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/vr/ - Retro Games


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1524849 No.1524849 [Reply] [Original]

ITT, god tier retro game collections

>> No.1524872

>>1524849
Why is it always Genesis that gets these compilations?
I'm not complaining but they seem to be a common thing

>> No.1524880

>>1524872
Probably has to do with Sega being a pretty well known company that doesn't do consoles anymore.

>> No.1524885

They need an arcade collection with some of the classics, mixed in with some that never saw console release. Of course, licensing would be an issue.

>> No.1524886

But emulation isn't good in some games. The special stages on S3 and Knuckles get way too fast when the music starts getting faster(original was fast but playable).
Also, in SoR2 I noticed that the enemies run off way too fast from you and go offside of the screen while staying there longer than in the original version.
That said is true the collection is nice for the number of games it has, but not having lock-on of S & K was stupid.
>>1524849
Those 6-1 games for MD, Sonic Compilation, Sonic Jam and Sega ages.

>> No.1524909
File: 98 KB, 639x891, 72373_front[1].jpg [View same] [iqdb] [saucenao] [google]
1524909

This is by far my most played PS2 game.

>> No.1525030
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1525030

>> No.1525048

>>1525030
The only drawback is the fact it didn't include the options of the home versions.

>> No.1525061
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1525061

The Activision Anthology is pretty great. Awesomely package overall but the GBA version especially stands out since it even includes a few unreleased prototype games as well as as some homebrew stuff. I'm pretty sure that's entirely unprecedented even to this day for a retro collection like this.

Other good collections are:
Mega Man X Collection for PS2 (made by Capcom themselves so way better then the MM collection that Atomic Planet handled)
Gradius Portable Collection for PSP (only western release of Gradius Gaiden and even has the cute warm-up screen from the arcade)
The later SEGA Ages collections for PS2, the ones that weren't just completely mangled 3D remakes of classic titles that is

>> No.1525074

Both Mega Man Anniversary Collection and the X Collection are breddy gud.

The X collection even has Rockman Battle and Chase, and while that's not exactly a great game, it was cool to get it.

>> No.1525123

>>1524872
Sega rides the coattails of it's past success since it has such difficulty reestablishing itself for new and good IPs.

Sega burned the bridges from the roots of their best franchises; Phantasy Star, Shining Force, Sonic as well. What they are now is not much like they used to be.

>> No.1525206

I know Namco makes shitloads of collections, but which one is the best one?

>> No.1525225

>>1524909
This and legends 1... god tier for sure.

>> No.1525231

>>1525123
You have difficulty differentiating "its" and "it's"

>> No.1525289
File: 46 KB, 450x450, capgensatcover.jpg [View same] [iqdb] [saucenao] [google]
1525289

>>1524909
I came here to post this. More than worth it for great ports of Darius Gaiden, G-Darius, and RayStorm alone.
Too bad it doesn't also have RayForce and Bubble Bobble 2 like the PC and Xbox versions do. Those versions are missing G-Darius and RayStorm though.
It's also a shame all the extra content that came with the PSX/PC releases of G-Darius and RayStorm, like the vs Boss mode and Extra mode, respectively, are not present.

Guess I'll go with Capcom Generations 2.
It's got arcade perfect ports of Ghosts 'n Goblins and Ghouls 'n Ghosts, and it's got a port of Super Ghouls 'n Ghosts with no slowdown. Pretty much the best way to play all of those games.

>> No.1525321

>>1524849
>god-tier collection
>no S&K lock on for bullshit reasons

There were a lot of good games on this (I love Decap Attack) but Backbone is full of shit.

>> No.1525328
File: 509 KB, 387x649, 600full-sonic-jam-cover.png [View same] [iqdb] [saucenao] [google]
1525328

>> No.1525337
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1525337

>>1524886
>not having lock-on of S & K was stupid.

I think that might be the only thing the GameCube compilation has over the 360 one. I loved me the GC compilation, but not having Ristar unlocked from the beginning was kinda pointless.

>>1525289

>"A GnG compilation? Oh, wow, that sounds great!"
>checks
>not released in America
>mfw

>> No.1525342

>>1525321
Yet Sonic Mega Collection Plus had it. No excuse. You could fit the entire genesis library and a lot of Sega CD games on a DVD no problem, and have more than enough room left for the Master System and Game Gear libraries, and a bunch of arcade originals.

>> No.1525345

>>1525342
Licensing would be the issue.

>> No.1525350

>>1525337
Not to excuse the lack of Sonic 3 & Knuckles, but Sonic Mega Collection is a Sonic compilation with a small handful of extras that need to be unlocked. Didn't Sonic 3 & Knuckles even need unlocking? I think I remember having to start up and shut down Sonic 3 and Sonic & Knuckles like a dozen times each to get the full game.
Sonic's Ultimate Genesis Collection has nothing to do specifically with Sonic games, it's just a bunch of Genesis games that Sega owns the rights to.

>> No.1525349

>>1525345
If you can put on Sonic 3 and Sonic and Knuckles, you can put on Sonic 3 and Knuckles.

>> No.1525360

>>1525349
I was referring to the "entire Genesis library" bit.

>> No.1525362

>>1524880
What does that have to do with it? A lot of game makers don't have consoles.

>> No.1525363

>>1525350

Yep, you're right, S&K needed unlocking. I think you had to play 3 and K each a number of times, I forgot. Thing is, that one is a given, you're gonna play the hell outta them and have the whole thing unlocked quickly.

It annoyed me that to unlock Ristar you had to play Sonic 3D Blast a number of times. Why!? Honestly that game gave me motion sickness, I couldn't stand it. Of course, I did what you said too, and just went in and out, but then what's the point?

I dunno, I guess it's a matter of taste.

>> No.1525370

>>1525289
Rayforce is way better than Raystorm, and the PC and Xbox versions at least have Bubble Bobble 2 as well. I do wish I could play G Darius though, I hear it's probably the best port it's gotten.

>> No.1525387

>>1524872
Sega was always more "generous" with this type of stuff. Think of the comps that were actually on Genesis, like the six pack.

>> No.1525397

>>1525362
but sega did. so no one else's rights need to be involved

>> No.1525416

Street Fighter Alpha Anthology and Darkstalkers Collection on the PS2. Shame they never brought the latte rout of Japan, even though they did bring over the cruddy PSP Darkstalkers.

>> No.1525446
File: 23 KB, 203x257, Snk_classics.jpg [View same] [iqdb] [saucenao] [google]
1525446

Metal Slug, Top Hunters, Shock Troopers, Neo Turf Masters and Magician Lord. Plus a whole slew of other great arcade games.

>> No.1525458
File: 130 KB, 320x224, 320px-Sonic_Jam_title.png [View same] [iqdb] [saucenao] [google]
1525458

>>1525123
>Nintendo rides the coattails of its past success since it has such difficulty reestablishing itself for new and good IPs.

FTFY

also, as far as god-tier collections go, pic related

>> No.1525471

>>1525458
>pretty much every developer rides the coattails of its past success or dies since it has such difficulty reestablishing itself for new and good IPs.

FTFY

>> No.1525482
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1525482

How is this? I want it for Strider.

>> No.1525551

>>1525482
its fucking awesome both of them are awesome

>> No.1525626

>>1524909
>>1525030
>>1525074
>>1525482
>>1525225
I play these six collection discs far more then any other game on my PS2, aside from Katamari, which is not the subject of this discussion.

>> No.1525783

>buying collections

Emulate, retard.

>> No.1525802

>>1525783

If the collection is a good one there's few emulator setups that beat it. Just the knowledge that as soon as you pop that thing everything is set up and ready to go makes all the difference and is comparable to even owning the original game. No need to worry about having to set up controller mappings, shader settings, emulator cores and generally the worst GUIs in the world.

Also you get cool extras from the best ones like manual scans, artwork and even developer interviews sometimes

>> No.1525835

>>1525783
You can emulate a good deal of these compilations, and sometimes that's a better option than playing the original version of some game.
Super Ghouls 'n Ghosts is a decent example. The SNES version suffers from serious slowdown issues, but the port of the game in Capcom Generations 2 has no slowdown at all. Even if you are emulating, there is no good reason not to play the compilation version.
Another non-retro example would be Metroid Prime Trilogy. If you consider IR aiming to be superior to Metroid Prime and Metroid Prime 2's slow manual/lock on aiming, as a lot of people do, then ideally you play the games through the compilation.

>> No.1525840

>>1525783
>Living not emulating

>> No.1525865

>>1525337

Check out Capcom Classics Collection vol.1 on PS2. Majority of the games there are from the Saturn/PS1 compilations

>> No.1525871

>>1525783
Good luck finding a version of Real Bout 2 with full animation and remixed CD music.

>> No.1525891

>>1525783
The Street Fighter Alpha and Darkstalkers collections I mentioned earlier have a lot of additional content not in the original games. As well as all sorts of dipswitches that let you activate or deactivate glitches form the original releases.

>> No.1525910
File: 182 KB, 256x359, Sonic_Gems_Collection_Coverart.png [View same] [iqdb] [saucenao] [google]
1525910

Most of the Sonic ones are pretty good

>> No.1525923
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1525923

Any of the later Sega AGES collections

>> No.1526121
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1526121

>> No.1527301

>>1524909
>>1525030
>>1525446
>>1525482
>>1525923
I will look for these ones in PAL
>>1525328
>>1525458
this is one of the three saturn games that I played on Saturn

>>1525910
This. And the first one.

>> No.1527326

>>1525321
>>1524886
I got this just for Phantasy Star and Shining Force. It really is a god-tier collection. Problems with one game isn't going to bring it down.

>> No.1527336

>>1525206
The Namco Museum series for the PS1.

Dat actual museum with pictures of merchandise and art. Sure the other collections are huge, but not nearly as big as that collection.

>> No.1527367

Doom Classic Complete on PSN is lovely

>> No.1527428

>>1525910
I can't agree with this.
The ports of CD and R are pretty poorly done.
CD has an inexpensive and far superior remake that you can play on pretty much anything.
R isn't a very good game.
And Fighters, while a nice addition and a decent port, is a bit shallow for a fighting game, and there's a better port of the game available now.
Maybe if it also included Knuckles' Chaotix, SegaSonic the Hedgehog (with adjusted controls), and the Saturn version of Sonic 3D Blast it would be worth it. As is, I really don't think so.

>> No.1527573

Does Mario All Stars count?

>> No.1528137

>>1524849
i don't know
I was trying to play Dynamite heady but i found the controls a bit rough. like the jumps always seemed delayed

maybe i was just out of practice

>> No.1528152
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1528152

The Midway Arcade Treasures series

I own the second one, has a good variety of games. So good, others mediocre. Wouldn't call any of them terrible per say. There's also a ton of multiplayer games in this one

Plan to get 3 at some point, packed full of Racing games

>> No.1528185

>>1528152
The first one has all the best early arcade classics like Joust, Tapper, Defender, Sinistar, Robotron, Smash TV, Super Sprint and shit tons more.
It's the best of the series.

>> No.1528630

I fucking love the Metal Slug Anthology (first six arcade Metal Slugs), the first Midway Arcade Treasures (all of those fucking beautiful Midway treasures like Defender and Gauntlet), and Castlevania The Dracula X Chronicles (remastered Dracula X and Symphony of the Night) for the PSP, and Rockman Megaworld (first three Megaman games remastered, this is the Japanese version, it is english, the only difference between it and American/European is that it actually runs full speed and is an amazing port) for the Genesis.

>> No.1528638

The Genesis collection kind of pisses me off though. Why the Genesis version of Super Thunder Blade? That game blows. Where's the arcade version? Genesis version of Golden Axe? Why? The arcade version doesn't cut out the music whenever a sound effect plays.

>> No.1528640

>>1528638
It is called the Genesis collection, not the Sega collection. What did you expect?

>> No.1528654

>>1528640
Oddly enough. it has unlockable Master System and arcade titles.

>> No.1528647

>>1528640
Its just a huge wasted opportunity. Thunder Blade is such a cool game. Super Thunder Blade is one of the worst games to bear the "Sega" logo.

>> No.1528660

>>1528654
That's what I'm talking about. Phantasy Star and Space Harrier are in there. I'd rather have Thunder Blade and Golden Axe (or even better, Revenge of Death Adder) than either of those games.

Though to be fair, Space Harrier is far more classic than any of them.

>> No.1528680

>>1528660
Well, I *do* like the fact you get all 4 Phantasy Star games in one collection.

>> No.1529209

>>1527301
The Sega Ages stuff is Japan only though. Sorry

>> No.1529570

How do the Sonic games emulate? I played the Sonic 1 and Sonic 2 port by backbone on PS3 and Sonic just felt heavy and the physics were a bit off.

>> No.1529579

>>1527428
Gems was the only way to play CD as a rerelease on a home console up until the recent remake. StF and R have improved performance (not saying they were ever amazing games but still) and there are unlockable GG games. I agree it should've included Chaotix, it was supposed to but apparently removed at some point.

>> No.1530159

>>1529570
For Sonic games the best options are, original cart or Sonic Compilation(for 1 & 2 + Robotnik's game), Jam and Megacollection Plus. OP's is actually the worse for Sonic like I said here >>1524886
I stop caring getting emeralds on S3 or & K because of that, it's impossible to control Sonic at a certain point specially from the 5th emerald forward.
>>1529579
And Chaotix is fun.

>> No.1530176

>>1529209

You can technically get them though without importing if you have a PS3 though since they're all up on JPSN. Making an account for the region is easy but you most likely won't be able to use your credit card to buy them. If you can get a japanese scratch card though that will work. Get in touch with somebody staying there who you can paypal and you won't even need to import the cards.

>> No.1530189

>>1528680

The SEGA Ages collection with the games is somewhat better though since it comes with neat romhack options like being able to toggle glitches, increase walking speed or even the money yield from enemies. Despite it being Japan only the English versions of the games are all included as well!
Also, see:
>>1530176

>> No.1530203

I've made it my goal to avoid Backbone developed ports. I'm really glad Sega stopped using them.

Holy shit they could have just brought M2's Treasure Box to the west via PSN, but instead we got Backbone's butchered port of Gunstar Heroes.

>> No.1530207
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1530207

I thought this and the X Collection were pretty ballin'

>> No.1530216

>>1530207
>this has lots of nice little extras including an episode of Icons
>but the B is Jump and Shoot is A

HOW DO YOU EVEN FUCK THAT UP?

X Collection on the other hand, has more competent ports, but it feels a bit lacking in content. Where as Anniversary Collection had the eight original games, both arcade titles, and an episode of a show of your choosing.

Meanwhile, X Collection gets the first six games, Battle and Chase out of the blue, and outside of art and remixes like AC, that's it.

Don't even get me started on how much I was hoping Mega Man Mania would come out, but never did.

>> No.1530224

>>1530216
Necernind the controls, the PS2 version has most of the Complete Works soundtracks in Arrange mode, whereas the Gamecube version has nothing but the NES music. And the music is ridiculously compressed for Mega Man 8 on GCN for some reason. All of the music sounds like it's at 22khz and all of the song intros are cut out for some odd reason. That version was a complete mess.

>> No.1530239

>>1530224
I seriously don't understand how they managed to fuck it up so badly? I mean, it's really nice to have the Icons episode since G4 won't ever do anything with Icons since they're dead, but holy shit.

How was the Xbox version anyway?

>> No.1530686

>>1525802
>controller mappings

Emulators come with defaults, retard. And you can change them if you want to. You can use whatever controller you want, too, courtesy of PC master race.

How is being unable to use the controller you want the way you want better? Maybe if you're a dumbshit who has yet to figure out how to open the options menu on his own.

>shader settings

You mean the completely optional feature that you totally don't have to use but it will be there ready and willing if you want?

k tard

>emulator cores

Yeah, let's replace that with xboxhuge consoles and scratchable shitty discs I have to get out of a case in order to play.

What an improvement. Sure beats what essentially boils down to downloading a program to your computer once and using it to play any game of your choosing with endless additional features the second you feel like it.

>worst guis in the world

Use another one. With libretro, your can put whatever GUI you want on top of the rock-solid emulator cores. There's a superb program on OS X built on top of the library.

>is comparable to even owning the original game

And using emulators is better than owning the original game in every way except accuracy and collector's value.

>manual scans, artwork and even developer interviews sometimes

Just download that shit separately off the Internet if you really want it.

>>1525835
>>1525891

There is a difference between a mere compilation of classics which are likely emulated in their own right and an updated re-release. The Metroid Prime Trilogy is the latter.

If you can emulate the re-release, you should do so.

>> No.1530702

>>1530216
One of the nice things about X Collection was the inclusion of the PS version of X3. For some that could be a bad thing, but seeing as how I have the SNES version but not the PS version it was a nice plus.

Also, can someone confirm or deny my memory? I seem to recall that at the time there were plans to remix the music and rework the script or otherwise make updates to the X games in MMX Collection, but this plan was dropped with the assumption that the Maverick Hunter series would cover all or most of the X games and updating them in Collection would hurt the vale of MHX*? For some reason I even vaguely recall that there were some script adjustments in X1 on MMX:C.

>> No.1530706

>>1530702
It was supposed to feature a properly translated version of X6, for example.

>> No.1530710

>>1525048
it had more actually
Hyper street fighter alpha is the most variable version of any alpha game.

or are you just talking about the UI