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/vr/ - Retro Games


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1554248 No.1554248 [Reply] [Original]

Thoughts?
I think it's really overrated, but I can also understand the acclaim it got if you had played it around release time.

Metroid thread in general?

>> No.1554259

Overrated, I don't care how flogged I get for saying that. Got the cart back in the nineties and played through it a few times.

>> No.1554272

>>1554248
I really don't care for it. The platforming is barebones for most of the game, the standard enemies are usually uninteresting which detracts from having fun killing something especially when combat just feels like an after thought since it doesn't control fluidly like other run and guns and due to how frequently you encounter enemies. The only thing it has going for it is atmosphere and exploration, neither of those two can make up for the sub-par platforming and combat.

I am bewildered as to why this game is often times considered the best game of all time.

>> No.1554275

>>1554272
I bet you were born after it came out.

>> No.1554273

>>1554248
>>1554259
>>1554272
OP please

>> No.1554279
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1554279

>>1554273
That's not me, I don't actually dislike the game. I just think some of the other metroid games are better.

>> No.1554284

Super Metroid was the original casualized sequel :)

>> No.1554292

>>1554273
>second post
Different guy...
It's a great game, just not as phenomenal as it's made out to be >super fuckin medtroid. jpg

>> No.1554293

>>1554284
No, that was Megaman X.

>> No.1554294

I like it but in my opinion, it's critically acclaimed just because it's a long game, just like many nintendo games in the SNES

>> No.1554295

>>1554293
No, that was Megaman 2

>> No.1554296

>>>/v/

>> No.1554302

>>1554295
Fucking this.

i still can't believe why Megaman 2 is a "masterpiece" and Megaman is a meh game. M2 is barely a bit better, and much easier.

>> No.1554303

>>1554295
Nah, at least MM2 didn't have dashing and charge buster shot.

X, on the other hand, added shit like wallclimb, armor upgrades, and mecha suits. Casual shit.

>> No.1554306

Greatest game of all time.

But please use the damn catalog.

>> No.1554305

>>1554275
It came out before the 90's? Super Metriod's core platforming and action sequences are sub-par. I am thinking the intention for the player to back track through these areas made it so that each room wasn't too interesting because they couldn't have you struggle in places you continually back track to.

>> No.1554324

>>1554305
>before the 90s

>> No.1554335
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1554335

>>1554305
>before the 90's

>>>/v/

>> No.1554336

>>1554324
That is nice that you are capable in using the quote function, but what about it? Super Metriod wasn't released until 1994, I was born years before 1990 even though when I was born shouldn't be a factor when it should be the design of Super Metriod itself.

>> No.1554341

>>1554336
That sounds very important.

>> No.1554347

I'm always perplexed by the phenomenon of people trying to convince themselves that good things are bad.

actually no...I'm not perplexed at all. People are fucking retards...I've known this for years.

>> No.1554351

>>1554336
>when a game is made isn't relevant
>"so what"

brilliant.

>> No.1554357

Zero Mission is better. xD

>> No.1554382

>>1554357
>there are people who unironically believe this

All GBA games get minus 2 points out of 10 just for that horrible audio.

>> No.1554392

>>1554347
but good and bad are just perspective and opinion, squall

>> No.1554393

>>1554382
>le nerd fight

>> No.1554396

I like the original Metroid more.

And the GBA games.

>> No.1554398

>>1554392
WHOAH

>> No.1554402

>>1554357
>>1554382
What's wrong with Zero Mission?
The extra content was pretty good and interesting while changing it up a bit.
The only issue is that it gives a little marker to tell you were to go.
Otherwise it's a solid as fuck game.

>> No.1554408
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1554408

Zero is my favorite.

>> No.1554410

>>1554393
Who are you quoting?

>>1554402
I was talking about the sound,the GBA audio hardware is terrible and i'm surprised that some decent music was made with it.

>> No.1554413

>>1554410
>Who are you quoting?

Brilliant.

>> No.1554416

>>1554402
The problem with Zero Mission is that it's not fucking Retro and get back to /v/.

>> No.1554418

>>1554416
How about YOU go back to /v/

>> No.1554432

>>1554408

Zero is a cool guy. And he always comes and saves Bomberman at the most important times.

I am playing through Zero Mission from the cartridge and it makes me want to try Super Metroid.

>> No.1554493

A fantastic game overall that improved on just about everything from the first game (Second one took a different direction) and one of the must haves for the SNES.

What is with this board and 'Mario 3/Megaman X/Super Metroid/Mario 64 actually wasn't that good' threads?

>> No.1554508

>>1554493
/vr/ is like "/v/: Hipster and Pretentious Edition", so it only makes sense that people here would show disdain toward the more popular titles.

>> No.1554540
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1554540

You guys will argue about anything, somehow. You always find a way.

Played it over three days with my girlfriend last week, and it actually holds up very well. I had only played the GBA ones/Prime previously and she hadn't played any. We thought it had a very good atmosphere and was challenging while rarely becoming too obtuse.
That said, I'd be hard pressed to say that I'm dying to immediately go back and improve the 72% collecting rate. It's a fun adventure as it lasts, but maybe a tiresome 100%er.

>> No.1554542

>>1554357
But it is.

>> No.1554550

>>1554508
truer words have never been spoken.

>> No.1554558

>>1554508
Oh how I wish I could deny this...

>> No.1554568

>>1554493
>What is with this board and 'Mario 3/Megaman X/Super Metroid/Mario 64 actually wasn't that good' threads?
They're trolls, you fucking retard.

>> No.1554636

>>1554568
Wait... wait... wait... I honestly don't think SMB3, MMX and SM64 were all that great. I like Smetroid, though. SMB3 was good for the time but has been conquered by SMW. MMX wasn't even good for it's time, I think. It's part of the MM series so of course it's just more of the same. While I might be a bit harsh on SM64 for starting the collectathon subgenre of games that I detest so, it actually is an enjoyable experience. However... it didn't feel Mario-ish to me for some reason. Probably the lack of mushroom powerups and blocks to smash and all that, I guess.

>> No.1555213
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1555213

>>1554284
>>1554303
>casual

First, that's not a synonym for "easy", no matter how often /v/ implies it is.

Second, even if it was, it's wrong. Metroid 1 isn't any more difficult than Super Metroid, unless you consider grinding for health orbs and drawing a map with pen & paper to be tasks that challenge your intellect and/or reflexes. Wallclimb, dashing, and charge shot don't make X inherently easier because the game is designed and balanced around the fact that you have those abilities; in fact the presence of them allows for more potential in the depth of challenge the game can throw at you. Upgrades and mecha suits are optional and you can skip them to make the game as challenging as you wish. If your OCD compels you to get every last thing, that's your flaw, not the game's. Why not call Metroid 1 casual for having screw attack and energy tanks? Why not call Megaman casual for having E-tanks and extra lives? In fact, they're automatically casual shit because you can take more than one hit. Silver Surfer is the only game for real 1337 alpha badasses like me, because there's no powerups and if you so much as graze the edge of a wall you die instantly. All games that don't do that should be burned in a fire and their creators executed for casualizing the industry. Don't you think?

>> No.1555237

>>1554636
What about it? Sure you can have a different opinion. Just don't make threads to start arguments or shit on the games regardless of topic.

>> No.1555323

>>1554508

The game doesn't even have to be popular for /vr/ hipsters to get upset about it. I've seen fucking Mr. Gimmick and Umihara Kawase get slapped with the overrated complaint before. What a load of BS that is.

>> No.1555369

>>1554508
more like /vr/ is like "/v/: nostalgiafag edition"

>> No.1555519
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1555519

>>1554418
#rekt
I see you owning scrubs anon, I see you.

>> No.1556095

>>1554248
>I can also understand the acclaim it got if you had played it around release time
Think the opposite, OP. It was widely panned around release time because many people were disappointed that it felt just like the original metroid but WAAAAAY easier.

>> No.1556107
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1556107

/vr/ just likes taking contrarian viewpoints

It's just how slower niche boards on 4chan are - elitist.

>> No.1556114

>>1555369
If by that you mean dumbasses who think nostalgia is the only reason people like a game, I agree.

>> No.1556141

>>1556107

Irony as fuck

>> No.1556145

Prime is the only good thing that has ever happened to the series

>> No.1556149

>>1556107
I've seen this a lot of times, but I've jsut notices. Watch on his right hand, fly open, he's such an amalgam of losership.

>> No.1556226

Its unbelievably boring IMO, you got this clunky tank of a character and bland "sci-fi" environment exploring with a plot like something out of a Saturday morning cartoon.

>> No.1556230

>>1556145
>Prime is the only good thing that has ever happened to the series

The hipster is strong in this one

>> No.1556246

>>1556226
>needing a plot
Action/adventure/platformers don't need a plot.

I couldn't give less of a shit if SMetroid had a plot or if tLoZ1 or 2 had plots or if SMB1-W2 had plots or if SM64 had a plot or if Metroid1-2 had plots or if Kid Icarus had a plot or if Sonic1-3&K had plots or if CV1-4 had plots or if MM1-9 had plots etc etc etc. And most of us retro gamers likely feel the same as I do: action, adventure and platform games and their hybrids don't need plots. The point of them is to play and have fun.

You want a plot? Play the GBA incarnation Metroids, especially Fusion with those annoyingly unnecessary interspersed inner-reflection segments about Adam (they added nothing to gameplay and merely slow down the progression so not only were they indeed unnecessary but also detractive).

Plots are for story-driven games. These games are not story driven.

>> No.1557219

>>1556246
couldn't agree more.

>> No.1557374

>>1556246
>>1557219

Sonic 3&K would just be a collection of random zones with no connecting thread between them. Angel Island won't burn. You won't fall down an enormous drain into The Marble Garden. Tails won't save your ass and fly you into Carnival Night.
You won't travel through an enormous pyramid and release malevolent ghosts from a capsule. You won't find your way into the sprawling caves of Lava reef, you'll never have your showdown with Knuckles, reconcile with him, and warp to Sky Sanctuary.
None of this will culminate in the launching of The Death Egg and you'll never go Super Sonic and fight Eggman's flying mechs among the stars to return the Master Emerald to Earth.

This is Sonic the Hedgehog 3 & Knuckles without a plot.

You don't need an underlying theme that represents the plight of humanity, nor do you need piles of ham-fisted dialogue, but if you don't think some of the best games ever don't need a plot - i.e. a chain of events that drives the story and motivates the characters - then you might as well just play a bunch of user made levels.

That shit's more important than you think.

>> No.1557402

>>1556226
Every game has a plot worse than saturday morning cartoons.

>> No.1557405

Plot in a game is like plot in a porn movie. It's expected to be there, but it's not that important.

>> No.1557410

>>1557374

Every single last thing you just listed could happen without a plot.

>> No.1557437

>>1557410
That is the plot.
http://dictionary.reference.com/browse/plot

>2. Also called storyline. the plan, scheme, or main story of a literary or dramatic work, as a play, novel, or short story.

None of that would happen without the planned sequence of events devised by the creators.

>> No.1557467

>>1557374
That was a really long winded answer to a question that no one ever asked, Anon.

Read carefully: none of what you had to say really matters. Know why? Because the post to which you're replying didn't say those games lacked a plot. The post said that Anon didn't care if there was a plot. Anon said in reference to action, adventure and platform games and their hybrids that
>The point of them is to play and have fun.
a point you entirely skirted by responding to something that wasn't ever said. Good job. You shifted the conversation in a direction Anon never meant it to go by responding to non-existing points that Anon never made thereby completely changing people's perceptions of what Anon actually said. Fabbo for you.

You should go into politics.

>>1557405
Very, very good analogy. No one cares about the plot in a porn flick. No one. They just wanna have one off the wrist and call it a night. That's it.

>> No.1557472

>>1554248

How exactly is it overrated? also 1/10 for some fairly simple bait but I am curious if by some odd chance you're actually serious.

>> No.1557480

It's a perfectly paced, atmospheric game that is the very benchmark for its entire series as well as a whole subgenre of gaming. Easily considered to be the one of if not the best game of its generation.

overrated as fuck of course how could no know see it until now, thanks OP!

>> No.1557508

>>1557467
The anon said he couldn't care less if those games didn't have a plot. My post was outlining how much would be lost if some of the games he listed didn't have a plot. Sonic 3&K in particular would lose a lot of its value. Do you not agree that the effort put into connecting the zones with one another was a big part of what made the game good?

What am I shifting the conversation from? We've been talking about plot in videogames, and that's what i'm talking about. You can't just simplify all games down to "they're just for fun"! There's merit to each and every one of them depending on how they present themselves, and on the original OP topic, a lot of Super Metroid's value comes from the atmosphere presented through the environment and the intentional lack of written story/dialogue.

>> No.1557521

>>1557508
Nope. You seem to think I, and likely most other players old enough to have played the game on original hardware in its year of release, gave a second thought to any of the subtext or plot to any of the things that happen along the way in S3&K. I know I didn't.
To take a more contemporary example, many people went on and on about Braid and its story. How great it was. How it was so different. Blah blah blah. I thought Braid was a nifty game. it was fun to play. The story? Meh. Unnecessary. It was nice, sure, but entirely secondary. Possibly even tertiary (behind the fantastic artwork and/or music). The player didn't need to read any of the books before the stages nor any of the books at the game's conclusion to enjoy the game. It's a platformer, just one that happened to have storytime included. It just needed a glass of milk and a dish of biscuits and it would have been rather comfy.

Who the fuck cares what the plot of Chip's Challenge was? Or even knows it? Shit, I've played and beaten Golden Axe, Shinobi, Legend of Kage, DJ Boy and other such games about a kajillion times each and I still don't know what the plots are beyond 'bad guy did something bad; good guy/s (player character/s) need to do X, Y and Z to defeat bad guy.'
I don't know or care what the plots of Pac Man, Bubble Bobble, Moai-kun, the Eggerland games, I'm Kid Dracula! and Kid Niki are. And I don't need to to enjoy them. And nore does anyone else. These games, and Smetroid included, are not story driven. The plot is entirely disregarded. It's unnecessary for the player. Knowing it brings no more satisfaction than knowing why the bitch ordered the pizza or the pizza guy thought it was okay to show her his dick in a porn. No one cares. Other than you, anyway.
We just wanna blow our vidya loads and go on with our lives.

>> No.1557527

>>1557437

Again literally every single last thing you just listed could happen without a plot. All of it could happen for no reason at all and no one would give a shit as long as the game was fun.

>> No.1557549

>>1557521
>>1557527

If Vidya is just shitty porn to you, then you're not only asking for an entirely weaker experience out of your video games, but you're also seriously misunderstanding my entire point. I guess my first post was just too long for you to read at all.

I didn't say shit about subtext. I'm talking about plot. Do you all need to go back to highschool or something? The plot of S3&K is Sonic visitning Angel Island and travelling through all the zones in search of the chaos emeralds to take down the Death Egg and return the Master Emerald. It's incredibly rudimentary, but that's all it needs; it's the connecting thread that builds the progression you experience in the game. I say again: without it, you'd be playing a bunch of random, unimpressive levels.

When I play video games, I get a lot more out of them than a quick fap session. A good video game sticks with me, and the thought that goes into motivating me to play it, the mechanics, the art, music, AND the plot play into how much value I put into it.

I'm not telling you that the story is the most important part of a video game, but you should seriously acknowledge that they play a huge part in the entire experience.

>> No.1557575

>>1557521
>You don't have to care because I don't

>> No.1557587

>>1557549
>go back to high school or something
And the insults begin. Clearly, you feel you've lost this bout. Regardless: very few people, you among them, care about the plot in platformers and action games. That's the entire point of >>1556246, which you absolutely refuse to accept.
>>1556246 sole point is that very few people care about the plot. That's all. If it bothers you to the point where you feel it necessary to insult people who don't care about the plot, that says more about you than it does about them.

Know why I come to /vr/? Know why I play /vr/ games? I'll tell you why. Because most current games are either story-driven messes, massively realistic FPS games or MMO. Some people like those FPS and MMO games. I'm not amongst them. As for the story-driven platformers? They're not fun to me. At all. This is why a lot of people on /vr/ (I'm not amongst them on the following point, however) dislike CV:SotN: they feel the story-driven CVs have ruined the fun for them. While I enjoy SotN, I feel the story-driven Sonics have ruined the fun for me. I detest SA1, SA2 and the newer additions to the 2D Sonic family of games (such as Colours on NDS). The plot is entirely integral to the experience of these games. With S3&K, it's not something I ever had to care about.
And most /vr/ gamers feel the same way. The plot is entirely unnecessary for us to enjoy /vr/ platformers. SMB2 seems to be
>a collection of random zones with no connecting thread between them
to me. I never had a manual for that cart so I never knew the names of the enemies or the plot of the game until years later when the internet became a common thing in my life. And you know what? I'm still not entirely sure what the hell the plot is! Didn't make SMB2 any less fun when I replayed it in February for the umpteenth time. Know why? Because. Knowing. Plots. In. Platformers. Is. Not. Necessary. That's why.

>> No.1557609

>>1557587
Lost the bout? You wanna win an internet argument, you can win. Go ahead and keep pretending you speak for /vr/ too. I quit.

>> No.1557624

>>1557575
More like
>I don't care about the plot and nor do I care if you care about the plot or not, but I do care if you're going to try to make me change my opinion to coincide with yours.

The contrast here is >>1557549
>I care about the plot and you are stupid if you don't also care about the plot and I get a deeper enjoyment of the game than you do because I care about the plot and you should also care about the plot.

Notice that the posts that are saying they don't care about the plot aren't trying to force this opinion on anyone else. They're just defending their own opinion against other posts that say that the plot is important. There is no 'you should believe as I believe' ethos behind it. No 'you're dumb because you don't believe as I believe' with it, either.

On the opposite side of the coin are the posts saying that they do care about the plot. These posts, however, constantly make appeals that others /should/ care about the plot, too, trying to change opinions of others to coincide with its own.

>you should seriously acknowledge that [plots] play a huge part in the entire experience.
>[you should] agree that the effort put into connecting the zones with one another was a big part of what made the game good
>if you don't think some of the best games ever don't need a plot..., then you might as well just play a bunch of user made levels.

See the difference here? One side is defending its right to not care about the existence of a plot. The other is both attacking others for holding this opinion as well as trying to force its own opinion down the throats of others.
Fuck that noise. Fuck that poster trying to force his/her opinions on others. And fuck plots in platformers, too.

>> No.1560427

Just bought a CIB Super Famicom version of Super Metroid for $58 (42 for the game, 16 for shipping) off eBay. The box has got a small price sticker on it, and the rear label on the cart is torn.

Rad steal or bad deal?

>> No.1560436

I have to disagree, and have yet to see an action adventure game that delivers on all cylinders throughout quite like Super Metroid does.

>> No.1562751

>>1554248
Super Metroid is probably my favorite game of all time. i dunno i just think it's fucking amazing. real good controls cool things awesome design shit.

>> No.1562815

Super metroid is about mystery, discovery, and feeling like you are lost in some strange alien world.

It is exceedingly good at doing this and there are only a handful of games in the world that even come close to that level of immersion.

Everything the game does is for the sake of creating this feeling. Every power up, enemy, obstacle is designed to feel like it fits within in the context of the world.

The game isn't an twitchy test of skill like contra, a collection of interesting stage gimmicks like smw, or a mismanaged mix of every genre element genre element you can like sotn. Its an adventure.

The type of idiot who plays it and is disappointed that its not contra or castlevania is probably the same sort of person who would tell you skyrim is better than ultima underworld because the combat is more intense and that any resident evil before 4 is boring.

>> No.1562820

>>1562815
"Its" is the possessive of "it".
"It's" is a contraction of "it is".

>> No.1562931

The plot in this game is really good, at least as good as an Alien movie.
But it should have ended there, Metroid should have been a 3 games franchise like Mother.
After that last Metroid died in the battle against Mother Brain, there is no point in making another game.

>> No.1562981

>>1562820
Knock it off.

http://archive.foolz.us/_/search/text/%22Its%20is%20the%20possessive%20of%20it%22/

>> No.1563008

>>1562931
Well, at least the first Prime game was good.

>> No.1563025

>>1562931
I liked Fusion, I was hoping it was going to take the series in a new direction and a new story

>> No.1563209

>>1562931
This, I don't think any series could really have asked for a more definitive conclusion than Super. They should have brought it back, especially when they can't even do it right anymore.

>>1563008
>>1563025
Excuse me but modern shit game discussion goes on /v/.

>> No.1563210 [DELETED] 
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1563210

I love Super Metroid, but sometimes it's hard to find the next area you are supposed to visit. To help with this, the game has like an "invisible hand" that guides you through the game. Certain doors can't be opened until a special weapon or item is required, etc. But even still, Super Metroid often leaves me running around and trying to figure out where to go next. And I've read many comments/articles of gamers who feel the same way.

Super Metroid was designed to be this way, however—like a giant maze. Without this element, the exploration wouldn't be the same. For example, Metroid Fusion have a much straighter path through the game, and although some exploration was still included (finding secret items and areas), the vast exploration of Super Metroid was amiss.

To have the best of both worlds, I wish Super Metroid had offered some kind of clue system. Like, if you get stuck, perhaps Samus could return to her gunship and get a helpful hint from a talking computer. In this way, a little hand holding can take place if the gamer is to the point of resorting to an online guide, but can still feel that he/she partially figured out what to do via hint.

>> No.1563212

>>1563209
*Should NOT have brought it back, Jesus

>> No.1563216
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1563216

I love Super Metroid, but sometimes it's hard to find the next area you are supposed to visit. To help with this, the game has like an "invisible hand" that guides you through the game. Certain doors can't be opened until a special weapon or item is required, etc. But even still, Super Metroid often leaves me running around and trying to figure out where to go next. And I've read many comments/articles of gamers who feel the same way.

Super Metroid was designed to be this way, however—like a giant maze. Without this element, the exploration wouldn't be the same. For example, Metroid Fusion has a much straighter path through the game, and although some exploration is still included (finding secret items and areas), the vast exploration of Super Metroid is amiss.

To have the best of both worlds, I wish Super Metroid had offered some kind of clue system. Like, if you get stuck, perhaps Samus could return to her gunship and get a helpful hint from a talking computer. In this way, a little hand holding can take place if the gamer is to the point of resorting to an online guide, but can still feel that he/she partially figured out what to do next via hint.

>> No.1564078

I loved the game, only played it once about 6 years ago and I'd only played Prime before then. I loved how it was basically a 2D Prime, brilliant game.

I somehow accidentally sequence broke though, went down some tunnel and I needed the Power Bombs to move forward from this small trapped area. I couldn't get back up to get them and I stopped playing there. Never gone back to the game since so I've still not completed it.

>> No.1564083

Decent exploration but not without flaws (lol shoot random unmarked tile to find shit). Could've been fixed with a map marking system and a better implementation of the x-ray - have it work like a sonar (at the press of a button, or permanently working) that shows a pulse on screen or emits a beep when there's something you can find in the room.

Boss battles, Kraid aside, are utter shit, though.