[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 18 KB, 256x223, hoochees.png [View same] [iqdb] [saucenao] [google]
1579182 No.1579182[DELETED]  [Reply] [Original]

Was this the best RPG on the SNES /vr/ ???

No random battles
Good Cast
Decent Story
Pokemon
Solid puzzles/dungeons
Good Soundtrack
Sidequests/Supplemental content for days.
God-Tier Ending.

Why was or wasn't Lufia 2 the best RPG on the SNES?

>> No.1579193

You pretty much just described Chrono Trigger.

>> No.1579201

Because Super Mario RPG is better of course.

>> No.1579209

>>1579182
sorry but chrono trigger takes this one, no contest.

>> No.1579212

I wouldn't say Lufia 2 was the best rpg for snes, however it is god tier if nothing else but for the Ancient Cave.

>> No.1579214

You're baiting for Chrono Trigger answers.

>> No.1579216

Lufia 2 surpasses all my other favorite SNES RPGs for one reason alone.
Ancient Cave. I used to try to do a run once a month, haven't tried it in quite some time.

>> No.1579220

>>1579214
This man gets it

>> No.1579223

Chrono Trigger has a better soundtrack, cast, and story for sure.

I don't think the actual gameplay compares favorably to Lufia 2 though.

>In before jRPGs and gameplay.

>> No.1579224

>>1579209
>chrono trigger takes this one, no contest.

Chrono Trigger does not have anything even near the complexity and depth of the Ancient Cave, the IP system, and the Capsule Monsters. Gameplay wise Lufia II is the far better game.

>> No.1579228
File: 338 KB, 1800x744, Ff6-logo.jpg [View same] [iqdb] [saucenao] [google]
1579228

>>1579182

>No random battles

gtfo

>> No.1579229
File: 318 KB, 500x428, terranigma_snes.png [View same] [iqdb] [saucenao] [google]
1579229

Don't mind me, I'm just the GOAT RPG.

>> No.1579230

>>1579228
Random battles are the bane of jRPGs and you know it.

>> No.1579234

>>1579224

Chrono Trigger is probably the better game for people who aren't huge into jrpgs.

Lufia 2 is definitely the better game for hardcore jrpg fans.

>> No.1579235

>>1579229
Terranigma's awesome but it's an action rpg. It's totally different from a party and turn-based traditional console RPG.

>> No.1579243

>>1579229
Terranigma may be Quintet's best game but it still sucks.

>> No.1579247

>>1579229
I love Terranigma, but the broken leveling system will always hold that game back from putting it in my favorites. Having to grind in new areas just to do more than 2 damage made it way too tedious.
Illusion of Gaia was better anyways

>> No.1579251

>>1579243

Care to explain?

>> No.1579256

>>1579229
just finished playing terranigma. Like illusion of gaia, it wasn't that good. pretty good but far outshadowed by other snes games. In the ARPG category, SD3 beats it by a mile.

>> No.1579257

>>1579251
Terranigma is a terribly overrated game. The combat is shallow and repetitive, dungeons are painfully simplistic and linear, and the RPG mechanics are pointlessly tacked on at best. I really don't know why people rate this game so highly. Do they simply not care about gameplay things other than narrative?

>> No.1579263
File: 69 KB, 640x480, RSII10-2.jpg [View same] [iqdb] [saucenao] [google]
1579263

Some of the best RPGs for the console were never even localized. My vote goes to Romancing SaGa 2. Most other JRPGs are just too linear. RS2 lets you pace the game however you want. In fact, you can just start grinding from the start and essentially go straight to the final battle.

Gameplay is generational. Your protagonists fight off various threats, die for one reason or another, and their heirs inherit all their abilities. This is a good thing, because the final heir to the throne ends up being a total powerhouse, assuming you don't try to kill your protagonists off too quickly just so you can finish the game quickly.

There were also some interesting city building elements involved. You could, for instance, develop a magic research center in your kingdom and allow your party to learn spells more quickly.

>> No.1579271

>>1579182
FFV was my personal favorite. Rationale: I love job systems and you can make each playthrough unique.

That's just me, though. Not everyone gets a chub thinking about jobs like I do.

>> No.1579272

>"JRPG"
Take this retarded shit back to /v/.

>> No.1579275

>>1579257

Combat - I think it compares favorably to other SNES action-RPGs due to you having various different attacks.

Dungeons - some are linear, some aren't. The ones I'm immediately remembering (the rain forest and Sylvan Castle) aren't linear.

RPG Mechanics - I'll give to you. The inventory/box was awful.

I think the story and presentation are the main reasons the game is beloved.

>> No.1579276

>>1579263
saga3 is translated. is it similar? Been trying to decide on my next snes rpg to play

>> No.1579283

>>1579272
it's a real term ya dingnut. Plenty of western style and japanese style retro rpgs, the differences have been pretty standard for a long time

>> No.1579284

>>1579257
I love Terranigma, and I mostly disagree. The combat is fast, fluid and flexible thanks to the spear. The dungeons are very varied (tight rope jumping, water summoning, castle puzzles, swimming, stealth, etc). The leveling IS broken, but that's the only fault I can find to its gameplay outside of the PAL slowdown in the translated versions, which is easily fixed and not the game's fault anyway.

The fun combat plus the exploration and cool story make a memorable game.

>> No.1579289

>>1579263
>Most other JRPGs are just too linear
I've never understood this; why is linearity in games frowned upon?

Some of the worst fucking (still playable) games I have ever played in my life were open world, non-linear games, while most of the best games I've played are completely linear

For me, linearity is a neutral rather than positive or negative element, as is open world

>> No.1579290

>>1579271

I'm a sucker for job systems too.

On that note, I wish SD3's class changes came earlier in the game.

>> No.1579295

>>1579284

I like you.

>> No.1579298

>>1579289
I agree with you for the most part, except that I actually dislike open world. There is no sense of direction and the whole casual atmosphere really puts me off from these games, don't think I've ever finished one.

>> No.1579303

>>1579284
it's barely varied and the combat gets stale as hell, you never get any new moves throughout the entire game. the magic system blows, the story is subpar with no character development. It's purely OK

>> No.1579309

>>1579289

I didn't say it was a negative. I don't like linearity, but that's just my preference.

I want to take the game at my own pace, and be in more control over the direction of the story. e.g. If I want to storm right into Big Bad's lair, beat the shit out of him and effectively bypass 90% of the story, then that option should be available to me. Granted, it should also necessitate severe grinding and / or very selective character skill choices, but still...

No, this doesn't hurt the game in any way. You could easily accomplish such a task in Morrowind, provided you knew what you were doing. Just give your character the right skills, grab a couple of rare weapons or pieces of armor, find yourself a flight scroll and whisk yourself directly to the final confrontation.

>> No.1579313

>>1579303
>combat gets stale as hell
Could not possibly be more accurate.

Doing the dash-jump-attack move is only fun so many times

>> No.1579314

>>1579290
>finally get to a mana crystal in the game
>Oh boy! Can't wait for my Reisz to class change into a Rune Maiden!
>Insufficient level
Pissed me off so much. Especially when I hit the necessary level and had to backtrack to the crystal.

>> No.1579320

>>1579303
>it's barely varied
You explore the entire world and a considerable portion of history (and pre-history). Each setting is different and each dungeon has its own gimmick. How is it "barely varied"?

>the combat gets stale as hell, you never get any new moves throughout the entire game.
You can get new magic throughout the...

>the magic system blows,
see, you can't say "x never happens" and immediately follow it with "x sucks". You do get new moves through magic. I personally don't use a lot of magic because the spear never got stale FOR ME, but if it does for you, the game is letting you do new things. You're just grasping at straws here.

>the story is subpar
Well, I guess this is subjective, but...

>with no character development
Ok, this has got to be baiting, sorry. The entire story is about developing the protagonist's character.

>> No.1579335

>>1579290
>>1579314
Don't forget that grind for the second class change items.

I love SD3 but that was silly.

>> No.1579348

>>1579276
Not that guy but Romancing Saga 3 isn't generational like 2 is. Like many other Saga games it has a number of protagonists to choose from with different back stories.
All the storylines intertwine, so the difference between protagonists is mainly in the beginning of the game. I'd definitely recommend it as it is a great game.

>> No.1579405

>>1579182
>Implying random battles are bad
>Implying Pokemon is good
>Implying just a decent story is enough instead of an extremely evocative and beautiful one
>Implying sidequests are that important

>> No.1579418
File: 178 KB, 455x353, bof2.png [View same] [iqdb] [saucenao] [google]
1579418

No love for Breath of Fire II?

>> No.1579434

Prob some Wizardry game, either 5 or 6. If only because random fights feel more like a threat and less like a chore. I've never felt the need to mutter "oh no, another shitty fight for my overleveled party, can't it just stop wasting my time".

>> No.1579436

>>1579193
Exactly what i wanted to say !!!!

>> No.1579437
File: 34 KB, 256x178, 256px-Breathoffire2_box.jpg [View same] [iqdb] [saucenao] [google]
1579437

>>1579418
dude YES! amazing game

>> No.1579440

>>1579193
>>1579436
>Chrono Trigger
>Pokemon
>Solid puzzles/dungeon
>Sidequests/Supplemental content for days
how?

>> No.1579460

>>1579193
Chrono Trigger is an awesome entry-level RPG, but it doesn't have days of content. It's about 20 hours long for a 100% playthrough.

>> No.1579472
File: 358 KB, 1170x1024, RetroArch-0428-073522.png [View same] [iqdb] [saucenao] [google]
1579472

I'm only halfway into it, but I like SMT a lot so far. The only problem I have is that without Estoma there are VERY many random battles.

>> No.1579483

>>1579460
>judging how good a game is by it's length

Those 20 hours of chrono trigger are better than any other snes game IMO.

>> No.1579492

>>1579483

>Implying anything in CT compares to winning big on the slots in Forfeit Island.

>> No.1579494

>>1579492
>slot machine
>best experience

try rolling dice until you get three 6's in a row. It's exhilarating.

>> No.1579502
File: 119 KB, 600x802, lufia2maxim.jpg [View same] [iqdb] [saucenao] [google]
1579502

>>1579494

The world is on the brink of destruction, and Maxim is playing 7 card stud against the financial elite and nailing his 10/10 wife.

Chrono is too busy being dead.

>> No.1579516

>>1579434
>my overleveled party

That's your own fault, not the game's.

>> No.1579554

>>1579516
Except random fights getting tiresome happens even without indulging in grind of any sort. They are tiresome by the virtue of their design - long transitions, combat animations, etc.

>> No.1579562

>>1579554
>They are tiresome by the virtue of their design - long transitions, combat animations, etc.

You act as if those are required elements of "random fights." They aren't.

>> No.1579571

>>1579562
They shouldn't be, but all too often they are. For being games where fighting is the central part of the gameplay, most JRPG combat is surprisingly slow.

>> No.1579573

>"playing" rpgs
lol all rpgs have the same "gameplay," this is why the genre hasnt evolved since dragon quest
the only reason to "play" an rpg is the story, so save yourself 20+ hours and read a wikipedia synopsis
in fact the only thing that makes rpgs "games" is that they dont have an autopilot mode (ironically most rpgs actually do)

>> No.1579625 [DELETED] 

>>1579571
>>1579573
No one cares, hide and stay in your own threads.

>> No.1579627

>>1579573
the pont of combat in rpgs is to give the player a whole bunch of different abilities, equipment, techniques, and whatever and have the player tinker with them. In an ideal rpg you would be constantly learning new spells to play with. This is why ff7 and ff5 are considered good games, you can arrange your party into dozens of shapes and styles so when you are bored with one you can do another. The game's are intentionally made easy so you can succeed with gimmicky builds.

Rpgs tend to also have very complicated exploring. Giant overworlds worlds, tons of secrets, maze like dungeons, and giant overworlds.

>> No.1579632
File: 13 KB, 256x224, LiveALiveBattle.png [View same] [iqdb] [saucenao] [google]
1579632

Step it up nerds

>> No.1579637

>>1579632
LaL had an incredible amount of settings and characters.
The battle system always seemed bare bones to me though. Still one of the better SNES games though.

>> No.1579647
File: 159 KB, 478x709, doodle__Odio__by_moa810.jpg [View same] [iqdb] [saucenao] [google]
1579647

>>1579637
Kinda, but the battle system was also pretty unique and had a lot of interesting puzzle fights that diluted the relative tedium; also every character had an unique moveset instead of "let's have a fighter without some fire magic, a weaker fighter with healing magic, a fire wizard with more fire magic, and a healer with a lot of healing magic and a little ice magic!" that so many other JRPGs with fixed parties follow (though admittedly you pretty much would only be using ultimates in the endgame). Also the game has almost no grinding, so it makes it even more bearable.

Also god-fucking-tier soundtrack, easily one of the top 5 of the 16 bit era. Yoko Shimomura is based goddess: http://www.youtube.com/watch?v=p8IINrzFWk8

>> No.1579650

>>1579437
The grinding in that game was insane, they even fixed it in the GBA version

Also those mood gems were some weird shit.

But yeah, it was a good'n.

>> No.1579651

>>1579647
Oh yeah, The battle system was unique enough to get you through one total play-through enjoyably.
It's just on my second play-through I started getting annoyed and bored with it more so than other games.

>> No.1580356

>>1579632

Live-a-Live sucks. All they did was grab some of the source code from Romancing SaGa, water down to the point of being barely recognizable, and then script a few really short character scenarios into the game.

If you want a scenario-based RPG, just play an actual Romancing SaGa game. Live-a-Live is really nothing more than a weak clone of it.

>> No.1580363

>>1580356
>Live-a-Live is really nothing more than a weak clone of it.

How is it a clone? The battle systems aren't even alike...

>> No.1580451

>>1580356
You're making SaGa fans look bad, anon.

>> No.1580454
File: 2.70 MB, 438x383, 1398322209040.gif [View same] [iqdb] [saucenao] [google]
1580454

>>1580356

>> No.1580456

>>1579182
no, but I love it

>> No.1580470

>>1580454
That gif is so perfect

>> No.1580510
File: 26 KB, 512x444, StarOcean(SNES)01.png [View same] [iqdb] [saucenao] [google]
1580510

Star Ocean is the best one on SNES and it's sequel is the best one on PS1, IMO. Great gameplay, intense battles, awesome soundtrack and graphics and that superb voice acting in both titles. I'd recommend it to anyone.

>> No.1580515

>>1580510

Ooops.

>its sequel

>> No.1580520

>>1580363
He clearly hasn't played it. At all. The two only have one thing in common, and that's the multiple protagonists, but unlike SaGa they're all tied together in the end.

>> No.1580536

>>1580510
Are Private Actions also present in SO1?

>> No.1580538

>>1580536

Yes.

>> No.1582982

Dekar was the GOAT rpg character.

I challenge you to name a cooler character.

>> No.1582991

>>1580520

I grabbed it as soon as the AeonGenesis translation came out. Yes, it's a watered down version of the SaGa engine. The only addition is the grid-based movement.

>> No.1582996
File: 337 KB, 625x800, Dynamite_Dekar.jpg [View same] [iqdb] [saucenao] [google]
1582996

>>1582982
Couldn't agree more.
Let's just ignore his appearance in that terrible GBA Lufia. Holy shit.

>> No.1583057
File: 96 KB, 277x296, 1398025502276.png [View same] [iqdb] [saucenao] [google]
1583057

>>1582991
>weapon-specific skills vs. fixed character-specific skills
>stat system vs. level system
>standard turn-based vs. pseudo-realtime grid
>pick and choose target vs. grid-based targeting

While LaL might have been based on SaGa engine, the games play, feel, and look, absolutely nothing alike, so it is an absolutely moot point to bring up. Yes, we got it, your extremely obscure Japan-only game is better than another, marginally more popular in narrow circles, extremely obscure Japan-only game and you're the king of hipsters. You couldn't have chosen a more meaningless point to argue from though.

>> No.1583178

>>1583057

It's a legitimate criticism, though. You're just berating my points for the sake of it. I mean, if you liked the game, then more power to you. I for one did not. Each of the scenarios was really short. It was like playing a series of mini games. You hardly got a chance to explore the game engine, which is possibly why the gameplay is so weak in the first place. It's not like SaGa or Final Fantasy where you go on long sidequests to find new and rare equipment, or make important decisions about which items and skills to assign to your characters. The game is simply too abrupt to allow any such depth or involvement with the characters and game system.

The reason I say you should play SaGa instead is because you get a similar engine, but you stick with the same characters and scenarios long enough to get involved with how your characters develop. Tack on that numerous sidequests and heavy replay value and SaGa is much more worth your time.

>> No.1583190

>>1582991
>It's just like SaGa
>Except the thing that makes it nothing like SaGa

Alright, that's enough. I'm not responding to you anymore. You've had your ruse for the day.

>> No.1583196

>>1583057
>Yes, we got it, your extremely obscure Japan-only game is better than another, marginally more popular in narrow circles, extremely obscure Japan-only game and you're the king of hipsters.

Uh, I think it's the other way around. SaGa is not obscure. It may not be very popular in the West due to some of the games not being localized, but in Japan it's the sister series of Final Fantasy. There's been enough of a fan base to keep Square producing 9 games, plus the occasion remake.

Live-a-Live on the other hand is absolutely not a popular RPG, not even in Japan. It managed to gain some following since AeonGenesis decided to translate it, but only among the ROM-hacking community.

There's a reason why it never gained much of a following. It's not some underrated gem that everyone somehow managed to overlook. The game is simply too short, has no replay value and barely involves the player in character development. You're just playing through a series of short stories with an RPG backend.

>> No.1583205

>>1583057
>SaGa
>Extremely obscure

>> No.1583207

>>1583190
>I don't like your opinion, so I'm just going to dismiss you as a troll

Then I'll take that as a concession that you're simply being belligerent. I don't mind if anyone really does enjoy LaL. I never said they couldn't. I merely voiced my dislike for the game, then recommended something else. I'm not putting a gun to your head and saying you have to choose one or the other.

I like /vr/, but some of you guys really need to remember to take your meds before you get online.

>> No.1583210

>>1583196
>>1583205
Romancing SaGa is extremely obscure in the West, I know that it's big in Japan. Other SaGa games aren't obscure in either locale but the anon was talking about Romancing SaGa

>> No.1583246

Either Chrono Trigger or Tales Of Phantasia (shame about the high encounter rate though).

>> No.1583249

Chrono trigger is a very beautiful game but it's also very shallow.

It doesn't offer tons of different types of stats/class customization with like ff5/6 or saga game. Theres barely any strategic choices at all beyond 'what party members do I bring'.

The dungeons while beautiful looking are pretty bare bones. They don't have the complex exploring or puzzle solving like a lufia game.

It's a good introductory game to rpgs but its ultimately a shallow experience.

>> No.1583256

>>1583246
>Tales Of Phantasia (shame about the high encounter rate though)
It's not just a "shame", it's enough to play a major part in ruining the game. Best RPG my ass.

>> No.1583324

>>1580510
Sound and graphics are more or less the only things it had going for it.

There is a large amount of cut content, some of which was painfully obvious, including most of the later part of the game which resulted in an absolutely poorly done finale.
The dungeons were mostly just mazes with almost no puzzles at all in them but one random encounter after another and the overworld travel got horribly tedious after a while (especially when you had to return to that crash-site and also wanted to recruit Perisie which resulted in TONS of backtracking).
The AI during battles was often completely retarded and just stood there, doing nothing, while you beat the crap out of the enemy, etc. and there were also tons of minor things like how your characters would say some stuff at the start of a battle which left them immobile for a while, resulting in some cases of enemies getting the first strike.

>> No.1583345

>>1583210
I'd hardly say Extremely obscure. Any RPG fan worth his salt will know about the SaGa series.

>> No.1583413

>>1579516
A good RPG should be fun regardless of whether you grind or not. The battle system itself should be fun, and not just pressing X a few times and then watching the same old 10 second animations while some repetitive honking and guitars play in the background.

>> No.1583423

>>1583413
all battle systems that are not action games just involving mashing the same ability over and over and occassionally healing.

Can you name any exceptions?

>> No.1583426

>>1583423
How about any RPG with grid based combat? Well, except Ultima 3-4.

>> No.1583428

>>1583423
>>1583426
Also I should add, if it's impossible to make it fun on its own, then at least make it over fast. The speed alone can make it fun actually.

>> No.1583429

>>1583423
Final Fantasy V

>> No.1583434

>>1583429
good joke

>> No.1583438

>>1583434
If you think you can beat FFV by using the same techs over and over again, you've never beaten FFV.

>> No.1583446

>>1583438
Where did I put that solo Berserker log...

>> No.1583453

>>1583446
Okay, fine, it's possible, but no sane person is going to play the game through like that.

Bosses like the sandworm make it entirely reliant on RNG.

>> No.1583463
File: 36 KB, 460x466, 1393887257735.jpg [View same] [iqdb] [saucenao] [google]
1583463

>>1583446
The solo berserker log where you have to grind up to level 60-70 just to beat Sandworm and Sol Cannon, where other characters would be about level 20? Neo Exdeath is also almost literally unbeatable by a solo berserker, one guy I've read pull it off had to leave the game running in multiple instances for days to get enough Gaia Hammer procs. Feel free to try again!

>> No.1583467

>>1583463
Challenges aren't always reasonable.

>> No.1583484

>>1583438
Oh yeah, I'm gonna have to use this one attack skill for a while instead of the generic attack option. Oh wait...

>> No.1583493

>>1583438
95% of the game can be beaten by just using the attack command over and over and occassionally healing

the other 5% are puzzle bosses that involve doing something like using magic against a physical immune and not attacking during certain phases

>> No.1583508
File: 360 KB, 640x480, 5ad890e339ff972087436335241852361325109365_full.png [View same] [iqdb] [saucenao] [google]
1583508

I like it then JRPGs allow unusual ways to win battles. Like when you buff the status-resistance of a boss so that he can't dispel your debuffs.

>> No.1583515
File: 3 KB, 400x400, 1398159981021.png [View same] [iqdb] [saucenao] [google]
1583515

>>1583423
>>1583493
You know, that makes me think. FFV and FFVI had puzzle bosses and even some puzzle random battles but you still could plow through most of the generic encounters by fighting repeatedly. Made me think of the GBC Harry Potter RPGs where there was no attack option, only spells but even there you could just 0 MP Flipendo your way through most encounters. Any more or less formulaic turn-based JRPGs out there that don't rely too much on mashing the basic attack option, even in random battles? Or how would you go about making such a system?

>> No.1583520

>>1579320
I actually like Terranigma a lot, but I have to agree.

Magic is basically worthless, and the "new moves" you get could be something like a warp to dungeon entrance.

I've said it many times before, but the game tapers off hard after Chapter 2, when you get into the Human thing. No new moves, so you're basically spamming Dash+Attack or Jump+Dash+Attack the entire game, with the occasional jump attack or block.

>no character development
No he's actually pretty right. Ark basically doesn't change throughout. He just wants to go back home and see Elle but he can't then he finds out that his whole world and worldview was fucked up because DARK GAIA. The story of Terranigma was never about Ark, he was just your medium to go through it.

>Barely varied
The first chapter wtih all the towers teaches you almost all of your dungeon mechanics, which is good. But then it never really expands on it. You get flippers, and you get the climbing claws and WAAAAAY later you get the super fast dashing boots, but realisitically it doesn't really add much to the game.

Terranigma is repetitive. I don't really see how you can argue against it. Its not an inherently bad thing.

>> No.1583526

>>1583493
We know you haven't played it, brah.
Either way that's just an innefective way of playing, most encounters will take minutes.

>> No.1583527

>>1583249
Lufia isn't perfect, most of the puzzles are kinda poorly designed. The fact you need a "reset" spell is kind of a testament to it.

>> No.1583529

>>1583467
>>1583463
>Solo berserker
>challenges aren't always reasonable
>literally doing nothing and hoping for a victory.

>> No.1583535

>>1583527
The spell is there in case you lock yourself up when pushing blocks, I wouldn't call it a flaw.
>>1583520
Guess what, most snes era action titles aren't that involved to begin with, terranigma just has the disadvantage of being really long.
Most of the weapons in aLttP are pretty useless.

>> No.1583545

>>1583515
Technically you can negotiate (forgot how the thing is really called) your way out of every battle in shin megami tensei, and you even gain items for doing it that way.

That super famicom madou monogatari sounded a bit like your harry potter game, if you're into moe stuff.
http://www.youtube.com/watch?v=IZ0hW1N1aCU

>> No.1583560

I'm surprised EarthBound hasn't been mentioned yet. It's a very good RPG and my favorite game on the SNES. It had a great soundtrack, the humor was funny, the enemies looked really good in the battle screens, and the rolling HP Meter was innovative for it's time. All in all, it's my favorite RPG of all time.

>> No.1583562

It's one of the better ones in an overall sense. Definitely top 5 and arguably #1 depending on individual preference.

For me, top 5 is probably
> Breath of Fire II
> Shin Megami Tensei
> Lufia 2
> Treasure of the Rudras
> Mystic Ark

But you know, that's just like, my opinion, man.

>> No.1583574
File: 98 KB, 647x632, 6MWmyCs.jpg [View same] [iqdb] [saucenao] [google]
1583574

>>1583562
> Treasure of the Rudras
mea nigros

>> No.1583592

>>1583526
one of the most effective things in the game
is a knight or ninja using x-attack which is basically just a buffed up 'attack command

>> No.1583598

>>1583592
Blahblahblah, and samurais couple equip 2 swords, so if you combine the two you can attack four times in a turn.

The game still throws a couple curve balls your way, fuck off.

>> No.1583641

>>1583560
Because it's not a very good RPG, that's why.

>> No.1583736

There are only 2 importaint aspects to an rpg.

The combat and the exploring?

The combat is good if its paced well (ie not having 10 second animations, challenging, has multiple solutions to victory, and diverse (many different spells, classes, abilities always being introduced), and if strategy is of greater importance than grinding.

The exploring is good if there is meaningful rewards, at least semi-open dungeons (mazes or zelda style exploring), and if there is a variety of things to be discovered (puzzles, side quests, secrets)

Things like story, graphics, and sound are moot points and not the deciding factor in whether a game is good.

>> No.1583748 [DELETED] 

>people really think having a high atk stat in an rpg is a breakthrough strategy that was thought of before

>> No.1583752

>people really think having a high atk stat in an rpg is a breakthrough strategy that was never thought of before

>> No.1583756

>>1583508
FFV has a ton of these
FFVI also has some, but no idea how many

>> No.1583762

>>1583560
earthbound is literally the most overrated game in the history of ever

>> No.1583763

>>1579193
this, and I haven't even played chrono tiger or have a snes....

and even I know that

do you even?????

>> No.1583765

The lack of random battles and zelda dungeons make it far more playable than most RPGs. Chrono Trigger is fun and all, and so is SMRPG, but Lufia II is more than worth being up there as one of the best on the system. As much as I love FFV, I think by and large the SNES games are superseded by the PS1 games. This goes for RPGs in general.

>> No.1583771
File: 90 KB, 491x308, 606_1.gif [View same] [iqdb] [saucenao] [google]
1583771

I'm surprised no one mentioned the best game of all time.

>class changes
>multiple party options
>multiple endings
>multiple final bosses
>god tier soundtrack
>dat combat system
>day/night system
>dat Co-op

Besides the somewhat shallow story, this game was pretty much perfect.

>> No.1583848

>>1583562
>Treasure of the Rudras

Crappy magic system.

>> No.1583853

>>1583848
Really?

>> No.1583883
File: 236 KB, 1600x1237, 1956159191519.jpg [View same] [iqdb] [saucenao] [google]
1583883

>>1583848
2deep4u?

>> No.1583918

>>1583752
another good strategy is to have wizard characters, have a high magic, and use water spells against fire monsters

>> No.1583940

>>1583918
I take it you don't like the genre?

>> No.1583942

>>1583883
nah its shit cause you can just use the strongest spells immediately. trivializes the game imo

>> No.1583950

>>1583942
>nah its shit cause you can just use the strongest spells immediately.

correct me if i'm wrong, but those "strongest spells" take more MP and you will hardly be able to take advantage of it at lower levels.

been years since i played,

>> No.1583973

Final Fantasy VI will always have my heart. Earthbound and Terranigma were fucking great though.

>> No.1584001

>>1583973
Only half of the games you said were great actually were, you know.

>> No.1584002

Earthbound is the best SNES RPG.

>> No.1584009

>>1584001
>only half the games
>he listed three games

>> No.1584018

>>1584009
Correct. But Anon only said two of those three were great. The other merely has Anon's heart.
lrn2reading

>> No.1584024

One should probably assume that he considers FFVI great as well.

You learn to reading.

>> No.1584042

>>1584024
>assuming
You should never.

>> No.1584064

>>1583950
oh yeah I remember that now. maybe i should give this one another shot.

>> No.1584315

>>1583848
Not the game's fault. Blame the shitty translation patch.

>> No.1584387

>>1584315
What is so shitty about the translation patch?

>> No.1584403

>>1584387
Original game only allowed 6 characters for Mantras while the patch uses 12, so you can make a ton of ridiculously broken spells that don't exist in the original.

>> No.1585456

It wasn't for the snes but since we're talking about what makes an RPG good in general my vote goes to Final Fantasy Legends 2, specifically the remake.

You can create your own team of 4 from 12 or so choices. Each battle requires you to think about using your strongest attack vs saving your durability. There's 4 races all with different ways of leveling up, among which is a monster that can transform as you proceed. In the remake there are no random battles, solving what I believe was the only downside in the original.

So in essence RPG's where you spam your strongest attack every battle I think are shallow, whereas anything that requires you to think about conservation adds depth and results in a more varied array of fights.

>> No.1585462
File: 50 KB, 300x425, MysticArk.jpg [View same] [iqdb] [saucenao] [google]
1585462

>>1583562
Mystic GODDAMN Ark

Also it's sequel, while not really an RPG, had probably the best take of a japanese game trying to emulate a european fairy tale atmosphere.
It's PS1 so I guess it doesn't pretain to this but that opening
http://www.youtube.com/watch?v=SuJSbUbVCxM

>> No.1585483

>>1579193
Chrono Trigger has something worse than random encounters: Mandatory encounters.

The game is full of "ambushes" that even when you know are coming can't be avoided, as they block the required path. While it would be bearable if these were once a cycle, they respawn every time you change rooms (at least one point even has a room with treasure you are ambushed going into, then trigger the same encounter when leaving!). You have to kill the fuckers in the path to the time gate in 600 AD EVERY SINGLE TIME you enter or leave, even though they weren't even hard for solo chrono at the start of the game.

>> No.1585493

>>1585456
Saga has always been a cut above most JRPGs
>>1583942
That's only true if you either
a) look up mantra spoilers like a little bitch
b) autistically try out dozens if not hundreds of random letters

If you play the game like a normal human being you won't have those 1MP wonders that trivialize most of it.

>> No.1585505

>>1579182
Uncharted Waters: New Horizons

>> No.1585797

>>1585456
>Calling a SaGa game a Final Fantasy

>> No.1585836

>>1585462
wow, great intro song

>> No.1586076

>>1585483
Random battles are basically that, but they happen every five seconds. So no, they aren't worse.

>> No.1586248

Lufia II isn't just the best JRPG on the SNES, it's the best damn JRPG ever made.

>> No.1586270

>>1586076
>Time gate in 600 AD
You can dodge most of the encounters, 1 encounter isn't a huge deal and at least there isn't a big loading screen like in the other FF games

>bitching about fighting in an RPG
You need to seriously ascertain what game you're playing before complaining. Chrono Trigger is a lot better against encounters then other games of the series. No overworld encounters is excellent, and thats something even Lufia 2 has, despite it being the same kind of encounter system as Chrono Trigger in dungeons.

>> No.1586290

great so now anything less popular is by default better because less people like it

we /v/ now?

>> No.1586296

>>1586290
Lufia isn't "less popular". It is the most popular SNES RPG that isn't by Squaresoft.

>> No.1586307

>>1586290
Lufia II has had the reputation of being one of the best JRPGs on the SNES for YEARS. YEARS.

I don't even like the game that much, but get out of here with your BS.

>> No.1586358

>>1579271
I totally get that man

>> No.1586359

Tell me more about these monster capsules in Lufia 2 because, with respect the game seems pretty dull otherwise.

I just like to play RPG's with a bit of set-up tweaking rather than going town to town getting direct gear upgrades for every character and learning pre-set skills every x levels.

>> No.1586364

>>1579271

It's sad, I've played every English retro RPG that features job or class changing and most of the non-retro ones have features I dislike.

I really wish they made more of these back in the day.

>> No.1586379

>>1586364
Which ones have you played? I can recommend Hourai High if you haven't played it yet. It's not FFV tier, but still a fun romp.

>> No.1586742

>>1586270
If fighting trashmobs in CT wasn't so tedious, you can't even run away instantly, it wouldn't be such a big problem.

>> No.1586758

>>1586742
Fighting trash is kind of a staple in every RPG, I don't know why you're bitching about Chrono Trigger specifically on this.

If you MUST heres something some faggot speedrunner found out:

Via Chrono Compendium:
Running Away Quickly and Tech Selection
Discovered by inichi
This enables you to quickly run away from the escapable battles. When the battle begins, hold the L and R buttons, push the A button on tech or item command and push the B button. Then the moment you push B button, you can run away from the battle. By using this technique, I succeeded in running through the four battles in Magus's Lair without receiving any attacks. It saved a lot of time. There's another reason to do this -- to prepare for the next battle by selecting the tech I'm going to use beforehand. For example, I select Cyclone, which is used in the first battle in Tyrano Lair, in the battle in Dactyl's nest before running away. And I select Haste just before Retinite dies because the next tech Marle uses is Haste in the Lavos battle. There are a lot of places I did the same thing in my video.

Literally 1 google search. If you hate random encounters I can pretty much safely say 90% of JRPG aren't for you.

>> No.1586776

>>1586758

90% are really badly designed, the best JRPG's I know of have overworld enemies that you can dodge most of the time, or an ability\item to reduce\remove random encounters.

>> No.1586791

>>1586758
>but everything else sucks too!

CT wasn't that great a game and the only truely original thing it did was poorly implemented even compared to latter games on the same system, get over it.

>> No.1586798

>>1586791
No game is "that great a game", every game has shit about it, complaining about one of the things that chrono trigger did a bit better then other games (random encounters) is pretty fucking dumb.

>> No.1586805

>>1586798
Fuck, I checked, the dates, it wasn't even innovative! Mother 2 came out a year BEFORE it and did it better!

>> No.1586823

>>1586805
This is clearly bait.

>> No.1587441

>>1586776
you know that a genre isn't very well designed when one primary thing you do (fighting enemy encounters) is something you want to avoid happening doing a lot.

>> No.1587486

>>1587441
Better than clunking, ugly fucking WRPGs, that's for sure.

>> No.1587497

>>1586776
90% of any genre, FPS, Wrpg, TPS, ect is poorly designed, poorly made drek. The same can be said of films and TV programming.

>> No.1587513

>>1587497
The difference is that in even the BEST turned based jrpgs combat eventually becomes something you want to avoid.

Once you get your party strong enough so the enemies arn't threatening the encounters just become tedious. Even the best jrpgs have this flaw. Whether its (insert ff or dragon quest game), lufia 2, chrono trigger, or any other 'best ever' jrpg there are tons of points where all you are doing is mashing attack and the dungeon just doesn't throw anything threatening at you for a very long time.

In contras there do exist platformers, tps, and fps where every single enemy provides a threat

>> No.1587523

>>1587441
There's a point where fighting mobs is a waste of time, especially when backtracking.

Earthbound and Suikoden did it right. EB has you instantly kill monsters that are far weaker than you before the battle starts, and Suikoden has the Let Go command which is a 100% escape rate.

>> No.1589091

>>1579182
>Decent Story
I wouldn't exactly call Lufia 2's story 'Decent'. You don't even know WHY you're wandering through the world until you meet Gades/ Idura. It's pretty much a puzzle game with RPG elements.

It's great at what it does, but story is something it pretty much doesn't.

>> No.1589097

>>1589091
It has a good ending.

>> No.1589101

>>1579303
>it's barely varied and the combat gets stale as hell, you never get any new moves throughout the entire game.
Not much different from Secret of Mana or Zelda - sure, you get new things every now and then, but they're always gimmicks, you're pretty much guaranteed to stick to the standard early-game loadout throughout the whole thing when it comes to non-boss combat. And Terranigma has a huge advantage over both in that its combat is fast, fluid, doesn't force you to stop moving when you fight.

Terranigma has weaknesses - the magic system is tacked on and completely unnecessary, the levelling is broken -, but combat isn't one of them.

>> No.1589102
File: 95 KB, 568x426, exile 3.gif [View same] [iqdb] [saucenao] [google]
1589102

>>1587486
I dunno brah combat in some Western turn-based RPGs is pretty fun.

>> No.1589108

>>1579418
Movement was painfully slow to the point of torture.

Grinding was utterly absurd.

Most of the possible party members are entirely superfluous.

It's entirely possible to miss a mandatory item whichout which you cannot beat the final boss.

BoF 2 is about as bad as a game can get without being shoddily programmed.

>> No.1589136
File: 55 KB, 1156x926, 1391001145908.png [View same] [iqdb] [saucenao] [google]
1589136

Reading this thread is hilarious.

It's like at an indie concert in Seattle and people are arguing about who started smoking organic cigarettes first

>> No.1589161

>>1589102

>Cheating at Exile

tsk tsk tsk.

>> No.1589163

>>1589102
OOF! EEK! AAGH!

>> No.1589175
File: 432 KB, 413x472, 1371974656523.png [View same] [iqdb] [saucenao] [google]
1589175

>>1586823
Mother 2 is the most overrated piece of tumblr bullshit 2deep4u garbage this side of the fucking galaxy.

>> No.1589220

>>1589175
I wasn't aware tumblr existed in the 90's.

>> No.1589247

>>1589175
I wonder if there are Mother 2 fans outside the galaxy. That'd be pretty sweet.

>> No.1589265
File: 117 KB, 598x477, exile 3.png [View same] [iqdb] [saucenao] [google]
1589265

>>1589161
You're right I should use more screencaps of my own, especially when it's a game I'm currently playing through.

>> No.1589273

I tried getting into fire emblem and ogre battle (not tactics) and once they took away grinding and powerleveling I was stumped. It's like they took my safety net, I didn't know what to do.

>> No.1589516

>>1589265

You know, I've done singletons, but I've never done a 2 man party. What's it like?

>> No.1589565

>>1586758
>Fighting trash is kind of a staple in every RPG

Only the bad ones.

>> No.1589567
File: 29 KB, 320x341, Demon Golem.png [View same] [iqdb] [saucenao] [google]
1589567

>>1589516
Yeah I've done one-PC parties too. You must be pretty proud of beating III with just one, it's tough as shit like that. With two party members you don't run into as many problems around inventory limitations and can have more specialization. In Exile I, you can learn Recharge since it needs more Mage Lore than one character can carry. I would actually be attempting a one-character archery playthrough of III if I didn't already have experience with how brutal just doing it with a uber caster already is.

>> No.1589619

>>1589136
>organic cigarettes
God I forget hipsters exists sometimes

I only use organic toilet paper and drink organic water for organic people such as myself

>> No.1589624

>>1589247
>yfw an alien got the idea to build a devil machine and he does
>yfw it's been done

>> No.1589634

>>1589567

I err.. had to cheapass my way through to win with a singleton. It involved a lot of attributes (I was ambidextrous, exceptionally strong, and regenerating, and both cave and wilderness lore. Maybe other stuff too. But you get a lot of XP if you're alone.) but the main thing that let me win was to get the Knowledge brew recipe and then wander around SE Valorim, gathering ingredients, brewing ingredients, and eventually statting myself up to absurd levels. If you have a 20 luck and can cast avatar to support your twin mithril broadsword offensive, there's not a whole lot that can stand in your way.

>> No.1589710

>>1589634
Oh, well I never really invested much in Luck when I did it. Luck is such a cheese attribute. I also didn't use the extremely hidden Mandrake Root shop because I didn't think it was actually mentioned in the game ever anywhere.

>> No.1589814

>>1585456
>Each battle requires you to think about using your strongest attack vs saving your durability.
that shit never works out
I always get to the final boss with eight spare weapons, it's the exact same thing as what happens with Megalixirs in Final Fantasy.
It's like, why would I ever bother to use my precious Xcalibur against mobs? I'm going to have to fight 200 random encounters anyway and my sword only has 50 uses.

>> No.1590172

>>1589273
if you won by grinding than you never really bothered to learn anything more than the absolute basics

there is a reason that games that allow you to win by grinding are all considered lowly and games that REQUIRE you to grind to win are considered absolute trash.

If you want to learn SRPG basics vandal hearts is a good place to start.

>> No.1590196

>>1590172
I really hate the aesthetic of Vandal Hearts, but I've heard its good.

Its literally the polar opposite of FFT. In FFT there are no noses. In Vandal Hearts everyone is a fucking rhinocerous.

>> No.1590623

>>1589273
>ogre battle
>grinding
Not only is it not necessary, it's generally counterproductive unless know exactly what you're doing or you want a bad ending.

>> No.1590635

>>1589619
This is getting really off topic but organic is hardly a hipster thing, there's tons of people who do it for health reasons. Whether those health reasons are grounded in reality or not is another question entirely.

>> No.1590689

>>1579289
Completely linear gameplay is boring. When the path for the game is fixed, your characters have only 1 possible build, each character is effectively the same, and you just grind mindlessly to advance, it's very boring. Lots of story-driven RPGs are like this; most of the Final Fantasies, for instance, break down halfway through when you unlock the right espers/materia/whatever and suddenly every character has access to the ultimate spell that does 9999 damage and you can just cheese your way through the rest of the game.

You don't need to be a full open world game to make things interesting, though. Things like having meaningfully different characters and classes, having multiple specialized builds for each class (eg your warrior can be more tank-like or more of a damage dealer, but can't max out both), being able to solo the game in a party-based RPG, and so on can make a game with an otherwise completely linear story and progression interesting.

One of the best examples of this would be the Pokemon games. They're all very linear, but the mons are so different that two playthroughs never need to be anything alike. Etrian Odyssey and anything else with an MMO-inspired "tech tree" advancement system works too. Even most Dragon Quest games let you choose between different but viable parties, and soloing is always a valid (even cheap, because you level so quickly) option.

>> No.1590696

>tfw nobody likes 7th saga

y'all pussies or something?

>> No.1591483
File: 32 KB, 191x395, lejes[1].jpg [View same] [iqdb] [saucenao] [google]
1591483

>>1590696
I'm honestly not sure if people exaggerate when talking about 7th Saga's difficulty, or the guy I choose when I played the game was just too good.

>> No.1591487

>>1591483
It's hard because of some balance issues you can run into if you level too much.

>> No.1593660

>>1586296
It is even so popular it was translated in Dutch back in the '90s, officially. You can't dare call a game niche when you take in consideration the only RPG around the '90s with Dutch was Final Fantasy Mystic Quest

>> No.1593663
File: 56 KB, 600x450, koude_screen3.jpg [View same] [iqdb] [saucenao] [google]
1593663

>>1586248
>it's the best damn JRPG ever made

https://www.youtube.com/watch?v=Qg1VEV4QhtA

>> No.1593719

If you ignore the story, music, and graphics a lot of jrpgs that are considered 'the best' have nothing interesting going on (chrono trigger for instance)

what are jrpgs that actually have well developed dungeons and combat: lufia 2 has some of the most complex dungeons, shin megami and ff5 have tons of different abilities to play with

>> No.1593729
File: 10 KB, 256x224, supermariorpg.png [View same] [iqdb] [saucenao] [google]
1593729

>>1593719
http://www.youtube.com/watch?v=x5LmydDUhVQ

>> No.1593730

>>1593719
>ignoring a JRPG's story

>> No.1593764

>>1583256
Dhaos please

>> No.1595784

>>1579182
Battles were underwhelming. Best part about it was the epic loot and IP system. If they made it even half as good as Chrono Trigger or FFV, it would be perfect.

>> No.1595787

>>1593730
He's right, though. I don't think there is a JRPG that has a good story. It's always substandard sub-TV, fanfiction-grade stuff.

The only good thing about JRPGs is gameplay - when it's present.

>> No.1595814

>>1595787
Earthbound? Ogre Battle and Tactics Ogre? Xenogears?
Granted their plots are no literature but it's interesting enough.

>> No.1595818

>>1595814
Live a Live mostly for quirkness.

>> No.1595824

>>1595814
bahamut lagoon if you hate women

>> No.1595832

>>1579182
>lufia 2
>not tales of phantasia
Do you even Linear Motion Battle System?

>> No.1595853

>>1595832
>Do you even Linear Motion Battle System?
You mean press A to win?

>> No.1595868

>>1595853
You can still win that way but that wouldn't be much fun, would it?
Modern tales of games fixed that by rating your fight at the end of the battle, if you fought well and effectively you'd receive better gold, exp and loot. It's like... playing with savestates, you choose to play it that way.

>> No.1595875 [DELETED] 
File: 108 KB, 880x488, Sem título.jpg [View same] [iqdb] [saucenao] [google]
1595875

>>1595868

>> No.1595880

>>1595868
>You can still win that way but that wouldn't be much fun, would it?
So I have to intentionally cripple myself to have fun with the game? Splendid battle system.

>> No.1595884

>>1595875
What is this awful game?
>look it up
Tales of Vesperia. Xbox 360.
>xbox anything
Not retro, Anon. 4y u post it?

>> No.1595887

>>1595853
>implying it doesn't work this way in pretty much every JRPG anyway
A bigger weakness of the system is magic spam, honestly.

>> No.1595890

>>1595884
Because we're having an argument about the genre, not the game posted.
>>1595880
You don't get it, mashing A is only effective on emulators on Turbo mode. In real time attack attack attack is really ineficient and time consuming, not to mention you'll use up a lot of heal potions from skipping so many turns.

Get this, next time you play try counting turns and finishing your battles as fast as possible, because on the real console that's the way you're meant to play.

>> No.1595896

>>1595890
>convo about the genre
Oh. Okay. I tried playing ToP and was like "You know what? No." Maybe if I had owned a physical copy of it for muh SNES back near its date of release, I woulda been blown away but as I didn't play it until some years later when the translation patches were made for the sfc rom, I wasn't wowed by it in the least. :-(

While jRPGs are literally press-A-to-win sorta games, I like'em nonetheless. I do like tRPGs a great deal, though, FFT being a favourite.

>> No.1595897
File: 101 KB, 872x446, Sem título.jpg [View same] [iqdb] [saucenao] [google]
1595897

>>1595884
I apologize, turns out Tales of Destiny 2 on PS1 does it too, they just rate you for combos and don't write GRADE in big letters all over the screen. My point still stands.

>> No.1595902

>>1579230
Hahahaha.

Never played a tabletop game have you? More like the bane of those without attention spans.

And before you start shitposting about how retro games went overboard, all those games now have emulators with fast forward.

>> No.1595907

>>1595896
I enjoyed it when I first played with. The "colorful" fan translation satiated my teenager toilet humor appetite. The dungeons though were mercilessly long and the story lackluster as fuck.

>> No.1595908

>>1595887
>implying it doesn't work this way in pretty much every JRPG anyway
While it does apply to a lot, few are so obnoxious and tiresome about it than ToP. Having to employ the same tactic over and over during a random encounter every 2 minutes is a lot more annoying when the battle system doesn't exactly give you much breathing room. And yet it's still an unnecessarily slow way to handle fights.
>>1595890
>Because we're having an argument about the genre, not the game posted.
On the contrary, we're having an argument about the game posted. This is a thread about SNES RPGs.
>In real time attack attack attack is really ineficient and time consuming
ToP fights have proven to be time consuming no matter what tactic I employ. Eventually one just goes "fuck it".

>> No.1595909

>>1595902
At least tabletop combat is more varied than "kill this enemy with a sword or a flashy 1 minute attack, or spend 2 minutes trying to run away"

>> No.1595910

>>1595908
Pretend I posted a pic from Destiny 2 and not Vesperia.

>> No.1595915

>>1595910
Is ToD2 a SNES game? No, it isn't.

>> No.1595916

>>1595908
>ToP fights have proven to be time consuming no matter what tactic I employ
Yeah, that's true. Try mashing the skill buttons rather than attack, then, that should kill stuff faster.
I agree ToP is far too long for its own good but at least they place a save point at the beginning of every level and before every boss fight so you can spam your magic and skills as much as you want. At least there's that.

>> No.1595920

>>1595915
Blah, yeah, correct, just showing that the Tales Of devs did eventually acknowledge that mashing A to win was the best strategy and tried to at least punish you for doing that.

>> No.1595948

>>1595897
>Tales of Destiny 2

Just call it Tales of Eternia. I know it's nitpicking, but that's less confusing.
It's kind of annoying how there's still people who call FFIV FFII and FFVI FFIII.

>> No.1595968

>>1595948
How about you FFyourself? If you understood what Anon meant, don't be a nitpicky whiner.

>> No.1597161

OP here

Thanks for keeping this alive for a week.

This shows that Lufia 2 is the greatest RPG on the SNES.

>> No.1597165
File: 24 KB, 600x435, im-a-huge-idiot.gif [View same] [iqdb] [saucenao] [google]
1597165

>>1597161

>> No.1597885

>>1595787
Disagree on that. There is good reason why RPGs generally have more in the way of plot development than most other genres. RPGs are about feeling like you're an adventure. Most don't have amazing plots but if you don't care about the characters or story at all then the whole quest feels pointless.

>> No.1597892

>>1595832
>Playing the snes version of ToP over the ps version.

Why?

>> No.1597904

>>1597892
What does that have to do with his post? OP posted a thread about the best SNES RPG and he posted an SNES RPG he felt was better.

Now if he said what version of ToP he should play, that'd be different.

>> No.1598023

>>1597885
even with modern games having basically unlimited disc space available for cutscenes (and if they don't use voice actors practicaly unlimited budget for cutscenes) they still suck at character development compared to rpgs from a time when games were limited to only 1-3 megabytes of space for all assets

>> No.1598064

>>1595787
its not so much that jrpgs have bad story but the stories do not matter in a video game.

They really don't even the games with the absolute best stories, it isn't a deciding factor in the quality of the game. What matters is the interaction, not the passive viewing.

This is because out of all artistic mediums video games are the only one that are interactive. Its what seperates from movies, books, tv shows, music, and tradional art.

If a video game has a great story thats nice but its nothing to praise: tv, books, and movies also have good story and can tell their stories BETTER than video games because the stories are not interrupted by FPS segments or mashing 'attack' over and over against slimes.

If a game has good interaction: good combat, good strategic choices, good exploring, etc. Than it has done something no other artistic medium does. That is what is praise worthy.

>> No.1598143

>>1587513
moogle charm

>> No.1598145

>>1598064

Why would you play a RPG if you aren't interested in the story

>> No.1598163

>>1579182

It has random battles you spastic.

>> No.1598168

>>1598145
There are plenty of good RPGs out there without a strong story focus, anon.

>> No.1598202

>>1598064
Just because interactivity is what games unique doesn't mean it's the only thing that matters.

Take the soundtrack for example. It is incredibly important for setting the mood in a game even though it may not effect interactivity just as the score of a movie as incredibly important even though it isn't related to acting.

When we play a game we experience everything (gameplay, sound, graphics, story ect.) as a whole. If the game has a good soundtrack, an appealing visual aesthetic, and a good story we will be more engrossed in the game which will ultimately make interactive elements (inputting commands, fighting enemies ect.) more enjoyable.

>> No.1598212

>>1598202
The soundtrack is arguably the least important part of a game, because it's completely replaceable by the player. Just turn off the music and play your own stuff.

>> No.1598447
File: 15 KB, 512x446, magna_braban_in_a_nutshell.png [View same] [iqdb] [saucenao] [google]
1598447

>>1598145
Let me introduce you to Magna Braban, wherein during the first 5 minutes you, a kid, attend a fighting tournament, get your ass kicked, get drunk, get mistaken for a badass warrior and then made a knight by the king along with two other losers. While still drunk. Story? Who cares, it's funny.

>> No.1598464

>>1579309

but morrowind sucked

>> No.1598585

>>1598202
let me put it to you this way.

If there was a game who that was bad in every feature except its sound track, would it make sense to play it? You could just listen to an album which would have good music while not having the bad interactive moments that sully the good music.

Even if someone did voluntarily choose to play the game all that would prove is that they have bad taste and are probably playing the game because they simple can't find an album with comparable quality (or they believe that bad the bad interactive parts are actually good).

>> No.1598596

>>1598585
For nearly every game nowadays, you can download the soundtrack separately, so even that point is kind of moot.

>> No.1598609

>>1598596
even if you could not download the soundtrack my point still stands.

For any game's soundtrack theres going to be comporable albums. If someone were to say they played a game just for the soundtrack we would know they are doing it because because they cannot find the comporable albums.

We also know that (assuming the album and the game have equal soundtrack and that there is no good feature in the game other than the soundtrack). It is superior to listen to the album because all the bad features of the game distract you from its one good feature.

This is why interactivity is the only thing aspect of a game really worthy of praise, because all the non-interactive parts of a game exist in other art forms but in a more pure form.

>> No.1598625

>>1598163
Only in the world map.

>> No.1598626

>>1598609
There's also the minor detail of how things are sometimes not the sum of their parts. For example, I can name a few soundtracks from anime that by themselves are pretty lackluster but in context are damn good.

>> No.1598635

>>1598626
The context you are talking about is going to probably be related to story, character development, an interesting scene, or some other thing that is the reason you fucking watch the anime in the first place.

If the anime was absolute trash in every regard except for the soundtrack it would be stupid to watch the anime in the first place, you'd be better off listening to a comparable album.

>> No.1598642 [DELETED] 

I feel like you guys are playing it wrong.
Don't just mash attack every single time for fuck sake, try actually making use of your resources.
Use every expendable item you find, try assigning roles to each character.
In most games running away in the world map saves a lot of time.

>> No.1598646 [DELETED] 
File: 112 KB, 828x547, mystic ark.jpg [View same] [iqdb] [saucenao] [google]
1598646

>>1598642
Forgot my pic.
You see, these skills have specific purposes, make use of them.

>> No.1598667
File: 112 KB, 828x547, mystic ark.jpg [View same] [iqdb] [saucenao] [google]
1598667

I feel like you guys are playing it wrong.
Don't just mash attack every single time for fuck sake, try actually making use of your resources.
Rather than spending 30 turns losing hundreds of hp every fight by mashing ATTACK ATTACK ATTACK, try actually using your brain and win in 5 turns, you'll have more fun and save money on potions.
Use every expendable item you find, try assigning roles to each character rather than just going generic mage fighter.
In most games running away in the world map saves a lot of time.

Pic related.
You see, these skills have specific purposes, make use of them.

>> No.1598692

>>1598667
Also in Mystic Ark you can infuse your weapon with an Ark and give it elemental properties.
You can choose from 6 different characters and bring them into your party at any time, no obnoxious story elements getting in the way of the gameplay.
You can choose between two characters at the intro a male focused on melee or a grill that's of a mage, but only faggots play as the guy.

>> No.1598847

Terranigma has a neat concept, and the gameplay isn't bad, but all the NPCs on earth are unbearable.
It's got a lot of technical improvements over Soul Blazer, but overall Soul Blazer is a better game.

Lufia 2 has the worst fucking magic system of any RPG I've ever played. Leveling up in the game is boring and the story gets repetitive really quickly.
What this game did have going for it was the puzzles in its dungeons, but that loses it's appeal when have the levels follow that same repetitive tower pattern.

Chrono Trigger is not an RPG. The game uses keeps random encounters very limited and puts most of the outcome of the battle on what attacks you use or obtain rather than how strong you are. It's a Puzzle game with RPG elements. Similar to For Whom the Frog Bell Tolls. I fucking love it, but I can see why RPG fans get disappointed with how linear it is.

I think Mario RPG or Dragon Quest V might be the best RPG on the SNES.

>> No.1598892

>>1598847
Well put on the Chrono Trigger assessment. I don't know how it's considered to be the best RPG ever. It feels lacking if you're expecting an rpg. SMRPG is far superior.

>> No.1600405

>>1598847
>CT
>In any way a puzzle game
What the fuck? Random encounters aren't required for something to be considered an RPG, And plenty of RPGs have moves that are more effective against certain enemies.

It's just as much of an RPG as any other you listed. Oddly, you still consider Lufia 2 an RPG even though it actually is partly a puzzle game.

>> No.1600579

>>1598847
>all the NPCs on earth are unbearable.
how so? and is this a game-breaking flaw or what, because you seem to imply it is. Soul Blazer is great, but there isn't a single thing Terranigma doesn't do better.

Plus as action rpgs I don't even know why people keep mentioning them.

>Lufia 2 has the worst fucking magic system of any RPG I've ever played.
you buy magic and you have equipment give you skills. This is a great system, it's the only way you can feasibly overcome optional challenges like beating gades near the start of the game or beat the ancient cave. It allows for a lot of customization, strategy and replayability. The plot IS boring and a huge letdown after what Lufia I's backstory hinted at, but the gameplay is awesome.

>that loses it's appeal when have the levels follow that same repetitive tower pattern
every tower is different and has different puzzles and layouts. Other than the palette there's nothing "repetitive" about them.

>and puts most of the outcome of the battle on what attacks you use or obtain
This can apply to every single game with element weakness systems to a certain extent. Chrono Trigger never places emphasis on the element system outside of a few gimmicky enemies like the shadows or bosses like Dragon Tank and Nizbel. And except for those who absolutely can't be killed with physical attacks due to gimmicks, high levels will always overpower elemental weaknesses.

If what you say about Chrono Trigger was true, then New Game + wouldn't work at all because your levels would be meaningless, it would all boil down to using strategic attacks, making every replay the same "puzzle solving" sequence. Anybody who's played CT can tell you that's not the case at all.

>Mario RPG
outside of the QTE-esque prompts I don't see how this is the best RPG on the snes, this DOES have unberable npcs and a boring story. The gameplay is good but nothing extraordinary.

Dragon Quest V though I agree could be considered the best rpg on the console.

>> No.1600689
File: 2.66 MB, 260x245, hunting_07.gif [View same] [iqdb] [saucenao] [google]
1600689

>>1579182
>Why wasn't Lufia 2 the best RPG on the SNES?
Because there was Breath of Fire 2.

>> No.1600696

>>1600405
>>1600405
RPG gameplay is about building up your character. You raise their status through leveling up, find the best equipment or new moves. Individual battles aren't interesting, but you can see the difference your party goes through as the game goes on.

Chrono trigger isn't like. The games enemies all have tricks and secrets to beating them. Normally this would just be considered battle strategy, but you only encounter 1/5 the amount of enemies you usually face in an RPG. The game encourages you to gain a very specific amount of experience, and the encounters are tailored to the character stats they know you're going to have.

>> No.1600718

>>1600579
>Not liking SMRPG NPCs
Fuck you.

>> No.1600740 [DELETED] 

>>1600579
The NPCs in Soul Blazer show you more about the towns you unlock, reveal the lore of the game, and have small puzzles that reward you with equipment.

The NPCs outside of the first village have nothing interesting to say. The most engaging one you run into is a lion cub who's more annoying than scrappy-doo. The game just get's boring.

Lufia 2's magic system is broken because every spell can be used on as many or few people as you want with no specifics as to what the penalty will be. The equipment skills pointless with the exception of a few swords.
But all of that pales in comparison to the names of the spells, which sound like the game was determined to convince people it was different from final fantasy. The names the spells have are ridiculous, and the descriptions for the spells are confusing. Whoever translated the game should be shot.

How are the tower layouts aren't different. There's a dozen of these fucking things, and all of them are activating ladder after ladder to get to the top of the tower. After the third or fourth time it gets old.

Chrono Trigger's new game plus is about beating Lavos early to different endings. Elemental attacks doing more damage to certian enemies isn't what I was talking about by puzzles.

>> No.1600745

>>1600579
The NPCs in Soul Blazer show you more about the towns you unlock, reveal the lore of the game, and have small puzzles that reward you with equipment.

With Terranigma, though, the NPCs outside of the first village have nothing interesting to say. The most engaging one you run into is a lion cub who's more annoying than scrappy-doo. The game just get's boring.

Lufia 2's magic system is broken because every spell can be used on as many or few people as you want with no specifics as to what the penalty will be. The equipment skills pointless with the exception of a few swords.
But all of that pales in comparison to the names of the spells, which sound like the game was determined to convince people it was different from final fantasy. The names the spells have are ridiculous, and the descriptions for the spells are confusing. Whoever translated the game should be shot.

How are the tower layouts not different? There's a dozen of these fucking things, and all of them are activating ladder after ladder to get to the top of the tower. After the third or fourth time it gets old.

Chrono Trigger's new game plus is about beating Lavos early to different endings. Elemental attacks doing more damage to certian enemies isn't what I was talking about by puzzles.

>> No.1600752

>>1600696
>RPG gameplay is about building up your character. You raise their status through leveling up, find the best equipment or new moves. Individual battles aren't interesting, but you can see the difference your party goes through as the game goes on.
This is exactly what happens in CT.
>The game encourages you to gain a very specific amount of experience, and the encounters are tailored to the character stats they know you're going to have.
This applies to SMRPG, Earthbound, and many other RPGs. And they don't know, what if I utilized the ability to avoid enemies they implemented often? Or missed/did the sidequests? Or grinded?

>> No.1600776

>>1600745
>Look up Lufia 2 spells
>Only a few spells have weird names/descriptions for what they do

>> No.1600782

>>1600745
I remember spell multi-targeting working exactly as it did in final fantasy.
What spell exactly are you talking about?

>> No.1600797

>>1600776
Spark is the fire spell
Flash is the lightning spell
strong is the fucking heal spell
and Rally "Restores fight power". What it means is it revives a person from KO.

>> No.1600928

>>1600696
role playing has nothing to do with stats.
It involves acting out a character: it can only feasibly be done between 2 people. True role playing does not exist on the console format. You could have role playing with no stats at all (an entirly dialogue driven RP).

Planning out the optimum stats, equipment, unit choices, is called 'strategy'. console rpgs are actually just strategy games that focus heavily on exploration. We call them 'rpgs' out of habit and the fact that they were inspired by real pen and paper rpgs, its not an accurate genre name.

Your critism about chronotrigger applies to ALL rpgs. All rpg games tailor the enemy encounters assuming you have a certain amount of stats. They don't make the first slimes in dragon quest have a trillion health and they don't make the last boss have three hit points.

I think what you are trying to say is the chronotrigger's strategy elements is weak. In lufia and certain FF games you can win the game being at half the level you normally would be expected to if you use proper strategy. Chrono doesn't really allow for advanced play.

>> No.1600937

>>1600797
thats a really minor complaint considering the 'x' button provides a description of the spell

>> No.1600945

>>1579182
>wasn't Lufia 2 the best RPG on the SNES
Because they changed the battle system from Lufia 1, which was a lot more enjoyable.

>> No.1600948

>>1600928
>lufia and certain FF games you can win the game being at half the level you normally would be expected if you use proper strategy
>chrono doesn't really allow for advanced play
Which explains why the following isn't that difficult to achieve if you put your mind to it:
Character Startlevel -> Endgamelevel
Chrono 1 -> 1
Marle 1 -> 4
Lucca 2 -> 15
Frog 5 -> 15
Robo 10 -> 16
Ayla 18 -> 20
Magus 37 -> 37

>> No.1601384

>>1600945
I thought that 3 had the best fighting system out of them. Also, the best soundtrack.

>> No.1601424

>>1601384
My brother.

>> No.1601692 [DELETED] 

>>1600928
>role playing has nothing to do with stats.
It involves acting out a character: it can only feasibly be done between 2 people. True role playing does not exist on the console format. You could have role playing with no stats at all (an entirly dialogue driven RP).
Yes, any video game that doesn't perfectly simulate tabletop RPGs aren't RPGs.

People actually get this autistic when it comes to this term.

>> No.1601712

>Planning out the optimum stats, equipment, unit choices, is called 'strategy'. console rpgs are actually just strategy games that focus heavily on exploration. We call them 'rpgs' out of habit and the fact that they were inspired by real pen and paper rpgs, its not an accurate genre name.
Yes, any video game that doesn't perfectly simulate tabletop RPGs aren't RPGs.

People actually get this autistic when it comes to this term.

>> No.1601786

>>1600928
Strategy is a puzzle without a specific solution.

I'm not saying Chrono Trigger's Strategy elements are weak. I'm saying elements of the game that would normally be random (the enemies you face, the experience you get, the stats you gain) are all controlled variables during the bulk of the game. which allows them to make more specific scenarios in enemy encounters with creative solutions.

>> No.1602879

>>1600745
>The NPCs in Soul Blazer show you more about the towns you unlock, reveal the lore of the game, and have small puzzles that reward you with equipment.
Terranigma's NPCs vary each time a town develops, did you even play past the animal chapter? You get political elections, kings and queens, and the real life inventors of the phone and light bulbs, each with their own sidequests. The lion cub is not even a town dweller, it seems you're really reaching for a point here just because the story got boring for you during the animal chapter.

>Lufia 2's magic system is broken because every spell can be used on as many or few people as you want with no specifics as to what the penalty will be.
The game outright tells you on the first spell shop that multitargeting makes the spell weaker, while single targeting has it at its strongest. What's so difficult or broken about this?

>The equipment skills pointless with the exception of a few swords.
Confirmed for never playing any single event or quest outside of the main plot. The jewels, armor and ring IPs are ESSENTIAL for the ancient cave and for taking out "impossible" plot bosses.

>The names the spells have are ridiculous, and the descriptions for the spells are confusing.
The Japanese names WERE crazy, sure, but the English names are easy to understand. "Stronger - Restores medium amount of HP". Boy, I sure am confused.

>There's a dozen of these fucking things, and all of them are activating ladder after ladder to get to the top of the tower.
There's a tower where there's a central elevator. There's also another one with warp puzzles. Towers are bound to have several floors, but it's hardly the same.

>Elemental attacks doing more damage to certian enemies isn't what I was talking about by puzzles.
Then what was it? "what attacks you use or obtain rather than how strong you are" sure sounds like elemental attacks, it's the only thing in CT even remotely similar to your description.

>> No.1603493

>>1602879
It's three Chapters of Terranigma that are dedicated to that stuff. A bird level a grass level and an animals except for birds level.
And like I said before, the people you unlock just aren't as interesting as the ones in Soul Blazer. Like they put all their resources in the animated sequence of the Egg hatching.

Maybe Wild Arms 2 spoiled things for me, but the Lufia 2's magic just seemed like a cluttered mess. And Stronger is probably the worst name to give a healing spell.

>> No.1604056

>>1603493
>It's three Chapters of Terranigma that are dedicated to that stuff. A bird level a grass level and an animals except for birds level.
The animal chapter is Chapter 2. You obviously haven't played past that point, because after that you have two chapters for humans, and they're the longest chapters in the game.

>And Stronger is probably the worst name to give a healing spell.
Yup, great arguments there.

>> No.1604904

>>1600745
>The equipment skills pointless with the exception of a few swords.
The pearl equipment utterly trivialized the endgame. Another reason why I thought that the battle system was inferior to the one in TLR.

>> No.1605580

>>1604904
>Another reason why I thought that the battle system was inferior to the one in TLR.
TLR's battle system was awesome, SF colors, matrix flow, positioning, it was all strategic and it also managed to integrate plot elements (SF) to gameplay. It's my favorite Lufia, even with the random dungeons.

>> No.1606391

>>1604056
The Animals were the third area of reviving the earth.
First you bring the plants back in south america
Then you bring the birds back to North America (becuase Bald Eagles, I guess).
Then the birds take you to Africa to save the lions.

>> No.1606395
File: 16 KB, 256x223, gfs_4834_2_38.jpg [View same] [iqdb] [saucenao] [google]
1606395

Toss up between Final Fantasy 5 and SD3.

>> No.1606450
File: 3 KB, 192x124, iris1.gif [View same] [iqdb] [saucenao] [google]
1606450

>>1605580
I agree.

I remember how the second half of the Ancient Dungeon raped the shit out of me. I'll have to try beating it legit someday

>> No.1607270

>>1606391
Yeah, and that's the second chapter of the game, and it's very short when compared to everything that comes after.

>> No.1609214

>>1589814
Because you get items in dungeons often along with limited inventory space so you have to either use your items or chuck them.

Xcalibur has no durability.

>> No.1609217

The amount of missable content is my only complaint with Terranigma. I remember electing the drunkard as mayor for the village because I was sure there was going to be some cutesy lesson about people being able to change and hearts being in the right place and all that, but no, he just stays a drunkard and the village never evolves, locking me out of a huge amount of city-building and sidequests.

>> No.1611268

>>1609217
Unless you were playing on a cart, you should have save stated that

>> No.1611279

>>1598847
>Lufia 2 has the worst fucking magic system of any RPG I've ever played

Wait until you play Paladin's Quest

>> No.1611281

>>1598692
>but only faggots play as the guy

You are projecting really hard

>> No.1611284
File: 281 KB, 500x381, carne.gif [View same] [iqdb] [saucenao] [google]
1611284

>>1598064
>the stories do not matter in a video game

>> No.1611285

>>1595896
>:-(

Stop that

>> No.1611287
File: 44 KB, 800x600, koudelka.jpg [View same] [iqdb] [saucenao] [google]
1611287

>>1595787
>I don't think there is a JRPG that has a good story

https://www.youtube.com/watch?v=Qg1VEV4QhtA