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/vr/ - Retro Games


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1703348 No.1703348 [Reply] [Original]

Do you think this game is as hard as everyone proclaims it to be?

>> No.1703349

>>1703348
Yes, but mostly due to artificial difficulty like having shitty controls

>> No.1703353

>>1703349
>artificial difficulty

God, I hate this epic new meme.

>> No.1703358

>>1703348

No because it gives you infinite continues.
Frankly to me it's fair, and it even gives you the holy water to make up for some actually difficult bosses like Death.
If you want unfair difficulty look no further than Ghosts 'N Ghouls or how the fuck was the one on NES called.
The fixed arc jump on Castlevnia hasn't got shit on that one double jump death trap.

>> No.1703360

>>1703349
>shitty controls
But the game is built around it. I'm going to use Egoraptor's argument in Sequelitis here. He has a valid point.

>> No.1703361

Are you speaking about Simon's quest? because this one is not hard..just time consuming.

The 1st game though is hardcore.

>> No.1703363

>>1703361

What part of OPs post indicates that he speaks about Simon's Quest? The Castlevania 1 title screen?

>> No.1703364

>>1703361
No, we are talking about Castlevania 1.

>> No.1703367

>>1703360

True. The devs knew pretty well how to use limitations.

>> No.1703372

No, it's pretty easy when you figure out the proper use for items and the traps in the levels. It is a brilliantly designed game, you gotta be on your guard even after many playthroughs but there's never anything that feels cheap like in 3.

>> No.1703374
File: 325 KB, 382x417, 1402711103190.png [View same] [iqdb] [saucenao] [google]
1703374

>>1703349

can you just admit something is difficult anon?

I personally do not like cv or cv3, the control is too stiff and unfun. i've beaten the first game but feel no need to replay it like either nes classics.

it has the worst power up system. if you don't want a drop, you have to wait or hope it doesn't drop randomly from monsters. a lot of the times it feels like you might as well restart a continue if you lose an item but triggered a checkpoint.

>>1703360

it's really not hard for a game to have something "built around it" even the worst games have inconvenient control schemes yet are beatable in some measure.

>> No.1703375

>>1703358
>Ghosts 'N Ghouls or how the fuck was the one on NES called.
That's Ghosts'n Goblins.
>that one double jump death trap.
Are you talking about consecutive jumps or actual double jumping? You can only double jump in Super Ghouls'n Ghosts on the SNES.

>> No.1703384

>>1703374
I agree that the power up system of losing the item sucked, but that problem was dealt with in (correct me if I'm wrong) Dracula X on the MSX, where your previous item would be available after picking another up.

>> No.1703392

Holy fuck did I say MSX?

>> No.1703398

Its difficult, but very easy to exploit

Just gotta know where the holy water and the double/triple shot is

>> No.1703405

I'm too badass to admit something is challenging, therefore I say this game's like super easy guys, believe me.

>> No.1703408

I suck at video games and got to death with, like, five days of practice. Also infinite continues.
It's hard, but not THAT hard, you just have to memorize levels and enemy patterns

>> No.1703409

Holy water for the win

>> No.1703412

Pretty much every boss in the game besides Frankenstein has some sort of exploit, whether it's holy water or the clock. Like mentioned before, the game get easier as you memorize the levels. My first play through took me at least 7 hours, but now on a good run I can finish it in around 30-40 minutes.

>> No.1703419

>>1703348
yes. IMO Castlevania is harder than Ninja Gaiden, MegaMan, and GnG. in the other 3 games the difficulty decreases exponentially after you've beaten them once or twice. even after I've beaten CV (quite a few times) it's STILL fucking hard.

>> No.1703420

Only the first time you play it. Following playthroughs are piss easy.

>> No.1703423

>>1703348
Not at all. It's pretty easy all things considered unless you're going for a whip only run. Then it's only really difficult on Death since his scythes can be fairly unpredictable.

>> No.1703424

>>1703412
You can stunlock Frankenstein with a double or triple shot easily.

>> No.1703425

>>1703375

Then I recall the wrong one, it's been at least 10 years since I tried that last time.
Still, Red Harremere shits all over anything Castlevania may come up with.

>> No.1703434

>>1703425
Red Arremers difficulty are vastly overrated, in all GnG games.

>> No.1703441

>>1703419
>GnG
>the difficulty decreases exponentially after you've beaten them once or twice

what? gng is much more unpredictable then castlevania. also, most people can't even beat the game once.

>> No.1703445

>>1703434

Yeah no.
The only thing that ever comes close in CV is Death, and even then you can still hit it by timing.
Red Arremere has to want to make you win, if the game wants you to lose any time it will since he can evade your shot before you shoot.

>> No.1703447

What do you have to smoke to find GnG easier, that series is ridicously hard because nothing has clear paterns and half of it is luck

>> No.1703450

>>1703419
>harder than Ninja Gaiden

you wot m8

>> No.1703451
File: 180 KB, 1476x984, lostchildren.jpg [View same] [iqdb] [saucenao] [google]
1703451

>>1703409
>for the win

>> No.1703453

>>1703349
>artificial difficulty
Anyone wants more proof that the Dark Souls fanbase is a cancer?

>> No.1703454

>>1703450
Ninja Gaiden is only really challenging in the last level. I beat levels 1-5 in an evening while level 6 sgill makes me mad as fuck.

>> No.1703461

>>1703453

what does this have to do with dark souls fans?

>> No.1703471
File: 35 KB, 482x483, 1400191651337.jpg [View same] [iqdb] [saucenao] [google]
1703471

>> No.1703474

>>1703441
>what? gng is much more unpredictable then castlevania.

I agree, but I think GnG is easier just for the fact that lets you continue at the midway points. I don't think there's anything on nes GnG that's as brutal as stage 5 of CV, especially if you don't just beat Death using triple shot holy water.

>> No.1703475

>>1703424
Yep. You just have to start throwing holywater before the creature appears. Then he appears, gets stunlocked, and the hunchback jumps straight down and also gets stunlocked.

>> No.1703476

>>1703474
The fifth stage of Ghosts N' Goblins is pretty brutal making you fight every boss

>> No.1703478

>>1703471
Meant to quote
>>1703461

>> No.1703486

>>1703471

wouldn't it be dark souls' critics that throw around that term, not the fans?

>> No.1703490

>>1703360
>But the game is built around it
Nope.

Enemies are too fast and agressive, especially the hunchbacks and the bosses.

Want a example of a game build around clunky controls? Resident Evil 4 has clunky controls, but the enemies are also clunky, so it's fair.

>>1703367
No they didn't, the devs were amateur and didn't knew how to do a good game.

Castlevania 4 balanced the series.

>> No.1703491

>>1703471
To be fair there's a lot of bullshit in this game.

> dat forced fall damage
> dat camera that never shows a good view of the action

>> No.1703494

>>1703412
> Using a exploit to beat the game

Another proof that Castlevania 1 is about artificial difficulty.

>> No.1703496

>>1703491
>implying fall damage should be optional.

>> No.1703497

>>1703490
>especially the hunchbacks

the hunchbacks are easily avoidable/killable. hate to say it but someone needs to git gud

>> No.1703501

>>1703497
They are easy when you memorize their locations. Still cheap as fuck enemies, because they have a random jumping pattern

But nothing is worse than Dracula's second form.

> he jumps
> you character is too slow
> you need to have a pixel-perfect precision to pass under him

>>1703496
You need to suffer fall damage to pass some parts of Dark Souls. This is cheap.

>> No.1703504

>>1703494
>some weapons/strategies are better than others for defeating bosses.
>artifishul diffuculty!

>> No.1703505

>>1703490
>Castlevania 4

Was your first CV, right? Castlevania 4 is badly designed. They just threw a lot of old stuff into it for the sake of sequel consistency without regard to its mechanics. Most people consider SotN to be the ending point of Classicvania when it really was Super Castlevania IV.

>> No.1703506

>>1703504
> stunning the boss forever
> strategy

>> No.1703507

>>1703505
I liked Dracula X

>> No.1703512

>>1703486
>>1703491

Any of those don't matter. Dark Souls is a great game. It's just that shitty fans go around posting in every thread about any game that is hard claiming it's "artificial difficulty" because they suck at it.

>> No.1703518

>>1703507
Me too. Way more fun than CV4.

>> No.1703523
File: 9 KB, 256x224, Artificial Difficulty.png [View same] [iqdb] [saucenao] [google]
1703523

>>1703505
> Was your first CV, right?
Yes, I'm a lucky person.

>Castlevania 4 is badly designed.
Sure, the first Castlevania that gave players a fair chance against enemies is badly designed.

> they just threw a lot of old stuff into it for the sake of sequel consistency without regard to its mechanics.
Nope, they just balanced the mechanics. You now can fight the enemies and bosses without being forced to memorize every pixel of the game.

Any game build around memorization and trial-and-error = badly designed (ex: Castlevania 1, 2 and 3)

> Most people consider SotN to be the ending point of Classicvania when it really was Super Castlevania IV.
Classicvania started with Castlevania 4. The first good game in the series.

>> No.1703524

>>1703445
You just need to learn exactly how the Red Arremers react to what you do, and they'll be easier to predict. You can usually draw their movement with some careful jumping and shooting to provoke them into making mistakes. They're still not easy, but they're not the all-powerful bringers of death that many people claim them to be.

>> No.1703529

>>1703523
>Classicvania started with Castlevania 4. The first good game in the series
>>>/v/

>> No.1703538

>>1703523
>Yes, I'm a lucky person.

No, you just enjoyed a casualized video game upbringing.

>fair chance

Breaking the whole game with your whip isn't a "fair chance", it's cheap. Why did they even bother with the Medusas if their flying patterns are effectively rendered useless by just holding the whip in front of your face? Why did they add sub-weapons when everything is in reach of your main weapon and is more powerful anyway? Poor design choices, that's it. And don't get me started with the useless mode7 wankery.

>Classicvania started with Castlevania 4.

I think I got rused here. Good job.

>> No.1703540
File: 200 KB, 498x567, ringu.png [View same] [iqdb] [saucenao] [google]
1703540

>>1703529
>The first good game in the series

>> No.1703543
File: 55 KB, 720x250, muh old days.png [View same] [iqdb] [saucenao] [google]
1703543

>>1703518
Of couse you did. Dracula X plays like a poor NES game.

>> No.1703550

>>1703543

Come on, you can do better than this.

>> No.1703553

>>1703543
>muh old days were better then your old days.

pls leave.

>> No.1703576

>>1703490

>Hunchbacks are too fast and aggressive

What the fuck am I reading? Hunchbacks aren't hard at all. All you have to do is throw holy water on the place they're going to land on.

>> No.1703586

castlevania is easy everything moves in super predictable patterns if you can't figure that out you are oblivious to everything around you. I have beat the game in a single life.

>> No.1703591

>>1703523

The first Castlevania is well designed. Take the first boss, for example. He spends most of the fight in the air. Your whip can't reach him. You need a weapon that can be thrown in an arc. That's why the axe is there just before you fight him. You're clearly supposed to get the axe.

The game subtly tells you that your main weapon won't work against the first boss.

>> No.1703595

>>1703586
>everything moves in super predictable patterns

this right here. if i could beat it when i was 10 then anyone can.... unless you're terrible at games..

>> No.1703624
File: 1.90 MB, 316x213, eh.gif [View same] [iqdb] [saucenao] [google]
1703624

>people in this thread echoing egoraptor's opinion

stop

>> No.1703628

It's hard, but not THAT hard
>>1703349
the controls are just fine

>> No.1703651
File: 7 KB, 183x275, 1.jpg [View same] [iqdb] [saucenao] [google]
1703651

>>1703523
>this entire post
>>>/v/ is that way anon. Please go there and learn how to classicvania before coming back here.

>> No.1703654

>>1703501
>you need to suffer fall damage to pass some parts of Dark souls

no you don't you're just retarded.

>> No.1703657

Pretty tough the first time around, but now I can beat it in about an hour.

The final stages pretty much stay tough though.

>> No.1703658

>>1703628

no. shit like the up to use item and the fucking STAIRs is unacceptable. committed jumps are interesting but I think up to preference if you enjoy making mistakes you can't correct a full second before dying.

>> No.1703660

>>1703658
>pressing up to use an item
It's up+b
>and go up the stairs
press up to get on the stairs then press left or right. It's not that hard to figure out.

>> No.1703668

>>1703658
you're bad lol

>> No.1703672

>>1703658
you must be terrible at games if you think CV has bad controls. you and anyone in this thread that thinks this game is hard needs to stop playing these games and go back to your pleb modern games.

>> No.1703673

>>1703624
>people can't have an opinion because muh shitty youtube personality has the same

stop

>> No.1703674

>>1703658

>Using up to use items and the stairs is unacceptable

This has to be bait. Using the stairs is easy as fuck.

>> No.1703683

If you think Castlevania has bad controls, your first console was probably the PS2 or XBOX.

>> No.1703687

>>1703683
Probably the Gamecube

>> No.1703692

>>1703360
Is it also built around dying by walking through a staircase?

>> No.1703696

I remember the Clock Tower section where the fleamen are out for blood making me somewhat salty. Other than that, yeah, as the others have said, water makes it pretty simple.

>> No.1703698

>>1703692
>>1703658
>two people in one thread don't know how to use stairs

is this real?

>> No.1703709

>>1703654
Pinwheel and Nito both require you to take fall damage before you can fight them

>> No.1703721

>>1703698

no counter argument no nothing. wow great.

>> No.1703725

>>1703698

>its totally fine that it's possible to fall through stairs and die when an enemy knocks you onto the stairs

No.

>> No.1703729
File: 24 KB, 256x449, SNATCHER_010.png [View same] [iqdb] [saucenao] [google]
1703729

>> No.1703731

>>1703453
>>1703478
But the retards that throw around the term "artificial difficulty" are the people that dislike Dark Souls or just spend a shitload of time trying to troll Souls fans.

>> No.1703732

>>1703660

The problem is when enemies are advancing on to you while you're on the stairs or when you want to use an item but you're infront of the stairs and climb it anyway robbing you of control. This is way more of a problem on CV3. But the problems are annoying esp if you decide to go up the stairs.

>>1703668
>>1703672
>>1703683

I beat castlevania so im not sure why you are using ad hominems guided by nostalgia. The issue that the controls are shit and no one wants to talk about it.

>> No.1703736

>>1703348
to me the first Castlevania is the epitome of the series. as much as I love IV and Rondo, the first game is the most fun. the stage design is just so excellent. also I've been playing it for 25+ years now and just learned a few of these secrets a couple months ago (treasure chest in middle of level 2, 1up in level 4) from this playthrough - http://www.youtube.com/watch?v=mOTUVXrAOE8, so fucking awesome to discover new shit in games that I thought you knew inside and out. also never knew how to use holy water against death when I was a kid, I remember Nintendo Power just said to "use holy water" and I had no idea what they were talking about, he's still not that hard with triple shot boomerang

>> No.1703737

>>1703660
He's clearly talking about trying to use a subweapon and unintentionally climbing onto stairs which happen to be nearby, where you can't jump or whatever to avoid incoming enemies.

>> No.1703738

>>1703731

You don't have to spend a lot of time trolling dark souls fans to be successful, most of them are hilariously overreactive.

>> No.1703739

>>1703721
see
>>1703660

>>1703725
If you're already on the staircase getting hit by an enemy wont knock you off of it. Also there's maybe one instance in the entire game of an enemy being able to knock you backwards onto a staircase and there isn't a ledge that will save you. You are just bad at the game.

>> No.1703743

>>1703732
Except that's the problem anon. The controls aren't shit. Also just because you beat the game doesn't mean you're good at it. Just means you had the endurance to soldier through it.

>> No.1703748

>>1703738
Wasn't like that initially, but it certainly is now. Probably has something to do with the Dark Souls fanbase doing nothing but getting trolled for years.
See also: Metroid fanbase

>> No.1703750

>>1703743

>Just because you beat the game doesn't mean you're good at it

Are you retarded? Of course that's what it means.

>> No.1703751

>>1703743
>if you beat the game but didn't like every aspect of it you weren't actually any good at the game, just persistent
Not that guy, and I think the game controls perfectly fine for the most part, but come the fuck on.

>> No.1703752

>>1703739
You're defending a component of the game that makes no sense and I'm not sure why.

>> No.1703753

>>1703348
It's a challenging game. Its difficulty quite average for its time, though. Most games were as hard or harder.

What makes Castlevania special is how fair it is. It's just so well-put together. No other Castlevania rivals the original game in its execution.

>> No.1703754

>>1703751
>>1703750
You've never seen a persistent moron beat a game then go back to the game a day later and be just as bad at it as when they first played it?

>> No.1703759

>>1703445
>Red Arremere has to want to make you win, if the game wants you to lose any time it will since he can evade your shot before you shoot.
Wrong. Run under an Arremer, and it will land. Don't jump or shoot, and it'll get angry and charge you, which is when you kill it. Works 95% of the time in all games. Sometimes, although rare, an Arremer would shoot instead of charging. Just shoot yourself, it'll start fying, and you run udner it again.

There. Now you will never, ever lose to an Arremer.

>> No.1703760

>>1703754
>if he didn't like the controls he must just be a persistent moron who's actually terrible at the game
Just stop dude. This is embarrassing.

>> No.1703761

>>1703505
>Castlevania 4 is badly designed.
This. It's not a very good game.

>> No.1703764

>>1703754

>I was only pretending to be retarded

>> No.1703767
File: 40 KB, 451x300, castlevania-25378.jpg [View same] [iqdb] [saucenao] [google]
1703767

>>1703760
Not the guy you're replying to, but if he didn't like the controls in the original Castlevania, he WAS a moron. The game's flawless. Whining about not being to control jumps (or whining about not being able to shoot up in a Mega Man etc) is like whining about being unable to move freely in chess. That's the whole fucking point, you fucking dimwit. God damn it.

>> No.1703768

>>1703761
Why?

>> No.1703769

>>1703505
>>1703761
I just find SCIV incredibly boring and unmemorable in pretty much every way, and the graphics and music are pretty lackluster both for a Castlevania game and for an SNES game.
>but it's an early SNES game so that makes that okay
No.

>> No.1703771

>>1703767
>Whining about not being to control jumps (or whining about not being able to shoot up in a Mega Man etc) is like whining about being unable to move freely in chess.

Precisely what an awesome analogy too anon

>>1703759
Don't even try to argue with those people their the ones who keep trying the same things over and failing and want to blame the game for their lack of skill.

>> No.1703772

>>1703768
The character sprite is too large, the difficulty is too low, mode-7 gimmicks are bad, swinging mechanics are broken and unnecessary, bosses all die if you mash the whip button without even moving in some cases.

Presentation-wise, music is ambient instead of melodic, colours are washed out, and the whole next-gen series reboot thing - these days certainly we do know what a folly that is.

>> No.1703776

>>1703767
>The game's flawless
Stopped reading here.

>> No.1703778

>>1703769
>the graphics and music are pretty lackluster both for a Castlevania game and for an SNES game.
This is factually wrong, especially your comment about the graphics.

>> No.1703779

>>1703769
I hate when people talk about how good the graphics are. The first game had awesome graphics bright contrast and it really brought the game to life. 4 on the other hand is all doom and gloom flat boring colors it kinda sucks in that regard.

>> No.1703780

>>1703776
>I don't like his opinion so I'm not going to continue reading what he said

You'd make a good gaming journalist anon.

>> No.1703781

>>1703776
And I stop reading posts at "artificial difficulty." Guess we're even.

>> No.1703782

>>1703778
Seriously, I can't name a SNES game with better visuals

>> No.1703783

>>1703764
except I'm completely serious. I would say read >>1703767 about why complaining about shitty controls in castlevania is stupid but people here are obviously too stubborn to admit that they're bad at a game and would rather just blame the game because that way they can keep being such a "hardcore retro gamur."

>> No.1703785

>>1703782
Seriously? You can't? How about Kirby Superstar or Yoshi's Island?

>> No.1703789

>>1703782
>DKC
>F-Zero
>Axelay

I just named three

>> No.1703790
File: 20 KB, 256x223, scv4a.gif [View same] [iqdb] [saucenao] [google]
1703790

>>1703778
some of the enemy sprites are weird, but the environments are gorgeous. I liked the moodiness of it all.

The comment about music is 100% wrong
https://www.youtube.com/watch?v=XQkMTm_Bre4

>> No.1703792

>>1703790
The environments are alright but the sprites are garbage.

>> No.1703794

>>1703780
There's no sense in reading further. If he thinks the game is "flawless" then he will most likely dismiss all criticism offhand, regardless of merit.

>>1703781
I haven't made any posts talking about "artificial difficulty" in Castlevania, so that is entirely irrelevant to me.

Also, I'll reiterate that I think the controls are fine for the most part, and the game is certainly designed around it's limitations. It's not flawless though. Pretty much everyone would agree that later Castlevania games letting you jump on and off of stairs was a huge improvement, and I'm definitely among those people. That's reason enough for it not to be "flawless" as far as I'm concerned.

>> No.1703795

>>1703624
As shitty as he is, Sequelitis is usually bang-on because he takes time to actually think things out. It's just GameGrumps and other off-the-cuff shit where he comes across as a retard.

>> No.1703796

>>1703789

F-zero looks like blurry ass. It's a fun game but mode 7 is ugly.

>> No.1703802

>>1703751
>>1703750
>>1703760
you guys are silly. Haven't you seen those objectively bad games like Super Meat Boy and IWBTG where you just ram your ahead against a particular section over and over again until you pass it and never have to deal with it again instead of actually getting good at the game?

>> No.1703803

>>1703794
Just like you're going to dismiss all people telling you that the controls are fine? It goes both ways and you not even bothering to argue with him about it is just as bad as him defending everything about it.

>> No.1703805

>>1703796
yeah that's fair. I still named 2 games though. I could name more

>> No.1703808

>>1703790
>The comment about music is 100% wrong
It's 100% right. There's nothing interesting either melodically or technically about this. Previous Castlevanias all had memorable soundtracks, the SNES game is just ambient crap. Not all of it, of course. Dracula's theme and Room of Close Associates follow the expressionistic horror soundtrack style nicely, similar to the later Harmony of Dissonance, castle entrance theme is short and silly, but atmospheric. But you can't seriously claim it can even remotely compare to all the memorable, thematically rich melodies of CV1-3.

Technically speaking, it's all awfully sampled shit that was reverberated to hell and back until it sounded like it was sampled underwater or something. It always reminds me of Ecco the fucking Dolphin of all things. It just isn't good. Sure, it was following the grim and dark realistic horror movie style... except Castlevania has always been campy collection of Universal and Hammer monsters that you beat to a dance theme. Fuck CV4's whole stupid goddamn style. It literally was Lords of Shadow of its day.

>> No.1703810
File: 29 KB, 256x224, 437340-super_castlevania_iv006.png [View same] [iqdb] [saucenao] [google]
1703810

>>1703790
The problem is Castlevania IV stops trying with its environments after the first couple stages and you mostly get a really bland areas with really dull color schemes and obvious and ugly tiling like pic related. This is most of the game.

>> No.1703812

>>1703808
It's funny that the harder games don't get the grimdark realistic horror soundtrack but Super Arcade Easymodevania does.

>> No.1703813

>>1703348
Yes. The last stage of the game is especially hard. Those hunchbacks just before Dracula are such a pain. Castlevania is one difficult video game.

>> No.1703815

>>1703812
That was the point. It was a cinematic experience of it's day. Of course kids loved it. Those same kids who still ahven't moved on.

I would compare them to the next generation's SotN fans.

>> No.1703821

>>1703810

I get what you're saying. Look at the first game. All of the stages look different.

>> No.1703825

>>1703803
>Just like you're going to dismiss all people telling you that the controls are fine?
I'm... not. I just said myself that the controls are fine for the most part. Can you not read?
I'm dismissing that one guy's opinion, whatever it was, because he claimed the game was flawless. I simple do not see the point of carrying on any further if someone has basically just told me they will dismiss all criticism without even considering it.

>> No.1703826

>>1703821
Is this bait?

>> No.1703830

Also, in IV, your sub-items are worthless, because everything can be beaten with your whip.

>> No.1703831

>>1703815
Except the horror mood that the graphics and music build up is instantly destroyed when you realize all you need to do is bash the whip to win. If it had the same difficulty as the previous games, the graphics and music would've added to the atmosphere considerably. Likewise, the bright graphics and better soundtrack of the previous games would've suited IV a lot better.

>> No.1703841
File: 17 KB, 256x224, c2eb16ea85d0dcbcd3d263e4d49a36da.png [View same] [iqdb] [saucenao] [google]
1703841

>>1703782

>> No.1703842

>>1703825
>because he claimed the game was flawless
That would be me. I actually read over my post and immediately wished I would not say that, because, clearly, not a single person in the world saying "flawless" actually means literally that, they always mean "very well-made," but certainly someone will catch onto the literal impossibilit of that and base their whole argument around it, completely ignoring the rest. Like you did. I wish I didn't say "flawless." Least flawed of all the games in the series is what I mean to say; now that I literally do claim: the original Castlevania/Akumajo Dracula is the least flawed game in the whole series, with the best difficulty curve, best controls and most cohesive presentation.

>> No.1703843

Notice the upgrades in your whip in the 1st and 3rd games. The whip you start out with has a ridiculously short range, and is weak. The first upgrade you get makes it a little better, but not by much. The second upgrade makes your whip much stronger and gives it a much longer range.

The 1st and 3rd games punish you for dying. When you die, you have to upgrade your whip again.

>> No.1703846

>>1703789
>DKC

seriously? i fucking hate that shitty pre-rendered 3d style.

>> No.1703849

>>1703831
>If it had the same difficulty as the previous games
It couldn't ahve had the same difficulty level. Multiple things limited it, especially the character sprite. If difficulty was increased, the game would have become unplayable.

The whole thing was flawed from gamedesign perspective. But it was all intentional, because the point was: a cinematic experience, a serious realistic reboot. It was literally that, a grimdark reboot of the first game. Not everyone on here knows that SCV4 is just a Western name; the game is actually called Akumajou Dracula, and is a franchise-rebooting remake of the original game.

>> No.1703853

>>1703831

I think you two are just saying the same thing using different words.

>> No.1703857
File: 22 KB, 256x224, wildguns_rev02.png [View same] [iqdb] [saucenao] [google]
1703857

>>1703782
>>1703841

>> No.1703858

>>1703853
Yes, captain, it's called "agreeing."

>> No.1703864

>>1703853
Nah, he's just missing the point completely.

He saying "SCV was supposed to be a serious cinematic experience", I'm saying "yeah, funny how they did that and then destroyed it with the easymode gameplay" and then he says "but it was supposed to be a serious cinematic experience!"

>> No.1703865
File: 31 KB, 256x224, SNS-3Z-0209.png [View same] [iqdb] [saucenao] [google]
1703865

>>1703782
>>1703857

>> No.1703867
File: 31 KB, 256x224, SEIKEN3E_00014.png [View same] [iqdb] [saucenao] [google]
1703867

>>1703782
>>1703865

>> No.1703869

>>1703849
>But it was all intentional

Do you really think so? Then why did they made the same enemy layout like in Castlevania 4? I think the over-powered whip wasn't intentional. A "look how nicely you can move the whip in any direction" technical showing-off gimmick which accidentally broke the whole game.

>> No.1703870
File: 222 KB, 832x840, 2152624711.jpg [View same] [iqdb] [saucenao] [google]
1703870

>>1703864
>Nah, he's just missing the point completely.
No, we ARE saying the same thing in different words. He's right. You thought you were arguing with me? That's exactly what I mean to say, and that's exactly what I said. It was meant to be grimdark, but was executed imperfectly, both in terms of presentation and gameplay.

For god's sake, you stupid cunt.

>> No.1703872

>>1703869
>like in Castlevania 1

dun goofed.

>> No.1703873

>>1703843
>The 1st and 3rd games punish you for dying. When you die, you have to upgrade your whip again.
But you upgrade your whip back to full within the first few seconds of respawning. They might as well just start you off with the fully upgraded whip every time you die because there's not a single checkpoint in the game that makes it challenging to reclaim your whip again.

>> No.1703875
File: 17 KB, 256x208, 02.png [View same] [iqdb] [saucenao] [google]
1703875

>>1703782
>>1703867

>> No.1703883

>>1703869
It absolutely was. For the same exact reason Final Fantasy VII was easy, or Uncharted. It's meant to be an experience, not a challenging game. The player is not supposed to be challenged, they're supposed to be wowed.

Do you really think that early 90s Konami designers didn't know that giant Simon was limiting their options, or that the 8-direction whip on that giant Simon was overpowered? It was an intentional effort on making a realistic and cinematic (for its time) video game. They wanted a horror, they had a horror franchise, and that's how it went.

>> No.1703886

>>1703841
>>1703857
>>1703865
>>1703867
>>1703875
Well, truth be told, that guy didn't say there were no better looking game, all he said was that he never played any. Maybe all he's played was SCV4 and Yoshi's Safari.

>> No.1703890
File: 15 KB, 256x223, Yoshi's_Safari.gif [View same] [iqdb] [saucenao] [google]
1703890

>>1703782

>> No.1703892

You're saying IV was meant to be grimdark, but wasn't Castlevania always dark? In Simon's Quest, Simon is put under a curse, and has to revive Dracula to kill him.

In the third game, Grant's family was killed by Dracula.

>> No.1703896

Thinking CV is too hard is the perfect example of what's wrong with modern "gamers". The idea that games are supposed to be "fair" (read: "fair to me", not "fair to the player"), as if they should basically be interactive movies that any schmuck with thumbs can beat with little effort. Players dismiss anything that requires any sort of practice, patience, effort, or learning as "trial and error" and their only criteria for good game design is "Can I beat it on the first try?"

>> No.1703901

CVIII is way harder.

>> No.1703902
File: 21 KB, 256x224, kdl3_02.png [View same] [iqdb] [saucenao] [google]
1703902

>>1703886
Fair enough.

>> No.1703903

>>1703892

Prior to IV, it was more gothic camp. Kind of a video game homage on the old Hammer Studio films

>> No.1703906
File: 6 KB, 256x224, Castlevania_-_NES_-_Credits.png [View same] [iqdb] [saucenao] [google]
1703906

>>1703892
>but wasn't Castlevania always dark
Of course not. It was camp and comedy. It did turn into goth bait later on, but for quite a while it was intentionally funny throughout. It always had 80s dance music for soundtrack, too, with the exception of this notorious SCV4 of ours here. Gameplay was serious, tone was not. It finally changed with SotN, and then the franchise literally died (today even the Spanish outsource studio said it wouldn't be making sequels to it's rebooted series).

Here's typical Classicvania music.
http://www.youtube.com/watch?v=hPbKUdFvbeM

>> No.1703912
File: 214 KB, 256x224, dracxanimation.gif [View same] [iqdb] [saucenao] [google]
1703912

>>1703902
Still, I would be remiss not to mention the other Castlevania game on the system.

>> No.1703918
File: 20 KB, 256x224, dracx.png [View same] [iqdb] [saucenao] [google]
1703918

>>1703912

>> No.1703920

>>1703348
It's really easy once you've played it a couple times.

Just holy water all the bosses.

>> No.1703924

>>1703912
>>1703918
It's a decent game. Easily on par with SCV4, far better than Bloodlines. Now that we're decades past the inaccessibility-fueled Rondo craze, hope we can all agree that it's a decent classic Castlevania game.

>> No.1703925

>>1703924
>far better than Bloodlines
No.

>> No.1703926

>>1703920
It's easy to play Prokofiev's third Piano concerto once you've played it a couple of times, too.

>> No.1703927

>>1703372
The last level with the birds still gives me a ton of trouble. Rest of the game is a breeze. No where near as hard as Castlevania 3, though.

>> No.1703931

>>1703925
It absolutely was. No ugly graphical effects, no pointless gameplay gimmicks, difficulty curve wasn't all over the fucking place, bosses weren't incomprehensible tangles of flying crap. Regardless of your nostalgia, it totally was a better game.

>> No.1703936

>>1703926
As a piano player actually proficient enough to play that piece, that's not a fair point. Castlevania doesn't take very much practice because it's all about familiarity. You don't need to rely on skill as much as a game like Castlevania 3.

>> No.1703940

>>1703931
Wow I've never read more bullshit in a post than this one

>> No.1703941

>>1703936

It just proves that you can actually play a game the wrong way. Castlevania wasn't meant to storm through the stages like it's some kind of slower Sonic. Stopping and assaying the situation is pretty important in most cases. My bet is that people who came through SCV4 rarely got that though since you actually don't need any analyzing in that game.

>> No.1703946

>>1703941
> through SCV4 to the franchise

I probably just should go to sleep. Sorry.

>> No.1703947

>>1703931
>no pointless gameplay gimmicks
This is true. It definitely doesn't have any gimmicks. It's just really basic standard platforming (if there is any at all and it isn't just a long walk to the right) with a small pool of enemies and absolutely nothing interesting happening the whole way through.

>difficulty curve wasn't all over the fucking place
This is true. The difficulty doesn't change much until the final boss because for the mos part it's the same shit over and over again the whole time.

I don't understand why you are trying to frame these as positive things though.

>No ugly graphical effects
>bosses weren't incomprehensible tangles of flying crap
I have no idea what you are talking about.

>Regardless of your nostalgia
I played both games for the first time a year ago.

>> No.1703956

>>1703782
Shaq Fu looks better.
Just think about that for a while.

>> No.1703958
File: 27 KB, 256x224, shaq_fu.png [View same] [iqdb] [saucenao] [google]
1703958

>>1703956
Forgot my image.

>> No.1703965

>>1703941
I played it right the first time.

>> No.1703976

>>1703936
>Castlevania doesn't take very much practice
...and you don't get paid to play it. But the point stands:
>It's really easy once you've played it a couple times.

It's not too tough to learn, and, once you learn all the necessary skills, it's easy. Some people use this argument to try and discredit skill-based games. According to some, apparently, something can't be called hard unless it's unlearnable.

>> No.1703980

>>1703940
Your post, on the other part, makes a lot of sense. Thank you for making /vr/ better.

>> No.1703987

>>1703947
You rephrase my post until it makes no sense. Then you proceed to discredit the warped versions of my points. Good job, I guess, although even Internet kiddies know that's no good.

>> No.1704006

>>1703987
No dummy, I'm playing off the things you're praising about Dracula X to point out why the game isn't very good, that being that it's dull as all hell. I've already explained how. It's extremely basic platforming (assuming you aren't just walking to the right) with a small pool of enemies and very little variety. It's repetitive and unengaging.

>> No.1704013

>>1704006
>No dummy
You're somehow rephrasing "no ugly graphical effects" as "has bad graphics," "no pointless gameplay gimmicks" as "bad gameplay," absence of "difficulty curve all over the place" as "no difficulty curve" etc.

So, yes, dummy. See >>1703931 , >>1703947 .

>> No.1704059

>>1704013
I'm not trying to misrepresent your points or whatever. I'm merely taking your praise of Dracula X and pointing out how I consider those things to be bad.
I mean, when you say Dracula X is good because it has no gimmicks, and one of my biggest complaints with Dracula X is that it's basic and boring and samey and desperately needs some gimmicks here and there to spice things up, how can I NOT do that?
What is this hang up you have with me disliking something about the game that you like?

Also, your comments on graphics were clearly directed at Bloodlines, and all I said is I had no idea what you were talking about.
If you took the time to rub a few brain cells together you'd have realized I'm saying that Bloodlines does not have the problems with graphics you describe.
How did you come to the conclusion that I was saying Dracula X has bad graphics?

>> No.1704153

>>1703348
If we go by today's standards, it's nightmare difficulty hard.
By its time, I would say it's at the average, I guess.

>> No.1704184

>>1703348
It's hard, but I think the main reason is because the difficulty curve is kind of insane. The first two levels are pretty easy and the second level is barely harder than the first one. The third level is easier than the second and barely harder than the first one. The fourth level is actually pretty difficult, but then the fifth levels are just fucking insane compared to every level before them out of nowhere, honestly. You never really have a chance to get acclimated to how difficult those levels are going to be, because the levels before just don't even touch how hard the last two are. If the levels progressively got harder and introduced more practice for the types of challenges that the later levels introduce (levels two and four have small moments of somewhat challenging platforming but the last level cranks it up to fucking 11 with the gear bullshit) then the game would still be hard, but it would be a better difficulty.

This is one of the reasons I like Castlevania 3 even more, it's ball-crushingly difficult, but the levels get progressively more ball-crushing.

>> No.1704223

Has a lot of trial and error, but mostly everything is an easy to follow pattern that just requires skill to pass

the only parts that are absolute cunt are the path leading the Frankenstein and his Monkey Sidekick, Frankenstein and his Monkey Sidekick, the Grim Reaper, and the room before Dracula with crows and monkeys EVERYWHERE

other than that only it isn't hard
I never even had that many problem with the hallway of death

>> No.1704226

For me the game is badly designed because it isn't beatable only with the whip in the same way that all Mega Man bosses can be beaten with the megabuster.
There are 2 ways of beating Death, an easy cheap one with holy water, and a hard one with the boomerang cross. I have never seen anyone beat Death with the whip, and I looked for many youtube videos and no one ever tried to beat Death with the whip.

Once you know the strategy for beating Death and Dracula, and how to beat the last level (don't try to kill the bats that were first level boss, just run and jump and avoid them), the game then is no longer ridiculously hard.

But if you go into the game blind, it may be the hardest game you have ever played in the last 2 levels.

>> No.1704228

>>1703523
>durr...memorization...durrr...trial n error...DURRRrrr...

i guess that's why the fleaman in your pic jumps at random, Death's sickles spawn at random, mermen jump at random, medusa heads spawn at regular intervals based on your location on screen with every intention of appearing unpredictable... even the first bosses movement pattern is, again...random

>> No.1704254

>>1704226
>For me the game is badly designed because it isn't beatable only with the whip
That's why you have subweapons. They are there to be used. How is that a flaw?

>in the same way that all Mega Man bosses can be beaten with the megabuster.
The Robot Masters necessarily have to be, because you can fight any of them first.
Once you get to Wily's Castle or whatever, you start running into some boss fights that are about as impractical to beat with nothing but the megabuster (and sometimes not even possible at all) as Death is to beat with just the whip, because the designers know you have all weapons at this point.

>> No.1704262
File: 29 KB, 258x367, 20120924065414!Ninja_Gaiden_%28NES%29.jpg [View same] [iqdb] [saucenao] [google]
1704262

No.

I don't think this is as hard as everyone proclaims it to be. Just recently started seriously playing it for the first time ever. I'd played it before as a kid but didn't really get anywhere.

Anyway, it's really just all about being patient and moving when you have the opportunity. Haven't had really any problems with the birds everyone loves to hate. Sure, I still die a lot, but the controls are so solid I never get angry about it.

>> No.1704272

>>1704228
Just ignore him, "durr trial and error" is just a stock brainless troll line. If he perceived Castlevania as having lots of random elements, he'd be saying "durr it's all luck-based"

>> No.1704287

>>1704226
Finding the strategy is the whole point. That's gameplay.

Mega Man 2 is not beatable with just the buster, period. But Castlevania is beatable with just the whip. More importantly, though, is that neither is relevant. Subweapons are part of gamedesign. Finding the proper one and carrying it to the boss is what the whole system is about.

You claim that Death is easy with holy water. So it is. But to do that, you have to beat the whole stage without dying once, because holy water only spawns at the beginning. You don't just decide to use it, you must be very good at the game to have it. If you actially played the game instead of watching YouTube playthroughs, you would have known.

>> No.1704298

>>1704184
I disagree. Level 2 is decidedly, unquestionably harder than 1. 3 is certainly harder than 1 and at least same as 2. 4 is clearly harder than either and has the first boss that is actually tricky. Etc.

Not to sound antagonizing, but your assessment of difficulty can't be right.

>> No.1704310

>>1703349
How do you feel about how you're lowering the quality of the board?

>> No.1704332

Do casuals always have to ruin the Castlevania threads?

>> No.1704340

>>1704298
You pretty much agreed with my assessment of the difficulty though. I said 4 was harder than all the levels that came before it, and that 2 is harder than 1. I think 3 is easier than level two, apart from the boss which is more difficult than level 2's boss. Aside from a weird stair/bird area in the middle of 3, it's pretty easy. A little harder than 1 and easier than 2 (in my opinion.)

I mean that's all besides the point though because none of the first half of the game prepare you for the last half, especially levels 5 and 6.

>> No.1704346

Castlevania fixed jumps work really well because it doesn't require the same degree of precision games like later Mega Man, Super Mario etc. asked.
If you could control your jumps it would turn into trivial shit.

Now Makaimura, that is tricky with jumps compared to those I just mentioned.

>> No.1704354

>>1704287
I beat it twice these past 6 months, between the first time and the second time I checked youtube to see how speed runners and people who made walkthroughs beat it and there I found the holy water strategy for Death (first time I used the boomerang cross).

I find the hallway before death to be completely fair in spite of how hard it is, and the controls are fine to me.

The issue for me was I was expecting a straightforward action game in which you advance and whip all enemies and it is not like that. I died many times in the last level to the bats that were the first level boss because I tried to kill them all, until I realized the best option was to run and jump and avoid them, with Death the problem is I tried to kill him with the whip because I pretty much only used the whip before him.

>> No.1704361

>>1704340
I find level 4 to be very hard, I usually die on it much more than 5.
There's a clear progression in the game. Level 3 is pretty damn hard compared to 1 and 2, the game starts fucking around at that point

>> No.1704363

>>1704354
>The issue for me was I was expecting a straightforward action game in which you advance and whip all enemies and it is not like that.

Enemies in Castlevania are more like obstacles to make your jumps and movements harder than actual things that want to kill you, the only really aggressive ones are the flea men and even then they're fucking predictable after the 2nd time you meet them

>> No.1704368

>>1704354
So you didn't utilize the options given to you and suffered as a result. You should have used the items. What's the problem here?

>> No.1704380

>>1704184
Disagree with level 6 being insanely difficult. I actually found level 4 to be the hardest level (mainly because of the boss).

Level 6 is pound-for-pound the hardest level, but it's also very short.

>> No.1704387

>>1703348
It's a decent challenge in the last half of the game. I can get to Frankenstein without losing a life, but then I hit a wall and have to hope and pray to get through. It's as >>1704361 said, the game fucks around with you by the time you pass Level 3. I found the last level a nice respite after 4 and 5 though, as you can bypass a lot of the BS instead of having to muscle through it, and once you get to drac you can just continue there forever. Much better than going through Level 5 over and over again on the pathway to get fucked over by Death.

>> No.1704607

>>1704380
level 6 is easy because you only have to do it once, and you don't have to worry about conserving energy since you can continue at that stairway before Dracula

>> No.1704797

am I the only one who can beat this game without dying at all? I'd call it one of the easier games in the NES library.

>> No.1704843

>>1704797
>am I the only one who can beat this game without dying at all? I'd call it one of the easier games in the NES library.

so can I. to call it one of the easier games in the NES library is a pretty big exaggeration, I can't even think of 15 good games I'd consider harder, and alot of the ones Im thinking of are arguable

>> No.1704847

>>1704797
>am I the only one who can beat this game without dying at all? I'd call it one of the easier games in the NES library.

Look at the year on the title screen. I doubt it.

>> No.1705109

>>1704797
I think that it's easy to forget how much you struggled in this game after you memorize the levels. I just have fun with it now, I replay it when I don't know what else to play

>> No.1705114

>>1704797
I can also beat it without dying if I use save states.

>> No.1705384

>>1704184
When it comes to level 5, the level itself isn't hard. There's little to no strategy whatsoever, just whip the enemies in front of you, move on. The only tricky part of that level is the Grim Reaper which is ridiculously difficult, providing you don't use holy water.

>> No.1705647

>>1703348
I think Castlevania is a lot easier than most other NES games. No trick in the game requires precise execution.

You don't need to control the height of your jumps like in Super Mario, you don't need to do n frame jumps (for small n) off tight spots like in Mega Man, you don't need to aim like in Contra and you don't need to make leaps of faith like in Holy Diver. All you need to do is plan ahead.

>> No.1705660
File: 167 KB, 768x720, castlevania.jpg [View same] [iqdb] [saucenao] [google]
1705660

>>1705647
I forgot to attach a picture of planning ahead.

>> No.1705676
File: 8 KB, 170x173, vomiting.jpg [View same] [iqdb] [saucenao] [google]
1705676

>>1705660
You don't actually play games like this, do you?

>> No.1705679

>>1704228
I'm sure the programmers would love for their AI to actually be random but the fact is everything moves according to programmed algorithms, the only reason you think it is random is honestly because you are an idiot.

>> No.1705697

>>1705679
This a joke? It's trivial to program randomization into an enemy's or boss's attacks or movement or whatever. Sure, it can never be TRULY random, which is why "luck manipulation" in TASs exists, but for the average player playing the game normally, it's random.

>> No.1705698

>>1705660

That filter is alright for the most part but that curvature is ridiculous.

>> No.1705708
File: 162 KB, 535x454, filtervania.png [View same] [iqdb] [saucenao] [google]
1705708

>>1705676
>>1705698
I made the filter in GIMP just to make fun of you.

>> No.1705715

>>1705708
I don't feel "made fun of". What are you even doing? Trying to troll?

>> No.1705729

>>1705698
even without the curvature the colors are OFF as fuck because of the shitty fake scanlines that just darken everything it's horrible

>> No.1705730

>>1705708
Oh you.

>> No.1705851

>>1705697
No it's not, everything has a set movement algorithm just because you're too stupid to figure it out doesn't mean its random. Fleamen especially they were programmed to jump when you try and crouch and whip, it's not a random attack pattern its literally programmed to do that. There is no luck manipulation in castlevania because it's always the same.

>> No.1705862

>>1705715
help help he cyber bulling me

>> No.1706310

>>1703349
Have you even played it? The controls are super tight.

>> No.1706317

>>1703408
>five days of practice
This game should take a novice like, 4 hours to finish anon

>> No.1706323

>>1706317
>a novice, 4 hours to finish

maybe if they watched a walkthrough and saw how to be beat Death and Dracula''s second form, otherwise, just no.

>> No.1706342

>>1703624
As if Egoraptor was the first one to discover the fact that Castlevania is well designed

>> No.1706362
File: 14 KB, 288x256, trevor.gif [View same] [iqdb] [saucenao] [google]
1706362

tfw no castlevania 3 on US 3DS virtual console

>> No.1706380

>>1706323
Maybe I just got lucky, my first playthrough was completely blind and took maybe 3-4 hours

>> No.1706812 [DELETED] 

>>1704226
https://www.youtube.com/watch?v=ZSK52ALSlHg

>> No.1706815

>>1704226
https://www.youtube.com/watch?v=ZSK52ALSlHg

>> No.1706882
File: 1.26 MB, 280x215, whoa.gif [View same] [iqdb] [saucenao] [google]
1706882

>>1706815
>dem dodges

>> No.1707071

>>1703358
Ghosts n' Goblins has some shit with wasting your time with some random shit, but it does let you restart as many times as you want is somewhat fair.

>> No.1707094

>>1705851
Oh, sorry. I was speaking about randomization in games in general because I misread your comment.
I'm not the guy that was saying Castlevania had a lot of random elements, either.

>> No.1707397
File: 720 KB, 270x180, symphony of the night 01.gif [View same] [iqdb] [saucenao] [google]
1707397

>>1703348
Better question: What is the hardest Castlevania that doesn't have shitty controls?

>> No.1707403

>>1707397
Circle of the Moon.

>> No.1708193

>>1707403
He said doesn't have shitty controls

>> No.1708231
File: 285 KB, 1276x722, Fucking FLEAMEN.png [View same] [iqdb] [saucenao] [google]
1708231

It's relatively easy until this fucking specific spot.

>> No.1708245

>>1708231
but it gives you meat at that part, and it's short, and you only have to beat it once because you continue at the staircase before dracula

>> No.1708251

>>1708245
Yes it's just irritating, thats all. This is the only part of the game I would use the "artificial difficulty" buzzword at because I consider crossing the line from legitimate challenge to trying to piss off the player artificial. The rest of the game never frustrates me, not even death without potion/holy water.

>> No.1708268

>>1708193
COTM's controls are fine. They just take a bit of getting used to, but once you're used to them, you just blaze through what is probably the biggest castle in the series.

>> No.1708274

>>1706380
It's so easy to make shit up
If it was back in the day i'd say "show me, bitch"

>> No.1708737

>>1707397
Most of them don't have shitty controls.

>> No.1708756

>I can't beat the game without dying, it's clearly faulty game design
>My first game was Castlevania 4

I guess we have a pattern here.

>> No.1708778

>>1704226
>For me the game is badly designed because it isn't beatable only with the whip in the same way that all Mega Man bosses can be beaten with the megabuster.
I could beat most of the bosses including the mummy bros. with only the whip due spending all the hearts in the whole stage

>I have never seen anyone beat Death with the whip, and I looked for many youtube videos and no one ever tried to beat Death with the whip.
Because nobody has tried maybe?
Besides,beating Death with the whip is hard as balls but not impossible

>Once you know the strategy for beating Death and Dracula, and how to beat the last level (don't try to kill the bats that were first level boss, just run and jump and avoid them), the game then is no longer ridiculously hard.
The game stops being hard because you mastered it you idiot,it's seriously obvious that if you learn how the game works and how to beat everything the game stops being hard because YOU became hard to beat by the game

>> No.1708783

>>1704272
i only give a valid point to the argument of "durr it's all luck-based" to XCom since it has a really,really ridiculous RNG that will fuck you up, however,this is not XCom

>> No.1708789

>>1704332
it's not casuals,it's just the same idiots that think memorizing a game is artificial difficulty aka the Derp Souls audience

>> No.1709040

>>1708789
What are you talking about? It's the people that hate Dark Souls or just like trolling Dark Souls fans who spew that "artificial difficulty" crap.