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/vr/ - Retro Games


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File: 501 KB, 2210x1595, IMG_20130412_210548-1.jpg [View same] [iqdb] [saucenao] [google]
1581638 No.1581638[DELETED]  [Reply] [Original]

ITT: We discuss everything wrong with SMW and why SMB3 was the superior game. Here are my major complaints:

>Lack of power-ups
This one needs no real explanation. SMB3 had so many gameplay-changing suits and power-ups that gave the game character and variety. SMW did not. Simple as that.

>Controls aren't as tight
SMB3's controls were solid. When I died in SMB3, I felt like it was actually my fault. I don't feel this way with SMW. Parts of the game feel like its on ice, leading to some cheap deaths.

>Lack of innovation
Most of the levels in this game felt like SMB3 levels with better graphics, specifically the cave and platform levels where the screen automatically scrolls.

>inb4 butthurt Yoshi fanboys
Yoshi was cool, but not cool enough to make up for the lack of good power-ups and lazy level design.

>> No.1581642

Really disagree about the controls, SMB3 had much taller jumps and slippery inertia.

I guess it's a matter of getting used to but if you owned both on all stars it became pretty apparent.

>> No.1581649

SMB3 had a shitty hud
SMW didn't
/thread

>> No.1581656

>>1581649
Only assholes /thread their own post.

>> No.1581657

>>1581649
It's a platformer, not an FPS. Who gives a shit.

>> No.1581658

>>1581638
>Brother will vs. kill brother

>> No.1581660

>>1581657
This.

>> No.1581662

>>1581649
I actually love the alarm bleeping when running full speed. I'm not even trolling, that thing felt really good.

>> No.1581665

>>1581658
I think its a reference to "Holy Wars" by Megadeth, which is about people killing for religion. Either that, or its a hilarious coincidence.

>> No.1581673

>ITT: We discuss everything wrong with SMW and why SMB3 was the superior game
Are you kidding? You're actually trying to make the thread solely "why this game is bad" instead of letting people argue on both sides. That is incredibly sad.

>> No.1581676

>>1581642
This, but I agree with the points about power-ups and shitty/unoriginal level design.

>> No.1581680

>>1581638
>SMB3 had so many gameplay-changing suits and power-ups that gave the game character and variety
>Frog suit
Shit
>Raccoon suit
Decent
>Tanooki suit
itsfuckingnothing.jpg
>Hammer Bros suit
Cool but you barely get any of them in game

>When I died in SMB3, I felt like it was actually my fault. I don't feel this way with SMW. Parts of the game feel like its on ice, leading to some cheap deaths
I feel completely the opposite way, maybe you need to git gud at SMW

>Most of the levels in this game felt like SMB3 levels with better graphics
Disagree

>Yoshi was cool
Yoshi was revolutionary and added to the gameplay more than any single suit in either of the games

>> No.1581684

>>1581680
The auto-scrolling levels are almost identical. Also,
>Yoshi
>Revolutionary
The most useful thing you could do with Yoshi was jump off and sacrifice him to avoid falling.

>> No.1581687

>>1581665
wtf? I knew metalheads were retarded but what? brother will kill brother is a fairly common occurrence in legends about the end and shit. OP could have been making a reference to fimbulwinter durrrrrrr

>> No.1581689
File: 131 KB, 256x360, Sonic2_European_Box[1].jpg [View same] [iqdb] [saucenao] [google]
1581689

They're both shit.

>> No.1581693

>>1581684
>The auto-scrolling levels are almost identical
I guess, I don't really like them in either game

>The most useful thing you could do with Yoshi was jump off and sacrifice him to avoid falling
Or fly or spit flames or make earthquakes. Plus it opened up the idea of a rideable buddy for many future games

>> No.1581694

>>1581684
I guess they intented to make every colored shell powerup unique but in the end only the blue shell and/or blue yoshi mattered.

>> No.1581701

>>1581662
I like it except for when you use a P-Wing. Then it's just fucking annoying.

>> No.1581708

Yoshi was a GOAT powerup into itself. Flying yoshi, stomp yoshi, his tongue, it all worked incredibly well combined into one element of the game.

>controls aren't tight
absolute lie
https://www.youtube.com/watch?v=37e_9xcUlnk

>lack of innovation
U wot m8? Underwater castles, the forest of illusion, salt lake, the blaarg lava boat levels, it was fantastic

>> No.1581710

>>1581680
>itsfuckingnothing.jpg

You can kill the spinning orb things and some enemies that are otherwise unkillable, with the suit. You can also get temporary immunity as an statue. It is better than the raccoon suit

>> No.1581715

>>1581710
It's better but barely different, they could have just made it the default suit and made the game better

>> No.1581723

>>1581708

whoops, wrong video

https://www.youtube.com/watch?v=TWAH-3h1HZo

>> No.1581758
File: 7 KB, 256x224, Super Mario World (U).png [View same] [iqdb] [saucenao] [google]
1581758

I think both Mario games are perfect tens. You have to understand that each game had a different style. What worked in SMB3 would not work in SMW, and vice-versa.

The raccoon leaf and frog suit are indeed awesome, but they would not have worked in SMW. Just like the cape and Yoshi would not work well in SMB3.

Both two great Mario games with their own styles.

>> No.1581763

>>1581680
>Tanooki suit
>itsfuckingnothing.jpg

You best step the fuck back. Down+B every day.

>> No.1581784

>>1581763
Yeah that's exactly what I want in a platformer, the option to stand in one place

>> No.1581791

>>1581784
>trolling this hard

You're like the kid who didn't know what the point of the shield was in Sonic 3.

>> No.1581802

>>1581791
It's a stupid afterthought of a powerup, there's rarely a good occasion to use it

>> No.1581805

>>1581791
No he's right, Tanuki Suit isn't really anything more than a pointless novelty.

>> No.1581843

All Mario games are shit.

Now if this had been a Wario Land II vs. Wario Land 3 question, things would be different.

>> No.1581856
File: 915 KB, 500x281, o1o5833eU1s3e5roo1_500.gif [View same] [iqdb] [saucenao] [google]
1581856

>>1581843
>All Mario games are shit.

>> No.1581863
File: 17 KB, 275x375, 1390381127688.png [View same] [iqdb] [saucenao] [google]
1581863

>>1581843

>> No.1581864

>>1581843
At first I thought you were a particularly lazy troll.

But then you brought up two great games.

>>1581638
The controls in SMW were absolutely perfect (and better than SM3). The levels were much longer in SMW. Yoshi was in SMW. Why the fuck is this even a debate? Why not both?

>> No.1581875

most of your points arent really anything except opinions which are fine. the controls though? seriously?

smw has the best controls of any game in the series. i could honestly say any platformer ever, the physics are perfect and mario moves like a dream.

>> No.1581917

The rarer power-ups in SMB3 are fun to use, but feel unnecessary to me. The trade off between Raccoon Mario and Fire Mario is all that's particularly interesting, since they're the only non-mushroom power-ups that frequently show up, and it's often worth switching from one to the other.
All you'll ever do with a Frog, Tanooki, or Hammer Bros. Suit is save them for a stage where you can abuse them, or, if they weren't gained as an inventory item, hold onto them for as long as possible.
I don't hold this against the game, the clever stuff with the leaf and fire flower is still present even if the rarer power-ups exist, I just don't think they add much.

SMW strips things down to the two power-ups I find interesting, but ruins the dynamic that made me find them interesting in the first place:
- Feathers are rarer than leaves were in 3, so the opportunity to choose between a feather or fire flower comes up less.
- You can carry an extra power-up so there is no need to choose a power-up, you can have both.
- Cape Mario is significantly more powerful than Raccoon Mario (infinite flight - can effectively skip any outdoor level, less room needed to reach flying speed, can use the short range spin attack more rapidly, hovering is easier) but Fire Mario saw no such upgrade and is totally outclassed by the cape.
There's also Yoshi, but I feel like Yoshi is way OP and just makes an already easy game that much easier.

>> No.1581928
File: 88 KB, 567x685, 1363846344521.jpg [View same] [iqdb] [saucenao] [google]
1581928

>>1581917
>Feathers are rare
>He didn't find the green switch palace

>> No.1581949

>>1581928
I did though.
Green blocks are still much less common than question blocks that have fire flowers in them.
And I didn't say feathers were rare, I said they were rarer than leaves were in SMB3.

>> No.1581975

SMB 3 is great and all, but goddamn, World is fucking superb.

>> No.1581991

>>1581660
That.

>> No.1582292

>>1581689
>dat spin move
Let's see Mayor-io do dat shit.

>> No.1582294
File: 5 KB, 256x240, Somari_(title_screenshot).png [View same] [iqdb] [saucenao] [google]
1582294

>>1582292

>> No.1582297
File: 185 KB, 862x888, Inspector Blaze.jpg [View same] [iqdb] [saucenao] [google]
1582297

>>1582294
Wha?

>> No.1582303
File: 4 KB, 256x240, SomariGamePlay.png [View same] [iqdb] [saucenao] [google]
1582303

>>1582297
gotta go a-fast

>> No.1582870
File: 21 KB, 225x169, yoshis_island_2.jpg [View same] [iqdb] [saucenao] [google]
1582870

There's no reason why we can't like both games, OP. I agree that SMW felt a bit regressive when you consider all the things that were introduced in SMB3, but not every sequel has to up the ante. For instance, you could argue that Yoshi's Island (Super Mario World 2) didn't have quite as many features as SMB3, but that doesn't stop it from being my favorite game in the series. Despite not having power-up suits and not being able to choose which routes I take across the world map, I thought the other elements made up for that. Yoshi gets his own inventory of useful items and pseudo power-ups that you can use at any time, and the levels are much longer and more detailed than anything you'd find in SMB3. I especially like the vehicle transformation sequences.

>> No.1582931

>>1582870
I like both games a lot more than that piece of shit yoshis island. Honestly Yoshis Island just isnt fun to play. Standard mario levels may look kind of boring in comparisson but they play a lot better.

>> No.1582964

>>1581638

>Controls aren't as tight SMB3's controls were solid.

I can understand that you find them better than in smw since i guess it's depending on which you played first but i think the controls in smb3 aren't that good. i felt the other way around that in smb3 it was kinda delayed and slippery. And the worst was that if you jump out of the screen you didn't have a single hint or clue where your charakter is at the moment , why i often felt down. i didn't have that problem in smw (do not ask why).
But i have to mention that i played smw in my childhood and i played smb3 like a month ago or two the first time bcs i'm not that old an bought a nes several months ago too experience those awesome 8-bit games too.
i still had a hell lot of fun with smb3 and still consider it as one of the best games on nes , maybe the best!

>> No.1582973

Bros 3 is my least favorite of the NES games. It just feels "off". 1 is classic Mario, 2 is something radically different, and 3 is kind of like 1 but with tons of weird gimmicks and odd levels. World felt more like a true progression from 1. Yoshi and the Cape were far more memorable powerups than anything in 3.

>> No.1582978

>>1582964
3 was on the SNES as part of the Mario All-Stars collection. It was a pretty common cart.

>> No.1583012

>>1582870
YI is a Yoshi game. Stop bringing it into Mario conversations.

>> No.1583050

The cape feels too cheap for it's own good. Learn how to use it and you'll be able to fly over a ton of stages just like you would with a P-wing. At least with the raccoon tail you can only fly short distances because it's limited by speed and the "charge" wears out relatively quickly. The cape? Push left in the correct rhythm the second you gain height to win.

>> No.1583098

>>1583050
I've never been able to master flying with the cape. not for 20 years now.

>> No.1583123

>>1582870
Beautiful! Super Mario World 2: Yoshi's Island has timeless graphics.

>> No.1583127

>>1583098
Not him but I figured that out when I was like 10, it's easy as fuck to skip over entire levels

>> No.1583136

>>1582294
shouldn't it be manic

>> No.1583142

I liked being able to go back to levels in SMW and explore for secrets. The switch palaces gave you good incentive to backtrack and find alternate routes and such.

>> No.1583323

>>1583142
This was my favorite part of world

I just wish the worlds had more levels. Even though SMW had longer worlds SMB3 had more worlds

Also I'd like to add that smb3 had this epic feel to it. You going up against a whole tank armada. You going up in an airship. Going through a multi-stage pipe maze where you can actually get lost and run into dead ends.

>> No.1583452

>Be a Zelda and Final Fantasy fan.
>All Zelda and FF threads always devolve into "My game is better than yours" arguments.
>Apparently this cancer has now spread to Mario games
WHY this happens to all games I like and/or grew up with?

>tfw you like the games but want to strangle all their respective fanbases to death

>> No.1583459
File: 332 KB, 480x480, SH1Boxart.png [View same] [iqdb] [saucenao] [google]
1583459

>>1583452
Yes, every major gaming franchise has an insufferable fanbase, unfortunately.

>> No.1583474

SMB3 has two major flaws that keep it from being better than SMW:

1. No save or password system. The game is just too long for one sitting.

2. Too many power-ups that were difficult to find. The diversity in the power-ups was nice, but some appeared so infrequently I would just hold on to them indefinitely while waiting for the "right time" to use them. I'm looking at you, hammer-throwing eskimo suit.

>> No.1583475

>>1581689

sonic fans are the literal worst

>> No.1583479

>>1583459
>every gaming franchise

FTFY

>> No.1583602

I find that SMB3 fans are gentlemen and are okay with debating whether or not SMW or SMB3 are better. It's worth asking.

SMW fanboys are the other hands are rabid and manchildren.

>> No.1583603

>>1583602
You're just projecting, it's the exact same fanbase of manchildren.

>> No.1583626

>>1581975
I agree. SMW is the best traditional platform game ever.

>> No.1583628
File: 235 KB, 451x350, 1365759376303.png [View same] [iqdb] [saucenao] [google]
1583628

Even though SMB3 was my first Mario game, and the first game I ever beat when I was a kid, World is my definitive favorite Mario game, ever. 3 comes close second though.

>> No.1583717

>>1583628
wow, looks like a 90's advert

>> No.1583732

>>1583717
90's ad for a 90's game?
No way dude.
https://www.youtube.com/watch?v=7iFtm4ZrdrE

>> No.1583734

>>1583012
>English title

Super Mario World 2: Yoshi's Island

>Japanese Title

Super Mario: Yoshi's Island

>> No.1583747

>>1583732
>90's game
but that image is of a gba rerelease, it would have been early noughties surely, im also guessing that that's a lets play as it has a watermark but i could be wrong

>> No.1583757

>>1583747
No, just no.
Hint: there's a copyright in the picture, resolution is wrong, gba titlescreen looked different.

>> No.1583761

>>1583747

except It's the same image in the video.

>> No.1583783

>>1583602

>SMW fanboys are the other hands are rabid and manchildren.

It's the same fucking fanbase. They practically came out in less then two years apart.

>> No.1583796

>>1581638
>>Controls aren't as tight
>My gaming skill is limited to the one game I've practiced since the 80s
git gud

>> No.1584147

>>1583757
my mistake i saw the 4 on the subtitle and thought it was Super Mario Advance 4 as the snes release didnt have super mario bros 4 as a subtitle overr here (even then super mario advance 4 was the SMB3 release so im not sure what i was thinking)

>> No.1584163

>>1583452
This is why I like being a Mega Man fan.

Most people generally agree which games in each series are the best, so there's relatively little shitting on other people's tastes.

Except Legends fags. Fuck those guys.

>> No.1584165

>>1583474
Allstars version kind of fixes this.

Especially if you save the game right at the beginning of world 4 and still have a hammer, you can keep resetting and get infinite Tanooki suits.

>> No.1584191

>>1581638
>>Lack of power-ups
The fact that they aren't suits does not mean that the yoshis are not powerups.
There are more powerups in super mario world.

>> No.1584194

>>1583734

wario land isn't a mario game either

>> No.1584332

>>1583796
>SMB3
>80's
Niggawhat?

>> No.1584346

>>1584332

mario 3 was originally released in 1988, it was delayed for 18 months so nintendo could market the shit out of it

>> No.1584385

better graphics, more alternate routes, yoshi, floatie-cup bowser boss fight, haunted sunken ship, forest of illusion, ability to save your game

SMW > SMB3

>> No.1585539

This is like trying to make a divorcee kid choose which parent he loves the most.

I love each Mario game for what it is.
SMB3 is to me, a classic. If I sometimes pull out my old NES when I have friends over and we play some games before heading out, SMB3 is a sure hit.

I love how each of my friends that grew up with the game, have a different way of playing it.

I try to run through each level, and attempt to learn the walljumps and tricks I see on youtube videos.

My one friend tries to collect every coin and block, trying to remember where the money ships will appear, getting the white mushroom houses.

My other friend tries to kill every enemy, but often just gets the warp flutes and goes straight for level 8.

SMW however, I'm a bit alone in playing, since of most of the people I know, only I had a SNES. So it's a more private affair to me, but I love taking time and just investing in a cozy experience.

It's hard for me to say which game is best, since I've never really bothered but can completely understand that the games can be divided between control mechanicism and game design.

>> No.1586361

>>1581665
I knew I couldn't be the only one who was reminded of holy wars