 MB, 1440x1080, Ain&#039;t No One Got Time for That.png [View same] [iqdb] [saucenao] [google]
1723947

>> No.1723951
File: 429 KB, 500x502, 1326912608139.png [View same] [iqdb] [saucenao] [google]
1723951

Holy shit this thread...
It's like watching Kirk Trekkies arguing with Picard Trekkies.

Amusing in a way.

I play without filters simply because CRT monitors sucked in 1994 and they suck now.
My SuperPLS panel is delicious and makes retro games beautifully colored and contrasted, with no ghosting. No filters needed.

And the pixels are charming. Pixels in 2D 8-16 bit games epitomize the whole charm of the era. Blocky and colorful :3

>> No.1723954

>>1723951
>>1723951

gr8 b8 m8 i r8 it an 8/8
any questions? dont hesit8
call me at 888 888 88 88
please no h8 or calls too l8
don't forget to ask for n8
i promise not to make you w8
it must be f8.

>> No.1723956

>>1723941

You illiterate faggot. Fuck you and your poor reading comprehension. Fuck you in your fucking faggot ear.

>> No.1723957

>>1723954

All this asspain. If I could bottle this asspain I could sell it to electric generating plants and power the world for a year

>> No.1723958

>>1723951
So post a screenshot, faggot. If the thread title is anything to go by, 90% of people are off topic shitposting.

>> No.1723962

>>1723928

RA's gamepad configuration interface works for me (Xinput pads are auto-mapped even). Turbo is done by holding down a hotkey.

The SNES9x core has options for layer disabling at least. That's something the emulator core itself has to do.

A universal cheat are the only legitimate thing that it lacks. Right now, there's an XML cheat system that was geared toward bSNES, and a few other cores could use it, but nothing that works across all emulator cores. There was recently a new addition to the libretro API that provides a memory map that an emulator core could define (added by Alcaro, who made ZMZ. the modified ZSNES that used libretro, and is also working on his own libretro frontend, Minir), but RetroArch does not do anything with it yet.

>> No.1723965

>>1723941

I think you assholes really do think your horizontal filtering + 25% scanlines filter setup is something unique and worth looking at.

I use Bilinear filtering + 25% scanlines on my emulators. Or just scanlines/filtering instead of both. But I don't really fucking think that it's anything worth posting screenshots of for people to see. There's nothing unique about it.

You people think it's unique, because you're new to this. You're little reddit/hipster faggots with low power levels.

That's all.

>> No.1723968

>>1723965
So post a screenshot.

>> No.1723969

>>1723962

Fuck off Squarepusher

>> No.1723971

>>1723958
I don't really have many.
I don't take screenies while playing games, as it kinda kills my momentum and mood.

>> No.1723973

>>1723968

Can you not read? You can't fucking read, can you? You poor dear. There is no excuse for illiteracy, Anon. Letters are free.

>> No.1723975

>>1723971
>>1723973
Then why are you in the thread?

>> No.1723980 [DELETED] 

>>1723975

To insult you for being hipster garbage. This isn't Reddit, queer.

>> No.1723990

>>1723935
> taking over emulation threads with people claiming it's the best thing since sliced bread

To be honest, that's because most of the retro emulation scene is all but dead and this is the only significant development, and some people really like what it's doing.

The last thing that happened were bsnes, which is more or less completed with the author doing some half-assed emulation of other systems now and reinventing standards again.

Only PS1 and N64 seem to be making progress these days, with Mednafen creating the most accurate emulator yet and N64 plugins that do accurate video rendering (quite slowly though) and a cycle accurate N64 emu (probably not really a good idea, unless he optimizes a whole lot), and some improvements being done to Glide64 particularly for the mupen64plus libretro, to make it faster and more accurate (only HLE renderer with N64 3-point texture filter currently).

Everything else seems to be "done" already with accurate emulation or is impossible to emulate accurately with currently available hardware.

>He constantly insults people who express any sort of difficulty when using RetroArch

I don't agree with people doing that for anything.

>> No.1723991

>>1723980
I agree with your point when you said
>You people think it's unique, because you're new to this.

but insulting people is really not the way to go, man.

>> No.1723992
File: 56 KB, 503x806, Check &#039;em.png [View same] [iqdb] [saucenao] [google]
1723992

>>1723980
#3
#6
#10

>> No.1723994

>>1723969

I'm not SP, I'm a lot more nice than he is.

>> No.1723996

>>1723975
>Then why are you in the thread?
To watch you guys shoot spitwads at each other.

I was optimistic for some cool screenshots but all we have here is middle school bickering, which is in itself pretty funny.

I half-expect someone to say YO MOMMA before the end.

>> No.1723998

>>1723990

So... what? RetroArch is basically taking other people's work, shoving it into a frontend, and people get excited for this crap?

Fuck off, Squarepusher, god damn.

>> No.1724000

>>1723992

#2

>> No.1724003

>>1723991

Eh. Okay.

>> No.1724020

>>1723998

RetroArch is making these emulators available on more OS and hardware with the libretro API (which other things besides RetroArch are starting to use now). RetroArch itself just happens to be very powerful and optimized frontend thanks to Themaister, so it often performs better than the standalone emulator's frontend in certain cases,

The real thing here is the libretro API, since anyone could make their own frontend around it on any platform they want and it will work with these emulators that implement the API. It's the future of portability and several emulator developers are already using it or creating their own frontends for it.

>Fuck off, Squarepusher, god damn.

see

>>1723994

I'm just end user who uses it a lot and likes what it is doing for emulation. I used to use regular emulators years ago but I don't care about doing that anymore, as RA meets my needs better.

And it seems you're just putting your fingers in your ears when it comes to these things anyway, like many others in the emu scene it seems, maybe because they feel it renders some of their own porting and frontend work pointless when things like RA do it better.

So it's pointless for me to reply any further in this thread as I've made my arguments already

>> No.1724023

>>1723992
You're failing #6 and #10 pretty hard yourself with these substance-less screenshot dump threads. Assuming you're the one doing them.

>> No.1724029

>>1724020

If you're done, then can you stop talking about HipsterArch and get back to posting screen shots?

Fucking audacity of this Squarepusher faggot, man.

>> No.1724031
File: 901 KB, 1234x1080, RetroArch-0628-184552.png [View same] [iqdb] [saucenao] [google]
1724031

>>1724023
Very proud of this one.

>> No.1724035

>>1724031

Oh look. He's mad. :)

>> No.1724039

>>1724031

I admit, I lol'd at that

>> No.1724048
File: 788 KB, 768x672, Mother Fucking Power Quest.png [View same] [iqdb] [saucenao] [google]
1724048

>> No.1724051

>>1724048

MAX AXE

>> No.1724054

>>1723941
>>1723943
>>1723947
>>1724031
>>1724048

Can we get more shit like this?
This is good stuff, even if most of them have filters.

>> No.1724061

>>1724054

E S
A H
T I
T

>> No.1724068
File: 720 KB, 2560x1920, RetroArch-0128-185310.png [View same] [iqdb] [saucenao] [google]
1724068

Current CRT shaders look like this at high resolution

>> No.1724070

>>1724068

Looks like ass.

>> No.1724073
File: 2.26 MB, 1493x1062, GTU magnified.png [View same] [iqdb] [saucenao] [google]
1724073

>>1724070

That's more or less what a CRT raster scan looks like though, minus the phosphors

>> No.1724080
File: 1.73 MB, 1526x998, gtu phosphor.png [View same] [iqdb] [saucenao] [google]
1724080

>>1724073

This is one with phosphors. The image itself looks very accurate to a real CRT except it's way too dark, shader developers are going to have to figure out how to make it not look so dark.

>> No.1724089

>>1724070

Not really. Looks like ass.

>>1724073

What the fuck is wrong with Chrono?

>>1724080

Why would you do this/10

>> No.1724093

>>1724089
>Not really. Looks like ass.

Then I guess you think CRTs look like ass since that's literally they look like.

Don't tell me it doesn't look like one, I have my own CRT TVs and monitors to compare it to and the TV looks a lot like that.

>> No.1724094

>>1724093

Doesn't look anything like that.

>> No.1724105

>>1724094

Maybe yours doesn't, but my CRT TV looks like that. The CRT monitor is much sharper but accurately emulating the dot mask phosphor would require such a resolution that won't be possible for the next 30 years.

>> No.1724106

>>1724105

So then why this stupid attempt to do CRT-like filters? They all look like ass, and if your CRT looks like that, your CRT is ass.

If I had some batteries for my shitty ASS of a camera, I'd take some screen shots of my SNES running on my CRT.

>> No.1724113
File: 2.01 MB, 2560x1920, IMG_20120724_150158.jpg [View same] [iqdb] [saucenao] [google]
1724113

>>1724106

I never claimed my CRT TV was a good CRT (it's OK but I like my CRT monitor more)

>> No.1724117

>>1724113

Are you trying to ruse me?

>> No.1724140

>>1724117

Looks like you rused yourself it seems...

>> No.1724147

>>1724140

u wot m8

i will wrek u m8 i swer on me mum

>> No.1724148
File: 2.96 MB, 960x720, eat shit.webm [View same] [iqdb] [saucenao] [google]
1724148

>>1724031
>>1724054
>>1724061

>> No.1724159

>>1724148
wot

>> No.1724168

>>1724148
Dear Jesus why

>> No.1724174
File: 36 KB, 1440x1080, RetroArch-0628-180815.png [View same] [iqdb] [saucenao] [google]
1724174

Before I was getting really obsessive about having the right ntsc/crt/scanlines etc shaders.

But recently I just switched to raw, filthy fullscreen scaling.

>> No.1724175

>>1724174
Looks good. I've noticed personally that raw doesn't work with everything, especially at larger resolutions, but that looks pretty distinct.

>> No.1724178

>>1724174

10/10

You are doing God's work, Anon. Keep it up.

>> No.1724225
File: 381 KB, 1400x1050, RetroArch-0628-193520.png [View same] [iqdb] [saucenao] [google]
1724225

>>1724174

I hope you're using sharp-bilinear or something to account for the non-integer scale factor.

Otherwise you get uneven pixels.

Here's one with some color adjustments applied as well as sharp-bilinear

>> No.1724228

>>1724225
What exactly does sharp-bilinear do?

>> No.1724237

>>1724228

Apply a nearest-neighbor prescale, then scales with linear.

>> No.1724249

>>1724237
So it basically gives you sharp, to-scale image regardless of the resolution?

>> No.1724259

>>1724249

Yes basically. Pixellate is a different algorithm that has a similar effect.

>> No.1724312
File: 1.30 MB, 1400x1050, RetroArch-0628-201347.png [View same] [iqdb] [saucenao] [google]
1724312

Interesting...

>> No.1724321

>>1724312

Looks like ass.

>> No.1724329
File: 1.39 MB, 1211x954, jasndksajndjsa.png [View same] [iqdb] [saucenao] [google]
1724329

Feels weird to play like this on the computer.

>> No.1724336

>>1724329

Not bad.

Ditch the stupid curvature effect.

>> No.1724347

>>1723935
>You're no different than if higan users

There's probably some overlap since RetroArch began life as SSNES the frontend for libsnes, which was conceived on byuu's board.

>> No.1724382

>>1723846
>vlc
they all use ffmpeg

>> No.1724398

>>1724382

And RA uses other people's work.

>> No.1724405

>>1724398
ok

>> No.1724410

>>1724398
I don't see how that's the same thing.

>> No.1724414

>>1724398

Everyone uses other people's work. Most of these emulators were made according to someone else's documentation (usually leaked NDA docs, look up the oman archive for N64 for an example). And you use someone else's libs anytime you compile your software for the OS to use.

Only byuu seems to be concerned with using no one else's work but his own so he reinvents everything.

>> No.1724415

>>1724414
except it said vlc is inferior when all players use the same libraries anyway

>> No.1724421

>>1724414

No man.

RetroArch is just a bunch of other emulators coded by someone else.

>> No.1724423

>>1724415

VLC probably has inferior upscaling methods and playback quality even if it uses the same ffmpeg libraries for decoding.

>> No.1724427
File: 3.65 MB, 480x360, 1364197744868.gif [View same] [iqdb] [saucenao] [google]
1724427

>>1724423

vlc is the best

>> No.1724435
File: 992 KB, 307x236, kleA8.gif [View same] [iqdb] [saucenao] [google]
1724435

>Not getting vlc instantly with every fresh install of windows

>> No.1724436

>>1724421
>RetroArch is just a bunch of other emulators coded by someone else.

No it's not. RetroArch itself is not an emulator at all, but rather a frontend for the libretro API. The libretro cores are the emulators coded by other people, with some extra code to implement the API and compile as libraries. Some of them support doing this in the upstream codebase, some are forks. There's also some non-emulator cores too (sourceports mainly)

>> No.1724440

>>1724436

So.

What you're saying, Squarepusher, is that RetroArch is a bunch of emulators coded by someone else?

>> No.1724442

>>1724427
I have never had this happen to me using vlc but i still think it's a shit media player.

>> No.1724446

>>1724440
Report and ignore.

>> No.1724447
File: 498 KB, 450x288, 1363952631527.gif [View same] [iqdb] [saucenao] [google]
1724447

>>1724442

I use CCCP :^)

>> No.1724449

>>1724440

......................you have no reading comprehension skills do you?

>> No.1724451

>>1724446

Don't get pissy. It's all just semantics.

Why don't you go wash the sand out of your vagina, and then we can get back to screenshots?

>> No.1724468

>>1724451
>It's all just semantics

Which is a nice way of saying shitposting, I like how you immediately assume someone is asshurt when someone doesn't fall for your internet dribble.

>> No.1724470

>>1724468

Stop derailing the thread with your butthurt.

>> No.1724486

>>1724468
>>1724470
Did you guys have your ac break or something? /vr/ remember?

>> No.1724520
File: 26 KB, 640x479, 2471326-off_zachbreaks4thwall.png [View same] [iqdb] [saucenao] [google]
1724520

Is there any shader plugin that simply adjusts gamma?

I find most retro games look a bit washed out, and I don't want all this CRT malarky. Using that bilinear-sharp looks nice, but the gamma would be good to fix too.

>> No.1724534

>>1724520
https://github.com/libretro/common-shaders/blob/master/misc/image-adjustment.cg

Allows you to adjust gamma and other color settings

>> No.1724550

>>1724486

This isn't a RetroArch thread.

>> No.1724560

>>1724550
>implying

>> No.1724717

>>1722519
Omg liek it's liek not even all pixelly now? XD I can't wait until I show evry1 on facebookz xDDD

>> No.1724791

>>1724717

gb2/reddit/

>> No.1724803

>>1722519
>This thread is absolutely disgusting.
so is your mom

>> No.1724891

>>1724803

OOOOOOOOOOOOOOOOOOOOOOOH
SNAP

ICE BURN

>> No.1725274
File: 233 KB, 1400x1050, 2.png [View same] [iqdb] [saucenao] [google]
1725274

I thought I felt like playing an RPG. Now I can't stop playing the card game.

>> No.1725286

Could someone please take a break from shitposting and tell me what's the best emulation device for an HDTV? Something that has an HDMI output and can handle CRT shaders at 1080p.

Thanks.

>> No.1725290

>>1725286
A PC with HDMI out.

>> No.1725363

>>1725286
>HDTV
Enjoy your latency, shitty colors, bright blacks, deforming filters, and other possibilities.
Worst case I've seen is forced overscan cropping and extremely strong sharpening on a 1365x768 panel forced to output 30Hz (Not 24, not 60, not 50, fucking 30) regardless of input, and throwing on a good 50ms+ latency because of it. Sure, that's an extreme case, but modern televisions are for television. Not for games.

If you're going to use a TV (Even if it's not a CRT, and therefore not acceptable), then you may as well just use the original consoles or a PC. There's no purpose to purchase a secondary device, besides defeating the entire purpose.

>Supporting proprietary connectors for the strict purpose of pushing DRM
>CRT shaders on a television
>Thanking in advance

>> No.1725392

>>1725363
Somebody get this hothead outta here!

>> No.1725404

>>1725363
>enjoy not having fun ever
>enjoy being a virgin
>enjoy being a neckbeard

>> No.1725420

>>1725404
>Not having fun in less painful ways
Seriously. Why would anyone ever use an HDTV willingly?
Their only real benefit over standard monitors is size, which is only useful for sharing media with others. And projectors do a better job at that shit.

The main reason to emulate in the first place for me is to get AWAY from TVs.

>> No.1725438

>>1725420
>The main reason to emulate in the first place for me
>for me

maybe he wants to play on a bigger screen and farther away from the desk, on a comfy sofa using a wireless gamepad

you are trying to make HDTV sound way worse than they are, there are bad monitors as well, and their price for every few extra inches increases by a lot

you have to stop assuming everyone is like you

>> No.1725441
File: 459 KB, 1680x1080, ?.png [View same] [iqdb] [saucenao] [google]
1725441

>> No.1725458
File: 898 KB, 1440x1080, RetroArch-0629-094124.png [View same] [iqdb] [saucenao] [google]
1725458

>> No.1725461
File: 572 KB, 1440x1080, RetroArch-0629-094127.png [View same] [iqdb] [saucenao] [google]
1725461

>> No.1725464
File: 1.15 MB, 960x720, Eat Shit.png [View same] [iqdb] [saucenao] [google]
1725464

>>1724031

>> No.1725476

>>1725438
>bigger screen and farther away from the desk
For what purpose? Surely even those who are farsighted can use glasses.
>comfy sofa
I seriously hope you at least mean a recliner. Sofas are terrible pieces of furniture designed simply to hold many people close together. They don't even have armrests for each seat, and rarely recline back for laying down properly.
Then again.
>wireless
I LOVE latency and potential connection issues as well.
>make HDTV sound way worse than they are
That would be a difficult task.
>inches
Size is the LAST thing to worry about with displays, unless you're actually REQUIRED to be placed 5 meters or more from them.
Latency > persistence = motion > contrast > colors > brightness > refresh rate = resolution (range, where CRTs are concerned) > scaling (CRTs aside) > stand/mount features > size > SHIT > sound quality (Who in the hell uses monitor sound output?) > monitor-end filtering

>> No.1725803
File: 652 KB, 1234x1080, Paint Shit.png [View same] [iqdb] [saucenao] [google]
1725803

>> No.1725928

>>1725363
>(Even if it's not a CRT, and therefore not acceptable)
Look, I agree with you, CRTs look LEGIONS better. But calm the fuck down. That is such an arrogant thing to say.
Some people just want to be able to play these games. What's it to you if they're not in it for pristine picture quality?
Have a nice day, man. Sounds like it hasn't been so far.

>> No.1725938

>>1725274

Crap.

>>1725441

Could be a lot better. Crap.

>>1725458

Shit.

>>1725461

Shit.

>>1725803

Eat Shit/10

>> No.1725945

>>1725938
You can just say you don't like filters and be on your way.
It would save a lot of time.

>>1725803
How'd you get the mouse working for Mario Paint?

>> No.1725948

>>1724382
Why shouldn't they?

>> No.1725954

>>1725476

>For what purpose? Surely even those who are farsighted can use glasses.

My likes > your likes

>I seriously hope you at least mean a recliner. Sofas are terrible pieces of furniture designed simply to hold many people close together. They don't even have armrests for each seat, and rarely recline back for laying down properly.
Then again.

my likes > your likes

>I LOVE latency and potential connection issues as well.

my likes > your likes

>That would be a difficult task.
Yes you already choose the worst example of how a tv-pc combo could work

>Size is the LAST thing to worry about with displays, unless you're actually REQUIRED to be placed 5 meters or more from them.

my likes > your likes

>> No.1725961

>>1725945
Two of those images don't look like they're using filters.
He's just shitposting again.

>> No.1726064

>>1726051
Still no screenshots?

>> No.1726217
File: 741 KB, 1167x1050, RetroArch-0629-145233.png [View same] [iqdb] [saucenao] [google]
1726217

>> No.1726241

>>1726217

That's pretty neat.

>> No.1726279
File: 130 KB, 720x480, ISHYGDDT.png [View same] [iqdb] [saucenao] [google]
1726279

>>1726217
So many applications.

>> No.1726356

>>1721595
I can't do this for the life of me. Do you have an example I can check out? It would be much appreciated.

>> No.1726516

>>1721557
That's clearly a speed run idiot.

>> No.1726562

>>1722874
Is there a clean version of that background that the game's overlayed on?

>> No.1726576
File: 25 KB, 1024x896, Link&#039;s Awakening DX.png [View same] [iqdb] [saucenao] [google]
1726576

>>1726562
Not that I know of. It's just the Super Game Boy background for Link's Awakening DX.

>> No.1726606
File: 1.28 MB, 1434x1045, snapshot10.png [View same] [iqdb] [saucenao] [google]
1726606

GDR strong!

>> No.1726617

>>1726606
I don't honestly know what I'm looking at.

>> No.1726671

>>1726617

A steaming pile of shit.

>> No.1726673

>>1726671
I don't understand what it says and I don't know what it's for. What's wrong with it?

>> No.1726715

>>1723669

It's how I enjoy playing games. Really. I think it looks cool. And I played games on a shitty CRT for years. I don't like the way they look when the image is too clean. But if you do, good for you.

>> No.1726795

>>1722519
And then there's this kid.

>> No.1726807

>>1726795

Yeah? What do you want?

>> No.1726823

>>1726673
Dunno, must be a Wessi. Anyway, that's a VEB Robotron Kleincomputer 85/5 running a BASIC tutoral

>> No.1726829

>>1726807
Just reading through the thread. Noticing the reddit-tier bait.

>> No.1726835

>>1726829

That wasn't bait. What the hell you you think 'bait' is, exactly?

>> No.1726837

Retro display shaders should get pretty interesting in 4 or 5 years when 4k monitors become commonplace. The pixels on a 1080p just aren't small enough to effectively simulate the finer details of the displays.

>> No.1726841

>>1726835
Hey look, more bait.

>> No.1726845

>>1726837

>its 2020
>I've just gotten home with my brand new 4K monitor
>I boot up an emulator
>My 4K monitor can accurately display shaders that make it look like a 480i CRT from the 1980s
>this is progress

>> No.1726847

>>1726841

Do you Common Core rejects even possess a concept of a vocabulary? Or do word just mean whatever you want them to mean?

>> No.1726872
File: 2.23 MB, 1920x1080, RetroArch-0629-183255.png [View same] [iqdb] [saucenao] [google]
1726872

HOW AM I DOING GUYS

DOES IT LOOK REAL YET?

>> No.1726879

>>1726872

That looks terrible.

>> No.1726882

>>1726879

I think that was the point. He can't just play games the way he likes and let other people do the same. He needs to pretend that he's better.

>> No.1726928
File: 1.50 MB, 1440x1080, RetroArch-0629-205915.png [View same] [iqdb] [saucenao] [google]
1726928

>> No.1726929

>>1726847
>being a faggot

>> No.1726931

>>1726882

That's what think, huh?

>> No.1726935

>>1726929

I'm sorry. Was my post too complicated for you? Reading -is- for faggots, after all, right?

>> No.1727576
File: 351 KB, 1440x1080, RetroArch-0630-003402.png [View same] [iqdb] [saucenao] [google]
1727576

>> No.1727790
File: 1.82 MB, 1356x1006, (2014-06-30) 0006.png [View same] [iqdb] [saucenao] [google]
1727790

>>1722093
Well today i tried to get some 3D mixed with scanline stuff at a lower internal res (2x) so that stuff doesn't look as jaggy and the background aren't so pixelated, this is the result

>> No.1727792
File: 1.13 MB, 1357x998, (2014-06-30) 0004.png [View same] [iqdb] [saucenao] [google]
1727792

>>1727790

>> No.1727795

>>1727790
I think that looks awful. Why not just use software plugins for Chrono Cross? 3D looks horrible for it, the characters and the background don't mesh well at all with 3D.

>> No.1728279

>>1726847
How does this pertain to the topic at hand in the slightest?
Off topic implications are the lowest form of bait.

>> No.1728295

>>1727790
>>1727792
Wow, that's pretty damn bad.

>> No.1728317

>>1727790
I don't know what's going on here. Doesn't look that good.

>>1727792
This one look alright, although I assume it's because there isn't much going on.

>> No.1728376
File: 879 KB, 1280x960, RetroArch-0630-102730.png [View same] [iqdb] [saucenao] [google]
1728376

>>1727790
>>1727792

looks fine to me, settings/shader?

i 'd say 3D shines only when there is more 3D stuff involved, or no 2D at all, i'm fond of using the gtu shader but it takes away some of the color, other crt shaders i have tried don't look too different from these pictures

this one is GTU and glow comes next

>> No.1728385
File: 694 KB, 1280x960, RetroArch-0630-102101.png [View same] [iqdb] [saucenao] [google]
1728385

>>1728376

>> No.1728413
File: 950 KB, 1280x960, RetroArch-0630-105904.png [View same] [iqdb] [saucenao] [google]
1728413

And Hylian which resembles what you are doing here >>1727790

i will try to beat lavos to compare with your second shot

>> No.1728473

>>1728376
>the gtu shader but it takes away some of the color

Disable Composite Connection in the config.h file. It has various settings in there to control sharpness as well.

>> No.1728557

>Make emulator screenshot thread
>evovle into "hihihi, I'll post bad filter on purpose, so people will think I'm funny!"

>> No.1728575

>>1728557
There are like three posts with intentionally bad filters.

>> No.1728983

>>1728413
What's the shader name Anon?

>> No.1728991

>>1728413
>i will try to beat lavos to compare with your second shot

That second shot will look better in 3D because Chrono Cross battles have to 2D elements in them, and the cutscene where Schala is freed takes place through the 3D battle engine.

I agree 100% with you with
>3D shines only when there is more 3D stuff involved, or no 2D at all

>> No.1729042

>>1728575
You can't be serious. Everyone's posting joke screenshots.

>> No.1729049

>>1729042
>>>/v/

>> No.1729072

>>1729042

What like >>1726928?

Add some more noise/bleed and take away the curvature, and this is how I really prefer to play older gamers. Seriously.

Whatever way you enjoy playing them is right for you, just like this is for me.

>> No.1730153

>>1728413
>>1728385
>>1728376

Shit.

>>1727792

Lose the scanlines and we'll talk.

>> No.1730273
File: 3.21 MB, 1920x1080, RetroArch-0630-213335.png [View same] [iqdb] [saucenao] [google]
1730273

Authentic retro shaders.

>> No.1730280

>>1730273
It's like I'm really playing on my zenith made in the 70's

>> No.1730415

>>1727792

High resolution and dithering...

That must be gpuBladeSoft. Too bad it's probably running 20 FPS on a Haswell doing that.

>> No.1730941
File: 1.19 MB, 1100x839, (2014-07-01) 0005.png [View same] [iqdb] [saucenao] [google]
1730941

>>1730415
its set at x2 internal res, it is not really tasking to the CPU this was done on a core 2 duo

x4 and above is another story, it brings my i5 to its knees

>> No.1730945

>>1730273
I dont think anyone here appreciates your efforts.

>> No.1731409

>>1730273
Oh wow that looks bad.
I use shaders myself, but I can't believe you actually play like that. You must be mentally defunct.

>> No.1731419

>>1731409
a : something said or done to provoke laughter; especially : a brief oral narrative with a climactic humorous twist
b (1) : the humorous or ridiculous element in something (2) : an instance of jesting

>> No.1731434

>>1731419
>i was only pretending ;)

Shit defense. Shit shader.

>> No.1731439

>>1731434
That's obviously the point, dipshit.

>> No.1731445

>>1731439
Stop trying to cover it. You have shit taste.

>> No.1731453

>>1731445
You really need to learn how to take a joke.

>> No.1731458

>>1731453
>>1731434

>> No.1731462
File: 75 KB, 640x480, the ultimate gaming experience.png [View same] [iqdb] [saucenao] [google]
1731462

>>1731434

It's pretty obvious he was joking with that filter, man.

>> No.1731467

>>1731462
I get that this is likely a joke, but SF2 translates very well into the visual effect.

>> No.1731512

>>1731458
>no jokes allowed ever
You must be fun at parties.

>> No.1731523

>>1731512
>someone noticed that I'm retarded
>I-I was only j-joking guys!
>why c-can't I make jokes?

>> No.1731527

>>1731523
I didn't even post that picture you dumbass, I just obviously inferred that it was a joke, because it is. Wow.

>> No.1731540

>>1731527
Then why argue about it?
You obviously have no attachment to it, and you have no reason to defend it.

>> No.1731543

>>1731540
I'm willing to stand up for our right to make jokes on the internet, because I'm an American, and I fight for the rights of every man.

>> No.1731547

>>1731543
>being this self-righteous
>defending someone's shit taste

Surely you're making a joke. I will allow you to continue this joke.

>> No.1731548
File: 246 KB, 1405x1152, FREEDOM.jpg [View same] [iqdb] [saucenao] [google]
1731548

>>1731547
I'm glad to see you're starting to learn what a joke is. In a few years you might even be able to tell one.

>> No.1731550

>>1731548
Seeing as how I just told you, I'm pretty sure I just told a joke.

>> No.1731573

>>1731550
Cute.

>> No.1731589

>>1731573
>no jokes allowed
You must be fun at parties.

>> No.1731618

Why are you even arguing with that autist.

>> No.1731621

>>1731618
because I don't want to admit that he beat me. i don't know if the filter thing was a joke, but if i keep saying it is maybe hell think i won

>> No.1731657
File: 688 KB, 1024x768, PSOGL003.png [View same] [iqdb] [saucenao] [google]
1731657

THE DEMON KANE!

>> No.1731659
File: 853 KB, 1024x768, PSOGL009.png [View same] [iqdb] [saucenao] [google]
1731659

>>1731657
Man, simply running SmackDown 2 through ePSXe and it looks better than Just Bring It on the PS2. That Haitch is unmistakable.

>> No.1731661 [DELETED] 

>>1731659
Last one, action shot. This game looks gorgeous in motion on ePSXe.

>> No.1731665
File: 549 KB, 1024x768, PSOGL017.png [View same] [iqdb] [saucenao] [google]
1731665

>>1731659
Last one, action shot. This game looks gorgeous in motion on ePSXe.

>> No.1731702

>>1731659
>>1731665
Those don't look like a step up from WM2000/No Mercy.

>> No.1731918
File: 48 KB, 200x175, Cena Eyebrows.gif [View same] [iqdb] [saucenao] [google]
1731918

Setting up FCEUX, SNES9X, Kega Fusion, Visual Boy Advance, ePSXe and Project 64. Building a library of all the games I never got to play. As I'm setting them up, I was wondering if you guys could share your favourite filters or visual settings for these emus. I'm just looking for a sharp, crisp image. Not trying to recreate a CRT or smooth pixels.

>> No.1731920

>>1731702
They were made at the same time. It's a PS1 game. What were you expecting?

>> No.1731927

>>1731918
All of those emulators scale pixels well without the need of filters.
You'll get the sharpest image simply by scaling the window through the settings.

>> No.1731930
File: 90 KB, 640x480, WWF-No-Mercy_Jul2-7_00_09.jpg [View same] [iqdb] [saucenao] [google]
1731930

>>1731702
Compare that HHH to this HHH and think upon your words.

>> No.1731979

>>1731927
Cheers, thanks!

>> No.1731995

>>1731930
Anyone else think that Stone Cold looks creepily like HHH does now?

>> No.1732001
File: 1.20 MB, 200x200, Stone Cold What 2.gif [View same] [iqdb] [saucenao] [google]
1732001

>>1731995

>> No.1732012

>>1731995
Stone Cold doesn't resemble anyone save and except Louis CK and even that's a real stretch.

>> No.1732032 [DELETED] 

SNES9X. Simple X4. Anyway I can move the screen up? It's dropped down so it cuts the bottom off. Mega annoying.

>> No.1732039
File: 269 KB, 1366x768, shit.png [View same] [iqdb] [saucenao] [google]
1732039

SNES9X. Simple X4. Anyway I can move the screen up? It's dropped down so it cuts the bottom off. Mega annoying.

>> No.1732948
File: 32 KB, 960x540, 10361511_10203292686092263_3176055118696288279_n.jpg [View same] [iqdb] [saucenao] [google]
1732948

does this count?

>> No.1732957

>>1732948
It is a screenshot of an emulator.

>> No.1732960

>>1732948
>beats audio

No, it doesn't.

>> No.1733431

can't into webm for shit, well i'm posting it since i already took the effort to get it below the 3mb limit,

and holy crap fraps movies are 1GB per fucking minute, is this real life?

>> No.1733436
File: 2.73 MB, 320x240, ePSXe 2014-07-02 04-11-07-22.webm [View same] [iqdb] [saucenao] [google]
1733436

>>1733431
duh...forgot file

>> No.1733557

>>1733436
sweet

I recommend you to use dxtory instead, check some tutorial on youtube, it's better that camstudio and fraps in every way

>> No.1733726
File: 30 KB, 240x160, Yu Yu Hakusho - Tournament Tactics_1397568706387.png [View same] [iqdb] [saucenao] [google]
1733726

>> No.1733751

>>1733557
Not him.
I find fraps tends to run better than dxtory. Though with the right settings bandicam isn't terrible either. It'd be less of a problem if I had plenty of extra processors and CPU to spare but I don't.

>> No.1733754

>>1732039
Help? Anyone?

>> No.1733898

>>1733436
ePSXe can record WebM?

>> No.1734114

>>1733898
no, i used Fraps to record that

>> No.1734225

>>1733754

I don't know exactly how, but you should mess with the resolution/aspect ratio until it works.

>> No.1734313
File: 2.16 MB, 640x480, test.webm [View same] [iqdb] [saucenao] [google]
1734313

>>1733751
Got bandicam and things are going sweet, thanks

>> No.1734370
File: 707 KB, 1196x896, RetroArch-0101-073655.png [View same] [iqdb] [saucenao] [google]
1734370

>>1731918
Try the Lanczos scaling for retroarch

>> No.1734381

>>1734370

>kicks in a boxing match

Fucking cheating nip bastard.

>> No.1734541
File: 572 KB, 3072x896, ZAMN-dithering.png [View same] [iqdb] [saucenao] [google]
1734541

Zombies ate my neighbors has a lot of dithering to the point the game looks really bad without a dithering shader, i found the CBOD shader was the only one that got things right, third pic is my personal favorite

>> No.1734862

>>1724520
What game is this? A google search for "Zach Breaks 4th Wall" only turns up retarded Saved By The Bell articles.

>> No.1735043

>>1734862
"Off"

>> No.1735094

>this thread

This kind of autism is supposed to be fully contained in the CRT threads.

>> No.1735160

>>1735094
this kind of shitposting is supposed to be fully contained on boards like /b/

>> No.1735435

>>1734370
I loved this game, but I never understood what was up with Mac's redesign. The hair looks like it was changed at the last minute.

>> No.1735441

>>1734541
>dithering shader
>no blur

That looks amazing.
Where can I find that shader?

>> No.1735543

>>1735441
comes with the common shaders pack at github, it is called "Cbod"

I warn you this one makes text on some games harder to read, in such case you will do fine with another one called "Mdapt"

>> No.1736174

>>1735043
Thanks! Looks like something I'd totally be into.

>> No.1736616

>>1736174

I just started playing it. It's pretty sweet, reminds me of Mother 3 and also sort of has a Space Funeral vibe.

>> No.1738895
File: 809 KB, 1280x960, snes9x-x64 2014-07-04 11-57-11-08.png [View same] [iqdb] [saucenao] [google]
1738895

>>1734541

>> No.1740660
File: 672 KB, 1196x896, RetroArch-0704-220826.png [View same] [iqdb] [saucenao] [google]
1740660

>> No.1740962
File: 72 KB, 660x564, AAAGH.jpg [View same] [iqdb] [saucenao] [google]
1740962

>>1726279

DAAAAGH

>> No.1740967

>>1734313

Why would she just stand there

>> No.1740984

>>1725476
>2014
>not owning a reclining sofa
>not being able to cuddle with your QT while watching a movie
Sorry bro, feels bad.

>> No.1741003

>>1740967

It's an RPG. The allied line vs. enemy line thing started out as an abstraction of actual combat since movement was graphically impractical, but now it's just become slavish loyalty to tradition because Japan.

Although that game is a massive piece of shit anyway.

>> No.1741271

>>1740984

I can't afford a body pillow, anon. :(

>> No.1741851
File: 1.17 MB, 1592x896, RetroArch-0705-145713.png [View same] [iqdb] [saucenao] [google]
1741851

>> No.1741865

>>1735435
His entire look was changed before the final release. He looked too much like Ippo in the prototype.

>> No.1741873

>>1741851
What game is that? It looks a lot like 2nd Impact but not entirely.

>> No.1741883

>>1741873
sfiii2n is the MAME rom filename

>> No.1741894

>>1741883
Thanks. I guess it is 2nd Impact.

>> No.1741924
File: 299 KB, 1440x1920, comparison_castlevania_02.png [View same] [iqdb] [saucenao] [google]
1741924

>> No.1741934

You know what I miss? Clean emulator screenshots without crappy filters and shaders.

>> No.1741939

>>1741934
So post some.
No one's forcing you to use shaders, and this thread's purpose isn't to show-off shaders.

Stop complaining about other peoples' personal tastes and post your own screenshots if you want to participate.

>> No.1741940

>>1741924
not retro

>> No.1741946
File: 1.03 MB, 1647x989, 1391807722376.png [View same] [iqdb] [saucenao] [google]
1741946

>>1741934
You could always start your own thread for jagged, unrealistic meta retro gaming

>> No.1741949
File: 54 KB, 500x389, FUEL_ROD.jpg [View same] [iqdb] [saucenao] [google]
1741949

>>1741946

>> No.1741950

>>1741946
This thread isn't for shaders.
It's for emulator screenshots.

He can post unfiltered screenshots if he wants. Although no one who's complained about shaders has yet to do so and simply resorted to shitposting.

>> No.1741962

>>1741950
>This thread isn't for shaders.
>It's for emulator screenshots

That was exactly my point.

>> No.1741970

>>1741962
Are you this idiot
>>1741946

Or this one
>>1741934

Either way, post a screenshot instead of crying about shaders.

>> No.1741976

>>1741946
>implying left isn't an accurate representation of retro games

I can plug my NES into an HD TV and take a photograph of the screen, and it'll look like that.

>> No.1741980

>>1741946
>different locations
It's obvious that the dark cave distorts the visuals more than the clear forest.

Nice try.

>> No.1741987

>>1741976
>plug it into my HD TV
>after going through a series of adapters and converters

>> No.1742002

>>1741987
Not him, but most HDTVs have SD inputs and can scale to 4:3 through menu settings.
Having composite input on a new TV is really not uncommon.

Assuming you're not using a top-loader, the NES does have composite output.

>> No.1742024
File: 207 KB, 514x469, scr.png [View same] [iqdb] [saucenao] [google]
1742024

>> No.1742026

>>1742024
It's beautiful.

>> No.1742032
File: 288 KB, 1360x768, ScreenHunter_02 Mar. 08 18.11.jpg [View same] [iqdb] [saucenao] [google]
1742032

>>1742024

Also, I like this one too.

>> No.1742038

>>1742032
Why is it that anyone militantly against shaders is the worst shitposter?

>> No.1742047

>>1742038

I like any NTSC filter.

>> No.1742154

>>1741946

There's an argument for both images.

You can argue that the left represents how the designers would have liked the game to look, under ideal hardware conditions that didn't exist at the time.

But you can also argue that, for better or worse, the right represents the reality of the time and it's better to experience games as close to authentic as possible.

I far prefer the right myself. This is why this is a matter of FUCKING PERSONAL TASTE. I don't even know why that caveat needs to be made.

Play games however you like and shut up. I love color bleed, scanlines, and artefaction. If you don't, that's cool. We can all enjoy old vidya together.

>> No.1742162

>>1741980

I'm all for people enjoying games in whatever visual style they prefer, but... you don't seriously think the only thing that makes these images different is a slightly different background, do you?

>> No.1742164

>>1742002

I need to connect my old consoles to a CRT. I play them on my HDTV in 4:3 with the sharpness turned all the way down, but it still isn't anywhere close to how it used to be.

>> No.1742179

>>1742164
Get on it.

>> No.1742190

>>1741934
This.

>> No.1742852
File: 1.73 MB, 3264x2448, IMG_20140418_132225.jpg [View same] [iqdb] [saucenao] [google]
1742852

This is a screenshot of a game running in an emulator

>> No.1742918

>>1742852
Is it running on a CRT?
If not, what shader?

>> No.1742939
File: 69 KB, 640x480, 2014.06.29_22.18.46 - Cyberdillo.png [View same] [iqdb] [saucenao] [google]
1742939

Best game. 10/10.

>> No.1742951

>>1742918

It is. But it's also using shaders to achieve 240p/480i scanlines, horizontal blur, and color correction.

https://github.com/libretro/common-shaders/blob/master/cgp/tvout-interlacing.cgp

>> No.1742971

>>1721552
Why is it so blurry?

>> No.1742997

Mednafen playing Wario Land for the Virtual Boy on my laptop. Screen isn't angled properly so it gets a bit bright at the bottom, but you get the idea.

>> No.1743000
File: 1.37 MB, 3264x1836, 2928.jpg [View same] [iqdb] [saucenao] [google]
1743000

>>1742997
Forgot picture.
Completely inane.

>> No.1743005
File: 1.79 MB, 3264x1836, 329084.jpg [View same] [iqdb] [saucenao] [google]
1743005

>>1742997
>>1743000
Mednafen playing Snake Rattle 'n' Roll on my Wii on a CRT I got at a garage sale for $5.

>> No.1743020
File: 29 KB, 640x480, 20294024.png [View same] [iqdb] [saucenao] [google]
1743020

>>1743005
>>1743000
When it comes to emulation on my main computer though, I generally like to embrace the pixels.

>> No.1743042
File: 221 KB, 1664x462, 321953198.jpg [View same] [iqdb] [saucenao] [google]
1743042

>>1743000
Can't take properly sized screenshots from the machine itself, but here's a little comparison between what it looks like unconfigured on the left and on the right what I believe I did was just set the output to OpenGL instead of SDL? I don't usually care for messing with filters and such, but I just find it easier to look at.

>> No.1743656

I came here to see emulator screenshots

>> No.1743661

>>1743656
And?

>> No.1743860
File: 589 KB, 1536x672, somfilt.png [View same] [iqdb] [saucenao] [google]
1743860

I've made my choice and I'm happy with it. Y'all can get mad if makes you feel better but I've been playing games 30 years, I do what I want.

>> No.1744695

>>1743860

>getting mad

I don't know why anyone would do that. Play games the way you enjoy them.

That's definitely not for me; I like some NTSC blur and artefaction and color bleed with my scanlines, but to each their own.

>> No.1745415

>>1743860
Very nice. Details?

>> No.1745703

>>1723965
I think they were just sharing screen shots of what they've tried and wanted other people to post their settings to see if they might want to try them. At least thats the reason I came to the thread. You're coming off as really weird even for someone who posts on 4chan.

>> No.1746241

>>1722654
Not him, but the games actually do look like that on the original systems. That is why if you plug it into an HDTV, there will be no scanlines or blur (but they will be stretched to oblivion). If you want the games to look like they are running on CRT's, buy a CRT monitor.

>> No.1746261

>>1745415

>details

Not him, but it's just some smoother with like 25% scanlines.

>> No.1746265

>>1744695
>I don't know why anyone would do that

Why don't you ask 85% of this thread?
Honestly, people need to calm the fuck down about how other people enjoy their games.
That said, I'm not big on that look either. The smoother is too prominent and the scanlines not enough so for me, but there you go.

>> No.1746281

>>1746265

I pretty much like everything that people generally make fun of about 'nostalgiafags' apart from CRT curvature. That shit doesn't do anything for me. You into it?

>> No.1746792

>>1746261
Thanks. I know nothing about filters, for some reason I assumed the smoothing effect would be more complicated, rather than just 'turn up the smoothing'.

>> No.1746798
File: 33 KB, 322x294, 1393893769786.jpg [View same] [iqdb] [saucenao] [google]
1746798

>>1746281
>CRT curvature
I'm amazed it's even a thing.

>> No.1746903

>>1746281
I guess I've never thought about it. Since it comes naturally to the shape of the television, I've never found a reason to add it to a display that's shaped differently to begin with. Other things can have a big effect on the way things look, but curvature is just sort of... There, for me. I'll take it or leave it.

>> No.1747306
File: 984 KB, 1209x1058, RetroArch-0525-062228.png [View same] [iqdb] [saucenao] [google]
1747306