[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 75 KB, 720x504, chaotix_cover.jpg [View same] [iqdb] [saucenao] [google]
1576854 No.1576854 [Reply] [Original]

ITT: Good 32x games

>> No.1576860
File: 131 KB, 640x480, Tempo_(32X)-1.jpg [View same] [iqdb] [saucenao] [google]
1576860

This little guy.

>> No.1576872
File: 147 KB, 640x898, kol_45112_front.jpg [View same] [iqdb] [saucenao] [google]
1576872

Arguably the finest hummingbird-based shooter on the 32x.

>> No.1576874

>>1576872
I'm gonna be a little daring and go as far as to call this the best hummingbird game of all time.

>> No.1576882

>>1576872
Who would win in a fight, Kolibri or the crows from Ninja Gaiden?

>> No.1576896

Knuckles Chaotix, Kolibri and Virtua Racing DX are the only 32X games I could get into. Then again, I haven't explored the library that much.

>> No.1576904

Virtua Fighter

>> No.1576905

>>1576854
it's good but the color scheme is weird.

>> No.1576912

>>1576854
Were those characters created from the start? I'm not a Sonic expert and I saw them in Sonic Heroes, and I was like what the hell are these guys, a crocodile and a bee?

>> No.1576923

>>1576912
I think save for espio they are all scrapped design suggestions for sonic. Mighty even shows up in an old arcade called sega sonic or something and vector was supposed to be part of a rock band that would play you sound test music in the original sanic the hedgehog.

Look it up.

>> No.1576924

>>1576860
Oh my god this is gorgeous. I had never heard of this game before. Thanks for giving me a reason to look out for a 32x. I might pick up the Game Gear version too.

>> No.1576934

>>1576923

If I'm not mistaken, some of these characters appeared in some of the more obscure Sonic titles before Chaotix. I know Mighty the Armadillo had made prior appearances. I think Vector the Crocodile and Charmy Bee are original characters created for the 32X, though.

>> No.1576998
File: 27 KB, 320x224, blackthorne-32x2.png [View same] [iqdb] [saucenao] [google]
1576998

>> No.1577013

>>1576912
I'm really glad they had a comeback in Sonic Heroes

>> No.1577025
File: 152 KB, 512x814, jf_tempo.jpg [View same] [iqdb] [saucenao] [google]
1577025

>>1576860
https://www.youtube.com/watch?v=0UJYutcJ6yM

YO HOMIE, IT'S HIM!

>> No.1577026

>>1576923
>>1576934
That's pretty interesting. Thanks bros.

>> No.1577038

It has a great port of Space Harrier. In fact I prefer playing that instead of emulating the arcade version.

Blackthorne is pretty awesome too.

>> No.1577041
File: 42 KB, 409x317, 259344-sonicband_super_thumb[1].jpg [View same] [iqdb] [saucenao] [google]
1577041

>>1577026
Pic related is how the sound test mode would've looked.

And this is the arcade game.
http://www.youtube.com/watch?v=UeOiXU3Ibwc
By the way, Ristar was based off a yellow rabbit that was also a proposed design for Sonic.

>> No.1577097
File: 338 KB, 850x1191, segasonic_flyer.jpg [View same] [iqdb] [saucenao] [google]
1577097

>>1576934
>I know Mighty the Armadillo had made prior appearances.

Yup.

This is thing was an arcade game you had to play with a trackball. Pretty cool stuff.

>> No.1577330

>>1577097
who the fuck is Ray? is he a squirrel?
also, do you think Mighty and Ray have been redesigned to Knuckles and Tails?

>> No.1577470

>>1577330
I think he was supposed to be a flying squirrel.

Sonic 2 was made before SegaSonic, so who knows why they made Ray in the first place.

>> No.1577505

>>1577330
Ray is supposed to be one of them flying squirrels.

Segasonic came out in 1993, a year after Sanic 2 came out. And considering that Mighty eventually showed up in Chaotix alongside Knuckles, I'm not sure you can really talk about these two as scrapped designs.

>> No.1577531

>>1577470
Anyway I'm sad that Mighty didn't even appear in Sonic Heroes or later. this retro character wasn't a bad design choice at all even though he's technically Knuckles.

>> No.1577540

>>1577470
>>1577505
that's pretty interesting. thanks for explaining. I'd love to see them both again and send Knuckles and Tails on vacation for a while.

>> No.1577547

>>1577505
>I'm not sure you can really talk about these two as scrapped designs.

damn, Ray the flying squirrel sounds like a more sensible design than some mutated fox with two tails acting like he can fly.

>> No.1577567
File: 239 KB, 525x600, Mighty_chaotix.png [View same] [iqdb] [saucenao] [google]
1577567

oh damn:

>Before Sonic the Hedgehog was introduced to the gaming industry, one of the character concepts, an armadillo, was considered as one of mascot choices for Sega to be introduced in new video game series to success in console market business against Nintendo. The mascot was going into either a hedgehog or an armadillo, due to both species having the ability to roll into balls, and after that hedgehog was chosen. Due to this, some believe that Mighty is the prototype of Sonic, or was evolved from the armadillo concept.

>The character concept was later reused in the arcade game SegaSonic the Hedgehog and later in Knuckles' Chaotix. His character designer was Manabu Kusunoki.

http://sonic.wikia.com/wiki/Mighty_the_Armadillo

who would have thought? if they had decided against Sonic as a Sega mascot we would talk about the Mighty the Armadillo franchise today.

>> No.1577582
File: 9 KB, 353x163, Sonickmightysheet.png [View same] [iqdb] [saucenao] [google]
1577582

even the sprites are the same.

>> No.1578060

>>1577097
>loved Ray and Mighty
>they're essentially Tails and Knuckles prototypes
>kept hoping for a reboot-ish SegaSonic action puzzle game where they use individual abilities to pass obstacles
>Sonic Heroes already happened.

Welp.

>> No.1578112
File: 291 KB, 500x750, 1371264282790.jpg [View same] [iqdb] [saucenao] [google]
1578112

Charmy was based off of a bee charcter with the same name that originally appeared in an obscure manga from the early 90's. Amy originated there as well.

>> No.1578117
File: 96 KB, 500x333, cvbloodletting.png [View same] [iqdb] [saucenao] [google]
1578117

This one

Oh, wait...

>> No.1578143

Knuckles' Chaotix isn't actually a good game though...

Also, I'm very interested to hear about Tempo. I'd never heard of it before. I'm a big fan of several of Red's games, like Hagane, Spike McFang, and the Bonks. I didn't know Red had tried to start another platformer franchise.

>> No.1578156

>>1578112
Name of that manga?

>> No.1578161

>>1578143
The worst problem was the way most levels were copy pastes of each other. There's a debug menu with level select that makes it a lot more bearable.

I think if you're emulating, it's worth a run. Also I tried playing 2 player mode with a buddy and it was completely atrocious.

>> No.1578162

>>1576924

Check out Super Tempo on the Saturn. It's way better.

>> No.1578209

>>1577041
Why couldn't we have gotten this game instead of 3d blast? Or at least a port on the saturn.

>> No.1578225

>>1577567
Eggman was one of the concepts for the hero before he became the bad guy. All they knew going in was that they had to have something that could out-Mario Mario.

>> No.1578282

>>1576905
It's the real Sonic colour scheme. Not the realistic one. I miss the Sonic1/CD/Chaotix art style

>> No.1578383

>>1576904
This is actually better than the Saturn version.

>>1576860
Most underrated gem ever. It's not perfect, but barely anyone even knows about it at all here.

>> No.1578395

>>1578383
I could never score attack to get the last couple trophies. I went as far as savestating and slowing down emulation and griding at the bonus minigames. Which play like shit by the way.

I honestly don't think it's possible. I think the highest I got was a Ferrari or something, and the score gauge thing still went way up.

>> No.1578525

>no mention of Star Wars Arcade
Why?

>> No.1578882

>>1578225
>All they knew going in was that they had to have something that could out-Mario Mario.

they succeeded in my opinion. even today.

>> No.1579586

>>1578156
http://sonic.wikia.com/wiki/Sonic_the_Hedgehog_%28manga%29

>> No.1579740
File: 159 KB, 630x700, bags bumpy.png [View same] [iqdb] [saucenao] [google]
1579740

>>1576904
>widescreen support

>> No.1579752

>>1578525
Shadow Squadron is better.

>> No.1579774
File: 1.07 MB, 323x150, 1361497952294.gif [View same] [iqdb] [saucenao] [google]
1579774

>>1576872
>Penny Arcade references

>> No.1579861

>>1579774
Not the guy, and I haven't read their shit comic since the mid 00's, but It is a pretty fun and tough game by the guy who did ecco the dolphin (so you know it's loaded with eyecandy).

>> No.1579889

BC Racer

>> No.1580008
File: 71 KB, 320x224, 1212432530140.gif [View same] [iqdb] [saucenao] [google]
1580008

>>1578143
>Knuckles' Chaotix isn't actually a good game though...

nigger i'll fight you

Seriously though, I really, really enjoyed Chaotix. A big part of the reason why is the fantastic soundtrack:

https://www.youtube.com/watch?v=F-axPO7pwgg

It's also super bright and colorful, like any good platformer should be. I also love how the backgrounds are designed with that very distinct Sonic sensibility in mind, what with multicolored blocks and strangely geometrically correct trees and whatnot.

>> No.1580010
File: 100 KB, 300x225, Knuckles_Chaotix_Final_Boss.png [View same] [iqdb] [saucenao] [google]
1580010

>>1580008
Oh, and it has the most radical-looking final boss to ever be featured in a Sanic game.

>> No.1580054
File: 189 KB, 670x426, 32xafterburner.jpg [View same] [iqdb] [saucenao] [google]
1580054

Pretty much arcade perfect. Best version I've played, though I haven't played it on Saturn.

>> No.1580124
File: 124 KB, 569x800, Front_32X.jpg [View same] [iqdb] [saucenao] [google]
1580124

>Color depth and animation fidelity that surpasses the SNES version.
>Retains the god-tied soundtrack, the superior 6-button layout and the super responsiveness of the original Genesis version.
>Adds in the little cutscenes and the voice clips that were missing in the Genesis port.

The best home version by a country mile.

>> No.1580338

>>1576874
Haha

I agree, though I can't say it ever held my interest enough to beat it. Always got bored once I lost focus on the beautiful background.

>> No.1580369

>>1577582
Chaotix started on the Megadrive, look up Sonic Crackers.

They literally edited Sonics sprite into Mighty, and Tails was axed.

>> No.1580396

>>1576854
i really want to play this game

>> No.1580458

>>1580396
There's nothing stopping you as from what I remember it plays well through emulation. Unless you mean you want to play it on actual hardware and don't have the game yet.

>> No.1580795

>>1580008
>It's also super bright and colorful

but the color scheme differs from other sonic titles. why is that? it seems a lot more dark and purple looking in general. what was the reason behind this? because I do like the game, I just sometimes get a bit depressed playing it at 3 am looking at these color shades.

>> No.1582139
File: 97 KB, 640x891, 3045_front.jpg [View same] [iqdb] [saucenao] [google]
1582139

Hey Doombots, how was this thing?

>> No.1582145

>>1582139
Port qualities compared to it's contemporaries:
Graphics: A
Sound FX: A
Music: F-
Level total: D

Not as good as Doom PSX, but, definitely better gameplay than Doom SNES. This *was* Doom for thousands of kids.

Just.. the music. It's like listening to Mickey Mouse give assbirth to a broken Casio.

>> No.1582150

>>1582139
It's actually not bad. The only downsides are the lack of levels and the sound being lower quality. It plays smooth and looks pretty good.

PS1 Doom is the definitive early console version, but the 32X version at least plays faster and smoother than the SNES version.

>> No.1582154

>>1582145
>>1582150

Good to know, thanks.

I guess I'll be keeping it in my collection after all.

>> No.1582161

>>1582139

Was this the one with the shitty music or no music at all?

>> No.1582164

>>1582161
Fart music.

Was there a port of Doom that had no music? Or are you thinking of Duke Nukem 64? Because that's the only PC->Console FPS port I can think of without music.

>> No.1582165

>>1582161
The one with the worst music of any game on any Sega system.

The Jaguar version is the one that doesn't have any music. The 3DO version is the one that plays in a teensy, tiny little window. The SNES version is the one that has no ceiling or floor textures and is actually the game remade in a custom engine. The 32X version also only has the first two episodes and is also missing levels; it's actually impossible to find the BFG in it without cheating.

Listen to this nonsense:
https://www.youtube.com/watch?v=g2oyweqZ7WM
Surely every single other 32X game has better music, right?

>> No.1582186

>>1582165
Most 32X soundtracks just sound like higher quality Genesis tunes, but Doom is just exceptionally bad.

http://www.youtube.com/watch?v=F-axPO7pwgg
http://www.youtube.com/watch?v=j7tHKVtd7Jk

Just a couple of quickly found examples.

>> No.1582227

>>1582186
Some 32X music is impossible on GENESIS though.

https://www.youtube.com/watch?v=U2DYuCcs5S4

https://www.youtube.com/watch?v=OM76zVfE7jQ

>> No.1582872

>>1582164
>Was there a port of Doom that had no music?
The atari Jaguar one had music only in the cutscenes

>> No.1583436

>>1582186
>>1582165
How Doom should have sounded.

https://www.youtube.com/watch?v=brBQVcf37Xc

>> No.1584220
File: 19 KB, 216x300, DraculaX2.jpg [View same] [iqdb] [saucenao] [google]
1584220

>>1578117
W-why..? ;_;

http://www.oocities.org/the32xmemorial/xGameList.html

>Konami's Dracula X was one of the most anticipated of all the announced 32x titles and its cancellation marked a turning point in the console's short life. Based on the now-classic (and mighty expensive) PC Engine CD game of the same name, Dracula X was to correct the mistakes made on the slow-moving and graphically underwhelming Super Nintendo port. Dracula X for the 32x is NOT a version of the later Castlevania: Symphony of the Night which appeared on the Playstation, or the import Saturn's Dracula X, which was nearly identical to the Playstation game.

Few things make me as depressed as when I'm scrolling through that "Unreleased" section and think of what could've been had Sega not fucking ruined its own credibility with the 32X and released all of that shit on the Saturn instead...

>> No.1584243

>>1584220
>graphically underwhelming Super Nintendo port
What the fuck?

>> No.1584250

>>1584243
I guess he means in comparison to Rondo of Blood.

>> No.1584264

>>1584250
It really isn't. Being CD-based gave Rondo of Blood the advantage of graphic content but the PC Engine was still more limited in its actual abilities than the SNES. There are some graphical effects that Dracula X has over Rondo of Blood in fact. It's a very nice looking SNES game.

Plus it's not really a "port".

>> No.1584273
File: 20 KB, 256x224, dracx.png [View same] [iqdb] [saucenao] [google]
1584273

>>1584250
But Dracula X has much better graphics than Rondo of Blood. The only real issues are the scenery doesn't change as often as it did in Rondo so you're stuck looking at the same tiles and backgrounds for longer, and the colors are a bit washed out.

>> No.1584283

>>1583436
Holy shit, this music nearly rivals the PC version....why Sega, why?

>> No.1584289

>>1584283
>why Sega, why?
What did Sega have to do with it?

>> No.1584296

>>1584289
Just seems there was either no quality control on Sega's part or ID did jack shit for sound programming

>> No.1584460

>>1584273
>But Dracula X has much better graphics than Rondo of Blood.

It also has a better soundtrack, too. CD quality aside, the actual renditions sound much better on the SNES, I thought.

>> No.1584476
File: 36 KB, 500x412, h9B5B5870.jpg [View same] [iqdb] [saucenao] [google]
1584476

>>1584273
>>1584460

>Dracula X has much better graphics than Rondo of Blood.

if you liked washed out colors and stiff animation

>It also has a better soundtrack, too.

if you like cheesy midi and repetitive music arrangement

>> No.1584504
File: 214 KB, 256x224, stage1animation.gif [View same] [iqdb] [saucenao] [google]
1584504

>>1584476
I said myself the colors are washed out, so I'm not sure what your point is.

>> No.1584515

>>1584220
The 32x never should have happened. There is absolutely no way it could have not been a flop. The Sega CD COULD have succeeded with real support with decent games, it was released very early in the console life. 32x came out when people knew the Genesis was on its last legs.

>>1584504
Seconding the Dracula X love. Looks and sounds great. Especially compared to Castlevania 4. And sure it looks a bit washed out, but at least it doesn't have baffling uses of color like Bloodlines (which I actually like better than X, I'm just willing to admit that X looks and sounds better).

>> No.1584519

>>1584504

the fire effect looks kinda a cool, shame everything else looks so bad

it's like playing a flash game on newgrounds

http://www.youtube.com/watch?v=nuxgAAPXKk4

>> No.1584534
File: 16 KB, 256x223, stage4-1.gif [View same] [iqdb] [saucenao] [google]
1584534

>>1584519
>shame everything else looks so bad
I'm sorry, but I really don't see it. It looks perfectly fine to me, if not well above average.

>> No.1584557
File: 11 KB, 256x224, rondopillars.png [View same] [iqdb] [saucenao] [google]
1584557

>>1584519
>>1584534
Also, as much as I love Rondo, it's pretty damn ugly in places, and even when it looks its best it still usually has obvious tiling and feels like it desperately needs more colors.

>> No.1584569
File: 18 KB, 256x224, nicebucketsandcharacterbadeverythingelse.png [View same] [iqdb] [saucenao] [google]
1584569

>>1584557
More Rondo of Blood being ugly.
I don't like to do this but my hand has been forced.

>> No.1584574

>>1584534
>>1584557

screenshots are not showing the difference in animation quality

they are not remotely comparable, dracula x is comically awkward

>> No.1584606

>>1576860
Tempo justifies the existence of the 32X. Even though the Saturn game was better.

>> No.1584614

>>1579752
But no one mentioned Shadow Squadron either.

>> No.1584625

>>1584460
I agree. There's something to be said about excellence from limitations. The SNES version has more charge and oomph to it because they didn't have all those fancy CD-quality instruments available to them so they found other ways to make it sound good.

>> No.1586557

>>1584220
I... don't think that summary is correct. 32X Castlevania was meant to be a real sequel to Dracula X. It would've been set at the same time as SotN, except instead of Alucard you would play as the guy in red who has to go kill a possessed Richter. It would've played like a platformer Castlevania, using all kinds of spiffy background polygon effects, sprite scaling, particles, and transparencies. It could've been the greatest CV game of all time, but Konami shitcanned it and absorbed the team and their resources on Bloodletting into the SotN project. One of the reasons why I hate IGA and his stupid idea that nobody likes Belmonts anymore and it should play like Metroid. That FAGGOT ruined the CV franchise long before the horrible 3D games even happened.

>> No.1587540
File: 94 KB, 640x512, 1389530044396.jpg [View same] [iqdb] [saucenao] [google]
1587540

>>1586557
>real sequel to Dracula X
>spiffy background polygon effects
>Castlevania: Bloodletting
>greatest CV game of all time

Where are you getting all of this from? This sounds fucking awesome.

>tfw we'll never get a game set during the 1999 Dracula War

>> No.1587607

>>1586557

>except instead of Alucard you would play as the guy in red who has to go kill a possessed Richter

You're wrong on that part, IGA actually said that you would play as Richter and the guy in red was a rival anti-hero type that was trying to kill Dracula first and would do anything to stop you.

>> No.1587616
File: 22 KB, 136x307, Hugh_Baldwin.gif [View same] [iqdb] [saucenao] [google]
1587616

>>1587607
>rival anti-hero type that was trying to kill Dracula first and would do anything to stop you

>hmm, Hugh sure is acting shifty as all fuck
>I dunno, it's probably nothing

>> No.1588062

>>1577097
Good god Ray is fuckin creepy as shit. Archie made him into such a little cutey~

>> No.1588128

>>1580124
The framerate was shit though.

>Retains the god-tied soundtrack

...from the genesis port. That soundtrack was shit. No home version had the bgm from the arcade. Not even the Saturn version.

>> No.1588519
File: 137 KB, 800x681, 1393055304453.jpg [View same] [iqdb] [saucenao] [google]
1588519

>>1588128
>That soundtrack was shit.

Probably the best piece of music in the entire franchise, and it's exclusive to the Genesis version:
http://www.youtube.com/watch?v=yWG3tBpOZ78 [Embed]

Matt Furniss is so fucking based that his adaptation of the soundtrack sounds better than the original. Wrap your mind around that shit.

The lesser graphical and audio capabilities of the system drove the port to a darker and more grimy presentation, which gelled so well with the Mortal Kombat premise, and the music/SFX felt so much more meaty than the SNES version.
It feels like the definitive console experience, with it's own unique style, rather than a shoddy attempt to better emulate the arcade original.

>> No.1588609

Maybe one of you guys can help me. Im trying to remember the name of an old Genesis / SNES game where you had a massive collection of guns and could turn into a morpball for no reason. The game was very gritty and dark looking but the game-play was fast and intense for a platformer. You played as just some army guy fighting off alien bugs or something along those lines.

>> No.1589252

>>1580124
>The best home version by a country mile.
Even if it was, it's still a rubbish game.

>> No.1589259

>>1584273
90% of the game doesn't look good at all. There's a very small handful of nice backgrounds/effects (like the fire in the first level) but apart from that it's extremely dull.

>> No.1589410
File: 16 KB, 256x224, dracxtypical.png [View same] [iqdb] [saucenao] [google]
1589410

>>1589259
I'm well aware that things look pretty dull - pic related is more or less the kind of graphics the game has most of the time - but even so, the worst you could really call this is average. I'd say it's like this maybe 60 or 70% of the time.

Dracula X is average looking for the majority of the game, with the occasional area that looks fantastic.

Rondo of Blood is all over the place. It looks alright for the majority of the game, but it has a decent amount of areas that look terrible, and it never looks as good as Dracula X at its best.

So, overall, I'd have to give graphics to Dracula X.
That's all I'm saying.

>> No.1591563

>>1588609
Uh, Super Metroid?

>> No.1591637
File: 13 KB, 320x224, megaturrican-03.png [View same] [iqdb] [saucenao] [google]
1591637

>>1588609
Sounds like you mean one of the Turrican games to me.

>> No.1591715

>>1582145
Kind of a shame about the music. If only they had spent more time. https://www.youtube.com/watch?v=brBQVcf37Xc

>> No.1591728

>>1589410

individual frames can be seen, the animation is -that- choppy

the still screens don't look bad but it's not an accurate representation of how the game looks in motion at all

>> No.1591868

>>1576860
That was the first thing that popped in my head

>> No.1591874

>>1576860
>Tempo will be forever forgotten along with Ristar
Why
Not even Sanic racing brought this glorious fucker back

>> No.1591882
File: 1.15 MB, 1807x1512, Bonanza_Bros._2.png [View same] [iqdb] [saucenao] [google]
1591882

>>1591874
I was just glad to see these guys. Of course they got axed for the sequel.

>> No.1591915

What the fuck Sega
They have so many fantastic franchises with tons of potential and they all get treated worse than Star Fox.
Bull shit, that's like if Nintendo stopped all of their franchises except Mario and Pokemo-- oh wait.

>> No.1591940

>>1591915
Is it SEGA or Sammy causing this, both?

>> No.1591953
File: 676 KB, 1255x1118, ASR_Opa-Opa.png [View same] [iqdb] [saucenao] [google]
1591953

>>1591882
Lots of great characters got taken out in the sequel.
Racing Transformed's cast sucks compared to the original's.

>> No.1591960

>>1591940
Both
Shit like that happened before advance 3

>> No.1591970

>>1591915
Sonic is treated worse than Star Fox.
Every other SEGA series that isn't Total War or Football Manager gets no games.

>> No.1591976

>>1591940
Not having a console to support with high quality and varied titles caused it.

>> No.1591986

>>1591970
>Sonic
>treated bad
It still gets games. Regardless of whether you like them or not it's better treatment than Star Fox

>> No.1592018

>>1591874
Ristar was in Sanic racing. Kind of.

It's a shame that if they were going to represent the 32x in Sanic racing, they would use those third-tier Sanic characters from Chaotix instead of the little grasshopper.

>> No.1592027

>>1584289
>>1584296
Sega didn't document the sound hardware at all on the 32X leaving anyone except 1st party development high and dry. They barely document the processors or video/gfx software either. That said, some third party devs started to figure it out like Zyrnix.

http://www.youtube.com/watch?v=pOWZbydnlZE

>> No.1592064

>>1576860

One thing I noticed about Tempo is how fluid the animation is.

>> No.1593195
File: 296 KB, 700x1000, 32x_cosmiccarnage.jpg [View same] [iqdb] [saucenao] [google]
1593195

COSMIC..........................CARNAGE

>> No.1593227

>>1577025
https://www.youtube.com/watch?v=jOut-C37rbw&feature=player_detailpage Cleaner version of the Tempo theme is found in the Saturn sequel.

>> No.1593554

>>1592027
that's not true, i have the leaked 32x sdk doc and hardware is pretty well documented, including sound hardware, which is nothing complex by itself if you understand how PWM samples work.

what was missing was good library support to use hardware efficiently because game devs starting from that gen generally hated having to reinvent the wheel and deal with barebone hardware directly instead of focusing on software itself.

>> No.1593563

>>1592027
processors were SH2 from Hitachi, they were fully documented (like ~600 pages hardware and software manuals ) so it must be something else, probably dealing with dual CPU architecture wasn't as easy in reality