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/vr/ - Retro Games

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1559127 No.1559127 [DELETED]  [Reply] [Original] [archived.moe]

DOOM THREAD (Last thread >>1554487)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/vr/ torrent (12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1559131


>> No.1559135

NEWS (as of 20th April '14)

-Switcheroom is out now! Go check this little baddy here! http://www.doomworld.com/vb/post/1230811

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-HDoom has its third techdemo! happy now?

-Help us test Terminus new mod: Metroid Dreadnought (http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

-Dakka by ijon tichy is also getting tons of updated. Get it here ijontichy.lostsig.com/wads/dakka-0.051.pk3

-IMX died in a horrible car crash. RIP in piece.

-Make sure to checkout Switcheroom! (http://www.doomworld.com/vb/wads-mods/63393-switcheroom-or-what-if-e1m1-was-e3m1-release-candidate-3-aiming-for-whenever/)

ATTENTION! If you know about something news-worthy, reply to this post and mention it so everyone can see it

>> No.1559138

>IMX posts "making new thread"
>this fgt shows up and ruins it

>> No.1559140

So combining the H-Mod and Brutal Doom doesn't really work.
Imps can submit still, but if they get mutilated at all (9 times out of 10), they won't get that far.

While playing through Doom 2, I got to that Hell Baron in the crusher level.

>Ohboyohboy time for unconsensual debauchery

9/9 it's pretty good - IGN

>> No.1559185

>play Brutal Doom the very first time
>theres too much blood and gore

The fuck is wrong with me?

>> No.1559190

Fine. Let's go with this one

>> No.1559193


You are a normal human being who doesn't like needless edge.

>> No.1559194
File: 232 KB, 1280x646, super_shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]

Have you worshiped your lord and master today /doom/?

>> No.1559196

>-IMX died in a horrible car crash. RIP in piece.


>> No.1559201
File: 76 KB, 300x300, HAHA.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1559203

Shotgun Frenzy, SSG with Explosive Shells.

>> No.1559204

hey, what happened to the Samsara addons that someone was working on? It had Lo Wang and even someone posted the whole mugshot sporite out of it

>> No.1559208 [DELETED] 
File: 81 KB, 477x648, 1383107579198.jpg [View same] [iqdb] [saucenao] [google] [report]

Just like in my Japanese guro doujins.

>> No.1559215


I like a lot of the effort put into BD, but it gets old fast. The gore is too loud, blood splashing shouldn't ever be louder than firing a rifle or shotgun (especially not indoors).

>> No.1559216


Donald cancelled it because "it's too HAAARDDDDD T__T ;_; :("
Even though numerous people made their very first mod for Samsara and he claims to be a professional coder.

>> No.1559217

you must just be older than 12
something about young guys they find copious amounts of blood and gore in video games, as you get older it isn't all that cool or exciting

>> No.1559219

Yeah, really. The novelty was there for a while, but there's just too much of it. It can be infuriating when you can't see where the fuck you're going because there's blood everywhere.

Even so, <3 you Cropsy. - Bromine

>> No.1559220


no wait, the one that got canned was the one featuring IP Freely or whatever, and it had like a pistol with infinite ammo for someone who actually never had a pistol in his game on the first place

>> No.1559223

>implying it's unconsensual

>> No.1559224

Okay, doomers. I'm thinking about making a mod for Doom that's in the same fashion than the HL1 mod in the video I'm going to link.
After watching the video and calling me a faggot, what are your thoughts?

>> No.1559226

Personally, I love absurd violence and gore in vidya and movies, it's just that BD goes way over the limit, it kills the novelty by just cranking it up too much.

>Woah, look at all that blood!
>And all that blood...
>And that blood
>This is annoying, there's too much blood
>Why can't I hear anything over the blood

Brutal Doom makes Peter Jackson's, Braindead come across as subtle

>> No.1559227


Nope, DKG canned his Grondoval/Lo Wang/mooman add-ons as well.

>> No.1559228


how do you know?

>> No.1559230
File: 53 KB, 241x360, 2d2.png [View same] [iqdb] [saucenao] [google] [report]

You beat them into submission and fuck th-

I see where you're going with this.

>> No.1559232
File: 54 KB, 512x384, 75025-lSTy-mQPYWDx_Ywi.jpg [View same] [iqdb] [saucenao] [google] [report]

my first mod was for samsara
it ain't that difficult
it's just tedious

and if you're not a cunt terminus will walk you through shit
so it's not like you have to do it alone

yeah that's changing next update because too many faggots are trying to turn it into a rape fantasy

>> No.1559235

the hearts and seductive imagery is there for a reason.

That, and they're trying to bone you - loss animations just haven't been implemented yet.

>> No.1559236

Yeah, it even mades the game jittery a couple times for me which is kinda annoying
no I agree, absurdity can be utilised in an interesting way, but in this case, more doesn't always mean better

>> No.1559246

wouldn't changing it from potentially being a rape fantasy involve removing all violence from the game?

>> No.1559260

the entire plan from the beginning was to have the same/similar gameplay but swap all the violence with sex - not merge the two. Any other interpretations are pretty much just a result of the mod's WIP status.

>> No.1559261

IIRC latest update added the janitor thing that makes blood go away after 25 seconds.
I wanted to know if it's also in BDSE and how can I make it faster but noone knows ;_;

>> No.1559264
File: 148 KB, 474x600, 1311709050076.jpg [View same] [iqdb] [saucenao] [google] [report]

Just like in my japanese guro doujins.

>> No.1559267

DoomRL question:
Gun Kata: Worth it or not? The reload on kill seems awesome, but people say that masterless pistol is OP.

>> No.1559268

>That, and they're trying to bone you
>Loss animations
Hora hora, waiting for next update with baited breath.

>> No.1559269
File: 2.63 MB, 640x400, zandronum-4029-1.webm [View same] [iqdb] [saucenao] [google] [report]

New Dakka Beam charge combo. FUCKING LASERS

I'm still prettying it up.

>> No.1559275


>> No.1559278

no u

>> No.1559282

It's probably not gonna be in the coming update yet, but we will have changed vanilla weapon graphics to better set the tone of the mod (a vibrator for the chainsaw, a pillow for the first, some squirtuns, etc)

>> No.1559284

ooooooohhhhhh. I'm not into cartoon porn but that makes sense now.
I don't think he's working on it any more
shieeeeeeet all you need is a good sound to go along with that and it'll be perfect

>> No.1559286
File: 21 KB, 266x285, 1339549286171.jpg [View same] [iqdb] [saucenao] [google] [report]

The BFG becomes a boombox that plays Barry White.

>> No.1559289

>The gore is too loud, blood splashing shouldn't ever be louder than firing a rifle or shotgun (especially not indoors).

A total sound overhaul will be my priority after I finish all the decorate part of v20. Just recently I discovered that Zdoom handles volume, compression, pitches and sometimes even channels differently than Zandro does, and some sounds that are ok on Zandro ends up sounding extremely loud on Zdoom.

>> No.1559290
File: 173 KB, 1024x768, Screenshot_Doom_20140420_174344.png [View same] [iqdb] [saucenao] [google] [report]

no more than chex quest removed all the violence
i'm sure if you niggers really can't get off without pretending that you're somehow able to rape a game woman you can only fuck if she jumps to the state that allows you to fuck her, you can always load it with a weapon mod

>> No.1559292


>> No.1559294
File: 239 KB, 520x638, 1331594983506.jpg [View same] [iqdb] [saucenao] [google] [report]

I can fucking taste the skittles already.

>> No.1559295

haha oh god. That might actually be a good idea for when we make the official weapon add-on, these are just straight graphics replacements so that people can still fuck around with other weapon/non-monster replacing mods if they wanna have a laugh.

>> No.1559307


I made a question

>> No.1559308 [DELETED] 

>this squeamish over rape
It's just a fucking game
Lighten up

>> No.1559309


Because he posted it?

>> No.1559313


>> No.1559314
File: 1.05 MB, 1366x768, Screenshot_Doom_strnghld_v1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1559315 [DELETED] 


>> No.1559317


He never posted it in the threads. And he never explicitly said "I am cancelling it"; he was allegedly taking vacations, or so he said in IRC.

>> No.1559320
File: 1.24 MB, 957x704, damn thats some good weed.png [View same] [iqdb] [saucenao] [google] [report]

We got a host and fresh Internal Conflict TLMS server up and running, so y'all come on down to "Internal Confliction - It's terminal" and we'll treat you right or you can get out.

Hostname: Internal Confliction - It's terminal
>no pw

>> No.1559321

Hey Mark, how can I speed up the Janitor thing?

>> No.1559330

That's not the real Mark.

>> No.1559340

Post your trip on your Youtube channel like MagSigmaX did.

>> No.1559345
File: 703 KB, 441x297, HnightattheDoomsbury.gif [View same] [iqdb] [saucenao] [google] [report]

>it plays a different song with each fire

>> No.1559349

So where is that H-mod? In that fuckoff huge archive?

>> No.1559350

Every vanishable actor on v19 disappears after 2002 tics. Open the GORE!!! and BLOOD lumps and use the find and replace tool and replace every number 2002 by something lower (200 tics would last for aprox. 10 seconds)

>> No.1559351
File: 483 KB, 500x200, s0F3P7X.gif [View same] [iqdb] [saucenao] [google] [report]

>Continuous beam combo

>> No.1559352 [DELETED] 

Report and ignore

>> No.1559353


>> No.1559356


brrring brrring deriviry

>> No.1559357 [DELETED] 


Time to sleep

>> No.1559362

What would happen if you set it to 0?
Ghetto no blood decals mode?

>> No.1559365

Look quickly. It will only be there for 10 minutes.

>> No.1559373

No more floor/ceiling decals at all, and most gib pieces will disappear right after they touch the floor, just like in Duke Nukem 3D.

>> No.1559374

Thank you anon

>> No.1559379 [DELETED] 

>mad someone is encouraging self-moderation

>> No.1559381
File: 12 KB, 551x108, sgt mark trip.png [View same] [iqdb] [saucenao] [google] [report]

Huh, so it's true.
Took me a while, I thought you were going to edit the about page.

>> No.1559382

I'm ok with that. I like your mod but sometimes it brutalizes my CPU, heh.

>> No.1559383
File: 2.56 MB, 640x360, tactical heresy removal.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1559386

While you're rehauling the sound, can you also make a patch for low-res gore? It moves so fast you barely get a good look at it anyway, and it'll drop processor usage.

>> No.1559390


>> No.1559396
File: 16 KB, 500x181, marquitos' lil sekrit.png [View same] [iqdb] [saucenao] [google] [report]

>It will only be there for 10 minutes.

Yes, because god forbid what some people may think when they discover you browse 4chan in 2014.

First of all, this isn't pre-2009 anymore, 4chan isn't as scary as it was before and that's a fact. Second, people have asked you before in your very own channel about you knowing about our threads and you answered "Yes". (Thus raising the chances that you know about /v/, you've posted in there and other small tidbits about Brutal Doom's perception on /v/ which I won't get any further ;) ). ANYWAY, let's leave it like that for now.. So it's not like people ignored about your small stint in our threads right after you got banned from the ZDoom forums.

And once again, this just confirms my theory about our little Doom "world" being so massive yet so small at the same time; we've had Faraz Sparza (Doombro, the dude who drew the Doomguy comics in /v/ ages ago), you, Terminus (modder and overall nice guy), Blox (sprite-making extraordinaire yet a little bit lazy), AlexMax, MagSigmaX (Project MSX Dev), a random anon who got the chance to meet Romero and prepare a small LAN setup in Zandronum, Dime (speedrunner who just got off the AGDQ14 event), and a lot of Doom forumers who lurk in our threads but never post.

>and they called me crazy when I suggested that Tormentor was in our threads pushing for that Doom frontend idea not too long ago.

>> No.1559398
File: 409 KB, 250x188, 1372657429048.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1559402 [DELETED] 


Announcing reports is a bannable offense. Also it is wiser to act on the subject and not to vociferate repeatedly about it

>> No.1559408

the gibs are at 0.8 scale. there isn't much to make low-res. the number of actors actually matters more than their resolutions. For v20 I drastically reduced the number of giblets. Add this to the fact that I removed the translucency effect on blood decals, and made them 50% smaller than they were used to be. v20 will be much smoother, I hope.

>> No.1559412

>Bloax (sprite-making extraordinaire yet a little bit lazy)
Tell that to Dungeon Crawl Stone Soup players.
You ruined the rats Bloax. I hope you know that.
I like the other tiles tho

>> No.1559416 [DELETED] 

>thinking that was a report announcement
>implying that was me

Oh, it's the non-IMX mexifag from the other thread

Please leave

>> No.1559420 [DELETED] 

Report and ignore what?

>> No.1559426

Well maybe it'll run on my laptop without it cooking my groin.

Ever considered adding an equipable bayonet for the rifle, that will appear instead of the kick when mounted on the rifle? Because that could be potentially kickass.

>> No.1559431
File: 69 KB, 685x496, On0ws2Q[1].jpg_1_.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1559432

I know that Sharpshooter is pretty OP; a simple storm bolter pistol can carry you to victory. A storm bolter Combat pistol is overkill, and a Grammaton Beretta is IDDQD.

That being said, Gun Kata is useful if you don't plan to level up Berserker, too.

>> No.1559438

c-cyber demon, is that you?

>> No.1559446

Masterless Dualgunner > Sharpshooter

>> No.1559454

What are some good "enhancement" WADs? Something that changes some animations and sounds etc. The stock Doom sounds and animations are getting kind of old for me.

I don't want anything like Brutal Doom.

>> No.1559458

My nigga

Also, a mod like that could be pretty funny.

>> No.1559475


Have you tried Samsara?

>> No.1559479

I don't know. Having max damage and near-perfect accuracy on a rapid-fire weapon sounds pretty OP to me.
But of course, Dualgunnig with Eagle Eye 3 is probably as OP as that, and more if you get some good weapons.

>> No.1559485

oops, i should have been more clear. I don't want anything that changes gameplay. I just want something with new/different animations and sounds to make doom seem a little more fresh

>> No.1559494

Perkristian's sounds/animations?

>> No.1559498

Beautiful Doom is exactly that. You can change some things in-game via pressing y, u, i, and o.
You can also get perkristian smoother weapon animations and better sfx.
The Doom Metal addon has some pretty sweet music too.

>> No.1559504

>max damage
Which is lower since you get no SoB, and yeah, accuracy is not a problem with EE.

>> No.1559505

try voxels
/shameless self promotion
keep in mind Beautiful Doom changes gameplay by default

>> No.1559508


BeautyDoom, Polished Skull, Smooth Animations Pack

>> No.1559510

I like the idea of voxels, but having them used for almost everything, such as empty casings and stuff, that's a bit resource demanding for my computer.

Could one make switches out of voxels, in the style of Shadow Warrior?

>> No.1559516

Some notes about Beautiful Doom:
SSG sounds a bit weird at first but I grow to like it.
The new plasma sprite is not top tier, but better than vanilla imo. The projectiles it fires are prettty but look and sound pretty harmless.
Polished Skull changes gameplay a fair bit
>keep in mind Beautiful Doom changes gameplay by default
Not by a lot really. SSG and Chaingun secondary, faster first and pistol and that's all I think.
And you get 2 guns too, obviously.

>> No.1559526

Yeah, its bad to not have SoB, but I prefer to know exactly how many shots I need to take down a certain monster.
It's a personal matter anyway. Dualgunning is probably better for raw damage.

>> No.1559528


>> No.1559532

is that how the kids call it these days

>> No.1559548


>and if you're not a cunt terminus will walk you through shit

Ain't that the truth, quite a few guys here and on the IRC are willing to help you out if you're not an asswipe and you're willing to learn stuff






>> No.1559553

Where can I find resources other than the zdoom forums?

>> No.1559565


Zandronum forums, Duke4 forums, Spriter's Resource.

>> No.1559584
File: 92 KB, 673x439, MindBlown.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1559594

Bobby is playing a two-map series from his friend Norman. He finds a soulsphere and megaarmor at the beginning of MAP01, and sees no more health or armor at all until the end of the level. Just as he walks up to the MAP01 exit switch, he notices a green armor lying in the corner of the exit room - Norman's "trademark". He currently has 75% health and 75% armor. He knows that MAP02 is going to be completely devoid of health and armor until about halfway through. Should he take the green armor or not?

>> No.1559598


is this one of those math questions where there's two trains leaving stations and shit? I was never good at these

>> No.1559601
File: 71 KB, 640x480, Vox_switch.gif [View same] [iqdb] [saucenao] [google] [report]

I think they change something about the enemies, but I'm not certain
you mean these? These need to be set by the mapper

>> No.1559603

He should not, as the Megaarmor actually protects better against damage, it'll soak up more than the regular armor.
75% blue armor is stronger than 100% green armor

>> No.1559617

The answer is no. Say he suffers 144% damage in MAP02 before he finds any health.

With the 75% blue armor he currently has:

144% damage split between blue armor and health equally. 72% to armor, 72% to health. 75-72 = 3

So, with the blue armor, he'd end up at 3% health and 3% armor. Not very good, but still alive.

Now, if he takes the 100% green armor and suffers the same damage:

144% damage split 1/3 to green armor, 2/3 to health. 144*1/3=48. 144*2/3=96.

75-48 = 27 75-96 = -21

>> No.1559619

At first I didn't like the voxel replacements too much.

But they have grown on me quite a bit.
I wouldn't really want voxel weaponry but it's neat to see something like 3D shells bouncing around after firing.

>> No.1559620

Blue armor shouldn't be replaced unless it's at 20% or so.

>> No.1559629

>I think they change something about the enemies, but I'm not certain
Polished Skull does, Beautiful Doom doesn't.

>> No.1559632

Don't Beautiful Revenants shoot two rockets at once?

>> No.1559636


>Beautiful Revenants

Fuck. Now I'm picturing a Revenant with handsome eyes.

>> No.1559653

Silly question
How do you enable the brightmaps in Dynamic light options?[along with Drag N Drop the pk3 with whatever you want to play]

>> No.1559657
File: 135 KB, 281x263, tumblr_inline_n3dw6evCIN1qgf9gj.png [View same] [iqdb] [saucenao] [google] [report]

And I'm imaginating a revenant version of this
which is very confusing as skeleton have no lips

>> No.1559675


>> No.1559680

Oh, my bad then.
It's been a long time since I played Beautiful Doom.

>> No.1559682


>> No.1559721
File: 6 KB, 320x200, speciale-carmack-02.png [View same] [iqdb] [saucenao] [google] [report]


Sometimes it is, but other times it is more than that...

>> No.1559727
File: 8 KB, 195x210, baron.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.1559739
File: 889 B, 144x128, hovertank3D_Demon.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1559748
File: 173 KB, 608x344, what_has_science_done.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1559769

That's completely wrong.
In the absence of armor bonuses, blue armor should be replaced with green armor if health is greater than twice armor.

>> No.1559786

The combination of a rocket jump, an Arch-Vile jump, and a suicide exit to reach the exit teleporter.


>> No.1559789

Your conclusion seems sound, but how did you get there? Do you take into account the massive damage revenants and the like can (un)luckily deal out?

>> No.1559791


>> No.1559796

Jesus, that was awesome.

>> No.1559835

Not him, and I come to a different conclusion anyway.

The total amount of health a set of armor will protect at any given time is min(healthPoints, floor(protectRatio * armorPoints)). For this, we'll assume we have infinite health, so this simplifies to floor(protectRatio * armorPoints).

Green armor has a protection value of floor(0.3335 * 100) = 33 health.
Blue armor, at that same point value, has floor(0.5 * 100) = 50 health. Per pickup, it'll actually save 100 health points.

Green armor is a valid replacement choice for blue armor at (33 <= floor(0.5 * armorPoints)) = (armorPoints = [-∞, 68)), so when your blue armor drops below 68, and in lieu of any armor bonuses, it's a good decision to replace your blue armor with green armor. Until then, stick with blue.

>> No.1559838
File: 68 KB, 608x344, 1398041255064.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1559842

You lost me at [-∞ but I'll take your word for it.

Revenant, I...

>> No.1559847

Oops, drunk. Should've said Doomguy instead of Revenant.

>> No.1559865

It's like the lovechild of a chaingunner and a revenant.

>> No.1559870

Is there a wiki for Doom RPG mod? I'm fumbling around here.

>> No.1559901
File: 64 KB, 608x344, beautifulskeleton.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1559902

where can i get the latest version of it?

>> No.1559903
File: 153 KB, 773x1024, Z0048529.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1559908


>> No.1559914


>> No.1559929
File: 29 KB, 492x640, SuckItDown.jpg [View same] [iqdb] [saucenao] [google] [report]

>Unused Quit Messages
>You quit and i'll jizz
in your cystholes!

>> No.1559973
File: 49 KB, 1024x770, 1395093366132[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1559978
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>> No.1559979
File: 31 KB, 1024x1044, 1395093548950[1].jpg [View same] [iqdb] [saucenao] [google] [report]


Hi-res promo shots of the Doom 64 3D models used to create the sprites. Shared by one of the Doom 64 devs on his twitter account

>> No.1559987
File: 2.25 MB, 640x361, carnag15.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.1559995

Donald canned his because his life got busy. I was pretty sure.

>> No.1560003


He told everyone on IRC he was taking vacations. Somewhere between April or May he would return...some people claim he made a comeback just a week ago

>> No.1560008

>Bile Keeper from DK gets an upgrade

>> No.1560012


I'm pretty sure the Mancubus got on the juice.

>> No.1560101

It's pretty simple. When you take damage and have blue armor, you lose half from armor, half from health. Thus, blue armor protects you equal to either your health or your armor.
When you have green armor, you lose 2/3rds from health and 1/3rd from armor. Put another way, you lose half the armor you do health.
Thus, you can use blue armor up to your health, and green armor up to half your health. Anything above those numbers means jack and shit because you'll be a corpse with fancy armor.
Therefore, if half your health is more than your blue armor, you should take the green. Otherwise, keep the blue.

Issue with that is that you DO have to take health into account. Your rule of 'take green if below 68%' fails badly in a number of situations. For example, if you have 55 health and 65 blue armor:
A 90 point hit from a nearby rocket going off will take you down to 20H/30A with blue, but KILL you if you picked up the green.

>> No.1560114
File: 64 KB, 342x267, Blake Stone.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone have the MGR version of rip and tear?

>> No.1560168
File: 15 KB, 456x335, tumblr_mdtp5cuXt51qejslu.jpg [View same] [iqdb] [saucenao] [google] [report]

I remember when they invented Revenants…

>> No.1560174

Okay wait, so blue armor is actually bad if you don't have a lot of HP?

Why would I want to go for much weaker defense?

>> No.1560183

Reading comprehension please.

>> No.1560186

Hence why the original equation did min(healthPoints, floor(protectRatio * armorPoints)). I was fiddling with the exact logic when health is factored in. Really, it boils down to "choose the armor that gets the highest value from that formula, and go highest protection ratio on ties".

Anyway, I re-figured out the formula for effective health (I forgot). It's simply:
effectiveHP = hp + min(hp, floor(protectRatio * ap))

So yeah, highest value, and highest protection ratio on ties.

So in your situation, the 65 blue armor gives 110 effective health and 100 green armor gives you effectively 88 health.

>> No.1560198

Also it turns out I forgot how ratios work.


>> No.1560204

>Therefore, if half your health is more than your blue armor, you should take the green. Otherwise, keep the blue.

Why would I want green armor when it's going to not protect me from much damage?

If I have 200 HP, why would I want to downgrade from 100 blue armor?

>> No.1560217

You can't pick up green armor unless your armor is below 100%.

>> No.1560218

If you have 100 blue armor and 200 health, half your health isn't more than your armor, dumbass.

>> No.1560225

Then let's use 198 HP as an example, with 99 Blue armor.

According to that statement there, it would be smarter to pick up green armor.

Now what I'm asking is: Why would this ratio be the way it goes?
Blue armor is going to have more HP value unless you take a hit that would completely obliterate your armor and go past that, and at that point it doesn't seem like Green armor would be up to snuff even if it had 200.

I guess you'd still have green armor but the much boosted HP damage you take makes it less efficient across the board.

>> No.1560228

So then having 20 HP and 80 blue armor means I'd need to replace my blue armor for green armor as soon as possible because ________

>> No.1560234

I mean 200 HP, my bad.

>> No.1560236

Half of 198 isn't more than 99, dumbass.

Because you'd get more effective health.

>> No.1560242

cant tell if cyberdemon or revenant or some R667 monster

>> No.1560246

But as seen here >>1560186

>65 blue armor gives 110 effective health and 100 green armor gives you effectively 88 health.

>> No.1560247

The mancubus was better in this game
It was fat in the good way

>> No.1560249

Green armor won't ever give more effective health though.

It just lasts longer.

>> No.1560252

That's for a health value of 55. If you had a health value of 100, effective health would be 265 and 300 for 65 blue and 100 green respectively.

>> No.1560256

If you get more points of armor, and your armor will run out before or at the same time as your health, you gain effective health. How the fuck is this a hard concept?

>> No.1560257


I guess I'm an idiot then.

This armor shit's complicated.

>> No.1560260

>Have green armor
>Take more actual HP damage
>Somehow get more effective HP despite the fact that you're losing actual HP rapidly

>> No.1560267

200 health. 50 blue armor.
First 100 points of damage removes 50 health, 50 armor.
Next 150 points of damage removes 150 health. Then you're dead.
It takes 250 points of damage to kill you, thus your effective health is 250.

200 health, 75 green armor. (Yes, I know green is 100 points. This is an EXAMPLE)
First 225 points of damage removes 150 health, 75 armor.
Next 50 points of damage removes 50 health. Then you're dead.
It takes 275 points of damage to kill you, thus your effective health is 275.

Thus, with 200 health, 75 green armor is better than 50 blue armor because you can take an extra 25 points of damage before dying.

>> No.1560276 [DELETED] 
File: 288 KB, 250x150, 1376339069074.gif [View same] [iqdb] [saucenao] [google] [report]

>Mathematics in doom topic
Did we reached a point we need to agitate ourselves to get agitated?

>> No.1560283

Are you seriously complaining about math that never goes above the level of integer division by three?

>> No.1560292

You're sounding kinda agitated there, bro. Like Skeletal levels of agitation. I don't know if I trust you.

>> No.1560296
File: 742 KB, 1200x756, 1378264615859.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit, ya got me.

>> No.1560297

No,the little problem i have is why the fuck people are talking about Doom numbers?
This is like talking to the NPCs that writted those journals in any Survival horror game talking about how much damage they received before dying and making analyzing how much damage does everything make when you have X% of armor[either blue or green]

>> No.1560304

>No,the little problem i have is why the fuck people are talking about Doom numbers?

Armor has a very huge impact on the game and it's a core mechanic.

Number crunching isn't new in ANY fanbase.

>> No.1560305

any links?
I need to see that by myself

>> No.1560307

What are the yellow yin yang coins in Doom RPG do?

>> No.1560308


For the purposes of this, "a" means "armor points", "h" means "health points", and "p" means "armor protection ratio."

Let function P(h, a, p) = {0 when p <= 0, a when p >= 0, min(a, floor((h / (1 - p)) - h) when 0 < p < 1}.
Let function T(h, a, p) = h + P(h, a, p).

Full health, fresh suit of green armor: P(100, 100, 0.3335) -> 50 effective health points from the armor, and T(100, 100, 0.3335) -> 150 effective health.
Full health, Quake red armor: P(100, 200, 0.8) -> 200 effective health points from the armor, and T(100, 200, 0.8) -> 300 effective health.
55 health, 65 blue armor: P(55, 65, 0.5) -> 55 effective health from the armor, and T(55, 65, 0.3335) -> 110 effective health.
55 health, 100 green armor: P(55, 100, 0.3335) -> 27 effective health from the armor, and T(55, 65, 0.3335) -> 82 effective health.

How I got to what I did is pretty simple. "1 - p" represents the proportion of the damage the health takes when wearing an infinite amount of the armor given. We divide the health by that to get how much armor you would need to fully cover your current health, and floor it since health is always integral. Then we subtract out the health to get how much health the armor saves you, assuming an infinite amount.
Now, you don't have an infinite amount of armor, hence the min(a, <shit>). The armor can't save more health than it has in armor points, so that handles that
Protection values at and below 0 don't protect at all, so we return 0 there. Protection values at and above 1 is basically "armor as health", so we return how much armor you have.

And for total health, we just add the health back in once we adjust for armor points.


Just choose the armor that gets you the highest (p * a). It's easy to calculate, and will get you the right answer regardless.

>> No.1560312

>Quake's red armor
That was always such bullshit, god damn

>> No.1560313


It is actually a big piece in Doom's history


>> No.1560315

Didn't balance the parentheses properly.
P(h, a, p) = {0 when p <= 0, a when p >= 0, min(a, floor((h / (1 - p)) - h)) when 0 < p < 1}.

>> No.1560345

>my sides when this comment
"Holy revenant's balls on a kabob, man...! This would make Randy Heit, John Romero, and Tim Allen perform the macarena in tube tops and skirts, hoping... they'll forget about this tradegy. I give this a 5 because I can't think of anything else legendary that has been shaped by an embryo. -DooMarine/Rozzle Man"

>> No.1560352

Your algorithm's giving improper results.
P(100,100,.33333) and P(100,100,.66666) are both returning 100. Did you mean
a when p >= 1
instead of
a when p >= 0

>> No.1560357
File: 13 KB, 220x220, TheCow.gif [View same] [iqdb] [saucenao] [google] [report]

>Speedrunning Wow.wad

I just don't even remotely understand

>> No.1560361
File: 39 KB, 630x720, agitation.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1560363
File: 21 KB, 191x98, first sprite.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1560375

>That tactical spike

Why isn't this on more guns?

>> No.1560376

We need more Pile Bunkers in Doom.

>> No.1560385

Anyone? Seriously, I have 100 of these and I want to know what to do with it

>> No.1560394

whoops, yeah

fuggin typos

>> No.1560402

Aside from that though, I banged it out in C++ and it returns values that match expected results, so GJ.

>> No.1560409

Wait, no. It started returning bad values again when I added some formatting to the output, not sure if this is my error or an algorithm issue.

>> No.1560417
File: 78 KB, 800x600, TR3.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1560430


Doom has the deepest lore.

>> No.1560435

Yep, issue on my end. Algorithm works. GJ.

>> No.1560448

Okay guys

If you could change one thing in vanilla Doom permanently and forever, and the change retroactively applied to Doom, what would you have changed?

I would have changed the Chaingun sound to something stronger sounding.

>> No.1560452
File: 18 KB, 350x300, cacodemon computer.png [View same] [iqdb] [saucenao] [google] [report]

Remember when someone attempted to push a creepypasta-fueled mod in the worst orchestrated way possible?



B.J. Blazkowicz, Keen and Doomguy all belong to the same lineage.
B.J. kills a demon which later on, helped by a crazy, pale skinned, demonic-possesed scientist, gets robotic implants and fights a descendant

>> No.1560454

Fists to be like DoomRLA fists
Seriously,people can spew "RIP N TEAR ALL DAY" but the vanilla fists are crap any time and any day

>> No.1560457

Awesome picture but why aren't the walls of the Cyber pit showing HOM?

>> No.1560458

Didn't DoomRLA fists kind of brush enemies gently, while the kick was the only real useful thing about it?

>> No.1560472

My point was the animations [The damage can be the same as the kick though] and the speed

>> No.1560496


Switcheroom Episode 4 a best

>> No.1560508

what is it about brutal doom that everyone likes so much? i just tried it and all it did was make everything annoying

>> No.1560509

>Remember when someone attempted to push a creepypasta-fueled mod in the worst orchestrated way possible?

That doesn't look like Rootpain.

>> No.1560510


Plasma Gun

>> No.1560513

>Pew pew gun

It's all about them shotguns.

Blood and guts, pretending to be comic Doomguy
Weapon feedback

>> No.1560570

It's gorier, the weapons are satisfying to use and has gimmicky shit like throwing barrels, meat shields, flipping off and finishers.
Other than that most of the love for it comes from the hype alone. You know how people are fast to jump aboard bandwagons, right?

>> No.1560571


Please refer to the FAQ.

>> No.1560585

I don't think throwing barrels is a gimmicky. It's a pretty useful tactic when you are low on ammo or on a pistol start, and you happen to find a Berserk pack or a Demon Strength rune early in the map.

>> No.1560587

there's never a situation not to pick up blue armor because picking it up will always give you 100.

it's just a matter of when to pick it up.

>> No.1560603 [SPOILER] 
File: 2.64 MB, 800x600, 1398065806832.gif [View same] [iqdb] [saucenao] [google] [report]


both wrong. it's all about the agitation.

>> No.1560605


Holy shit I had no idea revenants did that to imps in Brutal Doom.

What the hell do they do to Doomguy

>> No.1560610
File: 100 KB, 250x250, 2364528490135.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1560614

Take him to a nice restaurant, make sweet love on a rose petal covered bed, cuddle afterward, and even call the next day.

>> No.1560615

They throw the imp at you afterwards too.

I wouldn't mind playing Brutal Doom more if there was more grappling options.

Not really fatalities and sneak kills, but more like.

Smash mode, Rip and Tear, Grapple mode

Grapple mode could have suplexes and shit that cause shockwaves and damage demons around you.
Would be rad as shit.

>> No.1560617

>Grapple mode could have suplexes and shit that cause shockwaves and damage demons around you.Would be rad as shit.

Mike Haggar mode initiated. I'd make that an actual thing for GMOTA if I had the patience and knowhow

>> No.1560621
File: 167 KB, 640x480, Haggar ain't shit.png [View same] [iqdb] [saucenao] [google] [report]

Man, he was pretty lackluster at being a grappler.

It's all about Boris.

>> No.1560623


Actually fuck that, go full Max from Streets of Rage 2.

>> No.1560626


>They throw the imp at you afterwards too

That toss does a ridiculous amount of damage too

>> No.1560629
File: 676 KB, 560x521, Suplex of the North Star.png [View same] [iqdb] [saucenao] [google] [report]

Or just anyone from Slam Masters

>> No.1560634
File: 771 KB, 640x320, pffhahahaha.webm [View same] [iqdb] [saucenao] [google] [report]


Holy shit you weren't kidding.

>> No.1560641

Barons throw zombiemen too.

>> No.1560792

sup /doom/


>> No.1560798
File: 46 KB, 449x401, image.jpg [View same] [iqdb] [saucenao] [google] [report]


Le bone man with le bone rocket gun

New maymay confirmd

Don't go mad, I'll shut up right now

>> No.1560801


>> No.1560802

>people hate on Brutal Doom
>everyone's surprised these things exist
>so people just hated it to be cool?

Although I agree with the gore being just silly and excessive, but other than that, I really like the mod. Feel like rockets/plasma could use some work too, but i feel that way about the default game too.

>> No.1560821


>> No.1560826

So I just got DoomRPG and DoomRL to play nice together...

Fuck RPG, fuck RL, we need to clean up the UI and menus of this and add a few features and make this a mod. This is the best shit I've played in YEARS, including but not limited to: Other shooters, other RPGs (old and new), and... OH MY FUCK.

Just add some chunky ass melee combat and dismemberment like Brutal Doom has and make this the Doom Reboot, fuck what Bethesda thinks.

>> No.1560830

Kyle's working on a new UI as we speak.

>> No.1560831

Does this glorious sonofabitch need any help?

Seriously, this makes my dick rock hard.

>> No.1560832

He doesn't, but if you really want to help...
Have fun.

>> No.1560834

Very new to DECORATE and other scripting, so, this'll take a few hours to do anything remotely useful on.

Yeah, probably overstepping my abilites by a few miles, ZERO FUCKS GIVEN.

>> No.1560837


Yholl's making a Berserker class (which will use melee weapons, obviously) as well as making melee weapons for the next version, although it seems like it's not going to be released for a while, though.

>> No.1560861

>Music gun

Sounds interesting, Something like this maybe.

>> No.1560903

Any news on H-Doom progress?

>> No.1560931

Weapon replacements are being worked on

>> No.1560934
File: 1.62 MB, 2500x2150, RIP AND TEAR BY ∕ vr∕ .png [View same] [iqdb] [saucenao] [google] [report]


>> No.1560945


>Persons who have posted here:
>Faraz Sparza (Doombro, the dude who drew the Doomguy comics in /v/),
>Terminus (modder and overall nice guy)
>Blox (spriter)
>MagSigmaX (Project MSX Dev)
>random anon who got the chance to meet Romero and prepare a small LAN setup in Zandronum, may or may not have asked twice about setting up a LAN party
>Dime (speedrunner, present in the AGDQ14 event)

>Persons that are known to be aware of /doom/

>jack101, he logs on every now and then in the IRC, pretty cool guy and clever modder; may or may not have posted in our threads ever
>WildWeasel, ZDoom forums mod and acknowledged Doom modder too; knows about our threads but doesn't care THAT much to the point of post in one (totally understandable)
>countless forum posters who lurk in our threads but do not admit it openly, ranging from modders, forum personalities, clanfags and the occasional nuthead)

Add to that list

-88alice - japanese Doom fan that draws kawaii Cacodemons and overall is a great, great player (not joking; someone made a Plutonia co-op server not too long ago, 88alice ended up being sometimes a survivor out of a pack of 7 doomers)
-Donald/DKG/John Cena - If you think he's new to this community, think again. This little fucker has confessed for being the sole reason they patched a lot of stuff in Skulltag (the port). Allow me to repeat, SKULLTAG. He has been banned from both ST/Z& and ZDaemon servers for griefing and whatnot; there's a possibility that, when being asked for a german griefer/ban evasor, the ZDaemon staff may reveal a name/person that matches the description.

>> No.1561012

This sort of breaks the point of the mod, but are there any reduced blood wads for it? It slows my computer down and I'm not even on a toaster.

>> No.1561017

>throws an imp
>obituary says fireball

>> No.1561039

I always pronounced it "Eye dee Software" am I retarded?

>> No.1561064

´But this is correct

>> No.1561094

Is it just me or is Doom64 kind of hard?
As a kid I played most of the dooms, Ultimate, 2, Final, and Master Levels, as well as PSX Doom, but I never got a chance to play Doom64, and I finally got around to it this week.
I normally play Doom or Doom mods on Ultra-Violence so I figured I'd rock all of Doom64 on "I own doom," and I'm slowly making it slowly but surely through but it's kicking my ass, particularly Baron's of Hell and Pain Elementals. They spit out two at a time and those little guys are vicious as shit now.

>> No.1561128

>multiplayer pillow fights
Can't wait

>> No.1561140
File: 1.70 MB, 2500x2150, 1398085011058fix.png [View same] [iqdb] [saucenao] [google] [report]

fixed again.

>> No.1561149
File: 12 KB, 200x219, YouFool.jpg [View same] [iqdb] [saucenao] [google] [report]

>removes a RIP-AND-TEAR edit

Seriously, only because its a pony it doesnt matter its a an edit that should not be included. It's still cringeworthy to see people getting butt-blasted over 4% of a glorious collection of the best edits.

>> No.1561156

People always pronounce it "It Software"

>> No.1561175

Offtopic, but what addon do you have to make stuff have a dark background? I tried some and they all glitch or look weird.

>> No.1561182 [DELETED] 
File: 154 KB, 842x607, b0070187_4f6b3127c19b7.jpg [View same] [iqdb] [saucenao] [google] [report]

What part of rule 15 don't you understand you fucking mongoloid?

>> No.1561184 [DELETED] 

Fuck off.

>> No.1561193

Report and ignore your guts!

>> No.1561201
File: 245 KB, 614x528, You had my curiosity.jpg [View same] [iqdb] [saucenao] [google] [report]


I don't know if there's any more.

>> No.1561208

Mark gave a few tips here >>1559350
Just get SLADE and do that, put the values to 0.

>> No.1561218
File: 1.74 MB, 2500x2150, 1398085011058fix2.png [View same] [iqdb] [saucenao] [google] [report]

here's a second fix with the Metrood rip-n-tear. Couldn't find any of the versions with different text, so i went with the one I have.

>> No.1561219

You are a tripfag that means you have annoying posts, report and ignore, report and ignore.

Somebody make this happen

>> No.1561224

that would be more of a FILTER AND HIDE than report and ignore dontcha think

>> No.1561225

>You are a tripfag


I'm going back to HDoom. Ya'll niggas are cray right now.

>> No.1561229

oh much better I was just bouncing ideas around.

haha I wasn't calling him that just an idea for a 4chan related rip and tear

>> No.1561234

>haha I wasn't calling him that just an idea for a 4chan related rip and tear

Oh, I understand now. I'm glad no one is agitated.

>> No.1561237

Doom HD textures: Y/N?

>> No.1561239

They're alright.

>> No.1561243

I prefer normal textures.

Enemies are pixelly goodness, but it would stick out like a sore thumb with super smooth HD textures around it.

>> No.1561248

Not even once.

>> No.1561261

then how can you have an opinion on it

>> No.1561264

what are screenshots?

>> No.1561274

coming up with suggestions doesnt mean you're working on the mod and if you have suggestions or questions theres a dedicated thread and an IRC channel

>> No.1561275

screenshots are still
if it were for screenshots i wouldn't even have tried doom

>> No.1561278

They're HD textures, looking at screenshots tells you more than enough about how they look.

>> No.1561284

Only if everything is HD.
Mixing low res with hires is a sin and looks horrible.

>> No.1561286
File: 378 KB, 500x567, a0c.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1561298
File: 1.85 MB, 2500x2150, 1398085011058.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1561302

Best version..
Needs moar transparency though..

>> No.1561306
File: 1.74 MB, 2500x2150, 1398096929051.png [View same] [iqdb] [saucenao] [google] [report]

fixed again

>> No.1561310

Okay, best version until get more RIP AND TEAR.

>> No.1561312
File: 1.81 MB, 2500x2150, RIP AND TEAR BY ∕ vr∕ .png [View same] [iqdb] [saucenao] [google] [report]

Ok added transparency


>> No.1561315
File: 1.74 MB, 2500x2150, 1398096929051.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1561319 [DELETED] 

Can we please stop? Rule 15 means no horsefuckery, and it's derailing the thread.

>> No.1561323 [DELETED] 

Ok, this has gotten out of control.
Report and ignore, never forget.

>> No.1561327

filtered? never.
actual HD textures? sure

>> No.1561332 [DELETED] 

Who let the /v/tards out of their cage again

>> No.1561336 [DELETED] 

I thought you'd know.

>> No.1561345

>actual HD textures? sure
Yeah, that was what I was talking about.

>> No.1561346

I think thinking more like the Walkman from UT2004 Junk War.

My GOD was that weapon OP.

>> No.1561352

I keep thinking, even.

Also, I was playing Shotgun Frenzy not long ago, and noticed that a lot of folk take the assault backpack despite it being fucking awful. Shotgun -> Explosive SSG -> Plasma -> Railgun Taser is how I always roll. Couple it with a godsphere or a bunch of megaspheres and you're going to be swimming in dosh in the lategame. Is there something particularly good in the assault pack or what?

>> No.1561361

Nigga, I'm from /v/ and even I think you're all being silly.
Just let the horsefuckers have their image.

>> No.1561363


>> No.1561367


Will you kindly piss off out of this thread. No-one likes you and nobody wants you here, go somewhere else.

>> No.1561370
File: 558 KB, 1364x1000, 1397407677133-2.png [View same] [iqdb] [saucenao] [google] [report]

>Couldn't find any of the versions with different text

>> No.1561371 [DELETED] 

Don't be mad, my pony-loving friend.
I'm out from this conversation to do more webms, anyway.

>> No.1561373

Global rule 15

>> No.1561375 [DELETED] 

*Slips a pony into a meme*
Le Epic Troll

>> No.1561383

Rule 15:
All pony/brony threads, images, flashes, and avatars belong on /mlp/.

Now to get things back on track has anyone played around with the Industrial Weapons mod?

>> No.1561391
File: 93 KB, 800x600, Swan_Fox_Title_by_Shiga95.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1561394 [DELETED] 
File: 836 KB, 300x212, Fail.gif [View same] [iqdb] [saucenao] [google] [report]

>a single picture of a pony derails the entire thread
Way to go, /vr/

>> No.1561407

how would i go about setting up a server for shotgun frenzy?

>> No.1561408

Alright alright.. I'm leaving.
But I give you all one last piece of advice.
Camembert and spaghetti do not mix. Yucky!

>> No.1561410


>> No.1561418
File: 119 KB, 600x495, cakeodemon.jpg [View same] [iqdb] [saucenao] [google] [report]

Happy Birthday Medicris :D

>> No.1561421
File: 363 KB, 480x270, 1375134098883.gif [View same] [iqdb] [saucenao] [google] [report]

>play the fuck out of doom rpg
>get repeat the same level over and over again
>find out you can get your stats/level/everything onto a different map pack if you wanted to

>> No.1561424

I don't understand.

Anyway, it's probably time for me to play DoomRPG. I've been delaying it for a lot of time and seeing this thread makes me want to start playing it now.

>> No.1561431 [DELETED] 

Camembert is a type of cheese, and as I've just found out, it is Not a good substitute for Cheddar when eating it mixed with Spaghetti.

>> No.1561434

How do I make it more difficult? When I played DoomRPG I had 3k hp after the 5th map and enemies died with one ssg blast

>> No.1561437

Crank up the difficulty, and don't play slaughtermaps, the leveling rate isn't able to handle that much exp without compromising balance.

>> No.1561438


It really isn't.
You'll want to go for a light italian cheese, like provolone or mozarella.

>> No.1561439

No shit? You spread it on bread.

>> No.1561440

I played the original doom2 and had level scaling for monsters maxed
I played on the normal difficulty. do the other ones increase the difficulty by a lot?

>> No.1561452


>> No.1561456

but camambert does mix well with spaghetti!
trust me, i'm french

>> No.1561463


How good is your English?
I might be interested in doing an Asperchu take on Swan Fox and would like some translation help.

>> No.1561474

Yeah, they REALLY crank it up. They also cut stat point gain so you don't slam straight into JESUSFUCK levels without min-maxing or getting a lucky aug.

>> No.1561475

pretty good
just shoot, i guess

>> No.1561493

happy birthday

>> No.1561498

What I don't understand is if the guy really didn't want to make maps why wouldn't he just make a solid weapon set for his OC?

>> No.1561540


What .wad?

>> No.1561568
File: 112 KB, 380x384, Castlevania_SOTN_PAL.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a doom wad that has music or polish comparable to pic related/

>> No.1561578

oh god, and it's only part one.

>> No.1561583

zdoom community map project 2

>> No.1561589

>is there a free mod that has music or polish comparable to a professional game worked on by a whole team

You might not want to hold your breath.

>> No.1561591

Hey guys, Pillowblaster just enlisted me to work on some new Trailblazer stuff, so they guys are at work on it again. He also showed me some frames for the recoil on the new revolvers for Guncaster, and man they look badass! Hope you guys get to see them very soon.

Any idea what I could do for a Space Pirate themed "RIP AND TEAR"?

>> No.1561594

Easy mode Rip and Tear: Claws
Medium mode Rip and Tear: Gauntlets made for heavy as fuck punches
Hard mode Rip and Tear: A full moveset for said Gauntlets ala DMC's Ifrit or maybe Beowulf
You'd probably want to use tech gauntlets instead of demon gauntlets though considering she's a Space Pirate, but you never know.

Also it's good to know that Trailblazer is still going.
I really liked what I saw and wish there was more info on it.

>> No.1561607

"you're huge that means you punch with timing"
dodge and punch
dodge and punch your guts"
oh wait...

>> No.1561619



>> No.1561621


>> No.1561626
File: 18 KB, 450x399, cpma.jpg [View same] [iqdb] [saucenao] [google] [report]


>other retro FPS games welcome too

Don't want to post a new thread, so I'll try here.

I'm trying to set up CPMA and am having difficulty getting my settings to stick.

I ran the installer from playmorepromode.com and have Q3 Point Release 1.32c installed. I load up cnq3.exe and go to settings, adjust everything, and play. I then close the game, load it back up, and nothing has saved.

>> No.1561632



>> No.1561634

Haha, I meant the RIP AND TEAR meme, but I like these! My idea for the BERSERKER RAGE!!™ is basically a super drug that amps up your melee and such to ridiculous levels. Maybe next update? 2017?

Also, the voice actress for Mel is currently dubbing anime (like professionally), so some of the stuff I wanted to do this next update is on hold, like the aforementioned BERSERKER RAGE!!™.

Too good.

>> No.1561645

Oh dang, my bad.

I always associate rip and tear with the act of punching demons rather than the comic itself.

>> No.1561650

Haha it happens, I like the "Hard Mode" option best, tech gauntlets sound like they'd be bad ass, so that's probably what I would go with.

>> No.1561652

"Imp bar.pk3"
let me look... uploading it atm.

>> No.1561657

Has anyone here ever heard of Grezzo 2?

>> No.1561658

Not sure if you're able to talk about it, but what anime is she dubbing?

Also, is there any estimate as to when we can expect to see a playable build of the game, or at least some screenshots or something?

>> No.1561662

Its quite enjoyable. I'd like to see more from the creator of Grezzo 2.. or at least more wads in the same genre.

>> No.1561665

Don't remember where I got this one origanally so I re-uploaded.

>> No.1561672
File: 81 KB, 340x300, 1397430774593.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1561674

She's under an NDA, so no clue.

As for playable builds/screenshots, I also have no idea when, mostly because I'm working on a lot of other projects right now outside of Doom. It's hard to get that inspiration back. :\

>> No.1561679

H-Doom's Womancubus better be a big beautiful girl.

>> No.1561681 [DELETED] 

This. Give me ponyfuckers any day, but I can't bear "le pony rage"

>> No.1561685

>dubbing anime
confirmed for working with a shit company

oh well, i guess we all have to eat...

tried asking around here for other voices btw?

>> No.1561702

I haven't had an immediate need yet, but I already have someone in mind if it comes to that. If anything it just means the VO stuff will come later.

>> No.1561728


>> No.1561731

Can't you adjust stuff in-game?

>> No.1561738

>playing deus vult 2
>map21, unholy cathedral
>get into room, door closes, demons appear, the usual
>kill errything
>no way out
>do a strafejump from a secret to a platform then exit via the window
>later realize I had to press some small buttons hidden in the libraries
Goddamn it. This map is pretty confusing sometimes.

>> No.1561779


Pronouncing id software as "EYE DEE" is like pronouncing "SAYGAHR". The correct pronunciation is "EED"

>> No.1561785


Doom 64 on IOD is hard enough to be called Ultra-Violence if you ask me

And yes, the ones you should fear the most are Pain Elementals. The most effective weapon against those fuckers is the SSG without a doubt, it actually takes more rockets to kill a PE compared to the two single SSG blasts it takes to kill 'em

And do not even think about wasting pistol/chaingun ammo on them, it's even worse. I'm not sure if standing in front of them like in PC Doom does the job too

>> No.1561786

Just get other people to help or save other features for later.

You don't have to make every update a giant one.

>> No.1561787

no please dont tell me this is wrong too

>> No.1561795



I see you.

>> No.1561796
File: 210 KB, 720x720, that'll do lil boy.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good Doom/Quake (any of the series) videos? Interviews with devs, frag movies, UV-Max runs, playthroughs of wads/jokewads, speedruns, /vr/ videos, anything goes.

>> No.1561801


that needs no demon?

>> No.1561805


We have a playlist already set, acktchuallay.


Doom stuff only, sorry

>> No.1561807

I'm currently watching all of terminus's horror wad playthrough's and I'm having a blast

>> No.1561808


I can adjust it no problem. The problem is that all my binds don't get saved when I open the game again, so I lose my configuration.

>> No.1561812


Pretty interesting blog about quake

>> No.1561817
File: 35 KB, 309x462, SuspiciousHumer.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1561830

There should be a mod that replaced every sound with AAAAAAAAAAAAAAAAAAAAAAAA

>> No.1561840


You're like a thr8 l8, m8


dude please keep working on those addons

>> No.1561849

Who the fuck are you

>> No.1561851


Not him but why the hostility? What's wrong?

>> No.1561960
File: 171 KB, 2000x1598, 1398073739273.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1561965
File: 1.80 MB, 500x314, zpNmnic.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1561969
File: 22 KB, 441x594, 1b8.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.1561983


We don't believe you.

>> No.1562017

what the fuck

>> No.1562057

Am I suppossed to die in the Unholy Cathedral? Because I died and it went onto the next map, but then I reloaded and died again and then it didn't.

>> No.1562071


Did you died and then the intermission screen popped? Did you died via telefragging yourself into Romero's Head?

>> No.1562098

I died and then the intermission screen popped and I started the next level.
Nevermind anyways, I got through the huge horde of demons and opened a couple of doors with some keys I found and then I was done.
That was weird. And I need to replay that level on PrBoom+ or something, the lag was unbearable at first.

>> No.1562114

Hi Terminus

>> No.1562118


p-please respond marty

>> No.1562141

So what do you guys think about rootpain? After hearing the name everywhere I gave it a try.
My biggest mistake was not doing any research

>> No.1562189


Baby's first attempt at a scary wad, least as far as I remember it. The concept could've been run with a lot further, but instead it just felt lazy and contrived. At least Ghoul's Forest was much the same, even if in the same league.

There are ways to make a great, scary, modern Doom wad that don't involve two minute maps, sliding enemies, and ham-fisted controversy/jump scares. If you want an adventure with a bit more effort, try Phocas Island 2, Happy Circus Time II, or Unloved.

Sorry for the rant. I just want more quality scary maps rather than super speedy static enemy and loud noises

>> No.1562194

Shit, the sequel is better.

>> No.1562208


Play Buttpain, it's superior in all respects.

>> No.1562210

I tried it but I closed in 5 seconds in..something about it is extremely scary to me

>> No.1562218
File: 91 KB, 1072x821, 1397338649348.jpg [View same] [iqdb] [saucenao] [google] [report]

Hello, H-Doom.

>> No.1562250 [SPOILER] 
File: 51 KB, 1327x583, 1398121991978.png [View same] [iqdb] [saucenao] [google] [report]

>My biggest mistake was not doing any research
You only have yourself to blame.
Play the official sequel, it's much better.

>> No.1562297

Lost it at "Penis compensator"

>> No.1562309
File: 538 KB, 320x240, 1394170410614.gif [View same] [iqdb] [saucenao] [google] [report]

Oh man, someone should make this weapon play like the cerebral bore from Turok 2...'cept up the butt.

>> No.1562316


I always said "sega". In spanish there's no confusion.
Dunno if it is the proper pronunciation or not, but sounds like a japanese would say it.

>> No.1562326


The only correct way to say this

>> No.1562329



>> No.1562336


>No one has made a balanced Doom pack

>> No.1562337
File: 2.90 MB, 800x506, grezzo6.webm [View same] [iqdb] [saucenao] [google] [report]


I fucking love Grezzo 2

>> No.1562341

>Agitation server still up
>Feel like a game

>> No.1562345

make a config file and load it everytime you open it?
/exec mycustomconfig.cfg
look up config making in Q3, if you didn't know it by now; you really lost time there.

>> No.1562358

Are there any mods that make Doom "tacticool"?
Realistic weapon damage, heavy reliance on cover, etc.?

>> No.1562364
File: 651 KB, 440x247, 1397955177627.gif [View same] [iqdb] [saucenao] [google] [report]

Can I get an English translation download for Grezzo 2 on Mediafire or Dropbox??

>> No.1562365

Hideous Destructor

>> No.1562368


Hideous Destructor.

>> No.1562370

You're looking for Call of Dooty
Also Brutal Doom

>> No.1562372

that environment looks a lot like doom center
wonder who ripped who

>> No.1562375


Grezzo 2 is a hodgepodge of a ton of different mods.

>> No.1562385 [DELETED] 


English patch:

>> No.1562387



English patch:

>> No.1562392

How dare you lump Brutal Doom in with Cawadoodie?!

That's tremendously insulting to BD, and Doom itself.

>> No.1562398

>Brutal Doom
>realistic weapon damage

It does make you run for cover, because hitscanners are real motherfuckers sometimes.
Also, barons of hell will sometimes toss fucking dead imps at you.

>> No.1562401

Beautiful Doom?
Or Perk's Pack.

>> No.1562412

>tremendously insulting to BD
Yeah uh that's what we do.

>> No.1562417

Wait, it's over 2GB? Nevermind then

>> No.1562418
File: 584 KB, 1280x720, Screenshot_Doom_20140421_205801.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1562423

Where can someone find BD Sperglord Edition?

>> No.1562426

No offense mate but it's the first result if you google it, so just do that.

>> No.1562430

Actually tried that, but I'll look harder.

>> No.1562434

brutal doom is as realistic as a Tarantino movie

>> No.1562443

>that rocket hurrying for your face

I think it's bloodier than a Tarantino movie, in that Tarantino doesn't -always- add more blood than what would make sense for a scene.

>> No.1562445

Brutal Doom: It's like a Tarantino film, but half as fun!

>> No.1562456

>iron sights on assault rifle
>iron sights on shotgun

>expecting realistic weapon damage when we are against spawns of hell

>barons of hell will sometimes toss fucking dead imps at you
when mobs get an infighting among them they'll toss the dead bodies at you, Revenant does the same thing too.

>> No.1562471

Oh god Deus Vult is so much harder when BFG ammo is rare as fuck.
Hah, just noticed that.

>> No.1562507
File: 139 KB, 800x600, STANAG.jpg [View same] [iqdb] [saucenao] [google] [report]

>iron sights on assault rifle
Makes perfect sense to me, it's a rifle, and a rifle is best used when looking down the sights and taking single shots at your target, it's literally the most effective infantry weapon that exists.

I mean, I don't require iron-sights for a rifle in a game, but I don't have anything against the notion, feels cool to tactically drop motherfuckers, keeping the stock against my shoulder, looking down the sights, seeing demons dropping left and right.
Of course, firing full-auto without aiming is cool too. And short, aimed bursts.

>iron sights on shotgun
Well, you don't strictly need to aim TOO well with a shotgun in close quarters, but in real life, a shotgun should be able to reach about 50 to 100 yards before the pellets begin to spread (unless you're using birdshot), so using the sights isn't a bad idea. I typically don't bother using ironsights on the shotgun too much, but it's nice to have there.

>expecting realistic weapon damage when we are against spawns of hell
.223 Remington, the round of the M16 (and I think the BD assaultrifle), can with many military (and civilian) loads, do fucking exceptional tissue-damage against a target, if it hits against bone, it will shatter the shit out of it, bone fragments spraying everywhere inside the body, and on top of that, as long as the .223 doesn't exit the body, it will tumble and fragment like a motherfucker inside the tissue.

I think realistic weapon-damage can be perfectly fun for Doom if you get creative. You want effective weapons for combating demons.

>when mobs get an infighting among them they'll toss the dead bodies at you, Revenant does the same thing too.

I never said it was a bad thing, in fact, I think that's one of the cooler things that Mark has put in BD, along with the plasma deaths and others.

>> No.1562525

>iron sights on AR
Well, uh, that's kinda how they're supposed to be.

>iron sights on shottie
They exist IRL for a reason. However, I'm kinda against it in game, but your saying it like it's retarded leads me to believe you don't know how to operate a weapon, let alone that you can choke up on combat shotties and tighten pellet spread, for example, to be more accurate at longer ranges.

>> No.1562535

military rounds do not do tissue damage they are all full metal jacketed and are made to penetrate. Using hollow points, lead tips and all that rip and tear are banned by geneva convention. Not saying countries don't violate that shit all the time but with bullets that one is would be easy to prove.

>> No.1562537

Will I be able to fuck the Super Shotgun in the H-mod?

>> No.1562538

m-marty please

>> No.1562546

Yes but if you fail the QTE you receive 20 lead pellets to the genitals

>> No.1562553

>All gun pickups are now personified versions of them
>Have to diddle your guns to wield them in their weapon form

>> No.1562563
File: 65 KB, 218x309, 1395041972111.png [View same] [iqdb] [saucenao] [google] [report]

i like this idea
wouldn't be hard to code, either

>> No.1562564
File: 149 KB, 1024x768, Colt M16A1 .223.jpg [View same] [iqdb] [saucenao] [google] [report]

>military rounds do not do tissue damage
Yes they do. Damage is tissue damage.

>they are all full metal jacketed
Yes they are.

>and are made to penetrate
Yes they are. Almost all bullets are made to penetrate.

>Using hollow points, lead tips and all that rip and tear are banned by geneva convention.
Hollowpoints and softpoints are banned by the HAGUE convention, a convention that the United States never ratified.

A load such as 5.56x45mm M855, is a Full Metal Jacket round, but 5.56 is a fast round, a very very fast round, when it enters a meaty matter, that energy will go absolutely fucking nuts, the round is not a hollowpoint or a softpoint, but the inherent characteristics of the M855 will naturally tumble, bounce and fragment inside a body.

M855 is a modern 5.56x45mm load, by the way, that stuff has been known since Vietnam, hell, the Russians did it too with the 7.62x39mm (though it doesn't do it quite as well, or quite as often).

There's nothing that bans fragmenting ammunition specifically, just hollowpoints, softpoints, and shotguns (the Germans cried like babbies in WW1 that US GI's used 12-gauge trench-guns to mess up krauts)

>Not saying countries don't violate that shit all the time
The Hague Convention was only drafted because people were using primitive cast-lead flat-heads and hollowpoints, along with dum-dums (primitive hollowpoints produced in the field with the help of a knife or cutting tool), not because it was considered cruel, but because they thought the wounding "looked ugly", which shouldn't matter if it can effectively kill the target anyway.

>> No.1562572

You now realize the BFG9000 would be a big sassy black woman

>> No.1562574
File: 3 KB, 88x125, stopyourbullshitterra.jpg [View same] [iqdb] [saucenao] [google] [report]

>H-mod with samsara
>pick duke
> Can't offer offer dosh to the ladies for their fine services

>> No.1562578

>military rounds do not do tissue damage
Either humanity is actually cyborgs or your definition of tissue damage is not bullet holes.

>> No.1562586

you said that about the mancubus, too

are fat sassy black women your fetish?

>> No.1562589

>wouldn't be hard to code, either

Wait, what?
How the fuck would that work?

>> No.1562595

I wasn't the Mancubus guy.

My idea of Mancubus girl would be a huge girl with flamethrowers.
Also a ginger.

>> No.1562597

You go into decorate

You put Super Shotgun.

Damage type "fuckable"

>> No.1562601
File: 1.40 MB, 1280x720, ibkHSnIDoBeg4L.png [View same] [iqdb] [saucenao] [google] [report]

well keep in mind this would mean sacrificing compatibility with other weapon mods
but the basic idea would be turning the weapons into monsters as well - passive monsters that just sit there in pin-up poses all lewd, slowly crawling towards you and cooing at you upon sight

when they touch you, they initiate a melee attack which freezes the player in place and pins them down, forcing the player into a qte to satisfy them
you win, you give them the fuck of their lives and they turn into weapons to work for you
you lose, they drain your "stamina" and crawl off until later

>> No.1562605

is there a dragonball wad where I can hadoken and all that jazz/

>> No.1562607

Just replace weapons with normal fuckable monsters and have them drop the appropriate weapon on "death".

>> No.1562608
File: 137 KB, 600x683, Shin and mrs.Heart.jpg [View same] [iqdb] [saucenao] [google] [report]

Mancubus should be a woman with monstruous tits, like the rule 63 version of Mr.Heart from Fist of the North Star.

>> No.1562610

Either that or an amazonian brown girl with straight hair.

>> No.1562612

Hadoken is street fighter.

>> No.1562616


This reminds me of WAY too many different kinds of threads on /k/.
And I'm not talking about Upotte.

>> No.1562624

Are you talking about that one with the bullet bukkake?

>> No.1562628

>Fist of the North Star will never be redone with girls

>> No.1562638
File: 86 KB, 1468x312, Hokuto no Rule 63.png [View same] [iqdb] [saucenao] [google] [report]

What's even the point of living?

>> No.1562639

i was always curious, what was Doom's reception like in Japan? Did it even launch there?

was/Is it acknowledged for what it was then and today?

>> No.1562647
File: 20 KB, 178x179, 1397507082440.jpg [View same] [iqdb] [saucenao] [google] [report]

Among others...

There was also that time someone put his dick in the action of his Garand. And he came in it.

And that time someone had his foreskin caught in a Desert Eagle.

And that time someone used the bolt of a Mosin Nagant as a prostate massager.

Come to think of it, there's some weird people on /k/.

>> No.1562653

FPS never really took off over there, it's always been a niche genre to them. 2ch does have its own Doom general though, so it has some fans.

>> No.1562656
File: 2.85 MB, 500x282, Average_thread_on_k.gif [View same] [iqdb] [saucenao] [google] [report]


>Come to think of it, there's some weird people on /k/.

>> No.1562658

Haggar is in Slam Masters; case closed.

>> No.1562659
File: 1.21 MB, 300x254, 1392663617127.gif [View same] [iqdb] [saucenao] [google] [report]

/k/ sounds pretty cool.
I'll start lurking it ASAP

>> No.1562669
File: 300 KB, 1360x768, Screenshot_Doom_20140421_222705.png [View same] [iqdb] [saucenao] [google] [report]

Guess the wad.

>> No.1562672

Does this mean we should be designing weapon girls?

A lab coat for Plasma Rifle because she's science, nothing else

>> No.1562680
File: 37 KB, 336x335, 1396832090960.jpg [View same] [iqdb] [saucenao] [google] [report]

It's an alright board if you like guns, and dodge the /pol/shit.

It just gets... weird sometimes... and the entire board looks on in horror, unable to look away.

Every once in a while, someone brings up bestiality... those threads are genuinely the worst, I wish the mods could respond to those quicker.

I mean, I'll laugh at someone putting their dick in their gun, but a guy luring a coyote into his car with beef-jerky and then fucking it... that's just so hideously fucking wrong.

I can't be the only one that thought about a creepy guy in a van trying to lure children with candy.

I mean, I know that everyone needs a gun, and that's why you get all kinds of people on /k/, but I wish some of them wouldn't bring up some stuff on there...

>> No.1562685

Well why don't you use an assault rifle against hordes of hell with no iron sights. We'll see how you do.

>> No.1562687 [SPOILER] 
File: 175 KB, 678x1213, 1398130925561.png [View same] [iqdb] [saucenao] [google] [report]

They should be robot girls

>> No.1562691

i am extremely fine with this

>> No.1562698


>> No.1562701

The garage guns thread is great... I wanna make one.

>> No.1562710
File: 18 KB, 799x367, 4windsshotgun.png [View same] [iqdb] [saucenao] [google] [report]

Do it, start with a 4-winds, they're easy as pie, you can pick up the parts you need for about 10 dollars, and then go pick up some bird-shot, 00 buck, and 000 buck at walmart or a sporting goods store.

Keep in mind that the barrel must be at least 18 inches long, otherwise it will be considered a Short Barrel Shotgun, the illegal creation of which carries a mandatory sentence of 10 years in a Federal Prison.

Making your own firearms for personal use is completely legal on the Federal level though, as long as the guns comply with existing laws. Check your state laws first though.

>> No.1562714
File: 79 KB, 650x1170, mml-tron-bonne1.jpg [View same] [iqdb] [saucenao] [google] [report]

Also if going bottomless is too slutty for pure plasma raifu, I submit iron plated unmentionables for consideration

>> No.1562730

What would rocket launcher girl be like?

Would Super Shotgun girl be the perfect waifu?

Would berserk packs be a girl?

>> No.1562739

Not doom

>> No.1562743


thing is go

load with metrood 1.777b
give "Dakka Beam"
summon bfg9000
summon 500 backpacks


>> No.1562746

The Super Shotgun is younger than the other Doom weapons but has the biggest barrels

>> No.1562762

Mark once said that in BD, UAC doesn't uses conventional ammunition on their rifles. They use some kind of sci-fi futuristic and improved version of Dum-dum rounds, acting like micro-grenades, these rounds have zero piercing capability against any kind of cover, but when hit, it can cause fatal wounds even if the target is protected by a heavy kevlar vest, or if the shot hits the hands/feet. They explode and cause a huge mess, making the amputations and amounts of blood spilled by the guns actually plausible.

>> No.1562769

>geneva convention.
>implying the UAC gives two shits about it.

>> No.1562771

Shit, at this rate - let's just personify all the items, right down to the keycards.

>> No.1562773


and a bigger butt too.

>> No.1562774

>keycards are dildos
>that you need to put in vagina-keyholes

>> No.1562776

Coming from the thread list, I thought you were talking about something more...interesting.

>> No.1562778

>Stick it deep in my keyhole, Doom-sama~

>> No.1562780 [DELETED] 

why does /doom/ pride itself on discussing video games when we have bull like "how do we make anime shit out of this" going on right now?

>> No.1562781

>doom keycard girls
What an age to be alive

>> No.1562783


Well you could always oggle the baroness of hell if you like hips.

I certainly do.

>> No.1562786

>why are you discussing video games in ways I don't like
ftfy. God forbid.

>> No.1562789

It's just a phase. It'll pass soon enough and something else will become the topic.

>> No.1562791
File: 34 KB, 310x412, 30432.jpg [View same] [iqdb] [saucenao] [google] [report]


Would the spherical power-ups be goo-girls?

>> No.1562792

You guys are thinking too low. We need to personify EVERY actor, and make them all fuckable.

I want to fuck Brown Tree Girl, and Red Torch Girl right now!

>> No.1562794

>very very fast round, when it enters a meaty matter, that energy will go absolutely fucking nuts

Not this guy, but just wanted to add as an EMT in training that energy shock waves from various things do completely ridiculous things to the human body, far more than you would think from something that doesn't have anything solid hit anything. People have keeled over in seconds from being too close to explosions and having the muscle tissue of their heart have a massive hemorrhage and stop beating, while other than blood seeping through tissues there's not a scratch on them or anything torn or broken.

>> No.1562796

Are you 90's enough to play this wad?


>> No.1562801

Every particle in the particle fountain

>> No.1562803


>You will never get to fuck Barrel Girl into an explosive orgasm

>> No.1562804



>> No.1562805


>Are you 90's enough to play this wad?

Is that a challenge motherfucker? Downloading now.

>> No.1562806

Maybe later on tonight. I've about run out of games to play tonight so HD may be in the cards.

>> No.1562807

Googirls would be damaging floors. They feel you up until you succumb.

>> No.1562810


We'll call them dick pixies.

I wonder how far this will get taken until it's run into the ground.

And then the ground are women too and..

>> No.1562813

every gib actor in Brutal Doom

>> No.1562817

>>1562792 already ran it into the ground.

>> No.1562818

It's not run into the ground until we're finished. We're just getting started.

>> No.1562827

we're gonna drill to hell, baby

>> No.1562832

Beyond hell*

>> No.1562835
File: 6 KB, 124x124, 234662348.png [View same] [iqdb] [saucenao] [google] [report]

"oooohhhh Doomguy, I'm soooo lonely, and soo horny..."

>> No.1562837
File: 20 KB, 400x400, mmmm.jpg [View same] [iqdb] [saucenao] [google] [report]

YOU FGTS.Let's get deeper; we should made the ENTIRE CODE fuckable

Let's get Knee-Deep Into The Code


>> No.1562838

That's not how you make a fappable tree. See Legend of Zelda: Oracle of Ages for that.

>> No.1562839

> Not really a bug but you will experience a slowdown in game play in one sector due to too many two sided line defs or near visual plain overflow(pushing Doom engine to the max) I you have a pentium you may not notice it. I did on my 486/33.

Shit guys, I think I might lag!

>> No.1562842

this needs to make it in somewhere

>> No.1562846

Romero himself advocates Doom porn

>> No.1562847
File: 2.59 MB, 800x500, zandronum-3316-1.webm [View same] [iqdb] [saucenao] [google] [report]

You people are faggots.

do it

>> No.1562848
File: 12 KB, 300x300, 462346336231.jpg [View same] [iqdb] [saucenao] [google] [report]

Fap to Doom code? I can do that. I have faped to much weirder stuff lately.

>> No.1562852

I'll be the first to admit masturbating to women is pretty gay.

>> No.1562854
File: 269 KB, 354x336, corgi iasdhiuhas.png [View same] [iqdb] [saucenao] [google] [report]


What about the corpses?
I don't mind a little necrophilia provided they are still fresh

>> No.1562856


Fuck it, let's fork GZDoom and create yet another PC sourceport and name it JizzDoom. And Hmod becomes its own exclusive mod

>> No.1562857
File: 131 KB, 1360x768, Screenshot_Doom_20140421_233315.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1562861

No thank you

>> No.1562867

if you think trees and powerups are women then something's up
code though, that's fine

>> No.1562869

Nigga naw
the only corpses in hmod are the ones in walls and shit anyways, unless they replaced those textures

>> No.1562872

Code is the clay that shapes trees into pussies. Really though, most of us are just fucking around at this point, I think...

>> No.1562873
File: 545 B, 240x240, 1395892392783.png [View same] [iqdb] [saucenao] [google] [report]

Fucking lost it.

>> No.1562876

we will be

>> No.1562879
File: 9 KB, 384x587, ss_(2014-04-21_at_10.24.22).png [View same] [iqdb] [saucenao] [google] [report]

Sup /vr/. I'm the guy from >>1559224. I've actually started work on the wad about an hour or two ago.

So far, I've only modified a tiny bit of the sound. I may or may not change graphics, weapons and shit. I'd like to, though, but that seems like it could take quite a bit of work. I've never coded in ACS before, let alone coded at all.

So far, one of the Zombieman death sounds is the guards' death scream from Wolfenstein 3D on the SNES, the Pistol "shot" sound is Sergeant Hartman from Full Metal Jacket saying "Dicks" (from the line "DO YOU SUCK DICKS?"), the barrel/rocket explosion sound is some dude with a rather low-pitched voice saying "shit" (no clue about the source, half of the sounds so far are taken from Crack-Life) and the Shotgun "shot" sound is Van Darkholme saying "fuck you".

I know this is a retarded mod, that's the point. Any thoughts/ideas?

>> No.1562883

Silly random Doom mods are much less funny than HL mods imo, mostly due to the total lack of setpieces.

>> No.1562885


>A Metroid Prime style exploration game made in the style of Doom - 3D world, 2D sprites

I'd play it.

>> No.1562887

>I'd play it.

Play Powerslave for the PSX.

>> No.1562891
File: 900 KB, 245x245, 1390360061273.gif [View same] [iqdb] [saucenao] [google] [report]

>trying to load Doom RPG with the loader they give you to run it
>it only partially loads and a lot of functions can't be accessed
>stuck downloading, loading and erasing shit for 6 hours trying to make it work

I just wanted to play DoomRPG with RLArsenal. Life is suffering

>> No.1562892

But about the corpses, will you be replacing them with restrained girls, like the ones in Duke 3D?

>> No.1562895

replace the title theme with fandango's theme

>> No.1562897

How the hell do you fuck up that badly? Point it to RPG, point it to your wads, point it to your executable, hit GO. It's REALLY fucking simple.

>> No.1562905

Make the player take off at a ridiculous speed and bounce off walls when he tries to run.

>> No.1562917

It should be entirely possible to do properly in modern sourceports with things like NoIntermission and ChangeLevel

>> No.1562920


If I can get mappers on board to help me out, I'd love to do something like this for Dreadnought.

>> No.1562921
File: 22 KB, 320x320, 1394855456541.gif [View same] [iqdb] [saucenao] [google] [report]

I don't even know, nigga. I did exactly that and nope; a lot of errors come when loading, and then the game comes up with half the things the mod should have. I can only see the HP of the monsters and level up, but I can't assign stat points or get drops.

I just don't know anymore...

>> No.1562923

>This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Romero being Romero.

>> No.1562925


Ah~! Carmack, that's too much recursion!

Oh yeah baby, lookup mine sin/cos function tables.

D_main.c feels numb, my binary is going to have a stack buffer overflow!


Ah~~~~ Z_Malloc: out of memory
illegal opcode (0x000FFc)

That felt so great! I didn't even need EMM386 loaded as a TSR!

...And Watcom never compiled the source tree the same way again.

>> No.1562926

Did you set the controls?

>> No.1562930

That's very true, but one thing I love about Doom is how easy it at least seems to be to mod it.

Haha, sounds neat. I'll do it.

Makes me think of elasto-mode from Rise of the Triad. Might be possible. Will look into it.

>> No.1562932
File: 271 KB, 404x600, 1392082670341.jpg [View same] [iqdb] [saucenao] [google] [report]

Your pic reminds me...

>> No.1562937

They don't appear. At least not the ones related to the RPG mod.

I'll try to erase and download even more shit; I mean, I already wasted my day doing it. Might as well end what I started.

>> No.1562939

Guaranteed to be fucked.

>> No.1562942
File: 40 KB, 413x310, 1397356364649.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks, doc.

>> No.1562950

I actually drew up a design for a single shot shotgun. It was essentially some 3/4ths piping, some T joints and a fire extinguisher trigger.

>> No.1562979

I'd love to help, but I don't know how. If you use elevators to break the game into huge regions in true Metroid fashion you'd have really big maps. Too big for green mappers like me to handle. If you want help from small fries like us you might break those up, but I don't know how you would.

>> No.1563006

bitch you dont get it
he just fucks the super shotgun. that's just what doomguy does.
you know how all weapons are going to be replaced with pillows and dildos and whatever? the super shotgun is just the super shotgun and it just kills demons because doomguy might just prefer to shoot the super shotgun over having sex.

>> No.1563012

>Implying Doomguy would ever bone the super shotgun
It's his one pure waifu.

Also it could pinch his dick and that wouldn't be fun

>> No.1563015

All this sexy mod talking is so fun~
I hope the trend never ends!

>> No.1563016

You could slam your dick in a breech-loaded weapon, but it won't slam shut on you mechanically.

Now, something like an M1 Garand rifle, or a Hakim Rifle, if you put your dick in the action of one of those, and released the bolt, that'd send it flying forward violently. The Garand will bite you hard, but the Hakim, man, if you get your dick caught in there you'll get a very serious penile fracture.

>> No.1563017

Don't worry, I'll see to it that it doesn't

>> No.1563019

weapon girls would be funny but I can't get over the mental image of doomguy just sticking his dick in the actual gun-- the super shotgun -- maybe in the same hole he uses to reload if he doesnt wanna get his dick blasted.

>> No.1563023

I really hope so, anon.

>> No.1563030

at this point everything is going to be a girl. final version of h-mod will not have a single situation where pressing E will not result in a sex scene

>> No.1563036

>Pick New Game
>Doomguy runs in from the left
>Starts UNFING your difficulty options

>> No.1563040
File: 9 KB, 480x360, crying doc brown.jpg [View same] [iqdb] [saucenao] [google] [report]

My God, it'll be beautiful.

>> No.1563041

>-88alice - japanese Doom fan that draws kawaii Cacodemons and overall is a great, great player (not joking; someone made a Plutonia co-op server not too long ago, 88alice ended up being sometimes a survivor out of a pack of 7 doomers)
You forgot she wants TerminusEst13's D[unless im quoting the wrong person]

>> No.1563049


Wait what?

>> No.1563053
File: 335 KB, 340x480, you can't even comprehend how mad I am.png [View same] [iqdb] [saucenao] [google] [report]

Fuck this shit. I'm out for today.
I'm even beginning to doubt this mod's worth the effort.

>> No.1563056

>dont worry i happen to be an expert at fucking guns

>> No.1563061


>> No.1563065

You know that people can put the Soundtrack of SoTN on Doom.wads[specially DM wads],right?
Also,Rondo OST>SoTN OST

>> No.1563067



>> No.1563072

Super Castlevania 4 OST > Rondo

Those smooth instruments

>> No.1563074

1. Not doom
2. Wait, coyote rape? How fucking desperate do you.... what the fuck? My head hurts.

I thought we were making a joke wad with the demon rape... Is, is... Is there more to this than I wanna know?

>> No.1563076
File: 74 KB, 328x411, Image2.png [View same] [iqdb] [saucenao] [google] [report]

a-are you hurt doom-kun, I-I'll try my best to heal you even if I'm not as good as medkit-senpai

>> No.1563080


>> No.1563081

Berserk Packs would be the same girl as Fists, but when she's on her period.


>> No.1563083



That was quite fast, I tell ya hwat

>> No.1563085
File: 34 KB, 186x203, 1375668790268.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1563086

>it actually takes more rockets to kill a PE compared to the two single SSG blasts it takes to kill 'em
Seriously,you can say that slaughterwads are annoying for having a lot of monsters but Doom 64 final level is worse than slaughterwads because in slaughterwads,you can recover ammo and health but in this thing you cant and the things get worse when the fucking demon queen launches her fucking Red balls that kills you in 3 hits

>> No.1563091
File: 100 KB, 270x404, Image1.png [View same] [iqdb] [saucenao] [google] [report]


Stimpack-tan: S-sorry Doomguy... my older sister is kind of crazy...

>> No.1563092

>in 3 hits


I kid you not, I played recently on I Own Doom, and a single Red Fireball brought my health down from 100 to 0

>> No.1563093



And Health Bonus-tan can be relatively flat chested but sure in her capabilities. "I know I only heal one health, but I can bring you over 100!"

Armor Bonus-tan is scantily clad with green armor bands but wants to do anything in her little power to protect Doom-guy-kun.

>> No.1563097
File: 17 KB, 382x496, shooter[1].jpg [View same] [iqdb] [saucenao] [google] [report]


YOU, FREEZE! You're not going anywhere, son; these threads could use a drawbro or two. Wanna become /doom/'s resident drawbro?

>> No.1563098


>> No.1563102

I normally don't like muscle girls but I can't resist so much dynamite.

Captcha: Truth doomplay

>> No.1563103
File: 12 KB, 250x242, AAAAANAIOUNIWOUFAWAFA.gif [View same] [iqdb] [saucenao] [google] [report]

>muscle girl
>short hair


>> No.1563104
File: 955 KB, 360x360, 1378370596754.gif [View same] [iqdb] [saucenao] [google] [report]

>Cerebral bore
Now that's a damn weapon and not bullshit
>mfw the sound it makes

>> No.1563105
File: 95 KB, 649x321, 1392230205023.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1563106

i'm just so happy to live in a world where people have the time and inclination to draw anthropomorphized versions of doom powerups

somewhere in this desolate age, something went right

>> No.1563109

Would it be possible to make an actor emit a sound? Like, say, a rocket coming from the rocket launcher for example? Would that require a script?

>> No.1563112
File: 61 KB, 299x560, 1389082032208.jpg [View same] [iqdb] [saucenao] [google] [report]

You know that H-mod is uncomplete,right?
But it would be cool to have H-samsara
>Chexter's face when

>> No.1563117

Don't count Chexter out. He is, after all, a fucking waffle.

>> No.1563118
File: 40 KB, 637x465, ALL YOU HAD TO DO, WAS DISABLE THE DAMN BOMB JC.jpg [View same] [iqdb] [saucenao] [google] [report]

This trully is the peak of all human achivements.
Our whole evolution led up to this, and once it's done, I won't fear death, for I will know that we gave birth to stim pack girls, berserk babes, and medikit bimbos.

>> No.1563123

>Bucket heat soldier
That should be a doom enemy

>> No.1563125


Every cereal needs milk.

>> No.1563130

>-Donald/DKG/John Cena - If you think he's new to this community, think again. This little fucker has confessed for being the sole reason they patched a lot of stuff in Skulltag (the port). Allow me to repeat, SKULLTAG. He has been banned from both ST/Z& and ZDaemon servers for griefing and whatnot; there's a possibility that, when being asked for a german griefer/ban evasor, the ZDaemon staff may reveal a name/person that matches the description.

Donald/DKG is not the same as john cena as far as I know

>> No.1563131
File: 24 KB, 532x372, Image1.jpg [View same] [iqdb] [saucenao] [google] [report]

chibi because they're tiny bonuses, get it

>> No.1563134
File: 1.98 MB, 300x176, 6chs3MN[1].gif [View same] [iqdb] [saucenao] [google] [report]

>[22:50] *** IMX|Away changed nick to IMX

>> No.1563136

cross headed girls will hug the lindefs of our barren earth

those that come after us will weep, for ours was paradise

>> No.1563138

The helmet is a nice touch.

>> No.1563140
File: 4 KB, 135x135, doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1563142
File: 138 KB, 403x461, hatemyself.jpg [View same] [iqdb] [saucenao] [google] [report]

>you will never have a QT Japanese artist crush on you

>> No.1563146
File: 1.84 MB, 320x240, bucket.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1563148


Correct. John Cena is Mr. Cheater.

https://zandronum.com/forum/showthread.php?tid=2390 - Here's a fantastic demonstration of who he is as a person.

>> No.1563149
File: 98 KB, 640x360, datassdandy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1563151

>tortured soldiers replaced with BDSM versions of said textures[along with making them female]

>> No.1563152

>Multiple healthbars

>> No.1563153

What if I told you I a jap artist once had a crush on me?
>Then I spilled spaghetti and hapiness was no more...

>> No.1563154
File: 323 KB, 400x520, 1364682312570.png [View same] [iqdb] [saucenao] [google] [report]

>you will never have a QT Japanese artist doomer crush on you

>> No.1563156

Just use A_Playsound.


>> No.1563159

Terminus white avatar dude + 88alice cacocutie OTP

>> No.1563165

This might be a really stupid question, but in DoomRPG with RL Arsenal, when I pick up a weapon and then switch either with mouse wheel or selecting fist/pistol, I can't switch back to my weapon I had and I can't find an inventory or button for inventory and there's nothing in the doomrpg menu. What am I missing?

>> No.1563173

If you can't switch back to a weapon then the KEYCONF or Decorate is not recognizing it as the weapon you are supposed to be accessing.

In short, the two aren't compatible.

>> No.1563178

Do you start the game with the loader?

>> No.1563184


Donald/DKG is acknowledged in wrestling and there's quite a bit of evidence in Foolz. Back in the early days when Doomkart was being developed and Dr. Amazing (I think it was him) made (passworded) servers to play on, he hopped on in one of them. He didn't do shit on it, however. I remember being there and getting ourselves stuck in MAP08's final trap because the server was reinforced with vanilla settings

>> No.1563186


in addition, DKG on many of his shitposting parades made a post provoking a Zandronum clan I can't get the name of. Once again, proof is on Foolz

>> No.1563191
File: 31 KB, 562x402, Image4.jpg [View same] [iqdb] [saucenao] [google] [report]

ok last one.

>> No.1563196

Thank you based anon.

>> No.1563198

>D-doom senpai, please pick me up! I'm a Soursphearu tan, free me and I'll give you what you want

>> No.1563201

H-mod expansion
Now you can fuck Relam667 bestiarity

"Now i can fuck my waifu shadow,Wad of the year,winner of the cacowards"-Tormentor667

>> No.1563234

There are pretty cute anon.

>> No.1563236

[23:33] <%Medicris> we over bump limit
[23:33] *** ske changed nick to skel
[23:33] *** skel changed nick to skellington
[23:33] <%Medicris> pg 4 tho
[23:33] <+roman6a> imx
[23:33] <+roman6a> pls



>> No.1563248
File: 182 KB, 889x473, loader.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm starting the game with the loader; Here's my setup:

>> No.1563608

It's a great mod, but the problems with it are infuriating.

>> No.1563660

>I mean, I don't require iron-sights
You actually do, that's why it's there; as a small allure to the CoD players. That amount of defending for a simple doom mod is bad for you btw.
>as long as the .223 doesn't exit the body, bla bla
We're shooting hellspawns, use your imagination.
Do you think the muscle tissue and bones of a hell spawn same as a human? A Baron of Hell takes 5 rockets to the stomach before falling and you talk "realistic weapon damage" out of your ass.
>I never said it was a bad thing
I never said it either. calm your tits

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