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1699607 No.1699607 [Reply] [Original] [archived.moe]

Doom thread (Last thread >>1695173)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1699610


-Doom 4 Trailer here. It's damn true. http://youtu.be/0C4F1h-HSXU. Further details will be shown at Quakecon.

-Doom 2: In Name Only represents everyone's wishes of playing the Doom 2 maps in a more literal way. Check the dev. thread here. http://www.doomworld.com/vb/post/1124737

-Metroid Dreadnought IS OUT! GO GET DEM TUUUBES - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847

-DoomRL Arsenal got updated too - http://forum.zdoom.org/viewtopic.php?f=19&t=37044

-Also The Space Pirate got an update! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing And be sure to check this tutorial http://youtu.be/mrFF8LCZw5Y

-Some anons are doing a 200 min. speedmapping challenge; vanilla compatible (Doom 2 format), no custom textures and MUST be done in 200 mins and have an exit; ask in the thread f/details!

-John Romero was present at GDC and a kind anon set him up a LAN in Zandronum (yes, you read that right). These are some of the matches! http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE. He was also present at the NYU Game Center to discuss, along with Rand Miller (MYST) about their games, their legacies, and the current status of game developing. You can rewatch said event here http://vimeo.com/92838909

-ALSO, don't forget to watch this year's Summer Games Done Quick, as it's going to feature Doom 64 and an Ultimate Doom race! Check the schedule here https://gamesdonequick.com/schedule. The past AGDQ featured Plutonia (Go 2 It included) and a Doom 2 race. To rewatch said speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1.

-HDoom has its 5th techdemo! happy now? http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3

ATTENTION! If you know about something news-worthy, PLEASE reply to this post so everyone can see it

>> No.1699613

>KNEE DEEP IN THE SHORES OF INFERNO ON EARTH - The Movie 2: Thy Consumed Boogaloo

>> No.1699614


>> No.1699615

A pinnacle of maturity this guy is.

>> No.1699616


how did that happened?

>> No.1699617

yholl is the black caco split drla original behavior

if it is do you give persimmons to use it

if not where is it from

>> No.1699618


some nig posting about how samsara steals everything
people telling him "what no"
now he's getting super-mad and deleting everything

>> No.1699619

keep downvoting the video until he disables ratings

>> No.1699621



look at the posting dates

>> No.1699624

Very fucking coincidental timing.

>> No.1699626
File: 415 KB, 800x1316, Asshole Agitating Skeleton.jpg [View same] [iqdb] [saucenao] [google] [report]

Where's a download link to Chris Dorner's Last Stand Survival Game? I can't find it anywhere.

>> No.1699628

Huh, must've slipped by me, I've fixed it for the next patch. Thanks.

Make a .bat file
Basically, make a notepad file, rename the extension from .txt to .bat, and then add in the command line stuff. Here's one of mine, slightly modified.
zdoom -iwad Doom2 -file vile.wad "DoomRL Arsenal Beta 7.3.wad" "DoomRL Monsters Beta 4.4.wad" "DoomRL HUD.wad" -join IP HERE
If you are hosting, replace the -join IP HERE bit with -host and the number of players.

All you have to do afterwards is run the .bat, simple.

Yeah, I made that for the Nightmare Cacodemon. Go nuts with it. :)

>> No.1699630


its gonna split into 5-8 and go around corners and shit

>> No.1699634
File: 472 KB, 1920x1080, Screenshot_Doom_20140618_154253.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1699645

>Tell me more about this Classico.

For the archives, this is in response to me talking about my future plans for TSP. One of the things I mentioned was the ability to swap out weapons (similar to DoomRLA and ww-magop), basically customizing your weapon slots with 6 possible slots. The example I mentioned was swapping out Zeke for a simpler shotgun dubbed the "Classico".

Unlike Zeke's front-end pump pistol grip, the Classico is styled after the Doom shotgun, so it looks different rather than just being a behavioral change. It carries 8 shells, and converts all shell pickups into buckshot shells. It has a tighter spread than Zeke meaning it's more accurate over longer distances, but is slightly weaker as a result.

It won't be in for a long time, but I figure it'll appeal to somebody.

>> No.1699649


Now indulge us on the triple barrel shotgun, that sounds like something more my speed

>> No.1699650

I am a big fan of shotguns.
All I want are more shotguns.

And revolvers.
I am desperate for revolvers.

And Berserk weaponry. Really desperate for those

>> No.1699651
File: 1.16 MB, 400x300, 1399393651613.webm [View same] [iqdb] [saucenao] [google] [report]

Marty plz, you always add more things before you finish the other things.

when are the rest of the monsters getting the archie treatment/

wouldn't the spread lessening but same damage be a decent tradeoff? That way it wouldn't be worse than zeke in close range, just less adaptable..

>> No.1699656
File: 39 KB, 600x369, angry video game man.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay, so from my experience, Caleb is AAAAAAASS, and that goes for every addon character. His weapons feel really awkward, and he doesn't even carry as much max ammo for his napalm launcher as he originally did in Blood. He really doesn't feel like he originally did, once again pretty much like every other addon character. He also has that really shitty magnum or whatever. Was it from Blood 2? No clue. As for the HUDs, they either look bad or are nonexistant. Yeah, I have to use the minimal hud instead. I mean sure, there's a workaround if you don't have a HUD, but HOW DO YOU FUCK UP THAT BAD?

None of the characters are fun to play. Fuck this mod. I'm sticking to normal Samsara.

>> No.1699658

first yholl and kyle873, now martykirra
/vr/ is turning into a happening place

>> No.1699663

>He also has that really shitty magnum or whatever. Was it from Blood 2?

It was from ZBlood.
The dehacked Blood replacement.
With the barely-there mismatched sprites.

It was the original pistol replacement.

>> No.1699664


Marty's been here for months, peckerbutt.

>> No.1699665
File: 14 KB, 142x132, TSP-Leviathan.png [View same] [iqdb] [saucenao] [google] [report]

Not a wholllleeeee lot to say about it! It's a beast in close range, you can fire off all three barrels or one at a time! Wooo.

New character's starting weapon is going to be a fancy pants revolver! I've showed it off in a couple different places, but it's barely finished so no .webm or whatever quite yet. I love revolvers and shotguns and stuff too anon, I'm right there with ya.

Nah, those are my long terms plans like I said in the post. I have short term goals that I'm working on finishing right now! And as for monsters, I'm working on weapons at the moment. Woo.

As for the shotgun, I wanted it to be better for single targets and more accurate like an actual shotgun. But I'm not really working on it so it's just a concept. It'll be a bit before we really get to that stage.

I've been here for awhile! I can't believe you haven't n-noticed me senpai!

>> No.1699667

oh, I only recently started coming here, didnt know

>> No.1699670

Will there be upgraded revolvers and shotguns that can be placed in later slots?

Like some sort of RE4 style Broken Butterfly type of deal.

>> No.1699671


THAT'S NO EXCUSE, PAY MORE ATTENTION YOU new friend. That's okay, now you know though, and /vr/-doom threads are a pretty cool place, welcome aboard

>> No.1699675

will the combat shotgun ever not be the worst thing ever

>> No.1699682

I'm not too sure! I haven't put a lot of thought into the various weapons quite yet, just trying to think about the here and now! But is that something you would like to see?

I definitely want to do a Mine Thrower like RE4 though. Like basically a stronger version of the Crossbow's explosive bolts. What other kind of stuff would you guys like to see? I'll jot down the cool ones in the super secret TSP plan document.

>> No.1699692

Basically some sort of super revolver.
Break action of course.
For shotguns, not sure. I just like shotguns.
And LMGs.
Not a particularly interesting list of weaponry here, I know.

Never got acquainted with the Mine Thrower of RE4.

Not a fan of energy weapons since they always feel pretty weak. The only exception is the BFG9000 with PSX sounds.

>> No.1699698

>Make a .bat file
>Basically, make a notepad file, rename the extension from .txt to .bat, and then add in the command line stuff. Here's one of mine, slightly modified.
>zdoom -iwad Doom2 -file vile.wad "DoomRL Arsenal Beta 7.3.wad" "DoomRL Monsters Beta 4.4.wad" "DoomRL HUD.wad" -join IP HERE
>If you are hosting, replace the -join IP HERE bit with -host and the number of players.

Awesome. What about class selection for each player?

>> No.1699705
File: 188 KB, 1022x646, AmmoChests.png [View same] [iqdb] [saucenao] [google] [report]

Man Samara Stronghold is horribru. Which also reminds me I should collect name for credits for all the stuff I am taking for DoomRL Chests... also are those monsters from frikking Pathways into the darkness?

In other news I just need sounds/broken states for and a couple more chests for power ups.

Ammo Chests; Tier 2 Ammo (clipbox, shellbox, cellpack, rocketbox) have a chance to be replaced with an ammo chest. Ammo chests (looks like old clipbox thus needed a new clipbox sprite) have chance to contain Tier 3 Ammo (larger then "box") or an assembled weapon (of same ammo kind) and T2 ammo. Rocket & Cellboxes have recipe drop instead of an assembled weapon.

>> No.1699726

So has anyone made maps that center around the use of demons set to friendly?

>> No.1699727

That's your opinion.

Either do +playerclass Marine etc. or just load up the game beforehand as the class you want. It'll remember which one you played as last.

>What's a recipe drop and why am I slightly afraid to ask?

>> No.1699750

>Free allmap
>GCB buff
>Peacekeeper armor
>Nuclear plasma pistol
>All those assemblies

Scout's got all the love now.

>> No.1699752

How does shooting work in vanilla doom? Does the game aim up and down for you as long as you're aligned up horizontally with the enemy?

>> No.1699764
File: 45 KB, 335x229, Killer_7.jpg [View same] [iqdb] [saucenao] [google] [report]

I like the Broken Butterfly, and I could even get past the notion of a break-action magnum revolver, but there's one or few odd bits that annoy me (aside from it being able to hold more than 6 rounds without changing the size of the frame or cylinder).

The Killer 7 is described as a ".45 Magnum", which I guess the .45 WinMag could be a pretty fitting approximate of, and you could probably fit it in slightly enlarged 1911 frame (though .45 Super would fit perfectly in a classic sized 1911), and it also had that sexy-ass Terminator laser sight. I like it a bit more, frankly.

Hell, if you just made a really long magazine, could probably fit 14 rounds in it (at double the length), and it could probably be made to work.

Has anyone made any of the weapons from Resident Evil 4 for Doom?

>> No.1699771


Yes, with autoaim on.

>> No.1699776

RLTrackingMap and RLBlueprintComputer

>> No.1699781

Oh thank god

>> No.1699782
File: 42 KB, 670x531, ignore.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1699807

Without seeing the exposed ribcage and shit, the Archie looks buff as fuck

Has anyone ever made a buff as fuck Archvile sprite? Probably using the Baron as the base

>> No.1699812

> Scoped pistol from Terminator and RE4
Mah demon

>> No.1699813


I just sent an email to youtube with links to a bunch of his videos and the actual copyright holders, they should be reviewing his account and disabling ad revenue for his videos which use copyrighted material (read: all of them.)

>> No.1699815

That's strange. I'm playing Chocolate and there's no autoaim option.

But even if you took autoaim away, how would I shoot above or below? It sounds like something that has to be there because how else did they expect plays to shoot them?

>> No.1699820 [DELETED] 

What about a bow with explosive tipped arrows, like in Rambo?

>> No.1699821


Chocolate automatically enables autoaim because that's all there was in vanilla. You can't look up/down.

>> No.1699826

Cool. That's really what I was asking.

>> No.1699834
File: 3 KB, 115x93, Undead,%20Vileus.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1699846
File: 39 KB, 1280x696, TERMSE_SIDEA-4.jpg [View same] [iqdb] [saucenao] [google] [report]


It was a laser sight (because in the 1980's, you couldn't really make them smaller than that).



Pretty cool story behind that gun.

>> No.1699850

RE4 Mercenaries for Doom has a bunch of RE4 characters.
Doesn't play so good though.

I just really really like Break Top Revolvers and love the reload style too.
My appreciation for them started with Trigun.

>> No.1699868
File: 46 KB, 640x438, Longslide2.jpg [View same] [iqdb] [saucenao] [google] [report]

>I just really really like Break Top Revolvers and love the reload style too.

Me too, it's a shame they aren't a thing these days (but that's because they really can't handle very high operating pressures).

You'd think someone would make dedicated .38 Special, .32ACP or .22 Long Rifle revolvers in a top-break design, as those are weak enough to run with it (and the fast reloading would frankly be beneficial for a .22)

>> No.1699873

no really it's literally the worst weapon in the mod
i cry every time i pick one up

the regular shotgun has better damage and a more consistent firerate

the assault shotgun outperforms it in every single way, including assemblies

if you're so opposed to buffing it you could make the regular shotgun a single-barrel break-action like it should be, but I understand that would require ridiculous amounts of work and would kind of ruin everything because all the shotgun-based assemblies would require similar reworkings

i want to like the combat shotgun but it just has no redeeming qualities at all, it's the one weapon i consider to be completely worthless
even the standard pistol at least has some useful assemblies

>> No.1699882
File: 346 KB, 1201x665, he does it for free.png [View same] [iqdb] [saucenao] [google] [report]

Actually I realize now I probably wasted my time since there's no way he gets ad revenue from youtube to begin with since he doesn't have any videos with high enough traffic. I assumed he did at first since every one of his videos has affiliate links in the description, but I was wrong.

Almost 4k videos and 90% of them don't have more than 100 views.

His highest viewed video of all time--from two years ago, and his only one with over 100k views--has less than 150k views.

He probably posted the video in the doom thread himself. Pissing off a few people on /vr/ netted him the highest viewings since ~200 videos ago, a whopping 158 views.

He is trying his very hardest to troll and moneygrub and failing miserably at both.

>> No.1699892

>break barrel .22
22s are pretty much pellet guns that would be an awesome idea, design one and I will buy it

>> No.1699893

You consider it to be worthless. Many other people prefer it over the standard shotgun.

The regular shotgun fires slower and has more spread.

The assault shotgun is a goddamn exotic, of course it's better than both of them.

No weapon in DRLA is worthless, and you'd need a pretty good arguement to convince me otherwise.

>> No.1699901

he also likes to shove epik /v/ meems in the video titles

>> No.1699906
File: 19 KB, 529x382, he will never be at a healthy weight.png [View same] [iqdb] [saucenao] [google] [report]

oh boy

>> No.1699907
File: 96 KB, 549x402, H&R 999 Sportsman .22LR.jpg [View same] [iqdb] [saucenao] [google] [report]

H&R made one many years ago, the H&R 999 Sportsman, but they're not as common as they should be.

It's essentially a Double-Action/Single-Action clone of the Webley revolvers, with 9 chambers. Has ribs on the barrel if you would ever want to mount some sort of optic on it.

Probably one of the classiest .22LR sporting pistols ever put on the US market, and it's a shame nobody is aping it because thousands of people would lap that shit up (with good reason).

>> No.1699913

Not him but personally I think the Chainsaws are pretty bad.
But that's because I really like the guns.
I'm not sure if Chainsaws can be upgraded, never checked.

I would like to see more melee weapons though.

The only thing I don't like about the Combat Shotgun is the sound. It has a good pop I guess but the pump is kinda eh.

This is me nitpicking though.

>> No.1699914

someone give him a link to rootpain2: buttpain: the rektum analhilation

>> No.1699915

I was just about to mention that. He got exposed and is now engaging damage control.

>> No.1699924
File: 320 KB, 260x419, 82b.png [View same] [iqdb] [saucenao] [google] [report]

>Posting privileges have been revoked because some babies got their precious feels hurt.




>> No.1699935

Well I just noticed a lack of archvile executions in BD

>> No.1699937
File: 9 KB, 200x240, 1400636624609.jpg [View same] [iqdb] [saucenao] [google] [report]


>he's a youtuber
>on the internet
>with a "gaming" channel
>he does it for free
>he takes his "job" very seriously
>he does it because it is the only amount of success, fame, power or control he will ever have in his pathetic life
>he disables ratings he doesn't like because whenever he gets upset he has an asthma attack
>he deletes comments he doesn't like because they interfere with the large backlog of epic games he bought with his mom's credit card that he still has to play
>he will never have a real job
>he will never move out of his parent's house
>he will never be at a healthy weight
>he will never know how to cook anything besides a hot pocket
>he will never have a girlfriend
>he will never have any friends

>> No.1699939


Combat shotgun is kind of okay super early game, but it's just not worthwhile to upgrade and make assemblies from compared to the standard/double shotgun. Maybe if it had the focused assembly the double has.

>> No.1699947
File: 6 KB, 80x80, caco-lel.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1699949

slower but more consistent is better than slightly faster but with long-ass reloads every 5 shots, and the better damage makes up for it anyway

fair point on the spread, but generally at the distances where it matters I'd rather use something that's not a shotgun.

The normal shotgun has good assemblies like the heavy shotgun and the autoshotgun which make it a worthwhile weapon even after you've found an assault shotgun. The combat shotgun, on the other hand, is totally obsoleted, and it's alone in this. The pistol has good assemblies that make it worth keeping over a combat pistol, the chaingun has reasons to use it over the minigun (no wind-up, more controllable), the rocket launcher has advantages over the missile launcher (faster projectiles, mother-in-law), and the normal plasma weapons are more flexible than their nuclear-powered counterparts. The combat shotgun is the one standard weapon I would drop without a doubt if I found an assault shotgun.

>> No.1699952

Where did this 'he does it for free' thing come up from? Holy shit I've seen it twenty times now.

>> No.1699965

It was a meme forced by retards named "outlaws", who are fans of Cincinatti sports teams that are literally mad on /sp/ because of the mods actually doing their jobs.

>> No.1699968

Personally I go for the Auto Double Shotgun.

Love that damn thing.
Just for the belt fed shotgun.

>> No.1699974

>/sp/ - Shit Posting

>> No.1699979
File: 85 KB, 648x1244, 9gag army represent.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1699985

Nevermind I'm retarded, I forgot I had myself set to smash, not rip and tear

>> No.1699994

>Pissing off a few people on 9gag netted him the highest viewings

>> No.1699998 [DELETED] 

rule 1 and 2 m8

>> No.1700001

he's a frustrated troll that hates doom mods and, judging from his video upload schedule, is a NEET with unlimited free time

I don't want to make him aware of /vr/

>> No.1700004 [DELETED] 

Are we still on this?

>> No.1700010 [DELETED] 


>> No.1700015 [DELETED] 


>> No.1700020
File: 11 KB, 184x274, bfg up.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/

I recently booted up zandronum.
But i keep getting "connection interrupted" errors and dropping packets.

Any suggestions?
Do I have to open/forward any ports?


>> No.1700023 [DELETED] 


LOL look at these babies so upset about a fucking video description
This guy is cool and you all are fucking stupid.

>> No.1700026
File: 95 KB, 640x480, 1390976320376.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1700038
File: 106 KB, 834x744, 1365304873844.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1700065

are you able to connect to servers to start with?

do you have a slower computer?

>> No.1700104


Yeah I have a slow old computer. Not even a gig of ram. I'm gonna try opening my firewall for zandronum and see what happens.

I can play for about 10 mins, even if i'm alone on the server it does it, I'm not even lagging at all that's what draws my concerns that it can be fixed.

Running on software settings on minimum screen resolution as well.

>> No.1700110

If turning off the firewall doesn't fix it its probably just that your computer is 2slow. Sorry if that's the case.

>> No.1700180

god damn Oblige is fucking ridiculous

>> No.1700184

Hmm, that's a good point on the long-term desire to keep a combat shotgun. I'll see if I can get some specifc assembly for it that's glorious to make it more interesting to keep.

I suppose the main thing right now is that you can make the Tactical Shotgun, as Assault Shotguns aren't guaranteed.

>> No.1700308


skip to 4:47
when I looked this up on the mod lists I only ever saw a baron/knight reskin, where do I find this version?

>> No.1700312

also sorry for not deleting the quote

>> No.1700317

>tfw invincibility and breserker on archvile

>> No.1700318

It's a Skulltag/Zandronum monster.

You have to summon it outside of that.
You'd have to find it in custom Skulltag/Zandronum mods otherwise.

>> No.1700320

could the game be modded to spawn it in game? what would be a good place for it? Also I'm on ZDoom am I SOL?

>> No.1700328

I was heavily into doom back in 2006. I'm guessing it's still very popular to play online? What's the most popular client? Do people play duke nukem 3d?

>> No.1700331

I think that monster was made specifically for Brutal Doom, so you would have to download that and, if you want the monster separately, extract the DECORATE code, sprites and sounds using Slade 3.

>> No.1700338

Zandronum, the continuation of skulltag.

>Do people play duke nukem 3d?

No idea, but NESfag would know.

>> No.1700362



>> No.1700367

I play Duke 3D every day! It was my favorite FPS growing up and it's so riddled with nostalgia for me that I can't help but love the game.

Doom is better tho

>> No.1700369

>Storm nuclear plasma pistol with 1 firestorm

>> No.1700381
File: 98 KB, 600x600, R-684788-1341500150-8897.jpg [View same] [iqdb] [saucenao] [google] [report]

My friend and I have been pondering for awhile.
Has anyone at ID ever spoke about the the DOOM logo looking identical to the band DOOM that started around 87'?

>> No.1700382

I would say very similar, not identical.

>> No.1700401

think this means the plasma will get it's old alt fire back?

>> No.1700404

i dont know man,the tactical shotgun is pretty cool with the Renegade

Speaking of the Renegade,holy fuck i managed to make him invincible

>Heavy shotgun with 1 bulk[for extra pellets] and 1 technical[for speed]
>Focused Doubleshotgun with technical mod
>Nano assault shotgun
>Super shotgun with 4 power mods
>Overcharged Plasma Shotgun
>Quad shotgun with firestorm
>Diabolic armor+boots combo

I should have played a longer wad than UACUltra because i cakewalked it[except for the last 3 maps,fucking Agony elementals]

>> No.1700413

when I try to run doom RPG with rogue like arsenal and monsters I get this error
can anyone help me here?

>> No.1700423
File: 52 KB, 1360x643, 6.png [View same] [iqdb] [saucenao] [google] [report]

would be better if I post the image

>> No.1700437


It has to do with the order that you are running them in.

>> No.1700449


Use the launcher instead.

>> No.1700453

forgot to mention that I am using the launcher

>> No.1700504

I think what I hate the most about combat shotgun is how the reload works. This is really why I never use it.

>> No.1700523


Open your ZDoom.ini, look for that cvar, delete it.

>> No.1700536

deleted it but I still get the same error

>> No.1700578

Although, the band is also fucking awesome.

>> No.1700585

i like the idea of maps that start out small and get bigger as you go along through hitting switches and whatnot

i've made a few in this vein, but are there any maps like this i should know about

>> No.1700596

are there any slots left for the 200 minute map thing, because i've got one basically finished with 25 minutes to go

>> No.1700608

Yeah. There are some. Some were moved for compatibility, so I think there's 3 slots... or 4... or something.

>> No.1700613
File: 46 KB, 800x800, caco.jpg [View same] [iqdb] [saucenao] [google] [report]

I was watching monster's inc the other day and this occured to me

>> No.1700617

sweet. i'll try to finish it up tonight. i'm a new-ish mapper, what's the level of quality/polish like on the other levels?

>> No.1700626

if you made the baron blue and hairy it could be sully

>> No.1700636

So I'm thinking of adding a hud mod to my BD run, any reccomendations?

>> No.1700671

I really like the Visor Hud for BD

>> No.1700698

The one that's also for pa1nki113r? I was looking at it, also looking at painkiller, is the belphagor in that the bestiary or skulltag version?

>> No.1700714

Would a 'so you want to play Duke' image be something you guys would like, or would it be a waste of time? unlike Doom there's no Cacoawards and apart from MSDN which rates nearly everything 90+ (and the workshop) there's no real guide for newcomers on what to play.

>> No.1700717

That's the one, It's rad.

>> No.1700735

Hey, I'm looking forward to V20, would I have to restart my game from a new save or could I just transition from V19 without issue?

>> No.1700745
File: 31 KB, 720x430, 10372005_249312385258492_4416634241586586326_n.jpg [View same] [iqdb] [saucenao] [google] [report]

How the hell should I know? I don't make Brutal Doom

>> No.1700746


I'd be down with it.

>> No.1700747

Do it. Do it for us Dukers.

>> No.1700752

How the fuck do I properly make transparent 3dfloor water with a visible fog effect (through sector_setfade) inside it? the "render inside" checkbox does nothing.

>> No.1700762

I have never played DooM.

Can it run on a toaster and what's the first game I should play?

>> No.1700764

You should download Chocolate Doom (a port) and play "ultimate doom" or DOOM.WAD. That's the most authentic or classic experience. Once you want something new, download the GZDoom port and just play the most popular modern mods.

>> No.1700765

Probably could run it on a toaster. I mean shit, it runs on rockbox

>> No.1700768

Thought some one here might know, sorry

>> No.1700770

working on it now. For any Duke players, any maps you guys consider essential to be on there? I've put the Red series, it lives, and Roch series so far (with the Bobsp series coming as well) I'm aiming for the most spectacular maps first.

>> No.1700771

one guesses the video was posted in #vr and two different individuals reposted it here at exactly the same time.

>> No.1700772

You should probably add in the Duke64 TC

>> No.1700773 [DELETED] 

meh, there are too many zdoomies here.

>> No.1700781


there's a lot of doomworlders lurking tho

two threads ago someone mentioned this and that very afternoon Marnetmar hopped into the IRC out of nowhere :^)

>> No.1700783

Fair, I'd say, all things considered. Don't worry about it. That's not really the point

>> No.1700786

All that has to change to make previous versions of a mod incompatible with saves is the behavior of anything.

Add a frame, change a frame, add a new thing, what have you and it won't work with previous saves.
Start over.

>> No.1700806

Okay so I got chocolate doom running and the quikset config setup and everything runs fine. Now I'm just trying to tweak settings to make the game play how I want.

How do I go about making mouse movement only control the camera and not actual motion? I'd prefer to just use WASD for that. The technical info in the quckset is just confusing to me since I don't know any of the terminology.

>> No.1700809 [DELETED] 

mouse vertical speed to 0

>> No.1700813
File: 20 KB, 633x406, mouseconfiguration.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1700819
File: 594 KB, 800x656, 1403166691076[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.1700830
File: 797 KB, 1543x2581, WTPDouk.jpg [View same] [iqdb] [saucenao] [google] [report]

first draft done, any suggestions?

>> No.1700834

I don't know enough to offer suggestions, but I dig it so far.

>> No.1700848

I tried a bunch of times but I never managed to get Naferia's Reign to work

>> No.1700857

what problems did you have with it? IIRC the mod has a clusterfuck of packaging but it should be a case of dropping a Duke3d.grp file in there and using the included exe

>> No.1700863
File: 114 KB, 1920x1080, map.jpg [View same] [iqdb] [saucenao] [google] [report]


Finished a 200 minute map. Tested it in Chocolate Doom and ZDoom, everything seems to work fine.

>> No.1700878

:: [BE] New York :: /v/ Samsara Scythe 2

Password is vidya

>> No.1700879
File: 18 KB, 640x400, wolfenstein-3d.png [View same] [iqdb] [saucenao] [google] [report]

Maybe you guys can help me out. I want to play Wolf3D but I'm terrible with directions and I keep getting myself lost. Are there any source ports or anything that add a map overlay like Doom has?

>> No.1700883

just follow the wall on your right until you reach the exit.

>> No.1700886

That's no fun though, I want to be able to explore but also avoid going in circles.

>> No.1700889

Try with WolfenDoom, it's the best mod to play Wolfenstein

>> No.1700894

Play the Wolfenstein mod for Doom and turn off mouselook.

It won't be real Wolfenstein but you get a map.

>> No.1700895


The most recent dev build of ECWolf has an automap.

>> No.1700896 [DELETED] 
File: 14 KB, 118x243, SamPickupSprites.png [View same] [iqdb] [saucenao] [google] [report]

Just finished these not too long ago, what do you guys think?

They're for the Serious Sam class add-on for Samsara.

>> No.1700904

>two IV sprites
otherwise neat

>> No.1700907
File: 14 KB, 118x243, SamPickupSprites.png [View same] [iqdb] [saucenao] [google] [report]


Already fixed.

>> No.1700910

No minigun? Arguable the most iconic Sam gun? The one he holds on most covers? Really?

>> No.1700912


Looks good, but I can already hear the people sperging out about the weapons you didn't include.

>> No.1700913

Where did the Schofield go?

>> No.1700915
File: 63 KB, 373x309, thomasdisgust.gif [View same] [iqdb] [saucenao] [google] [report]

schofield is...the pistol

>> No.1700917
File: 923 KB, 464x407, 1403169134186.gif [View same] [iqdb] [saucenao] [google] [report]

Seriously though, Sam's minigun is iconic. Drop one of the shotguns if you can only have 7.

>> No.1700920

Hell drop the Chainsaw and put the Laser gun there.

Or get rid of the Laser gun entirely, nobody gives a shit about that.

>> No.1700923

why would you think of moving a rapid-fire weapon into a burst damage weapon slot

>> No.1700924

IMO just drop Tommygun because in most situations Minigun is a straight upgrade anyway.

>> No.1700925

>tfw I didn't know that Berserk mode lasted throughout the whole level

>> No.1700927

I honestly don't know what the list is, if it's limited in that way drop the tommygun or lasergun. Nobody gives a shit about those.

>> No.1700928

>tfw I hate Doomguy's bare hand so much that I refused to use Berserk period until years later when there was gloved fist mods

>> No.1700929

1: Chainsaw (wildcard)
2: Shotgun (all around)
3: Super Shotgun (massive burst damage)
4: Chaingun (mid/long suppression)
5: Rocket Launcher (tea parties)
6: Plasma Rifle (short/mid range dps)
7: BFG (hits like a fucking freight train)

>> No.1700932

Yes, and it's not there.

>> No.1700937


>> No.1700938

it was there before, the creator of the mod posted a .webm of the Schofield

>> No.1700940


>> No.1700941

The pickup icon does show up in some alternate huds though :3

>> No.1700942

But I thought that would make Schofield the II tier weapon...

>> No.1700945

>Just finished the original doom for the first time
What a great game. I played it all the time when I was a kid but I only had a dos shareware disc that had the first episode so it was great to finally finish it. Is Thy Flesh Consumed worth playing? Is it as good as the original episodes?

>> No.1700947

>Is it as good
I'd say it is, but be prepared for a very interesting difficulty curve. In general, the first level is tough as nails, the second is a nightmare, and then the game mellows out though still remains challenging.
Also, the final level of TFC is much better than Dis.

>> No.1700949

Thy flesh consumed is a testicular torsion simulator.

>> No.1700951

Is there a link to the most current build of GMOTA?

>> No.1700956

Does anyone have a full assembly list for DoomRL Arsenal?

>> No.1700957

>Is Thy Flesh Consumed worth playing?
That would depend, you might have to git gud to enjoy it.

Or git even gudder if you're already gud.
It's intensely frustrating if you're not an experienced player, even I find myself not enjoying large parts of it (particularly E4M2).

>> No.1700961


As of the update last week or so tho, it's not complete; they allegedly made quite a bit more

>> No.1700962

Encourages you to get better. Think of it as training before trying TNT/Plutonia and the more well-known Megawads out.

>> No.1700964
File: 538 KB, 320x240, 1394674818150.gif [View same] [iqdb] [saucenao] [google] [report]

Thanks m8

>> No.1700965


>> No.1700969


>> No.1700973
File: 2.25 MB, 350x197, 1388982930105.gif [View same] [iqdb] [saucenao] [google] [report]

She's too inoccent!

>> No.1700978

Hey Marines, last week (Tuesday I think) someone posted a link to a sweet sweet TNT soundtrack made by some "Lucas" or something like that. I lost the link, could any of you post it again?

>> No.1700986


>> No.1700991
File: 478 KB, 800x394, Revenant-schwing.png [View same] [iqdb] [saucenao] [google] [report]

I don't see ANY difference

>> No.1700992
File: 264 KB, 260x146, 1394694766372.gif [View same] [iqdb] [saucenao] [google] [report]

>Jetpack Mancubus

>> No.1701009


Why do you even bother? You will drop it in 3 weeks, anyway

>> No.1701010

On the contrary, I think he's being very Serious

>> No.1701014
File: 262 KB, 1025x769, YouAreHugeItMeanYouHaveHugeLootRipAndLoot.jpg [View same] [iqdb] [saucenao] [google] [report]

My brain gave out. Still need power up chests and broken states but I'll take a break.

DoomRL Chest
Post what's broken, what needs to drop more/less... etc.

>> No.1701034



>> No.1701042

Wolfenstein for Mac featured a map.

You'll need sheepshaver tho...

>> No.1701048

What does she say?

>> No.1701060

Does anyone else keep running out of ammo on the original maps?

>> No.1701062

Only in early levels of Inferno and Thy Flesh Consumed. No ammo problems otherwise.

>> No.1701064

Google translate says:

What would you'm a picture ... this strange

And the first part alone is "What would this picture..."

>> No.1701146

NESfag's new Douk mod should be coming out this weekend

>> No.1701147

Guess I need to finish doom 2 before that comes out then

>> No.1701150

Does this mean she'll start drawing some Imp chicks?

>> No.1701154

>tfw when preforming a fatality on an archvile
I used most of an invincibility power up on it, worth it

>> No.1701158

She was so pure! You goddamn demons, what have you done?!

>> No.1701159

is this the person that draws the cute cacodemon comics?

>> No.1701161

How she became aware of the mod, I'll never know.

>> No.1701162

I feel like Flesh consumed would have been a great place to introduce some doom 2 enemies

>> No.1701163
File: 12 KB, 476x411, doomguy arms crossed.png [View same] [iqdb] [saucenao] [google] [report]

yup, now look what we've done

>> No.1701165

its for science
r-right guys? h-heh..

>> No.1701169

I feel kinda guilty about it, even though I had no part in it.
Still curious to see if there's any art that will come of it. She'll probably be freaked out by the Pinky chicks.

>> No.1701171

Where would I be able to find a mod that gives Doomguy purple gloves?

i-its for a friend, I promise

>> No.1701174

>page does not exist
What was it?

>> No.1701176

You probably didn't copy the link right.
But y'know the artist for those cute cacodemon images we see posted every now and then?
Well, somehow, she found out about H-Doom.

>> No.1701179

The artist that draws the cute cacodemon comics that are posted on here such as >>1699626 (I'm guessing) found hdoom and tweeted a picture of one of the Descartes pictures in the bathroom in Lady's Quarters.

>> No.1701181

And now you have me imagining a doctor piccolo mod for doom, thanks

>> No.1701182

wait a second - she plays doom?

>> No.1701183

Oh? Maybe shell submit a design for the lady caco?

>> No.1701184

Daily Dose.wad

>> No.1701185

Why wouldn't she?

>> No.1701187

It better have updates daily

>> No.1701190

Her comics are too light-hearted for any kind of perversion.

>> No.1701192

so far as vee is concerned grils didnt start playing vidya until after the big bang theory came out (but thats just stupidity on my part)

>> No.1701202

she lurks here and has been known to post sometimes

she even makes levels, someone dig up a link for kusok.wad

>> No.1701206

are you serious? is she fluent in english?

>> No.1701210

Wow. That's pretty neat.

>> No.1701213

>someone dig up a link for kusok.wad

she knows enough to be able to be understood

>> No.1701215
File: 186 KB, 1366x768, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

What are these suppose to be? Just random eyes from hell? I don't ever remember them reappearing in Doom 3.

>> No.1701216


>> No.1701220

well i think that proves new people are still coming to /vr/doom. of course alice knows about hdoom, she drew fanart of stimpack-tan a couple of months ago!

>> No.1701221

she even made a map-pack

>> No.1701225

>of course alice knows about hdoom, she drew fanart of stimpack-tan a couple of months ago!
source: https://archive.foolz.us/vr/thread/1582360/#1585639

yes it's been posted already

>> No.1701236

I'll answer my own question. After extensive searching I found it:


Lorcan, not Lucas.

>> No.1701241

That was her? I couldn't tell until now.

>> No.1701245

how unusual and endearing ;_;

>> No.1701257

I recommend ECWolf. It's basically ZDoom for Wolf3D, it definitely needs more attention.

>> No.1701276 [SPOILER] 
File: 39 KB, 730x486, 1403193111579.jpg [View same] [iqdb] [saucenao] [google] [report]

Did anyone get the ECW version of Noah's Ark? Could they upload it somewhere?

>> No.1701282
File: 971 KB, 1920x1080, Screenshot_Doom_20140619_115305.png [View same] [iqdb] [saucenao] [google] [report]

I don't think this is supposed to happen. Didn't even use cheats. I think it's the map.

>> No.1701283
File: 344 KB, 1920x1080, Screenshot_Doom_20140619_115532.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1701306

Why did I get so hard to this?
God help me
Is this in active development?

>> No.1701314


>> No.1701319

Yes it is, we saw some lost soul concepts a short time ago and I'm told we may soon see work on the cacos

>> No.1701320


>> No.1701325

Is the game going to like the lady's chambers or does it convert the vanilla levels?

>> No.1701327

Fuck yeah, that game needs way more attention than it gets. And you should do what that "/v/'s Freeware list" image does and make it so that you can open it up in notepad and find download links to the listed games.

>> No.1701367

...how does one go about doing that?

>> No.1701371
File: 843 KB, 1543x2581, WTPDouk.jpg [View same] [iqdb] [saucenao] [google] [report]

also here's an updated version that fixes some typos and adds a couple more things

>> No.1701376

How does one use the augmentation upgrade things in DoomRPG?

>> No.1701384


Use the run key to upgrade an Augmentation if you have an Upgrade Canister.

>> No.1701390

Open the image in notepad and just start pasting links.

>> No.1701392
File: 161 KB, 278x243, Aw shit,it hurts my hands.png [View same] [iqdb] [saucenao] [google] [report]

TNT - Evilution

Crunk soundtrack, or crunkest soundtrack?

>> No.1701417

I especially love track 4. It sounds so fucking melancholy I love it.

>> No.1701431
File: 93 KB, 594x1003, Infernal_Sky.jpg [View same] [iqdb] [saucenao] [google] [report]

Track 4 - Death's Bells

>> No.1701432

thanks, this seems fine, some of your teleporters are inside out but that's easily fixable. i really like some of the architecture: the size, the high ceilings and so forth.

>200 min map.wad

that'll go nicely with 1.wad, 2.wad, 200.wad, 200mins.wad, 200minmap.wad, 200minutesmap.wad, 200minutes_map2x.wad, doom2map.wad, and vanillalvl.wad ... :)

>> No.1701446

i wonder what those guns are supposed to be

i always thought they were space lugers

>> No.1701470

it's in .zip format, do I move the .zip to the directory and load it with DRL?

>> No.1701491


Okay, just a few things to point out here, saving my remarks about the code because none of them are particularly nice:

1. This will be confusing for people having it setup like this, since it's a ZIP file they're going to instinctively try to extract it when they really need to rename it to a pk3.

2. DO NOT USE ITEMS THAT ACT LIKE NORMAL ARMOR BONUSES! This has the potential to fuck shit up with RL armors, especially if you pick one up without any armor on already.

3. There's tons of items in here with vague descriptions that appear to do absolutely nothing. Why even bother having them around? All they do is just clog up the message log and make it even harder for you to figure out what you picked up, which is hard enough consider how everything turns into lootsplosions where you're forced to pick up anywhere between 2-5 items at a time, making it hard to figure out what you did and didn't get that's even useful to you. I can understand wanting some junk in there, but it feels pretty excessive at the moment.

>> No.1701492

dumb question

is there a port that features 3d enemies and weapons?

>> No.1701495


Look into Doomsday

>> No.1701510

Hey /doom/,

I'm new to custom .wads, so I was wondering how do I get DoomRL Arsenal to run with ZDoom?

>> No.1701513

>what's with this painting? it's incredible.

>> No.1701514


You've got two options.
1: Click on the .pk3, drag it to ZDoom.exe. If you want to load it with a custom levelset, hold ctrl and click on the levelset as well, and drag both.
2: Use a frontend launcher, like ZDL, to load up the files.

>> No.1701528

Bit of both, the plan is to make all the levels completly lighthearted and non horrific

>> No.1701534

ooooh nice. thanks

>> No.1701536
File: 29 KB, 225x220, 1398958208623.png [View same] [iqdb] [saucenao] [google] [report]

Probably something the artist drew up on the spot.

I personally don't think they look much like Luger pistols.

>> No.1701539

it was a joke but yeah

>> No.1701540

There is, but it looks like shit.

>> No.1701546

>Mr.Revinant's Ride never ends

>> No.1701550

yeah i remember plans for stuff like replacing the hanging bodies with darumakas and stuff, what would demons put on their body pillows?

>> No.1701563

SS Nazis?

>> No.1701564
File: 169 KB, 512x512, 1391471817629.png [View same] [iqdb] [saucenao] [google] [report]

>what would demons put on their body pillows?
Possibly a Doomguy here and there.
Also, if there was one with Duke on it, that would be pretty fun.

Another thing that popped up in my mind is instead of a corpse on the wall, it could be a chained up doomguy, with a visible bulge in his pants.

Also, genderswapped H-Doom when? I would love a QT space marine being double-teamed by two well endowed barons.

>> No.1701565

so lets pretend Wreck it Ralph setting for a moment, and you have a bunch of classic action shooters on your PC and emulatiors, how do you see Doomguy getting along with the likes of Samn Samus and Duke ect

>> No.1701567

make it have lots of shooter stars, Samus, Lara, Duke all of them

>> No.1701571
File: 45 KB, 460x667, time to fap.jpg [View same] [iqdb] [saucenao] [google] [report]

>tied up Lara
>tied up Samus

>> No.1701573


>> No.1701580
File: 592 KB, 469x542, waterfall-in-my-pants.png [View same] [iqdb] [saucenao] [google] [report]

>tied up Duke

>> No.1701592
File: 47 KB, 482x362, image.jpg [View same] [iqdb] [saucenao] [google] [report]


If you take a further look to her twitter, you will find an earlier picture of stimpack tan.

Pic related

>> No.1701605


I posted this before reading this:

>> No.1701608


Nothing like map31. I love that track

>> No.1701619
File: 214 KB, 1366x768, unlimited_boomstick_works.png [View same] [iqdb] [saucenao] [google] [report]

Ah, Legion Of The Lost.
Loved the shit out of that track.
You should check out the original song by Gravedigger.

>> No.1701621

i love the kawaii demon stuff,
but god that face creeps me out

>> No.1701625
File: 159 KB, 1024x768, image.jpg [View same] [iqdb] [saucenao] [google] [report]

>the original song by Gravedigger.

>> No.1701629

Dat face fits some kind of superberserk-tan, that has a small chance of making your dick explode from massive blood pressure, thus causing the single bloody event in a final version of hdoom

>> No.1701649
File: 32 KB, 624x1652, cwilv.png [View same] [iqdb] [saucenao] [google] [report]

new 200 minute mapping challenge test build


we are nearly done. there are 31 maps in, of 32. plus anachronism of course.


changes by others:

- new map: 200 minutes of tech (13)
- new map: 200 min map (12) (not to be confused with all the others with the same name!)
- dead cargo (18) has been de-visplane-overflowed by its author (but still has some drawing issues, see below)

changes by me:

- 200minutes_map2x (16) annoyance reduction: smaller maze, less steep stairwell, plasma gun secret is accessible before the end of the map
- punch it! (20) has a scythe-style death exit so it doesn't overbalance the map after it. this also makes a neat gateway into the red sky maps (21+)
- 200 minutes of going down (27): extra ammo added (100% is now possible), various bugfixes. finally, i've been promising to do this for weeks...

known issues:

dead cargo (18) and doom2map (22) are not known to *crash* vanilla but they both still fall foul of drawsegs overflow ( http://doomwiki.org/wiki/Seg#Drawsegs_overflow ) which manifests as a HOM/missing texture effect in the sky

previously we had agreed to relegate both to map33+ but that was before dead cargo was updated. it seems unfair to me to relegate one and not the other when neither are known to have crash bugs, so they are both still main sequence maps. (this also allows me to say the project is very near completion...)

a kind person offered to try to fix the maps, for which i thank you, but honestly, i think it would be a better use of your time to make a new map.


200 minutes mapping challenge:

make a map in 200 minutes or fewer. it should be for doom 2 and, for simplicity, vanilla compatible (test with chocolate doom) and only use stock textures.

post it here and it will be compiled into a megawad.

>> No.1701653

1. Easily done. I just keep updating what's in Drive folder, next one should be .pk3.

2. DoomRL has its own Armor Bonus which is not really an armor bonus ("repair" is done through inventory depending on armor). Going over 100 with armor capped at 100 would break them but what I have there won't break anything since it goes up to 25/75 and Indestructible armors just ignores them. If you pick one up without armor on, it will act like Doom II Security Armor (not RL Security Armor).

3. Cranking up rarity for "junk" and removing them from majority of chests or making some chests "duds" that only drop junk? Just tell me a maximum number of stuff to drop from small/normal/larges.

>> No.1701669

so for DRPG/DRL assemblies, is there like, a wiki (I realize that KK's Doom Roguelike has a wiki, but I mean the mod)

>> No.1701671


I love this cover of Sing Of Evil so much.

>> No.1701673

>Sing Of Evil
Doom musical when

>> No.1701676
File: 50 KB, 360x419, GgVwZ.gif [View same] [iqdb] [saucenao] [google] [report]

Heavy Troopers - Oil Refinery

>> No.1701679

Spectre of the Opera
Springtime for Cyberdemon

>> No.1701680

Thanks anon!
I figured out my problem. I didn't have any IWADs in the folder of the wad I wanted to load.
I didn't know about the custom levelset, though.

>> No.1701694

2. This breaks shields. This is one of the main reasons there are no armor bonuses.
Do not do this.

>> No.1701705


But I've seen armor bonuses laying around while playing DoomRLA

>> No.1701717

Yea I was just double checking that how about this;

ACTOR RLChestsArmorBonusPickup : RLArmorBonusPickup
xxxx ABCDCB 6
TNT1 A 0
TNT1 A 0 A_JumpIfInventory ("RLFireShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLTowerShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLBallisticShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLEnergyShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLPlasmaShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLRechargeableEnergyShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLNanoAblativeArmorToken", 1, "200ArmorRepair")
TNT1 A 0 A_JumpIfInventory("RL100ArmorWorn",1,"ArmorRepair")
TNT1 A 0 A_JumpIfInventory("RL150ArmorWorn",1,"ArmorRepair")
TNT1 A 0 A_JumpIfInventory("RL200ArmorWorn",1,"ArmorRepair")
Goto NotPickup
TNT1 A 0 A_JumpIfInventory("BasicArmor",75,"NotPickup")
TNT1 A 0 A_GiveInventory("RLArmorBonus1",1)
TNT1 A 0 A_JumpIfInventory("BasicArmor",75,2)
TNT1 A 0 A_Print("Your armor looks better.", 5)
TNT1 A 0 A_Print("Your armor looks good as new!", 5)
TNT1 A 0

ACTOR RLArmorBonus1 : RLArmorBonus100
Armor.MaxSaveAmount 1

>> No.1701718

No, you've seen the 55 line actor that replaces them. It acts based on your currently worn armor, and above all, it does not repair shields.

>> No.1701721


So I've seen armor bonuses, just not in the traditional sense. those items are pretty fucking handy though

>> No.1701724

Protip: If you don't know how to DECORATE, for the love of GOD don't try to make a mod based on DRLA.

>> No.1701727

not that it will ever look good as new with those but still..

>> No.1701735

>("RLNanoAblativeArmorToken", 1, "200ArmorRepair")

What's the point of these if the maximum amount you can get from the bonus is 1?
What's the point of the bonus if the max is one?

I'm gonna cry.

>> No.1701738
File: 17 KB, 300x204, AAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]


Do not upset the Yholl.


>> No.1701740


You're being a bit of a douchebag, dude.

>> No.1701743

Yeah we don't give a fuck

>> No.1701747


geez, I just posted that to see if I am on the right track. Don't cry.

ACTOR TrashArmor2 : RLArmorBonusPickup
TNT1 A 0
TNT1 A 0 A_JumpIfInventory ("RLFireShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLTowerShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLBallisticShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLEnergyShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLPlasmaShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLRechargeableEnergyShieldArmorToken", 1, "NotPickup")
TNT1 A 0 A_JumpIfInventory ("RLNanoAblativeArmorToken", 1, "ArmorRepair")
TNT1 A 0 A_JumpIfInventory("RL100ArmorWorn",1,"ArmorRepair")
TNT1 A 0 A_JumpIfInventory("RL150ArmorWorn",1,"ArmorRepair")
TNT1 A 0 A_JumpIfInventory("RL200ArmorWorn",1,"ArmorRepair")
Goto NotPickup
TNT1 A 0 A_JumpIfInventory("BasicArmor",75,"NotPickup")
TNT1 A 0 A_GiveInventory("RLArmorBonus1",1)
TNT1 A 0 A_Print("You repaired your armor with part you found.", 3)// Or move to pick up text
TNT1 A 0

>> No.1701749


Give them a break fellas, I doubt they've posted much on 4chan, they'll learn proper posting etiquette with time.

>> No.1701751

As an aside, I'd suggest using Pastebin or hastebin or Gist or something for the code posts - it'd preserve indendation, hastebin is really easy on the eyes, Gist allows for versioning and forking and a lot of nice things, and Pastebin is the boring everyone-knows-it option.

Plus, Gist and hastebin have no character limit.

>> No.1701753

I'm sorry.
I just woke up and I'm being flooded with things to do and stuff, I'm kinda antsy right now.
Again, sorry about that.

>> No.1701754

Does making a mod that exceeds 1000 downloads automatically give you an excuse to act like an insufferable cunt?

>> No.1701757


When you deal with idiots on a regular basis, your patience starts to wear thin. Fast. Didn't mean it to be offensive, just a fact. DRLA is a HUGE mod with like a bajillion lines of DECORATE, people who are new to DECORATE or still learning are going to have a bad time.


Little butthurt over a joke much?

>> No.1701758

I want to see a Broadway musical version of Repercussions of evil, and the comic

>> No.1701760

does being anon automatically give you an excuse to do likewise

>> No.1701761
File: 106 KB, 554x439, 1366522298148.jpg [View same] [iqdb] [saucenao] [google] [report]


No worries, I guess we all get cranky when we're tired.

>> No.1701767

s'okay, dude
i was thinking of doing a few RLA mods as well, but i'm still learning too
hopefully you don't mind me making some fuckups along the way

>> No.1701769


Yeah and you'll quickly find out we're not average forum-going retards, most of us here will either pick up things quickly or are just hanging around to jank your chain. That guy seems like he's wanting to learn and contribute. No need to get so hostile amongst the /vr/-doomers.

>> No.1701773

Yeah, that looks good to me.
Just remember the actual armor bonus needs to have it's MaxSaveAmount at whatever you want it to go up to, I assume 75, and SaveAmount as 1 if it restores 1 point.

>> No.1701774
File: 69 KB, 500x281, lhu6q9m6Fw1qbkz13.jpg [View same] [iqdb] [saucenao] [google] [report]


The preserving-formatting is the best option, since at the moment just copying/pasting code results in a massive wall of text.
Proper indenting go a long way towards making something look really good and reasonable.

Contrast with something like Brutal Doom's indenting, which is just horribly spaghetti and by that alone is a migraine to go through.

>> No.1701776


Sorry if I came off that way, I don't mean to come off as a dick, it's just that while working on fairly public mods for the last like, 5 years, I deal with idiot after idiot every day with the literacy skills of a rock and it just gets so grating after a while it just puts me in a piss poor mood.

>> No.1701779

yeah that shit doesn't fly here, he apologised so it's all gravy and the other doomers here are pleasent enough but if you act like an ass you will get shit for it without mods to back you up based on name cred alone.

>> No.1701780

I don't mind Yholl or Kyle873s comments, spaghetti code was spaggethi. And dragging this out won't help anything though.

Yup got that already.

>> No.1701783


It's okay man, just relax here. You're amongst friends, you'll find that this can be one of the chillest little niches out there. I love the faggots that post here, the mods and maps that've been made, and the help they've given me.

>> No.1701786

This guy, DeimosComaBlack, also showcases a whole lot of shitty DOOM, Quake and even some Heretic maps on his YouTube. It's hilarious.
Hell, he even goes out of his way to showcase other shite games to give everyone who watches a warning on what to avoid.

>> No.1701790


It's cool, man.
Believe me, between two of my own projects over the years, I've dealt with a massive amount of demanding retards, people who think they know more about my own mods than me, and my personal favorite--the almighty "just". I've come to love that word so much.

I think it's best to keep in mind, though, in the end the way you respond is entirely your decision.
Nobody else but you is going to see the massive amount of shit you deal with, and for most people they are legitimately unaware of how often anyone else has asked you the same thing. It sucks, but if you let it get to you, all they're going to see is you getting agitated at a simple question.

I still think you're neat, though. DoomRPG's code is really fun to sift through.

>> No.1701792

Hehe, I look forward to seeing it.

I suppose part of my reaction came from something that happened in the past. I once encountered a rather... unusual person who wanted to "mod" with DRLA. That guy legit freaked me out, so I kinda have a disposition to be wary. Like, full on shivering-in-my-seat freaked out.

Well anyway, you guys aren't him, so I'll squash my wary tendancy and do my best to help with any questions you might have, okay?

Ugh, I just feel terrible for getting nasty like that, you guys don't mean any harm.

>> No.1701794
File: 254 KB, 500x282, spectating boners.png [View same] [iqdb] [saucenao] [google] [report]


get -what- at a simple question?

>> No.1701795
File: 61 KB, 600x400, 1400194264856.png [View same] [iqdb] [saucenao] [google] [report]

>and my personal favorite--the almighty "just". I've come to love that word so much.

Fuck that word. So goddamn much. Up the ass.
"it would just be"
"all it would take is just"
"why don't you just"
"you just need to"

>> No.1701798

/vr/doom is like a cave full of old trolls, cave goes deep and it has some stuff like this that is not posted anywhere else;

i still wanna return to it and rip some monsters from E.Y.E.

>> No.1701801
File: 196 KB, 600x400, 1400195741615.png [View same] [iqdb] [saucenao] [google] [report]


>posting my horrible coloration of that sketch

here, someone did a way better job than I did

>> No.1701803

what was the guy's name? I've got a suspicion who it might be.

>> No.1701805
File: 54 KB, 581x307, 1369790361295.png [View same] [iqdb] [saucenao] [google] [report]

oh god, the fanboys are the worst
you'd think having someone clinging to you, worshipping your work, and eagerly listening to everything you say would be really cool
"oh awesome i feel like a god"


>> No.1701806


>I still think you're neat, though. DoomRPG's code is really fun to sift through.

Haha thanks. I really do pride myself on my code being neat, organized and not TOO hacky if I can avoid it.

I've actually been trying to push people towards DamnScript lately, because frankly, it kicks the shit out of ACS, and if you know what you're doing and are familiar with things like C/C++, it just gives you so much more power, and it's goddamn amazing. There's no WAY I'd have been able to write my GUI code (it's in the menurewrite branch btw for anybody that cares) without structs, pointers and the works.

>> No.1701808


The absolute cruelest thing you can do to anyone who creates stuff is claim their work is always flawless.

>> No.1701809

>that proves new people are still coming to /vr/doom
well they must be, remember last summer when threads would last over a week? it was excruciating

>> No.1701812

But anon, I don't like the white particles on the outline.

>> No.1701813
File: 417 KB, 800x800, Cyberdemon's French cousin.png [View same] [iqdb] [saucenao] [google] [report]

pls do

i want to see this bastard duke it out with regular Cybie

>> No.1701817


They're actually there in the other one too, you just can't see them because whoever enhanced my shitty coloration didn't smooth out the black outline.

what a bonehead

>> No.1701821
File: 257 KB, 600x400, 1400195741615-fix-wip2.png [View same] [iqdb] [saucenao] [google] [report]

I actually tried to fix this, but I was tired and there was too many of the fucking things.

>> No.1701823

Don't really wanna name names.
Chances are if you frequent either #ZDoom or #DoomRPG in the past, your suspicions are probably correct anyway.

Unrelated but amusing.
Anti-Freak Jackal breaks if you nano mod it, shoot it, then drop it. WHEEE

>> No.1701824
File: 54 KB, 294x360, llosysje.gif [View same] [iqdb] [saucenao] [google] [report]


What the fuck did you just fucking say about me, you little bitch?
I'll have you know I graduated top of my class in the Doomworld forums, and I've been involved in numerous secret projects on espernet, and I have over 300 confirmed cacowards. I am trained in DECORATE and I'm the top ACS coder in the entire ZDoom forums.
You are nothing to me but just another Brutal Doom fanboy. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of Zandrones across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking banned, kid.
I can be anywhere, anytime, and I can make a shitwad in over seven hundred ways, and that's just with CustomInventory alone. Not only am I extensively trained in DEHACKED, but I have access to the entire arsenal of the ZDoom wiki and I will use it to its full extent to ban your miserable ass off the face of the forums, you little shit.
If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking B&, kiddo.

>> No.1701827


Say Yholl, I noticed the newest version of DoomRLA lets you hit reload when your fists are out and rest, that's pretty fucking cool and I can see that being useful for the melee guy when he's implemented.

Have any idea on his character design?


I'm dying.

>> No.1701829


I fucking lost it.

My sides are in orbit, send help immediately.

>> No.1701830

i also love this place i ***JUST*** (sorry, couldn't resist) wish it wasnt quite so focused on zdoom and zdoom weapon mods

>> No.1701832

Oh my god
Oh my fucking god

>> No.1701834
File: 276 KB, 702x389, 1391048362374.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1701837


Well feel free to post other shit too, most of us here work with what we're comfortable with, and some of us just really, really like making weapons.


>> No.1701840


I'd love to map some vanilla-style maps but I'm a very bad mapper.

>> No.1701841

10/10 would steal

>> No.1701852
File: 615 KB, 1038x886, Commando Concept.png [View same] [iqdb] [saucenao] [google] [report]

Hmm, it's just cosmetic at the moment, not sure if I want to make you recover faster though. It'd look fairly odd running around punching stuff, then lowering your arms for a second as you run to the next guy before socking him in the eyeface.

I more or less put it in because I like atmospheric maps, and like to walk around without looking like I'm searching for a brawl, or to shoot all the things.

His character design eh?
Well, it depends on how it all works out, but if I get my way, the picture. Yup.

>> No.1701854


>> No.1701856

>that design

Oh you clever bastard.

>> No.1701859


Hey, character class... Remember when I said I would do you last ?

I LIED (hopefully)

>> No.1701860


IS it just cosmetic? Damn, can you consider boosting it the recovery just a little? It'd be useful after delivering a few punishing kicks.

>that design


>> No.1701861

That ending was pretty you know

>> No.1701864


Suddenly I want this guy to have a bottomless supply of machetes he can throw, and if he pins a monster to the wall, there should be a small chance he says "STICK AROUND"

>> No.1701865
File: 10 KB, 84x84, 1403146150338.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1701867



>> No.1701870


>> No.1701874

Done. :3

Yeah, he's probably gonna say Arnie's one liners every now and then. So yeah, throwing combat knives? STICK AROUND

>> No.1701875


you are already agitated.

>> No.1701878


You'd be my hero forever if you make him have a bottomless supply of knives he can throw or slash with

>> No.1701884

Haha, that'd be neat actually. Other classes have to retrieve thrown knives, Commando just pulls new ones out from the crevices in his biceps or something.

>> No.1701885

What about monster mods?



>> No.1701890
File: 217 KB, 600x400, bonerheh.png [View same] [iqdb] [saucenao] [google] [report]

i tried

>> No.1701891

When you're killed by him it better fucking say "psst nothing personel kid" as a kill message.

>> No.1701894


YES. The Commando has 80's action hero syndrome, meaning he has some logic breaking abilities like having a strangely bottomless supply of knives.

>> No.1701897

heh yes i should have said gameplay mods.

>> No.1701901
File: 2.99 MB, 320x240, 200tech-1.webm [View same] [iqdb] [saucenao] [google] [report]

200 minutes of tech (https://boards.4chan.org/vr/thread/1695173#p1696604) in 5:44

>> No.1701906
File: 2.94 MB, 320x240, 200tech-2.webm [View same] [iqdb] [saucenao] [google] [report]

i should have learned this map better before recording it, i think i went through the red door three times

>> No.1701910
File: 502 KB, 1329x1434, skelecopters.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1701912
File: 2.68 MB, 320x240, 200tech-3.webm [View same] [iqdb] [saucenao] [google] [report]

another map that's unbelievably long for something made in 200 minutes

>> No.1701913

honestly I'd prefer futa monsters to male monsters, just to help keep the goofy tone

>> No.1701919

>DJ Blaskowits
>tied up modern characters as well
>Master Chief
>Booker and Liz

>> No.1701943

>yfw samsara already has a cvar to put duke in bondage equipment

>> No.1701952

NC-HUD is great.

>> No.1701956

>ou should download Chocolate Doom (a port) and play "ultimate doom" or DOOM.WAD.
Horrible advice.
PrBoom+ or ZDoom on Doom compatibility mode already offer a good vanilla experience, and they add support for newer resolutions and shit.
And depending on how toaster is his pc, GZDoom may not work.

>> No.1701957
File: 190 KB, 226x365, 05e.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1701959

>I suppose part of my reaction came from something that happened in the past. I once encountered a rather... unusual person who wanted to "mod" with DRLA. That guy legit freaked me out, so I kinda have a disposition to be wary. Like, full on shivering-in-my-seat freaked out.

That wasn't when I offered to redo all the items with unique decorate actors for each possible mod+weapon combination and acs, was it?

>> No.1701968

you might wanna check out kodi's work, he has point and click and pretty advanced menus in acs only

>> No.1701971

I call bullshit.

>> No.1701972

Oh nonono, it wasn't you, don't worry.

>> No.1701974

we have vanilla and boom map releases pretty often

>> No.1701979
File: 18 KB, 582x111, Call bullshit on THIS.png [View same] [iqdb] [saucenao] [google] [report]


It's true.

>> No.1701981


>> No.1701990
File: 336 KB, 500x667, 88k1Mmu.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1701992

>Also, genderswapped H-Doom when? I would love a QT space marine being double-teamed by two well endowed barons.
officially, never
devs said that
but you can mod it

>> No.1701993
File: 702 KB, 1920x1080, Screenshot_Doom_20140620_001318.jpg [View same] [iqdb] [saucenao] [google] [report]

Hell yeah!

Those three numbers measure the distance to that pillar, and how close to the middle of the screen it is. They're not entirely the numbers they're supposed to be, but at least this shit works!

>> No.1701997

said, see

>> No.1702026
File: 157 KB, 967x729, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

The fuck were they thinking? This is such an not fun and tedious level.

>> No.1702030
File: 442 KB, 528x516, corgi-face.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1702041
File: 41 KB, 388x345, 1402932572016.jpg [View same] [iqdb] [saucenao] [google] [report]

>it's all gravy
>if you act like an ass you will get shit

>> No.1702046
File: 137 KB, 973x733, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

this shits a fucking precursor to doom 3. let's spawn enemies right behind you

>> No.1702054

After you memorize the routes, it's pretty fun to speedrun.

>> No.1702056



>> No.1702060

>Episode 4: Linedef teleporters

>> No.1702061

>The fuck were they thinking
my reaction to most of Doom 2's maps

>> No.1702063
File: 237 KB, 500x400, caco-cola.png [View same] [iqdb] [saucenao] [google] [report]

>DJ Blazkowicz

It's fucking excellent.

>> No.1702073
File: 116 KB, 971x733, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1702075

There's a secret rocket launcher you missed.
There's more than enough rockets and shotguns to clear the level.

You are going to absolutely love E4M2

>> No.1702084

yeah well...

it's retarded because I was surviving on ultra-violence up to now just fine. Time to knock it down.

>> No.1702087
File: 145 KB, 1000x673, DSC_0132.jpg [View same] [iqdb] [saucenao] [google] [report]

B-but muh QT marine and her monster/demon husbandos ;_;

>> No.1702090

What is your personal funniest death? I just had mind, telafraged a barrel

>> No.1702096
File: 1.66 MB, 640x360, FUG.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1702097

I put D instead of B, oops and his last name is amess to spell right on phone

>> No.1702098
File: 18 KB, 326x284, 28d.jpg [View same] [iqdb] [saucenao] [google] [report]

Hypothetical nightmare scenario.

The ZDoom server guys have followed the path of DRDTeam and completely run out of funds, and the ZDoom wiki is down. Permanently.

>> No.1702101
File: 63 KB, 337x290, king hippo has a migraine.png [View same] [iqdb] [saucenao] [google] [report]


N-now Anon-kun...Let's not be mean to onii-chan...

>> No.1702104
File: 207 KB, 570x668, 1397988877805.jpg [View same] [iqdb] [saucenao] [google] [report]


>got rekt by a barrel

>> No.1702106

attack of killer barrels

>> No.1702108

muh RNG

>> No.1702110
File: 40 KB, 640x480, howard dj's like a madcunt.jpg [View same] [iqdb] [saucenao] [google] [report]

I fucked up my post too, but I just thought DJ Blazkowicz sounded too funny to just let slip.

>> No.1702117
File: 771 KB, 640x320, pffhahahaha.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1702119

not wanting her to have a lesbien harem

>> No.1702140

anon don't say stuff like that
refer to this reaction image

>> No.1702143

Now that I think about it, I've got a question for Yholl.

If you got armor bonuses to work like they did now, is there a chance of small and large health bonuses happening like in DRL? I'm sure you'd have to nerf the recovery, but would something like that be possible? Or is it just a moot point with medikits and stimpacks?

>> No.1702175
File: 858 KB, 440x244, playing maps by Mouldy.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1702179
File: 1.66 MB, 2711x4093, 1400639719773.jpg [View same] [iqdb] [saucenao] [google] [report]

If I got this printed at a printing place, what dimensions?

Although not necessarily doom, are there high quality posters for other id games that might have signatures?

>> No.1702182 [DELETED] 

I could not care less about the wiki.
Its just sad that the ZDoom wiki has the only proper ACS / Decorate tutorial, even if the languages suck.
And ZDoom itself? As long as Zandronum can keep it up, I dont care. But it takes ages to update Zandronum.

I'd be sad because the community would be gone. Its the only mature community out there (apart from Doomworld)

>> No.1702187 [DELETED] 
File: 39 KB, 361x391, fox lel.jpg [View same] [iqdb] [saucenao] [google] [report]

>You talking about maturity

>> No.1702190

first time that happened to me, it was with a baron sodomizing a sergeant, and I hadn't saved for a while.

I was stunned

>> No.1702192

Probably ~11"x17"

>> No.1702203 [DELETED] 

and then the thread went silent


>> No.1702204 [DELETED] 


>> No.1702209

This particular image?
2711x4093, 150 pixels per inch.

Print size:
Width: 18.07 inches.
Height: 27.29 inches.

Approx 18"x27."

>> No.1702210

Why did you delete your post?

>> No.1702212
File: 128 KB, 300x300, kirino.png [View same] [iqdb] [saucenao] [google] [report]

Lesbians do nothing for me, but I just think it would be really cute with a short QT marine and her loving Baron Of Hell husbando.

Size difference is so cute~!

>> No.1702230

Glad to see that a few things have been cleared up for some people that just refused to believe the FACTS that were in front of their eyes the whole time


The /newstuff Chronicles #452. Sort of a skippable edition since some low-quality works were given too much words and attention, but still worth a read


Also, HABEMUS /IDGAMES FOR D2INO! (>>1699610)


>> No.1702234

>Glad to see that a few things have been cleared up for some people that just refused to believe the FACTS that were in front of their eyes the whole time

Nothing was cleared up, Donald deleted his post for some reason.

>> No.1702235

Don't really see the point myself.
DRLA Armor bonuses replace vanilla ones uncommonly, as they repair more and have more specific conditions.

Making the Healthbonuses the same way would basically just have them heal more, but only appear every now and then, which kinda amounts to the same thing, only with some randomness on whether or not you get anything.

If I ended up with an extra mechanic tied to them, I'd do it, but right now there's not really much point.

>> No.1702237

>Donald deleted his post for some reason
maybe it was a janitor?

>> No.1702239


>> No.1702240

I don't believe so.

>> No.1702242

>Donald deleted his post for some reason.

I am not doubting a single second what you're saying (he is widely known for being A BITCH) but no-one can easily guess such thing just like that; how do you know?

>> No.1702246
File: 702 KB, 1050x1400, GetCreative.png [View same] [iqdb] [saucenao] [google] [report]

This got a great reaction last time.

Show me your ideas, /vr/gins.

>> No.1702252
File: 96 KB, 500x471, tomato-isp[1].jpg [View same] [iqdb] [saucenao] [google] [report]


The other day I got 3, but I'm not sure how to turn this tomato into something that smells and tastes like a tomato

wat do?

>> No.1702254



>> No.1702257
File: 154 KB, 2448x3264, lost soul.jpg [View same] [iqdb] [saucenao] [google] [report]

posting this in case some hdoom dev needs help with their stuff

>> No.1702259
File: 62 KB, 252x414, 1396612184206.png [View same] [iqdb] [saucenao] [google] [report]

Alright /vr/, name something in an existing mod you would like to see done with it.

Any mod at all, or even describe a mod you would like to see.

In fact, if you have something you'd want to see in a map set go ahead and share that too.

>> No.1702264


DoomRLA: Infinite throwing knives, though it looks like Yholl might do that

Reelism: Better starting weapons, again give those infinite ammo too because Reelism can get crazy

>> No.1702275

You have only two weapons--the Dice of Chance (for attacks) and the Deck of Many Things (for self effects).

With the dice, each result you get results in a different attack, some weak and some powerful. The Deck of Many Things is for defense, and each drawn card gives you a different effect, some defensive (increased HP/mobility), some negative (increased damage taken).

Each soulsphere/megasphere/health bonus picked up permanently increases your HP, allowing you to make more mistakes.

>> No.1702285
File: 74 KB, 600x400, AVE NEX ALEA.jpg [View same] [iqdb] [saucenao] [google] [report]

A centered Ruger Mini-14
A centered Ruger Security Six
A centered Smith & Wesson M29
A centered Smith & Wesson M&P 10
A centered IMI Uzi
A centered IMI Mini Uzi
A centered IMI Micro Uzi
A centered Cobray M-11/9
A centered SKS
A centered Mosin Nagant
A centered Ithaca M37 Stakeout
A centered Sten Mk.II
A centered Sterling submachinegun
A centered Armalite AR-10
A centered FNH FAL
A centered H&K G3
A centered Zastava M70A
A centered Mauser K98k
A centered Colt M16A1
A centered Springfield M14
A centered Springfield Socom-16
A centered Rheinmetal MG3
A centered Winchester 94
A centered Browning Hi-Power

All with proper animations, and reloading animations that brings the weapon to the side, to show off it's beauty.

>> No.1702294
File: 3 KB, 168x336, YEtLldu[1].png [View same] [iqdb] [saucenao] [google] [report]

Alert. Eriance just got on monster spriting again.

>> No.1702296
File: 48 KB, 640x480, 1399160472605.jpg [View same] [iqdb] [saucenao] [google] [report]


Holy shit

>> No.1702297

that looks fucking awesome holy shit

>> No.1702298
File: 100 KB, 96x96, i-can-rip-to-this.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1702303

That Revenant is operator as fuck

>> No.1702304

that is fucking badass

>> No.1702305
File: 63 KB, 400x300, sweet_god.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1702308

where do I get that gun, Brutal Dooms is okay but seriously that is awesome

>> No.1702309

Oh neat, there's a sprite for that too. How does it compare to HP CG?
>not a Marine
Enjoy your lack of ammo.

>> No.1702313

>lack of ammo
DoomRLA, Minigun+BP.

>> No.1702316

That's Doom Roguelike Arsenal, you get that with a minigun + bulk and power mods.

Brutal Doom Sperglord's Edition has that chaingun too by the way, and is in my opinion superior to vanilla Brutal Doom.

>> No.1702324

does it have a Mod DB page?

>> No.1702326
File: 117 KB, 771x900, 1400637473736.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing DRLA with oblige megawad and random level order

>> No.1702329

I don't think so
you can get it here http://forum.zdoom.org/viewtopic.php?f=19&t=37889&sid=ca93e04de82cb80104b855c5269b5e5b

>> No.1702345

I'm going to need a gif/webm of this baron.

>> No.1702349
File: 2.69 MB, 640x360, gzdoom 2014-06-19 21-16-34-082.avi.webm [View same] [iqdb] [saucenao] [google] [report]

>How does it compare to HP CG?
Something like this.

>> No.1702350
File: 143 KB, 780x738, 1372184749234.jpg [View same] [iqdb] [saucenao] [google] [report]

Man, that thing is so strong it's ridiculous. Slapped two power mods on it and it mowed down a cyberdemon in like 3 fucking seconds.

>> No.1702412

his lips looks like an anus as drawn by shadman

>> No.1702421


>> No.1702497

Print a cleaned version instead.

>> No.1702501

>his lips looks like an anus as drawn by shadman

I don't see any piercings, though...

>> No.1702540
File: 4 KB, 40x79, Revvy-Concept.png [View same] [iqdb] [saucenao] [google] [report]

Sweet! Reminds me of a my kinda-recolor for the TSP Revenant.

>> No.1702543

>never played Doom before today
>screw around with Zdoom for a bit, play a little of the original, not that impressed
>load up Doom2, make it to The Crusher on vanilla, it's okay but it needs something more
>slap on Brutal Doom because I'm a faggot that likes muh grafix
>play through Doom2 again on a higher difficulty. More challenge makes things funner, need to explore and find secrets and such
>it's alright, the mod definitely helps but it's lacking that 'oomph'
>make it to Dead Simple
>text prompt makes me hype as shit
>the entire fucking level is just 2 minutes of unadulterated skill and i'm getting my ass handed to me
>beat it on my 3rd try

>> No.1702557

>Brutal Doom

>> No.1702558

maps get worse after t&t
also get the bd sperglord's edition

>> No.1702562

go away

>> No.1702568


Welcome to the crew. This is a game there's nothing else like.
Be sure to check out other mods as well. Brutal Doom isn't the only or even the best mod, there's a whole ton of content the community's developed over 20 years.

>> No.1702573



>> No.1702581

>well i think that proves new people are still coming to /vr/doom

And JUST YOU WAIT because guess what just got 50 percent off

>> No.1702590

>playing Brutal Doom
>still hating Brutal Doom
people are annoying

>> No.1702593
File: 70 KB, 942x307, DoomSale.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1702594


>> No.1702601

yeah, it may not be the best, but people like it, and that's hardly wrong, its their way of enjoying it, and being purist in a modding community feels kinda hypocritical

>> No.1702605

it's a damn doom thread
what do you expect
/v/ would probably be better for this kinda shit

>> No.1702606

>not liking brutal doom = being a purist
Consider suicide

>> No.1702613

Not him, but the point is that going jumping on people throaths every time they post about the mod is just stupid.

>> No.1702614
File: 239 KB, 471x350, Screen-Shot-2012-08-11-at-2.05.21-PM-471x350[1].png [View same] [iqdb] [saucenao] [google] [report]


people in the world like things
people in the world hate things
people in the world like to hate things
people in the world hate to like things

oh no

the horror

>> No.1702619

No shit, but it's equally stupid to assume that just because someone doesn't like one fucking mod means that they're a luddite that exclusively plays vanilla Doom on authentic 1993 hardware running DOS.

>> No.1702625

I already feel sorry for all the idiots who will, on pure instinct, buy Doom BFG Edition without doing research first

>> No.1702634

What are the differences between the SE edition of BD, and the standard?

>> No.1702638

More secondary attacks, less ear rape, addons that put new sprites and sounds and they're fucking great, brightmaps support.

>> No.1702640

I'm sorry, I made an ignorant blanket assumption, I'll think again in the future before I talk like that

>> No.1702643

>new sprites
like the weapon sprites? or more?

>> No.1702646

Huh. The original modder doesn't mind?

>> No.1702647

not at all, I even saw him using some of the weapon sprites in a test vid for V20, I think I did anyway

>> No.1702651

I just found out that Bobby Prince is homeless and has tuberculosis.
This is not a happy day.

>> No.1702653

Well, that's neat to hear. Definitely looking forward to v20. Heard there was a tank that's going to be implemented.

>> No.1702656

Weapon sprites, yeah.
Some new death animations for the enemies too I think. Specially with the new chainsaw secondary, dayum.
Why would he?

>> No.1702659

tank? hot damn, I here I was looking forward to some simple weapon and physics improvments

>> No.1702661

sgt. mark was working on a tank for doom but i don't think its for brutal doom

>> No.1702665

>I just found out that Bobby Prince is homeless and has tuberculosis.
>This is not a happy day.

source? I googled it and got 0 results for bobby prince tuberculosis

>> No.1702667

I don't know. In my experience in other games, modders tend to be pissy when other people take their resources and modify them.

>> No.1702668

there's a voxel pack for BDSE too

i think he made it with brutal doom in mind
(or at least he had both the tank and brutal doom loaded on the webms he posted)

>> No.1702669

honestly for me, I'd just be flattered people like my work enough to try and make it even better, and then take that as feedback for more of my own work

>> No.1702674

That's silly. In my experience they are chill with it as long as you give credit.
Don't remember that.
Tank's not for BD he said that a while ago. He just had both on.

>> No.1702675

Mark can't really be one to complain, since most of Brutal Doom's resources are lifted from other people, with or without their consent.

>> No.1702685

>I just found out that Bobby Prince is homeless and has tuberculosis.
>This is not a happy day.


>> No.1702693

I'm beginning to realize that. I'm slogging my way through Doom and Doom 2 with BD before I try anything else too crazy, since I suffer a serious deficiency of gud.

>> No.1702697

if you can't beat doom 1 you definitely need to git gud. unless we're talking thy flesh consumed.

>> No.1702705

I'm stilly playing through Doom 1, I took a break to check /vr/. Doom 1 is markedly easier than 2 though, and the Shotgun is fucking OP.

>> No.1702706

I can't play the original WADs, including TNT and Plutonia without NOT using the mouse.
Am I the only one to do this?

>> No.1702708

How is mouseless Doom anyways? I can't imagine ever being gud enough to play using just keyboard.

>> No.1702713

Hold shift to turn faster.
That's about it.
I could never deal with moving the mouse up or down would make me move forward or backward.

>> No.1702714

So I recently played doom 64 ex. Is it just nostalgia that I remember it being harder than it actually is? Even with them nerfing the weapons it's just a shooting gallery

>> No.1702715

Oh you mean the original mouse settings. Yeah those are terrible. I assume most people set the mouse movement to zero and use freelook.

>> No.1702716

Doom 64 EX aside from KB + M of course lets you save in-map. In the console version you can't do those saves so ya it should feel way easier.

>> No.1702717


>> No.1702719

But anon, neither existed in the original game.

Also, freelook in the original rendering method is just puke-inducing.

>> No.1702721

Assuming that was meant for me. Even then, hell knights take a full minute of sustained fire from the chain gun at 400 rpm, and still feel easier than classic doom. It's like they downgraded every weapon sans the super shotgun to make the unmaker feel like the best gun

>> No.1702726

That's a fair point. It's kind of suprising that Doom caught on when the original version was terribad to control, although I suppose there wasn't much to compare with.

>> No.1702728

I don't want to sound like people eating shit and loving it but I really want to say that its controls fit like a glove after a while.

Plus, having proper mouselook does make the original two WADs incredibly trivial. I mean, circle strafing the cyberdaemon is a bit harder.

>> No.1702746

I call bullshit, he's still doing music. He just did it for some shitty Quake 3-alike arena MP shooter

>> No.1702750

They flesh consumed will be your trial by fire

>> No.1702764

Are there mods that allow for local co-op multiplayer? Because that would be insane.

>> No.1702775

maybe hes doing it from a homeless shelter

>> No.1702785

Does doom will ever have a mod that is as deep as Dwarf Fortress?

>> No.1702794


Actually Doom own way as deep as dwarf fortress.

>> No.1702817
File: 2.89 MB, 320x240, 200minmap-1.webm [View same] [iqdb] [saucenao] [google] [report]

webm in 6:56
recorded on a fixed version with teleporter lines flipped

>> No.1702819
File: 2.98 MB, 320x240, 200minmap-2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1702823
File: 2.89 MB, 320x240, 200minmap-3.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1702824
File: 1.61 MB, 320x240, 200minmap-4.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1702826

What mod is this?

>> No.1702831


>> No.1702834

Sorry, I'm pretty new to doom mods. I don't remember this level in doom II, and I would like to play it

>> No.1702835

oh, i see, sorry. as indicated in the first of the four parts, it's >>1700863

>> No.1702836

Thank you

>> No.1702839

What is the best version of your favorite weapons? And favorite fan made weapons?

>> No.1702840

Depends. are we talking about dps, or just straight out cool?

>> No.1702841

Whichever you like best

>> No.1702845

I was the guy whinging about doom 64 nerfing weapons, but I have to admit,t he plasma rifle is a sweet design. even if it did feel lifeless

>> No.1702846

no problem and sorry for the confusion. "mod" usually means "gameplay modification". for new levels we usually just call them maps. or wads, for a collection of new levels, possibly with new textures, but stuff that doesn't change the gameplay.

things that change the gameplay and have maps designed for that new gameplay are called... actually i'm not sure, they used to be called partial and total conversions but nobody says that any more...

>> No.1702847

Let's roll again and see what we get this time

>> No.1702850

I will remember that. Thank you for the clarification

>> No.1702853

also i should add, these are not strict definitions, e.g. scythe 2 is still usually called a wad* even though it has some extra gameplay elements (new monsters)

* a megawad, even, since it replaces all 32 doom2 levels. megawad often means all 32 levels replaced, although /idgames defines megawads as wads with more than 15 maps in them... you probably don't need to know all this though. doom is an old community, it has evolved its own jargon over 20+ years.

>> No.1702854

>the workshop
pls no

>> No.1702861

>boys can't be goofy

Get a load of this sexist shit

Oh, wait; what if they're cuntboys?

>> No.1702863

Fire up The Ultimate doom and just play the first two levels of Thy Flesh Consumed on Ultra-violence. Those two maps are probably in the top 5 of hardest FPS experiences ever. Don't save in mid-level!

>> No.1702864

>Don't save in mid-level!
i believe the readme says otherwise

>> No.1702865

Alright, how about this:
You are stranded in the wilderness. Armed with nothing but a machete and maybe a few basic tools you kept packed. He has to survive against the wilds, staving off hungry beasts, the elements, and starvation while trying to find his way back to civilization.

>> No.1702869

could be if isle of the dead wasn't shit

>> No.1702870

basically I remember playing doom when I was 8, and recently found out it's still being developed 20 years later. I have no idea of the terms and conditions used. Is there a site that lists them?

>> No.1702871

Awesome, thanks!

>> No.1702882

I don't think any other game has had as many mods and maps released for it as this. It's pretty crazy. You should look up the "cacowards" where some of the best maps and mods are listed every year, it's a good place to start if nothing else. I heavily recommend a mapset called "Unloved".

>> No.1702883

Asking again, are there any local co-op mods?

>> No.1702890

>Shotgun is fucking OP

somebody has never played a slaughter map before

>> No.1702894

Console versions do. Or, at least, the versions that came packaged with the original Xbox version of Doom 3 did. Dunno about the 360/Doom 3 BFG on consoles

As for PC, I think someone once said that there was one source port that supported splitscreen, but I can't recall

>> No.1702895

In Doom 1 the shotgun is outperformed by the Chaingun. It will hurt more over time by a considerable margin.

>> No.1702897

It will also eat more ammo and the sound is almost unbearably bad.

>> No.1702898

Now this I agree wholeheartedly and never realized that the Chaingun is actually useful for years because of it.

Bullets are common enough that you can afford to just use bullets.
And let's be honest here, what else are you going to use bullets for?
Why would you even save up bullets?

>> No.1702901
File: 411 KB, 504x676, stay in school kids -- dont develop daikatana.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, just like the bullshit behind this picture.
I don't think so pal.

>> No.1702905

To be fair the filename is spot on.

I honestly think it would have been a solid game if he kept it in the Q1 engine

>> No.1702906

I'm looking more for in between individual computers than splitscreen.

>> No.1702907

The main use of the chaingun is more often than not long-range sniping. It's also good vs large groups of chaingunners or sergeants.

>> No.1702909

Well yeah. I do use CG. I think on mass imps, usually, or mass zombies, for sniping commandos and revenants that have enough place to roam and dodge rockets, also for pain eles and cacos and skulls.

Still, that damn sound.

>> No.1702918

I'm going to include the super shotgun but

The ammo chewing of the chaingun isn't a detterent to using the chaingun because; what are you saving your bullets for? The pistol?

The chaingun is super accurate with its first two shots and consequetivily and effeciently takes out clumped and staggering targets while allowing you to maneuver your firepower, unlike waiting for either shotgun. Also the chaingun can painstate like the plasma gun.

If you think the shotgun is better than the chaingun, you haven't played a hard enough level that demands optimal chaingun use from pistol start.

>> No.1702920

It's good at locking Pain Elementals too.

The sound is why I made a partial PSX sounds mod.

Changed the pistol/Chaingun sound.
Changed the BFG9000 sound(Because that PWAAAAOOHH explosion is way cooler than the default TSSHRHROOOWWWW)
Changed the Shotgun sound too. But not the double barrel because that PSX version sounds weak.

>> No.1702921

>If you think the shotgun is better than the chaingun, you haven't played a hard enough level that demands optimal chaingun use from pistol start.
Any recommendations then?

>> No.1702926

i hate that kind of difficulty

>> No.1702930

Any of the big popular, good megawads that have been out all have their moments with this.

community chest 4 has a fun part with a fuckload of zombiemen attacking right after you get a chaingun and ammo.

I know.
I have watched some UV-max videos and I have gotten inspired though. I think that is the way Doom is meant to be played. Imagine pistol-start on a hard WAD and then turning -fast on, holy fuck.

>> No.1702962
File: 2.86 MB, 320x240, e4m2-1.webm [View same] [iqdb] [saucenao] [google] [report]

let's play e4m2.

>> No.1702963
File: 2.86 MB, 320x240, e4m2-2.webm [View same] [iqdb] [saucenao] [google] [report]

yes all right i admit i made several attempts to record this, it wasn't a first try.

>> No.1702965
File: 2.71 MB, 320x240, e4m2-3.webm [View same] [iqdb] [saucenao] [google] [report]

also it was meant to be a speedrun but i missed the jump from the blue armour...

>> No.1702967

When I miss the jump I just redo it.

>> No.1702976

LAN support, you mean? Come on; what do you honestly think?

>> No.1702980
File: 1.89 MB, 320x240, e4m2.webm [View same] [iqdb] [saucenao] [google] [report]

well quite.

i got the jump to work.


>> No.1702981

I haven't been on the right side of E4M2 for years.

The second I learned that skip is the second I refused to play through the whole level.

It's just such a shitty map.
But then again I feel that way about almost all of E4m

>> No.1702992

What's with all the bullshit maps like LMS and prop hunt on zandronum? Everybody keeps playign them and literally nobody is in any TDeathmatch or Deathmatches.

>> No.1702998
File: 22 KB, 441x594, 1b8.jpg [View same] [iqdb] [saucenao] [google] [report]


Doom EU is kill.

>> No.1703010

I haven't heard any drama around this in quite awhile, I figured it resolved itself somehow.

>> No.1703017

i don't know all sides of this but i know that guy is trouble

>> No.1703020

it looks like he bumped a 2 month old thread to restart drama

>> No.1703025

I feel like renaming those levels to something vaguely descriptive is the best route. Like "Radiation Processing", or "Firewall" or whatever is happening... Yeah.

>> No.1703079


You silly Americans and your imperial "a mile is how fast the king's horse can run in a minute"/"this is how many levels id software put in doom 2" measurement system.

Here in the EU we entertain no such folly; our naming system is concise and straightforward.

A wad with 5 levels or less is simply called a pwad. A pwad that contains at least 6 new levels but no more than 15 is called a decawad, a wad with at least 16 but no more than 25 is a dudecawad, a wad with at least 26 but no more than 35 is a tridecawad, and so forth. All hub levels are counted separately for the purposes of naming.

As for Conversions the naming is similar but the amounts are not rounded. A wad which replaces at least 10% of the game assets is called a decicon (con is a shortened version of conversion), one which replaces at least 20% of the game assests is a dudecicon, and so forth until 100% of the game assets are replaced at which point it's either called a "conversion" or an iwad, depending upon whether it requires another wad to run.

So for instance something could be described as a decicon tridecawad hub, and you would know immediately that it is a hub-style pwad containing 26-35 levels with 10-19% of the game assets replaced with player-created ones. Much better I think.

>> No.1703081

>I'm looking more for in between individual computers than splitscreen.

Literally every single sourceport as well as vanilla doom as it was first shipped supports LAN coop

>> No.1703083

b-but "pwad" refers to any .wad file that does not function as an independent, complete set of game data

>> No.1703084

lol i remember that

>> No.1703085

>I figured it resolved itself somehow.

The resolution was basically everyone that wasn't hfc2x saying "fuck this I'm done," not including the rest of the people that unofficially left prior to this because communication was poor. This is just a continuation of that.

>> No.1703087



>> No.1703092

heh I just posted in that thread a minute ago

>> No.1703093


>> No.1703095

This reminds me of some interesting person that decided to include D!Zone, H!Zone, Q!Zone and Duke!Zone (which are shovelware collections of levels for games) into DOS game list for retro game gauntlet.

>> No.1703107


Voted for Plutonia, but I had a hard time deciding between that, Doom 1 & Blood.

Powerslave might have been a strong contender if there was some way to play the console version on pc with KB+mouse

>> No.1703110

I used to think moving with the mouse was utterly retarded, but I played a Wolf 3D mod, Castle Totenkopf, and there's mouse support (but you can't look up and down), so I decided, why the fuck not? Let's see how it is to use the mouse to move.

And holy shit, it can make a world of difference for a game such as Wolfenstein, you can make some very very fast maneuvers and quickly position yourself behind cover or get through a door with mouse movement.
I also noticed that the mouse movement stacks with the forward key, so use the run option with that and you can get up in Doomguy speeds.

I think using the mouse to actually move is a concept that's plain dated for any FPS after Wolf3D, but goddamn if it isn't a great companion for Wolf3D itself.

>> No.1703123
File: 37 KB, 336x482, tumblr_inline_myc08rRig11r95fgm.png [View same] [iqdb] [saucenao] [google] [report]

Dont worry, It wont be long before another DEU project gets started.
Bonus points if they have no experience with Doom modding and have absolutely no idea what they're doing

>> No.1703126

>Play Deus Vult with Project MSX on a whim
>Diabolists everywhere
I don't even know if it's doable.

Map 2 is so rough.

>> No.1703127

I can agree with his sentiment though.
The crowdfunding was a very very poor idea, and the project lead should be challenged for his position for it.

>> No.1703128

i use the mouse to make small forward/backward movements and keys to strafe left and right. having only keys to move seems to rob me of most of my manoeverability. maybe it's dated but i hate the new way.

>> No.1703150

Was Eriguns ever updated with the Automatic Shotgun?

>> No.1703157


why do people fucking do this? just post whatever the hell is in your mind.

>> No.1703160

i was lost for words sorry

>> No.1703161


Yeah, well, not trying to sound harsh (trust me, I feel you) but, welcome to Zandronum. People rarely do Deathmatch, and you can wish anything to based God Carmack if they're playing vanilla DM on Zandro (or any game mode in vanilla for that matter)

As for Prop Hunt, well, this is what should have been expected to happen since such crowd got attracted to Doom 2-3 years ago.

>> No.1703206

Making new thread

>> No.1703207

Most people use the mouse, difference is if they use freelook and autoaim.
>But anon, neither existed in the original game.
Not him but you couldn't disable mouse movement in the original? That sucks.

>> No.1703208

noone seems to have the autism necessary
and it would be silly cuz df is more of a simulation that anything

>> No.1703210

share it

>> No.1703216

>you couldn't disable mouse movement in the original?
Yes you could, I don't know what he's talking about.

There was also support for mouselook, but only horizontal.

>> No.1703228

>There was also support for mouselook, but only horizontal.
Yeah I knew about that.
It seemed so weird that it didn't have that option.

>> No.1703230



>> No.1703232

You could turn that off and use the keyboard exclusively, you could use mouse movement, or you could use keyboard with mouse turning.

>> No.1704054

Its a valid example of one of the causes of development hell. He could have kept the original launch date on the quake one engine but decided to wait past the dateline and move it to the brand new quake 2 engine that hasn't even been given to him yet. When you push a games launch date because of how it compares to other games, you end up never launching a good product and you waste even more time/money producing it. This mostly deals with you building up hype and having way too high expectations on how good your game has to be.

DNF spent years and years in development and when it came out it still fucking sucked, that's because they had to make a sequel to Duke3d, and every time the launch date came up they had to push it back because they had to change engines because of the latest game release makes their game look bad.

HL3 will never come out because it has to be a sequel to HL2. If Valve releases anything but the greatest game ever made it will never match the hype that it has produced.

This is one of the only reasons why Publishers are a good thing. Dev studios with too big egos need some one to tell them to JUST RELEASE THE GOD DAMN GAME.

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