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1636127 No.1636127 [DELETED]  [Reply] [Original] [archived.moe]

Doom thread (Last thread >>1630690)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of November 25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1636130


-Have you ever wanted to play as a dog in Doom? No? Well, whatever, here's DogDoom! https://copy.com/o4kYFNMdcwoFqYO6

-Guess who received a STABLE update? OBLIGE! Now it's in ver.6, and things surely have improved; go check it here! http://oblige.sourceforge.net/i_download.html

-Also The Space Pirate got an update! Now features a mugface and the best code on the market! Go check the latest version here! https://drive.google.com/file/d/0BxbbtKR5bll_anFPaVhUQVZqcnM/edit?usp=sharing Also be sure to check this nifty tutorial https://www.youtube.com/watch?v=mrFF8LCZw5Y

-A bunch of anons are doing a 200 minute speedmapping challenge; vanilla compatible (Doom in Doom format, if that menas something to you), no custom textures and MUST be done in 200 mins and have an exit; ask in the thread for more details!

-John Romero was present at GDC and a kind anon set him up a LAN in Zandronum (yes, you read that right). These are some of the matches! http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE

-Romero was also present at the NYU Game Center to discuss, along with Rand Miller (MYST) about their games, their legacies, and the current status of game developing. You can rewatch said event here http://vimeo.com/92838909

-The past Awesome Games Done Quick featured Plutonia (Go 2 It included) and a Doom 2 race. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-HDoom has its fourth techdemo! happy now? http://static.best-ever.org/wads/m12-hdoom-techdemo4.pk3

-Metroid Dreadnought now has a release date! MAY 27TH! (Go check it here - http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

-Dakka by ijon tichy is also getting tons of updated. Get it here ijontichy.lostsig.com/wads/dakka-0.051.pk3

ATTENTION! If you know about something news-worthy, reply to this post and mention it so everyone can see it

>> No.1636149
File: 84 KB, 700x519, 1386727822582.jpg [View same] [iqdb] [saucenao] [google] [report]

Can we do that thing where we post architecture images again to get the mapping juices flowing?

Helped me out a lot last time.

>> No.1636156
File: 215 KB, 800x536, 1366360447570.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1636157
File: 94 KB, 1024x768, 1366357956336.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1636160
File: 99 KB, 900x675, 1366355549465.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1636163
File: 28 KB, 1280x800, nailedit.png [View same] [iqdb] [saucenao] [google] [report]

Done with this shit for the night.
Reminds me of the bunker from Goldeneye.

>> No.1636164
File: 49 KB, 1024x435, 1366357212025.jpg [View same] [iqdb] [saucenao] [google] [report]

aaand I'm done

>> No.1636180

one thing that urks me about this picture is if Doomguy were to punch someone in the face while wearing that, "MOOD" would be imprinted

>> No.1636183

what if the demon later on looks in the mirror?

>> No.1636184

Having MOOⱭ on the side of a demon's face would be pretty funny

>> No.1636185

I mean no offense, but her face looks very... Off.

>> No.1636187
File: 6 KB, 228x320, Maniac cop.png [View same] [iqdb] [saucenao] [google] [report]

hence why I'm giving up with it tonight, I'm frustrated with it.

>> No.1636228

I'm telling you man, you got to move the face up and make the eyes smaller.

>> No.1636232

so how's going the 200 minutes megawad?

>> No.1636234

It goes good, more and more people are making them and I think they have somewhere around 15 now.

Personally my 200 min map went over (in time and visplanes) though and now I'm thinking real hard about turning it into a 6-9 map episode (with doom2 monsters) that's either Boom compatible or UDMF.

>> No.1636237
File: 4 KB, 268x256, face3.png [View same] [iqdb] [saucenao] [google] [report]

I fixed a bunch of stuff on it and gave things more correct tone. I like it better...but moving the face up cut down on the delicious 5head.

>> No.1636238

that's cool, anyway im the guy asking here >>1636232
and i made a map too i already sent. Do I need to make another map?

>> No.1636240

Is the metroid wad any good
Been aching really hard for metroid for the past few years, and after other m i don't wany my heart broken again

>> No.1636242
File: 1.87 MB, 1600x1776, project.png [View same] [iqdb] [saucenao] [google] [report]

Usually I just use stuff from movies or drawings rather than irl architecture. Especially if it's complex without being true 3d stuff, since while you can use sector over sector it should still be used sparingly and not on trivial detail unless its very very infrequent.

>> No.1636253
File: 165 KB, 550x233, alien-1979-movie-screenshot-medical-room.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1636256
File: 52 KB, 718x404, Womb.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1636257
File: 102 KB, 655x334, cobb2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1636259
File: 245 KB, 2249x1000, moon.jpg [View same] [iqdb] [saucenao] [google] [report]

Another thing I forgot to add is that movie stills will also usually have more attention paid to lighting than a random pic of irl architecture, which is important for mapping

>> No.1636260
File: 133 KB, 1197x667, dropship_interior_by_cjuzzz-d2ztce1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1636262
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>> No.1636263
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>> No.1636265
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>> No.1636267
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>> No.1636268
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>> No.1636269
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>> No.1636270
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>> No.1636273
File: 928 KB, 1280x576, vlcsnap-2014-01-15-16h52m28s6.png [View same] [iqdb] [saucenao] [google] [report]

Variations in height are almost always good in a map

>> No.1636275
File: 6 KB, 348x328, muchbetter.png [View same] [iqdb] [saucenao] [google] [report]

This looks fucking awesome.

>> No.1636281


Full project will probably be ready for release in 2-3 _years

>> No.1636297

Nice imagery, it all really going to take years?

>> No.1636307

Yeah, for everything I've got planned it's gonna be at least that long.

>> No.1636309

https://www.youtube.com/watch?v=2JNS90Ds4VA [Embed]

Anyone know where to get No Rest for the Living PSX Doom style? The description of the vid says:

>The sequel of PSX DooM: The Lost Levels.

Which implies it's new levels and not just the PSX TC running the levels.

>> No.1636326
File: 584 KB, 1280x1024, 1394617597741.png [View same] [iqdb] [saucenao] [google] [report]

What's a good place to print these pics at?

>> No.1636330

"what if hitler was a woman"

>> No.1636352

>douk builds his final solution to aliums.jpg

>> No.1636484
File: 17 KB, 578x235, tumblr_m2yoy87cmH1r5s54fo1_1280[1].png [View same] [iqdb] [saucenao] [google] [report]

So uhhh, we still sure Commander Keen fought in space?

>> No.1636548

Quick, someone post the >imp lying pic
I need it. 'cuz reasons

>> No.1636559
File: 5 KB, 913x913, think about it.png [View same] [iqdb] [saucenao] [google] [report]

Visual puns are the best puns.

>> No.1636562

While you're at it, do you have SMASH AND BASH (the EB yoke)?

>> No.1636570


I remember doing a similar one in 2010 when the whole implying craze started with a imp saying "ps3 has lots of games".
I even thought it was funny.

>> No.1636578

original requester here, thank you

well, *I* don't

The idea occurred to me before this, but I think they executed it better than I ever could've

>> No.1636586
File: 1.65 MB, 2711x4093, 1400641215617-fix.jpg [View same] [iqdb] [saucenao] [google] [report]

Fixed that scan-line fuck-up thing on this extra large version of the poster.

>> No.1636595

I hate that that's posted so often here... I had the original real thing, and my dad threw it away when I moved out...

I was gone for like 2 weeks, man.

>> No.1636619

aww man thats badass! I get chills everytime i look at this poster, remembering when i got doom when i was 16.

>> No.1636656

>When you play BD and go back to Doom you immediately notice the lag between pulling the trigger and the gun actually shooting. BD is instant. Compare shooting the shotgun in BD and in vanilla Doom. If you don't notice the lag you're retarded.
Oh god, I hate that. Screw you for reminding me.

>> No.1636721

Do I actually need my IWAD's in the same folder as BD/GZdoom since GZDoom already found them in my Steam folder?

>> No.1636725

just get ZDL

>> No.1636768

I fixed the artifacting on this thing like a year ago
posted it here >>1636586...

And there's a higher res here: http://www.mediafire.com/convkey/4cb4/o33ld5c3x6hzoanfg.jpg though the lettering isn't as smooth. I should get on that sometime...

>> No.1636834
File: 2.74 MB, 2711x4093, OneDoomedSpaceMarineHigherRes10Q.jpg [View same] [iqdb] [saucenao] [google] [report]

Here's a cleaned up version small enough to fit on 4Chan. though there is a tiny amount of artifacting, it's not too noticeable.

>> No.1636848
File: 497 KB, 786x1442, back of the knee maybe.jpg [View same] [iqdb] [saucenao] [google] [report]

Can you guys recommend me a guns mod that isn't Brutal Doom please? And why you like it, if you can.
Thanks in advance!

>> No.1636854

I like Project MSX (which is more of a gameplay mod than just guns but w/e).
I like it because it's fast.
Sure, there's a sprint button and reloading and regenerating health and a HUD but it's all handled really well, and the buffs to the enemies really balance you out.

>> No.1636865

you killed him right

>> No.1636879

I guess you could ask a printing house or somewhere alike. If you just want the unsigned poster, Amazon has it.


>> No.1636884

Nah, you don't. Mine are in my Steam folder too.

>> No.1636889

accessories to murder
extreme weapon pack

>> No.1636895

Pretty much anything by WildWeasel or Xaser will have you covered.

>> No.1636906

Has anyone made a weapon/monster mod with the stuff in this poster?

>> No.1636915
File: 241 KB, 796x756, ss (2014-05-21 at 02.49.39).jpg [View same] [iqdb] [saucenao] [google] [report]


Well, I'll be releasing it on the 27th, so you'll be able to see for yourself.
I'd like to think it's pretty neat, though, but I'm not exactly unbiased.

>> No.1636919
File: 153 KB, 868x730, 200MinutesIsMoreThanEnough.png [View same] [iqdb] [saucenao] [google] [report]

Have you mapped today? Give it a go. It's fun and not-at-all profitable!

200 minutes to make a vanilla doom map (no slopes,no 3d,flats as textures/vice versa, vanilla lindef actions, no sprite bridges, no jeff bridges)
Must have an accessible exit.

So far we have 15 maps... most of them good, some decent, none are too bad (especially considering the time limit).

>> No.1636928 [DELETED] 

Report and ignore

>> No.1636945 [DELETED] 

gr8 b8 m8

>> No.1637074

Reposting my map sense the thread it was posted 404'd and I didn't receive any response.

Also reminding you that when you compile the maps together it can be any map or music but I would prefer F_SKY 3 (the hell one.)

>> No.1637075
File: 21 KB, 800x600, Screenshot_Doom_20140520_140013.png [View same] [iqdb] [saucenao] [google] [report]

4 letters

>> No.1637102

Well, I beat The New Order. Dat ending ;_;

>> No.1637110

I've got it in my notes.

I thought I had left a response, but it was pretty late when I played it. I may have went straight to bed...

Good map. Tons of infighting. In the courtyard I think I only fired 4-6 times. Led the revenant rockets into everything else :-p.

>> No.1637116

Gah I'm so excited to play it! It looks soooo good.

>> No.1637119

I loved it, definitely a shining beacon in a sea of CoD-likes.

>> No.1637131

me too
keep seeding, people

>> No.1637135
File: 30 KB, 300x331, ur mom.jpg [View same] [iqdb] [saucenao] [google] [report]

I seeded your mom

The fuck happened there?

Pepper your angus.

>> No.1637138

This is one of the games I'd say is good enough to buy and support.

>> No.1637142

i'll maybe buy it (or just the panzerhound collector if it's not out of stock) if my laptop can run it fine

>> No.1637145


Who did you saved, Fergus or Wyatt?

>> No.1637148

Wyatt. Gonna play through the Fergus timeline and see what it changes.

>> No.1637150


ehhehehhehehe. ehhhheheheheheh

>> No.1637157

could this be the first time in vrdoom history that spoiler tags are being used correctly?

>> No.1637162



>> No.1637174

holy fuck

>> No.1637190


>> No.1637202

I have some significant complaints about it, but none of it made the game unenjoyable.

One that bugged me the worst was the hardlocked 60fps cap, and second was the no-AA-at-all, both sins in the PC world.

Still, game, mechanically, fun shit.

>> No.1637210

it's a good thing there was that sfx_oof about halfway through else i wouldn't have known it was doom

>> No.1637214

quite a change from the "engine limitations", right?

>> No.1637246

>playing wolfenstein right now
>looks worse than this

That being said, shit's still buzzword.

>> No.1637273

>trying the 200 minute challenge
>ideas don't work due to vanilla limitations

shit, I'm too accustomed to using ZDoom for really neat shit.

>> No.1637343


just make a fucking random map man, no need to be good looking.. try harder!

>> No.1637349
File: 134 KB, 615x461, 4135762187459.jpg [View same] [iqdb] [saucenao] [google] [report]

wait, is this a doom mod?

oh my god...

>> No.1637363

I thought this was dead

>> No.1637371

>No guns
And dropped.

>> No.1637428

does anyone know the assembly for the rocket-pistol in DoomRLArsenal?

>> No.1637447

>it doesn't look like doom though

>> No.1637470

I just had a major scare

>Making a mod, fuck something up
>Delete original, load up backup

Everything looks fine...then

>Load it, shit load of problems for some reason but it still plays.
> Oh god Items are exploding shockwave barrels, so are the torches
>why are my keys dieing soul harvesters
>No weapon noises

I nearly had a heart attack, in a panic I loaded up another backup slade ...and everything was back in order, had major relief. Thought lost shit loads of progress

what the hell though, is this a glitch in slade? I'm making my own backups from now on.

>> No.1637472

AAT on a handcannon

more stuff here:

>> No.1637475


-Old school and modern FPS elements mixed together. Surprisingly nice.
-You can dual wield assault rifles like it's Goldeneye.
-The sprinting doesn't seem to be limited.
-The enemies aren't bullet sponges (at least the early ones, we'll see later), playing on second hardest difficulty.
-You can actually go over 100 health, not to mention there's an actual health counter. Health slowly goes down when over 100.
Your health does regen but only to the next highest number in increments of 20. Say your hp was lowered to 65, it'll regen up to 80. At least I think that's how it works.

>> No.1637480

That is the new one right? How is the Doom beta?

>> No.1637484

i really wish they'd have disabled the health regen and let you gnaw at nazis in dire situations instead

not here yet?

>> No.1637496
File: 81 KB, 480x320, BJ_Wolfenstein_3D.png [View same] [iqdb] [saucenao] [google] [report]

>You can dual wield assault rifles like it's Goldeneye.
>incremental health-regen instead of full health-regen
I didn't have high hopes for New Order, but it actually seems like it might be really really fun to play. Might check it out now.

>> No.1637501

Doom beta isn't available... YET. If there's no shitty NDA thing on it, i'll give info about it here.

>> No.1637502

>If there's no shitty NDA thing on it, i'll give info about it here.

I'll be posting about it anyway, NDA be damned.

>> No.1637504 [DELETED] 
File: 831 KB, 2048x1536, laugh.jpg [View same] [iqdb] [saucenao] [google] [report]


>that failed attempted viral marketing

>> No.1637505

Well shit, if you do it then i'll do it too.

Anyways, less talking, more nazi-killing.

>> No.1637509

They are also gained via doing certain things instead of with XP. I thought it was interesting.

>> No.1637510
File: 113 KB, 500x333, tumblr_mt8q7cZPuG1qar0xto1_500.jpg [View same] [iqdb] [saucenao] [google] [report]

>that failed attempted bait
top caco
/vr/ doesn't need your kind, go back to your concentration camp known as /v/

>> No.1637514

Don't respond to him.

>> No.1637516
File: 907 KB, 384x216, punch-punch-punch.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1637543

I've beat the game and can elaborate a bit more.
>-You can dual wield assault rifles like it's Goldeneye.
You can dual wield EVERY weapon in the game except for the heavy machine guns you can rip off of tripods. You can even dual wield knives.

Which are unlocked by performing certain things in the game (Kill X amount of enemies with gun Y for example), I unlocked most of them just playing through normally.

>-The enemies aren't bullet sponges
You do encounter some tanky, bullet sponge enemies later on in the game, but they can be brought down fairly fast if you use the right tool for the job.

>-You can actually go over 100 health, not to mention there's an actual health counter. Health slowly goes down when over 100.
Yeah, you can "Overcharge" your health, which boosts it over 100, but it will slowly drop back down to 100. I've had up to about 300-ish health at a time, and was able to just totally tank through enemies, so it's a bit understandable that they wouldn't want to make it permanent.

Other stuff worth noting
-You have a map, similar to the automap. At the start of a level, the map is totally black, but as you move throughout, the map is revealed. You can also pick up maps, which, like the Computer Area Map, reveal the entirety of the level.

-Secrets! Like the games before it, there's secret rooms with ammo or collectibles stashed away.

>> No.1637572

-Levels are fairly open ended, there is very very little of the scripted calladoody hand holding found in lots of modern military shooters. You go into all the levels on your own, with no back up. Nobody to take your kills, just you, your dual shotguns, and an army of nazis.

-"Exit Level". This is really minor, but I thought it was a nice touch. You can trigger cutscenes and exit levels at your own will. There's generally a character or item that you activate to trigger a cutscene, and end the level, versus reaching a certain point and the end of the level happening on its own. Meaning you can (usually) go back to explore the level before you finish it, without fear of accidentally triggering the end of the level.

-Enigma Codes. You can find pieces of the Nazi enigma code as collectibles throughout the game, and from the "Extras" menu you can crack the code. What does cracking the code do? Not a clue. I have no idea how to crack the code.

The next part is spoiler territory.
There's two "Timelines". On the first level of the game you have to make a choice between two characters, regarding which one dies. From the chapter select menu, you can choose which timeline you want to play in, one where character A dies, or one where character B dies. I haven't gone back for another run at the game yet, but who you pick can apparently affect certain things throughout the game. Like being able to access areas not accessible in the other timeline, etc.

>> No.1637592

from what i saw, one teaches you to hack, and the other to pick locks

>> No.1637626
File: 6 KB, 448x96, get-psyched.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1637725
File: 44 KB, 1280x800, titlescreen progress.png [View same] [iqdb] [saucenao] [google] [report]

I've made some progress on my title screen. Needless to say the friggen coat was a pain in the ass even with good references.

>> No.1637727


That is the most baked expression I have ever seen.
I don't think that's lipstick she wears.

>> No.1637731

The face. It just looks wrong.

>> No.1637737

But is it worth paying full price for?

>> No.1637738
File: 2.20 MB, 240x180, 1396225211373.gif [View same] [iqdb] [saucenao] [google] [report]

Then you've never seen my driver's licence.
Too big? Cheeks weird? I have trouble seeing this stuff after working on shit for hours.

>> No.1637740

It's hard to say. To me it was, I can see myself replaying it a fair bit. Not everybody will feel the same way though.

>> No.1637742
File: 109 KB, 1280x800, Untitled-9.png [View same] [iqdb] [saucenao] [google] [report]


Tee hee.

>> No.1637747
File: 75 KB, 459x459, Welp.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1637751
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google] [report]

Oh man, I needed a laugh after fidgeting with this crap. I'm so out of practice.
Part of me wants do make it more like that and include it as an easter egg.

>> No.1637760

Can you mod it?

>> No.1637764

Not sure, I have it on PS4.

>> No.1637780

how does the rest of the body turn out so... good... and the face... the fuck...

Good lord.

>> No.1637781

too big(especially the cheeks) and the lighting maybe try less detailed lighting?

>> No.1637845

Don't worry about neat shit. worry about level design.

>> No.1637850

Heads too wide. ears too high.

>> No.1637876

Anybody here know of a wad that has doom rpg monsters?

>> No.1637891



I made one, but had some trouble. While testing it in chocolate doom, I kept running into visplane errors. Maybe my map is too busy at certain places? I have no idea how to fix it. Anyway, it's intended to me a more difficult level. Hope it's not too terrible!

>> No.1637893
File: 4 KB, 198x91, pRRyE9a[1].png [View same] [iqdb] [saucenao] [google] [report]


Doom RPG as in, the mobile game? Nope.

While they're mostly recolors, I think that a mapset with such kind of enemies would be great to play, but only if said monsters were redone/redesigned in such a way they stop being just simple recolors.

So far, only someone has decided to create only two of 'em, and they haven't been included in any mapset (the reddish one, however, is in Accessories to Murder)

>> No.1637916

It's probably over detailed. In which case you fix it by un-detailing it. I'll check it out though.

>> No.1637917


>> No.1637929


not him, but is a crash a visplane error or another kind of error?

>> No.1637934


So what is actually happening during Thy Flesh Consumed? Where the hell are they? Does it take place on Earth?

>> No.1637937
File: 216 KB, 358x402, Lady Boner.png [View same] [iqdb] [saucenao] [google] [report]

Holy fuck. I just beat all the campaigns in Doom 1. Jesus fucking Christ, Thy Flesh Consumed might be one of the most challenging things I've overcome in video games, but god was it fucking rewarding.

I can't believe nobody's forced me to play this before, this might be my new GOAT.

Doom II is going to be so much better, isn't it?

>> No.1637946

Doom 1 has better maps if you ask me, but 2 has the super shotgun.

Eh, it evens out.

>> No.1637948

Doom 2 has worse maps, but the new monsters are REALLY nice.

>> No.1637950

Thy Flesh Consumed is basically a prequel to Doom II, so yes.

>> No.1637956


I don't think the developers even thought about where Thy Flesh Consumed took place, focusing more on just making hard-as-shit maps.

>> No.1637959


>flaming skelly punch

yes please.

>> No.1637961


Are you playing a source port? People abuse auto-saves. It ruins the level balance. And yes, Thy Flesh Consumed is really hard.

Play Playstation Doom. No auto-saves. No saves between levels. Just passwords. Death takes away all your equipment. Forces you to learn the levels.

Doom II is better thought of as "Extreme Doom". A lot of the maps are very gimmicky. They add some nice monsters. It's faster paced and more action-y. They try even less to keep any kind of plot going. And I wasn't joking about the gimmicky levels. A lot of them feel very unnatural and just people spinning ideas about random cool shit they want to see.

Oh, and you're playing a source port right? Word of warning. Go into the gameplay options and limit the amount of Lost Souls Pain Elementals can spawn. There should be an option to have strict Doom rules. Because of engine constraints, Pain Elementals could only spawn a few Lost Souls in the original Doom. Those engine constraints were removed in source ports. But the levels were balanced around the idea of these bastards only spawning a few of those things. So this can result in levels becoming insanely hard and frustrating since you are surrounded by Lost Souls.


Agreed. I love Doom 1 maps. And music.

>but 2 has the super shotgun.

Always felt OP and makes the plasma and rocket launcher redundant. I much prefer doom 1 weapons.

>> No.1637964

I just checked it's not a crash. It's just the slime trail thing.

I'll see what's up in a bit. I have to beat this level first. If that's in fact possible.

>> No.1637965


Yeah, at certain points, I'll randomly get a wall of mirrors effect in the middle of the map. I think if I walk into the wall of mirrors, it crashes. I'm really not sure what's causing it. Maybe I put too many lines in the islands I made? I did kinda go nuts trying to "round" them.

>> No.1637967

if i remember well, thy flesh takes place on earth, in some kind of hell fortress (the one you see at the end of ep 3)

>> No.1637968

What difficulty and did you save scum?

Doom II is identical imo. Only really hated one map.

Be sure to check out Doom 64 as well. Best console Doom.

>> No.1637971


I know it's just an expansion pack. But Ep III ended with the realization that Earth is invaded too. Then Episode 4 ends in front of the same building, and talks about the Spider Demon.

>> No.1637973

Thanks, do you know where I can find the blue one?

>> No.1637976

Plasma Rifle always felt pretty redundant due to the BFG.
BFG just takes 40 cells way further.

>> No.1637981


That's true. But BFG is rare as hell. I never was able to keep it very long.

>> No.1637987

Not him but what was the cap on lost souls the PE's can spawn?

I am actually going to play the PS doom next actually. The only episode exclusive to it though. Shame I can't play it with mouse and keyboard though.

>> No.1637989
File: 9 KB, 136x144, doushio 5.gif [View same] [iqdb] [saucenao] [google] [report]

Yeah, I was. And thanks for the warning, I'll have to look into it.

I'm far, far too casual for PSX Doom. At least, right now. I've only been seriously playing Doom for about a week. Maybe two max.

Hurt Me Plenty. Yeah, sorry.

I can't decide if I want to do Doom 64 right after Doom II, or if I want to do the rest of the wads in the pastebin's zip first. But I'm really, really looking forward to playing it.

>> No.1637993 [SPOILER] 
File: 100 KB, 200x100, 1400731452593.gif [View same] [iqdb] [saucenao] [google] [report]

Your post really looks like soft-bait, that spoilered question is just too perfect context and history wise to be real.

Anyway, if you aren't pulling our legs I gotta say vanilla Doom II it's better only because of the SSG and the new monsters.

>> No.1638000

Wasn't this always purposefully done though? Super Shotgun takes up two shots instead of one, although it's not much so super shotgun is much better. Then the pistol shares with the chaingun, again might as well go chaingun though. I always thought plasma rifle was the more useful (lesser gun) I guess you can call it.

>> No.1638005

The regular shotgun doesn't serve too much purpose when the Super Shotgun is around.

Chaingun kind of fills the same role as the standard shotgun but dishes out the damage faster.

To me it feels like the Plasma rifle actively wastes cells, especially if you're aware of a BFG near by.

>> No.1638006

>Not him but what was the cap on lost souls the PE's can spawn?


God damn Refueling base is so hard without that limit. I didn't know about that and the entire level was filled with lost souls.
>I am actually going to play the PS doom next actually. The only episode exclusive to it though. Shame I can't play it with mouse and keyboard though.

Some notes. Controlling is actually pretty good. It uses all the buttons and you get used to it. It's very accurate, and you don't need the mouse. Turning is slow though. If they added a button for a quick 180 it would be perfect.

There is however, a Total Conversion. I can't get the lighting to match it however. I don't know if it's just a setting thing. It doesn't seem as good. Also it feels easier somehow. I'm breezing through the TC while the original gave me more difficulty. I suspect the player can run faster in the TC than in the PS1 game.

The only downside is the framerate takes a hit in HUGE levels. Second one in Thy Flesh Consumed is barely playable.

>> No.1638007

What's your definition of savescumming anyways?

>> No.1638012

Hey it's fine to play the way you want. Nightmare is crazy and I want to beat at least one of them on nightmare. I say go for doom 64 immediately. A ton of levels, nice graphics and

spoiler warning - a pretty cool and original final boss that might enrage you depending on if you missed artifacts.

Great game and I am surprised I somehow missed playing it years ago on my 64.

>> No.1638016



>load auto-save from beginning of the level

These completely ruin balance. Like you never lose items, so you always have everything. Death has no consequences. You also don't really learn the level but instead just save scum through it.

>> No.1638017

Every weapon in doom except perhaps the pistol vs the chaingun have their uses.

Shotgun is more horizontal than the SSG and can be more accurate at longer ranges. Also doesn't use 2 shells, so if using the SSG is overkill (zombiemen), you can use the shotgun and save on ammo.

Plasma rifle vs BFG is easy. Plasma balls have a flight time (so does the BFG orb), but when the balls hit, they do their damage. The BFG orb just causes rays to shoot from you. If you're behind a wall, you just wasted your shot. Not so with the plasma rounds. Besides that, the high rate of fire on the plasma rifle means you can trigger pain states rapidly, whereas with the BFG, you have to wait for the wind up, the shot, then the damage to apply. On some packs of enemies, you're likely to die before you get that to happen. Plasma rifle lets you crowd control.

Of course, there's also the point that, if for whatever reason you're stacked with a lot of cells and not a lot of any other ammo, you don't want to BFG every monster in your path if they aren't in a big enough group. Plasma rifle can take out imps and zombiemen in a scant few rounds. If you control your fire, you can make that ammo go a long way.

>> No.1638020

Saving before a big fight, saving in the middle of said fight, reloading whenever you take too much damage, reloading when you use too much ammo and so on.

Think Quicksave quickloading repeatedly through things.

>> No.1638026

how is the second one savescumming? I thought that was the right way to play

>> No.1638029


It's how source ports go by default. I don't like it. I actually forget how original doom did it. I don't think it used auto-saves at all. Death meant losing all your stuff.

>> No.1638030

Normally when you die in Doom you lose everything and get sent back to a pistol start.

Autosaves basically let you skip saving at the start of the level manually.

Some people find that you should be pistol starting all levels anyways.

>> No.1638034


Pistol starts are stupid and make finding secrets redundant.

>> No.1638035

You could argue it's the intended way, judging by the game manual and opinions of the Johns these days.

>> No.1638036

But the manual said to save often.
This I can understand. Most of them anyways.

>> No.1638038

>including the second example with the first

No, just no. When you die in that second example, you start from the beginning, same as if you had just arrived to that level. It DOES make you learn the level, because you're going through it again. Sure, its not a pistol start, but there's probably not a huge amount of Doom players who actually have bothered to, say, pistol start each level separately (I have. It is a great test of your knowledge).

>> No.1638039

I might try capping the lost souls count then when I try out nightmare.

I have played the PS1 doom. Used to own it a long time ago and have it now on retroarch.

>> No.1638040

but even so is that really considered savescumming? its still punishing to have to go through a level all over again

>> No.1638045

>Death has no consequences
You mean aside from kicking back to the beginning of the stage? The first instance can be dumb, like saving half-way through a level or w/e, but I don't see any problem with the second deal.

>> No.1638046

Well personally I prefer to do a big battle all at once so I don't really mind if someone saves before a big fight.
Makes it feel more tense.

But saving in the middle of it makes it feel like I can relax more and that's okay, but I prefer the all or nothing approach to it.

Original Doom had no autosaves. It wanted you to save it manually.

>> No.1638049


And you got all your fancy shit. And it accumulates over time, so you never run out of ammo. There's never any tense moments. It's like easy mode.

>> No.1638054

Fucking hard map. Pistol start was nearly impossible, for me anyway. With no ammo built up I ended up punching a lot of skulls to death.

There are some issues though. Doors with no sector tags and that sort of thing. Zdoom sorts that shit out just fine, but vanilla won't know what to do with it. As for your rendering errors and such, I'm still looking into it.

>> No.1638057

but the maps are built around what the game expects you to have at that point. losing everything but your pistol just seems like artificial difficulty to me

>> No.1638058

If you've died and had to reload, the level is obviously already giving you trouble.

That's a totally idiotic thing to say. You're reloading, of fucking course there's been tense moments. You just died.

>> No.1638060

More to say that pistolstarting is Id's punishment for people not following their advice to save, but put they work into making it not-impossible. It's like extreme mode.

>> No.1638063
File: 489 KB, 500x281, doushio.gif [View same] [iqdb] [saucenao] [google] [report]

Sorry, I didn't realize it was a touchy subject. I've only played Doom II for multiplayer wads, I haven't touched the campaign yet.

I'm still pissed my dad made me give away my 64 to my cousins who promptly threw it away like faggots fuck that side of the family, but I figure getting the source port is about as good as playing it on console, so that makes up for it.

I wasn't worried about save-scumming, or not playing on Ultraviolence, especially since it's my first playthrough, but I don't know how touchy /vr/ is about shit because I don't main this board. I've just been lurking here since I started playing Doom last week.

>> No.1638064

The vanilla levels are all built around not having anything as well as being built around being heavily armed.

They didn't want you have to start all over for dying in the middle of an episode.

>> No.1638065

All that matters is that you have fun playing how you want as long as you don't flat out use cheats

>> No.1638067

>I'm still pissed my dad made me give away my 64 to my cousins
see >>1636865

>> No.1638070

eh I guess by today's standards it would be classified as retarded but the levels were designed in a way that they are completely doable starting with only a pistol.

>> No.1638075
File: 182 KB, 442x650, rage.jpg [View same] [iqdb] [saucenao] [google] [report]

>Implying he didn't died from cancer my senior year of high school
>Implying that side of the family didn't go apeshit and try to steal everything of value from our home anyway

Take it from me, we don't associate with those video game killing bastards anymore.

>> No.1638076

Why does that matter?

The fun of Doom is that its got amazing single player that has good customizability in terms of what you want. 5 difficulty settings plus things like -fm, and of course one of the oldest modding communites in existance with shit tons of map packs and gameplay changes.

Who cares if anon wants to play Doom with cheats? The only thing they shouldn't do is talk about how they beat so and so and not mention using cheats.

Why do people get so up in arms about how other people play their single player experience?

>> No.1638081

>but I don't know how touchy /vr/ is about shit because I don't main this board.

The short of the matter is play how you want to play. Everyone has their own opinion about the "right" way to play things, but honestly we're just glad to have people in our midst.

There's generally three ironclad rules, though, if you're just starting out:
1: Give the original Doom a shot soon and play it through vanilla. Doom 2 optional, but it's generally inferior to the first.
2: Don't load everything with Brutal Doom.
3: Figure out if you're looking for fast gameplay, a flexible engine, a limitless amount of fan content, exploration and level design, and adjust your expectations of the community accordingly.

>> No.1638082

>Original Doom had no autosaves. It wanted you to save it manually.

What about chocolate Doom?

>> No.1638086

Chocolate doom has no autosaves. It's damn near vanilla. No more, no less, but it runs on new machines.

>> No.1638087


Shit, I didn't mean to make an IMPOSSIBLY hard map. I guess should've added more health and ammo. Also a rad suit. Maybe I hid some of the ammo too well? There are some walls you can walk through.

Anyway, I'm looking at it again in doombuilder, and I'm not entirely sure what the no sector tags on doors deal is. I'm looking at all of them, and they have a sector number. When I check the map analysis mode, the only error it throws up is a demon being in the same space as a decorative corpse.

>> No.1638090

>The fun of Doom is that its got amazing single player that has good customizability in terms of what you want.
It kind of goes away if you're cheating.

>5 difficulty settings plus things like -fm, and of course one of the oldest modding communites in existance with shit tons of map packs and gameplay changes.
Gameplay changes don't matter if you're invincible.

>Who cares if anon wants to play Doom with cheats?
There's no fun cheats like in Turok and Goldeneye.

>Why do people get so up in arms about how other people play their single player experience?
Because some things they do ruin the experience.

Chocolate isn't Vanilla.

>> No.1638095
File: 298 KB, 500x628, t7ZHutC.png [View same] [iqdb] [saucenao] [google] [report]

>Because some things they do ruin the experience.

>> No.1638096

>Because some things they do ruin the experience.

What do you care? Getting mad at them is useless. Yes, I get the whole righteous "I want them to have more fun", but people actually get up in arms about other people using cheats regularly. If you tell them they should try it without cheats and they disagree, then it should stop right there. Getting upset about it is literally useless. Its like some sort of meta-upset, where you're mad at them for not having fun a particular way, yet even if they were, you'd not know the difference.

>> No.1638097

Levels shouldn't require secrets, but it's not impossible to pistol start, so it's fine. Just hard.

Doors without sector tags: Room with a backpack in it, door next to the mancubus, door to the hell knight room, secret door to teleporter.

Also the backpack closets door is only tagged on one side. So you could get locked in it.

And just in general I would take out some detail. Vanilla doom doesn't like that sort of thing. There are a lot of redundant vertices that don't add enough detail to make it worth it.

>> No.1638102
File: 84 KB, 449x642, Free Shrugs.jpg [View same] [iqdb] [saucenao] [google] [report]

>Everyone has their own opinion about the "right" way to play things, but honestly we're just glad to have people in our midst.
Yeah, this thread alone has more vidya discussion than the entirety of /v/, but since I main /v/ I'm too used to shitflinging being incited for tiny bullshit, so I'm too used to bending over backwards to keep vidya discussion going. Sorry about that.

That was more or less my plan except for Brutal Doom? Is it any good? I've heard mixed opinions from what I've read in this thread so far.

>> No.1638104

>Because some things they do ruin the experience.
The things they do ruin YOUR experience. Not theirs.

>> No.1638105
File: 100 KB, 250x250, 2364528490135.png [View same] [iqdb] [saucenao] [google] [report]

>Switcheroom DOOM
>pistol start

>4 CYBERDEMONS at once
>full of Cacos, Lost Souls, Imps and loadsashit


>> No.1638106
File: 30 KB, 466x713, Mudokon_Face__Blind_by_Comrade_Max.png [View same] [iqdb] [saucenao] [google] [report]

>Why do people get so up in arms about how other people play their single player experience?

I agree although I always prefer to go into a new game as blind as possible.

>> No.1638113
File: 2.58 MB, 1543x2898, SoYouWantToPlaySomeFuckingDoom.png [View same] [iqdb] [saucenao] [google] [report]


Brutal Doom is basically yet another guns and blood mod--it makes the guns loud, gives them alt-fires, makes enemies nastier, and makes blood splatter everywhere.
Some people like it because it's more visceral, others don't like it because some of the changes are silly and the creator is extremely fond of implementing things and then removing them the next build.

It's okay, but the big problem is the fanbase full of people who proclaim it to be vanilla+ and refuse to play anything else.
Generally, variety is the spice of life, so feel free to try Brutal Doom and other gameplay mods you see fit.

Here's some other options to get you started.

>> No.1638119

I love how on some pistol starts you realize you're going to have to melee to get by.

Rip and tear takes on a whole new meaning when it becomes a necessity and not just a gameplay choice.

>> No.1638120

>Can't appreciate item placement because invincible and don't need items
>Can't appreciate challenge because invincible and don't need items
>Can't appreciate levels period because invincibility and no need for items
It ruins the experience no matter how you look at it.
They get a different one entirely and if they like that instead then it's okay but they might as well play Serious Sam for more fun while cheating.

>What do you care? Getting mad at them is useless
Who said I was mad?

>> No.1638124

Oh, I was under the impression it did all that AND had its own campaign. I didn't realize it was just a mod for the regular games. Good to know.

>> No.1638128

nope. just a mod.

>> No.1638131


it wouldn't be so bad if fists didn't suck, doing that "bap bap bap bap bap bap" bullshit gets frustrating.

If you have a berserk pack then it's fun because then you're juking demons and shit while being capable of hitting hard enough to actually be worth while

>> No.1638138
File: 199 KB, 500x586, 1400374309784.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1638142

Its even worse punching pinkies without berserk. Its a mean of 14.45 hits. Some levels throw like 4-6 pinkies at you sometimes. That's a lot of running and punching (or doing that in-place step thing that makes pinkies miss their bites all the time).

>> No.1638145

But the fists hurt more than your pistol.

>> No.1638146

Also I fixed your visual errors by deleting a few vertices. I don't remember which ones, but a little clean up fixed it.

>> No.1638149

Also I meant hard in a good way... We need harder maps anyway. :-p Punching skulls wasn't so bad.

>> No.1638160


Yeah but it's also slow and boring to watch because it's a slow animation and there's no kinda woosh when you swing

>> No.1638165


Well, despite the errors and super difficulty, I hope you at least enjoyed playing it. I tried to make it so you could basically run the map in less than half a minute by rushing to the teleport secret, shooting the spider in the back with the bfg, and cheesing into the exit.

>> No.1638170

who the hell needs a swoosh in doom nigga you're supposed to add the extra sounds its a goddamn vidyagaem, it's not supposed to be SO REEL

>> No.1638171

I feel the same way about the pistol.
I wish there was a mod that made both the pistol and fist feel better to use without flat out replacing them.

>> No.1638201
File: 44 KB, 1280x800, titlescreen progress2.png [View same] [iqdb] [saucenao] [google] [report]

So after hours and hours of fixing and head pounding, I'm at this point. I really wish I could see my own mistakes with this stuff, but luckily this community is full of constructive critiques. Any more edits on it will happen tomorrow, because I'm frazzled. Time 4 DOOM.

>> No.1638214
File: 21 KB, 294x233, hi ya.gif [View same] [iqdb] [saucenao] [google] [report]


Actual thrown fists don't make a dramatic and overexaggerated WOOSH dunkass.

I need an actual video game sounding WOOSH when you attack, and the animation needs to come out real snappy.

Otherwise we get shit like this

>> No.1638224

Waaay much better

>> No.1638237

Looking better than before, But I think her head needs to move a bit. Her head almost completely hides her neck, which makes it look like it was just pasted on top of the body instead of being connected to it.

>> No.1638238

Has anyone ever watched a speedrun for a level or level set that they had trouble with and found all sorts of shit they could have done that would have made it so simple?

This happens to me all the time.

>> No.1638262
File: 108 KB, 960x720, RetroArch-0517-050417.png [View same] [iqdb] [saucenao] [google] [report]

Some issues with PSX Doom TC:

>colors and lighting off from the original

Look at this video:


In TC on my end however, it's much darker and anything in shadows is completely pitch black. It's also lacking the yellows/reds. Is this just a matter of settings? I mostly have not changed video/ligthing. It's at default "dark" light setting.

It also seems way easier than original PSX Doom and I'm not sure why. I'm not abusing saves or anything. Are there recommended settings?

I am just breezing through it. Not using Freelook either. I was even using my PS3 controller in the same configuration as PSX Doom too. Maybe I'm just used to the maps? Maybe the player is faster in the TC? He does bob more than in PSX Doom.

Specters and invisible demons are easier to spot too. I think that's just because of the higher resolution and clearer graphics.

>why not ask on doomworld forums

Waiting for activation.

>> No.1638269

>way easier than original PSX Doom
Original PSX Doom was dirt simple. Maps and monsters were dumbed down for the console.

>> No.1638276

For those interested, a certain well known Doom blogger among the community is playing W:NO right now (he's about to finish the story w/Fergus). Details and link on his blog

>> No.1638280


I think only around the first 8 maps were edited, since it was using jaguar doom as its base. Most later levels are not hugely changed. It's mostly minor technical stuff, like texture variety, and enemy variation.

No Arch villes though.

I like most of the changes too.

>> No.1638284

you're never gonna score

>> No.1638286
File: 12 KB, 400x284, this sucks.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1638294

What's the difference between Odamex, ZDaemon, and Zandronum?

>> No.1638306

execution could not continue

>> No.1638313

>but the maps are built around what the game expects you to have at that point

i don't believe this is true.

in an interview Sandy Petersen stated they did most playtesting of maps from pistol starts and as a result the game played as a sequence was too easy even on the hardest skill level.*

NIghtmare skill was added in v1.2 in response to players saying UV was too easy. **

* http://doomwiki.org/wiki/Pistol_start
* http://doomwiki.org/wiki/Skill_level#Notes

>> No.1638318

Odamex is super oldschool, Zandronum is super newschool, and ZDaemon is somewhere in between.

>> No.1638319


>> No.1638323

Unlike the others, Odamex respects your freedoms.

>> No.1638327


does it respecks muh open-code freedoms?

>> No.1638357

huh...I thought so

>> No.1638358
File: 204 KB, 1280x800, ZANDRO~1 2014-03-01 17-20-38-485.jpg [View same] [iqdb] [saucenao] [google] [report]

Odamex - Was basically only used for the longstanding IDL (Internet Doom League) but they ditched that for Z&. Most old-fashioned.

ZDaemon - Some players. Based on ZDoom 1.23, mod support is ancient and are limited to DeHacked, doesn't support Decorate or ACS. Built around competition for when IDL played on it. Used to be huge, until Skulltag/Zandronum eventually got more players.

Zandronum - Based on ZDoom 2.5.0 as of Z& 2.0. Easily the most players online, and supports the most mods. That second part is a double-edged sword. Just remember what happens if you give some south american early teen the ability to do whatever he wants in the most easily modded game out there. Also includes an optional OpenGL renderer.

>> No.1638361
File: 2.04 MB, 1230x1115, DoomCommunityInANutshell3.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1638367

Is it licensed under GPLv2 or the original Doom license? Does it use FMOD or any other closed libraries? Find out!

>> No.1638369
File: 2.95 MB, 640x480, sneekibreeki.webm [View same] [iqdb] [saucenao] [google] [report]

I wanted a mindless FPS where I just go around and shoot stuff, I remembered /vr/ and doom exist, I just installed brutal doom and this is incredibly fucking fun.

You guys know how to game.

>> No.1638378
File: 38 KB, 640x480, 1400740182.png [View same] [iqdb] [saucenao] [google] [report]

i thought it [BloodRiver.wad] was great.

i didn't find it hard (picture is result of my first attempt) but that's probably because i found the secrets pretty easily and ended up doing the map backwards with the BFG.

there was tons of ammo, no lost soul punching required. that might have been because i was playing in doom2 complevel which has the lost soul limit, though. (also, finding secrets obviously helped...)

i noticed a bit of missing texture in one place that looked like an unclosed sector, apparently >>1638146 has debugged that already.

anyway, nice job, thanks for making it. i'll try to do a demo/webm later...

>> No.1638383

Has anybody done an actual flashlight in Doom yet?

>> No.1638387


>> No.1638396
File: 18 KB, 400x400, Cacomack.jpg [View same] [iqdb] [saucenao] [google] [report]


>delving into doom mods for the first time

It's such a good feeling. Play Project MSX after Brutal Doom, then Pirate doom, then go apeshit anon.

>> No.1638398

>Is it licensed under GPLv2 or the original Doom license?
The former; GPLv2 or later.

>Does it use FMOD or any other closed libraries?
Nope. (That's my biggest beef with ZDoom/Zandronum - I'd rather have no sound at all than have fmod on my system, but the developers don't see it that way. But, I digress.)

Odamex also doesn't distribute modified IWAD graphics - there are very few other GPL ports that can claim this (Chocolate doom is another exception, because it doesn't have a data wad.). prboom.wad, prboom-plus.wad, eternity.pk3, and pretty much everything derived from Boom, all have menu graphics made out of the font from the IWAD, which is technically a GPL violation.

>> No.1638403


Thankfully, not a single bit of this matters in regards to playability.

>> No.1638408

>I'd rather have no sound at all than have fmod on my system
Pardon me for being unable to find this on my own, but what's wrong with fmod? I can't find anything online that indicates the problem.

>> No.1638415

Closed source library that's slow and sounds terrible.

>> No.1638420

fmod is a completely closed-source binary blob. It could be doing almost anything and the user has no way to know.

Despite what my previous post might lead you to believe I am not a raging GPL zealot. (Well, not much...) But I do think having the source code for all software on my system is of critical importance, just so I have the facility to check it is not doing anything undesirable or against my best interests.

>> No.1638430
File: 112 KB, 720x480, getting_portals_to_work_in_zdoom.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1638435

what do you mean with portals?
isnt teleporters the same?

>> No.1638437

portals are things that let you see one sector when it really isn't there to simulate 3d nonsense

>> No.1638446

>portals are things that let you see one sector when it really isn't there to simulate 3d nonsense
My mind wants to say that it's like using the real time cameras[think in UTNT First level camera when you open the dungeons] but i know i am wrong as shit so i need to be spoonfeed like a baby

>> No.1638449


>> No.1638454
File: 219 KB, 1280x720, Screenshot_Doom_20140522_033345.png [View same] [iqdb] [saucenao] [google] [report]

>finally finished retexturing and redetailing the METDM01 map
Aw ye
>runs perfectly fine in openGL
Aw ye
>runs bretty good in Software too
Aw ye
>turn a corner and see this
>map analysis gives no error reports

>> No.1638464


I consider Thy Flesh Consumed to be more of a purgatory, a ruthless realm between Hell & Earth where not even Satan has any control.

>> No.1638467

yeah. I didn't think it was bad. But it was hard for me. I wasn't looking for secrets though (generally don't for first runs).

>> No.1638473

You forgot that Satan isnt even in Doom[you had one damn job id soft,ONE FUCKING JOB] and TFC is a prequel of Doom 2,the end screen even says "next stop,hell on earth" and TFC's base is nearby the first base of Doom 2 where you find out that they are not only building their hellish bases,they are also bringing the hell to earth

>> No.1638474

poster-dad-threw-away-guy here.

The only reason my dad didn't get murdered is we found out he had leukemia (this was ~1 year after I graduated, so, senior +1)...

Like, dude, I doubt it's worth money, but it's worth a billion feels. Doom fucking raised me.

>> No.1638483 [DELETED] 

I'm right there with you brother. My FUCKING STUPID grandma threw out my original box set. So I gave her ass cancer with my mind. Now she's in the cold cold ground and I make a tidy 5 figures in the video game industry. Who's laughing now!*

* note to moderators: this post is a joke

>> No.1638489

Another dad story (he's still alive, btw, leukemia AND lymphoma down, in remission... so maybe my family's prone to fucked up illnesses, but we're some resilient shits)...

"Son, you need to study a real career, you'll never make money in games"

>5ish years later the first million dollar tournaments are coming up in games
>video game companies are earning in the hundreds of millions
>news report about it
>*cold stare*
>"yeah, no, don't say it"

Meanwhile, I have a 4 year degree and work in a research lab (stem cells, regenerative medicine primarily, biotech/bioinformatics), and I still have to live at home to live even remotely comfortably (or get 3ish roomies).


>and bad to futilely shitslinging together my first indie title

>> No.1638492

ahahaha poor TGDD he's still in disbelief

poor guy

>> No.1638493


>> No.1638497

>Featuring many current-gen features such as 16x motion blur, bloom lighting and godrays.
What's a godray?

>> No.1638498


>> No.1638501

>note to moderators: this post is a joke
I'd have you banned anyway for being this unfunny.

>> No.1638509 [DELETED] 

Sorry to hear you were behind the door when God was giving out senses of humor.

>> No.1638510

I've deleted the post since it bothered you so much.

>> No.1638520
File: 45 KB, 450x317, rays-of-god.jpg [View same] [iqdb] [saucenao] [google] [report]


Rays of light. Pic related.

>> No.1638525

oh, those things, of course, thank you. i always call them jacob's ladders for some reason.

>> No.1638528
File: 2.88 MB, 320x240, BloodRiver.webm [View same] [iqdb] [saucenao] [google] [report]

>i'll try to do a demo/webm later...
okay, here it is in 1:56

>> No.1638539

Oh wow, a pretty looking area with slow movement speed to try and look more advanced than it really is.

I'll be impressed if it ever actually sees release, but it looks like a derivative survival horror with a bunch of screen filters.

>> No.1638545


Where can I find HDoom?

>> No.1638548
File: 432 KB, 500x394, 1400188377387.gif [View same] [iqdb] [saucenao] [google] [report]

Check the first post it is right there.

>> No.1638561

I have no idea what is happening to my Zandronum. Help?


>> No.1638603
File: 281 KB, 720x612, 1330756948069.jpg [View same] [iqdb] [saucenao] [google] [report]


Is it possible for a Skybox to be emitting dynamic light?

>> No.1638615

why is one of them blue

>> No.1638651

Why do you guys like Polished Skull so much?

>> No.1638674

It makes the weapons feel pretty good but I really don't dig the balance changes for things like Archviles and the BFG.

>> No.1638680

I think he changed that in the latest WIP he posted here.
Still, I dislike how zombies look and act when set on fire (they look fucking stupid, the fact that the minigun has a windup but doesn't fire any faster and only does slightly more damage than the pistol (which can fire as fast as you click). I don't like recoil too much either but I can live with it.

>> No.1638681

The chaingun does more damage than the pistol per bullet so that's enough to make it better.

I don't recall what the zombies did when they catch on fire.

I also didn't like the SSG nerf.
It was very uncalled for and makes it inferior to the standard SG

>> No.1638687
File: 2.16 MB, 720x450, 1400704208474.webm [View same] [iqdb] [saucenao] [google] [report]

pls what mods were used in this?

>> No.1638689

Complex Doom with Back To Saturn X

>> No.1638692

I was in that thread, isn't that some survival mod?

>> No.1638693

It's one of those "make Doom 20000000000000000x harder" mods

>> No.1638697

and hard doom is better

>> No.1638702

Do ZDL + Chocolate Doom work together?

>> No.1638704
File: 158 KB, 640x480, yaygamma.png [View same] [iqdb] [saucenao] [google] [report]


sweet mother of gamma

>> No.1638712


In my experience, they do.

Had an odd issue with Final DOOM though, when booting Chocolate Doom through ZDL; the IWADs use the DOOM II map names in the automap rather than the ones you normally get.
For some reason, the map names displayed just fine when not using ZDL.

>> No.1638713

Try to play it KB only or with PSX-like controller. It's easier to play Doom (and shooting games in general for me) with KB+Mouse combo.
>I'm not entirely sure what the no sector tags on doors deal is
Door (D1\DR) actions don't require any tag whatsoever because action applies to the sector behind line being used. Though if you want to make door open\close via Switch (S1\SR) or Walk-over (W1\WR) action line, you should provide same tags both for line and sector. Because by default lines and sectors have tag 0 and activating a line's action applies said action to sector with the same tag, basically applying said action on the whole level.

>> No.1638810

What's the big difference between DOS Doom 1's MIDIs and Doom 95's MIDIs? I've been told there was a difference, anyway.

>> No.1638821

Throwing away childhood video game memories has a direct link to an increased risk of cancer. What kind? All kinds.

You heard it here first, folks.

>> No.1638825

>Anyway, I'm looking at it again in doombuilder, and I'm not entirely sure what the no sector tags on doors deal is

i don't think there is one. i was able to UVmax the map in doom2 complevel just fine (cf. >>1638528)

>Doors without sector tags: Room with a backpack in it, door next to the mancubus, door to the hell knight room, secret door to teleporter.

all of these doors are manual types which work on the back sector of the line. they don't require a tag.

you're right that the backpack closet does not open from the inside, though.

everything you said is correct, but it does not apply to BloodRiver :-)

>> No.1638828
File: 58 KB, 648x864, 1396844596019.jpg [View same] [iqdb] [saucenao] [google] [report]

>nashgore blood

>> No.1638831
File: 139 KB, 341x350, 1375984489926.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1638839
File: 67 KB, 429x322, 1391977121244.jpg [View same] [iqdb] [saucenao] [google] [report]

>SSG is OP
>autosaves ruins the game
I don't agree.

>> No.1638845


...is there something wrong with it? I'm making a mod with it and it includes the ultimate torment and torture's blood.

>> No.1638856

Not him but it's pretty over-used and looks comically bad. For something that is/was used so much it looks really stupid

>> No.1638858

I never paid the blood any attention before, but now that it's been pointed out I can't unsee how goofy those big splotches look popping out at that high angle.

>> No.1638865

I think it's supposed to be drawfag.
It was from many years ago, when /k/ raided the "Call Of Duty Fanfiction Wiki", the most autistic of wikis.

It was the most hilarious place to raid.

>> No.1638867


I see, I may change it but I guess it can be a decent placeholder.

Though tunt's blood isn't as gaudy looking as complex's

>> No.1638870

I like it better than the Brutal Doom gore, and Ketchup.

>> No.1638898

Stop trying to taint such important advice with /v/irgin bullshit, you fucking whore.

>> No.1638912

Seriously, what the fuck is up with that. I see it fucking everywhere and it's ugly as sin.

>> No.1638932

does anyone have a link to that hud?

>> No.1638975

Oh. I thought for sure vanilla required sector tags for everything. I've been doing it since 1994, and thought this was a modern feature. Never mind then. Sorry.

>> No.1639010

np. i suggest to take a look at the UDS, section [4-3-2] linedef types, note 5 in particular


i highly recommend reading the whole thing. it's a fascinating document if you are interested in doom's technicals. that goes for everyone else here too.

>> No.1639017


Anyway. Map seems to be fine under chocodoom now. (fixed the visplane error. If you wanted to do it, have at it... This sector in pic related needed rebuilt). Want any credits/music suggestions?

>> No.1639020
File: 203 KB, 656x414, temp.png [View same] [iqdb] [saucenao] [google] [report]

>pic related
I do this half the times I post... Forgot pic.

>> No.1639024

I wish I knew, so many Newstuff screenshots have that godawful gamma, I thought it was just a glitch with taking screenshots with the sourceport they're playing on, but do they REALLY play with that gamma? It's hideous!

>> No.1639026


It's the "pro" level of gamma to use since it means you can easily see everything.
It's the same type of mentality that plays with music off and disables skins.

>> No.1639035
File: 53 KB, 171x176, misdreavus-disbelief.png [View same] [iqdb] [saucenao] [google] [report]

>It's the "pro" level of gamma to use since it means you can easily see everything.
I guess, but it mars the graphics, and it totally fucks the atmosphere. Might as well just play with permanent light-amp goggles or something.

>It's the same type of mentality that plays with music off and disables skins.
What's the fun with that? This all just seems asinine to me.

>> No.1639045

i turn off music because i don't particularly like it and i usually have mpg123 running in the background anyway

>> No.1639046

>it mars the graphics
but that makes sense for doom, you spend most of the game orbiting it

>> No.1639050


>> No.1639052
File: 26 KB, 585x540, Doom guy drinking beer and outrunning a rocket.png [View same] [iqdb] [saucenao] [google] [report]

>hear a lot about OBLIGE
>never bother to try it out
>try it out
>phucking amazed at what a "small", "tech" level can look like

I guess my WAD is going to take a "little" while longer to finish now.

>> No.1639061

But the music is one of the best parts of Doom!

>> No.1639083

I made MAP15 for our 200 minute challenge. Did it all and tested it, fixed problems etc. It could alternately be MAP31 but I don't think it's hard enough for that. (It might not even be hard enough for MAP15.)


>> No.1639110

Doom DID have saves though, and you could just as easily save manually at the start of every level to keep your shit.

The levels are at least PARTIALLY intended to be played in order; they aren't particularly balanced for it but many levels throw a stimpack or two in the introduction room to help out a player who started from a previous level.

>> No.1639115

How long until someone copypastes everything from Wolf:TNO to Doom?

>> No.1639119

>Doors with no sector tags and that sort of thing.
Regular doors don't need sector tags, even in vanilla. (Doors activated remotely, however, do, because that's how they work.)

>> No.1639120

Not bad, I like it.
I just wonder why people don't unpeg the side door textures anymore.

>> No.1639132

how do I change the values for weapon damage?
I'm trying to make a silenced pistol that can kill zombiemen and shotgunners in one hit, but I don't want to just lower their overall health, because that seems like a cop-out

>> No.1639138

yes, this is good, i managed to reach both exits

bug: sector 12 doesn't open from one side because linedef 50 is facing the wrong way

i don't see the point of the invulnerability, and there's not enough ammo to get 100% kills from a pistol start. please consider replacing the invulnerability with a berserk box

also i think the secret exit switch (say sector 99) and the secret exit itself (say, sector 101) should both be marked as secret areas.

>> No.1639140

>prboom.wad, prboom-plus.wad, eternity.pk3, and pretty much everything derived from Boom, all have menu graphics made out of the font from the IWAD, which is technically a GPL violation.
Nope! The GPL says that it's fine to redistribute modified IWAD resources if they are intended to be used with the original IWAD.

This is why KDIZD had new graphics for shit like the Chaingunner and Hell Knights.

>> No.1639142


Ah, no, just stick it in the hell levels is all I ask. As for credits, I'll just stay anonymous. As for the backpack room, I think I goofed up the door tag, meant it to be one of those open stay things. I think I missed the tag by 1. Thanks for fixing the map, wasn't sure how I'd do it myself.

>> No.1639147

>Nope! The GPL says that it's fine to redistribute modified IWAD resources if they are intended to be used with the original IWAD.

The GPL says nothing of the sort.

You're thinking of the "Doom WAD licence" or something, I forget what it's called.

But it is certainly not a GPL-compatible licence.

>> No.1639158

I ran out of time. I don't usually do it when I'm making the doors, I just do it at the end in one big swoop, and I guess I just forgot or ran out of time. You can correct it if it bothers you.

Also I forgot, credit Onslaught Six again. I didn't really put any thought into what music or skies it should have so go with whatever. (I don't know if there's any sky arrangement in this yet or what.)

>> No.1639175

attaching sentimental value to inanimate objects (even if they're inexpensive) is a completely normal thing to do, just means you're human

>> No.1639176

I beat it 100% kills pistol start. Punch everything. Punch those demons, punch the former humans, punch the stupid meatball demon. I don't recommend punching the arch vile though.

>> No.1639179

I fixed those, and took the time out to fix the unpegging. I also threw a few more ammo boxes in but I'm not sure where else I could do that without it feeling forced.

>> No.1639182

Cathedral of Pain
Valley of Hatred

heh i think you have a naming formula. your next map shall be Warehouse of Suffering

>> No.1639183

And yeah, you were right on the invul/berserk. I originally did put a berserk there, but then I figured I did that in my last map too, so I wanted to try something different, but berserk works out better in the long game.

I think I have a real problem giving the player a challenge without throwing what I consider pissloads of monsters at them and turning it into a slaughtermap.

>> No.1639190

Can do (assuming we get enough hell levels).

And np. I dig the map by the way. I reread what I said last night and realized I may have come off dickish. Wasn't my intention if that's how it came through.

Warehouse of Suffering. Get on it.
I also request Tunnel of Love

>> No.1639194

The joke is that there's nothing suffering about it other than it being yet another warehouse level

Incidentally both of these really sound like TFC-type levels.

I also just realized I was originally going to have a second layer of space between the rock cliffs and blood river but I forgot to do it :(

>> No.1639196

nobody will do that, they'll just complain the map has no ammo.

>> No.1639201

I guess Warehouse of Suffering can be the MAP32, the secret-secret? Imagine that, you fight through all the bullshit and then it's literally just a fucking crate maze

>> No.1639206

There is now an obvious-secret berserk pack in the first room, and like I said I added a few more bullet boxes. Maybe there should be a backpack somewhere...

>> No.1639218
File: 64 KB, 652x760, 1385443017504.jpg [View same] [iqdb] [saucenao] [google] [report]

>I also request Tunnel of Love

>> No.1639228

You give it a custom attack.

>> No.1639230

>I also request Tunnel of Love

Wrong project - that is an HDoom level.

>> No.1639234


>snaggletoothed lip-biting

No. Fuck you. Stop. Stop that RIGHT NOW. My heart can't take that.

>> No.1639236

yeah but how would I go about doing that?

>> No.1639241
File: 3 KB, 30x39, temp.png [View same] [iqdb] [saucenao] [google] [report]

Make it a nazi crate maze... Shaped like Hitler.

>> No.1639262

> Nazi crate maze

Alright that's it

I'm not gonna do it tonight because I'm burned out from today but maybe by the end of the weekend

>> No.1639265


>> No.1639305
File: 182 KB, 1600x900, 1396737654327.jpg [View same] [iqdb] [saucenao] [google] [report]

Do any of you guys have any (preferably high resolution) Doom art/wallpaper?

I'll post the few that I have.

>> No.1639306 [DELETED] 

Report and ignore.

Shills are trying to viral marketing mods.
Fucking jewish assholes

>> No.1639307
File: 645 KB, 800x1008, 1394774285975.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1639313 [DELETED] 

>That typing style

Well, looks like Donald relapsed.

>> No.1639314
File: 259 KB, 1280x749, 1399201532720.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1639319
File: 508 KB, 1221x800, 1399202065205.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1639324
File: 233 KB, 1024x931, 1399203077002.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1639326

There are a couple on the image folder in the pasta.
I think there are more in the other image folder that got posted a while ago but noone updated the pasta I think so you'll have the search the archives for it. Shouldn't be hard.

>> No.1639331
File: 128 KB, 648x864, 1399494232992.jpg [View same] [iqdb] [saucenao] [google] [report]


That's all I have.


Thanks for the tip, Anon.

>> No.1639342
File: 2.27 MB, 1927x1210, Doomy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1639346

Yeah, the scan-line fuck-up is cleaned up better on >>1636586

Somebody, should merge the best of the two.

>> No.1639347



>> No.1639352
File: 339 KB, 510x388, Brutal GMOTA.png [View same] [iqdb] [saucenao] [google] [report]







>> No.1639354
File: 135 KB, 331x319, NYOHO.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1639359

I'm trying to make brutal doom and this texture pack work together, so I made a batch file that is like

gzdoom.exe doom.wad brutal19.pk3 zdoom-dhtp-20130802.pk3

but it is not working. I also made a "skins" folder and put the higher quality music in there, but it is not working as well.

>> No.1639365
File: 2.74 MB, 2711x4093, OneDoomedSpaceMarineHigherRes10Q.jpg [View same] [iqdb] [saucenao] [google] [report]


I could barely see the fuckup on my monitor after I fixed it. Shitty screen.

>> No.1639371

imagine this dreadful thing meeting one of alice's cacos and terrifying the heck out of it

>> No.1639372

bhahaha this is too good
we need a brit to voice it

>> No.1639373
File: 6 KB, 68x68, Doomguy goes to Facepunch.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1639374

Yeah, that aughta do it.

>> No.1639376


or we get Term to use his Parias voice, make him yell all of the lines, add an echo because of the helmet, and make him say everything 400 times more hammy.

>> No.1639393

I tried reading a warhammer book once. I got a little ways in, and they started talking about a librarium sooooo big noone had ever seen the back of it. And I went "well then who the fuck built it" and stopped reading.

That universe is so overdone to the point of being annoying. Everything in it is the biggest that anything's ever been, or the baddest, or the stronkest. It's became a tedious slog quickly.

Anyway. Just thought I'd rant about that for no reason. Good day.

>> No.1639397

>or we get Term to use his Parias voice
wait what

>> No.1639406 [DELETED] 

Report and ignore.

>> No.1639408


That "REST EN PEEZ" in samsara? That's Term's doing.

Yeah I was surprised too.

>> No.1639414

I just downloaded Samsara. How do you trigger it? Kill shit?

>> No.1639415


Hit the taunt button.

>> No.1639420

Fuck I'm stupid.

>> No.1639424


All I'm waiting for are for someone to rip those sweet robutts into a model-friendly program

>> No.1639428


Just rip the whole Moon base level and be gone with it; arguably the best level in the game, aesthetically speaking

>> No.1639429


I had a cold at the time, though, hence the odd inflection (REZT EN PEES), it's much easier to replicate the Chex Warrior voice I did for the taunt/falling sound.
Still, I tried.


>> No.1639434
File: 1019 KB, 640x320, bewm.webm [View same] [iqdb] [saucenao] [google] [report]

While it's still on my mind, I need to at least give Blaz two more subshots, here's what he's got right now:

heavy bombs: Bounces once and explodes -REALLY- hard, scattering shit everywhere, webm related

Cluster missile: Fires a straight flying missile out, on impact it scatters out a bunch of little explosive pellets

scatter shot: a shotgun like blast of bullets that richochet a few times

I need at least another two, I'm thinking about going with:

dumdums: Fire a fat bullet that thuds into a monster, falls to the ground, and detonates after awhile

vulcan cannon: spews out an inaccurate stream of bullets at an irresponsibly fast pace

if you guys have any other ideas that'd work better, I'm listening


Oh god you actually did it

>> No.1639442

you must be so sick of that field out the back of map01 by now

>> No.1639448


>You must be so sick of that field where you get to go out and play with your weapons and break shit


>> No.1639472

heheh fair enough.

i mean if i were you i would have whipped up a test arena by now but yeah. you go, girlfriend.

>> No.1639478


I haven't delved into mapmaking yet, not when there's a million things to do with the gameplay, sounds, sprites, and shit

>> No.1639480

anyone? I tried google but it seems like I've done all the steps correctly.

>> No.1639493

also while looking around for help I notice everyone else's brutal doom gets a hud, but mine doesn't. How did I manage that?

>> No.1639496 [DELETED] 

Shitpost and derail

>> No.1639504

Just use ZDL.
Post a pic of the hud.

>> No.1639505

I should probably note; The game launches fine, and it is Brutal Doom too, I am just missing the texture pack and the sound. Is it not possible to launch Doom with multiple .pk3 files?

I don't know about the HUD at all. Sorry for being so new.

>> No.1639507
File: 148 KB, 1147x644, whereditgo.jpg [View same] [iqdb] [saucenao] [google] [report]

No HUD to speak of.

>> No.1639513

Press -
Also activate alternate hud in the hud options.
Alternatively, get NC-HUD for Brutal Doom. It's pretty nice.

>> No.1639526
File: 2.97 MB, 320x240, 200mindance1.webm [View same] [iqdb] [saucenao] [google] [report]

>I didn't receive any response.
sorry, i had looked at it but others intervened :-)

i've had a chance to record it now. time 3:32. part 1/2

>> No.1639529
File: 2.51 MB, 320x240, 200mindance2.webm [View same] [iqdb] [saucenao] [google] [report]

and part 2

i enjoyed this, the start can be annoying but mostly it just gives you lots of ammo and throws monsters at you.

this was my third exit, the first two i managed to forget to go in one secret, and then on the second i forgot to go in the other one...

>> No.1639532

I feel like you should've died in the courtyard.

>> No.1639550

oh yeah when i changed direction and ran into a bunch of missiles? yeah that was stupid

>> No.1639553

These things happen. I'm just surprised you lived.

>> No.1639554

> Term hangs out on /vr/

>> No.1639564

i did die in several places in the map, usually the first room but sometimes out in that courtyard.

but the thing about demo recording is no one else sees the failed runs. you only see the final one where the player was lucky enough to prevail.

>> No.1639578

Was this not known?

>> No.1639587

A little bit chivalry MW, a little bit monty, a little bit killing floor, a little /vr/... Let's do this

>> No.1639614


Term's been with /vr/ since the start of the board.

>> No.1639646

The name of the last wad you played + my ass
Whispers of Satan In My Ass

>> No.1639656

Scythe in my ass.
Sounds painful.

>> No.1639661


I got your follow up:
Blood River in My Ass

>> No.1639662

Doom: Rampage Edition In My Ass

Funny, I always wondered where that WAD came from, now I know.

>> No.1639664

A better wad I pulled out of my ass in my ass

>> No.1639681

Metroid in my ass.

>> No.1639682

do you guys like playing pool

>> No.1639691

Pool's closed for AIDS, sorry.

>> No.1639710
File: 142 KB, 500x420, theyreLaughingAtYou.jpg [View same] [iqdb] [saucenao] [google] [report]

Not that funny really, but I just wanted to use this image...

>> No.1639718

You know with a minor edit that could be doomguy...

Bungie always stealin from doom.

>> No.1639726

>Bungie always stealin from doom.
wut. Master Chief and Doom Guy are basically just your archetypal example of "Space Marine".

>> No.1639737

I wouldn't say Bungie is "always stealing from doom", but the Doomguy influence is definitely there. Given the impact Doom had on the FPS genre, it'd be hard-pressed not to be there.

It's kind of a mix of him and Security Officer.

>> No.1639738

It was pretty much sarcasm.

I've heard it argued before and was making fun of the argument. Tone of voice... text. Someday we'll have the technology.

>> No.1639740

Heretic + My Ass


>> No.1639742
File: 276 KB, 1000x750, mzoupwQgCe1r2aweao1_1280.png [View same] [iqdb] [saucenao] [google] [report]

Doomguy/Samus brotp is better imo.

>> No.1639745

Yeah that's true. Bungie has never really hid that they got a lot of inspiration from sci fi, like Alien, Star Ship Troopers, etc.

Ah, yeah. Hard to tell in text. Somebody needs to make a "Sarcasm" font, we can call it "Sarcastica".

>> No.1639747

Thanks man.

>> No.1639756


Go Medieval On Their Asses My ass


>> No.1639758

Fo sho... fo sho...

>> No.1639763
File: 185 KB, 1440x900, D64_hud.jpg [View same] [iqdb] [saucenao] [google] [report]

>What's the fun with that?
The kind people get from competitive.

A lot of older members are the same kind of people who used to play in CTF leagues and speedrunning contests back in ZDaemon's day, plus darker CRTs being used more. Also ZDaemon's default gamma is like, 1.5.

I guess they just stick with it out of acquired taste, I guess. I can't stand it, though.

>> No.1639770

Eugh, couldn't get rid of that fast enough.
I hated how much space they took, how hard they were to see if there was even one light source in the room, how much heat they generated, how much dust gathered on top of them, that low-key, yet high-pitched EEEEEEE noise they would sometimes emit, the bulged shape they had, the blurry image they had...

Thank god for flat screens. CRT's aren't something I'm at all nostalgic for, it's like leaded gasoline to me.

Do they keep those options out of habit, do they seriously still play it on CRT?

>> No.1639785

Shit contrast on LCD's though.

LED screens are where it's at.

>> No.1639791
File: 11 KB, 300x250, doom_duelling.jpg [View same] [iqdb] [saucenao] [google] [report]

I think most of them just got used to it so they like it that way.

On the flipside, last I checked CRTs were still often used in FPS srsgaming because of their extremely short response times, refresh rates, and price (for large LAN events like Quakecon) though the other types have caught up recently.

>> No.1639837

I have never played a Doom game but want to try one. Should I get Ultimate Doom, Doom 2 or Final Doom?

>> No.1639839

The answer is yes.

But play them in order.

>> No.1639841

All of them. Links are in OP's pasta.

>> No.1639861


Ultimate Doom is generally the best out of the three, so for levels and raw gameplay you'll want that.

Doom 2 is what the majority of mods and servers use, due to more enemies, weapons, and items, so you'll want that.

Final Doom is if you really, really like Doom. It's the most passable of the three, but if you really liked playing Doom and Doom 2 then Final Doom gives more.

>> No.1639869

To expand on this, Evilution is worse than Plutonia.

>> No.1639872

>never played a Doom game but want to try one
if you want to play just pure doom, get ultimate doom. awesome levels and tight gameplay.
if you want to play with mods and multiplayer, get doom 2. more shit but the levels really start to blow halfway in and further
if you really liked those two, get final doom

>> No.1639886
File: 568 KB, 1000x659, 39525911_p0.jpg [View same] [iqdb] [saucenao] [google] [report]

If you're asking which one to start with...

Doom 1's a good way to start. Just remember that Episode 1 starts things off fairly slow with limited weapons and monsters, and isn't a representation of the rest of the game. Episode 4 will kick your shit.

Doom 2 introduces a whole bunch of tough new enemies and the super shotgun to deal with them. They say the level design's more hit-or-miss than the first Doom's later on.

Final Doom (TNT and Plutonia) are like Doom 2 but ramp up the difficulty for the people who asked for more. Try them later for some challenge, then maybe go to Plutonia 2 or Plutonia Revisited if you still want more.

>> No.1639901

Isn't the RL suppossed to be held like an AR or something?

>> No.1639902

you know why i miss CRT screens?
because you can't put anything on top of a flatscreen

>> No.1639907

Okay, thanks. Will get UD.

>> No.1639924

Get a shelf to bolt onto the top of your flat screen.

Personally, I think that the flatscreen taking up so much less space evens that out.

>> No.1639930


>> No.1639931
File: 15 KB, 460x351, 1288408534322.jpg [View same] [iqdb] [saucenao] [google] [report]


How could I have possibly forgotten about that one

>> No.1639938
File: 232 KB, 1280x646, super_shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]

>Ultimate Doom is generally the best out of the three

I have to agree wholeheartedly.
While there's not as many monsters, or as varied a bestiary (and no trusty coach gun), the maps and atmosphere in Doom 1 is the very best of the original maps.
(Though TNT Evilution had a kind of cozy 90's sci-fi atmosphere that was distinct from the first games)

>> No.1639945

If it weren't for the SSG and extra enemies in DOOM 2 I probably wouldn't like it as much as I do same can be said about the mods as well

>> No.1639946


>> No.1639948

Hell Anomaly

>> No.1639952


Wuzzat mean?

>> No.1639958
File: 86 KB, 571x200, CHOO_CHOO_CHA_BOOGIE.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1639959

E4M? - Thine Own Bowels

>> No.1639970
File: 84 KB, 252x200, 1400795198265.png [View same] [iqdb] [saucenao] [google] [report]

>Nightly wagon

>> No.1639972

Doom (Knee Deep & Shores of Hell): Phobos Research
Doom (Inferno): Phlegethon
Doom (Thy Flesh Consumed): Repent of the Evil
Doom 2: The Brown Buildings

>> No.1639980
File: 54 KB, 180x172, lolbaron.png [View same] [iqdb] [saucenao] [google] [report]

>Doom 2: The Brown Buildings

>> No.1639989
File: 235 KB, 800x600, Screenshot_Doom_20140522_190758.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1639990
File: 225 KB, 800x600, Screenshot_Doom_20140522_190801.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1639992

Looking for recommendations for excellent campaigns to play through. Top tier for me that I have played would be Back to Saturn X and Unloved.

>> No.1639995
File: 219 KB, 800x600, Screenshot_Doom_20140522_190804.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1639996
File: 18 KB, 492x401, brocks rules.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1639997

E1M0 - Munitions Testing
E2M0 - Demonic Entryway
E3M0 - Rending Halls
E4M0 - Humanity Severed
MAP33 - The Outpost

>> No.1640005


>lava armor
>nano napalm launcher

I feel sorry for the demons

>> No.1640007

>Lava armor set bonus
>Infinite napalm and probably other cool shit

>> No.1640009

>lava armor
>0% bullet damage protection
>aprox. 120 Chaingunners,3 Tristar fuckers,14 minigunners and the rest are Plasma captains
>plus Cyberdemons[fortunely,no Niggermare cyberdemons] and Hell Knights
and again
>0% bullet damage protection
Not even temporary invulnerablity can save me

>> No.1640015

Not to talk about barely any cover.

>> No.1640023

Here's what you do:
Run out there, DO NOT FIRE AT ALL, bump into the hell knights and run around that U shape aggroing them all. This will also make the cyberdemons notice you. Use infighting to kill as many hell knights as possible before the cyberdemons die. DO NOT FIRE AT ALL. Then, hug a corner, and fire a shot IN THE AIR to wake up the chaingunners. Grab the medikits and soulspheres as health dwindles, and let the chaingunners hit each-other with oblique shots and infight. Once numbers in a section draw low, blast the fucks.

>> No.1640052

Anyone else here thinks Jimmy's Jukebox would work way better as an external application? It just sucks having so many keyboard binds for everything, and then pistol starting resetting everything.

>> No.1640142

i did that,and the chaingunners send me to obvlivion since i could not make them infight and the lava armor is a pussy,it didn't made me invulnerably otherwise the BestFG could have saved me[charging takes like 5 seconds,that's all it takes to 100+ chaingunners to wreck me]

>> No.1640193

How is Action Doom? Are both of them worth checking out?

>> No.1640197

They're both very different from one another, first is more Contra-like, second is like a Beat-Em-Up. Both are very fun though.

>> No.1640201

What mod? Forgot the name.

>> No.1640205

DoomRL Arsenal
the .wad is Slaughterfest 2012

>> No.1640206

>How is Action Doom?
pretty much like metal slug in doom
it's good, but hard i read your mind
action doom 2 is a beat them up, make sure to use the right version of GZdoom to play it, there have been glitches reported with more recent ones

they are both worth checking out, yes

>> No.1640208

>DoomRL Arsenal

>> No.1640238

Awesome. I'll go give them a look.
Thanks anons.

>> No.1640302

Aka "name my level for me"

Ravage The Wicked
Outskirts (Doom 2 E2)
Energy Zone
Trash Compactor
Computer Array
Abandoned Outpost
Demonic Brig
Railway Station
Eternal Righteousness

I can do this shit all day. I'm like a human Doom map name generator

>> No.1640364

OBLIGE is also a decent level name generator too

>> No.1640393

>Doom (Thy Flesh Consumed): Repent of the Evil

>E4M0 - Humanity Severed

afaik neither of these are bible quotes

>> No.1640394

So what's the deal with the BFG replacement in HDoom? Why a ring, is there something that I'm completely missing?

>> No.1640397
File: 70 KB, 640x400, Cd3[1].gif [View same] [iqdb] [saucenao] [google] [report]


It's from Duke Caribbean like most of the other weapons and ammo pickups.

>> No.1640401

Neither was Fear but that got E4M9

>> No.1640416

Because they are turned on by the proposition of marriage, anon.

>> No.1640424

Make an H-Doom map name then,fuckhead

>> No.1640458

D1E4: City of Blood

>> No.1640513

Cloning Bay
Ganymede Anomaly
Spirit Furnace
Mephistopheles' Cradle
Shock and Awe
Wrath Upon Him
The Dreg Fields
Radiation Testing Facility

>> No.1640526


Isn't that the name of an actual level somewhere? I want to say it was one of the Master Levels, but I'm not sure.

>> No.1640531

Wouldn't surprise me if it was already used. There are two versions of Cocytus: One is one of the five rivers encircling Hades in Greek mythology, the other four being Styx, Lethe, Phlegethon, and Acheron. The other instance is in the Divine Comedy, where Cocytus is the ninth circle of Hell

>> No.1640536

from a cursory search of /idgames it appears to be the name of map29 in doom2 reloaded <http://www.doomworld.com/idgames/?id=15885> and also one of the maps in something called MWDoom <http://www.doomworld.com/idgames/?id=17462>

yes, i was going to say it's also the name of the ice branch of hell in dungeon crawl stone soup, but it's obviously far older than that

>> No.1640549
File: 15 KB, 300x300, eye-in-the-house-jon-kennedy-bootleg_large.jpg [View same] [iqdb] [saucenao] [google] [report]

I like everything else you've done but this one still freaks me out.

>> No.1640564


Well, I wasn't thinking of either of those but >>1640531 jogged my memory.
I was thinking of Crossing Acheron by John W. Anderson, who was one of the Master Levels authors. Guess I got my rivers mixed up.

>> No.1640571
File: 706 KB, 1280x720, Screenshot_Doom_20140523_023355.png [View same] [iqdb] [saucenao] [google] [report]

Another WIP DM map. Let's see if I can squeeze this out before the 27th.

Bonus points to any other Metroid nerds that recognize it.

>> No.1640573

oh yes of course. that's a famous old level.

>> No.1640587

I'm not too sure actually, but the vents in the ground scream Prime to me. It's too flat to be something from Hunters (unless it's meant to be WIP Alinos Gateway or some shit) and there's no lava in Prime 2. To me the pad is too detailed to be from any of the 2D games yet I can't say it's from Magmoor Caverns or Bryyo.

Would need another shot from a different to tell

>> No.1640590

It's clearly Final Desinationnot.

>> No.1640597
File: 18 KB, 602x1025, furry finds normal porn.gif [View same] [iqdb] [saucenao] [google] [report]

Did somebody say Final Destination?

>> No.1640613


Trick question, it's not just Metroid nerds that'd get it.

I'll be taking some inspiration from Pyrosphere and Ridley's lair, but the emphasis is definitely on being Penultimate Destination.

>> No.1640639

You're a bastard. I was getting annoyed 'cuz I beat all the metroids and couldn't figure it out.

>> No.1640645

I was joking when I said that, I didn't think I would be right.

>> No.1640653


>> No.1640659
File: 49 KB, 598x356, er.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of nyazi

Here ve got unz luger, a standa issue handengudenflagenshillkillin-dier

>> No.1640663
File: 209 KB, 591x480, FinalDestinationMeleetrophy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1640692

>Samsara Smash

That would be fun as fuck

>> No.1640712

That's pretty close to what samsara *is*, no?

I mean, they try to be all faithful to their source material and other gay shit, but besides that it's a colossal fun fanservice clusterfuck

>well it'd be fanservice if it were made by a company

>> No.1640727


Yeah, Samsara is basically the Smash Bros. of Doom.

>> No.1640734

Repent of the Evil isn't a quote but Repented of the Evil is. That doesn't really sound good though.

>> No.1640758

Why does Doom have infinite replayability?

>> No.1640764 [DELETED] 

>viral marketing Samsara
Terminus confirmed for paying shills

Report and ignore

>> No.1640779

you can't run out of new user-made maps to play. but i don't know if that counts as replayability. if there were only the original 27 (or 36 ultimate) doom and 32 doom2 levels i would have got bored of it years ago

also i don't think it counts as replayability when i keep playing new maps

>> No.1640780

>Doing this again
>destroying legitimate advice

Fuck off DKG

>> No.1640789
File: 87 KB, 350x262, 1356179271256.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you import textures into a wad so they don't have to be loaded alongside a WAD?

>> No.1640812

Savescumming is meant to refer specifically to situations where people save and reload a game to change RNG outcomes(Not likely to happen in Doom), but when someone uses it to refer to someone who quicksaves all the time like a pussy to get through a difficult segment I can tell what they're talking about. I'd prefer a new term be invented rather than changing the definition of Savescum, but the new definition seems to have taken hold already so I'm not gonna make a fuss about it.

>> No.1640816

okay so something screwy is happening, I'm using ZDL, and although the WADs are working, not a single external file is working not even the ones that come with ZDoom/GZDoom/Zandronum by default, what the hell is going on

>> No.1640817

Here's an idea:
Map orgy.
Get a chatroom full of people, make a base map with an entry area and a set pack of resources for a specific port, make a queue and give each person 10mins-30mins to add to the map, allowing them to modify existing sectors (as long as they don't delete or sabotage other people's work) and keep adding to the map until the queue is finished while optionally video streaming the whole process. After the main queue is done people can throw their name back in so long as they're a set # away from their last slot. Map orgy.

>> No.1640827

i'd call it quickload abuse.

where i know the term savescumming from was in the context of roguelikes and nethack in particular


which makes no sense in a Doom context. so i prefer not to use it

>> No.1640848


that's a fucking nice idea man, make it happen

>> No.1640859
File: 1.52 MB, 1257x846, iwishdoomdidfartgas.png [View same] [iqdb] [saucenao] [google] [report]


Started out for 200 min megawad thing, then got out of control. Gonna trim down monsters (Been testing with some of the wackier weapon mods) and add more decorations, lights etc.

Have some fluff;
After killing Satan, Bezelbebub, Lucyferr, a bazillion cyber demons, quadrillion demons of different varieties, saving Earth 1353th time and going through 1354 different kinds of Hell, you decide to explore other skills you have. Showing your BFG as your CV you landed a sweet job in Space Office doing Space things. After making sure your Dental Plan covers all your expanses you take a vacation. When you return you notice there is a new UAC office on the floor you are working.

One day while you are working at your Space Office in Space you notice a god awful stench from UAC offices. Next day, during a meeting you notice all your co-workers are worshipping Satan and working for UAC now.

Today you have made up your mind, your will make an official complaint about the stench and Bezelelbebub Fountain UAC installed.

>> No.1640958

>Gonna trim down monsters
This is unnecessary.
First Demo Attempt: https://dl.dropboxusercontent.com/u/66496479/anachronismfda.zip

>> No.1640994

needs more hitscan monsters and monster closets

>> No.1640997

Now i can't imagine booting up samsara without the super smash bros 64 theme playing in my head

get out of my head, charles

>> No.1641027

>then got out of control.
I'll say.

>> No.1641029
File: 22 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1641049

Wrong, IDL was at zdeamon before they went to odamex and down the shitter.

>> No.1641050
File: 38 KB, 640x480, 1400860561.png [View same] [iqdb] [saucenao] [google] [report]

there are a few rough edges but otherwise this is glorious. i take it it's not intended as a 200min map submission though?

>>Gonna trim down monsters
>This is unnecessary.

i agree. finished on second attempt, having died once right at the start when i got bored trying to pistol through a crowd of demons. a tactical error - i should have run back to the blue bars for the plasma gun, instead of hanging back, when the doors opened.

(no demo though, sorry)

>> No.1641057

Demo was awesome thanks.

It obiviously took a few 200 minutes. Started as "get shotgun + armor" or "leg it to the plasma" rifle then teleback to "non hell invaded", then, added this, added that. It would be great if you can send me a list of "fix this, fix that".

Added/removed buch of stuff, like door textures are consistent, added a ton moar enemies in last room... etc.


>> No.1641059

Can't corner the Dorner.

>> No.1641061 [DELETED] 

>i got bored trying to pistol through a crowd of demons
having now watched the demo in >>1640958 i see you did the same thing but had the patience to deal with it

in fact that was a very well-taken first run, well played.

>> No.1641062

>>1641050 (me)
>i got bored trying to pistol through a crowd of demons
having now watched the demo in >>1640958 i see you did the same thing but had the patience to deal with it

in fact that was a very well-taken first run, well played.

>> No.1641086
File: 37 KB, 522x385, doom_error.jpg [View same] [iqdb] [saucenao] [google] [report]

So I just tried to run the latest Threshold of Pain (even got the latest version of GZDoom) and I get this error when I try to run it.

Whats the problem?

>> No.1641095

Run it with the development build of GZDoom.

>Captcha: severing hatchiah

>> No.1641101

Heh, I was just playing this map 20 minutes ago.

>> No.1641105

Thanks buddy.

>> No.1641113 [DELETED] 

Fuck off

>> No.1641120


1.8.2 isn't the latest (stable) version of GZDoom actually, that would be 1.8.6.


>> No.1641124 [DELETED] 

Report and ignore.

>> No.1641130

OK did DKG relapse or something? Because he's trying his hardest to slander actual good advice for trolls, by randomly accusing people of being trolls.

>> No.1641136

Or rather, actual good advice for dealing with trolls.

>> No.1641138
File: 408 KB, 640x2880, anachronism1.1.png [View same] [iqdb] [saucenao] [google] [report]

>It would be great if you can send me a list of "fix this, fix that".

okay here's a start. for v1.1.

1. these hanging bodies are the solid kind and block the monsters behind from coming out

2. you can't use transparent textures on single-sided lines :) (there is more of this in the final room, on the wall that lowers)

3. i'm not sure if being able to go back and get the first BFG is intentional (behind the "trap" teleporter, quote marks because it's not really a trap...) i think it might be better replaced with an actual teleporter pad surrounded by some hell corruption.

4. neither of the doors at either end of the back way out of the library has its door tracks lower unpegged. i'm not sure i see the point of this passage as it allows you to completely miss the yellow key and get confused later on at the far end of the cave. it's also quite possible to find the yellow key but never realise that you can get the first set of yellow skull bars open by teleporting back.

5. i think the teleporter to the red key room needs to be visible, like an actual teleporter pad instead of you just walk into it unknowingly. it's not a trap, after all. instead of being a random line in the middle of an empty sector it would be better as part of the archvile face i just went past.

6. this blue armour is superfluous given there is (was) a megasphere right next to it

>> No.1641162
File: 130 KB, 900x1078, 1390117334070.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1641163
File: 365 KB, 1024x367, luger.png [View same] [iqdb] [saucenao] [google] [report]

Not bad, but you're missing the front part of the toggle lock.

Also, it's way too goddamn big, it's as big as the Borchardt, the Luger was relatively compact (and amazingly small compared to the Borchardt it was derived from, Georg Luger did an amazing job compacting that action).

>> No.1641174
File: 495 KB, 1280x800, Screenshot_Doom_20140523_105300.png [View same] [iqdb] [saucenao] [google] [report]

What now?

>> No.1641178

you appear to have the yellow key, so go round the other side of the cave and find the switch

it's a bit hidden round the corner of a small patch of lava, by a blue armour and a chaingunner

>> No.1641187

How do I join the zandorum irc?

>> No.1641189

Stop being paranoid

>> No.1641207

Zandro should have an IRC client built into it and automatically add you to the server when you sign in

Click on the server tab and type /join #zandronum

>> No.1641208

I did that. It opened a door To revenants. I killed them.

>> No.1641214

ah, in that case you may be stuck by the fact that the teleporter to the next area (a small room with the red key) is invisible. see item #5 >>1641138

>> No.1641215

Go to the web site, the server info is at the top of the page. Also check the Pastebin at the top of the thread for the server info and the #vr room pass.

>> No.1641224

I think a demon stole my teleport... I've walked over that line a thousand times. It's W1 though...

>> No.1641243

oh, so it is. yes, that is definitely a bug.

in that case i think your best option is to go back through the library, teleport back to the tech part, go past the red door, carry on round and noclip through the door next to the switch and computer console. the red key is inside there. otherwise basically you'll have to start again.

>> No.1641263 [DELETED] 

Report and ignore.

I am sick of these shitposts.

>> No.1641268

Its there, only obscured so, yeah, its from rise of the traid. Feel free to do whatver give credit to uboa

>> No.1641269 [DELETED] 
File: 59 KB, 1396x776, adadadadad.png [View same] [iqdb] [saucenao] [google] [report]

...what shitposts?

>> No.1641271 [DELETED] 

Stop with this fucking shit

>> No.1641275

yeah looks, like you can't go back to the library once you use the secret passage because I made the door open stay close, instead of open stay. I'll move the secret and the key around.

>> No.1641294

we hit the bump limit

>> No.1641305
File: 475 KB, 500x366, Archvile sees doomguy.gif [View same] [iqdb] [saucenao] [google] [report]

but not the image limit

>mfw Plutonia

>> No.1641308
File: 161 KB, 278x243, Aw shit,it hurts my hands.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1641314



>there will never be a copy of this but with samsara characters

>> No.1641317
File: 249 KB, 602x402, 1400476283195.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1641319


We know DKG has been back for a long time. Whether he's the one shitposting or not is still up in the air.
We're not really universally-loved on /vr/, though, and we've also kicked out some faggots of the IRC for being massive dramawhores.

So it could be any number of people.

>> No.1641329

Action Doom and Urban Brawl are my two most favorite Doom mods ever, they're definitely different in style as many other people said but they're fantastic and well made.

Challenge accepted.

>> No.1641332
File: 34 KB, 186x203, 1375668790268.png [View same] [iqdb] [saucenao] [google] [report]

>Challenge accepted.

O-oh my.

>> No.1641334

all pending tsp updates cancelled for the foreseeable future

>> No.1641350
File: 398 KB, 535x800, 1398680389395.png [View same] [iqdb] [saucenao] [google] [report]

>Challenge accepted.

>> No.1641353

>Memento Marty

>> No.1641359

Is there any good HUD mod? Something nice like NC HUD

>> No.1641371
File: 130 KB, 768x864, 1374816868914.jpg [View same] [iqdb] [saucenao] [google] [report]

<TerminusEst13> <MartyKirra> I said I could beat you up
<TerminusEst13> u wanna fookn go m8
<MartyKirra> im mlg pro
<TerminusEst13> 1v1 me dwango5 no freelook doomguy only
<MartyKirra> lets do it
<TerminusEst13> [NJ] FUNCRUSHER || DUEL32 Duel #1 - BRING IT FKR

oh shit
oh shit

>> No.1641376

Does anyone have a download for this? It's Christopher Dorner's Last Stand Survival Game, by the way.

>> No.1641381

So I beat UAC Ultra, pretty nice, the most memorable part was the radsuit part of Map 10. Fun rush. After that and Threshold of Pain, what are some other WADs that have strong theme, some custom resources, not too long (optionally, if they're great I can deal with a long one), good combat but not too slaughter-y?

>> No.1641384

New Thread?

>> No.1641389
File: 998 KB, 245x173, 98905[1].gif [View same] [iqdb] [saucenao] [google] [report]

>all pending tsp updates cancelled for the foreseeable future

<Scroton> martykirra when are we gonna zand1.2
<torridGristle> https://31.media.tumblr.com/76f0cca286191bbce42245362789a38d/tumblr_n61l1vdIug1qiokc3o1_500.jpg Wrap a plastic bag around your flash to soften the light without paying money.
<MartyKirra> blarrrrrrrrrrrrrrgghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
<MartyKirra> the toolbox muzzleflash is giving me a pain in the nuts

>> No.1641403


>> No.1641414

is someone recording this

>> No.1641425

Sorry, I just came back, and I'm checking for updates regarding some mods, can anyone help me out on it?

>> No.1641426

Term won using a very old exploit known as "being better than the other player". I told him to stop using it but he refused.

gg term

>> No.1641428

accept your rekkege marty

>> No.1641431 [DELETED] 

Someone make a new thread.
Then report and ignore it.

>> No.1641435
File: 1.95 MB, 450x188, 1400314983713.gif [View same] [iqdb] [saucenao] [google] [report]

>a very old exploit known as "being better than the other player"

>> No.1641441
File: 222 KB, 449x401, laughing imps.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1641446

why didnt you faggots tell me about this shit?

>> No.1641448
File: 53 KB, 359x391, 57UdxDD.jpg [View same] [iqdb] [saucenao] [google] [report]

>a very old exploit known as "being better than the other player"

>> No.1641453



>> No.1641458

Do I have to do anything special to get DoomRL Arsenal's HUD to show up other than loading the WAD for it?

>> No.1641471

>Dorner's Last Stand
Not sure if these are legit, but you are welcome to try.



>> No.1641486


mah nigga

>> No.1641729
File: 700 KB, 2480x3508, enforced_commandos_by_helios437-d6x1cfb.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't think I specified that. I said ZDaemon's development was competitive-centric since for a long time the IDL was there.

>> No.1642007

UAC ultra was excellent imho. Not long enough to be overwhemingly tiring, an amazing atmosphere and great, fair usage of monsters and overall pretty fun.

I think it's one of the wads I could honestly say I enjoyed. Even more than Scythe

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