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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 218 KB, 1280x960, TWO SLOW.gif [View same] [iqdb] [saucenao] [google]
1668318 No.1668318 [Reply] [Original]

Awesome Downloads:

RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 96 scenarios and 126 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

---

Helpful Resources:

RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE

Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

RCT1 Manual
http://replacementdocs.com/download.php?view.1111


Other stuff:

-JOIN THE FUN!-

-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing
______________

Burstintotreats is dead, and with it, the link for a few resources from the last OP, including the GOG download.

>> No.1668324
File: 260 KB, 1280x768, Park Entrance.gif [View same] [iqdb] [saucenao] [google]
1668324

>>1668318
RCT PROJECTS-

A free and open source game
freerct.blogspot*com

An HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/

_____________

-MISCELLANEOUS-
(+ mirror links)

RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: youtu.be/s78DeYIAyu4

The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://vrct.tumblr.com/

_____________

Carry-Over Topics:
New thread when?
Goys and sheckels
Perpetual motion machines
the usual Comfy Park stuff.

>> No.1668339
File: 163 KB, 688x407, explain this bullshit.png [View same] [iqdb] [saucenao] [google]
1668339

First for no litter bin emptying.

>> No.1668341
File: 137 KB, 1024x768, SCR34.png [View same] [iqdb] [saucenao] [google]
1668341

second for the devil

>> No.1668343
File: 496 KB, 1770x1174, As naked as a texas rattlesnake.gif [View same] [iqdb] [saucenao] [google]
1668343

Third for a question.

I want to plop these lovely UCES prebuilts in my park but have no idea how to theme them, as they came with none. Ideas?

>> No.1668345
File: 153 KB, 767x544, anaphylaxis.png [View same] [iqdb] [saucenao] [google]
1668345

Third for banking.

>> No.1668346

>>1668345
I mean FOURTH

>> No.1668348

>>1668346
We all saw your mistake, Blu. We all know.

>> No.1668350

>>1668343
>naked
Phallus themed
>Texas
Alamo themed
>rattlesnake
More Phallus

Lots of Cacti and lightposts, maybe a few adobe buildings

>> No.1668351

>>1668343
No idea how you would theme something you can't really build around. Just make it realistic with a lot of empty space below them, trees, fences and stuff

>> No.1668356

>>1668350
Alamo phallus, got it.

>>1668351
I toyed with a space theme but it didn't go anywhere fast.

>> No.1668390
File: 1.08 MB, 1280x720, SCR1.png [View same] [iqdb] [saucenao] [google]
1668390

>>1668345
Tried to duplicate this coaster, I think it came out pretty well.

>> No.1668396
File: 675 KB, 1280x720, SCR3.png [View same] [iqdb] [saucenao] [google]
1668396

>>1668390
Did it by hand working from the one screenshot so it's probably not exactly the same, but decent. Here's muh mine coaster, stats not great.

>> No.1668493

Need a bit of technical help
Reinstalled RCT2 and expansions from iso, then put in >>1668318 /v/ pack and RCT2 extras. Got it to run in windowed and have permissions set up right, but when I try to launch a scenario that uses any expansion rides/data it says I don't have TT or WW installed.

>> No.1668496

>>1668390
>>1668396

You did a really nice job with both of these.

Weird graphical error in the middle of Sand Blaster though.

>> No.1668519

>>1668318
31 positive G, very crazy, very impressive

>> No.1668574
File: 502 KB, 1024x768, SCR6.jpg [View same] [iqdb] [saucenao] [google]
1668574

Finally finished this. You pretty much NEED a handyman every 8 spaces

>> No.1668583

>>1668496
Yeah I'm not sure what's going on there.

>> No.1668614
File: 373 KB, 1168x902, steeplechases.png [View same] [iqdb] [saucenao] [google]
1668614

rate muh steeplechases

>> No.1668616

>>1668614
No one builds steeplechases so it's by default the best one ever made, even if it had only 3 excitement.

>> No.1668632

>>1668616
they are kind of a shitty coaster ingame

>> No.1668660

>>1668496
Thanks very much, I'm kinda new to this

>> No.1668687

That $80k scenario needs Twister coasters. Maybe then it will be possible, but not likely due to the space.

>> No.1668706

>>1668687
>Twister coasters
I asked 3 or 4 times for rides that were needed for it but only got very vague answers back.
Thanks for nothing, BlueBalled.


For the fixed version I can add twister coasters no problem, what else should I do at the same time? Is 80k reasonable or should I bump it down to somewhere between 60k / 80k?

>> No.1668712

>>1668706
$70k or make the park bigger

>> No.1668736
File: 486 KB, 1280x1024, I'm running out of space inside the rock.gif [View same] [iqdb] [saucenao] [google]
1668736

I think they want more coasters

>> No.1668746

>>1668736
That looks bad ass. Where can I get that terrain/park?

>> No.1668749

>>1668736
I think it's a part of the RCT1 recreation pack

>> No.1668759
File: 252 KB, 1024x768, SCR21.PCX.png [View same] [iqdb] [saucenao] [google]
1668759

>>1668614
I literally only built this one steeplechase ever. It's a pretty shit coaster type, yep.

>> No.1668782

>>1668356
phallamo

>> No.1668814

>>1668614
>>1668759
I've been on the only Steeplechase left in the world a few times now, it's not for the faint of heart at all.

>> No.1668823

>>1668814
Video?

>> No.1668825
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1668825

http://www.mediafire.com/download/35vvwwx197s63mm/Jewsey_Island.SC6

Should be toned down a bit from the old one, also added twister coasters as per request.

>> No.1668826

>>1668823
https://www.youtube.com/watch?v=K2FDN6Go73I

>> No.1668830
File: 460 KB, 500x277, 5c1fc4a4f6b7a02b235c6b75fa1552f6_400x1000.gif [View same] [iqdb] [saucenao] [google]
1668830

>>1668825
>dat acid green water

>> No.1668832

>>1668825
Name the sun glass stall "The Goggles"

>> No.1668835

>>1668832
BUT THEY DO NOTHING

>> No.1668848
File: 188 KB, 1022x741, hoarses.png [View same] [iqdb] [saucenao] [google]
1668848

>>1668614
Steeplechases really suck. They are not fun to build at all. I tried making one and it sucks even with parallel tracks. Can't pick up any speed because the cars are so small and if they actually do manage to go fast, they become too intense because lol no banked turns fgt.

>> No.1668849
File: 209 KB, 428x452, 1401649518001.png [View same] [iqdb] [saucenao] [google]
1668849

>>1668848
Whats with you and those fucking doubles every time

>> No.1668850
File: 10 KB, 215x268, dubs incoming.jpg [View same] [iqdb] [saucenao] [google]
1668850

>>1668849
You must check em, Anon. They are the most fun coasters to build and they leach excitement from each other. It's like extra scenery.

>> No.1668851

>>1668826
comfy

>> No.1668857

>>1668825
I had no idea map water types applied to ride water. That's fucking great.

>> No.1668860

>>1668857
It also changes your color palete to work with.

>> No.1668867
File: 128 KB, 800x600, IMG_3874.jpg [View same] [iqdb] [saucenao] [google]
1668867

>tfw I will never ride Son of Beast

>> No.1668879

>>1668851
Looks comfy when you're watching it sat down at home, it's entirely different experience when you have no restraints and only a bar to hold onto and you're getting jolted around every which way.

Multiple people have fallen off of it.

>> No.1668885

>>1668879
Yeah, as someone who has been on it it's horrible to actually ride. You're holding on for dear life and any sort of air time means pain.

>> No.1668890

>>1668851
>Perpetual overcast with mixed windspeed
>2 stroke karts snaking around under you
>Soft hum of the Carousel music playing over mixed tones of vendors, guests, and machinery
>Shielded from the surrounding cold din of residential life by the colorful and ever-present amusement park

>> No.1668891

>>1668879
Not even a seatbelt? What the fuck? That's begging for broken arms and concussions.

>> No.1668898
File: 114 KB, 911x692, SCR89.BMP.png [View same] [iqdb] [saucenao] [google]
1668898

Whaddayasay?

>> No.1668901

>>1668898
How did you build the different coloured track pieces?
Trainer?

>> No.1668902

>>1668898
Car spectrum is not correct/10

>> No.1668903

>>1668901
There's four color scheme slots available which can be painted on to individual track pieces.

>> No.1668905

>>1668902

I-I know ._.

>> No.1668907

>>1668898
That steep lift hill trick is neat.

>> No.1668908

>>1668903
Interesting. I guess I can still learn something new about the game.

>> No.1668916

>>1668891
Now do you see why I said:
>>1668814
?

Shit's white knuckle. May not go even 1/10th as fast as the coasters I've been on and no dip is more than 5ft or so, but shit's still one of the most intense rides I've ever been on. Especially since you don't really expect it before you're on it.

>> No.1668973

>>1668905
>._.
Get the fuck out.

>> No.1669003
File: 116 KB, 1280x720, yyH6H2F.png [View same] [iqdb] [saucenao] [google]
1669003

R8 my park entrance.
Also, what should I do next?

>> No.1669013

Why doesn't Atari or whoever owns the right to the franchise port RCT2 to mobile platforms instead of developing new games? I think RCT2 would work reasonably well on a tablet, the game can be played with just a mouse after all.

>> No.1669120
File: 169 KB, 1152x864, genuinely confused.png [View same] [iqdb] [saucenao] [google]
1669120

>>1669013
They would end up fucking up even that.

>> No.1669124
File: 2.48 MB, 315x316, 1379485822866.gif [View same] [iqdb] [saucenao] [google]
1669124

>>1669120
>pic
how

>> No.1669129
File: 1.49 MB, 2000x1109, mrbones.jpg [View same] [iqdb] [saucenao] [google]
1669129

>>1669013
Don't you like RCT4, Anon? They even put in your favourite memes.

>> No.1669132

>>1669124
I got Atari to make it.

>> No.1669135
File: 1.11 MB, 282x211, huehuehuehuehuehuehuehue.gif [View same] [iqdb] [saucenao] [google]
1669135

>>1669129
>that many trains

>> No.1669137
File: 183 KB, 1280x720, lolatari.png [View same] [iqdb] [saucenao] [google]
1669137

>>1669129

>> No.1669162
File: 147 KB, 1280x720, neckpain the ride.png [View same] [iqdb] [saucenao] [google]
1669162

Gentlemen! Behold! The world's first Hyper-rodent.

>> No.1669179

>>1669137
>not calling it the Atari Experience

>> No.1669246

>>1668973
>being this mad
Go back to >>>/b/ with your elitism.

>> No.1669248

>>1669120
Why is it crashing?

>> No.1669250

>>1669162
>7g lateral
Muh neck

>> No.1669252
File: 3 KB, 191x116, bins.png [View same] [iqdb] [saucenao] [google]
1669252

>>1668339
step up son

>> No.1669260

>>1669246
Do you even know what /b/ is?

>> No.1669308
File: 107 KB, 799x599, I think we banked wrong.jpg [View same] [iqdb] [saucenao] [google]
1669308

>>1669162
Makes me wish we had inverted banking

>> No.1669320

>>1668898
I've never thought of doing that with lift hills. It looks weird but its interesting

>> No.1669338

>>1669308
Did they just pulled scrap metal from the big pile and put trains on it?

>> No.1669341
File: 648 KB, 1159x893, steeplechase whatever.png [View same] [iqdb] [saucenao] [google]
1669341

>>1669162
Is there a way to make a viable hyper-rat?
Also, adding my "best" Steeplechase to the mix.

>> No.1669350

>>1669320
It's pretty good to make a compact coasters. But you need long trains for it to work.

>> No.1669365

>>1668867
I was going to tell you you weren't missing much, but then they revamped it and shit was fucking awesome.

I'm sorry for your loss, anon.

>> No.1669371
File: 234 KB, 286x496, How.png [View same] [iqdb] [saucenao] [google]
1669371

>>1669120

>> No.1669392

>>1669365
>they revamped it
Didn't they remove the looping?

>> No.1669402

>>1669392
They did, it sucked that it didn't have the signature element anymore, but the removed loop and lighter trains vastly improved the experience. The ride was fucking great after they got done fixing it up.

>> No.1669406
File: 39 KB, 350x350, stengel.jpg [View same] [iqdb] [saucenao] [google]
1669406

Why haven't you erected a shrine to this man in your room yet, anon?

>> No.1669413

>>1669402
>>1669392
I think we all just need to face the cold, hard truth: Loops fucking suck on traditional woodies.

>> No.1669424

>>1669413
Why? And it has only been tried once.

>> No.1669429

>>1669406
I actually had a little shrine for great men like yuri gagarin and nikola tesla.

>> No.1669468

>>1668825
>not calling it THE MOUNTAIN DEW® EXTREME ISLAND

>> No.1669473

>>1669468
THIS IS HOW WE DEW

>> No.1669474

>>1669468
>dorito boats in the mountain dew rides

>> No.1669484

>>1669468
>not Keighley's choice

>> No.1669698

>>1669013
Atari? It would be awful.
>unlock steel coaster for 99c
>unlock steep track for 99c
>unlock corkscrew stunt for 99c
>unlock half loop stunt for 99c
>unlock go karts for 99c
>...
>etc

>> No.1669704

>>1669698
Well, Transport Tycoon was ported, without any microtransaction bullshit as far as I know.

>> No.1669717 [SPOILER] 
File: 70 KB, 501x585, 1401915233872.jpg [View same] [iqdb] [saucenao] [google]
1669717

>>1669698
But Goy, you can brag about on the internet with your giant park! Just buy all this, you will find many admirers!

>> No.1669721

>>1669717
Yeah, I can't wait for facebook integration. Sign on with facebook and show your relatives how much time you waste on fictional roller coasters!

>> No.1669724

>>1669704
But that was funded by Chris Sawyer, who eventually stepped in to help develop it. Had nothing to do with Atari.

>> No.1669775

Is there a video of OP?

>> No.1669796

>>1669724
>>1669704
With the release of RCT4M, Atari proved that they can't be trusted.

>> No.1669804

>>1669796
>tfw my 2600 is getting dusty

>> No.1669810
File: 215 KB, 800x600, SCR35.jpg [View same] [iqdb] [saucenao] [google]
1669810

Rate my go at the Abandoned Nintendium Mines scenario.

If you want ride stats, I have close-ups on all the coasters except the Mini Suspended Flying Coaster by the Haunted House on the hill, because I forgot. If you want that one I can snap it too.

>> No.1669836

>>1669424
http://www.youtube.com/watch?v=6s2KmjufJPc

>> No.1669848

>>1669836
>implying loop

>> No.1669887

>>1668826
I can just imagine some kind of restraint malfunction in rct where peeps get flung off of rides and die

>> No.1669903

>>1669003
that's super comfy if you ask me
would visit/10

>> No.1669906

>>1669836
>loop
that was a corkscrew

>> No.1669952

Adding a little Evergreen Gardens inspired section to my park. How's it look so far?

>> No.1669961

>>1669952
Looking more yotsuba blue than evergreen to me

>> No.1669969
File: 15 KB, 400x225, 400px-Rekt.gif [View same] [iqdb] [saucenao] [google]
1669969

>>1669961

>> No.1669985
File: 567 KB, 1158x892, WIP gardens.png [View same] [iqdb] [saucenao] [google]
1669985

>>1669961
Nice.

>> No.1670002

>>1669985
do peeps get lost with all those looping paths?

>> No.1670008

>>1670002
So far, no issues. I'm keeping the area small to avoid pathing issues, and I'm keeping an eye out for trouble.

>> No.1670012
File: 427 KB, 1286x988, Capture.png [View same] [iqdb] [saucenao] [google]
1670012

Knots?

>> No.1670026

>>1669810
Not much to comment on.
What are good stats for a mini suspended coaster?

>>1669985
Seeing the ground inside buildings bugs me.

>> No.1670027

>>1670002
Shouldn't be. The game should connect the dots with a simple layout.

>> No.1670041
File: 117 KB, 565x300, soundsailing.png [View same] [iqdb] [saucenao] [google]
1670041

My Rowing Boats looks like a zoo exhibit.

>> No.1670059
File: 632 KB, 1464x1986, Nietzsche187a.jpg [View same] [iqdb] [saucenao] [google]
1670059

>>1670041
BECAUSE HUMANS ARE ZE REAL ANIMALS

>> No.1670061

>>1670041

The Most Dangerous Game

>> No.1670073
File: 673 KB, 1158x892, tulips and roses.png [View same] [iqdb] [saucenao] [google]
1670073

And this is what I decided to do with the area.

>> No.1670108
File: 171 KB, 587x880, image_t6.jpg [View same] [iqdb] [saucenao] [google]
1670108

>>1668879
Thats pussy shit.

>Go to Knoebels
>Ride the Satellite
>Sit in that metal cage
>No fucking restraints at all
>Made out of mostly rusty steel and a tiny bit of completely worn padding
>Spin upside down while your cabin rotates based on gravity
>Not fast enough to keep your in your "seat" (See: Flat worn out cushion)
>Spend ride getting smashed into the steel
>Half way through the ride stops with you on top so the bottom half can escape
>Sometimes your cabin gets stuck upside down during this
>Either support your entire body weight upside down with your head and neck on the ceiling
>Or hold your body in place upside down for two minutes straight
>Seats two people so you can crash the entire weight of your body into them as well

Its physically painful to ride
https://www.youtube.com/watch?v=ghNcu6uq5ms

>> No.1670134

RCT has the deepest lore

>> No.1670149

>>1670134
It is truly the Dark Souls of isometric sandbox games coded in assembly.

>> No.1670213

>>1670108
If I didn't know better I would insist that that shit has to be in Russia or something.

>> No.1670218
File: 682 KB, 1280x1024, SCR51.jpg [View same] [iqdb] [saucenao] [google]
1670218

>>1668898
Neat

I tried

>> No.1670229
File: 103 KB, 800x600, SCR6 (3).png [View same] [iqdb] [saucenao] [google]
1670229

Perfectly square.

>> No.1670254
File: 617 KB, 1158x892, wait4ever.png [View same] [iqdb] [saucenao] [google]
1670254

Ha-ha time for full queue lines

>> No.1670393

>>1670108
Iwas on one of those at Cedar Point, old as fuck and the cabin didn't want to rotate, pauses at the top, you have to brace yourself against the side bars or get a concussion, I loved that fucker

>> No.1670489

>>1670218
>"Sickle"
more like Sickle Cell Anemia

that thing looks fugly

>> No.1670525
File: 357 KB, 222x200, 1351458632627.gif [View same] [iqdb] [saucenao] [google]
1670525

>Mfw contol failure on merry go round

>> No.1670527
File: 625 KB, 1280x1024, SCR52.jpg [View same] [iqdb] [saucenao] [google]
1670527

>>1670489
Thats the point

In honor of our discussion of Steeplechases, I made this bad boy.

Would you ride?

>> No.1670532

>>1670527

>guest 317 has flown off of "Highway to Hell" and landed in the flames, dying painfully.

>> No.1670535
File: 1.49 MB, 1024x768, SCR2.jpg [View same] [iqdb] [saucenao] [google]
1670535

Currently replaying RCT1. Hows my coaster vrct?

>> No.1670536
File: 632 KB, 1280x1024, SCR53.jpg [View same] [iqdb] [saucenao] [google]
1670536

>>1670527
Hold on, I may have something here

>> No.1670541

>>1670535
>chain lift, banked turn, brakes
what?
Other than that, not bad. It're pretty cool.

>> No.1670542

I played RCT1 as a kid. Should I download RCT2 or 1 if I want to start playing again?

>> No.1670547

>>1670542
RCT2 is generally agreed on to be the better one to get, mainly because RCT1's scenarios have been remade for it and there's a fuckton of user-made maps. Don't let that stop you from getting RCT1 just for nostalgia, though.

>> No.1670598

>>1670541
I was trying to make it safer i suppose.

>> No.1670612

>>1670542
RCT1 is still pretty fun, but RCT2 is superior in many ways and has more coaster designs.

>> No.1670623
File: 667 KB, 1280x1024, SCR55.jpg [View same] [iqdb] [saucenao] [google]
1670623

Tfw Intensity still > Excitement

>> No.1670626

>>1670623
Add a synchronized track and maybe a tunnel.

>> No.1670638

>>1670108
aww motherfucker I haven't been there since I was 13 Knoebel's kicks ass the Satellite kicks ass the food kicks ass oh god I want to go there now

>> No.1670659
File: 935 KB, 1280x1024, SCR56.jpg [View same] [iqdb] [saucenao] [google]
1670659

>>1670626
Thanks mate

>> No.1670664
File: 647 KB, 1168x902, lines.png [View same] [iqdb] [saucenao] [google]
1670664

>>1670254
>massively popular at first
>full queue line
>now only 9 people in line

what gives?

>> No.1670667

>>1670659
>Highway Highway Highway
>To Heaven To Heaven To Heaven

I read it like that at first.

>> No.1670669

>>1670664
For whatever reason, River Rapids rides always struggle with popularity, except in Aqua Park.

>> No.1670671

>>1670669
it's still 96% popular
1860 customers per hour
75% satisfaction
2 minute queue time
1019 on-ride photos
3,033 riders
built last year

>> No.1670680

>>1670535
I hate coasters that have stations WAY above ground level
find a mountain to put the station on and you don't need to build the chain as high, but can retain those neat "rings" going down

>> No.1670683

>>1670669
>>1670671
It does keep 130 of my goys occupied though, to help with overcrowding

>> No.1670685

>>1670671
Maybe you have too may boats? It looks like it's still processing people pretty fast.

>> No.1670691

>>1670680
Im sure it can be done from ground level but it would take up a lot more room.

>> No.1670698

>>1670664
>>1670671
It's still really popular but the capacity is eating up the guests so nobody has a chance to wait in line. If you really want people to stay in line, then either reduce the boat count or increase the dispatch time

>> No.1670709

>>1670698
It runs 20 boats, wait time is 8 seconds each
increasing wait time will cause boats to stack up when returning
I'll just deal with empty queue lines

>> No.1670713
File: 681 KB, 1168x902, minecarts.png [View same] [iqdb] [saucenao] [google]
1670713

rate my spooky mine carts

>> No.1670718

>>1670713
>no stats
>no spooky
0/10 apply yourself

>> No.1670723
File: 9 KB, 316x202, stats.png [View same] [iqdb] [saucenao] [google]
1670723

>>1670718
NINE
I
N
E

ZERO
E
R
O

NINE
I
N
E

>> No.1670725

>>1670713
>A wooden mine ride with tons of hills
>next to a Togo Stand-Up
>next to a Virginia Reel
This motherfucker is bold.

>> No.1670731

>>1670723
>Those negative vertical g's

would get my hips broken by the lapbar/10

also
>that togo standup
this park hurts so good

>> No.1670732

>>1670725
that virginia reel has served a great purpose
>built 14 years ago (currently on 16)
>24.5k riders
>still 100% popular

>> No.1670734

>>1670731
and depending on whether that's a hypercoaster or an arrow looper up there, our pain may not yet be complete

>> No.1670741

>>1670734
>up there
park owner here
what are you referring to?

>> No.1670743

>>1670741
the red and yellow coaster at the top of the screenshot

>> No.1670746
File: 654 KB, 1168x902, red.png [View same] [iqdb] [saucenao] [google]
1670746

>>1670743
It's not that bad
(ignore the fact that it just broke down)

>> No.1670748

>>1670746
IT'S AN ARROW LOOPER

BRACE YOUR HEADS, LADS

>> No.1670751

Challenge: Very-High Nausea River Rapids

>> No.1670757

>>1670748
THERES NO BRAKES ON THE PAIN TRAIN

>> No.1670761

>>1670746
>2.70 lateral
>arrow looper

this park is perfect Anonymous

do not change anything, no pleasure without pain

>> No.1670767

>>1670746
so what's this park called?

Masochism Gardens?
Hurting Heights?

>> No.1670768

>>1670767
Shekelsucker park

>> No.1670773

Question: do banner signs (the ones you can put whatever message you want) affect guest happiness?

>> No.1670779

>>1670746
you need a hyper woodie with a loop next, anon

>> No.1670839
File: 4 KB, 210x128, rides.png [View same] [iqdb] [saucenao] [google]
1670839

>implying you need any other ride

>> No.1670851

>>1670779

I've got a hyper woodie if you know what I mean.

>> No.1670853

>>1670851
but does it loop?

if so, you should probably see a doctor

>> No.1670860

>>1670853

Hyper Woodie has crashed.

>> No.1670861

>>1670860
>250,000 guests have died in an ejaculation on hyper woodie cockster 1

>> No.1670865

>>1670861

Why am I now tempted to make a Phallus themed park?

>> No.1670867

>>1670839
he's now ridden it 4 times and bought an on-ride photo
he's only been in the park for 12 minutes

A TRUE BELIEVER

>> No.1670869

>>1670865
because you love dick, anon

>> No.1670882

Hat stall names?

>Fedora Tippers

>> No.1670892
File: 453 KB, 1168x902, escape.png [View same] [iqdb] [saucenao] [google]
1670892

ruh-roh

>> No.1670902
File: 404 KB, 1280x768, Mount my Steeple.gif [View same] [iqdb] [saucenao] [google]
1670902

Step aside plebs, gaze upon my steeple.

>> No.1670907

if anyone was still interested in the "no mechanic" park, from the RCT wiki

>"Mechanics are never required for the following rides: Boat Ride, Miniature Golf, Crooked House, and Maze"

>> No.1670909

>>1670907
I fucking told you guys that Crooked Houses never break down.

>> No.1670928

How do you delete parts of a maze?
I need to get rid of the area circled in red

>> No.1670929
File: 1.27 MB, 1168x902, maze.png [View same] [iqdb] [saucenao] [google]
1670929

>>1670928
forgot pic

>> No.1670930

>>1670929
Just fill it all in, pieces that are filled in will disappear.

>> No.1670932

>>1670930
Thanks

>> No.1670934

>>1670902
If you make a coaster and name it A Night at the Opera, I will suck your dick.

>> No.1670935

>>1670865
Becus yer a faget harry

>> No.1670938

>>1670934
O-oh my anon~

>> No.1670942

>>1670938
I suggest a floorless coaster

>> No.1670946

>>1670942
Oh dear, I-I'll get right on it. Will re-retheming these >>1668343 suffice?

>> No.1670947

It may be broscience, but it seems that placing queue line TVs and lamp posts on your queue lines helps them fill up even after a ride has lost initial popularity

>> No.1670948

>>1670946
no. It needs more "arches" composed of those banked curves

>> No.1670951

>>1670948
Give me several minutes.

>> No.1670952

>>1670929
that floorless coaster has a cutback oh god the pain continues

>> No.1670954

>>1670952
It's a B&M though, should be smooth as fucking silk

>> No.1670956

>>1670948
For the record, we're talking Queen's A Night at the Opera as opposed to Blind Guardian's, right?

>> No.1670957
File: 585 KB, 2304x1024, moni.png [View same] [iqdb] [saucenao] [google]
1670957

yo i finally moved my old printer so i can get my second monitor in here

i cant get autohotkey to move the rct window bar up above the top of the screen (kind of a fake fullscreen mode), anyone know how? it works for civ 5 but not this for some reason

yeah I know neither of my monitors are widescreen, they're kind of old. also the left one is a CRT and it burns my eyes at 1280x1024x60 so I have it at 1024x768x85

>> No.1670959

>>1670954
I don't know, I think a cutback would still suck even on a B&M coaster. They're the overbanked turn's retarded cousin.

>> No.1670961

>>1670959
If it were a standup, I'd agree with you, but it should be fine on a floorless. Those swiss bastards know what they're doing.

>> No.1670965

>>1670959
relax, it only hits the cutback at 30mph

Excitement: 8.04
Intensity: 6.30
Nausea: 3.52

Max speed: 41mph
Ride Time: 1m2s
Ride Length: 2,441ft
Max pos vert G's: 3.40
Max neg vert G's: -0.60
Max lat G's: 1.95
1.77s of air
9 drops (40 ft highest)
3 inversions (cutback, barrel roll, loop

I think it's my best coaster on the map, 10/10 would ride

>> No.1670968

>>1670965
B&Ms are easy as hell to get good stats on.

Especially hyper-twisters, goddamn it's harder to make a bad one than a good one with those things.

>> No.1670973

>had to look up what a cutback was
>going through elements of roller coasters page
>"See Also: Physics of roller coasters"
well, I guess I'll be getting smarter tonight

>> No.1671009

I need a project that will cost $20,000 for ride(s), concession stands/infrastructure, and landscaping.
What do?

>> No.1671020

Shameless person who knows nothing here. Is RCT2 better than 3? How?

>> No.1671025

>>1671009

Show us the area you're working with?

>> No.1671026

>>1671009
Hyper twister with a souvenir stand at the exit. spare no expense with the scenery.

>> No.1671027

>>1671020
They're almost two different types of games

one is isometric and locked to grids
the other is "3D" and has more freedom when it comes to making coasters

I've played 1, 2, and 3 and prefer 2 the most (it's a slightly improved version of 1)

>> No.1671030
File: 618 KB, 1168x902, park-zoomout.png [View same] [iqdb] [saucenao] [google]
1671030

>>1671025
Here's my entire park
I'm willing to demolish any rides except the rapids and the mine coaster next to it (and possibly the white coaster on the left)

let me know if you want to see certain areas in more detail

>> No.1671036

>>1671030

Ooooh build a giant twister coaster over the water at the bottom with a kind of boardwalk-y area leading out to the station with a gift shop and concessions. Inexplicably floating buildings and tunnels around parts of the coaster too.

>> No.1671039

>>1670907
>>1670909
It seems to be only confirmed for RCT1 though. But I'd expect it to be the same in 2.

>>1671020
Yes. While RCT3 isn't completely bad it has some problems:
-Grid based construction looks bad in 3D
-Technical problems
-Guests look retarded and can't get killed in any way
Positive about it is:
-able to test rides while building
-coastercam
-much custom scenery and rides

>> No.1671074

>>1671039
>-coastercam

This was so much fun, I remember making really big rides with over-the-top scenery like volcanoes and fire, testing the ride was pretty damn great.

Though everything lagged like crazy and so I didn't do much besides making crazy coasters only to test them out.

>> No.1671076
File: 304 KB, 800x600, SCR36.jpg [View same] [iqdb] [saucenao] [google]
1671076

Just built this. Powered Launch at 45mph. Rate pls?

>> No.1671080

>>1671036
I have reached the conclusion that I cannot design an aesthetically pleasing twister roller coaster

>> No.1671082
File: 178 KB, 839x554, crikey.png [View same] [iqdb] [saucenao] [google]
1671082

First try, I don't really like the limited possibilities.

>> No.1671086

>>1671082
>tfw got to ride a side-friction coaster IRL
it was a pretty tame little bastard, but the novelty of riding a roller coaster with no restraints was great

>> No.1671104

Is it theoretically possible to change the available rides for an existing park? (without starting over in the scenario editor)

>> No.1671109

>>1671104
yup, use Parkdat

>> No.1671112

>>1671104
I was wondering this myself as I recently started a park without choosing my custom support content and now have a bunch of boring and non realistic rollercoasters

is there a savegame editor for RCT2? I know you can't do it by converting saved games to scenarios in the menu, at least last I checked.

>> No.1671113

>>1671074
For being as cool as it was, RCT3 was poorly optimized. It always took ages to load for me.

>> No.1671115

>>1671109
thanks anon

>> No.1671123

>>1671109
you're a lifesaver
suspended monorails a shit
large monorail trains are goat

>> No.1671264
File: 17 KB, 167x158, theseassholes.png [View same] [iqdb] [saucenao] [google]
1671264

these two dicks tried to steal my boat!

>> No.1671334

>>1671264
Put a fence around that lake! They aleways steal boats.

>> No.1671391
File: 295 KB, 1280x800, SCR19.png [View same] [iqdb] [saucenao] [google]
1671391

>mfw people are riding these

>> No.1671401

>>1671264
Death by killercoaster is the only just punishment.

>> No.1671420

>>1671391
3 circuits? Also perilously close to coming off the track there.

>> No.1671458

>>1671391
>more people on Doritos than Dew
RCT AI is truly a miracle of the universe.

>> No.1671459

Does the sports theming actually get any use outside of the benches?
I find that it's not really useful as decent theming.

>> No.1671471

>>1671458
It's because anon's path layout is shit. They have to walk all the way to the end of the path (because that's what guests do) and see the entrance to the Doritos ride, giving them a choice of riding it or turning around. Meanwhile they won't even see the Dew ride's entrance because it's not along the main path.

>> No.1671494
File: 33 KB, 400x325, 1401298421402.jpg [View same] [iqdb] [saucenao] [google]
1671494

>>1670108
Jesus christ that looks nauseating as fuck. On top of that it sounds like it's going to break down any second.

>> No.1671528

>>1671039
>Guests look retarded and can't get killed in any
way
>can't get killed
Dropped.

>> No.1671549
File: 1.46 MB, 3487x2480, forestfrontiers.jpg [View same] [iqdb] [saucenao] [google]
1671549

Been working on this. The roller coasters are somewhat subpar stat wise but eh, couldn't really help it.

>> No.1671565
File: 162 KB, 1280x720, neinneinneinneinneinneinnein.png [View same] [iqdb] [saucenao] [google]
1671565

>> No.1671583
File: 671 KB, 1280x720, how is this so damn popular.png [View same] [iqdb] [saucenao] [google]
1671583

>>1671391
Coaster enthusiasts must like being mangled on togo rides or something.

>> No.1671591

>>1670213
>>1670213
>>1670213

Exactly what I was thinking.

>> No.1671608
File: 149 KB, 300x225, 14684_Ballmer_Listen_Up.png [View same] [iqdb] [saucenao] [google]
1671608

>>1671565
>500? A THOUSAND? EVEN MORE? NO IT'S JUST NINE DOT NINETEEN NINE

>> No.1671626
File: 48 KB, 645x504, LIM.png [View same] [iqdb] [saucenao] [google]
1671626

Quality LIM Launched Coaster that took years of planning to complete and really shows what you can accomplish through hard work and dedication.

>> No.1671645

>>1669836
>Trying to prove that loops suck on traditional woodies.
>posts a video of a wood coaster on a metal frame.

Are you even trying?

>> No.1671663
File: 808 KB, 1296x997, RCT2-2.jpg [View same] [iqdb] [saucenao] [google]
1671663

I need a name for my Corkscrew Coaster, guys.

>> No.1671707

>>1671663
The homo-coaster

>> No.1671712
File: 58 KB, 385x383, 1334081322174.jpg [View same] [iqdb] [saucenao] [google]
1671712

>>1670525
this

>> No.1671713

>>1671707
But pink isn't gay

>> No.1671728

>>1668318
>http://en.wikipedia.org/wiki/G-force#Human_tolerance_of_g-force
Hello aneurysms

>> No.1671738
File: 96 KB, 1013x614, loops.png [View same] [iqdb] [saucenao] [google]
1671738

>both coasters can't make it through the loop and have the same speed
>the fact that there is more track that is not used makes one more exciting

u wot m8

>> No.1671740

>>1671738
Maybe it's the expectation of going farther that makes it more exciting.

>> No.1671751
File: 96 KB, 992x717, loops2.png [View same] [iqdb] [saucenao] [google]
1671751

>>1671740
This is so weird.

>> No.1671784

>>1671626
>For your safety, and the safety of others, please refrain from sitting at the front of the train to ensure a pleasurable, non-lethal riding experience. Thank you for your cooperation and have a pleasant day.

>> No.1671790

>>1671738
Is it possible that the train can make it through with a shifted center of mass? If guests sit at the front of the train, that will upset the center of mass, possibly allowing it to complete the loop.

>> No.1671820

>>1671663
Abomination 5

>> No.1671827

>>1671784
>yfw the ride won't be build in america

>> No.1671828

>>1671790
I don't even know if the center of mass is calculated in in RCT. Is it?

>> No.1671830

>>1671820
Oh come on, it's not that bad.

>> No.1671832
File: 48 KB, 375x249, loop.png [View same] [iqdb] [saucenao] [google]
1671832

>>1671790
No, it acts just like always.

>> No.1671835

>>1671832
New scamcoaster?

>> No.1671851

>>1671828
I know guest weight is taken into consideration, as seen with splash boats crawling to 0mph on lift hills with many passengers.

>> No.1671856

>>1671830
It's not your fault. I just don't like the look of corkscrew coasters. They remind me of the shitty vekoma coasters I've been on.

>> No.1671897

>>1669341
Probably not. The cars lose so much speed that the next hill can only go up a third of the initial hill's height

>> No.1671904

>>1671645
Another cold-hard truth to face. Wooden supports are dying. Most "woodies" being built today are being made with steel supports.

>> No.1671908

>>1669906
It looks more like a barrel roll to me. But a barrel roll is still a looping element, even if its not a vertical loop.

>> No.1671959

>>1671851
I wonder if it's possible to edit splash boat lift hill speed.

>> No.1671987

>>1671908
>But a barrel roll is still a looping element
It's an inversion, but not a loop. Don't get the terms mistaken.

>> No.1672019
File: 423 KB, 1152x864, SCR30.gif [View same] [iqdb] [saucenao] [google]
1672019

I don't understand

>> No.1672045

I wonder, is there any possible way to get an RCT roller coaster to jump the tracks and land safely?

Perhaps with a LIM coaster or a side friction one.

>> No.1672054
File: 1.24 MB, 5000x5000, a comically oversized speculation image.jpg [View same] [iqdb] [saucenao] [google]
1672054

>>1672019
What

>> No.1672057
File: 196 KB, 1280x768, Who Wants to Live Forever.gif [View same] [iqdb] [saucenao] [google]
1672057

Also to whoever requested it, does this satisfy you? I was still working on the station and can pretty it up however you see fit. I tried to color it based off the album cover without it looking like color vomit.

>> No.1672062

>>1672045
Acording to my research it is impossible

>> No.1672063
File: 591 KB, 1158x892, windywin.png [View same] [iqdb] [saucenao] [google]
1672063

I built a floorless coaster and that pushed me over the $20K mark. I'll probably replay this scenario sometime, it's fun.

>> No.1672068
File: 137 KB, 806x509, 2cute4me.png [View same] [iqdb] [saucenao] [google]
1672068

Hello, I am tiny!

>> No.1672069

>>1672057
Looks like a multi-deck bumper cars thing. I like it

>> No.1672073
File: 20 KB, 387x429, 3.jpg [View same] [iqdb] [saucenao] [google]
1672073

>>1672068
I never knew rollercoasters could be adorable.

>> No.1672078

>>1672062
RCT2 clearly a shit.
I hope they allow it in OpenRCT or whatever it's called, especially with the minecart ride.

>> No.1672083

>>1672078
IIRC I saw it done in RCT3 using a custum ride with invisible track and orphaned track pieces.

>> No.1672091

>>1672045
Why would you want to do such a thing?

>> No.1672097

>>1672091
Because I want people in my park to become Indiana Jones for a day.
Plus because it'd be cool.

>> No.1672101

>>1672078
You might also be able to utilise this for your strange dooings
http://www.themeparkreview.com/forum/viewtopic.php?f=3&t=54580

>> No.1672102

>>1672091
All honesty it'd be neat, but impractical feature on the bobsled/side friction coasters. Fuck actual jumping off rails, that's for that thrillville.

>> No.1672107

>>1672097
>slight gusts of wind come along
>Indy confirmed for dead

>> No.1672116

>>1672107
>Not having that be part of the fun

>> No.1672123

>>1672116
made me think of this, btw

https://www.youtube.com/watch?v=tKptNSWPmOc

>> No.1672137

>>1672083
There it is:
http://www.youtube.com/watch?v=yWqojZVPrCA

>> No.1672143

>>1671549
8/10 would visit

i really like the design and placement of that mine train coaster

>> No.1672145

>>1671583
>implying togo

>> No.1672149

>>1672137
I didn't remember RCT3 to look that shitty, welp.

>> No.1672151

>>1672068
man twisters have really high base excitement levels

>> No.1672159

>>1672068
Now recreate that as a TOGO brand stand up.

>> No.1672165

>>1672159
Togo standups can't steep twist.

>> No.1672173

>>1672165
Ah fuck. Shows how often I TOGO.

>> No.1672194

>>1672173
I actually really like how the stand-up track looks. I should use a trainer to make the cars different and make a viable coaster out of it.

>> No.1672201
File: 437 KB, 1280x768, Genesis.gif [View same] [iqdb] [saucenao] [google]
1672201

>>1672194
Are the ride's stats derivative of the track used or the cars used?

>> No.1672221

>>1672201
Some trains get a bonus, such as the hyper-twister trains get +10/15 percent excitement bonus.

>> No.1672238
File: 677 KB, 1280x1024, 1401555107568.gif [View same] [iqdb] [saucenao] [google]
1672238

Could the anon who posted this in the last thread please post the coaster design somewhere, I really like it but I couldn't nail the back of the design from your screenshot.

>> No.1672240

>>1672221
My main question is if that bonus will be enough to offset how shitty TOGO stand-ups are. The pic I posted above shows rideable stats but it obviously leans in the direction of the wooden coaster instead of the steel looping.

>> No.1672243

>>1672238
That'd be me.

https://dl.dropboxusercontent.com/u/57672247/RCT/Catapult.TD6

>> No.1672247

>>1672243
Thanks Rvnx, I really like the drop through helix.

Muh dick.

>> No.1672253
File: 14 KB, 500x500, 1401310070002.png [View same] [iqdb] [saucenao] [google]
1672253

>>1672247
No thank u m8

>> No.1672318
File: 41 KB, 838x568, cross.png [View same] [iqdb] [saucenao] [google]
1672318

>Nazi Germany looks too intense for me

>> No.1672327

>>1672318
>no stats at 14.88
poor show

>> No.1672401

>>1672327
Needs more rolls on the straights

>> No.1672669

Is there any way to prevent the screen tearing when you alt tab?

>> No.1672679

>>1672669
Use windowed mode

>> No.1672720
File: 360 KB, 800x600, SCR17.png [View same] [iqdb] [saucenao] [google]
1672720

Just got the /v/ pack and decided to try Paradise Park.

Rate my staffless, drinklesss, and restroomless park.

>> No.1672730
File: 781 KB, 1280x1024, SCR57.jpg [View same] [iqdb] [saucenao] [google]
1672730

I imagined this a lot better on my ride home

>> No.1672736

>>1672730
>>1672730
Now remake that as a hypertwister and show those stats.

>> No.1672742

>>1672730
>Welcome to White Goods World!

>> No.1672756

>>1672720
Pre-built/10

>> No.1672764

>>1671663
Frozen Meat Aisle

>> No.1672767

>>1672756
>Implying that I'm good at making Virginia Wheels.
Besides, I'm trying to Jew my best until I get Corkscrew/Looping Coasters.

>> No.1672773

>>1671959
maybe with track merging? get one from a coaster with a faster/stronger lift?

>> No.1672774
File: 594 KB, 1280x1024, SCR58.jpg [View same] [iqdb] [saucenao] [google]
1672774

>>1672736
Its bretty fucking good as a vanilla

>> No.1672776
File: 640 KB, 1280x900, SCR59.jpg [View same] [iqdb] [saucenao] [google]
1672776

>>1672774
>The city estate of me

>> No.1672785
File: 73 KB, 577x524, [purple intensifies].png [View same] [iqdb] [saucenao] [google]
1672785

>download Louis' workbench
>all dat custom scenery
I wasn't ready for this.

>> No.1672793

>>1672123
>improperly banked turns
>landing on any non-wheel part of the car

man what a terrible coaster designer

>> No.1672796

>>1668318
>YOUR

>> No.1672826
File: 100 KB, 1041x639, AND HERE WE GO.png [View same] [iqdb] [saucenao] [google]
1672826

Project Hypermouse has been activated.

>> No.1672845

>>1672123
Christ, that looks continuously retarded.

>> No.1672847
File: 564 KB, 1280x900, SCR61.jpg [View same] [iqdb] [saucenao] [google]
1672847

>>1672826
I see your Hypermouse and raise you Flying Turns: The Final Boss of the Earth

>> No.1672851

anybody know how to get TRG to work on win 7

>> No.1672853
File: 191 KB, 1158x892, what the shit.png [View same] [iqdb] [saucenao] [google]
1672853

.......

>> No.1672858

>>1672853
what
h
a
t

>> No.1672864
File: 85 KB, 817x519, fixed.png [View same] [iqdb] [saucenao] [google]
1672864

I fixed it! seriously I think the wild mouse algorithm is based on laterals only

>> No.1672867

>>1672853
Your punishment for not block sectioning a mouse.

>> No.1672904
File: 196 KB, 1158x892, speed racer.png [View same] [iqdb] [saucenao] [google]
1672904

>>1672867

>> No.1672910

>>1672847
Please stop attention whoring, your retarded

>> No.1672913

>>1672057
Oh shit that's great. Thanks.

And before I forget, this is for you.SLURP SLURP SLURP

>> No.1672940
File: 304 KB, 1158x892, speed tests.png [View same] [iqdb] [saucenao] [google]
1672940

And now we wait.

>> No.1672949
File: 213 KB, 1153x633, INVULNERABLE.png [View same] [iqdb] [saucenao] [google]
1672949

Miniature Railways cannot crash.

>> No.1672959

>>1672949
What kind of game mechanic prevents a Miniature Train from colliding with another train but makes a Rubber Dinghy explode?

>> No.1672961

>>1672949
one time I put a block brake too close to the station platform and it clipped my woodie trains into each other and the ride didnt crash, but it was stuck there and wouldnt let the block sections continue

>> No.1672963
File: 277 KB, 1280x768, Explain this fuckery.gif [View same] [iqdb] [saucenao] [google]
1672963

Does anyone here have any clue how the hell this no station shit works?

>>1672913
No problem anon. Thank you~ ;3

>> No.1672965

so when ORCT2 comes out, who's gunna make children peeps to go along with the generic adult peeps so we can have death for the whole family?

>> No.1672968

>>1672949
>only reached 30mph
how high was your hill?

>> No.1672969

A monorail going double the speed will not crash

>> No.1672972

>>1672949
Yeah. They're protected by transport ride status.

>> No.1672973

>need to tear down many things in order to complete paths and plan a monorail
>can't part ways with the steady cash, no matter how insignificant
>already have 200k in the bank

is this what being jewish feels like?

>> No.1672974
File: 260 KB, 1027x719, hyper rails.png [View same] [iqdb] [saucenao] [google]
1672974

>>1672968
>>1672969
140 feet.
In case you didn't believe the monorail test, image:

>> No.1672996
File: 231 KB, 755x445, super speedway.png [View same] [iqdb] [saucenao] [google]
1672996

>> No.1672998

Is there a maximum amount of debt you can have?

>> No.1673020

>>1672972
Chairlifts can crash

>> No.1673080
File: 26 KB, 300x300, little-engine-that-could.jpg [View same] [iqdb] [saucenao] [google]
1673080

>>1672940
I think i can! I think i can!

>> No.1673101

>14 year old chairlift
>29,544 guests
>-$1938 total running cost (free rides park)
>$0.06 cost per rider
seems pretty good to me

>> No.1673110
File: 771 KB, 1280x1024, SCR63.jpg [View same] [iqdb] [saucenao] [google]
1673110

I cant get enough

>> No.1673119

>>1673110
>those negative vertical G's
Skulls are overrated anyway.

>> No.1673131

>>1668826
>https://www.youtube.com/watch?v=K2FDN6Go73I
>Coaster called Wild Mouse at Blackpool. Interesting. Hershey park has a similar coaster of the same name.Thing knocks you around.

>> No.1673135
File: 555 KB, 1280x960, SCR64.jpg [View same] [iqdb] [saucenao] [google]
1673135

>>1673119
Nevermind hitting the ceiling of the slide at 50mph

Also
>Your brain comes out of your head

>>1673131
Been on all the coasters at Hershey. There is literally nothing like that

>> No.1673138

>>1672998
The bank should eventually stop lending you cash.

>> No.1673148

>>1673135
I think the reversing track doesnt actually apply any lateral gs.

>> No.1673156

>>1673135
Maybe it isn't that close.
http://en.wikipedia.org/wiki/Wild_Mouse_%28Hersheypark%29

>> No.1673171
File: 824 KB, 1280x1024, SCR65.jpg [View same] [iqdb] [saucenao] [google]
1673171

>>1673148
Apparently not

>> No.1673174
File: 656 KB, 1280x1024, SCR66.jpg [View same] [iqdb] [saucenao] [google]
1673174

>>1673171
I did a bunch of these

>> No.1673198
File: 808 KB, 1280x1024, SCR67.jpg [View same] [iqdb] [saucenao] [google]
1673198

>>1673174
Thanks TOGO

>> No.1673204
File: 794 KB, 1280x1024, SCR68.jpg [View same] [iqdb] [saucenao] [google]
1673204

>>1673198
I threw up

>> No.1673206
File: 8 KB, 195x265, Panic.jpg [View same] [iqdb] [saucenao] [google]
1673206

>>1673198

>> No.1673209
File: 26 KB, 393x279, motorbikes.png [View same] [iqdb] [saucenao] [google]
1673209

>> No.1673212

Open challenge:
Make a ride, any type, with extreme or higher nausea and high or lower intensity.

>> No.1673213
File: 40 KB, 400x422, Sphereical.png [View same] [iqdb] [saucenao] [google]
1673213

>>1673198
>>1673204
>virginia reel has a higher excitment than a standup roller coaster

>> No.1673223
File: 764 KB, 1280x1024, SCR69.jpg [View same] [iqdb] [saucenao] [google]
1673223

>>1673204
Im done unless anyone has a request

>>1673156
Nah, the most intense part is trying to board, buckle up, and get the lap bar locked as the cart goes through the station suprisingly fast.

>Fat guy struggles to get out
>Have to get in near the end of the station
>Get two people buckled in
>Lap bar still up as we go up the hill
>People running the ride cant be assed to slow it down
P
A
N
I
C

>> No.1673275

>>1672123
*tips fedora*

>> No.1673337

>>1673213
we'll be honest, none of these were designed with excitement in mind.

>> No.1673341

>>1672965

I just want the ability to delete track while the ride is running

>> No.1673354
File: 344 KB, 800x600, SCR37.jpg [View same] [iqdb] [saucenao] [google]
1673354

Okay, so Forest Frontiers.

This was how I built it from the start, but I bought the land behind the wood coaster. My original plan was to try and squeeze a log flume and a waterslide in that area behind it, with both stations being near the rail station on the left, but I'm not sure that's feasible now that I own the land and have got a good look at it.

Do you guys think my best option is to delete the wooden coaster and build something with a more rectangular footprint at the top right, and put the waterslide and flume in traditionally, or what?

I already have a shitty TOGO looping coaster elsewhere, and the bottom left area is reserved for a Wild Mine Ride. The open area on the bottom right was a car ride, which was shut down due to nobody even looking at it, and a Virginia Reel is going in there.

Thoughts?

>> No.1673565
File: 99 KB, 209x193, [honking intensifies].gif [View same] [iqdb] [saucenao] [google]
1673565

>>1672974
>Monorail going 60mph around that bend

>> No.1673567

>>1673020
Wait, what? How?

>> No.1673578

>>1672965
They also should make brakes available on medium slopes.

>> No.1673583
File: 158 KB, 209x193, [Honking Maximum].gif [View same] [iqdb] [saucenao] [google]
1673583

>>1673565
If you use 8cars to forcefully increase the speed, it's possible to have the monorail travel at over 500mph. It pushes the excitement over 10.

Expect the ride to break down after every two uses, however.

>> No.1673585

>>1673565
Those trains have to be padded.

>> No.1673586

>>1673583
Kek, but isn't there the option in 8cars to make the ride 100% reliable?

>> No.1673591

>>1673586
The save game modifier I use has the option to reset a ride to 100% reliability but at the cost of every ride, stall, and shop in the park breaking down when you open the save.

>> No.1673593

>>1673586
From what I understand it basically resets the ride back to 100% reliability but doesn't forcefully hold it there.

So as long as you hit it after every trip the monorail makes you should be fine.

>> No.1673639
File: 90 KB, 1024x768, SCR93.png [View same] [iqdb] [saucenao] [google]
1673639

>>1673583
better buckle up. Not using 8cars, just pure speed.

>> No.1673669

I want to see a vertical loop on a monorail.

>> No.1673715

>Ride with 11 excitement rating
>"I want to go on something more exciting than that ride."

How fucked am I?

>> No.1673738

>>1673567
if you use 8 cars to change the speed of it to anything above 20 i think

>> No.1673741

>>1673669
holy hell, would that be possible?

>> No.1673751

>>1673715
Maybe you didn't meet his intensity requirement.

>> No.1673764

woodies and paths look way better with scenery hiding the supports

all these damn wooden supports make me feel all claustrophobic

>> No.1673795

Powered Launch Monorails are breddy efficient, moving guests fast. except they break down every 2 minutes

>> No.1673798

goddamnit /vr/
I finally got rct2 to work after the regular "unable to load file" fare and I figured I could install the /v/ pack and rct2 extras from this thread

now it doesn't work again. what do I do?

>> No.1673805

>>1673764
>woodies ... look way better with scenery hiding the supports
Blasphemy. Build them well and add support scenery pieces and the supports are beautiful.

A set of various curved and sloped supports to make proper woodie supports would be nice.

I just got nine house number only captchas in a row. Come the fuck on, google.

>> No.1673809
File: 75 KB, 679x367, oh bongers.png [View same] [iqdb] [saucenao] [google]
1673809

Muh spine

>> No.1673812

>>1673805
I agree, that other guy is wack. woodies are all about the supports. I love gigas but 100f+ slop with those tiny little spindles of supports looks really silly. always have to add a ton of scenery supports.

does "nigger" still work on captchas?

>> No.1673853

>>1673809
is that enough to kill someone?

>> No.1673857

>>1673853
Even if the G-Forces won't kill you, the blasting in your lungs at 920km/h might will.

>> No.1673860

>>1673857
*the air blasting into[...]

>> No.1673865

>>1673805
>A set of various curved and sloped supports to make proper woodie supports would be nice.
The no borders collab save has some nice aditions to the support scenery.

>> No.1673867
File: 279 KB, 1280x1074, fast.jpg [View same] [iqdb] [saucenao] [google]
1673867

>>1673809
>920 km/h

>> No.1673871

>>1673867
I'll call it SANiC HeGEHOG asap.

>> No.1673884

damnit moot

>> No.1673920
File: 705 KB, 388x311, fast.gif [View same] [iqdb] [saucenao] [google]
1673920

>>1673809
I'd never thought to do a multi-circuit powered launch so that it could actually reach the launch speed. This is just silly.

>> No.1673928
File: 668 KB, 2048x768, woods.png [View same] [iqdb] [saucenao] [google]
1673928

rate my woodie?

I shown the two angles that look the best, really, also I forgot to change the queue and en/ex to jungle themed

>> No.1673929

>>1670892
This reminds me of when I was re-beating every scenario in rct2 to celebrate /vr/ct threads showing up. On Botany Breakers I made a Jet Skis ride and some guy made it out of the enclosure I created and started Jet Skiing around the island.
I was super pissed because it held up the queue times when I hadn't realized it happened yet.

>> No.1673930
File: 55 KB, 484x518, fast.png [View same] [iqdb] [saucenao] [google]
1673930

>>1673920
I thought I'd set it to do 100 circuits to find out how crazy the intensity could get. This happened.

The ride literally never ends. I don't even have stats to show.

>> No.1673937

>>1673930
speed: infinity
intensity: infinity

>> No.1673943
File: 11 KB, 316x202, toofast.png [View same] [iqdb] [saucenao] [google]
1673943

>>1673930
It finally ended. It must've been trying to stop for around a minute. It's so fast that the game doesnt even acknowledge all of the drops and inversions - they should be 100 and 200 respectively, ignoring the extra laps.

>> No.1673965
File: 57 KB, 364x364, Final form activating.jpg [View same] [iqdb] [saucenao] [google]
1673965

>>1673943
I think we have a new record holder.

>> No.1673971

>>1673965
Not until someone builds a coaster that surpasses the speed of sound. 1234,8 km/h or 767,3 mph at sea level.

>> No.1673974

>>1673971
in real life if a coaster was going that speed in a circle wouldn't it sound like constant exploding because of the sonic booms (assuming the thing didn't tear itself apart and make a real explosion, of course)

>> No.1673983

>>1673974
It would need to oscillate about the speed of sound for a constant stream of sonic booms.

>> No.1673986

>>1673983
From the perspective of a fixed observer, that is exactly what is happening. There would be a spiral of sonic booms emanating from the coaster.

>> No.1673993

>>1673986
The doppler effect doesnt apply here. It's the speed that the vehicle moves through the air.

>> No.1674014

>>1673974
first off, a real life coaster would not handle the stress.

>> No.1674021
File: 38 KB, 350x447, time for heaven.jpg [View same] [iqdb] [saucenao] [google]
1674021

>>1673920
I like how it keeps going faster.

>> No.1674037
File: 81 KB, 800x600, ss (2014-06-06 at 11.09.45).png [View same] [iqdb] [saucenao] [google]
1674037

This is what happens when I just build mindlessly.

My coaster is less exciting than most gentle rides, but is intense as all hell.

>> No.1674054
File: 121 KB, 952x579, 2intense4u.png [View same] [iqdb] [saucenao] [google]
1674054

>>1673943
Alright. I'm done.

>> No.1674064

>>1674054
We must go deeper.

>> No.1674067

>>1674054
Is it possible to break the 100 intensity wall?

We must find out, for science.

>> No.1674068
File: 72 KB, 366x1024, cum on step it up.png [View same] [iqdb] [saucenao] [google]
1674068

>>1673971
I don't think it's possible. Maybe theres a type with less friction that I havent noticed?

>> No.1674090

>>1674037
BANK YOUR TURNS

>> No.1674095

>>1674090
I wasn't really trying to build something good, I was trying to make something really intense.

>> No.1674105
File: 80 KB, 672x658, 1402070483075.jpg [View same] [iqdb] [saucenao] [google]
1674105

>mfw I design a good-looking wooden coaster and the excitement is only 7

>> No.1674107

>>1674105
His lap bar isnt secure.

>> No.1674110

>>1674105
Added intertwined pathways and scenery ,yet?

Also, remember to use brakes before your drops to set the precise speed for maximum airtime.

>> No.1674113

>>1674110
What is the best speed for airtime?

>> No.1674119

>>1674113
Depends on your hills, woodies rely on air time and lateral-g time for excitement, the more you have of each, the better.

>> No.1674128

>>1674119
Can you give me a few examples? Airtime is very vague in-game.

>> No.1674147

>>1674128
Best I've been able to figure is you want between 0 and -1 gs. between 1 and 0 doesnt seem to count.

>> No.1674218
File: 344 KB, 1280x800, infinate speed rolcost.jpg [View same] [iqdb] [saucenao] [google]
1674218

>>1674054
Try using the barrel roll into corkscrew thing. It gains more speed than it looses.

>pic related

>> No.1674237
File: 232 KB, 1280x1024, SCR1.png [View same] [iqdb] [saucenao] [google]
1674237

>>1674218
I did. With maximum powered launch, the effect is nullified. It does make it back up with 26mph to spare on continuous circuit, though.

>> No.1674251

>>1674218
Has anyone found a way to use that physics fuckup to make a decent ride?

>> No.1674256

>>1674251
Just use it as an extra tool. Start the ride with one and you get a bunch of air time.

>> No.1674386
File: 202 KB, 1280x720, Duel Monsters.png [View same] [iqdb] [saucenao] [google]
1674386

Managed to get two different intensities for identical coasters. I don't even know what's going on.

>> No.1674508
File: 651 KB, 1159x893, collab new.png [View same] [iqdb] [saucenao] [google]
1674508

So when are we doing collab parks again?

>> No.1674518

>>1673928

noice tree, ril smart

>> No.1674551

>>1674508
Always ready

>> No.1674565
File: 84 KB, 630x465, CatAndMirror.jpg [View same] [iqdb] [saucenao] [google]
1674565

>>1674386
Sometimes, mirrored coasters will also desynch for absolutely no reason with one train always starting slightly earlier. I had that happen pretty often with wooden coasters.

>> No.1674576

>>1674386
One has 0.03s more airtime.

>> No.1674582

FOR WHAT PURPOSE
did chris have to remove the "mountain" setting of the land height tool in RCT2. It's only present during the editor, but not during an actual scenario

>> No.1674583

>>1674386
For some reason, likely related to rounding or integer division, left-hand and right-hand elements can have slightly different EIN values.

>> No.1674623

>>1674565
wtf, that kitten looks just like mine

>> No.1674634

>>1674582
I believe you can enable it in-scenario with 8cars

>> No.1674649

>>1674508
Any time is good for me.

>> No.1674652

Did Creeping ever finish Comfortable Squares?

>> No.1674859
File: 423 KB, 800x600, SCR18.png [View same] [iqdb] [saucenao] [google]
1674859

>>1674652
I'm almost finished actually. I want to add some trees but I feel unsatisfied with everything I have. Here's my Renaissance Fair themed square.

>> No.1674879
File: 228 KB, 800x600, SCR19.png [View same] [iqdb] [saucenao] [google]
1674879

>>1674859
>Forgetting stats

>> No.1674941

>>1674879
>Donatello's David
I sure hope you know that Michaelangelo made David

>> No.1674952

>>1674941
http://en.wikipedia.org/wiki/David_(Donatello)
http://en.wikipedia.org/wiki/David_(Michelangelo)

Both made the (pretty much) same statues. Donatello's was bronze while Michelangelo's was marble. I just used Donatello for it because alliteration.

>> No.1674958

>>1674952
That's acceptable

>> No.1674964

>>1674958
>>1674952
>>1674941

And here I am thinking it's a Teenage Mutant Ninja Turtles joke the whole time.

>> No.1674985

Is Rollercoaster Tycoon Deluxe good or should I look for something else?

I got a gift voucher on GOG and was thinking of spending it on that.

>> No.1675113

>>1674985
Get RollerCoaster Tycoon 2. Custom scenarios and stuff.

>> No.1675625
File: 605 KB, 1168x902, crash.png [View same] [iqdb] [saucenao] [google]
1675625

>Ride breaks down
>literally less than 2 seconds later it crashes (the breakdown message is still on the news ticker)

Fucking bullshit I tell you what

>rct with wrongful death lawsuits and huge cash settlements when

>> No.1675634

>>1675625

I'm firmly against rape culture, but with no brakes, can you say asking for it?

>> No.1675640

>>1675634
there are brakes just before the turn that leads to the hill back into the station

the breakdown is "total brake failure" so not even braking runs keep you safe

>> No.1675641

Does adding ride music actually change the ride's stats in any way? or is it just for effect?

>> No.1675657

>>1675640

But there were no block brakes on the rape train.

>> No.1675687
File: 139 KB, 640x1138, 640px-Donatello,_David_(bronze)_detail_of_legs.jpg [View same] [iqdb] [saucenao] [google]
1675687

>>1674952
damn, David's got a pretty fly booty

>> No.1675692

>>1675687
>>>/cm/

>> No.1675837
File: 379 KB, 1280x768, You make the rockin' world go round.gif [View same] [iqdb] [saucenao] [google]
1675837

Having some fun with the station/queue. Thoughts? Probably gonna do more of the support type stuff on the rest of the ride if I can.

>> No.1675849

>>1675837
Lookin' cool. Are all those track pieces individual rides?

>> No.1675853

>>1675849
There should be three total rides involved in the scenery make-up; wooden coaster, monster truck track, and maze. Was gonna use inverted mouse for the support until I realized scenery would be 10x easier.

>> No.1675860
File: 62 KB, 517x678, 139221150426.jpg [View same] [iqdb] [saucenao] [google]
1675860

>>1668825
>dat go kart track on the bottom

>> No.1675873

>>1675860
>Not being aware of the most famous thing in the jewing repertoire
Scamkarts, just 8 pieces of track and you can charge like $10 a ride when new or $5 forever.

>> No.1675875

>>1675873
How many laps? I've never been sure of that.

>> No.1675878

>>1675875
As few as you think you can get away with. I have mine set to 8, no race mode.

>> No.1675879

>>1675878
>no race mode
What?

>> No.1675884

>>1675879
There's continuous circuit mode and there's race mode.

Race mode adds about 0.5 excitement but the winner does a flying lap so it takes longer.

>> No.1675889
File: 65 KB, 531x729, 2.jpg [View same] [iqdb] [saucenao] [google]
1675889

>>1674054
>82 intensity
Fug

>> No.1675901

>>1675657
>"There are no Block brakes on the rape train"
I'll keep that.

>> No.1675981

>>1674054
For the love of fuck, please bank your turns.

>> No.1675985

What's a fun beginner park? I've downloaded nearly all the custom parks.

>> No.1675987

>>1675981
Do you even check out the context of this? Do you seriously think someone acutally would build something this shitty?

>> No.1675995

>>1675987
From every thread I've seen, yes.

>> No.1676053
File: 178 KB, 1024x768, SCR9.png [View same] [iqdb] [saucenao] [google]
1676053

guests actually love my death coaster????

>> No.1676065

>>1676053
If the scenario is set to higher intensity preferred, then yes.

>> No.1676067
File: 87 KB, 556x373, Scamloop.png [View same] [iqdb] [saucenao] [google]
1676067

>>1671835
I tried using it.

>> No.1676086
File: 155 KB, 900x559, 20110427_Untamed-layout.jpg [View same] [iqdb] [saucenao] [google]
1676086

Why ride would i use if i wanted to make this coaster

>> No.1676102

>>1676086
8cars and a lot of messing around.

>> No.1676120
File: 493 KB, 1279x959, postercoaster.jpg [View same] [iqdb] [saucenao] [google]
1676120

>>1676086
Took some liberties with the starting drop and half-pipe inversion, ended up turning out not a bad coaster, a few different brakes got the intensity down to 7, but Excitement dropped below 6. Could also move the station inside and flip the starting hill+drop

Vertical drop coaster obviously, air launched goes vertical, but has no inversions

>> No.1676124

>>1676120
It's going the wrong way but thank you for trying
>tfw no vertical lift hills in rct2

>> No.1676170

>>1676120
>>1676124
The Giga coaster has a steep lift hill option, could substitute that at a pinch?

>> No.1676174
File: 168 KB, 1024x768, SCR10.png [View same] [iqdb] [saucenao] [google]
1676174

>medium lift hill to steep transition to small turn to medium transition to repeat

so steep

what do I do with this power

>> No.1676178

>>1676170
It does, but the giga coaster doesn't have any vertical tracks.

>> No.1676181
File: 169 KB, 1286x988, Capture.png [View same] [iqdb] [saucenao] [google]
1676181

>>1676086
clockwise master race.

>> No.1676185

>>1676178
Well the vertical coaster has that steep lifthill to. It's the closest to an eurofighter anyways

>> No.1676378
File: 53 KB, 1280x800, steep lift hill.png [View same] [iqdb] [saucenao] [google]
1676378

>>1676185
The Twister coaster also has it, but going the wrong way.

>> No.1676387
File: 151 KB, 638x531, Woodie steep lift hill.jpg [View same] [iqdb] [saucenao] [google]
1676387

>>1676378
As does the RCT1 woodie.

>> No.1676406

>>1676378
I thought most coasters had it going reverse irregardless of if they could actually use it or not.

>> No.1676439

>>1675837
It looks cool and everything, but i just cant see myself having the patience to do something like that. is building it as tedious as im imagining?

>> No.1676465

>>1676439
Building beautiful things in RCT2 is never tedious, it's a labour of love.

>> No.1676572

>>1676378
>>1676387
Any clues why?

>> No.1676597

>>1676572
My best guess is that the sprites were made so that they'd be there for reverse-incline mode, even if the ride didn't have it in the final game.

>> No.1676627

Is it possible to mod in new track elements to existing rides?

>> No.1676630

>>1676597
But we have the mighty 8cars to fix that.

>> No.1676715

I've been playing RCT 1-3 for ages, but I realized I've never played any other Tycoon games.

How are the others?

>> No.1676717

>>1676715
Hit-or-miss. Zoo Tycoon 1 is pretty god-tier as far as isometric sandbox tycoon games go.

>> No.1676728

>>1676715
OpenTTD is like my favorite game.

In fact, if anyone else is interested and if it qualifies as /vr/ (if OpenRCT does, OTTD probably should too, right? It's basically a mod of a retro game, does that count?) we should have threads!

>> No.1676730

>>1676439
Honestly the only pert I would consider tedious was picking a final color scheme. Five minutes maybe of dicking around and I had finalized the building design, the water and walkway was a bit tricky to lay out though. If I had more room I probably would have done something different but I'm happy with what I got. Fun to note, the footpaths under the lower roof hinges had to be zero-clearanced in order to be built.

>> No.1676736

>>1676627
What, like design a new special element? You'd have to either make a new ride or merge tracks, at least that would be my guess.

>> No.1676741

>>1676728
I fucking love OpenTTD, sadly back when I played it with a group of others I ended up taking my networks to extremes and basically made 100x what everyone else made on average. It quickly got to the point that they were all alienated and stopped playing, sad times.

>> No.1676748

>>1676741
Yeah, multiplayer games aren't really fun for me anymore since I'm more interested in challenging myself and setting artificial goals and such than just "playing the game." It's not really a compatible style of play with other people.

>> No.1676986

I haven't made a scenario in a while. What are some scenery/themes that you guys would like to see in a new park?

>> No.1676997

>>1676986
Gommie Park.
The Great Leader has given you the task to complete a fun park on the edge of the city for the hardworking citizen to unwind. Old style attractions (like wooden coasters) only.

>> No.1677032

>>1676997

Ooooh yes. If there was a Cherynoble style Ferris Wheel that'd be so awesome holy crap.

>> No.1677034

>>1676736

Yeah, or steeper lift hills on wooden coasters or something?

Couldn't you just change the file, or does this not work like other games with mods?

>> No.1677087

>>1676986
lots of small/moderate valleys created by mountain chains

>> No.1677095
File: 40 KB, 306x226, smartpath.png [View same] [iqdb] [saucenao] [google]
1677095

Things you want to see in RCT4

>"intelligent" queue lines
if you make a line like pic related and
RED=ride entrance
BLUE=entire queue
GREEN=adjacent paths
if there are only a few guests in line, the two green paths connect and the excess blue is "fenced off"

if the ride becomes more popular and more path is needed, they go back to the extended configuration

>> No.1677147

>>1676170
how do you make them. the only part i can find is the ending part

>> No.1677151

>>1677147
Just make the track up to it and put it on the end, the game converts it automatically.

>> No.1677156
File: 646 KB, 1168x902, rodent.png [View same] [iqdb] [saucenao] [google]
1677156

r8 my ride

don't care enough to put block brakes in

>> No.1677165

>Things you want to see in RCT4

Actual coaster physics andbpath recognition.

>> No.1677170

>>1677165
*and path

Also I was quoting >>1677095

>> No.1677178

>>1677095
-being able to build rides in pause mode.
-being able to test rides in pause mode (like roller coaster tycoon 3 had with the ghost train that would go along the track)
-better AI pathing

>> No.1677184

>>1677178
forgot to say
-when a ride is quite old and has a low reliability you could do an "overhaul". this would have to ride closed for a few week say with a mechanic working on it. it would cost maybe half the rides value but would fix it right back up to 100% reliability.

>> No.1677186

>>1677184
>overhaul old rides
YES
I LIKE IT

>> No.1677187

>compelled to rename all "Top Spin" rides to Top Lel

th-thanks 4chan

>> No.1677190

>>1677187
I can never come up with a clever name for those pieces of shit.

>> No.1677196

>>1677095
-More rollercoaster variants instead of different trains like in the expansions.
-Scenery limitations on scenarios expunged.
-More scenario objectives, like obtain $100k total savings or have a park rating of 999 for a year.
-In gave achievements unlocks new rides to use in any scenario.
-Have the security guards actually do something, like escort those red face fucks out of the park.
-Isometric view is essential.
-Sequels to previous parks, like Bumbly Beach after it was hit by a tidal wave.
-Synchronizing a ride to another that isn't immediately next to it.
-Mountain tool in scenario mode.
-No error trappers.

>> No.1677201

>>1677095
More sizes for inversions
Bring back RCT2-style scenery and some diagonal options
Rollercoaster manufacturers
More flat rides
Carny games
Near-vertical track and 45 degree angle slopes

Also, the house number captichas are the easiest thing ever.

>> No.1677219

I wouldn't mind a full fledged 3D Coaster designer with the rest of the game in the iconic isometric view.
I've had so many headaches because I just couldn't see what the fuck was going on.

>>1677201
Fucking love those captchas.

>> No.1677228

>>1677151
oh i get it now. thanks

>> No.1677241
File: 624 KB, 1168x902, reel.png [View same] [iqdb] [saucenao] [google]
1677241

after 25 years of service, I'm pulling the plug on old Reely
I never renamed it
>$300+/hour running costs and no photo booth

post a GOODNIGHT SWEET PRINCE in reply or all your future coasters will crash

>> No.1677250

>>1677241
A sad day for your park, but the coaster has to go. Now you can plop a new ride in its place.

>> No.1677270

>>1675995
>609mph
>27m:40s
You're retarded.

>> No.1677285

>>1676086
Whoever drew this must not be a coaster designer in addition to being a retard. The twisting of the track is wrong.

>> No.1677304

Apparently you shouldn't have your monorail be 75% underground
these ratings are abysmal

>> No.1677306

>>1677304
Same with Go-Karts.

>> No.1677309
File: 727 KB, 1168x902, monorail.png [View same] [iqdb] [saucenao] [google]
1677309

>>1677304
pic related

>> No.1677358

I've only ever played classic RCT. Should I get the original or RCT 2, mods, what's it like these days?

>> No.1677364

>>1677358
RCT1's maps have all been remade in RCT2, and RCT2 has a fuckton of good user-made maps, so get RCT2 if you can only get one of them.

>> No.1677389

What are some of your favorite "pay entry" maps?
I'm looking for something that's large and flat enough for a monorail

>> No.1677459

Past bump limit, new thread when?

>> No.1677465

when I try to make steep lift hills it always just tells me it's too steep for the lift

>> No.1677485

>>1677465
For which kind of roller coaster?

>> No.1677496

>>1677485
for giga, woody, and I think a couple others that I forgot

>> No.1677514

>>1677178

Being able to build rides in pause mode, by laying where you want the track to go, but them actually taking time to be built, with cranes and animations and stuff.

Kind of like how buildings are grown in Sim City.

>> No.1677515

>>1677496
The only ones that you can make use of steep lifts for are gigas and vertical drop coasters.
For gigas you need to have a cable lift hill at the top of the hill.

>> No.1677520

>>1677095

Switch tracks and the like for extra trains, so there could be a train parked on a track next to the station.

>> No.1677571

>>1677520
oh god yes
no more closing the ride down and dumping a line of people just to add another train

ATARI GET IN HERE AND TAKE NOTES SO YOU DON'T FUCK IT UP AGAIN

>> No.1677595

>>1677571
>Restraints stuck closed/open
>Just move the busted car to a mechanic-accessible station so they can work on it while the ride doesn't lose any efficiency
Please, this is all I want in my life.

>> No.1677608

>>1677602
>>1677602
NEW THREAD
>>1677602
>>1677602
NEW THREAD
>>1677602
>>1677602

>> No.1677609

>>1677190
>Top Gun
>Top Hat
>Top Kek
>Topper Kek
>Toppest Kek
>Top Shelf
>Top Ramen

>> No.1677621

>>1677241
the pain diminishes?

is the hurting over?