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/vr/ - Retro Games


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1550708 No.1550708[DELETED]  [Reply] [Original]

ITT hardest FF boss

Emerald Weapon. You have a 20 minute time limit to kill him and he has over 1 million HP

However. If you manage to kill him on the last second...the game crashes and resets BUT your stats increase anyway

>> No.1550713

bull shit

Also, polite sage

>> No.1550715

>>1550713

Dude. PS1 counts for this board according to the rules

B- FF is very Retro so long it doesn't go to 10.

>> No.1550735

>>1550731
I thought he was calling the boss bullshit.

>> No.1550731

>>1550715
He didn't even say it wasn't /vr/ related, he just called your last fact bullshit.

>> No.1550740

Hardest FF7 boss is that stupid hydra in the ice cave. He does a ton of damage.

Emerald Weapon is like all FF bonus bosses: completely binary. Either you have the cheesy attack combo to beat it, or you die. There's no difficulty.

>> No.1550737

Ozma is harder, simply because despite the daunting amount of HP the WEAPONS have and their amazing power, given enough grinding and the right Materia setup, it is possible to guarantee a win against them. With Ozma, even at level 99 and with the best equipment and the right abilities, there is always at least a slim chance that he'll start off with Meteor and insta-kill you, and follow up with Curse in case you have Auto-Life on. Doesn't happen often, but the fact that it can despite all precautions immediately makes it the tougher boss. There is ALWAYS some element of luck involved.

>> No.1550764
File: 99 KB, 421x311, SchizoFFVII[1].png [View same] [iqdb] [saucenao] [google]
1550764

>>1550740

What, you mean this guy? Just use magic hammer and he can't attack at all.

>> No.1550796
File: 1 KB, 48x48, WarMECH.png [View same] [iqdb] [saucenao] [google]
1550796

>hardest FF boss
Sorry, but have any of you guys ever played any of the Final Fantasies that aren't FF7?
Or do people actually think that FF7 = the whole FF series nowadays?
Or did OP forget to specify the thread as "hardest FF7" boss?

I consider WarMECH, Omega and Shinryu to offer more genuine challenge than bosses like Emerald Weapon or Yiazmat where the challenge in beating them mostly relies on them having shitloads of HP which guarantees that killing them to take ages which in turn makes them seem hard. In case of latter there isn't even any special strategy required, just having shitloads to watch your guys beating him will do.

>> No.1550798

>>1550796
Shinryu is another stupid gimmick fight. Protip: use the dragoon class.

>> No.1550815

>>1550796

Warmech doesn't count as a boss he's a 0.001% random encounter who could murder your team in an instant

It's like the Friendly Yan

>> No.1550817

>>1550815
.001%?!

My ass! That motherfuckbot has shown up in about half my playthroughs!

>> No.1550820

>>1550815
>he's a 0.001% random encounter

lolno.

>> No.1550834

>>1550796
>...just having shitloads OF TIME to watch your guys beating him UP will do.

>>1550798
Shinryu can also be blinded and berserked if you don't feel like collecting the Dragon Lances or want to figure out other ways to beat him than the "correct" one. Besides isn't Emerald Weapon also a "stupid gimmick fight" with the gimmick here being having the underwater and mime materias with you? Or if you can't be arsed just kill him with Cait Sith's Slots
https://www.youtube.com/watch?v=XMO-pgaTSF0

>> No.1550840

>>1550834
I already said that every FF bonus battle is a gimmicky fight, so yes...

>> No.1550848

>>1550815
> 0.001% random encounter
NOPE. I swear every time I play FF1 this happens:
>be on your way to beat Tiamat
>random encounter with WarMECH
>back attack
>WarMECH casts NUKE
>Game Over

>> No.1550849

If you haven't vsed this boss yet, and have no idea what it does, Gizamaluke.

>> No.1550873

>>1550849

The FF9 boss? You serious man. Just throw a tent at him and a Blindness/poison/silence snake will bite him

Level 1 s the only chanllenging way to play FF9

>> No.1550876

>>1550737
I don't think elements of luck should be counted towards the difficulty of a boss. I mean, if it's basically a dice roll if you can achieve victory or not, it doesn't matter how good you are at the game -- if it comes up snake eyes, you're still just as dead.

That said, I don't really find any FF boss to "hard" in the traditional sense of the word. FF bosses are more puzzles, there's no mechanical skill required in beating them, simply knowing how to set up your team and react to a few abilities. I really like FF, but it's not complex enough to test mental agility in responding correctly to their abilities.

>> No.1550891

You guys also realize that Emerald Weapon is beatable(ridiculously so) WITHOUT Materia? Just use Underwater, MAYBE W-Item if you're worried, and then bring it to him. His ultimate attack there is nothing.

>tfw to this day, people still think the only way to beat him is Mimic -> Knights

>> No.1550897
File: 185 KB, 320x184, 1280384245287.png [View same] [iqdb] [saucenao] [google]
1550897

>>1550891

>mfw mici knights ins't fast enough to beat him in under 20 minutes

>> No.1550913

>>1550731
>>1550735
The boss IS bullshit but the last fact is actually true and has some interesting side effects:
http://www.antd.org/final-fantasy-vii/the-emerald-glitch-final-fantasy-vii/
https://www.youtube.com/watch?v=w0M662CM1iI

>> No.1550918

All you have to do is knights of the round and mime nigga.

>one time I legit beat him when I was 12 without knights of the round or mime and I was under level 60 without max limit breaks, I could never duplicate it though.

>> No.1550925

>>1550918

You probably weren't bogged down with materia.

The best way to beat Emerald is Quadra magic and Demi. With as little other materia as possible

>> No.1550929

>>1550918

I beat the Luca Goers 7 - 2 in that first Blitz game you ever play.

Nobody believes me though

>> No.1550932

>>1550925
Using Barret's limit breaks with Mime materia or getting lucky with Caith Sith's Slots are the best ways to beat Emerald not to mention both of them are fast enough to kill him under the time limit.

Also what >>1550891 said.

>> No.1550940

>>1550929
I believe you if you tell me it was your second playthrough and you were a Blitz champ first go around.

>> No.1550945

>>1550929
Because that's bullshit.
I can believe you won, because its just playing defensive and looking for Jecht Shot openings, but 7-2 is hard to believe with how completely awful your team is.

>> No.1550948

>>1550918
I remember all of us huddled around the PSX when we were in our mid teens after we had planned out our emerald killing strategy. There were three of us, we each "played" a character (Told the guy with the controller what to do), and worked on him from there.

The guy using Vincent got off a couple of hits, then used his limit break 4 (effectively meaning he was just watching since Vincent was just auto-attacking each round), I used Cid and kept everyone up with full-cure and spammed comet, the guy using Cloud just used various physical attacks and buffed with mighty guard when needed, also carrying Final Attack-Phoenix. With four minutes left on the cloak, Emerald went down like a normal boss, which I thought was the most anti-climatic thing ever.

>> No.1550953

>>1550708
>You have a 20 minute time limit

>He didn't get the water breathing material

>> No.1550954

>>1550737
https://www.youtube.com/watch?v=FKGTvyiDptI

>> No.1550972

>>1550876
>I don't think elements of luck should be counted towards the difficulty of a boss.
There's no skill involved in killing the Weapons wither. You either have the right materia or you don't.

>> No.1550987
File: 96 KB, 535x482, 'Save Rafa!' is harder since it's completely luck based.png [View same] [iqdb] [saucenao] [google]
1550987

>>1550796
>Sorry, but have any of you guys ever played any of the Final Fantasies that aren't FF7?
>Or do people actually think that FF7 = the whole FF series nowadays?
You know what? Seeing this thread and how all FF threads on both /v/ and /vr/ talk about nothing but FFVII nowadays I have to ask the exact same thing. I get the fact the FF7 generation (people who found the FF series and RPGs as a genre with FFVII) form the vast majority of 4chan's userbase now but I wish I had at least seen one mention of Wiegraf (who btw is easily beatable with various methods even with severely underleveled party), Cloud of Darkness or the boss rush leading up her or even Yunalesca, which is one of the few mandatory bosses that actually requires out of the box type thinking to beat.

Don't get me wrong, I loved FFVII when it came out in 1997, still love it and still play it trough it every 2 or 3 years but seriously guys there are other games in the series (not mention other JRPGs) out there than FFVII.

>> No.1551056

>>1550945

>Jecht shot

You're wasting your time with Tidus. Datto is faster with higher endurance. He can get past the Goer blocking him every time and make the shot if you get right up to the post as his shot is the same as the keeper catch.

Nobody ever fucking believes me

>> No.1551074
File: 272 KB, 364x550, Exdeath_FF5.jpg [View same] [iqdb] [saucenao] [google]
1551074

Am I cool yet guys?

>> No.1551076

>>1550987

FF7 and FF8 were recently on sale on Steam, so presumably a few people have replayed those recently. And among those, FF7 is much more popular.

>> No.1551091

>>1551076
7 is a much better game. Its only problem are those godawful and inconsistent graphics. Where's my remake, Squeenix? You don't even have to try, just make it look pretty.

>> No.1551093
File: 49 KB, 250x188, I wish video games would be accepted as an art form.png [View same] [iqdb] [saucenao] [google]
1551093

>>1551091

>squeenix remaking FF VII

see image

>> No.1551112

>>1551074
Fuck off, tree.

>> No.1551132
File: 44 KB, 913x317, 1285397055378.png [View same] [iqdb] [saucenao] [google]
1551132

>>1551091
Stop crying about it and thinking it "deserves" a remake in the first place.
Even if FFVII would be remade we'd have the Advent Children Cloud as protagonist because SE thinks it's what the fans want and many of the awesome scenes would be watered down since they'd have to be censored in order to keep the "Teen" rating for the game:
-no Jesse, Biggs and Wedge
-no cross-dressing
-no trail of blood at Shinra HQ
-no Hojo surrounded by bitches at the beach
-no Gold Saucer dating scene
-no Tifa slapping the fuck out of Scarlet also say goodbye to Tseng bitchslapping Aeris for talking
-speaking of Tifa she probably wouldn't have her giant rack in the remake
-Cloud is no longer silly or a douchebag, and is emotionless and they will get rid of "Let's mosey."
-It pains me to think of how bad a remake would be because of the voice acting.
-One of the heads of SE said that they'd take out the Cloud cross-dressing and the bumblebee inn.
-I have a hunch that the fact you start the game as fucking terrorists plowing up power plants wouldn't be welcome in 'Murica nowadays
-Toriyama would shoehorn a pointless Lightning cameo in

In short FFVII is one those things that just can't be re-made, all the weird little nonsensical shit like Bugenhagen floating, characters being able to jump a 100ft into the air and etc is what makes it what it is and if they tried to remake it now they would have to make so many changes that it just wouldn't be the same game anymore. Do you actually want that to happen?

If you actually played and loved FFVII and are still crying about how it should be remake you are the fucking cancer killing the industry. You didn't love FFVII for it's graphics in the first place so if you like it just go play it as it already exists.

The only people crying about the FFVII remake are the "hardcore" FFVII fans that haven't played FFVII itself due to it's outdated graphics and only know it's characters from spin-offs like Kingdom Hearts and Advent Children (pic)

>> No.1551139

>>1551132
>-speaking of Tifa she probably wouldn't have her giant rack in the remake
>japan
>refusing to do basic fanservice

>> No.1551141

>>1551139
This. Japan isn't like America where they scale back the size of Lara Croft's tits because 'muh sexism'

>> No.1551145

>>1551132
> thinking it "deserves" a remake in the first place.
It does deserve a remake cause it's a great game that looks like shit. And no, it doesn't look like shit nowadays, it always looked like shit, that's the problem.

>Political correctness changes
Yeah, all that is a legit point and a big downside, but as long as they didn't change the gameplay or the characters themselves, I'd be ok with that.

>t the fact you start the game as fucking terrorists plowing up power plants wouldn't be welcome in 'Murica nowadays
That's retarded because the game is being sold right now. Also, nobody remembers about that anymore.

>Bugenhagen floating,
I fail to see the problem with including that.

>characters being able to jump a 100ft into the air
That was always fucking retarded and it'd be a great change.

>crying about the graphics
This game already looked like shit back in 1997. In fact, the only reason I played it back then was because of the great battle graphics, so fuck you. There's more to the graphics, of course, and that's the only reason I was able to stand those shitty low polygon early PS1 crap graphics more than once, but there's nothing wrong with wanting videogames to look good.

>> No.1551153

>>1551145
>replying to copypasta that even ANNOUNCES itself as copypasta
Just how new are you? Your first console was PS2, wasn't it?

>> No.1551161

>>1551153
My first console was an Atari 2600, which I hated because everything on it looked and played like crap compared to the NES, that's why I answered.
If copypasta bothers you that much complain to the retard who posted it. I'm trying to have a conversation here.

>> No.1551167

>>1551161
It doesn't bother me, Anon. You must be /really/ new. I was pointing out (and you're failing to grasp) that you can't have a conversation with copypasta. It's like talking to a street sign and expecting a reply. It's stupid.

>> No.1551170

>>1551167
Except I'm talking to the guy who put the sing there and to anybody else on the street, not to the fucking sign.

>> No.1551171
File: 140 KB, 596x496, FF XIII is FF VII.jpg [View same] [iqdb] [saucenao] [google]
1551171

>>1551145
If you are nothing but a graphics whore just go play FFXIII, it IS the FFVII remake for people like you. Pic related.

>there's nothing wrong with wanting videogames to look good
Maybe not but how about hundreds of those great games from the 8-bit systems that still hold up apart from their "shitty" graphics? For example where the hell is a remake of Sweet Home? Now that is a game that actually could use (and deserves) a remake even if just to get more people to know about it. FFVII on the other hand is a game everyone already knows about, most likely have already played and have already talked about for more than a decade now. Finally if it actually were remade all you faggots would do would be complaining about how it's not the exact same game you played before:
>Tifa's tits aren't big enough!
>Sephiroth's masamune isn't long enough!
>Cloud's hair isn't spiky enough!
>Barret and Cid don't swear enough!
>Aerith? Back in my day we called her Aeris!
>No "This guy are sick."? Fuck this shit!
etc...

>> No.1551173

>>1551153
Doesn't mean you're not allowed to refute it.

>>1551132
The opinions of muricans doesn't matter. I don't have much respect for a country that throws millions upon millions to a bunch of high school dropouts who go off and kill terrorists, and come back as PTSDed heroes.

I like to ask them how many they've killed, and when they get upset, I just tell them that I have a right to know how my tax money is being spent.

>> No.1551180
File: 245 KB, 500x350, Cloud-Tifa-ffvii-fmv-mideel.png [View same] [iqdb] [saucenao] [google]
1551180

ff7 is one of the few games that needs a remake. its thanks to chibi models and human models clashing, and them deciding to sometimes use chibi models in cinemas.

if they stuck to 1 art-style, it wouldn't need a remake. ff8 and ff9 aged fine.

>> No.1551187

>>1551171
The thing with 8 bit games is that they're made with pixels, which can still look today because that's an artsyle on itself. Games like the Megamans, Kirby or Little Samson still look great. On the other hand, those low polygon popeye people from FFVII make me wanna gouge my eyes out everytime.

>> No.1551201
File: 94 KB, 600x300, grandmasBoy[1].jpg [View same] [iqdb] [saucenao] [google]
1551201

>>1550764
>Just use magic hammer and he can't attack at all.

So, you can't kill the demon at the end of level six? Do you have the magic arrows? Easy, here's what you do. Hide behind the boulder. When the demon comes out of the cave, shoot him three times with the magic arrows. Then his head will start to spin. Once that happens, you jump up on the boulder, you do a flying downward thrust with the sword of doom, and thats it - level six is done.

>> No.1551220

>>1551170
And yet, said 'guy who put up the sign' has yet to reply to your retardation and likely never will. See how that works?
I can understand unknowingly replying to copypasta, but replying to it when it announces itself as copypasta in the first place is stupid. You're stupid.
>2600 wuz muh foist kahnsoul
Sure it was. You're what? 19? 20 years old?

>> No.1551221

>>1550987
>>1550796
why do you assume that everyone that's played final fantasy has played every single one?

>> No.1551252

The obvious answer is Minerva, no other boss comes even remotely close in difficulty, in fact I'd say it's the hardest boss in any jrpg.

I assume this is only /vr/ bosses then?

>> No.1551282

>>1550987

wiegraf isn't mentioned because he's not even close to being the hardest boss in FF.

if i had to pick a "hardest" fight in FFT though, i would pick the elmdor fight at limberry castle anyway.

>> No.1551285

>>1551132

THANK YOU

>> No.1551383

>>1551145
>that looks like shit.
stfu already
FFVII looks incredible
if you can't appreciate play FFMCDXII or whatever the fuck is out now, don't bring your bullshit opinions to a game that is a classic from every aspect
>but muh sausage arms
the characters still look great and iconic and they still express a lot for how many pixels they have on them.

Also, to that anon above, the worst thing that would be cut on the remake 100% is cloud beating the shit out of Aeris.

>> No.1551390

>>1551383

>cloud beating the shit out of Aeris

Are you high? That never happened.

>> No.1551392

>>1551383
Even for the time, it was ugly as hell.

It's only grown worse since then.

>> No.1551396

>>1551392
your opinion a shit
>>1551390
it happened at the temple of the ancients before she runs off to sacrifice herself

>> No.1551397

>>1550815

Warmech is 1/64, so more like 1.6%.

>> No.1551507

>>1550796
>Shinryu
>Hard

Hah. Don't be elitist if you can't do it right.

>> No.1551534

>>1551074
Exdeaths final form was the coolest looking FF boss though.

Giant orgy of demons, bitches, demon bitches, zombies, trees, armour and bladed weapons, in one huge mass.

>> No.1551616

>>1550954
Cool story. Still luck based.

>> No.1551629

>>1551180
Jesus, who gives a shit? Accept the game for what it is.

>> No.1551646
File: 33 KB, 500x283, final-fantasy-7-remake_ps3_ds1.jpg [View same] [iqdb] [saucenao] [google]
1551646

>>1551629
Can't really blame people when square teased everyone

>> No.1551715

>>1551646

Man, that looks way worse than the blocky FFVII models people complain about now. At least they were more distinctive looking and not horridly uncanny valley.

>> No.1551723

>>1551715
>Man, that looks way worse than the blocky FFVII models people complain about now.

To each his own, but...really?

>> No.1551841

>>1551715
I don't see how that's realistic enough to really count as uncanny valley. Sure, it would look better if it was more cartoony/stylized, but FF7 wasn't really (intentionally) trying for that in the first place. If they easily could have at the time, they certainly would have made all character models in FF7 look like they did in FF8. Which actually would have improved the level of immersion in the game a ton.

>> No.1551845

>>1551715
Eh, no, no it doesn't. Go get your brain checked.

>> No.1551859

>>1551091
>>1551145
>>1551180

You are the problem in this industry, and quite possibly this world.

>> No.1551872
File: 109 KB, 334x712, Cloud_Field_Model_Concept_Art[1].jpg [View same] [iqdb] [saucenao] [google]
1551872

>>1551841
>FF7 wasn't really (intentionally) trying for that in the first place.

You sure? Because the ingame models are pretty consistent with Nomura's drawings at the time.

>> No.1551940

>>1551872
But why the incongruence between battle/field models? The obvious answer is technical limitations at the time, and I would assume the designs came about with that in mind.

It would only make sense that they would go for the more realistic models all around if they could, given the style of the pre-rendered backgrounds.

>> No.1551954
File: 71 KB, 1261x660, battlepic_4.png [View same] [iqdb] [saucenao] [google]
1551954

>>1551940
Yeah, having different field models is unheard of in FF games. Its not like pretty much every single one except 6 did. If FF7 used the field models, the backgrounds wouldn't work for scale, either. Everything would have to be larger.

>> No.1551963

>>1551954
>Yeah, having different field models is unheard of in FF games.

That's not the point he's making. And look at your screenshot. Different sprites, yes, but you can't compare that to FF7 which has popeye arms in the overworld and realistic proportions in the battles/FMVs.

>> No.1551965

>>1551963
But they don't have realistic proportions in all the FMVs. Watch the one where Tifa is trying to get braindead Cloud to safety in his wheelchair again.

>> No.1551971

>>1551965
Honestly that only strengthens his argument for the inconsistent art styles VII has.

>> No.1551978

>>1550913
I can't believe anyone even speed runs these sorts of test-heavy RPGs.

>> No.1551983

>>1551978
TEXT

>> No.1551990

>>1551171
>that pic
I'm dying.

Also, yeah. We want an HD remake made by 90s Square. 'S not going to happen, and as bad as the game looks at times (I seriously think many of FF7's pre-renders have aged worse than the real-time graphics in it), it's fine. It's got enough of a sense of style to still be a decent looking game.

And >>1551646 is right. There was so much hype when that damn "trailer" was released. That's why there's so many calls for an FF7 remake.

>> No.1551997
File: 46 KB, 355x407, 5765656788787.jpg [View same] [iqdb] [saucenao] [google]
1551997

This one counts?

>> No.1552004

>>1551997

If we're talking about present day 11 then he's pretty easy all things considered, if we're talking about when he was first added then I don't think he counts as a hard boss.

It's pretty much proven now that SE never really tested him when he was added and so I'm going to say he was bugged instead of being "hard" because he was never beaten without some kind of glitch or unintended trick.

It's funny, they still maintain to this day that there was a trick to beating him and nobody found it, but they still won't say what it was, even though it makes no difference nowadays.

PS: The Zilart boss(s) were one of the hardest fights for me, I think I was 1\40 or something absurd back then.

>> No.1552070

>>1551859
so much this

>> No.1552089

>>1551859
>>1552070
Explain what's so wrong with a properly handled remake.

Many games, even those early 3D games, really don't need remakes. FF7 is legitimately one that could be done well...enough gameplay tweaks (making it more difficult so the materia system makes sense) and a consistent, polished graphical overhaul would be perfect. It'll never happen, especially in the way it should, but a solid remake could be something truly special.

>> No.1552094

>>1550796
Holy fucking asperger's, the whininess of this post.

>> No.1552095

>>1552089
>Explain what's so wrong with a properly handled remake.

There's nothing. People just like to bitch.

I'd like an FF7 remake because of bonus content, like SE did with FFIV-VI.

FFVII doesn't NEED a remake. But one sure as hell wouldn't hurt.

>> No.1552109

>>1552089
>Explain what's so wrong with a properly handled remake.
because the game is perfect as it is
if you can't appreciate the vintage aesthetics it on offer I really don't know what you're fucking doing in this board

>> No.1552117
File: 9 KB, 64x96, intangir.png [View same] [iqdb] [saucenao] [google]
1552117

Did any of you actually beat this guy without Mog's Snare, Mu Rage, or any bugs like Vanish/Doom?

If you did, you have my respect.

>> No.1552115

>>1552109
>because the game is perfect as it is
Now THESE are some strong nostalgia goggles.

FFVII is a barrel of fun, but it's sure as fuck not perfect.

>if you can't appreciate the vintage aesthetics

FVII looks like shit. You know what doesn't? FFIII-VI.

>> No.1552118

The most difficult of all turn based rpg bosses of all are nothing more than puzzles that involve using a specific ability or item.

The less difficult ones are just about grinding.

>> No.1552123

>>1550796
>WarMECH
>Omega
Hard. yeah right, I beat WarMECH with zero preparations meeting him for the first time, and my party was shit with a fucking ninja that did almost nothing till the end. Also I hated grinding in FFI so I was only meeting bare minimum levels to advance story.
Omega was piss easy due to being vulnerable to stop, I beat him with 0 damage. Shinryu was a bit harder, but I got myself 4 dragoon lances and raped him in every hole.
Speaking of FFV, I really loved it. It had great atmosphere and humour, likeable characters and was just really fun to play. I feel it's greatly underrated.

>> No.1552153

>>1552115
>strong nostalgia goggles
I last played it 5 months ago

>> No.1552159

>>1552153
>I last played it 5 months ago
Then you just need glasses.

>> No.1552171

>>1552159
I am already wearing my glasses anon

>> No.1552179

>>1552171
Then I don't know what to say. Because FFVII is hardly perfect, especially graphics wise.

>> No.1552191

>>1551954
No, not really. There are mods out there for the PC version that replace the overworld models with the in-battle ones, and they scale fine. You just have to appropriately size them down depending on the map. They even go as far as to replace a lot of the NPCs. Looks great.

>> No.1552193
File: 164 KB, 1024x768, ffVII_3_after2.jpg [View same] [iqdb] [saucenao] [google]
1552193

>>1552191
Image didn't attach for some reason.

>> No.1552196

>>1552193
Wouldn't they be too big for the pre-rendered backgrounds?

>> No.1552198

>>1552193
Damn, that looks pretty sweet.

>> No.1552209

>>1552193
THIS is incosistent graphics. And not between battle screen and field screen.
Look at cloud and then look at the train next to him.
Sure, the sprites in the original game were obviously stand out from the enviroment but they felt like they belong in it. It was in perfect harmony.

>> No.1552212

>>1551646

That actually looks worse to me

That shitty hair, that dirty looking nip face. Yeah i'd rather have my chewed up lego block designs

>> No.1552215
File: 210 KB, 453x293, Screen-Shot-2012-05-19-at-12.15.39-PM.png [View same] [iqdb] [saucenao] [google]
1552215

>>1552196
In my experience playing it, the models would scale fine. Whoever coded it did a good job. Just imagine shrinking the entire model as necessary depending on their placement in the map. Also, maybe the lego men were small to begin with?

>> No.1552218

>>1552209
Are you serious? A low-poly model with popeye arms running around in a highly detailed pre-rendered background is 'perfect harmony' to you?

>> No.1552250

>>1552109
>vintage aesthetics

I can appreciate FF7's aesthetics as much as anyone, but don't act like it couldn't have been improved. I don't even hate the chibi models like most people do...but the change from one style, to another, to another...it's almost painful sometimes. You had real-time chibi, FMV cutscene chibi, real-time realistic, and FMV cuscene realistic, all in the same game. Easily overlooked at the time because it was unlike anything we'd really seen before.

Imagine if Square made a DS remake with cutscenes rendered in real time. Virtually all the same assets, but now all character models are chibi, including those in battle. Wouldn't that have been as good of a remake as we really need?

>> No.1552253

There are plenty of reasons for people not wanting VII to be remade. The biggest of this would be a massive change in content.

I dont think a remake would be able to recapture the same feel of the slums, The NPC wouldn't get away with saying the same bleak shit they did, no cross dressing cloud, no whorehouse. I doubt there would also be the snowboarding segment or the sub chase, couple that with shitty va's and a cloud who looks constantly pissed off.

The end result is a game that looks visually stunning but lacking in fun. The end result is final fantasy XIII

>> No.1552257

>>1552218
omg you're such a pleb, I'm done talking to you

>> No.1552261

>>1552253
>The NPC wouldn't get away with saying the same bleak shit they did, no cross dressing cloud, no whorehouse.

People keep saying this and it's bullshit.

>> No.1552267

>>1552261
Perhaps. But the fact that it would suck is undeniable. Squareenix can't make good games.

>> No.1552270

>>1552267
>But the fact that it would suck is undeniable.
lol

Let it come out first.

>> No.1552271

>>1552257

>I have nothing of value to say!
>P-p-plebeian!

>> No.1552272

>>1552253
>The end result is a game that looks visually stunning but lacking in fun. The end result is final fantasy XIII
>FFXIII
>Visually stunning
do you not have any sense of aesthetics or something?

>> No.1552279

>>1552271
I'll say this: the greatest value in games like FFVII was how you interacted with it emotionally on a more personal level because of how much room there was for you to bring your personality into it. And that was due to those graphics and the lack of VA.
I first played this game when I was 11 years old and I barely knew any english. But I understood most of what was going on from the music and the way the characters interacted with each other. It didn't matter if they had popeye arms, I was still able to be emotionally invested more than I was with other games that were out at the time which had more realistic and consistent graphics.

>> No.1552280

>>1552279
>I'll say this: the greatest value in games like FFVII was how you interacted with it emotionally on a more personal level because of how much room there was for you to bring your personality into it.

You renamed Cloud as yourself and Tifa as the girl you liked, didn't you?

>> No.1552286

>>1552280
I didn't ever like the idea of giving my own names to characters in rpgs
I like using the original names

>> No.1552293

>>1552279

So by your logic if all the graphics were replaced with ASCII art it would be a superior game, because then you could picture Cloud as a 4ft hispanic guy or Sephiroth as a gangrenous monster instead of a pretty boy.

I believe the game should paint as clear a picture as it can when telling a story, and the things we impose ourselves to be things like subtext and characters thoughts at times. Picturing a different look or hearing a different voice than the designers pictured is a mark of ineptitude rather than mastery.

>> No.1552297

>>1552279
So by this rationale, worse graphics = more immersion, right? Perhaps you would rather be playing a MUD?

>> No.1552308

>>1552297

For me, personally Immersion comes from the quality of story. Take movies for exmple, I keep hearing how 3D helps with immersion into the movie but I just find it distracting

>> No.1552314

>>1552308
Since I'm guessing you don't know what a MUD is, it's typically a purely text-based game. No graphics to distract you!

>> No.1552323

>>1552314
but that's the whole point, I actually LIKE the graphics on FFVII
all parts of them
in fact I enjoy looking at FFVII as much as I enjoy its story
your thinking in them atter is binary
I'm not saying they are good because of how lo-fi they are or aren't

>> No.1552324

>>1552323
>you're thinking the matter is binary
because he's trolling

>> No.1552328

>>1550708
>FFVII thread
>Guaranteed instant 150+ replies

When will you dull fucks stop making DAILY threads of this game?

>> No.1552338

>>1552328

>Daily

This thread was started on thursday

>> No.1552351 [SPOILER] 
File: 74 KB, 400x400, 1397775230749.jpg [View same] [iqdb] [saucenao] [google]
1552351

>>1550708

>> No.1552361

>>1552328
as opposed to infinate CRT and DOOM threads?

>> No.1552362
File: 10 KB, 429x410, wat.png [View same] [iqdb] [saucenao] [google]
1552362

>>1552323
>I actually LIKE the graphics on FFVIIall parts of them

>> No.1552370

>>1550737
Yeah but that's called artificial difficulty

>> No.1552367

>>1552362
I agree with him. I even like the stupid lego men. They don't look "good", but you kind of just accept that they are supposed to look like that. And I think the battle graphics are legitimately good. The Playstation can't properly assign textures to 3d models, so why try? The textured enemies in 8 look way worse.

>> No.1552378

>>1552367
>you kind of just accept that they are supposed to look like that
No, no, you fucking can't because every character has like 5 different models. so it's just jarring. The whole game should have been made with the battle models and then I wouldn't be asking for a remake.

>> No.1552383

>>1552378
Not really. As previously mentioned, FF4 and 5 has characters that look totally different on the field and in battle. I played both of those before playing 7 and it seemed perfectly natural.

>> No.1552384

>>1552361
In the same vein, yes

>> No.1552392

>>1552370
What? All difficulty is artificial. I guess you're trying to say "badly designed".

>> No.1552409

>>1552383
The hell are you talking about? They are always small SD pixels. In FFVII you have the shitty SD Popeyes, the nice human shaped fight models, the tiny SD map models, the high quality popeyes for certain scenes, the high quality humans for other scenes and then you have the highest quality models like Sephirot in that CG. Not to mention absolute bullshit like the action figures in the Fort Condor battle, which I don't even know what the fuck were they supposed to be. It's completely jarring and makes me wanna go blind. Choose a fucking visual style and stick with it, for fucks sake.

>> No.1552410

>>1552392

You have challenge A and challenge B - the difference between them is challenge B makes use of different skills in order to complete. - This is an actual increase in difficulty.

You have challenge 1 and challenge 2, the difference between them is that challenge 2 takes twice as long to finish. This is what I'd call artificial difficulty, you don't ask for more from the gamer to complete; well, unless it's DDR or something equally strenuous rather than an RPG.

>> No.1552414

>>1552409
In FF7 they are all primitive 3d models.

>> No.1552427

>>1552414
No, they fucking aren't. The models they use in the battle scenes and in the movie scenes are great. On the other hand the Popeye models are absolute garbage. Compared to them, the FFVI 3D demo they made for the N64 looks like a current gen game.

>> No.1552430

>>1552410
>You have challenge 1 and challenge 2, the difference between them is that challenge 2 takes twice as long to finish. This is what I'd call artificial difficulty

That's tedium, not difficulty.

>> No.1552437

>>1552414
Why is this still an argument? The difference in FF7 is clearly more jarring. The sprites in previous games were still stylized in a similar fashion. You can't even remotely say that about FF7.

>> No.1552441
File: 351 KB, 1920x1080, Where's Waldo Fantasy VII.jpg [View same] [iqdb] [saucenao] [google]
1552441

>>1552215
Looking at this screen I understand why they went with the low poly chibi models. It's because they have visible facial features and can have expressions, this just looks fucking awkward and zoomed out (even though this screen is actually slightly zoomed in), plus you have to imagine what this would look like with actual PSX resolution and pixels everywhere not to mention how much work it would take to create high poly character models for random NPC characters and in an art style where most of them would be wearing solid colored, untextured, undetailed clothes. Speaking of art styles, the backgrounds used in FFVII are typically from a kind of overhead viewpoint where FFVIII has more cinematic camera viewpoints so you're only rarely zoomed out and when you are it's usually from one end of a long hallway rather from a bird's eye view because of this you would still rarely see the models as they appear in these screenshots which are specifically used to show where the mod would look good.

The point being if you want get rid of the lego models, and have it be more than a cut and paste mod, you'd need to change a lot about FFVII to the point where it would look and feel like a very different game.

>> No.1552445

>>1552441
ahahahahah
this is fucking horrible

>> No.1552446

>>1552410
It's called bad design. Diffculty is still real; or artificial in all cases by definition, if you must. Regardless, there's no need to invent misnomers for something that already has a clear, valid name.

>> No.1552451

>>1552441
*I should say that when I say "looking at this screen" I'm talking about 1552215's screenshot, obviously mine looks bad.

>> No.1552453

>>1552446
So this whole tangent of yours came up because you got your jimmies rustled over language use that doesn't fit with how *you* think it should be said.

Stop that. You knew exactly what he was talking about and decided to do this anyway. No one cares.

>> No.1552454

>>1552446

If you really feel that way you might want to change to a language other than English, because we have a habit of having multiple words for one thing.

PS: That makes it a synonym not a misnomer, there's plenty of room for both and more.

>> No.1552482

> Emerald Weapon
lol

http://finalfantasy.wikia.com/wiki/Yiazmat_(Final_Fantasy_XII)

>> No.1552491

>>1552441
There is so much wrong in that screenshot it hurts. Also I'm pretty sure Cloud is sized incorrectly, too.

But the facial expressions should have nothing to do with it, because at its native resolution most of the time you'd barely make out a face at all anyway. It shouldn't have anything to do with NPCs either, because there were relatively few varieties. If anything, it would have more to do with how the characters are animated in the field. Animating complex movements you see throughout the game with more detailed models would take a lot more work to make them look right. Something as simple as handing over materia would be a big ordeal so as not to look completely silly.

>> No.1552512

>>1552454
It is a misnomer in this case. I've already explained why.

>> No.1552523

>>1552209

What makes it inconsistent is the prerendered backgrounds being of fixed resolution while the models are rendered at whatever the display resolution is; it would look just as jarring if the original overworld models were still there.

>> No.1552729

>>1552193
I love how these mods always add the sword on Cloud's back, just to make him that much more "badass". It screams of a desire to be edgy, if you ask me.

>> No.1552745

>>1552279
>I first played this game when I was 11 years old and I barely knew any english. But I understood most of what was going on from the music and the way the characters interacted with each other.

I had very much the same experience, only with FFVI. Despite being a kid and knowing fuck all English, I still knew what was going on because everything else about the game's presentation was delivered so damn well.

>> No.1552756

>>1552378
>>1552409
So play the goddamn PC version with mods and be done with it. There's even hard mode mods and a full retranslation to boot. There's you fucking remake.

>> No.1552758

>>1552729

They put it there because that's where he keeps it. The goal is to make him look as detailed as possible at all times, right?

>> No.1553013

>>1551132

It's been so long since I've played VII that I forgot what made it great until I read that list. It's balls-to-the-wall insane.

>> No.1553096
File: 6 KB, 500x500, thread direction.gif [View same] [iqdb] [saucenao] [google]
1553096

>>1551221
Why do you assume people have only played FF7?
Is assuming that people have played at least one other FF game wrong?

Anyway I have learned my lesson, apparently you can't talk about any other FF than FF7 on /v/ or /vr/ nowadays, even on thread that doesn't specify itself to be a FF7 thread. Look I like the game and as I said earlier I still play through it every 2 or 3 years but I have already talked about it on internets more than 15 years. I have talked for and against the game, I have talked about every character in the game, I have talked about whether Sephiroth or Jenova is in control and who the real villain in the game is, I also have been talking about whether it need a remake for a fucking decade. In short I have already discussed every possible aspect of FF7 and for once would like to discuss the OTHER games in the series which is something you USED to be able to do on 4chan.

>>1551282
I only used Wiegraf as an example of a non-FF7 boss that many people found to be hard and even hinted about him being rather easy if you actually use the options available to you. To this day I don't understand why so many people started the whole game over just to grind for levels to beat him instead of figuring out a combination of characters, equipment and skills that allow them to win.

Finally unless I'm mistaken this thread is supposed to be about hard FF bosses, not just about FF7 and whether or not it should be remade.

>> No.1553098

>>1550972
Exactly, there's no skill involved in Final Fantasy for the most part, the only thing that's tested is your problem solving ability. Difficulty could refer to how long it took the average player to concoct a strategy to kill said boss.

>> No.1553161

>>1550954
How would that be possible? FFIX was a long time ago. But weren't there some kind of waves of normal enemies? I remember that bosses don't give XP, though.
Also, Ozma hits harder, if I remember correctly.

>> No.1553312

>>1553096

It's possible to be underleveled or not have enough spare jp lying around that Wiegraf will always two shot you, no matter what you do.

You will never outrun his range and you will never be in a position to one-shot him, so you're stuck running around for two turn praying to the Gods he doesn't use his sword-tech that turn.

So at that point if you saved right before him, like a lot of people did then you really have to reset in order to level up properly\make an alternate save way before him\make sure you have a bullshit move like Yell already learned.

I personally managed to get through the fight barely by using a dragoon and all the move+ gear I could get on him and I managed to down him, but that wouldn't have been possible if I didn't happen to have all that gear lying around.

>> No.1553315

>>1553098

You've never played with the battle mode set to Active, have you?

It's the only way to make the games challenging, and it does every time.

>> No.1553334
File: 117 KB, 480x359, Wiegraf's_Challenge.jpg [View same] [iqdb] [saucenao] [google]
1553334

>>1553312
There are various methods to beat Wiegraf with a vastly underleveled Ramza. Some examples:
1. Use the Lancer's Jump ability
2. Summon Golem (this soaks up the damage from his sword skills)
3. It's practically impossible to get to Wiegraf without having learned Yell and figuring out to run away and keep Yelling until you have multiple turns in a row isn't too hard.
4. Simply equipping Chameleon Robe prevents Wiegraf from using his swords skills in the first place meaning you cannot lose if you have some way to replenish your HP like Monk's Chakra or few freaking potions.

>> No.1553361

>>1553334
Yeah, so it's as i said.

If you've spent your jp on other stuff or don't conveniently have gear lying around you're boned.

I disagree with 3 though, I was always within attack distance but with only a 2 turn lifespan it doesn't mean much.

>> No.1553387

>>1553161
Stop and petrify end the battle and give you AP but no XP.

>> No.1553398

>>1553361
If you've purposefully made Ramza into an unusable character, AND you've ignored the game's warning that there are going to be several stages with no turning back, you're boned, yes.

>> No.1553416

>>1553096
>I have already discussed every possible aspect of FF7 and for once would like to discuss the OTHER games in the series which is something you USED to be able to do on 4chan.

Bull-fucking-shit.

I have had several discussions about non FF7 FF games on 4chan, many of which have taken place on THIS VERY BOARD. If you want to talk about something besides FF7, don't go to where people are talking about FF7 and bitch. Go make a fucking thread about whatever FF you like. The fact that you think FF7 is the only one that 4chan talks about means that you

a) Have selective memory
b) Need to lurk the fuck more

>> No.1553418

>>1553398

>unusable character.

No, I just spent his dragoon\squire points on a movement ability or something, since up untill that point he was perfectly viable and my strongest unit.

There's no warning that the fight would be a 1on1 which is the bigger issue, I naively built my party to balance each-others weaknesses the first time round instead of making every character a powerhouse that can solo entire armies.

If I recall I made Ramza a Ninja\Knight and while I could do a lot of damage to any unit, I wasn't able to one-shot the boss and was punished for it.

The Wiegraf fight is probably the worst designed boss battle in an SRPG I can think of because the rest of the game I was wondering when the next 1on1 battle will be and if I should just make my main character a 1 man wrecking ball. It ruined the balance of the game for me from there on out.

That being said I don't agree he's the hardest boss either, that's the Crisis Core superboss.

>> No.1553428

>>1553416
baited
you're so gullible

>> No.1553436

>>1553416
To be honest the amount of FF7 threads on both /v/ and /vr/ have been overwhelming after it's rerelease on Steam so I see his point of view.

>> No.1553487
File: 1 KB, 102x128, Siegfried.png [View same] [iqdb] [saucenao] [google]
1553487

I would definitely say this guy required excellent understanding of how to program and set up your characters to beat without getting lucky. Maybe not the hardest, but the most difficult to overcome with skill.

>> No.1553496

>>1553487
I dunno what the fuck Square was thinking when they put that fucker in the game. I almost quit the game because of him.

>> No.1553497

>>1553418
>I just spent his dragoon\squire points
I haven't read the rest of your post, because you're not supposed to have dragoon by that time. If you've grinded to unlock the class, that means you were far more powerful than necessary to beat Wiegraf.

>> No.1553512

>>1553418
>The Wiegraf fight is probably the worst designed boss battle in an SRPG I can think of
Wait, are you saying that fight against Wiegraf is the worst battle in SRPGs ever because it actually required some form of strategy instead of simply relying in grinding for levels to beat him? You are aware you were playing a game with the word TACTICS in it's name?

Do yourself a favor and stay the fuck away from Tactics Ogre: LUCT. There are countless battles in it that game that make the Wiegraf battle in FFT seem like a joke.

>> No.1553519

I'm still stuck at the Atma Weapon on the Floating Continent (FFVI). I did not level properly and it is really showing. If I travel back to the ship, I will lose Shadow. :(

>> No.1553525

>>1553519
>If I travel back to the ship, I will lose Shadow. :(

Pretty sure you only lose Shadow if you don't wait for him when the continent is exploding.

>> No.1553527

>>1553512
There is? I'm halfway through TO and haven't had this issue yet. In fact grinding 10+ levels over the games set levels let me breeze through a huge section of this game.

>> No.1553531
File: 77 KB, 885x659, 235478.jpg [View same] [iqdb] [saucenao] [google]
1553531

>>1553527
>In fact grinding 10+ levels over the games set levels let me breeze through a huge section of this game.

>> No.1553536

>>1553525
Well I tried going back to the ship and Shadow up and left. I may have to, I don't think I have a choice but to go back and grind a little.

>> No.1553545

>>1553536
Pretty sure that's not when he leaves for good. Oh well, Just keep separate saves.

>> No.1553550

>>1553536
shadow will be right where you first found him when you return

>> No.1553552

>>1553550
only standing there with his arms folded, leaning up against a rock waiting for you, instead of sprawled out on the ground injured

>> No.1553559
File: 4 KB, 256x256, Atma.png [View same] [iqdb] [saucenao] [google]
1553559

>>1553519
>Floating Continent
Agh, I hated that place. I remember going a week without playing before I worked up the patience to get through it.

Atma Weapon was badass, though.

>> No.1553563

>>1553527
TO's version of "Save Rafa" battles featuring Haborym can fuck you over pretty bad and actually punishes you for entering them with an overleveled party at least in the SNES and PSX versions

>> No.1553605

>>1553563
Think I'm already past that section. (and I am playing the SNES version with the english patch and it's also very easy to corrupt and fuck up your game)

>> No.1553609

>>1553497
>>1553512

You guys are both high, I mentioned in my post why his fight was so bullshit. It necessitated grinding or was a puzzle battle, it did not require tactics or any cognitive thinking and reacting.

Also, what do you mean I wasn't supposed to have dragoon by that point; based on what, the walkthrough you were following? I played the game thorugh 'till that point at a normal pace, it's been a while but I probably was just enjoying myself by getting into battles or trying new jobs or whatever.

PS: I've finished LUCT and those battles you may be thinking were tough were at least well designed, because they required you to work together with your team rather than make the main character some overpowered wrecking ball.

>> No.1553624

I didn't really "get" grinding as a thing when I was 6, and so the fights against Asura and Leviathan in FFIV were always way too tough for me when you can first access the Summoner's Cave.

>> No.1553627

>>1553609
The only "tough" thing in TO I've encountered is when you can "rescue" a character, but the idiot has no self preservation skills and attacks enemies before you can get your team close enough to protect them.

Also the main character is actually one of the worst depending on the story choices you make since he gets locked out of a bunch of classes.

>> No.1553632

>ctrl+f
>Ruby Weapon
>No results found.
I'm genuinely surprised as many people found him to be harder or trickier than Emerald.

>> No.1553652

>>1553632
It all depends on if it does its bullshit GTFO attack or not before you can kick its ass with your limit breaks.

>> No.1553664

>>1553632
Ruby isn't hard once you realize he's vulnerable to Stop.

>> No.1553863

>>1550948
That was a cool story.

>> No.1553963

>>1553487
I don't remember him being anything close to difficult. Elaborate.

>> No.1553983

>>1553963
I think he is referring to the fact you can't control your characters at the Colosseum. If you have a character that has knows lots of healing or status effect spells he/she can spend all their time casting them instead of doing anything that might actually kill him.

>> No.1554002

>>1553983
Oh, I never fought him at Colosseum so I wouldn't know. I only did Gil and 2 random monsters to get a hang of how it worked

>> No.1556547

>playing FF7, 2nd visit to gold saucer got the keystone
>take aerith out on a date
>realize I've ignored her for the entire game
>"I want to know...YOU"

now I'm depressed and cant finish, shame I had mad E. skills already

>> No.1556573

>>1550708
>not Yunalesca

>first form is normal
>second form turns all characters to zombies
>third form kills anyone who isn't a zombie
>all hard as fuck

FFX is the thinking man's FF in terms of the battle system (albeit not the plot)

>> No.1556730

>>1556573
It was easy once you figured out what her forms do. I'd get mad if I got killed in 1st turn of 3rd form if I didn't get spoiled on it though.

>> No.1559125
File: 126 KB, 924x779, AMX-004 Qubeley.jpg [View same] [iqdb] [saucenao] [google]
1559125

>>1550708
What's a Qubeley doing in FF7?

>> No.1560863

>>1556730
I wouldn't have said it was 'easy', it was a nightmare trying to manage your party so as to keep one zombie alive without being able to heal, while at the same time attacking and healing your normal guys, then having to reverse.

It's a clever battle, but it was a headwreck

>> No.1560904

I never found any Final Fantasy boss hard.

>> No.1561236

>>1560863
I grinded after Omega Ruins quite a lot so it was easy.

>> No.1561257
File: 57 KB, 634x437, 1385078496217.jpg [View same] [iqdb] [saucenao] [google]
1561257

>>1559125
I was actually thinking Neue Ziel

>> No.1561921

>>1552004
Wasn't it using 2 hours or something silly?

>> No.1561937

>>1561257
Like some combination of the two, yeah.

>> No.1561956

>>1550708
>Uses an attack called "Air Tam Storm" dealing 1111 damage per materia equipped
>Give 3 guys HP+ materia to get them to 9999
>Spam megapots on yourself until he uses air tam storm
>Suddenly 3 dudes in Lucky 7's
>Suddenly easy as fuck.

>> No.1561982

Remove all but essential materia for Emerald. It's aire tam storm move does 1111 damage per each materia equipped, and that's usually what wears people down to the point that they can't keep up.

Underwater on someone if you're worried about the 20 minute time limit, although that's more than enough time.

Go with Cloud/Yuffie/Cid. Spam the shit out of Omnislash, Doom of the Living and Highwind, respectively.. Just get three Mime materia.

Put the Final Attack/Phoenix combo on someone in case you get mob stomped for 9999 damage.

It's fairly easy. I'm more partial to thinking that Yiazmat in FF12 is the hardest, but that's not retro (And you can screw him over with a decent gambit setup).

For retro FF games, there's really no boss in the more mainstream popular games that's too difficult. If I had to pick one, I'd say probably Ruby Weapon in FF7 simply because you have to use only one character, or maybe Omega in FF5.

>> No.1562008
File: 14 KB, 646x720, 1922216_1428131664093993_1915822130_n.png [View same] [iqdb] [saucenao] [google]
1562008

>>1561956
>9999-3333=7777

>> No.1562015
File: 44 KB, 226x231, Indalecio[1].jpg [View same] [iqdb] [saucenao] [google]
1562015

You bet there is.

>> No.1562018

>>1561937
It's funny, when I was googling for a Qubeley picture, I saw one and thought 'wow, that's perfect!'

only to then see it was actually a picture of Emerald Weapon.

>> No.1562021

>>1562008
He never wrote how much materia you should put on them, only stated you have to put them on 3 characters.

>> No.1562045

>>1561956
Wait...VII doesn't have mega potions, does it?

>> No.1562054

>>1562008
2 HP +'s retard. You don't need underwater materia if you're doin lucky 7's

>> No.1562115
File: 4 KB, 80x92, GabrielSMTsprite.png [View same] [iqdb] [saucenao] [google]
1562115

Gabriel from Shin Megami Tensei I.

>> No.1562125

>>1562115

a) Subject is Final Fantasy bosses
b) benstiller.jpg

>> No.1562128

>>1556573
FFX did have a lot of great boss fights. I remember fighting the Earth Eater for the first time in the arena, got stomped because it counters every attack with a high damage physical that causes death. He also hits for over 9999 on attacks (Somewhere around 25000-30000).

>> No.1562143

Um no. Ruby is harder than him because you have to get some rarer shit to beat him.

Emerald is just like the Underwater ruin you morph off of that ghostie ship in the junon underwater catwalk.

i beat emerald in like level 60 just by shooting him over and over with Barret's Missing Score and good materia on it. Ruby took me alot longer to kill than this jobber.

>> No.1562152

>>1551056

ya i bench Tidus and use the Aurochs + 1 free agent until i can get Wakka and re-unite the Aurochs. Used to score like 10 goals per game with Datto.