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/vr/ - Retro Games


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File: 11 KB, 256x223, all_stars_intro.gif [View same] [iqdb] [saucenao] [google]
1573669 No.1573669 [Reply] [Original]

So guys, how's Super Mario All-Star compared to original NES trilogy? I heard the physics is kinda different or something? Which one is better?

>> No.1573673

Seriously, it's only an issue if you're a speedrunner. You don't get to keep your acceleration if hit a brick from below, that's all. And only in the original Mario Bros 1 and Lost Levels.

>> No.1573675

>>1573669
At the very least, 3 is identical, but 1 and the japanese 2 lack the downwards bounce when hitting blocks, and the results are... annoying.

>> No.1573678

My only gripe is with the music, it sounds kind of quiet and empty, like there are lots of mute spaces between the notes.
They should've rearranged the whole thing and not just given it better samples.

>> No.1573679

inferior music arranged by soyo oka and not koji kindo

>> No.1573680

There's actually a patch to fix the physics.

>> No.1573684

its shitty

>> No.1573690

>>1573680
Here it is!
http://www.romhacking.net/hacks/167/

>> No.1573717

>>1573673
Yeah, a single y-axis value was inverted, causing you to accelerate upwards instead of rebounding downwards when you broke a block.

>> No.1573735

Up Ma Ass.

>> No.1573767

different physics/graphics, and different sounding music/sounds.
even if you're not a pro, the games feel off. and the patch that fixes the obvious block momentum problem doesn't fix the rest of the physics.

http://www.youtube.com/watch?v=hGdKkf12_Lc

>> No.1573786

>>1573717
>>1573675
There's actually a fix for this because it was apparently a bug, but it renders the ROM unable to be used in certain situations.

>> No.1573792

>>1573669

All in all it's a matter of personal preference.
All the games obviuously profit from the SNES higher power in terms of graphics. To really be able to judge this you will have to look at each game on its own and there at the main points of gameplay, graphics and sound
So here is my personal opinion

SMB1 and LostLevels
Graphics are clearly superior, the question now is if someone finds them TOO dedicated for a simple scroll ing platformer. On the NES it is simple and functional, on the SNES it has a much higher detail-level and lighting effects which could seem a bit overdone if you are accustomated to the NES version. I personally like the graphics

Music: Lets reduce itself to on question- Do you like steel drums? Their sound is used extensively. If you don't like that unique sound you will find that music annoying compared to the simple buzz from the NES.

Gameplay is nearly identical, biggest issue is the already mentioned difference in brick destroying physics. That is pretty much it. Now since over the years SMB had been learned completely by speedrunners when they found out about this it was a big issue. If you just want to play the game it won't harm your experience at all.

SMB2
imho one of the best ports ever made. The graphics are wonderful compared to the NES where with the world being much more complex the simple graphics seemed more like a limitation than at SMB1. The behaviour of the characters is pretty much identical as are the physics and the main music playing in most of the levels is beautifully redone, instant classic.
Imho this SMB2 is superior to the origonal in every way.

SMB3
Widely regarded as the best port and the true masterpiece of All-stars. The physics and character behaviour are pretty much identical, the graphics are highly improved which benefits the game very much. The only mentionable thing is the music. It suffers from a severe case of percussionitis, there is a percussion effect under EVERY track, hope you like that.

>> No.1573796

>>1573792

I don't think the graphics for SMB1 and LL are superior at all. The original game just has a really unique style with rich coloration while the remake feels a lot more lifeless with a blander color scheme.

I agree that SMB3 looks way better in All-Stars though. It always looked rather odd on the original, like it wasn't finished and it looks weirdly washed out.

Also, the fact that All Stars has a save feature is a huge plus. Its great for 3 but more crucially lost Levels. In the original you had to beat the game 9 TIMES to access the secret worlds but that's not necessary in All-Stars.

>> No.1573818

>>1573767
>being a pro at mario bros
Nah, you have to be literally autistic to notice, OP probably never played the original.

>> No.1573821

>>1573767
Difference in physics is probably because of the SNES handling subpixel/decimal rounding differently.

>> No.1573915

In the original SMB, you can jump over piranha plants if you're running at full speed over the pipe. The physics are different in All-Stars that you cannot do this at all. You will hit the piranha plants if you try to jump over them regardless of the speed.

It's all minor gripes, I enjoy it because of the graphical upgrades and music. Since I played it alongside the NES originals as a kid, it's all still nostalgic for me.

>> No.1574014

>>1573669
Grew up with SMAS, love it and consider it to be the truest version of the games and music but I'm biased there

Also did they intentionally make Koopa do that lusty stare at Princess's behind

>> No.1574027

>>1573818
I second this vote, never really noticed any issues. I don't understand how you can take a comfy game like Mario and make it serious.

>> No.1574031

am I the only one who prefers the remade music way more?

>> No.1574032
File: 131 KB, 477x267, 1228640350429.png [View same] [iqdb] [saucenao] [google]
1574032

>>1574027
Its just as simple as doing the normal run you've done forever in the nes version and realizing something is wrong in the snes version. The average nintedo fan wouldn't notice the block bounce change because they play casually.

>> No.1574126

If I'm not mistaken, the physics are almost completely identical in some of the games. For instance, the same bugs present in SMB1 mostly exist in the Super Mario All Stars iteration as well. You can jump backward against a brick and move through it, for instance.

>> No.1574226

All Stars is the definitive version for me, but that's probably because I played it the most. Saving makes SM3 so much more enjoyable.

>> No.1574837

3 and 2 USA are perfect ports, the physics are off after breaking a block in Bros 1 and 2 Japan-Lost Levels.
Get it for Bros 2 USA and Bros 3, the All Stars version is the superior one. For Bros 1 get the Bros 1 Duck Hunt cartridge for 2 bucks.

>> No.1574989
File: 195 KB, 500x396, 5951541975_c8fe6fcc23.jpg [View same] [iqdb] [saucenao] [google]
1574989

I kinda liked the graphics in SMB3 NES.
Also the GBA SMB2 graphics were pretty great.

Only thing I miss is that "classic" SMB look from #1 and its physics.

Also, I have pic related books. Should I post screens? I don't have a scanner.

>> No.1575006

>>1573821
Nah, it's all fixed-point math and the processors are practically identical.

>> No.1575070

>>1574226
Shouldn't the Advance releases be the definitive versions, with all the extras they got?

Pity no one recreated the extra Yoshi's Island levels for SNES. At least that extra should be doable, unlike all of the changes to SMB2 & SMB3.

>> No.1575093

>>1575070
colors/music/screen size took a hit in the gba ports, but they're most definitely the best versions. especially smb3 if you look into the e-reader world.

>> No.1575138

>>1575070
Not with those fucking irritating voices they're not. I'm sorry Robirdo.

>> No.1575382

>>1575138
>patch to replace Toads voice
Instead of replacing Toads voice with an even worse voice, that guy should have made a patch that mutes all of the voice acting. Worst. Idea. Ever.

>> No.1575624

>>1575093

worse visuals and sound, poor half assed tacked on content, how are they the best?

every snes gba port was terrible

>> No.1575631

>>1573669

2 (Super Mario USA) and 3 are very similar. They just seem to have a graphics upgrade.

1 and 2 (lost levels) feel kinda weird. It feels almost as if they rebuild the game from scratch instead of porting it.

http://www.romhacking.net/hacks/167/

This romhack fixes one physics issue, but I feel that there are others.

>> No.1575649

It's convenient to have all those games on one cart. It's the only plus I can think of.

>> No.1575651

>>1575649
You couldn't think of graphics?

>> No.1575662

>>1575651
Some people like it, some people don't. It's more preference, in my opinion. I like the improved graphics, but some people might hate them.

>> No.1575673

I know they fixed them on purpose, but I kinda hate the fact many of the glitches aren't in SMB1

>> No.1575680

>>1575006
>>1573821

Is there any way to fix it?

>> No.1575792

Except for SMB2, I'd say the graphics are changed to the worse.

SMB1 changes the ground bricks into grass, among other things that take away some of the charm. SMB3 adds backgrounds, making the platforms actual platforms in a world, ruining the play props aesthetic with the platforms casting shadows.

>> No.1575810

>>1575006
I'm not good with this technical stuff but the tas guys would exploit the lack of rounding precision to gain small boosts in speed and break the colision detection.
http://tasvideos.org/GameResources/NES/SuperMarioBros.html

>>1575680
There's a patch linked in this very thread.
But if you're doing a speedrun, use the nes version.

>> No.1575858
File: 2 KB, 256x224, smb3u.png [View same] [iqdb] [saucenao] [google]
1575858

>>1575792
>SMB1 changes the ground bricks into grass
The ground being made of ground instead of blocks is a problem to you? How? Why?

>among other things that take away some of the charm
Such as?

>making the platforms actual platforms in a world, ruining the play props aesthetic with the platforms casting shadows
As far as I'm aware, pic related is the ONLY example of what you are talking about, and these platforms are not in very many levels.
It's really not that big a deal in the slightest, especially with how poorly developed and inconsistent the "play props" aesthetic is. Dynamite Headdy this ain't.
I'd gladly trade shadows under platforms that rarely appear and solid blue or black backgrounds for great, detailed backgrounds throughout the entirety of the game, often with good looking parallax scrolling or animation, and for tiles on the right to not do that weird color changing thing they do in the NES version (pic related again).

>> No.1575873

>>1575792
i don't see how anyone can not see the graphics in the ports as an improvement. yeah mario 1 looks a lot different but you know what nes mario 1 looks like garbage. why do you think they went with such a different direction for the artstyle?
>mario 3 play prop theory
yeah i'm sure a theme that only fits the aesthetic of like two platforms in the entire game was totally what they were going for but changed in the port for no reason

>> No.1575876
File: 177 KB, 928x556, Untitled.png [View same] [iqdb] [saucenao] [google]
1575876

>>1575873
>>1575858
Not him but, what?

>> No.1575882

>>1575876
those are the only platforms in the entire game that fit with that theme yet everyone keeps perpetuating this dumb meme theory

>> No.1575907

>>1575810
>There's a patch linked in this very thread.

that's just for one thing. other dudes are talking about stuff like floating point or whatever.

>> No.1575916
File: 31 KB, 2592x656, SuperMarioBros3Map4-1.png [View same] [iqdb] [saucenao] [google]
1575916

>>1575858
Alright, I checked.
The platforms in that image appear a lot in 1-1 and 1-3, and for just a couple platforms in 3-9, 4-6, and 7-8.
A single other kind of platform with a drop shadow appears in 3-7, and no other level.
That's nothing to write home about.

I'd also like to add that I really appreciate that the All-Stars version of SMB3 actually redid all relevant graphics for Giant Land, instead of just increasing the size of the floor, wood block, and cloud tiles by 4.

>>1575876
Why did you reply to me with an image showing the exact thing that an image I already posted and talked about does? Clearly I'm aware of it.

>> No.1575917
File: 3 KB, 256x224, Super Mario Bros. 1.png [View same] [iqdb] [saucenao] [google]
1575917

>>1575873

super mario brothers is colorful and vibrant, some objects have nice detail

>> No.1575921
File: 5 KB, 256x224, Super Mario Collection (J).0.png [View same] [iqdb] [saucenao] [google]
1575921

super mario bros all stars is bland and subdued and less detailed even with more colors

>> No.1575934

>>1575921
>less detailed
wat

I mean, if you like the NES graphics better and think they're more aesthetically pleasing, that's perfectly fine, but less detailed? Really?

>> No.1575938

>>1575917
yeah, vibrant colors applied to ugly sprites

i hate this colors = good mentality

>> No.1575939

>>1575921
>>1575917
One looks like it was made in MS Paint, the other looks natural.

>> No.1575942

>>1575921
more colors, gradients and better sprites makes it bland and subdued? smells like nostalgiafag in here

>> No.1575954
File: 4 KB, 256x224, vr goty.png [View same] [iqdb] [saucenao] [google]
1575954

>>1575921
there. according to you it looks good now.

>> No.1575960

>>1575938
>>1575942

the goomba sprites look much better, more defined

the clouds in the background are actually simplified and less detailed

the gradient sky is cheesy and unnecessary, makes it look worse and the coloring is putrid

the game controls poorly and the dance arrangements of the original tunes are inferior

i grew up with all-stars, but the nes original is simply a better game

>> No.1575964

>>1575954
Damn Mario should do something about that sunburn.

>> No.1575967

>>1575954
Haha nice

>> No.1575974

>>1575921
>>1575917

SMB2-3 look great in All Stars.

1 and Lost Levels however just look kinda weird. I don't like the aestetics of it at all. there's little dumb changes, like Mario's sprite (compare their rest stances for instance), the physics seems really different, etc.

I'd prefer that someone would go through it and change it.

>> No.1575978

>>1575954

ok now turn down the saturation and add black outlines to the background objects

>> No.1575979
File: 1 KB, 256x240, SMB5-3.png [View same] [iqdb] [saucenao] [google]
1575979

>>1575917
No, nothing has much detail at all, and frankly, it's awful looking.
What really bugs me is the inconsistency with outlines. The player character, the enemies, and most, but not all, of the foreground stuff you can directly interact with, have no outline.
Most, but not all, of the background elements do have outlines, and would be better looking without them, especially the clouds.
It's almost sprite comic levels of clashing graphics in some places because of this, and if you saw this image and knew nothing about the game you might assume the clouds are platforms.

>> No.1575984

>>1575960
>the goomba sprites look much better, more defined
they look exactly the same except the snes version is more detailed like everything else
>the clouds in the background are actually simplified and less detailed
love dem lazy floating white bushes. and why does simplified and less detailed = good?
>the gradient sky is cheesy and unnecessary, makes it look worse and the coloring is putrid
the coloring could maybe be a bit better but a flat color would look ridiculous and i think a gradient works much better
>the game controls poorly and the dance arrangements of the original tunes are inferior
how? you mean you can't glitch the physics and actually have to enjoy the game like the developers intended? wow nintendo what a crime. i like the all-stars music better but whatever i can't really argue for that
>i grew up with all-stars, but the nes original is simply a better game
i disagree.

>> No.1575995

And this is why you shouldn't bother catering to fans, they'd rather just play the originals instead.

>> No.1575997

>>1575995
But I wouldn't, because I'm not blinded by nostalgia.

>> No.1576005

I was in a thread not 2 months ago that was full of people saying All Stars sucked and that the originals were better. The fuck?

>> No.1576008

All Stars was good if you didn't have an NES. The graphics are just weird in Mario Bros though. Even as a kid I preferred the NES version though I had to play it elsewhere. Problem is that it looks ugly compared to Mario World, which is the SNES mario game. If Mario World is what mario was supposed to look like in 16 bit, why is Mario Bros so dull, washed out, and boring to look at by comparison? On the NES you got what the game was supposed to look like.

>> No.1576010

>>1576005
well yeah /vr/ is always gonna prefer the older game

>> No.1576014

>>1576005
"Updated" classics always have graphics that look lame compared to contemporary titles and cheapen the whole thing.

>> No.1576018

>>1576005
It's almost as if this board is made up of different people with different opinions or something.

>> No.1576019

>>1575997
I like both of them

>> No.1576023

>>1576018
It would be one thing if they had differing opinions. It's another when one thread has 90% of people praising the remake, and another thread has 90% bashing it.

>> No.1576025

>>1576008
snes mario 1's colors were fine and the contrasts between the overworld, underworld, underwater and the castle were really nice and gave a diverse sense of progression for a game so old. you guys have shitty mario tastes i gotta say

>> No.1576027

>>1575995
Offtopic, but yeah when watching retro stuff on youtube I keep reading comments saying how they should remake this in HD for PS4 or whatever and I'm thinking "why the hell should they, this still looks good".

>> No.1576030
File: 256 KB, 200x281, 2d9.png [View same] [iqdb] [saucenao] [google]
1576030

>thinking Mario had any artistic thought put into it beyond "colorful fun game"

>> No.1576032

>>1576027
HD classic mario without the soulless nsmb style would be neat though

>> No.1576034

>>1576027
Some games benefit in other ways than making the game HD. Better framerates for example.

Also, in this age of online gaming, you can get games with online play now. Assuming the company doesn't muck up the netcode, that is.

>> No.1576037
File: 27 KB, 160x70, sick burn.gif [View same] [iqdb] [saucenao] [google]
1576037

>>1575964
>>1575967

>> No.1576048

>>1576032
NSMB looks fine. It's the gameplay (stage design in particular) that's weak.

>> No.1576051

>>1576048
the ds nsmb games look fine. something irks me about the wii/wii u games though

>> No.1576058

>>1575662
Lead me to the man who thinks 2 and 3 don't look vastly better and you will have lead me to the wrongest man to ever exist.

>> No.1576070

>>1576034
>current gen online
For all of one week until the kids move on to something else.

>> No.1576072

>>1576032
But that's exactly what All Stars did!
For fuck sake.

>> No.1576076

>>1576070
Who cares how long most people play it?

Online > not having online

With online, I can play people, even rarely, across state lines. I can't do that with offline games.

>> No.1576080

>>1576072
that's not hd dude

>> No.1576083
File: 5 KB, 224x190, SF - 009.png [View same] [iqdb] [saucenao] [google]
1576083

>>1576027
Am I out of line for wanting the original Star Fox and Star Fox 2 remade with obvious enhancements like a much higher resolution, framerate, and draw distance, and various other improvements such as addition of analog controls, addition of an aiming reticle when in 3rd person, a revised scoring system and addition of high score screen, removal of dithering, removal of shaky polygons and textures, touched up animations, improved scaling of 2D graphics, rotation added to some 2D graphics (asteroids), some 2D stuff replaced with low-poly 3D models (smart bomb explosions), and gradual rather than sudden color changes as things change in distance from you?
Keep in mind the game has never once been rereleased, not even on Virtual Console.

>> No.1576086

>>1576083
Can we just get SF/SF64 with a damn co-op mode?

Imagine the score attack fun that can be had with bros.

>> No.1576115

>>1576086
You couldn't just through extra players into Star Fox or Star Fox 64's single player. The games are very precisely designed around what a single player can do.
It would only make sense to have co-op in an all new Star Fox game.

>> No.1576128
File: 14 KB, 301x301, 1384811618503.jpg [View same] [iqdb] [saucenao] [google]
1576128

>>1576115
>4 player coop SF where every level is huge and everyone has different sections that cross over on occasion like in 64 where you shoot down enemies tailing Flippy or whatever

>> No.1576152

>>1576030
That's what you get when grown men obsess over games designed for eight year old children.

>> No.1577175

>>1575882
there are some platforms hung up on wires as if they are hanging from rafters which wouldnt make sense since it takes place in an open field, there also the fact that the game starts with curtains opening and each elevel ends weith you going offscreen

i don't think the theory is necessarily absolute but I wouldn't call it a "dumb meme theory" either it's just popular because there's a fair bit of evidence supporting it.

>> No.1577195

>>1577175
Desert, snow, cave, sewer and castle levels have none of those, it's only the grasslands themed ones that do.

>> No.1577201

>>1577195
Also underwater and hellish battlefield wasteland place.

>> No.1577335

>>1577195
don't they all have you going offscreen? my memorys a little foggy

i suppose the play aspect may be apparent in the grassland just to make the grass levels more unique feel given that super mario bros did loads of grass levels

>> No.1577405

>>1576128

I don't know if anyone here knows or cares about Star Citizen, but I have this idea in that game that I'll join up with 3 other people and we'd call ourselves Fox, Slippy, Peppy and Falco.

We'd go around doing mercenary shit, carving out our own destinies as the greatest mercenaries in the galaxy who people aren't even sure really exist.

I don't know if the game's design will really accommodate that kind of thing, but it is fun to dream sometimes.

>> No.1577684

>>1574027
I wish that was the case. But there is a difference between the versions. The only one I cared about was the first one and it just feels really off.

>> No.1578042

>>1577335

Every level that does not end in a bossfight ends with going offscreen

>> No.1578121

>>1578042
Not entirely true. You can end a stage by opening a hidden chest.

And anyway, the stage endings and platforms hanging from wires are still present in the All-Stars version, so why did anyone bring that up?

>> No.1578756

>>1573690
Thank you!

>> No.1579156

>>1576070
>For all of one week until the kids move on to something else.
This annoys me to no end.

>> No.1579794

>>1575954
That looks like that HI-Tech Expressions port of SMB to the PC.

>> No.1579830

>>1575954
>super hindu bros

>> No.1579859

>>1579830
>Yoga Flame

>> No.1580210

>>1579859
I wonder if they added any secrets to the all-stars versions of the games.

>> No.1582487

>>1580210
They didn't.

>> No.1582529

>>1580210
Do you count adding the minus levels back into the game as a secret?

>> No.1582620

>>1575921
When I was 3 years old I loved the music in lost levels title. Its lulibye tune put me to sleep and the graphics in all the games in all stars were like visiting a colorful dream world. Love this game. Never mind its faults, because every game has its faults and this game was remade for the wii and the physics were fixed in the wii version

>> No.1582824

>>1582487

Have you ever considered looking for glitches in the game with Game genie??

>> No.1582882

>>1580210
>I wonder if they added any secrets to the all-stars versions of the games.

There's one. Play through The Lost Levels without using any warps, and World 9 will be saved to your file and become selectable from the title screen. If you beat the game as a result of warping, World 9 will never appear. ALl you'll have are Worlds 1 - 8, then Worlds A - D (assuming you played them)

>> No.1583340

>>1582824
Have any of you guys considered using game genie to look for glitches??