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/vr/ - Retro Games

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1535176 No.1535176 [Reply] [Original] [archived.moe]

DOOM THREAD, (Last thread >>1524961)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/vr/ torrent (12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1535183



>> No.1535186


-Switcheroom is out now! Go check this little baddy here! http://www.doomworld.com/vb/post/1230811

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-HDoom has its third techdemo! happy now?

-Help us test Terminus new mod: Metroid Dreadnought (http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

-Dakka by ijon tichy is also getting tons of updated. Get it here http://ijontichy.lostsig.com/wads/dakka-0.04.pk3

ATTENTION! If you know about something news-worthy, reply to this post and mention it so everyone can see it

>> No.1535202
File: 83 KB, 640x480, 1397176810701.png [View same] [iqdb] [saucenao] [google] [report]

What do you guys wanna see in Doom EU?

>> No.1535205


I want to see it actually finished

>> No.1535206 [DELETED] 

Hellknight tittybang, for those who missed it last time:

with background:

Transparent background:

>> No.1535208


EU? Also neat HUD and weapon.

>> No.1535210

Pretty much this. Woulda also liked to see the 0.2 Alpha style hud though, if only as an option

>> No.1535214


We do have the 0.2 alpha hud in as an option actually due to repeated suggestions.

>> No.1535216

Oh okay - awesome.

>> No.1535220 [DELETED] 

>playing DOOM with mouselook

>> No.1535221

I've been looking to build sprites from physical models and I was wondering if anyone tried using Legos.

They have a couple models that have lots of bendable limbs/joints and could probably serve as a decent base.

You'd have to do more touchup work to de-Lego-ize the image but I think it'd be a viable workflow.

What do you guys think?

>> No.1535226


How else can you get that extra reach with arcing weapons?

>> No.1535227
File: 444 KB, 1280x720, 1397177204831.png [View same] [iqdb] [saucenao] [google] [report]

This sprite stands out like a sore thumb.

>> No.1535228

say, how many maps do you have so far?

>> No.1535229
File: 1.74 MB, 320x240, 1397177239510.gif [View same] [iqdb] [saucenao] [google] [report]


>I want to see it actually finished


>> No.1535235


you can actually smell the fucking BBQ that just got ignited

>> No.1535241


>> No.1535247

the edges need some serious trimming.
did someone fucking use .jpg for some sprites work?

>> No.1535248

Why not make it some kind of cockpit view?

>> No.1535250


Not enough.

>> No.1535251


>cockpit view

But anon, hdoom already exists

>> No.1535267


Apparently yes. See >>1530523


Tried that originally, but the steering system turned out to be complete ass. So right now (thanks to ijon) I'm going with another angle, where you control the gun with the mouse and the vehicle with the directions.
Now the gunship can handle like the clunky piece of shit it is, but the player won't be hampered too much by it.

>> No.1535315

Alright, these are the Hellknight tittyfuck animations again - just made a fix to the eyes because it was making me OCD to fuck. Reposting the fixed version for the sake of posterity

Color BG:

Transparent BG:

>> No.1535318

Hellknight is my demon waifu.

Unless the Baron and Cyberdemon somehow ends up hotter somehow

>> No.1535326
File: 16 KB, 238x211, 1392308060160.jpg [View same] [iqdb] [saucenao] [google] [report]

>those artifacts and that color fuckery

>> No.1535330 [DELETED] 

Generals go in /vg/:

>> No.1535334

Is this your first day on /vr/?

>> No.1535336

Reminder, this person is the guy samefagging and shitposting in the GCCX threads

Report his posts on sight.

>> No.1535342

I figured they'd just be a recolored Hellknight.

>> No.1535348


It ain't a pretty placeholder sprite, but it's what I've got so far.

>> No.1535349

Color scheme is pretty important to me if she is just a recolor.

Like of the three Imps I'd put Red as the top Imp.

>> No.1535351

Seriously,get a damn life

>> No.1535356

its actually backwards
Barons appeared before HellKnights

>> No.1535365

What's GCCX?

>> No.1535368
File: 192 KB, 1280x720, 1397179888597.jpg [View same] [iqdb] [saucenao] [google] [report]

Can one of you niggers post that thing about Doom 64 music that was up on the tail end of the last thread? I missed it.

>> No.1535369


Game Center CX, basically a Japanese comedian doing LPs on TV.
They're neat.

>> No.1535370 [DELETED] 

Rules are important. There's a whole board where generals are acceptable.

>> No.1535372
File: 29 KB, 417x107, MootOnDoom.png [View same] [iqdb] [saucenao] [google] [report]

>Rules are important

I agree! They are. Here's one relevant at the moment.

>> No.1535374


If it was in the last thread, there's a link to the previous thread in the OP.
Unless you mean the thread before the last, in which case the foolz archive should have you covered.

>> No.1535379
File: 185 KB, 640x480, socom16.jpg [View same] [iqdb] [saucenao] [google] [report]

A high-powered, semi-automatic combat rifle.
You could use the rifle from the Alpha. Doesn't have to have a bayonet, but I'm glad to see you include it on the Beta rifle.

>> No.1535382
File: 610 KB, 720x540, 1397178233334[1].png [View same] [iqdb] [saucenao] [google] [report]

>We scared away the EU Team again

>> No.1535396

Eat shit, luddite, autoaim is for faggots.

>I was wondering if anyone tried using Legos.
I think you might as well do the sprites from scratch because if it looks even a bit like a Lego figure, it's going to look really weird and awkward.

Naw man.

>> No.1535407

4 imps technically, since it's the main imp and the three zombiemen replacement variants

>> No.1535409

I remember the red imp, and the gray imp.
I forgot the weakest imp.

>> No.1535412
File: 6 KB, 389x371, doom peek.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, new to the threads. Is DoomRL talk allowed here? Like, I know it's related to Doom, but I don't if that's enough for this thread, besides the fact that it isn't a retro game at all.

>> No.1535418

weakest imp has a dark greenish hair and a greyish-brown skin, regular imp has red hair

>> No.1535419


>> No.1535420

DoomRL is welcome too, just specify that it's the actual roguelike and not the RL Arsenal mod for Doom

>> No.1535426

Ok cool.
>just specify that it's the actual roguelike and not the RL Arsenal mod for Doom

Keeping on with the theme, I just got a nanomachinic rocket launcher as an engi. Do I get the Angel of Fire thing? I've been picking general traits thus far just in case.

>> No.1535434

ANgel of Fire will make you immune to ALL explosion radiuses, whether it's enemies or your own. It's good if you want to only use the rocket launcher, but don't want to kill your self if you get ganged up.

>> No.1535440

Looks unfinished/unpaletted.

>> No.1535445

That's because it is unfinished.

>> No.1535449

>ANgel of Fire will make you immune to ALL explosion radiuses, whether it's enemies or your own.
That's awesome! No more half dodged archviles shit.
On an unrelated note, mancubus hit motherfucking hard, I was expecting them to fire in bursts of two, not one of three. I'm guessing that's impossible to dodge, right?

>> No.1535450
File: 285 KB, 500x365, nsdIHur.gif [View same] [iqdb] [saucenao] [google] [report]

Yeah. I meant to quote some other people who were bitching and make it as a real point not some sort of rhetoric.

But didn't.

>> No.1535471

im getting a 404 on both of these, is there any where else I can see them?

>> No.1535478


>> No.1535480

thanks anon
im too stupid to read the thread

>> No.1535508

what options do you guys recommend for oblige level generation for a medium level player (to play with doom RLA) ?

>> No.1535523
File: 36 KB, 490x499, fight club narrator.jpg [View same] [iqdb] [saucenao] [google] [report]

>be 12
>playing doom 2
>screwing around on map07, no clipping and running around
>stumble upon the hidden exit room
>actually gasp
>realize i'm about to discover some sort of top secret level that somehow no one has found yet
>press the switch
>oh boy oh boy oh boy
>mfw it just leads to map08

>> No.1535528

Yeah, that's the DM exit.

>> No.1535534


heh, yeah the multiplayer emergency exit when things go wrong sometimes when killing all arachnotrons

>> No.1535551
File: 276 KB, 600x480, ppTOOMv.png [View same] [iqdb] [saucenao] [google] [report]

Re: Hellbound

Hellbound was picked for a runner-up by Alfonzo before I had even got around to playing it. He was going to do the writeup, I think. I marathoned the entire WAD during the time we were writing the Cacowards, believe it or not. I didn't quit on MAP02 or anything, but it did wear me down more than just about anything else I've ever played. I don't hate it.

You can be mad, I guess, but I'm not the holy authority on Doom PWADs, I'm just one dude writing about them. If you love Hellbound, fantastic! I don't need or want to take that away from you. Why not drop a comment on the review saying why you love it instead of saying incisive stuff here? I'm not gonna delete it unless you're just going to blast me for having a different opinion. Brandon is, uh, a special case.


>> No.1535567

And NOW that "Fuck off" from the past thread makes EVEN more sense The best thing is, as of right now, time (and most importantly, the people) is giving their fair share to each work involved

>> No.1535571

So which is the greatest WAD ever made?

>> No.1535575


>> No.1535580



>> No.1535596
File: 40 KB, 244x248, Doomguy in love.png [View same] [iqdb] [saucenao] [google] [report]

>go to /co/ to see what's up
>they're talking about some show thing where ficitional characters fight and shit
>they made doomguy lose against master chief
>everyone calls them on their shit

Though that's like, my opinion man. Who do you guys think would win?

>> No.1535597

Memtno Mori is my favorite because it comes so close to imitating the feel of the original levels, but it's riddled with flaws. Speaking more objectively, probably Requiem.

>> No.1535614


Yes, Death Battle fucked up.
The only advantage Master Chief has is better armor.

>> No.1535615
File: 24 KB, 146x120, 1368402270693.gif [View same] [iqdb] [saucenao] [google] [report]


I know exactly what you're talking about and that show pisses me off to no end, the animator gets a say on the outcome on the fight and that turbofaggot as a -huge- bias on some things. Master Chief flipping around and being all acrobatic and shit while he made Doomguy a lumbering fuck who barely moves made me beyond upset.

and honestly those two wouldn't fight. Doomguy's fucking crazy but he hates aliens and hellspawn too much to want to beat the shit out of someone also killing aliens

The episode where Leonardo beating Zitz also pissed me off

>> No.1535616

He dies to a single barrel shotgun blast.

I don't think Master Chief has good armor.

>> No.1535623

>Master Chief flipping around and being all acrobatic and shit while he made Doomguy a lumbering fuck who barely moves

The funny thing is that Doomguy is much more acrobatic than Master Chief ever was while Master Chief can't move past 5 mph

>> No.1535628

Well Death Battle got one of the most basic facts wrong (blue armor only blocking plasma damage?) and MC literally won because of luck, so... yeah.

Doomguy runs circles around MC, which logically means he could steal all his weapon spawns and be back in time for dinner.

>> No.1535632


Apparently they took the books into play for Master Chief. That's fucking horse shit though. It's a video game match up and it should only be based on vidya.

Like I said there was a huge bias because the animator is a kid with no taste and probably think Halo is better because he played it first. Seeing Doomguy inch towards MC just fucking made me shit a blood vessel.

>> No.1535634

IIRC MC once went really fast but he got his tendons all kinds of fucked up.
Still though, Doomguy is faster.

>> No.1535636

Doomguy in the books beat Satan and the Matrix then controlled all of reality.

I don't think Master Chief stands a chance.

>> No.1535639
File: 75 KB, 1238x845, 1379380322473.png [View same] [iqdb] [saucenao] [google] [report]

>Well Death Battle got one of the most basic facts wrong (blue armor only blocking plasma damage?)

They got more than a few facts wrong.

>> No.1535643


Like I said, there's a massive bias there. Fuck death battle, and some of the other matchups are absolutely disgusting too. Why the fuck would they have a match off between a transformer and an MLP character is fucking beyond me.

>> No.1535659

Totally linking this to the DB thread.

>> No.1535661

Sweet merciful Lord I finally found someone who agrees with me. Really ironic that a show who's stated purpose is to be accurate and devoid of fanboyism would be so full of shit it's farting at the seams.

>> No.1535669


Look around you anon, there's a lot of people here who agree that Death battle was wrong on so many levels with the Doomguy/MC match.

Furthermore if you take mods into consideration, the very instant Master Chief drew blood, eight shotguns would pour from Doomguy's wound, which would then fire at MC, then Doomguy would proceed to smash his face in with a broadsword then send him into the fucking stratosphere with a pistol.

And Samus would be there in the background saying try me a lot for some reason

>> No.1535674


Mind dropping a link to the bread?

>> No.1535679

>Look around you anon, there's a lot of people here who agree that Death battle was wrong on so many levels with the Doomguy/MC match.
I meant that Death Battle is a shitty show in general.

>> No.1535682


>> No.1535689

so I did some things!

+ Scrapper, replaces chainsaw, gets ammo from you using your other, non-explosive ammo (explosive rounds don't leave anything to scrap)
* SSG now takes 1.5 seconds in your pants to automatically reload. No more switch-reload exploits, you dirty cheaters.
* BFG rebalanced. The radius of the BFG beam has been cut down to a third, and the alt-fire now uses 8 cells per shot, rather than 6. Primary fire is now very definitely a boss and hallway weapon, while alt-fire is still good for groups, and the plasma rifle gets some more utility for being more ammo efficient on single targets.
* dakka_cl_recoil. 0 is no recoil and default, 100 is full recoil, and it can go up to 1000 for 10x recoil. It's ridiculous!
* Starting weapons are now +UNDROPPABLE. They won't steal your hands now!
* Bugfixes? Man I forget this shit.

Also apparently iSpook can't into pickup messages ("<insert message here>") and I can't replicate it. Post if that happens with you in either ZDoom or Zandronum, and list what pickups it occurs with (or if easier, doesn't occur with). The bug happens in neither for me.


>> No.1535691

Did it wrong like an idiot.

>> No.1535695

>It's a video game match up and it should only be based on vidya.

I don't like Death Battle and I want to deck you in the face for saying this.

>> No.1535702

>(explosive rounds don't leave anything to scrap)
demon gibs

>> No.1535706
File: 16 KB, 327x173, 1367452627916.png [View same] [iqdb] [saucenao] [google] [report]


>more dakka


What's the problem with that? They're video game characters, they should be based off the media that represents them. So you're saying characters from video games should also have garbage from movies/TV shows taken into consideration? You seem like a fun person to be around anon, as mad as you are.

>> No.1535707

and just how are you gonna process demon gibs into molten scrap?

'magic' only goes so far

>> No.1535710

Mix the horns and bones with the parts that make fire and shit.
I was just being silly, I like your mod.

>> No.1535714

>They're video game characters, they should be based off the media that represents them.

Yes. Turns out video games are not the only media that represents them.
This is a franchise battle, it encompasses the entire franchise.

>You seem like a fun person to be around anon, as mad as you are.

I'M mad? Fucking excuse me?

>> No.1535715

Sure is a lot of Halobabbies in there

>> No.1535716

>CAPS for cruise control
Dude, chill

>> No.1535717

Aren't these the same chucklefucks who said a flying horse could beat a Transformer?

>> No.1535723


Hey guys I think the animator for Death Battle is here. Either that one of his close friends.

and yeah, I'm mad at the show, and pretty disgusted with how biased they are. But I'd never go so far as physical violence.



>> No.1535728

>But I'd never go so far as physical violence.

Yes, you're right. Sorry about that.
Kind of ironic, seeing people get too worked up about things is kind of stupid, and here I just went and did exactly that.

>> No.1535734

I think the reason the Doom fans are mad is because of the misrepresentation.

Feels more like the Deathmatches are just for fanboy battles and whoever the animator likes more will always be the winner.

But then again each character battle tends to be like this so it's best not to think about it.

Master Chief and Doomguy would be friends if anything. Lots of heroes would be friends instead of fighting one another

>> No.1535736


Apology accepted, and I'm sorry for coming off so harsh. The bias present in that show really rubs me the wrong way.

>> No.1535739

I just would have done the Shamalongduckdong thing and have Chief take off his helmet to reveal doomguy's helmet.

>> No.1535748

>Master Chief and Doomguy would be friends if anything. Lots of heroes would be friends instead of fighting one another

Honestly, I'm getting tired of all the "Who would win in a fight?" scenarios, primarily because there's no way to really solidly gauge who a winner would be.
Different research methods and angles tend to bring up different results, and a lot of battles are just really inconclusive due to either inconsistent research, inconsistent source material, or fuzzy ground as to what's canon and what's not.

I've been shifting away from Death Battle as of late because I think the point of these battles shouldn't really so much as seeing "who would win" but rather to see these badasses bring out their signature moves and go all out.
Tacking a "winner" and "loser" onto things really only just brings out unnecessary fandom grudges. We should be celebrating these series, not going at each other's throats.

>> No.1535752

>celebrate halo
ya no thanks

>> No.1535756


/r/-ing an image of Doomguy punching a Convenant's head off while MC blows the face off an Imp with a shotgun with them both clinking beermugs together.

>> No.1535757

vin bitched about the scrapper trails
blame vin 4 this


>> No.1535758


The first one wasn't bad.

>> No.1535760
File: 95 KB, 912x317, 1397166398871[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Yo uhhhh important question here

A buttfriend of mine asked me this a while ago and it got me wondering: how do I go into making the Archvile's flames to die at the same time the caster dies too?

Would please someone with actual DECORATE skills take this request? Please and thanks

>> No.1535768

>lost sould charges at a rocket launcher wielding doomguy.jpg

>> No.1535771 [SPOILER] 
File: 640 KB, 840x568, sc_1.17-18.png [View same] [iqdb] [saucenao] [google] [report]


We all know who the real bro for Doomguy would be, though.

>> No.1535780

That would be fun.

Funny thing though: When I saw the pic load, I saw it was black and white with all the weird symbols and shit and I was expecting a Berserk pic. Guts seems like he would hang around with Doomguy too.

>> No.1535786


Guts would probably be more inclined to hang with Lord Blaz, what with both of them being into fucking demons up with swords and having gun arms.

>> No.1535787
File: 8 KB, 226x204, perfect.png [View same] [iqdb] [saucenao] [google] [report]

shit, you got me pretty good

>> No.1535792
File: 12 KB, 298x226, d_shawn.jpg [View same] [iqdb] [saucenao] [google] [report]

Friendly reminder that the MS GS Wavetable Synth is broken on Windows 8. The easiest replacement is to download:
Extract it to a folder, edit the ZDoom/PRBoom config to know where that folder is, and set the music playback to GUS. This is what id themselves did for some of Doom's latest ports.

If you want to use
then the two most recommended soundfonts are SGM 2.01 or ZX128 KR5. If you want to recreate the MS GS Wavetable sound and just want to replace that entirely you can find a 4mb .sf2 inside of Creative's Audigy (or later) drivers that will do the trick nicely.

Users are reporting VirtualMIDISynth as being laggy... somehow.

If your midi isn't broken you didn't need to read this.

>> No.1535805

True dat.
But I mean, the guy's name is Guts, and the manga's Berserk. It's just meant to happen.

>> No.1535814
File: 1 KB, 452x16, dakka.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1535847
File: 61 KB, 885x295, Ns21HOD[1].j.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.1535848

I'm pretty sure the books don't change anything drastically. Spartans are only fast outside of the armor, which weighs them down. It's like sticking Captain America in an Iron Man suit.

>> No.1535858

bruh I doubt people here get that here

>> No.1535862

Eh, that's actually inaccurate. Going by the fiction however it makes perfect sense how nerfed Halo's gameplay is from it's story. Plasma rifles shred people into chunks, grazes melt off limbs and leave you with a glass stump on your shoulder. Even a single needle or two is guaranteed death as the shrapnel grinds your innards to paste.

Halo doesn't even really have profanity, it's more of a PG-13 style of gameplay.

The real question is why both fictions set 500 years from now use shotguns designed roughly in the year 1900 ffs. ScrewAttack is irredeemably awful at the best of times and the whole argument so far is like asking if The Incredible Hulk could beat up another Incredible Hulk.

Yeah probably. They're both generally unkillable death engines. Isaac Clarke doesn't have the strength, the speed, or the nuclear powered fancy armor suit, and both Doomguy and Mister Chief would have the fight of their lives trying to bring him down. 'Cuz it's fiction. Some people should relax.

>> No.1535868
File: 84 KB, 278x340, a11.gif [View same] [iqdb] [saucenao] [google] [report]


All that tism


>Responds to wikipedia link
>" My content advisor blocks access to that site. And I don't want to find a way to break it - it was set in place by my parents."

I'm dying

>> No.1535873

Ha ha ha... whoops.


>> No.1535943
File: 429 KB, 1044x1910, 1389184147233.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1535981
File: 258 KB, 1600x900, 1397194824516.png [View same] [iqdb] [saucenao] [google] [report]

Thoughts on industrl.wad? Ridiculously difficult, big, and complicated level from 2002. I like it for the exploration, even though it feels like a 1995 wad sometimes. If I had to compare it to another level, I'd say Requiem MAP21. Also, you need a port that disables infinitely tall actors.


>> No.1536036
File: 270 KB, 1600x1200, Histerical Laughter.jpg [View same] [iqdb] [saucenao] [google] [report]


also now my eyes are all fucked and everything is all dark

>> No.1536057


Heu, didn't see the real link was posted a little farther down.

>> No.1536067
File: 156 KB, 1360x576, John-117_and_Palmer.jpg [View same] [iqdb] [saucenao] [google] [report]


I'm just gonna nerd the fuck out for a second here.



So if we're talking Halo 1 here, John's gonna be pretty fuckin' burly. He's already 6'10"/280lb without armour and 7'2"/990lb with and a ton of protection and life sustaining shit including a recharging shield.

The shotty in Halo fires an 8-gauge shell of 0000 buck (15 9.5mm pellets, just one or two of which kills a Grunt). Not really fair to compare it to DG's 00 8-gauge shotty.

That said, the guy's definitely not as fast as Doomguy from the games, it'd be about abusing John's lack of maneuverability and need to reload to overwhelm his tankiness and generally more powerful weapons (the MA5B spews 7.62x51mm bullets at 900rpm, compared to Doomguy's 9mm 525rpm chaingun). Like fuck sakes, man, his pistol shoots .50 bullets that explode inside of you.

>> No.1536085

As a fellow Halo fan, the novels do a much better job of representing the Spartans capabilities than the games. They are agile as fuck in the books. I think that, realistically speaking, Master Chief would win. It's easy to say one is better than the other when you're basically just comparing balance differences, it's like saying "Soap from Call of Duty could beat Mario because Mario dies in one or two hits."

>> No.1536094
File: 2.98 MB, 640x360, casing.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1536095


Acctually, Doomguy would more likely fuck an alien.

He just hates demons.

Also death battle forgot another one of the doomguy's weapons.

The Dark claw.

>> No.1536098

> it's like saying "Soap from Call of Duty could beat Mario because Mario dies in one or two hits."
Mario has that invincibility period if he has the mushroom powerup
And if he has the cape from SMW?
Or Kuribo's shoe?
Or even the Tanuki suit?


I hope you find it funny

>> No.1536102



You're implying they wouldn't have sex and the offspring isn't....

Well, EVERY FPS player chara.

>> No.1536104

What mod is that?

>> No.1536105

What mod is this?

>> No.1536106


>> No.1536110


The demons. For a bunch of pure-evil individuals, there's no end to their less-deadly shenanigans.

>> No.1536115


Okay, guys. guys.


As a baby/child/whatever.

He likely fought his way the fuck out, screamed at the doctor, and knocked that bastard the fuck out

>> No.1536123

Oh man, no wonder I didn't recognize it.

All those new sprites.

>> No.1536126

I was about to say the same thing. Had no idea there was a new version. REALLY digging all the new sprites and stuff.

>> No.1536139
File: 367 KB, 1600x900, 1397200255861.png [View same] [iqdb] [saucenao] [google] [report]

Oh man, UV-fast is making me it's bitch. It's fun though.

>> No.1536149

>That glove
Fucking nice

>> No.1536151

It is, I like them over the old version he drew that pistol with.

>> No.1536167
File: 23 KB, 901x76, GunshipSprites.png [View same] [iqdb] [saucenao] [google] [report]

Again, thanks to the anon who submitted the first three frames. The other two are outlined now, which means all that’s left is for shading and detailing.

I’ll leave that for someone else, though.

>> No.1536186
File: 1.86 MB, 768x480, asdfgjagahdasgh.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.1536187
File: 1.66 MB, 640x360, FUG.webm [View same] [iqdb] [saucenao] [google] [report]

thanks obama

>> No.1536205

Trailblazer one day.

>> No.1536225


Here's to some hope?


>> No.1536232

d-does anyone want to watch Doom 64 being played?

I have a link but I'll only give it if you are all really nice!!!

>> No.1536246
File: 2.00 MB, 1440x900, 1397205363249.png [View same] [iqdb] [saucenao] [google] [report]

Might be a bit late for NA (1:32AM on west coast atm) but I'd be down for some Doom streams happening around here.

>> No.1536384

So why not make Zombiewomen?

>> No.1536403

where can i download hdoom?

>> No.1536419

best-ever.org/wads I guess

>> No.1536435

>this post was over four hours ago

>> No.1536441


>> No.1536454

>Brandon made some very precise comments as to things he wanted changed for the balance of a level, like ammo and health. Tarnsman sent the level to him again, unchanged, and Brandon declared the balance perfect.

>> No.1536464


>comparing ammo-types to Doom's ammo types
>Doom doesn't specify ammo types

Horseshit. There are so many missing and unstated factors for Doomguy that you can't say MC would realistically win - all that lore doesn't really mean much when the mechanics of the opposing game are pretty much all there is and there's no other actual technical information to compare with.

In fact, Death Battle pulled most of the stats about Doomguy's weapons and armor right out of their ass. They generally ignored and made up a good few factors for Doomguy in order to set the match in their favor and appeal more to the larger fanboy audience

>> No.1536474

Oh, and for additional reference, see:

I think the three of them would get along pretty well. Need to work on my Berserk mod some more sometime soon.

>> No.1536506

>replaying scythe
>map 28
Fuck, how was I even able to complete it before? I can barely make it to the revenant near the last corridor. How am I even supposed to complete it?

>> No.1536564

>played doom last time when i was 4
>20 yo old now
>still know where all the first levels' secrets are
>still know where the enemies spawn/are
How does one ingrain a game so deeply inside my memory?

>> No.1536575

I don't know, I don't remember many things prior being 5 years old and I'm 23 now.

>> No.1536584
File: 150 KB, 1360x768, gzdoom 2014-04-11 17-04-33-82.png [View same] [iqdb] [saucenao] [google] [report]

awwww, yissss
Thanks, anons!

How do I make the green shit throwing girl have fun with me?

>implying hugging monster girls is NSFW

>> No.1536654


>> No.1536660
File: 55 KB, 512x384, file.png [View same] [iqdb] [saucenao] [google] [report]

How i'm supposed ot use this?
Open with doom 2 gives problems.

>> No.1536667

This. Just make some pale kawaii animu grils.

>> No.1536671

> all that lore doesn't really mean much when the mechanics of the opposing game are pretty much all there is and there's no other actual technical information to compare with.

Thats kinda what im saying, comparing the two based on balance is kinda dumb since it is going to be drastically different, and one sided. I say its better to compare the capabilities that character has, but since Doom doesnt really have any lore we dont know what our Doomguy is capable of other than the most basic stuff.

>> No.1536679

>Skulltag version from Nov 6 2010
There's your problem.

>> No.1536681

>Calls doomguy "green shit"
Anon, he's comming for you. Prepare your holes.

>> No.1536690

No, Hellknights throw the green shit.

>> No.1536718
File: 53 KB, 941x469, 1396911774813.png [View same] [iqdb] [saucenao] [google] [report]

>this picture

I'm reminded of that "maths on doomguy" image.

I wonder then what an estimate is of much force the cyberdemon is withstanding everytime he fires a rocket?

Especially since he fires them at full force straight away, they're not soft launch.

>> No.1536734
File: 107 KB, 425x282, 1352265319253.jpg [View same] [iqdb] [saucenao] [google] [report]

I always hate [franchise] V [franchise] discussions because it takes things that are cool in their own right and turns it into a game of winners and losers.

My personal view on every conflict of this nature is everything is the most powerful in it's own universe which makes everything even and boring.

>> No.1536759

I agree with this
What could be an interesting discussion comes down to fanboyism versus fanboyism

>> No.1536763

That's a good point.

>> No.1536793

Remind me PSO hub.

>> No.1536808

Real rocket launchers have little to no recoil, because the rocket exhaust is discharged through the back of the launcher.

The cyberdemon's launcher appears to have no such feature, though...

>> No.1536820

How many of you pistol start?

I'm using that pistol_start_options mod, and I'm playing equinox with rules that force pistol start on death....but I'm starting to think that was a horrible Idea, this wad is really stingy with ammo compared to the amount of enemies you fight

>> No.1536830

I don't because I don't feel it necessary. A lot of maps/wads don't bother to make it so that you can pistol start, either. You could argue "extra challenge" but when the mod relies on giving you shotgun ammo and rockets, it doesn't really work.

>> No.1536842

has it ever been established what it is they throw?

>> No.1536843


Maybe I should of read the readme.

>> No.1536846

Powerlevel arguments are retarded because the characters are only as strong as their creators want them to be.

Capcom could get up tomorrow and decide that Dan was some sort of Death God capable of ending the existence of the entire universe even though he's currently a joke of a fighter that gets shit on by everyone, even high school girls.

>> No.1536847


Either it's acid, green fire, or just inexplicable magic

Personally I think it's green fire

>> No.1536849

Are you saying that about me, or yourself? I have to ask to clarify because people here have a tendency to be "passive aggressive" with comments.

>> No.1536850

In Doom 3 it's plasma, if I remember that "specimen collection" part right.

>> No.1536858


Myself, "Maybe I"

>> No.1536862

No, I understood that. Like I said, passive aggressive tendencies. They say "I" 'indirectly' referencing myself, me (this poster).

>> No.1536871

So I've been seeing people post in here where they talk about using upgrades on their guns and encountering weird random monsters (flying cyber mancubi, wtf?). Is there some new mod I haven't heard of? I haven't really been playing Doom much in the last few months, so that's all I can assume of the matter.

>> No.1536874 [DELETED] 

It's called DoomRL Arsenal and you can get it here:


Rough list of assemblies here (it's not very accurate since it's for the roguelike and some assemblies aren't possible in the mod, you can't mod armour, for example):


And just in case, list of rare modpack effects on unique weapons:


>> No.1536876


>> No.1536878


It's called DoomRL Arsenal and you can get it here:


Rough list of assemblies here (it's not very accurate since it's for the roguelike and some assemblies aren't possible in the mod, you can't mod armour, for example):


And just in case, list of rare modpack effects on unique weapons:


>> No.1536880
File: 2.40 MB, 2274x2124, Relativity Original-Large.jpg [View same] [iqdb] [saucenao] [google] [report]

Has there been or will there ever be a Doom mod that includes seemlessly moving from the floor to the walls to the ceiling?

>> No.1536885
File: 27 KB, 615x409, 1364049369198.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah that's true, "rocket launcher" is used in much the same was as "bazooka".
So what do we call the Cyberdemons weapon if we want to be technical?

Making an Escher looking level in doom might not be as hard as one would think on the outset.

Certainly easier than a Dali level.

>> No.1536887

Perfect, thank you. Saved.

>> No.1536890


>> No.1536896

IIRC in Doom 3 it is plasma.
In DoomRL hellknights throw plasma, Barons throw acid.

>> No.1536914

I think Map 11 in Plutonia 2 had an area that was very much like that, stairs in the walls, ceiling, was pretty funky actually.

>> No.1536938

Can anyone recommend some Doom wads with atmosphere in them, similar to Asylum of the Wretched?

>> No.1536939

What's a good wad/mod thing for two players?

>> No.1536941

Unloved, shit's great.

>> No.1536960

Coop or versus?

>> No.1536967


Already played it. It was amazing and I'm looking for more wads similar to it.

>> No.1536969


Coop please

>> No.1536973

Say, all this spooky shit reminds me, do we have any wads with the same tone as House of the Dead: Overkill?

>> No.1537006

Stronghold for a cool invasion mod, Samsara on a slaughterwad like Sunder or maps like Deus Vults, Scythe 2, Stargate or Swim with the whales is great.

>> No.1537014

Grindhouse? Probably plenty.

>> No.1537054


I love house of the dead overkill man...


Typing of the dead overkill is also boss.

>> No.1537056


Seconding this, Samsara is an excellent party/multiplayer mod, and Stronghold is just outright crazy.

>> No.1537060

What's the easiest way to host a game? Making a server doesn't make it appear in the Zandronum list.

>> No.1537065

Starting a new DoomRL game now while my bath runs. I hads some success earlier with an Angel of Shotgunnery build, but I wasted a trait on shottyman. I think if you use the mouse more often than keypads its quite useless.

Anyway, I was thinking of a tech build with marksman, trying to assemble a storm bolter asap. I dont know wether to use my starting trait on whizkid/intuition or try and go for dual gunner off the bat. I think the only way to survive early game is with dualgunner.

>> No.1537086

teleporter zombies, why

>> No.1537090


Depending on your network set-up, it might be easier just to go to the #bestever IRC network and host a server from there.

>> No.1537098
File: 274 KB, 500x400, 1397244403730.png [View same] [iqdb] [saucenao] [google] [report]

>switched to Linux
>have to compile a Doom sourceport myself for the first time
Wish me luck, broskis.

>> No.1537121

FUCK I forgot, there's a mod that combines Samsara and Invasion. Best of both worlds!

>> No.1537131
File: 399 KB, 1600x900, 1397245053881.png [View same] [iqdb] [saucenao] [google] [report]

I get the feeling you're not supposed to play this with Fast monsters enabled.

>> No.1537139
File: 67 KB, 380x418, sgrrgh.jpg [View same] [iqdb] [saucenao] [google] [report]

I downloaded the latest build of GZDoom today and now as I move around and do stuff in Doom, I hear the quietest whining sound coming from inside my computer tower, like a kettle on the stove heating up. This has never happened before and I've played hundreds of games on this PC.

>> No.1537164

I always pistol start unless the wad specifically says it's not meant to be played that way. It's the community standard; you can get burned sometimes but I'm much less likely to guess wrong doing it that way than the other way around.

>> No.1537168

I'm in container area, this will be my first encounter with the shambler on a Marksman build. I have on storm bolter and a T1 pistol in the off hand. I have 8 large meds, 3 small and the rest is either ammo or modded armour. Wish me luck.


>> No.1537179 [SPOILER] 
File: 388 KB, 655x1000, 1344432 - Cyberdemon DOOM Doomguy Rule_63.jpg [View same] [iqdb] [saucenao] [google] [report]

Any drawfags online? Small concept ideas for H-doom.
Still have no idea about how Arachnotron or Mastermind could be replaced. Cyberdemon pic is kinda related :3

>> No.1537207

Happens to me too. I don't know what it is but I don't give a shit.

>> No.1537209
File: 386 KB, 1024x1104, 1397248022600.png [View same] [iqdb] [saucenao] [google] [report]

Arachnotron would be something like this?

Wish I was a drawfag.

>> No.1537256
File: 402 KB, 1139x545, Scorpmen.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1537263

This is gonna sound like a silly thing to be asking, but are the any good mods that can be used with Chocolate Doom?

>> No.1537267



>> No.1537268


Yea, the hitscanners are a lot more accurate in Accessories I think.

Btw, Accessories and unloved are a good match

>> No.1537270

I never got while people complained about zombie hitscanners in BFE when those guys were much more annoying and boring to fight.

>> No.1537271


Demonicron works (un)surprisingly well, as well

>> No.1537274

Because Zombie Hitscanners were a bit more common...? Also, they replaced some classic enemies.
But, maybe there's other reasons.

>> No.1537279

Zombie hitscanners were mobile and had pitiful HP. They were like Doom hitscanners if Doom hitscanners were pathetically weak and inefficient.
Then again, some people would take hitscanners out of Doom too.

>> No.1537286

They were kind of 100% accurate unlike Doom's random accuracy hitscanners

On top of that they kind of replaced the standard headless enemies for half the game, which was also the worst half of the game by a considerable margin.

Then they show up again later a couple of times in big groups and go down like a bitch but are still annoying.

Basically they were one of the many reasons BFE wasn't that good.

>> No.1537290

>They were kind of 100% accurate unlike Doom's random accuracy hitscanners
They miss if you strafe. There was literally one part where they could damage me significnalty on Serious (huge hordes of them after minigun).

>> No.1537296

Exactly what I said. I like the retro feel of vanilla doom, and want to fuck with some mods.

>> No.1537297

They didn't seem to miss even some of the time when I was strafing.
And that's all I really ever do.

>> No.1537310

Run a mod that replaces the gunners with more classic headless dudes (beheaded bomber, beheaded firecracker, etc). It becomes a lot more fun to deal with them, since now strafing is actually useful!

>> No.1537313

Damage control

>> No.1537320
File: 15 KB, 315x232, 1397251097248.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.1537340

how do i get the doomrl arsenal hud to work?

>> No.1537347


Disable alternate HUD in the options.

>> No.1537362


Imbalanced as hell (no pun intended), but still entertaining, it may bring some challenge on maximum difficulty level.

>> No.1537363

Ancalagon being awesome again


>> No.1537375

>They were kind of 100% accurate
get a load of this guy.

>> No.1537408

So Zandronum has a chance (and apparently a fairly good one) of switching to an account system. On top of that, it's likely that this account system will be mandatory; as in, you won't be able to play on most servers without having an account. The registration process seems to be more complicated than the one in Best-Ever, as well, which many people already have too much trouble with. Really, the only benefits we've seen so far come in the form of competitive dick-measuring, and shit that'll be added to Zandronum 2.0 anyway.

Post your opinion on it! Some of us already have.


>> No.1537415

i couldn't care less, i only play solo or coop in (G)Zdoom

>> No.1537416
File: 35 KB, 673x505, 2988823812.gif [View same] [iqdb] [saucenao] [google] [report]

>So Zandronum has a chance (and apparently a fairly good one) of switching to an account system. On top of that, it's likely that this account system will be mandatory; as in, you won't be able to play on most servers without having an account.



I get keeping out banned people by limiting their access

>> No.1537424 [DELETED] 


And just because of a single, furshit ban-evading little twat?


>> No.1537442

And they say Plutonia has too much revenants!

>> No.1537451
File: 87 KB, 106x147, hugecthulhu.gif [View same] [iqdb] [saucenao] [google] [report]







>> No.1537473
File: 103 KB, 700x700, 1363641198976.png [View same] [iqdb] [saucenao] [google] [report]

>Zandronum has a chance (and apparently a fairly good one) of switching to an account system.
But that's fucking stupid as shit. Why? To make bans more enforceable? I've been banned from 3 times in 3 different Zandronum games. All 3 times they were lolsorandumb troll bans. Enforcing bans and forcing people to have accounts would ruin Zandronum

>> No.1537479

it could be worse
they could require you to use steam
or at least try... i'm glad doom is made in such a way they can't really force anything on the whole community

>> No.1537482

>I've been banned from 3 times in 3 different Zandronum games. All 3 times they were lolsorandumb troll bans.

There's a difference between server bans and master server bans.
Server bans are usually just admins being fuckwads and kicking you from the server.
Master server bans mean you can't even open up Doomseeker to pop on a server.

>> No.1537483
File: 885 KB, 250x189, 1355900154898.gif [View same] [iqdb] [saucenao] [google] [report]


Boy there's a lot of buttkissing on that thread

and personally, I don't like it. If the doom competitive scene is dying, forcing accounts and making people have to sign up for a bunch of bullshit doesn't seem like the best way to keep things alive.

>> No.1537484

Does Project MSX work with Zandronum? Or is there a patch to port it to Zandronum?

>> No.1537487

No and no.

>> No.1537501


Coil whine, dears anons. By any chance do you have AMD based GPUs?

Then again, MSI, Gigabyte and Zotac are known for their coil whine across the board.

>> No.1537508

I have an 8-core AMD Vishera, yes. It's weird though because it's never done it with anything else and only since I recently updated GZDoom has it been doing it. It also does it more or less depending on where I am in the map and where I'm looking, and doesn't matter if the maps are large or small, have a lot of entities or not.

>> No.1537513
File: 356 KB, 256x270, 1396595917013.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1537516

>8-core AMD Vishera

That's your CPU not your GPU (graphics card).

For example, I had a Sapphire Radeon 7970 (AMD card) and it would generate hideous coil whine only when the game was pinning 60 frames while my FOV was pointed at a moving object. Could be the same case for you, but really depends on what card you have.

>> No.1537523 [DELETED] 
File: 24 KB, 150x150, 1397258522225.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1537525

Reminder, report and ignore shitposts.

>> No.1537526

What is this?

>> No.1537527


>> No.1537528

Reminder, what you just did is shitposting.

>> No.1537534

>that shitty washed out OpenGL render

Recent GZDoom with disabled texture filtering looks much more accurate, but use Software for spaceDM9 anyway. Some things don't even show up in OpenGL mode.

>> No.1537536


Was playing Unloved with Accessory to Murder using Demonicron and Hellspawn+Voxelbro voxels, although the voxel thing isn't apparent.

>> No.1537537

Accessories to Murder.


>> No.1537539

>account syste

Hello, Jenova here.

This system is used exclusively by one server cluster in order to track stats amongst competitive CTF players. There is absolutely no indication that it will be ported over to Zandronum.

If an account system is ever implemented in Zandronum (and this is fairly unlikely), I'm sure it'd be opt-in for players who would like to track their stats in non-competitive gamemodes, like number of monsters killed, time played, etc.

>> No.1537541 [DELETED] 
File: 35 KB, 150x150, 1397259139431.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1537545

Why are you posting these?

>> No.1537546

Don't give him attention, he's just trying to start shit. Report and ignore his posts.

>> No.1537548

Sorry bud, that picture was taken in the Skulltag days.

>> No.1537559
File: 481 KB, 141x141, 1355118064013.gif [View same] [iqdb] [saucenao] [google] [report]

As long as it's optional I'm ok with it.

>> No.1537561 [DELETED] 
File: 37 KB, 1316x430, jenova.png [View same] [iqdb] [saucenao] [google] [report]

>"This is a pretty dangerous mindset to have."
>dangerous mindset
Yeah, can't have people voicing inconvenient opinions, can we?

>> No.1537579

Oh yeah my bad I read the G as a C. No I'm running with a Gigabyte 680 GTX

>> No.1537582

Well that looks like a boring mapset.

>> No.1537583

>This system is used exclusively by one server cluster in order to track stats amongst competitive CTF players. There is absolutely no indication that it will be ported over to Zandronum.

If this is the case, that's much better.
But wording like "Or maybe you're a mod player and don't care about competitive, but there is also great news for you too! Read on to see what features are coming to a server near you!" seems to imply that Watermelon wants to port this to other servers as well.

Can you decisively say that this is not happening?

>> No.1537592


Look, you can have whatever opinion you want. Some people may think it's dumb, that's cool. The only thing I'm contesting is the part that this is somehow going to be enabled on every server.

I'm not sure who exactly started this rumor, but it's pretty false. There have been talks of introducing an account system prior to this, and I think the general consensus was that it would be opt-in and not mandatory.

I just don't want people thinking that this modification is going to take place on every server - because it's not.

>> No.1537594 [DELETED] 
File: 104 KB, 1315x507, shitking.png [View same] [iqdb] [saucenao] [google] [report]

Wow, this guy's an asshole.

Acting real fucking high and mighty.

>> No.1537595


The way Gigabyte design their heatsink + GPU fans nearly always causes coil whine no matter what card you have. There are countless stories of it, along with MSI cards.

Also, high-end Gigabyte cards themselves have a common tendency to sag downwards which just causes the fans to move a little oddly.

>> No.1537602


Yes, I can decisively say that the account system that these servers use won't ever be ported to Zandronum.

There are some other modifications that may be ported over, like client side puffs, which have nothing to do with the actual account system.

>> No.1537603 [DELETED] 
File: 698 KB, 1200x1395, ALL_OF_THE_DAY_BRO.gif [View same] [iqdb] [saucenao] [google] [report]

>this thread
What am I doing with my life?

>> No.1537604

>Trying to import drama

Go back to /v/

>> No.1537613

You're right, I shouldn't have done that, I just don't like it when some faggot talks shit about people I like.

>> No.1537614

I'd also just like to link http://www.nextleveldoom.com/ which is pretty much what the entire project was started for. As you can see, it's pretty much just exclusively for private CTF players.

>> No.1537617

I understand the idea and all, but I don't like it at all, as long as it's an option rather than a requirement to play on anything that might even be labeled as "competitive" I'll be fine with it, but if it's enforced I won't touch competitive again, I don't need to be hassled with what comes with the bullshit afterward

>> No.1537623


On these two specific servers, you will need an account. Obviously competitive doom is not limited to a single server cluster. You can play on GV, NJ, BE, etc.

If you want to play stat-tracked priv, you need an account.

>> No.1537624


All right, thank you for the clarification!

>> No.1537629

Whats bad about having to have an account? I dont understand

>> No.1537630


The problem isn't having accounts, the problem is being forced to have an account. Which thankfully doesn't seem to be the case.

>> No.1537642 [SPOILER] 
File: 366 KB, 140x160, 1395711403420.gif [View same] [iqdb] [saucenao] [google] [report]

Alrighty, I can live with that
just don't have it spread like a wildfire

>> No.1537643

>Zdoom-only Mods
>Brutal Doom is on the first pic

Nice try.

>> No.1537646

Speaking of Accesories to Murder, what are your thoughts on it? I'm liking it so far.

>> No.1537656
File: 232 KB, 750x998, Samsara Chart.png [View same] [iqdb] [saucenao] [google] [report]


Mostly just what's outlined in this post. It's not an issue now, but you asked.

I feel like it's what Brutal Doom would've been if it decided to distill itself into gameplay and polish instead of loud yelling and headshots.

>> No.1537657


That's not brutal doom, that's Accessories to Murder.

>> No.1537658

It crashes for me.

>> No.1537663

That's accesories to murder.
What's the error message? Are you using GZDoom? Maybe download a dev build?

>> No.1537665

I think that the helmet HUD is one of the most appaling things I've ever seen. It's like, I feel like the base is good but then there were so much unnecessary details added. Why does Doomguy look like Snake Plissken? Why is his name from those awful books listed there? Why would he even need his name on the hud, in case he forgets it?

>> No.1537667


7/10, if Tormentor made the comic, then it needs more Shadow.

>> No.1537671

I dunno, the message is from my grafics card.

>> No.1537674

I mean the pic with a Doomguy aiming down the sights on an aparently multiplayer game.

>> No.1537676

Ya, not a fan of the mugshot either. I like the other parts of the helm tho, even if I kind of hated them before (I used the alternate hud).

>> No.1537680


Oh. Well that's not Brutal doom, either. It's "Hideous Destructor".

Pfft, that Mugshot's way better looking than Doomguy's default look, that's just me though.

>> No.1537692

It may be because of the voxels that AtM uses. Can't help you there sorry.
It's ok I guess. I hate the eyepatch though.

>> No.1537701 [DELETED] 
File: 71 KB, 1858x380, what.png [View same] [iqdb] [saucenao] [google] [report]

> showing my dick to underage girls

I don't know what any of this is, I live under a large rock you see so I'm not quite up to date with alot of stuff. Why is he bringing these things up anyways? For what purpose?

>> No.1537703

Talking about mugshots, I have seen one which Doomguy has a 5 o clock. Can anyone tell me where to find it?

>> No.1537714
File: 415 KB, 637x468, 2014-04-08 21_46_50-.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1537715


Hold on a second everyone. Wait. Would someone please explain something to me?


Why would anyone ever care for competitive Dooming when

>competitive Doom
>on a ZDoom-based port

And look, I am no purist or a Doom tourneyfag for that matter, but if we were ever to compare which competitive Doom community is older/heavier/more important, those from ZDaemon/Odamex surpass the ones from Zandronum.

Would someone remind me please who were the two finalist from the Quakecon 2013 Doom 2 Tournament and which place do they come from?

>> No.1537716

Do you have that Oblige roll chart?

>> No.1537718 [DELETED] 

>Why is he bringing these things up anyways? For what purpose?

Because if he cried about terminus or ijon the backlash would fucking castrate him

>> No.1537747

Was some rumorshit that was crapped out from a stupid event 8 years ago or so, nothing to be concerned about. Everyone else in there had too much muscle to target, and ru5t is a pussy-ass chump.

>> No.1537770

The /newstuff Chronicles #446


This edition is charged with buttloads of pictures, and quite a bunch of good WADs worth of being checked out

>> No.1537774

what wad?
and why you didnt nocliped?

>> No.1537778


Thank you.

>> No.1537789
File: 28 KB, 280x450, model_revenant-M.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good TCs? Can you post links?
>inb4 shitstorm of suggestions

>> No.1537793
File: 144 KB, 890x736, wilbon what.jpg [View same] [iqdb] [saucenao] [google] [report]

>Knowledge gleaned from the textfile:

>-This map was made on an Android phone
>-This map was made on an Android phone
>-This map was made on an Android phone
>-This map was made on an Android phone

>> No.1537798

My personal favorites:

Action Doom 2
BGPA Libration Mission
Aliens Colonial Marines TC
Cold as Hell (Though that might be pushing it a bit, not sure how different it has to be to be a TC)

>> No.1537812


there's an Android Doom map builder out there I think

>> No.1537821
File: 462 KB, 1280x720, 1397266755086.png [View same] [iqdb] [saucenao] [google] [report]

Well, if you need a good winter/snow themed WAD, Whitemare is pretty fantastic. Some really fun level design. Only gripe I have is some of the maps have annoyingly dark areas.

>> No.1537823

As in, new weapons, maps, and anemies, all in one?

Action Doom 1 and 2. I kind of liked Legacy of Suffering too.

>> No.1537824
File: 27 KB, 343x263, SMITE AND CLEAVE.png [View same] [iqdb] [saucenao] [google] [report]

Be gentle, I tried.

>> No.1537831
File: 1.04 MB, 1150x1150, Nocturn.png [View same] [iqdb] [saucenao] [google] [report]

Guys, I think I found another manifestation of the Doomguy.

"What do you want here? This is my place! Go away or I rip and tear!"

Acctual quote.

>> No.1537834

I like it.

>> No.1537837


>> No.1537846

I'm playing TNT Evilution with Brutal Doom, and besides some minor texture glitches everything was working well.
Then after map08 there are several spots that crash the game if I happen to pass through, some make it impossible to beat levels, unless I noclip towards the exit, but that's nofun.
Does this happen to anyone else?
I played Doom 1 and 2 with no problems.

>> No.1537850
File: 16 KB, 115x96, Serious Sam Coach Shotgun.png [View same] [iqdb] [saucenao] [google] [report]

Just how lazy is taking a screenshot from a game and resizing it to make a weapon sprite?

>> No.1537853


That looks half-decent acctually.


Legacy of suffering is absolute shit.
>Regenerating Health instead of pickups
>Shitty cutscenes every five seconds
>Terribly flawed map design
>Trying too hard to be dark and edgy.

>> No.1537859


I like reloading though, especially if has a good sound and animation to it.

I certainly wouldn't want every weapon to have a reload though

>> No.1537862



>> No.1537865

I had that.

>> No.1537874



>> No.1537882
File: 74 KB, 800x600, 1397268365805.png [View same] [iqdb] [saucenao] [google] [report]

I'm playing through a Star Wars wad and really enjoying it
check it out, its the ones entitled the darkest hour


gonna try out the HL 1 stuff after this methinks

>> No.1537886

If anyone here i making maps[i dont want names or what are you doing]
How do you do the secrets?
What would you advice for first-time mappers when it comes to secrets?

>> No.1537889

Okay, I played around a bit with Accessories to Murder and it's pretty fucking good.
I think I'll try Hellbound with it.

>> No.1537891


Make 'em rewarding, not necessary

>> No.1537892


hit the "submit" button too fast. Forgot to add, always test your maps while not taking the secrets in mind.

>> No.1537894
File: 11 KB, 115x96, 1397268612275.png [View same] [iqdb] [saucenao] [google] [report]

Edited it a bit, does it look better or worse?

>> No.1537897

rewarding like having a megaarmor/supercharge/megasphere/big weapon you dont need in those maps like Doom 1 did?

>> No.1537901

it looks alright

>> No.1537904


>> No.1537906


let's fucking do this.

>> No.1537907

>you dont need

Yes, because who the fuck needs a backpack and the computer map anyway. Weapons in secrets shouldn't be required to finish levels and they should serve the player to save ammo in it. You don't exactly need the RL in E1M3 to finish the level, but sure it helps in some sections to clear some stuff.

Also not every secret in Episode 1 contained weapons, and if they did they always came up with ammo, they generally outnumbered 'em

>> No.1537909


>duke nukem

Groovy. I feel most comfortable with Duke and Parias. Someone give me a mapset I should play through.

>> No.1537912

Thanks. Also, I've already played Action Doom 1 and 2.

>> No.1537914


Why spoil it?

Doomguy himself would of played with the damned things as a kid.

When he wasn't ripping and tearing people's guts out.

>> No.1537915


I'd go back to the previous colour, but switch the gold and bronze.

>> No.1537916
File: 285 KB, 1024x640, 1397269204014.png [View same] [iqdb] [saucenao] [google] [report]


Fuck it, I'm doing scythe 2. Wish me luck.

>> No.1537918

Romero always used big equipment items in "Ooooh, shiny!" areas that generally served as secrets across the game, that's one of his biggest trademarks in mapping. Also you can use level geometry to point out at secret areas just like Petersen did.

The point of secrets, once again, is to provoke the player to take that big leap of faith just to see "what if..."; if you're going to put him against damaging sectors give him some health to recover after finding land, don't be a dick and recognize his effort.

And yes, no-secret runs should be a must as pistol-start runs are nowadays in map testing

>> No.1537923
File: 71 KB, 1030x793, foop.png [View same] [iqdb] [saucenao] [google] [report]

Thank fuck for phase devices.

>> No.1537928

That is one sexy tileset. Maybe I ought to play that. I assumed it was going to be an eyesore.

Is there an ASCII version? You know, since it's a roguelike.

>> No.1537929
File: 115 KB, 1024x640, 1397269593285.png [View same] [iqdb] [saucenao] [google] [report]


My foot. Your face.



>> No.1537930

Oh god I hate that. Every freaking roguelike seems to have welcoming parties like that.

On an unrelated note, I played DoomRL before I had even played Doom. I always thought Hell Knights carried a little freen book with them.

>> No.1537931

It was originally an ASCII-only roguelike, but then Derek Yu, the spriter of Spelunky, worked with the dev team to make a Graphical Version, which is what you see in that screenshot.

>> No.1537935

Not him, but yeah, there's one. You have to select the console .exe in the DoomRL folder.

>> No.1537937

DoomRL Arsenal with the monsters addon. Play on the highest diffuclty in a hard wad for the best experience.
Project MSX is fucking great too. There's a Badass Monsters addon for more monster variety.

>> No.1537940
File: 136 KB, 1030x793, whop.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, you just run it with the "-console" parameter.

And this was where I ended up. Fortunately, I still had two free turns left from entering a new level (and a rocket launcher in my alternate slot).

>> No.1537943
File: 277 KB, 1024x640, 1397270135529.png [View same] [iqdb] [saucenao] [google] [report]

Man good thing that window was there for me to jump out of, otherwise I would probably have gotten my shit pushed in

>> No.1537950


and is there a reason why I don't have enough fuel for my jetpack? I just picked the shitting thing up.

>> No.1537978

Playing .30 or the .31 beta?

>> No.1537993


Uhh v0.3, so .30 I guess

>> No.1538006

Are the Community Chest wads any good? I've kinda gone through a lot of the more noteworthy wads and have been looking for something new. I've heard kinda mixed things about the CC wads.

>> No.1538015

1 and 2 are bad to okay, 3 and 4 are okay to good.

>> No.1538016

So CC4 is the best of the bunch then?

>> No.1538019


I think the 31 beta fixes that.

>> No.1538023
File: 715 KB, 1600x900, 1397272629089.png [View same] [iqdb] [saucenao] [google] [report]

Man, I love this hud more than ATM's standard huds.

>> No.1538024

Woah, there's an NCHUD for AtM? Cool, totally getting it.
I like AtM standard hud, but still.

>> No.1538032

Yes, yes it is.

>> No.1538095

Why hasn't anyone made a Deus Ex mod for DOOM yet?

My ripping and tearing is augmented.

>> No.1538103

Would be awesome if not for the fact the Doom engine really cannot into stealth. Once you fire a weapon, everyone on the map will be alerted to your presence and they can't forget where you even if you hide.
This limitation really sucks.

>> No.1538104


Well, aside from that, likely possible.

>> No.1538113


VirtualMIDISynth lags if the default output buffer is left at 200ms.

>> No.1538120


>> No.1538124

You could make the weapon be silenced, however there comes in the factor of them being on alert and doesn't go back to being unaware again as you stated
There could be some options such as making personal stealth and silenced weapons perhaps

>> No.1538126

Could I have the URL to bookmark? I'm down for supporting more community shit like streams.

>> No.1538128

Quake's AI isn't much more complex than Doom's, and that has a stealth mod.

>> No.1538146

/v/ is playing Deus Vult II with Samsara if you guys are interested.

>> No.1538147

Okay guys.

We need a full-body monster of the IOS.

And not just Sgt. Mongfucker's wall.

I'm talking about an acctual full-size boss here.

Would keep the same head but be a physical manifestation of all 7 deadly sins because why the fuck not.


>> No.1538151

>Map is huge
>monsters spew out of each of the 7 hearts representing each of the sins in some way or another
>killing the last heart kills the icon of sin
>you were running inside of the icon of sin this entire time and have to escape it's flesh before it collapses on top of you

>> No.1538161


Did those idiots forget to password it AGAIN?

>> No.1538172

>download latest dev build of gzdoom
>text still goes fuckhuge when you change resolution
>still no mouse control in the menu

>> No.1538178


Meh. Maybe for a second phase or something.

Anyone know how to setup a GZDOOM server WITH wads? We keep trying to run DoomRLA with HUD, monsters, weapons and the Unholy Realms mappack, but it keeps going to DM spawns vanilla.

>> No.1538185


I'm pretty sure it's less "forget" and "intentionally did not".

>> No.1538189

Look at the settings, son.



>> No.1538202



>> No.1538209

Check your gameplay options

>> No.1538213

Oh man do I feel silly now. Thanks man.
Why aren't they on by default anyways?

>> No.1538221


This is what we've got:

-host 2 -file "DoomRL Arsenal Beta 6 HF13.wad" "DoomRL HUD.wad" "DoomRL Monsters Beta 3.4.wad" ur_final.wad -skill 6

>> No.1538224

Wait, no, nevermind, neither of those work. The scale text thing is for in-game messages I think.

>> No.1538227


He hosted instead, It worked for some reason.

>> No.1538237


Classes are stuck and it isn't going to Fall of Man difficulty.

>> No.1538245

-skill is 1-based, unlike skill in the console. Use -skill 7 for Fall of Man. And yeah, you can't change your class in-game. Pick them before you start.

>> No.1538251


Thanks man.

>> No.1538257
File: 24 KB, 344x267, DAKKARIP.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1538276


Didn't make a diffrence.

Used standard pleb-tier monsters of ITYTD

>> No.1538282
File: 44 KB, 344x269, shot and gun.png [View same] [iqdb] [saucenao] [google] [report]

by marbu

>> No.1538294


Wish shotguns wasn't discontinued.

I want more Shotguns.SHT

>> No.1538305
File: 797 KB, 1280x720, 1397282500919.png [View same] [iqdb] [saucenao] [google] [report]

Well this looks promising so far.

>> No.1538324

Pretty. What wad?

>> No.1538325

It has it's good and bad points...

the whole "clip based" reloading kinda drives me fucking nuts, I don't feel it really contributes to the game in any significant way...is it like the modders's fixation on a kind of smart scavenging work-around?
I think only the rocket launcher benefits from it. It's pretty fun to use and it's logical that such a weapon's ammunition be in modular packs like that.

Personally I think it needs to have a 9 rocket clip, and a secondary fire that launches 3 little rockets in a tight spiral.

a lot of the monsters have sound effects that lack the organic similarity the stock doom effects do. Especially the zombies...their alert and death noises are really...annoying. I like the zombine ambiance noises, that's a nice touch...but those dieing sounds are awful.
Worst of all are the cocademons. Our beloved hissing astral demon that spits face-melting plasma...reduced to deflating like a balloon. No. just no.

>> No.1538327


Putrefier WITH mods? how's the heat?

>> No.1538330

Oh god yes I hate the cacodemons in AtM. Everything about it sucks, the color, the fact that it attacks with his eye, his projectile looks puny, and his death animation sucks.

>> No.1538332

Putrefier. Really nice so far, but fucking chugs on my laptop. The voxels with Accessories to Murder (That you can't fucking disable) don't help.

>> No.1538342

>that you can't fucking disable
r_drawvoxels 0

>> No.1538343

Oh shit, that helps, thanks.

The voxels look cool and all, but with my toaster of a laptop they can really slow things down.

>> No.1538351

Waiting for someone to make a hDoom version of this, hopefully groping.

>> No.1538359
File: 341 KB, 1280x720, 1397284037614.png [View same] [iqdb] [saucenao] [google] [report]

I think this map is borked or something. I Unf'd this door, and it made an activation sound, but nothing happened. Not able to progress.

>> No.1538361 [SPOILER] 
File: 202 KB, 638x812, 060661a6d2ef6c6c185fee212f4c1fe1741f8149.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm really impressed with the hellknight. Can't wait to see what the other monsters are going to look like.

>> No.1538370

Er, I take that back. I found out where I have to go, but there's no apparent switch on that wall or door or whatever it is, so I'm not sure what I activated.

>> No.1538372

Go back to the main lobby after spawn. A path should have opened.

>> No.1538375


Yeah. That always confused the fuck out of me

>> No.1538382

'Ey everyone. FOTS guy here.

Got some more stuff planned out, going to start spritework on some pickups.

I'm going to make a weapon, but I don't know for what faction, or what type/slot.

For anyone curious:

Demons: We're going to go with a living weapon theme akin to the old versions of Demon Eclipse, appearance-wise. Not sure what stats I want for these.

UAC: Typical theme we have going here. High-Damage with long recovery time

Xenos: We're going for rapid-fire here, Sharp and angular, black body with red trim.

What faction should I start weapons with?

I'm personally leaning towards Demons, but we'll see.

>> No.1538392

>That feeling when you're too much of a neckbeard to actually play with /vr/, being scared you'll embarrass your self.

>> No.1538398

Arachnotron and Mastermind can be sitting on a platform with robot legs or be dismembered grills from the waist

>> No.1538404
File: 567 KB, 1280x720, 1397286382265.png [View same] [iqdb] [saucenao] [google] [report]

Well, beat Putrefier. It was something.

>> No.1538405
File: 167 KB, 1280x720, 1397286444536.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1538407
File: 241 KB, 1280x720, 1397286506965.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1538408
File: 255 KB, 1280x720, 1397286568541.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1538412
File: 505 KB, 1280x720, 1397286645415.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1538414

So, a new 15 map WAD came out


>> No.1538432
File: 2.04 MB, 270x180, marine_gets_BFG10k.gif [View same] [iqdb] [saucenao] [google] [report]

I don't think you really understand how easygoing everyone is here.

Besides, how can you embarass yourself in cooperative modes?

>> No.1538437

Playing it now, it's pretty fun.

I've been really trying to find new maps to play on, I've played a lot of the more noteworthy stuff, Hellbound is probably one of the best wads I've played, it's hard for me to enjoy a lot of the more "Vanilla" feeling maps anymore, I'm bored of the Vanilla doom textures that are used in everything, and I'm bored of the generic map layouts that all kinda feel the same after awhile, just the same dull techbase hallways and such. I've been kinda trying to find more maps like Putrefier, Valhalla, Doom 2 Reloaded, or Hi Tech Hell 2, or whatever, maps that look and feel unique.

>> No.1538448

Quelaag from Dark Souls but with a robot body

>> No.1538490

Don't know what FOTS is.

UAC or Demons to start with.

>> No.1538514

I'm on an absolute toaster shitheap of a computer and was playing shotgun frenzy on grandvoid with friends and my frame rate was awful

are there any sort of tweaks that I could do to make it run better for me? I'm not even using OpenGL mode

every other server runs fine no matter what the game mode, but they seemed to enjoy playing that one the most so I was hoping I could do something

>> No.1538517

Hey, have you ever tried back to Saturn X ?

that's my favourite of the ones I've tried so far but I haven't really played that many

>> No.1538627


>> No.1538628
File: 67 KB, 1920x1080, 1397300666504.png [View same] [iqdb] [saucenao] [google] [report]

Trying that wad out now. It's good but it seems like a lot of detail is missed due to inadequate lighting.

>> No.1538629


Ugh, fallin' asleep here.

I'll work on it when I wake up.

>> No.1538634

Turn on dynamic lights and fiddle with your brightness a bit.

It's pretty light for me except in one of the last rooms which is almost pitch black, which was intentional for the level design

>> No.1538637

Any idea how I can stop player movement caused by the mouse in PrBoomPlus? As well as enable proper music? The one I'm getting now sounds like it would if you didnt have a soundcard back then.

>> No.1538638

>Check out the new Accessories to Murder
>Those hand sprites
>Those fucking gloves
>That sexy revolver
>That Minigun
Only thing I don't like very much is the Sledgehammer and the pistol sound.

Sledgehammer is really useful but something just feels off about it.
Pistol sound is dinky as hell

>> No.1538640

Also I noticed the voxel shotgun shells look amazing, but the ones in X-Weapons looks miserable.

Was it a different Voxel guy behind this?

>> No.1538650

Alright I solved the music problem by changing the MIDI player to SDL. Any ideas on how I can stop player movement by vertical mouse movement?

>> No.1538671

Can you post a link?

>> No.1538674

I'm past halfway on the new AtM voxels. I don't understand why wildweasel updated the way he did

X-weapons uses lots of my voxels but for some reason he doesn't use the shotgun shells (???)

>> No.1538685

So, no replies for >>1537715? Aight; there's an old saying in my hometown that says "A rooster with no riposte is a dead rooster"; openly stating that you're doing this because of ONE SINGLE guy is the worst idea possible for this kind of situations. The only thing we were hoping is that this doesn't end up killing the port as Brutal Doom and MM8BDM did with Skulltag; it's all up to you anyway. Looks like you guys are eating up the celebration cake for 2.0 way too early, let's hope you don't end up indigesting.

>> No.1538686


The wiki is helpful. Try m_forward 0.

>> No.1538689

My bad, didn't read.

>> No.1538725

Anyone have any idea how to disable vertical movement for PrBoomPlus? Tried messing around with the config with no results, and tried this thing called Novert as well. (http://www.doomworld.com/idgames/?file=utils/misc/novert.zip)

>> No.1538756

I want to download oblige, but the link provided in news doesnt work, failure after failure, is there any other site where I can download it?

>> No.1538776


>> No.1538780

oblige.sourceforge.net just doesnt work. Wat do, can someanon zip it and drop it somewhere?

>> No.1538786

Nvm, I got it, but 4.28, isnt 6.04 latest?

>> No.1538798


>> No.1538885
File: 51 KB, 195x195, 1308741735008.jpg [View same] [iqdb] [saucenao] [google] [report]

Guys, I'm going to start my doom mapping again because my videogames are broken.

Can somebody get my psyked?!

I mean fucking PSYKED??!?!!!

>> No.1538892


>> No.1538947

Try Back to Saturn X or UAC Ultra.

>> No.1538956

Yup. http://zandronum.com/forum/showthread.php?tid=3053

>> No.1538986

Tried Back to Saturn X awhile back... Played most of it, it kinda started dragging with the last few maps though, they're just way too long. UAC Ultra was good though.

>> No.1538995

why not the strife method where it is sector based?

>> No.1539003

What song plays on the menu of BDSE?

>> No.1539102 [DELETED] 

> Water spends months making account system for good the of competitive community
> /vr/ shits it's pants thinking it might effect their games of all out zombie horde

top lel.

>> No.1539104

*the good of

>> No.1539137

>the revolver in AtM has a magazine based reload
but why

>> No.1539138


Are you playing with the .31 beta? In the beta you can use the boot at the same time as the weapons.

>> No.1539140

GMOTA 1.0 features as for now?

>> No.1539157


>> No.1539184 [DELETED] 

>Water says that features are coming to non-competitive servers
>The system is based on a lockout
>When called out on it Water desperately backpedals
>his ass-buddies all seem to suddenly hate Mike for some reason despite plenty of other people saying concerns as well
>Ru5t gets ASSDEVASTATED after getting banned from #bestever for trying to bring it up

>> No.1539191

Can somebody break down the connections in the Doom modding community? How is Best Ever related to zandronum, who runs the cacowards and the idgames repository?

>> No.1539203

BestEver is run by Jenova, who isn't affiliated with the Zandronum staff at all but is on good terms with them. Kind of a dick, but otherwise cool.

The Cacowards is run by a team of writers who've contributed different things to the community, it alternates pretty frequently. Recently it's Xaser and Kmxexesxiiixxiiemxiemxiiimexximexi and Alfonzo.

The idgames repository is run by a dude named Ty who's entirely unrelated to the community other than the fact that he hosts a fuckload of stuff.

>> No.1539216

To add to this guy's post:

The Cacowards are a Doomworld thing, Doomworld being the oldest Doom website.

The idgames front end (the page where you download stuff and see comments) is also hosted by Doomworld, though idgames itself is not hosted by Doomworld, its basically a bunch of universities that do it. Ty Halderman just runs it and reviews submissions.

Doomworld and idgames have a longrunning relationship though, as can be seen by the fact that Doomworld hosts the front end and has stuff like /newstuff

>> No.1539221

So with this account registration stuff for Zandronum, can someone specify their own computer, or a friend's computer to be the master server, and then connect for multiplayer that way? Or are the Zandronum devs holding on to some critical element of server software?

>> No.1539224


It's going to be IRC based and for only a few servers, apparently.

>> No.1539225

Can someone put up a /vr/ server? If we do samsara can we do the .31 beta?

>> No.1539227

>>It's going to be IRC based and for only a few servers, apparently.
That's what they say now. I just want to know as a precaution.

>> No.1539236
File: 24 KB, 465x42, Clipboard02.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1539237

What's the difference between a pk3 and pk7?

>> No.1539240

pk3 is a renamed .zip file and pk7 I think is a renamed rar or 7zip file

>> No.1539242

both are renamed archive files
pk7 is a renamed .7z
pk3 is a renamed .zip
pk7s will generally be smaller filesize than pk3, but will generally load slightly slower, though in most cases the difference is negligible.
pk3s are supported by stuff like SLADE, while pk7s aren't and have to separately compiled with something like 7zip. Though, really, for a release if you're using a pk3 you should compile it separately into a .zip with 7zip or winrar since those both offer better compression than SLADE.

>> No.1539248


Well, the Zandronum devs aren't in on this at all, so.

>> No.1539251 [DELETED] 

<Ru5tK1ng> TerminusEst13Zzzz did you hear the news? accout system is now global
<Ru5tK1ng> :(
<TerminusEst13> Ru5tK1ng: Source?
<Ru5tK1ng> oh I'm sorry I forgot this isn't /vr :(
<Ru5tK1ng> don't mind me

how fucking asshurt is this guy

>> No.1539252

it's not discontinued
I'm just out of ideas

>> No.1539253 [DELETED] 

Just ignore him.

>> No.1539256 [DELETED] 
File: 978 KB, 245x245, bunnope.gif [View same] [iqdb] [saucenao] [google] [report]

>trying to import drama again

bls no

you'll just give that "HURRR /doom/ BELONGS ON /vg/ xDDDD" shitlord more leverage

>> No.1539259 [DELETED] 

thanks mods

>> No.1539262


FOTS guy 'ere. I'm up. Going to make the base layer for the weapon. Not going to put any detail in it, but it'll give you a quick idea what I'm shooting for.

>> No.1539268

Likely something in the server's skins folder. Or yours. I dunno if skins folder shit shows up there, and servers typically won't run with a skins folder 'cause that's dumb.

>> No.1539270


Try loading with the .pk3 instead.

>> No.1539286

So is there some special Zandronum server software you need to have running, so that requests to the master server are redirected to your own computer?

>> No.1539293 [DELETED] 

Can you pussies not gossip about drama like the queens you're not supposed to be?

>> No.1539297
File: 1 KB, 137x81, FOTSdrlWIP.png [View same] [iqdb] [saucenao] [google] [report]


WIP on the Demon's RL equivilent.

No detail is applied yet, and there's still some kibble from the initial sprite used, Additionally, I don't know what to make for the back end of the weapon.

Feel free to mock up some ideas. I've got to go do some things, so that's why it looks rushed.

>> No.1539334
File: 54 KB, 495x700, 1395900754449.jpg [View same] [iqdb] [saucenao] [google] [report]

:: [BE] New York :: /vr/ Unholy Realms Samsara .31 Survival (2 Lives)


>> No.1539382

Hangar 18 by Megadeth. It should be in the credits file that came with the download. Also, I can't see that song getting replaced again in the next update since it can't get any Doomier than that.

>> No.1539384
File: 116 KB, 330x357, MegaRage.jpg [View same] [iqdb] [saucenao] [google] [report]

MD5 checksum are different.
Your download was corrupted (FUCK the high bit error rate of ethernet, especially WLAN). Just redownload it. (Its very, extremely unlikely that the server has a corrupt WAD).

>> No.1539386
File: 520 KB, 1360x768, 1397331282530.png [View same] [iqdb] [saucenao] [google] [report]

Brutal Doom is very fun to play.

>> No.1539390

I made screenshots in the very same place with the very same weapon only in BDSE.

>> No.1539392

I like Brutal Doom Sperglord's Edition way more.
And I think I'm liking Accessories to murder more than both.
But, ya know, opinions.

>> No.1539403


I prefer Samsara.

>> No.1539473

>Dat BFG secondary
It's actually like a big fucking gun now, and not some weird device that flashes things with a projectile that doubles as a trigger for it.

>> No.1539479

That's your opinion and you're entitled to it

>> No.1539482 [DELETED] 

Accessories to Murder:

>a bunch of lame annoying sounding enemies that pose no threat.
>pointless ammo clip shit.
>unsatisfying melee.
>no palsma rifle to plasmead.
>overpowered shotgun.
>redundant and shitty pistol, assault rifle and "SSG".
>no stress relief violence (that's both funny and useful)
>custom hud is fucking corny

idk, you can like it better and all...but I really think it's features just push it off base as to what makes Doom work at a core-level, whereas Brutal and it's various permutations capture more-so the essence of "must kill the demons".

>> No.1539503


Actually, there are plans for a global login server for Zandronum. I am actually working on the login server myself.

However, it will have these caveats:

- You will only have to "log in" if the server says you have to. Servers can elect to either force logging in or allowing anonymous play. There might be a 'forced anonymity' setting as well.
- Servers will not be locked to one single login server. If you want to run your own login server and run your servers against it, you can.
- You will be able to get users' unique ID's via ACS, so scripted persistence will be possible.
- Setting up accounts, at least on my login server implementation, will be done via the web interface over HTTPS. The actual process of logging in will be handled via a secure protocol called SRP. So you won't have insecure plaintext or trivially-hashed passwords going over the wire, like what Water's login implementation is doing.

>> No.1539507

But I was the one hosting the server. With that pk7.
Like I said, wat.

>> No.1539508

>no stress relief violence (that's both funny and useful)

>redundant and shitty pistol, assault rifle and "SSG".
Assault rifle is actually good though.

>overpowered shotgun.
Brutal Doom has two, why would you hold AoM's 1 against it?
Brutal Doom's shotguns are also considerably more effective due to headshots
Like just jumping and shooting the SSG point blank at a Baron of Hell will instantly kill it and I like that

>Plasma Rifle
I'd take a huge minigun over it any day

>Custom hud
You can turn it off

I do agree with the other stuff though.

Never liked the magazine systems. Doesn't work with Doom because you get so much more ammo than you ever should.

>> No.1539512


This sounds very interesting, especially the idea of being able to get user IDs with ACS. I can imagine a lot of Achievement-based or leveling-up utility from this.

Thank you for clearing things up.
And thank you for not crying at our questions, unlike several others.

>> No.1539521

>>unsatisfying melee.
you're full of shit m8 beating the shit out of spider masterminds with an electrified hammer is second only to MSX's exploding fists

>> No.1539523

Glad to hear things will be optional, thanks
Is there an ETA on this, or is it more "when it's done" at the moment

>> No.1539524

>forced anonymity option

This is extremely relevant to my interests.

>> No.1539528

Not him but I really don't think it is.

MSX's fists have that explosion and the charge up that builds to it. Also the suit beeping due to the lack of energy AND a speed boost.

The Sledgehammer is literally Timon's Axe and it's only good for power and that 100% pain chance.
It's lacking that satisfying sledgehammer feel like Serious Sam 3

>> No.1539537


When it's done. I've run into a roadblock trying to get the CSRP and Node.js node-srp implementations of SRP to talk to each other, but it's not insurmountable.

>> No.1539540

>a bunch of lame annoying sounding enemies that pose no threat.
I'm ok with them. They aren't too loud or anything. Some of the "new" enemies suck some serious dick though. Cacodemon in particular.
>pointless ammo clip shit.
I actually like it. Makes me think a bit more and makes stuff more dangerous. I'm playing through dtwid with atm , uh, atm and I ran out of ammo a couple times already because I didn't reload wisely.
>redundant and shitty pistol, assault rifle and "SSG"
I really don't see how they are redundant. The assault rifle is an upgrade to the pistol, but pistol ammo is far more common. The SSG can shot twice before reloading and it still retains the double shot function, it's pretty useful.
>unsatisfying melee
I've been using melee a lot and I must say that I'm fine with it. It's not great, but not bad either. I really dislike how vanilla BD handles the chainsaw, BDSE does it way better with the secondary fire thing. The hammer feels like it has weight to it, and I like the animation change when you have berserk.
>no plasma rifle to plasmead
I was sad about it at first but holy shit that chaingun.
>overpowered shotgun
Ammo's a bit more scarce and enemies fire more often with faster projectiles, so I don't think so.
>no stress relief violence
Uh? The cruelty bonus thing? Not my cup of tea tbh.
>custom hud is fucking corny
You can disable it, or use the NC-HUD which is awesome too. I dislike the mugshot/name thing but otherwise I'm fine with it.

>> No.1539542

>w-w-we're working on EU, p-promise!

>> No.1539547

So I was playing Accessories and I'm really fucking tired of how shit the default pistol is.

What's a good pistol sound effect?

>> No.1539554

>I'm really fucking tired of how shit the default pistol is.
You mean the sound right?
I dunno, doesn't BD have a pistol addon? Maybe it has new sounds? Otherwise I think Polished Skull pistol sounds nice.

>> No.1539558

the kicking wounded enemies heads off to regain some HP is all I'm really talking about.

and I hold AtM's single shotty against it because there's never a point to using it's shitty SSG.
I use both all the time in BD:SE.

>would rather have minigun than plasma
porque no los dose?
especially considering the BD:SE minigun is fucking amazing with the alt sounds and no annoying recoil.

>> No.1539559

The pistol is pretty weak but the sound is just killing it for me.

>> No.1539562


obvious question but if someone is being a faggot and changing names to bypass namebans, we'll be able to ban by account?

>> No.1539565

Not him but pistol is actually great, it fires fast and has enough bullets to clear zombies and imps quickly.

>> No.1539568

>I use both all the time in BD:SE.
In BDSE there's little reason to use anything besides the shotguns and rockets.

>porque no los dose?
Too much overlap.
Minigun is a lot more satisfying.

Never liked the tinny sound to the plasma rifle in BDSE either while the Minigun was sex with alt sounds and a huge damage buff, why the fuck is the rifle hurting more shot for shot

>> No.1539572

>alt sounds
Where to get?

>> No.1539581

They are in the addons pack thing, they are in the BDSE page in the forums. They are more "real" and louder sounds.
>the kicking wounded enemies heads off to regain some HP is all I'm really talking about.
That's... I really don't want to bring edgy to the table, but yeah.

>> No.1539592

>there's never a point to using it's shitty SSG.
Sometimes you need more burst damage than the pump shotgun can provide, or you need to take out two enemies and don't have the time needed for two pump shotgun blasts, or you want the wider spread with more pellets to take out multiple low-health enemies at once. For general combat you're usually better off with the shotgun, but that was also the case with the vanilla SSG. The sawed-off has its uses, just like the vanilla shotgun.

>> No.1539602

The trench shotgun in AoM does 72-216 damage per shell.
The sawed off in AoM does 48-144 damage per shell.

Even if you ignore ammo economy the Trench Shotgun is going to win out in all ways except for maybe firing rate.

>> No.1539604

Is there a way to get Doomsday 3d models working with GZDoom?

>> No.1539606

>there's never a point to using it's shitty SSG
have you noted how much back it sends even the largest foes? Having a personal space keeper is priceless

>> No.1539608


Doomsday has its own file format and so does GZDoom, it would take quite some time to make it work

(I think)

>> No.1539621

Per shell, yes, but the sawed off can fire two at once, and like >>1539606 says, it's got a ton of knockback. The trench shotgun has a lengthy pumping animation in between every shot, and a full reload takes a long time. The sawed off's usefulness isn't so much in sheer damage as it is in getting faggots out of your face.

>> No.1539652

>Start coop server in zandronum
>Deatmatch items
Google gives nothing.

>> No.1539663

Will this whole account stuff bring something actually useful to the table? Like storing player data on the servers to be used later in case the player reconnects?

>> No.1539670 [DELETED] 

Report and ignore

>> No.1539673


yes, mom

>> No.1539674

And I have "Don't spawn deatmatch items" checked.

>> No.1539703


[17:29:24] <<+roman6a>> guys tell the guy on the thread asking on how to remove deathmatch weapons to use sv_noweaponspawn 1 on the rcon console

>> No.1539718


>> No.1539721

How active is the IRC?

>> No.1539728


marbu pls stahp

>> No.1539729

Very, most of the time we'll have at least 4 people talking.

>> No.1539742

its made on ACS, so... maybe

>> No.1539752
File: 18 KB, 400x400, Cacomack.jpg [View same] [iqdb] [saucenao] [google] [report]


Holy shit seriously? Fuck I gotta get my hands on that, got a link?


Well alrighty

>Item crashes for every subweapon
>tackle removed, effects given to shield crash *done
>3 new subweapons *Done
>2 new food items *Done
>revamped secondary weapon for blaz (arm cannon)
>New font (when I find something nice)
>revamped grappler, projectile is now a ripper that goes forward then comes back to the player (easier grappling of enemies)

>New player sprites for Blaz (This one is going to be hard)
>new sword sprite (Mike12 offered to make me a new sword, and I'd be crazy to turn down an offer to get a spiffy new sword from the guy)

>What he calls the "wonkifyer" If all goes well it'll mean gauntlet-style monster nests. Also shithead wizards that yell in reversed arnie speak to buff up other monsters with random shit
>Music randomizer addon, gives each character their own unique soundtrack, different tracks play at random

>> No.1539754

Quick question

Can decorate do damage with decimals in it?

Like if I made a shotgun do 4.5 damage would it apply or would it round it up/down? cause I can do it without error but i'm not actually sure if its applying.

>> No.1539762

I hope so. I got some ideas.

up(zdoom), down(zandronum)

>> No.1539765


off the top of my head, ZDoom-based ports hate decimals

>> No.1539768

sv_coop_spactorspawn 1

>> No.1539771


Oh wait disregard the first part of my post, I found a link for Samsara 0.31, being able to kick and fire at the same time is something I've been wanting for Duke forever

Now give his pistol a manual reload and we'll really be in business. Or make it reload automatically if it's in his pants for like, 2 seconds

>> No.1539772
File: 19 KB, 350x300, cacodemon computer.png [View same] [iqdb] [saucenao] [google] [report]


Oh wait. I just got a bunch of errors for 0.31

Don't tell me it's zandronum only.

>> No.1539784


Samsara is primarily for Zand so yes.

>> No.1539792


Since it's a beta, it's for Zandro only, when he works on it, I assume he'll make a Zdoom port

>> No.1539805
File: 11 KB, 300x165, glorious.jpg [View same] [iqdb] [saucenao] [google] [report]

>Music randomizer
>like the awesome menu music

>> No.1539810
File: 1014 KB, 640x320, I think I'm gonna be sick.webm [View same] [iqdb] [saucenao] [google] [report]


Welp. no 0.31 for me right now then. Because webm related sucks.

and no I can't play in OpenGL mode because my shitty old toaster doesn't support it.

>> No.1539865


how the fuck can your computer support gzdoom but not openGL

>> No.1539874

sv_vidmode 1

>> No.1539879


Why the fuck isn't it passworded?

>> No.1539881

vid_renderer 1 silly

>> No.1539904


Why the fuck should it be passworded?

>> No.1539909

>crappy laptop can handle GZDoom + Rbutl Dumb with no "mutators"
>plain Doomsday refuses to werk


>> No.1539931

Where's the link for Samsara .31?

>> No.1539934


Check bestever

>> No.1539937

It's on best-ever.org/wads

>> No.1539967
File: 1.35 MB, 500x313, 1393497013383.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1539975

well for the first and most obvious reason; unwanted guests and retarded pubs looking for a server to join
we've been through this shit before

>> No.1539980

I personally think it sounds alright.

What kind of sound-effect do you desire?
A loud sharp pop, a soft thud? Echo or no echo? Slightly metallic ting from the action of the gun being audible?

>> No.1539982



>> No.1539983

>Action Doom series (AD1, AD2: Urban Brawl, AD2: Dead of Winter, AD2: Bonus pack)
I really have a little idea about AD1 but if you gonna play AD2, just you gotta know this. Explore around find secrets and you get to stay alive big time.
Control the spread, watch where you going. There are some bosses binded with puzzles, every map you visit has randomized details and not quite the same. Enjoyable for a while. Lilwhitemouse really did a great job on this one yet it's not finished.
>The Crafty Titan's Doomhack
:3c nyuu~

>> No.1539993


So we kick them.
We've been through this before.

>> No.1540005
File: 371 KB, 462x308, Dis Nigga Doomin.png [View same] [iqdb] [saucenao] [google] [report]

If you password the /vr/, or /v/, servers then it's perpetuating the whole "muh sekrit club" idea.

Plus, what's wrong with meeting new people who might actually be cool? You don't know everybody on z&, and if you did, then you'd know to block each of them personally.

Like >>1539993 said, we've been through this before, and it's better to let people join and then kick the ones who actually cause problems.

>> No.1540008

oh my, such a simple solution, why did I never think of that myself?
thank you for your obviousness that was absolutely necessary
jackass, if there was a password only people who were being idiots in the server who were "invited" would need to be kicked
this isn't up for debate, things go smoother with a password, it's a simple fact

>> No.1540013

You're right, this isn't up for debate.
The people who don't sperg about randoms won't put passwords on their servers and probably get more people to play with.
The people who do sperg about randoms will put passwords and then no one will join because the majority of /doom/ is too busy making shit to play than actually playing the game.

>> No.1540018
File: 854 KB, 249x192, 1392248639680.gif [View same] [iqdb] [saucenao] [google] [report]

Can someone give me a link to the most recent Samsara Monster Mixer? Has he added Dook enemies and Quake enemies?

>> No.1540025

>servers then it's perpetuating the whole "muh sekrit club" idea.
only dumbasses think that, though

>Plus, what's wrong with meeting new people who might actually be cool?
nothing's wrong with that and I didn't say anything was wrong with that

>You don't know everybody on z&, and if you did, then you'd know to block each of them personally.
that's a stupid thing to say and you know it

>Like >>1539993 said, we've been through this before, and it's better to let people join and then kick the ones who actually cause problems.
that's true, but like I said, you point this out like I wouldn't have already thought of it

I don't know if you're saying I am sperging, or if you mean others, but I wanna clarify that I'm not sperging; I'm just trying to prevent shitstorms

I don't give enough of a shit to continue; you're free to do whatever you like, I just thought I'd try and help

>> No.1540027

I played on a minigame server ages ago where it cycled through a heap of games. Anyone know what it's called?

You could play as vegeta and barney and that black guy from the boondocks.

>> No.1540032

>this isn't up for debate, things go smoother with a password, it's a simple fact

No, they don't. They really, really don't.

>> No.1540034

Icon of Party

>> No.1540043

ya know, why do you say they don't... and then not say why they don't? someone asked a question, I gave an answer and I get people telling me solutions to problems I only mentioned because someone asked "why?"
it's like you fellows can't read or something
I'm not interested anyways, so don't tell me why you said what you said

>> No.1540051

I will say it very clear, just for ya:
We aren't all asshole with a sense of entitlement just because we lurk here. We don't need to feel that we have a sekrit club just for kool kids. We give a shit about the chance of fagots appearing, because we can always ban the likes of you.

>> No.1540060
File: 10 KB, 204x136, 1390973343238.gif [View same] [iqdb] [saucenao] [google] [report]

>We aren't all asshole with a sense of entitlement just because we lurk here. We don't need to feel that we have a sekrit club just for kool kids.

>>servers then it's perpetuating the whole "muh sekrit club" idea.
>only dumbasses think that, though

>someone asked a question, I gave an answer and I get people telling me solutions to problems I only mentioned because someone asked "why?"
>it's like you fellows can't read or something

>> No.1540065

I prefer a sound with more oomph.

If you played Killing Floor then the MK23 is the best example I can give.

>> No.1540081
File: 55 KB, 1366x768, font.png [View same] [iqdb] [saucenao] [google] [report]

>new font
What about something like this?

>> No.1540104
File: 4 KB, 85x73, VisionsOfEternityPlasmarofle.png [View same] [iqdb] [saucenao] [google] [report]


Visions of Eternity is a ZDoom, 9-level Episode for Ultimate Doom which gets inspired by the feel of Episode 1 and Episode 2's Petersen levels.


It features a new spriteset for the plasma rifle (recolored plasma, basically), and these are the new sounds for it

>DSPLASMA (firing sound)

>DSPLEXPL (plasma hitting a wall)

What do you guys think of them?

>> No.1540108

>boo hoo brutal doom
>boo hoo too dark
suck it down
look at my shitty map

>> No.1540125 [DELETED] 

Shut up paki. Isn't this haram?

>> No.1540126

just a 3D object or something more advanced?

but yeah, i can't see shit 99% of the time

>> No.1540128

dude what

>> No.1540138


Try one of these, it's a couple of sounds from mods, CS skins, free online libraries, etc.

>> No.1540142

polyobjs, a jumbled mess that hexen or heretic came up with to make its doors and crushers work
their use is more limited than you would think though as only one can occupy a sector and they cant travel through sectors without causing HOM effects

>> No.1540156

oh ok, thanks

>> No.1540157

You know what, if that's your channel.

>> No.1540169
File: 26 KB, 537x330, PISGA0-wip7.png [View same] [iqdb] [saucenao] [google] [report]

In a moment of sudden inspiration, I decided I wanted to start a little sideproject thing (yes, another one) to remaster the weapon sprites from one of my old favorite Doom TCs, Zombies.wad.

>> No.1540181 [DELETED] 

I rage autistic americans in shitty games by pretending to be a palestinian sunni, It works quite well and you're living proof :^)

>> No.1540187

>Knowing about the word sunni.

Raghead confirmed.

Please make a weapons pack for Doom

>> No.1540193


That could work, it's gothic and easily readable

>> No.1540219

yeah I studied enough islamic literature to convincingly bullshit autists into thinking im the real deal I'd think youd notice that by the 20 videos of inaudiable screaming and aimbot footage for every 1 video with a nasheed playing in it

>> No.1540231
File: 210 KB, 1280x720, 1397349009948.png [View same] [iqdb] [saucenao] [google] [report]

Got ZPack. It's alright so far. Basically a wad with a bunch of random maps that make use of ZDooms features, it even has Thunderpeak in it.

>> No.1540232

Thunderpeak and it's followup is the highlight to be honest.

There's not very many good levels in there.
I like E3M1 a lot though, the song too.

>> No.1540238

E3M0 is the best map in the whole pack, honestly.

>> No.1540261

anyone got a link to the hmod?

>> No.1540292


>> No.1540293


>> No.1540294

Talk about an H-mind

>> No.1540295

what doom wads feature the BIGGEST maps?

>> No.1540298


>> No.1540313

If you want to make a passworded server, go make your own /vr/ server on BestEver, it is piss easy to do.

In fact I'll go make an infographic for it like I did for getting on irc with hexchat.

>> No.1540316

So all of a sudden, Slade doesn't let me scroll with my mouse wheel when editing Decorate anymore. Why is this?

>> No.1540321
File: 579 KB, 1280x720, 1397351678214.png [View same] [iqdb] [saucenao] [google] [report]

Giving Remain 3 a try... The problem with Eternal's maps is while they are mostly very nice to look at, I've found a lot of them to be very boring to play.

>> No.1540329

They don't call them Eternally boring for nothing.

>> No.1540339

um, is the ripper supposed to drain life, or is it because i have a medical powerarmor on?

>> No.1540341

>is the ripper supposed to drain life

>> No.1540361

Yeah I couldn't finish. The maps are too boring.

I'm trying 32 inch nails right now, and it seems alright so far.

>> No.1540369


>that one map which is basically a big ass puzzle in Hell Grounds

>> No.1540372

Ugh, yeah, I remember that one. I thought the music was kinda cool though.

There was another wad he did, you start out in a city. never figured out what the hell to do or where to go, I made some decent progress but it didn't take long for me to get stuck again.

>> No.1540380
File: 110 KB, 500x418, 1397353612465.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1540394
File: 16 KB, 458x378, Boner beard.gif [View same] [iqdb] [saucenao] [google] [report]


I adore how this guy draws the doom creatures

>> No.1540401


He hasn't. As far as I know, like the add-ons, the project's passed hands so many times that it's basically gone from something cool but unpolished to uuuggggghhhhh.

>> No.1540407

Guys, how do I make a custom fist use Berserk powerup?

>> No.1540419



This mentions how can you do it with the third example

>> No.1540439

Yeah, I looked it up, I figured it out pretty quickly.

>> No.1540449

>Be trying out 32 Inch Nails
>First map
"Hey this is pretty fun!"
>Rest of the maps
"Hey this is fucking boring!"

I should just stop trying Eternal's maps. The only one of his that I liked was Epic 1.

>> No.1540497

Hey, I'm having another problem with the fist, it doesn't want to play the "thud" noise when hitting enemies, it does the "tink" sound on hard surfaces, but it doesn't play any sound at all when I hit a monster. It does however make the "thud" when I hit a barrel.

Why is this?

>> No.1540539
File: 37 KB, 336x335, 1396832090960.jpg [View same] [iqdb] [saucenao] [google] [report]

Now the Berserk stopped working entirely, it was making the enemies gib when you hit them, if you had the berserk pack, but now it doesn't work

>> No.1540561
File: 22 KB, 346x367, 1395875242477.png [View same] [iqdb] [saucenao] [google] [report]

Wait, I fixed it, seems I fucked it up by messing with inheritance.

Still have this problem though: >>1540497

>> No.1540570



>> No.1540581

Have you tried adding an attacksound? That worked for me, although I can't find the punch sound name so I used revenant/melee.

>> No.1540596

I did, and it seems to work in another .wad I did a long time ago, but not in this one.

>> No.1540932

How do you even do anything in this mod?

>> No.1540982


Have you tried hitting F1?

>> No.1542485

can't let this die

>> No.1542490

The thread stopped bumping once it received the 500th reply, you big dumb ape.

>> No.1542526


Head to the new thread you nignog.

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