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/vr/ - Retro Games

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1568518 No.1568518 [Reply] [Original] [archived.moe]

Post about Rollercoaster Tycoon here!

Awesome Downloads:

RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):

/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 96 scenarios and 126 tracks, includes sandboxes):

UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:

RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:

Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:

Amazing Earl stuff - adds some custom-made rides and scenery:


Helpful Resources:

RCT wiki


Knowledge Base

>> No.1568523

Other stuff:


-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)

Burstintotreats is dead, and with it, the link for a few resources from the last OP, including the GOG download.



A free and open source game

An HTML5 driven game


(+ mirror links)

RCT2 addons from the original website (which is now dead)

Original Mr. Bones save
YOU CAN NOW RIDE IT YOURSELF: youtu.be/s78DeYIAyu4 [Embed] [Embed]

The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

New Element Designs (RCT fansite where people upload crazy looking parks)

Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)

A website made by a fellow /vr/other where you can find everything that's on this list and more:


>> No.1568537

1st for Chris Sawyer will never make another game in his lifetime.

>> No.1568541

Doesn't make mobile games or something now?

>> No.1568543

Carry-over topics from last thread:
>Atari confirmed for not knowing or caring about RCT
>Custom parks are cool
>If you suck at this game, post your stuff for constructive criticism
>Any interest in bringing back collab parks?

>> No.1568552

is there a way to put custom music in the game? I really want either this http://www.youtube.com/watch?v=K2rwxs1gH9w or this http://www.youtube.com/watch?v=6x7oJxkZHxg to play from my rides

>> No.1568554
File: 183 KB, 1280x768, Path Test.gif [View same] [iqdb] [saucenao] [google] [report]

I made a couple paths, Joker and Harley Quinn themed. Thoughts?

>> No.1568559

The music data files are just 22khz wavs with a different file extension, so this is possible, but you have to replace one of the existing music files so you can't embed it with a scenario or anything.

>> No.1568562

I think there is a way but I never figured it out. I tried it once and this was the result: https://www.youtube.com/watch?v=TXw5wpJAEic
I'd use the red tile. The green looks really silly.

>> No.1568565

Think it would be better with different supports?

>> No.1568567

Thanks, doc.

>> No.1568572

You can, but it's a bit of a hassle.

>> No.1568573

Maybe a different purple.

>> No.1568580

>you again
This is twice I've unintentionally daily dose'd myself.

I'll toy around with it later.

>> No.1568587

I kinda want to make a ride named the Bonecrusher and have XpookyXcaryXkeletons play from it now

>> No.1568603

We could always make a complete music replacement pack for the /v/ pack, since you can only have the two custom tracks. As long as one of them is some Linkin Park for Linkin Park. I don't think there's any length limit in the game so we could probably make each of the files a 30 minute loop.

css2-crowd banter
css3-Dodgem Beat
css4-Carousel Track 1
css5-Carousel Track 2

css6-Carousel Track 3
css7-Carousel Track 4
css8-Carousel Track 5
css9-Carousel Track 6
css10-No Audio

css11-Carousel Track 6
css12-Carousel Track 7
css13-Carousel Track 8
css14-Carousel Track 9
css15-Carousel Track 10

css16-No Audio
css17-Carousel Track 11
css18-Roman Fanfare
css19-Oriental Style
css20-Martian Style

css21-Jungle Drums Style
css22-Egyptian Style
css23-Toyland Style
css24-Circus Show
css25-Space Style

css26-Horror Style
css27-Techno Style
css28-Gentle Style
css29-Summer Style
css30-Water Style

css31-Wild West Style
css32-Jurassic Style
css33-Rock Style (1)
css34-Ragtime Style
css35-Fantasy Style

css36-Rock Style 2
css37-Ice Style
css38-Snow Style
css40-Urban Style

css41-Organ Style
css42-Mechanical Style
css43-Modern Style
css44-Pirate Style
css45-Rock Style 3

css46-Candy Style

>> No.1568608

Is there any reason to use different kinds of food throughout your park? Or can you just place burger stalls and drink stalls everywhere and be done with it?

>> No.1568618

Interest in collab park here. Is it prefered to post with a name for collabs?

>> No.1568619

There's variety if you're into that kind of thing. I'm not sure if variety affects the best/worst food awards though.

>> No.1568624

Copy this into RCT2's Data folder.
If you want to make your own you'll need a DAW that can export wav files in the following settings:
22050 Hz, 8bit, Mono

Actually there are some limitations you need to consider when replacing the stock music.
Refer to >>1568572 for more details.

>> No.1568631

It may be useful to use a name just to avoid confusion but it's not necessary.
The manual says that the guests have differing tastes, but they generally just go with what's closest to them.

>> No.1568636

I forgot to add the RCT manual to the OP.

>> No.1568663

Alright from now on I'm Fridolin. The german anon with the heartline twister bug from last thread.

So, do I need the objects of the vpack for collab parks?

>> No.1568667

From what I remember, you should be okay with just the Triple Thrill Pack.

>> No.1568689

Speaking of Collabs, I have a question about the goal set in that scenario.
Do anons try to make the 20,000 dollars a month in ride tickets goal? Or do they just ignore it and focus on making the place pretty? Do they do both and unintentionally make the goal anyway because they got gud and I haven't?
I'm the anon from the last thread who wanted to make that solo-collab, with the roman theme. I ended up finishing all 4 squares but the last 2 were pretty lazy in my opinion, I kind of stopped giving a shit. In the end I only made it to 18,000 a month.
I ask because I might want to do collabs someday with you guys (when I stop being so anti-social on the internet) but I don't want to fuck people over either when working on a collab because my square did not contribute enough.

>> No.1568693

We generally ignore the objective.

>> No.1568718

>tfw traveling this weekend with my toaster of a laptop
I hope this game can run off a flash drive

>> No.1568812

Is there a way to close the windows of Rides/Workers with the keyboard?

>> No.1568819

... RCT4 mobile?

>> No.1568865

thanks, doc.

>> No.1568875

Is it weird I kind of get a boner when designing a park and watching it become successful?

>> No.1568881

That also sounds like fun, I guess i'll be WinNeptune, The guy who thought of LIM launch transport and completed the 2600 guests in park by year 1 scenario.

>> No.1568883

There's an empty 2x2 template on the collab parks google doc if ya'll want to start one.

>> No.1568889

That looks wrong... I swear css17 is the intro theme, at least, it is on mine.

>> No.1568890

Backspace, and Shift+Backspace to close all floating windows

>> No.1568901
File: 54 KB, 483x345, 1385506374226.jpg [View same] [iqdb] [saucenao] [google] [report]

How did I not know about this before?

>> No.1568927
File: 55 KB, 273x243, Bugs Bunny finds an onion ring.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit
How long have these threads been back

>> No.1568941

sounds good, but i won't be able to start it for a few hours thanks to work

>> No.1568984

Considering how some of those have been unfinished for more than a year.... take your time.

>> No.1569006
File: 666 KB, 1159x893, cash graph.png [View same] [iqdb] [saucenao] [google] [report]

>this financial graph

>> No.1569009
File: 364 KB, 1280x768, SCR79.png [View same] [iqdb] [saucenao] [google] [report]

BlueBalled mate, I'm sorry but I Blackpool'd your park.

>> No.1569020
File: 139 KB, 1280x800, SCR46.png [View same] [iqdb] [saucenao] [google] [report]

Anyone want to do a 2x1 park sometime?

>> No.1569048

He 'assisted' (i.e. is it good enough before I slap my fucking name on it) the Transport Tycoon mobile release.

Don't think he was involved in that, he spoke out against that in the past.

>> No.1569054

You can, but you're gonna need the registry info. There's a program called JauntePE that stores a portable registry inside its own folder, so just install the game through that program and put the program on your flash drive.

>> No.1569134

I would like to

>> No.1569151

20k is usually my goal. its not impossible to achieve but it does take a while. maybe im just slow. but i like making comfy parks and taking my time. i keep the goal in mind but dont rush to it.10k-15k might be more reasonable for newer players

>> No.1569161

My squares were full and I was hitting 18k. I could have added more rides somewhere but I felt that is going to ruin the look of the park.
Also one of my areas was made to be a bit too confusing (on purpose, part of one of the themes) and eventually my popularity dropped to 0. Any way to prevent that?

>> No.1569171
File: 1.32 MB, 1683x1725, our lord and saviour.jpg [View same] [iqdb] [saucenao] [google] [report]

Accidentally posted in the old thread.





Do you hear that anon

Video games are finally fun again

>> No.1569174

About damn time it got to this state.

>> No.1569184
File: 973 KB, 312x213, it's-happening.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1569192

I'm browsing through the source with my programming 101 level of C++ knowledge. (It's in C but they're similar.)

It's amazing. It's finally happening.

This is one of the happiest days of my life.

>> No.1569195
File: 188 KB, 518x427, 1393326816744.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit, muh dick

>> No.1569198

Pretty cool.

>> No.1569204

I don't get it

>> No.1569209
File: 15 KB, 393x315, 1361838649516.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1569228
File: 28 KB, 1280x720, yes.jpg [View same] [iqdb] [saucenao] [google] [report]

>the sprite limit is going to go away
>we are going to get every scenery piece and ride accessible in one scenario
>a wide array of track pieces will be added enabling us to make smoother, more realistic coasters

>> No.1569236
File: 862 KB, 1280x1024, SCR2.jpg [View same] [iqdb] [saucenao] [google] [report]

So I just did my first scenario ever, Bumbly Beach (I remember it from RC1)

I learned an important lesson about planning out my park ahead of time.

>That pathing nightmare near Red/Blue
>Spend like 20mins making the paths
>Beat the scenario before im done

>> No.1569238
File: 267 KB, 349x415, DISCOOOOOOOOOOOOOOOOOORD.png [View same] [iqdb] [saucenao] [google] [report]

Ooohhh sheeett.

Shits gettin epic up in here.

>> No.1569239

Don't forget
>modding support for new track pieces, scenario objectives, ride carriage designs, ENTIRE NEW RIDES AND SHOPS

>> No.1569243

New shops and rides have already been done. They're hard to do (especially rides) but they've been done.

>> No.1569247
File: 594 KB, 1280x800, SCR41.png [View same] [iqdb] [saucenao] [google] [report]

Nigga, every screenshot I see you post has your coasters ALWAYS in high or above. I think you have a problem with too high intensities

>> No.1569251

>int squaredmetres_to_squaredfeet(int >squaredMetres)
> // 1 metre squared = 10.7639104 feet squared
> // how its done in RCT2
> return squaredMetres * 11;

"Eleven is approximately equal to 10.76."

Thankfully we have more powerful computers these days. Such a glaring mistake would never get by these days.

>> No.1569252

>Even my mini coaster has high intensity.

Maybe I should re-read the FAQ. Or maybe I am 2intense4u

>> No.1569257

It's working with ints, man.

>> No.1569260

Shitty jokes. I'm sorry.

>> No.1569265

optimization is not a mistake

>> No.1569275

what's the big deal?

>> No.1569284

The guy is decompiling RCT2 and upgrading it to C, and making it open source

>> No.1569286
File: 946 KB, 1280x1024, SCR3.jpg [View same] [iqdb] [saucenao] [google] [report]

Pretty much anything can be made or added to the game now by a dedicated group. Since /vr/ct is dedicated as fuck to this game I wouldn't be surprised if this leads to insane amounts of new content.
I think

>I was working on a final coaster to cap my park
>Read this
>Look at my test run

Lel. I am hitting turns to fast/hard/too many in a row.

>> No.1569310
File: 36 KB, 470x288, plz help.png [View same] [iqdb] [saucenao] [google] [report]

plz halp

I've been trying to get 8cars to work for a very long time now. Everything works (mostly) except I cant add more cars to the track, have unlimited building height, or change the chain lift speed. All I really want to do is have the chain lift speed change, but that never seems to work. When I do do it, I get this error:
What can I do?

>> No.1569319
File: 94 KB, 486x439, 1395831863643.jpg [View same] [iqdb] [saucenao] [google] [report]

>Little Dipper
>Not also a Wooden Coaster

>> No.1569363


>> No.1569387

Hoooly shit that's evil

>> No.1569415
File: 489 KB, 1920x1080, 1080p lulz.jpg [View same] [iqdb] [saucenao] [google] [report]

Toppest of keks

>> No.1569427

Is anyone up to co-op? I'm bored and dont really want to play scenarios right now

>> No.1569428
File: 448 KB, 3840x2160, 4K lulz.jpg [View same] [iqdb] [saucenao] [google] [report]

>only 1080p

>> No.1569440

Start a 2x1 and I'll join in

>> No.1569443

Saved, thanks anon.

>> No.1569460

I seem to be missing my 2x1 scenario, and I'm too lazy to make another one. You can start.

>> No.1569462

Alrighty then

>> No.1569469
File: 126 KB, 818x515, SCR100.png [View same] [iqdb] [saucenao] [google] [report]

building apparent shit here, that's all

nice to see /vr/ have an rct community though

>> No.1569472

Also if you can give me a link to the empty scenario so I can have it for later use, that'd be great

>> No.1569479


go on new element and get 1.302 version of 8cars.

i'd assume you're using 1.32 with all the shit you're going through


>> No.1569487

You missed a spot

>> No.1569491

I sure fucking hope this doesn't get the C and the D

>> No.1569496

I doubt it. Just don't go running it out everywhere. Don't even know who actually owns the rights

>> No.1569506

>Don't even know who actually owns the rights
Atari, just be careful, they won't like an RCT where they're not raping your wallet

>> No.1569513

They'll see the opportunity, take the code, and put micro transactions in it.

>> No.1569558
File: 236 KB, 801x602, toomuch.png [View same] [iqdb] [saucenao] [google] [report]

Going nuts with a sandbox. Thoughts? I feel like this is a bit much.

>> No.1569561

I want you to have a spot in the next collab park. This is pretty good.

>> No.1569562

>tfw getting back into RCT while watching playoff icepuck
I feel like I need to create an arena of some kind but I have no idea where to start


>> No.1569568

Thanks! I don't really work much with landscaping, but all of the comfiness I see in these threads drove me to working with it a bit. I'd be interested in working with a collab park.

>> No.1569586

So I take it I'm not the only one who sometimes just goes into RCT to build intricate scenery.

>> No.1569590

that actually seems to be the overwhelming majority here

>> No.1569595

confirmed for comfy. stealing ferris wheel setup.

>> No.1569602
File: 15 KB, 320x200, gay.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1569603
File: 100 KB, 493x319, Dayoff.png [View same] [iqdb] [saucenao] [google] [report]

Here's a better pic for reference.

>> No.1569608
File: 13 KB, 218x290, Hibby.jpg [View same] [iqdb] [saucenao] [google] [report]

>That horrible displacement of guests
>That unwillingness to complete that path outside the entire perimeter of the fence
>Not building that same exact same rides, scenery, and landscaping again, only mirrored along the axis of the imaginary line running through the opening of the park entrance down to the edge of the park, therefore creating a perfectly symmetrical park environment
>No bathrooms
0/10, apply yourself

>> No.1569614
File: 263 KB, 800x600, SCR5.png [View same] [iqdb] [saucenao] [google] [report]

I failed on Crazy Castle, but this is my 1st attempt at the second park.
Once I had good income, I left and just let the game run alone for 2 hours. Thanks /vr/

>> No.1569624

>that moment when your park functions well enough to run on its own
Incidentally, that's why I always try to make "Number of Guests" scenarios instead of "Number of Guests at a certain date." That way you don't have to wait an hour after winning to actually win.

>> No.1569626
File: 376 KB, 1280x768, Easy Peasy.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw a year and a half of waiting
How did Sawyer become shit at scenario design between RCT1 and RCT2? Even for being an easy scenario this one is laughably easy.

>> No.1569632

I remember going back through easy scenarios and meeting the guest goal by the end of year 1 when the scenario lasts 4 years

>> No.1569636

the fuck is this Chris?

>> No.1569641

All those crystals scattered around the crater go for like $450 each or something absurd.

>> No.1569645

I see the holes now.

>> No.1569653

It almost feels like cheating but I don't really care for insultingly easy scenarios.

Unrelated, I feel like making a Daily Dose scenario since I've been Daily Dosed like three times already. Would anyone be up for it?

>> No.1569654

I'm in year 20 of Evergreen Gardens and it's going to shit. I topped out at probably $200,000 and it's been steadily declining for the last five years. Attendance was down and I was finally able to get that up by lowering the prices of all my rides (free admission to park), but I'm still losing money. Fired half my staff, built a new popular ride which people stopped riding after a year. What can I do?

>> No.1569656


>> No.1569662

Remove stale flat rides and rebuild.

>> No.1569724
File: 283 KB, 1024x768, SCR4.png [View same] [iqdb] [saucenao] [google] [report]

Been a while since I've last played- was working on a park entrance for a while in sandbox. Feels basic but I like it. Opinions?

>> No.1569758

Tfw all my homework is done for uni for the week and I can play RCT2 all night and all day tomorrow (sans 3 classes)
I have to work at a real amusement park Sat/Sun

>> No.1569776

Take reference pics and build the coasters.

>> No.1569779

Didn't Chris only make the real parks in RCT2? I know he only made the base scenarios in RCT1 and had fuck all input on the expansion packs at least.

>> No.1569784

//slightly more accurate version
squaredMeters * 10 + (squaredMeters *7)/10 + (squaredMeters *6)/100 + (squaredMeters *3) / 1000 + (squaredMeters*9)/10000

>> No.1569793
File: 395 KB, 1280x720, SCR47.png [View same] [iqdb] [saucenao] [google] [report]

I think I may be autistic

>> No.1569797
File: 163 KB, 1280x768, Thanks Doc.gif [View same] [iqdb] [saucenao] [google] [report]

Are you guys ready for the dose?

Looks cozy. 10/10 would ride endlessly.

>> No.1569801

So is it my turn for my part of the collab?

>> No.1569804

Just putting some finishing touches on.

>> No.1569812

New to these threads, what's up with the daily dose stuff?

>> No.1569818
File: 121 KB, 409x290, 1.png [View same] [iqdb] [saucenao] [google] [report]

Somebody get this man a prescription, stat.

>> No.1569823
File: 531 KB, 1157x891, what is profit.png [View same] [iqdb] [saucenao] [google] [report]

Filled up a quarter of the map and making $10,000 a month on Pussy Park.

>> No.1569825

I've thought about it. They have On-Ride Videos on YouTube somewhere as well

>> No.1569829

There's a screenshot above that should give you an idea.

>> No.1569839
File: 400 KB, 1280x720, SCR48.png [View same] [iqdb] [saucenao] [google] [report]

Collab park for anyone who wants to build alongside it:

>> No.1569851
File: 125 KB, 535x525, BLUNDER OF THE CENTURY.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1569852

That save is a totally different park.

>> No.1569856

Oh god what
Does it still work?

>> No.1569859
File: 54 KB, 324x289, 1397266485605.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.1569860
File: 189 KB, 1358x913, u dingus.png [View same] [iqdb] [saucenao] [google] [report]

Its not even your half- its a kind of already completed park

>> No.1569863
File: 11 KB, 386x291, Blunder.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1569864

Oh whoops, that was the one I did ages ago.
It should be correct now:

>> No.1569913


>> No.1569921


>> No.1569924
File: 30 KB, 572x350, virginia.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1569984
File: 902 KB, 1280x1024, SCR4.jpg [View same] [iqdb] [saucenao] [google] [report]


I finally made a ride with Not High Intensity.

>Made a Wild Mouse
>Expecting all highs


>> No.1569994

dude you aren't supposed to splash guests as SOON AS THEY WALK IN THE FUCKING PARK

>> No.1569998
File: 70 KB, 440x654, laughingfreeman.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1570007
File: 38 KB, 570x490, remi takes a shower.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1570009
File: 182 KB, 764x379, Micro_Park.png [View same] [iqdb] [saucenao] [google] [report]

So has anyone in here ever managed to actually beat this motherfucker

>> No.1570010

What he needs to do is open a T-Shirt stall so guests can buy a dry set of clothes immediately.

>> No.1570013
File: 282 KB, 1280x768, fuck it.png [View same] [iqdb] [saucenao] [google] [report]

>missed a spot

oh shit I did

>> No.1570023

So with all that abandoned track how many actual rides can you fit in the park?

>> No.1570027


sounds like an excellent idea for a cancun-themed park

>> No.1570028

>Guests that actually use rides to move around the park
>All of the rides/scenery/objects usable in a park at once
>Maybe even added features like fast forward or in scenario custom roller coaster prototyping
Thanks for making my day.

>> No.1570032

Get over it mate. My park my rules

Thats a great idea

>> No.1570035


i'm 25% done with the park, and at 70 rides in used

the tailings of rides will be used as trackitecture in other places as well to conserve track use

>> No.1570036

> >co-op

999/10 someone plz

>> No.1570039


you can use teamviewer as a psuedo co-op, as you let the guy build in rct. he doesn't even need a disk either as long as you do

>> No.1570050

I love that bridge and viewing area by the cobra roll. The queue canvases look a little weird.

>> No.1570054
File: 924 KB, 1280x1024, SCR5.jpg [View same] [iqdb] [saucenao] [google] [report]

>Been over a month in game
>Yet to see anyone leave my maze
>Checked the exit
>Queue hasn't moved


>> No.1570064

That pathfinding AI really comes through when solving mazes, amiright? I'm convinced guests randomwalk in mazes

>> No.1570072

>go to amusement park
>in the desert
>see a maze without a line
>decide to check it out
>enter, immediately lost
>direct sunlight, no shade
>start getting hot
>can't find exit
>my only source of water is the occasional drops that splash off of water ride nearby
>still lost
>collapse from heat exhaustion
>one month later
>still here

>> No.1570074

I really fucking hope OpenRCT2 puts some new pathfinding in like NAM with SC4

>> No.1570080
File: 902 KB, 1280x1024, SCR6.jpg [View same] [iqdb] [saucenao] [google] [report]

I seem to have an accidental theme going then

>People die in the maze
>Get buried in the graveyard next to it
>Haunt the owners mansion

>> No.1570083

Guests really need a "I've been stuck here for a month, I'll just cling to either wall until I'm out/realise I'm going in circles" AI switch. Similarly, mini golf needs speeding up too.

>> No.1570089

Mini golf is only slow if you put Golf Holes E/D in the middle.

>> No.1570092

River rapid staircases bother me for some reason.

>> No.1570097

Deepest lore.

It's still too slow for how popular it usually is.

>> No.1570103

>Featuring guests that occasionally can get through a maze

>> No.1570107

Well, it's not going to be a selling point har har but it will be a small improvement they could make.

>> No.1570139
File: 895 KB, 1280x1024, SCR7.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there any way to make one of these not shit? Its on downward launch

What are the recommended specs?

Holy fuck I spent so much time Poorly building that building. The first structure I ever built in the game for it

>> No.1570140
File: 530 KB, 1281x805, my best work.png [View same] [iqdb] [saucenao] [google] [report]

Collab finished. For me, this is probably some of my favorite work I've ever done. I know the scenery in some parts looks dinky or mis-colored, but It's supposed to be like that. Like an old run-down out in the forest kinda place. I really dig it. Really would like some criticism on it, though. To improve.

>> No.1570160

I quite like it. My biggest criticism would be to break up those massive paths. The area on the right could be broken up a lot and you could either add in some more trees or put a small ride or two in, maybe like a scrambler. The big path on the left in front of the bridge could be redone a bit too. You could cut down on the wide path and maybe add in another little building or something.

I really like your mine train and I don't see many little suspended coasters anymore.

>> No.1570197

You can actually charge like 5 bucks a pop for a ride like that and they'll still line up. Just make sure you have a handyman on hand

>> No.1570209

I think you've reached the maximum. Drop towers are merely decent. That thing should pay for itself though.

>> No.1570212

Alright, I switched to Upward Launch and got 5 excitement 7 intensity so I went with that.

>> No.1570214

I'm curious, did it change the nausea rating?

>> No.1570225
File: 912 KB, 1280x1024, SCR8.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes it went up to 5.50

And actually the excitement went down 4.03 (I thought it was 5)

Still not a big drop (when factoring in the drop in intensity) and honestly I just wanted it cause I worked on it/I have nothing I can really build at the moment

>> No.1570229

Why do I bother typing when I am wrong every time.

At least I attached a picture

>> No.1570249
File: 59 KB, 400x373, OQO02.jpg [View same] [iqdb] [saucenao] [google] [report]

While i was at work still a little mad about the whole rct4 is so terrible I thought Instead of the mobile version I would love to play rct2 on something like this. To bad the smartphones and tablets killed the UMPC.

I also thought how hard would it be to just port a 1:1 version of rct to something like a tablet, The UI would just need bigger buttons i would think.

>> No.1570254

If RCT could be properly ported to tablets I would actually consider getting one. Building rollercoasters on long car rides sounds fun as fuck.

>> No.1570265

The more you think about it too, the more Atari look like idiots. It's not like say and FPS where you would have to incorporate tilt and buttons n the screen since you don't have a mouse. It's all just point and click.

You know what I am going to try though. Since you can get Windows95 to run in dosbox, I'm going to try to run in RCT1 Dosbox and then try running the game in Dosbox for android. I'll post results when able

>> No.1570292

Atari did make a fool of themselves once. We can only speculate about how the PC release will go, since they're keeping RCT4 under wraps. It's not the fucking Coca-Cola secret recipe, guys, give us some teasers. A single screenshot. A new game mechanic that isn't shit. Anything. Throw us a bone here, Atari.

>> No.1570296

>tfw total shit at making buildings and look at stuff like this
my life is hell

>> No.1570303

I find it's mostly the art of working around the game's limitations that make buildings difficult.

>> No.1570314

I just can't understand how you can make buildings that complex, especially with the controls of placing them
my buildings are ususally nothing more than boxes because if I go anything more than that then I can't see what I'm doing because of the same scenery I'm placing.

>> No.1570374

We'll I've hit a bit of a wall according to this http://www.vogons.org/viewtopic.php?t=24936
CD-ROM support for w95 while running in Dosbox isn't possible [/spoiler]I tried and couldn't get it to work either [/spoiler]
The only thing left for me to try is to mount both in dosbox and copy the entire contents of the rct iso to the w95.img and try to run the setup from the C drive in Windows but i doubt that will work

>> No.1570380

we'll fuck, dosbox doesn't support xcopy

>> No.1570390

Can you copy the files and manually add the registry entry?

>> No.1570395

I don't know yet, right now i'm having trouble copying the files, because of this>>1570380 and 7zip won't allow me to copy files to the archive either for some reason. i also tried opening the w95.img in VMware but that failed as well.

>> No.1570420

the other problem is that the img files i have only say i have about 122 mbs free of disk space. So i might have to go find some old MS-dos boot disks and windows 95 install and create a larger one myself, but that might be a good project for over the weekend.
this would be so much more easy if there was a VM software for android

>> No.1570496

Well I'm calling it a night on it, maybe someone who has more experience with Dosbox can get it to work, so here is my windows 95 img and RCT.iso if anyone wants to take a crack at it.



I'm 99% sure it's possible due to the fact people have gotten Half life 1 to run in dosbox like this

>> No.1570634
File: 912 KB, 3264x2448, 3AMAlJ8.jpg [View same] [iqdb] [saucenao] [google] [report]

might be easier to run it on a surface pro 2 with windows 8.1 instead of trying to emulate it on android

>> No.1570650

Have you tried finding some version from some gaming mag or something?
Arent you german? PC Games and/or Gamestar had a version of RCT2 on one of their DVD's that was just a simply folder with everything and no copy protection.

Fuck you all, you made me reeinstall that shit, and probably waste countless hours on building elaborate coasters.

>> No.1570668

It's 5 am here
Also RCT2 won't work on windows 95, and i don't think you can get 98 to work in dosbox, because it's emulates MS-Dos 5. something and you need 6.22 for 98.
The problem right now is when you imgmount a file and boot it in dosbox, it seems to almost be running like a VM and rct.iso mounted as a CD-ROM can't be seen by windows. Even stranger is when from windows you shutdown and choose "Restart to MS-DOS prompt" it will actually shutdown and restart with Microsoft's version of DOS rather than dosbox's version.

I'm not super familer with dosbox though, just enough to get some old games working on it, so it could very easily be my ignorance with the software that's more of an issue

>> No.1570679
File: 243 KB, 1024x768, SCR2.png [View same] [iqdb] [saucenao] [google] [report]

Oh, I still have some old saves.
I love giga coasters.

>> No.1570693
File: 639 KB, 1024x768, giga2.png [View same] [iqdb] [saucenao] [google] [report]

fucking giga coasters.

Also, wtf is up with wine? My fans go crazy, and the whole system went sluggish. Weird, i never used to have troubles running that old game.

>> No.1571212

>max length stations instead of block sectioning
>vertical coaster trains with more than two cars

>> No.1571227

>that last point
What's so bad about that?

>> No.1571232

It's an aesthetic/realist design point. There's a large reduction in the visual effect of a vertical drop behind the first car. That's why they use really fucking wide cars.

>> No.1571234

>max length stations instead of block sectioning
I have to admit, i never really got into block sectioning. so i just use long stations and time the starts.
>vertical coaster trains with more than two cars
Whats the vertical coaster, and whats wrong with that?

>fucking game cant handle more than 255 attractions
>you will never finish extreme heights

>> No.1571252


>Slow as fuck
>Hits turns doing like 30 at the most
>Only steep drops are 1 track section
>Brake sections to control speed


>> No.1571272

>Hits turns doing like 30 at the most
That's probably too fast for even the wide turns (THEYRE NOT BANKED). You didnt mention the lateral gs.

Take inspiration from real mice. Low speed switchbacks and drops.

>> No.1571276

Im not in front of my computer, but they are kinda high.

So should I just drop like 2-3 pieces low grade, do a few turns, and steep drops and raise back up and continue?

>> No.1571283

You can get away with higher lateral Gs on wild mice

>> No.1571306

Personally I think the switchbacks on real mice are boring as shit, but a 10ft drop is about right for small turns. I havent played as much with mice as I have other coasters, but I would aim for 2g turns. Follow dips with wider turns so you dont end up with nothing but slow switchbacks and drops.

>> No.1571310

Alright, I was trying to build a Wild Mouse in the side of a mountain and it was bad

>> No.1571441
File: 388 KB, 1280x768, HQHR.gif [View same] [iqdb] [saucenao] [google] [report]

Here's coaster one of the two dueling ones I'm working on. Normally the E/I ratio would upset me, but this is Extreme Heights so I feel I'm in an okay spot with it. The excitement will probably go up after construction when I bomb the area with scenery and shit.

>> No.1571528
File: 655 KB, 1280x1024, SCR10.jpg [View same] [iqdb] [saucenao] [google] [report]

I swear on me mum

Is this as good as it gets? No turns that are faster than maybe 21mph, most have straightaways before them.

Declines are 10ft, and usually have a straightaway before the turn. Only declines that are >10 are the hills that come back up

Note: Most of it is inside the mountain

>> No.1571546


That turn at the bottom of the first big hill is probably driving your intensity way up. I would remove the turn, have the coaster go up another hill, reincoporate the turn at the top of the hill, then have the hill go down into that loop.

>> No.1571548

Well the line is full, and the Intensity is at the high end of premades, so whatever

>> No.1571556

Slow turns for low intensity
some nice drops and rises for fund and airtime
turns and drops oposite to each other

the last one is also good for every other ride! The folks love it when they think they will crash into another car (or even another ride), but at the last moment dont.

>> No.1571560

What? There's no turns at the bottom of big hills that I can see.

>> No.1571564

You mean right before the loop? I'll tinker around and see if changing that does anything.

>> No.1571569

It'll probably increase the excitement too.

>> No.1571570
File: 695 KB, 1280x768, thishere.png [View same] [iqdb] [saucenao] [google] [report]


I was referring to this area, yeah

>> No.1571575
File: 173 KB, 1024x768, rodent.png [View same] [iqdb] [saucenao] [google] [report]

I got more!
What do I win?
But fuckin mice are hard as fuck to get really exciting.

>> No.1571639

They are. I got it to 7.00 on the dot Excitement and thats good enough for me.

I think im going to replace the prebuilt coaster for Dynamite Dunes, no one rides it

>> No.1571685

I need some suggestions for scenarios to play. I'm not very good at this game and I just want a nice little park to make on my own like bumbly beach with no crazy ass 25% interest rates or retarded terrain.

>> No.1571710

Put the turns at the tops of hills.

>> No.1571731

The only one I liked from the actual game was Bumbly Bazaar. From the /v/ pack you get Elwynn Forest, Loch Modan, and Set Sail for Hail, all of which are good.
Also, you can try RCT1 creations like Forest Frontiers, Leafy Lake, and Trinity Islands.

>> No.1571751
File: 1.02 MB, 1280x1024, SCR11.jpg [View same] [iqdb] [saucenao] [google] [report]

So I can't get anyone to come to the other side of my park, even though I have two new coasters there.

The red line is the current path.
Would it be better to do the blue line and cut through the mountain?

>> No.1571764

Yeah, a direct path like that might help.

>> No.1571779


>> No.1571797
File: 2.53 MB, 3840x2160, yeah no.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1571828

>I can't get anyone to come to the other side of my park, even though I have two new coasters there.
I had this problem on Theme Park World recently.

Fucking annoying.

>> No.1571901

How do I use SV6 files? I want to recreate the Mr. Bones magic

>> No.1571905

You can just double click them and the save will load ingame.
However the Mr. Bones save in the OP has missing object data that nobody seems to have any more.

>> No.1571906
File: 61 KB, 517x587, thanksdoc.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1571918

I've noticed that only one park, that desert themed one, is the only one that I've seen that utilizes two park entrances/exits. How do I make another one?

>> No.1571932

It works fine for me using all the default objdata from the triple thrill pack. Maybe your game is corrupted?

You'd have to do that in the scenario editor, then place the guest entry points on the path starting from the edge of the map.

>> No.1571959
File: 187 KB, 400x750, 1379790838931.png [View same] [iqdb] [saucenao] [google] [report]

>mfw pay per entry / free rides
How the hell do you make money? It also doesn't help how stupid these customers are

>> No.1571964
File: 342 KB, 960x720, photo.jpg [View same] [iqdb] [saucenao] [google] [report]

>It works fine for me using all the default objdata from the triple thrill pack
I have that installed, and re-installed it again to make sure. All I get is this error.

>> No.1571974

$15 umbrellas

>> No.1571975

I have that file. Let's narrow it down to see what you're missing.


>> No.1571993
File: 121 KB, 1280x720, sgelledons-xDDD.png [View same] [iqdb] [saucenao] [google] [report]

Well, shit. Looks like it was a corrupt file after all. I guess the version I pirated was shitty or something.
Many thanks, friend.

>> No.1572002
File: 26 KB, 355x67, panic.png [View same] [iqdb] [saucenao] [google] [report]

>try booting up Rct2
>see this
>get to main menu, resolution reset itself
>search for parks, find nothing
>double check and everything is still saved under compatibility files

I just turned my UAC off so I guess that's what caused it. I guess now I don't need to go through compatibility files? Weird

>> No.1572023

Check in Appdata\Roaming to see if your stuff is there and move it over into the game's folder.

>> No.1572037

Yeah, I just did that now. Didn't realize that UAC was the reason I had to use compatibility files to begin with.

>> No.1572073

what else? I charge 20 and, though they buy it, it rains once a full moon

>> No.1572142
File: 375 KB, 1280x768, HQHR 2.gif [View same] [iqdb] [saucenao] [google] [report]

Hey you guys were right. Moving the turn up and moving a few other things around brought the excitement up by half a point.

>> No.1572209
File: 935 KB, 1280x1024, SCR12.jpg [View same] [iqdb] [saucenao] [google] [report]

>Still no coasters below High Intensity
>The city of me

Going to do Leafy Lake next, I remember it being super comfy

>> No.1572235

There's nothing wrong with that. Rollercoasters are naturally intense rides. The hypercoaster is decent for its size. Same with the giga. Those are good rollercoasters.

>> No.1572310

Ahh ok. I think I am going to play with Swinging,Mouse, and Wooden's in the designer. They are a bitch (Esp Mouse holy fuck).

And Wooden's are a nightmare IRL. They are my favorite, but fuck they rearrange your bones. I rode the Wildcat at Hershey Park and literally everyone I know of who rides it leaves with a headache

>> No.1572346

Filthy casual

>> No.1572351

Wild mouse coasters are a bitch to make but once you get the gist of it, they're okay. Just gotta keep them small, compact, and tight.

>> No.1572360


Have you ever played the original Transport Tycoon?

And have you ever played OpenTTD?

That's basically what's happening.
Also play OpenTTD if you haven't already, it's great.

>> No.1572396
File: 592 KB, 1280x1024, SCR13.jpg [View same] [iqdb] [saucenao] [google] [report]

It seems kind of high, but it also falls into the ratio of Excitement:Intensity the the pre-builts do.

Is it useable?

>> No.1572408

Could be better, but its not bad.

>> No.1572416

Making Twisty Woodies that aren't small as fuck is so annoying

>Decide to make remove the hills and make it a larger flattop hill
>Higher Intensity

At least Out-n-Backs are ezpz

>> No.1572418

How do I get more cars into my coasters? I'm trying to make a lay down roller coaster but I can only make 2 trains with 6 cars each which is not enough to accomodate for all those guests

>> No.1572423

Use more block sections so you can add more trains

>> No.1572429
File: 9 KB, 311x191, trains.png [View same] [iqdb] [saucenao] [google] [report]

Lots of block brakes or lift hills.

>> No.1572454
File: 338 KB, 1160x893, 5.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1572471
File: 133 KB, 1280x720, 1394732220890.jpg [View same] [iqdb] [saucenao] [google] [report]


i like you

>> No.1572479
File: 104 KB, 493x700, 1394134270657.jpg [View same] [iqdb] [saucenao] [google] [report]

also i just now noticed the position of the train.

i like you more. just a little bit more.

>> No.1572502
File: 150 KB, 397x275, wuh.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1572517

advertisements maybe?

>> No.1572529



>> No.1572543

no bathrooms.

>> No.1572553

>Remember Leafy Lake being easy
>So slow at the beginning
>Hard to build on the lake

Tfw wrong

>> No.1572567

Trap guests in an underground tunnel, delete path, they all vanish without hurting your rating. Frees up space so more guests generate and pay for entry.

>> No.1572575

Will RCT original run in Windows 95?
I want to get it to run on my Android with Win95+Dosbox

>> No.1572580

According to the site RCT1 can run on Win95

>> No.1572584

It should run on 95 but>>1570496
has tried and has had problems.

>> No.1572623
File: 18 KB, 361x240, why.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1572641
File: 703 KB, 1280x1024, SCR14.jpg [View same] [iqdb] [saucenao] [google] [report]

Should I build a path through the middle, or connect everything to the edges?

>> No.1572650

The first thing you should've done is delete paths or put up no entry signs until you put rides in those areas. Now you've got guests wandering around for ages doing nothing.

>> No.1572651

Im going to just pick them up off the path

>> No.1572654

you should spread all those rides around the lake. or do what this guy said. >>1572650

it doesnt work that way. you are giving the AI WAAAAYYYYYY too much credit

>> No.1572660

Whelp im restarting.

Jesus these fucking assholes

>> No.1572665

if i was the fucking asshole you were referring too, im sorry. re-reading my post i can see how i could come off shitty.

i feel the need to apologize so you dont think that /vr/ct is full of elitist pricks. /vr/ct is radical.

if you were referring to the guests, yes, they are terrible. drowning them occasionally to teach the rest a lesson is A OK in my book.

>> No.1572668

Jesus christ dude my park rating

>Start moving people (after deleting path)

Shit son I meant my ungracious guests

>> No.1572739

Can a Merry-Go-Round crash due to Control Failure?
Because I swear to god I have seen it do that before.

>> No.1572746

>Working on Leafy Lake
>Roomate has like 2 guys and 3 girls over
>Don't hear them come in
>They come to to meet me
>Suddenly having a discussion with them and nostalgaing about RCT1 and 2
>We literally have nothing in common other than this (I am ITM/Management and they are all Exercise Science)

Thanks RCT2, I just got 3 girls numbers

>> No.1572748

>Forgot to pause
>Rubbish and broken benches errywhere
>Park Rating 120


>> No.1572771

dem jpg artifacts.

>> No.1572787

I'm not sure. But it shakes viciously, and I don't like the looks of that.

>> No.1572790

Do the different breakdowns for Rollercoasters that aren't Station Brakes Failure actually do or mean anything?

>> No.1572793

Not in my experience

>> No.1572802

You fucked up, son. They were looking at your park, judging, all the time. They probably blacklisted your number already.

>> No.1572804
File: 24 KB, 650x433, Capture.png [View same] [iqdb] [saucenao] [google] [report]

I'm making some progress, I would some odd freeware that could make and edit img and ima files for dosbox, and now i have a full 504 MB install of 98lite going. i'm hoping w98 hardware detection is better than w95 was

>> No.1572806

God speed

Luckily I turned my monitor off and went in the kitchen with them

>> No.1572830

Safety cut-out stops chain lifts, and the restraint/vehicle malfunctions stop trains at the station.

>> No.1572850
File: 67 KB, 653x516, Capture.png [View same] [iqdb] [saucenao] [google] [report]

RCT intensifying

>> No.1572875


>> No.1572898

I can't understand how that's possible in DOSBox.
It's very exciting though, hope you have some luck with it.

>> No.1572903
File: 616 KB, 1280x1024, SCR3.png [View same] [iqdb] [saucenao] [google] [report]

Once every year I close my park and all rides, flush 1/3 to half of my guests out. Most guests will beeline towards the exit when the park is closed, but to make the process faster I put up these no entry banners that make all paths one-way towards the exit.

Once you reopen, your park will fill up much, much quicker than the first time around, giving you a ton of money.

Also, make sure you space your park out enough, otherwise guests will stop coming even though you have the rides to accomodate them.

>> No.1572904
File: 54 KB, 640x510, Capture.png [View same] [iqdb] [saucenao] [google] [report]

God dam it, it looks like setup doesn't like to run from the C drive

>> No.1572909
File: 2 KB, 90x101, Capture.png [View same] [iqdb] [saucenao] [google] [report]

never mind i found the issue, The program i used to copy stuff over did this to all the file names with spaces so now i got to rename them all. While I'm doing that, can anyone google what registry keys to edit in 98 in order for it to run without the disk?

>> No.1572916

>Yes, but you have to do a registry hack:
>From the Start menu, click 'Run...'
>In the 'Run' dialog box, type 'regedit'.
>The registry editor opens.
>In the registry editor, open 'My Computer'. >Then open 'HKEY_LOCAL_MACHINE'. Next, >open 'Software', then 'Fish Technology >Group', then 'RollerCoaster Tycoon Setup'.
>Find the registry key in this folder called >'Path'. Copy its value. (should be >something like 'C:\Program Files\Hasbro >Interactive\RollerCoaster Tycoon')
>Find the registry key called 'SetupPath'. >Replace its value with the value you just >copied.
>Close the registry editor.
>Play RCT.

From Yahoo answers, hope it works.

>> No.1572923

If you get this working could you make a guide? I am technologically retarded but I would love to play RCT on long road trips/flights more than anything in the world

>> No.1572936

I guess i didn't need it since i installed it from C: so now there's just doulbe the files for it on the C drive

>> No.1572940
File: 16 KB, 637x505, Capture.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1572947

It runs surprising well, I'll start uploading the the w98.img for dosbox, I have no idea how we'll it will run on a phone though

>> No.1572949
File: 1.88 MB, 230x250, 1378651435151.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1572956


>> No.1572967

Hmm didn't work, says there is missing data

>> No.1572970

I would kiss you but your behind a monitor. I have been playing Fire Emblem The Sacred Stones and Piano Keys on my iPhone for so long the mere idea of RCT on my Phone made me cum

>Build Haunted House
>Get 2.5 Excitement
>Decide to decorate a bit (Haunted Houses are my shit IRL)
>Get this

Is that intended? Like IRL at the haunted House in an amusement park I am familar with the floor is a loose chain bridge (it doesn't wobble more than a few cenimenters, but it gives the impression your over a huge gap), and signs warning its scary and dark, and I felt that adds to the experience.

https://www.youtube.com/watch?v=7IxnddoXpzM (Knoebels Haunted Mansion)

I ride this 5-10 times a year, its so fun, not scary, but fun. A lot of times we get ride tickets in our checks (I work rides at Knoebels), and I spend them there. I wonder if the other knoebels guy is here.

The camera misses half the ride (for example in the area with the Halloween theme there are glowing skulls errywhere and the room is made of mirrors so it looks infinite), but fuck its so comfy and fun. Its cheesy fun.

Also it smells so good

>> No.1572972
File: 808 KB, 1280x1024, SCR16.jpg [View same] [iqdb] [saucenao] [google] [report]

Forgot pic

>> No.1572976

yep tried it myself, I copied the everything on the CD into the game folder and then it worked, so you could probably narrow it down to exactly what file/s it's missing.

>> No.1572986

As of right now there is about 50mb free on the C drive, if I/we can figure it out you could free up only about 100+

>> No.1572995

Could you compare a Win95 PC (in doxbox or then Windows whatever) install to your current one and see whats missing?

Also I know on my laptop I have to install to the desktop if that helps

>> No.1572997
File: 262 KB, 1280x800, SCR7.png [View same] [iqdb] [saucenao] [google] [report]

Working on my new park- first coaster I've built in it. I'm not great at scenery so if I can get some feedback that'd be great. The coaster, however, I like a lot.

>> No.1573005

We'll I still have all the contents of the cd located at C:\rct which is where i ran the setup from, and where the oringal setuppath key was pointing to. I might make try dragging and dropping everything from setup in the where it's installed and seeing if that works

>> No.1573015

Im a newfag but I am anal about in kiosks, so I would add fountains where they are, and then, add rides tothat are enlongated to those spots where theres grass. IGNORING THAT its amazing

God speed. My friend suggested that you install it on Win 95 DosBox on your PC, and then Copy every file to your Tablet. I LITERALLY don't know if thats worth anything but he said it might have the files ready so you can launch without installing.

>> No.1573017

Too much path for guests to get lost in. Otherwise delightful.

>> No.1573023

I'm not a of your pathway style and design. That building looks really nice though.

>> No.1573025

that's what i'm doing right now, I'm getting everything set up on my pc, and all one would have to do to run it on an phone would be to copy the 500 mb img file and edit the config for dosbox a bit

>> No.1573030

Good luck. I had the same problem with Daggerfalll, but fuck it was worth it

>> No.1573031

Give us an unobstructed view of that woodie. Seems very well designed.

>> No.1573035
File: 423 KB, 1280x800, SCR8.png [View same] [iqdb] [saucenao] [google] [report]

If this is what you're looking for. Woodies are my favorite next to gigas

>> No.1573038

lol why is the track banked around the lift hill?

>> No.1573040

because there is a small drop. And I like it that way lol

>> No.1573045

Fair enough.

>> No.1573047

We'll this is embarrassing but i may have celebrated too soon, I've ran into a bit of an issue show in the webm. It maybe because i'm using 98lite, but idk what's causing it, I tried re-installing but nope. I might try to do this all over again, but with 95 and see how it goes.

Would anyone want me to throw up the current one and see if they can figure it out?

>> No.1573050

I love gigas and woodies too but I am so shit at making woodies for some reason
also why do hypercoasters never get love

>> No.1573051

They do- they're my third favorite.

>> No.1573053

I'm interested in it.
Also, about that registry fix:
There are two files that it looks for on the CD, which don't get copied to the install folder.
>csg1i.dat and mp.dat
I copied those two files over, and it ran without the cd.

>> No.1573059
File: 2.97 MB, 640x480, boot_000.webm [View same] [iqdb] [saucenao] [google] [report]

fucking forgetful today man.jpg

>> No.1573085

Do you get any error messages about "Access Violation -"?
Because that looks like one of the problems that the last official patch could fix.

>> No.1573092

no not a single error.

>> No.1573093


Also check to make sure your allowed through the firewall

It sdumb but I forget sometimes on sub XP computers

>> No.1573102

ok here's the link https://mega.co.nz/#!TIU0RAaT!zmKBVryn1m_GVymr35Mc6hZlOh-DmyFXqhnu_34fsMo

in the config all you have to do is:
change memsize to 64
change cputype to pentium_slow

to start (you can add this to the autoexec if you want)
imgmount imgmount C C:\wherever you saved it\rct.img -t hdd -fs fat -size 512,63,16,1024
boot -l C

>> No.1573105

newfag here, im confused on how to some kind of scenery. How do you get the rows of benches that Ive seen? Where its like two paths running side by side, but there are benches inbetween.

>> No.1573106

sorry there should be only one imgmount,
don't know why i typed it twice

>> No.1573112

Put a fence up, put a path on both sides, then remove the fence.

>> No.1573131

Wanna cuddle?

I will cuddle you.

Guess im getting a Kindle Fire for Summer

>> No.1573132
File: 233 KB, 800x574, ride.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1573137

It's cool how that's compact and elevated. I never thought to do that before.

>> No.1573140
File: 114 KB, 1024x768, SCR14.png [View same] [iqdb] [saucenao] [google] [report]

Why can't I get out of this personal hell of making terrible woodies?
God dammit I just want to get least an even ratio.

>> No.1573146
File: 184 KB, 1160x645, housten woods.jpg [View same] [iqdb] [saucenao] [google] [report]

thoughts on my current park? it it too griddy.

>> No.1573147

Dont forget that trees add a lot of excitement. You seem to use a lot of empty space, but camel humps are a great way to add excitement. Dont do too many helixes.

>> No.1573150

Looks pretty cool, everything has its own little area.

>> No.1573152

It's really griddy but I personally like griddy so I like it.

>> No.1573162

i think i need to start working with maps that arent so flat. it forces you to separate rides in more chalenging ways

>> No.1573196

part two: the food pavilion. Opinions?

>> No.1573205
File: 302 KB, 1280x800, SCR11.png [View same] [iqdb] [saucenao] [google] [report]

forgot pic like a fucking idiot

>> No.1573229

Here's a DL if anybody would like to use it.

>> No.1573230
File: 382 KB, 1280x768, Dueling Jesters.gif [View same] [iqdb] [saucenao] [google] [report]

So this probably means fuckall to anyone else but after a headache and a half of getting them to synch up correctly, I've completed my first set of dueling rollercoasters that aren't just reflections of one another and am pretty damn happy with the results.

>> No.1573231

That's pretty damn sexy.

>> No.1573240

I'd wait as he said its not working right >>1573059

>> No.1573258

>upgrading from assembly to C
that's more like a downgrade.

>> No.1573263

The people are going to die in that maze.

>> No.1573285
File: 324 KB, 1280x800, SCR12.png [View same] [iqdb] [saucenao] [google] [report]

part 3: the drop ROOTENTOOTENSHOOTEM tower. Im OK with the scenery I made with it. Opinions?

>> No.1573298

>be me
>wondering why park rating is so olow
>"I need to go to the bathroom"
>realize you never opened any of your 4 bathrooms

>> No.1573307

How is not everyone complaining about being lost?

>> No.1573309

Why would they? Wide paths only confuse RCT1 peeps.

>> No.1573310

Only 7 people are, it's great. However, a lot of them cant seem to get food. I dont really know, I just know that the future paths are going to be less open. Hopefully OpenRCT2 fixes that "im lost hurhur" thing.

>> No.1573314

I hope OpenRCT2 fixes AI in general. If you path is anything other than 100% straightforward you're gonna need 50 god dam mechanics to get anything done.

>> No.1573321

ai fix and multiplayer is all I want (and an updated magic mountain wouldnt hurt, either)

>> No.1573336

Multiplayer with crashes killing people at the impact zone. Launch rollercoasters into your rival's park.

>> No.1573341
File: 310 KB, 218x120, 1395791585863.gif [View same] [iqdb] [saucenao] [google] [report]

inb4 roller coaster deathmatch becomes a thing.

>> No.1573351
File: 140 KB, 656x521, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Fuck yeah bitches, i stayed up until 330am but i got the fucker working in dosbox. will post the new version shortly

>> No.1573358

>custom code for extremely high chain lift speeds and acceleration rates
>fire passenger railguns at each other
Actually, I bet an early addition with be LIM booster special segments.

>> No.1573372
File: 302 KB, 1024x768, clusterfuck1.jpg [View same] [iqdb] [saucenao] [google] [report]

>All those parks with clearly separated and well spaced out coasters
I know thats the realistic way, but I cant be the only one that builts elaborate birds nests out of various rollercoasters?

>> No.1573379

Nests of dueling coasters are cool.

>> No.1573380
File: 243 KB, 1024x768, Clusterfuck2.png [View same] [iqdb] [saucenao] [google] [report]

Also Spaghetti helps the excitement rating quite a bit.
Its just a bitch to built them.
>Built track
>Hm, i should fit in between those two other coasters
>"Coaster 1 is in the way!"
>Hm, maybe lower?
>Remove track, rebuilt
>"Coaster 2 is in the way!"
>Ok, then to the left.
>Remove track, rebuilt
>"Coaster 3 is in the way!"
>Remove track, rebuilt
>hours later
>Puke bomber!
>Remove corners, rebuilt
>"Coaster 4 is in the way!"
>many hours later
>pic related

>> No.1573425

Why do you use DOSbox? afaik RCT works flawlessly on W7.

>> No.1573430

in order to get it to run in Android
start here>>1572575

>> No.1573438

I'd just get me a W8 tablet

>> No.1573454

Could there be a trojan in the RCT2_EXTRAS?

>$ clamscan -r *.zip
>AmazingEarl.zip: OK
>ExactRCT1Recreations.zip: OK
>RCT2_EXTRAS.zip: Win.Trojan.Agent-286571 FOUND
>UCES.zip: OK
>vpack.zip: OK
>----------- SCAN SUMMARY -----------
>Known viruses: 3328836
>Engine version: 0.97.6
>Scanned directories: 0
>Scanned files: 5
>Infected files: 1
>Data scanned: 248.14 MB
>Data read: 62.95 MB (ratio 3.94:1)
>Time: 25.616 sec (0 m 25 s)

Can anyone with a proper windows scanner confirm that? Clamscan aint really the best and quite prone to false positives, but I am really weary to just install some stuff from the internet, that might, or might not, have a trojan in it.

>> No.1573457

try uploading it to virustotal

>> No.1573464

Ah, yes, forgot about that.
>27/50 says there is a trojan or something similar in there.
So, RCT2_EXTRAS.zip confirmed for botnet!
If you have installed that, you might want to check your machine.

>> No.1573490

Alright here is an Updated and fulling working, DosBox bootable version of Windows 98 with RCT installed and using >>1573053 there is now over 150 mb of free space for whatever you feel like


Also included in the Dosbox.config file but in case you don't want to use that you must change you're own config setting to the following
memsize to 64
cputype to pentium_slow

to start (you'll have to edit the director location if you use my config)
imgmount C C:\wherever you saved it\rct.img -t hdd -fs fat -size 512,63,16,1024
boot -l C

Some other notes, this version of 98 doesn't shutdown properly for some weird reason and will just freeze if you do so. Instead choose restart in MS-DOS mode and when the ms-dos prompt shows up, force quit dosbox, this will stop Scandisk from popping up every time you boot and shorten boot time

>> No.1573521

I lost my RCT1 Disk back in the day and only played RCT2. I very leagally aquired RCT1 today and holy crap the rides worth decreases rapidly. a Roller Coaster got me $4 when opened, a month later the peeps already complained that it's too expensive.

>> No.1573556

I used to own RCT1 on disk 2, luckily for me GOG had a RCT 1 & 2 pack for sale, so I bought it.

>> No.1573745

Never appeared when I downloaded RCT2_Extras onto my disc...

>> No.1573781

wich ride/attraction wud u fug

>> No.1573832

pirate ship

>> No.1573848
File: 290 KB, 1151x867, 1 down 3 to go.jpg [View same] [iqdb] [saucenao] [google] [report]

Finished 1 part of the 2x2. Ready to send to next owner. Im hoping for a second round as i stlll have space left.

>> No.1573851

>That railway idea
We need monorails unlocked though

>> No.1573853

i was going for one. But there is no research option.

>> No.1574040

That's very cool man, wish I had an android device to test it on.

>> No.1574043
File: 451 KB, 1191x838, top percentage park.png [View same] [iqdb] [saucenao] [google] [report]

I fucking love shitstorms of coasters.

>> No.1574060

Will this work on a Galaxy S3?

>> No.1574073

oh shit, I love this. Those buildings are great.

>> No.1574078

I dont know who, but whoever worked on the Sandy Boxes scenario didnt include much food at all. No burger bar, hot dog, etc. Is there a way I can put them in safely while also keeping my rides?

>> No.1574094

I think you can edit the base scenario but not a save, not sure.

>> No.1574101

ParkDat will let you add/remove rides/scenery in a savegame.

>> No.1574108
File: 18 KB, 598x461, help.png [View same] [iqdb] [saucenao] [google] [report]

I keep getting this, and it doesnt show whats in it or whats out of it.

>> No.1574109


Seems like the virus scanners are just saying it's a "generic" virus / trojan. If anything I'd expect the EXE to be infected... but I'm not convinced, considering MalwareBytes and MSE don't detect anything.

>Downloading random-ass EXEs from the Internet

>> No.1574112

I forgot where screenshots go

>> No.1574116

Check under compatibility files in your main RCT folder.

>> No.1574117

What happens when you click Open?

>> No.1574121
File: 174 KB, 787x778, GOG screens.png [View same] [iqdb] [saucenao] [google] [report]

The main RCT directory. You might have to hit compatibility files to get them.

>> No.1574123

I keep getting that. I guess it had permission erros, cause it didnt have reading files allowed. Fixed now.

>> No.1574136

I signed up for the next slot.
If you guys missed it, the Collab Parks link is here https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE#gid=0

>> No.1574151
File: 194 KB, 883x659, tfw no screencaps.png [View same] [iqdb] [saucenao] [google] [report]

Different guy than that anon, this is all I see in that folder.

>> No.1574165

Click Compatibility Files along the top

>> No.1574192

signed up

>> No.1574208
File: 232 KB, 800x600, SCR5.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh wow, I totally missed that! Thanks a ton man!

Is there an easier way of uploading screencaps, or do I have to resave the pic as a jpeg or something every time?

>> No.1574216

How do I git gud at building coasters? Every time I try and build a custom coaster it always ends up looking like shit or having shit ratings.

>> No.1574223

post examples

>> No.1574225

Where can I download RC2 Triple Thrill Pack?

>> No.1574274
File: 585 KB, 1280x800, SCR14.png [View same] [iqdb] [saucenao] [google] [report]

Added a new ride to my continuing sandbox. The name is awful, so if anyone can give me another one that'd be great. Opinions?

>> No.1574284

Forest Karts

>> No.1574290

Forrest Gump's Karts

>> No.1574292

Race or continuous circuit?
Done with my section. Am I just sending it to Anon or do you want to do consecutive rounds? I've never done consecutive rounds so I'd prefer just to pass it to the next guy

>> No.1574296

Im both the anon and the go karts guy. It's race mode. and yes send it over

>> No.1574302
File: 1.42 MB, 1680x1050, next collab.png [View same] [iqdb] [saucenao] [google] [report]

Alright, we'll have the last guy send it back to Fridolin after he's done.

>> No.1574305
File: 449 KB, 1158x896, new collab.png [View same] [iqdb] [saucenao] [google] [report]

Oops, wrong screenshot file.

>> No.1574307

Thats how i want it

>> No.1574312

>using slopes on the tram track
Oh boy

>> No.1574316

I realized after I posted that it would be dumb if everyone sent it to the guy before when they were done.

>> No.1574363
File: 40 KB, 1280x768, SCR5.png [View same] [iqdb] [saucenao] [google] [report]

How's it looking so far

>> No.1574364


>> No.1574374

>inb4 the objective is to build 10 rollercoasters of at least 3,780 ft in length

>> No.1574403
File: 427 KB, 1280x800, SCR15.png [View same] [iqdb] [saucenao] [google] [report]

I finished, but there's nobody in the last slot. I had to make the path leading to the exit because guests were getting "lost", due to the first square having the Do Not Enter sign. In like 5 minutes the park rating went to 0, so It's getting back up there.

>> No.1574405
File: 24 KB, 1280x768, SCR6.png [View same] [iqdb] [saucenao] [google] [report]

There's a limit to playing God here
I have not yet reached that limit

>> No.1574413

Which of my do not enter signs are we talking about?

>> No.1574417
File: 874 KB, 1280x800, SCR15error.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1574418

oh yeah apparently there's no guest source on that exit yet people still leave out that way.

>> No.1574421

Phew I almost thought i fucked up

>> No.1574443

Alright, last slot on 4 Edges of Fun is open.

>> No.1574487
File: 349 KB, 955x678, micro park.png [View same] [iqdb] [saucenao] [google] [report]

I managed to beat this scenario a few years ago without even being aware you could stack flat rides on top of each other. Only beat the park value goal by like $2000 though.

>> No.1574495
File: 955 KB, 680x815, aerial1869.png [View same] [iqdb] [saucenao] [google] [report]

of course this person did a much better job.

>> No.1574565
File: 203 KB, 1280x800, SCR16.png [View same] [iqdb] [saucenao] [google] [report]

New coaster added- I'm really happy with this ratio.

>> No.1574569
File: 276 KB, 800x600, SCR30.png [View same] [iqdb] [saucenao] [google] [report]

>Building multi-theme park
>Finished with Jungle/Dino part
>Start Medieval
>2 years after I start this happens

All of those guests within that circle are just going around in those paths. Every time about 5 leave, almost 5-10 enter it and "get lost"

What do.

>> No.1574573

Figure out where they're trying to go.

>> No.1574578

Most say that they want to leave the park because they are pissed

>> No.1574586

Build a path that goes in the direction of the park exit.

>> No.1574593

I like how this park is progressing.

>> No.1574608

I built an alternate path that leads to the "courtyard" area that is LITERALLY RIGHT NEXT TO THE EXIT

And this time they fucked themselves into one tile. They still want to leave the park.

>> No.1574623


>> No.1574625

It's a false positive, you fucking retards. Almost all cracked EXEs for games have a suspicious signature to AV programs. I've used both EXEs before to test and never received a virus. Lrn 2 compootah.

>> No.1574627
File: 338 KB, 800x600, SCR31.png [View same] [iqdb] [saucenao] [google] [report]

Forgot screenshot. Should I delete the kiosk?

>> No.1574631

This perplexes me greatly. I never get crowding issues like this and I use double/triple pathing all the time.

>> No.1574632

They need a more direct path.

>> No.1574636

i know that people claim that the guest AI has improved in RCT2, but personally i never make paths anything more than one across unless i absolutely have to for some reason.

im not saying that your paths are the issue, but in my opinion making big wide paths is just asking for problems.

at least your peeps are happy enough to have bought hats.

>> No.1574639

Lure them all into a path that's underground and remove it. Let them return to the void.

>> No.1574640


>> No.1574663
File: 366 KB, 800x600, SCR32.png [View same] [iqdb] [saucenao] [google] [report]

I removed the paths under them and everyone in the fucking hulabaloo left. Lost about 250 guests but whatever.

>> No.1574819

Redwood Runaway

>> No.1574825
File: 249 KB, 1280x800, SCR17.png [View same] [iqdb] [saucenao] [google] [report]

Alright- not sure for what I want to build here. What should I?

>> No.1574832

3 dualing inverted impulse coasters

>> No.1574839

Twister/floorless coaster.

>> No.1574841

go karts

>> No.1574843

already built yah dingus

>> No.1574846

you can't have enough go karts m8

>> No.1574848

Do this.

>> No.1574854
File: 139 KB, 1280x800, SCR3.png [View same] [iqdb] [saucenao] [google] [report]

How do I git gud?

>> No.1574857


>> No.1574869

I tried, it was too extreme and ir just didnt work. Maybe later in the park.

>> No.1574875

5 dualing mini coasters

>> No.1574879

Scenery (not available in coaster designer)
Steep drops

>> No.1574885

Make it more compact

>> No.1574908
File: 91 KB, 1280x768, SCR1.png [View same] [iqdb] [saucenao] [google] [report]

Post rollergoasters we made last year

>> No.1574912
File: 39 KB, 1280x768, implying this isn't the greatest ride ever.png [View same] [iqdb] [saucenao] [google] [report]

Every thread until you understand.

>> No.1574945
File: 737 KB, 1280x1024, SCR15.png [View same] [iqdb] [saucenao] [google] [report]

I've been making some 2x2 parks on my own just to get the hang of it. What do you think? This is the third one I've done that I consider good. There are two more that I did on top of those three but the are abominations that I do not want to share.

>> No.1574957

bretty gud. A lot of stuff, however

>> No.1574962
File: 237 KB, 1280x800, SCR18.png [View same] [iqdb] [saucenao] [google] [report]

I did use a twister car, but I made it into a kingdaka kind of thing. I like it, personally. Looks cozy.

>> No.1574971
File: 533 KB, 1024x768, SCR12.png [View same] [iqdb] [saucenao] [google] [report]

If you think that's cramped wait till you see this shithole
I wanted to create a oppressing police state-like factory, like abes odyssey for example. Got more than I asked for when the peeps started playing along.
I think I also have a bad habit of dedicating half the area to coasters, I should learn to make buildings so I can have the station tucked away somewhere and still look good.

>> No.1574974

Well this was my collab >>1574403
It's not amazing but i think its good- I only made on coaster and had large pathways with a bunch of trees.

>> No.1574991
File: 235 KB, 1024x768, SCR8.png [View same] [iqdb] [saucenao] [google] [report]

that's pretty good, wish I could do buildings that nice, mine are always just big cubes that ugly as shit, especially if I build big
only thing I don't like about yours is that the coaster goes out of the park boundaries a little, but that's just because I'm a faggot
what are the specs on that coaster anyways?

>> No.1574995

It's literally just a block covering the station of the woodie

>> No.1574997

Theres also still an open spot in the collab- I suggest you take it. https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE#gid=0 (the last 2x2 slot)

>> No.1575001

better than any building I could have done at that size
Don't I need an email or something for that? Don't really have one anymore.

>> No.1575017

Just make one, it's free

>> No.1575018

where do i get the game???

>> No.1575021

Either GOG or a torrent

>> No.1575026

Nice, looks like the 'Another brick in the wall' video.

>> No.1575027

alright, how to I use this shit, just enter my name/email? then when I'm done I email it to everyone else right?

>> No.1575054

No, we have a park that has been taken up by 3 people already, youre the last

>> No.1575061

Just email blueballed when youre ready. Im out for the day,

>> No.1575102

I was always depressed about Rollercoaster tycoon because the crowd sounds are on a loop and they sound like my mom's voice. Who's dead

>> No.1575146

If someone sent that along as part of a collab park I'd be pissed.

>> No.1575154

Sent the collab along.

>> No.1575162

That's why I made it on my own in my own little solo-collab. While it looks cool the guests were pissed and confused as fuck so my rating hit dead 0. I hope AI is improved in OpenRCT2 so I can make more complicated paths/mazes
got it. thanks. I gotta eat then I'm gonna start working on it.

>> No.1575178
File: 309 KB, 800x600, SCR33.png [View same] [iqdb] [saucenao] [google] [report]

It's me again, with another crowding problem!

That area with the concessions (in a hurry with other shit, didn't circle it) is full of ~130 people and despite the fact that there is an exit, RIGHT IN FRONT of them, they don't leave. At least this isn't taking a hit to my rating... yet.

And also, it appears that most of them are heading to my newest ride, which is why they went that direction instead of taking the simple route towards it. I really don't want to make another route because then I'd probably have to delete a ride/edit it.

>> No.1575191

Classic issue. Guests are retards. They know what general direction they want to go in, but don't think even a single step ahead. All those fucks want to head NW, and that path looks like it leads NW.

>> No.1575194

Make a tunnel.

>> No.1575208

I'll see what deleting the path, waiting a few moments, and then reinstalling it does. Idiots forcing others to not eat and shit because of their idiocy.

>> No.1575218

This is the easiest (and overall best) option

>> No.1575228

What about setting the signs to "NO ENTRY?" Will they leave, or are they stuck in there far enough so that they don't come out to see the signs?

>> No.1575258
File: 297 KB, 1273x665, cascadia.png [View same] [iqdb] [saucenao] [google] [report]

Just built this, and in keeping with the obnoxious PNW theme, everything is blue, green, and white.

>> No.1575264
File: 248 KB, 790x530, cascadia2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1575265
File: 315 KB, 800x600, SCR34.png [View same] [iqdb] [saucenao] [google] [report]

Okay, so I made a tunnel like >>1575194
suggested. While my 12 year old in me was erupting, I decided to put a sign that says:
"Go through if you're homo"

At least my coaster everyone wants to go to is doing great.

>> No.1575267
File: 258 KB, 760x528, cascadia3.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1575271

>that comfy ass station
Love it

>> No.1575316

How do i git gud at building bobsled coasters? I just spent like half an hour making one and after it crashing a dozen times in testing I gave up.

>> No.1575328

Bobsled coasters are meant to have only one hill at the start and then a fuckton of curves and helixes. Don't bother trying to get airtime over hills, that'll just end in bloody, fiery crashes.

>> No.1575332

Build them like real bobsleds: a steady decline balancing friction and gravitational potential with lots of turns.

>> No.1575334
File: 348 KB, 1024x768, cikkav.png [View same] [iqdb] [saucenao] [google] [report]

So I've started building. What do you guys think so far?
Personally I think the food area (middle building) is a bit drab. Any ideas on to replace the walls with?

>> No.1575338

Windows are a must. put benches behind the enterprise ack

>> No.1575346

I thought of windows but then I also though all you will see is the ass end of burger stalls. I'll try it anyways.
Where on the enterprise? near the entrance or at the exit?

>> No.1575354

Exit. It always bugs me when high-nausea rides have no benches at the exit.

Actually, that's a great topic: What are some things people do in RCT that bugs you?

>> No.1575380

Using banked turns. ON EVERYTHING

>> No.1575402

I was a little surprised when I discovered just how fast an unbanked wide turn could be taken.

>> No.1575425

Maybe, It runs like ass on my S2. I think for smooth emulation you'll need at least a 2 ghz cpu

>> No.1575427

Do benches quell nausea or something?

>> No.1575434

If you don't have First Aid Rooms, then benches can be used as a slower alternative for them. They (kinda) slowly quell the nausea.

>> No.1575464

Guests like to sit when they're sick. It cuts down on path garbage.

>> No.1575630
File: 544 KB, 1024x768, ggg.png [View same] [iqdb] [saucenao] [google] [report]

Cool, didn't know that.
Anyways, here is how the park is coming along.
I think it's doing pretty well, currently deciding whether or not to leave the entrance to the orange coaster as is or make it a full building. Thoughts?

>> No.1575636
File: 794 KB, 1280x1024, SCR18.jpg [View same] [iqdb] [saucenao] [google] [report]

Im pretty proud of how this turned out after all the trouble it originally gave me.

Might start rebuilding rides and expand on it.
Red=Blue btw

Whats a good scenario next? I would like one flatish, but challenging, this was 2ez

I might do a roller coaster one so I can practice them

>> No.1575643

Pacific Pyramids is kind of flat.

>> No.1575664

>A roller coaster with <High Intensity

Your all grown up anon

>> No.1575696
File: 33 KB, 331x319, whyman.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1575752
File: 619 KB, 1024x768, SCR9.png [View same] [iqdb] [saucenao] [google] [report]

So I finished my section. What now? Do I upload it myself and post it on the drive spreadsheet or just email it to everyone else?

>> No.1575806

Those bright orange river rafts look like theyre on fire.

>> No.1575835


>Actually, that's a great topic: What are some things people do in RCT that bugs you?

people not even making an effort to use scenery
very long linear queue lines
random food stall placement
insane path arrangements

captcha: ojoylim crosses

>> No.1575839

>very long linear queue lines
long queue lines are needed depending on some rides, it's people who put queue lines in a single, straight path and just have the ride really far away bug me.

>> No.1575845
File: 186 KB, 385x373, 1390113919844.png [View same] [iqdb] [saucenao] [google] [report]

Well... Build cozy park... Nothing wrong.. not even a map with modified obj files...

random error trap.

Feels for not ever saving.

>> No.1575856

What does a comfy park look like?

>> No.1575860

Comfy to me. Main midway, branching paths. River and a lake I made etc etc. I honestly don't know how I forgot to save it at any point. I was at year 6.

>> No.1575874

There needs to be an ultimate comfiness guide. If there isn't, we need to make one. You can never have too much comfy.

>> No.1575885


>> No.1575915
File: 713 KB, 1280x768, SCR8.jpg [View same] [iqdb] [saucenao] [google] [report]

this coaster was saved, it's all I got from that park.

Surprisingly this coaster came out nice. I was never good at building woodies.

>> No.1575947

>woodie with three loops
You might be insane.

>> No.1575950

I love me some intensity.

But yeah three loops is a little much but I think it looks cool and guests like it. I hardly ever use loops with woodies but hey, it looks cool.

>> No.1575956

Indeed he is insane but I would like to try that ride

>> No.1575959

point of insanity #1: I always wondered why Mr Bone's Wild Ride wasn't a Monorail Cycle... I mean, the description of the ride is that the guests pedal it themselves.

>> No.1575970

I would love to see mr bones go karts or mr bones swan ride

>> No.1575971

Does anyone have the screencap of that thread, kills me everytime.

>> No.1575972


try raping your rct2 disk with 8cars, build something really nice, and watch it all crumble due to an error trapper.

>> No.1575985
File: 93 KB, 1280x690, thishappened.png [View same] [iqdb] [saucenao] [google] [report]

I don't have it but in searching for it I came across this.

And my guests want to get off a 3 hole course.

>> No.1575992
File: 196 KB, 1241x711, SCR114.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1575998

Is that a monorail track backbone on that suspended lift hill? Fucking why?

>> No.1576003

Haha quality

>> No.1576015


Can I get some more feedback on this guy? I want to know how I can improve for future coasters.

>> No.1576020

Banking around those last turns there that lead into the brakes might help the intensity rating a bit. I'm no expert (see above) but it's just my opinion. I have no idea how fast it goes into those turns though.

>> No.1576036


The lifts and brakes of B&M coasters irl have thicker splines

For a coaster that size they're pretty good stats. Banking the turns at the end like >>1576020 said might bring the ratings up a bit.

>> No.1576064


chain lift for a B&M flyer

>> No.1576120

Thanks guys, I'll be sure to make some changes.

>> No.1576140
File: 252 KB, 800x600, SCR1.png [View same] [iqdb] [saucenao] [google] [report]

Banking the main turn and uphill curve improved excitement marginally but brought down intensity a decent amount. Thanks for the help.

>> No.1576193

Sent collab park to BlueBalled for 2nd round.

I ended up only adding a kart-track. That scenery takes up lots of space.
The goal should be at 10,000 that would be more realistic for comfy building.

>> No.1576203

Using slopes at transport rides.
That slow.
And all 3 of you did it.

>> No.1576218

I once made a railroad up and down a cliff face. The trains tore ass going down, and would probably crash into the station if they werent protected by transport ride status.

10ft aint shit.

>> No.1576252
File: 561 KB, 1280x768, thanksdoc.jpg [View same] [iqdb] [saucenao] [google] [report]

I made a Giga.

>> No.1576284
File: 11 KB, 180x233, blewit.jpg [View same] [iqdb] [saucenao] [google] [report]

>wrong shade of purple

>> No.1576324

forgive me for not knowing the "ins and outs" of piccolo.

>> No.1576332

mah woodies

>> No.1576390

What's that tower by the ferris wheel?

>> No.1576646

Send it back to the first guy only.

>> No.1576656
File: 39 KB, 392x500, 1184897_719595271390724_1229935099_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw this post is unnecessary and I didn't read the thread
...I'll get to work.

>> No.1576703

We need a new thread, guys

>> No.1576729
File: 305 KB, 798x573, fucking fuck.png [View same] [iqdb] [saucenao] [google] [report]

>Immense crowding around my information kiosk
>Not a single person has purchased an umbrella despite the constant rain
>the fug
>It has been closed. I never fucking opened it.


>> No.1576731

Super Comfy Edition?

>> No.1576736

They're waiting

>> No.1576737
File: 158 KB, 800x600, 1386808420618.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1576741

I always open my stalls immediately, but I guess my brain stopped working for a second when I first planted the kiosk and it's been closed ever since.

>Guests are getting lost or stuck

I was blaming the pathing AI.

>> No.1576746

You didn't check the profit charts for 14 hours?

>> No.1576750

I'm on the No-Money Sandy Boxes scenario. I wouldn't be able to look at the profits.

>> No.1576960

Sure, why not?

This threads about ready to 404

>> No.1576993

do it
I think we're on thread 5 now, if anyone's counting

>> No.1577000

What should be used for the header image? I've never started a /vr/ct thread.

>> No.1577012

i'd go for something comfy. There should be plenty in this thread

>> No.1577016

Just pick a nice screenshot. Something you don't mind seeing a lot of.
You can edit it and add text or whatever, it doesn't really matter.

>> No.1577074

New thread.

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