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1592638 No.1592638[DELETED]  [Reply] [Original]

>playing Daggerfall
>get a quest to kill a mummy
>i'vegotthis.jpg
>go to dungeon, kill the mummy relatively early on
>Welpthatwaseasy.png
>Not exactly sure where the entrance was
>Try backtracking
>Four hours pass by
>See a corridor I haven't been through 50 fucking times
>get excited because I think I've finally found the way out
>mfw it's a dead end
>playing permadeath style
>contemplating suicide

>> No.1592641
File: 15 KB, 405x346, 1344041301227.png [View same] [iqdb] [saucenao] [google]
1592641

You wouldn't fucking believe how many times that shit has happened to me too. I'm with ya op. I feel ya...

>> No.1592701

That's my only gripe with daggerfall. Those dungeons are horrible to navigate, and the in game map doesn't help. If only you could get an item or something to leave a "breadcrumb trail".

That issue aside, its still the best elder scrolls game.

>> No.1592702

When in doubt, left is right.

This is an easy to remember rule that will get you out of mazes eventually. It means imagine putting your left hand on the left wall and just following it. Eventually it will lead you out of the maze.

>> No.1592726

>>1592702
Unfortunately it doesn't work all the time, since daggerfall dungeons usually have some kind of a loop.

>> No.1592749

Daggerfall sucks

>> No.1592759

>>1592701

Oh don't get me wrong, I actually LOVE the dungeons in this game, and the feelings I get when (if) I find my way out are wonderful. The only complaint I have is the 3d map they use, beth should've just stuck with the 2d ones.

>> No.1592831

It's okay anon. Use the alt-f11 cheat to get yourself out of there and for the love of god try to get mark and recall before you do it again.

>> No.1592842

>>1592726
It goes without saying when following that rule that you deviate when you know you're going in circles.

>> No.1592850

>>1592749
It's not our fault you hate fun

>> No.1592870

Mark and recall were the only ways I managed to do the dungeons.

Alternatively you can use ']' to pan through the quest location markers. I admit I started doing that when I got fed up with them.

>> No.1592884

>>1592850
but he's kinda right. the quests are randomly generated but always revolve around the same actions. bring this, kill that.

the worst part of the game is the random generating. tiles and textures that look kind of promising or "important", significant are sometimes used on something terribly insignificant. take the whole mage guild architecture and then you talk to an NPC who looks like a cosmic warlock god and it turns out, well, he is just the guild enchanter or something like that. that bugs me. so in that sense Skyrim has taken the right direction for the series. game might be a lot shorter but it's quality time spent instead of getting lost in dungeons for a few hours accomplishing nothing at all.

>> No.1592909

>>1592842
Yeah, except sometimes it's really not clear if I'm walking in circles or not, since the dungeon can be very big and different parts can look very similar.

>>1592870
I used that cheat to. My latest game revolve around going straight to the quest location, and dungeoneering my way out, since I think my version has a bug where the quest item/npc/monster doesn't always spawn (I can just scroll through the locations to see if they spawn and quickly reload if they don't, without wasting my time going around the dungeon).

>> No.1592947

Even if I didn't play a spellcaster, I always get Recall for dungeons.

>> No.1592983

>>1592638
There's a thing on the map that indicates which cell the exit is in, and which cell you're in (maps consist of a bunch of prefab cells stapled together). Still, good luck navigating. As everyone else has said, Recall is the best thing.

Also I always use a save layout with one for before quest (they sometimes screw up, I've had one where the target was embedded in a statue), one for outside dungeon, one for inside dungeon at entrance, and one for inside dungeon elsewhere.

>>1592909
They sometimes appear in hidden rooms, or as I said, I once had one trapped in a statue that could only be killed with AoE spells. There's also those quests where you need to find an ingredient, and it blends in with scenery items.

>>1592759
I wonder how a Daggerfall-like game would go if it had maps generated similar to a roguelike's 2D grid.

>> No.1593126

>>1592983

>similar to a rougelike's 2D grid
I don't think that would be better - may even make it feel more samey.

The problem with Daggerfall isn't the dungeons, its the mapping.

>> No.1593224

>>1592638
This was my favorite (and least favorite) part of the game.

I have this weird love of games involving massive dungeons (ultima underworlds, arx fatalis, legend of grimrock, etc) that being stuck in a dagger fall dungeon satiates.

To go off topic, anyone know of other games like that?

>> No.1593286

>>1592638
There's been at least one time I fell into a pit that was literally impossible to escape from, even by climbing.

>> No.1593325

>>1592701
Has any game other than Deathtrap Dungeon done this?

>> No.1593425

Is there any modern port of Daggerfall to run not with DosBox?
And how do you like Arena?

>> No.1593496

>>1593425
Only one stuck in development hell because the author hasn't learned from OpenMW's amazing progress and open sourced the thing.

>> No.1593530

>>1592638

Use Mark at the entrance of a dungeon (is it called Mark in that game?)

>> No.1593537

>>1593286
What about through levitation?

>> No.1593543

>>1593425
None yet.

Love Arena. As it stands, it plays the most smoothly through DOSBox for me, and the controls are fantastic.

>> No.1593594 [DELETED] 

Probably would've helped, but I didn't have it. I ended up roleplaying my character slowly going insane in there.

>> No.1593607

>>1593537
>>1593537
Probably would've helped, but I didn't have it. I ended up roleplaying my character slowly going insane in there.

>> No.1593912

>>1592884
but skyrim was shit.

>> No.1594024

>>1593530

I think Recall prompts you to set a waypoint or recall to the last waypoint whenever you cast it.

>> No.1594296

>>1593607

That actually sounds like fun to me

>> No.1594332

>>1594296
It helps that the pit had a bunch of rooms and strange props in it, like a normal extension of the dungeon.

>> No.1594460

>>1593607
>I ended up roleplaying my character slowly going insane in there.
Nice