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1674991 No.1674991 [Reply] [Original] [archived.moe]

Doom thread (Last thread >>1668926)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of Nov.25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1674996


-Metroid Dreadnought IS OUT! GO GET DEM TUUUUUUBES - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847

-Have you ever wanted to play as a dog in Doom? Well, here's DogDoom! https://copy.com/o4kYFNMdcwoFqYO6

-Zandronum 1.2.1 is out. Still no sign of 2.0, sorry. http://zandronum.com/forum/showthread.php?tid=4785

-Have you tried OBLIGE's v6 already? You won't believe the final results this time! http://oblige.sourceforge.net/i_download.html

-Also The Space Pirate got an update! Now features a mugface and the best code on the market! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing And be sure to check this tutorial https://www.youtube.com/watch?v=mrFF8LCZw5Y [Embed] [Embed] [Embed]

-Some anons are doing a 200 min. speedmapping challenge; vanilla compat (Doom in Doom format), no custom textures and MUST be done in 200 mins and have an exit; ask in the thread f/details!

-John Romero was present at GDC and a kind anon set him up a LAN in Zandronum (yes, you read that right). These are some of the matches! http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE

-Romero was also present at the NYU Game Center to discuss, along with Rand Miller (MYST) about their games, their legacies, and the current status of game developing. You can rewatch said event here http://vimeo.com/92838909

-The past AGDQ featured Plutonia (Go 2 It included) and a Doom 2 race. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-HDoom has its fourth techdemo! happy now? http://static.best-ever.org/wads/m12-hdoom-techdemo4.pk3

-Dakka by ijon tichy. Here, play it. ijontichy.lostsig.com/wads/dakka-0.051.pk3, ijontichy.lostsig.com/pub/dakkamons_simple_v0.07.pk3

ATTENTION! If you know about something news-worthy, PLEASE reply to this post so everyone can see it

>> No.1675003
File: 69 KB, 456x386, Stop It.jpg [View same] [iqdb] [saucenao] [google] [report]

>[Embed] [Embed] [Embed]

>> No.1675005
File: 183 KB, 800x600, Screenshot_Doom_20140606_185634.png [View same] [iqdb] [saucenao] [google] [report]

>there's already a ghouls vs humans addon for samus

didn't dreadnaught come out like
a week ago

>> No.1675009

So there's tons of Doom modders here, but has anyone made a completely new game with the engine? I'm very interested in this but I'm a boring programmer with no ideas.

>> No.1675012


Harmony and Action Doom 2: Urban Brawl.

>> No.1675016

And chex quest 1-3

>> No.1675017
File: 83 KB, 260x246, 1346029384114.png [View same] [iqdb] [saucenao] [google] [report]


That's what you get for dying during 45 mins. Things usually get trippy

>> No.1675018

Give me some good metal bands
I need fast paced, action-loaded music for muh 200minutes map

>> No.1675019

Sorry, didnt mean to quote, darn

>> No.1675030


Here, random pick from my playlist


>> No.1675034

So where are the servers? Who's playing right now? I'm on Zandronum, but nobody is on at all. It's been dead the past two years; I used to be huge in the ZDoomWars scene, but nobody's around anymore. Anybody remember Savant?

>> No.1675036

Oh hey Savant, good to see you.
>nobody is on at all
wot, mate there are servers packed to the brim

ZDoom Wars isn't being played much at all as of late, though.

>> No.1675037 [DELETED] 
File: 15 KB, 625x626, 9ac.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1675039 [DELETED] 

how in the fuck is that possibly bait

>> No.1675046


>> No.1675048


>> No.1675056

(is this fast enough?)

>> No.1675058
File: 214 KB, 1366x768, unlimited_boomstick_works.png [View same] [iqdb] [saucenao] [google] [report]

Saxon - Bloodletter
Saxon - All Guns Blazing
Judas Priest - All Guns Blazing (these are two very different songs)
Judas Priest - Wheels Of Fire
Judas Priest - Between The Hammer And The Anvil
W.A.S.P - The Headless Children
W.A.S.P - Skinwalker
W.A.S.P - Animal (fuck like a beast)
W.A.S.P - Tormentor
W.A.S.P - Hellion
Accept - Balls To The Wall
Sodom - M16
Sodom - Napalm In The Morning
Sodom - The Saw Is The Law
Metallica - Battery
Metallica - Orion
Metallica - Welcome Home
Metallica - Disposable Heroes
Metallica - Holier Than Thou
Alice In Chains - Dam That River
Alice In Chains - We Die Young
Overkill - Rotten To The Core
Black Sabbath - Electric Funeral

>> No.1675064
File: 4 KB, 88x67, 1365812787238.gif [View same] [iqdb] [saucenao] [google] [report]

Saxon - Heavy Metal Thunder
Saxon - Machinegun
AC/DC - Thunderstruck
Alice In Chains - We Die Young
Black Sabbath - Time Machine (performed by the late great Ronnie James Dio)
Helmet - Unsung
Helstar - Burning Star
Slayer - Skeletons Of Society

I had some more.

>> No.1675065

Not actually Savant; he was the most prolific player I could think of from back then. If anyone ever played ZDW with Marceline, though, that'd be me.

When I refresh Zandronum, it always has just like twenty servers, all empty. What am I doin' wrong .__.

>> No.1675071


>Judas Priest - All Guns Blazing


>> No.1675073
File: 66 KB, 1089x453, ss (2014-06-06 at 08.04.29).png [View same] [iqdb] [saucenao] [google] [report]


Dunno what you're doing wrong, mate.

>> No.1675075

What about metalcore?


>> No.1675079


*core is pretty much a hit and a miss, but sometimes the results can be quite surprising

There's this one djent song I converted to MIDI and it sounded pretty badass. And I'm not that much into djent

>> No.1675093

Look up a project called Foreverhood; it was this really awesome attempt to do exactly that but was never finished past an initial demo. Still super inspiring and cool though.

>> No.1675096

Get that trash out of here

>> No.1675104

I remember watching the trailer of that.
Did it have any combat at all?

>> No.1675105

why is this sprite so lewd

>> No.1675156

Yeah, it did, plenty. You eventually get a weapon that's kinda like Hexen's Frost Shards (without the freezing aspect, I think) and it still focuses more on exploration and platforming, but it was still cool.

>> No.1675179

So guys, out of curiosity, how do you think the Cacodemon's conscience is? Do you think he is a savage with just few basic survival instincts like the Pinky, or he is as smart as a Baron of Hell or Arch-Vile?

>> No.1675184
File: 201 KB, 675x427, ZIDF.png [View same] [iqdb] [saucenao] [google] [report]

Think of another game besides a Doom engine one.

Are you sure about your choice?

Now you must speculate whether the game or its type could be possible to recreate in (G)ZDoom or not , or have something close to it.

>> No.1675187

>smart as an Arch-Vile
What? The Arch-Vile is confirmed to be trying to heal everyone and doesn't know that it's killing the human, which is why he screams "WHYYYY?" on death. He can't understand why anyone would want to hurt him.

He's a dumb motherfucker.

>> No.1675190

games don't really say shit, novels say they can speak (at least one of them), fan art only say they are cute puppies

>> No.1675191

I think Cacodemons would be pretty basic.
If they were smart then there isn't too much they can do, it is just a giant ball with a mouth after all.

>God Hand
I think it would be possible to have rad as shit punching and stuff going on.
God Reels could be scripted like crazy I guess.

>> No.1675192


I always wondered whether a blend between dark souls and doom would work.

>> No.1675193

>Serious Sam
Gravity sections wouldn't work, but that didn't stop the HD remakes.
Games like it? Of course it would, slaughter maps show that you can have a lot of enemies at once.

>> No.1675195

>Think of another game besides a Doom engine one

I love Marathon but fucking hate Aleph One to death.

>> No.1675196

I don't think that's really the right way to look at it.

Let's assume all demons are pretty smart, right?
Now I don't think most demons are going to think the enemy is morally right here.

Especially if he's just trying to revive his fellow demons and this guy is running around at 40 mph with a rocket launcher blowing everything.

>> No.1675207

That's clearly just a bug on the game engine. Arch-Viles have a very developed posture, and they are able to cast complicated spells. I think they are supposed to be the intellectuals or politicians of Hell.

I never readed the novels. How do they usually behave? Are they able to have a good understandment of their surroundings, or just act like savage animals that just wants to eat, fuck and sleep?

>> No.1675208

>Nigel_Thornberry_and _his_friends_Vin_Diesel_and_Whoopi_Goldberg_who_is_undergoing_chemo.png

>> No.1675209
File: 287 KB, 386x218, a simulation of erupting sides.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1675214


>blowing everything

Thanks a lot anon. Now I'm horny...

>> No.1675215

>Bobby Prince said: "The Archvile is an evil healer. Anyone getting in his way is blasted with fire and disintegrated. This includes other demons. But, after he has wrought his destruction, he then goes around and reanimates all of the demons. Because of this interesting dual personality, I decided to give him a very evil laugh as an active sound. For his death sound, I recorded a young girl saying 'why,' pitch shifted it down and mixed it with other sounds. The Archvile just doesn't understand why anyone would want to kill him as he sees himself as only doing good for his fellow demon."

>> No.1675216

>That's clearly just a bug on the game engine.


>> No.1675218

Have you tried using a emulator like sheepshaver?
lt runs Marathon pretty gud

>> No.1675219

oh shit, I think I will never look at archviles in the same way again.

>> No.1675221
File: 96 KB, 284x284, I had to.png [View same] [iqdb] [saucenao] [google] [report]

>That's clearly just a bug on the game engine.

>> No.1675223

>confirmed to be trying to heal everyone
How? His method of healing is reviving dead monsters. His flame attack is clearly very different from this method, and he uses it to hurt other monsters that damage him as well. If he couldn't tell the difference between the player and monsters, why would he use his flame attack, that he normally only reserves for defending himself, on sight?

>> No.1675226


so in other words, zandronum

>> No.1675227

beatdown hardcore is way more appropriate for doom


>> No.1675228
File: 71 KB, 180x179, jenson.png [View same] [iqdb] [saucenao] [google] [report]

The Archvile is literally a demon priest. He probably spends his entire life pardoning/"blessing"/healing "men", and when he isn't doing that he's smiting "evil". I say this shit with quotation marks, since, you know, literally from hell and all that.

The Cacodemon's probably not going to be that talkative. Remember, they're basically floating spheres. I guarantee you they do a whole lot of watching. Add glasses if you want.

>> No.1675230

>a young girl saying 'why'

source on this?

>> No.1675236

check the archvile article on doomwiki

>> No.1675237

>Bobby Prince said:

>> No.1675238
File: 43 KB, 400x400, getting really sick, how long will this last.jpg [View same] [iqdb] [saucenao] [google] [report]


Literally from Bobby Prince's mouth


>> No.1675241

>a bug in the engine

>> No.1675248



>> No.1675271

You ever notice how enemies refuse to infight with Archviles? Not even the mighty Cyberdemon will do it, and his immunity to splash damage would mean that he could take on tons of them at once and win.

They're the ones running the whole show. Notice that you find their likeness engraved on walls in Doom (and Romero himself has confirmed that the face is that of an Archvile's), while they don't even appear as enemies until Doom 2. The Icon of Sin is a demon factory, Arachnotrons and Spider Masterminds are computers and supercomputers, and the Cyberdemon is a commander of sorts. Given the massive head on the original clay model and that they react much faster than any other demon when taking damage, it would seem likely that Archviles were the only demons smart enough to figure out cybernetics. Barons can take more punishment, but their weak, slow attacks would mean Archviles could easily subdue them, then revive them so there's no mess to clean up.

Archviles aren't dumb at all. They're the hand pulling all the strings. They've even managed to fool you into thinking they're naive and innocent. Who's the real dumb motherfucker here?

>> No.1675275

I wish Archviles were my friend, they sound cool.

>> No.1675279

>(and Romero himself has confirmed that the face is that of an Archvile's)
He has contradicted himself a few times on this.

>> No.1675281
File: 73 KB, 400x373, 1366087483198.jpg [View same] [iqdb] [saucenao] [google] [report]

>Who's the real dumb motherfucker here?

You for thinking that face is an Archvile.

>> No.1675283

So, what's this 200 min map thing?

>> No.1675289

But John Romero said it was an Archvile.

>> No.1675301

He also said it was a different "alien demon" creature whose design was abandoned aside from surviving in the texture.

>> No.1675302
File: 353 KB, 726x876, John Romero - DOOM - 06-06-2014 21-05HRS.png [View same] [iqdb] [saucenao] [google] [report]


I should suspect, then, that this is a bug in John's FB page engine, then ;)

>> No.1675306
File: 12 KB, 193x152, MWALL4_2.png [View same] [iqdb] [saucenao] [google] [report]

Whose face is it, then? Archviles are the closest match. Maybe the demons that did the engraving had never actually seen an Archvile before and just had a description to work with.

>> No.1675312

Or maybe it was the xenomorph, since Doom was originally based off Alien.

>> No.1675316


just stop

>> No.1675317

Mostly likely a scrapped monster that eventually became the arch vile through the creative process.

>> No.1675318

Today I learned: The Archvile is actually Missigno, and then Doomguy woke up from his coma and had no legs.

Also people never lie about their age on the internet; nope, not at all

>> No.1675320


can u nOT

>> No.1675321

Xenomorph looks nothing like the engravings. They have no eyes for starters.

Also Doom in no point during actual development was based off of Aliens (Not Alien). They considered doing an Aliens game, then decided not to both for licensing reasons and because they would have more creative freedom if they did their own thing. This all happened before any work on graphical assets for Doom began.

>> No.1675329

Who is jelly studios?
I thought terminus made dreadnought

>> No.1675340
File: 10 KB, 426x240, getting cocky and you can't do shit about it.png [View same] [iqdb] [saucenao] [google] [report]

>Who is jelly studios?

What the fuck are you tal---


>> No.1675349
File: 18 KB, 300x200, Auuaaaagggg_Mah_Boi_by_zephyrcape.jpg [View same] [iqdb] [saucenao] [google] [report]

I dont know about you guys..
but I totally see the resemblance.

Perhaps the best reason for the face not looking exactly the same is because of the graphical limitations that were present at the time.

I am certain that, had there not been any graphical limitations, Archie's face would look exactly like that in the sprite too.

>> No.1675356


Interesting... a Strife mod might be possible

>> No.1675386

>press x to hack inquisitor

>> No.1675392

>Civilization IV

I... have my doubts.

>> No.1675393
File: 52 KB, 256x256, jellytrain.gif [View same] [iqdb] [saucenao] [google] [report]

Jelly Studios is Term'n'Jino. It's both a parody Retro Studios and a jab at Mark's jelly train comments.

pic related

>> No.1675398


>> No.1675405

IMX, before i download it, what's your gone homo like?

>> No.1675409

I've always found the recent albums from the Exploited to be very fitting for Doom.


>> No.1675412

Funny, but the train needs to be a bit clearer.

>> No.1675413


What are you talking about? I didn't do that.

babby's first map with 3d floors, mapped as much as I could from the 'speedrun' gif which is floating around over /v/. still not sure about how will I end up doing MAP02 and how will it look (because there's going to be one for sure).

>> No.1675416

Sorry. Must've been mistaken then.
I didn't know it was still in development. I'm proud of you for making a .wad, but really IMX. You should be ashamed of yourself.

>> No.1675419

Shaka already looks like an Imp.

>> No.1675421


t'was a screenshot taken from youboob, 360p. I'm pretty sure there's a crystal clear version around somewhere...

>> No.1675424

>Guardian legend

If with recreating you mean a Total conversion,it would be easy except the Shump sections unless i do this
Disable aiming and only have WASD to move[i dont know nothing about modding though so i dont know if this is possible,but i have a lot of ideas]

Making the weapons would be badass as hell though and i counted 12 weapons and Doom (thanks to Skulltag weapons) can have secondary slots of each weapon so it wont be hard to make them

>> No.1675427
File: 43 KB, 1280x720, JellyStudios.png [View same] [iqdb] [saucenao] [google] [report]


Enjoy, lads.

>> No.1675431

Aight, if no-one will, I'll go for it. Sorry, but it has to be done.


Mario Kart 8.

Here's something of a start, done by a pretty cool and acknowledged guy in the ZDoom community. Apparently the thread kept going


>> No.1675434

And Victoria would be a Mancubus.

>> No.1675437

>Mario Kart 8
Good luck making Anti gravity on Doom

>> No.1675448



>> No.1675453

GooberMan actually started his own project, using a better camera system than the one I did: http://forum.zdoom.org/viewtopic.php?f=19&t=37959

>> No.1675458

I know its probably taboo or something. But whatever happened to Doomkart Dev?

>> No.1675460

I'm pretty sure it's not being worked on anymore.

>> No.1675464 [DELETED] 
File: 41 KB, 338x450, 1365527576111.jpg [View same] [iqdb] [saucenao] [google] [report]


Donald tried to move on.
He was making Samsara classes for a while, then quit because something about "mweh mweh it's too hard mweh mweh", even though other modders made their very first mod with Samsara and he's supposedly a professional.

He said he'd be back in three months, but it's been four months now.
Rumors say that he continues to lurk now, having forsaken his visage of a duck. That he regressed back into the ways of "Doomkartguy", that he took up the mantle of the shitposter once again.

He could be lurking IN THIS VERY THREAD.

>> No.1675467

Where the fuck is the HDoom update.

Do not make my penis angry.

>> No.1675468


which is a shame really, I don't understand how someone can go from making neat content for Doom to shitposting so hard.

It makes me more sad than angry. Honestly.

>> No.1675470

So he just bombed too hard then?

>> No.1675471

well we asked you guys if you wanted more poses or more monsters and you said more monsters
so we're drawing more monsters, which is a lot more work than just drawing and coding new poses

can't backpedal and ask for more updates now
you asked for this

>> No.1675473


I have no idea, I just hope one day he snaps out of it and comes back to making stuff, anything really as long as he's not stooping himself to shitposter levels.

>> No.1675474

Anyone have a link to the wad that allowed you to enable pistol starting in Zdoom?

>> No.1675475

Is Donald the "Report and Ignore" guy?

>> No.1675476

I was initially anticipating it eagerly. But i'm sad to hear the dev copped a shitfit.

>> No.1675481 [SPOILER] 
File: 76 KB, 500x748, 1402112657645.jpg [View same] [iqdb] [saucenao] [google] [report]

I didn't ask for this.

>> No.1675482


Dunno. Contrary to what some people say, not all shitposters are either DKG, Mark, CZ, or SArais.

>> No.1675484

How about both.

Jesus fuck my dick. MY FUCKING DICK.

Are you guys keeping the Impgirls as replacements for the zombies or are they temporary?

>> No.1675490

I would like clarification of what the Baroness of Hell will be like.

Hellknight reskin or something different?
Just been wondering.

>> No.1675493 [SPOILER] 
File: 3 KB, 176x244, 1402112859189.png [View same] [iqdb] [saucenao] [google] [report]

They best be temporary.. I want my Zombiegirls dammit

Zombiestuds are fine too

>> No.1675496

>being a fag

>> No.1675497 [SPOILER] 
File: 209 KB, 640x960, 1402112992304.jpg [View same] [iqdb] [saucenao] [google] [report]

if you don't mind even slower updates

yes, impgirls are replacements for the zombies
they might get battle armor in the future in order to differentiate them
but for now mike wants to stick with demons only, instead of zombies

personally i'd be fine with a redeyed qt but i'm just a codemonkey, mike and mystical are in charge

mike wants to do something different for the baroness
but no word yet on what that is

>> No.1675505
File: 220 KB, 510x585, arch-vile.jpg [View same] [iqdb] [saucenao] [google] [report]

Since you think graphical limitations are the problem, have the original model of the Arch-vile for reference. Still doesn't look very similar if you ask me.

>> No.1675510


People who are insecure of themselves bomb their own goals pretty often. It was all an auto sabotage, like everything he does

>> No.1675513

>mike wants to do something different for the baroness
>but no word yet on what that is
Well okay, I've just been wondering.

Thank you for answering Stapler-San.

>> No.1675515 [DELETED] 


Is that Karnov?

Also I just realized something, the Doom Chaingunner bears a striking resemblance to that obnoxious hard to fucking kill guy from Metal Slug. You know, the one that you spend a few quarters on getting past that first time



>> No.1675517

amazing misquote. TRYING THIS AGAIN.


Is that Karnov?

Also I just realized something, the Doom Chaingunner bears a striking resemblance to that obnoxious hard to fucking kill guy from Metal Slug. You know, the one that you spend a few quarters on getting past that first time



>> No.1675526
File: 3 KB, 134x48, which one.png [View same] [iqdb] [saucenao] [google] [report]

So uh, which would you guys prefer for the bouncing/rolling bomb subshot?

>> No.1675528

The top, but I feel like the wick might be to subtle in game.

>> No.1675530
File: 58 KB, 956x704, no one cared who i was til i put on the mask.jpg [View same] [iqdb] [saucenao] [google] [report]

im talking bullshit but just put on that mask from the marble texture and you are done

>> No.1675535


you're probably right as the projectile has a lifespan of about a second

as seen here >>1671037

>> No.1675538

I like the idea of a more cartoony bomb, but the bottom one matches the aesthetic of the character more.

>> No.1675539
File: 185 KB, 795x142, Ishihara x5.jpg [View same] [iqdb] [saucenao] [google] [report]


Yo. Dude.

Would you mind telling me what are the numbers inside these circles?

>> No.1675541

>Also I just realized something, the Doom Chaingunner bears a striking resemblance to that obnoxious hard to fucking kill guy from Metal Slug. You know, the one that you spend a few quarters on getting past that first time
son of a bitch you're right
fucking hated that guy

>> No.1675543

>He said he'd be back in three months

how do you know?

>> No.1675546


Don't worry, I'll give Kuros a comical black bomb with a fuse

and make it explode bomberman style with a + shape explosion

>> No.1675550
File: 6 KB, 63x66, 1499hgfd.png [View same] [iqdb] [saucenao] [google] [report]

>I never readed the novels. How do they usually behave? Are they able to have a good understandment of their surroundings, or just act like savage animals that just wants to eat, fuck and sleep?

In the novels? They're a bit different. They're called "Fire Eaters", and the only thing they do, is get incredibly fucking hot, hot enough to set the room you're in on fire by just being in it, then they heat up, more, apparently to the point that they melt bullets before they reach it (something I don't think is quite physically possible).

The demons/collaborators knew they were hiding in a basement, opened the hatch, and kicked the arch-vile, tumbling down the stairs, as if it's some dumb creature they brought along for this exact purpose (and I guess it is).

The way they fought it was to panic, look for an exit, and then hose the thing down with a fire extinguisher, it really didn't like this and apparently incapacitated it.
They ran through the exit, through a sewer.
They shut a door behind them, as the demons were following them, and tricked the Arch-Vile into setting off a gas-leak, killing the lot of them (the monsters that is).

It's an interesting monster, but I wouldn't quite find it to be a suitable interpretation of the Arch-Vile as a concept. That's the novels to you though, interesting ideas and shit, but a lot of them aren't exactly fit for Doom or properly interpreted.

>bug in the code

>> No.1675552


Because he said so.

>> No.1675553

Ah shit I just noticed this



>> No.1675557


>> No.1675561

What's a color blindness test have to do with comparing monster designs?

>> No.1675563
File: 4 KB, 125x125, 1358862784764.jpg [View same] [iqdb] [saucenao] [google] [report]


I see:

uhh... 8?

>> No.1675564

Fire Eaters could make for an interesting area denial enemy in Doom.
Maybe not instakilling the player like how hot the thing gets in the description, but a sort of heat field that dishes out a medium amount of damage.

Wouldn't work in very small arenas though.

>> No.1675565


I guess he's trying to imply if you can't see certain colors that somehow makes you unqualified to see that the archvile sprite/model is clearly not wearing a mask.

>> No.1675567

Damn knigga,you are colorblind as shit if you could not see the 42

>> No.1675569

He was asking about the Cacodemons man.

>> No.1675570


He is in fact colorblind as shit.

>> No.1675571


Or that the archvile sprite, the latex model, the drawing concept done by the only artist of the company and the marble texture THEY ALL ARE THE SAME FUCKING MONSTER REFERENCED ACROSS THE GAME

>> No.1675574

Not him, but how about you fucking track down Adrian and ask him if it was the arch-vile you d-bag

>> No.1675575

If you say so. Still don't see how that makes me colorblind, though.

>> No.1675576

Hehe, I was expecting you to respond to him.
He is colorblind.

>> No.1675578

>they don't look the same
>Romero even says it's a different monster that got cut
>20 years later he shrugs and says sure whatever it's the vile
>it's the same fucking monster

Sure m8

>> No.1675590
File: 278 KB, 800x800, 1388224295098.jpg [View same] [iqdb] [saucenao] [google] [report]


I think they came in a few varying sizes, they more or less did as in the games, though occasionally they'd bounce about against walls and stuff, apparently, their blood and guts reeked similarly to "caramelized pumpkin", hence they were nicknamed pumpkins.

They seemed to be decently aware, they hated Barons, they're described as being able to converse verbally in some manner "like Darth Vader on half the speed), though this was in the simulation, and in the last, wackiest book, so who knows.

When they die, they kind of pop and deflate, Accessories To Murder got that part down pretty well.

>> No.1675601
File: 134 KB, 960x720, 1401963660505.jpg [View same] [iqdb] [saucenao] [google] [report]

I just finished Unloved 2 and it was a really sweet mod

However, i really, REALLY do not understand the ending. Why did the game just stop at a mirror of myself? oh my god i better not be it was all in my imagination/it was all just a dream bullshit

>> No.1675602 [DELETED] 
File: 411 KB, 504x676, 1398928156447[1].png [View same] [iqdb] [saucenao] [google] [report]

>he shrugs
>John motherfucking Romero
>shrugging anything related to Doom

He has a syndrome; he explained it fairly quick on the "IGN plays with Romero" video, whether he likes it or not, he can remember ANYTHING from ages ago as if it was fucking yesterday, he's IMMERSED in the past (this is pretty much covered in Masters of Doom too; he LOVES to collect stuff from years, decades ago). There's also this one picture floating around of him with a gas pumper thing, which is also related to his obsession with things from the past

Are you hinting that the one person in id software, who not only was THE ideas guy but also the one person who shared >>1675302 this picture on his personal social page which was directly linked to ADRIAN FUCKING CARMACK (literally the only person who did ALL the Doom monster concepts) just completely ignored anything previously established and just pulled something like a monster drawing concept relationship out of his ass? Are you telling me that YOU know more than the one person that was involved in Doom's development?

Are you literally an autist?

>> No.1675604

We will never know.

It is implied that you might be a schizo.

>> No.1675608

god fucking dammit

>> No.1675610

jesus christ i can barely see the number in the last circle.


>> No.1675614

What if he's Romero?

>> No.1675618


What if I'm ur mum, you bastard

>> No.1675624


>> No.1675626
File: 432 KB, 500x394, AAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]






>> No.1675628

Well that escalated quickly.

>> No.1675629

aww yee

>> No.1675630
File: 50 KB, 640x270, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA YOURSELF.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1675631
File: 374 KB, 819x1200, sc_metroid_v02_ch0082.png [View same] [iqdb] [saucenao] [google] [report]


Then I'll push for yet another forgettable, meaningless fad

Like crouching to pretend that a map isn't actually shit
Like doing that agitation crap
Like pretending that the Archvile wasn't planned for Doom and it's a bug from the game

I'm out for tonight. Pic so related

>> No.1675632 [DELETED] 
File: 217 KB, 648x432, mmjql7daC81s1amtbo9_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>just completely ignored anything previously established and just pulled something like a monster drawing concept relationship out of his ass?

Considering he has before (even on this very subject), yes.
But if you want to keep getting mad about how someone on the internet doesn't agree with you about a fucking wall texture, go right ahead.

No skin off my dick.

>> No.1675636 [DELETED] 


Fuck off, SexualSalamander

>> No.1675639

This got buried in the discussions. Anyone have a link?

>> No.1675647 [DELETED] 


So it's confirmed that the shitposter lurks in the IRC, then.

>> No.1675653

>I should note that I played through this today (as much as it can be played through anyway) and had some notes:

thanks for your comments. more playtesting is helpful.

>-I made Valley of Hatred and it actually looks like dick with the city sky; can we move it to the next portion with the hell skies maybe? Although it might be considered too easy for that portion of the game

err.... didn't you deliberately make it to be map15 by putting a secret exit on it?
"invent a time machine, go back to 1994 and convince romero to put the secret exit on a map2x" :-)
more seriously i suggest one course of action is to replace sky2 with something less location-specific.

>-I could not figure out (and thusly couldn't beat legit) Map09 (200mins.wad). The thing with the raising platforms confused and frustrated me

i press the button 4 times then run across the pillars without stopping. i fell off a couple of times on first play, but i can do it every time now.

>-Doortracks need unpegging in like tons of levels but I'm sure that's an issue we're all aware of and willing to forgive in a speedmapping challenge.

indeed, i've edited a few maps to remove showstopping bugs and so forth, but knowing where to draw the line is difficult. it defeats the object of a speedmapping megawad for it to spend 10 times longer in post-production.

>I could not beat [200 minutes of going down] and I would legitimately love to see someone try.

i've finished it, but not killed all the monsters, as has at least one other guy who halved my time by rocket-jumping to the exit. i'm not sure anyone's maxed it though. i need to make a few tweaks to it regardless. the lift back out of the red key area is hard to trigger, and the mechanism to raise the exit bridge is too fragile.

thanks again for the report.

>> No.1675658


I am NOT the shitposter, and you can ask any mod in 4chan's IRC about it. Anyone should feel free to do an IP check, I'm a different dude.

I simply had enough of the obfuscation of some people who just can't see shit in front of their eyes.

>> No.1675659

same, i thought it was a 2 but others are saying 8? argh

>> No.1675662

When was Romero asked originally about the texture?

Was it before Doom 2 came out?

Maybe Romero wasn't paying attention to the Archvike's design during Doom 2's development. Perhaps, in the development of Doom 1, Adrian has this beefy alien-looking head and throws it on a texture, but the enemy idea is scrapped for whatever reason--not enough space, doesn't fit the aesthetic, no place for it, not useful, whatever. Things get cut.

Fast forward to Doom 2, Romero is too busy collecting a paycheck to play death match and fantasize about making a spiffy new turn based RPG with Carmack's next engine. Adrian, stretched for time, grabs that weird head, draws a body on it, and gives it to Gregor to make a model. Romero is never really made aware until years later when he makes the connection.

It's possible. (Then again, I think all of Gregor's models might have been made at the same time, which is weird because the Mastermind is among them.)

>> No.1675663

isn't mark south american?

>> No.1675665

Ugh, good catch on my Valley of Hatred comment, I'm a fucking idiot. Replacing the sky with something new would be a good idea then, yes--really, any D1 sky that isnt E1, or maybe a cool recoloured Hexen or Heretic sky.

>> No.1675670

why are you so anally disrupted
cool your posterior agitation
chill your beaten buttocks
settle your devastated derriere

i'm saying to shut the fuck up

>> No.1675671 [DELETED] 
File: 703 KB, 400x437, 5zVUFHd.gif [View same] [iqdb] [saucenao] [google] [report]


You are the same type of person who throws a shitfit about Sonic saying "now I'll show you" or "here I'll show you" in Brawl.
Cool your jets, drink some tea, and find something else to get mad about.

>> No.1675672

I have it but I'm not at my computer. Google for "pistol start options," I think there was a thread on Doomworld.

>> No.1675674 [DELETED] 


Sorry, not into....uh, what was SSB's genre, again?

>> No.1675678


Sonic's such an annoying buttlicker in Brawl. There's a reason why I make it a habit to KO him with a fart with Wario.


it's really a genre of its own but we seem to be veering off course again

>> No.1675684 [DELETED] 

>easy answer: autism simulator
>nah i'll take the high road
Short of the matter is that one of the big dramas in the community is what Sonic says. Someone even made a smug-as-shit video about it.


The entire thing reminds me far too much of it.

>> No.1675686
File: 21 KB, 297x330, 1548927-cyberdemon[1].gif [View same] [iqdb] [saucenao] [google] [report]

So what are the chances for the Cyberdemon to not appear in Doom 4 due to it looking "too satanic/resembling the Beast from the Bible"?

And first things first, why are we even caring about Doom 4 having a community THIS big and diverse?

>> No.1675689

>why are we even caring about Doom 4

I want to believe that somehow, the stars will come together, fate will smile upon us, and Doom 4 will not suck.
It totally will, though.

>> No.1675691

>takes video down just after I linked it

>> No.1675696


It never existed anon; like the archvile, it was all a bug :)

>> No.1675698 [DELETED] 

>autism simulator
Please don't act like some retards in the community represent the game as a whole, even in passing
So many people have done it before it's almost given ME autism

>> No.1675710

If you don't see the resemblance on the Archvile marble face (or think it's wearing a "mask"), please provide an image of the face from the texture, without the background. Go on. I don't even care if it sucks and is done in MSPaint, just show me. I want to prove something.

>> No.1675716
File: 475 KB, 732x541, 1375577550337.png [View same] [iqdb] [saucenao] [google] [report]

So faggotry about the Archvile aside, has there been any news about whether there'll be a Doom tournament in this year's Quakecon?

>> No.1675717
File: 87 KB, 192x197, time for AAAAA.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1675718


Unlike Cena VS Rock, that one was actually once in a lifetime


> Sponge from id Software has confirmed it several times on IRC. He's also one of the organizers of QuakeCon and was great to work with regarding the 20th Anniversary tourney at last year's QuakeCon.

>> No.1675725

search the archives, shouldn't be hard, I think the name was pistolstartoptions.wad

>> No.1675726


Well that's a huge shame.
It would've been nice to see a Doom tournament become a regular thing.

>> No.1675729
File: 12 KB, 181x119, asyouwish.png [View same] [iqdb] [saucenao] [google] [report]

as you wish, master

>> No.1675730

>Some ugly thing and a yellow key card

>> No.1675731


Compare it to the drawing done by Carmack and shared by Romero on his facebook

And do not forget to include the latex model; not the cardboard, the actual model

>> No.1675736

>So what are the chances for the Cyberdemon to not appear in Doom 4

>due to it looking "too satanic/resembling the Beast from the Bible"?
What? Since when was that ever censored, especially in THIS day and age? Are you high?

>> No.1675737
File: 51 KB, 240x240, heavydoesnotapprove.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1675740


Yes, the drawing of the wall texture is the same.
The model looks nothing like it.
Are you happy yet?

>> No.1675743


well, we just got a game, set in an universe in which the nazis won, with no hitler in it

>> No.1675746

gosh, next they'll be making a Doom movie that doesn't have Hell in it

>> No.1675747
File: 6 KB, 251x238, scoutapproves.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1675749

I'm sorry guys, I was making a bad joke.

>> No.1675754

Because Hitler isn't chronologically supposed to die? Or I guess Hitler might have been dead already in the time that this happened, who knows?

Hell, he could be off doing statesman business at the other side of the world for all we know, he was in the trenches of WW1 but he sure as shit wasn't a warrior.

>> No.1675758



>> No.1675760

>might have been dead already

Deathshead is fucking 110 years old in the game, point invalid

People wouldn't even want to kill him, they just want to see him in the game because, well, he's the one fucker that started it all. It makes sense

>> No.1675761
File: 3 KB, 169x101, ysku.png [View same] [iqdb] [saucenao] [google] [report]

i chuckled at the yellow key thing

>> No.1675763

you can make a game about fictional alternative universe nazis but you can't make a game about real nazis

>> No.1675765 [DELETED] 


let me guess

because feelings might be hurt :(

>> No.1675772

and also because you can get it past the censors more easily, is the new wolfenstein on sale in germany does anyone know?

>> No.1675781

To be fair a Revenant only screams upon waking up and Headless Kamikaze screams all the time without even having a head

>> No.1675782

Yep, it is.

>> No.1675785


>and also because you can get it past the censors more easily
>what is Staatmeister

>> No.1675790

>Deathshead is fucking 110 years old in the game, point invalid

He could have died in an accident or some assassination.

Also, killing Hitler in every game would become played out, I mean, how many Hitlers are there?

>inb4 Hitler as a unit of measurement

Seriously though, if Hitler is going to be in a Wolfenstein game, the plot of the game would be revolving around his assassination, it would feel odd if it was just tacked on at the end like "Hey, Hitler happened to be here, you should kill him." or "For this mission, you need to kill Hitler, despite the fact that this is way outside your mission parameters, and you actually came here to do this unrelated operation. No, I don't know why he isn't in Berlin."

And realistically, killing Hitler (at least when the war is still going) would be a tactical blunder, that nigga was dumb as shit and probably the reason the Nazis lost, the British consciously avoided opportunities to assassinate him because they thought his incompetence was worth more to them than a possible competent successor.

>> No.1675792


The kamikaze die, tho. The revenants make sure they don't without killing you first.

Doom 1
Sassy Sam 0

>> No.1675794

>He could have died in an accident or some assassination.

A nazi guard explicitly says "Heil Hitler!" before one mission in the game, post WW2 (still need confirmation if this actually happens in the german version too, probably not)

>> No.1675797

They also said Sieg Heil before and during WW2, which referred to a person who wasn't alive at the time.

There's people who say Heil Hitler today.

>> No.1675803

Are you serious?

>> No.1675807


He doesn't need to be alive for them to salute him, Communists salute Lenin, Stalin, Mao and all those other crooks, just like Nazis salute their own crooks.

>> No.1675823

The real reason for Doomguy's weird handedness:

It's easier to take pictures with your right hand than your left. The Doom weapons were primarily photo sourced. That's why all the photos are focused on the left hand.

>> No.1675825
File: 39 KB, 640x1440, titleinterpic.png [View same] [iqdb] [saucenao] [google] [report]

[200 minutes title screen]
thank you very much. it's not in doom's palette but the conversion process didn't break it too badly. the hint of green on the marine's shoulders is a great touch.

using it to generate interpic too, darkened to 50%. see picture.

>> No.1675828

I think it looks perfect as a title screen.

I'd say it looks odd when darkened and used as an intermission screen though.

>> No.1675832


>> No.1675850 [DELETED] 

So Brutal Doom is getting out more and more thanks to the efforts of LPers. Totalbiscuit and Markiplier did a run on it.

We should send better mods to other big-name LPers, spread the word around that the Doom community is still alive and kicking.
Who should we send what?

>> No.1675856

TB isn't really a LPer, first impressions are his thing.
And I don't think "big-name LPers" will give a shit about us for really obvious reasons. And they probably would bring some nasty commnunity.
Really, your post just comes across as bait.

>> No.1675859

The higher the mainstream popularity, the lower the quality of the community. We should be actively preventing pewdie-fag style commentators from reviewing any Doom 2 mods if we don't want a bunch of babby'sfirstmap.wad all over the place.

>> No.1675861
File: 14 KB, 640x480, 1402124158.png [View same] [iqdb] [saucenao] [google] [report]

fair enough, it was just an idea, and maybe two extra lines of code...

>> No.1675870

I was about to suggest using a sky texture, or some tile texture, or that someone draw an entirely new interpic, but this actually works really well, it looks really good in gray scale.

>> No.1675876


What we objectively need is literally more graphic artists

It's getting kind of tiresome to see the same sprite/hand in almost every mod; it's also alarming (and honestly kind of funny) to see how some dude releases a spritesheet of a monster and suddenly he gets 5 requests for edits based on it

>> No.1675880

>The higher the mainstream popularity, the lower the quality of the community

I have been studying psychology for about a year now and I still can't figure out why this is so true.

>> No.1675881
File: 140 KB, 1280x960, smilinglikeabadass.png [View same] [iqdb] [saucenao] [google] [report]

>not just using a variation of the Duke Nukem 3D stats screen

>> No.1675882


This. We're in dire need of more art assets

I once suggested we contact some /k/ommandos and have them take a few pictures of them holding their guns and other weapons.


It's simple, when something's really popular, ALL kinds of people flock to it, including normalfags and dumb asses.

>> No.1675883

Probably because it increases the odds of getting idiots, fags and dirtbags.
Imagine if we suddenly had like, 5 guys like DKG or Sarais, and 14 guys who sympathized with them?

I'm not against a community growing, but there are risks and drawbacks.

We're not making Duke Nukem.
Unless you suggested we ape the style rather than plain swipe it.

>> No.1675885
File: 90 KB, 612x612, 89b234d413c311e2998822000a1fbc5d_7.jpg [View same] [iqdb] [saucenao] [google] [report]

>I once suggested we contact some /k/ommandos and have them take a few pictures of them holding their guns and other weapons.

I had the same idea, but I don't think they were very cooperative.

It also helps if you post on "nighttime" /k/.
I'd love some nice Doom style Mini-14 graphics, and an SKS or M1 Carbine, maybe also a FAL, PTR-91, Uzi, Mac, Colt Python, just stuff like that in general.

>> No.1675887

Ape it. Just do Doom guy standing on an unidentifiable corpse. You can still make it in the same vein of style; black-monochrome foreground and red background.

>> No.1675890

Do you guys think sprite artists are going to line up at the door to join up? Anybody interested in Doom and who is an artist is already here. You're not gonna get fresh talent because most of the good sprite artists are gonna be working on stuff they can earn a living out of. Doom modding won't be anything more than a esoteric amusement to the vast majority of people. We had this same deal with Duke and the Megaton edition, one dude made a new map and people expected some kind of untapped flow of new mappers to come rushing in (it didn't happen, and that dude made a single map and said that was it)

You should be glad, because the modding community for more popular games like Skyrim are fairly toxic. Minecrafts is the worst modding community I've ever seen, although I haven't checked out things like Second Life (where making money is one of the main reasons to do it) which may be even worse.

>> No.1675891
File: 42 KB, 379x360, _20140401_235704.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm a digital painter. I could probably do some original monster or character sprites. Email in the field.

>> No.1675892


>character sprites

I'll keep you in mind.

>> No.1675895

How about a zombie or ghoul that looks and feels reasonably like the Quake 1 zombie, except it has no range attack, only a melee attack? I think that could be a great asset for a lot of people.

>> No.1675902

i think it's just a consequence of dunbar's number. there's an upper limit on the size of a group of people that can get on with each other.

alternatively a larger society can sustain a greater subpopulation of sociopaths without breaking up completely.

>> No.1675903

>there's an upper limit on the size of a group of people that can get on with each other

This. Ever been to California? The cities are clogged with people (along with pollution and poverty), it's a fucking atrocious place.
New York? People are EXPECTED to be jerks to one another, as if it's normal, it's just WAY too many people at one spot, humans aren't healthy like that.

>> No.1675904

i'm a code artist not a graphics artist :-) if i can't script it with imagemagick, it's not getting done.

>> No.1675908

inb4 dkg

>> No.1675912 [DELETED] 

Samsara obviously
Send it to >watching LP's
No seriously, send it to any big LP.

>> No.1675919

So the demons are clearly smart enough to have priests, hierarchy and cybernetics, do you think they have any sort of culture?

>> No.1675920

A satanic one.

>> No.1675927

I live in one of californias less crowded cities and will attest, LA is a fucking shit hole, there is no saving it, just lock it down and burn it, start over

>> No.1675930
File: 894 KB, 742x720, 2283462-2283460-crestfallen_warrior.jpg.png [View same] [iqdb] [saucenao] [google] [report]

>mfw Security Officer in Samsara is the best modern Marathon experience I can find since Aleph One is so clunky

>> No.1675931

We never really do see lucifer himself, the icon of sin is supposedly Baphomet, hmm... perhapes still stuck in the ice in the final level of hell, oh doom danteis inferno would be a sweet map pack

>> No.1675932

Hmm reminds me of an idea I had, in the hell levels, in the place of captured marines, would be angelic commandos, afterall why would heaven be sitting on its ass?

>> No.1675934

>Doom Musou

How will this work

>> No.1675938

Well then, this could be simple enough

>> No.1675940

>have infrastructure, roads and city-planning so shit they cause enormous pollution by the virtue of being entirely inadequate and asinine, rivaling heavy industry towns in pollution
They're clogged with smog because you can't effectively move your car around, shittons of gas is wasted on that city, it's an environmental disaster.

It's amazing how there's people who say that places like LA is a good place to live. It doesn't even have it's own water supply technically.

I guess if you bomb it out, you could shoot cool action movies in the ruins.

>> No.1675947

Finally hollywood would resume offering a meaninful contribution to film

>> No.1675948
File: 31 KB, 600x300, escape-from-la600x300.jpg [View same] [iqdb] [saucenao] [google] [report]

Escape From LA wad when?

Played with The Space Pirate for maximum fun

>> No.1675952


Everyone is an archer.

>> No.1675954

What really is Icon Of Sin though?
I always figured UAC captured "Satan" by the neck pinned the fucker on a wall when they couldn't get the rest of him through a portal.

All the invasion stuff happened when they tore opened his forehead "FOR THE GLORY OF SCIENCE!". It kinda makes sense because previous levels are on a through and through invaded Earth.

>> No.1675958

I always thought demons chained one of their own and tore up its forehead to work as a demon factory.

>> No.1675963
File: 3.86 MB, 5184x3456, IMG_1420.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm a /k/ommando. Don't own any guns unfortunately, but I do own an Air Revolver that's fairly accurate to actual revolvers. Pic related.

>> No.1675969
File: 2.14 MB, 478x218, doom.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1675971

well, I was gonna say I'd presume they're pretty smart, given that brain size is usually roughly correlated with intelligence, but then I realize they have to be able to float, so most of that is probably empty space/balloon-like, so... They're probably fairly dumb

>> No.1675980

Because it always sits on its ass when shit goes down.

>> No.1675986

It's suppose to be Baphomet, or some variation of it. It's also holyfuckshit bigger than what we see in game, as the ending text puts its size in to perspective: "Its thrashing limbs devastate untold mils of Hell's surface."

But outside of being a 'Satan' or whatever, I don't think there's much legit lore on it. I mean, Icon of Sin iirc isn't even its official name (as it never had one [to my knowledge.]) to yeah...

>> No.1675989

untold miles* of Hell's surface.
Yay typos.

>> No.1675992


>>Talking about AI and collision index

Artist dont deal with game physics numbnuts

>> No.1676013

Have you done decorate coding? It's a piece of cake. He just has to reference the frames for the actions, the time the frames are displayed, etc, it's so terribly basic that anyone can do it.

>> No.1676020

My headcanon is that Icon of Sin is an old as fuck Baron who grew to enormous sizes and matured like hell.

>> No.1676024

Ever since the Baronbro in the last level of Doom smashed the fuck out of the Mastermind, I wondered if someone made mods where monsters follow you as familiars.
>no kawaii caco as a bro

>> No.1676026

I love revolvers.
I wish Doom mods had more good revolvers.

>> No.1676047

Accessories To Murder has one that's pretty good.

I just wish it was depicted as a proper Single-Action/Double-Action, rather than a Double-Action you can somehow fan the hammer on.

Could also use a bigger muzzle-flash, and a spray of flames from the cylinder gap.

But the thing is real fucking solid feeling otherwise.

>> No.1676050

That is a pretty solid revolver.
That mod has a great
1) Pump action shotgun
2) Revolver
3) Minigun

But I really don't like the rockets or BFG replacement.

>> No.1676075 [DELETED] 

God fucking dammit, posted in the wrong thread

Someone help me

>> No.1676098

Is there any WAD with nice footsteps? Mostly of them are shit
>stop from running
>tap tap tap tap tap tap

>> No.1676103

The best footsteps for Doom is none.

>> No.1676112

I liked the rifle too.

>> No.1676114

I agree, but is there any way to disable them from PWAD's? They're irritating

>> No.1676137

Open the .wad in Slade and delete the sound effects.

>> No.1676147

It's a demon factory, built to quickly replenish Doom 1's losses so they could invade Earth.

>> No.1676157

make the sidedefs of the linedefs surrounding the control sector refer to a sector in which you know the player will make noise. thus creating a disjoint sector.

>> No.1676172 [DELETED] 

Wait, people are actually planning on fapping to this? I thought you guys wanted them to be as close to the original sprites (Calling Revenant phoned-in, praising Pinky, etc.) as possible because it's more amusing to imagine Doomguy fucking them that way. But actually fapping to it? I don't know how you can do it.

>> No.1676182

That perpetual sneer they wear seems to imply intelligence. They aren't just beasts. They're probably at least as smart as an imp (somehow I get the feeling cacodemons would be intensely offended by that comparison)

>> No.1676209 [DELETED] 

>the ball has dropped

The H-doom conversation is 50/50 split between people who think it's a joke-wad and want in on the gag, and the people who actually want to masturbate to it.

I think it's a huge waste of time, but that's the beauty of Doom modding. anybody can do or make what the fuck they want without any care in the world

>> No.1676210 [DELETED] 

I'm streaming myself doing some practice speedruns for doom, any of you interested?

>> No.1676221 [DELETED] 

Do it. Just use [dot] tags to avoid getting auto banned.

>> No.1676236 [DELETED] 
File: 143 KB, 312x299, 1401603470120.png [View same] [iqdb] [saucenao] [google] [report]

>Wait, people are actually planning on fapping to this?
Oh poor little anon, you're too pure and innocent for this world.

>> No.1676248 [DELETED] 
File: 18 KB, 425x412, ....jpg [View same] [iqdb] [saucenao] [google] [report]

I've played Doom for 15 years now.Why the fuck would I want to sexualize something I love? Doom is my life, as are video games.
I dont want to lose my innocence.

>> No.1676249 [DELETED] 

>Why the fuck would I want to sexualize something I love
I do this to woman

>> No.1676258 [DELETED] 

>Why the fuck would I want to sexualize something I love?
I, uh... am not sure you thought that phrase through, anon.

>> No.1676260 [DELETED] 

Silly anon.
Women are ugly, filthy whores leeching for your money.
Video games, totally different. A video game is a waifu.
Praise it, love it, dont sexualize it, spend a lot of time with it. Its like playing with children! Dont sexualize them!
Because if you've seen R34 of it, it is no longer pure. It lost its value

>> No.1676262 [DELETED] 

>it is no longer pure. It lost its value
A lot like ur mum then?

>> No.1676265 [DELETED] 

lmao #rekt #pwn'd

>> No.1676269

Who Dun It.

>> No.1676278

Footstep sounds are acceptable if they are only used, lightly, in specific environments like water, slime, lava etc.

I have an enhancement pack that adds these and it's glorious

>> No.1676286
File: 380 KB, 800x600, redneck-rampage.jpg [View same] [iqdb] [saucenao] [google] [report]

Get of ma lawn!!

>> No.1676302


>Icon of Sin iirc isn't even its official name (as it never had one [to my knowledge.]) to

According to the Doom Wiki, DOOM II RPG seems to confirm its name as "Icon of Sin".

>> No.1676308

There is no number in the last one.
It was used as a humor "gay" test.
If you couldn't see the last number, you were gay.

>> No.1676312

I can see a swastika in it

>> No.1676320

I can clearly see a 2 in the same font as the other circles beside it.

>> No.1676321

Go to bed, Heinrich.

>> No.1676332

I've never beaten:

>Master levels
>Final Doom: Plutonia
>Final Doom": TNT

I just... get bored of them. They feel like chores. Maste Levels there's always some stupid trick to get a key and I always miss it so I wander around randomly for 30 minutes until I have to look up where to get it.

>> No.1676338 [DELETED] 
File: 87 KB, 236x278, VIDEOGAMES.jpg [View same] [iqdb] [saucenao] [google] [report]

>189 minutes wasted
Fuck that was close. Thanks to this crap I did not had lunch. If it was ZDoom / Skulltag format, I would have finished it earlier, wasted too much time on creating the secotr thingy, so monsters could hear the player.

Have fun and play.
It'd be nice if you guys could critize this map (MAP29).
Is it too hard / easy / bugged?


>> No.1676383

Did you properly playtest it? Feels like if player hasn't got plasma before visiting SSG section, he's screwed for sure. There's just not enough time to deal with waves with just SSG in such cramped space. I suggest either you to either make this section wider by at least 64mu in every direction or maybe and give player more time, like, add ten more seconds to deal with skulls, another 10-15 seconds for pinkies, and 15-20 seconds for cacos. RL section is ridiculous when visited first: upper part is nonsense with RL being only serious weapon in player's hands. Green and green sections feels okay. Also, I have no idea what's the purpose of these crushers.

>> No.1676402 [DELETED] 

The map is supposed to be a bit annoying and have limited amount of ammo and time. You are not forced to visit the red section first, just go to the blue one first, get the plasma rifle + BFG.
Of course you cannot know this the first time. You have to die at least one time to realize how its actually done.

And the player is supposed to pickup the MEgasphere and blow himself up together with the Revenenant in the brown/yellow section.

I added the crushers because I was bored and wanted to annoy the player a bit.

>> No.1676407

send hdoom to DSP

>> No.1676425

Hideous Destructor

Send them a ball-busting experiece, it's what they deserve.

>> No.1676429


>> No.1676452 [DELETED] 

Just like I wanted to say: player is forced to use one and only "correct" route. People usually don't like such things.
Here's a FDA anyway: db dot tt slash KBvxUt7i

>> No.1676487 [DELETED] 

Do you have any suggestions on how to improve the map?
Did you even like it?

>> No.1676493

This is fucking great.
I went to the red first on UV and was able to take them all down. Holy shit, never was I more tense than hearing the Barons while still fighting some Cacos. Shit's crazy. I made it through, but died in the green after leaving blue with one health and mutating.
This is great.

>> No.1676518

>Try Doom64
>Lost Souls are 100% the cause of my deaths
>come in huge groups and hit for a TON of damage

>> No.1676609

>he can't see the number
Well, son, I guess there's no hiding it.

>> No.1676613

O-only if you count traps as gay!

>> No.1676618

There are people that don't?

>> No.1676619

What are some good levels to go along with Dreadnaught?
Played through equinox and vrack and was bretty good, looking for more big open tech shit.

Spazer best beam btw

>> No.1676623

So, think of the last non /v/ related thing you've read/seen, could you make a wad for it? Bonus if there is a basic plot

>> No.1676628

I think.
We call them weirdos

>> No.1676640

I played through Back To Saturn X and thought it was pretty damn rad, 99.8% techbase, very good, I enjoyed the final maps particularly, lots of clever ambushes and fun secrets.

Found myself ambushed at a dead-end, with monsters advancing through the fenced ziczac corridor, I unloaded both barrels, ducked down beneath the fence to reload, popped up to shoot again.
Played on Hurt Me Plenty, fair bit of archviles.

I figure it's a mapset that would lend itself pretty decently to Dreadnaught.

>> No.1676664

Uh, I guess you could make a .wad where a suspect apprehension goes tits up due to tactical error and poor assessment, resulting in two dead FBI agents, four wounded FBI agents, and two dead suspects.

Feels kind of edgy though.

>> No.1676682

200 minute mapping challenge. Make a map in 200 minutes, and it will be added to a megawad with other 200 minute maps.

Needs to be vanilla doom 2, have a functioning exit, and probably something else I'm forgetting.

>> No.1676684

Hm. Weird. I converted it to dooms palette in this program...

Wonder what I did.

>> No.1676689

I'd use the non "200" texted one for the black and white intermission screen. Just a though.

>> No.1676692

select both sectors then sectors->join in doom builder 2

>> No.1676701

No additional textures/flats. Which limits what you can do with techbases just a little bit because all the Doom 1 textures aren't there, but.

>> No.1676723

...suddenly I'm not interested in sharing a map for the 200 mins. project...something smells weird.

>> No.1676727


It's cool, you did Ultimate Doom on UV? Then you're pretty much okay with literally most of the community. Doom 2 isn't that much of a requirement to be played in one sitting or whatever, feel free to skip any maps you want

Master Levels are of varying quality

>> No.1676734


Protip: D64 Lost Souls take 10 bullets to die, pull the chaingun once you see one of them. Do fucking NOT think about using said weapon on the Pain Elemental, you will lose ammo in vain, use the SSG instead

>> No.1676746 [DELETED] 
File: 11 KB, 320x200, unknown.png [View same] [iqdb] [saucenao] [google] [report]

What? Did you wash your penis properly anon?

Anyways, why has noone tried something "300" related yet?
I tried.

>> No.1676749

>why has noone tried something "300" related yet?

because it would literally spawn the 300 min mapping project

As a matter of fact...

>> No.1676770

can we finish the first one first

>> No.1676771

yes i also suspect the report and ignore guy is making deliberately annoying maps but who am i to not include them

>> No.1676774


speaking of which, someone should ask him about being credited :-)

>> No.1676781

I didn't see any particularly "deliberately annoying" maps besides 200 Minutes of Going Down and that guy wasn't even anon

>> No.1676803

This doesn't really sound like a map, it sounds like trial and error. I'll try it anyway though.

>> No.1676806 [DELETED] 

No, remove his maps.
We don't need maps made by shitposters, they do not represent our (rather small) community.
I bet it is DKG.

>> No.1676810 [DELETED] 


I like how you immediately assume it's him and not SArais (which is long-lost gone from this place), CZ (even more gone than him), SgtMark (which has been acting civil since a month and a half now), or Torrid...

>> No.1676825 [DELETED] 

Of course it's him.
Why would SArais, CZ or even Torrid return to /doom/?
There's only one shitposter (beside the /v/ trolls), and it IS DKG. Period.

>> No.1676829


Reject his maps, then. It's crystal clear that he just posted one and it wasn't apparently made seriously

>> No.1676830

re: 200 minutes of going down, this was my exit


and someone else did far better


in summary: you just ignore all the monsters and get out of there as fast as possible. there is a conveniently-placed staircase in the central pool to allow you to run out of the room from the far side before the monsters get much of a chance to attack you.

on the other hand, i must admit that i did study it in a map editor to work out a strategy after a few deaths, and i have yet to be able to kill all the monsters. that seems rather luck-based. so i agree it could use some tweaking, but i disagree completely with your position that it is deliberately annoying.

>> No.1676838
File: 113 KB, 640x480, Screenshot_Doom_20140607_153455.png [View same] [iqdb] [saucenao] [google] [report]

So what's the purpose of this switch in E3M3?

>> No.1676842 [DELETED] 

As far as I know he made two, not one.
The first one already included, but I forgot which map.

>> No.1676847

its another way to raise the pit with the demons in it that you've already raised by going round the back way.

>> No.1676857 [DELETED] 

Am I the only one who liked it?

Why should'nt it be in the 200 minutes WAD?

>> No.1676859

I beat this one legitimately with no editor checks. It was tricky, but mostly due to a lack of ammo. I'd keep it.

This one isn't tricky, it's simply not possible without just getting lucky. I might secret map it, or remove it, but I can't think of a place for it in the normal roster since 99% of people will just get annoyed after an hour of trial an error and skip it/cheat.

>> No.1676862

There are still room for the 200 minute wad? I want to give a try at it.

>> No.1676871

Yeah. There's something like 9-10 slots left.

Yeah, you're the only one. Trial and error isn't fun, especially in Doom, and a map in any normal wad shouldn't force the player into a certain path by making other completely unbeatable. Like I said, maybe secret level it, but it's pretty much the definition of artificial difficulty.

>> No.1676878 [DELETED] 
File: 2 KB, 125x109, an ed for ants.jpg [View same] [iqdb] [saucenao] [google] [report]


Delight my day and admit that what you're 99% eager to say is "why don't we give him a second chance?"

>> No.1676879

Any idea how to fix this?

>> No.1676880
File: 89 KB, 1024x768, fug.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1676882


Is the map snapping into the grid?

>> No.1676883

Nah it's the ceiling texture

>> No.1676884

flats line up with the grid. Move the sector to match a 64x64 chunk of the grid.

>> No.1676885

What map format are you using?

If you are using Doom you must move your sector itself to fit along the 64 grid.

If using UDMF you can do what ever the fuck you want just click and drag it to place.

>> No.1676886

Unrelated, but do you still have the tank webms? I forgot to save them.

>> No.1676889

>Delight my day

>> No.1676891

Thank you it worked

>> No.1676894

You're welcome.

>> No.1676903 [DELETED] 


I made an inquiry. I'm waiting for an answer

>> No.1676909 [DELETED] 

That wasn't an inquiry, it was a request. Also you're the shittiest shitposter ever shit.

>> No.1676912 [DELETED] 

Report and ignore.

>> No.1676913 [DELETED] 


Explain how I am shitposting.

>> No.1676923 [DELETED] 


Or don't.

>> No.1676930

also i would love to have seen this thing before they retextured it as a hell map

>> No.1676932

Let's argue about this fair and square, then.


>> No.1676935

Okay I just installed brutal doom, already loving it, but I can't find the kick button and also can't make the zombie voice mutator work

>> No.1676937

Is this your first time going into options and customizing the controls, or something?

>> No.1676941


1: Go in options>controls, there should be a category for Brutal Doom controls including the kick action.

2: Have you tried loading it after BD?

>> No.1676943


go to options, then controls, and check the very bottom. Most mods that add new buttons are at the bottom.

>> No.1676950

I see strafe but no kick button in the options

>> No.1676953

The VERY bottom. Scroll all the way down.

>> No.1676956

Holy crap the menu scrolls! Also thanks

>> No.1676957


usually the best way to find the new controls a mod adds is to go into the controls list and hit up so you wrap around to the bottom of the list

>> No.1676965
File: 131 KB, 424x318, wake up people, there's still time.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1676976

>in summary: you just ignore all the monsters and get out of there as fast as possible
Which is fine if you assume that nobody is going to try a 100% kill run. Doom's versatility is in a player being able to approach a map with a lot of different ways depending on how they like to play.

>> No.1676980

Why not just cut down a screenshot of the original Quake zombie then? You're not really asking for a new take on it. If you are, I could draw up something I suppose.

>> No.1676994

After? I followed the instructions to load them at the same time, selecting brutal and holding control then clicking the mutator and dragging to zdoom

>> No.1677006

it's not because you can't be a decent human being that you can't make good stuff

>> No.1677012

i think this is badly worded, posting conduct is irrelevant here, it should be whether or not to include maps that are suspected of being made in bad faith.

also, i think, just out of simple fairness, the controversial map should go in for now. emphasise "for now". nothing is finalised yet.

i already agreed it needs to be tweaked, what more do you want :-)

>> No.1677027

and yes i think every level should be 100%able

>> No.1677029

stop putting noses on smileys
what is wrong with you

>> No.1677038

and who's the 200-min project mantainer? a dude from irc? where it's going to be posted when it's done?

>> No.1677049

Nowhere. It'll be horded.

>> No.1677050

Pantera, uplift
Judas Priest, painkiller
Motorhead, overkill

>> No.1677051


thank you for the informative post

>> No.1677064
File: 2.54 MB, 640x360, tank.webm [View same] [iqdb] [saucenao] [google] [report]

No, but I can record a new one. And now, I found a way to reduce the turret turn speed.

>> No.1677067

For anyone who isn't big on Metal, this list might help you discover some awesome bands.


You can plug your favorites from that list into Last.FM to discover more music that's similar too your own tastes.

>> No.1677068


>> No.1677073

Hey Mark, the old ironsight for the shotgun was better IMO

>> No.1677081


Go straight for dm, it's the best subgenre.

>> No.1677085

I really like it, but one little detail makes it a bit offset, what about changing the way the grasping hands look, make them look a bit more sinister, because it kinda gives a feeling that Doomguy actually killed few innocent people during his battle with hell spawn.

>> No.1677101

I love this, what mod is it?

>> No.1677102
File: 159 KB, 1024x768, Screenshot_Doom_20140608_003537.png [View same] [iqdb] [saucenao] [google] [report]

where the hell is the blue key

>> No.1677107


ahahaha; go check the speedrun GIF; go ask /v/ about it. Also play it on GZDoom

>> No.1677110

Actually disregard that statement about innocent people, the thing is it just makes me feel pity for hell spawn.

>> No.1677120

Fuck it, making a webm. If it's bound to happen then it'll happen.

>> No.1677126

Zero Tolerance in the doom engine, so it's literally just Zero Tolerance with a good Hud and actual draw distance?
Id play it all the time if those things were fixed.
It would be kinda hard to code the levels considering the elevator you took down was the loading screen if you wanted to do a perfect 1 by 1 of the game.

>> No.1677164
File: 307 KB, 800x600, doom06.jpg [View same] [iqdb] [saucenao] [google] [report]

>start map
>small room with no obvious exits
>unf every inch of the room

great level design here guys
Seriously is there anything worth playing in the pastebin

>> No.1677181

Perfect Dark
>Stealth Elements = no
>Enemy AI = no
>Objective-based levels = maybe with heavy scripting, but replicating them 1:1 is a definite no
Guess I'll have to settle on the Perfect Dark weapon mod.

>> No.1677191

I think it would be possible to have a pseudo stealth in Doom.

But it would have to be seperated into rooms.
Like a room has a few idle monsters and shit going around and if you walk in line of sight or make a sound then they are alert.
Then you could probably script it so that something alerts everything in the room.

>> No.1677197

There's a door in that room.

It's also a pretty good map.

>> No.1677202
File: 2.58 MB, 400x225, 1391050158878.gif [View same] [iqdb] [saucenao] [google] [report]


Dear god that pic makes me all sweaty.
Got any pictures?

>> No.1677205
File: 1.33 MB, 1006x667, Screenshot_1.png [View same] [iqdb] [saucenao] [google] [report]

Depends on what kind. I do have more of that same air gun, took them myself. Also got pic related.

>> No.1677214


You own these?

Anon I want you to read these instructions very carefully:

1) get a camera
2) set up the camera
3) take pictures of the guns doing doom-like things
4) share them with us

>> No.1677215

Yup, own the both of them, I can try later.

>> No.1677229

I have Makarov and an AK clone I could model for you guys later.

>> No.1677231

>thank you for the informative post
It'll be posted in the thread, like everything else has been.

>> No.1677253

Voice pack fumbler here, turned out I was dragging the wrong pack

>> No.1677260
File: 19 KB, 288x339, AH HAHAHA OH GOD AAAAAAAAAAAH.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1677263

Well at least you found out what the problem was.

>> No.1677271


what were you expecting from such crowd

>> No.1677286

>>Stealth Elements = no
well apparently there's going to be a bit of stealth in the new brutal doom version...

>> No.1677289

>well apparently there's going to be a bit of stealth in the new brutal doom version...
for what purpose

>> No.1677292

why not? it's always nice to see new features, right?

>> No.1677295
File: 2 KB, 424x18, stuck.png [View same] [iqdb] [saucenao] [google] [report]

anyone ever been so stuck on creating a map
pic related
I've literally been working on this map for nearly 2 years

>> No.1677296

Agreed. Can't imagine how well it would work in game, but I'm interested to see.

>> No.1677298

well, you can have a preview

it's a bit painful to see/hear brutal doom without the SE tweaks for me

>> No.1677301

The stealth elements barely look like stealth any more than what can already be done.
Aggro enemies, break los, take down the dude that comes at you?


>> No.1677305

Breaking los in vanilla does nothing though. They always know where you are. It also seems that even after they're aggro'd they can't see behind them.

>> No.1677307

You'd think it would be extraordinarily difficult to make Doom enemies any dumber than they are by default, but Mark finds a way.

>> No.1677318

so a FOV limited a_look and a_wander after a failed LOS check? That's nothing new (using one of a_look's parameters) and they're just wandering around, not searching while not knowing where you are.

>> No.1677321

>That's nothing new



>> No.1677328
File: 2.19 MB, 3456x2304, IMG_5382.jpg [View same] [iqdb] [saucenao] [google] [report]

Just tried taking a test shot...

>> No.1677329


Oh man, is there a way you can focus a little more on the gun? The angle's looking good.

>> No.1677330

I can certainly try

>> No.1677331

Why would you ever use that? It seems pretty pointless.

>> No.1677340
File: 3 KB, 377x112, extramissions.png [View same] [iqdb] [saucenao] [google] [report]

Woah, I started my map on the exact same day as yours. Also notice the shitty tentative title.

>> No.1677346

Well, the actual stealth mechanics are possible. But the AI is what fucks it.

>> No.1677360
File: 2.24 MB, 3456x2304, IMG_5385.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, I tried. Unfortunately I don't think it's quite possible to keep it ALL in focus, when the gun is at different focal depths, or whatever.

>> No.1677361
File: 1.56 MB, 640x480, killing the cyber in TWO BFG shots - lml BRUTAL STYLE lml.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1677367
File: 771 KB, 640x320, pffhahahaha.webm [View same] [iqdb] [saucenao] [google] [report]


Looks pretty good anon.



>> No.1677368

Try Autofocus and more close to the wall?

>> No.1677371

It is on autofocus, and... I wouldn't be able to do it very well close to the wall. Nowhere to sit and stabilize my arms, I'm sitting on my bed there.

>> No.1677374

>more close
eres tu jose

>> No.1677382
File: 2.69 MB, 3456x2304, IMG_5394.jpg [View same] [iqdb] [saucenao] [google] [report]

Dicked around with the settings a bit, had to sacrifice some image quality, but granted I don't think it'll be a big deal if it's turned into a sprite. I did manage to keep things a bit more in focus this time.

>> No.1677386

Dead Cargo. My contribution for 200min.wad:


Made it around 180 minutes. Only playtested once, so there might be bugs or unaligned textures. Enjoy.

>> No.1677395

Not the modder, but once these are (likely) scaled down to 320x200 and touched up, having a little less quality isn't a big deal. I'd say just focus on getting the angle straight and lighting.

>> No.1677402
File: 3.38 MB, 3456x2304, IMG_5399.jpg [View same] [iqdb] [saucenao] [google] [report]

Would flash be a good idea? I could try a few shots with flash, just afraid it might wash everything out. Could always try taking the pictures outside too.

>> No.1677404
File: 3.00 MB, 3456x2304, IMG_5401.jpg [View same] [iqdb] [saucenao] [google] [report]

Had to take the stock off the rifle for that to work too.

>> No.1677407

Needs cool gloves.

>> No.1677415

Pretty nice. Hard as balls too.

>> No.1677420
File: 2.51 MB, 3456x2304, IMG_5403.jpg [View same] [iqdb] [saucenao] [google] [report]

actually, I do have some tactical hard knuckled gloves.

>> No.1677430

Hell yeah

>> No.1677436

Hduke when?

>> No.1677440
File: 19 KB, 640x480, Holoduke.jpg [View same] [iqdb] [saucenao] [google] [report]

Right now!
Here you go.

>> No.1677441
File: 418 KB, 473x463, WOAH.png [View same] [iqdb] [saucenao] [google] [report]

>Banging pig ladies, lizard girls that shit on the floor, and floating legless fat women that launch rockets from their anuses

>> No.1677447


I cannot contain my boner. In the sense that it packed its bags and left town at the thought.

>> No.1677454
File: 207 KB, 960x720, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Today I felt like going reeeally purist.

I got bad all of a sudden.

>> No.1677461

Australian Mac Os

>> No.1677462

The shadows against the walls lead me to believe it's not vanilla doom compatible.

>> No.1677463


Why is that upside-down.

>> No.1677467
File: 113 KB, 200x200, DICK KICKEM.png [View same] [iqdb] [saucenao] [google] [report]


"Hm, don't have time to play with myself."

>> No.1677468
File: 15 KB, 300x200, image.jpg [View same] [iqdb] [saucenao] [google] [report]

And reeeally retarded also

>> No.1677471

Dude, I don't know

>> No.1677472

What's the best way of playing the Mac version of Wolfenstein 3D on a Windows OS?

>> No.1677475
File: 1.75 MB, 640x360, chocolate-doom 2014-06-07 23-16-21-47.webm [View same] [iqdb] [saucenao] [google] [report]

Yes, it is. Try running it with Chocolate Doom and see for yourself.

>> No.1677479

SheepShaver or get yourself a g3 mac

>> No.1677480

I will

>> No.1677489
File: 223 KB, 960x720, image.jpg [View same] [iqdb] [saucenao] [google] [report]


Spectres look really good on vanilla low detail. The effect of supernatural transparency is more achieved than just opengl transparency.

>> No.1677494


>Australians playing doom.jpg

>> No.1677502

>Timeshock's video mode

>> No.1677503


What the FUCK is going on with the image upload?

>> No.1677504
File: 703 KB, 1920x1080, Screenshot_Doom_20140607_222655.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1677507

recently when i load a mod or map on GZdoom (wad and pk3) and chose a new game the game starts in MAP01 (if i choose to run in doom 2, happens the same if i chose doom, it start on the frist level of the episode), anybody know what could be causing this?

>> No.1677508
File: 221 KB, 960x720, image.jpg [View same] [iqdb] [saucenao] [google] [report]


Lemme try again

>> No.1677513


Are you using ZDL? If so, change the skill setting to "None".

Assuming I'm reading that right, anyway.

>> No.1677517

What mac are you useing?

>> No.1677519


Ok there it is. The photo couldn't be more shittier, but you'll have to believe me when I say that there is a spectre on first plane.

and looks awesome

>> No.1677523


>> No.1677524

will it be brutal doom compatible?

>> No.1677528

no, just using GZdoom

>> No.1677530
File: 54 KB, 180x172, lolbaron.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1677535

You better face them all. If you try to just run away, it will only get worse.

Yes. I am already using BD to record the webm for added gibs and explosions (but BD is not required. It can run with any other mod)

>> No.1677536 [DELETED] 
File: 6 KB, 256x256, 1383795722215.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1677537

There's a lot of AAAAAAAAAAA too.
He's using BD in the webm man.

>> No.1677539


Sheepshaver on a macbook pro. Latest build, mac os 9.0.4.

That would be my recomendation to >>1677472 , but I must warn you that the vanilla wolfenstein bug upon circle strafing, at least in mac.

If you are strafing to whatever direction, it turns always left regardless of if you push right or left.

>> No.1677545


Huh, maybe I'm reading that wrong. Were you saying that the game skips the menu and heads straight to the first level, or is the problem something else?

>> No.1677561

no, when i load the wad and chose to start a new game. i might be doing something obviously wrong but i am relatively new on playing doom wads and such

>> No.1677564

nigga what

>> No.1677569


Fun fact: People on SomethingAwful have discovered the mod and, predictably, are throwing a fit because it makes their penis feel funny.

>> No.1677573 [DELETED] 
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1677583
File: 297 KB, 1920x1080, Screenshot_Doom_20140607_224537.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1677584


Oh wait, I think the issue is that it's not loading the new map(s).

If so, first off make sure you're loading with the right game. You might be trying to load a DOOM I mod with DOOM II, or vice versa. The mod could also have been corrupted in the download and GZDoom doesn't want to load it as a result, try redownloading it.

>> No.1677586

No more visplanes around 20 seconds in. It is compatible it seems, but is over detailed for vanilla.

Good map though.

>> No.1677587

will there be special death animations for running over monsters?

>> No.1677590 [DELETED] 
File: 44 KB, 750x371, 1385231815233.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1677596


>Not a skeleton

>> No.1677606

Fucking NOPE

>> No.1677615

The webm shows one.

>> No.1677616

i tried whit many wads so i dont think it's a corruption problem, also i tried whit both games and no results

>> No.1677625


Can't say I have an idea as to what the issue is, then. I wish you luck on finding a solution.

>> No.1677628


>> No.1677640

h-strife when

>> No.1677652 [DELETED] 


If you are what I think you really are, I do really hope Marty comes to his senses and fucking kicks you from #TSP; that's all

>> No.1677654
File: 47 KB, 640x480, strife-blackbird.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1677659

I'm saving my boner for h-life
dem headcrabs, man

>> No.1677662

Rogue from X-Men is in Strife? Really?

>> No.1677665 [DELETED] 

h-gonehome when
h-rage when
h-ur mother when

>captcha: serving cpirepe

>> No.1677685 [DELETED] 

h-enstein when
h-exen when
h-alo when

>> No.1677693

Let's have another poll, this time way less hostile


>> No.1677708

H-COM Enemy Unknown
H-Gear Solid

>> No.1677716

H-Type when?

>> No.1677718


>> No.1677721


>It's fucking 50/50

for real?

>> No.1677730
File: 400 KB, 633x476, H.png [View same] [iqdb] [saucenao] [google] [report]

Oh, for crying out loud! I was playing my favorite fps but now this big H comes on the screen.

>> No.1677732

What's so surprising?
Some of us want updated Z&, some of us want updated GZDoom, some of us want both, and some of us want cake

>> No.1677735


>> No.1677737

there was that one old sourceport that had this as one of its big features, the only wad that i remember using though was an icey base that had the player freeing a friendly baron

>> No.1677741


Marine's Best Friend the port was called, IIRC.

>> No.1677747

i thought the poll wasn't about what you want, but what you think will happen

>> No.1677751

Freeing a friendly Baron? Sounds interesting. What wad was this?

>> No.1677759

i think you might need MBF to run it

>> No.1677762

>comes on the screen

>> No.1677767

You can summon some with the console in ZDoom I guess.

>> No.1677768


>> No.1677769


>> No.1677770


>> No.1677771

How exactly do you go about that? Typing
>summon friendly imp
Gets me nothing but the usual
>unknown class name "friendly"

>> No.1677772


Aaahhh gzuz...

Looks like the doom community is filling the tecnologic and content gap between doom3 and doom2. With such improvements, these games could be considered completely new ones. If it was always 1997.

Is like if the community were releasing all the dooms that were never born.

>> No.1677787
File: 32 KB, 494x384, 1366938606401.jpg [View same] [iqdb] [saucenao] [google] [report]

Why was

I dont see anything wrong

>> No.1677789

i expect that one day,there will be someone that will recreate Crysis exactly how it is using voxels and the doom engine

>> No.1677790

I think it's summonfriendly doomimp

>> No.1677792

summonfriend, sorry

>> No.1677796

Huh. That worked! Thanks anon.
Now I just need to figure out how to get them to follow me around.

>> No.1677797

Probably because it was offtopic?

>> No.1677807

can any one recommend any Mt Erebus style maps? with a bunch of little segments each with a reward like a key, weapon, or switch

>> No.1677817


There's this nice Mt Erebus knock-off in Switcheroom, but it's not that big

>> No.1677828
File: 1.33 MB, 640x360, zandronum 2014-06-08 01-49-15-35.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1677829

tsundere imp

>> No.1677832

HQuake and HMarathon when.

>> No.1677835 [SPOILER] 
File: 66 KB, 585x847, 1402203490076.png [View same] [iqdb] [saucenao] [google] [report]


Would that be rule thirty pfhor?

>> No.1677836

Don't start this again, while the wounds are still fresh.

>> No.1677842

And it looks like summonmbf does just that. I think. Either that, or they're just exploring the level.

>> No.1677843

does anyone know anything about running doom on an eyefinity setup. Basically 3 monitors that are 1080x1920?

>> No.1677863

Are there any really good looking Doom wads? I played some slaughterfest creepy map where you start in a house and warp to all these creepy places, and it was the most aestethically pleasing wad I've seen so far.

>> No.1677871

so a touhou-themed sentimental shooting? might be gud

>> No.1677875 [DELETED] 


>> No.1677876
File: 12 KB, 225x225, 1911834_824056734278582_352095953_n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1677878 [DELETED] 

double reported. Infinigger.

>> No.1677881

>really good looking Doom wads?

Hellbound pretty much became Boom mapping's most finest example of using only Doom stock textures to create nice-looking maps

ZDCMP2 looks pretty gud too

>> No.1677883

Dawn of Reality.

>> No.1677892
File: 44 KB, 540x364, 1376589350949.jpg [View same] [iqdb] [saucenao] [google] [report]

>Announcing your reports

>> No.1677894
File: 29 KB, 640x432, Omae Wa Mou Shindeiru.jpg [View same] [iqdb] [saucenao] [google] [report]


>posting kenshiro with a white background

>> No.1677897 [DELETED] 
File: 1.86 MB, 240x180, 1378072489203.gif [View same] [iqdb] [saucenao] [google] [report]

>watching Jojo

>> No.1677902


>> No.1677905

I've never actually watched it, but i'm assuming thats not jojo now. Right? What is it?

>> No.1677917

it's hokuto no ken/fist of the north star

but yes, sometimes the art style gets a little similar

>> No.1677918

>I played some slaughterfest creepy map where you start in a house and warp to all these creepy places
would that be Why by TimeofDeath (map39 of dmp2012)

>> No.1677921

NDCP map28

>> No.1677924

The movie? I that was my second guess. I'm actually downloading it right now. Is there any preface i need for it before i watch it?

>> No.1677925

eternity or prboom+ should be able to run it

>> No.1677928 [SPOILER] 
File: 628 KB, 1000x1552, 1402206905186.jpg [View same] [iqdb] [saucenao] [google] [report]

Not that guy, but the movie's a pile of shit imo; grabbing the original 109 eps is the way to go. Also, the dude who makes JoJo was heavily inspired by HnK when making the first parts. He even drew this for an anniversary of it

>> No.1677932

haha i didn't expect that!

>> No.1677935

not into anime/manga
but jojo is just fanservice for females or something?

>> No.1677937

grab all the eps, i don't think the movies were as good.
oh, and the only interest in HnK2 is seeing ken with a motherfucking beard at the beginning

>> No.1677940

Nah. It's just really campy.
Hell, you should see how Araki draws women.

>> No.1677950

No he is just into fashion designs and what he thinks is stylish.

It's a series very much made for males.

>> No.1677954
File: 2.43 MB, 640x360, gzdoom 2014-05-06 21-43-48-429.avi.webm [View same] [iqdb] [saucenao] [google] [report]

Putrefier is beautiful.

>> No.1677958



>> No.1677960

>>Banging pig ladies, lizard girls that shit on the floor, and floating legless fat women that launch rockets from their anuses

Temple Of The Lizard Men 4

>> No.1677961
File: 203 KB, 400x324, 3254236.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1677963

Unloved, it turns out.

>> No.1677975

Source ports when?

>> No.1677979
File: 221 KB, 400x324, let go of my camera you son of a bitch.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1677984

i think it's worth pointing out that, as i understand it, friendlies work quite the same way in zdoom as they do in mbf and its descendents.

>Currently friendly monsters only target unfriendly monsters when they see the Player, and unfriendly monsters will never attack friendly monsters unless they are attacked first.

in mbf, friendly monsters do not have these restrictions.

i think the reason zdoom does not implement mbf's behaviour is reasons of performance. think about it: all enemies must constantly make line of sight checks for all friendlies, not just the player, and all friendlies must constantly make line of sight checks for all enemies. this scales quadratically as the numbers of enemies and friendlies increases. i know from experience that too many friendlies on a large map can turn the game into a <1FPS slideshow.


that's actually standard friendly behaviour, if you aggravate a friendly it will not turn against you but it will fire off one attack in retaliation before going back to what it was doing before

>> No.1677987

Oh I know. I was just making a joke, is all.

>> No.1678046

fair enough, i figured as much but i never like to miss an opportunity to educate and inform on doom esoterica.

>> No.1678049
File: 38 KB, 640x480, 1402214402.png [View same] [iqdb] [saucenao] [google] [report]

thank you very much.

i was successful, but i played very cautiously as you can see from the time. map spoiler three archviles in the exit room, i ran away like a small child!

i think a few of the small brown tree stumps in the blue key area need to be removed as they block the player from jumping over certain gaps. one of those infinitely tall actor problems.

>> No.1678051

we have been encouraging strict compatibility with vanilla but i don't want to beat contributors over the head with it. i am not too concerned if we have a couple of maps* that break vanilla limits, as long as they can all be played using the same compatibility settings in a limit removing source port.

i think it is most likely that 90% of players won't care and will use {z,gz}doom, and from those that do care about this sort of thing, few won't care enough that using one of the demo-compatible but limit-removing source ports (prboom, eternity, one of the various forks of chocolate doom that have popped up recently) will not be satisfactory.**

* there already is a map that has display issues in chocolate doom due to, i think, too many two-sided lines in view: that is doom2map.wad (map12 in the last test build).

** all my demos / webms so far were recorded in prboom -complevel 2. i played back the demos in chocolate doom to test they kept in sync, but i find actually playing the game in chocolate doom quite annoying. i'm spoiled by the amenities of limit-removing high-res engines...

>> No.1678060

still pissed off how much of a let down TOTLM3 was compared to the other two. They had large cool levels which had a great Unreal-like atmosphere, and then TOTLM3 ditched that for a mega-wad with smaller levels literally and conceptually.

>> No.1678069

Visual errors are one thing, but outright crashing is another. It's probably a simple enough fix (delete a few vertices, put in something to occlude detail).

>> No.1678240

i tried Prboom and Zdoom and nothing happens with the doors
If I have to use some other sourceport then I'm not going to bother. Wish it said in some kind of readme.

>> No.1678260
File: 1.40 MB, 400x300, zdoom 2014-06-08 06-06-15-65.webm [View same] [iqdb] [saucenao] [google] [report]

I just tried with a newly downloaded version in zdoom, webm related. It's the door you're facing when you first start the level. Not sure what's going on.

>> No.1678264

Tried it with prboom to check that too, no dice

Maybe you're playing with a vanilla compatibility option? I think the guy that made it may have only tested in zdoom despite being a vanilla map. It was the guy's second map he made IIRC

>> No.1678284

Give me some time while I clarify the real status of Doom 2 In Name Only and grab a glass'o'water

>> No.1678320

remind me which map this is

>> No.1678325

wait never mind it's dark side of the moon v2

>> No.1678326

Dark Side of the Moon
A vanilla Space Station map
by Anonymous, dubbed "Space Station Bro" by others

in the pastebin

>> No.1678331

sorry i wasted your time. i knew it was a pastebin wad but not which one. somehow i guessed correctly first time.

anyway the reason that door won't open is that it has a walk trigger in front of it. so no wonder it won't work in prboom. zdoom on the other hand i am confused about, since letting use key presses through walk triggers is one of the most well known zdoomisms.

>> No.1678337

wait i found it.

check if this option is turned on. to open the door in zdoom it will need to be off.


>> No.1678365



>> No.1678510

Yeah I had the wrong compatibility options, sorry
I didn't expect there to be problems with doors

>> No.1679625

Hotline Miami

>> No.1680028

Please link or screencap

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