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1646582 No.1646582 [DELETED]  [Reply] [Original] [archived.moe]

Doom thread (Last thread >>1641450)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of November 25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1646589
File: 224 KB, 279x501, 4boAwuZ[1].png [View same] [iqdb] [saucenao] [google] [report]


-Have you ever wanted to play as a dog in Doom? Well, here's DogDoom! https://copy.com/o4kYFNMdcwoFqYO6

-Zandronum 1.2.1 is out. No, really. http://zandronum.com/forum/showthread.php?tid=4785

-Metroid Dreadnought has a release date, MAY 27TH! (Link - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

-Guess who received an update? OBLIGE! Now it's in v.6, and things surely have improved; check it here! http://oblige.sourceforge.net/i_download.html

-Also The Space Pirate got an update! Now features a mugface and the best code on the market! Check the latest ver. here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing Also be sure to check this nifty tutorial https://www.youtube.com/watch?v=mrFF8LCZw5Y

-Some anons are doing a 200 min. speedmapping challenge; vanilla compat (Doom in Doom format, I guess), no custom textures and MUST be done in 200 mins and have an exit; ask in the thread f/details!

-John Romero was present at GDC and a kind anon set him up a LAN in Zandronum (yes, you read that right). These are some of the matches! http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE

-Romero was also present at the NYU Game Center to discuss, along with Rand Miller (MYST) about their games, their legacies, and the current status of game developing. You can rewatch said event here http://vimeo.com/92838909

-The past Awesome Games Done Quick featured Plutonia (Go 2 It included) and a Doom 2 race. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-HDoom has its fourth techdemo! happy now? http://static.best-ever.org/wads/m12-hdoom-techdemo4.pk3

-Dakka by ijon tichy is also getting tons of updated. Get it here ijontichy.lostsig.com/wads/dakka-0.051.pk3

ATTENTION! If you know about something news-worthy, reply to this post and mention it so everyone can see it

>> No.1646593
File: 4 KB, 100x68, DANCE, DANCE BONE DADDAY.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1646601

I remember seeing a Berserk mod in the works.

Was it for Hexen or was it for Doom?

>> No.1646602
File: 1.17 MB, 640x320, spreadguns are still cool right.webm [View same] [iqdb] [saucenao] [google] [report]

Eh, not happy with only having two firing animations for the unpowered arm cannon but progress is progress

>> No.1646629

Yeah, Yholl (the guy making Doom:RLA) is also the guy who volunteered to do the code stuff for Berserk mod.

It'll likely be making its first appearance in Doom:RLA, then he'll take what he coded for it there and carry it over to Berserk with the proper adjustments + expanded shit.

>> No.1646630

>Expanded shit
Wait, hold on.

The Berserk mod will have multiple ways to attack with the Dragonslayer?

>> No.1646636

It'll hopefully be compatible with both, though when we get around to doing levels and shit we might have some emphasis on Hexen support stuff.

>> No.1646640

That's the plan, especially given the fact that it's the mainstay of his arsenal.

>> No.1646646

How do I disable texture filtering in Quakespasm?

>> No.1646668

You mean this?

>> No.1646674

Looks like that, thanks.

>> No.1646678

Damn son.

I want it even more now.
I love melee weapons with lots of attack options.

It's one of the reasons I enjoy punching the shit out of things in TSP, canceling into guns and all those combos.

I wouldn't mind combo finishers for TSP with different properties though.

>> No.1646696

What do you mean by "different properties"?

>> No.1646721

The idle frame needs some colour correction on the hand. I know you're colourblind but there's some slight blue shading on it in the firing frames but it's straight up grey while it's idle

>> No.1646725

Well okay, check it:
In TSP you can kind of go for different combos but when a combo ends there's not too much special going on besides say.. The Uppercut having a slight upward force to it(Fun to kill demons with this by the way)

But there's not much of a reason to go for say.. PPK since the final roundhouse kick does what feels like a slightly heavier hit but not much else. Not sure what the specifics are here exactly but either way, I don't use this combo very much.

What I feel like it should do is something extra since there's no melee hit that follows it up.

Like maybe more knockback, or maybe some range on the sides since it's a sweeping kick and whatnot.

In TSP I usually find myself sticking to combos that keep the hits flowing instead of using combos that have a "Finisher" to it if that makes sense.

>> No.1646730

Or I turn my combo finishers into a gunswap and blast the thing I was bopping since it feels like a solid finisher to said combos.

>> No.1646736
File: 642 KB, 1043x1200, 1371201571066.jpg [View same] [iqdb] [saucenao] [google] [report]


God damn it. I'll have to get someone to fix that for me later on, noted though, thank you for pointing that out.

>> No.1646749

which filter will make my models look doomified

>> No.1646757

> models

>> No.1646758



Doom sprites are just like low resolution sprites scaed with stuff liked nearest neighbor. So just make them low resolution.

>> No.1646760
File: 115 KB, 472x297, Yay evil.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1646778

Light them a little over head with a fill light, and use spritemaker or somesuch to doom palette-ize them.

>> No.1646876
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google] [report]

Use this palette

>> No.1646969
File: 4 KB, 100x100, marathon points his finger at you.gif [View same] [iqdb] [saucenao] [google] [report]

The genre of the last non-FPS game you played now has a Doom mod counterpart if there isn't one already.

How is it?

Doom Musou

>> No.1646979


Doom Terraria


>all of those other apeshit crazy weapons

I can dig it

>> No.1646992

Doom God Hand.

I guess I am the happiest anon ever.

>> No.1646997
File: 145 KB, 1920x1080, 1395520350682.jpg [View same] [iqdb] [saucenao] [google] [report]

DOOM Please, I wonder how it would get done....

>> No.1647000
File: 145 KB, 360x650, samusshading.png [View same] [iqdb] [saucenao] [google] [report]

hey terminus

>> No.1647002
File: 40 KB, 669x248, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1647003

Does anyone have the wad by Mike12 mentioned here:


>> No.1647006


It's in the News post, it's HDoom.

>> No.1647013
File: 221 KB, 400x324, let go of my camera, you son of a bitch.png [View same] [iqdb] [saucenao] [google] [report]


>that shading

>> No.1647027
File: 610 B, 16x16, doompal.png [View same] [iqdb] [saucenao] [google] [report]

why is your palette on its side?

>> No.1647031

Metal Doom Solid

"Revenant, do you think love can bloom on the battlefield?"

>> No.1647040

whoops forgot death frames

>> No.1647046
File: 150 KB, 300x750, samusshading2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1647047

DOOM Spacechem....
>bfg is a Large Hadron Collider
i GUESS it could work?

>> No.1647049


Doomsistor... I'd play it.

>> No.1647053

Re-reposting the DoomRLA assemblies for scrubs such as myself


>> No.1647054

>Thunder Force IV

eehh..i dont know how it will work considering its first person and at the same time,you have backshots

>> No.1647058


DOOM: Demons Within

When demons invade the Earth, the UAC, a secret global demon defense force, is humanity's last hope for survival. Between battles you manage the UAC base, but when reports of demon attack come in, you send a squad of up to 6 of UAC's most elite soldiers into battle and take control of one of them on the field.
As you kill the demons you can research demon tech to get better weapons and badass armor for your soldiers. later in the game you take the fight to the demons by sending squads through the demonic gates they use to invade, eventually culminating in a face to face battle with Satan himself.

>> No.1647064


>> No.1647071 [DELETED] 
File: 196 KB, 2500x1719, Elliot Rodgers.jpg [View same] [iqdb] [saucenao] [google] [report]

Elliot Rodgers Dating Simulator WAD when?

>> No.1647075

Rear view mirror

>> No.1647078

wait, there's already a doom roguelike


>> No.1647085

reminder of 200 minute mapping contest

01 >>1620705 1.wad
02 >>1620765 200mins.wad
03 >>1621846 challenge_200_mins.wad
04 >>1623806 200.wad
05 >>1623892 vanillalvl.wad
06 >>1624095 200minmap.wad
07 >>1625094 Sneek.wad
08 >>1625242 doom2map.wad
09 >>1625686 200minutesmap.wad
10 >>1626139 Cathedral_of_Pain.wad
11 >>1628558 200minutesofgoingdown.wad
12 >>1630095 200minutes_map2x.wad
13 >>1630560 200mindance.wad
14 >>1634845 200minshouse.wad
15 >>1634641 2.wad
16 >>1637891 BloodRiver.wad
17 >>1639179 Valley_of_Hatred.wad
18 >>1643196 Computer_Array.wad

have i missed any entries?

>> No.1647089
File: 54 KB, 780x447, Texture_request.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying to find certain textures (if they exist).

Do any textures exist of Korax in stone/marble?

They can be in any color or whatever, they don't have to be exactly like the one you see on the left.
The only textures I have seen like that is the one at the start of level hubs in Hexen.

>> No.1647093
File: 174 KB, 800x585, 1400605703787.jpg [View same] [iqdb] [saucenao] [google] [report]

So I went through the hassles of getting myself set up to play .wads and all that after being a player of the steam versions for the last while.
Booted up Brutal Doom since it was seemingly the most suggest mod, and the one I'd feel the most.

And I just....
I don't even know where to go from here. It all feels so new and exciting.
Where would I find MP3 or FLAC of the songs used? Cause fuck.

>> No.1647094

Worth mentioning anachronism. It was originally going to be a 200 minute map, then it wasn't.

But nope. Seems like they're all there.

Pretty close to a full set really. I'm going on vacation for a few days, so if you'd like to keep on keeping track that'd be cool :-p. I plan on scouring the threads when I get back anyway though.

>> No.1647112

i will certainly carry on keeping track. enjoy your trip.

also, perhaps anachronism could go in anyway as a secret level. like the bonus map in zone300.

>> No.1647119

Sure could. Honorable mention sort of thing.

>> No.1647128
File: 421 KB, 1024x509, 1399434810727.png [View same] [iqdb] [saucenao] [google] [report]


Welcome to the community.
Feel free to try other mods, don't stick with just Brutal Doom. There's a whole wealth of content out there.
Check out the picture >>1644176 and see what appeals to you.

>> No.1647129

>of the songs used
Brutal Doom doesn't change the music, so unless you loaded it with a custom levelset as well, just doing a YouTube search for "Doom music remix" will get you a lot of stuff.

>> No.1647142

Shit I spent an hour trying to get DoomRPG to work with brutal doom (I need a change from all the RLarsenal I've played) but it turns out it's no longer supported.

>> No.1647158


>> No.1647161


Doom Shin Megami Tensei. Well, you're already fighting demons. Maybe the mod takes SMT demons and puts them in as enemies? It might be kinda neat to use demons you control as allies.

>> No.1647162

Doom Starcraft 2.
It actually sounds pretty fun, hell, if you remove Tychus' gloves, you can go full rip and tear.

>> No.1647163
File: 20 KB, 128x128, FORANON1.png [View same] [iqdb] [saucenao] [google] [report]

Will this do? I've made a greyscale version too as well (it's not in the Hexen pal, I'll convert it to that for you if you can't)

>> No.1647168


>my pretty easy map is number 09

woah shit, i guess other maps are easier

>> No.1647170


I don't think so bro.
Also maybe this afternoon i'll make another quick map i have in mind

>> No.1647173

Wow, thanks anon - you didn't have to go out and make something for me but thanks!

That looks pretty good, I should have said in my other post that this is for something I'm working on that is a long way off yet. I'm just testing the waters and I'm making something else right now but thanks very much for that.

>> No.1647185

No problem, even if you don't use it I didn't mind helping out.

>> No.1647194

True that, as I get closer to the making of it I'll start talking about it more seriously on here.
Anyway, I have to go now - cheers!

>> No.1647275

>Magic: the dooming
ohh boy, that could be great (and probably messy)

or maybe
>fallout 3
guess it's finally a port of the game on a good engine

>> No.1647279

no i just made numbered directories and saved each file into them in submission order. yours was just the ninth to be posted :-)

>> No.1647284

>>1647279 (me)
plus if they were really map slot numbers then Valley of Hatred is in the wrong slot, because it's a secret exit map.

>Also maybe this afternoon i'll make another quick map i have in mind
thank you, it would be great to have a full megawad. we're over halfway there; only a few more and we're down to single digits remaining.

>> No.1647296
File: 28 KB, 491x404, 4673114+_5f3ec2278540b12c9c9e7780c0b48890.jpg [View same] [iqdb] [saucenao] [google] [report]

Rollercoaster TyDoom

>> No.1647305
File: 5 KB, 524x260, lydia alternative outfits.png [View same] [iqdb] [saucenao] [google] [report]

I was bored so I came up with some alternative outfits. Who knows if these will ever be finished sheets, but it's at least good practice.

>> No.1647318

Doom of Sorrow? Obtained Revenant soul!

>> No.1647320
File: 84 KB, 750x563, hue.jpg [View same] [iqdb] [saucenao] [google] [report]



why did i play this

>> No.1647331

pretty neato. it's alot of hard work, but a Doom mod with an actual character at the center would be cool. I can imagine Lydia wearing the last one at a charity UAC ball and having to fend off pro-demon cultists who attack or something like that.

>> No.1647359

More like she's the belle of the ball and all the demons are trying to court her but she says no.

>> No.1647362

I thought something else was making those weird sounds.

How do you endure playing these kinds of mods?
I would have stopped the second I heard the player's pain sound.

>> No.1647372


I've played hundreds of them, it doesn't make them any less bad but it helps.

If it's ridiculous enough then I'm sure some anon will find it amusing and that's more or less the goal.

>> No.1647389

I haven't slept all night, I'm all hopped up on Mountain Dew Baja Blast, and I just watched a movie where Danny Trejo wasted a bunch of Mexican dudes.

I'm gonna do a 200 minute map.

>> No.1647421

>other retro FPS games are also welcome
this shadow warrior speedrun is cool as hell http://www.youtube.com/watch?v=05t8QB-GXgU

>> No.1647423

looking forward to it!

>> No.1647438
File: 1.41 MB, 478x218, goin to town with my girls.gif [View same] [iqdb] [saucenao] [google] [report]

>Doom Monster Girl Quest
>Doom guy just chainsawing every single monster girl
>Guts Alice the second he finds her
>Slaughters every yuppy religious faggot

>> No.1647454

my entry to the 200 minutes map contest (first time i post this):


>> No.1647470

DoDoomPachi Just for the name.
Doomablo for the loot
>disable filtering in quake
my nigga

>> No.1647476 [DELETED] 

So, how do I win? I killed everything.

>> No.1647512
File: 222 KB, 1536x1344, scrap897_a.jpg [View same] [iqdb] [saucenao] [google] [report]

At first I thought it would be Doom Souls II, but then I realized I had popped in Phoenix Wright into the DS.

... I'm not sure how this would work, honestly.

>> No.1647516
File: 9 KB, 158x118, steve_harvester_5324.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom Harvester

>> No.1647518

Does anyone know if the quake 1 mission packs are any good? I really, really love the original mapset and i was wondering if the expansions have the same feel. I like how nightmare makes the game harder without adding HOARDS of enemies like some mappers do, with a good contrast of wide open spaces and crampedness within each map (large water areas that lead into tight hallways and staircases). They also required you to use your head a bit in regards to what ammo to use on which enemies and when. Like saving nails for shamblers and or close up encounters with knights.

tldr: are the quake expansions good? If not what are some maps which capture the feel of the original.

>> No.1647519
File: 2.00 MB, 450x253, 1399102853100.gif [View same] [iqdb] [saucenao] [google] [report]

Doom May Cry

...I mean, I guess they implemented the combo system in Doom RPG already

>> No.1647520

You always were a kidder, Doomguy.

>> No.1647523

Metal Doom Rising

Doom Hack'n'slash when

>> No.1647527


Is this the longest Doom map?

>> No.1647532

Doom Pokemon. Sounds interesting

>> No.1647547

One of the longest but not the longest.

>> No.1647553
File: 29 KB, 400x533, hello ladies.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1647565
File: 2.76 MB, 640x360, nifty little gun.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1647587

Doom Slug 3. Well it already exists I guess, it's Action Doom.

>> No.1647591

Please tell me map name is Helloween reference. (I will also accept Chris Jericho reference.)

I mean, yeah, it was biblical too, but let me have this, man.


>> No.1647593

Houndoom, Houndoom everywhere.

>Your default gun shoots Pokeballs, all weapon pickups are actually enemy weapons

>> No.1647597

Done with 20 minutes to spare, I'm just checking to make sure my one lift thing works as intended

I always end up doing something fucktarded and complicated that I haven't done before in my efforts to use line specials I haven't before

>> No.1647604

>Final Fantasy Tactics

Doom Tactics, and the demons are in the story from the start.

>> No.1647606

Same, though mine was with Infra Arcana.
Search for Doom metal mod, I think it's on the Brutal Doom modb page.
Also, check out Brutal Doom Sperglord Edition.

>> No.1647609

>Commander Keen
But he's already in the game.

>> No.1647630


>> No.1647636

Everything seems to work fine now. I am slightly worried that it may be impossible to get 100% kills since there's a big showdown at the end.

I figure this can work very well as a Hell-based boss map; it's very Episode 4 and I even gave it an E4-esque name, "Ye Mighty, And Despair."

I am not really used to making hell style maps at all, I tend to have stuck to techbases throughout my Doom mapping "career" so this is pretty out of my comfort zone, and the lack of sleep plus Baja Blast has probably fueled some strange decisions but all in all, it's a shorty but a goody. Please credit Onslaught Six; should work best with a Hellish sky of any kind, music wise I'm feeling like D_SHAWN today. (I don't know if you're actually trying to keep track of all that crap but whatever!)


Jesus, how many of these have I made so far?

>> No.1647649
File: 180 KB, 1366x768, Screenshot_Doom_20140526_200234.png [View same] [iqdb] [saucenao] [google] [report]

I sort of forgot how easy big spiders are to kill.

There's a texture error (?) on the Spider Mastermind room door, from the inner side.

>> No.1647660
File: 76 KB, 640x480, 1401120399.png [View same] [iqdb] [saucenao] [google] [report]

thanks. very fun map, but there is a visual glitch, a missing texture or otherwise some HOM, all around the outermost edge (linedefs 20, 21, etc. presumably)

also there were 3 cell packs but no plasma weapon :-)

>> No.1647669

Are you the organizer? You can fix it, I don't feel like opening it up again and reuploading it and shit.

>> No.1647685

Age of Doompires
the last remaining humans on mars try to rebuild as they fend off demonic civilisations

>> No.1647691

Nah, I never even opened any mapping program! Just saw the link and had nothing better to do so I downloaded it and run through it.

>> No.1647707

other extremely long maps i can think of:

memorial (the whole of doom2 in one map, by eternal)

deus vult (the original. there are also several very long maps in the sequel)

INDUSTRIAL (by Magikal, 2002)

cchest.wad (the first one) map29 (again, by Magikal)

Temple of Verdance (aka "green deus vult", cut from cchest4 for being excessively large)

MAINANTANCE COMPLEX (Simo Malinen, 2003)

untitled (by okuplok, not complete, seemingly abandoned by its author at a similar monster count to holy hell)

vrack 2 and vrack 3

that deepsea test map that consists of six copies of vrack2 pasted into the same map (probably doesn't count, though)

there's probably stuff for zdoom that i've never played that are even longer. zdcmp2 maybe.

>> No.1647709

is that thing flashing up a sign if you're aiming at something even if it is through a wall?

>> No.1647710

It's Hideous Destructor, iron sights appear if you stand still for a bit.

>> No.1647712




>> No.1647720

SoA is better than the original.
DoE isn't as good but it's still alright and definitely worth playing.

>> No.1647721

So it's finally out, along with ECWolf's new version?

is Noah's Ark really worth playing? It sounds hilariously fun.

>> No.1647739

Doomed Souls
oh my god I want this to happen
>invade other people while they are on AV map 20

>> No.1647848

Oh, alright. Hey, give it a try sometime! Once you learn the little weird quirks of the engine, you can pump out some decent playable stuff in a few hours.

>> No.1647879

Why do people get the Redux version? Doesn't it just add shitty filtering? Hell, the original is free on steam.

>> No.1647902

i think he's on holiday: >>1647094
it'll get taken care of one way or the other. i'll fix it in my copy.

>> No.1647907

Oh, right. I thought it seemed dead on the 200min front.

>> No.1647997

Is it just me or is Unloved really fucking hard?

>> No.1648009

I really loved Unloved but there was a bullshit section early on where you have fuckall ammo and are attacked by a herd of monsters in a hallway with an archvile at the rear.
Cheated myself a few shellboxes there.

>> No.1648240

>i'll fix it in my copy.
- texture alignment on line 383 (changed lower texture to step5 which was easier than trying to make the texture alignment with brown96 work)
- missing upper textures above plasma gun (add gstone1)
- lines 149, 151 also open the doors by the yellow key, it was possible to run off the side of sector 29 and miss line 154, leaving you stuck

>> No.1648248

Steam Greenlight NOW

>> No.1648285

Shit, thanks bro! Now that I think about it I definitely remember intending to put the stone in the plasma gun room but then I fucked up and forgot. Sleep deprivation is a bitch

>> No.1648291

Gabriel Knight: Sins of the Doomed.

Gabe's had enough: he's gonna cut through those competitor bookstores with a lever-action rifle, shoot up the Voodoo store for information, and assume his family legacy in a most righteous, law-affronting way.

Could someone photoshop Gabe's head onto Douk for me?

I love what little I've played of SoA, and DoE apparently adds the Temple theme for more level variety. Go for them, it's still muthafucking Quake.

OpenGL source port, so it plays smoother due to the graphics acceleration.

>> No.1648296


>Your face when Noah's Ark 3D is also 20-years old now

>> No.1648307


Deus Vult MAP05 comes to my mind.
Vanilla Sky is arguably long but not that much
And also let's not forget Planisphere 2 which literally is New York done in Doom

>> No.1648314
File: 2.52 MB, 320x240, Ye_Mighty_And_Despair.webm [View same] [iqdb] [saucenao] [google] [report]

my pleasure. somehow i enjoy fixing other people's maps far more than making my own anyway.

also here's a webm, time 1:39.

>> No.1648365

cell packs were placed because this gonna be a megawad, so it's highly probable that at the point you reach the map you have all weapons.

the visual glich stays there because I could't find a solution (see the map with doombuilder 2 and guess why)

>> No.1648369
File: 12 KB, 345x285, xnir4Wy[1].j.jpg [View same] [iqdb] [saucenao] [google] [report]

>something goes wrong in the project
>nuke the OP

Why do people do this? Do they get off at this? Is there a cool fetish that I'm missing on again?


>> No.1648371

I dunno, annoys me too. If I recall, isn't that highly discouraged in the zdoom forum rules?

>> No.1648372

This is kind of amazing to see something I spent 3 hours putting together destroyed in a minute and a half. :)

>> No.1648375


anyway thanks a lot for trying it man, love ya

>> No.1648381


in ZDF and everywhere else; blanking posts gets you losered in Doomworld almost in the act

>> No.1648425
File: 79 KB, 746x569, 1361562519856.jpg [View same] [iqdb] [saucenao] [google] [report]


>he blanked the entire thing

and the biggest faggot award goes to...

>> No.1648439
File: 127 KB, 800x578, pt6qUOK.jpg [View same] [iqdb] [saucenao] [google] [report]

>delete fucking everything

I absolutely despise this mentality.
If you fucked up, trying to erase history not only brings more attention to it but also severs all ties to those who were legitimately interested in it.

>> No.1648450

Does anyone have a idea for good enemies?
>Arround the same healt as a imp, maybe a little more
>Starts charging orbs that act as a shield and hurt you/other monsters when hee spots you
>When there are enough orbs and he is looking at you, he joins his hands a la revenant and starts iring the balls at you quickly
>The balls do five or six damage each, but they are faster than most projectiles

>> No.1648503

Hey, could anyone give me a basic idea how to set the weapons the player starts off with in a map via DECORATE?

I realize you can just put a shotgun on top of the spawn, but I want to be able to have the player spawn with nothing but the fists, or nothing but the shotgun.

>> No.1648505 [DELETED] 

>Join Jumpmaze server
>People discussing all kinds of fucked up shit like their fapping habits and how the MLP fandom makes good porn games

It was similar to this five years ago. Shit never changes. Why do I even bother anymore?

On a more on-topic subject, I finished Ultimate Doom a few weeks ago on Ultra Violence, all episodes with savescumming. Hate myself a little for it but I had a fun time and that's what matters

>> No.1648512 [DELETED] 

>joining public Zandronum servers
>especially ones running gimmicky stuff
Well there's your problem.

>> No.1648515

/vr/ is not a place to whine about fandoms you don't like. Drop it.

>> No.1648517

I'm not going to give you shit for "savescumming", at least not for Ultimate Doom, E4M2 is cause for anyeurisms in itself.

>> No.1648518

I thought that post was more about people being creepy in general than anon being mad about people liking things he doesn't like.

>> No.1648520

Remaking the post with only the on-topic stuff on it:

I finished Ultimate Doom a few weeks ago on Ultra Violence, all episodes with savescumming. Hate myself a little for it but I had a fun time and that's what matters

>> No.1648521
File: 27 KB, 320x200, DOOM01.png [View same] [iqdb] [saucenao] [google] [report]

So I just finished another 200 minutes map. It came right down to the wire so I think the wad name describes how I was feeling. It plays best in chocolate doom aswell. https://mega.co.nz/#!nsYThQ5Y!B4jvlMnNmPHG3u81hL2YNSQUL0HCqNAIiwb2FBX_pxE

>> No.1648527


>> No.1648556
File: 704 KB, 1920x1080, Screenshot_Doom_20140526_181857.png [View same] [iqdb] [saucenao] [google] [report]

hehe, I managed to get all these fuckers to kill eachother without me firing a single shot.

>> No.1648562
File: 31 KB, 150x146, 1351294540711.png [View same] [iqdb] [saucenao] [google] [report]

>Rocket Knight Adventures

Doom with jetpacks and opossums sounds pretty rad.

>> No.1648585

Drakendoom 3.

I guess it would be cool to have a dragon.

>> No.1648589

Killer is Dead + Doom...

Killer is Doom: Weeaboo Edition... Mite b kewl

>why do games still have FPS caps on PC, fucks sake this is 2014

>> No.1648601

Anyone know of anything good and arcadey like reelism 2?

>> No.1648614

>anachronism tiem
Okay this is the last one before final, a wrong flat here, a couple of unhinged/wrong textures there. Again a list of "do this, do that" or a demo would be awesome.


>> No.1648619

Is Drakengard 3 any good? I'm really interested in playing it.

Doom + Warframe

Doomframe? Wardoom? Doframoom?
Lot's of grinding and building weapons, but awesome parkour and ninja combat to be found. Expect cool shit to be hidden behind an RNG wall that hates you, but for whatever reason you're still hooked.

>> No.1648620
File: 133 KB, 640x480, Screenshot_Doom_20140527_010419.png [View same] [iqdb] [saucenao] [google] [report]

Am I doing somthing wrong here? I can't get the alternative HUD to display. Not in ZDoom, not in GZDoom, regardless of resolution and other settings. Is there something else I have to do?

>> No.1648624

Did you try decreasing the size of the hud?

>> No.1648629

press "-"

>> No.1648630
File: 242 KB, 500x365, AdvancedGrineerCQB.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw you ditched warbros to escaped the ded
>tfw you can't escaped ded even in death

No, Doom AI is too advanced, it wouldn't feel right.

>> No.1648640

hud_althud 1
screenblocks 11

it replaces fullscreen hud

>> No.1648642

That worked, though it's not - on my German keyboard, but `. Thanks, guys.

>> No.1648652

what the fuck is that gif? Warframe + myth + ???

>> No.1648656
File: 703 KB, 441x297, 1398031582696.gif [View same] [iqdb] [saucenao] [google] [report]

More like HDoom

>> No.1648659

Drakengard 3's gameplay is kinda mediocre, pretty slow.
The framerate is fine for the most part, the bosses are a little easy.

Character dialogue is pretty good.
The humor is fine but the story doesn't really take itself seriously in the first route. Lots of dick jokes and slapstick.

There's frame drop in cutscenes for some reason and the difficulty curve is a bit low until you go for the final final ending.

Music's good.

I wouldn't recommend it if you're looking for a flawless game but it's personally one I enjoy quite a bit.

>> No.1648660
File: 56 KB, 604x453, 1400380506205.jpg [View same] [iqdb] [saucenao] [google] [report]

The next Mercenaries video has been uploaded.


Marvel at the amount of doggerel goin' on.

>> No.1648681 [DELETED] 
File: 8 KB, 118x151, Absolutey Cacodemon.jpg [View same] [iqdb] [saucenao] [google] [report]

>furry porn

>> No.1648690 [DELETED] 

I want /v/ to leave

>> No.1648694 [DELETED] 
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google] [report]

>you aren't allowed to have an opinion about something and state it

come on dude

>> No.1648695
File: 243 KB, 960x720, Screenshot_Doom_20140526_033527.png [View same] [iqdb] [saucenao] [google] [report]

Oh neat. PSX Doom has an update. Some of the rooms seem lighter. I had to lighten the screenshot, because for whatever reason it looks darker in screenshots.

PSX Doom is better than original in many ways. Except frame rate.

PSX Doom TC tries to replicate it, but it is in many ways really off. Which is a shame.

Run the .bat to run it.

Run the customizer.exe to change settings.

Official thread:

>> No.1648720
File: 127 KB, 294x286, ThalRcg.png [View same] [iqdb] [saucenao] [google] [report]

>Counter-Strike 1.6 model rips
>Half-Life model rips
Is this 1999 all of a fucking sudden?

>graphics cutting off at the right side of the screen
Really now?

>> No.1648727

There's also a large mix of centered and angled sprites with little consistency.

Even gloves/no gloves a lot for the hands that are sprited.

I never saw the appeal of that mod.

>> No.1648756


Forgot to include link to download.


>> No.1648763

Magicka + Doom. Doomgicka.
Could be cool, actually (if not messy).

>> No.1648845
File: 2.86 MB, 512x384, dance bonedaddy.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1648856
File: 7 KB, 247x281, 1364114628479.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1648860

>old version of mercenaries
erm, what's the point exactly? Just curious on this

>> No.1648870

Man, that revenant looks fucking agitated

>> No.1648908

>revenant doing jumped clotheslines
ohh boy

>> No.1648915


We like to play bad mods.

>> No.1648917


name of mod?

>> No.1648919
File: 62 KB, 283x261, 1385716629864.jpg [View same] [iqdb] [saucenao] [google] [report]

what are some good mega wads to play with doomrl? also what gear do you like to roll with?

>> No.1648924


Just a couple of things I found

>> No.1648925


Dakka, specifically that's the DAKKA MONSTERS addon

>> No.1648931

What's your favorite custom weapon?

Mine is the rifle from zdoom community project 2

>> No.1648935

Tie between Hideous Destructor's shotgun and its plasma rifle. I just can't choose between sweet manual pumping or FUCKING LIGHTNING BOLTS.

>> No.1648937
File: 139 KB, 800x600, STANAG.jpg [View same] [iqdb] [saucenao] [google] [report]

Probably the rifle from Accessories To Murder.
I love how you have to look down the sight for long range shooting, yet it still has rapid fire capability for close quarters.

I would have preferred the rifle to be actually semi-automatic, as in, I have to click fire every time to shoot it (because the way it fires at an uneven rate when you hold the mouse button is weird to me), but otherwise, the feel, the graphics, it's all excellent.

Ok, I switched the sound to make it sound more like a .223 rifle than shaking a jar of pennies, but that's a moot point.

Ok, so it's not 100% perfect, but I really really like it.

>> No.1648939
File: 32 KB, 326x362, 1362374300311.jpg [View same] [iqdb] [saucenao] [google] [report]


Zero Tolerance's flaregun

looks cool
sounds cool
does crazy good damage when upgraded
infinite ammo

>> No.1648941

Oh shit, I forgot about that flaregun, it was the fucking bomb!

>> No.1648951


I want to use its sprites for reasons eventually. I just love how it looks, and the animations. Though it won't be a lobbing flaregun

>> No.1648971

Project MSX's Autocannon and Gauss Rifle.
Pure fucking sex and feels like second to none.

Honorary mentions go to TSP's Zeke, Accessories to Murder's Pump Shotgun and Minigun and BDSE's Shotguns and Rocket Launcher.

>> No.1648976
File: 7 KB, 480x360, hqdefault[3].jpg [View same] [iqdb] [saucenao] [google] [report]

>want to create a map in Doombuilder
>Suddenly I forgot how to create a door
>Visual Mode's movement ain't smooth and I can't fix it

>> No.1648994
File: 495 KB, 500x223, blade-runner-gif.gif [View same] [iqdb] [saucenao] [google] [report]

>get hype up for the new wolfenstein
>finally finish downloading and installing it
>can't play it because the guy who fixed my computer put a 32 bit OS
pic related

>> No.1649009


Just fiddle with the sidedefs on the doors. Flip the sidedefs with the f key until the front sides are facing outwards. Make sure to bring the ceiling down, because doom doors open upwards. As for the choppy visual mode, as far as I know, the only way to fix that is to reset computer. Has to do with system time or something like that, I think. Not entirely sure.

>> No.1649012

>put a 32 bit OS

Should have checked that before. But yes, install Win7 64 bit now.

>> No.1649014

time to format my boy. it's just like 2003 when pepole were droping win 98

>> No.1649093
File: 345 KB, 1152x864, gzdoom chaingun lighting.png [View same] [iqdb] [saucenao] [google] [report]

So does anyone know why this happens in GZDoom? Its like only the very end of the chaingun is lit up by the muzzle flash.

>> No.1649106

The Flash states are bright. The rest of the gun isn't.

I have no idea why it hasn't yet been fixed.

>> No.1649165

Because only the muzzle flash is displayed. It wouldn't be a bug without the coloured lighting.

>> No.1649173

Stack luck and energy, max out yellow aura, become insanely OP insanely quickly.

I got to the point where I could stomp Chillax on Armageddon without breaking a sweat like that

>> No.1649175


>>1649173 here, and might I add that DoomRL Arsenal is hella fun with DoomRPG

>> No.1649253
File: 86 KB, 446x679, ss (2014-04-24 at 01.50.20).jpg [View same] [iqdb] [saucenao] [google] [report]

It's here.

Please enjoy.


>> No.1649254

It's time.

>> No.1649258
File: 34 KB, 650x651, 1335237201271.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.1649275

this picture is cool. who is the girl on the right?

>> No.1649280
File: 10 KB, 958x90, psx fd HUD.png [View same] [iqdb] [saucenao] [google] [report]

Reminder that HUD face serves a very useful purpose: he shows the area where you're getting attacked. Get attacked from the right, he'll look that way. This makes no sense because it should be mirrored, but whatever, this can be ignored for gameplay reasons. And having him in the middle of the screen means he's right where your eyes are.

Also the face adds to the aestetics of Doom. It loses a bit of charm without it.

Also best HUD is PSX Final Doom HUD.

>> No.1649291


>> No.1649298

>Tomb Raider
Doom Raider
I wonder if that exists already

>> No.1649309

>Ace Combat

I'd always like more plane flying.

>> No.1649310
File: 2.74 MB, 400x300, zandronum 2014-05-26 23-59-13-78.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1649313

A 3D platform that doesn't carry you seems remarkably useless.

>> No.1649314


Have fun at the chapel, jesus christ was that claustrophobic

>> No.1649315

It does carry you

>> No.1649318

Couldn't this actually be possible? I mean, probably from a first person perspective, but I am sure flying is possible in Doom (see >>1649310)

Imagine fucking dogfights on mars, with a giant earth in the background.

Or around a giant rock spire towering over a large ocean of blood.


>> No.1649320

>but I am sure flying is possible in Doom (see >>1649310 (You))

just put "fly" in console or go in a sector that has drop actors set to false, theres nothing special I did to fly in that webm

>> No.1649323
File: 13 KB, 128x136, output_0rfDzu.gif [View same] [iqdb] [saucenao] [google] [report]

Do you mind sharing this demo with us? I've been thinking of doing some moving platform bits in one of my maps.

>> No.1649338


Here you go m8


They're not actual sectors, just actors. This has the advantage of being less taxing than sector over sector stuff and it means they can move like they did in that web and you can have multiple ones above and below each other or even moving above and below each other.

Right now they move in decorate, but will end up moving in acs.

The graphics they have are just a test for software mode users in zandronum, if you use a model (easy to reskin after you make a single model) or voxel (harder to reskin unless you convert a model) they will be indistinguishable from actual map architecture. If you used better sprites for the actos used in the zand software mode test they will look better in zand software mode too.

>> No.1649363



:: [BE] New York :: Presidential Onslaught /// Metroid: Dreadnought on Armageddon, Alpha/Delta, UTNT, and Skulltag Invasion

>> No.1649371
File: 29 KB, 629x427, err.png [View same] [iqdb] [saucenao] [google] [report]

The game refuses to run in ZDoom or GZDoom for me. If I comment out every line in sbarinfo.txt that begins with "GameMode" it runs just fine, but in Zandronum...

>> No.1649374


It was designed with Zandronum in mind, get the latest SVN build

>> No.1649379

Update your GZDoom. You're using an outdated version.

>> No.1649383

Zandronum's not actually saving my screenshots, so I'll just explain. I can't start from the main menu.I can load a map from the console, but it's stuck in the morphball hud for some reason.
I'll check what version I'm using.

>> No.1649386

>edited sbarinfo
>hud is now broke
you don't say
just update your gzdoom, you're almost a year outdated

>> No.1649389

That's before and after edits. It makes no difference.

>> No.1649396

>It makes no difference
you are using a version from june 23 2013
the latest version is may 20 2014
you are almost literally a year behind

>> No.1649398

I got that.
It works now.
I was referring to Zandronum.

>> No.1649402

Man Zandronum OPL emulation suck ass

>> No.1649404

>the latest version is May 20 2014

Horse shit.

>> No.1649405


>> No.1649407

>implying Im trusting that shit

The official site has jack about any new updates.

>> No.1649409

your loss

>> No.1649416

So what sector light mode do you guys prefer? I've been using Standard but I find that some wads are pretty dark with it.

>> No.1649421
File: 493 KB, 640x480, Screenshot_Doom_20140527_015532.png [View same] [iqdb] [saucenao] [google] [report]

The latest one works fine.

>> No.1649449 [DELETED] 

>>implying Im trusting that shit

>> No.1649454

Then build it from source yourself.

>> No.1649463


>> No.1649482 [DELETED] 
File: 4 KB, 184x240, Twisted Metal Raven.png [View same] [iqdb] [saucenao] [google] [report]

Thanks. I'm gonna play around with this.

>> No.1649483

>dat fucking pic


>> No.1649484
File: 4 KB, 184x240, Twisted Metal Raven.png [View same] [iqdb] [saucenao] [google] [report]

Thanks. I'm gonna play around with this.

>> No.1649495

New thread where?

>> No.1649497

i dont get it,i have the same wads as the server and yet it keeps asking me to get the same wads

Did i made something bad or the fun is over and i am again late to the party?

>> No.1649501

wait a sec, there's a new version coming out in a couple of minutes

>> No.1649505

Just curious, does this new version have the ability for the player to move with the platform?

>> No.1649510

Nah, you still gotta run on them if they move horizontally. There is probably a way around that in zdoom singleplayer though, if I can get it working.

They push you up and down though, and now are manipulated through acs. The map also has some other applications featured.

>> No.1649518

>cell packs were placed because this gonna be a megawad, so it's highly probable that at the point you reach the map you have all weapons.

fair enough, i always assume "community" wad compilation maps have to be played from pistol starts because that's how they were tested

>the visual glich stays there because I could't find a solution (see the map with doombuilder 2 and guess why)

okay i took a look at this and hopefully fixed it up.

- lower sector 5 ceiling to meet wall, to avoid HOM around edge of map
- remove sound tunnel connecting monster teleporters to main arena, and redrock wall placed in front to hide it
- instead join sector 0 to a small box inside the monster teleporters (see linedef 561, etc.)


>> No.1649526


What are the hash tags to your wads? Are they the same as the wads on the server?

>> No.1649528

thank you, i wouldn't go so far as to say "destroyed" but that was nice to read nonetheless. "destroyed" would be under a minute or something, you'd have to get one of the pros from the speed demos forum for that though.

>> No.1649529

Yes but i figured out the fun is over[As always]

>> No.1649546

Actually gimme a sec and I might have something that works to keep them on

>> No.1649547

Have you tried redownloading the wads directly from BestEver?

>> No.1649550

Actually I'll just upload what I have for now

map02 is the same thing but without all the actors for zandronum software users, to show how performance will be with models or voxels.


>> No.1649573
File: 1.15 MB, 960x540, gzdoom 2014-05-27 03-46-05-78.webm [View same] [iqdb] [saucenao] [google] [report]

God this is some tricky shit!

>> No.1649597

new version has sticky ones that move the player along with them when they move horizontally


Right now zand is wonky and throws you off the platforms, use g/zdoom

>> No.1649608

that IS the offical website ya dingus

>> No.1649614
File: 1.02 MB, 960x540, gzdoom 2014-05-27 04-38-53-04.webm [View same] [iqdb] [saucenao] [google] [report]

Are you a wizard, sir?

>> No.1649624


Nah, I'm just a guy.

Feel free to use that for whatever.

Remember that it will look awesome if you use either voxels (for zdoom) or models (for gzdoom/zand opengl for the ones that aren't wonky.)

>> No.1649639

>I'm just a guy.
Terminus pls we know you're good at coding but you don't have to show it off all the time

>> No.1649642
File: 2 KB, 132x156, raven mug big.png [View same] [iqdb] [saucenao] [google] [report]

Yea, I actually have been planning some voxel platforms. Thanks a ton, I really need this.

>> No.1649643

I'm not terminus I'm scroton

I accidentally used his line, looks like. Didn't mean to. Sorry for confusion.

>> No.1649647


>> No.1649670
File: 6 KB, 321x281, doomguy killing demons while shirtless.png [View same] [iqdb] [saucenao] [google] [report]

Oh god the possibilities

>Shoving projectile-throwing enemies like Barons on moving platforms
>Moving platforms in DM maps could be of great use, especially in Metroid Dreadnought
>Possibly even moreso in Cyberrunner
>Recreating Quake 1 in Doom
>Maybe even Mario games

>> No.1649673
File: 2.70 MB, 640x360, gzdoom 2014-05-27 06-43-39-024.avi.webm [View same] [iqdb] [saucenao] [google] [report]

You know, Term, you might want to think about nerfing charged Wave Beam. It kind of outperforms every other charged beam by a long shot.

>> No.1649710
File: 2.44 MB, 320x240, ymadtaz.webm [View same] [iqdb] [saucenao] [google] [report]

I did this for no proper reason at all.

>> No.1649715

Who is that?

>> No.1649736

I tried doing barons on pillars like you wanted, you can see the results on map04. I think a better solution will be to have monsters that float like platforms and also happen to have platforms under them, but have them function independently. Monsters don't handle actor floors the same way players do.


>Moving platforms in DM maps could be of great use, especially in Metroid Dreadnought
>Possibly even moreso in Cyberrunner

These were originally conceived after term asked me to do a DM map for Breadnut but the ones that move the player don't really work in zand (or even zand 2.0) so those ones won't be used, but 3d elevators, floors, temp floors and ones that you jump on once they stop moving sideways might be a possiblity.

They'll see much much more extensive use in The Secret Project.

And unfortunately for Cyberrunner, Cyberrunner is kill.

>Recreating Quake 1 in Doom
>Maybe even Mario games

Get2It man.

Also if someone wants to show this to the guy doing the Golden Souls thing, its free for people to use like I told SpriteNoob.

>> No.1649739

>The Secret Project
>The Space Pirate

>> No.1649741

It's actually an unrelated project, even though I'm working on TSP too.

>> No.1649753



>> No.1649757

>Where would I find MP3 or FLAC of the songs used?

Not sure if the format's been updated or changed, but this fansite has a lot of music rips. Probably a lot of it's in MIDI, but it's a start.


>> No.1649759
File: 2.27 MB, 1927x1210, 1400788650489.jpg [View same] [iqdb] [saucenao] [google] [report]


Reminder that the Doom thread on /vr/ has the best community and sense of camaraderie on all of 4chan.

>> No.1649765

or The Secret Place from nuts3 ("rest your weary fps")

>> No.1649772
File: 208 KB, 486x892, 1399009620364.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1649774

and maybe even enemies that throw plateform projectiles at you, like that boss from metroid?

>> No.1649830
File: 2.61 MB, 320x240, walls_of_jericho.webm [View same] [iqdb] [saucenao] [google] [report]

webm of my fix of Walls of Jericho (>>1649518) in 1:45. not quite optimized (which means the player enters the exit as soon as it finishes lowering, all monsters being dead - i am still 4 or 5 seconds off, but i've done this a hundred times since editing the wad this morning and i need a break...)

excellently done. i'm still amazed how fast and accurately you turn and aim. anyway now i have another challenge ;-)

>> No.1649858

>>implying Im trusting that shit
>The official site has jack about any new updates.

Motherfucker. ZDoom (and GZDoom) have developmental builds that are not (completely) stable. drdteam is a completely trusted site and literally everyone who is actually trying to develop something crazy and new is using the dev builds instead of the "stable official" ones.

The "official" site (which is no more or less official) doesn't update for these dev builds because the dev builds can get updated extremely rapidly depending on what's going on; there could literally be a new one every day, and months (sometimes a year) can go before updating the "official stable" GZDoom.

>> No.1649861

Damn, dude!

What I love is how you play the game...pretty much entirely different from how I test it. I don't play Doom nearly as fast as this; I almost never run into rooms, grab stuff and run back out; I kill stuff with my current armament.

>> No.1649878


I'm the same way. I open a door, kill stuff while hiding around corners, then go in and collect.

Despite having played the game 20 years ago, I'm still learning how to complete it on Ultra Violence. I'm not that good.

>> No.1649887

Why is slade so buggy?

it suddenly can't see any supported files

>> No.1649903
File: 2.97 MB, 320x240, ymadmaxnotaz.webm [View same] [iqdb] [saucenao] [google] [report]

Same route, but recorded with 100% game speed. Other one was recorded with 1\3th game speed.
I should admit that I play defensively on unknown maps. Usually, I just pick a relatievly safe spot and shoot everything from there. When things get hairy, I leave said spot and go defend myself at other place.

>> No.1649985
File: 2.60 MB, 559x314, 1399355573410.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1650000

>that door on the left clipping into the skybox

>> No.1650006

Wave beam is the only weapon you'll ever need, and it only gets better once you get the beam combo thingy. Such a powerful attack should cost more missiles.

>> No.1650014
File: 6 KB, 131x179, Doom66601.jpg [View same] [iqdb] [saucenao] [google] [report]

You know, I've been here (4hcan) for years and I'd have to say you're right, it's pretty damn good here on /vr/.

While I have not been there in ages /tg/ was pretty good last I was there too. They even have their own wiki, it's like minded guys talking about things they like and sharing in that while improving on it all.

I think the strongest thing /vr/ has in it's favor is we're all anonymous (unless we use tripcodes) so there's way less drama, it's just the exchange of ideas.

For all we know those of us who have argued/disagreed with others sometimes may find we later agree with the same anonymous person over something else, so we can have exchanges of ideas really quickly and say what we think. There is no "oh this is the guy that thinks [x]", it's just ideas taken as they are.

It seems like a small detail but it's huge I think. I think too that we have more and more names from the community coming through here (sometimes anon, sometimes tripcodes) so we're all good bedfellows really.

>I'm the guy that put up that texture request, just for the sake of background

>> No.1650026

oh it was a TAS run, that explains the turning. in retrospect i should have worked that out from the filename haha

you usually play far more aggressively when recording. even if not, playing a map you know already, you can be less cautious because you already know what's coming. none of my 200 minute map webms have been first plays of the map.

>> No.1650075

Reminder that many generals on /vg/ have this in spades. Dragon's Dogma (/ddg/) in particular.

>> No.1650080
File: 60 KB, 477x350, 1384895082799.jpg [View same] [iqdb] [saucenao] [google] [report]


Ah. Hem.
I guess I never tested meatshotting with the Wave Beam.

Well this is embarrassing.

>> No.1650084

I was wondering, is there a way so a pickup can be grabbed by multiple people but only once, so 4 players can all grab a minigun?

>> No.1650087

just to clarify, Its on zandronum / doomseeker

>> No.1650089

sv_weaponstay 1

>> No.1650097

i mean with all pick ups so that if i pick up a back of pistol/minigun ammo, its gone for me but for a friend its still there, so one person doesnt have all the ammo and weapons because hes quick on the draw picking everything up

>> No.1650117

In that case not without a lot of ACS.

>> No.1650120

would setting the item respawn timer to a second be an adequate workaround or is that too stupid to contemplate?

>> No.1650126


it would just mean people could farm health/weapons etc

>> No.1650128

ACS and Decorate are a programming language for Doom modding. Think of them as bastard childs of C and Java, respectively.

>> No.1650137

oh, of course
i don't think decorate is much like java...

>> No.1650149
File: 907 KB, 1280x768, Screenshot_Doom_20140527_202635.png [View same] [iqdb] [saucenao] [google] [report]

Yea, though I walk in the valley of the shadow of death I shall fear no evil, for I am the man with the golden gun.

>> No.1650208

what's the map from ?

>> No.1650212

looks like Oblige

>> No.1650218

argh, not again, it always fools me

>> No.1650223

That "exit" pillar is a dead giveaway.

>> No.1650324

Zandronum just got updated and everyone still uses fucking 1.2 instead of 1.2.1,all i want is to play Metroid Dread but no...

I need a link to 1.2 version since i hate searching stuff in the ZanForums

>> No.1650338

I think this general does normally bring out the best, I don't even mind the tripguys because all of them at least are responsible for a project and have some reason to be known (and they're chill as well, which helps)

I'm a duke mod author (maybe a few might be able to guess what mod I work on) but I don't like to put a trip on or talk much about my mod since I don't like forcing conversation. For mods that started on 4chan, it's not a big problem though.

>> No.1650342

>that fucking camera bob

This is my biggest problem with Doom vehicles and mods, they never get rid of that viewbob and it really ruins any illusion that you're in a vehicle or anything.

>> No.1650378


Are you using 3.0.2, right? That's the most stable version as of right now

>> No.1650425


>> No.1650426
File: 21 KB, 450x301, intredasting.jpg [View same] [iqdb] [saucenao] [google] [report]

XDOOM - Enemy Unknown

>> No.1650436

Sounds a lot like the serious sam 1 system. Would be nice to see something like that in zand one day.

>> No.1650459 [DELETED] 

someone in the spriting carnival asked me to do Raven from Twisted Metal Black, so I did a basic mug as a bonus.

>> No.1650471

someone in the spriting carnival asked me to do Raven from Twisted Metal Black, so I did a basic mug as a bonus.

>> No.1650479

There's a dmflag called Weapons Stay, but I can't remeber if it works like you said

>> No.1650502
File: 591 KB, 1920x1080, Screenshot_Doom_20140527_171019.png [View same] [iqdb] [saucenao] [google] [report]

Yea, it's a bit weird. The platforms seem to actively hurt the monsters as they move and they don't stay on too well. Somehow I got these two to infight, which is something I've never seen happen in Doom!

>> No.1650516

Can they damage each other in melee?

>> No.1650524

nope, he wants something different

weapon stay can be abused for infinite ammo, anyway; just keep dropping your weapon and grabbing a new one

>> No.1650528

I don't think so. It's like they're just throwing snowballs at eachother since they can't actually hurt eachother.

>> No.1650534

iirc, most enemies of the same type with both projectile and melee typed attacks can actually hurt each other with melee attacks

>> No.1650553
File: 167 KB, 800x600, Screenshot_Doom_20140516_190054.png [View same] [iqdb] [saucenao] [google] [report]


Enjoy the onslaught

>> No.1650562

What are some great retro metroidvania-fpses? Other than the console versions of Powerslave/Exhumed?

>> No.1650574

Metroid Prime plays like a Metroid vania in 3D and if you are searching for Doom stuff,i recommend you Phocas island and Hexen Serpent resurrection

>> No.1650576

IIRC mini missiles are fire damage so Lava Armour makes him tickle you a bit.
And he's not hitscan so dodging into cover works, of course.

>> No.1650580

Metroid Dreadnought on Junkos

>> No.1650582

1)if you tought i had the lava armor because the boots,tough shit i dont have it[Tactical combo would defend me from that fucked but it's not indestructible]
2) if you analyze the screenshot,i am in a damn small open area with no cover
That fucker has ruined various of my oblige runs and im currently stuck with him in Hellbound[that screenshot is in hellbound] in Map 24 and i have little ammo that will kill it

>> No.1650587

I dunno, I never found them threatening my Oblige runs, close combat cyberdemons on other hand...
>ammo shortage
But how.

>> No.1650589

What's your favorite gameplay mod? I'm trying to find some good mods to change the game a bit. I really like Accessories to Murder, TSP, Project MSX and Zero Tolerance.

>> No.1650590

>not the new Agony Elemental

>> No.1650598
File: 940 KB, 1280x768, Screenshot_Doom_20140527_235159.png [View same] [iqdb] [saucenao] [google] [report]

Did you bitches call?

>> No.1650601

I never had any luck finding stuff to make the plasma rifle more powerful and i spend almost everything in the previous maps,all i have left is a Nano supershotgun,which is useless against said enemy

>> No.1650604

i have never seen that enemy in my time since i played DoomRLA,did a new version came?
>If yes

>> No.1650607

i can't tell which thing is more horrifing,the monster or the filters

>> No.1650612

Just an update to the monster pack. Containing some tweaks and minor changes, a new variety of Revenant and THIS FUCKING GUY.

>5000HP (more than a Cyberdemon)
>Spawns 3-5 lost souls at a time with almost no "reload time"
>Sometimes he spawns pain elementals because FUCK YOU player
>When he dies he spawn 3 pain elementals and a wave of lost souls

>> No.1650613

>I never had any luck finding stuff to make the plasma rifle more powerful
PG is some powerful shit by default.
NanoSG isn't useless if you shoot-duck-shoot. That assumes cover exists, though!

>> No.1650617

>PG is some powerful shit by default
Not with that fucking Overmind motherfucker,he twitches sometimes and stops but it wont stop him from shooting my ass with lots of missiles,i once managed to get through that part,want to know what happened next?

3 Nightmare pain elementals cornered me and ate me like a burger,fuckers are fast as shit,good thing they dont spawn lost souls

>> No.1650619

Shut the fuck up and let him play how he wants.

>> No.1650624

>good thing they dont spawn lost souls
They do, but only when you're not in sight. They're like reverse pain elementals: if they're alerted but can't see you they start spawning lost souls and nightmare souls like crazy, when they see you they go on the offense

>> No.1650628

i was just joking man

>> No.1650629
File: 27 KB, 500x375, piza.jpg [View same] [iqdb] [saucenao] [google] [report]

So, where are all of the DM servers for doom? Seems they only show up every so often. I could care less about the wad, as long as it is deathmatch. I'm using doom seeker, all it brings up are 100 coop and megagame servers.

>> No.1650630

>They're like reverse pain elementals
More like super toasted up pissed off meatballs,they attack like the damn Nightmare Lost Souls

>> No.1650634

They are taking crush damage but register its source as the first id they find, maybe?

>> No.1650662
File: 207 KB, 800x600, Screenshot_Doom_20140527_172217.png [View same] [iqdb] [saucenao] [google] [report]

More like overdumb

I am a bigger threat

>> No.1650663


That's a great bagged lunch

>> No.1650672

>if they're alerted but can't see you they start spawning lost souls and nightmare souls like crazy
so that's how the fuckers work

>> No.1650694

in oblige during a nightmare run i once saw and alerted like 6 N pain elementals and i could not shot them but later progressing in the map i saw that the number of monsters increased massively[from 10 to 600],the motherfuckers literally filled a room with lost souls

>> No.1650724

I've seen them spamming shit out of LoS but I thought they were infighting with something, somehow.

>> No.1650737

Holy fuck.

>> No.1650842

Hey, I did the sprites for this bastard!


>> No.1650858
File: 166 KB, 539x338, 28c053774ae5f80342fe3232132943d8.png [View same] [iqdb] [saucenao] [google] [report]

let's play some fucking metroid on 12 different goddamn mappacks

:: [BE] New York :: Metroid: Dreadnought - Neverending Waves of Hell

>> No.1650871
File: 168 KB, 300x300, 1310514055618[1].png [View same] [iqdb] [saucenao] [google] [report]

What I have so far about /gif/.wad (as expected, just ideas so far)

-You arrive at an open field, you seem to come from a teleporter
-First thing you need to do is to retrieve a key that opens the path to whenever the entrance to /gif/ is, and you must retrieve it from /wsg/
-/wsg/ is basically a cave, everyone lives in there and they're still disgusted and resentful about being banished from their former home
-They basically ask you to beat the fuck out of everything inside /gif/ and nuke the place

>> No.1650912

>Failed to connect,this server uses the 1.2 version
HALP[NOTE:im using 1.2.1]

>> No.1650920


Aw yeah. I was just about to start doing sprites so I could make X-Com aliens for Doom. Only problem is there aren't enough aliums for 1:1 replacements and the alien weaponry doesn't lend itself to hitscan.

>> No.1650923


>> No.1651026

I just downloaded the lastest GZdoom version, what is glew.dll?

>> No.1651036

Will WebMs make an appearance?

>> No.1651042


They must, but how? Trucolor enemies, I guess? I still don't know

>> No.1651098

I'm pretty sure you can turn off the viewbob with a console code

>> No.1651119
File: 55 KB, 1382x873, 1349603008265.png [View same] [iqdb] [saucenao] [google] [report]

Saints Doom IV

I would pay all of my money for this..
Any Saints Row game combined with Doom. Holy shit, Yes!

>> No.1651130

Enemies with very smooth animations?

>> No.1651135
File: 31 KB, 224x224, GIBE MODIL.png [View same] [iqdb] [saucenao] [google] [report]

/doom/ gibe 3d modil pls

modil is cube and md3 file and 128x128 per side in skin or I report u

>> No.1651172

i'm really tempted to do a 128*128*128 cube with the "skin" texture on all sides

>> No.1651174
File: 302 KB, 885x996, playing_modding_doom.png [View same] [iqdb] [saucenao] [google] [report]

Is there anything I should add?

>> No.1651176
File: 2.86 MB, 640x480, 1397002273227.webm [View same] [iqdb] [saucenao] [google] [report]

Requesting what mod this is from

>> No.1651178


>> No.1651179

or maybe nuts 2 or 3, or some clone

>> No.1651183



fucking crazy guns in MODDING DOOM

>> No.1651185

Doomon's Souls

"Like Skyrim, with guns"

>> No.1651186

if its a 3d model I will gladly accept it.

>> No.1651187

that's nuts wad

>> No.1651191


>> No.1651194
File: 36 KB, 634x738, 2009-09-10-nutswad.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1651202

>that mastermind custom
Damn,that looks awesome

>> No.1651213

where's the Megaman X midi conversion image?

>> No.1651268

Are there absolutely any good scary Doom mods that like to fuck with the player? Dare I say, creepypasta-like?

>> No.1651272


>> No.1651294

>load up Brutal Doom
>and Nuts.wad

OH GOD WHY.. Modern Gaymen PC and it's choking to get 1-2 FPS

>> No.1651310

>Age of Wonders III

A 4X doom mod. Zdoomwars with city building, resource harvesting and diplomacy.

>> No.1651315

is there an estimate of when zandronum 2.0 will come out, assuming that's the next big release?

>> No.1651321

The same date when Thunder Force VII gets released

High chances are that at the end of this year of next March

>> No.1651374
File: 13 KB, 240x300, 1355591693036.jpg [View same] [iqdb] [saucenao] [google] [report]

I was thinking the other day....given the VERY primitive technology of the era where it was first done.

Could you program a rocket to fly into space and back using ACS?

John Carmack has rockets, guys.....

>> No.1651378


Buttpain is pretty good.

>> No.1651382


From my knowledge, development on Zandronum 2.0 is pretty much done, but none of the testers are running it to see if everything's good and ready to release.

>> No.1651392

The Walking Doom
Doomguy has to make decisions that affect the whole group in the hell on earth scenario in which he finds himself.
Doomguy: "Rev, I think you need to be the one to get us food. No one else can do it"

>> No.1651395


So I guess the Revenant would be the trouble member because he winds up boning the group?

>> No.1651413

[Rev will remember that]

>> No.1651437

>Zdoom and GZDoom are still win32 only programs

>> No.1651442

Because you need so much ram for doom.

>> No.1651448

The Walking Doom: Feelings Edition.

Well, Space Station Omega was shit, so there's no reason why this wouldn't be.

BUT if they could combine the two properly (which is impossible), it would be my favorite Doom mod of all time.

>> No.1651452

You could probably do that shit on a TI-89, dude

>> No.1651460

>boot up nuts.wad and russian overkill
>see problems

>> No.1651465

more RAM won't help with that

you could have the best computer in the world and nuts.wad would still make gzdoom cry

>> No.1651469

Actually beat nuts.wad today just 'cuz I never had. Killed everything.

>then I figured out you can crowdsurf your way out
>well shit

20-40fps at any given time, gzdoom+nuts, that's it

>> No.1651472

more like it will make gzdoom go nuts

>> No.1651475

Nuts was made without crowdsurfing as an option.

>> No.1651480



>> No.1651484
File: 71 KB, 604x453, picnic[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1651504

I could do it again.

Need a recording?

>> No.1651506

>recording nuts.wad in gzdoom
rip in pieces anon's computer

>> No.1651516

>inb4 he switches to glBoom

calling it

>> No.1651517

So, my younger brother is about to hold a grad party, and I want to set up some Doom wads for him and his piss-drunk friends to fuck around/get the shit scared outta them in.
I got Buttpain and Ghoul's Forest already.
Anything you guys wanna recommend?

>> No.1651551


>> No.1651557

People still use Boom?

>> No.1651561

Right! I'll download that. I'm surprised I forgot it.

>> No.1651564

Happy Time Circus.

>> No.1651578

Unhinged. Do it.

>> No.1651592

Well that looks fucking spooky.
I'll give this one a shot too. Thanks, anon.
Time to do a little testing.

>> No.1651643
File: 545 KB, 1920x1080, Screenshot_Doom_20140528_024852.png [View same] [iqdb] [saucenao] [google] [report]

I got a very bad feeling about this..

>> No.1651648

Wait until you hear the baloons

>> No.1651650

What map is that?

>> No.1651652


>> No.1651656

Oh god I'm retarded, sorry.

>> No.1651657

I couldn't tolerate playing Happy Time Circus or the second one.

Spooked me the fuck out way too hard.

>> No.1651663

/r/ing lydia's reaction to buttpain

>> No.1651665
File: 400 KB, 1920x1080, Screenshot_Doom_20140528_025425.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1651668
File: 164 KB, 1600x866, oh god how do I textured cube I am not good with computer.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1651674

Those are the nice balloons.

You haven't seen the true horrors yet

>> No.1651678

/r/ing this

>> No.1651682

You'll see when you enterthe guts

>> No.1651683

I've heard a lot about this DoomRL Arsenal but not yet tried it. I've also heard people combo it with some other stuff. What is the combo and what is it like? Anything like an actual rogue-like?

>> No.1651684

Take into account how limited is G/ZDoom in the rpg aspect. It does give you random monsters and loot, but random level generation is just a no.

>> No.1651685
File: 247 KB, 1920x1080, Screenshot_Doom_20140528_030015.png [View same] [iqdb] [saucenao] [google] [report]

This just pissed me off more than scared me. I was being so careful...

>> No.1651686

RL Arsenal mostly just adds a fuckton of customization; there's also a monster add-on that's pretty boss

>> No.1651690

>What is the combo and what is it like?
Download Oblige, generate wads, play them with DRLA, delete them when you die.


>> No.1651693

That's what Oblige is for

>> No.1651695
File: 3 KB, 112x136, ouchface.gif [View same] [iqdb] [saucenao] [google] [report]

I died pretty quick on that one. Stupid sneaky fuck.

>> No.1651698


>> No.1651710


What kind of monster addon are we talking? Fortunately I have now both DoomRLA and Oblige.

>> No.1651718


Scroll down and you'll find a link:


>> No.1651725


Thank you friend, and all that helped me. I appreciate the Doom-G's continued hospitality.

>> No.1651727

Yeah,just see this >>1650553
This fucker will wreck your shit if you dont have any cover or nowhere to run

>> No.1651741

I honestly thought they were pretty easy when I play as Marine.

I don't quite understand the eye attack they have though.

>> No.1651751
File: 20 KB, 213x211, Jesus Christ How Horrifying.jpg [View same] [iqdb] [saucenao] [google] [report]

Fucking run!

>> No.1651762

Whatever you do, don't run metroid in multiplayer without making sure everyone has their always run set to the same setting.
Terminus decided it would be smart to do a constant check for cl_run and it desynchs really bad. We had a friend who just couldn't keep up with us and had to quit.

>> No.1651767


>> No.1651770
File: 290 KB, 1280x720, Screenshot_Doom_20140528_011727.png [View same] [iqdb] [saucenao] [google] [report]

Really digging Hellcore so far.

>> No.1651772
File: 10 KB, 193x245, 1353994193531.jpg [View same] [iqdb] [saucenao] [google] [report]

The hell is this thing?
What are it's attacks and stuff?

Is there a gallery of the monsters in this mod?

>> No.1651773


I just got off the metroid server and never noticed the problem, what version of zand are you running?

>> No.1651778

>What are it's attacks and stuff?
Rocket shotgun and some weird eye attack that does something.

Most monsters have "cybernetic" and "nightmare" versions. Though not all of them, since it's WIP.

>> No.1651780

>Rocket shotgun

So it shoots out a big spread of rockets in 1 shot?

>> No.1651782


>> No.1651784

What? How were you playing with other people then?

>> No.1651787

more like a rocket-shotgun-machinegun
But I still think these two assholes
are worse.

>> No.1651794

ZDoom and GZDoom do have a multiplayer mode. It's annoying to start up and it's a joke comared to Zandronum, but it's there.

>> No.1651795

GZdoom has multiplayer.

>> No.1651796

it will flood you with missiles
but its not as bad as Nightmare cyberdemon

>> No.1651798
File: 2 KB, 102x336, Undeadaheadspritebig.png [View same] [iqdb] [saucenao] [google] [report]

holy shit, a city map!! I collect these. Downloading now.

>> No.1651801


Shit. I made an offfhand comment about how a Metroid Prime style game would be interesting in Doom. Did someone go ahead and make it?

>> No.1651805
File: 406 KB, 756x512, 8-qyfZP.png [View same] [iqdb] [saucenao] [google] [report]

Just released.

>> No.1651806

Yeah I'm a sucker for city maps, and highly detailed maps in general really, like Doom 2 Reloaded, DTS-T, or Winter's Fury. To be frank, I find a lot of the more "Vanilla" style maps to be really boring.

Yup, not sure if you're new here, but the creator has been teasing and releasing builds, and just today he released a public alpha of it. It's pretty tight.

>> No.1651808
File: 1.84 MB, 1175x851, 1390436498471.png [View same] [iqdb] [saucenao] [google] [report]

>What? How were you playing with other people then?

>> No.1651812

>GZDoom multiplayer
>not a joke
ednerd please I play gzdoom mp on a regular basis and even I think it's a joke compared to Zandronum

it works well enough for two-player and can even handle three players, but anything more than that is a complete disaster. no in-game joining, game-ending desyncs, and an overall unstable experience can't be excused just because you can save netgames, which is the one real advantage it has over Zandronum.

>> No.1651815
File: 11 KB, 227x224, 1369867977102.gif [View same] [iqdb] [saucenao] [google] [report]

>GZdoom has multiplayer.

>> No.1651817

>So it shoots out a big spread of rockets in 1 shot?
It's slightly less bad as those "rockets" are not Cyberdemon-tier rockets but rather small red exploding pellets. Still hurts.

>> No.1651826

>shotgun of exploding red pellets

This reminds me that I need to work on my Iji Doom mod.

>> No.1651828

>Iji Doom mod
That sounds kind of amazing, but you will have to put a lot of effort in enemy sprites (if you are doing those), since Remar's ones are sort of... simplistic.

Or are you just doing guns?

>> No.1651836

I'm just doing the coding, once I have a proof-of-concept I feel is worthy of showing off, I'll probably get someone else to do the sprites.

Making the enemy sprites shouldn't be too bad, if I can get a decent pixel artist. Iji's sprites are made from 3D models which were rotoscoped over, and I have the 3D models.

>> No.1651839

Ha, you asked Remar? I know he made some Doom maps in the past.

>> No.1651863
File: 21 KB, 660x216, doom_builder.jpg [View same] [iqdb] [saucenao] [google] [report]

Just a question on DoomBuilder 2.

Is it possible to have sectors like doors later have other actions assigned to them?

For example, a door is a door, but later in the level the room fills up with (swimmable) acid, is that possible to do?
Format can be UDMF.

>> No.1651865

Detail is all it has going for it, it's completely linear. Also, don't expect to be able to fight the monsters.

In fact, as city maps go, it's pretty terrible.

>> No.1651870

Just on linear maps, I don't think that strong linearity is always so bad.

I just finished Alien Vendetta and some of the maps in that are very linear indeed.

>> No.1651876

There's good linear and call of duty linear, ones a preference, one's shit.

>> No.1651879

What's wrong with Call of Duty linear?

>> No.1651880

>There's good linear and call of duty linear, ones a preference, one's shit.

That's a fair point and I would agree, though can you explain it a bit further as with me I sort of "know it when I see it" but I can't quite say what it is.

Not him, but you can have linear where you're going from area to area and not going back but interacting with the areas you visit and moving about in them.

Other times though you may as well be on a rail car.

>> No.1651895

Who is that?
Will she be playable in your mod?

>> No.1651904
File: 145 KB, 650x1230, undead_ahead_by_oliveraomega666-d5qs6yf.jpg [View same] [iqdb] [saucenao] [google] [report]

I dunno, some chick. Jinal on zdoom forums had an idea for a witchcraft mod and wanted a woman wearing a leather jacket and pants. I used one of his examples. I just like making random sprites.

>> No.1651907

while overall I like the level design theory behind Doom and it's cousins, I'll admit that sometimes it does leave one wanting more linear levels, if only due to constantly getting lost in them(I'm not the best at navigating Doom maps)

>> No.1651928

The problem is when you make a non-linear map, even if it is a loop, doom players will backtrack and explore everywhere if can they missed a shotgun shotgun shell or leave a hp bonus behind which will mar their "%100 items".

Non-linear only works with "oh I'll take that route next play through" games.

>> No.1651929

that's just practice and making better use of the automap. i love the automap and i switch between it and the player view constantly when i'm not fighting monsters (or doing a demo, in which case i should already know the map well enough and not waste time standing around staring at it)

>> No.1651931

>if can
how can "incase" become "if can" between brain and hands?

>> No.1651940
File: 1 KB, 148x212, fcana0.png [View same] [iqdb] [saucenao] [google] [report]

F can?

>> No.1651941

the main thing that throws me off about the map function is that it's hard to tell which way you are facing which can throw you off pretty hard if you're not prepared for it(not to mention I always forget to check it till I'm at least halfway done, which makes it a little confusing)

>> No.1651949

ah, well, i can't help you with forgetting to check it, but some source ports allow the map to rotate around you instead of being at a fixed orientation.

>> No.1651950

Well darn, she looked awesome as a sprite.
Looks awesome in the picture too but you know, that would be a bitch to animate.

>> No.1651964

one presents you with challenges that must be overcome to progress, without much alternative (think, halflife 2 for example), the other, well, call of duty is a great example

>> No.1651969

Call of Duty is more challenging than HL2, though.

>> No.1651970
File: 275 KB, 1366x768, Screenshot_Doom_20140528_072008.png [View same] [iqdb] [saucenao] [google] [report]

something tells me that this is, in fact, a wall.

>> No.1651973

looks like a floor to me

>> No.1651983

>shoot guys
>move up
>shoot guys
>move up

Yeah, deeply cerebral challenge there.

>I beat both games, though, I'd actually say HL2 might be a little harder than most of the CoD series.

>> No.1651984
File: 104 KB, 1440x900, 1401276588.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1651989

Some parts of CoD are really challenging on Veteran - now, you can argue it's "artificial difficulty" or whatever, since you die in a couple of shots and enemy can just randomly blast you through a wall, plus grenade shower, but I don't really give a fuck. The fucking tunnels in No Fighting In The War Room (CoD 4) still give me flashbacks. Flash to the right, flash to the left, wait for boom, move, shoot, hide, reload, pray respawned AI doesn't rush or one-shot you. Fucking hell.

Also I'd argue some CoD levels are more open than pretty much any HL2 level, they're not as common as they could've been though. I heard Black Ops 2 has open levels where you can choose insertion points and shit but I never played it so I don't know.

>> No.1651990
File: 108 KB, 1366x768, Screenshot_Doom_20140528_073351.png [View same] [iqdb] [saucenao] [google] [report]

I dunno, man. This guy seemed to think the same way, and look what happened to him!

>> No.1651993

I don't remember that in BO2, but I do remember it being by far the most enjoyable cawadoody yet.

Still, painfully linear, setpieces, etc. I enjoy them, but I enjoy them in the same way a guy who's into cinema might enjoy Michael Bay's latest explosion fuckfest. I still like smart shooters, or total braindead shooters better (braindead like pure twitchy shit).

>> No.1652002

Depends on what you mean by "smart" shooters - I would object to calling HL2 a "smart" shooter because, well, as I said it's significantly easier than MW1/2 (archetypical cawadoody games) assuming max difficulty. If you mean shit like ARMA or SWAT well, I can respect that.

>> No.1652004

I think the thing with COD is more that there is really only one particular way to do it and your choice of guns (compared to what you would get in say, HL2 or even FEAR) are very limited.

>> No.1652009

>there is really only one particular way to do i
Eh? Only one way to go through level? Well, it's linear, yes.
>your choice of guns are very limited
That much is true, though I wouldn't say HL2 has a good choice of guns. FEAR, on other hand, does have a lot of different and effective guns and also a nice gun progression.

>> No.1652015

Half life 2 has the gravity gun, depending on what you use with it it's a large variety of weapons, plus the appeal of murdering people with desks and computer monitors was very novel at the time and in a way still is.

FEAR has good guns, agreed....by Perseus Mandate they were having to get more creative.

>> No.1652031

Eh, I didn't use GG much except for Ravenholm (which was pretty much LOOK AT OUR TECHNOLOGY area) and the last chapter, obviously. Other than that, guns either felt sucky or had ridiculous ammo limits. I mostly used shotgun (which was pretty nice) to kill everything.

Even vanilla FEAR has a good amount of guns. You get token pistol/SMG/AR/shotgun, then you have burst-firing rifle with a scope that rips everything apart, combat nailgun, rocket launcher, hitscan rocket launcher, spooky skeleton gun... Pretty damn nice.

>> No.1652032

Nailgun was probably the funnest weapon.
Though FEAR allowed quite a variety in solving fights as well, at the end of the day you're still always killing them but you can change it up a bit.

Plus I dont know which ones do it and which ones don't but COD having that infinite enemy respawn crap pisses me off.

>> No.1652035

>Nailgun was probably the funnest weapon.
I agree, first time I stuck a dude to the ceiling I actually laughed out loud. The physics were so silly, though - as soon as you kill a dude with it his body flies to the closest surface available at high speed. Didn't mind it, though.

Yeah, most CoDs have some heavy respawning (starting with 2), which makes battles feel... different. You can't really lie in cover and abuse your regenerating health, you need to kill a wave and move to another cover, use flashbangs/smoke grenades, etc. At least on Veteran - I guess on easier difficulties you can just run ahead.

>> No.1652036

See, FEAR is a fucking good modern shooter, shame they shittered the franchise's amazing AI and stuff for easier levelbuilding (a decision I understand, but loathe).

Also, I feel the need to spoiler this 'cuz I'm gonna get flamed to shit, but, here goes

I really enjoyed the new Wolfenstein. A lot.

>> No.1652038

That's still the way I play on Veteran, I just expect to get shittered a few times. Clear main opposition, move from cover to cover quickly, I rarely (cough never) use bangs, and usually don't use grenades except to flush things out of cover.

>I really hate COD, not for what it does wrong, but for what it does RIGHT and that they refuse to stop doing some things wrong
>irks me horribly

related to spoiler I'm really happy it's doing well financially, hope this means Doom reboot gets an equal or greater amount of love

>> No.1652041

I don't know, there are some parts in 2/MW1/MW2 I couldn't just bullrush. Fucking favelas, for example. Bangs are good in timed missions (pretty sure the way to get Mile High Club is to use them), in regular gameplay they're less necessary.
>what it does RIGHT and that they refuse to stop doing some things wrong
What do you mean?

>> No.1652042

That and a few other key parts I basically had to memorize where enemies are, yeah. Favelas was a bitch.

>> No.1652046

Because high number of copies sold or because each copy is so expensive? ;p

>> No.1652050

I really liked the opening part of Favelas though, mostly because enemies were attacking from all directions, forcing you to move. It was actually a pretty fun battle, all things considered.

>> No.1652056

I just want to say that I love everyone this community so much and their work is great. It's amazing to see a 20-year old game still going this strong

Also I'm getting a rectal exam tomorrow. Sorry if this doesn't seem to correlate about Doom, I just felt like saying it, so yeah.

Did I forgot to say that I love the Doom community so much?

>> No.1652060

sounds like you should play some Buttpain

>> No.1652070

Ask if you can keep a video of the footage and then use parts of the video to make new textures

All the flesh textures in System Shock 2 actually came from one of the devs having a camera stuck up his ass
It was for a doctors visit though

>> No.1652073

>All the flesh textures in System Shock 2 actually came from one of the devs having a camera stuck up his ass

>> No.1652090


>> No.1652092


>> No.1652095

Hey man, nobody is going to doubt your contributions again if you can say you like your community so much you took a camera up the ass just to get textures.

That's next level.

My advice is release them, then when people are like "man, nice textures! where did they come from" say "my ass" only if they're well received.

>> No.1652114

You can actually watch the footage if you like.


>> No.1652117



>> No.1652126

Yeah dude

Basicly, that has turned into this

>> No.1652139


>> No.1652143

What kind of rig do you need to run nuts.wad at that framerate, a NASA supercomputer?

>> No.1652145

Vavoom runs it smoothly because of the way it allocates resources, I wondered the same thing myself.

>> No.1652150

Where's the best place to download rips of the original music? Format doesn't really matter, as long as it's clear.

>> No.1652151


I'm not any of the people from prior posts but I just wanted to chime in and say that, being someone who's played the new CoD games; while typically HATING CoD from the second they went Modern Warfare. I'm actually petty impressed with how it's progressed over the years. The community is still a bunch of 12 year olds who've apparently all fucked my mother, but the game itself has come a long way from wash/rinse/repeat format of 'competitive shooter'. Like in Ghosts, they added that Alien Extinction mode, that caught me off guard, it almost felt like a different game lol

But anyway, without going too far off topic, I'm hoping the new Doom has a decent level design; granted I'm not holding my breath, but deep down, I do have some strands of faith for it, especially since the new Wolf wasn't 110% god awful.

>> No.1652156


I don't know legit, but you could always put a paper-thin representation of the door that goes in front of it, moves instantly and cannot be interacted with.

>> No.1652159

The next one Call of Duty® game looks interesting somewhat. It can be okay, depending at how thry implement their exoskeleton gimmick, will it be some actually useful stuff you can use to jump across the map like in some Crysis-lite, or will it be limited to scripted interactions.

>> No.1652173

well, if you really want your trigger to be the "unf" on the door, i guess you can execute an ACS script that opens the door, waits X seconds and makes the 3D swimmable floor rise (is that even possible?)
or you can probably "cheat" it by having a "walk on" trigger linedef inside the door

by the way, can basic doom enemies "swim" or would they flip their shit in a water-y sector?

>> No.1652190
File: 5 KB, 110x199, otacon.jpg [View same] [iqdb] [saucenao] [google] [report]

The trigger doesn't have to be using the door, it can be a line you walk across.

Doom monsters don't swim, they just sit at the bottom of the sector and walk around normally.

Also, yes it's possible to have a 3d swimmable floor rise. I've got it in a map I made to test concepts in before I make an actual map for release. Credit to Kodi for helping me with that.

>> No.1652228

You want ACS.

If you haven't used ACS before or if you've never done any legitimate C/C++ programming, then you should learn the ropes by doing some simple things that you can already do by default. For example, create a switch that opens a door. Simple enough in vanilla, right? Well if you want to understand ACS, do that same switch there. Then you can see how it can open things up and make things more complex and interesting. (For example, with ACS you can make a switch that requires two specific keys, or requires you to possess the Chaingun.)

>> No.1652239


Knew I'd have to tackle this beast sometime.
I'll look into it.

>> No.1652251
File: 12 KB, 196x389, textures.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anybody seen a texture like pic related but it's blue water and not acid?

I swear I've seen one in a texture pack or 2, I just can't remember which one it is.

>> No.1652253

Just dig through the realm667 texture stock, you'll find it eventually.

>> No.1652278

It's not that hard compared to real C.

>> No.1652327

I just know it's going to bring about a lot of "why wont you woooork!" moments before I get what I want.

I still remember programming space invaders in high school....

>> No.1652349

Make it yourself with SLADE, takes five minutes

>> No.1652358 [DELETED] 

>shills viral marketing propietary programming languages
Report and ignore.

>> No.1652364 [DELETED] 

>using SLADE
>not vim + sh + 7zip
Kill your fucking self.

>> No.1652367 [DELETED] 

Report and ignore.

>> No.1652368 [DELETED] 

>playing Cawoahdooty
Stop shitposting you nigger

>> No.1652369

Can we just IP block the whole of Germany?

>> No.1652374 [DELETED] 

Fuck off or I'll post your dox and kill you

>> No.1652386
File: 29 KB, 602x604, 1309403937261.jpg [View same] [iqdb] [saucenao] [google] [report]

Duh, silly me, I just realized that the non-animated part of that texture doesn't even match the wall I want to put it into in the first place.
Only figured that when I opened up SLADE to try my hand at changing things up.

>> No.1652389 [DELETED] 
File: 20 KB, 400x400, mmmm.jpg [View same] [iqdb] [saucenao] [google] [report]

>he's a shitposter
>on the internet
>from germany
>on a retro video game board
>he does it for free
>he takes his "hobby" very seriously
>he does it because it is the only amount of power and control he will ever have in his pathetic life
>he shitposts in threads he doesn't like because whenever he gets upset he has an asthma attack
>he shitposts threads he doesn't like because they interfere with the large backlog of random shitty german things to do like crying about wolfenstein
>he will never have a real job
>he will never move out of his parent's house
>he will never be at a healthy weight
>he will never know how to cook anything besides a hot pocket
>he will never have a girlfriend
>he will never have any friends

>> No.1652390

>Guys talking about programming something in doom is reportable

>Doomers in a doom thread talking about using a doom editor to edit a doom texture is reportable

>> No.1652391

Don't give him any attention.

>> No.1652394

Just take his advice in mind and apply it to his posts.

>> No.1652398

Doom 2 went overboard with the mazelike levels imo.
Doom 1's level design was better. I like the completely optional area in E1M2 (?).
>The problem is when you make a non-linear map, even if it is a loop, doom players will backtrack and explore everywhere if can they missed a shotgun shotgun shell or leave a hp bonus behind which will mar their "%100 items".
That's not how the Items percentage works at all.

>> No.1652401


Anyone have any insight on this?

>> No.1652402 [DELETED] 

Stop shitposting and keep contributing OC

>> No.1652403

For future reference, who is this poster?

>> No.1652409

it takes far too much clicking and typing to report one post let alone multiple posts. if they wanted you to report posts they'd make it easy. they're obviously trying to discourage using the report function at all.

>> No.1652415



>> No.1652424


Could be DKG. Could be Mark. Could be SArais. Could be some other faggot we kicked from the IRC for being a cuntmonger. Could be someone entirely new.

>> No.1652427 [DELETED] 

Report and ignore all tripfags, especially the big smelly faggot IMX.

>> No.1652429

He's gone for a while and wont comeback until Zandronum removes his ban[or at least that's what he said]
Considering how nice he's acting now,i dont see him being the shitposter

High chances is the cockmongler from IRC

>> No.1652430

I'm just going to assume the shitposters and the people complaining about them are one and the same.

>> No.1652432 [DELETED] 


>> No.1652434

I'd agree with >>1652429

Mark uses tripcodes and makes decent posts here, no idea about the others so likely some pissed off guy from IRC.

>> No.1652437

I have a problem with Brutal Doom Sperglord Edition, using GZDoom to play it and it gives me this error.

Script error, "Brutal_Doom_v19_SE.pk3:explosives" line 419:
"USEBOUNCESTATE" is an unknown flag

Bad hex number: no
Script error, "Brutal_Doom_v19_SE.pk3:extra" line 326:
Unknown identifier 'JLOSF_NOAUTOAIM'

Execution could not continue.

2 errors while parsing DECORATE scripts

>> No.1652438 [DELETED] 

Report and ignore all german shitposters.

>> No.1652440

SArais was a guy who got massively tailhole tombstoned and decided to impersonate a fairly high profile individual here who hadn't been here a while.

>> No.1652442

Is it possible to ask the mods what country the shitposters' from?

>> No.1652443

pretty sure your gzdoom is out of date. get a new one from devbuilds.drdteam.org

>> No.1652445

>He's gone for a while
Ha ha ha ha no. He's been back.

>> No.1652448


Used 1.8.6 and it works for me. What version are you running?

>> No.1652449

>tailhole tombstoned
heh nice phrase

what did he get coccyx conflagrated over?

>> No.1652452

Apparently he got banned from the IRC for being a massive douchebag.

>> No.1652454 [DELETED] 

Where is the new thread?
I must report and ignore it.

Report and ignore.

IMX is next

>> No.1652458

yeah but being a massive douchebag doing what?

>> No.1652459

DOOM is retro you shithead. Moot confirmed it.

>> No.1652463

the mods hate general threads though. at least the /a/ mods do.

>> No.1652464


Unfunny edgefag crying about how people are being so meen to him, had a history of shitposting about his project and then pretending it was other people.
Got sick of his shit and banned him.
He then proceeded to...shitpost and pretend it was other people.

>> No.1652468

Impersonating Terminus, uploading malicious mods, crashing random servers etc.

>> No.1652470


Which is of course why the /doom/ threads have lasted so long...

>> No.1652472

oh there was a project involved? what was it about?
heh doesn't crashing servers get you masterbanned?

>> No.1652475 [DELETED] 

Report and ignore everyone, including myself.
This is the only way to make sure every single shitpost gets ignored.

Fuck your mum.
Eric is a fag

>> No.1652478

I wish I were a drawfriend because if I was I'd draw some thing from /doom/ thanking m00t.

Like....I dunno, Doomguy giving m00t a cake or something.

>> No.1652479
File: 74 KB, 367x451, AH HAHAHA FAGGOT.jpg [View same] [iqdb] [saucenao] [google] [report]

And here he is in the flesh.

>> No.1652482

Ask alice88. She is very kind and an excellent drawfag.
But she might does not know who moot is.

>> No.1652493

>But she might does not know who moot is.

Surely anybody who knows 4chan has heard of moot. I'd not make demands of a drawer I don't know though, is she involved in this community?

>> No.1652525

reading this just reminds me why it's better when everyone is anonymous. when so, if you unwisely make some remarks that go against the grain, you can walk away and pretend it never happened.

>> No.1652528

These days?
He made an ass out of himself back some time ago, was pretty passive aggressive, but recently, he's been pretty calm and polite, and asked about constructive criticism.

If it's any of those three it wouldn't be him, at least not this time.

Generals are not, generally (kek) considered kosher by /a/, only a few threads are tolerated/allowed, like drawthreads, buyfag threads, waifu threads, etc.

>> No.1652535

>if you unwisely make some remarks that go against the grain, you can walk away and pretend it never happened

Well, that can be good AND bad, because it can also let someone completely ignore responsibility for dumb things they do.

I like that it gives everyone a standard qualifier, and that everyones input is judged by what is actually said, because there's no persona to examine and set a tone for interpretation, but I don't have anything against tripfags either, most of them aren't anything special, and there's some rubbish ones, but there's also some very great tripfags on 4chan which some people forget about.

>> No.1652536

i also think it helps that nobody's really tried to provoke him recently

>> No.1652537

On Mark I think it's people holding old drama against him forever just to feel like they can put one over him, like somebody being manipulative and being like "you did this bad thing one time, feel guilty forever and acquiesce to me".
It's getting banal by now.

>> No.1652538

>Well, that can be good AND bad, because it can also let someone completely ignore responsibility for dumb things they do.

Not exactly, you can take points on board that other people say. I'm pretty sure anybody who has been here for a couple of years has gotten into arguments that they have lost but they have taken what has been said on board.

Possibly more easily in fact as no ego is on the line.

>> No.1652540

indeed, it very much is a double edged sword but from my point of view the anonymous thing completely removes and and all social anxiety i ever felt, and still feel when going into irc channels or other places where you have to have a name but i'm not already known to the existing occupants.

>> No.1652543

I trust Mark about as far as I could throw him, but I doubt it's him nevertheless. He's usually either acting acceptably or acting like an asshat, not both at the same time.

Besides, his shitposting has always been incredibly easy to identify.

At any rate, I have the feeling that a good portion of shitposting isn't really any one repeat offender (or at least not one that we know of). I'm don't doubt that we have a fair amount of tossers who come, shitpost, and move onto somewhere else.

>> No.1652549
File: 95 KB, 1024x768, do-not-pet-the-caco-demon.png [View same] [iqdb] [saucenao] [google] [report]

Whoever they are, they are just jelly of our bro thread-culture.

I love this board, I love these threads, and I love you guys.

>> No.1652550

>posting anxiety
case in point:

on doomworld i was too scared to post for like a year and a half after registering. i still actually post <10% of the posts i start out writing.

here it's just like "just post it, nothing bad will happen". the absolute worst outcome is i delete my own post or someone else does it for me

>> No.1652552
File: 37 KB, 500x332, 1323246466472.jpg [View same] [iqdb] [saucenao] [google] [report]

>At any rate, I have the feeling that a good portion of shitposting isn't really any one repeat offender (or at least not one that we know of). I'm don't doubt that we have a fair amount of tossers who come, shitpost, and move onto somewhere else.

I think there are still people who hate /vr/ just because we're a part of 4chan and they're all pissed off thinking that we're some clubhouse of politically incorrect renegades that will give them all wedgies over the internet unless we say "oh we're so sorry for being evil 4channers" or whatever.

>> No.1652553

No, that's completely untrue. Mark's problem is that he has a record of being an asshole, then being okay for a while, and then being a dickshit again. People are more likely to let shit go if you don't repeatedly act up.

To his credit, he hasn't pulled anything the last month or so, and thus nobody is really making much of a fuss when he stops by here - but given that these circumstances have occurred before, it's easy to see why people still don't really trust him.

>> No.1652554

this is why i'm terrified of anyone i know from doomworld finding out i post here as well

>> No.1652556 [DELETED] 

I think you're the exact kind of person I'm talking about to be honest.
I'll take him on his doom credentials and what he does, not because he pissed some people off.

As far as the community is concerned, he's basically on parole. How long is it officially until the drama becomes ancient history?

>> No.1652560

in my observations, doom community drama never becomes ancient history. the admins put your old shame in your custom title so nobody ever forgets

>> No.1652561

You can think what you want, but it won't make you less wrong.

Actions have consequences - and when you keep doing/saying dumb shit, earlier dumb shit is less likely to fade away. That's just the way it works.

>> No.1652563

I used to think that way too but you know, fuck them really.
Marty and Terminus are known to post here, as is Kodi.

4chan /vr/ has been useful and when I mention them in the credits of the mod I'm making if anybody is like "hurr 4chan" I'll tell them that it's been genuinely useful. Certainly more useful than people circlejerking over "hurr 4chan sucks, we're not 4chan".

I think they may be a bit fearful of it really, here people can say what they like and there's way less potential for bullying and gang tactics to be used by long time members and their friends against newer people who say things against them.

Good example is the guy who does Zdooms netcode finding out people from here were pissed off at him being a cunt.....he cant identify any of them that post here (in fact some of them may be reading this very post), so he can't go after them and the opinions posted about him have to be taken as they are.

>> No.1652568
File: 36 KB, 463x862, 1375284866193.png [View same] [iqdb] [saucenao] [google] [report]


You can appeal to your desperate clinging for power all you like, I know what I am and what you are not. Correct.

People with really scummy attitudes like yourself want to live in the past forever so you can hold it against people to try and manipulate them.
You know this which is why you're getting angry about it and trying to sound stern and factual instead of being mature and realizing that people can change over time.

>> No.1652578

it's not a good thing! it makes me terrified to say anything in case it's "wrong" or the in-crowd disapproves of it

>> No.1652579
File: 68 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Call of DOOMty Modern Warfare 2 (dont hate)
yeaahh, it's already been done though (real guns advanced) :D

>> No.1652581

Just be businesslike there and yourself here.

>> No.1652583

What power? This is 4chan, not some forum circlejerk.

I don't know where you get this dumb 'manipulation' shit, but I assure you that most of us don't really care all that much about grudges or 'manipulating' people.
The fact of the matter is, if you act like a supreme shitmonger on multiple occasions, people are going to remember that shit - and people are going to trust you less because of it.

We don't spend every waking moment of the day waiting for people to come in here and act like dipshits just so we can jump them and gleefully manipulate them forever or such crap. We'd rather people didn't act like assholes at all - but alas, people act like assholes, and unless they show serious signs of change, those are the memories that become assosciated with them.

Pull the stick out of your ass and get over it.

>> No.1652585
File: 2.60 MB, 325x183, 4chanInANutshell.gif [View same] [iqdb] [saucenao] [google] [report]

>Marty and Terminus are known to post here

In fact, I vastly prefer posting here because you guys don't let names or "reputation" get in the way of quality.
I'm not TerminusEst13 here, I'm an anon like everyone else. I'm just a random lad. So if I post something and it isn't cool/isn't fun/doesn't look good, you tell me it isn't. You don't go "oh but it's fine because this is so cool and you won a cacoward!", /vr/ goes "yo, this is shit, and this is why it's shit, you need to fix it".

It's glorious. Nobody's sucking up to me, kissing my ass, or giving me blowjobs just because I threw a lot of particles on a beam. I can actually get legitimate feedback!

>> No.1652587
File: 22 KB, 613x254, brutaldoomdefenseforce.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1652590

>I don't know where you get this dumb 'manipulation' shit, but I assure you that most of us don't really care all that much about grudges or 'manipulating' people.

The question is not was Mark and ass or not, the question was that because he was one in the past should he be never allowed back in because of it despite him making efforts to reform his behavior?

If your answer to that is "no", then congratulations, you're the exact person I'm talking about.

Yeeees anon, we're going to remember his past behavior, we're just not going to bitch and whine about it every time his name shows up.

>> No.1652598

That's much the reason I've always preferred anonymous forums.

If you would rather be deliberately contrary and live in the past, be my guest anon.

>> No.1652604

>bitch and whine
We don't "bitch and whine" whenever he shows up and acts civil and whatnot, funny how that works isn't it?

If anything, we're more-or-less giving him another chance here in /vr/, but since this shit has happened before, we're nowhere near trusting him yet

>> No.1652606

And as usual, the shitposter has led to you all going offtopic talking about drama and shit. It's like you can't have fun if you know someone has an opinion different from yous.

>> No.1652610


Speak for yourself, anon.

>> No.1652615

Let's talk about motherfucking Doom for a second and not shitposters, threads or other useless stuff.

>pirate doom
>scythe 2

>> No.1652616

Proper reporting is reporting somebody who is like "I will post your dox and kill you" like the guy from before.
Dishonest reporting is "somebody has said something I don't like so I'll report it".

If you can't talk like an adult and discuss things in a civil way, don't post here.

>> No.1652620

I am. I'm also speaking for the general consensus about this shit here, thus 'we'.

>> No.1652625
File: 29 KB, 283x283, plz.jpg [View same] [iqdb] [saucenao] [google] [report]

>pic related


>> No.1652628

I'm fine with him so long as he doesn't create a big song and dance like he did before. Thing is there are people who want him to walk on eggshells and act like they're his own personal thought police or remind him of old crap because they've got an axe to grind.

>> No.1652629

Shit, didn't mean to include that one.

>> No.1652630

i haven't played pirate doom and when i tried to download it i got a 404,do you have a link,please?

>> No.1652637

i don't think discussing the difference between /vr/doom/ and other doom forums is off-topic, i've found it rather interesting.

sorry for this stupid question but how are you defining the difference between a wad and a map pack?

>> No.1652642

http://www.confrariadacosta.com.br/piratedoom/PirateDoom.zip There you go

>> No.1652647


>> No.1652651

What the heck are you even on about it? It's been made repeatedly clear that people here don't really care that much so long as he's not being an asshole. He isn't trusted much, but that's about it.

>> No.1652654

>i don't think discussing the difference between /vr/doom/ and other doom forums is off-topic, i've found it rather interesting.

Yeah, it feels a bit "Behind the scenes" in a way, it's good sometimes.

>> No.1652656

>sorry for this stupid question but how are you defining the difference between a wad and a map pack?

Yea you're right, I wanted to say conversion or something. Just a wad/pk3 that has its own story, weapons, sounds, etc. (Pirate doom, Aliens TC, Unloved,...)

>> No.1652658

It's more the shitslinging over the various boogeymen /doom/ has created. Instead of just reporting shitposters and moving on, it seems to often turn into a bunch of infighting over "who dun gone a posted that shit"

>> No.1652659

We've really reached the end of this discussion anon, I'm leaving it and if you want to stick around and say you should be allowed to guilt trip people, go ahead.

>> No.1652667

There you go, sticking words in people's mouths again.

The less sperglords like you, the better.

>> No.1652668

This right here, I know I did some shit in the past but there's no reason to keep going on about someone's past that even they regret doing.

>> No.1652672

Reminds me of the story of how John K was employed by Ralph Bakshi.

Except you're not throwing handfuls of birdseeds on us.

>> No.1652679


Heh. Looks like the pic I took on my map is still being used...

>> No.1652682

>about someone's past that even they regret doing.
Most of the time they don't regret it and continue to justify it.

>> No.1652701

>Most of the time they don't regret it and continue to justify it.
even so, somethings just need to be let go rather than continuing to be an asshat over something that happened months ago, it's doom after all but why should someone be ridiculed for something that happened long ago in the first place?
If someone is unwilling to change even after that why waste your time on it?

>> No.1652732


Added to the /doom/ playlist

>"What playlist?"

This one, it's in the News post too


>> No.1652757

Friend is having issues playing Metroid Dreadnought. He says that every time he gets into the main menu, he selects the difficulty, and then it has the "You're about to fight whatever" text, then any button press takes him back to the main menu.

>> No.1652761


Is he pressing Y?

>> No.1652767

I'm assuming so, but I'll ask.

>> No.1652797



>> No.1652860
File: 31 KB, 380x346, 1371544455446.jpg [View same] [iqdb] [saucenao] [google] [report]

No, the less garbage we have hanging around wanting to get just a bit of power over somebody else because their own lives are so devoid or whatever, the better.

We're here for doom, not your personal vendettas you try to style as being every bodies concern, remember that.

>> No.1653095 [SPOILER]  [DELETED] 
File: 194 KB, 1440x900, 1401318308271.jpg [View same] [iqdb] [saucenao] [google] [report]

Hm. The Items % only counts "artifact items".



I'll give you the part about health bonuses, but you can always pick those up. Ammo and mundane health supplies don't count, though.

No one but hardcore completionists care about 100% items. I just care about 100% kills and finding as many secrets as I can.

>> No.1653186

>Cyberrunner or Pirate Doom
>GMOTA followed closely by DoomRL Arsenal
>Scythe and what I've played of Going Down E2

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