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/vr/ - Retro Games


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1576952 No.1576952 [Reply] [Original]

Do you prefer RPGs where getting KO'd sends you to a hospital, you keep experience but lose money (Dragon Quest, Mother, Pokemon), or RPGs that send you to your last save?

>> No.1576961

Definitely the former. It makes the tediousness a little more bearable.

>> No.1576974

The former. If I've made progress since my last save and want to sacrifice a little money to keep it, I'll do that. If I haven't, I can just reset and get the same effect as the latter.

>> No.1576991

I like the permadeath ones that delete your save file because I'm not skeered.

>> No.1577021

Depends on whether EXP or cash is a more valuable commodity and the presence of banks.

>> No.1577556

>>1576991
Are there any console /vr/ games that do this?

>> No.1577587

Anything that has some kind of regimented difficulty curve instead of purposefully leaning on the player's savescumming is best, regardless of genre.

>> No.1578169

>>1577556
I haven't played any of these personally but I believe this is common convention in roguelikes, which are RPG-esque.
http://www.roguebasin.com/index.php?title=Console_roguelike

>> No.1578175

Former

one is just money
the other is money and experience (and maybe entire levels)

>> No.1578176

>>1578169
>rpg-esque
are you shitting me son? rpgs are just dumbed down rogue likes with graphics for the masses

>> No.1578191

>>1578176
What if he meant rpgs in the traditional pen and paper sense?

Also, whatever edgy criticism you have of the genre I'm sure we all already heard it before.

>> No.1578197

What is the combat system called where you select what action to take instead of actually doing it? I don't think its just called "turn based" is it? because its not always taken in turns.

>> No.1578204

>>1578197
Are you talking about like in Mario RPG/Paper Mario? If so, that's still turn-based, but I don't know what niche it falls under.

>> No.1578206

>>1578197
Menu based, I guess.

>> No.1578214

>>1578176
The -esque doesn't imply that roguelikes are inferior to RPGs at all, which seems to be what you read it as. I just mean that it is technically a different genre so it might not exactly fit the criteria but is totally worth looking into because roguelikes are cool.

>> No.1578224

>>1578176
Most roguelikes don't even have a proper party system. I don't think it's appropriate to imply other RPGs to be inferior as much as just another thing entirely.

>> No.1578227

>>1578204

or something like chrono trigger

>> No.1578228

It doesn't matter because I'm just going to reset if I get KO'd anyway.

>> No.1578238

>>1577556
Shiren, Torneko, Mystery Dungeon series, Fatal Labyrinth, Azure Dreams, that one secret mode from Lufia 2, nevermind the retards, japan loves its roguelikes for some reason.

>> No.1578242

>>1576952
I just realized in OP's image, that's a cardboard box, not a desk

>> No.1578659

Last save. Even in ones like DQ I just end up loading my last save after I get KO'd so all it does is make me wait even longer to get to where I was at.

>> No.1578667

>>1578176
Needlessly complicated controls isn't depth. I like roguelikes too but come on man like 90% of the learning curve for most of them is just learning all the commands something which most RPGs have in a simple menu interface.