[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 800 KB, 1920x1200, 13692023933.jpg [View same] [iqdb] [saucenao] [google] [report]
1520646 No.1520646 [DELETED]  [Reply] [Original] [archived.moe]

DOOM THREAD, (Last thread >>1513278)
(other retro FPS games welcome too, chances are we played 'em too)

FAQ/Pastebin, still updated semi-frequently


##Our WADs can be found here!##

Steam Group:

IRC (The password is in the FAQ.)
Channel: #vr


Wanna learn how to...

Create maps?

Open/Edit WAD/PK3/etc to make 'em compatible with other mods?
http://slade.mancubus.net/index.php?page=downloads (download 3.0.2)

Load multiple WADS and mods at the same time? - ZDL (v3.2.2.2)

/vr/ torrent (12 GBs of wads, 18 years worth of user-made content!)

Vanilla/Boom related projects can be found here

ZDoom mods/projects can be found here

>> No.1520651

Gonna try this again.

Are there any WADs with good city/town levels? Doom 2 as a game is classic, but the "cities" always felt like outdoor UAC bases.

>> No.1520656

...You can make doom levels are big as you want, right? Right.

Has anyone made an open world doom game? I'm going to start that soon and I want to know if it's a retarded idea for any reason.

>> No.1520657


-Switcheroom is on the verge of being uploaded to /idgames!!! Keep track of said project here! http://www.doomworld.com/vb/post/1230811

-The past Awesome Games Done Quick featured a playthrough of Plutonia (Go 2 It included) and also a Doom 2 race which was a result of a bid war between that game and Ultimate Doom. To rewatch the Doom speedruns, go follow this link http://www.youtube.com/playlist?list=PLQcxg3SUqlYBoSYrpNJVu58GsoCXMREa1

-Guess who received an update? OBLIGE! Now it's in version number 6, and oh man things surely have improved; go check it here! http://oblige.sourceforge.net/forum/index.php?topic=307.0

-ChocoDoom got updated in the 20th anniversary. Now you can play Heretic, Hexen and Strife too! Go grab each version of them here! http://www.chocolate-doom.org/wiki/index.php/Downloads

-HDoom has its third demo! happy now?

-Help us test Terminus new mod: Metroid Dreadnought (http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

ATTENTION! If you know about something news-worthy, reply to this post and mention it so everyone can see it

>> No.1520662

Maybe City of the Damned Apocalypse

>> No.1520664

Planisphere 2
Good luck running it, it lags like fucking hell

>> No.1520670

>open world doom game

It would have to always be loading the whole world at once, right? Like it was one big level?

Wouldn't that rapidly mean shit tons of lag?

>> No.1520671

>City of the Damned Apocalypse

Although I agree that it does have some pretty cool city maps, it also has a shit ton of ACS and DECORATE that you'd need to manually remove before you use it for anything.

CotD:A is a semi-conversion -- it's almost "resident evil 4: uac edition". It doesn't feel doomy and it certainly won't have compat with any gameplay mods you may use...

>> No.1520676


I keep hearing people mention this in an insulting manner. Why is this, whatever it is, such shit?

>> No.1520684

>it also has a shit ton of ACS and DECORATE that you'd need to manually remove before you use it for anything.

I don't understand, I thought he just wanted some city and town levels to play through.

>> No.1520687

DECORATE is the code people use for mods on source ports.

It's a very amazing thing and much better than Dehacked and shit.

There is nothing wrong with it.

>> No.1520691

DECORATE is a text format for defining actors. Nobody hates it, it's just inconvenient when a wad is overloaded with custom things, I guess.

>> No.1520694

I played through CotD:A with gameplay mods.

If you are worried about weapons you can write your own patch which replaces the weapons and ammo of the mod with stuff of your choosing.

>> No.1520697

I actually tried this once.
Basically, if you try the "big maps" approach, you'll end up with lag (and if you use gzdoom's GL fog at all, you'll get fog rendering issues and lighting problems after a certain size) that makes it pretty unplayable for most people.

The closest you can get to "open world" would be if you were to make something similar to STALKER or Postal 2 -- basically, you'd make a shit ton of hub-linked maps that tie into each other and have mapinfo's designed to remove level intermissions.

Also, to answer your technical question:
>You can make doom levels are big as you want, right?

Depends on what engine you're mapping for.
In vanilla doom and boom (I think anyways), you have something called the blockmap. The blockmap is a record of all of the collision data for the map, and it's finite in size. If you make a map over a certain number of world units, you'll end up filling the blockmap up, and parts of your map will lack collision detection.

Some engines can write blockmaps at runtime, but I don't know if this removes the limitations...

>> No.1520702

I'm not insulting it; hell, I love DECORATE.

DECORATE is a code language for scripting actors in zdoom based engines. The DECORATE contained in CotD:A (as well as other lumps, like keyconf, mapinfo etc) make the game pretty much unusable with other mods because the author didn't intend for it to be used as such.

It's not an issue with DECORATE: it's an issue with CotD:A.

>> No.1520705

meh, ok, i get you.

Normally when I think of "just levels", I think just that: levels only, without a million tons of enemy additions, weapon additions and scripted events to make the game play like a survival horror game.

To me, CotD:A isn't "levels" -- it's a semi-conversion that happens to run on zdoom.

>> No.1520706

Well there's also the original The City of the Damned.

And maybe TCoTD 3 will get finished one day.

>> No.1520713

Dehacked is like Perl (horrible language)
Decorate is like Python (easy to understand, but gets hard to read if the code is large)
ACS is similiar to C (kinda shit language, very limited)

>> No.1520716

for some reason, this made me think of the MML language from the Aleph One engine.

MML is HTML...but for marathon config instead of web pages.

>> No.1520724
File: 245 KB, 1244x859, iiled.png [View same] [iqdb] [saucenao] [google] [report]

Not really sure what I was expecting, but yeah, there you go...


>> No.1520731

>dancing around them like a mofo
>in Going Down

be glad to still be alive at the end of each level


That fucker clearly stated in the IRC "I'm leaving to work, would someone please make the new thread?"

>any WADs with good city/town levels?

Urban Slaughter (made by an argentinian)
Vanilla Sky (spaniard; 1st prize of an hispanic mapping contest)
That one city WAD SgtMark made
Planisphere 2 which was mentioned already, New York made in Doom (made by Perro Seco, supposedly a mexican-american)
Hellbound (literally the whole of it takes place in a city)

>it lags like fucking hell

PrBoom best. You need to open that wad and rebuild the nodes using other option in Doombuilder, but beyond that the map becomes playable and smooth as hell.

>> No.1520732

>Hellbound (literally the whole of it takes place in a city)
Some hellish levels don't feel very city-like.
Like map 29.

>> No.1520735


Well, fuck, you're right; but what I meant to say was that most of the "story" of the WAD takes place in a city.

>> No.1520738


To this day I have no idea why so many people still fall into the trap of posting about their shit when it's just started out. They want fame and acclaim without actually doing anything but typing out some words and showing some early screenshots.

>> No.1520742
File: 4 KB, 125x125, 1358862784765.jpg [View same] [iqdb] [saucenao] [google] [report]


I did it early so I could get feedback and early ideas.

>> No.1520746



>> No.1520749

I think this makes perfect sense for gameplay mods as feedback really adds a lot to gameplay.

For levels it feels like it should be announced or shown off a bit but not so far behind something like.. A beta to pass around for people to try.

TCoTD 3 was announced years ago and there's been like no word on it.

>> No.1520792
File: 98 KB, 600x850, Brutal doom.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1520796

So true it hurts.

>> No.1520896


I'm so ashamed that I can't get on my PC to post the full pic, you can actually see some demons

>> No.1520913


So that's where the Angry Marines came from...

Doomguy = Normal Spess Mahreens.
BRTOTORL DOMGI = Angry Marines


>Go to the DOOM store page
>See Tags
>Every Doom game is tagged "HUGE GUTS!"
>Smile to myself. I love the steam/doom community
>Some months later (now)
>Check back again
>The HUGE GUTS tag is banned from all games


>> No.1520918


Don't blame Valve, blame the assblasted turbonerds that got upset over people plastering Gone Home with tags.

>> No.1520924

Those store tags were fucking worthless

>> No.1520925
File: 390 KB, 358x533, average -v- user.png [View same] [iqdb] [saucenao] [google] [report]

>/v/ ruining shit

What a surprise

>> No.1520926
File: 601 KB, 975x771, 1396652922631.jpg [View same] [iqdb] [saucenao] [google] [report]

So, we postin fanart now?

>> No.1520927
File: 16 KB, 458x378, Boner beard.gif [View same] [iqdb] [saucenao] [google] [report]


I want this person to draw more.

>> No.1520935


why do you do this to yourself?

It's like stapling your nuts to a chair and calling it a "swell time" because your nuts invariably puff up with puss around the point of injury due to inflammation.

Seriously? I mean, Steam...HOW THE FUCK DOES THIS EVEN SELL (other than by virtue of production-side collusion)?
The entire concept is
>ok, so we'll let you play this game
>but only if you install this spyware
>that locks you out of your purchases if we decide to do so
>and HAS to run in the background while you run your games
>and it consumes precious system resources while doing so

So yeah, why the fuck would anyone? It's literally stapling your nuts to a chair and calling it fun!

>> No.1520938

Steam is free, but please continue to rage about things you know nothing about.

By the way, I fired up SNES Doom the other day, and all things considered, it's not a bad port.

>> No.1520949

when i say "sell", I mean how does this concept reach widespread market proliferation, when in concept it is 100% counterproductive for the consumer to use it.

>> No.1520954

enjay pls go

>> No.1520957


SNES Doom's music is pretty solid.

>> No.1520959

Historically, it was bundled with an overhyped single-player FPS and a pretty good multiplayer one.

>> No.1520970

>that locks you out of your purchases if we decide to do so
Been using Steam for five years and I've never seen that happen.
>and HAS to run in the background while you run your games
>and it consumes precious system resources while doing so
This is your only valid point, and even then it's not that big a deal unless you absolutely have to have other programs open while playing games.

>> No.1520971

>Been using Steam for five years and I've never seen that happen.

I think that anon's referring to the possibility of losing your games if Valve goes under.

>> No.1520979

>not that big a deal unless you absolutely have to have other programs open while playing games.

wrong. if you play on low-end hardware, you'd need every drop of system memory in order to squeeze out some extra juice from your machine.
Matter of fact, of all the games I do own on steam, I ended up pirating them anyway simply because some dickwad russian who can remove steam actually puts out a better product than the legit vendor.
Why? Because I run on legacy hardware...I need my system to be unhindered by what is essentially an unnecissary piece of shit DRM system.

As for playing doom on steam, though...

what the actual fuck. Mad that valve won't let you use HUGE GUTS? Start a zandro server and GUTs it up all you want.

>> No.1520985

>lose account password
>sorry, you're out of $300 worth of games.

>> No.1520991


I had to go through that about a year ago. I had made a Steam account way back when HL2 launched (I know), and hadn't used the service since. They wanted to know the e-mail I registered with (ISP-provided dial-up address many years dead). It took me weeks of guessing addresses back and forth with their "customer service" before I got it.

Really not worth the hassle, I guess.

>> No.1520997

Been using RL Doom weapon and monster mod with Oblige maps to give it a more RL feeling. Been having a lot of fun, im trying to ignore any sort of guides though. Its fun guessing and whatnot although sometimes im notsure if im being productive with my weapon addons

>> No.1521008

thanks to Doom 1[most of the secrets include the CAM] i know most of the combinations
Here,ill spare you one
High powered weapons:Any non-shotgun that carries more than 5 shots in 1 reload w/Power modpack+Bulkmod pack

>> No.1521020
File: 857 KB, 1280x720, 1396655222520.png [View same] [iqdb] [saucenao] [google] [report]

So I played through ALT... Kinda. There were some REALLY cool, well made, fun maps in there, but it seems like for every good map there was like several shitty, corridor-shooter-esque maps. So I cheated through, playing the fun maps.

>> No.1521025
File: 499 KB, 1280x720, 1396655293146.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1521026
File: 468 KB, 1280x720, 1396655372364.png [View same] [iqdb] [saucenao] [google] [report]

This entire fucking map was red and green.

>> No.1521030

>cumon, rip it up

>> No.1521031
File: 592 KB, 1280x720, 1396655467431.png [View same] [iqdb] [saucenao] [google] [report]

By the way, what's up with 4Chan X saying "Offline"? Anybody else getting that?

>> No.1521034


Yo, I missed the link to this in the last thread, someone repost, please?

>> No.1521036
File: 263 KB, 1280x1280, 1396655567805.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1521037

>lose account password
>there is absolutely no way to recover it
>there's no tools like "i forgot my password"
>there's no tools like "e-mail me a new password"

Truly, life is suffering.

>> No.1521038
File: 276 KB, 702x389, 1391048362374.png [View same] [iqdb] [saucenao] [google] [report]

Be thankful its not green and purple

>> No.1521039
File: 308 KB, 1280x720, 1396655592899.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1521041


Which fork are you using? Mine was giving me trouble yesterday (with captcha), but an update fixed it.

I'm using this version: http://ihavenoface.github.io/4chan-x/

>> No.1521047
File: 35 KB, 1103x844, 1396655773159.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1521049
File: 787 KB, 1280x720, 1396655779105.png [View same] [iqdb] [saucenao] [google] [report]


Here ya go.

As far as sense of scale goes, this map is probably one of the best ones I've played to nail that feeling, it's a continuation of the map before it, seen in this screenshot: >>1521020

>> No.1521053

>...You can make doom levels are big as you want, right? Right.

What? No you can't.
Even in ZDoom, anything above 120000 units is gonna cause huge problems.

>> No.1521054

I dunno I'm just using 3.19.5, it was fine yesterday when it updated.

...Actually it's fine now. Odd.

>> No.1521059



I recommend that link I posted. Of all the 4chan X forks I've tried, that one seems to behave the best. Embedding, picture uploading via URL, etc.

>> No.1521067

What are these "Forks" anyways? I was just using the normal one right off the main 4Chan X page.

>> No.1521070


I believe the term "fork" in this sense refers to different versions by different authors, all "forking" off of the code.

>> No.1521106
File: 1.29 MB, 1920x1080, PrBoom-Plus.png [View same] [iqdb] [saucenao] [google] [report]

Forks are modified versions based on the code of the original.

My favorite happens to be appchan X, which is is a fork from MayhemYDG's version that also supports theming. I recommend it.

But back on Doom, what is everybody's non-ZDoom-based source port of Doom? Mine used to be Marines Best Friend, which not only ran blistering fast on later 486s and Pentiums, but supports very intensive Boom-compatible WADs, allowed you to use GUS patches for music, and didn't do any piss-poor filtering like other ports at the time. That being said, I used Doom Legacy for a bit during that time. Mainly for online play and that awesome QuakeDoom TC with the Metallica MIDIs.

Now its probably PrBoom-Plus, but I like how Chocolate Doom has reimplemented the three screen mode from Doom v1.2. Impresses friends and coworkers. Dat low-latency synchronization, man.

>> No.1521113

>thanks to Doom 1[most of the secrets include the CAM] i know most of the combinations

i dont understand any of that, or why it relates to it

>> No.1521115
File: 119 KB, 518x745, 1396657138716.jpg [View same] [iqdb] [saucenao] [google] [report]


Demonicron 0.3.1

Main changes

>New colors for the Revenant, Mancubus and Pain Elemental; nothing ground-breaking, really, just for funsies

If you haven't played this thing since the first time I posted about it, you may notice that the Devourers had their sprites fixed and now they keep the same speed when playing on -fast, and also the Zombieman and the Shotgunner had their sprites changed in certain parts.

You don't need any SVN version of ZDoom to play this, the stable 2.7.1 ver. will run this just fine.

>> No.1521132

>Help us test Terminus new mod: Metroid Dreadnought (http://zandronum.com/forum/showthread.php?tid=4561&pid=61847#pid61847)

There is literally no reason to make this for a port as outdated and useless as zandronum

>> No.1521138

>ok, so we'll let you play this game
>but only if you install this spyware
what the hell is this console nigger talking about?

>and HAS to run in the background while you run your games
>and it consumes precious system resources while doing so
wow, if Steam drags your computer, you probably have a very shitty computer. I mean Pentium 3 level of shitness.

>> No.1521139

I want Edward to leave.

>> No.1521142

>PrBoom best. You need to open that wad and rebuild the nodes using other option in Doombuilder, but beyond that the map becomes playable and smooth as hell.
Could someone upload a fixed version of the map

>> No.1521153

been playing this also, really liked the map based around the cyberdemon teleporting after you throughout the whole map

>> No.1521161


Then why don't you be a good little boy and complain to Zdoom's coders to implement the things needed for easier porting?

>> No.1521191
File: 1.47 MB, 1680x1050, doomwadstation.png [View same] [iqdb] [saucenao] [google] [report]

Anybody remember Doom Wad Station?

Apparently not only is it back up, it is receiving updates again! Also, its Doom 3 and Quake games Archives are actually being added to, now!

I actually kind of like the aesthetic of the site, but its formatting could REALLY use some work. And maybe redo the /idgames/ mirror listings. Instead of a normals text based detailed list like Doomworld's, they opt for this ugly tile based WinXP-icon style layout.

>> No.1521198


I love old fansites. One of my favorite ones for Doom was Doom Depot. They've got a lot of cool stuff, including music rips from lots of ports and sources.


>> No.1521218

not even modern open world games do this.

Take something like Skyrim or Fallout...or any bethesda GameBryo engine game for instance.

The world appears to be loaded all at once, but in reality, the world is divided into a million tiny "mini-maps" called "cells".
New Cells load and unload into memory based on your current position and never at any given time is the whole world loaded at one time.

Naturally, Doom isn't optimised for this (on the fly map loading) so we have to do something similar to what >>1520697 suggested by essentially using a fuck ton of hub maps.

>> No.1521231


It's not my fault that Terminus can't make it work in zdoom


Not edward
Just fucking sick of zandronerds and don't want to see this be the next 7bit shitmatch

>> No.1521235

Oh never mind it's a troll

Into the trash you go.

>> No.1521237

if you develop around zandro, you reach not only the lonely faggot neckbeard who's so anti-social he won't even play with people over the internet market, but you also reach the multiplayer market.

>> No.1521247


But zdoom can do multiplayer perfectly fine too
Just connect to others and you can have dm or coop with more features
There is literally nothing zandronum can offer over that

>i don't like his opinion so he is a troll!!

>> No.1521248


enjoy your max of 4 players and constant de-sync over any network larger than a LAN

>> No.1521249


Term can't make it work in ZDoom because ZDoom doesn't have the Chase cam coding necessary to emulate the Morphball, while Zandronum does.

Also ZDoom Multi-player is sort of lame compared to Zandronum's Multi-player.

>> No.1521250

CAM = Computer Area Map

Said map prints out random assemblies on pickup.

>> No.1521252

I forgot my password once and it was on an old email address that had been deactivated due to inactivity. It took me about two months to recover my password from Valve and all my Steam games.

>> No.1521253
File: 74 KB, 367x451, AH HAHAHA FAGGOT.jpg [View same] [iqdb] [saucenao] [google] [report]

This is the greatest joke I have ever heard

I'm dying
My lungs are starting to collapse

Please tell that joke again, about ZDoom multiplayer being functional

I'm rolling on the fucking floor, laughing my fat ass off.
I can't breathe
I can't fucking breathe

How can you say shit like that
Like, how

Oh god

>> No.1521254

ahhh ok, im under a fever and now i feel stupid lol thanks

>> No.1521261

It's designed for DM, SP and Co-op, though. ZDoom's a pain in the ass to play with just two people, never mind 8+. Until ZDoom's netcode gets its shit together, MP mods are going to need Zandronum. ZDoom has no master server, no in-game joining, no survival mode, currently relies on peer-to-peer that can be rendered completely unplayable if just one person has a bad connection, and all it takes is one desync from any given player to require a restart. It's good for LAN, and two-player games over the Internet are playable. Anything more gets progressively less stable and less playable.

>> No.1521264


Why didn't you make sure your contact info was up to date? I mean, seriously.
If you have no way to reach your password because you're using an e-mail address you can't get to, it's kind of your own fault.

>> No.1521270

here's the real point:
if there wasn't a faggoty DRM system between him and his games, he wouldn't have to perform clerical tasks just to keep the fucking games he payed for.

>> No.1521273


I play regularly with four to eight people and experience no problems
Seriously its not hard
Just clear your ports, make sure nothing is running in the background, and dont fucking trip over your ethernet cable
Meanwhile zandronum stutters if youre just two cities away from the server
And that isnt even getting into an admin banning you from the master server just because you thought they did something stupid

>> No.1521298

People shouldn't have to deal with that shit just to play multiplayer. I would rather download zandronum/doomseeker and instantly jump into a game than fuck around with my ports and whatever other such nonsense necessary to play ZDoom on multiplayer. I've never experienced any lag or stutters with ZDoom.

>> No.1521304

>I've never experienced any lag or stutters with ZDoom.

Sorry, meant Zandronum, I've played matches with lots of people, never had a problem.

>> No.1521317

I've given up on trying to think of a neat boomerang item crash for the time being.

So now I'm trying to think of a neat Torch item crash, I was thinking maybe you hold your hand out and spew out a shitload of fireballs that when they hit the ground, the flames sprout up and just linger around for awhile, but maybe you guys can think of something better

>> No.1521323

Throw a bouncy torch that leaves a ball of fire that spews out firewalls.

Each bounce makes another.
After whatever number of bounces the last one will be the biggest and shoot out four more firewalls.

>> No.1521326

fire geyser

>> No.1521334

Playing Zandronum:
>download from site
>patch doom iwads if necessary
>run doomseeker
>select server
>correct wads download automatically
>play game

Playing ZDoom:
>find people to play with
>make sure you and everyone you're playing with has the exact same version of G/ZDoom
>if using GZDoom, everyone has to use the same renderer because software will shit itself if someone looks straight up
>make sure all wads are the same version and are loaded in the same order
>make sure the right ports are forwarded on everyone's router
>everyone has to join at the same time or the game won't start
>specify -netmode 0 in the command line because if 3 or more people are playing it'll default to the unplayable packet server mode
>don't fuck around with settings because some of them will cause desyncs
>sacrifice 20 virgins
>pray to Jesus
>find out that the mod you're trying to play doesn't work in MP anyway
>wait for Zandronum to update like the rest of us

>> No.1521342
File: 34 KB, 650x651, 1335237201271.jpg [View same] [iqdb] [saucenao] [google] [report]


Oh man that's WAY better than my idea, a bouncing fireball that just leaves flames wherever it lands before exploding and scattering fire everywhere. I gotta use that!


Technically the default torch does that as is

>> No.1521349
File: 289 KB, 447x341, torchin.gif [View same] [iqdb] [saucenao] [google] [report]


I had to find the gif, but this is what the standard torch does. It's fucking stronk

>> No.1521357

What does the regular boomerang do?

Have you considered the item crash being something like a Glaive that you could control or something that just actively hunts down enemies to tear them apart before coming back?

>> No.1521364

thats pretty sweet, you could always make drunk torches that jump randomly and explode after a bit

>> No.1521368

Feel pretty stupid asking this, but this is my fist time coming to these DOOM threads. Are the DOOM games by themselves in the pastebin, or do I have to get them elsewhere?

>> No.1521369

>Decide to try Whitemare with XWeapon
Nope. Nope nope nope.

That guy seriously needs to rebalance the mod. I mean, 100% invisible pinkies that have projectile attacks? Revanents with really strong seeking cluster grenades? Jesus.

>> No.1521374

XWeapons is only remotely decent without the monsters and no voxels

>> No.1521376
File: 893 KB, 1280x720, 1396662736572.png [View same] [iqdb] [saucenao] [google] [report]

Shit, forgot screenshot. I guess this could be partially chalked up to shit enemy placement.

>> No.1521379

its the first link

>> No.1521380



>> No.1521389

Thanks for that.
And what's with these weird number captchas?

>> No.1521395


Seeing as I can't delete old posts anymore I'll have to link you to the the post >>1518658 the boomerang unpowered goes forward, then reverses in flight, castlevania style, I have no idea how a controllable projectile would work, and I'm not personally very fond of homing projectiles in vidya, they're either too fiddly or a no-brainer win the game weapon.


Drunk projectiles might make their way in somewhere, I do like that idea

>> No.1521397
File: 298 KB, 1366x768, Screenshot_Doom_Arcadia.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1521405

Is there some HD maps pack for doom 1/2?.

>> No.1521407

Turn the Boomerang into a cross.
Turn the Item Crash into a straight up Richter knockoff.

>> No.1521414


I could do that right now if I wanted to, and honestly that's not a bad idea when I think about it, a shitload of ricocheting projectiles come out, go apeshit, then try their best to return to the thrower.

Shit would get fucked.

>> No.1521420

i prefer them over words
i can do em one handed on the numpad

usually more legible than the words too

>> No.1521427

>Dracula X knockoff
>Not the cool rotating crosses instead
Damn it GMOTA guy

>> No.1521431


What you mean like from SOTN? That wouldn't be very practical though, the crosses would just float upwards wherever the player's standing and shred shit up.

>> No.1521439

not the guy youre replying to but..
when you say item crash, do you mean when you drop the item?

its not related but what if you drop the boomerang it does like a spash damage stun kind of deal for a few seconds, could buy you some precious time to escape a claustrophobic situation

>> No.1521448


Item crashes are a castlevania thing, it's where you take your subweapon and use it in a more over the top manner. Like so:

Dagger: http://www.youtube.com/watch?v=9eGDVVgUQRk

Shield: http://www.youtube.com/watch?v=7mMBcK6RdGk

Fist: http://www.youtube.com/watch?v=WcMCDi4Dpp0

I'm having a lot of fun making these.

>> No.1521451

Could have them float upwards and then have it expand outwards before a big boom.

I guess it would be less practical but it kind of gives it it's own unique use for smaller rooms and ambushes.

While the boomeranges EVERYWHERE would probably outshine some other item crashes since it's kind of a big catch all

>> No.1521453

Xweapons took the voxels I made for Acessories to Murder and scaled them down to 1:1, (while for some reason the casings are kept unchanged) no wonder some of them looks like shit

So, this is what being in the resource recycle loop is? Damm

>> No.1521461


The boomerangs everywhere style would suck ass in big open areas though, plus I picture the item crash rangs to be non-piercing, instead just bouncing off of everything before making a return back to the player

>> No.1521462

haha love that fist of the north star one

would it be possible to do a boomerang that once it hits an enemy itll bounce off into another enemy until it hits a certain value?

>> No.1521465


Most likely, though I'm gonna give Kuros a subweapon like that. Blaz is more of a melee/AOE mayhem kinda guy.

>> No.1521475

>and don't want to see this be the next 7bit shitmatch

don't worry, an early, equally awesome /vr/ project kind of got stopped because of this same fear, you're not the one holding themselves in order to prevent a certain apocalypse

>> No.1521483


What project? Doomtra? Fractal?

>> No.1521485

I just started playing Russian Overkill and I was wondering if there was any huge arena-like wads where you can fight hordes of enemies.

>> No.1521487


I happen to have one. Sadly I can't remember the exact procedure in order to make it to run smoothly, BUT I do remember reading about it in the Doomworld thread release.


Also, it's worth noting that this WAD runs better in PrBoom out of all the ports that have been tried. It's no secret that the way PrBoom handles monsters + geometry in certain wads allows him to run Nuts.wad smoothly while ZDoom-based ports crap themselves.


Not him but I think it was Doomtra. Hey, I don't blame him

>> No.1521489

wait, I take that back, he made his own voxels but the casings

>> No.1521492


That's depressing if that's true, Doomtra had me ridiculously hyped, all of the weapons translated really well into Doom.

>> No.1521493

I don't see what's wrong with a community playing a mod.

Is there something I'm missing?
I kind of like any mod as long as it's fun to play and have lots of different sourceports for different things.

>> No.1521504


The short of the matter is once X+1 number of people start playing a mod frequently enough, the mod starts to become "overplayed".
And then people start not liking it because of A: how it appears constantly and/or all over the place (Samsara), or B: they start noticing its flaws and problems or personal differences and wonder how it became so popular (Complex Doom).

Despite how good or bad the mod may be, simply having enough people playing it can be inherently damning.

>> No.1521510

That sounds kind of weird.

Why do people make mods then if people would eventually not like it because it got popular or something?

>> No.1521524

>That sounds kind of weird.

It's more me just making a cynical guess, but there are some really cool mods out there that people hate because it's played constantly or has a terrible playerbase.

>Why do people make mods then if people would eventually not like it because it got popular or something?

You don't create something because you want to become popular.

>> No.1521527

>Despite how good or bad the mod may be, simply having enough people playing it can be inherently damning.

So in the end, Mark was sort of right? Some people can be actually jealous about a Doom mod?

>> No.1521531

>You don't create something because you want to become popular.
But apparently people stop what they're creating because it became popular according to your post.

Might as well not even bother if that's the concern.

>> No.1521535

If a game if popular or hyped, people are going to scrutinize it a lot more whether they mean to or not. It really can't be helped.

>> No.1521576

>But apparently people stop what they're creating because it became popular according to your post.

No. That is not what I said at all. I said nothing about creators or what they do.


Jealous? No. It basically boils down to >>1521535

>> No.1521579

Yes and no
Yes because some mods could be superior to other mods[both Multiplayer and singleplayer] and sometimes,the author of the inferior mod or the people who are fanboys of said inferior mod starts crying about it in forums and cause a huge shitstorm[kinda like making a derailed /v/ thread a sticky with infinite replies] and blah blah blah lots of shit happens
No because some people are hipsters that have the "sikret klub" complex and dont like their mod to be insulted or be popular to attract people that might insult the mod. That or they act like Brutal Dumbs and will call their thing superior and totally awesome and everything else shit

>> No.1521585

So uhh

Monster placement 101 for co-op is basically "Add a cyberdemon and/or a mastermind here and there and call it a day"?

>> No.1521598
File: 79 KB, 500x406, 1396668342109.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1521603
File: 28 KB, 280x450, model_revenant-M.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm getting pretty agitated

>> No.1521610
File: 26 KB, 226x212, come quick larry.jpg [View same] [iqdb] [saucenao] [google] [report]


God that old revenant design was nasty

>> No.1521612


try Holy Hell

>> No.1521614

You mean slaughtermaps?

There is SF2012 and SF2013 out that are like that.

>> No.1521618



>> No.1521619

stronghold, i guess
but it has custom weapons, so you'll probably have to remove them first

>> No.1521642
File: 187 KB, 720x720, 1394581835070.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, thanks.
I'm still a little agitated

>> No.1521656
File: 277 KB, 1366x768, Screenshot_Doom_Valhalla.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1521657

I would like a post apocalyptic mapset for Doom in that style.

Also snow levels.

>> No.1521662
File: 484 KB, 200x149, 1380906996193.gif [View same] [iqdb] [saucenao] [google] [report]


>Implying anyone turns off their internet when playing games

And I thought SArais was the faggot.

>> No.1521679
File: 82 KB, 1366x768, Screenshot_Doom_Facepalm.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1521681

Dark Tartarus is pretty slaughter-waddy.

>> No.1521682

I probably do the opposite. I am too timid/proper to viral my stuff so unless it makes a splash when it's first released it just falls to the wayside.

And no, I won't tell you who I am or what my stuff is if you reply since that would just be viralling faggotry and I'm not gonna do that.

>> No.1521686
File: 26 KB, 510x546, SIP AND SLURP.png [View same] [iqdb] [saucenao] [google] [report]

>/g/ and /jp/ at the moment support webm
>People can even crap out 10 minute videos with this


Just shat this out and trying to get the hang of it. mite b cool for short gameplay videos

>> No.1521691


Heh, there should be more wads that look like stuff when seen on the automap

One day I suggested someone to create a Plutonia's MAP11 tribute with revenants only, when fully explored the map reveals a skeletal shape

>> No.1521694

Maybe he should grow up and be a responsible human being and not blame others for being a retarded piece of shit.

>> No.1521703
File: 346 KB, 1280x720, 1396672480248.png [View same] [iqdb] [saucenao] [google] [report]

If you want snow levels, try Whitemare, it's a megawad that's entirely winter themed.

>> No.1521704

Unoffical hmod music addon will be coming out in a couple of hours, just waiting on files to convert.

All the code and everything has been done since early last night BUT I completely forgot that filesizes were even a thing so it was 500mb.

Stuff will be good-quality ogg rather than ridiculous-quality mp3 and it will be in a pk7 so it should be much better. I'll start chucking out songs if it ends up being over 200mb.

>> No.1521712

what kind of music?
smooth jazz?

>> No.1521715

So I realized that Brutal Doom Lite goes great with XWeaponsNM, although I realized one odd thing, the chaingun dudes still drop vanilla doom chainguns, yet the other zombies drop XWeapon guns, so I deleted the weapons.wad file from BDL, hoping that if the chaingun stuff isn't there it would make the chaingun dudes drop assault rifles, but they still won't. Why is this?

>> No.1521717

Assault rifles don't replace chainguns
Look at the XWeapons

>> No.1521718


in what world do you think any of this was remotely acceptable
why didn't you do what you did for the tech demo and use module music

>> No.1521720

I could run like 10 Project MSXs with that filesize.

Or one and one tenth of that Quake 4 weaponset that's on youtube.

I could even use that RAGE weapon rips on ZDoom forums.

>> No.1521721

It says they do right in XWeapons.

"ACTOR AssaultRifleX : XWeapon //replaces Chaingun"

I just tried without BDL, and the chaingun guys drop assault rifles when killed.

>> No.1521724

>It says they do right in XWeapons.

are you ignoring the //
right in front of you

Anything past // is ignored.

>> No.1521725

Load BDL second?

>> No.1521729

Ahh, so will it work if I remove that bit then? I'm not familiar with doom code.

For whatever reason the XWeapon HUD fucks up if I do.

>> No.1521739

Nevermind, I figured it out. I just had to change it so the BDL chaingun guy was dropping the vanilla chaingun, and not the BDL chaingun.

>> No.1521741
File: 182 KB, 667x528, 345345.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1521745

I'm attempting to run an HMod server. It's called "HMod? What the hell is that?" If you can see it on the masterserver, tell me! It's my first time hosting a server so i'd like some feedback to see if it works or not.

I've also started using DOOM Seeker. It's way better than doom connector.

>> No.1521747


Can't see it.
What's the IP?

>> No.1521748

Bunch of stuff.

"Let's Get it On" - Marvin Gaye

"I Touch Myself" - Divinyls

"Pull up to the Bumper" - Grace Jones

"Closer" - NIN

"Soccer Practice" - Gay Pimp

"The Bad Touch" - Bloodhound Gang

"S&M" - Rihanna

"Ass Up!" - IC3M4N

"Ooh La La" - Goldfrapp

"I Can't Hear You" - The Dead Weather

"New Pony" - The Dead Weather

"The Difference Between Us" - The Dead Weather

"Infected Girls" - Electric Six

"Danger! High Voltage" - Electric Six

"Strokin'" - Clarence Carter

"Relax" - Frankie Goes To Hollywood

"Shut Up (And Sleep With Me)" - Sin With Sebastian

"Satisfaction" - Benny Benassi

"Ding Dong Song (You Touch My Tra-La-La)" - Gunther

"Teeth" - Lady Gaga

"Gigantic" - Pixies

"Monique The Freak" - WEEN

"Touch My Tooter" - WEEN

"Squeeze Box" - The Who

"You Shook Me All Night Long" - AC/DC

>> No.1521749

"Barbie Girl (Dutch)" - Aqua

"Shake My Ass" - Liquid Stranger

"Rollercoaster of Love" - Red Hot Chili Peppers

"Straight Ahead" - Tube and Berger ftg. Chrissie Hynde
(not the exact mix used in the mod)

"Foxy Lady" - Jimi Hendrix

"Whole Lotta Love" - Led Zeppelin

"Ice Cream Man" - Van Halen

"Hot For Teacher" - Van Halen

"Get Down, Make Love" - Queen

"Fat Bottomed Girls" - Queen

"Can't Get Enough of Your Love, Babe" - Barry White

"What Am I Gonna Do With You" - Barry White

"Windowlicker" - Aphex Twin

"Plastis Wafers" - Of Montreal

"Ball and Biscuit" - White Stripes

>> No.1521750

I don't see it. You're going to make this server passworded, aren't you? I mean, you're not really going to put NSFW servers on Zandronum, free to the entire public and not expecting consequences, are you?

>> No.1521752


I thought that was too much, which is why that version didn't get released.


It's 2014. You're also free to not run hmod with it, or not download it, or even ignore it completely.

>in what world do you think any of this was remotely acceptable

The world where people can make something in their free time for other people to use or not use, and if people don't like it they ignore it since it doesn't affect them in the slightest.

>why didn't you do what you did for the tech demo and use module music

I didn't make the tech demo. And the point of the unofficial addon was to use recognizable music about fucking, rather than midis.

And before you tell me to make midis of all the songs in the addon, understand that that requires you to manually make an arrangement for each song, there's no magic mp3 to midi converter that everyone seems to think exists.

That's why I'm reducing the filesize. If it still isn't small enough for your tastes when I'm done then don't download it, or download it and put your own songs in there, or do whatever you want; the uncompiled acs is in there so you can change or add or remove songs by changing titles and tic durations and keep the functionality the same.

>> No.1521753

There are no rules against hosting pornography.

Oh God.
Please no.

>> No.1521756

>Oh God.
>Please no.


>> No.1521757 [DELETED] 

>>1521747 I don't know what's up with the IP, I followed the port forwarding instructions for Zandronum. If I did something wrong, just tell me.

>> No.1521759


that's a local IP, anon.

Here, use this.

>> No.1521760


Try this instead.

>> No.1521761


o no

no no no

>> No.1521762

He didn't do that for the tech-demo, Stapler-san threw the mod song in for my test-map. I'm pretty sure this is a fan project.

At any rate, 500mb is crazy, but 200mb isn't that big of a deal for somebody who wants an MP3 music pack. Shit like that is only really absurd when it's packed in along with mapsets/wads instead of being an optional add-on.


>Clarence Carter - Strokin

Every fucking time. I actually listened to this for laughs while I was animating some of the sprites.

>> No.1521768

I still don't see it.

>> No.1521769


I'll keep trying. I'm kind of new to forwarding ports and hosting servers, so excuse my idiocy.

>> No.1521770

You might wanna try hosting with BestEver
(for the record, it's been confirmed that there are no rules against hosting the wad on BE)

>> No.1521773


Nothing. Have you considered using the Best Ever automated hosting service?

>> No.1521784

A good amount of these aren't even about sex.

>> No.1521787

It's about the atmosphere.

>> No.1521790

which ones?

>> No.1521793

>"Pull up to the Bumper" - Grace Jones
she even said in an interview it wasn't about sex
>"I Can't Hear You" - The Dead Weather
>"The Difference Between Us" - The Dead Weather
>"Gigantic" - Pixies
>"Squeeze Box" - The Who
>"Barbie Girl (Dutch)" - Aqua
>"Shake My Ass" - Liquid Stranger
ass shakin ain't sex
>"Rollercoaster of Love" - Red Hot Chili Peppers
>"Straight Ahead" - Tube and Berger ftg. Chrissie Hynde
>"Fat Bottomed Girls" - Queen
not directly about sex
>"Windowlicker" - Aphex Twin
>"Ball and Biscuit" - White Stripes

>> No.1521803


Did it! See if it's up, please?

>> No.1521808

>that video
Why didn't he press those very obvious buttons?

>> No.1521810

It's up - i highly recommend restarting it with 1monster.wad, though - and then tweaking the settings/map list from there.

>> No.1521812

Any way to modify my game's menu (using gzdoom btw) into something a little more modern?

I don't want it to just be another variant of this with a different arrow or skull or something.

>> No.1521815
File: 42 KB, 640x480, doom standard menu.jpg [View same] [iqdb] [saucenao] [google] [report]

This is the menu I mean.

I want to create a game for gzdoom that looks NOTHING like doom at all

>> No.1521818


What do you think I should tweak with the settings? It would be nice to know!

>> No.1521819

>>"Pull up to the Bumper" - Grace Jones
>she even said in an interview it wasn't about sex

Driving down those city streets,
Waiting to get down,
Won't you get your big machine,
Somewhere in this town?

Now in the parking lot garage,
You'll find the proper place,
Just follow all the written rules,
You'll fit into the space.

Pull up to my bumper baby,
In your long black limousine,
Pull up to my bumper baby,
And drive it in between.

Pull up, to it, don't drive, through it,
Back it, up twice, now that, fit's nice.

>>"I Can't Hear You" - The Dead Weather

I wanna teach you
Keep you for myself
Gonna take you by the hand
I'm gonna walk you to my house
So I can hear you

I wanna hear you
I wanna hear you
I wanna hear you
I wanna hear you
I wanna hear you

Not to mention the lead guitar sounds like it's squealing.

>>"The Difference Between Us" - The Dead Weather

Let's go walk to the border
Let's go walk along the inch
Let's go when no one can see us
And find the difference between us

You can cry like a baby
Just let me do what I need to
It might be to me or to you
Just let me do what I need to

Anon, what's the difference between a man and a woman?

>>"Gigantic" - Pixies

And this I know his teeth as white as snow
What a gas it was to see him
Walk her everyday into a shady place
With her lips she said

She said, "Hey Paul, hey Paul, hey Paul
Let's have a ball
Hey Paul, hey Paul, hey Paul
Let's have a ball
Hey Paul, hey Paul, hey Paul
Let's have a ball"

Gigantic, gigantic, gigantic
A big, big love
Gigantic, gigantic, gigantic
A big, big love

>> No.1521821


>>"Squeeze Box" - The Who

Mama's got a squeeze box
Daddy never sleeps at night
She goes in and out and in
And out and in and out and in and out
She's playing all night

And the music's all tight
Mama's got a squeeze box
Daddy never sleeps at night
She goes, squeeze me, come on and squeeze me
Come on and tease me like you do
I'm so in love with you

Mama's got a squeeze box
Daddy never sleeps at night
She goes in and out and in and out
And in and out and in and out
'Cause she's playing all night

>>"Barbie Girl (Dutch)" - Aqua

Yeah, whatever though.

>>"Shake My Ass" - Liquid Stranger
>ass shakin ain't sex

Eh, whatever, it fits.

>>"Rollercoaster of Love" - Red Hot Chili Peppers


>>"Straight Ahead" - Tube and Berger ftg. Chrissie Hynde

Straight ahead
One direction
No left
No right
Just more and more

Heading for the turf
We got a steady flow
And the system, was set to overload
One direction
Only way to go
So push it
Ooooh ooh we've got the love in sight
Ooooh ooh straight for the love
Ooooh ooh we've got the love in sight
Ooooh straight for the love

>>"Fat Bottomed Girls" - Queen
>not directly about sex

The ass was fat tho.

>>"Windowlicker" - Aphex Twin

Eh, it's not really entirely about sex but it contains those elements and is kinda supposed to have seedy undertones since a windowlicker is someone window shopping for prostitues in areas where they have window booths like in amsterdam.

>>"Ball and Biscuit" - White Stripes

Read it in the newspaper
Ask your girlfriends and see if they know
That my strength is ten fold woman
And I'll let you see if you want to before you go

It's quite possible that I'm your third man girl
But it's a fact that I'm the seventh son
It was the other two which made me your third
But it was my mother who made me the seventh son
And right now you could care less about me
But soon enough you will care by the time Im done

>> No.1521826

It has DM weapon placement, for one thing.

>> No.1521827


I really don't know why. I'm new to hosting with Best Ever, so if you could help me out a bit, maybe give me some useful tips and info, that would be nice!

>> No.1521842

Those lyrics aren't necessarily sexual, you're just choosing to interpret them that way.

>> No.1521848

The point is that it sounds like that.

>> No.1521850

That rifle looks cool. What's it from?

>> No.1521852

XWeapon, contains a ton of really well made custom weapons for doom.


>> No.1521854


It's the upgraded version of the standard rifle you find.

>> No.1521858

I have a feeling that you have created some frustrated women in your life anon.

>Could you come over anon? I need you to take a look at my car bumper with your long hard tool.

>Are you sure you shouldn't have a qualified mechanic take a look at that instead?

>> No.1521872 [DELETED] 
File: 406 KB, 1280x720, 1396679025882.png [View same] [iqdb] [saucenao] [google] [report]

Yo what the fuck is this.

>> No.1521873

>are you an archaeologist?
>no, why?
>because I have a large bone for you to examine
>if that's the case we should wrap it in plastic and take it to someone qualified to examine a potentially important archaeological artifact, careful not to damage it on the way there.

>> No.1521878
File: 390 KB, 1280x720, 1396679173326.png [View same] [iqdb] [saucenao] [google] [report]


So someone made their Sonic the Hedgehog OC in Doom.

>> No.1521892


>> No.1521895
File: 478 KB, 1280x720, 1396679531239.png [View same] [iqdb] [saucenao] [google] [report]




>> No.1521910
File: 400 KB, 1280x720, 1396679754274.png [View same] [iqdb] [saucenao] [google] [report]


Oh great I can summon a small squadron of other Sonic the Hedgehog OCs.

>> No.1521915
File: 378 KB, 1280x720, 1396679821535.png [View same] [iqdb] [saucenao] [google] [report]



>> No.1521920
File: 376 KB, 1280x720, 1396679907268.png [View same] [iqdb] [saucenao] [google] [report]


And then you can resurrect them to fight on your side
yo who the FUCK thought this was balanced

>> No.1521925

>Sonicfag with OC's
>not expecting an unbalanced mess

>> No.1521927 [DELETED] 

What the fuck is seriously wrong with Sonic fans anyway?

I don't understand all these "OC" things (they're all recolors or "kit bashes" of other Sonic characters for some reason)?

Who needs gameplay balance when you have autism?

>> No.1521936
File: 2.92 MB, 450x253, WhatTheFuck.gif [View same] [iqdb] [saucenao] [google] [report]



When you get injured, shit shoots out of you and kills fuckers for you!


I certainly expected bullshit but this is a special kind of bullshit.

>> No.1521938

gib sauce

>> No.1521939

>When you get injured, shit shoots out of you and kills fuckers for you!
What the fuck is the point? Why not just type in IDDQD?

>> No.1521941
File: 417 KB, 1280x720, 1396680423701.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1521942


>> No.1521945



>> No.1521946
File: 378 KB, 1280x720, 1396680574571.png [View same] [iqdb] [saucenao] [google] [report]


It gets better! For projectiles that don't draw blood, they just get reflected back!
They still do damage, admittedly, but your health cap is apparently above 999 so whaaaaat the fuck ever.



>> No.1521950

>I know a lot of people thinks my mod looks stupid
I don't think there's anyone that doesn't.

>but I might be able to fix things out.
I don't think he'll understand what he's doing wrong.

>> No.1521952
File: 205 KB, 1280x720, 1396681196787.png [View same] [iqdb] [saucenao] [google] [report]


Hope you weren't using your console for anything important.

>> No.1521956
File: 48 KB, 693x1081, 1368937781572.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1521957
File: 233 KB, 1280x720, 1396681273511.png [View same] [iqdb] [saucenao] [google] [report]


Oh and some of the random enemy drops don't even fucking work.

>> No.1521958

this must be some sort of joke, right?

>> No.1521962
File: 309 KB, 1024x640, 1396681396664.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1521963

That,my friend is one of the big cons with Doom modding,the freedom to do ANYTHING will lead to THAT
Also,you have a big reaction image folder because you post a different pic every thread

>> No.1521968

>Also,you have a big reaction image folder because you post a different pic every thread

I do. No regrets. But jesus christ almighty

What the FUCK man

>> No.1521970



:: [BE] New York :: Doomjoshuaboy's mod 2 latest with SoD


>> No.1521971

>5348 HP
/tg/ would call that Magicalrelam.wad

>> No.1521973

Okay so I'm trying to edit PolishedSkull to bring it more in line with Vanilla doom, like nerfing the archvile (2000 HP, seriously?), and adjusting the shotguns a wee bit. What line of code indicates how many pellets a the shotgun fires? Vanilla doom is seven, but it's ramped up for Polished Skull.

>> No.1521976




Bookmark the wiki. You will be using it a lot.

>> No.1521984


>> No.1521994
File: 183 KB, 649x721, 1373062080304.jpg [View same] [iqdb] [saucenao] [google] [report]


<doomjoshuaboy> jeez
<doomjoshuaboy> .kill 15079
<BestBot> Server stopped on port 15079! Server ran for 0 days 0 hours 12 minutes and 48 seconds.


>> No.1522000

im stuck in "connecting to <insert IP here>"
wat to do?

>> No.1522001


Doomguy spawns with 200 HP and needs to pick up weapons normally.
Doomjoshuaboy spawns with 6000 HP and has all seven weapons, most of which do obscene damage levels (between 50 and 750 damage? Really?) or insanely cheap shit (spawns the aforementioned Sonic OCs, resurrects monsters).

There is simply no reason to play as Doomguy.

>> No.1522002

wow,what a waste of a get

>> No.1522003

Dude killed the server.
See >>1521994

>> No.1522004
File: 22 KB, 336x280, PaBdNTz.gif [View same] [iqdb] [saucenao] [google] [report]

The HMod server is finally up!

:: [BE] New York :: Hmod? What the hell is that?

All you need is the 3rd demo for HMod and 1monster.wad.

>> No.1522005

I like how one of the SSG clones can recoil left OR right after firing it

that's how guns work, right?

>> No.1522007

now im dealing with a Doomseeker update for the moment

>> No.1522008

Ah this will help, thanks. One question though.

SSGN B 0 A_FireBullets(5.6, 0, 2, 10, "PelletHit", 0, 64)
SSGN B 1 A_FireBullets(11.2, 7.1, 20, 4, "PelletHit")

The SuperShotgun has two A_FireBullets lines, which one do I change?

>> No.1522009


Both of them. One line of code fires bullets at infinite range, the other fires bullets that do extra damage within 64 map units (basically about three feet).

>> No.1522012

Alright, what would I change it to in order to bring it closer to vanilla stats? I looked up the SuperShotgun on the ZDoom wiki page, but the layout is different from here. I know the first two numbers are spread, the third is the number of pellets (Would I change it to 20 for the first line?), and the fourth number is damage, which I would change to 5.

>> No.1522015

And now i cant open Doomseeker because some stupid shit about the Qt4core.dll

>> No.1522016


That's correct.


>> No.1522017

[02:43am] WaTaKiD: *** ERROR: Attempt to spawn actor of unknown type 'BloodDemon2'
[02:46am] doomjoshuaboy: ok ill fix that thankjs for letting me know
[02:46am] WaTaKiD: yea its literally spamming the server


[03:14am] doomjoshuaboy: jeez
[03:14am] doomjoshuaboy: .kill 15079
[03:17am] doomjoshuaboy: lol another skulltag monster soryy people

I suggested he check ALL the Skulltag monsters this time. We may have our epic server yet!

>CAPTCHA: much oldies

>> No.1522019


why the fuck doesn't he just add data=on

>> No.1522021

Alright, so this is what I have it at

SSGN B 0 A_FireBullets(5.6, 0, 2, 20, "PelletHit", 0, 64)
SSGN B 1 A_FireBullets(11.2, 7.1, 20, 5, "PelletHit")

This all looks correct?

>> No.1522024


For for the SSGN B 1 line, that's correct.
The SSGN B 0 line is still in effect, though. Do you want to keep that in?
If not, any lines of code past // will be ignored, so you can put that before the SSGN B 0 and it will be skipped.

>> No.1522027


:: [BE] New York :: Doomjoshuaboy's mod 2 latest with SoD


>> No.1522034

Yeah I think I'll just ditch it.

>> No.1522035
File: 355 KB, 1440x900, Sin título.png [View same] [iqdb] [saucenao] [google] [report]

for those who have questions,pic related is what i get[apologies for Taco language]

>> No.1522064

So I'm trying to use brightmaps in doom, I added the brightmaps file to zdl, but it doesn't appear to work in the game. Anybody know what's up with that?

>> No.1522070


1: Are you in openGL?
2: Do you have brightmaps enabled?

>> No.1522083

Yes, and yes.

>> No.1522106

>taco language
7/10 slightly smiled, good result for not even trying

>> No.1522145
File: 245 KB, 685x300, VyizCDA.png [View same] [iqdb] [saucenao] [google] [report]

Just, wow. It's just a logo, but I still feel flattered as fuck that someone took the time to make their own. I kind regret calling it Sperglord Edition, though. Missed opportunity to have it abbreviated as BDSM.

>> No.1522161

>Brutal Doom Sperglord Medition
There you go.

>> No.1522163

Brutal Doom Sperglord Mix.

>> No.1522259

Man, remind me to finish the blood + hands + polish edits for the chainsaw swing frames when my stomach isn't being a complete shit.

>> No.1522268

Thanks doc.

>> No.1522271

Hey, I need some help. I recently installed ZDoom, but the zdoom.pk3 file somehow got turned into an adobe reader file. How can I fix this?

>> No.1522278

>but the zdoom.pk3 file somehow got turned into an adobe reader file

redownload it, but...


Like, did you really installed ZDoom or you just unzipped all the stuff?

>> No.1522301

I tried redownloading it, but it came back the same when I unzipped it.

>> No.1522313

as an english speaker, I must say that it is totally awesome to hear dynamic library rendered as "biblioteca dinamicos".

I mean seriously, that sounds like some shit that julius caesar would say as he's pwning celts and taking belgica from the germans.

>> No.1522316
File: 11 KB, 480x360, CryingLuigi.jpg [View same] [iqdb] [saucenao] [google] [report]

>there will never be a [insert name of your favourite cartoon / anime] doom mod

It doesn't matter how good your coding is, if you lack artistic skills or dont know how to make glorious sound effects, you might as well stop making mods. This makes me sad, because I really want to make mods.

>> No.1522323

stop approaching art (especially art in the sense of making sprites) as some sort of skill that's on a pedestal.

Consider it as a purely technical pursuit...especially if you're a programmer who tends to think algorithmically.

For instance, when I make sprites, I literally shade them algorithmically:
>from where is the lightsource
>where is the edge of this shape
>at lit edge of shape, use base colour of object +222222
>at lit edge -1 pixel in depth, use base colour +111111
>at lit edge -2, use base colour
>at lit edge -3, use base colour -1

Thinking like this can make art much more of a mundane and simple process that's no more difficult than writing code and trying to imagine how it executes as you write it.

>> No.1522374
File: 1.03 MB, 1920x1200, 1396707224087.jpg [View same] [iqdb] [saucenao] [google] [report]

>Black Lagoon
>as a Doom.wad
Huh... I'm not sure how to feel about that.

>> No.1522382
File: 13 KB, 160x170, 1396670922316.jpg [View same] [iqdb] [saucenao] [google] [report]

it's possible to make a tower defense mod that plays like sanctum?

>> No.1522387

If I remember correctly someone made Revy's Beretta.

>> No.1522405

Yeah, I think WildWeasel did.

And chainsaws would be an easy point.

>> No.1522415

Theres a Sailor Moon mod, but its from 1997 (thus, it uses Dehacked and it has shitty grphics).

God dammit, why is there no proper Anime mod?

>> No.1522416



I have no fucking idea how it would play, but I'd ORA ORA ORA ORA some motherfuckers gladly.

>> No.1522425

Actually, it's not that bad. However, if you're trying to do more complex behaviors you'll find yourself limited, and so some of us complain very vocally about it.

>> No.1522426

hey there /doom/
i played through phocas island 2 recently and really enjoyed the feel of it
do any of you guys know of any more wads like it, in the vein of not so many monsters puzzling-style levels?

>> No.1522430

I can't think of too many no monsters mods, but as for puzzly mods:

if you can run it (lags pretty bad because lol hugemap + 9001 actors on it), it's a pretty explorationy map. Be warned , though...combat it tough in this one.

again, pretty hard combat...especially later on, but it plays somewhat survival-horror ish towards the beginning. Also, muh atmosphere everywhere, so definitely not something to skip.

>> No.1522436

>Theres a Sailor Moon mod
That's kind of a far cry from Black Lagoon though. Not even the art style is comparable.

>> No.1522440

you can do one with part 3 stuff only
Star platinum fists
silver chariot chainsaw
hol horse's pistol
emerald splash shotgun
cross fire hurricane SSG
petshop ice chaingun
no ideas for rocket or plamagun
bfg as zawarudo

Heretic/ Hexen rips would fit nicely

>> No.1522448


fuck off back to /v/

>> No.1522465 [DELETED] 

Gonna have to stop you there, there isn't one board on all of 4chan that won't look at DeviantArt shit like that and not think "autism".

Sure, it's a buzzword thrown around a lot on /v/, but all that Sonic recoloring, erratic behavior, not understanding other people, fixations, it's textbook autism.

>> No.1522475 [DELETED] 
File: 498 KB, 1600x1523, you tried 1280p.png [View same] [iqdb] [saucenao] [google] [report]

>i am a doctor i no dis :PPP

>> No.1522484 [DELETED] 

Report and ignore

>> No.1522491
File: 20 KB, 251x333, walther's face when.jpg [View same] [iqdb] [saucenao] [google] [report]

What is it with Sonic that attracts these kinds of people?

>> No.1522492

Sorry that I don't like shitty /v/ buzzwords and keyboard psychologists.

Though yes it must be kept doom related.

How about you shut the fuck up and never ask such a question again.

>> No.1522496

what ever happened to that guy's server anyway

>> No.1522514

Is it immoral to sell someone a game, but then they find out that your 'game' is just an IWAD that requires gzdoom to run?

I feel like that's wrong somehow.

would that even be legal, assuming the IWAD used no assets from any other game, and was totally original?

>> No.1522520 [DELETED] 


But this is Doom-related, it's a terrible shitty wad made by an awful fanbase.

Also, how about you do the shutting the fuck up around here? There's nothing more annoying than people who try to kill any discussion they don't like.

>> No.1522525

Think he was done doing what he was doing.
What's up with the complete lack of any kind of gameplay balance anyway?

>> No.1522526

>would that even be legal, assuming the IWAD used no assets from any other game, and was totally original?

Yes. Check out Freedoom. Outside of the selling it part, that's literally what that project is: an IWAD with all original resources.

Zdoom has a shit ton of liscening mumbo surrounding it because of how hobbled together it is, so I wouldn't hazard distributing it for a commercial release.

As for ethics...I'd be OK paying for an IWAD. I mean, I'd immediately put it inna torrent and make sure it finds its way to file hosting sites, but I'd be perfectly fine with buying it, since afterall it IS someone's original work. It's not like those filthy dirt-mongers who try to do shit like selling Aleph One + Marathon for money on the app store, just because they can legally get away with it because muh GPL.

>> No.1522527

It's legal, but yes, you really shouldn't sell games made on the (z)doom engine

>> No.1522531

>you really shouldn't sell games made on the (z)doom engine
Why not?
Genuinely curious.

>> No.1522532

>would that even be legal
Yes. Distributing GZDoom with it wouldn't be, though.

>> No.1522535

Well, as >>1522526 said, it's got a horrible, horrible licensing problem.

>> No.1522557

Cut the attitude - people can ask questions and talk about shit as long as they're not stirring up any shit.

>> No.1522580

Maybe it's a joke

>> No.1522583

It's not.

>> No.1522592

so he for REAL? I thought it was some sort of joke making fun of those wads with like over powered monster (Like AEoD) can't believe he's for real

>> No.1522598

Sup doom general.

I'm thinking of kicking off a new project with a bunch of new weapons, like a shit ton, but I'm wondering if there's some weapon number limit in doom engine.

Like, is it conceivable to have the player press TAB (or some button) in-game to bring up an inventory screen, then have them choose from a huge ass list of weapons? The engine isn't limited to having the default number of weapons and then replacing them with other things, right? I've never tried something this ambitious before.

I'm thinking of having nearly a hundred weapons, with a menu for their stats. Mostly swords and shit though, I'm sure making new melee weapons based on how the chainsaw works isn't that hard

>> No.1522601
File: 11 KB, 226x237, 1309968186891.jpg [View same] [iqdb] [saucenao] [google] [report]

So I tried playing the extra Thy Flesh Consumed levels for the first time in my life (Yeah, I know)

Those first two levels, holy shit. And that's on Hurt Me Plenty.

>> No.1522612
File: 956 KB, 1680x1050, doom1-ultimate-099.png [View same] [iqdb] [saucenao] [google] [report]

>Hiding in an alcove with a few bits of energy left , no way out and three barons parading up and down, waiting for me

I think I've had nightmares that went like this.

>> No.1522616

>It's like stapling your nuts to a chair and calling it a "swell time" because your nuts invariably puff up with puss around the point of injury due to inflammation.
americans say the most amazing things

>> No.1522626
File: 142 KB, 613x3180, E4M2.png [View same] [iqdb] [saucenao] [google] [report]

He seems too straight-faced to be joking.

E4M2 is pretty infuriating, isn't it?

Hah, that's some PTSD tier shit (if it was real, that is).

>> No.1522631

Best way to play DOOM on Linux, /vr/?

>> No.1522634

sudo apt-get install prboom-plus
sudo pacman -S prboom-plus
sudo yum install prboom-plus
Please do not use ZDoom on Linux.

>> No.1522636

Fucking hell, just tried Whitemare with it and literally could not proceed in the trench run in the first map because of those fuckers. The homing shots were literally impossible to avoid even at full tilt. Half the attacks you have to fucking tank, which is a huge no-fucking-way in Doom games.

>> No.1522640

Thanks anon

>> No.1522643

Why not zDoom?

>> No.1522654

pls respond

Would anyone here even be interested in doom engine sword combat?

>> No.1522669

I ended up cheesing it and running past them as fast as I could. Eventually I faced a spider mastermind in a small room, and entered a portal where I was surrounded by them and dead in seconds. After that, I decided to try it with the no monsters version, and brutal doom lite. Became too OP.

>> No.1522673

apparently that isn't his first wad

>> No.1522674

Became too OP, and gave up, I should say. I got the auto shotgun and it just fucking mows enemies down like nothing.

>> No.1522683

>It doesn't matter how good your coding is, if you lack artistic skills or dont know how to make glorious sound effects, you might as well stop making mods.

ijon tichy makes the best mods and he doesn't have a lick of art or sound skill.

>> No.1522689
File: 68 KB, 1135x1017, walter-disbelief.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1522691


There is a weapon number limit, but it's so high up it's essentially limitless.
And yes, it's conceivable to make your own weapon-selection menu, but it's difficult as hell and would require a ton of ACS.

>> No.1522693


You shouldn't need to use zdoom.pk3 directly, so as long as zdoom.exe loads and reads it properly, it should be fine.

>> No.1522695

>would require a ton of ACS.
Fuck anon, I don't know the first thing about ACS. How tough is it to learn? Are there good tutorials and resources?

>> No.1522705

>I'm sure making new melee weapons based on how the chainsaw works isn't that hard

It's not that hard, but it's also very counter intuitive for a sword.
I made a machete in an early mod like this once...the thing about the chainsaw is: it's pretty much a "fist machinegun". That is, it "shoots" melee damage rapidly.

What you'd want to do is code it with A_CustomPunch, and then set your parameters from there. Unfortunately, going this route would make the weapons incompatible with berzerker packs unless you did some hoop-jumping.

>> No.1522718

the point of the video would of come across better if the video itself wasn't fucking terrible

>shit quality
>no noise
>loud fan noise being recorded
>guy just babbling nonsense and laughing at nothing

really witty commentary their dude.

>> No.1522721

>How tough is it to learn?
It's basically C-lite, which is okay for babby's first programming language, but...

>Are there good tutorials and resources?

>> No.1522728

learn a C-syntax scripting language so you'll be able to read code without too much trouble and then just berry your dick in the wiki until you catch on to what's so hot about ACS.

>> No.1522734

Hey, Mike12

Agitating update when?
also thoughts on the faggot doing music mod to a mod?
>tfw new ones to /doom/ wont know

>> No.1522735

Hey, dev people, are there any plans of one of the source ports adding tessellation and displacement mapping any time in the next few years?

Is anybody working on that or even just thinking about it? It works so well even with low poly designs and would really bring the Doom levels alive.

>> No.1522747

Huge pain in the ass to compile.
No prebuilt packages.

>> No.1522762


Tried them in a previous demo and they didn't work...

>> No.1522812

>huge pain in the ass to compile

you're just lazy. try compiling aleph one...

>> No.1522824

>Agitating update when?
plan is first to do doom 1 stuff, but we've been on break at the moment due to Real Life Shit
still, our artist has been cranking out some neat stuff i'll be prodding at soon
won't say what yet but assuming everything falls into place shit will be so kickin rad

>also thoughts on the faggot doing music mod to a mod?
cool, someone's making a mod of our mod
music packs aren't really my cup of decaf coffee with cream and sugar but whatever, getting a mod of our mod is pretty neat
soon we'll be like samsara and have crazy addons for extra characters
and maybe caleb

>> No.1522830
File: 28 KB, 250x307, 1294987578366.jpg [View same] [iqdb] [saucenao] [google] [report]

>Look at the new screenshots for DOOMRL arsenal
>Armor with a chaingun built into the chest


>> No.1522838


...do you mean playable Caleb or fuckable Caleb?

>> No.1522881
File: 35 KB, 640x480, 3BHIWZyl.jpg [View same] [iqdb] [saucenao] [google] [report]

And the Scout gets even more OP

>> No.1522885 [DELETED] 
File: 11 KB, 126x126, skelton jelly.jpg [View same] [iqdb] [saucenao] [google] [report]

If I recall correctly, it's because autistic people really like shallow, predictable, non-human characters because it's much easier for them to understand and comfortable with, and thus relate to. I'd compare them to a watch. Anthropomorphic mascots are always right while complex human characters are only right twice a day, and intimidating.

No idea about the deal with the Simpsons and Mexicans, though. Shit's whack.

>> No.1522889 [DELETED] 

Report and ignore.

>> No.1522894
File: 74 KB, 426x426, 1388101729714.jpg [View same] [iqdb] [saucenao] [google] [report]

>fuckable Caleb
why would you even?

>> No.1522909

did he really steal

>> No.1522914

>No Ah ha by Esham


You know you want to shoot demons to this shit.

>> No.1522919
File: 199 KB, 385x349, YEAH NIGGA YEAH.png [View same] [iqdb] [saucenao] [google] [report]

Awwww yeeeeeah mutha fucka!
Desperados vamos con dios!

>> No.1522921 [DELETED] 

>jerking off his already huge ego

>> No.1522946


>> No.1522965

>Revolver guns are enhanced
All two of them?!

>> No.1522969

>TSP won't get a HMOD add on
Darn it.

>No Ghost in the Shell mod where you play as the Major
Double darn it

>> No.1522974
File: 204 KB, 1860x1056, vAv61US[1].jpg [View same] [iqdb] [saucenao] [google] [report]


I am no Rock, but I DO smell something that is cooking; muthafucka I've been seeing your questions being asked randomly for the past 10 threads or so. Not that it's bad to do so, I'm just pointing it out


E4M2 it's not THAT hard (E4M7 is my personal bane), it just involves trial and error; reminds me of posting that idiot-proof to pistol-start E4M2 that I was allegedly doing...lemme get2it right now

>> No.1523000
File: 12 KB, 252x223, Ubermutant.gif [View same] [iqdb] [saucenao] [google] [report]

Übermutants, son.

>> No.1523065

>TSP won't get a HMOD add on
I wouldn't say no!

>> No.1523082


Let's get an actual TSP release, first.

>> No.1523108


>> No.1523135

>TSP for HMod
>The Sex Pirate

>> No.1523146

>25% fire
>0% plasma
Into the trash.

>> No.1523149

Speaking of which, how far along are you in TSP?

Would it be possible to release what you have right now?

>> No.1523156


Don't get hit.

>> No.1523170

>Can be invincible
>Or upgrade two weapons, one of which is incredibly rare and can already two shot Barons and the other is inferior to an unupgraded combat pistol
It's not good armor, mate.

>> No.1523176

Oh, I'm sure it's possible, but honestly I wouldn't want to. There's a lot of half-implemented stuff and placeholders that I intend on someday soon getting rid of. I haven't really worked on it in a while due to a bunch of other projects I'm working on, but I hope to get back to it soon (and not "Marty Kirra Soon™ either)

I would be up for something of the sort, I just want Mel to get a more unique design first.

>> No.1523182

I only really played DRLA with Oblige (because it completely break balance of actually good wads), and Olbige loves to spam point-blank cybers at you, so yeah.

>> No.1523260
File: 59 KB, 640x480, in memoriam.png [View same] [iqdb] [saucenao] [google] [report]

Wait for it

>> No.1523264


I don't get it

>> No.1523271


>> No.1523276

I'd imagine it has something to do with Cobain's death and that level being called Nirvana. Or something.

>> No.1523281


Or the fact that Petersen made that map, and that Petersen has confessed he likes Nirvana, and that Cobain an hero'd months before Doom 2's release

idunno man

>> No.1523284

Exactly 20 years ago Ronald Reagon shot himself with a shotgun. Ok, now replace Ronald Reagan with Kurt Cobain et voila

>> No.1523303

I'm stuck on connecting to IP in the console when I join a buddies game through Doom connector. Using Zandronum, Doom 2, and Brutal Doom 19. Similar to >>1522000. I know he's not shutting down the server. Does anyone else have this experience?

>> No.1523307

>play Hellbound
>find plasmagun in Gateway Lab
>fuck yeah, my favorite gun
>final battle on the level
>don't use it because SSG + infighting is all I need
>have over 400 cells, time to enter that portal and show Hell who's the...
>next level starts me with pistol

>> No.1523310

>also thoughts on the faggot doing music mod to a mod?
Hey fuck you buddy

>> No.1523315 [DELETED] 

Also Mike12 already gave his thoughts
L2Read faggot ;-p

>> No.1523321

Also Mike12 already gave his thoughts here: >>1521762
L2Read faggot ;-p

>> No.1523340

It's a lot more fun if you treat every level as a pistol start.

You stop conserving ammo you may never use.

>> No.1523357

Was it going to be named "Boned"?

>> No.1523368 [DELETED] 

>freelook in zdoom
>texture resizing
A thing of nightmares, indeed.

>> No.1523403
File: 1.57 MB, 693x370, an exercise in futility.gif [View same] [iqdb] [saucenao] [google] [report]

Damn it Ijon your guns suck, I can't fight the demons with these!

They're just unfinished, but lookit that animation

>> No.1523404


What's the problem with freelook? I know Doom didn't have it originally but how is it bad?

>> No.1523405

Will this be a full set of new weapons?

Will it be fun and balanced or will it be boring and overpowered?

>> No.1523407

you have to believe in the guns


>> No.1523409


>> No.1523412
File: 27 KB, 500x239, another level.jpg [View same] [iqdb] [saucenao] [google] [report]


Actual image of how Ijon's weapons work.

>> No.1523413 [DELETED] 
File: 773 KB, 800x800, 1371704956874.jpg [View same] [iqdb] [saucenao] [google] [report]

Dakka is really fun, you should try it if you haven't.
You can wallclimb with plasma.
Try it with a monster mod that makes the monsters crazy, like DRLA monsters Fall of Man difficulty.

>> No.1523415

hmmm yes now I know what Ive always missed in Doom... a repeating cannon (or two).

>> No.1523416


>> No.1523417

Dakka is really fun, you should try it if you haven't.
You can wallclimb with plasma.
Try it with a monster mod that makes the monsters crazy, like DRLA monsters Fall of Man difficulty.

>> No.1523420

Well, these are going to be the chainsaw replacement in Dakka, since I couldn't decide on anything to do with the chainsaw (no, swinging it wouldn't do; you already had melee).

Is fun and overpowered an option?

>> No.1523441

I don't really find overpowered very fun.
I couldn't get into Russian Overkill at all for example.

The effects were pretty but since it was so overpowered no matter the difficulty I just fiddled with it for 5 minutes and dropped it forever.

It just feels better when there's a proper sense of power scaling to it.
Also overpowered weapons tend to not work so well with most levels unless it's a slaughter maps and I find those really boring.

That's just me though.

>> No.1523442
File: 98 KB, 500x371, 1391850710683.jpg [View same] [iqdb] [saucenao] [google] [report]

bump, having the same problem as well

>> No.1523448

Not him, but same. It gets old pretty fast, even on higher difficulties.
Not sure if it's what you want but Project MSX has a sweet as shit autocannon.

>> No.1523452

Also I should note that my favorite mod is Project MSX.

It hits that balance of really strong weaponry but not boring to play because of the enemies that came with it.

Vanilla monsters + Overpowered as fuck weapons though?

>> No.1523453


I really should get around to adding some monsters to GMOTA.

>> No.1523460

Play with DRLA monsters on highest difficulty setting.

I forget if FKER has a monsters only setting, but that one's pretty good as well.

I can't think of any other monster mods that give increased difficutly atm but I know there are others out there.

>> No.1523462

Not him, but pelase do, or at least make their attacks stronger and more varied. It's a bit too easy as in its current state.

>> No.1523468


It really is easy. and while I like how most monsters can be slashed to pieces fairly quickly, they definitely need to be a bigger threat.

The problem is I'm not much of a monster maker in terms of design.

>> No.1523469

Just my preference, but can it be an addon, or have a version without the monsters?

>> No.1523476


Yeah, and I need to talk with Vince and have him make the music addon separate too, as much as I hate having to add a shitload of extra things into loaders or whatever, I should probably set stuff up so people can have a choice.

Though can't I do custom difficulties that add the monsters? Like have one difficulty that's vanilla Doom on UV, then UV with GMOTA monsters?

>> No.1523479

Ya, I like that too. The problem is that they usually don't even get to be a threat because of the ai.
I've been getting around of this by playing on -fast, but still.

>> No.1523483



Honestly I think I should make that a default sorta thing for GMOTA monsters, I've got the GnG weapons. Now we need the GnG difficulty. Though I can't be cranking shit up too high, I have another two characters to think of after all.

>> No.1523484

>Vanilla monsters + Overpowered as fuck weapons though?
Yeah I haven't even gotten to a proper release and someone's already making dudes for it.

Also, Dakka will have fairly decent Complex Doom and Hard Doom compatibility without loading any mods as of v0.05. Monster-only mods are fine, although you'll need to tell me what gets dropped so I can get Dakka's ACS to recognize it and handle it appropriately. Support for extra classes will be added on request, depending on how hard it is. Samsara support is right out; getting the two systems to work together won't happen, ever.

>It just feels better when there's a proper sense of power scaling to it.
Well Dakka still follows the Doom power scale relatively. It's just that it starts off high (you start off with a chaingun equivalent in your pistols) and gets higher.
It's not RO levels of ridiculously OP with all weapons being about equally powerful. Also, you're no tougher than normal.

>Also overpowered weapons tend to not work so well with most levels unless it's a slaughter maps and I find those really boring.
Slaughtermaps are actually fun with Dakka, at least for me. The main problem I had with slaughtermaps is that it just took too damn long for shit to die, and the guns were too boring for that. Dakka addresses both with a lot more explosives and higher damage overall, and I try to keep the weapons as varied and interesting as possible, making sure they each fill a different niche. Also, meaty as fuck firing sounds.

>captcha: lusty hodktion

>> No.1523493

fractal doom has a monsters only version

>> No.1523496

>captcha: lusty hodktion
Dakka Hmod addon now
>Gatling dildos

>> No.1523502

That would be nice, yeah.

>> No.1523514
File: 2.96 MB, 640x480, Doom Rave.gif [View same] [iqdb] [saucenao] [google] [report]

Can I get a download link for Dakka? I can't find it on Google.

>> No.1523516

man I posted the link last thread too ;-;

http://ijontichy.lostsig.com/wads/dakka-0.04.pk3 - current release, new one coming Soon(TM) (I'm doing things I swear!)

>> No.1523521

marrub put this in the pastebin
also ijon step it up and start using an autoupdated file address

>> No.1523525

That's pretty cool. And just monster compatibility in generall is a nice feature.

>Well Dakka still follows the Doom power scale relatively. It's just that it starts off high (you start off with a chaingun equivalent in your pistols) and gets higher.
Now when you say this do you mean that you basically start off with something better than a pistol and still end up at around the BFG9000's strength at the end?

Or do you mean you start much higher and then ramp up in strength at about the same pace, meaning the final weapon is just ridiculous?

>The main problem I had with slaughtermaps is that it just took too damn long for shit to die, and the guns were too boring for that
My problem is pacing.
I don't really feel most have interesting encounters and it's just a wall of HP every time. I also don't think stronger weapons really solve the issue, just reduces the grind.
To me I think 700-ish monsters in a map is about what feels right.

Anything past that feels like a slog even if I have something that wipes out 100-300 monsters rapidly.
Not even the catchiest music in the world would make it very exciting to me.

> Dakka addresses both with a lot more explosives and higher damage overall, and I try to keep the weapons as varied and interesting as possible, making sure they each fill a different niche
If the weapons are varied then that's more than enough to give it a go, but I might not stick with it for very long if it only fits in larger maps or slaughter maps only.

Unless the guns are really that satisfying.

>Also, meaty as fuck firing sounds.
This is mandatory.

>> No.1523531

Where the fuck is the exit in Map 29 of Plutonia?

>> No.1523534

>Also, meaty as fuck firing sounds.
>This is mandatory.

Oh yeah cool hand sprites are also encouraged.

Barehands a shit

>> No.1523540
File: 1.21 MB, 1680x1050, 1396741132629.png [View same] [iqdb] [saucenao] [google] [report]

>Now when you say this do you mean that you basically start off with something better than a pistol and still end up at around the BFG9000's strength at the end?
>Or do you mean you start much higher and then ramp up in strength at about the same pace, meaning the final weapon is just ridiculous?
The BFG has a laser as wide as you are that shoots through all actors and can occasionally oneshot Cyberdemons. It costs 80 cells, but still.
Its alt-fire is an automatic super-rocket launcher that looks pretty cool.

pic related: that beam (I was using a spread rune at the time)

>If the weapons are varied then that's more than enough to give it a go, but I might not stick with it for very long if it only fits in larger maps or slaughter maps only.
>Unless the guns are really that satisfying.
They are for me, but I make the damn thing so what does that mean?
Yeah, you're gonna have to try it out to see how it sticks. Note that switching weapons throughout a fight is heavily encouraged. If you're going from the rocket launcher for a horde to a plasma rifle to destroy some big dude, popping out the chaingun to rain some grenades down upon some cannon fodder now and then, and occasionally pulling out the SSG to blast the face off some random asshole who got too close to you, you're getting a good feel for the mod. If you're doing SSG-only... well, don't. The other guns exist for a reason!

>>Also, meaty as fuck firing sounds.
>This is mandatory.
And yet so many people don't do it. :(

>> No.1523542

Nevermind, found it.
Goddamn open city levels fuck with my memory.
Also I can't into the map, it's even worse if you use Doomsday

>> No.1523553


I actually dislike MSX for that very reason

its more regenerating shields then anything, I tend to play very cautiously so I'm ever in danger in monster closets

>> No.1523563

DoomRL-A Monster HMOD when?

>> No.1523565

I never had an issue with monster closests with MSX.

I think it's pretty forgiving in all honesty even if the shields aren't there since you have twice the HP of Doomguy.

But I also play with Badass monsters since I like the extra variety and challenge that adds.

Only thing I don't like is the completely invisible spectres. They're a nuisance.

>> No.1523572
File: 110 KB, 1280x720, 1396742319865.png [View same] [iqdb] [saucenao] [google] [report]

Finished Ultimate Doom, Doom 2 and Evilution/Plutonia. I don't really know what to play now. No rest for the living? Or maybe some user maps.

>> No.1523575


You should play Doom 64

>> No.1523587
File: 773 KB, 800x800, 1371704956874.jpg [View same] [iqdb] [saucenao] [google] [report]

Aight, the unoffial hmod music addon is up:

Was gonna have it as .pk7, but since the difference between a pk3 and a pk7 was 200kb and the pk3 loads faster in zdoom and opens easily in SLADE so other people can look at it/edit it easily without having to unzip it first I went with the pk3 version.

Music list is >>1521748, >>1521749
I endeavored to use songs that fit with Mike12's design philosophy, so all songs are either "sex is fun" or, if anything, have the girl sounding predatory. The only borderline one is maaaaybe Closer, but it has to go in since NIN.

You can bind a button for next song and previous song. Previous song will only go back to the most recent song played, since I don't want to use up additional global variable slots since there's not a whole bunch of them and there's only 40 songs anyway. Song order is random. It will not play the same song twice in a row.

Testing it just now, having been awake 34 hours was an experience. I forgot I was supposed to be testing it and instead just played vanilla doom while blasting "I touch myself" and "plastis wafers".

>> No.1523595

>The BFG has a laser as wide as you are that shoots through all actors and can occasionally oneshot Cyberdemons. It costs 80 cells, but still.
>Its alt-fire is an automatic super-rocket launcher that looks pretty cool.

This might be a tad way too strong for this anon.
Just tried out Sunder and Deus Vult 2 with the Dakka weaponset to get an idea of what I'd be in for.

Even if weapon switching is encouraged it doesn't feel like the designs of the weapons really encourage it.

Like I don't see any reason to use the pistols or chaingun when I have the shotguns, they kind of do their job better.
Chaingun's grenade launcher is an interesting idea but it doesn't seem to be too practical to use.
To clarify, it's meant to be used defensively right?
SG and SSG are both kind of good but I don't use regular shells with the SG since it has such good grenades and with shells the SSG just does it flat out better.

Rockets seem fine. I liked that weapon.

The Plasma Rifle seems really really really strong and the altfire doesn't feel like it's too useful unless you just want to hit the enemies much faster.

BFG9000 tore through the long imp hallway that's in DV2's Map 12 in a single shot. That shit needs to be either toned down or disappear after a certain point.
80 cells for 405 Imps I mean geez.
Annihilated the Hell Knight hallway and the Cyberdemons in a single shot too.

Also the alt fire is neat but kind of invalidates the rocket launcher entirely due to fire rate + damage output.

I'm pretty biased though since I'm not a big fan of overpowered weaponry.

If I had to pick any overpowered weaponset it would probably be Dakka though, since for the most part it feels right and I like the effects.

>> No.1523602

Why is mediafire wanting me to create an account when just a few days ago I didn't need one to download stuff? Can you put it on dropbox or something?

>> No.1523607

Opinions time!
Beautiful Doom or Polished Skull?

>> No.1523609

Try this instead:
Updated Link in this post

>> No.1523617

beautiful doom
>polished skull
>2000 hp archviles

>> No.1523620

Oh dang after trying out the Plasma rifle again it really can't keep up with rockets.
It's good on a smaller scale but the second groups show up it suffers the same problems as the pistols and chaingun.

I was also wondering, what is planned for Dakka when it's at v0.04 when the weapons seem to be done?
Or will it be a complete and utter overhaul of all weapons?

>> No.1523624

Polished Skull with tweaks, to fix things like
>2000 HP Archvile
>BFG9000 with tickle rays
>Nerfed SSG damage

Beautiful Doom is kind of ugly and I don't dig the changes.
Polished Skull is great with tweaks.

>> No.1523648
File: 2.23 MB, 150x152, that's hilarious.gif [View same] [iqdb] [saucenao] [google] [report]

>I forgot I was supposed to be testing it and instead just played vanilla doom while blasting "I touch myself" and "plastis wafers".

>> No.1523650

Sorry for the noobishness, but is there a link to that GMOTA thing? Looks neat.

>> No.1523662

>Beautiful Doom is kind of ugly and I don't dig the changes.

What did you dislike about BDoom? I thought it looked awesome. What changes did you dislike? It didn't change from vanilla that much.
Sure: forum.zdoom.org/viewtopic.php?f=19&t=45115
google is your friend

>> No.1523665

Well a few things stick out
1) The Chaingun sprite looks really pixellated for some weird reason
2) The sounds
3) I prefer the rifle zombiemen over pistol zombiemen
4) The bullet puffs

It had some changes from vanilla but I don't mind changes. Polished Skull isn't a total vanilla experience either.

I just liked the stuff Polished Skull used more.
After tweaks of course because 100% painchance on Archviles with a shotgun is just silly.

>> No.1523681

am i the only one who had an "unknown script 222" error in the console while playing one of stronghold's secret levels (first one you can unlock, hell ) ? oh, and it stopped at wave 9, we had to sabotage the mission to leave (2 players coop with gzdoom)

>> No.1523741

>1) The Chaingun sprite looks really pixellated for some weird reason
Yeah, specially the right side of it. I don't know what's up with that.
>2) The sounds
I think the SSG firing sound could use a bit more umph, but I still like it. The sound of the shells falling is really satisfying tbh.
The other ones are nice I think. The chaingun sound sounded kinda weird at first and but I got used to it. Same with the rebounding bullets, it adds a little something, I don't know what or why.
The one thing I really dislike is the new plasma gun sprite and sounds. It sounds too quiet, there's no, uh, kick to it I guess? The projectiles look pretty, but they don't look like something that could hurt stuff, and the star puff thing they do when they hit shit doesn't help matters.
>bullet puffs
You mean the thing that appears when you hit walls? I didn't mind it tbh. They are really small and unobtrusive. Brutal Doom's are worse.

>> No.1523762

The pistols are a reliable fallback weapon, and fun to use with weaker monsters when you want to feel like John Woo. Single pistol is good for picking off weak targets at really long ranges, while the dual ones basically function as a precursor to the shotgun and chaingun.

The chaingun's primary fire is meant for accurate, constant damage, and it out-DPS' the shotgun by far. Honestly, once you get the chaingun, the shotgun loses a lot of its purpose. The shotgun still wins for mopping up the weak dude here and there, though. Once more than a couple monsters show up, then it loses it purpose. But hey, grenades, as you found out.

Guess I should look into limiting the grenade supply again. Maybe just removing it from small shell pickups altogether would be good.

The SSG does the job of the chaingun better than the chaingun? The hell SSG are you using? And yeah, for extremely quick, close range burst damage, the SSG is king. In DPS it's around the same as the chaingun, and lower than the RL, however.

The fire rate of the RL's fire modes is actually about the same, and raising the gravity on the unpropelled rockets might help. The alt-fire is damned fun to use at any rate.

The plasma rifle is the king when it comes to single targets. Primary fire is good for ripping shit up at close to medium range, while the lasers are good for long-range dudes and looking cool. Cell rarity is what stops it from being used for everything, and yeah once groups show up, pull out the RL.

And yeah, the BFG absolutely wrecks slaughtermaps. That's half the point of it! Might make the beam a lot more concentrated though (since no matter what it's going to punch a big-ass hole through everything less than a baron), since hitting an imp that's nowhere near the beam (as in that one screenshot I made) is a bit (lot) silly.

will post intended specialities after this, damned character limit

>> No.1523778

So yeah, what I intended was for the weapons post-shotgun to all have a niche to fill, hence switching between them like a indecisive, crack-fueled gun nut.

Fist: silent killing, basically. Some maps get a *lot* easier when you don't wake the teleporting monsters up.

Chainsaw: to get removed. I never knew what to do with that thing.

Scrappers: close-range horde shredding and area denial. Basically, a more expensive version of the SSG, and the chaingun's rain grenades. Might reduce range, iuno

Pistol: Honestly, this one is here so that wads that require you to hit far-away switches aren't frustrating, and also so you can take out that one chaingunner from far away without using up your other, more valuable ammo. Also because having two pistols and not being able to use just one is silly.

Pistols: These get replaced by the chaingun and shotgun, but until then (and even with them), they still make a handy-dandy mopper-upper (that's a term now) of weak dudes. Also, John Woo.

Shotgun: Let's be honest; there's not a chance in hell this will ever complete with the upper weapons. Its placement in maps simply won't allow that. However, it makes good medium-to-long-range burst damage, both with buckshot and grenades.

SSG: See that dude right next to you? He's dead. Everyone outside close range, you got better guns for that.

Chaingun: Medium-to-long-range mincing, using a common ammo type. Alt-fire is meant for area denial and chewing apart hordes. Seriously, they are amazing in invasion.

Rocket launcher: Crowds in general. You got a crowd, you got the rocket launcher, and it'll handle it in most situations. The scrapper or the chaingun might do better given the situation, but this will handle more or less everything crowd-related just fine.

seriously character count eat shit 2/3

>> No.1523791


Plasma rifle: Single targets that need to die *right now*. Yeah, it usurps the chaingun some, but its ammo is rarer in maps to compensate. Alt-fire is meant for fast-moving targets at medium to long range; primary is for slow dudes, or close to medium range.

BFG9000: It's the BFG. It's meant to annihilate hordes and slaughtermaps. It's expensive, and for good reason. Might make the alt-fire more expensive, actually, along with tightening the area of effect on the beam.

All the guns do something better than the rest, at least past the shotgun. Sure, you can use just one or two guns and still win, but the guy who knows his guns will still do better, and it feels cooler to be swapping out guns like mad.

Hell, play around with the guns some. I've found some combos that work really well, like SSG -> chaingun to take out hellknights in no time flat, or rain grenades with rockets to take out hordes from both the front and back. You switch at triple speed for a reason.

>> No.1523794
File: 83 KB, 597x460, 1etyIwG.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you guys think about Hard Doom?
And Complex Doom?

>> No.1523797


Hard doom's alright. Alright enough that I've made Compat. patches for Metroid (and eventually Samsara... maybe)

Complex is slightly 'meh', at least in my opinion.

>> No.1523805

get a load of this guy

>> No.1523817

:: [BE] New York :: Presidential Campaign /// BUTTPAIN with Doomnoir on Hellbound

Do you have a butt? Is it in pain? Then this server is for you!

>> No.1523843

>join initial buttpain server
>get kicked
better not be the same faggot hosting

>> No.1523854

Physic is fun, but so damn easy. Who though a infinite ammo grenade launcher was a good idea?

>> No.1523857


You won't be disappointed by the replacement.

>> No.1523863
File: 338 KB, 1366x768, 1396749552122.png [View same] [iqdb] [saucenao] [google] [report]


shittier shit

>> No.1523865

>Lava Armor
Those Archviles never stood a chance

>> No.1523869

Wait, it isn't?


>> No.1523876

I have this exact fucking combination, right down to the 8 superfluous modpacks. Being an invincible ripping and tearing machine actually gets kind of boring but I can't bring myself to stop

Maybe I'll run into some Nightmare Cyberdemons later on and they'll force me to change things up

>> No.1523879

It is, actually! I wasn't the one who kicked you, though.

>> No.1523895

Is there a clue in figuring out how to get to the secret exit to Outpost Omega in 64 or is it just trial and error?

>> No.1523898


I've been playing Wild Weasel's style mod recently. It's impressive considering he did so much with -nothing- but code.

>> No.1523930

You know, what happened to that Bob-Bomb battlefield wad that was being made? It looked pretty cool.

>> No.1523934

Hey, everyone.

If you do play multiplayer, what's the best?

I really want to play online, but I'm lucky to even find a game on Skulltag, or Zandorum with people in it.

>> No.1523976

Zandronum is the best for multiplayer.

>> No.1523983 [DELETED] 

only shitters use zandronum and skulltag
use ZDaemon

>> No.1523990 [DELETED] 

Reminder, report and ignore trollposts.

>> No.1523991

i guess your best bet would be to find a few friends to play with.
or lrn2multitask + lrn2OneHandDooming

>> No.1523993

Yeah okay ZDaemon users, keep bragging that you never have to shit.

>> No.1524026

Fuck, I wish Doom had something like Quake Live.

And I don't mean ZDae and others.

>> No.1524032

Anybody working on speedrun times?

>> No.1524056


I ragequit so much at speedrunning attempts that I just took a break from it

Feels so gud to bring the counter down below PAR time

>> No.1524067

I got an Episode 1 - Hurt Me Plenty run done in 9:32, I was actually proud of that considering months before my time was around 14 minutes. So I uploaded it to YT

>> No.1524094

So what ever happened to Ultimate Doom64?

>> No.1524098

dat nigga dead

>> No.1524121

tell this to linuxfags who have no option for a client with ZDae.

>> No.1524123
File: 2.27 MB, 1927x1210, Doomy.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1524146
File: 199 KB, 640x480, 1396757831548.png [View same] [iqdb] [saucenao] [google] [report]

I don't understand.

>> No.1524151

dont run it in software mode
enable dynamic lights

>> No.1524172

Anyone ever toyed around with the idea of putting a secondary "taser" on a pistol starter weapon? either something that uses Cells or has a charging timer.

thought crossed my mind kicking hell knights in the balls in BDSE being hilarious
A projectile that puts certain monsters in a uninterruptible pain-state for x amount of seconds could be cool.and effective for either escaping, causing monster in-fights, or finishing off with melee.

>> No.1524178

Wildweasel did that with one of his mods.

You could kick or you could taser if you found one.

>> No.1524179


I know I have. In fact I think going all out and making an Urban Chaos mod for Doom would be sweet, complete with Riot Shield and shit

>> No.1524180

>using a tazer

>> No.1524192

>Having sex with demons
>Spanking Cyberdemons in a sex bead
>Using russian weaponry
>Having a medieval cousin that really really loves Capcom games
It's mods nigga, just have fun with it

>> No.1524198
File: 2.84 MB, 350x195, 1396760142785.gif [View same] [iqdb] [saucenao] [google] [report]

You forgot the super Vanquish power armor he wears and falcon punches everything sometimes

>> No.1524205
File: 11 KB, 265x297, 1351835330102.jpg [View same] [iqdb] [saucenao] [google] [report]


>Having a medieval cousin that really really loves Capcom games

This made me smile.

>> No.1524206

except all of those things are badass
what kind of badass uses non-lethal weapons?

>> No.1524210
File: 813 KB, 1024x640, 1388485189853.png [View same] [iqdb] [saucenao] [google] [report]


Ain't that the truth


It's doomguy, he could use a nonlethal weapon in a lethal manner. Or follow it up with a facefull of buckshot

>> No.1524214

>riot shield
ah reminds me as well, I think a kind of "energy shield" secondary function on the plasma rifle would be sweet.

use it to reflect projectile back at monsters or other monsters to start in-fights. IDK, I love starting in fights.

that or a kind of energy siphon able to absorb certain monster projectiles to replenish Cells, not so much the master ammo pool, just in it's own battery.
and not so much anything "fiery or explody" , but this utility could make encountering hell knights, Barons and Coca's very plasmagun-centric instead of just running around SSGing everything to death, you have the "meta game" of using your plasma gun to kill everything else, then carefully recharge it's ammo pack as you kite them around.

doesn't work past 100% though, any spill over hurts you.

>> No.1524215

>Hyped for Vanquish
>Couldn't get in on release
>Finally actually get it
>It's slow and dildos
>All enemies are hitscanners
>Suit is limited in power
>Bosses are no fun
>Weapons are dicks
>Completely and utterly frustrated

>Play Project MSX
>It's everything I ever wanted out of Vanquish
Fuck modern gaming.

Doom has my back for life.

>> No.1524217

Play Siphon Filter.

You can put people on fire with tasers.

>> No.1524218

It's only slow if you make it slow. I've seen people play it fast as fuck.

>> No.1524219


You could do it Urban chaos too, even better you can get a cheat that gives you infinite range. suddenly you're THOR. THE FUCKING GOD OF LIGHTNING.

>> No.1524221

Rolling all the time didn't give me that feeling of fast.
Neither does the suit having a quarter of the power it should have.

Not to mention your character is too fragile and it's a cover shooter at heart.

It also doesn't help that it's so short and the only interesting thing was the QTEs.

>Melee some enemy
>Uses all your fucking energy
I'm still mad.

>> No.1524234 [SPOILER] 
File: 286 KB, 1039x1029, sHgMpmZ[1].p.png [View same] [iqdb] [saucenao] [google] [report]

>You can use the chainsaw against a Cacodemon and that fucker won't do anything about it, saving quite a bit of ammo

Also I feel sorry for using this kind of picture to represent my face, but in my defense this was my legitimate reaction at that . Also I forgot to say that you will end up using the Chainsaw quite a bit of times during the whole Episode 1 of Switcheroom. The whole thing is stacked with the Pinky family in places where you would see Episode 2/3 monsters

>> No.1524238

>I think a kind of "energy shield" secondary function on the plasma rifle would be sweet.

TSP has this in the next update. It's a melee ability though.

>> No.1524256

sounds like 2016 will be a great year for doom modding then

>> No.1524260
File: 2.90 MB, 380x201, 13-golf-high-five-fail-gif.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.1524269

Is there any map/wad designed to be played with 'fast monsters' on?

Or at least a map that is good to be played with it.

>> No.1524270

i dont know,but i'd recommend hell revealed 1,if someone[me] could beat it with MSX,i bet a fast monsters mod would work too

>> No.1524271
File: 34 KB, 460x276, Half-Life-3-concept-008[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Marty, you've gone so far past the original release date that even the people trolling the rest of us about prospective release dates have gotten tired, given up and gone home.

Think about that for a moment.

>> No.1524272

I think I prefer it that way, to be honest. That way in the dark future of 2018, I can release a new build and it'll be like a new experience for everyone.

>> No.1524273

All vanilla maps really.

>> No.1524278


Epic 2

>> No.1524280
File: 64 KB, 720x960, 1384666159798.jpg [View same] [iqdb] [saucenao] [google] [report]

Marty pls

>> No.1524282

You could do the same like the author of Project MSX
>release a trailer
>disappear for at least 7 months
>come back with a suprise beta[that works]
>rinse and repeat

>> No.1524283

Doesn't Russian Overkill already have a weapon that has an energy shield?

>> No.1524293

The Libra cannon?

>> No.1524302

Could you at least tell us what it's waiting on to be finished?

You don't have to be specific, just something like
"weapon #6 sprites/acs/decoration" or "player audio" or "enemy sprites/acs/decoration" or something like that.

>> No.1524304

Both are great.

I can't play vanilla Doom anymore because of these mods.

But Complex can be unbalanced in some maps, sadly.

There's a Hard Samsara, butit isn't faithful to Hard Doom.

>> No.1524305

So I updated GZDoom and now any doom mod with recoil seems to fuck up my vision when I'm turning and shooting.

Did something get added that would do this?

It's basically jilting up and down really hard when I turn while shooting and it's giving me a huge headache.

>> No.1524306

Weapon graphics and coding for a couple of weapons, enemy sprites, player sprites, and mugshots before my "checklist" of stuff for the next release is complete. And I guess all the mech stuff, but that might be shelved for another update.

>> No.1524308

>Weapon graphics, enemy sprites, player sprites, and mugshots
Get Mike12, Torrid, IMX, Blox and GMOTA_Guy to help

>coding for a couple of weapons
Get ijon and Term and Eric to help

Please Marty
Let me help other people help you.

>> No.1524318


Heh, funny enough I've already provided code for a few different weapons for him.
But if he needs any help with any others, I'm sure I could hack something up.

>> No.1524323

I didn't realize there was so many helpful people in the community.

>> No.1524324

Do it

And which weapons? Any preview you are allowed to give like a gif?

>> No.1524325


If Marty thinks I could be of some help, I'd certainly be willing.

>> No.1524326

There's a lot of talent on /vr/

>> No.1524327

I wish Eriance would also take up help since he's tackling so many things at once completely alone.

>> No.1524329
File: 87 KB, 712x767, 1355637583592.jpg [View same] [iqdb] [saucenao] [google] [report]


I wish I could get Eriance to make more melee weapons. His weapon sprites make my dick hard.

>> No.1524330

I'm not sure if I can put this in a way that it will make sense, but it's important to me to do this (as much as I can!) on my own. Everyone is pretty awesome and I'm sure I could probably coast by and do as little as possible/just do graphics and call it a day. There's reasons for this and what not, but that's the easiest way I can sum it up!

Plus Torrid sucks.

>> No.1524331

>No bone armor thing for Demon Eclipse episode 2 like originally intended

>> No.1524338
File: 326 KB, 1055x800, tl[1].jpg [View same] [iqdb] [saucenao] [google] [report]

marty pls

I just want to pirate things in space

>> No.1524352
File: 329 KB, 971x686, ac17_zebesiangray_sm.png [View same] [iqdb] [saucenao] [google] [report]


I doubt Marty would be happy with me talking about the weapons he had planned and how they would work.


Would a playable Space Pirate in Metroid Dreadnought help with this?

>> No.1524354

>Would a playable Space Pirate in Metroid Dreadnought help with this?


>> No.1524357
File: 10 KB, 249x220, 1331282759163.png [View same] [iqdb] [saucenao] [google] [report]


>playable space pirate


>> No.1524358

I don't mind honestly, your description of them is probably more exciting than whatever I could come up with.

>> No.1524361

is there a gun that shoots harpoons and pulls them toward you?

>> No.1524392
File: 385 KB, 350x294, 1359959759377.gif [View same] [iqdb] [saucenao] [google] [report]

why aren't you fags in Saxton Hale ++ right now?

>> No.1524396
File: 218 KB, 1024x640, 1396768577394.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1524413 [SPOILER] 
File: 275 KB, 1024x768, Screenshot_Doom_20140406_032102.png [View same] [iqdb] [saucenao] [google] [report]


I really can't make any promises, but...


>> No.1524419
File: 206 KB, 1024x640, 1396769300325.png [View same] [iqdb] [saucenao] [google] [report]

I hear a shitload of imps nearby

>> No.1524421
File: 296 KB, 1024x640, 1396769408122.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1524425

>Getting hit

>> No.1524427
File: 240 KB, 1024x640, 1396769548652.png [View same] [iqdb] [saucenao] [google] [report]

Oh hey I found all those imps

>> No.1524430
File: 281 KB, 1024x640, 1396769664271.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1524432
File: 189 KB, 1024x640, 1396769737093.png [View same] [iqdb] [saucenao] [google] [report]


I couldn't help it, that corner came outta nowhere and stopped me.

and welp. That's that. I'll try again later.

>> No.1524436

It's alright, I was just quoting DMC1's style meter.

>> No.1524437


I certainly wasn't stylish there. I wiped out a shitload of those imps, turned the corner, spotted an archie, then eventually got my shit slapped by a hell knight.

I love this game and these mods

>> No.1524438

>those fangs on the visor

>> No.1524445

What game is that? Some new big mod?

>> No.1524448


the map's scythe, and I'm using wild weasel's style mod, I just love doom and all of the mods for it.

>> No.1524451
File: 221 KB, 1366x768, 1396770736202.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1524460
File: 461 KB, 1366x768, 1396770970999.png [View same] [iqdb] [saucenao] [google] [report]

This doesn't look like any Taco Bell I've ever seen...

>> No.1524462


what mod is this?

>> No.1524463
File: 101 KB, 1366x768, 1396771088062.png [View same] [iqdb] [saucenao] [google] [report]

Front door doesn't work, of course. Must be made of a really strong material, because this kick can kill.

>> No.1524464


>> No.1524465
File: 314 KB, 1366x768, 1396771216086.png [View same] [iqdb] [saucenao] [google] [report]

Guess I'll just use this really convenient elevator in the back.

WW-Terror, the mapset is Going Down.

>> No.1524471
File: 248 KB, 1366x768, 1396771362680.png [View same] [iqdb] [saucenao] [google] [report]

These guys were just standing in this featureless, cramped room, waiting for someone to walk by just so they could get killed. What a sad existence.

>> No.1524472


Dangeresque mod when.

nunchuck gun when.


Unless you're talking about something else, then I'm an idiot

>> No.1524473

Talking about Strong Bad.

Since that gun is 100% confirmed Strong Bad reference.

>> No.1524474
File: 341 KB, 1366x768, 1396771535455.png [View same] [iqdb] [saucenao] [google] [report]

Well, that was a whole lot more violence than necessary.

>> No.1524478
File: 171 KB, 1366x768, 1396771739279.png [View same] [iqdb] [saucenao] [google] [report]

Going down...

>> No.1524480
File: 236 KB, 1366x768, 1396771843362.png [View same] [iqdb] [saucenao] [google] [report]

>male police officers turn into office girls
This is one weird elevator.

>> No.1524483
File: 420 KB, 1366x768, 1396772120249.png [View same] [iqdb] [saucenao] [google] [report]

And these guys were just using the john (well, most of them were, anyway). I'm beginning to wonder who's the real terrorist here.

>> No.1524486
File: 266 KB, 1366x768, 1396772340816.png [View same] [iqdb] [saucenao] [google] [report]

All signs pointed to her wanting to be "used", but when I tried that she disappeared and all I was left with was this box of tissues. This is getting too real.

>> No.1524493
File: 174 KB, 1366x768, 1396772534911.png [View same] [iqdb] [saucenao] [google] [report]

Hey, you're not allowed to anticipate an attack from the air ducts! That's against the rules!

>> No.1524497
File: 245 KB, 1366x768, 1396772743278.png [View same] [iqdb] [saucenao] [google] [report]

Well, now that I've shot everyone in sight (and even a couple of guys in hiding), let's check out the office decor.

This is pretty depressing. They must need this so they don't forget what the sky looks like.

>> No.1524501
File: 276 KB, 1366x768, 1396772855404.png [View same] [iqdb] [saucenao] [google] [report]

An odd choice. I'm all for freedom of expression, though, and evidently the other workers were okay with it, too, and it's not like any of them are alive now anyway.

>> No.1524502
File: 370 KB, 1366x768, 1396773036187.png [View same] [iqdb] [saucenao] [google] [report]

These must be employees of the month. Looks like at least a few of them aren't so happy with their jobs. I've got nothing but respect for people who hate their job but do their best anyway.

>> No.1524505
File: 309 KB, 201x199, lasers3.gif [View same] [iqdb] [saucenao] [google] [report]

>poke around in WW-terrorists
>fully upgrade Taser

>> No.1524517
File: 1.31 MB, 673x409, fire is cool.gif [View same] [iqdb] [saucenao] [google] [report]

I can see this causing all kinds of hell once I fine tune it

>> No.1524520

That looks fine.

>> No.1524523
File: 1.07 MB, 5000x5000, GOTTA RIP FAST.jpg [View same] [iqdb] [saucenao] [google] [report]

sv_fastweapons 2

>> No.1524530


I need to use the fancier flame effects, and make the flames stronger, I think I'll leave the rate at which the fire spouts pop up alone, if it dropped flames EVERY time it hit the ground it'd get obnoxious. But it feels kinda inconsistent as is. I'll toy with it later.

>> No.1524556

I can just imagine all them SNES sounds going off.

And it is glorious

>> No.1524650

Maybe it';s the fact that I still haven't slept but I think the Rocky Horror Picture Show could have a lot of plot to do with Hmod if Mike12 likes it

Like maybe a demon, probably female but maybe male (or even stratching/other gender to weird out doomguy because of hellish sins of the flesh), but anyway modis operandi could be something along these lines:


for Baphoment/icon, seeks to trap doomguy in hellish pleasure trap because of demon sex, maybe have other defeated marines viewed the the "climax" level to show the hellish power, and what their hell on earth will unfold if not defeated?

And "win condition" could be doomguy satisfies the nemesis and does not succumb to allowing himself to be totally overcome with absolute pleasure and thus returns to earth? This is all up to Mike12/Stapler, not trying to interject myself

Anyway that link will probably be the intermission music in the next unoficcial update for hmod music, but cut down to loop portion, and another replacement (not sure yet) for other non-level-music music. Lemme know what you think

>> No.1524652

The plot is that Doomguy went insane and fucks bloodied remain and dying enemies.

>> No.1524654

I think you should go to bed anon.

>> No.1524658

>Maybe it';s the fact that I still haven't slept but I think the Rocky Horror Picture Show could have a lot of plot to do with Hmod if Mike12 likes it

>> No.1524662
File: 223 KB, 817x616, 1356988150415.jpg [View same] [iqdb] [saucenao] [google] [report]

So, I've been wondering...

Is it possible to make a gzdoom (for example) WAD that's nothing like Doom?

I mean NOTHING like it. It'll still be a first person game, but I'm talking lots of new menus, RPG elements even, inventory, a totally different main menu and options menu, etc.

I know about freedoom, but that's just a bunch of reskins and replacements a lot of the time it seems. How deep can you really change the game through modding? What's the wall you'll hit where the engine simply HAS to be displayed a certain way?

How deep can you go?

>> No.1524664

Yes and no.
You have to remember that the engine is so simple but limited that it makes doing something that would seem simple, complicated
you have to create so many different work-arounds for certain things.
Then, there are mods like Total Chaos or whatever it is and then there's that tile-moving dungeon crawler show case that's been posted on the zDOOM forums recently and then there's the Mortal Kombat in DOOM.
It depends on what you want to do and why you want to do it and if you can figure out how to do it.

>> No.1524670

Yeah, that's pretty retarded - it doesn't fit with the overall upbeat/tongue-in-cheek tone either.

>> No.1524681


I see you


>> No.1524687

have a look at strife if you want to see what can be done (and hexen, to a lesser extend)

>> No.1524762

>want to play Hexen
>it's a pain in the ass to make it work

>> No.1524782

>download gzdoom
>use the .wad with gzdoom
super hard

>> No.1524801

>want to play hexen
>boot it up
>the enemies are annoying and the levels are neverending switch hunts

>> No.1524806

yeah, that's different
but getting it to work, ain't hard

>> No.1524807

This. So fucking this.
I always get bored in the iron castle thingy. I get it, is not linear, but give me a damn clue of what I am suposed to do.

>> No.1524817
File: 308 KB, 490x606, 27508639.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1524831

Is he a piss demon?

>> No.1524834
File: 197 KB, 1024x1024, Welcome Stranger.jpg [View same] [iqdb] [saucenao] [google] [report]

like 2 years ago, I pm'd Scuba Steve on doomworld about how I liked and my late foundation of AD2. He break the news about the new AD2 expansion pack. Excited; he told me he almost finished the whole thing, even added a shotgun as a new weapon. Only thing missing was Michael's voice acting
>then it struck me
hey Steve, how come there were so many hookers at the AD2 and you know, we never get to "use" one? Think about it; a BFG 9k variant weapon disguised as "a supersonic screaming hooker".Even thou it's a bit sick and silly, it's a sweet idea; admit it. Remember how hookers scream in agony when you hit them
No answer...
Pm'd again about how's it going, answered with "ISLE's working on it". As I checked from doomworld, ISLE is not even active for like a year at this time.
Now almost 2 years passed and no news about AD2 expansion pack. Did I do something wrong?

>> No.1524842

could this be it?


>> No.1524847
File: 595 KB, 1024x576, pop.webm [View same] [iqdb] [saucenao] [google] [report]

we webm now

>> No.1524850

Dayum that's smooth. Blurry but smooth.

>> No.1524856

IIRC it's a very subtle effect. It doesn't do monster glowing eyes for example

>> No.1524859

contac this guy
unless you were trying to reference this

>> No.1524862
File: 420 KB, 440x320, 1396401500687.gif [View same] [iqdb] [saucenao] [google] [report]

>Did I do something wrong?
The fuck, dude?
Yes! Yes you fucking did! Jesus Christ!

What in god's name is wrong with you?

>> No.1524869

that shotgun... does it do the terminator2 reload?

>> No.1524874
File: 1.10 MB, 1366x768, siddown son.webm [View same] [iqdb] [saucenao] [google] [report]

Yeah, I'm still fiddling around with dxtory and ffmpeg to see what gets the best results.

Here, have some Hexen.

>> No.1524875

Yes! dammit, thought it will never arrive!


>> No.1524882

That's great, what mod?
Is there any mods that enhance Heretic/Hexen?
Last time I tried them Heretic weapons felt kinda puny and Hexen seemed like it could use more work.

>> No.1524884

my doom runs at over 60fps, but why does it not look like this? I never understood that?

>> No.1524892

Why does everything use this same doom main menu, but like, with a different font and cursor?

Is it so hard to make a new kind of menu or something?

>> No.1524898
File: 53 KB, 600x375, doom-01.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot pic

Why does every mod just use a variant of this? Is making something totally new or more modern that difficult?

>> No.1524901

Why make a new menu when the Doom menu covers everything you need?

>> No.1524908

The animations mang.
Get perk's smooth animations, or use beautiful doom, or brutal doom if that's your kinda thing.

>> No.1524913

don't be that guy, now
he asked a question, it's common etiquette, even among plebs, that you do not answer a question with another question
not to mention, you're saying that like the guy hasn't thought of something like that already
you have to consider that some people may have thought what you have already when it comes to basic responses
the main thing I know about the menu is that it's pretty much hard coded, and changing it is difficult; it can't be like playstation doom's title screen or anything that's slightly different than "any button pressed brings up the menu"

no, I've played beautiful doom and it doesn't look or feel like that webm

>> No.1524915

no, I've played beautiful doom and it doesn't look or feel like that webm and perk's smooth animations are crap
making existing animations smooth is fine
but adding alt deaths that aren't "flip left or right" like build engine games with the
I don't like 'em all that much and as I said, don't feel like that
I'm not talking about the animations either, I'm talking about even moving forwards looks smoother

>> No.1524916
File: 991 KB, 1024x576, 1396802079343.webm [View same] [iqdb] [saucenao] [google] [report]

you know it bbq

Shooting Monsters with Guns

The Hexen webm is using Hexercise, which generally makes Hexen more enjoyable to play. The maps are still horribly confusing, but there's only so much you can do with Decorate, ACS, and a single sprite. http://forum.zdoom.org/viewtopic.php?f=19&t=33766

>> No.1524919

>he asked a question, it's common etiquette, even among plebs, that you do not answer a question with another question
That's not how things work.

Most people don't even see a reason to change the menu because there's pretty much no reason to.

I've seen the DOOM on top changed often, but the actual menu listings have little reason to be changed.

Also Beautiful Doom doesn't have the smoothest animations.

>> No.1524926

>That's not how things work.
it does, uncultured swine

>> No.1524930

ah... that's a shame, it doesn't look as good as I had thought it would
those weapons are 3D models, aren't they?

>> No.1524934

You're the only person that has ever thrown a shitfit over it.

>> No.1524936

3D models turned into sprites.

That's why it's a pixellated mess.

>> No.1524938

someone has to be right and fate has chosen me, peon

>> No.1524940

are "true" 3D models even usable for weapons?

>> No.1524943

Yes, there is a Quake 1 mod that adds in 3D weapons and 3D monsters and items.

It's kind of imbalanced but it's true 3D.

>> No.1524947
File: 48 KB, 197x205, 1389048966588.jpg [View same] [iqdb] [saucenao] [google] [report]

Excuse me, but throwing a "shit fit" implies he raged on about it for 10 posts or something. Looks like he just pointed something out and as an uneducated cretin, you can only fathom buttblasted damage control as evidence in your post.

>> No.1524949
File: 786 KB, 1024x576, webmtest8.webm [View same] [iqdb] [saucenao] [google] [report]

Like >>1524936 said, they're model-ripped sprites. They look a lot better than the model rips you usually see in Doom wads that use them, though.

>> No.1524953

>Getting mad over nothing
>Throws insults when called out on it
That's all it takes anon.

>> No.1524954

SMMPW has model weps

>> No.1524959 [SPOILER] 
File: 74 KB, 512x351, 1396781921297.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm only mad for tits and as big as yours are, they ain't anything I'm interested in.

>> No.1524968

I fucking hate you IMX


>> No.1525043

Do you not understand rhetorical questions?

>> No.1525050

does a bear shit in the woods?

>> No.1525295


you asked this in the past two threads, didn't you?

>> No.1526168

>you get weapons as stand discs
>you can "release" stands such as hierophant green as friendly enemies
>memory discs are powerups such as berserk

>> No.1527529

I KNOW that's not what I think it is

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.