[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 92 KB, 1200x1200, controle-usb-retrolink-snes-compativel-com-pc-e-mac-13111-MLB20073155166_042014-F.jpg [View same] [iqdb] [saucenao] [google]
1568309 No.1568309[DELETED]  [Reply] [Original]

Looking for emulation/retrogaming controller.

Any suggestions? I own an Xbox controller and, as it is known, the d-pad sucks.

Should I look for a Snes-shaped or Saturn/Genesis shaped ones?

Which one has the best cost-benefit?

>> No.1568323

Best use for price is the keyboard you already have.
If you're willing to spend a bit you can get a keyboard with higher key rollover.

>> No.1568327

Got this off eBay for $7 ($4, but shipping and handling added up).

It's worth it, though. Very comfortable, pretty durable. Been using it for two months now and makes playing Donkey Kong Country easier than using a keyboard.

>> No.1568336
File: 351 KB, 1600x1312, usb.jpg [View same] [iqdb] [saucenao] [google]
1568336

>>1568327
Forgot to add pic

>> No.1568350

SNES controller is the standard that took hold but the Saturn 2 controller is a masterpiece. I wish someone made one that was just a touch bigger.

I might say that the Saturn controller is better for six-button fighters but at that point you should make the move to an arcade stick. I've heard a lot of people like the Saturn D-Pad for shmups. I've been feeling the pain of using a sharp edged cross-pad on games that require frequent diagonals lately myself.

>> No.1568353

>>1568309
the saturn controller, especially the 2nd version, is the best non-joystick controller ever made, so I'd go with that.

sorry, can't help with cost benefit

>> No.1568354

>>1568309
>>1568336
Don't get one of those pieces of shit, just get an adapter that'll let you plug in an actual SNES controller.

>> No.1568357
File: 66 KB, 498x319, f310-gaming-gamepad-images.png [View same] [iqdb] [saucenao] [google]
1568357

>>1568309
Own this one. Perfect d-pad shitty sticks.

>> No.1568438
File: 31 KB, 500x375, Classic controller pro.jpg [View same] [iqdb] [saucenao] [google]
1568438

This beast.

>> No.1568451

Seriously the best idea is to get a USB adapter for SNes controller.

Second best is PS3 controller and third best is everything fucking else.

>> No.1568459

>>1568309
Saturn controller is GOAT for 2D games hands down. just get a saturn pad and an adapter. (and a modchip and a saturn while you're at it)

>> No.1568483

>>1568451
>Second best is PS3 controller
What the fuck. Must be kidding, worst Dpad in existence.

>> No.1568493

>>1568438
>Use this controller on your pc via bluetooth
Its annoying to sync up every time you want to use it but it works like a champ for retro vidya.
I wonder if anyone has ever made a wired USB adapter for it. That would be golden.

>> No.1568495

>>1568483
Seriously I can't understand why I've seen many people recommend an xbox 360 or playstation controller for retro emulation. The dpads are not good at all. I've seen it too many times on /vr/

Now the good replies:
>>1568357
>>1568438

>> No.1568497

>>1568495
Oh and >>1568451
>>1568459

I want a saturn usb adapter myself

>> No.1568506

>>1568495
>Seriously I can't understand why I've seen many people recommend an xbox 360 or playstation controller for retro emulation. The dpads are not good at all. I've seen it too many times on /vr/
Why can't you just use the stick for D-pad input?

>> No.1568507

>>1568495
A PS3 controller does a good job at emulating the PSX experience. I don't recommend using it though because the software drivers look really sketchy.
I've always hated Sony dpads since the PS1 though. It feels way too spongy for me. Other than that they feel pretty good.
I'd still rather use a decent Logitech controller or retro controller adapter.

>> No.1568514

>>1568506
>Why can't you just use the stick for D-pad input?
But the games were intended to be played with a dpad and feel more natural that way. A stick works well for some games but most the time I unintentionally move in directions that I don't want to. I'd rather keep using the keyboard than use the stick.

>> No.1568515

>>1568459
This.

Also, DO NOT get a USB Saturn controller. They are shit. Get a USB adapter for a real Saturn controller.

>> No.1568526
File: 29 KB, 1000x1000, Wii controller adapter.jpg [View same] [iqdb] [saucenao] [google]
1568526

>>1568493
There is one, but you need the older classic controller with the wire

>> No.1568532

>>1568526
I could have Googled that but thank you anon.
Its good to know these exist since I have the wired classic controller.

>> No.1568547
File: 71 KB, 590x590, 20110715110240527.jpg [View same] [iqdb] [saucenao] [google]
1568547

>>1568526
That's made by Mayflash, they seem to have a lot of other awesome stuff on their site. Best is probably pic related, it allows dreamcast, ps2/1, and saturn controllers (probably the top 3 controllers anyways)

>> No.1568638
File: 1.70 MB, 3627x3438, sls_controller.jpg [View same] [iqdb] [saucenao] [google]
1568638

>>1568515
Only the shitty chinese knockoffs like retrolink/gtron/playsega are shit. The SLS USB controller is nearly on par with a real Saturn controller. But since they're expensive, so a USB adapter is a better choice. This is what a SLS Saturn controller looks like.

>> No.1568661
File: 24 KB, 540x310, gm_xboxc_blk_large.jpg [View same] [iqdb] [saucenao] [google]
1568661

>>1568309
You need to buy a controller that can play ANY game. If you buy a SNES or Saturn style controller, playing N64 games won't be the same without the analog stick.

The best controllers to buy are the ones designed and shaped like PS2 controllers. But just be careful because not all of them allow you to use all the buttons at once. The Steel Series controller is a good example of such a flaw.

I don't get why you don't like your Xbox controller for ROM gaming. It's very versatile and can play anything you want with perfect button response. That's another issue with many game pads, is the button response time is not perfect; most of them have a delay.

I think you already got the best controller for gaming, period.

>> No.1568695

I had that retro link controller and it broke

>> No.1568830
File: 34 KB, 365x500, Mayflash Classic controller USB adapter.jpg [View same] [iqdb] [saucenao] [google]
1568830

>>1568526
I use this one and it works just great with my original Classic controller and Pro.

>> No.1568920 [DELETED] 
File: 50 KB, 666x500, HORI RAP.jpg [View same] [iqdb] [saucenao] [google]
1568920

Unless you're playing retro FPS, RTS, point and click, or lightgun games, an arcade stick will be you're best friend.

>> No.1568924
File: 50 KB, 666x500, HORI RAP.jpg [View same] [iqdb] [saucenao] [google]
1568924

Unless you're playing retro FPS, RTS, point and click, or lightgun games, an arcade stick will be your best friend.

>> No.1569076

>>1568830
I don't know if it's just my specific unit, but the Mayflash adapter is incredibly finicky when it comes to USB ports. I got two hubs on my mainboard with 4 ports each and this thing will only work properly in exactly one of those eight ports for whatever arcane reason.

The Classic Controller Pro I use it with is perfect for emulation, though. Great D-Pad.

>> No.1569189

>>1568661
I hate sounding like a bitch, but that dpad is horrible.

I'm waiting for Xbone controller support on windows, then, everything will be perfect.

>> No.1569408

>>1569076
Strange, can't say I've ever come across that problem with mine.

>> No.1569503

>>1569076
I had the same problem with that thing. It also just flat-out refused to work sometimes.
>>1569189
It's baffling that Microsoft's new controller isn't officially supported on their own OS while the DS4 is.

>> No.1569575
File: 69 KB, 400x300, logitechdualaction.jpg [View same] [iqdb] [saucenao] [google]
1569575

This is the one I use for my PC. I highly recommend it. Only this exact model, mind you. Other models have various issues.

>> No.1569606
File: 26 KB, 640x459, 1363971093783.jpg [View same] [iqdb] [saucenao] [google]
1569606

Just got one of these for my birthday after hearing them recommended left and right around here. Short of it being a little light it feels just like I remember my old SNES controllers.

>> No.1569627

>>1569575
>other models have various issues
>square analog stick ranges

>> No.1569670
File: 20 KB, 300x300, jyp70ubk_ma.jpg [View same] [iqdb] [saucenao] [google]
1569670

Anyone use either of these? or any suggestions for an all around gamepad to cover 1st to 5th generation systems? Already have a logitech gamepad and it is terrible.

>> No.1569674
File: 363 KB, 1280x853, bsgp1601bk.jpg [View same] [iqdb] [saucenao] [google]
1569674

>>1569670

>> No.1569676

>>1569627
>playing retro wth analogs

>> No.1569686
File: 363 KB, 500x391, tumblr_mcfp6qgB8A1qiccx7o1_500.png [View same] [iqdb] [saucenao] [google]
1569686

>>1568495
>f310
>good reply

>> No.1569837

inb4 "muh keyboard"

>> No.1569938

>>1569674

I don't think buffalo makes those anymore.

>> No.1570201
File: 2.64 MB, 1200x3700, Controllers.png [View same] [iqdb] [saucenao] [google]
1570201

>>1568309
*ahem*

>> No.1570213
File: 44 KB, 600x302, Sidewinder X4.jpg [View same] [iqdb] [saucenao] [google]
1570213

All you need.

>> No.1570231

Anything with 6 face buttons and a round dpad?

I'm getting tempted to grab a play sega (probably a knock off) or retrolink and hope its not totally shit. Nobody seems to make round dpads with 6 face buttons anymore.

But yea basically looking for a good Saturn knock off.

>> No.1570234

>>1570201
can someone testify for the buffalo gamepads?

>> No.1570281

>>1570234
I have the SNES one and it's not bad. The diagonals are touchy and it's smaller than I like but I got it for retro games that don't use an analog stick (my other controller is a 360).

I do not have a real SNES controller to compare it to though.

>> No.1570286

i know i'm gonna get shit on for this, but the n64 controller is actually fantastic for playing 2D games. the d pad is just as good if not the same as the SNES, plus you have 6 face buttons you can use instead of 4. seriously try using an N64 controller sometime while pretending the middle horn with the Z button and analog don't exist

>> No.1570290

>>1570201
>Wii U Pro
>bad

Nigga you gay. You can also play on PS3 or PC with a Mayflash adapter.

>> No.1570315

>>1570286
The sad thing is that there weren't enough 2d on the N64 games to take advantage of that. Well, there weren't enough games on the N64 period, but you get the point.

>> No.1570334
File: 132 KB, 810x950, 1397695002366.jpg [View same] [iqdb] [saucenao] [google]
1570334

>>1570315
>my face when finding out the n64 had only 300 games
one day i'm gonna get every single game released on n64 just because there's so few

>> No.1570338

>>1570334
Wow is that it. There were over 700 for the Gameboy.

>> No.1570342

>>1570338
The Game Boy was a huge success that existed for over ten years.
It's actually surprising it didn't get even more.

>> No.1570347

>>1570342
Yea but everyone owned the same 5-10 games on it.

>> No.1570353
File: 95 KB, 350x361, battle_arena_toshinden_11_box_front.jpg [View same] [iqdb] [saucenao] [google]
1570353

>>1570347
If that were true, multiplayer would have actually been a thing with something other than Pokemon. Then I'd be able to know just how much I suck at my favorite fighting game.

>> No.1570354

>>1568495
I can agree about 360 D-pad, but what exactly is wrong with the playstation one?

>> No.1570359

>>1570354
I agree. Just cut out a cross shape out of a plastic bottle, then glue/tape it on the Playstation d-pad so the gap is covered.Then, the d-pad does just fine

>> No.1570449

>>1570354
This is frankly the first time when I hear a non-trolling opinion about PS d-pads being not good. What is the problem? Some kind of spongy feel? I guess I can understand that it can FEEL somewhat soft and then think it is imprecise? >>1570359 the gap in the center is a problem?

>> No.1570464

>>1570201
I've had that Sabrent controller pictured under shit tier (except in black) for ~1.5 years and it hasn't worn out in the slightest. It also has the highest quality D-pad on any controller I have ever laid hands on - far higher quality than any of Xbox or Playstation's controllers for sure and certainly beating many of Nintendo's. In black especially it is the spitting image of the Dualshock 3 except with 6 face buttons instead of 4 and real buttons instead of those retarded triggers that Sony's new controllers have.

The Dpad is so good that when I'd emulate games with my bro (mostly Mario Kart and Mortal Kombat on the snes) we established that whoever had the Sabrent would win every single match, to the point where he bought his own as well because using the other controllers we had (PS2usb, N64usb, Logitech Precision) just couldn't compete.

As well, unlike this chart suggests, the controller has absolutely no compatibility issues. It has worked flawlessly with everything I have ever tried, be it non-retro or emulation. No issues with deadspots either making this one of 2 controllers or controller-to-usb adapters to not give me this problem.

The only issue that I can really point out with this controller is that the little light in between the sticks on my brother's (right out of the box) never worked.

>> No.1570537

>>1570449
It personally feel awkward and caused my thumb to slip off of the d-pad in the middle of gameplay on occasion. That's why I put the cut out on top. I also find it kind of stiff, but I can deal with that.

>> No.1570593

>>1570464
That chart was made by a guy who hadn't used any of the controllers taking suggestions over the course of a single thread. So much of it is personal preference but I would not put all of those controllers in "God tier" and the 360 down in "OK tier". Also I have used the etekcity controller and it looked and felt really solid.

>> No.1570606

>>1570201
I don't get the placements of Wii Classic Pro, and Dual Shock 2 being 2 tiers apart.
They both require adapters, but the Dual shock has more inputs, and in my opinion has superior sticks and buttons.

I use a no brand USB adapter, I originally used for connecting PS2 Guitar Hero controllers to the PS3, and I didn't need to install any drivers on Windows 7 for it to work with the DS2, analogs and all.

>> No.1570614

>>1570606
Good point, I use a dualshock and with the USB adapter it's plug and play. Not sure what the chart means by no Windows support.

>> No.1570618

>>1570614
Maybe "no XInput support", which is pretty much a non-issue for emulators.

Aside: The DualShock 4 actually works under Linux natively with no fiddling. I was surprised.

>> No.1570619

>>1570201
>Wii U Pro on same level as xboxhuge controller
>placing it under wii classic controller
>sticks feel strange
>messed up button placement

Fucking slit your throat.

>> No.1570620
File: 8 KB, 300x225, saitek_p990.jpg [View same] [iqdb] [saucenao] [google]
1570620

>>1570464
Well, I had a Sabrent controller, the screws were loose on it and it fell on the floor and broke instantly. The Manta Dragon/Gamer's Factory controller I had was nice, but eventually I kept having issues with the stick being stuck upwards slightly(had to set the deadzones on max in xpadder) and one of the buttons got stuck as well.

Now I have a Saitek p990 because I heard that's it's among the most durable of the brands(sticks and buttons feel great, dpad is iffy), and I was wondering, what's the verdict on them?

>> No.1571183
File: 66 KB, 258x265, depression.jpg [View same] [iqdb] [saucenao] [google]
1571183

>>1570286
>plus you have 6 face buttons you can use instead of 4
That's not really a good thing. But I agree, the N64's D-pad is actually a smidge better than the SNES's.

>> No.1571228

>>1570201
Dualshock controllers are great and all, but the shitty segmented DPAd and ungated analog make them pretty bad for 2D platformers. For example in SMW ROMHacks I have to jump on vines with the analog and jump off with the DPAAD because the analog keeps pushing up.

Speaking of that, any removable gates for a Dualshock 3's analogs?

>> No.1571458

>>1570201
Who the fuck made that tier list, and why are they retarded? Xbox one controller is worse than the WiiUPro by the measured standards used.
I don't fucking even.

>> No.1571605

>>1571183
>That's not really a good thing
i don't really see how having two more buttons can be a bad thing. it's not like you're forced to use them. besides, the way the buttons are laid out, you can use A/B for games using two buttons, the four C buttons for a four button layout, and the Cs plus A/B for anything that would need six buttons

>> No.1571670

>>1570620
I use that beast for n64 emulation, as it's the only controller with a close enough button layout.

>> No.1571672

>>1568309

Dual Shock 3

Dual Shock 4

>> No.1571679

>>1568357
>>1569575

Those things feel so cheap AND it has a floaty d-pad. Hate those.

>>1568495

Playstation controllers have good d-pads though!

>> No.1571681

http://emulation.gametechwiki.com/index.php/Recommended_Controllers

>> No.1571692

>>1568507
>don't recommend using it though because the software drivers look really sketchy.

Malware in Joy is sketch as hell. But this is legit and open source:

http://emulation.gametechwiki.com/index.php/SCP_Driver_Package

>> No.1571693

>>1571679
How slow down there, hoss

The one on the squaregate isn't that bad

>> No.1571706

>>1570234
Have the SNES and the Famicom one
Both are amazing, SNES one has a slightly worse DPad because diagonals and the buttons are ever so slightly mushier
Both of them are like 9.9s outta 10

>> No.1571834

>>1571605
6 face buttons were a bad controller design, but they kind of help to play Saturn and N64 games more naturally. I guess. Playing N64 games with anything but an N64 controller always feels really strange for me.

>> No.1571909

If you're gaming on a Mac, OSX already has PS3 wireless drivers.

>> No.1571917

I like PS-style controllers (which I guess fall into the SNES model) but 360 controllers are cheap so that's what I bought.

>> No.1571942

>>1571834
I remember a big argument a while back on this board involving a bunch of fighting game players and this one guy who insisted that six face buttons were the holocaust.

Basically six button faced pads are ideal for arcade controls on home consoles, particularly for fighting games as certain players prefer a controller to a pad. Especially Zangief players who are more likely to use a six button pad because of the way his specials are executed.

For most other games, having the combination of shoulder and face buttons makes inputting a lot easier, especially with games that use the joystick for camera control.

>> No.1572098

>>1571942
6 face buttons (on a controller that is; this is much different than an arcade top) are even worse for fighting games than anything else you mentioned. In fighting games you tend to have far more complex button combinations to press at any given time and more of them too and doing all that with your thumb is very far from ideal.

>> No.1572117

>>1572098
Although I guess I only speak from experience as a skilled Guilty Gear player. Maybe needing flexible button combination-hitting abilities isn't so important in other fighting games.

>> No.1573304

>>1572098
However, there does exist a small subset of fighting game players who prefer a directional pad, a small minority of them who are also pro-tournament players even. Those who do use six button pads use a weird method of holding the controller called piano input. Often these players are using character best suited for conroller-pad input though, such as Zangief or E Honda because of the way their supers and combos work.

Are six button controllers a viable, alternative to a proper fight stick? Not usually at a professional level, but for a small minority of players and play-styles they work out well.

One final thing worth mentioning is that I have a Genesis and Sega Saturn, I am used to games on these systems having three or six face buttons. If I am emulating then it's better for me to have the three or six face button controller as an option because I want to enjoy a game I already know how to play without trying to wrap my brain around mapping C and Z to my index fingers. I am very slow to adapt to new changes.

>> No.1575574

>>1568323
This.

>>1568506
Because analog sticks are imprecise when it comes to digital input.

Digital usually means you press buttons. Simple, atomic and precise. It's either pressed or it's not. Analogs give you a lot more values to work with; the sticks tell you the position of the stick with regard to the center of a circle. This works perfectly and intuitively with games that make sensible use of these values, but if you have to map those values to digital, it means dividing the circle into quadrants and this is where things get fuzzy and imprecise and unintuitive and subjective because everyone has their own notion of how narrow the diagonal quadrants must be and not every controller lets you configure it.

Arcade sticks are dumb for the same reason. It's a "pseudo-analog" stick, in that it looks like an analog stick but is actually digital. Inside the board there are buttons and when you move the stick they get pressed. Why not replace the stick with the buttons themselves? Someone thought of that, and ended up with the Hitbox, a vastly superior input system that's in many ways very similar to the keyboard.

>>1568514
>I'd rather keep using the keyboard than use the stick

A keyboard is a quite fine choice, but do consider a Hitbox. You might find it comfortable, who knows.

>> No.1575601

>>1575574
>Why not replace the stick with the buttons themselves?

Because some games tend to freak out when you press up+down/left+right at the same time. See Zelda 2. Sticks/pads prevent this.

>> No.1575610

>>1571942
I may or may not have been that guy.

6 face buttons are an idiotic design choice if you don't have as many buttons to work with, like in the Saturn Pad. What I mean by that is: if you were faced with the choice of putting more face buttons or more shoulder buttons on your controller, you should go with the latter because they are always a better choice.

That is the objective truth. The fact it's a fighting game doesn't matter. The sequential nature of the inputs means the layout doesn't matter directly; only the speed at which you can link button presses matters and making the best use of as many fingers as possible is the best way to optimize for that case.

>>1575601
Controller could also ensure mutual exclusion with circuitry, it could even be done in software. It'd probably be a cheaper solution, too.

>> No.1575628

>>1575610
>That is the objective truth. The fact it's a fighting game doesn't matter.

Yep. You're *that* guy.

>> No.1575671

>>1575628
Unfortunately for you, there's more than one person who understands just why shoulder buttons are superior to face buttons.

>> No.1577775

>>1575601
What happens? Define "freak out".

>> No.1577791

>>1575610
>The fact it's a fighting game doesn't matter.
It kind of does though, as fighting games are a genre where needing good ergonomics and fast (as well as simultaneous) input access is generally more important than a lot of other genres. Which is where high face button controllers perform their poorest.

>> No.1578762

>>1572098
>>1572117

>inb4 claw
>inb4 put controller on table
>inb4 put hold controller with 1 hand and play piano

>> No.1578773

PS4 is the best controller. Great Dpad. Works easily with XInput. superior joystick positioning. Nice triggers.

>> No.1578792

>>1577775
Well for Zelda 2, Link stutters back and forth.

>> No.1579446

>>1575671
The problem is that, you're not understanding that for a small minority of players and circumstances, a six button controller is favorable whether it's because of the game, the player or whatever reason.

Nobody is arguing that the SNES style controller is the best style controller for 99% of all games and people. But other prefer different options. Especially fighting game players who largely prefer to use stick and a smaller subset of players who prefer things like hit boxes or the six button controllers because they do things differently.

You're essentially arguing against having the option, when people clearly want to have that option.

>> No.1579484

>>1579446
>nobody is arguing that the SNES style controller is the best style controller for 99% of all games and people

Because it isn't. If anything kind of approaches that, it's the keyboard. And that's only for digital input, but that covers a good portion of our retro games.

The fact of the matter is: you have to analyze what kind of input the games expect and how the input device lets you enter that input.

I don't analyze the input system with specific games in mind. My evaluation is always objective, taking in mind the properties of the input system itself. The reason for that is specialized input systems are pretty much guaranteed to be superior. For example, flight stick, throttle and pedals are guaranteed to be better controllers than any other for flight simulators. Driving wheels are guaranteed to be better controllers for driving and racing games.

This is why I use arguments such as "it is easier to press multiple keys at once" and "it makes effective use of all your fingers" and "there are many keys" and "you are able to freely remap the keys" and "it is not a handheld input device" when talking about the keyboard. I do not say "you can mimic arcade and hitbox button layouts for maximum comfort when playing fighting games", even though it's also true.

>arguing against having the option

I'm saying it's a stupid design and that there is no reason to buy one. People are free to be as stupid as they want.

>prefer other options
>prefer to use stick
>prefer things like

Always subjective, huh? To me, it's just lazy people who are afraid to learn about the clearly superior option. "My brain doesn't work that way" they will say.

>> No.1579503

>>1579484
And here's that unnecessary condescension we come to know and "love* from you

>> No.1579510

>>1579503
I'm not sorry.

>"love*

Syntax error. Unmatched quotation mark.

>> No.1579519

>>1579510
I did that on purpose to watch you correct it. I knew you would.

Also nice to know that you unapologetically talk down to people who think differently than you, and can't have a discussion without resorting to insults. It just makes us ignore your point and highlights how ridiculous you're making yourself look.

>> No.1579520

>>1570354
>>1570449
>>1571679
Personally I find the PS d-pad to be really uncomfortable. They're usually somewhat mushy so I push harder, making my thumb hurt. The lack of a center doesn't help, especially since I plant my thumb in the middle and roll it around.
I like buttons with a short and snappy response, where you can feel it pass the resistance point. Most non-mechanical keyboards have the characteristic I'm talking about.

>> No.1579527

>>1579519
>I knew you would.

I only did it to drive the condescension home, since you chose to point it out. Looks like we're getting to know each other.

>can't have a discussion

1. I don't discuss subjective things. That's something you enjoy doing.
2. We've already discussed this. I would do it again, but all you say is "it's subjective" so I fall back on rule 1 by telling you how I perceive people who think the actual properties of a controller are somehow subjective.

>> No.1579538

>>1579527
You just like calling people names and pretending to be superior to everyone. If that's what makes you feel happy, then fine.

It doesn't actually make you superior, though.

>> No.1579550

>>1579538
I'm a simple man, ain't I?

>> No.1579557

>>1579550
Especially in the upstairs department, yes.

>> No.1579569

>>1579527
Objectively speaking, personal preference trumps your 90% of what you're saying.

Nobody cares why because ultimately your arguments are based on your perspective, which you have chosen one based purely on logic, or so you assume to be a correct logical analysis.

Keyboards are shit for gaming on a console because I don't want to be tied to sitting in a chair at a desk risking carpel tunnel. A controller is more ergonomically designed and less likely to harm my wrists in the long run and allows me to relax while sitting down in numerous positions on a couch, floor, standing up sitting in a chair...

Mice and keyboards may excel for games where you want the highest precision for inputs, like FPS or moba games, but they are awful at everything else.

The Joystick and Button combo are ideal for fighters because they are primarily arcade games that are designed to be played standing up. A digital joystick is a very precise peice of hardware that can also survive a lot of abuse at the hands of an angry or over aggressive gamer. Players who play fighting games at home have sticks because it is the standard hardware for the genre plus they are more accurate than game pads.

Some players use hitboxes as a means of striking balance between joystick and keyboards, taking the best of both worlds. Other players prefer pads, some normal game pads while others go for the six face button pads because of a particular style of playing they use.

Other people like a guy posted above, want the six button controllers available to them because they are simply used to it and that's they personal preference.

It doesn't matter what's technically right, when ultimately personal preference trumps all. I have nerve damage in my right hand and can't use my index finger well, but I used to be a beast at fighting games because I leaned to hold the controller differently and used a street fighter game pad for the PS2.

>> No.1579578

>>1579569
Further more, with a fight stick you are not simply limited to standing up in front of an arcade machine, you can sit in numerous positions and actually get comfortable. Combined with the fact that they're already more accurate than an analog joystick, fight sticks make superior controllers for fighting games played at home.

>> No.1579834
File: 819 KB, 2122x2372, xboxdpad.jpg [View same] [iqdb] [saucenao] [google]
1579834

>>1568309
>Any suggestions? I own an Xbox controller and, as it is known, the d-pad sucks.

FIX IT

>> No.1579836

I got a snes to USB convertor around 2009 and I've used it for all my retro gaming plus stuff like super meat boy. Feels right using an official nintendo controller, all the snes knockoffs look well...off.

>> No.1581154

>>1579569
>personal preference trumps your 90%

It trumps 100% of what I am saying. It's also made of non-arguments based on feelings and non-discussions in which I will not participate in.

>you assume to be a correct logical analysis

Well, it hasn't been disproven in these threads so far. I'm gonna stick with it until then. Despite what you might believe, I've changed my mind many times as I posted here. I learned a lot about arcade sticks, hitboxes and even gamepads and changed my worldview accordingly.

>on a console

Yes. Consoles were made for the living room. Keyboards are definitely not ideal for that environment.

However, the OP specifically mentioned emulation and posted a picture with an USB controller, strongly suggesting he is using a PC for gaming. The very first post recommended a keyboard.

>more ergonomically designed

To be held in your hand, perhaps. Keyboards are not hand-held devices.

>games where you want the highest precision for inputs

In which games does the precision of input not matter?

>standard hardware for the genre

That doesn't make it the "best". The hitbox, for one, is a superior input system that combines the best of keyboard and arcade stick.

>more accurate than gamepads

How so? What is "accuracy"?

>it doesn't matter what's technically right

It does matter because that is what we're discussing: the merits of input systems. Preferences don't really come in here. You preferring a controller doesn't make them good in any way. Only their qualities can testify to that.

>learned how to hold a controller differently

The fact you even had to do that alludes to design errors in controller that leads to an ineffective input system. Your attempt to compensate for it by correcting the way you hold and manipulate it is nothing but a desperate workaround.

Use the proper input system. Maybe one hasn't been invented yet; that is sad.

>I have nerve damage in my right hand

I'm honestly sorry to hear that.

>> No.1581204
File: 1.49 MB, 3200x2400, how to use a keyboard.png [View same] [iqdb] [saucenao] [google]
1581204

>>1579569
>I don't want to be tied to sitting in a chair at a desk
>allows me to relax while sitting down in numerous positions on a couch, floor, standing up sitting in a chair

Now *this* is subjective.

I am extremely comfortable in my chair, thank you. I can adjust it to any position I want and it's adaptable and comfy enough that I can adopt several positions. Perhaps it is your chair that isn't a good one. Should we talk about the merit of chairs as well?

I admit it isn't exactly practical to play without sitting up straight, but to be honest I prefer to do that. It lets me concentrate on whatever is on the screen.

>carpal tunnel
>harm my wrists

Do not use the keyboard in a way that applies pressure to your median nerve. Adjust the height of your desk so that your wrists sit parallel to your forearms; without extending or flexing your hand. This keeps the extensor and flexor muscles relaxed and allows more space. Picture related.

I do not have any sources on the correlational or causal links between the use of keyboards or controllers and the occurrence of carpal tunnel syndrome. I will refrain from talking about it. Keep in mind that the instructions above are just a general recommendation for maximum ergonomics and comfort, but it is theorized that they can help prevent such a syndrome. Also note that there are many healthy activities that are also theorized to predispose you to those symptoms.

>fighters are primarily arcade games that are designed to be played standing up

What about fighting games says they are designed to be played standing up? Certainly didn't stop my mall's arcade from allowing us to sit by the Street Fighter 4 machine.

>digital joystick is a very precise peice of hardware

No. See >>1575574.

>that's they personal preference

I'm not arguing preferences. I'm arguing over whether the actual design is sound.

Which it isn't.

>> No.1581264

>>1581204
Carpal tunnel syndrome only comes from -strenuous- repetitive wrist movement anyway. I have never seen any evidence that you can get it from using a keyboard. It's that's possible then there's some sort of serious posture problem going on.

>> No.1581271

>>1581264
If that's even possible, I mean. Note that genetic predisposition also seems to play a major role in the affliction.

>> No.1581296

>ctrl f gamecube
>0 results

Is it the C stick being a bit hard? Do you just hate the LR buttons having the functions of LR1 and 2 in just two physical buttons?

The gamecube controller is a transcended controller and everything else is a poor imitation of it

It even has the built in love handles that you plebs artificiallly attach to the wii controller

>> No.1581323

>>1581264
>I have never seen any evidence that you can get it from using a keyboard

Me neither.

>> No.1581368

>>1581204
I dont know about keyboard use but my shoulder and back is definitely starting to feel funky i wish chairs had a failsafe posture thing

>> No.1581384

>>1581368
Buy a good chair. And I mean a good one.

Buy an even better bed, too. We spend a fuckton of time in bed. Do not hold back.

>> No.1581403

>>1581384
>Buy a good chair. And I mean a good one.
What's a good chair?

As for bed Im thinking waterbed or finally get one of the new purple memory foam ones

>> No.1582084

>>1581296
It is my favorite controller... for gamecube games. It's terrible for anything that wasn't meant for it, same with the N64.
I wish another controller conformed to my hand like it though.