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/vr/ - Retro Games


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File: 20 KB, 754x419, hellmoo.png [View same] [iqdb] [saucenao] [google]
1686137 No.1686137[DELETED]  [Reply] [Original]

I know it's a longshot, but is anyone here old enough to have played MUDs?

I know they're practically irrelevant in this day and age, but I can't imagine there aren't at least handful of them with solid playerbases.

>> No.1686141

Oh, and just to clarify for the uninformed: MUDs are multiplayer text-based RPGs. Proto-MMORPGs.

They're not text adventures like Zork.

>> No.1686173

>>1686137
Played AVATAR MUD (unrelated to the show) for a while. Wasted a lot of time in high school with the game.

>> No.1686180

I used to spend a fair share of my time playing MUDs, usually with my step brother.

HellMOO, ZombieMUD, etc.

HellMOO was probably the most memorable for me, even though I spent probably the least of my time on it.

>> No.1686192

I played a MUD on CompuServe around 1985-1986 using an Apple //e and 300 baud modem. It would only display a 12x12 area on the screen at one time to speed up movement.

My college ran a MUD in the mid-90's, but it was impossible to get on between 9am and midnight. They'd only let about 10-12 people log into it at one time and it only had two 14.4K baud dial up nodes (which were busy almost 24/7).

>> No.1686196

I'm 25 and I spent a ton of time in high school playing Medievia, which I think still has an active playerbase, 50+ people on at any given time. But that's still part of a newer generation of MUDs, I think. I'm probably slightly too young to have been around during their real heyday.

>> No.1686252
File: 42 KB, 1214x670, hellmoo character.png [View same] [iqdb] [saucenao] [google]
1686252

>>1686137
>screenshot taken in Edith's House
Hey hey, that's a spoiler. Spoiler alert!

>> No.1686260

I've been trying to get into some of the newer ones lately, because I feel like if I was around when they were popular they would have been my favorites. A older friend of mine still plays some he got into them way back though

>> No.1686267
File: 87 KB, 600x600, 6412CF2047A5591FFE4FA3AFE5B4A8A96D7FB0DD_large.jpg [View same] [iqdb] [saucenao] [google]
1686267

I bet nobody remembers this little gem. It's coming back this winter. I'm so fucking excited I can't even wait.

>> No.1686272

>>1686267
fuck I remember seeing this on Mpodg when I was a kid and trying to play it, but I was too young to figure it out.

>> No.1686285

>>1686137
I have a friend who won't shut up about his MUD and he knows these two Juggalos that live in welfare sqalor and their only escape is weed and MUDs.

>> No.1686327

>>1686272
Well if you have some perspective now:

Imagine nethack's gameplay in an ultima-like world (the singleplayer ones) complete with weird exploits and tons of secret areas and complex quests that players are rule-bound to keep secret (though in most cases, you wouldn't want to tell players where secrets were because you could farm them every server reset).

>> No.1686364
File: 39 KB, 646x531, #10.png [View same] [iqdb] [saucenao] [google]
1686364

Try 8Bit MUSH. Constant player base. Usually always someone around to talk with. Plus this MUSH is sort of advanced, having music and ANSI capabilities.

You can make games, puzzles, music, art program junk, participate in the economy, etcetera.

>tl;dr
http://ansiart.com/play/

>> No.1686365
File: 12 KB, 333x308, wolf.png [View same] [iqdb] [saucenao] [google]
1686365

>>1686364
An example of some art.

>> No.1686372

>>1686327
I will have to try this bastard out when it comes back in the winter. Sounds like the kind of kind of online mmo I always wanted to play instead of the theme park kind where everyone has a chance to try everything

>> No.1686374

When I was like 10 I played a Gundam MUD. Don't remember the title but I did find: http://www.mudstats.com/World/GundamWingOperationMeteor

>MUD

>founded in 2012

>> No.1686408
File: 484 B, 64x62, Wolf-ff1-nes[1].png [View same] [iqdb] [saucenao] [google]
1686408

>>1686365
Ya blew it

>> No.1686412

>Ctrl+f "Discworld"
>0 results
Only good one left.

>> No.1687407

Oh man my cousin and I used to play Dragonfire. I was not really that great. He was obsessed though. Played it religiously for years.

http://www.dragonfiremud.com/

>> No.1687412

>>1686408
Yeah I have about half of the FF1 sprites ANSI-fied.

>> No.1687427

>>1687412
I used to do animated ANSI art for my BBS

>> No.1688479
File: 38 KB, 561x444, burtbort.png [View same] [iqdb] [saucenao] [google]
1688479

>>1687427
What was your BBS called?

Also more ANSI I've drawn. 256 colours on 8Bit MUSH (same with this picture). But often I stick with 16 colour.

>> No.1688502

I used to play Nightmare LPMud regularly from about 1997 to 2000 or so, I guess. At the height of its popularity, every now and then there'd be 100+ players online at once which was a lot for Nightmare.

Asshole admins and bullshit internet drama drove me away from the mud, along with gameplay changes attempting to make the mud focused more on team-based player killing and less on questing and leveling in the traditional RPG sense.

http://en.wikipedia.org/wiki/Nightmare_LPMud

>> No.1688895

>>1686137
My wife still plays MUDs and MUSHes. In fact she is playing one this evening while I head over to my FLGS for Battletech.

>> No.1688913

I used to play Achaea.Everything was play run and they had elections and such. Shit was mad fun.

>> No.1691319
File: 661 KB, 969x1321, Micro_Adventurer_Issue_11_1984_Sep_Page_07.jpg [View same] [iqdb] [saucenao] [google]
1691319

>not still playing the original MUD

>> No.1691323
File: 445 KB, 969x1321, Micro_Adventurer_Issue_11_1984_Sep_Page_22.jpg [View same] [iqdb] [saucenao] [google]
1691323

>>1691319

>> No.1691325
File: 528 KB, 969x1321, Micro_Adventurer_Issue_11_1984_Sep_Page_23.jpg [View same] [iqdb] [saucenao] [google]
1691325

>>1691323

>> No.1691326
File: 466 KB, 969x1321, Micro_Adventurer_Issue_11_1984_Sep_Page_25.jpg [View same] [iqdb] [saucenao] [google]
1691326

>>1691325

>> No.1691405

I used to play on a small MUD called Gray Areas back in the early 90s, probably less than a couple dozen players there total. Good times.

>> No.1691525

yeah I still play armageddon off and on.

dark sun-inspired world, roleplaying mandatory, unrestricted player-killing, permanent death, lots of schemes and plots. good stuff.

www.armageddon.org

>> No.1691529

>>1688913
>shit was mad fun

what kind of person thinks a pay2win game is mad fun

iron realms games are trash

>> No.1693827

>>1691323
The shit that passed as concept art back then, man