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/vr/ - Retro Games


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1644732 No.1644732[DELETED]  [Reply] [Original]

Perfect dark OST >>>>>> golden eye OST
Discuss

>> No.1644748

Nothing to discuss. I agree.

Both are great, though, and made me a fan of Graeme Norgate.

>> No.1644751

Nah, I agree. Goldeneye has a few really good tracks but Perfect Dark has a lot more.

>> No.1644768

Well to be fair, PD had better anything than goldeneye.

Except for the 007 charm.

>> No.1644770
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1644770

>>1644732
NOLF OST >>>>>>>>> BOTH

GET FUCKED

>> No.1644794

Well no shit. Goldeneye had some great tracks but like 2/3 of the soundtrack were just remixes of the James Bond theme.

>> No.1644808

>>1644732
Loved the addition of blood splatter effects and head whip with bullet impacts.

Great game.

>> No.1644892

Oddly enough, the best music track in the game goes unused. https://www.youtube.com/watch?v=nfcZIVNtALA
>>1644770
This is the most apples and oranges comparison I've ever seen.

>> No.1645195

>>1644732
Like others have said, both are great. But I slightly lean more toward PD for better OST. The Pelagic II track always gave me an erection as a kid

>> No.1645240

>>1644732
I don't remember any PD OST but I still remember some of GE's. Like the Faculty music for instance.

POMPOM-BEM-BEMBEMBEM-POMPOM-BEEMBEMBEMBEM

>> No.1645393

>>1644892
Whoa neat. Surprised I've never heard that one.

>> No.1645396

i fucking love the chicago streets music

>> No.1645398

I agree completely, but there's one thing that Goldeneye's OST will always have over PD's: elevator music. http://www.youtube.com/watch?v=8CN49Feexb8

>> No.1647171

>>1645398
>posting the inferior elevator music 1
Goddamn, I used to attract the attention of everyone and bum rush back to the elevator so I could shoot the shit out of them to this glorious tune. I even did a little dance when I finished.
https://www.youtube.com/watch?v=6fJ8JNtxw8w

>> No.1648536

>>1644892
I found a beta trailer video about 7 or 8 years ago on the old Google Videos, and towards the end it contained a Perfect Dark-esque version of Scotland the Brave music from Timesplitters 3.

It's absolutely nowhere in the game and Norgate did both games so it's explainable, but I've never found a copy of that video anywhere and haven't heard that music since. Interesting trivia either way, but anyone know what I'm talking about?

>> No.1648548

>>1648536
Fuck me I've searched for this video a number of times since then and never found it. It's now the second link on youtube. I'd long thought it was forever lost from the internet.
https://www.youtube.com/watch?v=gsMeO2bSNrg

>> No.1648560

>>1648548
Whoa, that's pretty neat. I'm surprised he was sitting on that track for so long.

>> No.1648885

>>1644732
lol sure thing op

http://www.youtube.com/watch?v=ikv2BPl6udg

>> No.1649319 [DELETED] 
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1649319

>>1648548
>Those context-sensitive pistol animations
I remember seeing early shit of the pistols being sideways and upright in Nintendo power, but I've never seen it in action? Why the hell did they change this? It looked cool as hell. I'd kill to get my hands on this beta, I bet it still had gameboy camera facemaker mode in it at this stage.

>> No.1649326
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1649326

>>1648885
>Those context-sensitive pistol animations
I remember seeing early shit of the pistols being sideways and upright in Nintendo power, but I've never seen it in action. Why the hell did they change this? It looked cool as hell. I'd kill to get my hands on this beta, I bet it still had gameboy camera facemaker mode in it at this stage.

>> No.1649348

I thing Goldeneye's single player is a bit more consistent. PD really loses a lot of steam around/after the carrington institute invasion. The last few levels are really a drag.

PD is definitely the better MP game though.

>> No.1649350

>>1649348
Aaaaaand i just read the OP said ost. whoops.

PD ost is better, yeah

>> No.1649373

>>1649326
>Why the hell did they change this?

They didn't. It's in the final game. When you sneak up on an enemy and get in point blank range, it changes.

>> No.1649428

OST is the only thing goldeneye does better than PD, if you ask me. it's probably nostalgia, but every track in that game felt memorable, in fact straight-up the only songs i remember not loving in 007 were statue and egypt.

>> No.1649431

>>1644732
PD was better in every way, honestly.

Only thing Goldeneye has over it was that it came first

>> No.1649464

>>1649373
I know it does it then, but not when you're up against walls or running around.

>> No.1651159
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1651159

>>1649431

Perfect Dark has a really interesting story that's executed very well in gameplay and terribly in voice-acted cutscenes.

But where it really shines is the multiplayer. To this day I don't think I've seen a console FPS with as much customization as the Advanced Settings in Combat Simulator provides.

You can actually choose where weapons spawn in multiplayer maps if you reference a diagram. 1-6 refer to spawn locations.

Way ahead of its time. The XBLA port is awesome but the online multiplayer lacks some of the fine-tuning options that local multiplayer has. Also it's ded.

>> No.1651167

>>1651159

I'm aware of Forge modes in recent Halo games, but while those have more map customization, there's not nearly as much weapon variety and the lack of bots makes it tough to play in an offline setting on larger maps.

>> No.1651204

>the two games that started the "FPS on consoles" retardation
Nope

>> No.1651245

>>1644732
Nope. The soundtrack is about the only thing better about Goldeneye.

>> No.1653581

>>1644892
OST wise, yeah, but mechanically I was reminded of Goldeneye when I first played NOLF, especially the levels where stealth is useful but optional.

>> No.1653620

>>1651204
Neither of which were the first FPS games on consoles, let alone the first exclusive FPS games on consoles.

>> No.1653747

>>1651245

Nope.

The soundtrack for Perfect Dark was perfect. It had an excellent blend of choral sounds and synthesizer on top of orchestral hits and drums to really hammer home the setting of a sci-fi spy thriller.

Each level also had its own theme and X theme for when shit got real. You get a real sense of this in the Chicago level where the music goes from this where everything is nice and calm to reflect the stealth element of the level:

https://www.youtube.com/watch?v=sV4OEFQHBfc

But then when the shit hits the fan the exact same theme becomes action packed:

https://www.youtube.com/watch?v=dW43LI_UG_A

The final credits theme is also an awesome rendition of the main theme:

https://www.youtube.com/watch?v=z227mW7IePQ

Special mention of my two favorite non-stage themes:

https://www.youtube.com/watch?v=1qf1jl6_icI

https://www.youtube.com/watch?v=EgGWRvwknDs

Mad props to Kirkhope for staying consistent with the instrument choice for the themes but getting so much out of them.

>> No.1654048 [DELETED] 

>>1651204
Yeah pretty much. Perfect Dark's OST really knew how to make your blood rush and it set the mood perfectly.
>Two games are responsible for bad ports (just Goldeneye actually) so their soundtracks shouldn't be discussed
Nice logic, troll

>> No.1654589

>>1644732
I like both soundtracks. ultimately PD had far better single player (which isn't a surprise considering what it is based off of) and we used goldeneye for license to kill/pistols and PD for everything else.

>> No.1655186

>>1644732
Agreed. I especially like the second, third, fifth, sixth, seventh, tenth, twelfth, thirteenth, fourteenth, and final level themes, plus Dark Combat, Maian Tears, Alien Conflict, the training simulator themes (for learning how to move, shoot, and use gadgets), and of course, the credits theme. The beta music linked in this thread is really cool, too. Thanks, guys!

PERFECT DARK IS FOREVER

>> No.1655204

>>1655186
Disregard the numbers on that list; DD: Research, DD: Extraction, Chicago: Streets, G5 Building, Air Base, Crash Site, Pelagic II, Deep Sea, CI Defense, Attack Ship, and Skedar Battle Shrine themes are the ones I particularly enjoy, aside from the other themes that I actually named in my first post. I stupidly forgot about the Pelagic II and Deep Sea levels. My bad.

>> No.1655213

>>1655204
Actually (sorry for the multiple posts), that's most of the soundtrack! Come to think of it, Carrington Villa isn't half bad either. The only level theme I find somewhat weak is the first one.

>> No.1655216

>>1655213
>The only level theme I find somewhat weak is the first one.

You're kidding. dataDyne Central Infection is one of my favorite first level themes to any video game.

>> No.1655219

>>1655216
Er, defection, you know what I mean.

>> No.1655228

>>1655216
Nah; I just don't like it. I have my preferences, though, and you have yours, so to each his own, I guess.

>> No.1656747
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1656747

I fucking loved the weapons in this game

>Ray-traced aiming so the bullets don't come from the center of the screen but rather the gun barrel
>Good reloading animations
>All those secondary functions which made almost every gun more unique from each other
>Motherfucking laptop gun
>Disposable assault rifle mines
>Double Cyclone magazine discharge
>The shittiest sniper rifle ever seen in video games
>AR34 sounds loud as fuck
>A gun that holds 120 bullets and can expend them to cloak or some stupid bullshit but okay
>Farsight
>All those memorable weapon sounds