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1599973 No.1599973 [DELETED]  [Reply] [Original] [archived.moe]

EL DOOM THREAD, 5 de Mayo is not Mexican Independence Day Edition (Last thread >>1594917)
(other retro FPS games also welcome, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc for mod compatibility?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/idgames torrent (as of November 25, 2013; 12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1599978
File: 5 KB, 200x200, boss-dogpope[1].png [View same] [iqdb] [saucenao] [google] [report]


-DOOM X IS BACK EHRMAGEHRD!!! http://www.doomx.net/

-Have you ever wanted to play as a dog in Doom? No? Well, whatever, here's DogDoom! https://copy.com/o6qu2edIossJb2Av. wow (Dog Pope yet to be confirmed)

-Guess who received a STABLE update? OBLIGE, motherfucker! Now it's in version number 6, and things surely have improved; go check it here! http://oblige.sourceforge.net/i_download.html

-On top of that, The Space Pirate also got an update! Now features a mugface and the best code on the market! Go check V.0.1.2d_Alpha here! http://www.mediafire.com/download/5zj42g8zp87gs2h/MK_-_The_Space_Pirate_(V.0.1.2d_Alpha).zip Also be sure to check this nifty tutorial https://www.youtube.com/watch?v=mrFF8LCZw5Y

-John Romero was present at GDC and a kind anon set him up a LAN in Zandronum (yes, you read that right). Here are the demos https://dl.dropboxusercontent.com/u/88787354/MADE%20at%20GDC%20Zandronum%20demos.zip and these are some of the matches! http://www.youtube.com/playlist?list=PLXkipPv0b4KMKE7z3WwlYYUCDLACNoYfE

-Romero was also present at the NYU Game Center to discuss, along with Rand Miller (MYST) about their games, their legacies, and the current status of game developing. You can rewatch said event here http://vimeo.com/92838909

-The past Awesome Games Done Quick featured Plutonia (Go 2 It included) and a Doom 2 race. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-HDoom has its fourth techdemo! happy now? http://static.best-ever.org/wads/m12-hdoom-techdemo4.pk3

-Help us test this new mod by Terminus: Metroid Dreadnought (http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

-Dakka by ijon tichy is also getting tons of updated. Get it here ijontichy.lostsig.com/wads/dakka-0.051.pk3

ATTENTION! If you know about something news-worthy, reply to this post and mention it so everyone can see it

>> No.1599989


Eso significa que tiene TRIPA ENORMES!

Rasgar y romper!

>> No.1600000

For those unaware of the origin of both pictures posted before



/doom/ Image Folder (189MB)

The Top 100 WADs Of All Time. 102 handpicked WADs from 1994 to 2003 (+300MB)

>> No.1600006

Has anyone here made a 32 map megawad?

>> No.1600019

I'm making a 'spin off 'mod based on a fight game, the source is a fighting.
I would love a hit count in doo.
(been slacking due to test and general lazy ness)

>> No.1600021

Rasgar y destrozar sounds better in my opinion.

>> No.1600030

I just used shitty ass Google Translate for it

Someone needs to draw Doomguy in a Sombrero now

>> No.1600046

Heh, I was thinking the same thing.
On a hat related note, Pirate Doom is great. The guns are ok, but the level design is really awesome.

>> No.1600047

I veto this with Doomguy in a sombrero shouting "RIP AND TEAR!" in Spanish, in large red letters. In PNG format.

>> No.1600086
File: 245 KB, 550x500, AAAAAAAAAA-riba.png [View same] [iqdb] [saucenao] [google] [report]


I apologize for nothing.

>> No.1600101


>> No.1600113
File: 13 KB, 450x607, 1379476013872.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1600118
File: 151 KB, 800x600, Unknown1Bio.png [View same] [iqdb] [saucenao] [google] [report]

So The Space Pirate (or El Pirata Espacial if you prefer) is making decent headway! As for right now, the GZDoom version is gonna stay at it's current version while we port it over to Zandy and Zandy 2.0. What kind of features/weapons/characters would you like to see in the future?

Also still looking for some good text so I can make a TSP-based "rip and tear" pic! Anyone?

>> No.1600128
File: 410 KB, 1920x1080, Screenshot_Doom_20140307_211058.png [View same] [iqdb] [saucenao] [google] [report]

I'd like a hud that lets you see your mug without sacrificing screenspace. That's why I always use greenhud with my mods.

>> No.1600136

Either >>1599631 or just a combo counter, if a style system proves too complex for Doom.

>> No.1600137

I was actually going to see what I can do about porting some stuff over and making an NC_customhud patch.but uh...I know nothing about SBARINFO. Hopefully that'll change soon!

(The statusbar I have in mind actually looks a lot like the one in your pic, funny enough!)

>> No.1600139

What are your plans for TSP equivalent of the BFG and Plasma Rifle?

>> No.1600141

I want to say something with Combo but we have a combo and chain your ass already, fuck. There's also so maby cool guns to choose.
I only got KICK AND BURN YOUR ASS but it sounds silly.

>> No.1600146

I tried messing with NC and just gave myself headaches trying to make it work with custom weapons. So that's when I found greenhud, which is extremely basic and just seems to do basic shit. You'll probably have better luck than me.

>> No.1600160
File: 132 KB, 640x400, genestarwindscasterguntc8.jpg [View same] [iqdb] [saucenao] [google] [report]

I would love to do this, it's been tossed around before in #tsp but I don't know how to go about it. Scroton is apparently a genius so I'll talk to him about it.
Plasma Rifle is going to be a Flamethrower/Napalm Proxmine launcher. BFG is going to be "RNG: The Gun", the Caster Gun. You basically take a chance using it as each time you fire you load different shells in. Think of it like a very powerful, very deadly, but kind of crazy to use version of the Zeke shotgun.
Yeah, I was kind of sad when I saw that :\ Something related to punching or mag grappling? I dunno.
I hope so! It looks like I could get behind it fairly easily but right now it's just walls of code for me.

>> No.1600175
File: 12 KB, 329x380, ss_(2014-05-05_at_09.49.06).png [View same] [iqdb] [saucenao] [google] [report]

Crack-Doom guy here. Haven't worked on the wad even once in the past week, so I figured I could at least go grab some random MIDI files to have in the wad.

As you can tell, I'm pretty much just putting in random shit. As always, if you have an idea, just throw it my way.

>> No.1600179


This soundtrack leaves me very conflicted.

>> No.1600189

It's always Dia de Muertos in Mexico!

>Filename, heh.

>> No.1600198
File: 5 KB, 348x68, 3753574532.png [View same] [iqdb] [saucenao] [google] [report]

So, I decided to get rid of all gore sprites from Blood, and make my own sprites. Opinions?

>> No.1600201

It pretty much sums up what I plan the wad to be. Just random music and sounds thrown together. Though I did get one of my internet friends to help me with visuals, however. But don't expect a release anytime soon.
And as much as I'd love to make maps and come up with the most retarded story ever, I'm unfortunately not sure where to start for that. I know I could use doombuilder 2 to make maps, but that's it.

>> No.1600202


Here are some soundtrack ideas:

http://www.youtube.com/watch?v=eqrz2M3iI3A Fandango's theme
http://www.youtube.com/watch?v=0hlO_1JGTww David Flair's theme (for title screen)
http://www.youtube.com/watch?v=dhsmzD4bySk Dusthillguy - Cyan Helkaraxe riding in the Tour de France (for intermission screen)
Star Wars midi for chapter end screen
That really bad midi of Evenflow
Vampire Killer remix from Mock 2
http://www.youtube.com/watch?v=9knJtpj4MY0 Free0352 from Morenatsu

>> No.1600203

Dog Doom link isn't working for me. Fucking origami piece of shit.

>> No.1600205

Good stuff!

Regarding the chainsaw, how about making it act like the chainsaw in ICD-SE? One of the keys turns off the chainsaw to preserve gas, then you can turn it on and chainsaw your way to freedom.

I understand the decision to make it an ammo limited weapon, especially because in my experience playing with BD it was pretty powerful. But other than that I have no other suggestions.

>> No.1600206

I got shotgun i pressed dropped shells and ALL of the shell were dropped. Kinda funny

>> No.1600207


You could also let people use the empty chainsaw as a crude slashing bludgeoning weapon when it's outta fuel, so it's not completely useless.

Just a thought.

>> No.1600213

>What kind of features/weapons/characters would you like to see in the future?
Power Gauntlets

>> No.1600215


Don't know what you're talking about with numbers 5, 6 and 8.
Just the thought of putting in music from Morenatsu alone sounds hilarious considering the subject matter of that game, but I doubt I'll do it.
Thank you very much for your ideas. All noted in a .txt file. This is very valuable information to me. I'll give /vr/ a thanks somewhere inside the .wad file.

>> No.1600216
File: 2.60 MB, 640x360, gzdoom 2014-05-05 22-06-04-228.avi.webm [View same] [iqdb] [saucenao] [google] [report]

[Mel vomiting]

>> No.1600218

The Russian Pirate

>> No.1600219

idkfa and vomit!

>> No.1600220


anyone got that gif of that rifle that just starts spewing out its ammo?

>> No.1600227

Uh, right click the origami it and see if it brings up a download link.

>> No.1600228


I decided to remove it. I didn't took in consideration the fact that there are no mancubi (the primary source of fuel ammo) on Ultimate Doom.

>> No.1600229

how do i post webm?
bugging me i have lots of things to show...

>> No.1600231

>/k/ with a hangover.webm

>> No.1600232

5 is this https://www.youtube.com/watch?v=vstma42lHEk
6 - wooo.wad had a really bad midi of Pearl Jam - Evenflow on MAP21
8 is the opening theme from Part 1 of the Jojo's Bizarre Adventure anime https://www.youtube.com/watch?v=6hRXxnTue5w

>> No.1600234

I think that's for the best.

The Chainsaw was already kind of limited in use as is and giving it ammo management would have only hurt it further.

>> No.1600239

Just post it like any other image file. Has to be under 3MB and no audio allowed.

>> No.1600240
File: 771 KB, 640x320, pffhahahaha.webm [View same] [iqdb] [saucenao] [google] [report]


Get yourself some screen recording software of your choice (FRAPS, DXtory, etc) then google "webm for retards"

Hours of webm posting fun!

>> No.1600243

i mean turn avi. to webm

>> No.1600245

Got 'em, thanks.

>> No.1600246

>mein nugga
>dat webm
mine sides

>> No.1600247

Maybe? I don't know.

>> No.1600248



>captcha: facing ntaceus

>> No.1600253
File: 1.07 MB, 640x320, Totally boned.webm [View same] [iqdb] [saucenao] [google] [report]


Skeletons are not to be trusted

>> No.1600254

>Requires .NET Framework 4.0 (Windows 7 comes with 3.5, so you might want to update)


>> No.1600259
File: 768 KB, 640x320, PERFECTLY SAFE.webm [View same] [iqdb] [saucenao] [google] [report]


and posting this last one because it's also funny.

>> No.1600263

I like them.

>> No.1600265

Open Broadcaster Software

>> No.1600271

You know the bit in Plutonia MAP10 where a door opens to reveal a Hell Knight then it teleports right in front of you? Are their any levels that focus on being a dick like that?

>> No.1600275

>Are their any levels that focus on being a dick like that?

Going Down surely is 100x times dicker than Plutonia, I guess

>> No.1600276

>Are their any levels that focus on being a dick like that?
Speed of Doom

>> No.1600279

Phocas Island.

>> No.1600280

Harder, maybe, but I don't think Going Down is quite as mean-spirited as some of the mappacks out there. Doom 2 In Name Only's Map06 has to be the meanest map I've ever had the displeasure of playing.

>> No.1600283


speaking of Phocas, the description for Phocas Island 2 says it's a remake, so could you just skip the first one?

>> No.1600284

>Doom 2 In Name Only's Map06

Had to google "MAP06" first to see what map was supposed to be alluding; and yeah...that totally killed any joy I had while playing it. It's so unforgiving

Dead Simple, tho

>> No.1600293

>hey buddy go through this huge map full of obscure puzzles and traps
>okay you did it you solved all the puzzles
>now go through a miniature Hunted to find the last key
>by the way the ceiling is coming down and it's a slow crusher
>oh and we can't have you using your automap, so the entire maze is unmarked
>have fun :^)

>> No.1600298

Phocas Island 2 is not a remake of the first one.

>> No.1600319





>> No.1600320

>Get to the Pit
>It makes TNT's Heck seem like fun


>> No.1600328


That's what the description says


"First off, this mod isn't doom. So don't expect it to play like doom. Some of you will
like the playstyle, some of you will hate it.

A different kind of experience, focused more on puzzles and individual encounters.
It is a remake of the first Phocas Island. I decided to do a remake because I felt
the first one was lacking in areas and was rushed towards the end. "

>> No.1600361

The last level is a sort of remake of Phocas Island 1. BTW PI1 is a slaughtermap and PI2 is a first person Sierra adventure game.

>> No.1600374
File: 404 KB, 1024x640, Screenshot_Doom_20140505_210355.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1600375
File: 167 KB, 400x359, 1396263699519.png [View same] [iqdb] [saucenao] [google] [report]

>that map in Return to Saturn where you round a corner to see an archvile and he immediately teleports behind you

>> No.1600391
File: 2.71 MB, 375x275, Fucking Gunstop.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1600410


I actually had that exact gif in mind when I added the drop shells button.

>> No.1600419
File: 325 KB, 1024x640, Screenshot_Doom_20140505_211651.png [View same] [iqdb] [saucenao] [google] [report]

You know I was about to say this is kinda peaceful until I heard the HISSSSSSSSSSSS

>> No.1600425
File: 334 KB, 1024x640, Screenshot_Doom_20140505_211806.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1600427

Wad isn't really horror just really different and ambient compared to standard Doom fare. It has it's moments though...

>> No.1600467

Thanks for the recommendations on maps everyone.

That definitely seems to have teleport dickery and monsters popping up out of nowhere. I was actually thinking of just general creative assholishness but this is still nice level design.

>> No.1600475

I have an n64 and Doom 64. Is it wrong that I'm just playing it on PC instead?

>> No.1600483

Seeing as the PC version is the same thing but without the N64 controller, you did right.

>> No.1600528

Jesus I forgot about how much harder Brutal Doom makes the game. I'm about 10 maps into Whitemare now, and it's getting brutal (no pun intended).

>> No.1600575

>El Pirata Espacial
No. 'La' Pirata Espacial

How about this:




Gran Putisima Arma 9000???

>> No.1600578

Haha I was actually gonna put that and then...I didn't.

>> No.1600670
File: 1.82 MB, 378x284, 1393739175733.gif [View same] [iqdb] [saucenao] [google] [report]


That Archvile fire. Every time.

>> No.1600708
File: 1.66 MB, 800x450, GREZZO2 2014-05-06 01-15-12-363.webm [View same] [iqdb] [saucenao] [google] [report]

This webm tech is pretty neat.

>> No.1600724
File: 2.13 MB, 800x450, GREZZO2 2014-05-06 01-25-30-428.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1600725

Shit, GREZZO2 finally got an Englishlation?

>> No.1600729

Grezzo 2 not even once.

>> No.1600730

it had one for a while, only for text though.

>> No.1600736
File: 2.60 MB, 559x314, skulltag 2014-05-06 01-48-19-305.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1600737

I don't care about the voices, the text makes it perfect. Oddly enough, I had a hard enough time navigating the MENU of all things...

>> No.1600751

I have to say I hate Star Wars in general, but this looks pretty fucking cool.

>> No.1600753
File: 30 KB, 640x432, 1311952557255.jpg [View same] [iqdb] [saucenao] [google] [report]

First fucking map of Hellbound; it's got a lot of that stuff. Kinda challenging at first, but...

>mfw this keeps happening throughout the .wad

>> No.1600795
File: 188 KB, 1920x1080, Screenshot_Doom_20140506_023147.png [View same] [iqdb] [saucenao] [google] [report]

Photoshopped a bunch of pics together to make a crude mockup of a title screen. I'm going to use these poses, but hand draw them out, since pallets rape photos. Part of me still wants to say "fuckit" to pallets and just use truecolor for everything, but that kind of feels like it's "not in the spirit" of the doom look. I really should make a design doc.

>> No.1600803

name of wad, please.

>> No.1600805

Nice! I think once you do draw it out, you should definitely give Lydia a more worried expression, since it seems like she's being pursued.

But I dig it! With truecolor, the trick is just trying to make a consistent palette, which probably sounds kind of contradictory. When I say "palette", I'm talking about kind of a painters palette, not the Doom palette. Right now in the title screen, as long as you stay close to that look, it's got a pretty good palette going on as, so expanding on those colors wouldn't be bad at all.

I have no idea if that made sense.

>> No.1600807


>> No.1600814


>> No.1600818
File: 304 KB, 1920x1080, Screenshot_Doom_20140327_184550.png [View same] [iqdb] [saucenao] [google] [report]

No I get exactly what you're saying. With sprites, I have no issue sticking to the palette, since it helps me keep track of what pixels I have to work with, but with things like these walls, it feels really limiting.

>> No.1600821

I would try experimenting. Sometimes you get it, sometimes you don't. I for one think the walls there look pretty damn cool and stylistic. But it took me awhile to get used to having so much freedom regarding colors.

>> No.1600823
File: 2 KB, 100x148, 1331159639039.png [View same] [iqdb] [saucenao] [google] [report]


PERDICIÓN es mi primer persona disparador favorito

>> No.1600939

>DOOM is my favorite first person shooter

We're very glad you think so

>> No.1600989

Pretty good.

Are you going to do green gore sprites with tan/pink bits of skins for the Hellknights and Barons, and blue gore sprites with red and pink bits of skin for the caco?
Would the Imps have brown skinned gore sprites for arms and lumps of flesh being rend from them?

>> No.1600996

That's a malfunction though, not a feature.

I'm pretty sure the feed lips on the magazine are broken, hence there's nothing to hold the rounds in place and the spring just throws them all out of there.

>> No.1600998

Now I want someone to draw a RIP AND TEAR Mel vomiting a stream of shotgun shells.

>> No.1601012

So you're literally gonna have the gun from Outlaw Star? You beautiful son of a bitch.

>> No.1601037

I don't know what this gun does.

Can you give some examples of what I should expect?

>> No.1601056
File: 68 KB, 733x406, GZDB_Error.jpg [View same] [iqdb] [saucenao] [google] [report]

Can somebody with GZDoom Builder do me a favor? I'm bug hunting.

Try to open up the keyboard reference sheet under the "help" tab and see if you get this.

If others get it too I'll guess it's a bug and I'll pass it onto Maxed otherwise I'll know it's actually just my end.

>> No.1601064

it's basically a hand-cannon that takes magic-powered shells. It's less mary-sue than it sounds because the shells are always described as being ridiculously rare and expensive. It's the signature gun of the main character from a great classic show called Outlaw Star.

>> No.1601126
File: 23 KB, 499x600, tumblr_m4eoqw3AEW1rumm3eo1_r1_500.png [View same] [iqdb] [saucenao] [google] [report]

So what >1601064 said, basically each shell has a different effect. It's a real last resort weapon (or an opening attack if you're crazy). There are a couple different types of shells, ranging from some decent damage dealing ones, to super rare, incredibly powerful ones (black holes, anyone?), to getting a dud. Incredibly powerful ones also have a chance of you taking damage as well

Also most of the quit messages are from Outlaw Star as well. It's one of my favorite animes ever.

>> No.1601139

Grim fandango mod anyone?

>> No.1601140

>Manny CalaveraAAAAAAAAAA

>> No.1601143

I... wat?
Mods? Explanation?

>> No.1601158

It's a Brutal Doom monster execution by the looks of it.

>> No.1601169
File: 36 KB, 300x400, Buenos DiAAAAAAAAAAAAAAAAAAAAAAA-.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601180

Can you make reloads interruptible? It's rather annoying to run out of rounds for the ammobox and try to switch to the shotgun, but Mel's all like "Hold up man, gotta reload this thing before I do that."

Also, the plural of anime is anime.

>> No.1601187

Sorry, I just woke up not too long ago lol.

Yes, I can, but it'll probably be at a later time, I'm working on a couple different things at the moment, but that's actually on my to-do list.

>> No.1601214

its done

>> No.1601219

>The plural of anime is anime.
Can that be a quit message?

>> No.1601303

The plural isnt that it's chinese cartoons

>> No.1601390
File: 306 KB, 1366x768, Screenshot_Doom_Plutonia_Revisited.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1601394
File: 90 KB, 256x327, Mystery of the demons.jpg [View same] [iqdb] [saucenao] [google] [report]

>lethal injection
I guess I've seen too many low budget German movies.

>> No.1601402

How about DESGARRAR Y DESTROZAR? Not an exact translation, but still.
I love it.

>> No.1601408

Juego de disparos en primera persona

>> No.1601412
File: 97 KB, 860x538, Underhalls_remix.jpg [View same] [iqdb] [saucenao] [google] [report]

So my Underhalls ripo- sorry, remix is coming along well.

I'm making it to just brush up on my ability to map and because it's map that I did not fully conceive of, so when I ask people to tear into it for technical errors my ego won't take a huge hit.

I don't consider it serious enough to post on more permanent forums as a major project so am I able to post it here when I'm done in a few days time and ask for opinions on my technical skills?

>> No.1601413

Brutal Doom, it happens when they infight and the revenant wins. Hell knighst and baonrs do the same I think. Demons bite shit apart I think, and iirc there's a few more. It's neat.

>> No.1601417

I'm more of a fan of low budget Italian movies. Hell I love most 80's cheese.
I'm almost afraid to ask what a low budget german film consists of..

>> No.1601418


>> No.1601425
File: 1.79 MB, 640x361, output.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1601427

Heh. If you're from SA it sounds like a hit and run kinda thing.

>> No.1601435

why does doom2's level design suck so much?

>> No.1601437

Yeah, definitely man! I'm not a mapper but I'm sure everybody would love to help you out.

>> No.1601439

You know...
>I'm here to fix your pipes/cable/TV/whatever
THAT sort of low budget movies.

>> No.1601441
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google] [report]

I swear to god, webms are the best thing that ever happened to 4chan.

>> No.1601451
File: 21 KB, 125x110, putin_thumbs.png [View same] [iqdb] [saucenao] [google] [report]

Thanks brewski.

>> No.1601452
File: 33 KB, 500x465, 1398308950485.jpg [View same] [iqdb] [saucenao] [google] [report]

>mystery of the demons

>> No.1601454
File: 82 KB, 533x800, 1389395664972.jpg [View same] [iqdb] [saucenao] [google] [report]

I somehow had a feeling...

>> No.1601459

hey, you improved it
great work

>> No.1601462

Oh man, I remember that movie. Probably one of the few times I've seen George Eastman not playing a badguy and/or monster (like in Anthropophagous). also dat shotgun

>> No.1601465

that was my hope when you announced the thing.

>> No.1601468

Well, he's sort of a bad guy in that he's one of the 'antagonists' for most of the film, but not a bad bad guy. Like he's not eating people like Anthropophagous.

>> No.1601489
File: 186 KB, 1267x713, tspscreen10.png [View same] [iqdb] [saucenao] [google] [report]

A random thought, but man I wish Unloved 2 could be a thing. Unloved is one of my favorite mapsets, and the sequel looked like it was going to be even better. The atmosphere was pretty great, especially in the demo for the second.

>> No.1601491

What happened?

>> No.1601504
File: 1.16 MB, 400x300, zdoom 2014-05-06 11-12-57-82.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1601508


>> No.1601510

>okay yeah he revived that imp, so wh--

>> No.1601513
File: 592 KB, 1267x713, tspscreen11.png [View same] [iqdb] [saucenao] [google] [report]

As far as I know he just lost interest. He went on to create some of his own games and stuff that I had a chance to beta test, and they're pretty great.

>> No.1601518

This is great.

>> No.1601529
File: 62 KB, 450x466, 1368716690554.jpg [View same] [iqdb] [saucenao] [google] [report]

Just when you thought those cunts couldn't get any worse. Cool animation though I must say.

That reminds me of the "Vile Staff" from R667.
A cool concept of a weapon but you would probably have to make an entire level around it.

It's alternate attack made monsters all over the place rise to fight for you.

>> No.1601532

Because archviles weren't annoying enough already.

Good stuff.

>> No.1601534

Excellent for slaughter wads, I assume.

>> No.1601540

So whats going on with idgames? The curator is deleting joke wads because they offend him, and take up more space than necessary?

>> No.1601541
File: 1.24 MB, 227x136, 1345447016606.gif [View same] [iqdb] [saucenao] [google] [report]

I've posted "Unloved 2 will never be released ;_;" a few times.

I have to agree, unloved was really great in terms of atmosphere. I even now remember the foreboding I got right at the end of the beta of 2 when looking at the area where you have to bring all the keys. I also liked that Unloved was still able to play like a good shooty doom game but have such a creepy atmosphere.

It's sad really that some people were utter fuckheads to him, he shouldn't have let them get him down.

>> No.1601545

The curator is deleting any wad that maliciously wastes space. That is, portions of the wad are pure duplicate material with no actual use. That's all that's getting deleted.

>> No.1601548

is it my browser or are your screenshots awfully dark?

>> No.1601549

That's just the way Unloved is. Dark and pants-shitting-inducing

>> No.1601550

So is Doombuilder 2 the best map-making program hands down? I wasn't exactly thinking about making custom maps for my wad, but I guess it's worth a try.

>> No.1601552

I've asked this question before, and here's the answer I got. It's not exactly the best, but its the only one we've got. Make good use of it.

>> No.1601556

Yes. Or GZDoom builder, but it's the same thing with additional functionality.

>> No.1601558

The built-in screenshot function fucks the light up in screenshots. Printscreen is always advisable.

>> No.1601568
File: 441 KB, 1920x1080, bloodyhell-bloodshot.png [View same] [iqdb] [saucenao] [google] [report]

Scratch-made some neat new blood-decals for Nightmare gore/bloodyhell3, complete with some varied dripping effects (will drip for different amounts of time depending on the decal), spatter patterns, etc.

>> No.1601572

Looking good.

>> No.1601579

It's pretty good (I use DoomBuilder 2 with GZDoom Builder). Easy to learn as well.

I did all the tutorial videos as well before doing anything.
I then buggered off for a few months so forgot almost everything I learnedTwice

>> No.1601580

Thanks! Was only about an afternoon's worth of work - will probably be adding more decals/effects and stuff in the future to ensure things stay interesting and organic.

>> No.1601582

>built-in screenshot function
the one built into zdoom itself?
i wonder why, has it ever been reported?

>> No.1601589
File: 73 KB, 640x480, Screenshot_Doom_20140506_180552.png [View same] [iqdb] [saucenao] [google] [report]

map01 in zdoom and...

>> No.1601590

Actually, when I look at a screenshot I took via f12 in the default windows picture viewer thing (like the bloodyhell screenshot just now), it's always darker than when I post it online or look at it in something else. It might just be the program you're using to look at the screenshots you take, but not sure.

>> No.1601592
File: 86 KB, 640x480, doom00.png [View same] [iqdb] [saucenao] [google] [report]

...in prboom

zdoom is maybe slightly darker, but only just

>> No.1601594

well pngs are unusual in that they can be stored with a gamma value, a sufficiently simple image viewer might not take that into account

>> No.1601595
File: 258 KB, 1920x1080, bloodyhell-bloodshot2-thebloodening.png [View same] [iqdb] [saucenao] [google] [report]

also, here's another screenshot showing a more straightforward look at a couple of the decals.

>> No.1601602
File: 43 KB, 640x480, 1399396507.png [View same] [iqdb] [saucenao] [google] [report]

not bad, would fit in with the splats from the TNT textures

>> No.1601607

Yeah. I drew all these bloodspatters on-scale with Doom's sprites and textures (they aren't scaled in decaldefs or anything like the default blood decals and most blood decal sets) so that they fit in a lot better for the most part.

>> No.1601616
File: 782 KB, 1920x1080, Screenshot_Doom_20140506_131430.png [View same] [iqdb] [saucenao] [google] [report]

I really friggen like these.

>> No.1601642

Looks nice, it really fits.

>> No.1601648

Do you have gamma correction off?

>> No.1601680

yep, usegamma 0 in prboom.cfg

>> No.1601687

i wish zandronum had radius heal thing.

>> No.1601708

hey marty how many combos are there?

>> No.1601727

Technically a ton, buuut the built in strings are...

P-P-P-K-K -> (switch to Pistol) -> Primary Fire

>> No.1601734
File: 12 KB, 114x128, Newdeathprogress.gif [View same] [iqdb] [saucenao] [google] [report]

Trying out more fluid animations. This spinny death one is only half done and animating it has taken me over about two hours. Goddamn what a pain.

>> No.1601739

Holy shit! That's incredible!

>> No.1601745

Fuck that's smooth. Don't stop! Looks awesome!

>> No.1601750

It's also Alucard.

>> No.1601753
File: 960 KB, 384x286, lesquidface.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1601756
File: 16 KB, 251x344, 1312447811857.jpg [View same] [iqdb] [saucenao] [google] [report]

Anybody noticed that in DoomBuilder 2 levels are darker in the editor than they are in the game?
Is there a way to fix this?


Pls rspnd

>> No.1601758
File: 250 KB, 1920x1080, wip.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks! Only 9 more frames to go.
Nope. I'm actually using one of my old Half Life models as the subject.

>> No.1601789

Press "B" for fullbright

>> No.1601801

That's useful, thanks.

>> No.1601802

an amusingly showy death sequence. hope to see it combined with the wilhelm.

>> No.1601808

Jesucristo... qué agitación...

>> No.1601814
File: 52 KB, 308x232, output_PzvYHh.gif [View same] [iqdb] [saucenao] [google] [report]

I'm saving the wilhelm for the cops, hehe.

>> No.1601818

Consider the female SS death-by-fire scream from RTCW for the lady. It's pretty amusing IIRC.

>> No.1601820

oh, good point, i forgot about your demo wad...

>> No.1601826
File: 1.48 MB, 3264x1836, 0.jpg [View same] [iqdb] [saucenao] [google] [report]

The mail came today.

Guess what it is

>> No.1601834

An XL Varka

>> No.1601837

A dragon dildo scarf.

>> No.1601838

I don't know, Doom Guy#Skolka, What could it be.

>> No.1601840
File: 1.73 MB, 3264x1836, 1.jpg [View same] [iqdb] [saucenao] [google] [report]


You guys gonna get jelly

>> No.1601841


>> No.1601845


For me sounds better like this:




As an spaniard, I would translate it that way.

>> No.1601847
File: 40 KB, 448x448, 1396469135505.jpg [View same] [iqdb] [saucenao] [google] [report]

A life sized doomguy helmet with actual ballistic protection?

>> No.1601851
File: 1.89 MB, 3264x1836, 2.1.jpg [View same] [iqdb] [saucenao] [google] [report]

>implying i didnt mean to do that...

>> No.1601854

A chainsaw! Find some meat!

>> No.1601856

Please tell me that's not a thing. My wallet couldn't take it.

>> No.1601857

That's a big box for a CD

>> No.1601861
File: 1.82 MB, 3264x1836, 2.2.jpg [View same] [iqdb] [saucenao] [google] [report]


I havent even begun

>> No.1601864

Do you even have a computer with an optical drive in it any more?

>> No.1601867
File: 113 KB, 1068x714, Muh_map2.jpg [View same] [iqdb] [saucenao] [google] [report]

Need help with the interior decorating guys, what is a good texture choice here?

I don't want to go with all this SPACEW2 but I don't want to use too much of the STONE4 either.

Alas, it is not.

>> No.1601869

Spaniards suck at dubs. No offense.

>> No.1601872

You wouldn't happen to know where I can hear that would you? I don't own RTCW... I haven't even played it.

>> No.1601873
File: 130 KB, 700x392, A big store.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601874 [DELETED] 

If I was spanish (I'm Australian) I'd be like "Yeah, what what about these dubs here?" in my post.

Then I'd feel all hilarious.

>> No.1601876

perhaps the tan version of stone4 instead?

>> No.1601879
File: 1.95 MB, 3264x1836, 3.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601880


>> No.1601895

Dayum, that's pretty cool actually.

>> No.1601901

Color wise it's a fit but thematically I don't think it works so well.
I want the look to be more like "Building materials have changed" instead of just the color.

>> No.1601906
File: 1.97 MB, 3264x1836, 4.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601910

Holy shit. That's cool, yo. How did ya get a hold of that stuff?

>> No.1601920

Sorry, can't find a vid featuring it. You really should play RTCW though, it's like a mix of everything good about old as well as new fps games.

>> No.1601924


>> No.1601931
File: 1.68 MB, 3264x1836, 5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601940

Are there any ACS-wizards here?

>> No.1601942

I think we have a winner, thanks guys.

>> No.1601948

Hey folks, whats the best engine for running wads (in terms of visuals, i want it to look good)

im running zandorum, but it feels dull

>> No.1601952

Well, the latest GZDoom can run the most graphical stuff if that's what you mean.
Try fiddling with your settings, also play more graphical wads.

>> No.1601953

For nothing other than sheer visuals, you'll want GZDoom or Doomsday.

>> No.1601959
File: 1.78 MB, 3264x1836, 6.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601960
File: 6 KB, 259x194, x.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601973
File: 19 KB, 290x705, 1395631217327.png [View same] [iqdb] [saucenao] [google] [report]

There is some serious fucking jelly going on over here.

>> No.1601979

what are some good graphical wads?

>> No.1601980
File: 1.73 MB, 3264x1836, 7.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1601983
File: 9 KB, 387x287, 1391907005589.png [View same] [iqdb] [saucenao] [google] [report]

Holy mother of DOOMI'm jelly now

>> No.1601987


muh dick

>> No.1601994

Of all the threads it's this one but in some of the guide images I've seen around there are wads shown that have graphic stuff in them.

How graphic do you want?

Like 3d bridges and fog and all that jazz?

The Zdoom forums have some good stuff to see, that "The Golden Souls" wad looks pretty nifty but I haven't tried it. Phocas Island is another (also have not tried it).

I played and liked Stronghold and Unloved which both look cool.

>> No.1601997
File: 20 KB, 560x407, 1338471383190.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1601998

Dawn of Reality
Sapphire - Orbital Research
The Refinery
The Ultimate Torment & Torture
Deus Vult II
Realm of Cheogsh

>> No.1602003
File: 2.02 MB, 3264x1836, 8.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1602009
File: 124 KB, 1351x1016, spurd.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1602013

Phocas Island 2

>> No.1602029

Back to Saturn X
Demons of Problematique 2

>> No.1602040
File: 1.78 MB, 3264x1836, 9.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1602051

>Commander Keen

>> No.1602058
File: 175 KB, 382x494, MelMoves.png [View same] [iqdb] [saucenao] [google] [report]

Here, have a fancy graphic movelist. This is also in the first post at the ZDoom forums topic as well!

>> No.1602087
File: 15 KB, 336x229, pw9203.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing Brutal Doom the first time
>"I guess the second last difficulty is supposed to be equally to UV"
>Barons instakill me with one melee attack, despite having 100 armor and 90 health
>that insane difficulty
>that shitload of gore while using the chainsaw
>zandronum crashes

Theres a lot more I disliked.
But all in all its actually a good mod. It just needs more balance.

>> No.1602119

I own the Id anthology, jelly as FUCK of the signed copies though, seriously.

>> No.1602126


>> No.1602159


Because Romero was being busy being id's face and deathmatching, so almost all of the map making was delegated to Petersen and the like (McGee, I think?

>> No.1602169



>> No.1602179


That said, some of the levels he *did* do were pretty damn good.

Circle of Death / "'O' of Destruction!" is a great map.

>> No.1602203
File: 462 KB, 1280x720, Screenshot_Doom_20140506_135426.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1602242

Man and a half is UV with 150% damage.

So, it's significantly harder, you don't really get to tank hits on that at all.

>> No.1602246

Dude, I LOVED doom 1's levels, 2 was... meh. The SSG is my favorite d2 thing by far though.

>tfw adding SSG into d1

>> No.1602249

Oh man I know
It's actually a bad game because of it
Especially if you compare it to the first game
I don't know what the fuck they were thinking, the maps are like they were designed by a twelve year old, just throw a bunch of enemies at the player and hope they find it fun
There's no substance there like the first game
The only good maps in the game turn out to be the ones designed by, surprise, surprise, John Romero
I wish Daikatana had done well so he had continued to make fps games
Or he could get creative control over doom 4... sigh...

>> No.1602271

so did daikatana have good level design then?

>> No.1602297
File: 567 KB, 1280x720, Screenshot_Doom_20140506_175340.png [View same] [iqdb] [saucenao] [google] [report]

Anyone knows what causes this?

>> No.1602298

Last 3 are improved UV difficulty with a small scale. more damage, more speed, more damage and speed
>12 in a 10 scale of bad difficulty
>one double blast headshot to Hell Knight
>Hell Knight collapses
>one double blast headshot to the Baron of Hell
>Baron of Hell manages to hold your arms and rip you half
Currently moving toward to the end of 15th level at Doom2, gotta decide if I should take the secret level path or just don't bother with armies of SS soldiers.

>> No.1602308

It's not radius heal thing, it's spawning a bunch of invisible actors that heal things.

It's 100% zand compat, and will be in neo.

>> No.1602313


Light levels and flash frames.

Things like that is why I make the flash graphic integral to the rest of the gun, to avoid inconsistencies and tricky things like that.

>> No.1602329

How do I have Oblige make levels for games OTHER than doom?

>> No.1602337

apparently the first few levels are pretty linear and bad and the next few are mediocre
it's a real shame seeing talent like that go to waste

>> No.1602358
File: 2.21 MB, 320x240, Sequence 01.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1602384 [SPOILER] 
File: 2.15 MB, 559x314, 1399416904503.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1602387

t. hanks!

i ask because logo artist is almost done and gonna release trailer with fighting symbols. Don't have any vid editing besides WMM...I'll think of something!

also found a good enbloc /stripper clip pics to use. Fucking K98 is tricker than i thought

>> No.1602394

>enbloc /stripper clip pics
K98 doesn't use en-blocs though, just regular stripper clips. Quite different.

>> No.1602397

I have a garand

>> No.1602401


You mean fandub? Or professional dub?
We happen to have a very good line-up of professional dubbers that make very good jobs, but comparing a dub to it's original it's just unappropriate.

We have some historical mess-ups with translations, i'll say in our defense that sentence organization is significantly different and sometimes there are expresions that don't even have an equal.

Anyway, the rip and tear translation. You didn't like it?
This still sounds artificial to me.

>> No.1602402
File: 49 KB, 544x334, edits.png [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.1602423

Oh, well then that's different then.
En-Bloc clips would be easier because you'd just be shoving the entire thing in there without stripping it.

I'd say a different muzzleflash would be in order though, that one looks odd and flakey.

>> No.1602426

I really like the hand and sleeves.
The weapon sprite is nice too

>> No.1602431
File: 263 KB, 1280x800, Screenshot_Doom_20140507_001111.png [View same] [iqdb] [saucenao] [google] [report]

I think i'm getting better at mapping, what cool things do you guys like in maps because I would like some ideas!

>> No.1602441

The rip and tear translation is fine.
I just said that because I saw once some chinese cartoons dubbed in Spain. God, it was something that still haunts me to this very day...

But your Soul Reaver and MGS dubs were godlike. Specially the Soul Reaver one.

Why your dubbing works are so irregular?

>> No.1602446
File: 15 KB, 178x149, ML2FD0 - Copy.png [View same] [iqdb] [saucenao] [google] [report]

mod im trying to make has a certain aesthetic like Action doom 2.

I might make both type, cartoony and more doom so people can use em.

>> No.1602454

You should be playing on "Harsh" difficulty. "12 in a 10 Point of Scale of Badness" is for people that have been playing this for months, and already know every new move the enemies have, and already developed tactics to counter/evade them.

About the chainsaw gore, can anyone explain me how the chainsaw infinite blood glitch happens? I was unable to reproduce it.

>> No.1602458

mark have you tired tsp yet?

>> No.1602460
File: 2.31 MB, 559x314, skulltag 2014-05-06 19-06-11-031.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602465

No. Is it out already?

>> No.1602468


>> No.1602469 [DELETED] 


>> No.1602472
File: 1.42 MB, 559x314, skulltag 2014-05-06 19-11-10-400.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602473

see >>1599978
>-On top of that, The Space Pirate also got an update! Now features a mugface and the best code on the market! Go check V.0.1.2d_Alpha here! http://www.mediafire.com/download/5zj42g8zp87gs2h/MK_-_The_Space_Pirate_(V.0.1.2d_Alpha).zip Also be sure to check this nifty tutorial https://www.youtube.com/watch?v=mrFF8LCZw5Y [Embed]

>> No.1602485

God this just really makes me wish Crossfire would update.

>> No.1602487

I guess you're having a garand time

>> No.1602490

Those sleeves are pretty nice.

What do you mean by making it more Doom?

>> No.1602496
File: 28 KB, 184x184, rahehehehe.jpg [View same] [iqdb] [saucenao] [google] [report]

pic related

Well its kinda Action doom 2 not pixely like like doom, or that sleeve in that grand pic

idk i haven't test it in game..been lazy with it, doing fun stuff like making sprites of other weapons.

I'll see how it goes,

>> No.1602497
File: 277 KB, 1500x706, m1 Garland.jpg [View same] [iqdb] [saucenao] [google] [report]

>Grand Pinger

>> No.1602498

guise how do I beat episode 4 this shit's too hard

>> No.1602516
File: 904 KB, 559x314, piano,wad.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602519

cant hear shit cappin

>> No.1602520

I remember playing a Pokemon mod like this back in 2009. What is it called already?

>> No.1602524

1. Shoot the demons.
2. Don't get hit by the demons.

>> No.1602527

What level are you on?
Basically, you want to find areas you can take cover from hitscanners in.

>> No.1602528

It takes practice.

E4M2 is a lot easier if you know the BFG skip.

>> No.1602531


>> No.1602535


>> No.1602556
File: 12 KB, 342x267, eum2kP6.png [View same] [iqdb] [saucenao] [google] [report]

So I made one of these, and Mike12 in IRC made it way better

>> No.1602565


All that work finally paid off.

>> No.1602571

if this shit was in complex doom I would cry.

>> No.1602580

Who is that supposed to be?

>> No.1602582

Zero from Megaman X

>> No.1602586 [DELETED] 



>> No.1602591 [DELETED] 
File: 15 KB, 177x271, spoonfeeding.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1602595 [DELETED] 

>baited that easy
>le spoonfeeding xDDDDDDD


>> No.1602602 [DELETED] 


Oh my god, he said who the character's name was.
How horrifying.

>> No.1602629 [DELETED] 
File: 13 KB, 500x500, 1461096_10202764107177884_1326564182_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>getting butthurt over people helping other people

>> No.1602643

Straight from /hr/, I think this can be more than enough for a weapon sprite


pls no bully if link goes wrong

>> No.1602648
File: 219 KB, 570x526, SURELY YOU WILL GET THE SPACE PIRATE.png [View same] [iqdb] [saucenao] [google] [report]

Another update, plz gibe feedback on new monster balance

Mel's Melee -> Pistol combo is now easier to pull off. For reference, the combo (titled "Wasp") is executed like so: P-P-P-K-K -> (switch to Pistol) -> Primary Fire. Must have at least 5 bullets in the pistol's mag in order to use.

Added a CVar TSP_ShellPool. It defaults to true, which produces current normal Zeke Shotgun behavior. If set to false, the various Zeke Shotgun shell types do not share the same ammo pool and instead have max limits of 32/40 for buckshot and 16/24 for all other shell types, for a total shell carry capacity of 72/104.

Fixed idfa/idkfa/give all cheats, so that if TSP_ShellPool is set to true, the player doesn't end up with 96 of every shell type and instead has a mix of shells which total 96. Functions correctly with both TSP_ShellPool settings.

New lost soul spawned by pain elementals. Is a heavily modified rictus. More aggressive, but only has 50 health. Uses rictus sounds. Map spawned lost souls are the same colored versions as before.

New version of archvile. Has a significant chance to enter a super healing state.

Archvile and revenant use corrected sprites (from the minor sprite fixing project.)

Ammobox reload is now cancelable.


>> No.1602651
File: 2.86 MB, 512x384, dewmimp.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602654


Both of these posts are fucking awesome

>> No.1602662


<MartyKirra> Haha Mark got asked if he's played TSP.
<torridGristle> What happened
<Scroton> oh shit
<Scroton> >v20 to feature brutal weapon pickup lines, multiple brutal murder shell types and brutal dark archon AOE rezzing archvile
<Scroton> >(C) 2014 Sgt. Mark IV
<MartyKirra> bwahaha
<MartyKirra> the pickup lines have to all be loud and clipping though
<Scroton> yes
<Scroton> your speakers are instantly ruptured
<MartyKirra> god can you please post that in the thread lol
<torridGristle> MartyKirra, did you get the looping AAAA
<Scroton> I dunno
<Scroton> it might stir up crap in the thread tho
<torridGristle> It's already crap if it isn't shitting on Mark
<MartyKirra> lol just but a spoilered "jk" in there

>> No.1602664
File: 7 KB, 600x768, OUCH.png [View same] [iqdb] [saucenao] [google] [report]

Protip if you didn't know already, the Archvile is very susceptible to melee attacks. When in doubt, punch it out.

>> No.1602667

>When in doubt, punch it out.

Yep. However if it does its AOE rez before you get to it you can kill it only to find yourself boxed in on all sides by agitating skeletons.


One thing I forgot to add: if you cause the Archvile to enter it's painstate or die all the monster rezzing stops immediately.

>> No.1602668


Here you go buddy. Dakkamons v0.06

Replaced monsters:


Needs latest Dakka to work

>> No.1602670

Also so peeps know even if they don't read walls of text, >>1601504 is now available here >>1602648

>> No.1602675

Not going to lie

I wouldn't mind seeing multiple shell types in Brutal Doom.

>> No.1602684

>For reference, the combo (titled "Wasp") is executed like so: P-P-P-K-K -> (switch to Pistol) -> Primary Fire. Must have at least 5 bullets in the pistol's mag in order to use.
The fuck is this

>Try it out

>> No.1602690

I can feel my game lagging already.

>> No.1602694

Hey fellas, I just recently acquired a new Android phone (galaxy note 3) and wanted to know if there are any recommended source ports that work well on android phones? The only ones I see so far are Doom by Eltechs and Doom-GLES.

>> No.1602703

Brutal Doom had multiple shell types many years ago, waay before Marty even thought about making SP, so I think the joke is on you, Scroton.

>> No.1602704

There's a tsp_toaster cvar I'm working on in the zand version that will get put in the zdoom version in a bit that will let you reduce or eliminate effects like that.

Also I test everything on a shitty laptop, so it's not like it's being made for a monster rig or anything.

>> No.1602708

Why were they removed?

Considering the love shotguns get for Brutal Doom it feels kind of weird that shell types would be removed.

>> No.1602713

Are there other gun combos?

>> No.1602715
File: 81 KB, 477x648, 1383107579198.jpg [View same] [iqdb] [saucenao] [google] [report]

Huh I didn't know that. I don't think I've played BD since a little while after it won the caco.

>waay before Marty even thought about making SP,

You have no way of knowing this, maybe Marty thought of making TSP in 1996. Fite me irl.

>> No.1602717

Shell types would be kinda sweet for brutal doom, actually. Like a rifled slug, or dragon's breath rounds.

>> No.1602719

>i had it first
>i just removed it because i couldn't make it fun
oh that's awkward you thought that meant something ahhh that's embarrassing

>> No.1602723

Are we seriously going to get into a "I totally did it first!" Zygo-style pissing match?

>> No.1602731
File: 19 KB, 128x128, Newdeathprogress2.gif [View same] [iqdb] [saucenao] [google] [report]

I've spent way too much time on this without sleep. Still needs about 4 more frames and then I'll clean it up.

>> No.1602732

Well at least she didn't die violently.

>> No.1602736

No, I removed because I couldn't find a way to balance it. People were asking me to re-add it for many months.

It was a very early version, around 2010. The shotgun could use Dragonbreath Shells, but it raped everything, even Cyberdemons.

>> No.1602737

How majestic.

>> No.1602738

>It was a very early version, around 2010. The shotgun could use Dragonbreath Shells, but it raped everything, even Cyberdemons.

How did they function? Were they a ripper or explosive or just projectiles or what?

>> No.1602742

How can I switch to non-robotic Mel?

>> No.1602746
File: 624 KB, 640x320, Arthur bites the dust.webm [View same] [iqdb] [saucenao] [google] [report]

Are we talking about death animations? I still want to do something like this for Blaz

>> No.1602747

Change your gender to male or female, robo mel is when it's set to other.

>> No.1602749

Multiple shell and/or ammo types for guns have been done in several mods and games before Brutal Doom and TSP. To think the notion was invented by either is absurd.

>> No.1602752 [DELETED] 

Daily reminder that samsara is not a 4chan mod

>> No.1602753
File: 774 KB, 1280x1024, Screenshot_Hexen_20100428_185938.png [View same] [iqdb] [saucenao] [google] [report]

C-c-can this be a Hexen thread t-too?

>> No.1602760
File: 14 KB, 489x514, Surrpias.png [View same] [iqdb] [saucenao] [google] [report]


Other old school FPS games are welcomed here anon. You're amongst friends

>> No.1602762
File: 232 KB, 760x1047, S0kXoBb.jpg [View same] [iqdb] [saucenao] [google] [report]


Nigga we fuckin love Hexen

>> No.1602763

>(other retro FPS games also welcome, chances are we played 'em too)


>> No.1602768

>To think the notion was invented by either is absurd.

I wasn't implying that TSP had when I said that in irc.

It was a joke.

Though I think the way TSP handles multiple ammo types might be new, but I wouldn't say that for certain. Either way, people are welcome to use the code so long as they say where they got it from.

Even if they didn't I probably wouldn't care that much since it's doom modding, but they still a dick in that case.

>> No.1602770
File: 116 KB, 861x1200, 1397888735970.jpg [View same] [iqdb] [saucenao] [google] [report]

Why do Doom-related games have such great art? Also can we post great artwork from retro FPSes?

>> No.1602772
File: 222 KB, 761x1050, bmU8rbm.jpg [View same] [iqdb] [saucenao] [google] [report]


Because Heretic and Hexen's artwork was drawn by Brom, known for his Frazetta-and-heavy-metal-style artwork.

>> No.1602775

Yeah, I figured as much. I just chimed in because i didn't care to see a stupid "I DID IT FIRSTTTTT BUHHHH" pissing match in here.

>> No.1602779
File: 85 KB, 1280x720, ho5W3bwAHic9TYR2jGD1YrB_18vmpN5JFTn2hk1KPiAILU4Lw_XoJVD3bAQp154Vt9AA=h900.jpg [View same] [iqdb] [saucenao] [google] [report]


In that case:


There needs to be more Hexen levels. Seems like DOOM got all the attention while Heretic and Hexen got ignored. Dark Forces at least has a very sturdy cult following though, and has a ton of user made maps.

>> No.1602783
File: 47 KB, 1146x255, 1374011832305.png [View same] [iqdb] [saucenao] [google] [report]


Doing it first is always irrelevant
What matters is doing it well

>> No.1602784
File: 2.59 MB, 640x360, pop pop pop watchin ettins drop.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1602789

It fired normal pellets (but dealing lesser damage), followed by a short flamethrower burst, 6 projectiles ripping AND dealing area damage with the +FORCERADIUSDMG flag. (One projectile per tic)

The actor still remains in the code as an easter egg (but with particles not working correctly). Open console and type Summon Dragonbreath 6 times, and you will get an idea of the damage

I was not implying that BD was the first mod ever to have multiple shell types. I was just reminding him that in case someday I decided to re-implement the Dragonbreath shells, it will have nothing to do with TSP.

>> No.1602790
File: 95 KB, 912x317, 1397189175650.jpg [View same] [iqdb] [saucenao] [google] [report]


>Those mace strikes

Note to self: make blunt weapons thud against monsters properly

>> No.1602793


>> No.1602794

And Quake: Dissolution of Eternity had multiple ammo types back in 1997.

Good job giving the joke merit.

>> No.1602796

Needs blood.
Blood spewing everywhere.
Blood blood, all the blood you can.

>> No.1602797

Fair enough.

haha christ, what a shitdick.

>that water
wait what.

>> No.1602802
File: 1.53 MB, 1500x1222, 1399164479595.png [View same] [iqdb] [saucenao] [google] [report]

What mod?

>> No.1602803

Hexen and Heretic are very strange beasts, though, and Hexen is very difficult to get into.
Doom, on the other hand, is much more straightforward and easier to work with.

>> No.1602804

It was a joke man, no fire intended. I definitely am not going to claim I had an idea that I actually stole from Resident Evil.

inb4 "just like everything in the mod"

>> No.1602806


Pffft don't be silly, we all know Brutal Doom stole from Doom

>> No.1602807

Just like everything in th

>> No.1602808
File: 147 KB, 640x480, Screenshot_Doom_20140506_203303.png [View same] [iqdb] [saucenao] [google] [report]

Yo, why can't I dual wield these babies (yet)?

>> No.1602810
File: 64 KB, 451x383, RestInPeace.png [View same] [iqdb] [saucenao] [google] [report]

Same mod your picture came from, Hexercise.

>> No.1602812
File: 30 KB, 544x400, Doom weapon creation 101.jpg [View same] [iqdb] [saucenao] [google] [report]


>"I can create... a hammer axe"

>> No.1602817

I have no idea clue how I would balance them or keep them separate from the upcoming dual pistols. But if it's wanted enough...
I couldn't finish Hexen. :C Any mods out there that make it less tedious?
Still way too awesome!

>> No.1602818

It's HexenGLES

>> No.1602821


Hexercise makes the weapons crunchier.

>> No.1602823

>Hexen is very difficult to get into

True, but what with a more advanced engine, greater variation of gameplay elements, and its compatibility with other DOOM source ports, I'd assume it would be SOMEWHAT more popular.

>> No.1602827
File: 2.91 MB, 640x360, gzdoom 2014-05-06 21-38-32-587.avi.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1602829

Try some of the user-made mods. They range from single levels to multiple, self-contained mini-mods focused around hub-levels. Hub level design of Hexen really does give a lot of potential for it in general.

>> No.1602834
File: 87 KB, 712x767, 1355637583592.jpg [View same] [iqdb] [saucenao] [google] [report]


>the hammer thuds into the monsters before pushing further and crushing them

Anon stop, you're gonna give me a boner induced heart attack. I gotta work this sorta stuff in... somewhere

>> No.1602835
File: 161 KB, 640x480, Screenshot_Hexen_20110714_085826.png [View same] [iqdb] [saucenao] [google] [report]


Dat Brutal Hexen doe.

>> No.1602837
File: 311 KB, 400x300, 1398482441240.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1602838


Looks like the epitome of flash with no substance.

>> No.1602843

I don't even understand what you're trying to say. How does it not have substance?

>> No.1602847

>removes original Arc of Death function for LEL ROCKET LAUNCHER

>> No.1602850

I wouldn't mind a wave pool DM level

>> No.1602851

That's ok. I stole the Dragonbreath from Black Ops

Lots of stuff are going to change. Most of it's attacks will be changed back to Vanilla, and the most relevant new attacks will be put on Alt Fire modes, unlocked as the player level up.

>> No.1602857

How do you know?...Are...Are you a dev on it?

>> No.1602860
File: 2.87 MB, 640x360, gzdoom 2014-05-06 21-55-52-424.avi.webm [View same] [iqdb] [saucenao] [google] [report]

you can't tell me what to do

you're not my real dad

>> No.1602863
File: 37 KB, 400x400, Only the dead can know peace from this sweating.jpg [View same] [iqdb] [saucenao] [google] [report]


You ARE trying to kill me. This is it. I'm gonna die from all this.

>> No.1602873


>> No.1602874

If only the sprite didn't cut off.

>> No.1602875

I just tried it.
Jesus fuck man.
Also thanks for being nice

>> No.1602876

Needs to come down a bit harder.
Like force the player to drop down suddenly there.
It would be glorious then.

>> No.1602886

so did you end up trying it?

>> No.1602890

Man, it's like I can fucking feel that mace

>> No.1602914
File: 2.80 MB, 640x360, gzdoom 2014-05-06 22-13-26-371.avi.webm [View same] [iqdb] [saucenao] [google] [report]

don't fight it

>> No.1602915

I have a little nitpick with GMOTA
I really like the mod, and the gore is awesome, but the explosion when you kill things with the sword doesn't fit the sword. It looks like they're exploding from a rocket, and not a sword.
Would it be possible to make a new sprite animation that looks more natural with the sword?

>> No.1602924

doomguy can prob lend some guts if you need em

>> No.1602928

>still doesn't show properly on big resolutions

>> No.1602929


Good christ. Those crunches.


Funny you should mention that. Mike12 was mentioning he might be able to make a stylized blood spatters and shit for GMOTA, and I plan on asking Vince if we can have monsters to have a chance of exploding into bones at random along with a few other classic arcadey death animations.

>> No.1602932

>brutal hexen
>sgtmarkiv as dev

it just might be

>> No.1602935

>bones at random along with a few other classic arcadey death animations.
Ah man that sounds fucking rad (if the 80s called tell them I miss them).
Well, anyway, keep up the good work. GMOTA is some of the most fun I've had playing DooM.

>> No.1602938

pls tell me you're only pretending

>> No.1602942

Fucking awesome.
Also a great example of why kinaesthetics are fucking important in a videogame.

>> No.1602946
File: 497 KB, 400x247, Octo comfy.gif [View same] [iqdb] [saucenao] [google] [report]


"Fucking rad" are the two words I want GMOTA to be associated with, and thank you, I'm trying to make this mod fun, when people say they're enjoying it I feel all warm and fuzzy inside

>> No.1602948
File: 1.76 MB, 640x360, gzdoom 2014-05-06 22-26-57-593.avi.webm [View same] [iqdb] [saucenao] [google] [report]

i think baratus has enough to share between the three of them

>> No.1602951 [DELETED] 

Not sure what to tell you. I'm very big into mods and stuff, but I take absolutely no time to memorize the names of the actual devs, I only go by the products.

>> No.1602957

Not sure what to tell you. I'm very big into mods and stuff, but I take absolutely no time to memorize the names of the actual devs, I only go by the products.

The only dev I'm aware of is fucking Darth_Vader, but only because he's so much of an obnoxious cunt. Now that I read Sergeant's name it's ringing a bell.

>> No.1602961

Is this a WIP weapon overhaul for Hexen?

Change the shield centaurs while you're at it too please

>> No.1602965


>> No.1602971

>Play Hexen on Z& because I didn't get around to getting GZDoom at the time
>Pick up any armor piece
>Next map it's gone from my inventory entirely

Is this intentional or a Z& bug?

>> No.1602975

I like it.
I don't know how I feel about the primary (the arc was imaginative and this feels like a serpent staff reskind), but dat secondary. I love it.
Oh, so it's gonna have level up too?
I'll wait to see how it works I guess.

>> No.1602979

zand I believe, but test it to see

>> No.1602981

Want to play the Metroid mod but too many things for my chimp brain to know what to do. Tried running the .pk3 file and zip and nothing.

>> No.1602982
File: 861 KB, 478x268, zdoom 2014-05-06 22-26-22-818.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602983
File: 2.73 MB, 640x360, ettin bbq.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602987


AKA - Either use ZDoom, Skulltag, or GZDoom.

>> No.1602989
File: 1.04 MB, 478x268, zdoom 2014-05-06 22-27-26-863.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1602990



>> No.1602992

Oh, I am using GZDoom. That's the weird thing, this one mod doesn't work while others do.

>> No.1602994

Would be awesome if you could tag an enemy with that attack and turn him into a "flame bomb" where when they die from gradual fire damage, they explode outward in waves of flames.

>> No.1602998

The Metroid mod is designed for Zandronum.
What happens when you try to run it?

>> No.1603000


Some mods are built for compatibility for both ports (Zdoom and Zan) while some are made for one or the other.

Metrood is Zan exclusive for now, just use that.

>> No.1603001
File: 858 KB, 478x268, zdoom 2014-05-06 22-33-20-280.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1603004

Skulltag is great for online/coop play. I like it.

>> No.1603005
File: 567 KB, 475x268, Let me open the door to your heart.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1603009

That would be neat. I played a game some time ago where you could do that to stuff.
They didn't suffer damage over time though, and it they exploded near you, good fucking luck.

>> No.1603013


>> No.1603014


What the hell.

Mod name?

>> No.1603015
File: 2.10 MB, 640x360, gzdoom 2014-05-06 22-52-15-784.avi.webm [View same] [iqdb] [saucenao] [google] [report]

No, that's just what the two-headed chumps are called.

>> No.1603016

Zandronum is better imo.

>> No.1603017


Skulltag is dead.
Zandronum is its upgrade/replacement.

>> No.1603019
File: 818 KB, 500x281, 1395190625871.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1603020

Thanks, got it working.

>> No.1603025

I WANT YOU TO BE politely informed that Skulltag was killed off by its creator and the rest of the staff picked up the engine and changed the name to Zandronum, which is where it continues

>> No.1603026
File: 91 KB, 400x600, Booster_Gold_v.2_32_virgin.jpg [View same] [iqdb] [saucenao] [google] [report]

Well thanks for that.

>> No.1603029

from the last thread

>> No.1603043

Just tested it

Works fine and carries over properly on GZDoom, haven't played Hexen on Z& since 1.1 though

>> No.1603053
File: 24 KB, 320x200, blood-ss1.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone know any good mod-dumps/caches/bulk downloads for Blood?

>> No.1603071

>tfw no source code

>> No.1603081
File: 1.39 MB, 640x360, bye.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1603104
File: 233 KB, 1024x640, Screenshot_Doom_20140506_212326.png [View same] [iqdb] [saucenao] [google] [report]


What the fuck.

>> No.1603108


>> No.1603113


what is zygo who is rootpain? did he name a shitty wad?

>> No.1603117

thanks hopefully can find something to use in this

>> No.1603119

The fuck is that

>> No.1603126

I think he's just a ra-tard.

>> No.1603131

Sweet gotta download some of that shit

>> No.1603134
File: 225 KB, 1024x509, Untitled-2.png [View same] [iqdb] [saucenao] [google] [report]


Wish there was more chaos in the background.
Or failing that, more puppets.

>> No.1603135

my experience with hexen:
>hit switch
>"you've unlocked 1/100th of the puzzle"
>fuck me

That game is tedious as hell. Too bad cuz it looks awesome

>> No.1603146

>That game is tedious as hell

Not disagreeing, but, using the map to zip-zop-zoopity bop around levels fixes a lot of the frustration since it shows you places you haven't been yet, and newly opened areas.

Requires VERY skillfull photographic memory.

>> No.1603149

I think many agree that Hexen has an awesome setting and concept, but hindered by the switch hunts, map/world design, and Centaurs.

Combat has been improved with mods, the only real problem that persists now is that there isn't a better set of levels.

>> No.1603150

so is there a wad that is not tedious but still interesting?

>> No.1603153

>tedious as hell
It helps if you have a buddy.
Was in a server with Terminus and the fucker spedran through the levels if we got stuck.
Made things so damn much quicker and more fun.

>> No.1603157


Apparently it's some kawaii arm cannon... thing.

what the fuck is going on in this mod.

>> No.1603167

you mean room full of AAAAAAAAAAAAAAA and fire caster with dead AAAAAA everywhere?

>> No.1603173


If you wouldn't mind that would be wonderful, please.

>> No.1603174

Did everyone dig the video I did for TSP v012? Would you be interested in seeing more like it once more features/characters/stuff gets in?


>> No.1603176
File: 306 KB, 1024x640, Screenshot_Doom_20140506_214941.png [View same] [iqdb] [saucenao] [google] [report]


I can do that

>> No.1603179

>map/world design

What are you talking about? The maps/design for Hexen were great, and were one of its many praised features.

The Switch hunts are no doubt controversial, but as someone who's played games similar to it, in its hub world/key hunting design (Turok, Turok 2), I'm not too bothered by it. It does artificially extend the length of the game though, which can be especially bothersome.

But yea, "Map/world design", I don't know what you're smoking:


Blows Heretic's map design out of the water.

>> No.1603181
File: 421 KB, 1024x509, Untitled-3.png [View same] [iqdb] [saucenao] [google] [report]


Beauty. Thanks.

>> No.1603185


kinda jelly, what program you use?

>> No.1603186

>so is there a wad that is not tedious but still interesting?


>> No.1603192

started making a beginner mod and I'm having fun with it and all but man it can get tedious

constantly in and out of slade, constantly in and out of map01. Its nice when things come together but damn, how do you guys do it? I just nearly finished my weapons and its been about 3 weeks...I feel like I'm missing i'm taking a longer route or something

also I just took a look at Doom RL's code and just...wow, how does one not lose motivation from that sea of jumps.

>> No.1603193 [DELETED] 

It never ceases to amaze me what modders can do with the DOOM engine, and games in general.

I mean, seriously, THIS IS A MOD FOR DOOM, DOOOOOM!


>> No.1603195
File: 122 KB, 400x378, 1398634514948.png [View same] [iqdb] [saucenao] [google] [report]

it still makes me laugh

>> No.1603197
File: 1.89 MB, 475x268, zdoom 2014-05-06 23-50-55-796.webm [View same] [iqdb] [saucenao] [google] [report]

Here I made a webm

>> No.1603202

I think this is a dead mod though isn't it?

>> No.1603204

It never ceases to amaze me what modders can do with the DOOM engine, and games in general.

I mean, seriously, THIS IS A MOD FOR DOOM, DOOOOOM!



They released the beta for it.

>> No.1603218
File: 39 KB, 500x372, VQ2ywHM[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>that feel when no Legends of the Hidden Temple WAD

>> No.1603219

>They released the beta for it.
Seems like both links in the Doomworld thread are dead.

>> No.1603221

THATS THE JAPANESE MOD I LOST SO 4 YEARS AGO! I thought it was my imagination, or something.

Looks like he updated it too.

>> No.1603223

Yea, it's really old. Might be vaporware, but it did exist.

>> No.1603227
File: 34 KB, 480x360, Olmec.jpg [View same] [iqdb] [saucenao] [google] [report]

>Not a Spelunky wad instead

Ironically Spelunky uses wads to store data

>> No.1603228


Ahhh, good old Doom. I don't think there's ever been a game in the history of video gaming as widely known and influential as it...Maybe Pacman....Maybe...

>> No.1603232

edmund use wads?

>> No.1603238

Guy is planning to make 7.0, do not know how long that will take though.

>> No.1603245
File: 92 KB, 1200x672, yeah.png [View same] [iqdb] [saucenao] [google] [report]

There's one each for textures, animations, and sounds.

>> No.1603251

After a while you get to be better at stuff and can know in your mind beforehand what stuff will do and can basically just sit there and code it all before doing some tests at the end, or at least for long stretches. When I first started it was like every 10 minutes I would have to jump into the game to check stuff to make sure it was working but now I can code for hours and spend maybe 30 min at the end getting kinks worked out.

That's for mechanics though, for appearance/effects stuff you do still have to jump in and check pretty often.

>> No.1603254

amazing, safe to say edmund liked doom?

>> No.1603261


It was Derek Yu who made Spelunky. Edmund made Super Meat Boy and Binding of Isaac.

>> No.1603268


welp. Now I gotta watch Spike and Barley play Ghoul's world again.

>> No.1603272

I thought he did the art

>> No.1603276

Spike and Barley sound familiar.

Did they play that one horror mod for HL1 with the server host joining in and fucking their shit up?

>> No.1603280


Yeah, that was afraid of monsters and it was fucking hilarious.

>> No.1603282

Is there any chance the file might still exist out there somewhere?

>> No.1603286

PROTIP: Don't play Ghoul's world with more than 2 to 3 players. 4 or more and the horror is lost, too many people talking, ghosts die too quick, and it generally gets boring pretty quick.

>> No.1603289

Nope, Derek is the lead artist if I recall.

Spelunky Guy is in the 360 version of Super Meat Boy though, in Edmund's art style.

>> No.1603301

Back in the day, when Brutal HeXen's development was at full steam I thought about making a map pack with at least 10 maps featuring a linear campaign with no hub bullshit, and with simple "find key, open door" pace in the same line of Doom and Heretic. And also adding secret areas (wonder why they removed it) that could be accessed by solving puzzles or reaching places doing some parkour, but I only made one map, and could barely finish detailing it.

>> No.1603334

Midori Dooms.

>> No.1603351

>And also adding secret areas (wonder why they removed it)

There were secret levels in Hexen.

>> No.1603357

What textures are those? I'd like to make a few urban maps eventually.

>> No.1603359

But not secret areas.

>> No.1603361

i keep dropping weapons wtf..i wish you can test out all the weps.

>> No.1603384

The way the 6.0 version of the mod works is that each class can only carry a few weapons and of each type. So if you use the give all cheat, your gonna be dropping a lot of weapons.

Your gonna either have to buy the specific weapons through the store item, summon the specific weapon by its decorate name,or keep dropping weapons till you get what you want.

>> No.1603386

As much as people dislike the Hub design of Hexen, the only thing "bad" about it was that it was done poorly, in that it's progress system was cryptic and vague.

If more information was given, or the there were more aesthetic hints as to where you were supposed to go, people would love it far more. And the hub design is sort of a staple of Hexen, where Hexen may have multiple classes and destructible environments, it's hub design is what really makes it stand out.

>> No.1603389

no even i pick a certain class i press secondary it drops it...

>> No.1603391

from the start, without cheats

>> No.1603398

Oh, if I remember right, one of the classes actual ability was to drop weapons on right click (if I remember right). Other classes have different alt fire abilities.

>> No.1603404

hope in 0.7 makes a testing mode... sometimes i like to see all the weapons in action.

>> No.1603405

testing mode where you dont drop weapons*

>> No.1603412
File: 7 KB, 189x198, I'd_like_to_interject_for_just_a_moment.png [View same] [iqdb] [saucenao] [google] [report]

I'll just try Eltechs, looks to be a port of Chocolate Doom and is free.

>> No.1603425

>survival horror

ahahaha yeah, its makes me feel...cold, wet, dirty and slavic

>> No.1603428
File: 874 KB, 559x314, zandronum 2014-05-06 18-39-26-786.webm [View same] [iqdb] [saucenao] [google] [report]


Now that you mention it, I think the guy did make a map for this mod. I dont think it had all the weapons setup for testing though, just a map to explore. I do not remember what the map wad was called, and I do not want to scrounge through the guys fc2.

lastly, you could play the guys beta version of the zandronum version. Theres a bunch more classes, but each one is simplified with less weapons and roles (like alot of random class mods during the skulltag days).

>> No.1603436

oh got a link for that bro?

>> No.1603449

the guys website.

his wad directory

the place to download wads

and the actual mod your asking

with a single invasion style test map

>> No.1603452


Oh and your going to need to go into player setup to be able to select all of the classes. and then go into the console and switch maps from there.

>> No.1603456

thanks man

>> No.1603470

assuming it's not part of the mod - what's the map you're playing there?

>> No.1603473

same question. (>>1603470)

>> No.1603474

Its a map wad called kdu.wad
theres also this dinner.wad file that I probably got with it from some random zdaemon server, but I dont think you need the dinner,wad

>> No.1603476


>> No.1603479
File: 564 KB, 800x584, docscreenshot3.png [View same] [iqdb] [saucenao] [google] [report]

Anyone have a link to Dawn of Chaos for Hexen?

I can't find any active links.

>> No.1603480

duude i found something i can use in the zandronum. THANKS DUDE PERFECT.

>> No.1603482

The map in >>1603428 is an oblige map. heres the settings I think i used to make it.

>> No.1603484
File: 296 KB, 1024x768, garden2.gif [View same] [iqdb] [saucenao] [google] [report]

>when you see it (no it's not the mountains)

>> No.1603486
File: 191 KB, 1600x900, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

forgot pic, also i dont know if you will end up having the same map.

>> No.1603498

I don't know what I'm looking for here.

>> No.1603501

according to this link

the mod only had a tiny demo released and was last update 2010ish. Sorry If I couldnt help ya.

>> No.1603506

Since the thread is almost dead, I might as well add that this guy also has a repository of links to a bunch of random mods from maps to total conversions. Might be useful to someone out there.


I think he also has guides on modding doom, but its japanese so I do not think anyone needs that,

>> No.1603513
File: 75 KB, 640x480, peaceful.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1603539


You could just go to this index site. It lists all DOOM, DOOM 2, Heretic, Hexen, and even Hacx/strife levels and shit.


>> No.1603562

Here's a link to Dark Forces maps and shit.


>> No.1603564

Ya I guess you could just do that instead. I usually just use the guys website as a sort of filter for noteworthy wads (plus he usually provides 1 or 2 screenshots).

>> No.1603567

What's the best program for making maps?
Doom Builder 2, GZDoom builder, or something else?

>> No.1603570

GZDoombuiler, generally.

>> No.1603573

oh and I should probably note that a few of the links on the geocities site do lead to other places and not just doomworld, but most of them do.

>> No.1603583

Generally? When is GZDoom builder not the best?

>> No.1603586


When it crashes on you.

>> No.1603595

When you want to work for a non-ZDoom format.

>> No.1603602


>> No.1603607

¿Nuevo Filamento/Hilo?

>> No.1603620

>There needs to be more Hexen levels.
I agree, especially that obnoxious puzzles make vanilla a struggle to play.

>> No.1603630

whats the best hexen wad with no switch hunting bs?

>> No.1603646
File: 150 KB, 480x480, 1357511377795.png [View same] [iqdb] [saucenao] [google] [report]

I know what you mean, but it gets better as you go.
I'm making a map at the moment and before I was constantly going in and out and motivation was low because I temporarily forgot how to even make a door.

Though the second I got the starting area of the map done and it looked like something was taking shape?
Motivation really went up, I didn't even want to go to bed.

I'd echo what >>1603192 said as well.

>> No.1603650 [SPOILER] 
File: 48 KB, 500x255, 1399449848916.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought I had
FOUND the one thing everyone wanted,
THE Blood sourcecode, but it seems the Alpha
BLOOD sourcecode is different to the
SOURCECODE of the final version. ;~;

>> No.1603662

You can be like me and wait forever on the XLengine

>> No.1603668
File: 261 KB, 640x480, 4aNkOgK.png [View same] [iqdb] [saucenao] [google] [report]

Well.. at least this cheered me up..
Hocus Pocus Doom anyone?


>> No.1603702


haha oh man, I fucking love Dradys. Shit's crazy and balance is almost non-existent, but it has a unique charm compared to most resource clusterfucks thanks to the creator having some artistic talent - which he puts to use here and there throughout the mod (player skins, some of the weapons, etc)

>> No.1603716


This is adorable.

>> No.1603728

Wahoo!! This had better have annoying switch puzzles in it!

>> No.1603740
File: 28 KB, 138x128, Newdeathprogress3.gif [View same] [iqdb] [saucenao] [google] [report]

I think it might be finally done. I may have gone overboard with the blood though.

>> No.1603745

The amount is fine, but it should appear in an expanding spray behind her rather than orbiting around.

Other than that's it's absolutely fucking superb.

>> No.1603746

I'd add a bit more blood in the pool in the last frame since it looks like much more has flown out of her.

>> No.1603747

I thought about doing that, but then I thought it might make more sense to program the sprite to shoot blood particles on those key frames so it flies on the level instead of being clung to the sprite.
I just might do that.

>> No.1603752
File: 33 KB, 600x600, 1356694936941.jpg [View same] [iqdb] [saucenao] [google] [report]

When I do a release of something I want to actually credit /vr/.
I've received real actual help here (mainly with DoomBuilder 2) and all the little times has added up to quite a bit of help.

I'm just worried if in the credits alongside
>x for textures
>y for hosting
>codeimp for DB2
>Id for doom

When I have

>/vr/ for bits and pieces of help with working doombuilder

I'll get people thinking "omg 4chan, my brains gonna explode!" and it'll throw off the entire release. Screw this line of thinking, /vr/ has been useful.

>> No.1603753

Terminus has had 4chan in the credits of Metroid for a while and people are fine with it

>> No.1603758

That's a good idea. I still think it looks a little weird how the blood seems to turn curve in the air.

>> No.1603759



There are good dubbing studios, and lame dubbing studios.

Anime and documentaries are usually dubbed by lame studios, but loadsamoney videogames and movies have good voices. They even have an voice actor assigned to each actor.

I'll take this chance to remember Constantino Romero, who used to dub Clint Eastwood with one of the manliest voices in the world, RIP.

>> No.1603760

/vr/ isn't /b/ though. This is one of the most civil boards.

>> No.1603762


I've /vr/ in my credits too, you guys have been a massive help to me, and continue to do so.

If I didn't put you guys in the credits, I'd be a royal asshole.

>> No.1603765

Fair enough, maybe I'm just being a little paranoid. I was just worried I'd be set upon by idiots thinking by virtue of us being from 4chan we're part of the evil penisocracy and blah de blah de blah.

I just saw the /vr/ credits for GMOTA then too, seems there's no fuss.

>> No.1603771

Well. Sometimes.

>> No.1603782
File: 36 KB, 498x498, 1327069858451.png [View same] [iqdb] [saucenao] [google] [report]

Earlier when I was procrastinating I was in the stalker generals and holy shit.
I dont know if it was one really aggressive guy or a few but sometimes really bland posts were met with venom.

Eg: Talking about a mod to some other dude and then another guy asks for the download link, I don't have it because I haven't played it and he's all like (paraphrased) "just stop being secret club faggots and give me the link! die in a fire!".

This place is practically the aristocrats country club by comparison.

>> No.1603786
File: 363 KB, 960x540, gzdoom 2014-05-07 06-39-07-58.webm [View same] [iqdb] [saucenao] [google] [report]

Got it working ingame! Now I need to learn how to spray particles upon death..

>> No.1603787

>AD2: Dead of Winter
Yes! Finished it at the hardest possible difficulty days ago. A few tips:
>your left punch (right mouse) swings slower but deals abit more damage compared to your right.
>double tapping the right mouse will deal a devastating blow with your right. Don't prefer to use it against highly vital enemies but as a finisher to the weak ones.
>If something bothers you on the streets hit fire hydrants with your uppercut, their lid will pop out and hit hard. If no one's around or you're between the badguys and hydrant, it'll hit you instead. Remember they'll miss against sidestepping targets.
>always try to tackle down the mobs that are armed with melee weapons first among the crowd
>Always explore the map and break everything. Secret places are essential for you to move forward. If you got a key always look around and try near doors. Wreck in to the shops to loot the goods, take a good look around. If map is too large stick to the edges to find secret spots. Enjoy the night view.
>Fire Extinguisher can put down some scripted flames.
>Hockey stick is a great weapon (DoW only). Just use it to throw pucks with alt-fire avoid getting in close combat with it unless you have to. Use your fists.
>Shotgun (DoW only) can penetrate and kill multiple targets. keep the shots for lined targets.
>Billard cue (guess only AD2 has them) will break with your first attack but deals really immense damage

>> No.1603790

Stop killing her

>> No.1603798

OOOOOH I thought she was supposed to be an enemy. The animation suddenly looks even better. Good fucking work.

>> No.1603805

I might be able to use the barrel/barrelshroud for something, or the feed tray cover.

>Rifled Slugs
Yes please, that would kick ass.

>Dragons Breath
Those are retarded, it's basically like a spray of sparks from a firework and some little projectiles. They're pretty much entirely for show, they don't even have enough power to cycle in an automatic.

Just make proper incendiary shells instead.

>> No.1603807

Shell types that would be pretty cool in Brutal Doom

1) Slugs
2) Blades
3) Explosive

>> No.1603815
File: 180 KB, 500x211, Dredd3.gif [View same] [iqdb] [saucenao] [google] [report]

>incendiary shells

>> No.1603816

4) scatter plasma
5) incendiary
6) tazer (hurts monster for 0 damage really fast for a few secs to painlock them)

>> No.1603818

When TSP has burning deaths then I will finally get to play as outlaw female Dredd.

I would not mind a Judge Dredd weapon set.

>> No.1603820
File: 522 KB, 960x540, gzdoom 2014-05-07 12-58-01-87.webm [View same] [iqdb] [saucenao] [google] [report]

It works, but it reads mouse input very awkwardly.

>> No.1603821

You're a hero

>> No.1603823


>We will have point n click adventures for doom soon

What a wonderful time to be alive.

>> No.1603826

Would it be called Mistdoom?

>> No.1603829


Blaz & Crash: Hit the road

>> No.1603830
File: 71 KB, 476x468, MOOOOM.jpg [View same] [iqdb] [saucenao] [google] [report]



Finally !

>> No.1603835

It's very unlikely I'll ever release an actual game of any length, but I strive to make my code as easy as possible to work with for someone else so I can just share it.

The Big (fucking gun)

>> No.1603845

I'm awake! Yay, I guess

>> No.1603847


Good morning.

>> No.1603850

>It's very unlikely I'll ever release an actual game of any length, but I strive to make my code as easy as possible to work with for someone else so I can just share it.
that's all anyone can really ask for
it looks promising, good luck

>> No.1603851

Holy fuck that is SO cool.
Whatever happened to it?

>> No.1603854


This post is from this year. A couple of months ago, but there seems to be a bit of life left in it.

I'm too much of a chickenshit to play horror games like these, but goddamn if it doesn't look fucking agitating

>> No.1603858

>This post is from this year. A couple of months ago

>> No.1603860
File: 139 KB, 341x350, 1375984489926.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1603861
File: 18 KB, 168x180, 1366987009061.png [View same] [iqdb] [saucenao] [google] [report]

Oh, it seems I must have had a stroke.

>> No.1603872



(posting it three times so people might not miss it...oh trust me, there's people that do)

>> No.1603876
File: 296 KB, 1024x768, DidISeeIt.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1603901
File: 2.84 MB, 1280x720, gzdoom 2014-05-07 13-21-57-33.webm [View same] [iqdb] [saucenao] [google] [report]

webm testing, nothing to see here.

>> No.1604082

This looks neat.

>> No.1604201

I've got an idea for a rip-and-tear entry.

Anyone played risk of rain? Well...

Acrid going
"Caustic and and Epidemic! You're Huge! That means you're full of bombs! Caustic and Epidemic!"

Goddamned Spite artifact man. It's like I'm really playing michael bay's porno-game.

>> No.1604446

Why isn't metrood coming out for zdoom

>> No.1604463

I don't know, but you should ask that in the new thread

>> No.1605852
File: 87 KB, 600x460, 7684[1].png [View same] [iqdb] [saucenao] [google] [report]


Would this suffice for a good chainsaw sprite?


>> No.1606120


gg me, I asked in the old thread

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