>>1624467
Agree and disagree. I like the post-"death" danger of enemies, but I think it should be rarer (and maybe deadlier), and their hitboxes need some depth (as in the depth that sprites lack, but I don't know how hitboxes in zdoom work, so I might be asking for something impossible).
But, I mean, you have extremely strong melee as well, you have abilities that send enemy monsters in knockdown states, nut-kicked states, headshots, somewhat stronger weaponty than vanilla doom, and... Well it's a 9 foot tall fucking skeleton with rocket launchers mounted on it's shoulders, charging in for a fistfight is probably a suboptimal strategy in reality (I know, >real life, >doom)...
It's not bad, it's different. I, for one, think besides it not playing nice with 99% of other good mods (for legit reasons, and for LOLSPAGHETTICODEHOLESHITWHATSACVAR reasons), and its idiotic fanboiz, BD is an excellent, excellent mod, and BD/BDSE/BDEE have given me hours upon hours of joy.
>TL;DR you have some slightly valid balance complaints
>man I wish aspects of BD could be broken apart so as to make them play nice with other mods
>or patched/made as modules for said mods
>DRLA/M, DRPG, TUTNT or similar maps, persistent character progressions a little tuning, BD gore/physics/AI/kick
>anyone else's dick jump a little? Seriously, that sounds better than 99.9% of AAA titles
>maybe voxelize enemies so vertical combat could be a thing, sprites are pretty and efficient but they suck for vert maps