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/vr/ - Retro Games


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File: 87 KB, 400x400, Shmup_general.jpg [View same] [iqdb] [saucenao] [google]
1530502 No.1530502[DELETED]  [Reply] [Original]

What are you scoring in, /vr/troopers?

>> No.1530568

>>1530502
Recommend me a hectic, fast pace shmup, OP. I dont know much about this genre.

Also what are you playing?

>> No.1530581

>>1530568
Not OP but try Dangun Feveron, or Recca if you can handle the sprite flicker.

>> No.1530585

>>1530568
Start with stuff like R-Type, Moon Patrol, Stinger, Darius, Gradius

If you're new to this like me I would not start with something like DoDonPachi

>> No.1530601

>>1530585
>hectic, fast pace
>R-Type

>shmup
>Moon Patrol

>Stinger
>not calling it TwinBee

What are you doing?

>> No.1530827

>>1530568

Raiden Fighters series, Batrider or Ketsui all run on mame. I think they're all pretty intense and offer great fun, though Ketsui is rather difficult.

>> No.1530885

some vertical recomendations /vr/others?

>> No.1530902

>>1530585
Damn, I need to fix my atari 2600 and play some moon patrol.

>> No.1531321

What are some fun '80s shmups? Bonus points if they don't use checkpoints and are vertical.

>> No.1531351

>>1531321
Moon patrol

>> No.1531849

>>1531321
1942

>> No.1531857

>>1531321
Xevious uses checkpoints but it's still really good.

>> No.1531883

>>1530585

the first two levels of dodonpachi are not that hard, if you keep practicing those you will get better very quickly

>> No.1531952
File: 102 KB, 640x480, er6i.jpg [View same] [iqdb] [saucenao] [google]
1531952

my saidaioujou finally arrived from play asia! i have no idea what i'm doing~

>> No.1531970

>>1531321

It's 1990 so maybe it's a little borderline, but Raiden is fucking great.

>> No.1532037
File: 137 KB, 1440x900, 1517398-prehistoric_isle_in_1930_boss_9b.jpg [View same] [iqdb] [saucenao] [google]
1532037

>>1531321
>Prehistoric Isle in 1930
You shoot at dinosaurs with a bi-plane, need I say more?
>Fantasy Zone
>R-Type 1 & 2
>Rabio Lepus
>Galaxy Force II

>> No.1532041

>>1532037

>Prehistoric Isle

I still haven't played this. Time to download before I forget again.

>> No.1532046
File: 515 KB, 1200x900, Soldier Blade.jpg [View same] [iqdb] [saucenao] [google]
1532046

Mostly playing Soldier Blade atm. I've gone from thinking it was pretty cool upon first play to loving the absolute shit out of it and placing it near the top of my list of favourite shmups. Gonna play some Layer Section soon though.

>> No.1532064
File: 27 KB, 384x224, 2053_1.png [View same] [iqdb] [saucenao] [google]
1532064

Please respond.

Hi, anyone play at home on emulator and go later to play on PCB?

I don't like playing on my keyboard, but do you score similarly?

I have stick guts I can make into a shmupping stick, is LS-56 + sanwa buttons okay?

Please respond. thanks

>> No.1532068
File: 169 KB, 1440x1008, Prehistoric_Isle_2_-_1999_-_Yumekobo.jpg [View same] [iqdb] [saucenao] [google]
1532068

>>1532041
It's sequel is pretty good too. Love me sum prerendered graphics

Kind of a shame that the Neo Geo didn't have more shooters

>> No.1532070

>>1532064

Well, since i've only been into this genre for a little bit and the only cab I've ever found has been a chinese raiden fighters one with a terrible crt that had a sideways Street Fighter 2 logo burned in and shitty buttons...

I fucking killed my scores and played fantastic on the cab. Between the lack of input lag and responsiveness of a stick, it wasn't even close. I would very much like to play the series on a well-maintained machine.

>> No.1532089
File: 21 KB, 607x256, Nig.jpg [View same] [iqdb] [saucenao] [google]
1532089

Alright, new thread's up.

Post DoDonPachi high scores.

>> No.1532087

I tried Hell Sinker

I dont know what the fuck is going on

I'm looking for a comprehensive guide that doesnt spoil too much

>> No.1532116 [DELETED] 

>>1531952
>>>/v/

>> No.1532258
File: 47 KB, 872x675, 1all_jop.png [View same] [iqdb] [saucenao] [google]
1532258

>>1530568
Been playing my favorite Konami shmup lately, trying to unlock Level 8 difficulty, and see how far into loops I can get.

Try out Sengoku Blade, Armed Police Batrider, Vasara, or P-47 Aces if you want shmups with some fast and fun bullet patterns.

>> No.1532327

Sanwa or Seimtsu or Sanwa with a tighter spring?

>> No.1532517

>>1532116

oh yeah i'll just go to the shmups thread on /v/. fuck yourself

>> No.1532521
File: 69 KB, 452x770, Grimlen.png [View same] [iqdb] [saucenao] [google]
1532521

I started playing Dimahoo recently, shit's awesome

>> No.1532582
File: 5 KB, 184x184, 1387305462773.jpg [View same] [iqdb] [saucenao] [google]
1532582

What's the best version of MAME for SHMUPS?

>> No.1532590

>>1532582

i hear the newest mame has cave sh3 emulation again, so if you want that then that's your only option. otherwise shmupmame or mameplus seem to be the go-to's, but i don't know what the lag situation is like in plus

>> No.1532591

>>1532582
Depends on what shmup you wanna play.

Generally, Shmupmame 4.2 is breddy good.

>> No.1532616

>>1532517
I haven't visited the board in ages, but /vg/ often had a shmup thread while I was there.

>> No.1532629

>>1532616

i think splitting what is already one the most niche gaming genres into two general arbitrarily is pretty damn idiotic, i doubt my one post-2000 post is going to result in the drowning out of retro discussion

>> No.1532748
File: 75 KB, 607x256, 1397063576044.jpg [View same] [iqdb] [saucenao] [google]
1532748

>>1532089

>> No.1532914 [DELETED] 

>>1532616
>>1532629

I think it should be fine in the context of the thread. I know /vr/ is specifically for retro stuff, but I can't remember a /vg/ or /v/ shmup thread that wasn't a ghost town or filled with orgiastic touhou shitposting.

I figure a post or two about a recent shmup purchase is fine as long as it stays in the context of the thread.

>> No.1532917

>>1532616
>>1532629

I think it should be fine in the context of the thread. I know /vr/ is specifically for retro stuff, but I can't remember a /vg/ or /v/ shmup thread that wasn't a ghost town or filled with orgiastic touhou shitposting.

I figure a post or two about a recent shmup purchase is fine as long as it stays within the spirit of the thread.

>> No.1532929

>>1532582
Windows? MAMEUI 0.153
Mac/Linux? MAMESDL 0.153 + QMC2 if you need a graphical frontend

>> No.1533017

Think you guys can help me figure out what a game is called?

It's a top-down, vertical scrolling game made in the mid/late 90s for the PC. The one and only significant feature I remember it having was the vehicle selection is a view inside a hangar, with a few fighter jets and I think when you choose one, you can select the weapons to equip the plane. I can't really say it's completely futuristic; the jets are brown.

Does anybody have an idea in what it could be?

>> No.1533094

>>1533017
Isn't it Raptor?

>> No.1533101

>>1533094
I... believe so.

>> No.1533728

>>1532521
Miyamoto > Grimlen > Solo > Karte

We all in agreement?

>> No.1533996
File: 42 KB, 480x40, ddphi.png [View same] [iqdb] [saucenao] [google]
1533996

>>1532089

This was a rubbish attempt and I ended up dying on stage 4 and missing tons of chains.

>> No.1534064
File: 54 KB, 240x320, 0000.png [View same] [iqdb] [saucenao] [google]
1534064

>>1532089

tried a credit there and only got to like 10 mil, maybe i'll give it some practice later and see if i can beat my old score

>> No.1534075

>>1532087
choose solid-state mode, this will give you a free autoshield when you get hit that costs your bomb meter.

Spirits = points
Terra = meter that drops whenever you fuck up, when it empties you go to a special scoring stage. you want this to happen as late as possible because the more spirits you bring into the stage, the more spirits you can take out.
Stella = rank system. there are 10 levels, each level increases difficulty but also multiplies your spirit collection. eg level 10(or level "A" as it's displayed ingame) Stella = 10 spirits per spirit collection. earn spirits by collecting chips, dealing damage and destroying things.
Subweapon bar = cooldowns on your attacks. it's different for every ship. every ship has several different attacks like Radiant Silvergun, figure them out with different combinations of your attack buttons.
Sol = bomb meter. you can activate bombs at level 3 but the more levels you have, the longer the bomb will last. use often.
hearts = extra lives. collect often.

"Unchaining" happens when you kill enemies connected by a red thread. this gives you extra spirits but spawns suicide bullets.

if you're playing with solid state, your auto-shield aura will disappear when firing. this auto-shield aura also slows down bullets and even eventually despawns the slowed bullets so take care to stop firing sometimes.

that should be all you need to know to 1cc. and next time, go ask the /jp/ shmup thread. they like doujin shmups.

>> No.1534082

why do all tri-shot ships/characters suck?

>> No.1534086
File: 63 KB, 900x643, silverhawk_0600211_04.jpg [View same] [iqdb] [saucenao] [google]
1534086

Not playing the king?

>> No.1534183

>>1534082
>never played DoDonPachi

>> No.1534220

>>1534082
Because they are almost invariably slow as fuck compared to everyone else and trade high damage for the ability to kill all popcorn enemies on the screen.

>> No.1534489

>>1534183
>using ship C over ship A
Non-scoring baddie detected.

>> No.1534558

http://www.youtube.com/watch?v=SVCluP48tKo

is gamera your wingman?

>> No.1534551

>>1534489
>implying
You don't need straight shots when you have the lazer. What you need is spread.

>> No.1534731

>>1534489
idk dude i've gotten in the 80 millions up to 2-4 and C is fine for scoring

isnt the world record with the fucking helicopter?

>> No.1534845

>>1534731
I am the 4chan world record holder and I can confirm the heliocopter is shit.

>> No.1534925

>>1534731
>isnt the world record with the fucking helicopter?

http://mtlayk.web.fc2.com/Top/Top4.htm
怒首領蜂 タイプA 748,414,350 やっと出た!!SOF-WTN '02.11.A

>>1534845
4chan world record holder of dicks sucked?

b ship has the most potential of the three

>> No.1534950

>>1534082
But JB 5th is the best character in Esp.ra.de

>> No.1534957

>>1534950
jb fist

>> No.1534969

>>1533728
seems good to me, I'm a Grimlen man myself

>> No.1534970

>>1534925
I have over 4.5 trillion in Daifukkatsu BL (arrange) with type B

The only game type B is simply and utterly inferior is Daioujou.

>> No.1534978

>>1534969
I usually use Grimlen too.

Anyone here play Battle Garegga or BatRider? The amount of crazy shit they stuffed in those games is astounding.

>> No.1535107

>>1534551
A-L is objectively the best shot in DDP. You use the laser far more often than the shot in terms of chaining.

>> No.1535148

Anyone got a mega link to a good shmup pack ?

>> No.1535446

>>1534558
It's basically Panzer Dragoon except you aren't riding the dragon, you're flying next to it in a fancy ship.
If you haven't played the game, I recommend it. The level of quality rivals the Panzer Dragoon series at points.

>> No.1535746

>>1532929
>Mac/Linux? MAMESDL 0.153 + QMC2 if you need a graphical frontend
Doesn't support custom buttons or rapid fire though...

>> No.1535930
File: 71 KB, 448x768, dimahoo legend shields.png [View same] [iqdb] [saucenao] [google]
1535930

>>1533728
Nope, they each have their strengths I think. Though Miyamoto and Grimlen are usually too extreme on the ends of the speed spectrum for me. My highest score by far is with Karte.

>> No.1535939

>>1532517
So make one baby. /vr/ is for retro games, not "the ones that don't give me enough attention on /v/".

>> No.1535960
File: 230 KB, 325x400, seriouslyhope.png [View same] [iqdb] [saucenao] [google]
1535960

>my face when /vr/ doesn't play for score

>> No.1535994

>>1535960
We don't? I'm pretty much always compelled to get a nice score, even when it heavily works against me for survival.

>> No.1536429

>>1535939

Make me.

>> No.1537553
File: 73 KB, 600x340, caveshootingcollectioncomplete.jpg [View same] [iqdb] [saucenao] [google]
1537553

Anybody else picking this up in May? Here's what you get:

Deathsmiles
Deathsmiles IIX
Bug Princess
Bug Princess 2
Espgaluda II Black Label
Dodonpachi Resurrection ver 1.5
Dodonpachi Resurrection Black Label
Muchi Muchi Pork & Pink Sweets
Akai Katana
Guwange (Xbox Live Arcade)
Dodonpachi Saidaioujou
Bug Princess 2 Official DVD
Bug Princess 2 X Deathsmiles Mega Black Label Extreme Black Official DVD
Dodonpachi Resurrection Official DVD
Dodonpachi Ressurection Black Label Official DVD
Espgaluda II Official DVD
Deathsmiles Official DVD
Akai Katana Official DVD

>> No.1537569

>>1537553

Probably only worth it if you have a modded or import 360, since a bunch of those are likely region locked.

>> No.1537578

>>1537569
Cave usually doesn't region lock their games.

>> No.1537586

What are some easy, beginner shmups for someone who has maybe played and beaten less than a handful?

I also really liked MUSHA.

>> No.1537628

>>1537586
PC-98 Toho is My First Bullet Hell, so give those a try

>> No.1537649 [DELETED] 

>>1537553
>>>/v/

>> No.1537660
File: 144 KB, 363x421, 1394149813741.jpg [View same] [iqdb] [saucenao] [google]
1537660

>>1537649
>implying Guwange isn't retro

>> No.1537908

I want to make my mame to have the colors a little saturated.

How can I do this?

inb4 le monitor settings

>> No.1537925

>>1534950
lol no
yusuke > irori >>>>>> j-b 5th

>> No.1538010
File: 195 KB, 230x305, guwange-cave-1999.png [View same] [iqdb] [saucenao] [google]
1538010

>>1537660

freaky spider cat
barfing bullets like raindrops
this game is retro

>> No.1538109

>>1538010
Spidercat, boss of the year all years

>> No.1538182

>>1537586
Start off with some of the earliest, coolest, and most influential shmups.

From NMK:
Zed Blade
P-47 Aces
Argus
Desert War
Thunder Dragon 1&2
GunNail
Rapid Hero

From Toaplan:
Hellfire
Zero Wing
Truxton 1&2
Flying, Fire Shark
V-V
Batsugun Special (will prepare your body for more manic shmups to come)

After these you can play whatever, like everything by Psikyo, Cave, Raizing, Milestone, etc.

>> No.1538210

>>1538182
>NMK
>anything influential ever
lol

And Toaplan isn't nearly as influential as you'd like to believe.

>> No.1538249

>>1538210
So what other companies can you name from the '80s that developed as many good hori and vert shmups, with such famous people as Namiki doing music for and ex-Tecmo guys designing them? They were a solid studio and helped pave the way for the style of '90s shooters.

>> No.1538339

>>1538249
Namco, Konami, and IREM.

>> No.1538386

>>1538339
>Namco
Xevious-like shmups were just a passing phase.
>Konami
Didn't really invent much outside of their *ius line.
>IREM
Fair enough.

>> No.1538426

>>1538386
>Namco
>Xevious-like shmups were just a passing phase
You serious, dude? Namco more or less created the very concept of the overhead shooter with Galaxian, and Xevious is largely responsible for getting the idea of vertical scrolling shooters off the ground.

>Konami
>Didn't really invent much outside of their *ius line.
Konami did a hell of a lot of a lot more than just Gradius. They were there in the very early 80s helping shape the genre with various games.
And even if all they ever did was Gradius... goddammit, that's more than enough. You don't seem to appreciate how huge and influential the series is.
Lots of games that IREM made almost certainly would not exist if it weren't for Gradius. R-Type for example.

>> No.1538565
File: 396 KB, 850x1200, progear.jpg [View same] [iqdb] [saucenao] [google]
1538565

not retro but why is progear so underrated?

>> No.1538656

>>1538565
>>>/v/

>> No.1539426

>>1538565
Progear is retro.
People tend to struggle more with hori bullet hells, with the patterns being harder to read than in verts, so that might might put some people off. Really though I think Progear is well appreciated by a lot of players, I'm not sure I'd call it underrated.

>> No.1540403

>>1538565
>horizontal

I didn't even bothered playing the second level even though it wasn't bad

>> No.1540454
File: 20 KB, 384x224, pggrr-4.png [View same] [iqdb] [saucenao] [google]
1540454

>>1538565
Any game that lets me have a pregnant anime girl copilot is the best game in the world.

>> No.1540508

Any good recommendations for a two player shmup that works well with an emulator and kaillera or something similar?


I really want to play one with a friend if it isn't a desync fest.

>> No.1540706

>>1540508
Use MAMEHub. And Giga Wing, In The Hunt, and R-Type Leo.

>> No.1541027

>>1539426
Pretty much. Ikeda's stated that most horis tended to use large swathes of enemies and stage hazards over complex bullet curtains because reading those patterns is more difficult than in a vertical alignment, seeing as your peripheral vision is the weakest field of sight. Controls in vert shooters also feel more natural, left being steer left, right moving right, and so on.

>>1538565
It's not. But the scoring in it sucks because of bullet-cancel milking, so most people pass it.

>> No.1541326

>>1541027
>Ikeda's stated
Wow great argument fagtron you sure convinced me with those hot opinions

>> No.1541494

new MAME version is out, re-added support for the "forbidden" SH3 Cave shmups so I've been playing these a lot, including but not limited to:

Mushihime-sama
Ibara
Mushihime-sama Futari
Pink Sweets
Muchi Muchi Park
DoDonPachi DaiFukkatsu
Deathsmiles

>> No.1541497

>>1541494
*s/park/pork/

>> No.1541519

>>1541494
>re-added support for the "forbidden" SH3 Cave shmups
and they still run horribly gg

>> No.1541568 [DELETED] 

>>1541494
>>>/v/

>> No.1541607 [DELETED] 

>>1541494
>>>/v/

>> No.1541709

>>1541326
>meme-spouting
Way to make your argument look like shit.

>> No.1541761

Go Play Scramble Spirits

>> No.1541775

>>1541709
There's not an argument in that post. You've now failed at reading, thinking and not embarrassing yourself in addition to forming and supporting your own opinions.

>> No.1541784 [DELETED] 

>>1541775
Except ad hominem is a form of argument as well as being a fallacy. I love when retards try to appear intellectual on the internet like yourself. Now quit threadshitting and head back to /v/.

>> No.1541814

>>1541784
Please explain to us how insulting someone is in any way progressing in an argument

>> No.1542402

http://www.twitc
h.tv/stgweekly

It's happening

>> No.1542431

>>1541814
That's the point. It's using a weak fallacy (dismissing Ikeda's claim for whatever reason and insulting that anon) to try to argue against it. Stop trying to divert the original discussion with strawmen and your lack of common sense.

>> No.1542838

>>1542431
Calling someone fagtron is not a logical fallacy but appeal to authority is. And I haven't even addressed IKD's statement, which for all you know I agree with, nice reading comprehension fagtron

>> No.1544223

>>1542402
I don't get why people keep using Skype when it fails every time.

>> No.1544245

>>1537578

other anon is right though, most of those games are region locked. i really want to play ketsuipachi so i might buy a j360 for it

>> No.1544254

>>1544245
Which version of Parodus does /vr/ like the most??

>> No.1544261

>>1544254

sexy i guess, but that's not what i was talking about

>> No.1544454

>>1534086
dude, that is hot

>> No.1544532

>>1531952

Just got mine, too. Dat $40 price drop.

Also, the game is much easier than predecessors.

>> No.1544567

>>1544254
3rd Parodius on SEGA Saturn is easily my favorite. Best levels, best music, largest cast, and lots of secrets.

>> No.1545043
File: 20 KB, 400x141, bestbossever.gif [View same] [iqdb] [saucenao] [google]
1545043

>>1534086
muh nigga

>> No.1545090
File: 1.76 MB, 320x232, Darius Gaiden - Odious Trident.gif [View same] [iqdb] [saucenao] [google]
1545090

>>1545043
It's pretty cool but it ain't no best boss.

>> No.1545268

>>1544532

yeah i'm not doing too badly despite the graphics being a cluttered mess and me not understanding the hyper timings etc

>> No.1545296

>>1538010
>spider cat
Picked up.

>> No.1545445

>>1534086
I love every Darius except PSP Burst.
PSP Burst is a hollow shell of the arcade cab. They should release AC:EX on PS3/4.

Darius Gaiden is probably my fave horizontal of all time.

>> No.1545456 [DELETED] 

>>1545445
I honestly find it very difficult to believe that Another Chronicle is that much better. Only three stages for a clear? Get the fuck outta here.

>> No.1545470

I'm looking for the best neogeo vertical shooter hands down if there is one. ok, Thanks

>> No.1545480
File: 25 KB, 600x450, vic_viper_model1_01.jpg [View same] [iqdb] [saucenao] [google]
1545480

>>1534086
Actually, I AM playing the king. It's called Gradius. Darius is a mere peasant in comparison, at best.

The only Darius game I've played is Darius Twin on the SNES, and it's incredibly lame and boring as hell. From what I've heard, all of the other Darius games that were made before Darius Gaiden were also lame.

If you want a basic-tier /vr/ shmup like Darius that's actually fun/exciting, try Earth Defense Force (either the arcade or SNES versions). If you want a more sophisticated shmup, try Gradius or R-Type.

>> No.1545485
File: 101 KB, 800x589, gfs_15293_2_8.jpg [View same] [iqdb] [saucenao] [google]
1545485

>>1545470
Only one that exists (to my knowledge at least) is Twinkle Star Sprites. While it's not the best Neo Geo shmup, it's still pretty fun

>> No.1545491

>>1545485
>it's still pretty fun
Assuming you're playing multiplayer, that is.

>> No.1545504

>>1545470
The Sonic Wings series is alright.

>> No.1545512

>>1545480
Darius Twin is one of the worst ones (only outdone by a certain non-retro one), don't judge the series on that one.

>> No.1545518
File: 191 KB, 416x233, you fail it.png [View same] [iqdb] [saucenao] [google]
1545518

>>1545485
TSS is my favorite Neo Geo Shmup, but outside the whole versus thing, the best one is probably Blazing Star.

>> No.1545562

>>1545504
Yeah, shit forgot about Sonic Wings

>>1545518
love Blazing Star a ton. Kind love how it openly criticizes your gameplay when you die

>> No.1545624

>>1545512
I know most of the other Darius games are better, but because it was the first Darius game I ever played, it left a bad taste in my mouth for the whole series, unfortunately. One of these days I'll broaden my horizons and try out some other Darius games.... maybe.

>> No.1545628
File: 20 KB, 251x333, 1382741046877.jpg [View same] [iqdb] [saucenao] [google]
1545628

>>1545480
>The only Darius game I've played is Darius Twin on the SNES

>> No.1545651

>>1545624
You should really, really play Gaiden. Really.

>> No.1545698

Prehistoric Isle in 1930

yea or nay /vr/? It felt a lot like metal slug + dinosaurs to me.

>> No.1545708

>>1545698
yeah

>> No.1545710
File: 88 KB, 477x474, hyperduel.jpg [View same] [iqdb] [saucenao] [google]
1545710

What rare and/or expensive shmup do you guys want the most in your collection?

I'll probably never own this one...

>> No.1545714
File: 331 KB, 396x468, 1377209514743.png [View same] [iqdb] [saucenao] [google]
1545714

>>1545710
>buying shmups

>> No.1545748
File: 18 KB, 224x256, digitized shmup.png [View same] [iqdb] [saucenao] [google]
1545748

>>1545714
I'm enjoy playing 'em on my TV, especially if they're on tate mode. Feels really good, man.

>> No.1545781

played sol-deauce. fucking hate it.

play panorama cotton. damn this looks better than a 32x gam!! i suck at it.

played space harrier and after burninator: just rice

>> No.1545934
File: 231 KB, 360x480, autofire_enabled.png [View same] [iqdb] [saucenao] [google]
1545934

Why is this allowed?

>> No.1545945

>>1545934

life's too short to be spending it hittin that damn button over and over again

>> No.1546018

>>1545934
Enough casuals pissed and moaned until the playing field was lowered for them to enter it.

>> No.1546279

>>1546018

Oh no! Casuals. Nobody is putting a gun to your head to use that feature.

>> No.1546286

>>1545934
Why wouldn't it be? Don't like it? Don't use it.

You might as well complain about save states and credit feeding being part of emulator features.

>> No.1546290

>>1545934
You ever severely broken a hand?

Go try it and tell me how comfortable tapping a button for a few minutes is even years after it's healed.

>Inb4 don't play games you love because of an incident that was out of your control

>> No.1546696

>>1530502
I was playing Eschatos that I borrowed from a friend.
I had no idea the INITIALIZE thing would wipe all my data.
>>1531952
I love Nagi's art, but I dunno if I want to pay a lot for it. It's region free, right? What's a good price for it?

>> No.1546701

>>1540454
were the twins the colonel's or whos?

>> No.1546713

>>1546696
>>>/v/

>> No.1547067

>>1546713

not leaving m8

>>1546696

it got a rerelease and can be had for about 35 euro, convert to your currency of choice

>> No.1547617

What was the first STG to do programmable options, a la Battle Garegga?

>> No.1547695

>>1547617

MUSHA is the earliest one I can think of. There are a lot of compile-isms that keep showing up in Raizing games.

>> No.1547698

>>1545934
>Why is this allowed?
Because rsi sucks and it's available to everyone so even playing field.

>> No.1547790
File: 2 KB, 187x169, 18.gif [View same] [iqdb] [saucenao] [google]
1547790

>>1547617
R-Type

>> No.1547927

What is the best configuration for having no lag / slowdowns with the latest Mameplus?

>> No.1548031

>>1547698
>repetitive strain injury
>from pressing buttons
You casuals make up the most hilarious excuses for sucking sometimes.

>> No.1548039

>>1548031
>doesn't play enough to get RSI
>calling others casual

>> No.1548058

>>1547067
where might that be? and is $35 a good price for Mushihimesama Futari?

>> No.1548065

Shmups are only fun for the first 3 levels or so. After that they become so difficult that the player can no longer get by on quick thinking and sharp reflexes alone. From there they become a chore to play due to the amount of rote memorization required to make progress.

>> No.1548070

>>1548068
>>>/jp/

>> No.1548068

>>1545934
in japanese gamecenters theres hardware autofire modifications

>> No.1548084
File: 73 KB, 900x900, 1340390364312.png [View same] [iqdb] [saucenao] [google]
1548084

>>1548065
Thanks for sharing.

>> No.1548175
File: 3 KB, 117x200, ARE YOU GREAT.gif [View same] [iqdb] [saucenao] [google]
1548175

>>1548065
Sounds like somebody needs to get great!

>> No.1548196

>>1548065
The required memorization is so great that you'd make faster progress by watching a replay of the game until you have all the bullet and enemy patterns etched into your brain. Which is about as fun as attempting to memorize every word in the dictionary. So why even begin to play a game that requires that much effort and is so anti-fun?

>> No.1548250

>>1548196
Like many others in this thread I used to like shmups, until I read your post. Thank you.

>> No.1548671

>>1548058

like i said i got mine from play asia. and yeah i'd say your not gonna get futari for much cheaper

>> No.1548746

>>1548065
This is a good description for most CAVE games. Those turds always seem to have awful difficulty progression.

>> No.1548914
File: 4 KB, 110x110, th.jpg [View same] [iqdb] [saucenao] [google]
1548914

>>1530502
Darius Alpha for the PC Engine, Anybody?? OR how about blazing lasers??

>> No.1548924

>>1548914
I can make it all the way to the end of Blazing Lazers without dying but that last level just becomes too much. I kept replaying that game for 10 hours straight and just couldn't do it, the last few sequences are too much.

It's a shame, I really like that game for the weapon system (even if you spend more time actively avoiding weapons you won't want than the bullets on screen...)

>> No.1549006

>>1548924
Another question: have you ever used cheat devices for the really hard parts of your shoot em ups??

>> No.1549637

>>1548175
>implying we aren't already great

>> No.1549650

I'm convinced that 90% of shmups are impossible to one-credit unless you have a photographic memory and are taking mind-altering drugs that make you the most alert motherfucker on the planet.

>> No.1549667

>>1549650
You want to know why shmups aren't more popular today? It's because most people who put serious time into them end up in a padded cell, having gone insane from so much repetition from trying to one-credit the games.

>> No.1549669

>>1549650
There's always that other 10%.

>> No.1549673

The pattern I'm seeing is you guys are really high strung. Maybe you'd do better at shmups if you weren't so anxious about doing well at shmups.

>> No.1549676
File: 118 KB, 400x308, tumblr_musudcQ1ZD1qljtllo1_400.png [View same] [iqdb] [saucenao] [google]
1549676

>>1549650
>mfw trying to one-coin Crimzon Clover
>that bossfight

>> No.1549996

I've been playing Batsugun and occasionally it seems to glitch and give me invincibility. I get super pumped because I think I'm doing well and then reality sets in. Does this kind of thing happen to anybody else?

>> No.1550005

>>1549996
When does this usually happen?

>> No.1550010

>>1549673
I have to agree with this. I play scroll 'n' shooties to enjoy myself. The fact that I have a substantial amount of single-credit clears and some huge scores in some games now is just a side effect of playing them so much. I think a lot of people take this concept of there being a "right" way to play, or everything converging at the goal of single-credit clearing, way too seriously.

>> No.1550018

>>1549996
Special edition has a shield are you sure it's not that?

>> No.1550052

>>1550005

Stage 4, and I think usually when I'm using Type A

>>1550018

I'm not playing Special Edition though maybe I should be

>> No.1550092

>>1549996
You get a shield when you obtain enough experience to reach max level in Batsu.

>> No.1550172

How do I git gud at SHMUP /vr/?

The only one I've ever been able to finish was Super Aleste on the SNES and that's because it was the only game I had for 1 month.
For example in Gradius(I heard it's a good one to begin with)I always pass the first 2 or 3 levels and end my cc there.
I refuse to cc feed the machine because it would be like cheating.

>> No.1550193

>>1550172
Gradius is one of those games that still makes you play it if you continue so I wouldn't worry about it too much.

>> No.1550217

>>1550172
beat r-type 1 (nes /gayboy / sega mastahrace sys/ turbographix )and you should be good enough to beat any shooter that requires memorising patterns.

gradius is a lot like r-type with its level design, so you should be able to beat with some memorisation and practice. mame coins are free anyway, unless you consider dat cheating.

i probably continued a hundred over times in r-type 1 GB before i finally beat within a month.

>> No.1550520

GOAT Tier:
R-Type Leo

High Tier:
R-Type
R-Type II

Mid Tier:
R-Type Delta
R-Type III: The Third Lightning

Low Tier:
R-Type Final

Shit Tier:
Super R-Type

>> No.1551035

delta in high tier

>> No.1551085

>>1550092

How many hits can the shield take? I put down my controller and watch bullets just pass through my ship like it's no big deal.

>> No.1551098

>>1548039
unless you're dangerously unhealthy you're not getting rsi from playing STGs

>> No.1551372

>>1550520
What do you have against SNES R-type??

>> No.1551767

>>1537586

Thunder Force III and Zero Wing are pretty easy.

The Mega Draibuuuuu version of ZW that is.

>> No.1551809

>>1551372
You mean Super? It's a butchered version of II addled by lots of horrid slowdown.

>> No.1551834

>>1551809
And a fantastic arranged soundtrack. Still better than Final, ya jerk.

>> No.1551873

>>1551834
Final isn't *that" awful. After all, it placed 8th in Neogaf's top 10 shooters as of 2013:

http://www.neogaf.com/forum/showthread.php?p=64422181

>> No.1551929

>>1551873
I hope this post is sarcastic because I laughed.

>> No.1552356
File: 531 KB, 5000x5000, 1338442763130.jpg [View same] [iqdb] [saucenao] [google]
1552356

>>1551873
>#1 Ikaruga

>> No.1552397
File: 55 KB, 1280x720, biribiri face.jpg [View same] [iqdb] [saucenao] [google]
1552397

>>1551873
What a bunch of casuals.

>> No.1552709

>>1551873
Wow, this is even worse than I was expecting.

>> No.1552731

Need a game with the following requisites:

>genesis game
>vertical
>bullet hell/fast paced
>good soundtrack

And don't mention Musha please.

>> No.1552742

>>1552731
Truxton

>> No.1552759

>>1552742
It looks like a shitty arcade port to be honest.

Anything else?

>> No.1552768

>>1552731
There are no bullet hells on Genesis. Bullet hell is what Cave does, where there is literally one thousand bullets on screen.

>> No.1552778 [DELETED] 

>>1552768
The best shmups on Genesis are horizontals, stuff like Wings of Wor and Gaiares.

>> No.1552786

>>1552759
The best shmups on Genesis are horizontals, stuff like Wings of Wor and Gaiares.

>> No.1552787

>>1552759
The only Toaplan port I'd steer you from is Twin Cobra.

>> No.1552804

>>1552803
Is that a question.

>> No.1552803

>>1552759
Its the best version of the game though?

>> No.1552809

>>1552804
Is that a question?

>> No.1552810

>>1552759

the genesis game is an arcade port but not bad by any means especially considering how early it came out

>> No.1552812

>>1552804
because his statement is confusing it's the best version of truxton not a shitty port I am confuse.

>> No.1552816
File: 88 KB, 550x650, b1af70a263cb1b4c4e17b8bbca1af524.jpg [View same] [iqdb] [saucenao] [google]
1552816

Which Touhou would u fuck?

inb >>/jp/

Pic related

>> No.1552820

>>1552816
>>>/v /

>> No.1552824

>>1552816
Any and all of them.

>> No.1552887
File: 427 KB, 1023x724, flandreremilia.jpg [View same] [iqdb] [saucenao] [google]
1552887

>>1552816
I'd have a threesome with Remilia and Flandre.

>> No.1553132

>>1552759
Slap Fight MD, change it to Special in the options menu to receive music by glorius Yuzo Koshiro.

>> No.1553390
File: 30 KB, 240x320, 0001.png [View same] [iqdb] [saucenao] [google]
1553390

Man, Guwange is fucked up.

I can't even understand my fucking SCORE.

>> No.1553413

>>1552731
It's not bullet hell, but Verytex meets your other prerequisites.

>> No.1553441

>>1553390
It's low.

>> No.1553463

>>1553441
rekt

>> No.1553813

>>1553390
You gotta milk Catspider harder, bro.

>> No.1553862

209 posts, and nobody has yet mentioned Gradius V? Now that game is the GOAT shump.

>> No.1554178

>>1553862
Probably because it isn't Retro, dumbass.
>>>/v/

>> No.1554207

>>1542402
Is there a torrent of episodes in 60 fps?

>> No.1554262
File: 13 KB, 325x595, moaiwithit.png [View same] [iqdb] [saucenao] [google]
1554262

>>1553862
>implying Gradius V is superior to Gradius Gaiden
Shit didn't even have a moai level, nigguh.

>>1554178
>pic related

>> No.1554465

>>1552731
You should check out some Saturn games instead. Saturn has the best representation of shmups(DC is pretty great too though).

>> No.1554565

>>1554178
>It isn't retro!

Meanwhile, people discuss Dodonpachi Saidaiojou and the like, which is considerably NOT retro.

>> No.1554769

>>1554565
And they need to return to /v/ as well.

>> No.1555210

>>1551767
Agreed; the MD version of Zero Wing is easy. The arcade version, on the other hand, is right up there with the arcade version of Gradius III in terms of how stupidly hard it is. Even with the dip switches set to the easiest difficulty, I end up dieing at the stage 1 boss 90% of the time. (The farthest I've ever made it was the stage 2 boss)

>> No.1555215

>>1553413
The only good thing about Verytex is the sound--thanks to Hitoshi Sakimoto, the music absolutely KICKS ASS, and the sound effects actually sound good, which is VERY unusual for a Genesis game.
Everything else about Verytex is subpar. The graphics aren't just ugly, they make it hard to distinguish enemy laser shots from the background, and they will literally give you a headache in Act 3. The difficulty is completely nonexistant, then becomes very difficult at the final act (Act 6), and the final boss is the cheapest motherfucker ever found in a shmup. To top it off, there are NO mid-level checkpoints in Act 6, so if you'll have to start Act 6 ALL OVER AGAIN when you die at the final boss (and you will).

>> No.1555401
File: 17 KB, 800x590, 112233.png [View same] [iqdb] [saucenao] [google]
1555401

post your gradius arcade 1-ALL score

>> No.1555440

>>1555215
I found it stupidly hard. Way harder than any other Genesis shooter I've played. On some of the bosses I couldn't even see the bullets because of background shit. I had to keep doing the fight over and over again until I simply learned the pattern that didn't get me killed. I guess that's "easy" once you know it, but I'd classify that as hard.

The graphics are pretty good by genesis standards, though. They don't have that washed out look that's common on the platform. You are right that shots blend right in though, fuck that.

My verdict: listen to the music on youtube; then play something better.

>> No.1555554

>>1552759
Elemental Master if your best bet.

Try Truxton though, it's a pretty good port.

>> No.1556076

>>1555401
I've never looked at my Gradius score except to line up my ship with a volcano safe spot.

>> No.1556164

>>1556076
Which volcano, stage 1 or 4?

>> No.1556406

>>1550520
Fuck you mang, final was great.

>> No.1556528
File: 74 KB, 600x822, 1392820382636.jpg [View same] [iqdb] [saucenao] [google]
1556528

Is there a mame shmup rompack?

I saw something like that posted long time ago with a mediafire link.

>> No.1556672

>>1531849
>recommending 1942 and not the infinitely better 1943

>> No.1556906
File: 5 KB, 256x224, 0000.png [View same] [iqdb] [saucenao] [google]
1556906

>>1556164
The first. Just squeeze into the gap between the numbers like so and wait it out. On the fourth stage I just keep to the left and shoot the rocks.

>> No.1557118

>>1556906
There's a better scoring method where you fly to the left of the left volcano, then go down a little so that the options are above and parallel to the ship, which not only protects you from falling rocks, but shoots most of the ones coming out of both volcanoes too.

Anyway, I think I'll marathon (as in 1cc) all the Gradius games in order because why not. Currently on 2. V is gonna be a bitch though, I'm no good at Cell and the green gas stages. And I think I'll do III SNES because III AC has that stupid 3D segment that annoys me.

>> No.1557191

>>1557118
I think it's more fun to sit there like a boss as the rocks whiz by. And like I said I'm not too worried about the score.

If you're going to be playing 2 I recommend the pc-engine version for the awesome temple stage.

>> No.1557238

>>1557191
Oh, the one programmed by IGA? I didn't realize it had additional content. I'll check it out.

>> No.1557256

>>1557238
>Oh, the one programmed by IGA?
The fuck?

>> No.1557269

>>1557256
He did a couple PCE-CD ports before moving onto a VN and SotN.

>> No.1557607

Can I get some tips on which ships are the easiest to 1-coin a game with? I understand that certain ships that may be more difficult to 1-coin a game with may be better to achieve high scores, but let's not consider high score capabilities. Let's just focus on powerful ships that are easier to beat a game with, regardless of their scoring potential.

For instance:

Tengai (Sengoku Blade): Ayin is pretty much unanimously agreed upon to be the most powerful character.

Strikers 1999: The hidden plane.

Strikers 1945 II: Hayate or Flying Pancake.

Blazing Star: Windia

Sol Divide: The purple guy.

Aero Fighters: The viking guy or the 2-player-side American guy.

Gekirindan: 2-player-side type C (supposedly, according to some, this plane has increased damage over the other planes, including the 1-player-side type C)

Do you guys have any tips for the following games:

Mahou Daisakusen
Shippuu Mahou Daisakusen
Great Mahou Daisakusen
Battle Garegga
Battle Bakraid
Armed Police Batrider: Strawman is really strong from what I've seen.
Gunbird 2
Gokujou Parodius
Sexy Parodius
ETC

>> No.1557612

>>1557269
Oh you mean Koji Igarashi. I'm rather shocked to hear that talentless hack actually has a single good game under his belt. Can't argue with Gradius II.

>> No.1557617

>>1557607
Strikers '45-II's Flying Pancake is cheese tier last I recall.

>> No.1557640

>>1557607
>Mahou Daisakusen
There are four or five [F] power-ups in the first stage, grab them first to fully power up quickly and then decide whether you want to actually use something else. If you fly up close to the coin bag power-ups and then shoot them while flying forward you can often grab all four of them together.

>Kingdom Grandprix
Easiest set of stages is ocean -> haunted castle -> ice dungeon -> spooky scary cemetery -> space attack
Coin bag trick applies even more to this game since your back exhaust damages things: just stop shooting and fly on top of them to get all coins every time.

>Dimahoo
Hold the start button for a bit and press button 1 in order to bring up a treasure collection display. When you collect a full set your treasure value multiplies. Food and Shoes sets are pretty easy to complete in the first stage.

>Battle Garegga
Don't drop those medal chains. In stage 6 there is this part after the wall midboss thing with an easy series of bomb icons and then an option power-up. Skip 5 of them and then grab the power-up to unlock the hidden homing formation.

>Armed Police Batrider
Unlike Battle Garegga, you can actually get away with not getting tons of medals for points. It will actually result in lower adaptive difficulty. Just make sure you go after other large points sources (mainly bosses) to get those 1ups.

>> No.1557657

>>1557640
Oh yeah and there are two other important ways to get 1ups in Batrider.
-when you skip 3 giant bomb power-ups in a row
-when you let the tank thing in the highway stage drive all the way to the end before blowing it up
You can make those two semi trucks at the beginning of one of the earlier stages drop giant bombs by attacking the truck heads before anything else. The second large orange street tank thing (the orange one) in stage 5 will drop one as well if you let it get to the end of the road before destroying. Also the big tanks in stage 6 drop them if you blow up their treads first before destroying them.

>> No.1557805

Give me a list of the greatest spess shooters of all time, /vr/. That is, shmups with a futuristic, sci-fi theme.

>> No.1557961

>>1557805
Truxton

>> No.1559024

just cleared Seirei senshi SPRIGGAN. it just might end up being my favorite Compile shmup

>> No.1559463

made an IRC room for the /vr/ stg secret club

server: irc.rizon.net
channel: #shmups

>> No.1559483

Been playing a bunch of DOS shmups lately. Overkill was way shorter than I expected, but the name certainly wasn't misleading. The cramped levels and shitty fuel system were bigger threats than the enemies. I had a lot of fun beating Major Stryker, though fighting the same bosses in every episode was kind of lame. Now I'm playing through Raptor and it is kicking my shit in. What other DOS shmups are out there? I've already beaten Tyrian to the point where I can finish Episode 1 with the second-best shield and generator in the game and front and rear weapons completely maxed.

>> No.1559490

>>1557805
Thunder Force
all of them

>> No.1559554

>>1559483
So are there any DOS shooters that aren't crummy Euroshmups?

>> No.1559583

What would you guys recommend to someone who's really bad a shmups but wants to improve?

>> No.1559610

>>1559554
Raptor feels really fucking good. Even on medium, I'm fighting for my life on every level, but it doesn't feel like most Japanese shooters I've played where you're terribly underequipped and you die in one hit. You can take hits, but not too many. You can recover, but it's so fucking hard you're generally better off just killing things faster. The weapons are powerful, but not so powerful that you don't have to try. You buy most of your equipment, but the economy is well-balanced and you really need to work to afford the better stuff. My only real issue with the game is how horrible the mouse control is, but maybe that wouldn't be the case using a trackball mouse on an actual DOS computer instead of an optical mouse in DOSBox. I still prefer Tyrian, but that's just personal preference largely due to nostalgia and Tyrian's universe and humor, which Raptor is completely devoid of.

>> No.1559651

>>1559610
While I fucking love Raptor and all, he's asking for something not Euroshmup.

Unless he's open to good EuroSTGs in which case I think Raptor is pretty damn good.

>> No.1559656

>>1559610
I haven't played Raptor but if it's anything like Tyrian then it too is a crummy Euroshmup.

>> No.1559659

>>1559610
>>1559651
Also Raptor (or at least Shareware/Bravo Sector) is piss easy once you spend time on like the 3rd or 4th wave of Bravo Sector. Just launch, get the AGMs, retire, sell, wash rinse and repeat.

Highly disingenuous to the intended experience, but it's their mistake for letting you keep pickups without finishing a wave.

>> No.1559662

>>1559651
Ah. I interpreted his post as if he was asking for Euroshmups that weren't crummy. I wouldn't know anything about Japanese shmups on DOS, but I'd imagine there's at least a 2hu if nothing else.

>> No.1559665

>>1559583

Here's some really valuable tips that helped me a ton back when I was just getting into the genre:

Don't always look at the bullets, look at the space between the bullets. It makes it MUCH easier to find a path to escape.

If an enemy is the type that fires bullets directly at you instead of a set pattern it is a good idea to tap the movement keys to dodge instead of holding it down since it will conserve precious screen space so you don't get stuck in the corner.

Take a quick look at the bullets to see which direction they are moving, then predict their course using this info and move accordingly. A simple example is one bullet moving right and another moving left, the way they are moving means they are going to intersect, which also means there will be an opening once they pass each other.

Target prioritization is pretty important. Some enemies have faster more deadly bullet patterns than others, some small enemies can group up to overwhelm you, etc. Examine your enemies, find out which ones do what and be sure to kill the most troublesome ones first.

Don't ever be afraid to use bombs. They're there for a reason. Unless you're credit feeding, in which case you'll just end up bombing everything at the slightest hint of difficulty and you won't learn a goddamn thing.

Don't credit feed.

>> No.1559667

>>1559583
Dimahoo
Gradius III
Image Fight

>> No.1559670

>>1559659
Wave 7 is better for exploiting that bug, there's dumbfire missiles almost right at the start. Of course, if you're gonna cheat you might as well just go all out and mash Backspace to give yourself a ton of Deathrays and then sell them all.

>> No.1559683

>>1559670
Yeah but I'm most used to doing it with the AGMs since it's reasonably soon into that stage, the returns aren't too bad, and having late-game gear that early on is fucking hilarious.

Also Deathrays aren't in Shareware version.

>> No.1559687

>>1559662
Not on DOS.
I don't think DOS was a thing for Japan.

MSX, definitely, but no DOS.

>> No.1559692

>>1559667
>recommending the worst Gradius game
Anon, I am disappoint.

>> No.1559702

>>1559656
The biggest similarities the two have are that they're DOS shmups and you buy stuff in between levels.

>> No.1559708

>>1559702
Tyrian has corny plot.
Raptor has blowing the fuck out of everything in a mindless yet incredibly entertaining fashion.

>> No.1559709

>>1559665
using bombs is just as bad as credit-feeding, they both stunt improvement

>> No.1559715

>>1559709
>tfw no shmup that encourages bombing as part of a scoring mechanic

I want to be rewarded for bombing intelligently while being punished for bombing like a kneejerker. Is that too hard?

>> No.1559724

>>1559715
Battle Garage

>> No.1559729

>>1559724
Grrrrggggrrr?

That's not so much bombing as a mechanic and more bombing to get more medals, isn't it?

I want something where, I dunno, I bomb, and that erases X bullets which applies a scaling Y multiplier or some shit, fuck if I know what I want actually but it's not gonna be Raizing stuff...

>> No.1559741

>>1559715
Sounds like you would love EoSD scoring.

>> No.1559756

>>1559729
Battle Bakraid actually does have the stupid shit you're referring to.

>> No.1559759

>>1559715
Radirgy or Karous?

>> No.1559883

witch shmup wud u fug, /vr/

>> No.1559886

>>1559883
Battle Gregor

>> No.1559941
File: 1.06 MB, 746x1079, 1318793791278.jpg [View same] [iqdb] [saucenao] [google]
1559941

>>1559729
>it's not a mechanic unless multiplication is involved

>> No.1559960

>>1559941
>interacting with scenery to unveil powerups is a mechanic!

>> No.1559965

>>1559960
Why isn't it? It's part of the gameplay, right?

>> No.1560290

Why is Twin Cobra 2 such a disappointing game?

-SLOW movement speed combined with HUGE sprites
-The weapons lack oomph.
-The boss enemies are too large and so is your helicopter, leaving very open space in the bottom during boss battles

Overall a nice-looking but average-playing game

>> No.1560295

>>1560290
Because Toaplan made it.

>> No.1560301

>>1560290
BTW I mean very LITTLE open space in the bottom

>> No.1560486
File: 54 KB, 354x500, karous.jpg [View same] [iqdb] [saucenao] [google]
1560486

Not sure why I passed up Milestone stuff before, but this was actually pretty fun that I played tonight. It's like an Ikaruga-inspired Compile shmup. I don't really understand the bullet-cancelling gimmick yet though, as stage 4's curtain wrecks me. Should I level up the shield more? Oh, and gotta love that chill music.

>> No.1560761

>>1530568
>hectic, fast-paced shmup

Try these:
Thunder Force 3 and 4 (Genesis)
Thunder Force 5 (Saturn, PS1)
Eschatos (360)
Psyvariar 2 (Dreamcast, Xbox, PS2)
Dangun Feveron (MAME)
Recca (Famicom)
Star Soldier series
Raiden 1, 2, DX, and 4
Raiden Fighters 1, 2, and Jet

>> No.1560785

>>1559756
That and Ibara. Canceled bullets become scoring items.

>> No.1560989

>>1560486
I always get the shield to level 50 in stage 1 so I can focus on leveling up other things in the more complicated stages. If you're just trying to win the game can be tackled pretty easily with your shield, but I feel like ignoring scoring in Karous is almost missing the point entirely.

>> No.1561269

>>1560761
Don't forget Donpachi-Hong Kong, Cave's magnum opus.

>> No.1561279

>>1560761
>Raiden

I guess you need fast reflexes, but your ship in that game (and 2) is snail paced.

>> No.1561543

>>1561279
It's just fine.

>> No.1562041
File: 179 KB, 640x480, Yamaguchi.png [View same] [iqdb] [saucenao] [google]
1562041

NEED THE BEST GENESIS SHMUPS RIGHT NOW

motherfucker

>> No.1562042

>>1562041
Thunderforce. All of it.

>> No.1562047

>>1562041
MUSHA

>> No.1562097

>>1562041
Ranger X
Thunderforce 2, 3, and 4
Elemental Master
Zero Wing
Shadow Squadron (32X)

Also the rereleases of After Burner II and Space Harrier on the 32x are amazing.

>> No.1562110

>>1562041
Battle Mania 2
Hellfire
Truxton


best 3 imo

>> No.1562116

>>1560761
>>1562042
>>1562097

DID SOMEONE SAY THUNDER FORCE 4?!
https://www.youtube.com/watch?v=TnLAC5AJPuM

>> No.1562154

>>1562041
Sagaia

>> No.1562156

>>1562116
I come to /vr/ like once in a blue moon, scroll until I find this thread, and just reply to the most recent "wat play" with TF4.
It's a really good game, and a really great series that deserves Galaga levels of name-recognition.

>> No.1562172

>>1562156

THAT'S FUCKIN AWESOME ANON, NOBODY USED TO TALK ABOUT THIS SERIES UNTIL I CAME HERE. YOU GUYS ARE ALL FUCKIN GREAT!

>> No.1562216

>>1562172

BY WHICH I MEAN THAT I NEVER SAW ANYONE ELSE TALKING ABOUT IT UNTIL /vr/ CAME ABOUT. I REALIZE NOW THAT IT SOUNDED LIKE I WAS TAKING RESPONSIBILITY FOR THUNDER FORCE'S POPULARITY ON THIS BOARD AND THAT'S JUST FUCKIN WRONG!

YOU GUYS ARE STILL GREAT, I DIDN'T FUCK THAT PART UP.

>> No.1562402

>>1562156
I think TF-V is better.

But that's mainly because it's 4 stages of consistent cool stuff followed by a fucking batshit insane stage 5 topped off with a nostalgia boss fight.

I kinda play TF-V for that one stage and nothing else, it's just so good.

>> No.1562431

>>1560295
more like toaplan didn't make it

>> No.1562460

>>1537553
Why the heck does this collection have every Cave game released on the 360 BUT DaiOuJou Black Label?

It feels incomplete to me.

>> No.1562465

>>1562460
Isn't DOJ-360 the real shitty port or something?

I remember there being one very explicit instance of shit-tier port going on involving DOJ...

>> No.1562489

Why are Yagawa's games so unfun?

>> No.1562492

>>1562460
>>1562465
>>>/v/

>> No.1562497

Why are Yagawa's games so much fun?

>> No.1562502

>>1562492
Yes, you should go back there.

>> No.1562510

>>1562460
I think it's because it was published by 5pb. This would also explain why Ketsui isn't on there.

>> No.1562758

>>1562489
game fucks you if you don't exploit the rank system perfectly, and scoring is a bitch

i like their style tho (especially Batwider)

>> No.1562790

>>1562758
>exploiting
Is that what we call playing the game within the game these days?

>> No.1562954

>>1562497
Game allows you to exploit the rank system perfectly, and scoring is a bitch.

I hate their style though. Especially Batrider.

>> No.1562992

>>1562790
what would you prefer i'd used? control? manage? it's a well known fact that to 1cc a yagawa game you have to suicide a few times to lower rank. i would call that exploiting the game's mechanics and programming, no?

>> No.1563003

>>1562992
Emergent, maybe.

It's within the rules, as unconventional as it may be.

>> No.1563089

>>1559709

Confirmed for never playing any second loop in any shmup ever.

>> No.1563202

>>1563089
Multiple loops are shit so I wouldn't blame them if they didn't anyway.

>> No.1563220

>>1535960
Do you know the pain of making a great score in Einhánder doing an all secrets no perks run?

>> No.1563237

>>1563089
i meant for beginners

>> No.1563238

>>1535960
Playing for score is for babies.

>> No.1563245

>>1562992
What do you find exploitative about it?

>> No.1563683
File: 178 KB, 320x288, sakimoto.png [View same] [iqdb] [saucenao] [google]
1563683

Who is the best STG composer?

>> No.1563824

>>1562041
all of your other replies, plus:
Gaiares
Grind Stormer
Gley Lancer
Arrow Flash
Zero Wing Not even Toaplan's absolute best, by a long shot, but anyone should play the game to see there's quite a bit more than just an "all your base" meme; a fun shooter with a great soundtrack and a fun "grab" gimmick.

>> No.1563827

>>1563683
If you asked that BEFORE Mushihime-sama, I would have said Manabu Namiki.

>> No.1564036

>>1563683
They all kind of suck imo.

>> No.1564065

>>1564036
imo they have some of the best music out of all vidya genres

>> No.1564145 [DELETED] 

>>1563683
Kou Hayashi

>> No.1564146
File: 210 KB, 659x648, Kou Hayashi.jpg [View same] [iqdb] [saucenao] [google]
1564146

>>1563683
Kou Hayashi

>> No.1564149

>>1563827
It's funny you say that because before that he tended to rip off non-vidya music a lot.

>> No.1564170

RIP Cave and Irem, they're as good as dead now.

>> No.1564251

Why is everyone so secretive about Donpachi?

The world record according to wikipedia is 84mil which is ridiculous.

Just how broken is this piece of shit?

>> No.1564257

>>1563824
If you are an NA player, the version of Zero Wing you'll most likely play (the Japanese) doesn't even have the intro.

>> No.1564273

>>1564170
They were poopy anyways, especially Cave.

>> No.1564628

>>1563683
There can be only one: ZUN.

>> No.1564629
File: 24 KB, 500x394, 562758.jpg [View same] [iqdb] [saucenao] [google]
1564629

>>1564628
>Touhou music
>good

>> No.1564731 [DELETED] 

>>1564629
>touhou music
>bad

Aren't you a double nigger

http://www.youtube.com/watch?v=V-gcUsrGSWM

>> No.1564738

>>1564629
>touhou music
>bad

Aren't you a double nigger

http://www.youtube.com/watch?v=5lkakFDoKrM

>> No.1564739
File: 19 KB, 285x320, Illogical.jpg [View same] [iqdb] [saucenao] [google]
1564739

>>1564629
>Touhou music
>Not good

>> No.1564757

>>1564738
Maybe if you're into cacophonous tripe that grates on your eardrums, sure.

http://www.youtube.com/watch?v=195XntreoMc
http://www.youtube.com/watch?v=xcvouNwZbI0
http://www.youtube.com/watch?v=0kMyTYcmvJw
http://www.youtube.com/watch?v=JMXaJvxGAxo

>> No.1564772

touhou is for betas.

>> No.1564778

>>1564628
confirmed for not playing any shmups besides touhou

>> No.1564790
File: 345 KB, 800x600, gradius.jpg [View same] [iqdb] [saucenao] [google]
1564790

>>1553862
>Gradius V
Mah nigga.

>> No.1564801

>>1564757
All of the touhou songs you posted are awesome mang

>> No.1564807

>>1564757

only one of those not very good is fate of sixty years, sorry man

>> No.1564818

>>1564790
> 3 worse than 1
maybe if you're talking console versions okay yeah. Why is 5 the best? just because it's the only one you can actually beat, what a casual image for a hardcore thread.

>> No.1564831

>>1564818
Shitty lag and being a rushed rehash of II is why III is bad. V is the best because it has the best boss designs in the franchise.

V > Gaiden > II > ReBirth > IV > I > III

>> No.1564836
File: 11 KB, 304x305, Godines.jpg [View same] [iqdb] [saucenao] [google]
1564836

I just played Thunder Force IV, it was pretty shitty.
Easy, uninspired, level music was mediocre and bad sound.
Great graphics though.

>mfw that level with sand dust covering the screen

inb4 that only good boss music

>> No.1564837

>>1564831
If I wanted a treasure game I would have chosen one.

Shitty lag? are you talking about the fuckin super nintendo abomination?

>> No.1564865

>>1564836
I don't know what people see in TF except the music.

>> No.1564869

>>1564831
What about advance.

>> No.1564931

>>1564831
Son I think you better take your shitty non-retro fake Gradius garbage back to /v/.

>> No.1564941

>>1564170
IREM has been dead since the mid-'90s.

>> No.1564952

>>1564865
The style, mostly.


You don't play Technosoft games for mechanics, you play for the flashy presentation.

>> No.1564953

>>1564628
ZUNTATA maybe

>> No.1564987

>>1564953
this man fucking knows
http://www.youtube.com/watch?v=45D4jyKqcPA
http://www.youtube.com/watch?v=HQnKIpEc-No
http://www.youtube.com/watch?v=_4J-xRKjDWE

also what the hell are those lyrics

>> No.1565008

>>1564987
ZTT is weird like that.

Not so secretly, I suspect their music is in fact some kind of Lovecraftian chant, a dirge that brings about the submergence of the world, an overthrow of land by sea until all that remains are fish and fishlike machines.

>> No.1565086

>>1564837
>If I wanted a treasure game I would have chosen one.
But... Gradius is the most Treasure-like series Konami has, seeing as most Gradius games have a heavy emphasis on boss rushing. It's probably where Treasure picked up their game design philosophy from.

>> No.1565092

>>1565086
I don't know what Gradius games you've been playing but it's only in a few of them and only a single stage of boss rushing usually.

>> No.1565120

>>1532521
seriously kill yourself with those filters. If that is supposed to mimic a CRT? it looks like fuckin shit.

>> No.1565214

>>1565120
I was keeping my mouth shut until now but yeah that is atrocious.

>> No.1565225

>>1565120
>not liking scanlines

>> No.1565240

>>1565225
I love scanlines I have a big fuckin CRT that takes up a ton of space to show my love. Fake simulated scanlines look like horrid shit though.

>> No.1565673

>>1538565
The CPS2 version of Stage 2 is one of my favourite tracks out of any shmup. Makes me wanna fuck shit up.

>> No.1565691

>>1541494
Only ones that really matter are the Ibara line since they're fucking expensive to get on PCB or PS2. Everything else you can get cheap.

>> No.1565758
File: 57 KB, 355x400, dudenope.jpg [View same] [iqdb] [saucenao] [google]
1565758

>mfw horizontals

I just can't get into them, most of them are too primitive, have non existent flow, uninspired, generic or have shitty gameplay.

Also they have the worst enemy patterns with the classic shitty enemy queue and that snake like enemy that it's always present hori shmups.

>> No.1565764

>>1564628
ZUNs arrangement sucks balls though. His stuff has been pretty stagnant lately outside of Ten Desires and it's heavy PC-98 influence. Older games have pretty good composition, especially Mystic Square and PCB.

>> No.1565846

Are SHMUPs playable on the PSP 1000? i've heard bad things about the nub, and even worse things about the d-pad.

>> No.1565858

>>1565846
If you can mod the pad maybe? It's really shitty on the diagonals.

>> No.1565868

>>1565758
For example?

>> No.1565875

>>1565846
PSP 1000 d-pad is like an old Playstation controller. It will hurt your fingers after extended play.

>> No.1566005

>>1565758
Don't feel too bad, horis are shit tier. TATE is love, TATE is life.

>> No.1566118
File: 467 KB, 1200x900, RetroArch-0423-032044.png [View same] [iqdb] [saucenao] [google]
1566118

Anybody knows why Cotton Boomerang runs slow on RetroArch? is the mame core fucked or do I have to change some settings?

>> No.1566171

>>1566118
ST-V games run like shit in any arcade emulator. Just use SSF and play the Saturn port.

>> No.1566181
File: 155 KB, 465x517, 1397488082515.jpg [View same] [iqdb] [saucenao] [google]
1566181

>>1566171
Good enough, thanks.

>> No.1566239

>>1566181
Enjoy the cute unlockable loli artwork.

>> No.1566884
File: 16 KB, 250x218, kim.gif [View same] [iqdb] [saucenao] [google]
1566884

Anybody up for playing some Twinkle Star Sprites later on Supercade?

>> No.1567304

http://www.youtube.com/watch?v=uxXvnjAh5M4

Daily dose. Head Head Head.

>> No.1567325

>>1566181
The saturn version is really worth it because you can map the special commands to the X, Y, Z, L and R buttons. Cotton 2 didn't have that and as a result felt much more difficult.

>> No.1567434

>>1551767
While THUNDA/LIGHTENIN Force 4 is a pain in the ass but amazing game with an amazing OST and amazing scrolling.

>> No.1567495

>>1564757
maybe if you stopped using shitty earbuds and put on some half-decent cans, things other than skrillex would sound acceptable to you

>> No.1567505

>>1564757
It's like someone made a symphony with the wha wha from charlie brown.

>> No.1567692

>>1567495
Toewhofags are getting really desperate at defending their shitty shooters these days.

>> No.1569179

What's the best way to play Change Air Blade through netplay?

>> No.1569268
File: 125 KB, 159x299, bh.gif [View same] [iqdb] [saucenao] [google]
1569268

Have you had your daily dose of being raped by me today, /vr/?

>> No.1569394

>>1569268
>Black Heart
>rape

Maybe I'm imagining things but that boss always struck me as highly intuitive.

>> No.1569395

>>1569179
Works just great in MAMEHub. I'd rather be playing Twinkle Star Sprites though.

>> No.1569401

>>1569268
>>1569394
It's Black Heart Mk2 that's the asshole. First version isn't so tough.

>> No.1569430

>>1569401
Still, I don't really remember if I ever fought him legitimately.

Usually when I play Garegga I mix between playing to improve myself and then after a while start to just durdle around seeing the sights and watching the rank system go apeshit...

And apeshit it goes. Yagawa shmups are truly silly pieces of entertainment.

>> No.1569452
File: 57 KB, 627x480, ss-gc2.jpg [View same] [iqdb] [saucenao] [google]
1569452

Anyone else play the retro remake of Star Soldier? I guess this counts as retro since it was ported to GameCube and PS2 and PSP

>> No.1569475

http://moriya.ca/aero_chimera/

IT'S OUT!!

>> No.1569596

>>1569475
>>>/v/

>> No.1569979
File: 80 KB, 850x243, 怒首領蜂 自己ベスト.png [View same] [iqdb] [saucenao] [google]
1569979

>>1532089
Just random run from earlier. I still haven't beaten the last boss for first round ( ;∀;).

I guess I should practice more.

>> No.1570047
File: 107 KB, 226x397, solidsnack.png [View same] [iqdb] [saucenao] [google]
1570047

>>1569979
>using the plane
C-S for survival, A-L for scoring, always

>> No.1570181

>>1570047
>plane
Great job pointing out the obvious, but I'm neither クリアラー nor スコアラー: I just enjoy playing, and I enjoy playing with B type in DonPachi and DoDonPachi.

慣れてる機体で遊べばヘタレシューターでも楽しめるよ

>> No.1570272

>>1570181
>I'm neither クリアラー nor スコアラー
Okay, why is this shit allowed? Why is this socially acceptable?

>> No.1570295
File: 88 KB, 368x500, 1376958377581.jpg [View same] [iqdb] [saucenao] [google]
1570295

>>1570181
?????

>> No.1570305

>>1570181
the fuck

>> No.1570324

>>1570272
Because we're on a weeaboo anonymous image board?

>> No.1570327

>>1570324
an ENGLISH anonymous image board.

but let's not derail this thread, i bet that's what you're trying to do

>> No.1570405

>>1570327
Ya best be learning at least katakana. Step it up, tatsumakisempaikyaku.

>> No.1570423

>>1560486
glad to see someone actually posting about milestone in here

karous and radirgy are super fucking fun to play for score and have awesome graphics/music

>> No.1570894

>>1570181
>I enjoy playing with B type in DonPachi

That's pretty ballsy

How much do you score by the end of stage 3?

>> No.1571221

>>1560486
You need to map out and balance all of the upgrades , the stage 2 boss for example is a great place to milk heavily to bring which ever you are lacking in up to scratch. Something most players dont realise is when the shield is activated you get way more upgrade so again be heavy on the shield use and look to end the game with equal ratings on weapons...... for reference my normal score is 2 bill and hard mode is 3.1 bill each finished with all weapons and shield in the 80s.

>> No.1571236

>>1567325
technically, a cheat code in the saturn port of Cotton 2 allows you to map the commands to the XYZ buttons.

I use them sometimes, but i eventually got used to the command-actions.

>> No.1571265

>>1549006
Anyone play Guardian legend??

>> No.1571501

>>1565758
Has there ever been a diagonal shooter?
Only thing that comes to mind is Zaxxon.

>> No.1571515

>>1571501
I remember this one silly stage in classic Lego Star Wars where the game went isometric, if that counts.

>> No.1571649

So what's a "euroshmup" and why is it bad?

>> No.1571658

>>1571649
Euroshmup design logic: ADD MOAR POPCORN BULLETZ

>> No.1571663

>>1571658
english please

>> No.1571684
File: 86 KB, 608x369, addmoarcoarz.jpg [View same] [iqdb] [saucenao] [google]
1571684

>>1571658
Sounds kinda like AMD with their processors.

>> No.1571715

>>1571658
touhou is japanese though

>> No.1571737

>>1571649
From shmup forums' dictionary:
>Euroshmup:
>1) A shmup created by a European developer.

>2) More generally, describes a shmup which contains features commonly found in European-developed shmups, even when the game in question is not actually European in origin. Some commonly-cited features are horizontal orientation, hand-drawn graphics, an energy bar (either in addition to or instead of lives), few popcorn enemies, simple level/enemy designs, slow pacing, and uneven weapon balance and challenge. Frequently used as a derogatory term, though those with fond memories of the era of the Amiga and other such computer systems (during which the “Euroshmup” style was most frequently utilized) will disagree.

>> No.1571759

>>1571501
there are a few isometric shooters, and I find them universally terrible. Maybe there's like, one exception.

Viewpoint, Zaxxon, etc. and their ilk are all bad.

>> No.1571817

>>1571649
For me, euroshmups are most of all a kind of gaming spirit. In fact, all the specificies of euroshmups come from what pedant people would call a "cultural thing".

The real point is that, somehow, a shmup is mostly a game where you shoot things and dodge bullets.

This definition is far too vulgar for any European mind. I mean, no real European man can enjoy a simple thing like that AND keep looking into a mirror with some respect for himself. Because it's a definition that makes the game a matter of agility, and not of intelligence and strategy. And this, for a genuine European mind, is the most despicable thing of all.

So euroshmups are a (mostly missed) attempt to "level-up" the intellectual interest of the genre. So to say, a desperate attempt to turn poker into chess.

This is achieved by adding to shmups the most unexpected elements possible, and basically three general methods are used to do this:
-adding difficulties to destroying enemies (limited ammo, weapon management, weak weapons, etc...)
-adding difficulties to controlling the ship (ship control taking care of gravity or inertia, etc...)
-adding difficulties in the level design and gameplay (traps and everything that requires a complete anti-natural behavior)

So euroshmups are basically games that tend to give the bigger possible malus to players who rely on skill. They usually are insanely difficult and frustrating for those who try to beat them by playing them as they would a typical arcade action game.

Euroshmups are NOT fun for any normal member of the human kind. But in the end, if you're really looking for a definition, they have only two real characteristics:
1. They try to fight for some artistic value by being original and prettily drawn.
2. They are designed so anyone who's not a chess grandmaster will not pass level 2.

>> No.1571825

>>1571221
>Something most players dont realise is when the shield is activated you get way more upgrade
I'm gonna need you to be more specific about this.

>> No.1572149

>>1571658
You bullet hell kids ought to love it then.

>> No.1572180

>>1571817
Interesting way to look at it. I figured it was just a weeaboo thing, this being 4chan and all. Glorious Japanese shmups folded one million times, capable of slicing an armored european shmup in half, all that shit.

Can't say I entirely agree with you, though. In fact, what I really like about the euroshmups I've played is that they're usually easy enough for newcomers while usually having difficulty settings to accommodate for better players. Also can't agree on weak weapons, the only time I've felt like my weapons were too weak was on my most recent Tyrian run, where all I used were the Vulcan Cannons. I think that's due to Tyrian's built-in difficulty scalar that jacks up enemy strength in between episodes based on your score, though. I had a particularly good run in the first episode, and didn't need to buy anything throughout the second.

>They are designed so anyone who's not a chess grandmaster will not pass level 2.
Funny, I feel similarly about Japanese shmups, which seem to be impossible unless you can keep track of every single pixel on the screen all at once. It's all good fun until I miss that one tiny, slow bullet that shouldn't even take down a small bird, never mind a futuristic space ship, and then the fun comes to a grinding halt.

I dunno. Maybe it's just because I grew up on Tyrian, Raptor, and the likes instead of Japanese shmups, but I find euroshmups to be far more enjoyable and challenging without resorting to bullshit one-hit kills.

>> No.1572231

>>1571649
Shmups were pretty big in Europe in the late 80s/early 90s, especially in the arcades.
This inspired young developers there to make their own knock offs on mainly the c64 and Amiga that looked and sounded great for the time, but missed the point altogether when it came to the gameplay.
The typical Euroshmup features a hitbox that's too large for its own good, loose or floaty handling, bullet and enemy swarms that are ill thought out and even random, and to top it all a life bar to your ship to mask the bad design. They also tend to overload you with pointless power-ups along with stages often bosses that go on forever (long bosses can certainly be done right but the problem is always an issue of too much health for a given set of repetitive attacks).
https://www.youtube.com/watch?v=7rXKJ--oRPo&t=16m30s

>> No.1572262

>>1572180
>bullshit one-hit kills.
As opposed to what... Bullshit stage traps that require foreknowledge to survive? Because that is certainly something I hate running into in Euroshmups and is a feature I find rather often.

>> No.1572280

>>1572180
>that one tiny, slow bullet that shouldn't even take down a small bird, never mind a futuristic space ship
... Why shouldn't it though? What is the basis for this perception in your head? Realism?

>> No.1572356

>>1572280
>Why should it though? What is the basis for this perception in your head? Weebism?

>> No.1572373

>>1572280
>>1572262
A ship that can be destroyed by the slightest touch isn't a very good ship, is it?

>> No.1572390

>>1572373
So yeah, realism. Why should a ship have a health bar then? You realize most current spacecraft are fucked up easily by even the smallest of debris or meteorites, right? The plausibility works against it just as much as your hated one-hit kills.

>> No.1572395
File: 80 KB, 384x224, progear-8.png [View same] [iqdb] [saucenao] [google]
1572395

>>1572373

>implying a biplane can take an artillery shell

>> No.1572410

>>1572373
Get a load of this babby. I bet he can't even clear Contra without dying.

>> No.1572413

>>1572390
Not realism so much as believability.

>>1572395
An artillery shell, sure. I don't have a problem with getting oneshotted by appropriately powerful attacks. But a single bullet?

>> No.1572480

>>1551873
Jesus christ, that list is even worse than system11 forum's one. Here's /vr/'s official top ten shooters that we voted on a while back for reference:

#10: Sengoku Ace
#9: Mahou Daisakusen
#8: Gunbird
#7: Battle Bakraid
#6: Strikers 1999
#5: Dimahoo
#4: Gunbird 2
#3: Armed Police Batrider
#2: Strikers 1945 II
#1: Battle Garegga

>> No.1572512

>>1572480
>voted on a while back
Huh? Voted... where?

>> No.1572554

>>1572480
That's not bad at all. Is the the lack of CAVE that gets your goat?

>> No.1572558

>>1572480
I don't remember voting on anything. Especially not that turd Battle Bakraid.

>> No.1572563

>>1572480
>>1572554
Oh that's from /vr/. I thought it was uncharacteristically tasteful for system11.

>> No.1572670

http://www.youtube.com/watch?v=yr-OLZmKZ_I

WORRY. WORRY. BE CAREFUL

>> No.1573036

>>1572480
I didn't even know Gunbird had enough fans to make it on a top anything. Gunbird 2 I understand (because it is one of the best shooters ever).

I'd switch that out with Darius Gaiden or something myself, and Battle Bakraid with Mars Matrix.

>> No.1573062

>>1572480
>trying this hard to be contrarians and still failing
suckin raizing and psikyo's dicks isnt any better than sucking cave's
not listing ddp is like not having citizen kane on a greatest films list

>> No.1573118

>>1573062
/v/ and by extension /vr/ has always been failed hipsters: they irrationally reject good games because they are popular. They want to give their praise to some obscure little known game but dont have the knowledge to do actually do so: so they just end up circle jerking over mediocre games that normel fags don't know about.

There are several top tier shmups that are not well known like toaplans outzone. But /vr/ is an unregulated community so the lowest common denominator wins out, mediore games get praised. Cave, r-type, and gradius are outright banned because they are too well known.

Just look at /vr/s attempt to prop up yoshisland island as best platformer ever: they can't give that title to smw because smw is well known. Any attempts to point out obvious flaws in yoshis island like the abysmal health system, the pointless minigames, or all the worthless crap to collect like redcoins is met with anger.

/v/ and /vr/ are wanna be hipsters

>> No.1573128

>>1573118
Are you underaged or something? Yoshi's Island is very well known by anyone who had an SNES.

>> No.1573134

>>1572480
Was Einhander ever a contender?

>> No.1573135

>>1573118
wat

I thought we like Gradius and R-Type.

>> No.1573136

>>1573134
Considering there's like a billion better PS1 shooters, probably not.

>> No.1573138

>>1573128
Thats my point
/vr/ tries to be hipster be nominating the second most well known platformer on the console instead of the most well known.

Their list of shmups is dominated by psycho probably the most well known company for the genre other than cave or irem

>> No.1573141

>>1573135
yes but we can't like the most popular entries in the series

gradius gaiden and r-type leo are our favorites
and we never talk about r-type 1&2, or gradius 2

>> No.1573154

>>1573062
DDP is shit though. Challenge doesn't happen till the second loop so you have to go through a full game to get there, chaining is retarded and broken (like in DP, except it's worse there), 95% of patterns are aimed so all it takes is simple streaming to dodge efficiently, and bosses are predictable and boring because they follow the "phases" order of attacks based on how much health they have left. DDP fails at both being good to play for score and to play for survival, because the former is poorly designed while the latter is too dull. Cave/Ikeda games are garbage and so is your taste.

Oh, and it's funny that the biggest troll namefag on /vr/ accuses others of being contrarians. Maybe you should check what you say before you shrek yourself.

>> No.1573167

>>1573154
If ddp is a "shit" because it doesnt get hard until the second loop you are basically saying compile games and every console exclusive shmup is also shit.

>> No.1573173

>>1573167
But anon, Compile games are bad too.

Thankfully, some ex-Compile guys would go on to make far better games after forming Raizing.

>> No.1573189

Dangerous Seed: This game really pisses me off. The fact that you have to keep the weak first ship alive until the fifth level is tortuous, especially against the third boss. I'm never playing this game again.

Xexex: The cutscene artwork is hideous; it's almost as bad as the Breaker's Revenge character portraits. I normally don't complain about any non-gameplay-related issues, but this game is truly an aesthetic mess.

UFO Robo Dangar: I want to like this game because it's impressive for a 1986 game, but it just plays really poorly. If I have to play a shmup from that era I would rather play Flying Shark or Twin Cobra.

>> No.1573191

>>1573154
>Cave/Ikeda games are garbage

Hey now, Guwange and DOJ are pretty good.


>>1573136
a billion better? Maybe like one or two better if we look at system exclusives.
The PS1 shooter library is still as baller as shit though. It's as good as the Saturn's, meaning a lot of great games. R-Type Delta, G-Darius, RayCrisis, Einhander, Raiden... all great stuff.

>> No.1573271

>>1573154
>>1573167
>>1573173
i've always wanted someone to just do a hack for ddp that starts you on the second loop, same thing with doj

>> No.1573612

Anyone care to make a MAME torrent of some games?

>> No.1573640

>>1532521
did you guys ever play a shoot em up based on japaeses or chinese history

>> No.1573642

>>1573640
History? No. Mythology? Yes.

>> No.1573650

>>1573642
im sure it was based on the waring states, what was it called i was play it on mame but forgot the name, there were two of them. also when i saw the pic from Parodius the music in my head kick in

>> No.1573660

>>1573154
Isn't that the whole point of a second loop?
What the hell, I got trolled hard.

>> No.1573787

>>1573191
All billion of them are Gradius Gaiden.

>>1573271
I'm 99% sure someone on System11 did just that.

>> No.1573793

>>1573640
>>1573650
Vasara

>> No.1573794

>>1573660
The point of a second loop is to waste the player's time because the developer was too lazy to put in proper difficulty modes.

>> No.1573842

>>1573189
>Xexex
>Aesthetic mess
Surely the cutscnes may be kind of ugly, but the rest of the game is one most beautiful-looking shumps around.

>> No.1574012

>>1571817
Did you just repost that system11's pasta?

>> No.1574392

>>1573271
Doesn't Daioujou Black Label allow you to start on the 2nd loop?

>> No.1574408

>>1574392
No, it allows you to disable the second loop and fight Hachi at the end automatically of the first loop.

>> No.1574410

>>1574408
So that's what the 2nd round option is? Damn that's pretty gay.

>> No.1574424

>>1573191
>lists Goowangay and DoJ
>doesn't mention Ketsui, Cave's finest
Now ya fucked up.

>> No.1574437

>>1574424
>>>/v/

>> No.1574448

>>1574424
I was trying to lean more towards <2000, even if I included DOJ. If I wanted to keep /vr/, I should have said Guwange and Dangun (which I would say is "good, but not great").

>>1573650
Robo Aleste has LORD NOBUNAGA shit all over it, with the requisite demon pacts etc.

>> No.1574458

>>1574437
Ketsui was developed for IGS' PolyGame Master, which is 1997 arcade hardware. Ketsui is retro.

Also fuck off with that redirection meme, cancer. You are literally a shitheaded spammer and not improving /vr/ with your worthless posts.

>> No.1574462
File: 223 KB, 590x335, laugh.png [View same] [iqdb] [saucenao] [google]
1574462

>>1574424
>Cave's finest

>> No.1574468
File: 166 KB, 1550x1400, baller_vivi.jpg [View same] [iqdb] [saucenao] [google]
1574468

>>1574462
>is too scrubby to shotgun for score

>> No.1574478

>>1574468
It's a good game, but far from being some masterpiece. They've certainly done better.

>> No.1574496

>>1574478
There's not really much better they did, except for Muchi Muchi Pork and Futari 1.5. But even those lack the amazing URA loop.

Ketsui is essentially DDP done right.

>> No.1574501

>>1574496
>DDP done right.
You don't fix what ain't broke. DDP, especially DOJ is still better.

>> No.1574601
File: 118 KB, 300x299, Radirgy_DC_A.jpg [View same] [iqdb] [saucenao] [google]
1574601

Has any ever, on this whole gay earth, ever found a download for the version of Radirgy Noa that was released for Windows along with the sound collection? I'm tearing my hair out trying to find it

>> No.1574643

>>1574496
Not a chance, they both have shitty as fuck scoring systems that ultimately boil down to distilling the enemy hazards themselves to hard memorization.

>> No.1574649

>>1574601
>>>/v/

>> No.1574656

>>1574458
No he's right, you need to get the hell back to /v/ if you can't talk about retro games. Ketsui is not retro, that rule only applies to console hardware.

>> No.1574662

>>1574012
I got it from one of the posters there, yeah, and tightened it up a bit because I agree with it fully.

>> No.1574706

>>1574656
Why are arcade boards exempt? Because it suits your shitty argument? Kill yourself.

>> No.1574723 [DELETED] 

>>1574649
>>1574656

fuck yourselves, you spend more time complaining about what's not /vr/ than talking about games. report the post or eat a bullet you losers

>> No.1574726

>>1574643
>they both have shitty as fuck scoring systems
DDP's chaining is more shit.

>distilling the enemy hazards themselves to hard memorization.
What is every shmup scoring ever? Maybe you should find more valid complaints.

>> No.1574798

>>1574726
>What is every shmup scoring ever?
Absolutely not, I don't even see how you could think that, even if you only played CAVE games. At least a few of their games certainly have some random elements to enemy placements.

>> No.1574812

>>1574798
Only kusoges have more RNG than memo.

>> No.1575193

>>1574812
RNG > NWA > BLT > Koshi > Rumba > Kuso > Demo > Yoshi > DOJ > Memo

>> No.1575807

>>1574496
Not /vr/ (lol), but ehh, I think Ketsui and DOJ are about on par, and I lean more towards DOJ.

I still haven't 1CC'd any of the Ray games. The closest I get is RayForce, because Storm and Crisis' perspective fuck me over hard at times. It sucks, considering I've had RayForce for nigh-on 3.5 years now.

>> No.1575823
File: 2.98 MB, 224x320, Rayforce chain.gif [View same] [iqdb] [saucenao] [google]
1575823

>>1575807
Rayforce is such a damn brutal game. I managed to get all the way to stage 6 once. Progress for me has been very slow because I can't devote large amounts of time to improving at it because it makes me so angry.

>> No.1575830

>>1575193
Translation, pls.

>> No.1575851

>>1575823
nice gif.
I can get to stage 5 and 6 fairly consistently (I actually think Stage 5's gundam boss is pretty easy comparatively), but a few stupid deaths between 4-6 usually leave me ill-prepared for the end-game. I've made it to the final boss, but the black-hole attack leaves me high and dry. You have to be quick to minimize Con-Human's offensive power in the first phase if you want to hope to survive.

In fact, I usually just try to speed kill all of RayForce's bosses - shooting the legs off the spider-mech, speed-killing the gundam and reactor core, etc. The first two bosses are the only ones where I have the leisure to dismantle them piece by piece.

RayForce might have the best aesthetic of any shooter I've ever played. Everything, from the backgrounds to the sprites, are all perfect.

>> No.1575890

>>1575851
Unfortunately, I have a terrible affliction wherein I can't play anything without trying to get points at the same time, so I don't usually speed kill bosses. Stage 3 boss is quite a lot of fun to pick apart you know. I don't generally have a problem with any of the bosses in Rayforce; it's usually the stages the kill me, especially when I'm trying to setup some nice chain. It feels so good when I get them, but it makes me so angry when I fuck up.

>> No.1575896

>>1575851
Oh yeah for the black hole thing just focus on a couple arms to blow up as fast as you can. Once you've gotten them it doesn't have the power to suck you in anymore.

>> No.1578001 [DELETED] 
File: 133 KB, 816x816, pat.jpg [View same] [iqdb] [saucenao] [google]
1578001

>mfr Crimzon Clover

Holy fucking shit, it's so good

everything feels right and tight and the pacing is just perfect.

>dat breaking system
>dat music

btw, does this thread even bumps anymore?

>> No.1578008

>>1578001
>>>/v/

>> No.1578263

>>1578008
Why was that post removed?

>> No.1578431

>>1578263
For attempting to discuss non-retro shit.

>> No.1578465

>>1578263
A mod really hates Crimzon Clover, I guess.

>> No.1578484

I know this is probably a divisive question, what is generally considered the best 16-bit shooter?

>> No.1578490

>>1578484
Darius Gaiden

>> No.1578515

>>1578490
>16 bit
Dude, that ran on STV boards, which were based off sega saturn hardware.

>> No.1578524
File: 235 KB, 640x480, Darius Gaiden F3.jpg [View same] [iqdb] [saucenao] [google]
1578524

>>1578515
Darius Gaiden ran on Taito F3 hardware. Only a few shmups actually ran on ST-V, it wasn't until NAOMI that SEGA really got a lot of arcade developers on board their hardware.

>> No.1578556

>>1578465
I wonder what name this board's Janitor has?? I only know the name of /mlp/'s Janitor.

>> No.1578573

>>1578524
Speaking of hardware and stuff

>bubble memory

what in the everliving fuck convinced mankind this was a good idea, both as a memory storage method and as a technology to utilize in early arcade games?

Longest 99 seconds of warming up in my life, and I will ask out loud, "was it worth it?"

>> No.1578587

>>1578573
Do you actually have some working bubble memory games, or are you just referencing the emulated warmup? I really want a Gradius bubble system game, but when I see them they often seem to be listed as junk, and if not I doubt they'd survive the trip from Japan to me.

>> No.1578603

>>1578587
I found out about the warmup while emulating random games.

From there I just kinda went lolwut at the technological principle. I guess it worked for its time, but it feels so gimmicky...

>> No.1578606

>>1578490
>>1578515
>>1578524

My bad. I should have been more specific. What I meant to ask was 16-bit shooter for retro consoles.

>> No.1578619

>>1578603
From what I gather it even failed at or around the time that it was used, and due to that Konami made some replacement PCBs for Gradius that did not use the bubble format. Said PCBs are rare as shit and expensive as all fucking get out (like, a few thousand dollars if I am not mistaken). It is sad that a vast majority of the copies of one of the most influential shmup games ever will be completely dead within the next 10 years.

Wonder if anybody is working on a way to repair them or replace them so people can resurrect their dead bubble boards.

>> No.1578626

>>1578484
I think the definitive 16bit shooters are Thunder Force III and IV (aka Lightening Force). Distant contenders would probably include R-Type 3 and a few others I can't recall.

I don't know what "arcade" games would count as 16bit (I consider Gaiden and RayForce 32bit because of their ports, ha), but I'd probably lean towards Gradius III (arcade) and Raiden II (arcade). If you call RayForce 16bit, it's the best 16bit arcade shooter.

>> No.1578650

>>1578619

Pardon my ignorance (i'm not a tech guy), what's bubble memory and why does it have an expiration date?

>> No.1578654

>>1578626
TF4 may be visually stunning, but in no fucking way is RT3 "distant."

It's fucking on par.

>>1578619
Purists will flock for any non-bubble boards. Slightly less than purists will resort to MAME.
Those who can deal with having low standards will prolly just stick to that one PSP Gradius collection.

I don't really think Gradius was -that- influential. You can trace the genesis of some relevant ideas to it, but the series as a whole kinda ran on some pretty bullshit design choices. I want to say it took Gaiden for the series to do something about unfucking its love of screwing the player over real hard when they die, but Gaiden gave you a cheese mode option in reordering the powerup bar.

>> No.1578664

>>1578606
R-Type III then...

Is the PC Engine 16-bit?

>> No.1578669

>>1578650
It's not so much that it has an expiration date that the technology was pretty much rendered obsolete the decade it came into existence. And that it can kinda render faulty because you gotta heat up the thing to get it working apparently...

The gist of it is that it uses magnetized space to store data, one bit to one magnetic "bubble," and those spaces get moved around to do operations and shit. It's really gimmicky.

>> No.1578674

>>1578650
I'm no expert either, but apparently it is very sensitive to magnetic fields and whatnot. I think another part of the problem can be that it requires a certain temperature to operate correctly (hence the warmup time) and I guess the warmup mechanism can fail. . I believe on YouTube there is a video of someone playing a glitchy game of Gradius on a failing bubble memory board. There are apparently still some working ones out there, though, and if they are cared for properly I guess they could survive for some time. I'm really curious to know if anybody is figuring out a way to replace or repair said boards.

>> No.1578684

>>1578626
>but I'd probably lean towards Gradius III (arcade)
What is wrong with you?

>> No.1578735

>>1578524
That looks like a Supergun device.

>> No.1578881

>>1578626
When saying arcade games as 16/32bit, I usually go for the ports if any.

mostly because a lot of 16 bit arcade hardware completely shat on consumer hardware until the 32 bit era

(also, the 68k is still a proper 32 bit processor going on native register size, including address registers, although the 24 bits worth of address pins on original 68000 model CPUs kind of muddles the shit out of everything -- I still dunno where the hell anyone considered it a 16 bit chip, other than the fact that the .w (word) length datatype is 16 bit)

so Sega could reasonably done like SNK did and say they had REAL 24BIT POWER

wasted opportunity

>>1578664
Technically, the CPU is 8-bit, but it compares pretty well to that of the Genesis and SNES.

see, this is why the bit wars thing was stupid as hell

>> No.1578890

>>1578881
Hey it matters sometimes when you need to code optimally.

...I didn't pay much attention to my architectures class though.

>> No.1579821

>>1578573

>complaining about Gradius start up tune

>> No.1581437

question: would a fan of Giga Wing 2 find its predecessor worthwhile for their library? Or is he better off looking into [non-retro] games like Psyvariar 2 and Radirgy?

>> No.1581697

>>1579821
>confusing the tune for the technology

>> No.1581705

>>1581437
Dreamcast? Play mars matrix instead!

>> No.1583203

so talking about 2d shmup games,
people usually play the ones that have left/right with front/back (aero fighters as some example) or front/back with up/down (r-type as some example)

why almost no one cares about the ones that have left/right with up/down?

>> No.1583367

>>1581705
Have it, love it (and GW2 - both are my favorite DC shooters). I'm wondering if the proto-proto Takumi/Capcom game is worth it.

>> No.1583728
File: 43 KB, 343x497, reaction.jpg [View same] [iqdb] [saucenao] [google]
1583728

>>1583203

>> No.1583770
File: 31 KB, 640x480, shenmue04.jpg [View same] [iqdb] [saucenao] [google]
1583770

>>1583203
I'm sorry if English is not your first language, but I have no clue what the heck you are trying to say. Maybe a picture would explain things?

>> No.1584520

>>1583203
You mean horizontal shmups and vertical shmups.

No one cares about horizontal shmups because they are ugly, primitive and shitty.